|
63cfbbfa9c
|
fix ladders
|
2023-11-10 19:13:41 -08:00 |
|
|
f7072be5b4
|
separate culling type setters
|
2023-11-10 19:13:41 -08:00 |
|
|
4456ee29ec
|
surf test was wrong
|
2023-11-10 19:13:41 -08:00 |
|
|
2d14e8ac8e
|
cross product was wrong 💀x7
|
2023-11-10 19:13:41 -08:00 |
|
|
176aaa069c
|
fix walk friction
|
2023-11-10 19:13:41 -08:00 |
|
|
a6dfa1d72b
|
elasticity calc
|
2023-11-10 19:13:41 -08:00 |
|
|
516510faa8
|
add set body functions + jump query functions
|
2023-11-10 19:13:41 -08:00 |
|
|
1d2de93b9e
|
normalize normal
|
2023-11-10 19:13:41 -08:00 |
|
|
2988175436
|
important
|
2023-11-10 19:13:41 -08:00 |
|
|
03b21aa27f
|
work
|
2023-11-10 19:13:41 -08:00 |
|
|
910d520c2b
|
wip TouchingState::get_move_state
|
2023-11-10 19:13:41 -08:00 |
|
|
c321814b9b
|
normal_determinant is not real
|
2023-11-10 19:13:41 -08:00 |
|
|
ce1e9df334
|
TouchingState::base_acceleration
|
2023-11-10 19:13:41 -08:00 |
|
|
e6e7366e66
|
fix idiot
|
2023-11-10 19:13:41 -08:00 |
|
|
535ae1a5f0
|
fix constrain
|
2023-11-10 19:13:41 -08:00 |
|
|
432a38718c
|
fix slope divide by zero
|
2023-11-10 19:13:41 -08:00 |
|
|
9aa7656278
|
mesh gen test
|
2023-11-10 19:13:41 -08:00 |
|
|
823a16e08d
|
fix determinant
|
2023-11-10 19:13:41 -08:00 |
|
|
82d84ee07c
|
fix mesh gen algorithm
|
2023-11-10 19:13:41 -08:00 |
|
|
ffc19020b9
|
unused var
|
2023-11-10 19:13:41 -08:00 |
|
|
e0581390bd
|
fix transformed face_nd
|
2023-11-10 19:13:41 -08:00 |
|
|
4b4ac0de19
|
test stop taking so long
|
2023-11-10 19:13:41 -08:00 |
|
|
d94ad475eb
|
debug message
|
2023-11-10 19:13:41 -08:00 |
|
|
60eadd3156
|
ref faster no copy
|
2023-11-10 19:13:41 -08:00 |
|
|
ebca761dbc
|
whoops
|
2023-11-10 19:13:41 -08:00 |
|
|
ab60fb2cf7
|
idiot
|
2023-11-10 19:13:41 -08:00 |
|
|
ec9b720138
|
make build
|
2023-11-10 19:13:41 -08:00 |
|
|
7ad0270d2f
|
TransformedMesh::new to avoid pub
|
2023-11-10 19:13:41 -08:00 |
|
|
d8e605d203
|
fix compiler nits
|
2023-11-10 19:13:41 -08:00 |
|
|
dc46cb3d45
|
delete unused aabb face code
|
2023-11-10 19:13:41 -08:00 |
|
|
a53d90f74b
|
tape up last stragglers
|
2023-11-10 19:13:41 -08:00 |
|
|
d9be4b8105
|
checkpoints don't actually exist
|
2023-11-10 19:13:41 -08:00 |
|
|
58c35ce364
|
water
|
2023-11-10 19:13:41 -08:00 |
|
|
2a033b87e0
|
rethink ordered checkpoints - do not support non-teleporting (backtracking)
|
2023-11-10 19:13:41 -08:00 |
|
|
d374a3d4c6
|
SpawnAt comment
|
2023-11-10 19:13:41 -08:00 |
|
|
c37b990389
|
tweak water
|
2023-11-10 19:13:41 -08:00 |
|
|
7311b1ae88
|
checkpoints are stage elements
|
2023-11-10 19:13:41 -08:00 |
|
|
af7fcdd5cb
|
add GameMechanicAttributes::is_wrcp() function
|
2023-11-10 19:13:41 -08:00 |
|
|
bf51afcf1d
|
fix normal code
|
2023-11-10 19:13:41 -08:00 |
|
|
fd9ca6cd3f
|
