Compare commits
104 Commits
md-generic
...
debug-grap
| Author | SHA1 | Date | |
|---|---|---|---|
|
2eb957b74f
|
|||
|
06f036b780
|
|||
|
c50e3e24cb
|
|||
|
d6db0ac161
|
|||
|
2b1cef964c
|
|||
|
d400ff66f8
|
|||
|
596f15e781
|
|||
|
0ddd41c1b6
|
|||
|
32f8f9caed
|
|||
|
697958080c
|
|||
|
6896800c75
|
|||
|
72a23f784a
|
|||
|
78b9a4fdce
|
|||
|
bd6bb4b27a
|
|||
|
9b3a9ce437
|
|||
|
73f0a85f81
|
|||
|
332e11a627
|
|||
|
2d7f5cdc7d
|
|||
|
822f4571d2
|
|||
|
ac4c84f562
|
|||
|
3a7aaa20f8
|
|||
|
2e77366a17
|
|||
|
8a1f434a2a
|
|||
|
80d3df4659
|
|||
|
47f94fe359
|
|||
|
c4a2811627
|
|||
|
b23d4d590d
|
|||
|
cb9307bdf2
|
|||
|
ae7582704b
|
|||
|
7f0f63570e
|
|||
|
dbe96a0451
|
|||
|
291cedff3f
|
|||
|
43a2c76906
|
|||
|
7d8dbf7e82
|
|||
|
7640ea824d
|
|||
|
f3b02bba92
|
|||
|
9d04df4894
|
|||
|
f90436f0cc
|
|||
|
5e14a85d84
|
|||
|
da718e4bd2
|
|||
|
5641e9a26f
|
|||
|
7e7839f4aa
|
|||
|
6448d7cc57
|
|||
|
b8be169092
|
|||
|
9c4c14c5dc
|
|||
|
ca40e65060
|
|||
|
492e72c1bc
|
|||
|
03bf2650fd
|
|||
|
0c8cf02287
|
|||
|
af1374906b
|
|||
|
570d33a030
|
|||
|
d0c38a6e66
|
|||
|
dd7a636fa9
|
|||
|
2483abe2ad
|
|||
|
6621e369f2
|
|||
|
1b833ef6b3
|
|||
|
8a1ab4e03c
|
|||
|
069db75d3a
|
|||
|
de54bcfc36
|
|||
|
e777b89c6d
|
|||
|
d17153d17d
|
|||
|
e514c27675
|
|||
|
d1c13757e0
|
|||
|
d93e558678
|
|||
|
0048306236
|
|||
|
ee50f8dc1e
|
|||
|
e4966b037f
|
|||
|
96cdd684d1
|
|||
|
838130fec4
|
|||
|
8a3badc270
|
|||
|
4470e88d7b
|
|||
|
df7bee6cd1
|
|||
|
4fdd254f2a
|
|||
|
8a9db203fa
|
|||
|
be05fd108a
|
|||
|
6160872469
|
|||
|
2c1fa5da22
|
|||
|
6fe45f4873
|
|||
|
e1dac67aa0
|
|||
|
f9ed33073e
|
|||
|
91636747d4
|
|||
|
03b72301a3
|
|||
|
214b23f780
|
|||
|
6d98407830
|
|||
|
978659e8c6
|
|||
|
d00871f87f
|
|||
|
d2ed97fcf2
|
|||
|
ab3c693f84
|
|||
|
f0c7677a77
|
|||
|
eed0abcc2c
|
|||
|
bc5cdc7313
|
|||
|
14a5a3f964
|
|||
|
18b7bba901
|
|||
|
1770ac7292
|
|||
|
7384886512
|
|||
|
1dbde609cc
|
|||
|
e024f37843
|
|||
|
4059cfa527
|
|||
|
e4f3418bc6
|
|||
|
6ca6d5e484
|
|||
|
0668ac2def
|
|||
|
73e3181d0c
|
|||
|
19ba8f2445
|
|||
|
0495d07e26
|
909
Cargo.lock
generated
909
Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
@@ -9,9 +9,10 @@ ddsfile = "0.5.1"
|
||||
glam = "0.30.0"
|
||||
id = { version = "0.1.0", registry = "strafesnet" }
|
||||
strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }
|
||||
strafesnet_physics = { path = "../physics", registry = "strafesnet" }
|
||||
strafesnet_session = { path = "../session", registry = "strafesnet" }
|
||||
strafesnet_settings = { path = "../settings", registry = "strafesnet" }
|
||||
wgpu = "27.0.0"
|
||||
wgpu = "28.0.0"
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
@@ -5,7 +5,7 @@ use strafesnet_settings::settings;
|
||||
use strafesnet_session::session;
|
||||
use strafesnet_common::model::{self, ColorId, NormalId, PolygonIter, PositionId, RenderConfigId, TextureCoordinateId, VertexId};
|
||||
use wgpu::{util::DeviceExt,AstcBlock,AstcChannel};
|
||||
use crate::model::{self as model_graphics,IndexedGraphicsMeshOwnedRenderConfig,IndexedGraphicsMeshOwnedRenderConfigId,GraphicsMeshOwnedRenderConfig,GraphicsModelColor4,GraphicsModelOwned,GraphicsVertex};
|
||||
use crate::model::{self as model_graphics,IndexedGraphicsMeshOwnedRenderConfig,IndexedGraphicsMeshOwnedRenderConfigId,GraphicsMeshOwnedRenderConfig,GraphicsModelColor4,GraphicsModelOwned,GraphicsVertex,DebugGraphicsVertex};
|
||||
|
||||
pub fn required_limits()->wgpu::Limits{
|
||||
wgpu::Limits::default()
|
||||
@@ -36,12 +36,28 @@ struct GraphicsModel{
|
||||
instance_count:u32,
|
||||
}
|
||||
|
||||
struct DebugGraphicsSubmesh{
|
||||
verts:Vec<strafesnet_physics::model::MeshVertId>,
|
||||
edges:Vec<Indices>,
|
||||
faces:Vec<Indices>,
|
||||
}
|
||||
struct DebugGraphicsMesh{
|
||||
verts:Indices,
|
||||
submeshes:Vec<DebugGraphicsSubmesh>,
|
||||
vertex_buf:wgpu::Buffer,
|
||||
}
|
||||
struct DebugGraphicsModel{
|
||||
debug_mesh_id:u32,
|
||||
bind_group:wgpu::BindGroup,
|
||||
}
|
||||
|
||||
struct GraphicsSamplers{
|
||||
repeat:wgpu::Sampler,
|
||||
}
|
||||
|
||||
struct GraphicsBindGroupLayouts{
|
||||
model:wgpu::BindGroupLayout,
|
||||
debug_model:wgpu::BindGroupLayout,
|
||||
}
|
||||
|
||||
struct GraphicsBindGroups{
|
||||
@@ -52,6 +68,9 @@ struct GraphicsBindGroups{
|
||||
struct GraphicsPipelines{
|
||||
skybox:wgpu::RenderPipeline,
|
||||
model:wgpu::RenderPipeline,
|
||||
debug_face:wgpu::RenderPipeline,
|
||||
debug_edge:wgpu::RenderPipeline,
|
||||
debug_vert:wgpu::RenderPipeline,
|
||||
}
|
||||
|
||||
struct GraphicsCamera{
|
||||
@@ -132,6 +151,8 @@ pub struct GraphicsState{
|
||||
camera_buf:wgpu::Buffer,
|
||||
temp_squid_texture_view:wgpu::TextureView,
|
||||
models:Vec<GraphicsModel>,
|
||||
debug_meshes:Vec<DebugGraphicsMesh>,
|
||||
debug_models:Vec<DebugGraphicsModel>,
|
||||
depth_view:wgpu::TextureView,
|
||||
staging_belt:wgpu::util::StagingBelt,
|
||||
}
|
||||
@@ -166,6 +187,88 @@ impl GraphicsState{
|
||||
self.camera.fov=user_settings.calculate_fov(1.0,&self.camera.screen_size).as_vec2();
|
||||
}
|
||||
pub fn generate_models(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,map:&map::CompleteMap){
|
||||
//generate debug meshes, each debug model refers to one
|
||||
self.debug_meshes=map.meshes.iter().map(|mesh|{
|
||||
let vertices:Vec<DebugGraphicsVertex>=mesh.unique_pos.iter().copied().map(|pos|{
|
||||
DebugGraphicsVertex{
|
||||
pos:pos.to_array().map(Into::into),
|
||||
}
|
||||
}).collect();
|
||||
let vertex_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
|
||||
label:Some("Vertex"),
|
||||
contents:bytemuck::cast_slice(&vertices),
|
||||
usage:wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
|
||||
macro_rules! indices{
|
||||
($indices:expr)=>{
|
||||
if (u32::MAX as usize)<vertices.len(){
|
||||
panic!("Model has too many vertices!");
|
||||
}else if (u16::MAX as usize)<vertices.len(){
|
||||
Indices::new(device,&$indices.into_iter().map(|vertex_idx|vertex_idx.get() as u32).collect(),wgpu::IndexFormat::Uint32)
|
||||
}else{
|
||||
Indices::new(device,&$indices.into_iter().map(|vertex_idx|vertex_idx.get() as u16).collect(),wgpu::IndexFormat::Uint16)
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
let submeshes=if let Ok(physics_mesh)=strafesnet_physics::model::PhysicsMesh::try_from(mesh){
|
||||
physics_mesh.submesh_views().into_iter().map(|submesh_view|DebugGraphicsSubmesh{
|
||||
verts:submesh_view.verts().to_owned(),
|
||||
edges:submesh_view.edge_vert_ids_iter().map(|edge_verts|indices!(edge_verts)).collect(),
|
||||
faces:submesh_view.face_vert_ids_iter().map(|face_verts|{
|
||||
// triangulate
|
||||
let mut indices=Vec::new();
|
||||
let mut poly_vertices=face_verts.into_iter();
|
||||
if let (Some(a),Some(mut b))=(poly_vertices.next(),poly_vertices.next()){
|
||||
for c in poly_vertices{
|
||||
indices.extend([a,b,c]);
|
||||
b=c;
|
||||
}
|
||||
}
|
||||
indices!(indices)
|
||||
}).collect(),
|
||||
}).collect()
|
||||
}else{
|
||||
//idc
|
||||
Vec::new()
|
||||
};
|
||||
|
||||
DebugGraphicsMesh{
|
||||
verts:indices!((0..vertices.len() as u32).map(strafesnet_physics::model::MeshVertId::new)),
|
||||
submeshes,
|
||||
vertex_buf,
|
||||
}
|
||||
}).collect();
|
||||
|
||||
//generate debug models, only one will be rendered at a time
|
||||
self.debug_models=map.models.iter().enumerate().map(|(model_id,model)|{
|
||||
let model_uniforms=get_instances_buffer_data(&[GraphicsModelOwned{
|
||||
transform:model.transform.into(),
|
||||
normal_transform:glam::Mat3::from_cols_array_2d(&model.transform.matrix3.to_array().map(|row|row.map(Into::into))).inverse().transpose(),
|
||||
color:GraphicsModelColor4::new(glam::vec4(1.0,0.0,0.0,0.2)),
|
||||
}]);
|
||||
let model_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
|
||||
label:Some(format!("Debug Model{} Buf",model_id).as_str()),
|
||||
contents:bytemuck::cast_slice(&model_uniforms),
|
||||
usage:wgpu::BufferUsages::UNIFORM|wgpu::BufferUsages::COPY_DST,
|
||||
});
|
||||
let bind_group=device.create_bind_group(&wgpu::BindGroupDescriptor{
|
||||
layout:&self.bind_group_layouts.debug_model,
|
||||
entries:&[
|
||||
wgpu::BindGroupEntry{
|
||||
binding:0,
|
||||
resource:model_buf.as_entire_binding(),
|
||||
},
|
||||
],
|
||||
label:Some(format!("Debug Model{} Bind Group",model_id).as_str()),
|
||||
});
|
||||
DebugGraphicsModel{
|
||||
debug_mesh_id:model.mesh.get(),
|
||||
bind_group,
|
||||
}
|
||||
}).collect();
|
||||
|
||||
//generate texture view per texture
|
||||
let texture_views:HashMap<model::TextureId,wgpu::TextureView>=map.textures.iter().enumerate().filter_map(|(texture_id,texture_data)|{
|
||||
let texture_id=model::TextureId::new(texture_id as u32);
|
||||
@@ -608,6 +711,21 @@ impl GraphicsState{
|
||||
},
|
||||
],
|
||||
});
|
||||
let debug_model_bind_group_layout=device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor{
|
||||
label:Some("Debug Model Bind Group Layout"),
|
||||
entries:&[
|
||||
wgpu::BindGroupLayoutEntry{
|
||||
binding:0,
|
||||
visibility:wgpu::ShaderStages::VERTEX_FRAGMENT,
|
||||
ty:wgpu::BindingType::Buffer{
|
||||
ty:wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset:false,
|
||||
min_binding_size:None,
|
||||
},
|
||||
count:None,
|
||||
},
|
||||
],
|
||||
});
|
||||
|
||||
let clamp_sampler=device.create_sampler(&wgpu::SamplerDescriptor{
|
||||
label:Some("Clamp Sampler"),
|
||||
@@ -616,7 +734,7 @@ impl GraphicsState{
|
||||
address_mode_w:wgpu::AddressMode::ClampToEdge,
|
||||
mag_filter:wgpu::FilterMode::Linear,
|
||||
min_filter:wgpu::FilterMode::Linear,
|
||||
mipmap_filter:wgpu::FilterMode::Linear,
|
||||
mipmap_filter:wgpu::MipmapFilterMode::Linear,
|
||||
..Default::default()
|
||||
});
|
||||
let repeat_sampler=device.create_sampler(&wgpu::SamplerDescriptor{
|
||||
@@ -626,7 +744,7 @@ impl GraphicsState{
|
||||
address_mode_w:wgpu::AddressMode::Repeat,
|
||||
mag_filter:wgpu::FilterMode::Linear,
|
||||
min_filter:wgpu::FilterMode::Linear,
|
||||
mipmap_filter:wgpu::FilterMode::Linear,
|
||||
mipmap_filter:wgpu::MipmapFilterMode::Linear,
|
||||
anisotropy_clamp:16,
|
||||
..Default::default()
|
||||
});
|
||||
@@ -754,15 +872,23 @@ impl GraphicsState{
|
||||
&skybox_texture_bind_group_layout,
|
||||
