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51 Commits

Author SHA1 Message Date
f98ffe6e0b fix spin bug edge case 2025-01-15 00:48:03 -08:00
f9d4ca8370 remove single use function 2025-01-15 00:36:15 -08:00
fea5bf4398 low polling rate edge case 2025-01-15 00:29:45 -08:00
d393f9f187 change some function names 2025-01-15 00:26:40 -08:00
ada34237c9 fix timeout timestamp 2025-01-15 00:02:26 -08:00
292df72709 transpose next buffer state calculation 2025-01-14 23:49:31 -08:00
7476d7cdc7 the mouse spin bug 2025-01-14 23:49:31 -08:00
6138d70a6f unify timeout 😍 2025-01-14 23:49:31 -08:00
cac4d698c3 fix overall correctness 2025-01-14 23:23:50 -08:00
e0ea0d6119 remove holdover case 2025-01-14 23:00:46 -08:00
80a4431ee8 test mouse_interpolator 2025-01-14 23:00:46 -08:00
80424cf24c spawn on map change 2025-01-14 21:41:55 -08:00
c338826513 finish 2025-01-14 21:16:36 -08:00
a6a242175b rewrite enums again 2025-01-14 20:44:17 -08:00
08bd57ffe1 remove incorrect comment 2025-01-14 19:02:34 -08:00
0d9c6648e2 accumulate mouse_pos as float 2025-01-14 19:00:17 -08:00
405cba3549 discover ternary method on bool 2025-01-14 18:39:38 -08:00
38d8dc1302 InstructionCache 2025-01-14 18:26:59 -08:00
33ccefc411 pop_buffered_instruction can be accomplished with mem::replace 2025-01-14 03:44:23 -08:00
93277c042b make pain code smaller 2025-01-14 01:45:09 -08:00
90f6437817 wrong instruction 2025-01-14 01:36:50 -08:00
29f9d5298f work 2025-01-14 01:34:26 -08:00
b0489a3746 work work work 2025-01-13 23:59:16 -08:00
a8847d3632 ruin physics code 2025-01-13 23:55:42 -08:00
fb8c2a619a rename fields in MouseInstruction::ReplaceMouse 2025-01-13 23:51:13 -08:00
6898302fa5 move code to more relevant location 2025-01-13 23:23:58 -08:00
52bbaaddc7 don't mutate physics_timeline on the fly 2025-01-13 23:23:58 -08:00
a8581a2a4f don't reconstruct MouseState struct with noop 2025-01-13 23:23:58 -08:00
c6ff11dd3e use replace_with to replace the enum variant in-place without cloning 2025-01-13 23:11:43 -08:00
844c7a08e1 add replace_with dep 2025-01-13 22:46:16 -08:00
bd61d03c91 work 2025-01-13 22:32:26 -08:00
b58ebb2775 todos 2025-01-11 01:50:06 -08:00
9095215cad write pop_buffered_instruction 2025-01-11 01:38:45 -08:00
92c30c3b87 cool changes 2025-01-11 01:07:06 -08:00
1b35c96f6e cook a bit 2025-01-10 23:18:53 -08:00
47bf9f1af3 pain 2025-01-10 22:08:54 -08:00
719c702b95 actually need ReplaceMouse because of OS level issue
The operating system does not report the timestamp at which it checks that the mouse was not moving, so the mouse interpolation will necessarily be incorrect for up to 1 polling period.  The alternative is to guess / make up a timestamp, but I don't want to do this.
2025-01-10 22:01:02 -08:00
ceb2499ad2 delete ReplaceMouse instruction 2025-01-10 20:59:25 -08:00
fe43ce9df6 progress 2025-01-10 20:03:53 -08:00
1fcd18bc45 how does it work 2025-01-09 21:20:25 -08:00
e371f95a4b a 2025-01-09 21:14:17 -08:00
b02c1bc7b4 idk if dropinstruction is gonan work 2025-01-09 21:14:15 -08:00
89446a933a a 2025-01-09 20:48:11 -08:00
0a3d965bb6 work 2025-01-09 20:48:11 -08:00
b6206d52c8 work 2025-01-09 20:48:11 -08:00
498c628280 asd 2025-01-09 20:48:11 -08:00
273e915f67 no 2025-01-09 20:48:11 -08:00
5072e5d7a8 yeah 2025-01-09 20:48:11 -08:00
3f0e3e0d3c update mouse interpolator code 2025-01-09 20:48:11 -08:00
2e88ae0612 wip 2025-01-09 20:48:11 -08:00
4c216a5b28 wip 2025-01-09 20:48:11 -08:00
152 changed files with 3785 additions and 10756 deletions

@ -1,2 +1,6 @@
[registries.strafesnet] [registries.strafesnet]
index = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/" index = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
[target.x86_64-unknown-linux-gnu]
linker = "clang"
rustflags = ["-C", "link-arg=-fuse-ld=/usr/bin/mold"]

2912
Cargo.lock generated

File diff suppressed because it is too large Load Diff

@ -1,10 +1,5 @@
[workspace] [workspace]
members = [ members = [
"engine/graphics",
"engine/physics",
"engine/session",
"engine/settings",
"integration-testing",
"lib/bsp_loader", "lib/bsp_loader",
"lib/common", "lib/common",
"lib/deferred_loader", "lib/deferred_loader",
@ -12,10 +7,8 @@ members = [
"lib/linear_ops", "lib/linear_ops",
"lib/ratio_ops", "lib/ratio_ops",
"lib/rbx_loader", "lib/rbx_loader",
"lib/rbxassetid",
"lib/roblox_emulator", "lib/roblox_emulator",
"lib/snf", "lib/snf",
"map-tool",
"strafe-client", "strafe-client",
] ]
resolver = "2" resolver = "2"
@ -24,7 +17,3 @@ resolver = "2"
#lto = true #lto = true
strip = true strip = true
codegen-units = 1 codegen-units = 1
[profile.dev]
strip = false
opt-level = 3

@ -3,9 +3,6 @@
# Strafe Project # Strafe Project
Monorepo for working on projects related to strafe client. Monorepo for working on projects related to strafe client.
## Try it out
See [releases](https://git.itzana.me/StrafesNET/strafe-project/releases) for downloads.
## How to build and run ## How to build and run
1. Have rust and git installed 1. Have rust and git installed
2. `git clone https://git.itzana.me/StrafesNET/strafe-project` 2. `git clone https://git.itzana.me/StrafesNET/strafe-project`
@ -13,4 +10,4 @@ See [releases](https://git.itzana.me/StrafesNET/strafe-project/releases) for dow
4. `cargo run --release --bin strafe-client` 4. `cargo run --release --bin strafe-client`
## Licenses ## Licenses
Each project has its own license. Most crates are MIT/Apache but notably the Strafe Client and engine crates have a sole proprietor license. Each project has its own license. Most crates are MIT/Apache but notably the Strafe Client has a sole proprietor license.

@ -1,14 +0,0 @@
[package]
name = "strafesnet_graphics"
version = "0.1.0"
edition = "2024"
[dependencies]
bytemuck = { version = "1.13.1", features = ["derive"] }
ddsfile = "0.5.1"
glam = "0.30.0"
id = { version = "0.1.0", registry = "strafesnet" }
strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }
strafesnet_session = { path = "../session", registry = "strafesnet" }
strafesnet_settings = { path = "../settings", registry = "strafesnet" }
wgpu = "25.0.0"

@ -1,8 +0,0 @@
/*******************************************************
* Copyright (C) 2023-2024 Rhys Lloyd <krakow20@gmail.com>
*
* This file is part of the StrafesNET bhop/surf client.
*
* StrafesNET can not be copied and/or distributed
* without the express permission of Rhys Lloyd
*******************************************************/

@ -1,2 +0,0 @@
pub mod model;
pub mod graphics;

@ -1,10 +0,0 @@
[package]
name = "strafesnet_physics"
version = "0.1.0"
edition = "2024"
[dependencies]
arrayvec = "0.7.6"
glam = "0.30.0"
id = { version = "0.1.0", registry = "strafesnet" }
strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }

@ -1,8 +0,0 @@
/*******************************************************
* Copyright (C) 2023-2024 Rhys Lloyd <krakow20@gmail.com>
*
* This file is part of the StrafesNET bhop/surf client.
*
* StrafesNET can not be copied and/or distributed
* without the express permission of Rhys Lloyd
*******************************************************/

@ -1,45 +0,0 @@
mod body;
mod push_solve;
mod face_crawler;
mod model;
pub mod physics;
// Physics bug fixes can easily desync all bots.
//
// When replaying a bot, use the exact physics version which it was recorded with.
//
// When validating a new bot, ignore the version and use the latest version,
// and overwrite the version in the file.
//
// Compatible physics versions should be determined
// empirically at development time via leaderboard resimulation.
//
// Compatible physics versions should result in an identical leaderboard state,
// or the only bots which fail are ones exploiting a surgically patched bug.
#[derive(Clone,Copy,Hash,Debug,id::Id,Eq,PartialEq,Ord,PartialOrd)]
pub struct PhysicsVersion(u32);
pub const VERSION:PhysicsVersion=PhysicsVersion(0);
const LATEST_COMPATIBLE_VERSION:[u32;1+VERSION.0 as usize]=const{
let compat=[0];
let mut input_version=0;
while input_version<compat.len(){
// compatible version must be greater than or equal to the input version
assert!(input_version as u32<=compat[input_version]);
// compatible version must be a version that exists
assert!(compat[input_version]<=VERSION.0);
input_version+=1;
}
compat
};
pub enum PhysicsVersionError{
UnknownPhysicsVersion,
}
pub const fn get_latest_compatible_version(PhysicsVersion(version):PhysicsVersion)->Result<PhysicsVersion,PhysicsVersionError>{
if (version as usize)<LATEST_COMPATIBLE_VERSION.len(){
Ok(PhysicsVersion(LATEST_COMPATIBLE_VERSION[version as usize]))
}else{
Err(PhysicsVersionError::UnknownPhysicsVersion)
}
}

@ -1,12 +0,0 @@
[package]
name = "strafesnet_session"
version = "0.1.0"
edition = "2024"
[dependencies]
glam = "0.30.0"
replace_with = "0.1.7"
strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }
strafesnet_physics = { path = "../physics", registry = "strafesnet" }
strafesnet_settings = { path = "../settings", registry = "strafesnet" }
strafesnet_snf = { path = "../../lib/snf", registry = "strafesnet" }

@ -1,8 +0,0 @@
/*******************************************************
* Copyright (C) 2023-2024 Rhys Lloyd <krakow20@gmail.com>
*
* This file is part of the StrafesNET bhop/surf client.
*
* StrafesNET can not be copied and/or distributed
* without the express permission of Rhys Lloyd
*******************************************************/

@ -1,2 +0,0 @@
mod mouse_interpolator;
pub mod session;

