Compare commits
11 Commits
redo-input
...
free-body
Author | SHA1 | Date | |
---|---|---|---|
a28e7236d4 | |||
03a7552248 | |||
5f444841ac | |||
a8b829c9e5 | |||
f41be177dc | |||
b75046601e | |||
9428929a99 | |||
6cfdb495ae | |||
4e83bee60f | |||
6262553c02 | |||
7a3e1e39dc |
2
Cargo.lock
generated
2
Cargo.lock
generated
@ -1405,7 +1405,7 @@ checksum = "a2eb9349b6444b326872e140eb1cf5e7c522154d69e7a0ffb0fb81c06b37543f"
|
||||
|
||||
[[package]]
|
||||
name = "strafe-client"
|
||||
version = "0.3.0"
|
||||
version = "0.2.0"
|
||||
dependencies = [
|
||||
"async-executor",
|
||||
"bytemuck",
|
||||
|
@ -1,6 +1,6 @@
|
||||
[package]
|
||||
name = "strafe-client"
|
||||
version = "0.3.0"
|
||||
version = "0.2.0"
|
||||
edition = "2021"
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
1073
src/body.rs
1073
src/body.rs
File diff suppressed because it is too large
Load Diff
15
src/event.rs
Normal file
15
src/event.rs
Normal file
@ -0,0 +1,15 @@
|
||||
pub struct EventStruct {
|
||||
pub time: crate::body::TIME,
|
||||
pub event: EventEnum,
|
||||
}
|
||||
|
||||
pub enum EventEnum {
|
||||
CollisionStart,//(Collideable),//Body::CollisionStart
|
||||
CollisionEnd,//(Collideable),//Body::CollisionEnd
|
||||
StrafeTick,
|
||||
Jump,
|
||||
}
|
||||
|
||||
pub trait EventTrait {
|
||||
fn next_event(&self) -> Option<EventStruct>;
|
||||
}
|
@ -1,10 +1,12 @@
|
||||
use std::future::Future;
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
use std::str::FromStr;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
use std::time::Instant;
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
use web_sys::{ImageBitmapRenderingContext, OffscreenCanvas};
|
||||
use winit::{
|
||||
event::{self, WindowEvent, DeviceEvent},
|
||||
event::{self, WindowEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
};
|
||||
|
||||
@ -52,7 +54,7 @@ pub trait Example: 'static + Sized {
|
||||
queue: &wgpu::Queue,
|
||||
);
|
||||
fn update(&mut self, event: WindowEvent);
|
||||
fn device_event(&mut self, event: DeviceEvent);
|
||||
fn move_mouse(&mut self, delta: (f64,f64));
|
||||
fn render(
|
||||
&mut self,
|
||||
view: &wgpu::TextureView,
|
||||
@ -277,6 +279,11 @@ fn start<E: Example>(
|
||||
log::info!("Initializing the example...");
|
||||
let mut example = E::init(&config, &adapter, &device, &queue);
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
let mut last_frame_inst = Instant::now();
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
let (mut frame_count, mut accum_time) = (0, 0.0);
|
||||
|
||||
log::info!("Entering render loop...");
|
||||
event_loop.run(move |event, _, control_flow| {
|
||||
let _ = (&instance, &adapter); // force ownership by the closure
|
||||
@ -348,12 +355,29 @@ fn start<E: Example>(
|
||||
}
|
||||
},
|
||||
event::Event::DeviceEvent {
|
||||
event,
|
||||
event:
|
||||
winit::event::DeviceEvent::MouseMotion {
|
||||
delta,
|
||||
},
|
||||
..