&model_bind_group_layout,
|
||||
],
|
||||
push_constant_ranges:&[],
|
||||
immediate_size:0,
|
||||
});
|
||||
let debug_model_pipeline_layout=device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor{
|
||||
label:None,
|
||||
bind_group_layouts:&[
|
||||
&camera_bind_group_layout,
|
||||
&debug_model_bind_group_layout,
|
||||
],
|
||||
push_constant_ranges:&[],
|
||||
});
|
||||
let sky_pipeline_layout=device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor{
|
||||
label:None,
|
||||
bind_group_layouts:&[
|
||||
&camera_bind_group_layout,
|
||||
&skybox_texture_bind_group_layout,
|
||||
],
|
||||
push_constant_ranges:&[],
|
||||
immediate_size:0,
|
||||
});
|
||||
|
||||
// Create the render pipelines
|
||||
@@ -793,7 +919,7 @@ impl GraphicsState{
|
||||
bias:wgpu::DepthBiasState::default(),
|
||||
}),
|
||||
multisample:wgpu::MultisampleState::default(),
|
||||
multiview:None,
|
||||
multiview_mask:None,
|
||||
cache:None,
|
||||
});
|
||||
let model_pipeline=device.create_render_pipeline(&wgpu::RenderPipelineDescriptor{
|
||||
@@ -828,9 +954,57 @@ impl GraphicsState{
|
||||
bias:wgpu::DepthBiasState::default(),
|
||||
}),
|
||||
multisample:wgpu::MultisampleState::default(),
|
||||
multiview:None,
|
||||
multiview_mask:None,
|
||||
cache:None,
|
||||
});
|
||||
let mut debug_model_pipeline=wgpu::RenderPipelineDescriptor{
|
||||
label:None,
|
||||
layout:Some(&debug_model_pipeline_layout),
|
||||
vertex:wgpu::VertexState{
|
||||
module:&shader,
|
||||
entry_point:Some("vs_debug"),
|
||||
buffers:&[wgpu::VertexBufferLayout{
|
||||
array_stride:size_of::<DebugGraphicsVertex>() as wgpu::BufferAddress,
|
||||
step_mode:wgpu::VertexStepMode::Vertex,
|
||||
attributes:&wgpu::vertex_attr_array![0=>Float32x3],
|
||||
}],
|
||||
compilation_options:wgpu::PipelineCompilationOptions::default(),
|
||||
},
|
||||
fragment:Some(wgpu::FragmentState{
|
||||
module:&shader,
|
||||
entry_point:Some("fs_debug"),
|
||||
targets:&[Some(wgpu::ColorTargetState{
|
||||
format:config.view_formats[0],
|
||||
blend:Some(wgpu::BlendState::ALPHA_BLENDING),
|
||||
write_mask:wgpu::ColorWrites::default(),
|
||||
})],
|
||||
compilation_options:wgpu::PipelineCompilationOptions::default(),
|
||||
}),
|
||||
primitive:wgpu::PrimitiveState{
|
||||
front_face:wgpu::FrontFace::Cw,
|
||||
cull_mode:Some(wgpu::Face::Front),
|
||||
..Default::default()
|
||||
},
|
||||
depth_stencil:Some(wgpu::DepthStencilState{
|
||||
format:Self::DEPTH_FORMAT,
|
||||
depth_write_enabled:true,
|
||||
depth_compare:wgpu::CompareFunction::Always,
|
||||
stencil:wgpu::StencilState::default(),
|
||||
bias:wgpu::DepthBiasState::default(),
|
||||
}),
|
||||
multisample:wgpu::MultisampleState::default(),
|
||||
multiview:None,
|
||||
cache:None,
|
||||
};
|
||||
debug_model_pipeline.label=Some("Debug Face Pipeline");
|
||||
debug_model_pipeline.primitive.topology=wgpu::PrimitiveTopology::TriangleList;
|
||||
let debug_model_pipeline_face=device.create_render_pipeline(&debug_model_pipeline);
|
||||
debug_model_pipeline.label=Some("Debug Edge Pipeline");
|
||||
debug_model_pipeline.primitive.topology=wgpu::PrimitiveTopology::LineList;
|
||||
let debug_model_pipeline_edge=device.create_render_pipeline(&debug_model_pipeline);
|
||||
debug_model_pipeline.label=Some("Debug Vert Pipeline");
|
||||
debug_model_pipeline.primitive.topology=wgpu::PrimitiveTopology::PointList;
|
||||
let debug_model_pipeline_vert=device.create_render_pipeline(&debug_model_pipeline);
|
||||
|
||||
let camera=GraphicsCamera::default();
|
||||
let camera_uniforms=camera.to_uniform_data(glam::Vec3::ZERO,glam::Vec2::ZERO);
|
||||
@@ -870,7 +1044,10 @@ impl GraphicsState{
|
||||
Self{
|
||||
pipelines:GraphicsPipelines{
|
||||
skybox:sky_pipeline,
|
||||
model:model_pipeline
|
||||
model:model_pipeline,
|
||||
debug_face:debug_model_pipeline_face,
|
||||
debug_edge:debug_model_pipeline_edge,
|
||||
debug_vert:debug_model_pipeline_vert,
|
||||
},
|
||||
bind_groups:GraphicsBindGroups{
|
||||
camera:camera_bind_group,
|
||||
@@ -879,9 +1056,14 @@ impl GraphicsState{
|
||||
camera,
|
||||
camera_buf,
|
||||
models:Vec::new(),
|
||||
debug_meshes:Vec::new(),
|
||||
debug_models:Vec::new(),
|
||||
depth_view,
|
||||
staging_belt:wgpu::util::StagingBelt::new(0x100),
|
||||
bind_group_layouts:GraphicsBindGroupLayouts{model:model_bind_group_layout},
|
||||
staging_belt:wgpu::util::StagingBelt::new(device.clone(),0x100),
|
||||
bind_group_layouts:GraphicsBindGroupLayouts{
|
||||
model:model_bind_group_layout,
|
||||
debug_model:debug_model_bind_group_layout,
|
||||
},
|
||||
samplers:GraphicsSamplers{repeat:repeat_sampler},
|
||||
temp_squid_texture_view:squid_texture_view,
|
||||
}
|
||||
@@ -918,7 +1100,6 @@ impl GraphicsState{
|
||||
&self.camera_buf,
|
||||
0,
|
||||
wgpu::BufferSize::new((camera_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
|
||||
device,
|
||||
)
|
||||
.copy_from_slice(bytemuck::cast_slice(&camera_uniforms));
|
||||
//This code only needs to run when the uniforms change
|
||||
@@ -965,11 +1146,13 @@ impl GraphicsState{
|
||||
}),
|
||||
timestamp_writes:Default::default(),
|
||||
occlusion_query_set:Default::default(),
|
||||
multiview_mask:None,
|
||||
});
|
||||
|
||||
rpass.set_bind_group(0,&self.bind_groups.camera,&[]);
|
||||
rpass.set_bind_group(1,&self.bind_groups.skybox_texture,&[]);
|
||||
|
||||
// Draw all models.
|
||||
rpass.set_pipeline(&self.pipelines.model);
|
||||
for model in &self.models{
|
||||
rpass.set_bind_group(2,&model.bind_group,&[]);
|
||||
@@ -981,6 +1164,40 @@ impl GraphicsState{
|
||||
|
||||
rpass.set_pipeline(&self.pipelines.skybox);
|
||||
rpass.draw(0..3,0..1);
|
||||
|
||||
// render a single debug_model in red
|
||||
if let Some(hit)=frame_state.hit{
|
||||
if let Some(closest_fev)=&hit.closest_fev{
|
||||
let model_id:model::ModelId=hit.convex_mesh_id.model_id.into();
|
||||
if let Some(model)=self.debug_models.get(model_id.get() as usize){
|
||||
let mesh=&self.debug_meshes[model.debug_mesh_id as usize];
|
||||
rpass.set_bind_group(1,&model.bind_group,&[]);
|
||||
rpass.set_vertex_buffer(0,mesh.vertex_buf.slice(..));
|
||||
match closest_fev{
|
||||
strafesnet_physics::model::FEV::Face(face)=>{
|
||||
rpass.set_pipeline(&self.pipelines.debug_face);
|
||||
let indices=&mesh.submeshes[hit.convex_mesh_id.submesh_id.get() as usize].faces[face.get() as usize];
|
||||
rpass.set_index_buffer(indices.buf.slice(..),indices.format);
|
||||
//TODO: loop over triangle strips
|
||||
rpass.draw_indexed(0..indices.count,0,0..1);
|
||||
},
|
||||
strafesnet_physics::model::FEV::Edge(edge)=>{
|
||||
rpass.set_pipeline(&self.pipelines.debug_edge);
|
||||
let indices=&mesh.submeshes[hit.convex_mesh_id.submesh_id.get() as usize].edges[edge.get() as usize];
|
||||
rpass.set_index_buffer(indices.buf.slice(..),indices.format);
|
||||
rpass.draw_indexed(0..indices.count,0,0..1);
|
||||
},
|
||||
strafesnet_physics::model::FEV::Vert(vert)=>{
|
||||
rpass.set_pipeline(&self.pipelines.debug_vert);
|
||||
let indices=&mesh.verts;
|
||||
rpass.set_index_buffer(indices.buf.slice(..),indices.format);
|
||||
let vert_id=mesh.submeshes[hit.convex_mesh_id.submesh_id.get() as usize].verts[vert.get() as usize].get();
|
||||
rpass.draw_indexed(0..1,vert_id as i32,0..1);
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
queue.submit(std::iter::once(encoder.finish()));
|
||||
|
||||
@@ -8,6 +8,11 @@ pub struct GraphicsVertex{
|
||||
pub normal:[f32;3],
|
||||
pub color:[f32;4],
|
||||
}
|
||||
#[derive(Clone,Copy,Pod,Zeroable)]
|
||||
#[repr(C)]
|
||||
pub struct DebugGraphicsVertex{
|
||||
pub pos:[f32;3],
|
||||
}
|
||||
#[derive(Clone,Copy,id::Id)]
|
||||
pub struct IndexedGraphicsMeshOwnedRenderConfigId(u32);
|
||||
pub struct IndexedGraphicsMeshOwnedRenderConfig{
|
||||
|
||||
@@ -21,12 +21,6 @@ impl<M:MeshQuery> CrawlResult<M>{
|
||||
CrawlResult::Hit(face,time)=>Some((face,time)),
|
||||
}
|
||||
}
|
||||
pub fn miss(self)->Option<FEV<M>>{
|
||||
match self{
|
||||
CrawlResult::Miss(fev)=>Some(fev),
|
||||
CrawlResult::Hit(_,_)=>None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: move predict_collision_face_out algorithm in here or something
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
mod body;
|
||||
mod push_solve;
|
||||
mod face_crawler;
|
||||
mod model;
|
||||
pub mod model;
|
||||
mod push_solve;
|
||||
mod minimum_difference;
|
||||
|
||||
pub mod physics;
|
||||
|
||||
|
||||
913
engine/physics/src/minimum_difference.rs
Normal file
913
engine/physics/src/minimum_difference.rs
Normal file
@@ -0,0 +1,913 @@
|
||||
use strafesnet_common::integer::vec3;
|
||||
use strafesnet_common::integer::vec3::Vector3;
|
||||
use strafesnet_common::integer::{Fixed,Planar64,Planar64Vec3};
|
||||
|
||||
use crate::model::{DirectedEdge,FEV,MeshQuery};
|
||||
// TODO: remove mesh invert
|
||||
use crate::model::{MinkowskiMesh,MinkowskiVert};
|
||||
|
||||
// This algorithm is based on Lua code
|
||||
// written by Trey Reynolds in 2021
|
||||
|
||||
type Simplex<const N:usize,Vert>=[Vert;N];
|
||||
#[derive(Clone,Copy)]
|
||||
enum Simplex1_3<Vert>{
|
||||
Simplex1(Simplex<1,Vert>),
|
||||
Simplex2(Simplex<2,Vert>),
|
||||
Simplex3(Simplex<3,Vert>),
|
||||
}
|
||||
impl<Vert> Simplex1_3<Vert>{
|
||||
fn push_front(self,v:Vert)->Simplex2_4<Vert>{
|
||||
match self{
|
||||
Simplex1_3::Simplex1([v0])=>Simplex2_4::Simplex2([v,v0]),
|
||||
Simplex1_3::Simplex2([v0,v1])=>Simplex2_4::Simplex3([v,v0,v1]),
|
||||
Simplex1_3::Simplex3([v0,v1,v2])=>Simplex2_4::Simplex4([v,v0,v1,v2]),
|
||||
}
|
||||
}
|
||||
}
|
||||
#[derive(Clone,Copy)]
|
||||
enum Simplex2_4<Vert>{
|
||||
Simplex2(Simplex<2,Vert>),
|
||||
Simplex3(Simplex<3,Vert>),
|
||||
Simplex4(Simplex<4,Vert>),
|
||||
}
|
||||
|
||||
/*
|
||||
local function absDet(r, u, v, w)
|
||||
if w then
|
||||
return math.abs((u - r):Cross(v - r):Dot(w - r))
|
||||
elseif v then
|
||||
return (u - r):Cross(v - r).magnitude
|
||||
elseif u then
|
||||
return (u - r).magnitude
|
||||
else
|
||||
return 1
|
||||
end
|
||||
end
|
||||
*/
|
||||
impl<Vert> Simplex2_4<Vert>{
|
||||
fn det_is_zero<M:MeshQuery<Vert=Vert>>(self,mesh:&M)->bool{
|
||||
match self{
|
||||
Self::Simplex4([p0,p1,p2,p3])=>{
|
||||
let p0=mesh.vert(p0);
