Commit Graph

497 Commits

Author SHA1 Message Date
432a38718c fix slope divide by zero 2023-11-10 19:13:41 -08:00
9aa7656278 mesh gen test 2023-11-10 19:13:41 -08:00
823a16e08d fix determinant 2023-11-10 19:13:41 -08:00
82d84ee07c fix mesh gen algorithm 2023-11-10 19:13:41 -08:00
ffc19020b9 unused var 2023-11-10 19:13:41 -08:00
e0581390bd fix transformed face_nd 2023-11-10 19:13:41 -08:00
4b4ac0de19 test stop taking so long 2023-11-10 19:13:41 -08:00
d94ad475eb debug message 2023-11-10 19:13:41 -08:00
60eadd3156 ref faster no copy 2023-11-10 19:13:41 -08:00
ebca761dbc whoops 2023-11-10 19:13:41 -08:00
ab60fb2cf7 idiot 2023-11-10 19:13:41 -08:00
ec9b720138 make build 2023-11-10 19:13:41 -08:00
7ad0270d2f TransformedMesh::new to avoid pub 2023-11-10 19:13:41 -08:00
d8e605d203 fix compiler nits 2023-11-10 19:13:41 -08:00
dc46cb3d45 delete unused aabb face code 2023-11-10 19:13:41 -08:00
a53d90f74b tape up last stragglers 2023-11-10 19:13:41 -08:00
d9be4b8105 checkpoints don't actually exist 2023-11-10 19:13:41 -08:00
58c35ce364 water 2023-11-10 19:13:41 -08:00
2a033b87e0 rethink ordered checkpoints - do not support non-teleporting (backtracking) 2023-11-10 19:13:41 -08:00
d374a3d4c6 SpawnAt comment 2023-11-10 19:13:41 -08:00
c37b990389 tweak water 2023-11-10 19:13:41 -08:00
7311b1ae88 checkpoints are stage elements 2023-11-10 19:13:41 -08:00
af7fcdd5cb add GameMechanicAttributes::is_wrcp() function 2023-11-10 19:13:41 -08:00
bf51afcf1d fix normal code 2023-11-10 19:13:41 -08:00
fd9ca6cd3f Planar64Vec3::{inverse,transpose,determinant} 2023-11-10 19:13:41 -08:00
d71f143d68 point hitbox work 2023-11-10 19:13:41 -08:00
769f88eb9f real functions 2023-11-10 19:13:41 -08:00
cf9063bffc PhysicsModels idea 2023-11-10 19:13:41 -08:00
fc3d72393f rename enum 2023-11-10 19:13:41 -08:00
a5ef0195e2 tweak minkowski code + fix edge_verts 2023-11-10 19:13:41 -08:00
6fec6b9f59 cling thing 2023-11-10 19:13:41 -08:00
895f9b82f8 tabs 2023-11-10 19:13:41 -08:00
6aa0e790d8 brute force t for plain mesh 2023-11-10 19:13:41 -08:00
b897d4a662 I need to rethink Collision vs Attributes 2023-11-10 19:13:41 -08:00
49931a40fc make aabb_list with silly iterator to avoid pub-ing Vert 2023-11-10 19:13:41 -08:00
e92eaed2d3 work on indexing meshes and attributes 2023-11-10 19:13:41 -08:00
1ec9412b49 closest_fev for TransformedMesh 2023-11-10 19:13:41 -08:00
d9966a4eb0 write mesh closest_fev 2023-11-10 19:13:41 -08:00
cee6835af6 decide 2023-11-10 19:13:41 -08:00
f1e0514ecb cross product!!!! 2023-11-10 19:13:41 -08:00
86d45252c7 use edge_n instead of ambiguous face 2023-11-10 19:13:41 -08:00
9f948744d4 add edge_n to MeshQuery 2023-11-10 19:13:41 -08:00
5e28c02640 TODOs 2023-11-10 19:13:41 -08:00
5f1b93d9c4 next_instruction face crawler implementation 2023-11-10 19:13:41 -08:00
d63a76269f ignore face 2023-11-10 19:13:41 -08:00
354b96d98f collector.time() 2023-11-10 19:13:41 -08:00
d155517587 delete aabb physics 2023-11-10 19:13:41 -08:00
3c443b6b6a mesh generation 2023-11-10 19:13:41 -08:00
f73b4a0c52 Planar64Vec3::new 2023-11-10 19:13:41 -08:00
c37194daf6 AddAssign for Planar64 2023-11-10 19:13:41 -08:00
5317a0fafe rename VirtualMesh to TransformedMesh 2023-11-10 19:13:41 -08:00