Planar64Vec3::{inverse,transpose,determinant}
|
2023-11-10 19:13:41 -08:00 |
|
|
d71f143d68
|
point hitbox work
|
2023-11-10 19:13:41 -08:00 |
|
|
769f88eb9f
|
real functions
|
2023-11-10 19:13:41 -08:00 |
|
|
cf9063bffc
|
PhysicsModels idea
|
2023-11-10 19:13:41 -08:00 |
|
|
fc3d72393f
|
rename enum
|
2023-11-10 19:13:41 -08:00 |
|
|
a5ef0195e2
|
tweak minkowski code + fix edge_verts
|
2023-11-10 19:13:41 -08:00 |
|
|
6fec6b9f59
|
cling thing
|
2023-11-10 19:13:41 -08:00 |
|
|
895f9b82f8
|
tabs
|
2023-11-10 19:13:41 -08:00 |
|
|
6aa0e790d8
|
brute force t for plain mesh
|
2023-11-10 19:13:41 -08:00 |
|
|
b897d4a662
|
I need to rethink Collision vs Attributes
|
2023-11-10 19:13:41 -08:00 |
|
|
49931a40fc
|
make aabb_list with silly iterator to avoid pub-ing Vert
|
2023-11-10 19:13:41 -08:00 |
|
|
e92eaed2d3
|
work on indexing meshes and attributes
|
2023-11-10 19:13:41 -08:00 |
|
|
1ec9412b49
|
closest_fev for TransformedMesh
|
2023-11-10 19:13:41 -08:00 |
|
|
d9966a4eb0
|
write mesh closest_fev
|
2023-11-10 19:13:41 -08:00 |
|
|
cee6835af6
|
decide
|
2023-11-10 19:13:41 -08:00 |
|
|
f1e0514ecb
|
cross product!!!!
|
2023-11-10 19:13:41 -08:00 |
|
|
86d45252c7
|
use edge_n instead of ambiguous face
|
2023-11-10 19:13:41 -08:00 |
|
|
9f948744d4
|
add edge_n to MeshQuery
|
2023-11-10 19:13:41 -08:00 |
|
|
5e28c02640
|
TODOs
|
2023-11-10 19:13:41 -08:00 |
|
|
5f1b93d9c4
|
next_instruction face crawler implementation
|
2023-11-10 19:13:41 -08:00 |
|
|
d63a76269f
|
ignore face
|
2023-11-10 19:13:41 -08:00 |
|
|
354b96d98f
|
collector.time()
|
2023-11-10 19:13:41 -08:00 |
|
|
d155517587
|
delete aabb physics
|
2023-11-10 19:13:41 -08:00 |
|
|
3c443b6b6a
|
mesh generation
|
2023-11-10 19:13:41 -08:00 |
|
|
f73b4a0c52
|
Planar64Vec3::new
|
2023-11-10 19:13:41 -08:00 |
|
|
c37194daf6
|
AddAssign for Planar64
|
2023-11-10 19:13:41 -08:00 |
|
|
5317a0fafe
|
rename VirtualMesh to TransformedMesh
|
2023-11-10 19:13:41 -08:00 |
|
|
941faf199d
|
vert and edge does not have an unambiguous face
|
2023-11-10 19:13:41 -08:00 |
|
|
053bab9e24
|
wip: physics work
|
2023-11-10 19:13:41 -08:00 |
|
|
89f7a2b9b9
|
wip: start brute force closest_fev
|
2023-11-10 19:13:41 -08:00 |
|
|
dff2648cd3
|
add Planar64::MAX
|
2023-11-10 19:13:41 -08:00 |
|
|
d2d5a62458
|
implement vert
|
2023-11-10 19:13:41 -08:00 |
|
|
89ea7f45f9
|
wip
|
2023-11-10 19:13:41 -08:00 |
|
|
01d74102e3
|
MinkowskiMesh::edge_verts
|
2023-11-10 19:13:41 -08:00 |
|
|
ee4e6dbbaf
|
MinkowskiMesh::edge_faces
|
2023-11-10 19:13:41 -08:00 |
|
|
19d4fed2a2
|
MinkowskiMesh::face_edges
|
2023-11-10 19:13:41 -08:00 |
|
|
a9f6cc7c29
|
rename functions
|
2023-11-10 19:13:41 -08:00 |
|
|
64657e718d
|
cow: utter brilliance
|
2023-11-10 19:13:41 -08:00 |
|
|
3d5ac0cd61
|
Minkowski face_nd
|
