forked from StrafesNET/strafe-client
rethink ordered checkpoints - do not support non-teleporting (backtracking)
This commit is contained in:
parent
d374a3d4c6
commit
2a033b87e0
@ -176,7 +176,11 @@ pub enum StageElementBehaviour{
|
||||
//Note that all stage elements act like this for the next stage.
|
||||
Checkpoint,
|
||||
//OrderedCheckpoint. You must pass through all of these in ascending order.
|
||||
Ordered(u32),
|
||||
//If you hit them out of order it acts like a trigger.
|
||||
//Do not support backtracking at all for now.
|
||||
Ordered{
|
||||
checkpoint_id:u32,
|
||||
},
|
||||
//UnorderedCheckpoint. You must pass through all of these in any order.
|
||||
Unordered,
|
||||
//If you get reset by a jump limit
|
||||
@ -208,7 +212,6 @@ pub enum TeleportBehaviour{
|
||||
pub struct GameMechanicAttributes{
|
||||
pub zone:Option<GameMechanicZone>,
|
||||
pub booster:Option<GameMechanicBooster>,
|
||||
pub checkpoint:Option<GameMechanicCheckpoint>,
|
||||
pub trajectory:Option<GameMechanicSetTrajectory>,
|
||||
pub teleport_behaviour:Option<TeleportBehaviour>,
|
||||
pub accelerator:Option<GameMechanicAccelerator>,
|
||||
@ -217,7 +220,6 @@ impl GameMechanicAttributes{
|
||||
pub fn any(&self)->bool{
|
||||
self.zone.is_some()
|
||||
||self.booster.is_some()
|
||||
||self.checkpoint.is_some()
|
||||
||self.trajectory.is_some()
|
||||
||self.teleport_behaviour.is_some()
|
||||
||self.accelerator.is_some()
|
||||
|
@ -1120,9 +1120,13 @@ fn teleport_to_spawn(body:&mut Body,touching:&mut TouchingState,style:&StyleModi
|
||||
}
|
||||
|
||||
fn run_teleport_behaviour(teleport_behaviour:&Option<crate::model::TeleportBehaviour>,game:&mut GameMechanicsState,models:&PhysicsModels,modes:&Modes,style:&StyleModifiers,touching:&mut TouchingState,body:&mut Body,model_id:usize)->Option<MoveState>{
|
||||
//TODO: jump count and checkpoints are always reset on teleport.
|
||||
//Map makers are expected to use tools to prevent
|
||||
//multi-boosting on JumpLimit boosters such as spawning into a SetVelocity
|
||||
match teleport_behaviour{
|
||||
Some(crate::model::TeleportBehaviour::StageElement(stage_element))=>{
|
||||
if stage_element.force||game.stage_id<stage_element.stage_id{
|
||||
//TODO: check if all checkpoints are complete up to destination stage id, otherwise set to checkpoint completion stage it
|
||||
game.stage_id=stage_element.stage_id;
|
||||
}
|
||||
match &stage_element.behaviour{
|
||||
@ -1133,21 +1137,41 @@ fn run_teleport_behaviour(teleport_behaviour:&Option<crate::model::TeleportBehav
|
||||
teleport_to_spawn(body,touching,style,modes.get_mode(stage_element.mode_id)?,models,game.stage_id)
|
||||
},
|
||||
crate::model::StageElementBehaviour::Platform=>None,
|
||||
&crate::model::StageElementBehaviour::Checkpoint=>{
|
||||
// let mode=modes.get_mode(stage_element.mode_id)?;
|
||||
// if mode.ordered_checkpoint_id.map_or(true,|id|id<game.next_ordered_checkpoint_id)
|
||||
// &&mode.unordered_checkpoint_count<=game.unordered_checkpoints.len() as u32{
|
||||
// //pass
|
||||
None
|
||||
// }else{
|
||||
// //fail
|
||||
// teleport_to_spawn(body,touching,style,modes.get_mode(stage_element.mode_id)?,models,game.stage_id)
|
||||
// }
|
||||
},
|
||||
&crate::model::StageElementBehaviour::Ordered{checkpoint_id}=>{
|
||||
if checkpoint_id<game.next_ordered_checkpoint_id{
|
||||
//if you hit a checkpoint you already hit, nothing happens
|
||||
None
|
||||
}else if game.next_ordered_checkpoint_id==checkpoint_id{
|
||||
//if you hit the next number in a sequence of ordered checkpoints
|
||||
//increment the current checkpoint id
|
||||
game.next_ordered_checkpoint_id+=1;
|
||||
None
|
||||
}else{
|
||||
//If you hit an ordered checkpoint after missing a previous one
|
||||
teleport_to_spawn(body,touching,style,modes.get_mode(stage_element.mode_id)?,models,game.stage_id)
|
||||
}
|
||||
},
|
||||
crate::model::StageElementBehaviour::Unordered=>{
|
||||
//count model id in accumulated unordered checkpoints
|
||||
game.unordered_checkpoints.insert(model_id);
|
||||
None
|
||||
},
|
||||
&crate::model::StageElementBehaviour::JumpLimit(jump_limit)=>{
|
||||
//let count=game.jump_counts.get(&model.id);
|
||||
//TODO
|
||||
None
|
||||
},
|
||||
&crate::model::StageElementBehaviour::Checkpoint{ordered_checkpoint_id,unordered_checkpoint_count}=>{
|
||||
if ordered_checkpoint_id.map_or(true,|id|id<game.next_ordered_checkpoint_id)
|
||||
&&unordered_checkpoint_count<=game.unordered_checkpoints.len() as u32{
|
||||
//pass
|
||||
None
|
||||
}else{
|
||||
//fail
|
||||
teleport_to_spawn(body,touching,style,modes.get_mode(stage_element.mode_id)?,models,game.stage_id)
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
Some(crate::model::TeleportBehaviour::Wormhole(wormhole))=>{
|
||||
|
Loading…
Reference in New Issue
Block a user