|
||||
} => {
|
||||
example.device_event(event);
|
||||
example.move_mouse(delta);
|
||||
},
|
||||
event::Event::RedrawRequested(_) => {
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
{
|
||||
accum_time += last_frame_inst.elapsed().as_secs_f32();
|
||||
last_frame_inst = Instant::now();
|
||||
frame_count += 1;
|
||||
if frame_count == 100 {
|
||||
println!(
|
||||
"Avg frame time {}ms",
|
||||
accum_time * 1000.0 / frame_count as f32
|
||||
);
|
||||
accum_time = 0.0;
|
||||
frame_count = 0;
|
||||
}
|
||||
}
|
||||
|
||||
let frame = match surface.get_current_texture() {
|
||||
Ok(frame) => frame,
|
||||
|
@ -1,48 +0,0 @@
|
||||
#[derive(Debug)]
|
||||
pub struct TimedInstruction<I> {
|
||||
pub time: crate::body::TIME,
|
||||
pub instruction: I,
|
||||
}
|
||||
|
||||
pub trait InstructionEmitter<I> {
|
||||
fn next_instruction(&self, time_limit:crate::body::TIME) -> Option<TimedInstruction<I>>;
|
||||
}
|
||||
pub trait InstructionConsumer<I> {
|
||||
fn process_instruction(&mut self, instruction:TimedInstruction<I>);
|
||||
}
|
||||
|
||||
//PROPER PRIVATE FIELDS!!!
|
||||
pub struct InstructionCollector<I> {
|
||||
time: crate::body::TIME,
|
||||
instruction: Option<I>,
|
||||
}
|
||||
impl<I> InstructionCollector<I> {
|
||||
pub fn new(time:crate::body::TIME) -> Self {
|
||||
Self{
|
||||
time,
|
||||
instruction:None
|
||||
}
|
||||
}
|
||||
|
||||
pub fn collect(&mut self,instruction:Option<TimedInstruction<I>>){
|
||||
match instruction {
|
||||
Some(unwrap_instruction) => {
|
||||
if unwrap_instruction.time<self.time {
|
||||
self.time=unwrap_instruction.time;
|
||||
self.instruction=Some(unwrap_instruction.instruction);
|
||||
}
|
||||
},
|
||||
None => (),
|
||||
}
|
||||
}
|
||||
pub fn instruction(self) -> Option<TimedInstruction<I>> {
|
||||
//STEAL INSTRUCTION AND DESTROY INSTRUCTIONCOLLECTOR
|
||||
match self.instruction {
|
||||
Some(instruction)=>Some(TimedInstruction{
|
||||
time:self.time,
|
||||
instruction
|
||||
}),
|
||||
None => None,
|
||||
}
|
||||
}
|
||||
}
|
@ -1,4 +1,3 @@
|
||||
pub mod framework;
|
||||
pub mod body;
|
||||
pub mod zeroes;
|
||||
pub mod instruction;
|
||||
pub mod event;
|
||||
|
310
src/main.rs
310
src/main.rs
@ -1,5 +1,4 @@
|
||||
use bytemuck::{Pod, Zeroable};
|
||||
use strafe_client::{instruction::{TimedInstruction, InstructionConsumer},body::{InputInstruction, PhysicsInstruction}};
|
||||
use std::{borrow::Cow, time::Instant};
|
||||
use wgpu::{util::DeviceExt, AstcBlock, AstcChannel};
|
||||
|
||||
@ -25,7 +24,7 @@ struct ModelData {
|
||||
entities: Vec<Entity>,
|
||||
}
|
||||
|
||||
struct ModelGraphics {
|
||||
struct Model {
|
||||
transform: glam::Mat4,
|
||||
vertex_buf: wgpu::Buffer,
|
||||
entities: Vec<Entity>,
|
||||
@ -33,16 +32,97 @@ struct ModelGraphics {
|
||||
model_buf: wgpu::Buffer,
|
||||
}
|
||||
|
||||
// Note: we use the Y=up coordinate space in this example.