@ -1,443 +0,0 @@
use std::collections::HashMap;
use strafesnet_common::gameplay_modes::{ModeId,StageId};
use strafesnet_common::instruction::{InstructionConsumer,InstructionEmitter,InstructionFeedback,TimedInstruction};
// session represents the non-hardware state of the client.
// Ideally it is a deterministic state which is atomically updated by instructions, same as the simulation state.
use strafesnet_common::physics::{
ModeInstruction,MiscInstruction,
Instruction as PhysicsInputInstruction,
TimeInner as PhysicsTimeInner,
Time as PhysicsTime
};
use strafesnet_common::timer::{Scaled,Timer};
use strafesnet_common::session::{TimeInner as SessionTimeInner,Time as SessionTime};
use strafesnet_settings::directories::Directories;
use crate::mouse_interpolator::{MouseInterpolator,StepInstruction,Instruction as MouseInterpolatorInstruction};
use strafesnet_physics::physics::{self,PhysicsContext,PhysicsData};
use strafesnet_settings::settings::UserSettings;
pub enum Instruction<'a>{
Input(SessionInputInstruction),
Control(SessionControlInstruction),
Playback(SessionPlaybackInstruction),
ChangeMap(&'a strafesnet_common::map::CompleteMap),
LoadReplay(strafesnet_snf::bot::Segment),
Idle,
}
pub enum SessionInputInstruction{
Mouse(glam::IVec2),
SetControl(strafesnet_common::physics::SetControlInstruction),
Mode(ImplicitModeInstruction),
Misc(strafesnet_common::physics::MiscInstruction),
}
/// Implicit mode instruction are fed separately to session.
/// Session generates the explicit mode instructions interlaced with a SetSensitivity instruction
#[derive(Clone,Debug)]
pub enum ImplicitModeInstruction{
ResetAndRestart,
ResetAndSpawn(ModeId,StageId),
}
pub enum SessionControlInstruction{
SetPaused(bool),
// copy the current session simulation recording into a replay and view it
CopyRecordingIntoReplayAndSpectate,
StopSpectate,
SaveReplay,
LoadIntoReplayState,
}
pub enum SessionPlaybackInstruction{
SkipForward,
SkipBack,
TogglePaused,
DecreaseTimescale,
IncreaseTimescale,
}
pub struct FrameState{
pub body:physics::Body,
pub camera:physics::PhysicsCamera,
pub time:PhysicsTime,
}
pub struct Simulation{
timer:Timer<Scaled<SessionTimeInner,PhysicsTimeInner>>,
physics:physics::PhysicsState,
}
impl Simulation{
pub const fn new(
timer:Timer<Scaled<SessionTimeInner,PhysicsTimeInner>>,
physics:physics::PhysicsState,
)->Self{
Self{
timer,
physics,
}
}
pub fn get_frame_state(&self,time:SessionTime)->FrameState{
FrameState{
body:self.physics.camera_body(),
camera:self.physics.camera(),
time:self.timer.time(time),
}
}
}
#[derive(Default)]
pub struct Recording{
instructions:Vec<TimedInstruction<PhysicsInputInstruction,PhysicsTime>>,
}
impl Recording{
pub fn new(
instructions:Vec<TimedInstruction<PhysicsInputInstruction,PhysicsTime>>,
)->Self{
Self{instructions}
}
fn clear(&mut self){
self.instructions.clear();
}
}
pub struct Replay{
next_instruction_id:usize,
recording:Recording,
simulation:Simulation,
}
impl Replay{
pub const fn new(
recording:Recording,
simulation:Simulation,
)->Self{
Self{
next_instruction_id:0,
recording,
simulation,
}
}
pub fn advance(&mut self,physics_data:&PhysicsData,time_limit:SessionTime){
let mut time=self.simulation.timer.time(time_limit);
loop{
if let Some(ins)=self.recording.instructions.get(self.next_instruction_id){
if ins.time<time{
PhysicsContext::run_input_instruction(&mut self.simulation.physics,physics_data,ins.clone());
self.next_instruction_id+=1;
}else{
break;
}
}else{
// loop playback
self.next_instruction_id=0;
// No need to reset physics because the very first instruction is 'Reset'
let new_time=self.recording.instructions.first().map_or(PhysicsTime::ZERO,|ins|ins.time);
self.simulation.timer.set_time(time_limit,new_time);
time=new_time;
}
}
}
}
#[derive(Clone,Copy,Hash,PartialEq,Eq)]
struct BotId(u32);
//#[derive(Clone,Copy,Hash,PartialEq,Eq)]
//struct PlayerId(u32);
enum ViewState{
Play,
//Spectate(PlayerId),
Replay(BotId),
}
pub struct Session{
directories:Directories,
user_settings:UserSettings,
mouse_interpolator:crate::mouse_interpolator::MouseInterpolator,
view_state:ViewState,
//gui:GuiState
geometry_shared:physics::PhysicsData,
simulation:Simulation,
// below fields not included in lite session
recording:Recording,
//players:HashMap<PlayerId,Simulation>,
replays:HashMap<BotId,Replay>,
}
impl Session{
pub fn new(
user_settings:UserSettings,
directories:Directories,
simulation:Simulation,
)->Self{
Self{
user_settings,
directories,
mouse_interpolator:MouseInterpolator::new(),
geometry_shared:Default::default(),
simulation,
view_state:ViewState::Play,
recording:Default::default(),
replays:HashMap::new(),
}
}
fn clear_recording(&mut self){
self.recording.clear();
}
fn change_map(&mut self,map:&strafesnet_common::map::CompleteMap){
self.simulation.physics.clear();
self.geometry_shared.generate_models(map);
}
pub fn get_frame_state(&self,time:SessionTime)->Option<FrameState>{
match &self.view_state{
ViewState::Play=>Some(self.simulation.get_frame_state(time)),
ViewState::Replay(bot_id)=>self.replays.get(bot_id).map(|replay|
replay.simulation.get_frame_state(time)
),
}
}
pub fn user_settings(&self)->&UserSettings{
&self.user_settings
}
}
// mouseinterpolator consumes RawInputInstruction
// mouseinterpolator emits PhysicsInputInstruction
// mouseinterpolator consumes DoStep to move on to the next emitted instruction
// Session comsumes SessionInstruction -> forwards RawInputInstruction to mouseinterpolator
// Session consumes DoStep -> forwards DoStep to mouseinterpolator
// Session emits DoStep
impl InstructionConsumer<Instruction<'_>> for Session{
type Time=SessionTime;
fn process_instruction(&mut self,ins:TimedInstruction<Instruction,Self::Time>){
// repetitive procedure macro
macro_rules! run_mouse_interpolator_instruction{
($instruction:expr)=>{
self.mouse_interpolator.process_instruction(TimedInstruction{
time:ins.time,
instruction:TimedInstruction{
time:self.simulation.timer.time(ins.time),
instruction:$instruction,
},
});
};
}
// process any timeouts that occured since the last instruction
self.process_exhaustive(ins.time);
match ins.instruction{
// send it down to MouseInterpolator with two timestamps, SessionTime and PhysicsTime
Instruction::Input(SessionInputInstruction::Mouse(pos))=>{
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::MoveMouse(pos));
},
Instruction::Input(SessionInputInstruction::SetControl(set_control_instruction))=>{
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::SetControl(set_control_instruction));
},
Instruction::Input(SessionInputInstruction::Mode(ImplicitModeInstruction::ResetAndRestart))=>{
self.clear_recording();
let mode_id=self.simulation.physics.mode();
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Reset));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Misc(MiscInstruction::SetSensitivity(self.user_settings().calculate_sensitivity())));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Restart(mode_id)));
},
Instruction::Input(SessionInputInstruction::Mode(ImplicitModeInstruction::ResetAndSpawn(mode_id,spawn_id)))=>{
self.clear_recording();
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Reset));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Misc(MiscInstruction::SetSensitivity(self.user_settings().calculate_sensitivity())));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Spawn(mode_id,spawn_id)));
},
Instruction::Input(SessionInputInstruction::Misc(misc_instruction))=>{
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Misc(misc_instruction));
},
Instruction::Control(SessionControlInstruction::SetPaused(paused))=>{
// don't flush the buffered instructions in the mouse interpolator
// until the mouse is confirmed to be not moving at a later time
// what if they pause for 5ms lmao
_=self.simulation.timer.set_paused(ins.time,paused);
},
Instruction::Control(SessionControlInstruction::CopyRecordingIntoReplayAndSpectate)=> if let ViewState::Play=self.view_state{
// Bind: B
// pause simulation
_=self.simulation.timer.set_paused(ins.time,true);
// create recording
let mut recording=Recording::default();
recording.instructions.extend(self.recording.instructions.iter().cloned());
// create timer starting at first instruction (or zero if the list is empty)
let new_time=recording.instructions.first().map_or(PhysicsTime::ZERO,|ins|ins.time);
let timer=Timer::unpaused(ins.time,new_time);
// create default physics state
let simulation=Simulation::new(timer,Default::default());
// invent a new bot id and insert the replay
let bot_id=BotId(self.replays.len() as u32);
self.replays.insert(bot_id,Replay::new(
recording,
simulation,
));
// begin spectate
self.view_state=ViewState::Replay(bot_id);
},
Instruction::Control(SessionControlInstruction::StopSpectate)=>{
let view_state=core::mem::replace(&mut self.view_state,ViewState::Play);
// delete the bot, otherwise it's inaccessible and wastes CPU
match view_state{
ViewState::Play=>(),
ViewState::Replay(bot_id)=>{
self.replays.remove(&bot_id);
},
}
_=self.simulation.timer.set_paused(ins.time,false);
},
Instruction::Control(SessionControlInstruction::SaveReplay)=>{
// Bind: N
let view_state=core::mem::replace(&mut self.view_state,ViewState::Play);
match view_state{
ViewState::Play=>(),
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.remove(&bot_id){
let mut replays_path=self.directories.replays.clone();
let file_name=format!("{}.snfb",ins.time);
std::thread::spawn(move ||{
std::fs::create_dir_all(replays_path.as_path()).unwrap();
replays_path.push(file_name);
let file=std::fs::File::create(replays_path).unwrap();
strafesnet_snf::bot::write_bot(
std::io::BufWriter::new(file),
strafesnet_physics::VERSION.get(),
replay.recording.instructions
).unwrap();
println!("Finished writing bot file!");
});
},
}
_=self.simulation.timer.set_paused(ins.time,false);
},
Instruction::Control(SessionControlInstruction::LoadIntoReplayState)=>{
// Bind: J
let view_state=core::mem::replace(&mut self.view_state,ViewState::Play);
match view_state{
ViewState::Play=>(),
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.remove(&bot_id){
self.recording.instructions=replay.recording.instructions.into_iter().take(replay.next_instruction_id).collect();
self.simulation=replay.simulation;
},
}
// don't unpause -- use the replay timer state whether it is pasued or unpaused
},
Instruction::Playback(SessionPlaybackInstruction::IncreaseTimescale)=>{
match &self.view_state{
ViewState::Play=>{
// allow simulation timescale for fun
let scale=self.simulation.timer.get_scale();
self.simulation.timer.set_scale(ins.time,strafesnet_common::integer::Ratio64::new(scale.num()*5,scale.den()*4).unwrap());
},
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.get_mut(bot_id){
let scale=replay.simulation.timer.get_scale();
replay.simulation.timer.set_scale(ins.time,strafesnet_common::integer::Ratio64::new(scale.num()*5,scale.den()*4).unwrap());
},
}
},
Instruction::Playback(SessionPlaybackInstruction::DecreaseTimescale)=>{
match &self.view_state{
ViewState::Play=>{
// allow simulation timescale for fun
let scale=self.simulation.timer.get_scale();
self.simulation.timer.set_scale(ins.time,strafesnet_common::integer::Ratio64::new(scale.num()*4,scale.den()*5).unwrap());
},
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.get_mut(bot_id){
let scale=replay.simulation.timer.get_scale();
replay.simulation.timer.set_scale(ins.time,strafesnet_common::integer::Ratio64::new(scale.num()*4,scale.den()*5).unwrap());
},
}
},
Instruction::Playback(SessionPlaybackInstruction::SkipForward)=>{
match &self.view_state{
ViewState::Play=>(),
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.get_mut(bot_id){
let time=replay.simulation.timer.time(ins.time+SessionTime::from_secs(5));
replay.simulation.timer.set_time(ins.time,time);
},
}
},
Instruction::Playback(SessionPlaybackInstruction::SkipBack)=>{
match &self.view_state{
ViewState::Play=>(),
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.get_mut(bot_id){
let time=replay.simulation.timer.time(ins.time+SessionTime::from_secs(5));
replay.simulation.timer.set_time(ins.time,time);
// resimulate the entire playback lol
replay.next_instruction_id=0;
},
}
},
Instruction::Playback(SessionPlaybackInstruction::TogglePaused)=>{
match &self.view_state{
ViewState::Play=>(),
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.get_mut(bot_id){
_=replay.simulation.timer.set_paused(ins.time,!replay.simulation.timer.is_paused());
},
}
}
Instruction::ChangeMap(complete_map)=>{
self.clear_recording();
self.change_map(complete_map);
},
Instruction::LoadReplay(bot)=>{
// pause simulation
_=self.simulation.timer.set_paused(ins.time,true);
// create recording
let recording=Recording::new(bot.instructions);
// create timer starting at first instruction (or zero if the list is empty)
let new_time=recording.instructions.first().map_or(PhysicsTime::ZERO,|ins|ins.time);
let timer=Timer::unpaused(ins.time,new_time);
// create default physics state
let simulation=Simulation::new(timer,Default::default());
// invent a new bot id and insert the replay
let bot_id=BotId(self.replays.len() as u32);
self.replays.insert(bot_id,Replay::new(
recording,
simulation,
));
// begin spectate
self.view_state=ViewState::Replay(bot_id);
},
Instruction::Idle=>{
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Idle);
// this just refreshes the replays
for replay in self.replays.values_mut(){
// TODO: filter idles from recording, inject new idles in real time
replay.advance(&self.geometry_shared,ins.time);
}
}
};
// process all emitted output instructions
self.process_exhaustive(ins.time);
}
}
impl InstructionConsumer<StepInstruction> for Session{
type Time=SessionTime;
fn process_instruction(&mut self,ins:TimedInstruction<StepInstruction,Self::Time>){
let time=self.simulation.timer.time(ins.time);
if let Some(instruction)=self.mouse_interpolator.pop_buffered_instruction(ins.set_time(time)){
//record
self.recording.instructions.push(instruction.clone());
PhysicsContext::run_input_instruction(&mut self.simulation.physics,&self.geometry_shared,instruction);
}
}
}
impl InstructionEmitter<StepInstruction> for Session{
type Time=SessionTime;
fn next_instruction(&self,time_limit:SessionTime)->Option<TimedInstruction<StepInstruction,Self::Time>>{
self.mouse_interpolator.next_instruction(time_limit)
}
}

