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debug-grap
...
debug-grap
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06f036b780
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d6db0ac161
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0ddd41c1b6
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1
Cargo.lock
generated
1
Cargo.lock
generated
@@ -3892,6 +3892,7 @@ dependencies = [
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"glam",
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"id",
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"strafesnet_common",
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"strafesnet_physics",
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"strafesnet_session",
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"strafesnet_settings",
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"wgpu",
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@@ -9,6 +9,7 @@ ddsfile = "0.5.1"
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glam = "0.30.0"
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id = { version = "0.1.0", registry = "strafesnet" }
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strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }
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strafesnet_physics = { path = "../physics", registry = "strafesnet" }
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strafesnet_session = { path = "../session", registry = "strafesnet" }
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strafesnet_settings = { path = "../settings", registry = "strafesnet" }
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wgpu = "28.0.0"
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@@ -36,8 +36,14 @@ struct GraphicsModel{
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instance_count:u32,
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}
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struct DebugGraphicsSubmesh{
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verts:Vec<strafesnet_physics::model::MeshVertId>,
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edges:Vec<Indices>,
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faces:Vec<Indices>,
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}
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struct DebugGraphicsMesh{
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indices:Indices,
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verts:Indices,
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submeshes:Vec<DebugGraphicsSubmesh>,
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vertex_buf:wgpu::Buffer,
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}
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struct DebugGraphicsModel{
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@@ -62,7 +68,9 @@ struct GraphicsBindGroups{
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struct GraphicsPipelines{
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skybox:wgpu::RenderPipeline,
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model:wgpu::RenderPipeline,
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debug:wgpu::RenderPipeline,
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debug_face:wgpu::RenderPipeline,
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debug_edge:wgpu::RenderPipeline,
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debug_vert:wgpu::RenderPipeline,
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}
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struct GraphicsCamera{
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@@ -181,10 +189,9 @@ impl GraphicsState{
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pub fn generate_models(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,map:&map::CompleteMap){
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//generate debug meshes, each debug model refers to one
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self.debug_meshes=map.meshes.iter().map(|mesh|{
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let vertices:Vec<DebugGraphicsVertex>=mesh.unique_vertices.iter().map(|vertex|{
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let vertices:Vec<DebugGraphicsVertex>=mesh.unique_pos.iter().copied().map(|pos|{
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DebugGraphicsVertex{
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pos:mesh.unique_pos[vertex.pos.get() as usize].to_array().map(Into::into),
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normal:mesh.unique_normal[vertex.normal.get() as usize].to_array().map(Into::into),
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pos:pos.to_array().map(Into::into),
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}
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}).collect();
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let vertex_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
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@@ -193,30 +200,43 @@ impl GraphicsState{
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usage:wgpu::BufferUsages::VERTEX,
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});
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let mut indices=Vec::new();
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for physics_group in &mesh.physics_groups{
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for polygon_group_id in &physics_group.groups{
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for poly in mesh.polygon_groups[polygon_group_id.get() as usize].polys(){
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macro_rules! indices{
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($indices:expr)=>{
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if (u32::MAX as usize)<vertices.len(){
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panic!("Model has too many vertices!");
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}else if (u16::MAX as usize)<vertices.len(){
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Indices::new(device,&$indices.into_iter().map(|vertex_idx|vertex_idx.get() as u32).collect(),wgpu::IndexFormat::Uint32)
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}else{
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Indices::new(device,&$indices.into_iter().map(|vertex_idx|vertex_idx.get() as u16).collect(),wgpu::IndexFormat::Uint16)
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}
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};
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}
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let submeshes=if let Ok(physics_mesh)=strafesnet_physics::model::PhysicsMesh::try_from(mesh){
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physics_mesh.submesh_views().into_iter().map(|submesh_view|DebugGraphicsSubmesh{
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verts:submesh_view.verts().to_owned(),
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edges:submesh_view.edge_vert_ids_iter().map(|edge_verts|indices!(edge_verts)).collect(),
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faces:submesh_view.face_vert_ids_iter().map(|face_verts|{
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// triangulate
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let mut poly_vertices=poly.into_iter().copied();
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let mut indices=Vec::new();
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let mut poly_vertices=face_verts.into_iter();
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if let (Some(a),Some(mut b))=(poly_vertices.next(),poly_vertices.next()){
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for c in poly_vertices{
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indices.extend([a,b,c]);
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b=c;
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}
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}
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}
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}
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}
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indices!(indices)
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}).collect(),
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}).collect()
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}else{
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//idc
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Vec::new()
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};
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DebugGraphicsMesh{
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indices:if (u32::MAX as usize)<vertices.len(){
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panic!("Model has too many vertices!")