941faf199d vert and edge does not have an unambiguous face 2023-11-10 19:13:41 -08:00
053bab9e24 wip: physics work 2023-11-10 19:13:41 -08:00
89f7a2b9b9 wip: start brute force closest_fev 2023-11-10 19:13:41 -08:00
dff2648cd3 add Planar64::MAX 2023-11-10 19:13:41 -08:00
d2d5a62458 implement vert 2023-11-10 19:13:41 -08:00
89ea7f45f9 wip 2023-11-10 19:13:41 -08:00
01d74102e3 MinkowskiMesh::edge_verts 2023-11-10 19:13:41 -08:00
ee4e6dbbaf MinkowskiMesh::edge_faces 2023-11-10 19:13:41 -08:00
19d4fed2a2 MinkowskiMesh::face_edges 2023-11-10 19:13:41 -08:00
a9f6cc7c29 rename functions 2023-11-10 19:13:41 -08:00
64657e718d cow: utter brilliance 2023-11-10 19:13:41 -08:00
3d5ac0cd61 Minkowski face_nd 2023-11-10 19:13:41 -08:00
72ebe5c9c8 generic generic generic 2023-11-10 19:13:41 -08:00
e1fde9b507 there is another 2023-11-10 19:13:41 -08:00
0cb6236035 todo 2023-11-10 19:13:41 -08:00
a8b1ced5cd implement face crawler algorithm using functions that don't exist 2023-11-10 19:13:41 -08:00
bb46801610 functions 2023-11-10 19:13:41 -08:00
06eeac6043 data structures 2023-11-10 19:13:41 -08:00
558febabc3 face_normal 2023-11-10 19:13:41 -08:00
1b51e21ecd implement PhysicsMesh 2023-11-10 19:13:41 -08:00
7ce08b0bbe move stuff to model_physics 2023-11-10 19:13:41 -08:00
19c7a8924e face crawler work 2023-11-10 19:13:41 -08:00
b215578c8d virtual body 2023-11-10 19:13:41 -08:00
2bea7e210e pub body 2023-11-10 19:13:41 -08:00
f8a8cbf12a replace Body::with_pva with Body::new 2023-11-10 19:13:41 -08:00
9f76611c18 algorithm 2023-11-10 19:13:41 -08:00
4da3d78057 Face Crawler™ 2023-11-10 19:13:41 -08:00
19e602544a anisotropic filtering 2023-11-10 19:08:33 -08:00
444c3cbad9 remove cybertruck model from default map 2023-11-09 19:21:04 -08:00
de7b7ba7be defer resize to next frame render 2023-11-08 18:20:19 -08:00
008c66e052 TrussPart 2023-11-07 20:54:49 -08:00
ba250277bd textures for spheres and cylinders 2023-11-07 20:45:05 -08:00
085d4e7912 use cubes instead of teapots and monkeys 2023-11-07 16:54:44 -08:00
dd6b5bed24 implement primitive FaceDescriptions with fixed size arrays instead of hashmaps 2023-11-07 13:26:24 -08:00
242b4ab470 style modifiers in mode 2023-11-01 16:06:48 -07:00
9d726c5419 StrafeSettings 2023-10-31 14:32:54 -07:00
9592f82c4e move camera_offset to StyleModifiers & PhysicsOutputState 2023-10-30 22:29:01 -07:00
873c6ab935 panic when u32::MAX verts 2023-10-30 22:12:17 -07:00
7ba94c1b30 enable compat_worker interop with real workers 2023-10-30 19:42:02 -07:00
8fc6a7fb8f comment on intersection test location 2023-10-30 19:16:48 -07:00
a3340143db use enum for bvh node content + wrap every model in aabb 2023-10-30 18:59:51 -07:00
9fc7884270 rename Model{Graphics|Physics} for consistency 2023-10-30 18:27:52 -07:00
953b17bc69 change model index_format based on number of vertices 2023-10-30 17:58:21 -07:00
8fcb4e5c6c as works here 2023-10-30 16:40:56 -07:00
073a076fe8 already u32 2023-10-30 16:23:58 -07:00
9848d66001 tabs 2023-10-30 16:13:57 -07:00
bbb1857377 attributes: checkpoints, jump count 2023-10-28 17:04:30 -07:00
883be0bc01 disable vsync for funsies 2023-10-28 17:04:30 -07:00
076dab23cf delete some dead code 2023-10-27 00:24:11 -07:00
c1001d6f37 update wgpu to 0.18.0 2023-10-26 23:58:27 -07:00