|
||||
let p1=mesh.vert(p1);
|
||||
let p2=mesh.vert(p2);
|
||||
let p3=mesh.vert(p3);
|
||||
(p1-p0).cross(p2-p0).dot(p3-p0)==Fixed::ZERO
|
||||
},
|
||||
Self::Simplex3([p0,p1,p2])=>{
|
||||
let p0=mesh.vert(p0);
|
||||
let p1=mesh.vert(p1);
|
||||
let p2=mesh.vert(p2);
|
||||
(p1-p0).cross(p2-p0)==vec3::zero()
|
||||
},
|
||||
Self::Simplex2([p0,p1])=>{
|
||||
let p0=mesh.vert(p0);
|
||||
let p1=mesh.vert(p1);
|
||||
p1-p0==vec3::zero()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
local function choosePerpendicularDirection(d)
|
||||
local x, y, z = d.x, d.y, d.z
|
||||
local best = math.min(x*x, y*y, z*z)
|
||||
if x*x == best then
|
||||
return Vector3.new(y*y + z*z, -x*y, -x*z)
|
||||
elseif y*y == best then
|
||||
return Vector3.new(-x*y, x*x + z*z, -y*z)
|
||||
else
|
||||
return Vector3.new(-x*z, -y*z, x*x + y*y)
|
||||
end
|
||||
end
|
||||
*/
|
||||
fn choose_perpendicular_direction(d:Planar64Vec3)->Planar64Vec3{
|
||||
let x=d.x.abs();
|
||||
let y=d.y.abs();
|
||||
let z=d.z.abs();
|
||||
if x<y&&x<z{
|
||||
Vector3::new([Fixed::ZERO,-d.z,d.y])
|
||||
}else if y<z{
|
||||
Vector3::new([d.z,Fixed::ZERO,-d.x])
|
||||
}else{
|
||||
Vector3::new([-d.y,d.x,Fixed::ZERO])
|
||||
}
|
||||
}
|
||||
|
||||
const fn choose_any_direction()->Planar64Vec3{
|
||||
vec3::X
|
||||
}
|
||||
|
||||
fn narrow_dir2(dir:Vector3<Fixed<2,64>>)->Planar64Vec3{
|
||||
if dir==vec3::zero(){
|
||||
return dir.narrow_1().unwrap();
|
||||
}
|
||||
let x=dir.x.as_bits().unsigned_abs().bits();
|
||||
let y=dir.y.as_bits().unsigned_abs().bits();
|
||||
let z=dir.z.as_bits().unsigned_abs().bits();
|
||||
let big=x.max(y).max(z);
|
||||
const MAX_BITS:u32=64+31;
|
||||
if MAX_BITS<big{
|
||||
dir>>(big-MAX_BITS)
|
||||
}else{
|
||||
dir
|
||||
}.narrow_1().unwrap()
|
||||
}
|
||||
fn narrow_dir3(dir:Vector3<Fixed<3,96>>)->Planar64Vec3{
|
||||
if dir==vec3::zero(){
|
||||
return dir.narrow_1().unwrap();
|
||||
}
|
||||
let x=dir.x.as_bits().unsigned_abs().bits();
|
||||
let y=dir.y.as_bits().unsigned_abs().bits();
|
||||
let z=dir.z.as_bits().unsigned_abs().bits();
|
||||
let big=x.max(y).max(z);
|
||||
const MAX_BITS:u32=96+31;
|
||||
if MAX_BITS<big{
|
||||
dir>>(big-MAX_BITS)
|
||||
}else{
|
||||
dir
|
||||
}.narrow_1().unwrap()
|
||||
}
|
||||
|
||||
fn reduce1<M:MeshQuery>(
|
||||
[v0]:Simplex<1,M::Vert>,
|
||||
mesh:&M,
|
||||
point:Planar64Vec3,
|
||||
)->Reduced<M::Vert>{
|
||||
// --debug.profilebegin("reduceSimplex0")
|
||||
// local a = a1 - a0
|
||||
let p0=mesh.vert(v0);
|
||||
|
||||
// local p = -a
|
||||
let p=-(p0+point);
|
||||
|
||||
// local direction = p
|
||||
let mut dir=p;
|
||||
|
||||
// if direction.magnitude == 0 then
|
||||
// direction = chooseAnyDirection()
|
||||
if dir==vec3::zero(){
|
||||
dir=choose_any_direction();
|
||||
}
|
||||
|
||||
// return direction, a0, a1
|
||||
Reduced{
|
||||
dir,
|
||||
simplex:Simplex1_3::Simplex1([v0]),
|
||||
}
|
||||
}
|
||||
|
||||
// local function reduceSimplex1(a0, a1, b0, b1)
|
||||
fn reduce2<M:MeshQuery>(
|
||||
[v0,v1]:Simplex<2,M::Vert>,
|
||||
mesh:&M,
|
||||
point:Planar64Vec3,
|
||||
)->Reduced<M::Vert>{
|
||||
// --debug.profilebegin("reduceSimplex1")
|
||||
// local a = a1 - a0
|
||||
// local b = b1 - b0
|
||||
let p0=mesh.vert(v0);
|
||||
let p1=mesh.vert(v1);
|
||||
|
||||
// local p = -a
|
||||
// local u = b - a
|
||||
let p=-(p0+point);
|
||||
let u=p1-p0;
|
||||
|
||||
// -- modify to take into account the radiuses
|
||||
// local p_u = p:Dot(u)
|
||||
let p_u=p.dot(u);
|
||||
|
||||
// if p_u >= 0 then
|
||||
if !p_u.is_negative(){
|
||||
// local direction = u:Cross(p):Cross(u)
|
||||
let direction=u.cross(p).cross(u);
|
||||
|
||||
// if direction.magnitude == 0 then
|
||||
if direction==vec3::zero(){
|
||||
return Reduced{
|
||||
dir:choose_perpendicular_direction(u),
|
||||
simplex:Simplex1_3::Simplex2([v0,v1]),
|
||||
};
|
||||
}
|
||||
|
||||
// -- modify the direction to take into account a0R and b0R
|
||||
// return direction, a0, a1, b0, b1
|
||||
return Reduced{
|
||||
dir:narrow_dir3(direction),
|
||||
simplex:Simplex1_3::Simplex2([v0,v1]),
|
||||
};
|
||||
}
|
||||
|
||||
// local direction = p
|
||||
let mut dir=p;
|
||||
|
||||
// if direction.magnitude == 0 then
|
||||
if dir==vec3::zero(){
|
||||
dir=choose_perpendicular_direction(u);
|
||||
}
|
||||
|
||||
// return direction, a0, a1
|
||||
Reduced{
|
||||
dir,
|
||||
simplex:Simplex1_3::Simplex1([v0]),
|
||||
}
|
||||
}
|
||||
|
||||
// local function reduceSimplex2(a0, a1, b0, b1, c0, c1)
|
||||
fn reduce3<M:MeshQuery>(
|
||||
[v0,mut v1,v2]:Simplex<3,M::Vert>,
|
||||
mesh:&M,
|
||||
point:Planar64Vec3,
|
||||
)->Reduced<M::Vert>{
|
||||
// --debug.profilebegin("reduceSimplex2")
|
||||
// local a = a1 - a0
|
||||
// local b = b1 - b0
|
||||
// local c = c1 - c0
|
||||
let p0=mesh.vert(v0);
|
||||
let p1=mesh.vert(v1);
|
||||
let p2=mesh.vert(v2);
|
||||
|
||||
// local p = -a
|
||||
// local u = b - a
|
||||
// local v = c - a
|
||||
let p=-(p0+point);
|
||||
let mut u=p1-p0;
|
||||
let v=p2-p0;
|
||||
|
||||
// local uv = u:Cross(v)
|
||||
// local up = u:Cross(p)
|
||||
// local pv = p:Cross(v)
|
||||
// local uv_up = uv:Dot(up)
|
||||
// local uv_pv = uv:Dot(pv)
|
||||
let mut uv=u.cross(v);
|
||||
let mut up=u.cross(p);
|
||||
let pv=p.cross(v);
|
||||
let uv_up=uv.dot(up);
|
||||
let uv_pv=uv.dot(pv);
|
||||
|
||||
// if uv_up >= 0 and uv_pv >= 0 then
|
||||
if !uv_up.is_negative()&&!uv_pv.is_negative(){
|
||||
// local uvp = uv:Dot(p)
|
||||
let uvp=uv.dot(p);
|
||||
|
||||
// local direction = uvp < 0 and -uv or uv
|
||||
let direction=if uvp.is_negative(){
|
||||
-uv
|
||||
}else{
|
||||
uv
|
||||
};
|
||||
|
||||
// return direction, a0, a1, b0, b1, c0, c1
|
||||
return Reduced{
|
||||
dir:narrow_dir2(direction),
|
||||
simplex:Simplex1_3::Simplex3([v0,v1,v2]),
|
||||
};
|
||||
}
|
||||
|
||||
// local u_u = u:Dot(u)
|
||||
// local v_v = v:Dot(v)
|
||||
// local uDist = uv_up/(u_u*v.magnitude)
|
||||
// local vDist = uv_pv/(v_v*u.magnitude)
|
||||
// local minDist2 = math.min(uDist, vDist)
|
||||
let u_dist=uv_up*v.length();
|
||||
let v_dist=uv_pv*u.length();
|
||||
|
||||
// if vDist == minDist2 then
|
||||
if v_dist<u_dist{
|
||||
u=v;
|
||||
up=-pv;
|
||||
uv=-uv;
|
||||
// b0 = c0
|
||||
// b1 = c1
|
||||
v1=v2;
|
||||
}
|
||||
|
||||
// local p_u = p:Dot(u)
|
||||
let p_u=p.dot(u);
|
||||
|
||||
// if p_u >= 0 then
|
||||
if !p_u.is_negative(){
|
||||
// local direction = up:Cross(u)
|
||||
let direction=up.cross(u);
|
||||
// if direction.magnitude == 0 then
|
||||
if direction==vec3::zero(){
|
||||
// direction = uv
|
||||
return Reduced{
|
||||
dir:narrow_dir2(uv),
|
||||
simplex:Simplex1_3::Simplex2([v0,v1]),
|
||||
};
|
||||
}
|
||||
|
||||
// return direction, a0, a1, b0, b1
|
||||
return Reduced{
|
||||
dir:narrow_dir3(direction),
|
||||
simplex:Simplex1_3::Simplex2([v0,v1]),
|
||||
};
|
||||
}
|
||||
|
||||
// local direction = p
|
||||
let dir=p;
|
||||
// if direction.magnitude == 0 then
|
||||
if dir==vec3::zero(){
|
||||
// direction = uv
|
||||
return Reduced{
|
||||
dir:narrow_dir2(uv),
|
||||
simplex:Simplex1_3::Simplex1([v0]),
|
||||
};
|
||||
}
|
||||
// return direction, a0, a0
|
||||
Reduced{
|
||||
dir,
|
||||
simplex:Simplex1_3::Simplex1([v0]),
|
||||
}
|
||||
}
|
||||
|
||||
// local function reduceSimplex3(a0, a1, b0, b1, c0, c1, d0, d1)
|
||||
fn reduce4<M:MeshQuery>(
|
||||
[v0,mut v1,mut v2,v3]:Simplex<4,M::Vert>,
|
||||
mesh:&M,
|
||||
point:Planar64Vec3,
|
||||
)->Reduce<M::Vert>{
|
||||
// --debug.profilebegin("reduceSimplex3")
|
||||
// local a = a1 - a0
|
||||
// local b = b1 - b0
|
||||
// local c = c1 - c0
|
||||
// local d = d1 - d0
|
||||
let p0=mesh.vert(v0);
|
||||
let p1=mesh.vert(v1);
|
||||
let p2=mesh.vert(v2);
|
||||
let p3=mesh.vert(v3);
|
||||
|
||||
// local p = -a
|
||||
// local u = b - a
|
||||
// local v = c - a
|
||||
// local w = d - a
|
||||
let p=-(p0+point);
|
||||
let mut u=p1-p0;
|
||||
let mut v=p2-p0;
|
||||
let w=p3-p0;
|
||||
|
||||
// local uv = u:Cross(v)
|
||||
// local vw = v:Cross(w)
|
||||
// local wu = w:Cross(u)
|
||||
// local uvw = uv:Dot(w)
|
||||
// local pvw = vw:Dot(p)
|
||||
// local upw = wu:Dot(p)
|
||||
// local uvp = uv:Dot(p)
|
||||
let mut uv=u.cross(v);
|
||||
let vw=v.cross(w);
|
||||
let wu=w.cross(u);
|
||||
let uv_w=uv.dot(w);
|
||||
let pv_w=vw.dot(p);
|
||||
let up_w=wu.dot(p);
|
||||
let uv_p=uv.dot(p);
|
||||
|
||||
// if pvw/uvw >= 0 and upw/uvw >= 0 and uvp/uvw >= 0 then
|
||||
if !pv_w.div_sign(uv_w).is_negative()
|
||||
||!up_w.div_sign(uv_w).is_negative()
|
||||
||!uv_p.div_sign(uv_w).is_negative(){
|
||||
// origin is contained, this is a positive detection
|
||||
// local direction = Vector3.new(0, 0, 0)
|
||||
// return direction, a0, a1, b0, b1, c0, c1, d0, d1
|
||||
return Reduce::Escape([v0,v1,v2,v3]);
|
||||
}
|
||||
|
||||
// local uvwSign = uvw < 0 and -1 or uvw > 0 and 1 or 0
|
||||
// local uvDist = uvp*uvwSign/uv.magnitude
|
||||
// local vwDist = pvw*uvwSign/vw.magnitude
|
||||
// local wuDist = upw*uvwSign/wu.magnitude
|
||||
// local minDist3 = math.min(uvDist, vwDist, wuDist)
|
||||
let uv_dist=uv_p.mul_sign(uv_w);
|
||||
let vw_dist=pv_w.mul_sign(uv_w);
|
||||
let wu_dist=up_w.mul_sign(uv_w);
|
||||
let wu_len=wu.length();
|
||||
let uv_len=uv.length();
|
||||
let vw_len=vw.length();
|
||||
|
||||
if vw_dist*wu_len<wu_dist*vw_len{
|
||||
// if vwDist == minDist3 then
|
||||
if vw_dist*uv_len<uv_dist*vw_len{
|
||||
(u,v)=(v,w);
|
||||
uv=vw;
|
||||
// uv_p=pv_w; // unused
|
||||
// b0, c0 = c0, d0
|
||||
// b1, c1 = c1, d1
|
||||
(v1,v2)=(v2,v3);
|
||||
}else{
|
||||
v2=v3;
|
||||
}
|
||||
}else{
|
||||
// elseif wuDist == minDist3 then
|
||||
if wu_dist*uv_len<uv_dist*wu_len{
|
||||
(u,v)=(w,u);
|
||||
uv=wu;
|
||||
// uv_p=up_w; // unused
|
||||
// b0, c0 = d0, b0
|
||||
// b1, c1 = d1, b1
|
||||
// before [a,b,c,d]
|
||||
(v1,v2)=(v3,v1);
|
||||
// after [a,d,b]
|
||||
}else{
|
||||
v2=v3;
|
||||
}
|
||||
}
|
||||
|
||||
// local up = u:Cross(p)
|
||||
// local pv = p:Cross(v)
|
||||
// local uv_up = uv:Dot(up)
|
||||
// local uv_pv = uv:Dot(pv)
|
||||
let mut up=u.cross(p);
|
||||
let pv=p.cross(v);
|
||||
let uv_up=uv.dot(up);
|
||||