|
||||
struct Camera {
|
||||
screen_size: (u32, u32),
|
||||
offset: glam::Vec3,
|
||||
fov: f32,
|
||||
yaw: f32,
|
||||
pitch: f32,
|
||||
controls: u32,
|
||||
}
|
||||
|
||||
const CONTROL_MOVEFORWARD:u32 = 0b00000001;
|
||||
const CONTROL_MOVEBACK:u32 = 0b00000010;
|
||||
const CONTROL_MOVERIGHT:u32 = 0b00000100;
|
||||
const CONTROL_MOVELEFT:u32 = 0b00001000;
|
||||
const CONTROL_MOVEUP:u32 = 0b00010000;
|
||||
const CONTROL_MOVEDOWN:u32 = 0b00100000;
|
||||
const CONTROL_JUMP:u32 = 0b01000000;
|
||||
const CONTROL_ZOOM:u32 = 0b10000000;
|
||||
|
||||
const FORWARD_DIR:glam::Vec3 = glam::Vec3::new(0.0,0.0,-1.0);
|
||||
const RIGHT_DIR:glam::Vec3 = glam::Vec3::new(1.0,0.0,0.0);
|
||||
const UP_DIR:glam::Vec3 = glam::Vec3::new(0.0,1.0,0.0);
|
||||
|
||||
fn get_control_dir(controls: u32) -> glam::Vec3{
|
||||
//don't get fancy just do it
|
||||
let mut control_dir:glam::Vec3 = glam::Vec3::new(0.0,0.0,0.0);
|
||||
if controls & CONTROL_MOVEFORWARD == CONTROL_MOVEFORWARD {
|
||||
control_dir+=FORWARD_DIR;
|
||||
}
|
||||
if controls & CONTROL_MOVEBACK == CONTROL_MOVEBACK {
|
||||
control_dir+=-FORWARD_DIR;
|
||||
}
|
||||
if controls & CONTROL_MOVELEFT == CONTROL_MOVELEFT {
|
||||
control_dir+=-RIGHT_DIR;
|
||||
}
|
||||
if controls & CONTROL_MOVERIGHT == CONTROL_MOVERIGHT {
|
||||
control_dir+=RIGHT_DIR;
|
||||
}
|
||||
if controls & CONTROL_MOVEUP == CONTROL_MOVEUP {
|
||||
control_dir+=UP_DIR;
|
||||
}
|
||||
if controls & CONTROL_MOVEDOWN == CONTROL_MOVEDOWN {
|
||||
control_dir+=-UP_DIR;
|
||||
}
|
||||
return control_dir
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn perspective_rh(fov_y_slope: f32, aspect_ratio: f32, z_near: f32, z_far: f32) -> glam::Mat4 {
|
||||
//glam_assert!(z_near > 0.0 && z_far > 0.0);
|
||||
let r = z_far / (z_near - z_far);
|
||||
glam::Mat4::from_cols(
|
||||
glam::Vec4::new(1.0/(fov_y_slope * aspect_ratio), 0.0, 0.0, 0.0),
|
||||
glam::Vec4::new(0.0, 1.0/fov_y_slope, 0.0, 0.0),
|
||||
glam::Vec4::new(0.0, 0.0, r, -1.0),
|
||||
glam::Vec4::new(0.0, 0.0, r * z_near, 0.0),
|
||||
)
|
||||
}
|
||||
|
||||
impl Camera {
|
||||
fn to_uniform_data(&self, pos: glam::Vec3) -> [f32; 16 * 3 + 4] {
|
||||
let aspect = self.screen_size.0 as f32 / self.screen_size.1 as f32;
|
||||
let fov = if self.controls&CONTROL_ZOOM==0 {
|
||||
self.fov
|
||||
}else{
|
||||
self.fov/5.0
|
||||
};
|
||||
let proj = perspective_rh(fov, aspect, 0.5, 1000.0);
|
||||
let proj_inv = proj.inverse();
|
||||
let view = glam::Mat4::from_translation(pos+self.offset) * glam::Mat4::from_euler(glam::EulerRot::YXZ, self.yaw, self.pitch, 0f32);
|
||||
let view_inv = view.inverse();
|
||||
|
||||
let mut raw = [0f32; 16 * 3 + 4];
|
||||
raw[..16].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj)[..]);
|
||||
raw[16..32].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj_inv)[..]);
|
||||
raw[32..48].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&view_inv)[..]);
|
||||
raw[48..52].copy_from_slice(AsRef::<[f32; 4]>::as_ref(&view.col(3)));
|
||||
raw
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Skybox {
|
||||
start_time: std::time::Instant,
|
||||
screen_size: (u32, u32),
|
||||
camera: Camera,
|
||||
physics: strafe_client::body::PhysicsState,
|
||||
sky_pipeline: wgpu::RenderPipeline,
|
||||
entity_pipeline: wgpu::RenderPipeline,
|
