|
|
|
@ -1,5 +1,4 @@
|
|
|
|
|
use bytemuck::{Pod, Zeroable};
|
|
|
|
|
use strafe_client::{instruction::{TimedInstruction, InstructionConsumer},body::{InputInstruction, PhysicsInstruction}};
|
|
|
|
|
use std::{borrow::Cow, time::Instant};
|
|
|
|
|
use wgpu::{util::DeviceExt, AstcBlock, AstcChannel};
|
|
|
|
|
|
|
|
|
@ -25,7 +24,7 @@ struct ModelData {
|
|
|
|
|
entities: Vec<Entity>,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
struct ModelGraphics {
|
|
|
|
|
struct Model {
|
|
|
|
|
transform: glam::Mat4,
|
|
|
|
|
vertex_buf: wgpu::Buffer,
|
|
|
|
|
entities: Vec<Entity>,
|
|
|
|
@ -33,18 +32,97 @@ struct ModelGraphics {
|
|
|
|
|
model_buf: wgpu::Buffer,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pub struct Skybox {
|
|
|
|
|
block_mouse:strafe_client::body::TIME,
|
|
|
|
|
period:strafe_client::body::TIME,
|
|
|
|
|
start_time: std::time::Instant,
|
|
|
|
|
// Note: we use the Y=up coordinate space in this example.
|
|
|
|
|
struct Camera {
|
|
|
|
|
screen_size: (u32, u32),
|
|
|
|
|
offset: glam::Vec3,
|
|
|
|
|
fov: f32,
|
|
|
|
|
yaw: f32,
|
|
|
|
|
pitch: f32,
|
|
|
|
|
controls: u32,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const CONTROL_MOVEFORWARD:u32 = 0b00000001;
|
|
|
|
|
const CONTROL_MOVEBACK:u32 = 0b00000010;
|
|
|
|
|
const CONTROL_MOVERIGHT:u32 = 0b00000100;
|
|
|
|
|
const CONTROL_MOVELEFT:u32 = 0b00001000;
|
|
|
|
|
const CONTROL_MOVEUP:u32 = 0b00010000;
|
|
|
|
|
const CONTROL_MOVEDOWN:u32 = 0b00100000;
|
|
|
|
|
const CONTROL_JUMP:u32 = 0b01000000;
|
|
|
|
|
const CONTROL_ZOOM:u32 = 0b10000000;
|
|
|
|
|
|
|
|
|
|
const FORWARD_DIR:glam::Vec3 = glam::Vec3::new(0.0,0.0,-1.0);
|
|
|
|
|
const RIGHT_DIR:glam::Vec3 = glam::Vec3::new(1.0,0.0,0.0);
|
|
|
|
|
const UP_DIR:glam::Vec3 = glam::Vec3::new(0.0,1.0,0.0);
|
|
|
|
|
|
|
|
|
|
fn get_control_dir(controls: u32) -> glam::Vec3{
|
|
|
|
|
//don't get fancy just do it
|
|
|
|
|
let mut control_dir:glam::Vec3 = glam::Vec3::new(0.0,0.0,0.0);
|
|
|
|
|
if controls & CONTROL_MOVEFORWARD == CONTROL_MOVEFORWARD {
|
|
|
|
|
control_dir+=FORWARD_DIR;
|
|
|
|
|
}
|
|
|
|
|
if controls & CONTROL_MOVEBACK == CONTROL_MOVEBACK {
|
|
|
|
|
control_dir+=-FORWARD_DIR;
|
|
|
|
|
}
|
|
|
|
|
if controls & CONTROL_MOVELEFT == CONTROL_MOVELEFT {
|
|
|
|
|
control_dir+=-RIGHT_DIR;
|
|
|
|
|
}
|
|
|
|
|
if controls & CONTROL_MOVERIGHT == CONTROL_MOVERIGHT {
|
|
|
|
|
control_dir+=RIGHT_DIR;
|
|
|
|
|
}
|
|
|
|
|
if controls & CONTROL_MOVEUP == CONTROL_MOVEUP {
|
|
|
|
|
control_dir+=UP_DIR;
|
|
|
|
|
}
|
|
|
|
|
if controls & CONTROL_MOVEDOWN == CONTROL_MOVEDOWN {
|
|
|
|
|
control_dir+=-UP_DIR;
|
|
|
|
|
}
|
|
|
|
|
return control_dir
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[inline]
|
|
|
|
|
fn perspective_rh(fov_y_slope: f32, aspect_ratio: f32, z_near: f32, z_far: f32) -> glam::Mat4 {
|
|
|
|
|
//glam_assert!(z_near > 0.0 && z_far > 0.0);
|
|
|
|
|
let r = z_far / (z_near - z_far);
|
|
|
|
|
glam::Mat4::from_cols(
|
|
|
|
|