let uv_pv=uv.dot(pv);
|
||||
|
||||
// if uv_up >= 0 and uv_pv >= 0 then
|
||||
if !uv_up.is_negative()&&!uv_pv.is_negative(){
|
||||
// local direction = uvw < 0 and uv or -uv
|
||||
// return direction, a0, a1, b0, b1, c0, c1
|
||||
if uv_w.is_negative(){
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir:narrow_dir2(uv),
|
||||
simplex:Simplex1_3::Simplex3([v0,v1,v2]),
|
||||
});
|
||||
}else{
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir:narrow_dir2(-uv),
|
||||
simplex:Simplex1_3::Simplex3([v0,v1,v2]),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// local u_u = u:Dot(u)
|
||||
// local v_v = v:Dot(v)
|
||||
// local uDist = uv_up/(u_u*v.magnitude)
|
||||
// local vDist = uv_pv/(v_v*u.magnitude)
|
||||
// local minDist2 = math.min(uDist, vDist)
|
||||
let u_dist=uv_up*v.length();
|
||||
let v_dist=uv_pv*u.length();
|
||||
|
||||
// if vDist == minDist2 then
|
||||
if v_dist<u_dist{
|
||||
u=v;
|
||||
up=-pv;
|
||||
uv=-uv;
|
||||
// b0 = c0
|
||||
// b1 = c1
|
||||
v1=v2;
|
||||
}
|
||||
|
||||
// local p_u = p:Dot(u)
|
||||
let p_u=p.dot(u);
|
||||
|
||||
// if p_u >= 0 then
|
||||
if !p_u.is_negative(){
|
||||
// local direction = up:Cross(u)
|
||||
let direction=up.cross(u);
|
||||
// if direction.magnitude == 0 then
|
||||
if direction==vec3::zero(){
|
||||
// direction = uvw < 0 and uv or -uv
|
||||
// return direction, a0, a1, b0, b1
|
||||
if uv_w.is_negative(){
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir:narrow_dir2(uv),
|
||||
simplex:Simplex1_3::Simplex2([v0,v1]),
|
||||
});
|
||||
}else{
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir:narrow_dir2(-uv),
|
||||
simplex:Simplex1_3::Simplex2([v0,v1]),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// return direction, a0, a1, b0, b1
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir:narrow_dir3(direction),
|
||||
simplex:Simplex1_3::Simplex2([v0,v1]),
|
||||
});
|
||||
}
|
||||
|
||||
// local direction = p
|
||||
let dir=p;
|
||||
// if direction.magnitude == 0 then
|
||||
if dir==vec3::zero(){
|
||||
// direction = uvw < 0 and uv or -uv
|
||||
if uv_w.is_negative(){
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir:narrow_dir2(uv),
|
||||
simplex:Simplex1_3::Simplex1([v0]),
|
||||
});
|
||||
}else{
|
||||
return Reduce::Reduced(Reduced{
|
||||
dir:narrow_dir2(-uv),
|
||||
simplex:Simplex1_3::Simplex1([v0]),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// return direction, a0, a1
|
||||
Reduce::Reduced(Reduced{
|
||||
dir,
|
||||
simplex:Simplex1_3::Simplex1([v0]),
|
||||
})
|
||||
}
|
||||
|
||||
struct Reduced<Vert>{
|
||||
dir:Planar64Vec3,
|
||||
simplex:Simplex1_3<Vert>,
|
||||
}
|
||||
|
||||
enum Reduce<Vert>{
|
||||
Escape(Simplex<4,Vert>),
|
||||
Reduced(Reduced<Vert>),
|
||||
}
|
||||
|
||||
impl<Vert> Simplex2_4<Vert>{
|
||||
fn reduce<M:MeshQuery<Vert=Vert>>(self,mesh:&M,point:Planar64Vec3)->Reduce<Vert>{
|
||||
match self{
|
||||
Self::Simplex2(simplex)=>Reduce::Reduced(reduce2(simplex,mesh,point)),
|
||||
Self::Simplex3(simplex)=>Reduce::Reduced(reduce3(simplex,mesh,point)),
|
||||
Self::Simplex4(simplex)=>reduce4(simplex,mesh,point),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn contains_point(mesh:&MinkowskiMesh<'_>,point:Planar64Vec3)->bool{
|
||||
const ENABLE_FAST_FAIL:bool=true;
|
||||
// TODO: remove mesh negation
|
||||
minimum_difference::<ENABLE_FAST_FAIL,_,_>(&-mesh,point,
|
||||
// on_exact
|
||||
|is_intersecting,_simplex|{
|
||||
is_intersecting
|
||||
},
|
||||
// on_escape
|
||||
|_simplex|{
|
||||
// intersection is guaranteed at this point
|
||||
true
|
||||
},
|
||||
// fast_fail value
|
||||
||false
|
||||
)
|
||||
}
|
||||
|
||||
//infinity fev algorithm state transition
|
||||
#[derive(Debug)]
|
||||
enum Transition<Vert>{
|
||||
Done,//found closest vert, no edges are better
|
||||
Vert(Vert),//transition to vert
|
||||
}
|
||||
enum EV<M:MeshQuery>{
|
||||
Vert(M::Vert),
|
||||
Edge(<M::Edge as DirectedEdge>::UndirectedEdge),
|
||||
}
|
||||
impl<M:MeshQuery> From<EV<M>> for FEV<M>{
|
||||
fn from(value:EV<M>)->Self{
|
||||
match value{
|
||||
EV::Vert(minkowski_vert)=>FEV::Vert(minkowski_vert),
|
||||
EV::Edge(minkowski_edge)=>FEV::Edge(minkowski_edge),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
trait Contains{
|
||||
fn contains(&self,point:Planar64Vec3)->bool;
|
||||
}
|
||||
|
||||
// convenience type to check if a point is within some threshold of a plane.
|
||||
struct ThickPlane{
|
||||
point:Planar64Vec3,
|
||||
normal:Vector3<Fixed<2,64>>,
|
||||
epsilon:Fixed<3,96>,
|
||||
}
|
||||
impl ThickPlane{
|
||||
fn new<M:MeshQuery>(mesh:&M,[v0,v1,v2]:Simplex<3,M::Vert>)->Self{
|
||||
let p0=mesh.vert(v0);
|
||||
let p1=mesh.vert(v1);
|
||||
let p2=mesh.vert(v2);
|
||||
let point=p0;
|
||||
let normal=(p1-p0).cross(p2-p0);
|
||||
// Allow ~ 2*sqrt(3) units of thickness on the plane
|
||||
// This is to account for the variance of two voxels across the longest diagonal
|
||||
let epsilon=(normal.length()*(Planar64::EPSILON*3)).wrap_3();
|
||||
Self{point,normal,epsilon}
|
||||
}
|
||||
}
|
||||
impl Contains for ThickPlane{
|
||||
fn contains(&self,point:Planar64Vec3)->bool{
|
||||
(point-self.point).dot(self.normal).abs()<=self.epsilon
|
||||
}
|
||||
}
|
||||
|
||||
struct ThickLine{
|
||||
point:Planar64Vec3,
|
||||
dir:Planar64Vec3,
|
||||
epsilon:Fixed<4,128>,
|
||||
}
|
||||
impl ThickLine{
|
||||
fn new<M:MeshQuery>(mesh:&M,[v0,v1]:Simplex<2,M::Vert>)->Self{
|
||||
let p0=mesh.vert(v0);
|
||||
let p1=mesh.vert(v1);
|
||||
let point=p0;
|
||||
let dir=p1-p0;
|
||||
// Allow ~ 2*sqrt(3) units of thickness on the plane
|
||||
// This is to account for the variance of two voxels across the longest diagonal
|
||||
let epsilon=(dir.length_squared()*(Planar64::EPSILON*3)).widen_4();
|
||||
Self{point,dir,epsilon}
|
||||
}
|
||||
}
|
||||
impl Contains for ThickLine{
|
||||
fn contains(&self,point:Planar64Vec3)->bool{
|
||||
(point-self.point).cross(self.dir).length_squared()<=self.epsilon
|
||||
}
|
||||
}
|
||||
|
||||
struct EVFinder<'a,M,C>{
|
||||
mesh:&'a M,
|
||||
constraint:C,
|
||||
best_distance_squared:Fixed<2,64>,
|
||||
}
|
||||
|
||||
impl<M:MeshQuery,C:Contains> EVFinder<'_,M,C>{
|
||||
fn next_transition_vert(&mut self,vert_id:M::Vert,point:Planar64Vec3)->Transition<M::Vert>{
|
||||
let mut best_transition=Transition::Done;
|
||||
for &directed_edge_id in self.mesh.vert_edges(vert_id).as_ref(){
|
||||
//test if this edge's opposite vertex closer
|
||||
let edge_verts=self.mesh.edge_verts(directed_edge_id.as_undirected());
|
||||
//select opposite vertex
|
||||
let test_vert_id=edge_verts.as_ref()[directed_edge_id.parity() as usize];
|
||||
let test_pos=self.mesh.vert(test_vert_id);
|
||||
let diff=point-test_pos;
|
||||
let distance_squared=diff.dot(diff);
|
||||
// ensure test_vert_id is coplanar to simplex
|
||||
if distance_squared<self.best_distance_squared&&self.constraint.contains(test_pos){
|
||||
best_transition=Transition::Vert(test_vert_id);
|
||||
self.best_distance_squared=distance_squared;
|
||||
}
|
||||
}
|
||||
best_transition
|
||||
}
|
||||
fn final_ev(&mut self,vert_id:M::Vert,point:Planar64Vec3)->EV<M>{
|
||||
let mut best_transition=EV::Vert(vert_id);
|
||||
let vert_pos=self.mesh.vert(vert_id);
|
||||
let diff=point-vert_pos;
|
||||
for &directed_edge_id in self.mesh.vert_edges(vert_id).as_ref(){
|
||||
//test if this edge is closer
|
||||
let edge_verts=self.mesh.edge_verts(directed_edge_id.as_undirected());
|
||||
let test_vert_id=edge_verts.as_ref()[directed_edge_id.parity() as usize];
|
||||
let test_pos=self.mesh.vert(test_vert_id);
|
||||
let edge_n=test_pos-vert_pos;
|
||||
let d=edge_n.dot(diff);
|
||||
//test the edge
|
||||
let edge_nn=edge_n.dot(edge_n);
|
||||
// ensure edge contains closest point and directed_edge_id is coplanar to simplex
|
||||
if !d.is_negative()&&d<=edge_nn&&self.constraint.contains(test_pos){
|
||||
let distance_squared={
|
||||
let c=diff.cross(edge_n);
|
||||
//wrap for speed
|
||||
(c.dot(c)/edge_nn).divide().wrap_2()
|
||||
};
|
||||
if distance_squared<=self.best_distance_squared{
|
||||
best_transition=EV::Edge(directed_edge_id.as_undirected());
|
||||
self.best_distance_squared=distance_squared;
|
||||
}
|
||||
}
|
||||
}
|
||||
best_transition
|
||||
}
|
||||
fn crawl_boundaries(&mut self,mut vert_id:M::Vert,point:Planar64Vec3)->EV<M>{
|
||||
loop{
|
||||
match self.next_transition_vert(vert_id,point){
|
||||
Transition::Done=>return self.final_ev(vert_id,point),
|
||||
Transition::Vert(new_vert_id)=>vert_id=new_vert_id,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/// This function drops a vertex down to an edge or a face if the path from infinity did not cross any vertex-edge boundaries but the point is supposed to have already crossed a boundary down from a vertex
|
||||
fn crawl_to_closest_ev<M:MeshQuery>(mesh:&M,simplex:Simplex<2,M::Vert>,point:Planar64Vec3)->EV<M>{
|
||||
// naively start at the closest vertex
|
||||
// the closest vertex is not necessarily the one with the fewest boundary hops
|
||||
// but it doesn't matter, we will get there regardless.
|
||||
let (vert_id,best_distance_squared)=simplex.into_iter().map(|vert_id|{
|
||||
let diff=point-mesh.vert(vert_id);
|
||||
(vert_id,diff.dot(diff))
|
||||
}).min_by_key(|&(_,d)|d).unwrap();
|
||||
|
||||
let constraint=ThickLine::new(mesh,simplex);
|
||||
let mut finder=EVFinder{constraint,mesh,best_distance_squared};
|
||||
//start on any vertex
|
||||
//cross uncrossable vertex-edge boundaries until you find the closest vertex or edge
|
||||
//cross edge-face boundary if it's uncrossable
|
||||
finder.crawl_boundaries(vert_id,point)
|
||||
}
|
||||
|
||||
/// This function drops a vertex down to an edge or a face if the path from infinity did not cross any vertex-edge boundaries but the point is supposed to have already crossed a boundary down from a vertex
|
||||
fn crawl_to_closest_fev<'a>(mesh:&MinkowskiMesh<'a>,simplex:Simplex<3,MinkowskiVert>,point:Planar64Vec3)->FEV::<MinkowskiMesh<'a>>{
|
||||
// naively start at the closest vertex
|
||||
// the closest vertex is not necessarily the one with the fewest boundary hops
|
||||
// but it doesn't matter, we will get there regardless.