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}else if (u16::MAX as usize)<vertices.len(){
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Indices::new(device,&indices.into_iter().map(|vertex_idx|vertex_idx.get() as u32).collect(),wgpu::IndexFormat::Uint32)
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}else{
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Indices::new(device,&indices.into_iter().map(|vertex_idx|vertex_idx.get() as u16).collect(),wgpu::IndexFormat::Uint16)
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},
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verts:indices!((0..vertices.len() as u32).map(strafesnet_physics::model::MeshVertId::new)),
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submeshes,
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vertex_buf,
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}
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}).collect();
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@@ -937,8 +957,8 @@ impl GraphicsState{
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multiview_mask:None,
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cache:None,
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});
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let debug_model_pipeline=device.create_render_pipeline(&wgpu::RenderPipelineDescriptor{
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label:Some("Debug Model Pipeline"),
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let mut debug_model_pipeline=wgpu::RenderPipelineDescriptor{
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label:None,
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layout:Some(&debug_model_pipeline_layout),
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vertex:wgpu::VertexState{
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module:&shader,
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@@ -946,7 +966,7 @@ impl GraphicsState{
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buffers:&[wgpu::VertexBufferLayout{
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array_stride:size_of::<DebugGraphicsVertex>() as wgpu::BufferAddress,
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step_mode:wgpu::VertexStepMode::Vertex,
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attributes:&wgpu::vertex_attr_array![0=>Float32x3,1=>Float32x3],
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attributes:&wgpu::vertex_attr_array![0=>Float32x3],
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}],
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compilation_options:wgpu::PipelineCompilationOptions::default(),
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},
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@@ -975,7 +995,16 @@ impl GraphicsState{
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multisample:wgpu::MultisampleState::default(),
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multiview:None,
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cache:None,
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});
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};
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debug_model_pipeline.label=Some("Debug Face Pipeline");
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debug_model_pipeline.primitive.topology=wgpu::PrimitiveTopology::TriangleList;
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let debug_model_pipeline_face=device.create_render_pipeline(&debug_model_pipeline);
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debug_model_pipeline.label=Some("Debug Edge Pipeline");
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debug_model_pipeline.primitive.topology=wgpu::PrimitiveTopology::LineList;
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let debug_model_pipeline_edge=device.create_render_pipeline(&debug_model_pipeline);
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debug_model_pipeline.label=Some("Debug Vert Pipeline");
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debug_model_pipeline.primitive.topology=wgpu::PrimitiveTopology::PointList;
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let debug_model_pipeline_vert=device.create_render_pipeline(&debug_model_pipeline);
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let camera=GraphicsCamera::default();
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let camera_uniforms=camera.to_uniform_data(glam::Vec3::ZERO,glam::Vec2::ZERO);
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@@ -1016,7 +1045,9 @@ impl GraphicsState{
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pipelines:GraphicsPipelines{
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skybox:sky_pipeline,
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model:model_pipeline,
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debug:debug_model_pipeline,
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debug_face:debug_model_pipeline_face,
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debug_edge:debug_model_pipeline_edge,
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debug_vert:debug_model_pipeline_vert,
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},
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bind_groups:GraphicsBindGroups{
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camera:camera_bind_group,
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@@ -1135,15 +1166,36 @@ impl GraphicsState{
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rpass.draw(0..3,0..1);
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// render a single debug_model in red
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if let Some(model_id)=frame_state.debug_model{
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if let Some(model)=self.debug_models.get(model_id.get() as usize){
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let mesh=&self.debug_meshes[model.debug_mesh_id as usize];
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rpass.set_pipeline(&self.pipelines.debug);
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rpass.set_bind_group(1,&model.bind_group,&[]);
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rpass.set_vertex_buffer(0,mesh.vertex_buf.slice(..));
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rpass.set_index_buffer(mesh.indices.buf.slice(..),mesh.indices.format);
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//TODO: loop over triangle strips
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rpass.draw_indexed(0..mesh.indices.count,0,0..1);
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if let Some(hit)=frame_state.hit{
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if let Some(closest_fev)=&hit.closest_fev{
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let model_id:model::ModelId=hit.convex_mesh_id.model_id.into();
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if let Some(model)=self.debug_models.get(model_id.get() as usize){
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let mesh=&self.debug_meshes[model.debug_mesh_id as usize];
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rpass.set_bind_group(1,&model.bind_group,&[]);