@ -1,10 +0,0 @@
[package]
name = "strafesnet_settings"
version = "0.1.0"
edition = "2024"
[dependencies]
configparser = "3.0.2"
directories = "6.0.0"
glam = "0.30.0"
strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }

@ -1,8 +0,0 @@
/*******************************************************
* Copyright (C) 2023-2024 Rhys Lloyd <krakow20@gmail.com>
*
* This file is part of the StrafesNET bhop/surf client.
*
* StrafesNET can not be copied and/or distributed
* without the express permission of Rhys Lloyd
*******************************************************/

@ -1,32 +0,0 @@
use std::path::PathBuf;
use crate::settings::{UserSettings,load_user_settings};
pub struct Directories{
pub settings:PathBuf,
pub maps:PathBuf,
pub replays:PathBuf,
}
impl Directories{
pub fn settings(&self)->UserSettings{
load_user_settings(&self.settings)
}
pub fn user()->Option<Self>{
let dirs=directories::ProjectDirs::from("net.strafes","StrafesNET","Strafe Client")?;
Some(Self{
settings:dirs.config_dir().join("settings.conf"),
maps:dirs.cache_dir().join("maps"),
// separate directory for remote downloaded replays (cache)
// bots:dirs.cache_dir().join("bots"),
replays:dirs.data_local_dir().join("replays"),
})
}
pub fn portable()->Result<Self,std::io::Error>{
let current_dir=std::env::current_dir()?;
Ok(Self{
settings:current_dir.join("settings.conf"),
maps:current_dir.join("maps"),
replays:current_dir.join("replays"),
})
}
}

@ -1,2 +0,0 @@
pub mod settings;
pub mod directories;

@ -1,9 +0,0 @@
[package]
name = "integration-testing"
version = "0.1.0"
edition = "2024"
[dependencies]
strafesnet_common = { path = "../lib/common", registry = "strafesnet" }
strafesnet_physics = { path = "../engine/physics", registry = "strafesnet" }
strafesnet_snf = { path = "../lib/snf", registry = "strafesnet" }

@ -1,253 +0,0 @@
use std::io::Cursor;
use std::path::Path;
use std::time::Instant;
use strafesnet_physics::physics::{PhysicsData,PhysicsState,PhysicsContext};
fn main(){
let arg=std::env::args().skip(1).next();
match arg.as_deref(){
Some("determinism")|None=>test_determinism().unwrap(),
Some("replay")=>run_replay().unwrap(),
_=>println!("invalid argument"),
}
}
#[allow(unused)]
#[derive(Debug)]
enum ReplayError{
IO(std::io::Error),
SNF(strafesnet_snf::Error),
SNFM(strafesnet_snf::map::Error),
SNFB(strafesnet_snf::bot::Error),
}
impl From<std::io::Error> for ReplayError{
fn from(value:std::io::Error)->Self{
Self::IO(value)
}
}
impl From<strafesnet_snf::Error> for ReplayError{
fn from(value:strafesnet_snf::Error)->Self{
Self::SNF(value)
}
}
impl From<strafesnet_snf::map::Error> for ReplayError{
fn from(value:strafesnet_snf::map::Error)->Self{
Self::SNFM(value)
}
}
impl From<strafesnet_snf::bot::Error> for ReplayError{
fn from(value:strafesnet_snf::bot::Error)->Self{
Self::SNFB(value)
}
}
fn read_entire_file(path:impl AsRef<Path>)->Result<Cursor<Vec<u8>>,std::io::Error>{
let data=std::fs::read(path)?;
Ok(Cursor::new(data))
}
fn run_replay()->Result<(),ReplayError>{
println!("loading map file..");
let data=read_entire_file("../tools/bhop_maps/5692113331.snfm")?;
let map=strafesnet_snf::read_map(data)?.into_complete_map()?;
println!("loading bot file..");
let data=read_entire_file("../tools/replays/535s+159764769ns.snfb")?;
let bot=strafesnet_snf::read_bot(data)?.read_all()?;
// create recording
let mut physics_data=PhysicsData::default();
println!("generating models..");
physics_data.generate_models(&map);
println!("simulating...");
let mut physics=PhysicsState::default();
for ins in bot.instructions{
PhysicsContext::run_input_instruction(&mut physics,&physics_data,ins);
}
match physics.get_finish_time(){
Some(time)=>println!("finish time:{}",time),
None=>println!("simulation did not end in finished state"),
}
Ok(())
}
enum DeterminismResult{
Deterministic,
NonDeterministic,
}
struct SegmentResult{
determinism:DeterminismResult,
ticks:u64,
nanoseconds:u64,
}
fn segment_determinism(bot:strafesnet_snf::bot::Segment,physics_data:&PhysicsData)->SegmentResult{
// create default physics state
let mut physics_deterministic=PhysicsState::default();
// create a second physics state
let mut physics_filtered=PhysicsState::default();
// invent a new bot id and insert the replay
println!("simulating...");
let mut non_idle_count=0;
let instruction_count=bot.instructions.len();
let start=Instant::now();
for (i,ins) in bot.instructions.into_iter().enumerate(){
let state_deterministic=physics_deterministic.clone();
let state_filtered=physics_filtered.clone();
PhysicsContext::run_input_instruction(&mut physics_deterministic,&physics_data,ins.clone());
match ins{
strafesnet_common::instruction::TimedInstruction{instruction:strafesnet_common::physics::Instruction::Idle,..}=>(),
other=>{
non_idle_count+=1;
// run
PhysicsContext::run_input_instruction(&mut physics_filtered,&physics_data,other.clone());
// check if position matches
let b0=physics_deterministic.camera_body();
let b1=physics_filtered.camera_body();
if b0.position!=b1.position{
let nanoseconds=start.elapsed().as_nanos() as u64;
println!("desync at instruction #{}",i);
println!("non idle instructions completed={non_idle_count}");
println!("instruction #{i}={:?}",other);
println!("deterministic state0:\n{state_deterministic:?}");
println!("filtered state0:\n{state_filtered:?}");
println!("deterministic state1:\n{:?}",physics_deterministic);
println!("filtered state1:\n{:?}",physics_filtered);
return SegmentResult{
determinism:DeterminismResult::NonDeterministic,
ticks:1+i as u64+non_idle_count,
nanoseconds,
};
}
},
}
}
let nanoseconds=start.elapsed().as_nanos() as u64;
match physics_deterministic.get_finish_time(){
Some(time)=>println!("[with idle] finish time:{}",time),
None=>println!("[with idle] simulation did not end in finished state"),
}
match physics_filtered.get_finish_time(){
Some(time)=>println!("[filtered] finish time:{}",time),
None=>println!("[filtered] simulation did not end in finished state"),
}
SegmentResult{
determinism:DeterminismResult::Deterministic,
ticks:instruction_count as u64+non_idle_count,
nanoseconds,
}
}
type ThreadResult=Result<Option<SegmentResult>,ReplayError>;
fn read_and_run(file_path:std::path::PathBuf,physics_data:&PhysicsData)->ThreadResult{
let data=read_entire_file(file_path.as_path())?;
let bot=strafesnet_snf::read_bot(data)?.read_all()?;
println!("Running {:?}",file_path.file_stem());
Ok(Some(segment_determinism(bot,physics_data)))
}
fn do_thread<'a>(s:&'a std::thread::Scope<'a,'_>,file_path:std::path::PathBuf,send:std::sync::mpsc::Sender<ThreadResult>,physics_data:&'a PhysicsData){
s.spawn(move ||{
let result=read_and_run(file_path,physics_data);
// send when thread is complete
send.send(result).unwrap();
});
}
fn get_file_path(dir_entry:std::fs::DirEntry)->Result<Option<std::path::PathBuf>,std::io::Error>{
Ok(dir_entry.file_type()?.is_file().then_some(
dir_entry.path()
))
}
fn test_determinism()->Result<(),ReplayError>{
let thread_limit=std::thread::available_parallelism()?.get();
println!("loading map file..");
let data=read_entire_file("../tools/bhop_maps/5692113331.snfm")?;
let map=strafesnet_snf::read_map(data)?.into_complete_map()?;
let mut physics_data=PhysicsData::default();
println!("generating models..");
physics_data.generate_models(&map);
let (send,recv)=std::sync::mpsc::channel();
let mut read_dir=std::fs::read_dir("../tools/replays")?;
// promise that &physics_data will outlive the spawned threads
let thread_results=std::thread::scope(|s|{
let mut thread_results=Vec::new();
// spawn threads
println!("spawning up to {thread_limit} threads...");
let mut active_thread_count=0;
while active_thread_count<thread_limit{
if let Some(dir_entry_result)=read_dir.next(){
if let Some(file_path)=get_file_path(dir_entry_result?)?{
active_thread_count+=1;
do_thread(s,file_path,send.clone(),&physics_data);
}
}else{
break;
}
}
// spawn another thread every time a message is received from the channel
println!("riding parallelism wave...");
while let Some(dir_entry_result)=read_dir.next(){
if let Some(file_path)=get_file_path(dir_entry_result?)?{
// wait for a thread to complete
thread_results.push(recv.recv().unwrap());
do_thread(s,file_path,send.clone(),&physics_data);
}
}
// wait for remaining threads to complete
println!("waiting for all threads to complete...");
for _ in 0..active_thread_count{
thread_results.push(recv.recv().unwrap());
}
println!("done.");
Ok::<_,ReplayError>(thread_results)
})?;
// tally results
#[derive(Default)]
struct Totals{
deterministic:u32,
nondeterministic:u32,
invalid:u32,
error:u32,
}
let mut nanoseconds=0;
let mut ticks=0;
let Totals{deterministic,nondeterministic,invalid,error}=thread_results.into_iter().fold(Totals::default(),|mut totals,result|{
match result{
Ok(Some(segment_result))=>{
ticks+=segment_result.ticks;
nanoseconds+=segment_result.nanoseconds;
match segment_result.determinism{
DeterminismResult::Deterministic=>totals.deterministic+=1,
DeterminismResult::NonDeterministic=>totals.nondeterministic+=1,
}
},
Ok(None)=>totals.invalid+=1,
Err(_)=>totals.error+=1,
}
totals
});
println!("deterministic={deterministic}");
println!("nondeterministic={nondeterministic}");
println!("invalid={invalid}");
println!("error={error}");
println!("average ticks/s per core: {}",ticks*1_000_000_000/nanoseconds);
assert!(nondeterministic==0);
assert!(invalid==0);
assert!(error==0);
Ok(())
}

@ -1,7 +1,7 @@
[package] [package]
name = "strafesnet_bsp_loader" name = "strafesnet_bsp_loader"
version = "0.3.0" version = "0.2.2"
edition = "2024" edition = "2021"
repository = "https://git.itzana.me/StrafesNET/strafe-project" repository = "https://git.itzana.me/StrafesNET/strafe-project"
license = "MIT OR Apache-2.0" license = "MIT OR Apache-2.0"
description = "Convert Valve BSP files to StrafesNET data structures." description = "Convert Valve BSP files to StrafesNET data structures."
@ -10,10 +10,7 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies] [dependencies]
glam = "0.30.0" glam = "0.29.0"
strafesnet_common = { version = "0.6.0", path = "../common", registry = "strafesnet" } strafesnet_common = { path = "../common", registry = "strafesnet" }
strafesnet_deferred_loader = { version = "0.5.0", path = "../deferred_loader", registry = "strafesnet" } vbsp = "0.6.0"
vbsp = "0.9.1"
vbsp-entities-css = "0.6.0"
vmdl = "0.2.0" vmdl = "0.2.0"
vpk = "0.3.0"