glam::Vec4::new(1.0/(fov_y_slope * aspect_ratio), 0.0, 0.0, 0.0),
|
|
|
|
|
glam::Vec4::new(0.0, 1.0/fov_y_slope, 0.0, 0.0),
|
|
|
|
|
glam::Vec4::new(0.0, 0.0, r, -1.0),
|
|
|
|
|
glam::Vec4::new(0.0, 0.0, r * z_near, 0.0),
|
|
|
|
|
)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
impl Camera {
|
|
|
|
|
fn to_uniform_data(&self, pos: glam::Vec3) -> [f32; 16 * 3 + 4] {
|
|
|
|
|
let aspect = self.screen_size.0 as f32 / self.screen_size.1 as f32;
|
|
|
|
|
let fov = if self.controls&CONTROL_ZOOM==0 {
|
|
|
|
|
self.fov
|
|
|
|
|
}else{
|
|
|
|
|
self.fov/5.0
|
|
|
|
|
};
|
|
|
|
|
let proj = perspective_rh(fov, aspect, 0.5, 1000.0);
|
|
|
|
|
let proj_inv = proj.inverse();
|
|
|
|
|
let view = glam::Mat4::from_translation(pos+self.offset) * glam::Mat4::from_euler(glam::EulerRot::YXZ, self.yaw, self.pitch, 0f32);
|
|
|
|
|
let view_inv = view.inverse();
|
|
|
|
|
|
|
|
|
|
let mut raw = [0f32; 16 * 3 + 4];
|
|
|
|
|
raw[..16].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj)[..]);
|
|
|
|
|
raw[16..32].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj_inv)[..]);
|
|
|
|
|
raw[32..48].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&view_inv)[..]);
|
|
|
|
|
raw[48..52].copy_from_slice(AsRef::<[f32; 4]>::as_ref(&view.col(3)));
|
|
|
|
|
raw
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pub struct Skybox {
|
|
|
|
|
start_time: std::time::Instant,
|
|
|
|
|
camera: Camera,
|
|
|
|
|
physics: strafe_client::body::PhysicsState,
|
|
|
|
|
sky_pipeline: wgpu::RenderPipeline,
|
|
|
|
|
entity_pipeline: wgpu::RenderPipeline,
|
|
|
|
|
ground_pipeline: wgpu::RenderPipeline,
|
|
|
|
|
main_bind_group: wgpu::BindGroup,
|
|
|
|
|
camera_buf: wgpu::Buffer,
|
|
|
|
|
models: Vec<ModelGraphics>,
|
|
|
|
|
models: Vec<Model>,
|
|
|
|
|
depth_view: wgpu::TextureView,
|
|
|
|
|
staging_belt: wgpu::util::StagingBelt,
|
|
|
|
|
}
|
|
|
|
@ -94,7 +172,7 @@ fn add_obj(device:&wgpu::Device,modeldatas:& mut Vec<ModelData>,source:&[u8]){
|
|
|
|
|
for &index in &[0, end_index - 1, end_index] {
|
|
|
|
|
let vert = poly.0[index];
|
|
|
|
|
if let Some(&i)=vertex_index.get(&vert){
|
|
|
|
|
indices.push(i);
|
|
|
|
|
indices.push(i as u16);
|
|
|
|
|
}else{
|
|
|
|
|
let i=vertices.len() as u16;
|
|
|
|
|
vertices.push(Vertex {
|
|
|
|
@ -131,21 +209,6 @@ fn add_obj(device:&wgpu::Device,modeldatas:& mut Vec<ModelData>,source:&[u8]){
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
fn to_uniform_data(camera: &strafe_client::body::Camera, pos: glam::Vec3) -> [f32; 16 * 3 + 4] {
|
|
|
|
|
let proj=camera.proj();
|
|
|
|
|
let proj_inv = proj.inverse();
|
|
|
|
|
let view=camera.view(pos);
|
|
|
|
|
let view_inv = view.inverse();
|
|
|
|
|
|
|
|
|
|
let mut raw = [0f32; 16 * 3 + 4];
|
|
|
|
|
raw[..16].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj)[..]);
|
|
|
|
|
raw[16..32].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj_inv)[..]);
|
|
|
|
|
raw[32..48].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&view_inv)[..]);