|
||||
let (vert_id,best_distance_squared)=simplex.into_iter().map(|vert_id|{
|
||||
let diff=point-mesh.vert(vert_id);
|
||||
(vert_id,diff.dot(diff))
|
||||
}).min_by_key(|&(_,d)|d).unwrap();
|
||||
|
||||
let constraint=ThickPlane::new(mesh,simplex);
|
||||
let mut finder=EVFinder{constraint,mesh,best_distance_squared};
|
||||
//start on any vertex
|
||||
//cross uncrossable vertex-edge boundaries until you find the closest vertex or edge
|
||||
//cross edge-face boundary if it's uncrossable
|
||||
match finder.crawl_boundaries(vert_id,point){
|
||||
//if a vert is returned, it is the closest point to the infinity point
|
||||
EV::Vert(vert_id)=>FEV::Vert(vert_id),
|
||||
EV::Edge(edge_id)=>{
|
||||
//cross to face if we are on the wrong side
|
||||
let edge_n=mesh.edge_n(edge_id);
|
||||
// point is multiplied by two because vert_sum sums two vertices.
|
||||
let delta_pos=point*2-{
|
||||
let &[v0,v1]=mesh.edge_verts(edge_id).as_ref();
|
||||
mesh.vert(v0)+mesh.vert(v1)
|
||||
};
|
||||
for (i,&face_id) in mesh.edge_faces(edge_id).as_ref().iter().enumerate(){
|
||||
//test if this face is closer
|
||||
let (face_n,d)=mesh.face_nd(face_id);
|
||||
//if test point is behind face, the face is invalid
|
||||
// TODO: find out why I thought of this backwards
|
||||
if !(face_n.dot(point)-d).is_positive(){
|
||||
continue;
|
||||
}
|
||||
//edge-face boundary nd, n facing out of the face towards the edge
|
||||
let boundary_n=face_n.cross(edge_n)*(i as i64*2-1);
|
||||
let boundary_d=boundary_n.dot(delta_pos);
|
||||
//is test point behind edge, i.e. contained in the face
|
||||
if !boundary_d.is_positive(){
|
||||
//both faces cannot pass this condition, return early if one does.
|
||||
return FEV::Face(face_id);
|
||||
}
|
||||
}
|
||||
FEV::Edge(edge_id)
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
pub fn closest_fev_not_inside<'a>(mesh:&MinkowskiMesh<'a>,point:Planar64Vec3)->Option<FEV<MinkowskiMesh<'a>>>{
|
||||
const ENABLE_FAST_FAIL:bool=false;
|
||||
// TODO: remove mesh negation
|
||||
minimum_difference::<ENABLE_FAST_FAIL,_,_>(&-mesh,point,
|
||||
// on_exact
|
||||
|is_intersecting,simplex|{
|
||||
if is_intersecting{
|
||||
return None;
|
||||
}
|
||||
// Convert simplex to FEV
|
||||
// Vertices must be inverted since the mesh is inverted
|
||||
Some(match simplex{
|
||||
Simplex1_3::Simplex1([v0])=>FEV::Vert(-v0),
|
||||
Simplex1_3::Simplex2([v0,v1])=>{
|
||||
// invert
|
||||
let (v0,v1)=(-v0,-v1);
|
||||
let ev=crawl_to_closest_ev(mesh,[v0,v1],point);
|
||||
if !matches!(ev,EV::Edge(_)){
|
||||
println!("I can't believe it's not an edge!");
|
||||
}
|
||||
ev.into()
|
||||
},
|
||||
Simplex1_3::Simplex3([v0,v1,v2])=>{
|
||||
// invert
|
||||
let (v0,v1,v2)=(-v0,-v1,-v2);
|
||||
// Shimmy to the side until you find a face that contains the closest point
|
||||
// it's ALWAYS representable as a face, but this algorithm may
|
||||
// return E or V in edge cases but I don't think that will break the face crawler
|
||||
let fev=crawl_to_closest_fev(mesh,[v0,v1,v2],point);
|
||||
if !matches!(fev,FEV::Face(_)){
|
||||
println!("I can't believe it's not a face!");
|
||||
}
|
||||
fev
|
||||
},
|
||||
})
|
||||
},
|
||||
// on_escape
|
||||
|_simplex|{
|
||||
// intersection is guaranteed at this point
|
||||
// local norm, dist, u0, u1, v0, v1, w0, w1 = expand(queryP, queryQ, a0, a1, b0, b1, c0, c1, d0, d1, 1e-5)
|
||||
// let simplex=refine_to_exact(mesh,simplex);
|
||||
None
|
||||
},
|
||||
// fast_fail value is irrelevant and will never be returned!
|
||||
||unreachable!()
|
||||
)
|
||||
}
|
||||
|
||||
// local function minimumDifference(
|
||||
// queryP, radiusP,
|
||||
// queryQ, radiusQ,
|
||||
// exitRadius, testIntersection
|
||||
// )
|
||||
fn minimum_difference<const ENABLE_FAST_FAIL:bool,T,M:MeshQuery>(
|
||||
mesh:&M,
|
||||
point:Planar64Vec3,
|
||||
on_exact:impl FnOnce(bool,Simplex1_3<M::Vert>)->T,
|
||||
on_escape:impl FnOnce(Simplex<4,M::Vert>)->T,
|
||||
on_fast_fail:impl FnOnce()->T,
|
||||
)->T{
|
||||
// local initialAxis = queryQ() - queryP()
|
||||
// local new_point_p = queryP(initialAxis)
|
||||
// local new_point_q = queryQ(-initialAxis)
|
||||
// local direction, a0, a1, b0, b1, c0, c1, d0, d1
|
||||
let mut initial_axis=mesh.hint_point()+point;
|
||||
// degenerate case
|
||||
if initial_axis==vec3::zero(){
|
||||
initial_axis=choose_any_direction();
|
||||
}
|
||||
let last_point=mesh.farthest_vert(-initial_axis);
|
||||
// this represents the 'a' value in the commented code
|
||||
let mut last_pos=mesh.vert(last_point);
|
||||
let Reduced{dir:mut direction,simplex:mut simplex_small}=reduce1([last_point],mesh,point);
|
||||
|
||||
// exitRadius = testIntersection and 0 or exitRadius or 1/0
|
||||
// for _ = 1, 100 do
|
||||
loop{
|
||||
// new_point_p = queryP(-direction)
|
||||
// new_point_q = queryQ(direction)
|
||||
// local next_point = new_point_q - new_point_p
|
||||
let next_point=mesh.farthest_vert(direction);
|
||||
let next_pos=mesh.vert(next_point);
|
||||
|
||||
// if -direction:Dot(next_point) > (exitRadius + radiusP + radiusQ)*direction.magnitude then
|
||||
if ENABLE_FAST_FAIL&&direction.dot(next_pos+point).is_negative(){
|
||||
return on_fast_fail();
|
||||
}
|
||||
|
||||
let simplex_big=simplex_small.push_front(next_point);
|
||||
|
||||
// if
|
||||
// direction:Dot(next_point - a) <= 0 or
|
||||
// absDet(next_point, a, b, c) < 1e-6
|
||||
if !direction.dot(next_pos-last_pos).is_positive()
|
||||
||simplex_big.det_is_zero(mesh){
|
||||
// Found enough information to compute the exact closest point.
|
||||
// local norm = direction.unit
|
||||
// local dist = a:Dot(norm)
|
||||
// local hits = -dist < radiusP + radiusQ
|
||||
let is_intersecting=(last_pos+point).dot(direction).is_positive();
|
||||
return on_exact(is_intersecting,simplex_small);
|
||||
}
|
||||
|
||||
// direction, a0, a1, b0, b1, c0, c1, d0, d1 = reduceSimplex(new_point_p, new_point_q, a0, a1, b0, b1, c0, c1)
|
||||
match simplex_big.reduce(mesh,point){
|
||||
// if a and b and c and d then
|
||||
Reduce::Escape(simplex)=>{
|
||||
// Enough information to conclude that the meshes are intersecting.
|
||||
// Topology information is computed if needed.
|
||||
return on_escape(simplex);
|
||||
},
|
||||
Reduce::Reduced(reduced)=>{
|
||||
direction=reduced.dir;
|
||||
simplex_small=reduced.simplex;
|
||||
},
|
||||
}
|
||||
|
||||
// next loop this will be a
|
||||
last_pos=next_pos;
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod test{
|
||||
use super::*;
|
||||
use crate::model::{PhysicsMesh,PhysicsMeshView};
|
||||
|
||||
fn mesh_contains_point(mesh:PhysicsMeshView<'_>,point:Planar64Vec3)->bool{
|
||||
const ENABLE_FAST_FAIL:bool=true;
|
||||
// TODO: remove mesh negation
|
||||
minimum_difference::<ENABLE_FAST_FAIL,_,_>(&mesh,point,
|
||||
// on_exact
|
||||
|is_intersecting,_simplex|{
|
||||
is_intersecting
|
||||
},
|
||||
// on_escape
|
||||
|_simplex|{
|
||||
// intersection is guaranteed at this point
|
||||
true
|
||||
},
|
||||
// fast_fail value
|
||||
||false
|
||||
)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_cube_points(){
|
||||
let mesh=PhysicsMesh::unit_cube();
|
||||
let mesh_view=mesh.complete_mesh_view();
|
||||
for x in -2..=2{
|
||||
for y in -2..=2{
|
||||
for z in -2..=2{
|
||||
let point=vec3::int(x,y,z)>>1;
|
||||
assert!(mesh_contains_point(mesh_view,point),"Mesh did not contain point {point}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -60,7 +60,7 @@ impl DirectedEdge for SubmeshDirectedEdgeId{
|
||||
}
|
||||
|
||||
//Vertex <-> Edge <-> Face -> Collide
|
||||
#[derive(Debug)]
|
||||
#[derive(Debug,Clone)]
|
||||
pub enum FEV<M:MeshQuery>{
|
||||
Face(M::Face),
|
||||
Edge(<M::Edge as DirectedEdge>::UndirectedEdge),
|
||||
@@ -91,7 +91,9 @@ pub trait MeshQuery{
|
||||
(self.vert(v1)-self.vert(v0))*((directed_edge_id.parity() as i64)*2-1)
|
||||
}
|
||||
/// This must return a point inside the mesh.
|
||||
#[expect(dead_code)]
|
||||
fn hint_point(&self)->Planar64Vec3;
|
||||
fn farthest_vert(&self,dir:Planar64Vec3)->Self::Vert;
|
||||
fn vert(&self,vert_id:Self::Vert)->Planar64Vec3;
|
||||
fn face_nd(&self,face_id:Self::Face)->(Self::Normal,Self::Offset);
|
||||
fn face_edges(&self,face_id:Self::Face)->impl AsRef<[Self::Edge]>;
|
||||
@@ -102,17 +104,21 @@ pub trait MeshQuery{
|
||||
}
|
||||
#[derive(Debug)]
|
||||
struct FaceRefs{
|
||||
// I didn't write it down, but I assume the edges are directed
|
||||
// clockwise when looking towards the face normal, i.e. right hand rule.
|
||||
edges:Vec<SubmeshDirectedEdgeId>,
|
||||
//verts are redundant, use edge[i].verts[0]
|
||||
//verts:Vec<VertId>,
|
||||
}
|
||||
#[derive(Debug)]
|
||||
struct EdgeRefs{
|
||||
faces:[SubmeshFaceId;2],//left, right
|
||||
verts:[SubmeshVertId;2],//bottom, top
|
||||
verts:[SubmeshVertId;2],//start, end
|
||||
}
|
||||
#[derive(Debug)]
|
||||
struct VertRefs{
|
||||
faces:Vec<SubmeshFaceId>,
|
||||
// edges are always directed away from the vert
|
||||
edges:Vec<SubmeshDirectedEdgeId>,
|
||||
}
|
||||
#[derive(Debug)]
|
||||
@@ -434,11 +440,29 @@ impl TryFrom<&model::Mesh> for PhysicsMesh{
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
#[derive(Debug,Clone,Copy)]
|
||||
pub struct PhysicsMeshView<'a>{
|
||||
data:&'a PhysicsMeshData,
|
||||
topology:&'a PhysicsMeshTopology,
|
||||
}
|
||||
impl PhysicsMeshView<'_>{
|
||||
pub fn verts(&self)->&[MeshVertId]{
|
||||
&self.topology.verts
|
||||
}
|
||||
pub fn edge_vert_ids_iter(&self)->impl Iterator<Item=[MeshVertId;2]>+'_{
|
||||
self.topology.edge_topology.iter().map(|edge|{
|
||||
edge.verts.map(|vert_id|self.topology.verts[vert_id.get() as usize])
|
||||
})
|
||||
}
|
||||
pub fn face_vert_ids_iter(&self)->impl Iterator<Item=impl Iterator<Item=MeshVertId>>+'_{
|
||||
self.topology.face_topology.iter().map(|face|{
|
||||
face.edges.iter().map(|edge_id|{
|
||||
let vert_id=self.topology.edge_topology[edge_id.as_undirected().get() as usize].verts[edge_id.parity() as usize];
|
||||
self.topology.verts[vert_id.get() as usize]
|
||||
})
|
||||
})
|
||||
}
|
||||
}
|
||||
impl MeshQuery for PhysicsMeshView<'_>{
|
||||
type Face=SubmeshFaceId;
|
||||
type Edge=SubmeshDirectedEdgeId;
|
||||
@@ -453,6 +477,18 @@ impl MeshQuery for PhysicsMeshView<'_>{
|
||||
// invariant: meshes always encompass the origin
|
||||
vec3::zero()
|
||||
}
|
||||
fn farthest_vert(&self,dir:Planar64Vec3)->SubmeshVertId{
|
||||
//this happens to be well-defined. there are no virtual virtices
|
||||
SubmeshVertId::new(
|
||||
self.topology.verts.iter()
|
||||
.enumerate()
|
||||
.max_by_key(|&(_,&vert_id)|
|
||||
dir.dot(self.data.verts[vert_id.get() as usize].0)
|
||||
)
|
||||
//assume there is more than zero vertices.
|
||||
.unwrap().0 as u32
|
||||
)
|
||||
}
|
||||
//ideally I never calculate the vertex position, but I have to for the graphical meshes...