08d4e7d997 back face culling 2023-10-26 19:07:44 -07:00
3a4c4ef9fe silence many compiler warnings 2023-10-25 16:07:12 -07:00
41dd155c50 styling 2023-10-25 15:58:10 -07:00
5fd6ca219b roblox_rocket style 2023-10-25 15:45:25 -07:00
1c22f4a3c3 implement rocket_force 2023-10-25 15:45:25 -07:00
1e6c489750 optional strafing + optional rocket force 2023-10-25 15:45:25 -07:00
9f62f5f2fd graphics thread + refactor everything + drop deps + update winit 2023-10-25 15:41:35 -07:00
7be7d2c0df literally into_worker 2023-10-18 18:21:11 -07:00
cb6b0acd44 TODO: need real functions 2023-10-18 18:21:11 -07:00
cbcf047c3f basic wormholes (no velocity or camera transformation) 2023-10-18 18:21:11 -07:00
6e5de4aa46 overhaul TempIndexedAttributes + add Wormhole indexing 2023-10-18 18:21:11 -07:00
cc776e7cb4 model_id is usize + PhysicsModels struct 2023-10-18 18:21:11 -07:00
5a66ac46b9 functionate that damn code block 2023-10-18 18:21:11 -07:00
38f6e1df3f overhaul attributes 2023-10-18 18:21:11 -07:00
849dcf98f7 overhaul StyleModifiers 2023-10-18 18:21:11 -07:00
d04d1be27e overhaul WalkState + implement ladders 2023-10-18 18:21:11 -07:00
35bfd1d366 implement simulate_move_rotation 2023-10-18 18:21:11 -07:00
586bf8ce89 unpub a bunch of physics stuff 2023-10-18 18:21:11 -07:00
127b205401 implement MoveState + TouchingState 2023-10-18 18:21:11 -07:00
4f596ca5d7 unneeded mut 2023-10-18 16:30:02 -07:00
87f781a656 drop models with 0 visible instances 2023-10-16 19:38:24 -07:00
cd9cf164e9 into_iter collect deindex models 2023-10-16 19:38:24 -07:00
497ca93071 unneeded copy 2023-10-16 19:38:24 -07:00
747f628f04 deduplicate models 2023-10-16 19:38:24 -07:00
7e1cf7041a GameMechanics: make invalid states unrepresentable 2023-10-14 18:14:27 -07:00
50543ffcea implement additional attribute populating 2023-10-14 18:14:27 -07:00
54498f20f9 improve constant names 2023-10-14 16:20:57 -07:00
2240b80656 sqrt + test 2023-10-14 16:20:57 -07:00
d18f2168e4 fix tests 2023-10-14 16:20:57 -07:00
381b7b3c2f put jump in style 2023-10-14 14:51:13 -07:00
0d6741a81c integer physics 2023-10-14 12:34:20 -07:00
2e8cdf968c silence lint 2023-10-10 16:30:00 -07:00
dd0ac7cc7e overshadowed value by mistake 2023-10-10 16:05:47 -07:00
e2af6fc4ed sort enums like normalid 2023-10-10 15:33:32 -07:00
bdc0dd1b3b move keyboard input to WindowEvent to fix Wayland 2023-10-10 02:45:19 -07:00
95fb316a23 add fullscreen hotkey 2023-10-09 20:39:15 -07:00
9dec53d764 implement config 2023-10-09 19:48:15 -07:00
3552491a9a calculators 2023-10-09 19:48:15 -07:00
dd13a066d0 settings module 2023-10-09 19:47:38 -07:00
82d71df94e texture fallbacks for corner wedge 2023-10-08 13:32:50 -07:00
684dbda73a use rust 2023-10-07 14:12:39 -07:00
e398da3aa6 there was never a normal vector problem 2023-10-07 01:54:52 -07:00
944393dabe free performance 2023-10-06 16:00:46 -07:00
4adce7acd3 fix cancollide false triggers + losing speed from hitting teleports
why can't I make this into a function
2023-10-06 16:00:46 -07:00
5b935c32fe p 2023-10-06 14:28:29 -07:00
436706bc4d save 4 bytes per model + include camera matrix 2023-10-06 13:58:22 -07:00
fc91d644e6 use bvh 2023-10-05 23:53:03 -07:00
2b47827383 the tools to get the job done 2023-10-05 23:53:03 -07:00
a942e10554 bvh 2023-10-05 23:53:00 -07:00