|
|
|
|
|
raw[48..52].copy_from_slice(AsRef::<[f32; 4]>::as_ref(&view.col(3)));
|
|
|
|
|
raw
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
impl strafe_client::framework::Example for Skybox {
|
|
|
|
|
fn optional_features() -> wgpu::Features {
|
|
|
|
|
wgpu::Features::TEXTURE_COMPRESSION_ASTC
|
|
|
|
@ -220,63 +283,37 @@ impl strafe_client::framework::Example for Skybox {
|
|
|
|
|
source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))),
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
let camera = Camera {
|
|
|
|
|
screen_size: (config.width, config.height),
|
|
|
|
|
offset: glam::Vec3::new(0.0,4.5,0.0),
|
|
|
|
|
fov: 1.0, //fov_slope = tan(fov_y/2)
|
|
|
|
|
pitch: 0.0,
|
|
|
|
|
yaw: 0.0,
|
|
|
|
|
controls:0,
|
|
|
|
|
};
|
|
|
|
|
let physics = strafe_client::body::PhysicsState {
|
|
|
|
|
body: strafe_client::body::Body::with_pva(glam::vec3(0.0,50.0,0.0),glam::vec3(0.0,0.0,0.0),glam::vec3(0.0,-100.0,0.0)),
|
|
|
|
|
body: strafe_client::body::Body {
|
|
|
|
|
position: glam::Vec3::new(5.0,0.0,5.0),
|
|
|
|
|
velocity: glam::Vec3::new(0.0,0.0,0.0),
|
|
|
|
|
time: 0,
|
|
|
|
|
},
|
|
|
|
|
time: 0,
|
|
|
|
|
tick: 0,
|
|
|
|
|
strafe_tick_num: 100,//100t
|
|
|
|
|
strafe_tick_den: 1_000_000_000,
|
|
|
|
|
gravity: glam::vec3(0.0,-100.0,0.0),
|
|
|
|
|
friction: 1.2,
|
|
|
|
|
walk_accel: 90.0,
|
|
|
|
|
tick_rate: 100,
|
|
|
|
|
gravity: glam::Vec3::new(0.0,-100.0,0.0),
|
|
|
|
|
friction: 90.0,
|
|
|
|
|
mv: 2.7,
|
|
|
|
|
grounded: false,
|
|
|
|
|
grounded: true,
|
|
|
|
|
walkspeed: 18.0,
|
|
|
|
|
contacts: std::collections::HashSet::new(),
|
|
|
|
|
models_cringe_clone: modeldatas.iter().map(|m|strafe_client::body::Model::new(m.transform)).collect(),
|
|
|
|
|
walk: strafe_client::body::WalkState::new(),
|
|
|
|
|
hitbox_halfsize: glam::vec3(1.0,2.5,1.0),
|
|
|
|
|
camera: strafe_client::body::Camera::from_offset(glam::vec3(0.0,4.5-2.5,0.0),(config.width as f32)/(config.height as f32)),
|
|
|
|
|
mouse_interpolation: strafe_client::body::MouseInterpolationState::new(),
|
|
|
|
|
controls: 0,
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
let camera_uniforms = to_uniform_data(&physics.camera,physics.body.extrapolated_position(0));
|
|
|
|
|
let camera_uniforms = camera.to_uniform_data(physics.extrapolate_position(0));
|
|
|
|
|
let camera_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
|
|
|
|
label: Some("Camera"),
|
|
|
|
|
contents: bytemuck::cast_slice(&camera_uniforms),
|
|
|
|
|
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
//drain the modeldata vec so entities can be /moved/ to models.entities
|
|
|
|
|
let mut models = Vec::<ModelGraphics>::with_capacity(modeldatas.len());
|
|
|
|
|
for (i,modeldata) in modeldatas.drain(..).enumerate() {
|
|
|
|
|
let model_uniforms = get_transform_uniform_data(&modeldata.transform);
|
|
|
|
|
let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
|
|
|
|
label: Some(format!("ModelGraphics{}",i).as_str()),
|
|
|
|
|