|
||||
fn vert(&self,vert_id:SubmeshVertId)->Planar64Vec3{
|
||||
let vert_idx=self.topology.verts[vert_id.get() as usize].get() as usize;
|
||||
@@ -491,7 +527,7 @@ impl PhysicsMeshTransform{
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
#[derive(Debug,Clone,Copy)]
|
||||
pub struct TransformedMesh<'a>{
|
||||
view:PhysicsMeshView<'a>,
|
||||
transform:&'a PhysicsMeshTransform,
|
||||
@@ -509,17 +545,8 @@ impl TransformedMesh<'_>{
|
||||
pub fn verts<'a>(&'a self)->impl Iterator<Item=Vector3<Fixed<2,64>>>+'a{
|
||||
self.view.data.verts.iter().map(|&Vert(pos)|self.transform.vertex.transform_point3(pos))
|
||||
}
|
||||
fn farthest_vert(&self,dir:Planar64Vec3)->SubmeshVertId{
|
||||
//this happens to be well-defined. there are no virtual virtices
|
||||
SubmeshVertId::new(
|
||||
self.view.topology.verts.iter()
|
||||
.enumerate()
|
||||
.max_by_key(|&(_,&vert_id)|
|
||||
dir.dot(self.transform.vertex.transform_point3(self.view.data.verts[vert_id.get() as usize].0))
|
||||
)
|
||||
//assume there is more than zero vertices.
|
||||
.unwrap().0 as u32
|
||||
)
|
||||
pub fn faces(&self)->impl Iterator<Item=SubmeshFaceId>{
|
||||
(0..self.view.topology.faces.len() as u32).map(SubmeshFaceId::new)
|
||||
}
|
||||
}
|
||||
impl MeshQuery for TransformedMesh<'_>{
|
||||
@@ -541,6 +568,18 @@ impl MeshQuery for TransformedMesh<'_>{
|
||||
fn hint_point(&self)->Planar64Vec3{
|
||||
self.transform.vertex.translation
|
||||
}
|
||||
fn farthest_vert(&self,dir:Planar64Vec3)->SubmeshVertId{
|
||||
//this happens to be well-defined. there are no virtual virtices
|
||||
SubmeshVertId::new(
|
||||
self.view.topology.verts.iter()
|
||||
.enumerate()
|
||||
.max_by_key(|&(_,&vert_id)|
|
||||
dir.dot(self.transform.vertex.transform_point3(self.view.data.verts[vert_id.get() as usize].0))
|
||||
)
|
||||
//assume there is more than zero vertices.
|
||||
.unwrap().0 as u32
|
||||
)
|
||||
}
|
||||
#[inline]
|
||||
fn face_edges(&self,face_id:SubmeshFaceId)->impl AsRef<[SubmeshDirectedEdgeId]>{
|
||||
self.view.face_edges(face_id)
|
||||
@@ -567,11 +606,20 @@ impl MeshQuery for TransformedMesh<'_>{
|
||||
//(face,vertex)
|
||||
//(edge,edge)
|
||||
//(vertex,face)
|
||||
#[derive(Clone,Copy,Debug)]
|
||||
#[derive(Clone,Copy,Debug,Eq,PartialEq)]
|
||||
pub enum MinkowskiVert{
|
||||
VertVert(SubmeshVertId,SubmeshVertId),
|
||||
}
|
||||
#[derive(Clone,Copy,Debug)]
|
||||
// TODO: remove this
|
||||
impl core::ops::Neg for MinkowskiVert{
|
||||
type Output=Self;
|
||||
fn neg(self)->Self::Output{
|
||||
match self{
|
||||
MinkowskiVert::VertVert(v0,v1)=>MinkowskiVert::VertVert(v1,v0),
|
||||
}
|
||||
}
|
||||
}
|
||||
#[derive(Clone,Copy,Debug,Eq,PartialEq)]
|
||||
pub enum MinkowskiEdge{
|
||||
VertEdge(SubmeshVertId,SubmeshEdgeId),
|
||||
EdgeVert(SubmeshEdgeId,SubmeshVertId),
|
||||
@@ -586,7 +634,7 @@ impl UndirectedEdge for MinkowskiEdge{
|
||||
}
|
||||
}
|
||||
}
|
||||
#[derive(Clone,Copy,Debug)]
|
||||
#[derive(Clone,Copy,Debug,Eq,PartialEq)]
|
||||
pub enum MinkowskiDirectedEdge{
|
||||
VertEdge(SubmeshVertId,SubmeshDirectedEdgeId),
|
||||
EdgeVert(SubmeshDirectedEdgeId,SubmeshVertId),
|
||||
@@ -607,7 +655,7 @@ impl DirectedEdge for MinkowskiDirectedEdge{
|
||||
}
|
||||
}
|
||||
}
|
||||
#[derive(Clone,Copy,Debug,Hash,Eq,PartialEq)]
|
||||
#[derive(Clone,Copy,Debug,Hash)]
|
||||
pub enum MinkowskiFace{
|
||||
VertFace(SubmeshVertId,SubmeshFaceId),
|
||||
EdgeEdge(SubmeshEdgeId,SubmeshEdgeId,bool),
|
||||
@@ -623,23 +671,20 @@ pub struct MinkowskiMesh<'a>{
|
||||
mesh1:TransformedMesh<'a>,
|
||||
}
|
||||
|
||||
//infinity fev algorithm state transition
|
||||
#[derive(Debug)]
|
||||
enum Transition{
|
||||
Done,//found closest vert, no edges are better
|
||||
Vert(MinkowskiVert),//transition to vert
|
||||
}
|
||||
enum EV{
|
||||
Vert(MinkowskiVert),
|
||||
Edge(MinkowskiEdge),
|
||||
}
|
||||
|
||||
pub type GigaTime=Ratio<Fixed<4,128>,Fixed<4,128>>;
|
||||
pub fn into_giga_time(time:Time,relative_to:Time)->GigaTime{
|
||||
let r=(time-relative_to).to_ratio();
|
||||
Ratio::new(r.num.widen_4(),r.den.widen_4())
|
||||
}
|
||||
|
||||
// TODO: remove this
|
||||
impl<'a> core::ops::Neg for &MinkowskiMesh<'a>{
|
||||
type Output=MinkowskiMesh<'a>;
|
||||
fn neg(self)->Self::Output{
|
||||
MinkowskiMesh::minkowski_sum(self.mesh1,self.mesh0)
|
||||
}
|
||||
}
|
||||
|
||||
impl MinkowskiMesh<'_>{
|
||||
pub fn minkowski_sum<'a>(mesh0:TransformedMesh<'a>,mesh1:TransformedMesh<'a>)->MinkowskiMesh<'a>{
|
||||
MinkowskiMesh{
|
||||
@@ -647,140 +692,27 @@ impl MinkowskiMesh<'_>{
|
||||
mesh1,
|
||||
}
|
||||
}
|
||||
fn farthest_vert(&self,dir:Planar64Vec3)->MinkowskiVert{
|
||||
MinkowskiVert::VertVert(self.mesh0.farthest_vert(dir),self.mesh1.farthest_vert(-dir))
|
||||
}
|
||||
fn next_transition_vert(&self,vert_id:MinkowskiVert,best_distance_squared:&mut Fixed<2,64>,infinity_dir:Planar64Vec3,point:Planar64Vec3)->Transition{
|
||||
let mut best_transition=Transition::Done;
|
||||
for &directed_edge_id in self.vert_edges(vert_id).as_ref(){
|
||||
let edge_n=self.directed_edge_n(directed_edge_id);
|
||||
//is boundary uncrossable by a crawl from infinity
|
||||
let edge_verts=self.edge_verts(directed_edge_id.as_undirected());
|
||||
//select opposite vertex
|
||||
let test_vert_id=edge_verts.as_ref()[directed_edge_id.parity() as usize];
|
||||
//test if it's closer
|
||||
let diff=point-self.vert(test_vert_id);
|
||||
if edge_n.dot(infinity_dir).is_zero(){
|
||||
let distance_squared=diff.dot(diff);
|
||||
if distance_squared<*best_distance_squared{
|
||||
best_transition=Transition::Vert(test_vert_id);
|
||||
*best_distance_squared=distance_squared;
|
||||
}
|
||||
}
|
||||
}
|
||||
best_transition
|
||||
}
|
||||
fn final_ev(&self,vert_id:MinkowskiVert,best_distance_squared:&mut Fixed<2,64>,infinity_dir:Planar64Vec3,point:Planar64Vec3)->EV{
|
||||
let mut best_transition=EV::Vert(vert_id);
|
||||
let diff=point-self.vert(vert_id);
|
||||
for &directed_edge_id in self.vert_edges(vert_id).as_ref(){
|
||||
let edge_n=self.directed_edge_n(directed_edge_id);
|
||||
//is boundary uncrossable by a crawl from infinity
|
||||
//check if time of collision is outside Time::MIN..Time::MAX
|
||||
if edge_n.dot(infinity_dir).is_zero(){
|
||||
let d=edge_n.dot(diff);
|
||||
//test the edge
|
||||
let edge_nn=edge_n.dot(edge_n);
|
||||
if !d.is_negative()&&d<=edge_nn{
|
||||
let distance_squared={
|
||||
let c=diff.cross(edge_n);
|
||||
//wrap for speed
|
||||
(c.dot(c)/edge_nn).divide().wrap_2()
|
||||
};
|
||||
if distance_squared<=*best_distance_squared{
|
||||
best_transition=EV::Edge(directed_edge_id.as_undirected());
|
||||
*best_distance_squared=distance_squared;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
best_transition
|
||||
}
|
||||
fn crawl_boundaries(&self,mut vert_id:MinkowskiVert,infinity_dir:Planar64Vec3,point:Planar64Vec3)->EV{
|
||||
let mut best_distance_squared={
|
||||
let diff=point-self.vert(vert_id);
|
||||
diff.dot(diff)
|
||||
};
|
||||
loop{
|
||||
match self.next_transition_vert(vert_id,&mut best_distance_squared,infinity_dir,point){
|
||||
Transition::Done=>return self.final_ev(vert_id,&mut best_distance_squared,infinity_dir,point),
|
||||
Transition::Vert(new_vert_id)=>vert_id=new_vert_id,
|
||||
}
|
||||
}
|
||||
}
|
||||
/// This function drops a vertex down to an edge or a face if the path from infinity did not cross any vertex-edge boundaries but the point is supposed to have already crossed a boundary down from a vertex
|
||||
fn infinity_fev(&self,infinity_dir:Planar64Vec3,point:Planar64Vec3)->FEV::<MinkowskiMesh<'_>>{
|
||||
//start on any vertex
|
||||
//cross uncrossable vertex-edge boundaries until you find the closest vertex or edge
|
||||
//cross edge-face boundary if it's uncrossable
|
||||
match self.crawl_boundaries(self.farthest_vert(infinity_dir),infinity_dir,point){
|
||||
//if a vert is returned, it is the closest point to the infinity point
|
||||
EV::Vert(vert_id)=>FEV::Vert(vert_id),
|
||||
EV::Edge(edge_id)=>{
|
||||
//cross to face if the boundary is not crossable and we are on the wrong side
|
||||
let edge_n=self.edge_n(edge_id);
|
||||
// point is multiplied by two because vert_sum sums two vertices.
|
||||
let delta_pos=point*2-{
|
||||
let &[v0,v1]=self.edge_verts(edge_id).as_ref();
|
||||
self.vert(v0)+self.vert(v1)
|
||||
};
|
||||
for (i,&face_id) in self.edge_faces(edge_id).as_ref().iter().enumerate(){
|
||||
let face_n=self.face_nd(face_id).0;
|
||||
//edge-face boundary nd, n facing out of the face towards the edge
|
||||
let boundary_n=face_n.cross(edge_n)*(i as i64*2-1);
|
||||
let boundary_d=boundary_n.dot(delta_pos);
|
||||
//check if time of collision is outside Time::MIN..Time::MAX
|
||||
//infinity_dir can always be treated as a velocity
|
||||
if !boundary_d.is_positive()&&boundary_n.dot(infinity_dir).is_zero(){
|
||||
//both faces cannot pass this condition, return early if one does.
|
||||
return FEV::Face(face_id);
|
||||
}
|
||||
}
|
||||
FEV::Edge(edge_id)
|
||||
},
|
||||
}
|
||||
}
|
||||
// TODO: fundamentally improve this algorithm.
|
||||
// All it needs to do is find the closest point on the mesh
|
||||
// and return the FEV which the point resides on.
|
||||
//
|
||||
// What it actually does is use the above functions to trace a ray in from infinity,
|
||||
// crawling the closest point along the mesh surface until the ray reaches
|
||||
// the starting point to discover the final FEV.
|
||||
//
|
||||
// The actual collision prediction probably does a single test
|
||||
// and then immediately returns with 0 FEV transitions on average,
|
||||
// because of the strict time_limit constraint.
|
||||
//
|
||||
// Most of the calculation time is just calculating the starting point
|
||||
// for the "actual" crawling algorithm below (predict_collision_{in|out}).