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rpass.set_vertex_buffer(0,mesh.vertex_buf.slice(..));
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match closest_fev{
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strafesnet_physics::model::FEV::Face(face)=>{
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rpass.set_pipeline(&self.pipelines.debug_face);
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let indices=&mesh.submeshes[hit.convex_mesh_id.submesh_id.get() as usize].faces[face.get() as usize];
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rpass.set_index_buffer(indices.buf.slice(..),indices.format);
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//TODO: loop over triangle strips
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rpass.draw_indexed(0..indices.count,0,0..1);
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},
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strafesnet_physics::model::FEV::Edge(edge)=>{
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rpass.set_pipeline(&self.pipelines.debug_edge);
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let indices=&mesh.submeshes[hit.convex_mesh_id.submesh_id.get() as usize].edges[edge.get() as usize];
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rpass.set_index_buffer(indices.buf.slice(..),indices.format);
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rpass.draw_indexed(0..indices.count,0,0..1);
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},
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strafesnet_physics::model::FEV::Vert(vert)=>{
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rpass.set_pipeline(&self.pipelines.debug_vert);
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let indices=&mesh.verts;
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rpass.set_index_buffer(indices.buf.slice(..),indices.format);
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let vert_id=mesh.submeshes[hit.convex_mesh_id.submesh_id.get() as usize].verts[vert.get() as usize].get();
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rpass.draw_indexed(0..1,vert_id as i32,0..1);
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},
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}
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}
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}
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}
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}
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@@ -12,7 +12,6 @@ pub struct GraphicsVertex{
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#[repr(C)]
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pub struct DebugGraphicsVertex{
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pub pos:[f32;3],
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pub normal:[f32;3],
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}
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#[derive(Clone,Copy,id::Id)]
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pub struct IndexedGraphicsMeshOwnedRenderConfigId(u32);
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@@ -1,6 +1,6 @@
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mod body;
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mod face_crawler;
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mod model;
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pub mod model;
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mod push_solve;
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mod minimum_difference;
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@@ -60,7 +60,7 @@ impl DirectedEdge for SubmeshDirectedEdgeId{
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}
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//Vertex <-> Edge <-> Face -> Collide
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#[derive(Debug)]
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#[derive(Debug,Clone)]
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pub enum FEV<M:MeshQuery>{
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Face(M::Face),
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Edge(<M::Edge as DirectedEdge>::UndirectedEdge),
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@@ -445,6 +445,24 @@ pub struct PhysicsMeshView<'a>{
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data:&'a PhysicsMeshData,
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topology:&'a PhysicsMeshTopology,
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}
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impl PhysicsMeshView<'_>{
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pub fn verts(&self)->&[MeshVertId]{
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&self.topology.verts
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}
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pub fn edge_vert_ids_iter(&self)->impl Iterator<Item=[MeshVertId;2]>+'_{
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self.topology.edge_topology.iter().map(|edge|{
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edge.verts.map(|vert_id|self.topology.verts[vert_id.get() as usize])
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})
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}
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pub fn face_vert_ids_iter(&self)->impl Iterator<Item=impl Iterator<Item=MeshVertId>>+'_{
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self.topology.face_topology.iter().map(|face|{
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face.edges.iter().map(|edge_id|{
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let vert_id=self.topology.edge_topology[edge_id.as_undirected().get() as usize].verts[edge_id.parity() as usize];
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self.topology.verts[vert_id.get() as usize]
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})
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})
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}
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}
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impl MeshQuery for PhysicsMeshView<'_>{
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type Face=SubmeshFaceId;
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type Edge=SubmeshDirectedEdgeId;
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@@ -670,7 +670,7 @@ impl From<CollisionAttributesId> for IntersectAttributesId{
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}
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}
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#[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
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struct ContactModelId(u32);
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pub struct ContactModelId(u32);
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impl From<ContactModelId> for ModelId{
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fn from(value:ContactModelId)->ModelId{
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ModelId::new(value.get())
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@@ -682,7 +682,7 @@ impl From<ModelId> for ContactModelId{