contents: bytemuck::cast_slice(&model_uniforms),
|
|
|
|
|
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
|
|
|
|
});
|
|
|
|
|
let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
|
|
|
|
layout: &model_bind_group_layout,
|
|
|
|
|
entries: &[
|
|
|
|
|
wgpu::BindGroupEntry {
|
|
|
|
|
binding: 0,
|
|
|
|
|
resource: model_buf.as_entire_binding(),
|
|
|
|
|
},
|
|
|
|
|
],
|
|
|
|
|
label: Some(format!("ModelGraphics{}",i).as_str()),
|
|
|
|
|
});
|
|
|
|
|
//all of these are being moved here
|
|
|
|
|
models.push(ModelGraphics{
|
|
|
|
|
transform: modeldata.transform,
|
|
|
|
|
vertex_buf:modeldata.vertex_buf,
|
|
|
|
|
entities: modeldata.entities,
|
|
|
|
|
bind_group: model_bind_group,
|
|
|
|
|
model_buf,
|
|
|
|
|
})
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
|
|
|
|
label: None,
|
|
|
|
|
bind_group_layouts: &[&main_bind_group_layout, &model_bind_group_layout],
|
|
|
|
@ -472,13 +509,40 @@ impl strafe_client::framework::Example for Skybox {
|
|
|
|
|
label: Some("Camera"),
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
//drain the modeldata vec so entities can be /moved/ to models.entities
|
|
|
|
|
let mut models = Vec::<Model>::with_capacity(modeldatas.len());
|
|
|
|
|
for (i,modeldata) in modeldatas.drain(..).enumerate() {
|
|
|
|
|
let model_uniforms = get_transform_uniform_data(&modeldata.transform);
|
|
|
|
|
let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
|
|
|
|
label: Some(format!("Model{}",i).as_str()),
|
|
|
|
|
contents: bytemuck::cast_slice(&model_uniforms),
|
|
|
|
|
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
|
|
|
|
});
|
|
|
|
|
let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
|
|
|
|
layout: &model_bind_group_layout,
|
|
|
|
|
entries: &[
|
|
|
|
|
wgpu::BindGroupEntry {
|
|
|
|
|
binding: 0,
|
|
|
|
|
resource: model_buf.as_entire_binding(),
|
|
|
|
|
},
|
|
|
|
|
],
|
|
|
|
|
label: Some(format!("Model{}",i).as_str()),
|
|
|
|
|
});
|
|
|
|
|
//all of these are being moved here
|
|
|
|
|
models.push(Model{
|
|
|
|
|
transform: modeldata.transform,
|
|
|
|
|
vertex_buf:modeldata.vertex_buf,
|
|
|
|
|
entities: modeldata.entities,
|
|
|
|
|
bind_group: model_bind_group,
|
|
|
|
|
model_buf,
|
|
|
|
|
})
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
let depth_view = Self::create_depth_texture(config, device);
|
|
|
|
|
|
|
|
|
|
Skybox {
|
|
|
|
|
block_mouse:0,
|
|
|
|
|
period:5_000_000,
|
|
|
|
|
start_time: Instant::now(),
|
|
|
|
|
screen_size: (config.width,config.height),
|
|
|
|
|
camera,
|
|
|
|
|
physics,
|
|
|
|
|
sky_pipeline,
|
|
|
|
|
entity_pipeline,
|
|
|
|
@ -493,83 +557,61 @@ impl strafe_client::framework::Example for Skybox {
|
|
|
|
|
|
|
|
|
|
#[allow(clippy::single_match)]
|
|
|
|
|
fn update(&mut self, event: winit::event::WindowEvent) {
|
|
|
|
|
//nothing atm
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn device_event(&mut self, event: winit::event::DeviceEvent) {
|
|
|
|
|
//there's no way this is the best way get a timestamp.