|
||||
fn closest_fev_not_inside(&self,mut infinity_body:Body,start_time:Bound<&Time>)->Option<FEV<MinkowskiMesh<'_>>>{
|
||||
infinity_body.infinity_dir().and_then(|dir|{
|
||||
let infinity_fev=self.infinity_fev(-dir,infinity_body.position);
|
||||
//a line is simpler to solve than a parabola
|
||||
infinity_body.velocity=dir;
|
||||
infinity_body.acceleration=vec3::zero();
|
||||
//crawl in from negative infinity along a tangent line to get the closest fev
|
||||
infinity_fev.crawl(self,&infinity_body,Bound::Unbounded,start_time).miss()
|
||||
})
|
||||
}
|
||||
pub fn predict_collision_in(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
|
||||
self.closest_fev_not_inside(*relative_body,range.start_bound()).and_then(|fev|{
|
||||
//continue forwards along the body parabola
|
||||
fev.crawl(self,relative_body,range.start_bound(),range.end_bound()).hit()
|
||||
})
|
||||
let fev=crate::minimum_difference::closest_fev_not_inside(self,relative_body.position)?;
|
||||
//continue forwards along the body parabola
|
||||
fev.crawl(self,relative_body,range.start_bound(),range.end_bound()).hit()
|
||||
}
|
||||
pub fn predict_collision_out(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
|
||||
let (lower_bound,upper_bound)=(range.start_bound(),range.end_bound());
|
||||
// TODO: handle unbounded collision using infinity fev
|
||||
let time=match upper_bound{
|
||||
Bound::Included(&time)=>time,
|
||||
Bound::Excluded(&time)=>time,
|
||||
Bound::Unbounded=>unimplemented!("unbounded collision out"),
|
||||
};
|
||||
let fev=crate::minimum_difference::closest_fev_not_inside(self,relative_body.extrapolated_position(time))?;
|
||||
// swap and negate bounds to do a time inversion
|
||||
let (lower_bound,upper_bound)=(upper_bound.map(|&t|-t),lower_bound.map(|&t|-t));
|
||||
let infinity_body=-relative_body;
|
||||
self.closest_fev_not_inside(infinity_body,lower_bound.as_ref()).and_then(|fev|{
|
||||
//continue backwards along the body parabola
|
||||
fev.crawl(self,&infinity_body,lower_bound.as_ref(),upper_bound.as_ref()).hit()
|
||||
//no need to test -time<time_limit because of the first step
|
||||
.map(|(face,time)|(face,-time))
|
||||
})
|
||||
//continue backwards along the body parabola
|
||||
fev.crawl(self,&infinity_body,lower_bound.as_ref(),upper_bound.as_ref()).hit()
|
||||
//no need to test -time<time_limit because of the first step
|
||||
.map(|(face,time)|(face,-time))
|
||||
}
|
||||
pub fn predict_collision_face_out(&self,relative_body:&Body,range:impl RangeBounds<Time>,contact_face_id:MinkowskiFace)->Option<(MinkowskiDirectedEdge,GigaTime)>{
|
||||
// TODO: make better
|
||||
@@ -810,20 +742,8 @@ impl MinkowskiMesh<'_>{
|
||||
}
|
||||
best_edge
|
||||
}
|
||||
fn infinity_in(&self,infinity_body:Body)->Option<(MinkowskiFace,GigaTime)>{
|
||||
let infinity_fev=self.infinity_fev(-infinity_body.velocity,infinity_body.position);
|
||||
// Bound::Included means that the surface of the mesh is included in the mesh
|
||||
infinity_fev.crawl(self,&infinity_body,Bound::Unbounded,Bound::Included(&infinity_body.time)).hit()
|
||||
}
|
||||
pub fn is_point_in_mesh(&self,point:Planar64Vec3)->bool{
|
||||
let infinity_body=Body::new(point,vec3::Y,vec3::zero(),Time::ZERO);
|
||||
//movement must escape the mesh forwards and backwards in time,
|
||||
//otherwise the point is not inside the mesh
|
||||
self.infinity_in(infinity_body)
|
||||
.is_some_and(|_|
|
||||
self.infinity_in(-infinity_body)
|
||||
.is_some()
|
||||
)
|
||||
pub fn contains_point(&self,point:Planar64Vec3)->bool{
|
||||
crate::minimum_difference::contains_point(self,point)
|
||||
}
|
||||
}
|
||||
impl MeshQuery for MinkowskiMesh<'_>{
|
||||
@@ -863,8 +783,10 @@ impl MeshQuery for MinkowskiMesh<'_>{
|
||||
}
|
||||
}
|
||||
fn hint_point(&self)->Planar64Vec3{
|
||||
self.mesh1.transform.vertex.translation-
|
||||
self.mesh0.transform.vertex.translation
|
||||
self.mesh0.transform.vertex.translation-self.mesh1.transform.vertex.translation
|
||||
}
|
||||
fn farthest_vert(&self,dir:Planar64Vec3)->MinkowskiVert{
|
||||
MinkowskiVert::VertVert(self.mesh0.farthest_vert(dir),self.mesh1.farthest_vert(-dir))
|
||||
}
|
||||
fn face_edges(&self,face_id:MinkowskiFace)->impl AsRef<[MinkowskiDirectedEdge]>{
|
||||
match face_id{
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
use std::collections::{HashMap,HashSet};
|
||||
use crate::model::DirectedEdge;
|
||||
use crate::model::{self as model_physics,PhysicsMesh,PhysicsMeshTransform,TransformedMesh,MeshQuery,PhysicsMeshId,PhysicsSubmeshId};
|
||||
use strafesnet_common::bvh;
|
||||
use strafesnet_common::map;
|
||||
@@ -286,7 +287,8 @@ impl PhysicsCamera{
|
||||
.clamp(Self::ANGLE_PITCH_LOWER_LIMIT,Self::ANGLE_PITCH_UPPER_LIMIT);
|
||||
mat3::from_rotation_yx(ax,ay)
|
||||
}
|
||||
fn rotation(&self)->Planar64Mat3{
|
||||
#[inline]
|
||||
pub fn rotation(&self)->Planar64Mat3{
|
||||
self.get_rotation(self.clamped_mouse_pos)
|
||||
}
|
||||
#[expect(dead_code)]
|
||||
@@ -668,7 +670,7 @@ impl From<CollisionAttributesId> for IntersectAttributesId{
|
||||
}
|
||||
}
|
||||
#[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
|
||||
struct ContactModelId(u32);
|
||||
pub struct ContactModelId(u32);
|
||||
impl From<ContactModelId> for ModelId{
|
||||
fn from(value:ContactModelId)->ModelId{
|
||||
ModelId::new(value.get())
|
||||
@@ -680,7 +682,7 @@ impl From<ModelId> for ContactModelId{
|
||||
}
|
||||
}
|
||||
#[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
|
||||
struct IntersectModelId(u32);
|
||||
pub struct IntersectModelId(u32);
|
||||
impl From<IntersectModelId> for ModelId{
|
||||
fn from(value:IntersectModelId)->ModelId{
|
||||
ModelId::new(value.get())
|
||||
@@ -692,7 +694,7 @@ impl From<ModelId> for IntersectModelId{
|
||||
}
|
||||
}
|
||||
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
||||
enum PhysicsModelId{
|
||||
pub enum PhysicsModelId{
|
||||
Contact(ContactModelId),
|
||||
Intersect(IntersectModelId),
|
||||
}
|
||||
@@ -706,9 +708,9 @@ impl From<PhysicsModelId> for ModelId{
|
||||
}
|
||||
//unique physics meshes indexed by this
|
||||
#[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)]
|
||||
struct ConvexMeshId<Id>{
|
||||
model_id:Id,
|
||||
submesh_id:PhysicsSubmeshId,
|
||||
pub struct ConvexMeshId<Id>{
|
||||
pub model_id:Id,
|
||||
pub submesh_id:PhysicsSubmeshId,
|
||||
}
|
||||
impl<Id> ConvexMeshId<Id>{
|
||||
fn map<NewId>(self,model_id:NewId)->ConvexMeshId<NewId>{
|
||||
@@ -729,7 +731,7 @@ struct IntersectModel{
|
||||
transform:PhysicsMeshTransform,
|
||||
}
|
||||
|
||||
#[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)]
|
||||
#[derive(Debug,Clone,Copy,Hash)]
|
||||
pub struct ContactCollision{
|
||||
convex_mesh_id:ConvexMeshId<ContactModelId>,
|
||||
face_id:model_physics::MinkowskiFace,
|
||||
@@ -738,7 +740,7 @@ pub struct ContactCollision{
|
||||
pub struct IntersectCollision{
|
||||
convex_mesh_id:ConvexMeshId<IntersectModelId>,
|
||||
}
|
||||
#[derive(Debug,Clone,Eq,Hash,PartialEq)]
|
||||
#[derive(Debug,Clone,Hash)]
|
||||
pub enum Collision{
|
||||
Contact(ContactCollision),
|
||||
Intersect(IntersectCollision),
|
||||
@@ -997,6 +999,70 @@ impl PhysicsData{
|
||||
hitbox_mesh:StyleModifiers::default().calculate_mesh(),
|
||||
}
|
||||
}
|
||||
pub fn trace_ray(&self,ray:strafesnet_common::ray::Ray)->Option<ConvexMeshId<PhysicsModelId>>{
|
||||
let (_time,convex_mesh_id)=self.bvh.sample_ray(&ray,Time::ZERO,Time::MAX/4,|&model,ray|{
|
||||
let mesh=self.models.mesh(model);
|
||||
// brute force trace every face
|
||||
let faces=mesh.faces().filter_map(|face_id|{
|
||||
let (n,d)=mesh.face_nd(face_id);
|
||||
// trace ray onto face
|
||||
// n.(o+d*t)==n.p
|
||||
// n.o + n.d * t == n.p
|
||||
// t == (n.p - n.o)/n.d
|
||||
let nd=n.dot(ray.direction);
|
||||
if nd.is_zero(){
|
||||
return None;
|
||||
}
|
||||
let t=(d-n.dot(ray.origin))/nd;
|
||||
Some((face_id,t,n))
|
||||
});
|
||||
let mut min=None;
|
||||
for (face_id,t,n) in faces{
|
||||
if let Some(min)=min&&min<t{
|
||||
continue;
|
||||
}
|
||||
// check if point of intersection is behind face edges
|
||||
// *2 because average of 2 vertices
|
||||
let p=ray.extrapolate(t)*2;
|
||||
let is_inside_face=mesh.face_edges(face_id).as_ref().iter().all(|&directed_edge_id|{
|
||||
let edge_n=mesh.directed_edge_n(directed_edge_id);
|
||||
let cross_n=edge_n.cross(n);
|
||||
let &[vert0,vert1]=mesh.edge_verts(directed_edge_id.as_undirected()).as_ref();
|
||||
cross_n.dot(p)<cross_n.dot(mesh.vert(vert0)+mesh.vert(vert1))
|
||||
});
|
||||
if is_inside_face{
|
||||
min=Some(t);
|
||||
}
|
||||
}
|
||||
min.map(Into::into)
|
||||
})?;
|
||||
Some(*convex_mesh_id)
|
||||
}
|
||||
pub fn closest_fev_not_inside(&self,convex_mesh_id:ConvexMeshId<PhysicsModelId>,point:Planar64Vec3)->Option<model_physics::FEV<TransformedMesh<'static>>>{
|
||||
let model_mesh=self.models.mesh(convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,self.hitbox_mesh.transformed_mesh());
|
||||
let fev=crate::minimum_difference::closest_fev_not_inside(&minkowski,point)?;
|
||||
Some(match fev{
|
||||
model_physics::FEV::Face(face)=>{
|
||||
match face{
|
||||
model_physics::MinkowskiFace::VertFace(submesh_vert_id,_)=>model_physics::FEV::Vert(submesh_vert_id),
|
||||
model_physics::MinkowskiFace::EdgeEdge(submesh_edge_id,..)=>model_physics::FEV::Edge(submesh_edge_id),
|
||||
model_physics::MinkowskiFace::FaceVert(submesh_face_id,_)=>model_physics::FEV::Face(submesh_face_id),
|
||||
}
|
||||
},
|
||||
model_physics::FEV::Edge(edge)=>{
|
||||
match edge{
|
||||
model_physics::MinkowskiEdge::VertEdge(submesh_vert_id,_)=>model_physics::FEV::Vert(submesh_vert_id),
|
||||
model_physics::MinkowskiEdge::EdgeVert(submesh_edge_id,_)=>model_physics::FEV::Edge(submesh_edge_id),
|
||||
}
|
||||
},
|
||||
model_physics::FEV::Vert(vert)=>{
|
||||
match vert{
|
||||
model_physics::MinkowskiVert::VertVert(submesh_vert_id,_)=>model_physics::FEV::Vert(submesh_vert_id),
|
||||
}
|
||||
},
|
||||
})
|
||||
}
|
||||
pub fn new(map:&map::CompleteMap)->Self{
|
||||
let modes=map.modes.clone().denormalize();
|
||||
let mut used_contact_attributes=Vec::new();
|
||||
@@ -1277,7 +1343,7 @@ fn recalculate_touching(
|
||||
//no checks are needed because of the time limits.
|
||||
let model_mesh=models.mesh(convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
|
||||
if minkowski.is_point_in_mesh(body.position){
|
||||
if minkowski.contains_point(body.position){
|
||||
match convex_mesh_id.model_id{
|
||||
//being inside of contact objects is an invalid physics state
|
||||
//but the physics isn't advanced enough to do anything about it yet
|
||||
|
||||
@@ -61,6 +61,7 @@ pub struct FrameState{
|
||||
pub body:physics::Body,
|
||||
pub camera:physics::PhysicsCamera,
|
||||
pub time:PhysicsTime,
|
||||
pub hit:Option<Hit>,
|
||||
}
|
||||
|
||||
pub struct Simulation{
|
||||
@@ -77,11 +78,12 @@ impl Simulation{
|
||||
physics,
|
||||
}
|
||||
}
|
||||
pub fn get_frame_state(&self,time:SessionTime)->FrameState{
|
||||
pub fn get_frame_state(&self,time:SessionTime,debug_model:Option<Hit>)->FrameState{
|
||||
FrameState{
|
||||
body:self.physics.camera_body(),
|
||||
camera:self.physics.camera(),
|
||||
time:self.timer.time(time),
|
||||
hit: debug_model,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -149,6 +151,12 @@ enum ViewState{
|
||||
Replay(BotId),
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct Hit{
|
||||
pub convex_mesh_id:physics::ConvexMeshId<physics::PhysicsModelId>,
|
||||
pub closest_fev:Option<strafesnet_physics::model::FEV<strafesnet_physics::model::TransformedMesh<'static>>>
|
||||
}
|
||||
|
||||
pub struct Session{
|
||||
directories:Directories,
|
||||
user_settings:UserSettings,
|
||||
@@ -161,6 +169,7 @@ pub struct Session{
|
||||
recording:Recording,
|
||||
//players:HashMap<PlayerId,Simulation>,
|
||||
replays:HashMap<BotId,Replay>,
|
||||
last_ray_hit:Option<Hit>,
|
||||
}
|
||||
impl Session{
|
||||
pub fn new(
|
||||
@@ -177,6 +186,7 @@ impl Session{
|
||||
view_state:ViewState::Play,
|
||||
recording:Default::default(),
|
||||
replays:HashMap::new(),
|
||||
last_ray_hit:None,
|
||||
}
|
||||
}
|
||||
fn clear_recording(&mut self){
|
||||
@@ -188,12 +198,30 @@ impl Session{
|
||||
}
|
||||
pub fn get_frame_state(&self,time:SessionTime)->Option<FrameState>{
|
||||
match &self.view_state{
|
||||
ViewState::Play=>Some(self.simulation.get_frame_state(time)),
|
||||
ViewState::Play=>Some(self.simulation.get_frame_state(time,self.last_ray_hit.clone())),
|
||||
ViewState::Replay(bot_id)=>self.replays.get(bot_id).map(|replay|
|
||||
replay.simulation.get_frame_state(time)
|
||||
replay.simulation.get_frame_state(time,None)
|
||||
),
|
||||
}
|
||||
}
|
||||
pub fn debug_raycast_print_model_id_if_changed(&mut self,time:SessionTime){
|
||||
if let Some(frame_state)=self.get_frame_state(time){
|
||||
let ray=strafesnet_common::ray::Ray{
|
||||
origin:frame_state.body.extrapolated_position(self.simulation.timer.time(time)),
|
||||
direction:-frame_state.camera.rotation().z_axis,
|
||||
};
|
||||
match self.geometry_shared.trace_ray(ray){
|
||||
Some(convex_mesh_id)=>{
|
||||
let closest_fev=self.geometry_shared.closest_fev_not_inside(convex_mesh_id,self.simulation.physics.body().position);
|
||||
self.last_ray_hit=Some(Hit{
|
||||
convex_mesh_id,
|
||||
closest_fev,
|
||||
});
|
||||
},
|
||||
None=>self.last_ray_hit=None,
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn user_settings(&self)->&UserSettings{
|
||||
&self.user_settings
|
||||
}
|
||||
|
||||
@@ -366,7 +366,7 @@ impl_additive_operator!( Fixed, BitXor, bitxor, Self );
|
||||
// non-wide operators. The result is the same width as the inputs.
