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8839b8fbb3
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fix not moving
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2023-11-16 19:57:50 -08:00 |
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d191538aa8
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fix time inversion
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2023-11-16 19:18:07 -08:00 |
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46c6271286
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compiler nits
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2023-11-16 18:46:10 -08:00 |
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bb2a5e2d35
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workaround stupid monolith
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2023-11-16 18:46:10 -08:00 |
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4998f3803a
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fix lifetimes
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2023-11-16 18:46:10 -08:00 |
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fa0be33bf5
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initialize variable + guarantees
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2023-11-16 18:46:10 -08:00 |
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0da6da24ac
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implement final algorithm with infinity tech
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2023-11-16 18:27:05 -08:00 |
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6a926608b7
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fix normal dir
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2023-11-16 18:26:56 -08:00 |
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71d221581f
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DirectedEdge trait (huge)
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2023-11-16 17:03:15 -08:00 |
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6fcc6b2303
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water goes here
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2023-11-15 22:56:16 -08:00 |
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312b0223b6
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inline them bad boys
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2023-11-15 22:56:16 -08:00 |
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5a3013365e
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use style mesh + remove double reference in set_velocity & set_acceleration
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2023-11-15 22:52:52 -08:00 |
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5c2aad268f
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style.hitbox
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2023-11-15 22:52:51 -08:00 |
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ea9c2efc7f
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implement Planar64Mat3::from_diagonal
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2023-11-15 22:45:49 -08:00 |
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a41cbb79de
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move mat mul to above mat div
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2023-11-15 22:24:56 -08:00 |
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2370fbea54
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todo
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2023-11-15 21:21:00 -08:00 |
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33972b0c2c
|
physics work
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2023-11-15 21:10:50 -08:00 |
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f50670db57
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use function that doesn't exist for MinkowskiMesh::closest_fev
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2023-11-15 21:10:50 -08:00 |
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559a38b607
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implement MinkowskiMesh::farthest_vert
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2023-11-15 21:10:50 -08:00 |
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751ccf57ca
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comment
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2023-11-15 21:10:50 -08:00 |
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5bfd340d87
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implement MinkowskiMesh::predict_collision{_end}
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2023-11-15 21:10:50 -08:00 |
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2d3efdc2e1
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comments about potential parallel cases
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2023-11-15 21:10:50 -08:00 |
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d217966f77
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unused use
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2023-11-15 21:10:50 -08:00 |
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328c38ca38
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change the MeshQuery trait and delete the code I just wrote
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2023-11-15 21:10:50 -08:00 |
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4c05c01b6e
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fix big wrong
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2023-11-15 19:48:13 -08:00 |
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b20f573f1d
|
missing semicolons
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2023-11-15 19:45:38 -08:00 |
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21e29aa63e
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implement MinkowskiMesh::face_edges MinkowskiFace::EdgeEdge case
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2023-11-15 18:00:14 -08:00 |
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48870b8a76
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implement MinkowskiMesh::edge_faces
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2023-11-15 17:59:47 -08:00 |
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020c704968
|
fix edge faces ordering
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2023-11-15 17:59:24 -08:00 |
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8f63699d45
|
consistent ordering
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2023-11-15 16:05:42 -08:00 |
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6071e23be1
|
style
|
2023-11-11 21:32:59 -08:00 |
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46d6c31957
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avoid double rocket boost
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2023-11-11 21:27:20 -08:00 |
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5b26304e95
|
project walk
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2023-11-10 19:13:41 -08:00 |
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d3cf75e0d5
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fix ladder crashes
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2023-11-10 19:13:41 -08:00 |
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2acf740898
|
MinkowskiMesh::edge_faces is wrong
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2023-11-10 19:13:41 -08:00 |
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816f786763
|
implement MinkowskiMesh::face_nd for MinkowskiFace::EdgeEdge case
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2023-11-10 19:13:41 -08:00 |