2023-11-10 19:13:41 -08:00 |
|
|
72ebe5c9c8
|
generic generic generic
|
2023-11-10 19:13:41 -08:00 |
|
|
e1fde9b507
|
there is another
|
2023-11-10 19:13:41 -08:00 |
|
|
0cb6236035
|
todo
|
2023-11-10 19:13:41 -08:00 |
|
|
a8b1ced5cd
|
implement face crawler algorithm using functions that don't exist
|
2023-11-10 19:13:41 -08:00 |
|
|
bb46801610
|
functions
|
2023-11-10 19:13:41 -08:00 |
|
|
06eeac6043
|
data structures
|
2023-11-10 19:13:41 -08:00 |
|
|
558febabc3
|
face_normal
|
2023-11-10 19:13:41 -08:00 |
|
|
1b51e21ecd
|
implement PhysicsMesh
|
2023-11-10 19:13:41 -08:00 |
|
|
7ce08b0bbe
|
move stuff to model_physics
|
2023-11-10 19:13:41 -08:00 |
|
|
19c7a8924e
|
face crawler work
|
2023-11-10 19:13:41 -08:00 |
|
|
b215578c8d
|
virtual body
|
2023-11-10 19:13:41 -08:00 |
|
|
2bea7e210e
|
pub body
|
2023-11-10 19:13:41 -08:00 |
|
|
f8a8cbf12a
|
replace Body::with_pva with Body::new
|
2023-11-10 19:13:41 -08:00 |
|
|
9f76611c18
|
algorithm
|
2023-11-10 19:13:41 -08:00 |
|
|
4da3d78057
|
Face Crawler™
|
2023-11-10 19:13:41 -08:00 |
|
|
19e602544a
|
anisotropic filtering
|
2023-11-10 19:08:33 -08:00 |
|
|
444c3cbad9
|
remove cybertruck model from default map
|
2023-11-09 19:21:04 -08:00 |
|
|
de7b7ba7be
|
defer resize to next frame render
|
2023-11-08 18:20:19 -08:00 |
|
|
008c66e052
|
TrussPart
|
2023-11-07 20:54:49 -08:00 |
|
|
ba250277bd
|
textures for spheres and cylinders
|
2023-11-07 20:45:05 -08:00 |
|
|
085d4e7912
|
use cubes instead of teapots and monkeys
|
2023-11-07 16:54:44 -08:00 |
|
|
dd6b5bed24
|
implement primitive FaceDescriptions with fixed size arrays instead of hashmaps
|
2023-11-07 13:26:24 -08:00 |
|
|
242b4ab470
|
style modifiers in mode
|
2023-11-01 16:06:48 -07:00 |
|
|
9d726c5419
|
StrafeSettings
|
2023-10-31 14:32:54 -07:00 |
|
|
9592f82c4e
|
move camera_offset to StyleModifiers & PhysicsOutputState
|
2023-10-30 22:29:01 -07:00 |
|
|
873c6ab935
|
panic when u32::MAX verts
|
2023-10-30 22:12:17 -07:00 |
|
|
7ba94c1b30
|
enable compat_worker interop with real workers
|
2023-10-30 19:42:02 -07:00 |
|
|
8fc6a7fb8f
|
comment on intersection test location
|
2023-10-30 19:16:48 -07:00 |
|
|
a3340143db
|
use enum for bvh node content + wrap every model in aabb
|
2023-10-30 18:59:51 -07:00 |
|
|
9fc7884270
|
rename Model{Graphics|Physics} for consistency
|
2023-10-30 18:27:52 -07:00 |
|
|
953b17bc69
|
change model index_format based on number of vertices
|
2023-10-30 17:58:21 -07:00 |
|
|
8fcb4e5c6c
|
as works here
|
2023-10-30 16:40:56 -07:00 |
|
|
073a076fe8
|
already u32
|
2023-10-30 16:23:58 -07:00 |
|
|
9848d66001
|
tabs
|
2023-10-30 16:13:57 -07:00 |
|
|
bbb1857377
|
attributes: checkpoints, jump count
|
2023-10-28 17:04:30 -07:00 |
|
|
883be0bc01
|
disable vsync for funsies
|
2023-10-28 17:04:30 -07:00 |