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}
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}
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#[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
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struct IntersectModelId(u32);
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pub struct IntersectModelId(u32);
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impl From<IntersectModelId> for ModelId{
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fn from(value:IntersectModelId)->ModelId{
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ModelId::new(value.get())
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@@ -694,7 +694,7 @@ impl From<ModelId> for IntersectModelId{
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}
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}
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#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
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enum PhysicsModelId{
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pub enum PhysicsModelId{
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Contact(ContactModelId),
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Intersect(IntersectModelId),
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}
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@@ -708,9 +708,9 @@ impl From<PhysicsModelId> for ModelId{
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}
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//unique physics meshes indexed by this
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#[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)]
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struct ConvexMeshId<Id>{
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model_id:Id,
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submesh_id:PhysicsSubmeshId,
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pub struct ConvexMeshId<Id>{
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pub model_id:Id,
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pub submesh_id:PhysicsSubmeshId,
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}
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impl<Id> ConvexMeshId<Id>{
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fn map<NewId>(self,model_id:NewId)->ConvexMeshId<NewId>{
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@@ -999,7 +999,7 @@ impl PhysicsData{
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hitbox_mesh:StyleModifiers::default().calculate_mesh(),
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}
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}
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pub fn trace_ray(&self,ray:strafesnet_common::ray::Ray)->Option<ModelId>{
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pub fn trace_ray(&self,ray:strafesnet_common::ray::Ray)->Option<ConvexMeshId<PhysicsModelId>>{
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let (_time,convex_mesh_id)=self.bvh.sample_ray(&ray,Time::ZERO,Time::MAX/4,|&model,ray|{
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let mesh=self.models.mesh(model);
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// brute force trace every face
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@@ -1036,7 +1036,32 @@ impl PhysicsData{
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}
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min.map(Into::into)
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})?;
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Some(convex_mesh_id.model_id.into())
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Some(*convex_mesh_id)
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}
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pub fn closest_fev_not_inside(&self,convex_mesh_id:ConvexMeshId<PhysicsModelId>,point:Planar64Vec3)->Option<model_physics::FEV<TransformedMesh<'static>>>{
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let model_mesh=self.models.mesh(convex_mesh_id);
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let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,self.hitbox_mesh.transformed_mesh());
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let fev=crate::minimum_difference::closest_fev_not_inside(&minkowski,point)?;
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Some(match fev{
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model_physics::FEV::Face(face)=>{
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match face{
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model_physics::MinkowskiFace::VertFace(submesh_vert_id,_)=>model_physics::FEV::Vert(submesh_vert_id),
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model_physics::MinkowskiFace::EdgeEdge(submesh_edge_id,..)=>model_physics::FEV::Edge(submesh_edge_id),
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model_physics::MinkowskiFace::FaceVert(submesh_face_id,_)=>model_physics::FEV::Face(submesh_face_id),
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}
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},
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model_physics::FEV::Edge(edge)=>{
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match edge{
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model_physics::MinkowskiEdge::VertEdge(submesh_vert_id,_)=>model_physics::FEV::Vert(submesh_vert_id),
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model_physics::MinkowskiEdge::EdgeVert(submesh_edge_id,_)=>model_physics::FEV::Edge(submesh_edge_id),
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}
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},
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model_physics::FEV::Vert(vert)=>{
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match vert{
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model_physics::MinkowskiVert::VertVert(submesh_vert_id,_)=>model_physics::FEV::Vert(submesh_vert_id),
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}
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},
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})
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}
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pub fn new(map:&map::CompleteMap)->Self{
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let modes=map.modes.clone().denormalize();
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@@ -2,7 +2,6 @@ use std::collections::HashMap;
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use strafesnet_common::gameplay_modes::{ModeId,StageId};
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use strafesnet_common::instruction::{InstructionConsumer,InstructionEmitter,InstructionFeedback,TimedInstruction};
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use strafesnet_common::model::ModelId;
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// session represents the non-hardware state of the client.
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// Ideally it is a deterministic state which is atomically updated by instructions, same as the simulation state.