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f7c613dfa6
|
correct MinkowskiMesh::face_edges FaceVert + VertFace cases
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2023-11-10 19:13:41 -08:00 |
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4fc09806f6
|
minkowski vert_edges
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2023-11-10 19:13:41 -08:00 |
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3cbefbab03
|
introduce DirectedEdge
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2023-11-10 19:13:41 -08:00 |
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717cf2290d
|
vert_faces
|
2023-11-10 19:13:41 -08:00 |
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756648c2fb
|
probably need a better fix for this
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2023-11-10 19:13:41 -08:00 |
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44540853dd
|
use alternate quadratic equation in poor accuracy cases
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2023-11-10 19:13:41 -08:00 |
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43e62e8f1d
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implement dot128 for face_nd
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2023-11-10 19:13:41 -08:00 |
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4af4dc669b
|
update move state if acceleration culls surface
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2023-11-10 19:13:41 -08:00 |
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24f6472e9f
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acceleration was not being refreshed in air move (the bug)
|
2023-11-10 19:13:41 -08:00 |
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cff920ddcd
|
tweak elasticity calc
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2023-11-10 19:13:41 -08:00 |
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053514fa4a
|
exit strafe tick early if zero control dir
|
2023-11-10 19:13:41 -08:00 |
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27a46093ae
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introduce dot128
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2023-11-10 19:13:41 -08:00 |
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6049aba716
|
do not overshadow variable
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2023-11-10 19:13:41 -08:00 |
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b7998c7bd4
|
break walking
|
2023-11-10 19:13:41 -08:00 |
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63cfbbfa9c
|
fix ladders
|
2023-11-10 19:13:41 -08:00 |
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f7072be5b4
|
separate culling type setters
|
2023-11-10 19:13:41 -08:00 |
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4456ee29ec
|
surf test was wrong
|
2023-11-10 19:13:41 -08:00 |
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2d14e8ac8e
|
cross product was wrong 💀x7
|
2023-11-10 19:13:41 -08:00 |
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176aaa069c
|
fix walk friction
|
2023-11-10 19:13:41 -08:00 |
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a6dfa1d72b
|
elasticity calc
|
2023-11-10 19:13:41 -08:00 |
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516510faa8
|
add set body functions + jump query functions
|
2023-11-10 19:13:41 -08:00 |
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1d2de93b9e
|
normalize normal
|
2023-11-10 19:13:41 -08:00 |
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2988175436
|
important
|
2023-11-10 19:13:41 -08:00 |
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03b21aa27f
|
work
|
2023-11-10 19:13:41 -08:00 |
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|
910d520c2b
|
wip TouchingState::get_move_state
|
2023-11-10 19:13:41 -08:00 |
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c321814b9b
|
normal_determinant is not real
|
2023-11-10 19:13:41 -08:00 |
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ce1e9df334
|
TouchingState::base_acceleration
|
2023-11-10 19:13:41 -08:00 |
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e6e7366e66
|
fix idiot
|
2023-11-10 19:13:41 -08:00 |
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|
535ae1a5f0
|
fix constrain
|
2023-11-10 19:13:41 -08:00 |
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|
432a38718c
|
fix slope divide by zero
|
2023-11-10 19:13:41 -08:00 |
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|
9aa7656278
|
mesh gen test
|
2023-11-10 19:13:41 -08:00 |
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|
823a16e08d
|
fix determinant
|
2023-11-10 19:13:41 -08:00 |
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|
82d84ee07c
|
fix mesh gen algorithm
|
2023-11-10 19:13:41 -08:00 |
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|
ffc19020b9
|
unused var
|
2023-11-10 19:13:41 -08:00 |
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|
e0581390bd
|
fix transformed face_nd
|
2023-11-10 19:13:41 -08:00 |
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|
4b4ac0de19
|
test stop taking so long
|
2023-11-10 19:13:41 -08:00 |
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|
d94ad475eb
|
debug message
|
2023-11-10 19:13:41 -08:00 |
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|
60eadd3156
|
ref faster no copy
|
2023-11-10 19:13:41 -08:00 |
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ebca761dbc
|
whoops
|
2023-11-10 19:13:41 -08:00 |
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|
ab60fb2cf7
|
idiot
|
2023-11-10 19:13:41 -08:00 |
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|
ec9b720138
|
make build
|
2023-11-10 19:13:41 -08:00 |
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|
7ad0270d2f
|
TransformedMesh::new to avoid pub
|
2023-11-10 19:13:41 -08:00 |
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|
d8e605d203
|
fix compiler nits
|
2023-11-10 19:13:41 -08:00 |
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|
dc46cb3d45
|
delete unused aabb face code
|
2023-11-10 19:13:41 -08:00 |
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|
a53d90f74b
|
tape up last stragglers
|
2023-11-10 19:13:41 -08:00 |
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|
d9be4b8105
|
checkpoints don't actually exist
|
2023-11-10 19:13:41 -08:00 |
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|
58c35ce364
|
water
|
2023-11-10 19:13:41 -08:00 |
|
|
2a033b87e0
|
rethink ordered checkpoints - do not support non-teleporting (backtracking)
|
2023-11-10 19:13:41 -08:00 |
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|
d374a3d4c6
|
SpawnAt comment
|
2023-11-10 19:13:41 -08:00 |
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|
c37b990389
|
tweak water
|
2023-11-10 19:13:41 -08:00 |
|
|
7311b1ae88
|
checkpoints are stage elements
|
2023-11-10 19:13:41 -08:00 |
|
|
af7fcdd5cb
|
add GameMechanicAttributes::is_wrcp() function
|
2023-11-10 19:13:41 -08:00 |
|
|
bf51afcf1d
|
fix normal code
|
2023-11-10 19:13:41 -08:00 |
|
|
fd9ca6cd3f
|
Planar64Vec3::{inverse,transpose,determinant}
|
2023-11-10 19:13:41 -08:00 |
|
|
d71f143d68
|
point hitbox work
|
2023-11-10 19:13:41 -08:00 |
|
|
769f88eb9f
|
real functions
|
2023-11-10 19:13:41 -08:00 |
|
|
cf9063bffc
|
PhysicsModels idea
|
2023-11-10 19:13:41 -08:00 |
|
|
fc3d72393f
|
rename enum
|
2023-11-10 19:13:41 -08:00 |
|
|
a5ef0195e2
|
tweak minkowski code + fix edge_verts
|
2023-11-10 19:13:41 -08:00 |
|
|
6fec6b9f59
|
cling thing
|
2023-11-10 19:13:41 -08:00 |
|
|
895f9b82f8
|
tabs
|
2023-11-10 19:13:41 -08:00 |
|
|
6aa0e790d8
|
brute force t for plain mesh
|
2023-11-10 19:13:41 -08:00 |
|
|
b897d4a662
|
I need to rethink Collision vs Attributes
|
2023-11-10 19:13:41 -08:00 |
|
|
49931a40fc
|
make aabb_list with silly iterator to avoid pub-ing Vert
|
2023-11-10 19:13:41 -08:00 |
|