@ -1,343 +0,0 @@
use strafesnet_common::integer::Planar64;
use strafesnet_common::{model,integer};
use strafesnet_common::integer::{vec3::Vector3,Fixed,Ratio};
use crate::{valve_transform_normal,valve_transform_dist};
#[derive(Hash,Eq,PartialEq)]
struct Face{
normal:integer::Planar64Vec3,
dot:integer::Planar64,
}
#[derive(Debug)]
struct Faces{
faces:Vec<Vec<integer::Planar64Vec3>>,
}
fn solve3(c0:&Face,c1:&Face,c2:&Face)->Option<Ratio<Vector3<Fixed<3,96>>,Fixed<3,96>>>{
let n0_n1=c0.normal.cross(c1.normal);
let det=c2.normal.dot(n0_n1);
if det.abs().is_zero(){
return None;
}
Some((
c1.normal.cross(c2.normal)*c0.dot
+c2.normal.cross(c0.normal)*c1.dot
+c0.normal.cross(c1.normal)*c2.dot
)/det)
}
#[derive(Debug)]
pub enum PlanesToFacesError{
InitFace1,
InitFace2,
InitIntersection,
FindNewIntersection,
// Narrow(strafesnet_common::integer::NarrowError),
EmptyFaces,
InfiniteLoop1,
InfiniteLoop2,
}
impl std::fmt::Display for PlanesToFacesError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl core::error::Error for PlanesToFacesError{}
fn planes_to_faces(face_list:std::collections::HashSet<Face>)->Result<Faces,PlanesToFacesError>{
let mut faces=Vec::new();
// for each face, determine one edge at a time until you complete the face
'face: for face0 in &face_list{
// 1. find first edge
// 2. follow edges around face
// === finding first edge ===
// 1. pick the most perpendicular set of 3 faces
// 2. check if any faces occlude the intersection
// 3. use this test to replace left and right alternating until they are not occluded
// find the most perpendicular face to face0
let mut face1=face_list.iter().min_by_key(|&p|{
face0.normal.dot(p.normal).abs()
}).ok_or(PlanesToFacesError::InitFace1)?;
// direction of edge formed by face0 x face1
let edge_dir=face0.normal.cross(face1.normal);
// find the most perpendicular face to both face0 and face1
let mut face2=face_list.iter().max_by_key(|&p|{
// find the best *oriented* face (no .abs())
edge_dir.dot(p.normal)
}).ok_or(PlanesToFacesError::InitFace2)?;
let mut detect_loop=200u8;
let mut intersection=solve3(face0,face1,face2).ok_or(PlanesToFacesError::InitIntersection)?;
// repeatedly update face1, face2 until all faces form part of the convex solid
'find: loop{
detect_loop=detect_loop.checked_sub(1).ok_or(PlanesToFacesError::InfiniteLoop1)?;
// test if any *other* faces occlude the intersection
for new_face in &face_list{
// new face occludes intersection point
if (new_face.dot.widen_2()/Planar64::ONE).lt_ratio(new_face.normal.dot(intersection.num)/intersection.den){
// replace one of the faces with the new face
// dont' try to replace face0 because we are exploring that face in particular
if let Some(new_intersection)=solve3(face0,new_face,face2){
// face1 does not occlude (or intersect) the new intersection
if (face1.dot.widen_2()/Planar64::ONE).gt_ratio(face1.normal.dot(new_intersection.num)/new_intersection.den){
face1=new_face;
intersection=new_intersection;
continue 'find;
}
}
if let Some(new_intersection)=solve3(face0,face1,new_face){
// face2 does not occlude (or intersect) the new intersection
if (face2.dot.widen_2()/Planar64::ONE).gt_ratio(face2.normal.dot(new_intersection.num)/new_intersection.den){
face2=new_face;
intersection=new_intersection;
continue 'find;
}
}
}
}
// we have found a set of faces for which the intersection is on the convex solid
break 'find;
}
// check if face0 must go, meaning it is a degenerate face and does not contribute anything to the convex solid
for new_face in &face_list{
if core::ptr::eq(face0,new_face){
continue;
}
if core::ptr::eq(face1,new_face){
continue;
}
if core::ptr::eq(face2,new_face){
continue;
}
// new_face occludes intersection meaning intersection is not on convex solid and face0 is degenrate
if (new_face.dot.widen_2()/Planar64::ONE).lt_ratio(new_face.normal.dot(intersection.num)/intersection.den){
// abort! reject face0 entirely
continue 'face;
}
}
// === follow edges around face ===
// Note that we chose face2 such that the 3 faces create a particular winding order.
// If we choose a consistent face to follow (face1, face2) it will always wind with a consistent chirality
let mut detect_loop=200u8;
// keep looping until we meet this face again
let face1=face1;
let mut face=Vec::new();
loop{
// push point onto vertices
// problem: this may push a vertex that does not fit in the fixed point range and is thus meaningless
face.push(intersection.divide().narrow_1().unwrap());
// we looped back around to face1, we're done!
if core::ptr::eq(face1,face2){
break;
}
// the measure
let edge_dir=face0.normal.cross(face2.normal);
// the dot product to beat
let d_intersection=edge_dir.dot(intersection.num)/intersection.den;
// find the next face moving clockwise around face0
let (new_face,new_intersection,_)=face_list.iter().filter_map(|new_face|{
// ignore faces that are part of the current edge
if core::ptr::eq(face0,new_face)
|core::ptr::eq(face2,new_face){
return None;
}
let new_intersection=solve3(face0,face2,new_face)?;
// the d value must be larger
let d_new_intersection=edge_dir.dot(new_intersection.num)/new_intersection.den;
if d_new_intersection.le_ratio(d_intersection){
return None;
}
Some((new_face,new_intersection,d_new_intersection))
}).min_by_key(|&(_,_,d)|d).ok_or(PlanesToFacesError::FindNewIntersection)?;
face2=new_face;
intersection=new_intersection;
detect_loop=detect_loop.checked_sub(1).ok_or(PlanesToFacesError::InfiniteLoop2)?;
}
faces.push(face);
}
if faces.is_empty(){
Err(PlanesToFacesError::EmptyFaces)
}else{
Ok(Faces{
faces,
})
}
}
#[allow(dead_code)]
#[derive(Debug)]
pub enum BrushToMeshError{
SliceBrushSides,
MissingPlane,
InvalidFaceCount{
count:usize,
},
InvalidPlanes(PlanesToFacesError),
}
impl std::fmt::Display for BrushToMeshError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl core::error::Error for BrushToMeshError{}
pub fn faces_to_mesh(faces:Vec<Vec<integer::Planar64Vec3>>)->model::Mesh{
// generate the mesh
let mut mb=model::MeshBuilder::new();
let color=mb.acquire_color_id(glam::Vec4::ONE);
let tex=mb.acquire_tex_id(glam::Vec2::ZERO);
// normals are ignored by physics
let normal=mb.acquire_normal_id(integer::vec3::ZERO);
let polygon_list=faces.into_iter().map(|face|{
face.into_iter().map(|pos|{
let pos=mb.acquire_pos_id(pos);
mb.acquire_vertex_id(model::IndexedVertex{
pos,
tex,
normal,
color,
})
}).collect()
}).collect();
let polygon_groups=vec![model::PolygonGroup::PolygonList(model::PolygonList::new(polygon_list))];
let physics_groups=vec![model::IndexedPhysicsGroup{
groups:vec![model::PolygonGroupId::new(0)],
}];
let graphics_groups=vec![];
mb.build(polygon_groups,graphics_groups,physics_groups)
}
pub fn brush_to_mesh(bsp:&vbsp::Bsp,brush:&vbsp::Brush)->Result<model::Mesh,BrushToMeshError>{
let brush_start_idx=brush.brush_side as usize;
let sides_range=brush_start_idx..brush_start_idx+brush.num_brush_sides as usize;
let sides=bsp.brush_sides.get(sides_range).ok_or(BrushToMeshError::SliceBrushSides)?;
let face_list=sides.iter().map(|side|{
// The so-called tumor brushes have TRIGGER bit set
// but also ignore visleaf hint and skip sides
const TUMOR:vbsp::TextureFlags=vbsp::TextureFlags::HINT.union(vbsp::TextureFlags::SKIP).union(vbsp::TextureFlags::TRIGGER);
if let Some(texture_info)=bsp.texture_info(side.texture_info as usize){
if texture_info.flags.intersects(TUMOR){
return None;
}
}
let plane=bsp.plane(side.plane as usize)?;
Some(Face{
normal:valve_transform_normal(plane.normal.into()),
dot:valve_transform_dist(plane.dist.into()),
})
}).collect::<Option<std::collections::HashSet<_>>>().ok_or(BrushToMeshError::MissingPlane)?;
if face_list.len()<4{
return Err(BrushToMeshError::InvalidFaceCount{count:face_list.len()});
}
let faces=planes_to_faces(face_list).map_err(BrushToMeshError::InvalidPlanes)?;
let mesh=faces_to_mesh(faces.faces);
Ok(mesh)
}
pub fn unit_cube()->model::Mesh{
let face_list=[
Face{normal:integer::vec3::X,dot:Planar64::ONE},
Face{normal:integer::vec3::Y,dot:Planar64::ONE},
Face{normal:integer::vec3::Z,dot:Planar64::ONE},
Face{normal:integer::vec3::NEG_X,dot:Planar64::ONE},
Face{normal:integer::vec3::NEG_Y,dot:Planar64::ONE},
Face{normal:integer::vec3::NEG_Z,dot:Planar64::ONE},
].into_iter().collect();
let faces=planes_to_faces(face_list).unwrap();
let mesh=faces_to_mesh(faces.faces);
mesh
}
#[cfg(test)]
mod test{
use super::*;
#[test]
fn test_cube(){
let face_list=[
Face{normal:integer::vec3::X,dot:Planar64::ONE},
Face{normal:integer::vec3::Y,dot:Planar64::ONE},
Face{normal:integer::vec3::Z,dot:Planar64::ONE},
Face{normal:integer::vec3::NEG_X,dot:Planar64::ONE},
Face{normal:integer::vec3::NEG_Y,dot:Planar64::ONE},
Face{normal:integer::vec3::NEG_Z,dot:Planar64::ONE},
].into_iter().collect();
let faces=planes_to_faces(face_list).unwrap();
assert_eq!(faces.faces.len(),6);
dbg!(faces);
}
#[test]
fn test_cube_with_degernate_face(){
let face_list=[
Face{normal:integer::vec3::X,dot:Planar64::ONE},
Face{normal:integer::vec3::Y,dot:Planar64::ONE},
Face{normal:integer::vec3::Z,dot:Planar64::ONE},
Face{normal:integer::vec3::NEG_X,dot:Planar64::ONE},
Face{normal:integer::vec3::NEG_Y,dot:Planar64::ONE},
Face{normal:integer::vec3::NEG_Z,dot:Planar64::ONE},
Face{normal:integer::vec3::NEG_Z,dot:Planar64::EPSILON},
].into_iter().collect();
let faces=planes_to_faces(face_list).unwrap();
assert_eq!(faces.faces.len(),6);
dbg!(faces);
}
#[test]
fn test_cube_with_degernate_face2(){
let face_list=[
Face{normal:integer::vec3::X,dot:Planar64::ONE},
Face{normal:integer::vec3::Y,dot:Planar64::ONE},
Face{normal:integer::vec3::Z,dot:Planar64::ONE},
Face{normal:integer::vec3::NEG_X,dot:Planar64::ONE},
Face{normal:integer::vec3::NEG_Y,dot:Planar64::ONE},
Face{normal:integer::vec3::NEG_Z,dot:Planar64::ONE},
Face{normal:integer::vec3::NEG_X+integer::vec3::NEG_Z,dot:-Planar64::EPSILON},
].into_iter().collect();
let faces=planes_to_faces(face_list).unwrap();
assert_eq!(faces.faces.len(),5);
dbg!(faces);
}
#[test]
fn test_cube_with_degernate_face3(){
let face_list=[
Face{normal:integer::vec3::X,dot:Planar64::ONE},
Face{normal:integer::vec3::Y,dot:Planar64::ONE},
Face{normal:integer::vec3::Z,dot:Planar64::ONE},
Face{normal:integer::vec3::NEG_X,dot:Planar64::ONE},
Face{normal:integer::vec3::NEG_Y,dot:Planar64::ONE},
Face{normal:integer::vec3::NEG_Z,dot:Planar64::ONE},
Face{normal:integer::vec3::NEG_X+integer::vec3::NEG_Z,dot:Planar64::EPSILON},
].into_iter().collect();
let faces=planes_to_faces(face_list).unwrap();
assert_eq!(faces.faces.len(),7);
dbg!(faces);
}
}