||||
ground_pipeline: wgpu::RenderPipeline,
|
||||
main_bind_group: wgpu::BindGroup,
|
||||
camera_buf: wgpu::Buffer,
|
||||
models: Vec<ModelGraphics>,
|
||||
models: Vec<Model>,
|
||||
depth_view: wgpu::TextureView,
|
||||
staging_belt: wgpu::util::StagingBelt,
|
||||
}
|
||||
@ -92,7 +172,7 @@ fn add_obj(device:&wgpu::Device,modeldatas:& mut Vec<ModelData>,source:&[u8]){
|
||||
for &index in &[0, end_index - 1, end_index] {
|
||||
let vert = poly.0[index];
|
||||
if let Some(&i)=vertex_index.get(&vert){
|
||||
indices.push(i);
|
||||
indices.push(i as u16);
|
||||
}else{
|
||||
let i=vertices.len() as u16;
|
||||
vertices.push(Vertex {
|
||||
@ -129,21 +209,6 @@ fn add_obj(device:&wgpu::Device,modeldatas:& mut Vec<ModelData>,source:&[u8]){
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
fn to_uniform_data(camera: &strafe_client::body::Camera, pos: glam::Vec3) -> [f32; 16 * 3 + 4] {
|
||||
let proj=camera.proj();
|
||||
let proj_inv = proj.inverse();
|
||||
let view=camera.view(pos);
|
||||
let view_inv = view.inverse();
|
||||
|
||||
let mut raw = [0f32; 16 * 3 + 4];
|
||||
raw[..16].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj)[..]);
|
||||
raw[16..32].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj_inv)[..]);
|
||||
raw[32..48].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&view_inv)[..]);
|
||||
raw[48..52].copy_from_slice(AsRef::<[f32; 4]>::as_ref(&view.col(3)));
|
||||
raw
|
||||
}
|
||||
|
||||
impl strafe_client::framework::Example for Skybox {
|
||||
fn optional_features() -> wgpu::Features {
|
||||
wgpu::Features::TEXTURE_COMPRESSION_ASTC
|
||||
@ -218,63 +283,37 @@ impl strafe_client::framework::Example for Skybox {
|
||||
source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))),
|
||||
});
|
||||
|
||||
let camera = Camera {
|
||||
screen_size: (config.width, config.height),
|
||||
offset: glam::Vec3::new(0.0,4.5,0.0),
|
||||
fov: 1.0, //fov_slope = tan(fov_y/2)
|
||||
pitch: 0.0,
|
||||
yaw: 0.0,
|
||||
controls:0,
|
||||
};
|
||||
let physics = strafe_client::body::PhysicsState {
|
||||
body: strafe_client::body::Body::with_pva(glam::vec3(0.0,50.0,0.0),glam::vec3(0.0,0.0,0.0),glam::vec3(0.0,-100.0,0.0)),
|
||||
body: strafe_client::body::Body {
|
||||
position: glam::Vec3::new(5.0,0.0,5.0),
|
||||
velocity: glam::Vec3::new(0.0,0.0,0.0),
|
||||
time: 0,
|
||||
},
|
||||
time: 0,
|
||||
tick: 0,
|
||||
strafe_tick_num: 100,//100t
|
||||
strafe_tick_den: 1_000_000_000,
|
||||
gravity: glam::vec3(0.0,-100.0,0.0),
|
||||
friction: 1.2,
|
||||
walk_accel: 90.0,
|
||||
tick_rate: 100,
|
||||
gravity: glam::Vec3::new(0.0,-100.0,0.0),
|
||||
friction: 90.0,
|
||||
mv: 2.7,
|
||||
grounded: false,
|
||||
grounded: true,
|
||||
walkspeed: 18.0,
|
||||
contacts: std::collections::HashSet::new(),
|
||||
models_cringe_clone: modeldatas.iter().map(|m|strafe_client::body::Model::new(m.transform)).collect(),
|
||||
walk: strafe_client::body::WalkState::new(),
|
||||
hitbox_halfsize: glam::vec3(1.0,2.5,1.0),
|
||||
camera: strafe_client::body::Camera::from_offset(glam::vec3(0.0,4.5-2.5,0.0),(config.width as f32)/(config.height as f32)),
|
||||
mouse_interpolation: strafe_client::body::MouseInterpolationState::new(),
|
||||
controls: 0,
|
||||
};
|
||||
|
||||
let camera_uniforms = to_uniform_data(&physics.camera,physics.body.extrapolated_position(0));