|
|
|
|
|
let time=self.start_time.elapsed().as_nanos() as i64;
|
|
|
|
|
match event {
|
|
|
|
|
winit::event::DeviceEvent::Key(winit::event::KeyboardInput {
|
|
|
|
|
state,
|
|
|
|
|
scancode: keycode,
|
|
|
|
|
winit::event::WindowEvent::KeyboardInput {
|
|
|
|
|
input:
|
|
|
|
|
winit::event::KeyboardInput {
|
|
|
|
|
state,
|
|
|
|
|
virtual_keycode: Some(keycode),
|
|
|
|
|
..
|
|
|
|
|
},
|
|
|
|
|
..
|
|
|
|
|
}) => {
|
|
|
|
|
let s=match state {
|
|
|
|
|
winit::event::ElementState::Pressed => true,
|
|
|
|
|
winit::event::ElementState::Released => false,
|
|
|
|
|
};
|
|
|
|
|
if let Some(input_instruction)=match keycode {
|
|
|
|
|
17 => Some(InputInstruction::MoveForward(s)),//W
|
|
|
|
|
30 => Some(InputInstruction::MoveLeft(s)),//A
|
|
|
|
|
31 => Some(InputInstruction::MoveBack(s)),//S
|
|
|
|
|
32 => Some(InputInstruction::MoveRight(s)),//D
|
|
|
|
|
18 => Some(InputInstruction::MoveUp(s)),//E
|
|
|
|
|
16 => Some(InputInstruction::MoveDown(s)),//Q
|
|
|
|
|
57 => Some(InputInstruction::Jump(s)),//Space
|
|
|
|
|
44 => Some(InputInstruction::Zoom(s)),//Z
|
|
|
|
|
19 => if s{Some(InputInstruction::Reset)}else{None},//R
|
|
|
|
|
_ => None,
|
|
|
|
|
}
|
|
|
|
|
{
|
|
|
|
|
self.physics.run(time);//call it a day
|
|
|
|
|
self.physics.process_instruction(TimedInstruction{
|
|
|
|
|
time,
|
|
|
|
|
instruction:PhysicsInstruction::Input(input_instruction),
|
|
|
|
|
})
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
winit::event::DeviceEvent::MouseMotion {
|
|
|
|
|
delta,//these (f64,f64) are integers on my machine
|
|
|
|
|
} => {
|
|
|
|
|
let run_the_physics=
|
|
|
|
|
if time<self.block_mouse{
|
|
|
|
|
false
|
|
|
|
|
}else{
|
|
|
|
|
if time-self.block_mouse<2*self.period{
|
|
|
|
|
self.block_mouse+=self.period
|
|
|
|
|
}else{
|
|
|
|
|
self.block_mouse=time+self.period
|
|
|
|
|
match (state,keycode) {
|
|
|
|
|
(k,winit::event::VirtualKeyCode::W) => match k {
|
|
|
|
|
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVEFORWARD,
|
|
|
|
|
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVEFORWARD,
|
|
|
|
|
}
|
|
|
|
|
true
|
|
|
|
|
};
|
|
|
|
|
if run_the_physics{
|
|
|
|
|
//This lags like crazy if you require a substep for every mouse event (every 3ms)
|
|
|
|
|
//I'm going to forgo mouse interpolation for now
|
|
|
|
|
//because it's actually a hard problem to prevent the physics from running on every mouse update
|
|
|
|
|
self.physics.run(time);//call it a day
|
|
|
|
|
self.physics.process_instruction(TimedInstruction{
|
|
|
|
|
time,
|
|
|
|
|
instruction:PhysicsInstruction::Input(InputInstruction::MoveMouse(glam::ivec2(delta.0 as i32,delta.1 as i32))),
|
|
|
|
|
})
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
winit::event::DeviceEvent::MouseWheel {
|
|
|
|
|
delta,
|
|
|
|
|
} => {
|
|
|
|
|
println!("mousewheel{:?}",delta);
|
|
|
|
|
if true{//self.physics.use_scroll
|
|
|
|
|
self.physics.run(time);//call it a day
|
|
|
|
|
self.physics.process_instruction(TimedInstruction{
|
|
|
|
|
time,
|
|
|
|
|
instruction:PhysicsInstruction::Input(InputInstruction::Jump(true)),//activates the immediate jump path, but the style modifier prevents controls&CONTROL_JUMP bit from being set to auto jump
|
|
|
|
|
})
|
|
|
|
|
(k,winit::event::VirtualKeyCode::A) => match k {
|
|
|
|
|
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVELEFT,
|
|
|
|
|