@ -1,142 +1,43 @@
use std::borrow::Cow; use strafesnet_common::{map,model,integer,gameplay_attributes};
use vbsp_entities_css::Entity; const VALVE_SCALE:f32=1.0/16.0;
fn valve_transform([x,y,z]:[f32;3])->integer::Planar64Vec3{
use strafesnet_common::{map,model,integer,gameplay_attributes as attr}; integer::vec3::try_from_f32_array([x*VALVE_SCALE,z*VALVE_SCALE,-y*VALVE_SCALE]).unwrap()
use strafesnet_deferred_loader::deferred_loader::{MeshDeferredLoader,RenderConfigDeferredLoader};
use strafesnet_deferred_loader::mesh::Meshes;
use strafesnet_deferred_loader::texture::{RenderConfigs,Texture};
use strafesnet_common::gameplay_modes::{NormalizedMode,NormalizedModes,Mode,Stage};
use crate::valve_transform;
fn ingest_vertex(
mb:&mut model::MeshBuilder,
world_position:vbsp::Vector,
texture_transform_u:glam::Vec4,
texture_transform_v:glam::Vec4,
normal:model::NormalId,
color:model::ColorId,
)->model::VertexId{
//world_model.origin seems to always be 0,0,0
let vertex_xyz=world_position.into();
let pos=mb.acquire_pos_id(valve_transform(vertex_xyz));
//calculate texture coordinates
let pos_4d=glam::Vec3::from_array(vertex_xyz).extend(1.0);
let tex=glam::vec2(texture_transform_u.dot(pos_4d),texture_transform_v.dot(pos_4d));
let tex=mb.acquire_tex_id(tex);
mb.acquire_vertex_id(model::IndexedVertex{
pos,
tex,
normal,
color,
})
} }
pub fn convert_bsp<AcquireRenderConfigId,AcquireMeshId>(
fn add_brush<'a>( bsp:&vbsp::Bsp,
mesh_deferred_loader:&mut MeshDeferredLoader<&'a str>, mut acquire_render_config_id:AcquireRenderConfigId,
world_models:&mut Vec<model::Model>, mut acquire_mesh_id:AcquireMeshId
prop_models:&mut Vec<model::Model>, )->PartialMap1
model:&'a str, where
origin:vbsp::Vector, AcquireRenderConfigId:FnMut(Option<&str>)->model::RenderConfigId,
rendercolor:vbsp::Color, AcquireMeshId:FnMut(&str)->model::MeshId,
attributes:attr::CollisionAttributesId, {
){
let transform=integer::Planar64Affine3::from_translation(
valve_transform(origin.into())
);
let color=(glam::Vec3::from_array([
rendercolor.r as f32,
rendercolor.g as f32,
rendercolor.b as f32
])/255.0).extend(1.0);
match model.chars().next(){
// The first character of brush.model is '*'
Some('*')=>match model[1..].parse(){
Ok(mesh_id)=>{
let mesh=model::MeshId::new(mesh_id);
world_models.push(
model::Model{mesh,attributes,transform,color}
);
},
Err(e)=>{
println!("Brush model int parse error: {e} model={model}");
return;
},
},
_=>{
let mesh=mesh_deferred_loader.acquire_mesh_id(model);
prop_models.push(
model::Model{mesh,attributes,transform,color}
);
}
}
}
pub fn convert<'a>(
bsp:&'a crate::Bsp,
render_config_deferred_loader:&mut RenderConfigDeferredLoader<Cow<'a,str>>,
mesh_deferred_loader:&mut MeshDeferredLoader<&'a str>,
)->PartialMap1{
let bsp=bsp.as_ref();
//figure out real attributes later //figure out real attributes later
let unique_attributes=vec![ let mut unique_attributes=Vec::new();
attr::CollisionAttributes::Decoration, unique_attributes.push(gameplay_attributes::CollisionAttributes::Decoration);
attr::CollisionAttributes::contact_default(), const TEMP_TOUCH_ME_ATTRIBUTE:gameplay_attributes::CollisionAttributesId=gameplay_attributes::CollisionAttributesId::new(0);
attr::CollisionAttributes::intersect_default(),
// ladder
attr::CollisionAttributes::Contact(
attr::ContactAttributes{
contacting:attr::ContactingAttributes{
contact_behaviour:Some(attr::ContactingBehaviour::Ladder(
attr::ContactingLadder{sticky:true}
))
},
general:attr::GeneralAttributes::default(),
}
),
// water
attr::CollisionAttributes::Intersect(
attr::IntersectAttributes{
intersecting:attr::IntersectingAttributes{
water:Some(attr::IntersectingWater{
viscosity:integer::Planar64::ONE,
density:integer::Planar64::ONE,
velocity:integer::vec3::ZERO,
}),
},
general:attr::GeneralAttributes::default(),
}
),
];
const ATTRIBUTE_DECORATION:attr::CollisionAttributesId=attr::CollisionAttributesId::new(0);
const ATTRIBUTE_CONTACT_DEFAULT:attr::CollisionAttributesId=attr::CollisionAttributesId::new(1);
const ATTRIBUTE_INTERSECT_DEFAULT:attr::CollisionAttributesId=attr::CollisionAttributesId::new(2);
const ATTRIBUTE_LADDER_DEFAULT:attr::CollisionAttributesId=attr::CollisionAttributesId::new(3);
const ATTRIBUTE_WATER_DEFAULT:attr::CollisionAttributesId=attr::CollisionAttributesId::new(4);
let mut prop_mesh_count=0;
//declare all prop models to Loader //declare all prop models to Loader
let mut prop_models=bsp.static_props().map(|prop|{ let prop_models=bsp.static_props().map(|prop|{
const DEG_TO_RAD:f32=std::f32::consts::TAU/360.0;
//get or create mesh_id //get or create mesh_id
let mesh_id=mesh_deferred_loader.acquire_mesh_id(prop.model()); let mesh_id=acquire_mesh_id(prop.model());
//not the most failsafe code but this is just for the map tool lmao
if prop_mesh_count==mesh_id.get(){
prop_mesh_count+=1;
};
let placement=prop.as_prop_placement();
model::Model{ model::Model{
mesh:mesh_id, mesh:mesh_id,
attributes:ATTRIBUTE_DECORATION, attributes:TEMP_TOUCH_ME_ATTRIBUTE,
transform:integer::Planar64Affine3::new( transform:integer::Planar64Affine3::new(
integer::mat3::try_from_f32_array_2d( integer::mat3::try_from_f32_array_2d((
glam::Mat3A::from_diagonal(glam::Vec3::splat(placement.scale))
//TODO: figure this out //TODO: figure this out
glam::Mat3A::from_euler( *glam::Mat3A::from_quat(glam::Quat::from_array(placement.rotation.into()))
glam::EulerRot::XYZ, ).to_cols_array_2d()).unwrap(),
prop.angles.pitch*DEG_TO_RAD, valve_transform(placement.origin.into()),
prop.angles.yaw*DEG_TO_RAD,
prop.angles.roll*DEG_TO_RAD
).to_cols_array_2d()
).unwrap(),
valve_transform(prop.origin.into()),
), ),
color:glam::Vec4::ONE, color:glam::Vec4::ONE,
} }
@ -146,12 +47,14 @@ pub fn convert<'a>(
//the generated MeshIds in here will collide with the Loader Mesh Ids //the generated MeshIds in here will collide with the Loader Mesh Ids
//but I can't think of a good workaround other than just remapping one later. //but I can't think of a good workaround other than just remapping one later.
let mut world_meshes:Vec<model::Mesh>=bsp.models().map(|world_model|{ let world_meshes:Vec<model::Mesh>=bsp.models().map(|world_model|{
let mut mb=model::MeshBuilder::new(); //non-deduplicated
let mut spam_pos=Vec::new();
let color=mb.acquire_color_id(glam::Vec4::ONE); let mut spam_tex=Vec::new();
let mut spam_normal=Vec::new();
let mut spam_vertices=Vec::new();
let mut graphics_groups=Vec::new(); let mut graphics_groups=Vec::new();
let mut render_id_to_graphics_group_id=std::collections::HashMap::new(); let mut physics_group=model::IndexedPhysicsGroup::default();
let polygon_groups=world_model.faces().enumerate().map(|(polygon_group_id,face)|{ let polygon_groups=world_model.faces().enumerate().map(|(polygon_group_id,face)|{
let polygon_group_id=model::PolygonGroupId::new(polygon_group_id as u32); let polygon_group_id=model::PolygonGroupId::new(polygon_group_id as u32);
let face_texture=face.texture(); let face_texture=face.texture();
@ -160,200 +63,139 @@ pub fn convert<'a>(
let texture_transform_u=glam::Vec4::from_array(face_texture.texture_transforms_u)/(face_texture_data.width as f32); let texture_transform_u=glam::Vec4::from_array(face_texture.texture_transforms_u)/(face_texture_data.width as f32);
let texture_transform_v=glam::Vec4::from_array(face_texture.texture_transforms_v)/(face_texture_data.height as f32); let texture_transform_v=glam::Vec4::from_array(face_texture.texture_transforms_v)/(face_texture_data.height as f32);
//this automatically figures out what the texture is trying to do and creates
//a render config for it, and then returns the id to that render config
let render_id=acquire_render_config_id(Some(face_texture_data.name()));
//normal //normal
let normal=mb.acquire_normal_id(valve_transform(face.normal().into())); let normal=face.normal();
let mut polygon_iter=face.vertex_positions().map(|vertex_position| let normal_idx=spam_normal.len() as u32;
world_model.origin+vertex_position spam_normal.push(valve_transform(normal.into()));
); let mut polygon_iter=face.vertex_positions().map(|vertex_position|{
//world_model.origin seems to always be 0,0,0
let vertex_xyz=(world_model.origin+vertex_position).into();
let pos_idx=spam_pos.len();
spam_pos.push(valve_transform(vertex_xyz));
//calculate texture coordinates
let pos=glam::Vec3::from_array(vertex_xyz).extend(1.0);
let tex=glam::vec2(texture_transform_u.dot(pos),texture_transform_v.dot(pos));
let tex_idx=spam_tex.len() as u32;
spam_tex.push(tex);
let vertex_id=model::VertexId::new(spam_vertices.len() as u32);
spam_vertices.push(model::IndexedVertex{
pos:model::PositionId::new(pos_idx as u32),
tex:model::TextureCoordinateId::new(tex_idx as u32),
normal:model::NormalId::new(normal_idx),
color:model::ColorId::new(0),
});
vertex_id
});
let polygon_list=std::iter::from_fn(move||{ let polygon_list=std::iter::from_fn(move||{
match (polygon_iter.next(),polygon_iter.next(),polygon_iter.next()){ match (polygon_iter.next(),polygon_iter.next(),polygon_iter.next()){
(Some(v1),Some(v2),Some(v3))=>Some([v1,v2,v3]), (Some(v1),Some(v2),Some(v3))=>Some(vec![v1,v2,v3]),
//ignore extra vertices, not sure what to do in this case, failing the whole conversion could be appropriate //ignore extra vertices, not sure what to do in this case, failing the whole conversion could be appropriate
_=>None, _=>None,
} }
}).map(|triplet|{
triplet.map(|world_position|
ingest_vertex(&mut mb,world_position,texture_transform_u,texture_transform_v,normal,color)
).to_vec()
}).collect(); }).collect();
if face.is_visible(){ if face.is_visible(){
//this automatically figures out what the texture is trying to do and creates //TODO: deduplicate graphics groups by render id
//a render config for it, and then returns the id to that render config
let render_id=render_config_deferred_loader.acquire_render_config_id(Some(Cow::Borrowed(face_texture_data.name())));
//deduplicate graphics groups by render id
let graphics_group_id=*render_id_to_graphics_group_id.entry(render_id).or_insert_with(||{
let graphics_group_id=graphics_groups.len();
graphics_groups.push(model::IndexedGraphicsGroup{ graphics_groups.push(model::IndexedGraphicsGroup{
render:render_id, render:render_id,
groups:vec![], groups:vec![polygon_group_id],
}); })
graphics_group_id
});
graphics_groups[graphics_group_id].groups.push(polygon_group_id);
} }
physics_group.groups.push(polygon_group_id);
model::PolygonGroup::PolygonList(model::PolygonList::new(polygon_list)) model::PolygonGroup::PolygonList(model::PolygonList::new(polygon_list))
}).collect(); }).collect();
model::Mesh{
mb.build(polygon_groups,graphics_groups,vec![]) unique_pos:spam_pos,
unique_tex:spam_tex,
unique_normal:spam_normal,
unique_color:vec![glam::Vec4::ONE],
unique_vertices:spam_vertices,
polygon_groups,
graphics_groups,
physics_groups:vec![physics_group],
}
}).collect(); }).collect();
let mut found_spawn=None; let world_models:Vec<model::Model>=
//one instance of the main world mesh
let mut world_models=Vec::new(); std::iter::once((
//world_model
// the one and only world model 0 model::MeshId::new(0),
world_models.push(model::Model{ //model_origin
mesh:model::MeshId::new(0), vbsp::Vector::from([0.0,0.0,0.0]),
attributes:ATTRIBUTE_DECORATION, //model_color
transform:integer::Planar64Affine3::IDENTITY, vbsp::Color{r:255,g:255,b:255},
color:glam::Vec4::W, )).chain(
}); //entities sprinkle instances of the other meshes around
bsp.entities.iter()
const WHITE:vbsp::Color=vbsp::Color{r:255,g:255,b:255}; .flat_map(|ent|ent.parse())//ignore entity parsing errors
for raw_ent in &bsp.entities{ .filter_map(|ent|match ent{
match raw_ent.parse(){ vbsp::Entity::Brush(brush)=>Some(brush),
Ok(Entity::Cycler(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION), vbsp::Entity::BrushIllusionary(brush)=>Some(brush),
Ok(Entity::EnvSprite(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION), vbsp::Entity::BrushWall(brush)=>Some(brush),
Ok(Entity::FuncBreakable(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION), vbsp::Entity::BrushWallToggle(brush)=>Some(brush),
Ok(Entity::FuncBrush(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION), _=>None,
Ok(Entity::FuncButton(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION), }).flat_map(|brush|
Ok(Entity::FuncDoor(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION), //The first character of brush.model is '*'
Ok(Entity::FuncDoorRotating(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION), brush.model[1..].parse().map(|mesh_id|//ignore parse int errors
Ok(Entity::FuncIllusionary(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION), (model::MeshId::new(mesh_id),brush.origin,brush.color)
Ok(Entity::FuncMonitor(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION), )
Ok(Entity::FuncMovelinear(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION), )
Ok(Entity::FuncPhysbox(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION), ).map(|(mesh_id,model_origin,vbsp::Color{r,g,b})|{
Ok(Entity::FuncPhysboxMultiplayer(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION), model::Model{
Ok(Entity::FuncRotButton(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(Entity::FuncRotating(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(Entity::FuncTracktrain(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(Entity::FuncTrain(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(Entity::FuncWall(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin.unwrap_or_default(),brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(Entity::FuncWallToggle(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin.unwrap_or_default(),brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(Entity::FuncWaterAnalog(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor.unwrap_or(WHITE),ATTRIBUTE_DECORATION),
Ok(Entity::PropDoorRotating(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(Entity::PropDynamic(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(Entity::PropDynamicOverride(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(Entity::PropPhysics(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(Entity::PropPhysicsMultiplayer(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(Entity::PropPhysicsOverride(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(Entity::PropRagdoll(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(Entity::TriggerGravity(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(Entity::TriggerHurt(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(Entity::TriggerLook(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(Entity::TriggerMultiple(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model.unwrap_or_default(),brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(Entity::TriggerOnce(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(Entity::TriggerProximity(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(Entity::TriggerPush(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(Entity::TriggerSoundscape(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(Entity::TriggerTeleport(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model.unwrap_or_default(),brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(Entity::TriggerVphysicsMotion(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(Entity::TriggerWind(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(Entity::InfoPlayerCounterterrorist(spawn))=>{
found_spawn=Some(valve_transform(spawn.origin.into()));
},
Ok(Entity::InfoPlayerTerrorist(spawn))=>{
found_spawn=Some(valve_transform(spawn.origin.into()));
},
Err(e)=>{
println!("Bsp Entity parse error: {e}");
},
_=>(),
}
}
// physics models
for brush in &bsp.brushes{
const RELEVANT:vbsp::BrushFlags=
vbsp::BrushFlags::SOLID
.union(vbsp::BrushFlags::PLAYERCLIP)
.union(vbsp::BrushFlags::WATER)
.union(vbsp::BrushFlags::MOVEABLE)
.union(vbsp::BrushFlags::LADDER);
if !brush.flags.intersects(RELEVANT){
continue;
}
let is_ladder=brush.flags.contains(vbsp::BrushFlags::LADDER);
let is_water=brush.flags.contains(vbsp::BrushFlags::WATER);
let attributes=match (is_ladder,is_water){
(true,false)=>ATTRIBUTE_LADDER_DEFAULT,
(false,true)=>ATTRIBUTE_WATER_DEFAULT,
(false,false)=>ATTRIBUTE_CONTACT_DEFAULT,
(true,true)=>{
// water ladder? wtf
println!("brush is a water ladder o_o defaulting to ladder");
ATTRIBUTE_LADDER_DEFAULT
}
};
let mesh_result=crate::brush::brush_to_mesh(bsp,brush);
match mesh_result{
Ok(mesh)=>{
let mesh_id=model::MeshId::new(world_meshes.len() as u32);
world_meshes.push(mesh);
world_models.push(model::Model{
mesh:mesh_id, mesh:mesh_id,
attributes, attributes:TEMP_TOUCH_ME_ATTRIBUTE,
transform:integer::Planar64Affine3::new( transform:integer::Planar64Affine3::new(
integer::mat3::identity(), integer::mat3::identity(),
integer::vec3::ZERO, valve_transform(model_origin.into())
), ),
color:glam::Vec4::ONE, color:(glam::Vec3::from_array([r as f32,g as f32,b as f32])/255.0).extend(1.0),
});
},
Err(e)=>println!("Brush mesh error: {e}"),
}
}
let mut modes_list=Vec::new();
if let Some(spawn_point)=found_spawn{
// create a new mesh
let mesh_id=model::MeshId::new(world_meshes.len() as u32);
world_meshes.push(crate::brush::unit_cube());
// create a new model
let model_id=model::ModelId::new(world_models.len() as u32);
world_models.push(model::Model{
mesh:mesh_id,
attributes:ATTRIBUTE_INTERSECT_DEFAULT,
transform:integer::Planar64Affine3::from_translation(spawn_point),
color:glam::Vec4::W,
});
let first_stage=Stage::empty(model_id);
let main_mode=Mode::new(
strafesnet_common::gameplay_style::StyleModifiers::source_bhop(),
model_id,
std::collections::HashMap::new(),
vec![first_stage],
std::collections::HashMap::new(),
);
modes_list.push(NormalizedMode::new(main_mode));
} }
}).collect();
PartialMap1{ PartialMap1{
attributes:unique_attributes, attributes:unique_attributes,
world_meshes, world_meshes,
prop_models, prop_models,
world_models, world_models,
modes:NormalizedModes::new(modes_list), modes:strafesnet_common::gameplay_modes::Modes::new(Vec::new()),
} }
} }
//partially constructed map types //partially constructed map types
pub struct PartialMap1{ pub struct PartialMap1{
attributes:Vec<attr::CollisionAttributes>, attributes:Vec<strafesnet_common::gameplay_attributes::CollisionAttributes>,
prop_models:Vec<model::Model>, prop_models:Vec<model::Model>,
world_meshes:Vec<model::Mesh>, world_meshes:Vec<model::Mesh>,
world_models:Vec<model::Model>, world_models:Vec<model::Model>,
modes:NormalizedModes, modes:strafesnet_common::gameplay_modes::Modes,
} }
impl PartialMap1{ impl PartialMap1{
pub fn add_prop_meshes<'a>( pub fn add_prop_meshes<AcquireRenderConfigId>(
self, self,
prop_meshes:Meshes, prop_meshes:impl IntoIterator<Item=(model::MeshId,crate::data::ModelData)>,
)->PartialMap2{ mut acquire_render_config_id:AcquireRenderConfigId,
)->PartialMap2
where
AcquireRenderConfigId:FnMut(Option<&str>)->model::RenderConfigId,
{
PartialMap2{ PartialMap2{
attributes:self.attributes, attributes:self.attributes,
prop_meshes:prop_meshes.consume().collect(), prop_meshes:prop_meshes.into_iter().filter_map(|(mesh_id,model_data)|
//this will generate new render ids and texture ids
match convert_mesh(model_data,&mut acquire_render_config_id){
Ok(mesh)=>Some((mesh_id,mesh)),
Err(e)=>{
println!("error converting mesh: {e}");
None
}
}
).collect(),
prop_models:self.prop_models, prop_models:self.prop_models,
world_meshes:self.world_meshes, world_meshes:self.world_meshes,
world_models:self.world_models, world_models:self.world_models,
@ -362,17 +204,18 @@ impl PartialMap1{
} }
} }
pub struct PartialMap2{ pub struct PartialMap2{
attributes:Vec<attr::CollisionAttributes>, attributes:Vec<strafesnet_common::gameplay_attributes::CollisionAttributes>,
prop_meshes:Vec<(model::MeshId,model::Mesh)>, prop_meshes:Vec<(model::MeshId,model::Mesh)>,
prop_models:Vec<model::Model>, prop_models:Vec<model::Model>,
world_meshes:Vec<model::Mesh>, world_meshes:Vec<model::Mesh>,
world_models:Vec<model::Model>, world_models:Vec<model::Model>,
modes:NormalizedModes, modes:strafesnet_common::gameplay_modes::Modes,
} }
impl PartialMap2{ impl PartialMap2{
pub fn add_render_configs_and_textures( pub fn add_render_configs_and_textures(
mut self, mut self,
render_configs:RenderConfigs, render_configs:impl IntoIterator<Item=(model::RenderConfigId,model::RenderConfig)>,
textures:impl IntoIterator<Item=(model::TextureId,Vec<u8>)>,
)->map::CompleteMap{ )->map::CompleteMap{
//merge mesh and model lists, flatten and remap all ids //merge mesh and model lists, flatten and remap all ids
let mesh_id_offset=self.world_meshes.len(); let mesh_id_offset=self.world_meshes.len();
@ -391,14 +234,13 @@ impl PartialMap2{
}) })
)); ));
//let mut models=Vec::new(); //let mut models=Vec::new();
let (textures,render_configs)=render_configs.consume();
let (textures,texture_id_map):(Vec<Vec<u8>>,std::collections::HashMap<model::TextureId,model::TextureId>) let (textures,texture_id_map):(Vec<Vec<u8>>,std::collections::HashMap<model::TextureId,model::TextureId>)
=textures.into_iter() =textures.into_iter()
//.filter_map(f) cull unused textures //.filter_map(f) cull unused textures
.enumerate().map(|(new_texture_id,(old_texture_id,Texture::ImageDDS(texture)))|{ .enumerate().map(|(new_texture_id,(old_texture_id,texture))|{
(texture,(old_texture_id,model::TextureId::new(new_texture_id as u32))) (texture,(old_texture_id,model::TextureId::new(new_texture_id as u32)))
}).unzip(); }).unzip();
let render_configs=render_configs.into_iter().map(|(_render_config_id,mut render_config)|{ let render_configs=render_configs.into_iter().map(|(render_config_id,mut render_config)|{
//this may generate duplicate no-texture render configs but idc //this may generate duplicate no-texture render configs but idc
render_config.texture=render_config.texture.and_then(|texture_id| render_config.texture=render_config.texture.and_then(|texture_id|
texture_id_map.get(&texture_id).copied() texture_id_map.get(&texture_id).copied()
@ -415,3 +257,77 @@ impl PartialMap2{
} }
} }
} }
fn convert_mesh<AcquireRenderConfigId>(
model_data:crate::data::ModelData,
acquire_render_config_id:&mut AcquireRenderConfigId,
)->Result<model::Mesh,vmdl::ModelError>
where
AcquireRenderConfigId:FnMut(Option<&str>)->model::RenderConfigId,
{
let model=model_data.read_model()?;
let texture_paths=model.texture_directories();
if texture_paths.len()!=1{
println!("WARNING: multiple texture paths");
}
let skin=model.skin_tables().nth(0).unwrap();
let mut spam_pos=Vec::with_capacity(model.vertices().len());
let mut spam_normal=Vec::with_capacity(model.vertices().len());
let mut spam_tex=Vec::with_capacity(model.vertices().len());
let mut spam_vertices=Vec::with_capacity(model.vertices().len());
for (i,vertex) in model.vertices().iter().enumerate(){
spam_pos.push(valve_transform(vertex.position.into()));
spam_normal.push(valve_transform(vertex.normal.into()));
spam_tex.push(glam::Vec2::from_array(vertex.texture_coordinates));
spam_vertices.push(model::IndexedVertex{
pos:model::PositionId::new(i as u32),
tex:model::TextureCoordinateId::new(i as u32),
normal:model::NormalId::new(i as u32),
color:model::ColorId::new(0),
});
}
let mut graphics_groups=Vec::new();
let mut physics_groups=Vec::new();
let polygon_groups=model.meshes().enumerate().map(|(polygon_group_id,mesh)|{
let polygon_group_id=model::PolygonGroupId::new(polygon_group_id as u32);
let render_id=if let (Some(texture_path),Some(texture_name))=(texture_paths.get(0),skin.texture(mesh.material_index())){
let mut path=std::path::PathBuf::from(texture_path.as_str());
path.push(texture_name);
acquire_render_config_id(path.as_os_str().to_str())
}else{
acquire_render_config_id(None)
};
graphics_groups.push(model::IndexedGraphicsGroup{
render:render_id,
groups:vec![polygon_group_id],
});
physics_groups.push(model::IndexedPhysicsGroup{
groups:vec![polygon_group_id],
});
model::PolygonGroup::PolygonList(model::PolygonList::new(
//looking at the code, it would seem that the strips are pre-deindexed into triangle lists when calling this function
mesh.vertex_strip_indices().flat_map(|mut strip|
std::iter::from_fn(move||{
match (strip.next(),strip.next(),strip.next()){
(Some(v1),Some(v2),Some(v3))=>Some([v1,v2,v3].map(|vertex_id|model::VertexId::new(vertex_id as u32)).to_vec()),
//ignore extra vertices, not sure what to do in this case, failing the whole conversion could be appropriate
_=>None,
}
})
).collect()
))
}).collect();
Ok(model::Mesh{
unique_pos:spam_pos,
unique_normal:spam_normal,
unique_tex:spam_tex,
unique_color:vec![glam::Vec4::ONE],
unique_vertices:spam_vertices,
polygon_groups,
graphics_groups,
physics_groups,
})
}