|
|
076dab23cf
|
delete some dead code
|
2023-10-27 00:24:11 -07:00 |
|
|
c1001d6f37
|
update wgpu to 0.18.0
|
2023-10-26 23:58:27 -07:00 |
|
|
08d4e7d997
|
back face culling
|
2023-10-26 19:07:44 -07:00 |
|
|
3a4c4ef9fe
|
silence many compiler warnings
|
2023-10-25 16:07:12 -07:00 |
|
|
41dd155c50
|
styling
|
2023-10-25 15:58:10 -07:00 |
|
|
5fd6ca219b
|
roblox_rocket style
|
2023-10-25 15:45:25 -07:00 |
|
|
1c22f4a3c3
|
implement rocket_force
|
2023-10-25 15:45:25 -07:00 |
|
|
1e6c489750
|
optional strafing + optional rocket force
|
2023-10-25 15:45:25 -07:00 |
|
|
9f62f5f2fd
|
graphics thread + refactor everything + drop deps + update winit
|
2023-10-25 15:41:35 -07:00 |
|
|
7be7d2c0df
|
literally into_worker
|
2023-10-18 18:21:11 -07:00 |
|
|
cb6b0acd44
|
TODO: need real functions
|
2023-10-18 18:21:11 -07:00 |
|
|
cbcf047c3f
|
basic wormholes (no velocity or camera transformation)
|
2023-10-18 18:21:11 -07:00 |
|
|
6e5de4aa46
|
overhaul TempIndexedAttributes + add Wormhole indexing
|
2023-10-18 18:21:11 -07:00 |
|
|
cc776e7cb4
|
model_id is usize + PhysicsModels struct
|
2023-10-18 18:21:11 -07:00 |
|
|
5a66ac46b9
|
functionate that damn code block
|
2023-10-18 18:21:11 -07:00 |
|
|
38f6e1df3f
|
overhaul attributes
|
2023-10-18 18:21:11 -07:00 |
|
|
849dcf98f7
|
overhaul StyleModifiers
|
2023-10-18 18:21:11 -07:00 |
|
|
d04d1be27e
|
overhaul WalkState + implement ladders
|
2023-10-18 18:21:11 -07:00 |
|
|
35bfd1d366
|
implement simulate_move_rotation
|
2023-10-18 18:21:11 -07:00 |
|
|
586bf8ce89
|
unpub a bunch of physics stuff
|
2023-10-18 18:21:11 -07:00 |
|
|
127b205401
|
implement MoveState + TouchingState
|
2023-10-18 18:21:11 -07:00 |
|
|
4f596ca5d7
|
unneeded mut
|
2023-10-18 16:30:02 -07:00 |
|
|
87f781a656
|
drop models with 0 visible instances
|
2023-10-16 19:38:24 -07:00 |
|
|
cd9cf164e9
|
into_iter collect deindex models
|
2023-10-16 19:38:24 -07:00 |
|
|
497ca93071
|
unneeded copy
|
2023-10-16 19:38:24 -07:00 |
|
|
747f628f04
|
deduplicate models
|
2023-10-16 19:38:24 -07:00 |
|
|
7e1cf7041a
|
GameMechanics: make invalid states unrepresentable
|
2023-10-14 18:14:27 -07:00 |
|
|
50543ffcea
|
implement additional attribute populating
|
2023-10-14 18:14:27 -07:00 |
|
|
54498f20f9
|
improve constant names
|
2023-10-14 16:20:57 -07:00 |
|
|
2240b80656
|
sqrt + test
|
2023-10-14 16:20:57 -07:00 |
|
|
d18f2168e4
|
fix tests
|
2023-10-14 16:20:57 -07:00 |
|
|
381b7b3c2f
|
put jump in style
|
2023-10-14 14:51:13 -07:00 |
|
|
0d6741a81c
|
integer physics
|
2023-10-14 12:34:20 -07:00 |
|
|
2e8cdf968c
|
silence lint
|
2023-10-10 16:30:00 -07:00 |
|
|
dd0ac7cc7e
|
overshadowed value by mistake
|
2023-10-10 16:05:47 -07:00 |
|
|
e2af6fc4ed
|
sort enums like normalid
|
2023-10-10 15:33:32 -07:00 |
|