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVELEFT,
|
|
|
|
|
}
|
|
|
|
|
(k,winit::event::VirtualKeyCode::S) => match k {
|
|
|
|
|
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVEBACK,
|
|
|
|
|
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVEBACK,
|
|
|
|
|
}
|
|
|
|
|
(k,winit::event::VirtualKeyCode::D) => match k {
|
|
|
|
|
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVERIGHT,
|
|
|
|
|
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVERIGHT,
|
|
|
|
|
}
|
|
|
|
|
(k,winit::event::VirtualKeyCode::E) => match k {
|
|
|
|
|
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVEUP,
|
|
|
|
|
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVEUP,
|
|
|
|
|
}
|
|
|
|
|
(k,winit::event::VirtualKeyCode::Q) => match k {
|
|
|
|
|
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVEDOWN,
|
|
|
|
|
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVEDOWN,
|
|
|
|
|
}
|
|
|
|
|
(k,winit::event::VirtualKeyCode::Space) => match k {
|
|
|
|
|
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_JUMP,
|
|
|
|
|
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_JUMP,
|
|
|
|
|
}
|
|
|
|
|
(k,winit::event::VirtualKeyCode::Z) => match k {
|
|
|
|
|
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_ZOOM,
|
|
|
|
|
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_ZOOM,
|
|
|
|
|
}
|
|
|
|
|
_ => (),
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
_=>(),
|
|
|
|
|
_ => {}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn move_mouse(&mut self, delta: (f64,f64)) {
|
|
|
|
|
self.camera.pitch=(self.camera.pitch as f64+delta.1/-2048.) as f32;
|
|
|
|
|
self.camera.yaw=(self.camera.yaw as f64+delta.0/-2048.) as f32;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn resize(
|
|
|
|
|
&mut self,
|
|
|
|
|
config: &wgpu::SurfaceConfiguration,
|
|
|
|
@ -577,8 +619,7 @@ impl strafe_client::framework::Example for Skybox {
|
|
|
|
|
_queue: &wgpu::Queue,
|
|
|
|
|
) {
|
|
|
|
|
self.depth_view = Self::create_depth_texture(config, device);
|
|
|
|
|
self.screen_size = (config.width, config.height);
|
|
|
|
|
self.physics.camera.set_fov_aspect(1.0,(config.width as f32)/(config.height as f32));
|
|
|
|
|
self.camera.screen_size = (config.width, config.height);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn render(
|
|
|
|
@ -588,15 +629,18 @@ impl strafe_client::framework::Example for Skybox {
|
|
|
|
|
queue: &wgpu::Queue,
|
|
|
|
|
_spawner: &strafe_client::framework::Spawner,
|
|
|
|
|
) {
|
|
|
|
|
let camera_mat=glam::Mat3::from_euler(glam::EulerRot::YXZ,self.camera.yaw,0f32,0f32);
|
|
|
|
|
let control_dir=camera_mat*get_control_dir(self.camera.controls&(CONTROL_MOVELEFT|CONTROL_MOVERIGHT|CONTROL_MOVEFORWARD|CONTROL_MOVEBACK)).normalize_or_zero();
|
|
|
|
|
|
|
|
|
|
let time=self.start_time.elapsed().as_nanos() as i64;
|
|
|
|
|
|
|
|
|
|
self.physics.run(time);
|
|
|
|
|
self.physics.run(time,control_dir,self.camera.controls);
|
|
|
|
|
|
|
|
|
|
let mut encoder =
|
|
|
|
|
device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
|
|
|
|
|
|
|
|
|
|
// update rotation
|
|
|
|
|
let camera_uniforms = to_uniform_data(&self.physics.camera,self.physics.body.extrapolated_position(time));
|
|
|
|
|
let camera_uniforms = self.camera.to_uniform_data(self.physics.extrapolate_position(time));
|
|
|
|
|
self.staging_belt
|
|
|
|
|
.write_buffer(
|
|
|
|
|
&mut encoder,
|
|
|
|
|