@ -0,0 +1,60 @@
pub struct Bsp(vbsp::Bsp);
impl Bsp{
pub const fn new(value:vbsp::Bsp)->Self{
Self(value)
}
}
impl AsRef<vbsp::Bsp> for Bsp{
fn as_ref(&self)->&vbsp::Bsp{
&self.0
}
}
pub struct MdlData(Vec<u8>);
impl MdlData{
pub const fn new(value:Vec<u8>)->Self{
Self(value)
}
}
impl AsRef<[u8]> for MdlData{
fn as_ref(&self)->&[u8]{
self.0.as_ref()
}
}
pub struct VtxData(Vec<u8>);
impl VtxData{
pub const fn new(value:Vec<u8>)->Self{
Self(value)
}
}
impl AsRef<[u8]> for VtxData{
fn as_ref(&self)->&[u8]{
self.0.as_ref()
}
}
pub struct VvdData(Vec<u8>);
impl VvdData{
pub const fn new(value:Vec<u8>)->Self{
Self(value)
}
}
impl AsRef<[u8]> for VvdData{
fn as_ref(&self)->&[u8]{
self.0.as_ref()
}
}
pub struct ModelData{
pub mdl:MdlData,
pub vtx:VtxData,
pub vvd:VvdData,
}
impl ModelData{
pub fn read_model(&self)->Result<vmdl::Model,vmdl::ModelError>{
Ok(vmdl::Model::from_parts(
vmdl::mdl::Mdl::read(self.mdl.as_ref())?,
vmdl::vtx::Vtx::read(self.vtx.as_ref())?,
vmdl::vvd::Vvd::read(self.vvd.as_ref())?,
))
}
}