|
||||
let camera_uniforms = camera.to_uniform_data(physics.extrapolate_position(0));
|
||||
let camera_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Camera"),
|
||||
contents: bytemuck::cast_slice(&camera_uniforms),
|
||||
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||
});
|
||||
|
||||
//drain the modeldata vec so entities can be /moved/ to models.entities
|
||||
let mut models = Vec::<ModelGraphics>::with_capacity(modeldatas.len());
|
||||
for (i,modeldata) in modeldatas.drain(..).enumerate() {
|
||||
let model_uniforms = get_transform_uniform_data(&modeldata.transform);
|
||||
let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some(format!("ModelGraphics{}",i).as_str()),
|
||||
contents: bytemuck::cast_slice(&model_uniforms),
|
||||
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||
});
|
||||
let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: &model_bind_group_layout,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: model_buf.as_entire_binding(),
|
||||
},
|
||||
],
|
||||
label: Some(format!("ModelGraphics{}",i).as_str()),
|
||||
});
|
||||
//all of these are being moved here
|
||||
models.push(ModelGraphics{
|
||||
transform: modeldata.transform,
|
||||
vertex_buf:modeldata.vertex_buf,
|
||||
entities: modeldata.entities,
|
||||
bind_group: model_bind_group,
|
||||
model_buf,
|
||||
})
|
||||
}
|
||||
|
||||
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: None,
|
||||
bind_group_layouts: &[&main_bind_group_layout, &model_bind_group_layout],
|
||||
@ -470,11 +509,40 @@ impl strafe_client::framework::Example for Skybox {
|
||||
label: Some("Camera"),
|
||||
});
|
||||
|
||||
//drain the modeldata vec so entities can be /moved/ to models.entities
|
||||
let mut models = Vec::<Model>::with_capacity(modeldatas.len());
|
||||
for (i,modeldata) in modeldatas.drain(..).enumerate() {
|
||||
let model_uniforms = get_transform_uniform_data(&modeldata.transform);
|
||||
let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some(format!("Model{}",i).as_str()),
|
||||
contents: bytemuck::cast_slice(&model_uniforms),
|
||||
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||
});
|
||||
let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: &model_bind_group_layout,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: model_buf.as_entire_binding(),
|
||||
},
|
||||
],
|
||||
label: Some(format!("Model{}",i).as_str()),
|
||||
});
|
||||
//all of these are being moved here
|
||||
models.push(Model{
|
||||
transform: modeldata.transform,
|
||||
vertex_buf:modeldata.vertex_buf,
|
||||
entities: modeldata.entities,
|
||||
bind_group: model_bind_group,
|
||||
model_buf,
|
||||
})
|
||||
}
|
||||
|
||||
let depth_view = Self::create_depth_texture(config, device);
|
||||
|
||||
Skybox {
|
||||
start_time: Instant::now(),
|
||||
screen_size: (config.width,config.height),
|
||||
camera,
|
||||
physics,
|
||||
sky_pipeline,
|
||||
entity_pipeline,
|
||||
@ -489,69 +557,61 @@ impl strafe_client::framework::Example for Skybox {
|
||||
|
||||
#[allow(clippy::single_match)]
|
||||
fn update(&mut self, event: winit::event::WindowEvent) {
|
||||
//nothing atm
|
||||
}
|
||||
|
||||
fn device_event(&mut self, event: winit::event::DeviceEvent) {
|
||||
//there's no way this is the best way get a timestamp.