|
||||
|
||||
// This macro is not used in the default configuration.
|
||||
#[allow(unused_macros)]
|
||||
#[expect(unused_macros)]
|
||||
macro_rules! impl_multiplicative_operator_not_const_generic {
|
||||
( ($struct: ident, $trait: ident, $method: ident, $output: ty ), $width:expr ) => {
|
||||
impl<const F:usize> core::ops::$trait for $struct<$width,F>{
|
||||
@@ -545,7 +545,7 @@ impl_shift_operator!( Fixed, Shr, shr, Self );
|
||||
|
||||
// wide operators. The result width is the sum of the input widths, i.e. none of the multiplication
|
||||
|
||||
#[allow(unused_macros)]
|
||||
#[expect(unused_macros)]
|
||||
macro_rules! impl_wide_operators{
|
||||
($lhs:expr,$rhs:expr)=>{
|
||||
impl core::ops::Mul<Fixed<$rhs,{$rhs*32}>> for Fixed<$lhs,{$lhs*32}>{
|
||||
|
||||
@@ -13,16 +13,16 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
|
||||
bytemuck = "1.14.3"
|
||||
glam = "0.30.0"
|
||||
regex = { version = "1.11.3", default-features = false }
|
||||
rbx_binary = { version = "1.0.1-sn5", registry = "strafesnet" }
|
||||
rbx_dom_weak = { version = "3.0.1-sn5", registry = "strafesnet" }
|
||||
rbx_mesh = "0.5.0"
|
||||
rbx_reflection = "5.0.0"
|
||||
rbx_reflection_database = "1.0.0"
|
||||
rbx_xml = { version = "1.0.1-sn5", registry = "strafesnet" }
|
||||
rbxassetid = { version = "0.1.0", path = "../rbxassetid", registry = "strafesnet" }
|
||||
roblox_emulator = { version = "0.5.1", path = "../roblox_emulator", default-features = false, registry = "strafesnet" }
|
||||
strafesnet_common = { version = "0.7.0", path = "../common", registry = "strafesnet" }
|
||||
strafesnet_deferred_loader = { version = "0.5.1", path = "../deferred_loader", registry = "strafesnet" }
|
||||
rbx_binary = "2.0.1"
|
||||
rbx_dom_weak = "4.1.0"
|
||||
rbx_reflection = "6.1.0"
|
||||
rbx_reflection_database = "2.0.2"
|
||||
rbx_xml = "2.0.1"
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
@@ -559,7 +559,7 @@ pub fn convert<'a>(
|
||||
//just going to leave it like this for now instead of reworking the data structures for this whole thing
|
||||
let textureless_render_group=render_config_deferred_loader.acquire_render_config_id(None);
|
||||
|
||||
let db=rbx_reflection_database::get();
|
||||
let db=rbx_reflection_database::get().unwrap();
|
||||
let basepart=&db.classes["BasePart"];
|
||||
let baseparts=dom.descendants().filter(|&instance|
|
||||
db.classes.get(instance.class.as_str()).is_some_and(|class|
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
[package]
|
||||
name = "roblox_emulator"
|
||||
version = "0.5.1"
|
||||
version = "0.5.2"
|
||||
edition = "2024"
|
||||
repository = "https://git.itzana.me/StrafesNET/strafe-project"
|
||||
license = "MIT OR Apache-2.0"
|
||||
@@ -15,10 +15,10 @@ run-service=[]
|
||||
glam = "0.30.0"
|
||||
mlua = { version = "0.11.3", features = ["luau"] }
|
||||
phf = { version = "0.13.1", features = ["macros"] }
|
||||
rbx_dom_weak = { version = "3.0.1-sn5", registry = "strafesnet" }
|
||||
rbx_reflection = "5.0.0"
|
||||
rbx_reflection_database = "1.0.0"
|
||||
rbx_types = "2.0.0"
|
||||
rbx_dom_weak = "4.1.0"
|
||||
rbx_reflection = "6.1.0"
|
||||
rbx_reflection_database = "2.0.2"
|
||||
rbx_types = "3.1.0"
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
@@ -52,7 +52,7 @@ impl Context{
|
||||
}
|
||||
/// Creates an iterator over all items of a particular class.
|
||||
pub fn superclass_iter<'a>(&'a self,superclass:&'a str)->impl Iterator<Item=Ref>+'a{
|
||||
let db=rbx_reflection_database::get();
|
||||
let db=rbx_reflection_database::get().unwrap();
|
||||
let Some(superclass)=db.classes.get(superclass)else{
|
||||
panic!("Invalid class");
|
||||
};
|
||||
|
||||
@@ -37,7 +37,7 @@ impl PartialEq for EnumItem<'_>{
|
||||
pub struct Enums;
|
||||
impl Enums{
|
||||
pub fn get(&self,index:&str)->Option<EnumItems<'static>>{
|
||||
let db=rbx_reflection_database::get();
|
||||
let db=rbx_reflection_database::get().unwrap();
|
||||
db.enums.get(index).map(|ed|EnumItems{ed})
|
||||
}
|
||||
}
|
||||
|
||||
@@ -37,7 +37,7 @@ pub fn dom_mut<T>(lua:&mlua::Lua,mut f:impl FnMut(&mut WeakDom)->mlua::Result<T>
|
||||
}
|
||||
|
||||
pub fn class_is_a(class:&str,superclass:&str)->bool{
|
||||
let db=rbx_reflection_database::get();
|
||||
let db=rbx_reflection_database::get().unwrap();
|
||||
let (Some(class),Some(superclass))=(db.classes.get(class),db.classes.get(superclass))else{
|
||||
return false;
|
||||
};
|
||||
@@ -80,14 +80,14 @@ pub fn find_first_descendant_of_class<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak
|
||||
}
|
||||
|
||||
pub fn find_first_child_which_is_a<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{
|
||||
let db=rbx_reflection_database::get();
|
||||
let db=rbx_reflection_database::get().unwrap();
|
||||
let superclass_descriptor=db.classes.get(superclass)?;
|
||||
instance.children().iter().filter_map(|&r|dom.get_by_ref(r)).find(|inst|{
|
||||
db.classes.get(inst.class.as_str()).is_some_and(|descriptor|db.has_superclass(descriptor,superclass_descriptor))
|
||||
})
|
||||
}
|
||||
pub fn find_first_descendant_which_is_a<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{
|
||||
let db=rbx_reflection_database::get();
|
||||
let db=rbx_reflection_database::get().unwrap();
|
||||
let superclass_descriptor=db.classes.get(superclass)?;
|
||||
dom.descendants_of(instance.referent()).find(|inst|{
|
||||
db.classes.get(inst.class.as_str()).is_some_and(|descriptor|db.has_superclass(descriptor,superclass_descriptor))
|
||||
@@ -282,7 +282,7 @@ impl mlua::UserData for Instance{
|
||||
dom_mut(lua,|dom|{
|
||||
let instance=this.get(dom)?;
|
||||
//println!("__index t={} i={index:?}",instance.name);
|
||||
let db=rbx_reflection_database::get();
|
||||
let db=rbx_reflection_database::get().unwrap();
|
||||
let class=db.classes.get(instance.class.as_str()).ok_or_else(||mlua::Error::runtime("Class missing"))?;
|
||||
// Find existing property
|
||||
// Interestingly, ustr can know ahead of time if
|
||||
@@ -344,7 +344,7 @@ impl mlua::UserData for Instance{
|
||||
let index_str=&*index.to_str()?;
|
||||
dom_mut(lua,|dom|{
|
||||
let instance=this.get_mut(dom)?;
|
||||
let db=rbx_reflection_database::get();
|
||||
let db=rbx_reflection_database::get().unwrap();
|
||||
let class=db.classes.get(instance.class.as_str()).ok_or_else(||mlua::Error::runtime("Class missing"))?;
|
||||
let property=db.superclasses_iter(class).find_map(|cls|
|
||||
cls.properties.get(index_str)
|
||||
|
||||
@@ -13,10 +13,10 @@ futures = "0.3.31"
|
||||
image = "0.25.2"
|
||||
image_dds = "0.7.1"
|
||||
rbx_asset = { version = "0.5.0", registry = "strafesnet" }
|
||||
rbx_binary = { version = "1.0.1-sn5", registry = "strafesnet" }
|
||||
rbx_dom_weak = { version = "3.0.1-sn5", registry = "strafesnet" }
|
||||
rbx_reflection_database = "1.0.0"
|
||||
rbx_xml = { version = "1.0.1-sn5", registry = "strafesnet" }
|
||||
rbx_binary = "2.0.1"
|
||||
rbx_dom_weak = "4.1.0"
|
||||
rbx_reflection_database = "2.0.2"
|
||||
rbx_xml = "2.0.1"
|
||||
rbxassetid = { version = "0.1.0", registry = "strafesnet" }
|
||||
strafesnet_bsp_loader = { version = "0.3.1", path = "../lib/bsp_loader", registry = "strafesnet" }
|
||||
strafesnet_deferred_loader = { version = "0.5.1", path = "../lib/deferred_loader", registry = "strafesnet" }
|
||||
|
||||
@@ -28,7 +28,7 @@ strafesnet_rbx_loader = { path = "../lib/rbx_loader", registry = "strafesnet", o
|
||||
strafesnet_session = { path = "../engine/session", registry = "strafesnet" }
|
||||
strafesnet_settings = { path = "../engine/settings", registry = "strafesnet" }
|
||||
strafesnet_snf = { path = "../lib/snf", registry = "strafesnet", optional = true }
|
||||
wgpu = "27.0.0"
|
||||
wgpu = "28.0.0"
|
||||
winit = "0.30.7"
|
||||
|
||||
[profile.dev]
|
||||
|
||||
@@ -34,8 +34,8 @@ pub fn new(
|
||||
Instruction::Resize(size,user_settings)=>{
|
||||
println!("Resizing to {:?}",size);
|
||||
let t0=std::time::Instant::now();
|
||||
config.width=size.width.max(1);
|
||||
config.height=size.height.max(1);
|
||||
config.width=640;
|
||||
config.height=480;
|
||||
surface.configure(&device,&config);
|
||||
graphics.resize(&device,&config,&user_settings);
|
||||
println!("Resize took {:?}",t0.elapsed());
|
||||
|
||||
@@ -77,5 +77,8 @@ pub fn new<'a>(
|
||||
run_session_instruction!(ins.time,SessionInstruction::LoadReplay(bot));
|
||||
}
|
||||
}
|
||||
|
||||
//whatever just do it
|
||||
session.debug_raycast_print_model_id_if_changed(ins.time);
|
||||
})
|
||||
}
|
||||
|
||||
@@ -52,7 +52,7 @@ impl<'a> SetupContextPartial2<'a>{
|
||||
let required_features=required_features();
|
||||
|
||||
//no helper function smh gotta write it myself
|
||||
let adapters=self.instance.enumerate_adapters(self.backends);
|
||||
let adapters=pollster::block_on(self.instance.enumerate_adapters(self.backends));
|
||||
|
||||
let mut chosen_adapter=None;
|
||||
let mut chosen_adapter_score=0;
|
||||
|
||||
@@ -86,6 +86,27 @@ fn vs_entity_texture(
|
||||
return result;
|
||||
}
|
||||
|
||||
@group(1)
|
||||
@binding(0)
|
||||
var<uniform> model_instance: ModelInstance;
|
||||
|
||||
struct DebugEntityOutput {
|
||||
@builtin(position) position: vec4<f32>,
|
||||
@location(1) normal: vec3<f32>,
|
||||
@location(2) view: vec3<f32>,
|
||||
};
|
||||
|
||||
@vertex
|
||||
fn vs_debug(
|
||||
@location(0) pos: vec3<f32>,
|
||||
) -> DebugEntityOutput {
|
||||
var position: vec4<f32> = model_instance.transform * vec4<f32>(pos, 1.0);
|
||||
var result: DebugEntityOutput;
|
||||
result.view = position.xyz - camera.view_inv[3].xyz;//col(3)
|
||||
result.position = camera.proj * camera.view * position;
|
||||
return result;
|
||||
}
|
||||
|
||||
//group 2 is the skybox texture
|
||||
@group(1)
|
||||
@binding(0)
|
||||
@@ -110,3 +131,8 @@ fn fs_entity_texture(vertex: EntityOutputTexture) -> @location(0) vec4<f32> {
|
||||
let reflected_color = textureSample(cube_texture, cube_sampler, reflected).rgb;
|
||||
return mix(vec4<f32>(vec3<f32>(0.05) + 0.2 * reflected_color,1.0),mix(vertex.model_color,vec4<f32>(fragment_color.rgb,1.0),fragment_color.a),0.5+0.5*abs(d));
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fs_debug(vertex: DebugEntityOutput) -> @location(0) vec4<f32> {
|
||||
return model_instance.color;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user