@ -1,20 +1,7 @@
use strafesnet_deferred_loader::deferred_loader::{LoadFailureMode,MeshDeferredLoader,RenderConfigDeferredLoader};
mod bsp; mod bsp;
mod mesh; pub mod data;
mod brush;
pub mod loader;
const VALVE_SCALE:f32=1.0/16.0; pub use data::Bsp;
pub(crate) fn valve_transform_dist(d:f32)->strafesnet_common::integer::Planar64{
(d*VALVE_SCALE).try_into().unwrap()
}
pub(crate) fn valve_transform_normal([x,y,z]:[f32;3])->strafesnet_common::integer::Planar64Vec3{
strafesnet_common::integer::vec3::try_from_f32_array([x,z,-y]).unwrap()
}
pub(crate) fn valve_transform([x,y,z]:[f32;3])->strafesnet_common::integer::Planar64Vec3{
strafesnet_common::integer::vec3::try_from_f32_array([x*VALVE_SCALE,z*VALVE_SCALE,-y*VALVE_SCALE]).unwrap()
}
#[derive(Debug)] #[derive(Debug)]
pub enum ReadError{ pub enum ReadError{
@ -28,38 +15,6 @@ impl std::fmt::Display for ReadError{
} }
impl std::error::Error for ReadError{} impl std::error::Error for ReadError{}
#[derive(Debug)]
pub enum LoadError{
Texture(loader::TextureError),
Mesh(loader::MeshError),
}
impl std::fmt::Display for LoadError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for LoadError{}
impl From<loader::TextureError> for LoadError{
fn from(value:loader::TextureError)->Self{
Self::Texture(value)
}
}
impl From<loader::MeshError> for LoadError{
fn from(value:loader::MeshError)->Self{
Self::Mesh(value)
}
}
pub struct Bsp{
bsp:vbsp::Bsp,
case_folded_file_names:std::collections::HashMap<String,String>,
}
impl AsRef<vbsp::Bsp> for Bsp{
fn as_ref(&self)->&vbsp::Bsp{
&self.bsp
}
}
pub fn read<R:std::io::Read>(mut input:R)->Result<Bsp,ReadError>{ pub fn read<R:std::io::Read>(mut input:R)->Result<Bsp,ReadError>{
let mut s=Vec::new(); let mut s=Vec::new();
@ -68,66 +23,15 @@ pub fn read<R:std::io::Read>(mut input:R)->Result<Bsp,ReadError>{
vbsp::Bsp::read(s.as_slice()).map(Bsp::new).map_err(ReadError::Bsp) vbsp::Bsp::read(s.as_slice()).map(Bsp::new).map_err(ReadError::Bsp)
} }
impl Bsp{
pub fn new(bsp:vbsp::Bsp)->Self{
let case_folded_file_names=bsp.pack.clone().into_zip().lock().unwrap().file_names().map(|s|{
(s.to_lowercase(),s.to_owned())
}).collect();
Self{
bsp,
case_folded_file_names,
}
}
pub fn pack_get(&self,name_lowercase:&str)->Result<Option<Vec<u8>>,vbsp::BspError>{
match self.case_folded_file_names.get(name_lowercase){
Some(name_folded)=>self.bsp.pack.get(name_folded),
None=>Ok(None),
}
}
pub fn to_snf(&self,failure_mode:LoadFailureMode,vpk_list:&[Vpk])->Result<strafesnet_common::map::CompleteMap,LoadError>{
let mut texture_deferred_loader=RenderConfigDeferredLoader::new();
let mut mesh_deferred_loader=MeshDeferredLoader::new();
let map_step1=bsp::convert( pub fn convert<AcquireRenderConfigId,AcquireMeshId>(
self, bsp:&Bsp,
&mut texture_deferred_loader, acquire_render_config_id:AcquireRenderConfigId,
&mut mesh_deferred_loader, acquire_mesh_id:AcquireMeshId
); )->bsp::PartialMap1
where
let mut mesh_loader=loader::MeshLoader::new(loader::BspFinder{bsp:self,vpks:vpk_list},&mut texture_deferred_loader); AcquireRenderConfigId:FnMut(Option<&str>)->strafesnet_common::model::RenderConfigId,
let prop_meshes=mesh_deferred_loader.into_meshes(&mut mesh_loader,failure_mode).map_err(LoadError::Mesh)?; AcquireMeshId:FnMut(&str)->strafesnet_common::model::MeshId,
{
let map_step2=map_step1.add_prop_meshes(prop_meshes); bsp::convert_bsp(bsp.as_ref(),acquire_render_config_id,acquire_mesh_id)
let mut texture_loader=loader::TextureLoader::new();
let render_configs=texture_deferred_loader.into_render_configs(&mut texture_loader,failure_mode).map_err(LoadError::Texture)?;
let map=map_step2.add_render_configs_and_textures(render_configs);
Ok(map)
}
}
pub struct Vpk{
vpk:vpk::VPK,
case_folded_file_names:std::collections::HashMap<String,String>,
}
impl AsRef<vpk::VPK> for Vpk{
fn as_ref(&self)->&vpk::VPK{
&self.vpk
}
}
impl Vpk{
pub fn new(vpk:vpk::VPK)->Vpk{
let case_folded_file_names=vpk.tree.keys().map(|s|{
(s.to_lowercase(),s.to_owned())
}).collect();
Vpk{
vpk,
case_folded_file_names,
}
}
pub fn tree_get(&self,name_lowercase:&str)->Option<&vpk::entry::VPKEntry>{
let name_folded=self.case_folded_file_names.get(name_lowercase)?;
self.vpk.tree.get(name_folded)
}
} }

@ -1,165 +0,0 @@
use std::{borrow::Cow, io::Read};
use strafesnet_common::model::Mesh;
use strafesnet_deferred_loader::{loader::Loader,texture::Texture};
use crate::{Bsp,Vpk};
#[allow(dead_code)]
#[derive(Debug)]
pub enum TextureError{
Io(std::io::Error),
}
impl std::fmt::Display for TextureError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for TextureError{}
impl From<std::io::Error> for TextureError{
fn from(value:std::io::Error)->Self{
Self::Io(value)
}
}
pub struct TextureLoader;
impl TextureLoader{
pub fn new()->Self{
Self
}
}
impl Loader for TextureLoader{
type Error=TextureError;
type Index<'a>=Cow<'a,str>;
type Resource=Texture;
fn load<'a>(&mut self,index:Self::Index<'a>)->Result<Self::Resource,Self::Error>{
let file_name=format!("textures/{}.dds",index);
let mut file=std::fs::File::open(file_name)?;
let mut data=Vec::new();
file.read_to_end(&mut data)?;
Ok(Texture::ImageDDS(data))
}
}
#[allow(dead_code)]
#[derive(Debug)]
pub enum MeshError{
Io(std::io::Error),
VMDL(vmdl::ModelError),
VBSP(vbsp::BspError),
MissingMdl(String),
MissingVtx,
MissingVvd,
}
impl std::fmt::Display for MeshError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for MeshError{}
impl From<std::io::Error> for MeshError{
fn from(value:std::io::Error)->Self{
Self::Io(value)
}
}
impl From<vmdl::ModelError> for MeshError{
fn from(value:vmdl::ModelError)->Self{
Self::VMDL(value)
}
}
impl From<vbsp::BspError> for MeshError{
fn from(value:vbsp::BspError)->Self{
Self::VBSP(value)
}
}
#[derive(Clone,Copy)]
pub struct BspFinder<'bsp,'vpk>{
pub bsp:&'bsp Bsp,
pub vpks:&'vpk [Vpk],
}
impl<'bsp,'vpk> BspFinder<'bsp,'vpk>{
pub fn find<'a>(&self,path:&str)->Result<Option<Cow<'a,[u8]>>,vbsp::BspError>
where
'bsp:'a,
'vpk:'a,
{
// search bsp
if let Some(data)=self.bsp.pack_get(path)?{
return Ok(Some(Cow::Owned(data)));
}
//search each vpk
for vpk in self.vpks{
if let Some(vpk_entry)=vpk.tree_get(path){
return Ok(Some(vpk_entry.get()?));
}
}
Ok(None)
}
}
pub struct ModelLoader<'bsp,'vpk>{
finder:BspFinder<'bsp,'vpk>,
}
impl ModelLoader<'_,'_>{
#[inline]
pub const fn new<'bsp,'vpk>(
finder:BspFinder<'bsp,'vpk>,
)->ModelLoader<'bsp,'vpk>{
ModelLoader{
finder,
}
}
}
impl<'bsp,'vpk> Loader for ModelLoader<'bsp,'vpk>{
type Error=MeshError;
type Index<'a>=&'a str where Self:'a;
type Resource=vmdl::Model;
fn load<'a>(&'a mut self,index:Self::Index<'a>)->Result<Self::Resource,Self::Error>{
let mdl_path_lower=index.to_lowercase();
//.mdl, .vvd, .dx90.vtx
let path=std::path::PathBuf::from(mdl_path_lower.as_str());
let mut vvd_path=path.clone();
let mut vtx_path=path;
vvd_path.set_extension("vvd");
vtx_path.set_extension("dx90.vtx");
// TODO: search more packs, possibly using an index of multiple packs
let mdl=self.finder.find(mdl_path_lower.as_str())?.ok_or(MeshError::MissingMdl(mdl_path_lower))?;
let vtx=self.finder.find(vtx_path.as_os_str().to_str().unwrap())?.ok_or(MeshError::MissingVtx)?;
let vvd=self.finder.find(vvd_path.as_os_str().to_str().unwrap())?.ok_or(MeshError::MissingVvd)?;
Ok(vmdl::Model::from_parts(
vmdl::mdl::Mdl::read(mdl.as_ref())?,
vmdl::vtx::Vtx::read(vtx.as_ref())?,
vmdl::vvd::Vvd::read(vvd.as_ref())?,
))
}
}
pub struct MeshLoader<'bsp,'vpk,'load,'str>{
finder:BspFinder<'bsp,'vpk>,
deferred_loader:&'load mut strafesnet_deferred_loader::deferred_loader::RenderConfigDeferredLoader<Cow<'str,str>>,
}
impl MeshLoader<'_,'_,'_,'_>{
#[inline]
pub const fn new<'bsp,'vpk,'load,'str>(
finder:BspFinder<'bsp,'vpk>,
deferred_loader:&'load mut strafesnet_deferred_loader::deferred_loader::RenderConfigDeferredLoader<Cow<'str,str>>,
)->MeshLoader<'bsp,'vpk,'load,'str>{
MeshLoader{
finder,
deferred_loader
}
}
}
impl<'str,'bsp,'vpk,'load> Loader for MeshLoader<'bsp,'vpk,'load,'str>{
type Error=MeshError;
type Index<'a>=&'a str where Self:'a;
type Resource=Mesh;
fn load<'a>(&'a mut self,index:Self::Index<'a>)->Result<Self::Resource,Self::Error>{
let model=ModelLoader::new(self.finder).load(index)?;
let mesh=crate::mesh::convert_mesh(model,&mut self.deferred_loader);
Ok(mesh)
}
}