|
||||
let time=self.start_time.elapsed().as_nanos() as i64;
|
||||
match event {
|
||||
winit::event::DeviceEvent::Key(winit::event::KeyboardInput {
|
||||
state,
|
||||
scancode: keycode,
|
||||
winit::event::WindowEvent::KeyboardInput {
|
||||
input:
|
||||
winit::event::KeyboardInput {
|
||||
state,
|
||||
virtual_keycode: Some(keycode),
|
||||
..
|
||||
},
|
||||
..
|
||||
}) => {
|
||||
let s=match state {
|
||||
winit::event::ElementState::Pressed => true,
|
||||
winit::event::ElementState::Released => false,
|
||||
};
|
||||
if let Some(input_instruction)=match keycode {
|
||||
17 => Some(InputInstruction::MoveForward(s)),//W
|
||||
30 => Some(InputInstruction::MoveLeft(s)),//A
|
||||
31 => Some(InputInstruction::MoveBack(s)),//S
|
||||
32 => Some(InputInstruction::MoveRight(s)),//D
|
||||
18 => Some(InputInstruction::MoveUp(s)),//E
|
||||
16 => Some(InputInstruction::MoveDown(s)),//Q
|
||||
57 => Some(InputInstruction::Jump(s)),//Space
|
||||
44 => Some(InputInstruction::Zoom(s)),//Z
|
||||
19 => if s{Some(InputInstruction::Reset)}else{None},//R
|
||||
_ => None,
|
||||
}
|
||||
{
|
||||
self.physics.run(time);
|
||||
self.physics.process_instruction(TimedInstruction{
|
||||
time,
|
||||
instruction:PhysicsInstruction::Input(input_instruction),
|
||||
})
|
||||
}
|
||||
},
|
||||
winit::event::DeviceEvent::MouseMotion {
|
||||
delta,//these (f64,f64) are integers on my machine
|
||||
} => {
|
||||
//do not step the physics because the mouse polling rate is higher than the physics can run.
|
||||
//essentially the previous input will be overwritten until a true step runs
|
||||
//which is fine because they run all the time.
|
||||
self.physics.process_instruction(TimedInstruction{
|
||||
time,
|
||||
instruction:PhysicsInstruction::Input(InputInstruction::MoveMouse(glam::ivec2(delta.0 as i32,delta.1 as i32))),
|
||||
})
|
||||
},
|
||||
winit::event::DeviceEvent::MouseWheel {
|
||||
delta,
|
||||
} => {
|
||||
println!("mousewheel{:?}",delta);
|
||||
if true{//self.physics.use_scroll
|
||||
self.physics.run(time);
|
||||
self.physics.process_instruction(TimedInstruction{
|
||||
time,
|
||||
instruction:PhysicsInstruction::Input(InputInstruction::Jump(true)),//activates the immediate jump path, but the style modifier prevents controls&CONTROL_JUMP bit from being set to auto jump
|
||||
})
|
||||
match (state,keycode) {
|
||||
(k,winit::event::VirtualKeyCode::W) => match k {
|
||||
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVEFORWARD,
|
||||
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVEFORWARD,
|
||||
}
|
||||
(k,winit::event::VirtualKeyCode::A) => match k {
|
||||
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVELEFT,
|
||||
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVELEFT,
|
||||
}
|
||||
(k,winit::event::VirtualKeyCode::S) => match k {
|
||||
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVEBACK,
|
||||
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVEBACK,
|
||||
}
|
||||
(k,winit::event::VirtualKeyCode::D) => match k {
|
||||
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVERIGHT,
|
||||
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVERIGHT,
|
||||
}
|
||||
(k,winit::event::VirtualKeyCode::E) => match k {
|
||||
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVEUP,
|
||||
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVEUP,
|
||||
}
|
||||
(k,winit::event::VirtualKeyCode::Q) => match k {
|
||||