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use strafesnet_common::physics::{
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@@ -62,7 +61,7 @@ pub struct FrameState{
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pub body:physics::Body,
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pub camera:physics::PhysicsCamera,
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pub time:PhysicsTime,
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pub debug_model:Option<ModelId>,
|
||||
pub hit:Option<Hit>,
|
||||
}
|
||||
|
||||
pub struct Simulation{
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@@ -79,12 +78,12 @@ impl Simulation{
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physics,
|
||||
}
|
||||
}
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pub fn get_frame_state(&self,time:SessionTime,debug_model:Option<ModelId>)->FrameState{
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pub fn get_frame_state(&self,time:SessionTime,debug_model:Option<Hit>)->FrameState{
|
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FrameState{
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body:self.physics.camera_body(),
|
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camera:self.physics.camera(),
|
||||
time:self.timer.time(time),
|
||||
debug_model,
|
||||
hit: debug_model,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -152,6 +151,12 @@ enum ViewState{
|
||||
Replay(BotId),
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct Hit{
|
||||
pub convex_mesh_id:physics::ConvexMeshId<physics::PhysicsModelId>,
|
||||
pub closest_fev:Option<strafesnet_physics::model::FEV<strafesnet_physics::model::TransformedMesh<'static>>>
|
||||
}
|
||||
|
||||
pub struct Session{
|
||||
directories:Directories,
|
||||
user_settings:UserSettings,
|
||||
@@ -164,7 +169,7 @@ pub struct Session{
|
||||
recording:Recording,
|
||||
//players:HashMap<PlayerId,Simulation>,
|
||||
replays:HashMap<BotId,Replay>,
|
||||
last_ray_hit:Option<ModelId>,
|
||||
last_ray_hit:Option<Hit>,
|
||||
}
|
||||
impl Session{
|
||||
pub fn new(
|
||||
@@ -193,7 +198,7 @@ impl Session{
|
||||
}
|
||||
pub fn get_frame_state(&self,time:SessionTime)->Option<FrameState>{
|
||||
match &self.view_state{
|
||||
ViewState::Play=>Some(self.simulation.get_frame_state(time,self.last_ray_hit)),
|
||||
ViewState::Play=>Some(self.simulation.get_frame_state(time,self.last_ray_hit.clone())),
|
||||
ViewState::Replay(bot_id)=>self.replays.get(bot_id).map(|replay|
|
||||
replay.simulation.get_frame_state(time,None)
|
||||
),
|
||||
@@ -205,10 +210,15 @@ impl Session{
|
||||
origin:frame_state.body.extrapolated_position(self.simulation.timer.time(time)),
|
||||
direction:-frame_state.camera.rotation().z_axis,
|
||||
};
|
||||
let model_id=self.geometry_shared.trace_ray(ray);
|
||||
if model_id!=self.last_ray_hit{
|
||||
println!("hit={model_id:?}");
|
||||
self.last_ray_hit=model_id;
|
||||
match self.geometry_shared.trace_ray(ray){
|
||||
Some(convex_mesh_id)=>{
|
||||
let closest_fev=self.geometry_shared.closest_fev_not_inside(convex_mesh_id,self.simulation.physics.body().position);
|
||||
self.last_ray_hit=Some(Hit{
|
||||
convex_mesh_id,
|
||||
closest_fev,
|
||||
});
|
||||
},
|
||||
None=>self.last_ray_hit=None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,8 +34,8 @@ pub fn new(
|
||||
Instruction::Resize(size,user_settings)=>{
|
||||
println!("Resizing to {:?}",size);
|
||||
let t0=std::time::Instant::now();
|
||||
config.width=size.width.max(1);
|
||||
config.height=size.height.max(1);
|
||||
config.width=640;
|
||||
config.height=480;
|
||||
surface.configure(&device,&config);
|
||||
graphics.resize(&device,&config,&user_settings);
|
||||
println!("Resize took {:?}",t0.elapsed());
|
||||
|
||||
@@ -99,11 +99,9 @@ struct DebugEntityOutput {
|
||||
@vertex
|
||||
fn vs_debug(
|
||||
@location(0) pos: vec3<f32>,
|
||||
@location(1) normal: vec3<f32>,
|
||||
) -> DebugEntityOutput {
|
||||
var position: vec4<f32> = model_instance.transform * vec4<f32>(pos, 1.0);
|
||||
var result: DebugEntityOutput;
|
||||
result.normal = model_instance.normal_transform * normal;
|
||||
result.view = position.xyz - camera.view_inv[3].xyz;//col(3)
|
||||
result.position = camera.proj * camera.view * position;
|
||||
return result;
|
||||
|
||||
Reference in New Issue
Block a user