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVEDOWN,
|
||||
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVEDOWN,
|
||||
}
|
||||
(k,winit::event::VirtualKeyCode::Space) => match k {
|
||||
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_JUMP,
|
||||
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_JUMP,
|
||||
}
|
||||
(k,winit::event::VirtualKeyCode::Z) => match k {
|
||||
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_ZOOM,
|
||||
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_ZOOM,
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
}
|
||||
_=>(),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
fn move_mouse(&mut self, delta: (f64,f64)) {
|
||||
self.camera.pitch=(self.camera.pitch as f64+delta.1/-2048.) as f32;
|
||||
self.camera.yaw=(self.camera.yaw as f64+delta.0/-2048.) as f32;
|
||||
}
|
||||
|
||||
fn resize(
|
||||
&mut self,
|
||||
config: &wgpu::SurfaceConfiguration,
|
||||
@ -559,8 +619,7 @@ impl strafe_client::framework::Example for Skybox {
|
||||
_queue: &wgpu::Queue,
|
||||
) {
|
||||
self.depth_view = Self::create_depth_texture(config, device);
|
||||
self.screen_size = (config.width, config.height);
|
||||
self.physics.camera.set_fov_aspect(1.0,(config.width as f32)/(config.height as f32));
|
||||
self.camera.screen_size = (config.width, config.height);
|
||||
}
|
||||
|
||||
fn render(
|
||||
@ -570,15 +629,18 @@ impl strafe_client::framework::Example for Skybox {
|
||||
queue: &wgpu::Queue,
|
||||
_spawner: &strafe_client::framework::Spawner,
|
||||
) {
|
||||
let camera_mat=glam::Mat3::from_euler(glam::EulerRot::YXZ,self.camera.yaw,0f32,0f32);
|
||||
let control_dir=camera_mat*get_control_dir(self.camera.controls&(CONTROL_MOVELEFT|CONTROL_MOVERIGHT|CONTROL_MOVEFORWARD|CONTROL_MOVEBACK)).normalize_or_zero();
|
||||
|
||||
let time=self.start_time.elapsed().as_nanos() as i64;
|
||||
|
||||
self.physics.run(time);
|
||||
self.physics.run(time,control_dir,self.camera.controls);
|
||||
|
||||
let mut encoder =
|
||||
device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
|
||||
|
||||
// update rotation
|
||||
let camera_uniforms = to_uniform_data(&self.physics.camera,self.physics.body.extrapolated_position(time));
|
||||
let camera_uniforms = self.camera.to_uniform_data(self.physics.extrapolate_position(time));
|
||||
self.staging_belt
|
||||
.write_buffer(
|
||||
&mut encoder,
|
||||
|
@ -1,8 +0,0 @@
|
||||
|
||||
//something that implements body + hitbox + transform can predict collision
|
||||
impl crate::sweep::PredictCollision for Model {
|
||||
fn predict_collision(&self,other:&Model) -> Option<crate::event::EventStruct> {
|
||||
//math!
|
||||
None
|
||||
}
|
||||
}
|
@ -1,27 +0,0 @@
|
||||
//find roots of polynomials
|
||||
pub fn zeroes2(a0:f32,a1:f32,a2:f32) -> Vec<f32>{
|
||||
if a2==0f32{
|
||||
return zeroes1(a0, a1);
|
||||
}
|
||||
let mut radicand=a1*a1-4f32*a2*a0;
|
||||
if 0f32<radicand {
|
||||
radicand=radicand.sqrt();
|
||||
if 0f32<a2 {
|
||||
return vec![(-a1-radicand)/(2f32*a2),(-a1+radicand)/(2f32*a2)];
|
||||
} else {
|
||||
return vec![(-a1+radicand)/(2f32*a2),(-a1-radicand)/(2f32*a2)];
|
||||
}
|
||||
} else if radicand==0f32 {
|
||||
return vec![-a1/(2f32*a2)];
|
||||
} else {
|
||||
return vec![];
|
||||
}
|
||||
}
|
||||
#[inline]
|
||||
pub fn zeroes1(a0:f32,a1:f32) -> Vec<f32> {
|
||||
if a1==0f32{
|
||||
return vec![];
|
||||
} else {
|
||||
return vec![-a0/a1];
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user