@ -1,78 +0,0 @@
use std::borrow::Cow;
use strafesnet_common::model;
use strafesnet_deferred_loader::deferred_loader::RenderConfigDeferredLoader;
use crate::valve_transform;
fn ingest_vertex(mb:&mut model::MeshBuilder,vertex:&vmdl::vvd::Vertex,color:model::ColorId)->model::VertexId{
let pos=mb.acquire_pos_id(valve_transform(vertex.position.into()));
let normal=mb.acquire_normal_id(valve_transform(vertex.normal.into()));
let tex=mb.acquire_tex_id(glam::Vec2::from_array(vertex.texture_coordinates));
mb.acquire_vertex_id(model::IndexedVertex{
pos,
tex,
normal,
color,
})
}
pub fn convert_mesh(model:vmdl::Model,deferred_loader:&mut RenderConfigDeferredLoader<Cow<str>>)->model::Mesh{
let texture_paths=model.texture_directories();
if texture_paths.len()!=1{
println!("WARNING: multiple texture paths");
}
let skin=model.skin_tables().nth(0).unwrap();
let mut mb=model::MeshBuilder::new();
let color=mb.acquire_color_id(glam::Vec4::ONE);
let model_vertices=model.vertices();
let mut graphics_groups=Vec::new();
let mut physics_groups=Vec::new();
let polygon_groups=model.meshes().enumerate().map(|(polygon_group_id,mesh)|{
let polygon_group_id=model::PolygonGroupId::new(polygon_group_id as u32);
let render_id=if let (Some(texture_path),Some(texture_name))=(texture_paths.get(0),skin.texture(mesh.material_index())){
let mut path=std::path::PathBuf::from(texture_path.as_str());
path.push(texture_name);
let index=path.as_os_str().to_str().map(|s|Cow::Owned(s.to_owned()));
deferred_loader.acquire_render_config_id(index)
}else{
deferred_loader.acquire_render_config_id(None)
};
graphics_groups.push(model::IndexedGraphicsGroup{
render:render_id,
groups:vec![polygon_group_id],
});
physics_groups.push(model::IndexedPhysicsGroup{
groups:vec![polygon_group_id],
});
model::PolygonGroup::PolygonList(model::PolygonList::new(
//looking at the code, it would seem that the strips are pre-deindexed into triangle lists when calling this function
mesh.vertex_strip_indices().flat_map(|mut strip|{
std::iter::from_fn(move ||{
match (strip.next(),strip.next(),strip.next()){
(Some(v1),Some(v2),Some(v3))=>Some([v1,v2,v3]),
//ignore extra vertices, not sure what to do in this case, failing the whole conversion could be appropriate
_=>None,
}
})
}).flat_map(|[v1,v2,v3]|{
// this should probably be a fatal error :D
let v1=model_vertices.get(v1)?;
let v2=model_vertices.get(v2)?;
let v3=model_vertices.get(v3)?;
Some(vec![
ingest_vertex(&mut mb,v1,color),
ingest_vertex(&mut mb,v2,color),
ingest_vertex(&mut mb,v3,color),
])
}).collect()
))
}).collect();
mb.build(polygon_groups,graphics_groups,physics_groups)
}

@ -1,7 +1,7 @@
[package] [package]
name = "strafesnet_common" name = "strafesnet_common"
version = "0.6.0" version = "0.5.2"
edition = "2024" edition = "2021"
repository = "https://git.itzana.me/StrafesNET/strafe-project" repository = "https://git.itzana.me/StrafesNET/strafe-project"
license = "MIT OR Apache-2.0" license = "MIT OR Apache-2.0"
description = "Common types and helpers for Strafe Client associated projects." description = "Common types and helpers for Strafe Client associated projects."
@ -12,8 +12,8 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
[dependencies] [dependencies]
arrayvec = "0.7.4" arrayvec = "0.7.4"
bitflags = "2.6.0" bitflags = "2.6.0"
fixed_wide = { version = "0.2.0", path = "../fixed_wide", registry = "strafesnet", features = ["deferred-division","zeroes","wide-mul"] } fixed_wide = { path = "../fixed_wide", registry = "strafesnet", features = ["deferred-division","zeroes","wide-mul"] }
linear_ops = { version = "0.1.1", path = "../linear_ops", registry = "strafesnet", features = ["deferred-division","named-fields"] } linear_ops = { path = "../linear_ops", registry = "strafesnet", features = ["deferred-division","named-fields"] }
ratio_ops = { version = "0.1.0", path = "../ratio_ops", registry = "strafesnet" } ratio_ops = { path = "../ratio_ops", registry = "strafesnet" }
glam = "0.30.0" glam = "0.29.0"
id = { version = "0.1.0", registry = "strafesnet" } id = { version = "0.1.0", registry = "strafesnet" }

@ -7,57 +7,42 @@ pub struct Aabb{
} }
impl Default for Aabb{ impl Default for Aabb{
#[inline]
fn default()->Self{ fn default()->Self{
Self{min:vec3::MAX,max:vec3::MIN} Self{min:vec3::MAX,max:vec3::MIN}
} }
} }
impl Aabb{ impl Aabb{
#[inline]
pub const fn new(min:Planar64Vec3,max:Planar64Vec3)->Self{ pub const fn new(min:Planar64Vec3,max:Planar64Vec3)->Self{
Self{min,max} Self{min,max}
} }
#[inline]
pub const fn max(&self)->Planar64Vec3{ pub const fn max(&self)->Planar64Vec3{
self.max self.max
} }
#[inline]
pub const fn min(&self)->Planar64Vec3{ pub const fn min(&self)->Planar64Vec3{
self.min self.min
} }
#[inline]
pub fn grow(&mut self,point:Planar64Vec3){ pub fn grow(&mut self,point:Planar64Vec3){
self.min=self.min.min(point); self.min=self.min.min(point);
self.max=self.max.max(point); self.max=self.max.max(point);
} }
#[inline]
pub fn join(&mut self,aabb:&Aabb){ pub fn join(&mut self,aabb:&Aabb){
self.min=self.min.min(aabb.min); self.min=self.min.min(aabb.min);
self.max=self.max.max(aabb.max); self.max=self.max.max(aabb.max);
} }
#[inline]
pub fn inflate(&mut self,hs:Planar64Vec3){ pub fn inflate(&mut self,hs:Planar64Vec3){
self.min-=hs; self.min-=hs;
self.max+=hs; self.max+=hs;
} }
#[inline]
pub fn contains(&self,point:Planar64Vec3)->bool{
let bvec=self.min.lt(point)&point.lt(self.max);
bvec.all()
}
#[inline]
pub fn intersects(&self,aabb:&Aabb)->bool{ pub fn intersects(&self,aabb:&Aabb)->bool{
let bvec=self.min.lt(aabb.max)&aabb.min.lt(self.max); let bvec=self.min.lt(aabb.max)&aabb.min.lt(self.max);
bvec.all() bvec.all()
} }
#[inline]
pub fn size(&self)->Planar64Vec3{ pub fn size(&self)->Planar64Vec3{
self.max-self.min self.max-self.min
} }
#[inline]
pub fn center(&self)->Planar64Vec3{ pub fn center(&self)->Planar64Vec3{
self.min.map_zip(self.max,|(min,max)|min.midpoint(max)) self.min+(self.max-self.min)>>1
} }
//probably use floats for area & volume because we don't care about precision //probably use floats for area & volume because we don't care about precision
// pub fn area_weight(&self)->f32{ // pub fn area_weight(&self)->f32{

@ -1,10 +1,4 @@
use std::cmp::Ordering;
use std::collections::BTreeMap;
use crate::aabb::Aabb; use crate::aabb::Aabb;
use crate::ray::Ray;
use crate::integer::{Ratio,Planar64};
use crate::instruction::{InstructionCollector,TimedInstruction};
//da algaritum //da algaritum
//lista boxens //lista boxens
@ -16,117 +10,35 @@ use crate::instruction::{InstructionCollector,TimedInstruction};
//sort the centerpoints on each axis (3 lists) //sort the centerpoints on each axis (3 lists)
//bv is put into octant based on whether it is upper or lower in each list //bv is put into octant based on whether it is upper or lower in each list
pub enum RecursiveContent<R,T>{
pub fn intersect_aabb(ray:&Ray,aabb:&Aabb)->Option<Ratio<Planar64,Planar64>>{ Branch(Vec<R>),
// n.(o+d*t)==n.p Leaf(T),
// n.o + n.d * t == n.p
// t == (n.p - n.o)/n.d
let mut hit=None;
match ray.direction.x.cmp(&Planar64::ZERO){
Ordering::Less=>{
let rel_min=aabb.min()-ray.origin;
let rel_max=aabb.max()-ray.origin;
let dy=rel_max.x*ray.direction.y;
let dz=rel_max.x*ray.direction.z;
// x is negative, so inequalities are flipped
if rel_min.y*ray.direction.x>dy&&dy>rel_max.y*ray.direction.x
&&rel_min.z*ray.direction.x>dz&&dz>rel_max.z*ray.direction.x{
let t=rel_max.x/ray.direction.x;
hit=Some(hit.map_or(t,|best_t|t.min(best_t)));
}
},
Ordering::Equal=>(),
Ordering::Greater=>{
let rel_min=aabb.min()-ray.origin;
let rel_max=aabb.max()-ray.origin;
let dy=rel_min.x*ray.direction.y;
let dz=rel_min.x*ray.direction.z;
// x is positive, so inequalities are normal
if rel_min.y*ray.direction.x<dy&&dy<rel_max.y*ray.direction.x
&&rel_min.z*ray.direction.x<dz&&dz<rel_max.z*ray.direction.x{
let t=rel_min.x/ray.direction.x;
hit=Some(hit.map_or(t,|best_t|t.min(best_t)));
}
},
}
match ray.direction.z.cmp(&Planar64::ZERO){
Ordering::Less=>{
let rel_min=aabb.min()-ray.origin;
let rel_max=aabb.max()-ray.origin;
let dx=rel_max.z*ray.direction.x;
let dy=rel_max.z*ray.direction.y;
// z is negative, so inequalities are flipped
if rel_min.x*ray.direction.z>dx&&dx>rel_max.x*ray.direction.z
&&rel_min.y*ray.direction.z>dy&&dy>rel_max.y*ray.direction.z{
let t=rel_max.z/ray.direction.z;
hit=Some(hit.map_or(t,|best_t|t.min(best_t)));
}
},
Ordering::Equal=>(),
Ordering::Greater=>{
let rel_min=aabb.min()-ray.origin;
let rel_max=aabb.max()-ray.origin;
let dx=rel_min.z*ray.direction.x;
let dy=rel_min.z*ray.direction.y;
// z is positive, so inequalities are normal
if rel_min.x*ray.direction.z<dx&&dx<rel_max.x*ray.direction.z
&&rel_min.y*ray.direction.z<dy&&dy<rel_max.y*ray.direction.z{
let t=rel_min.z/ray.direction.z;
hit=Some(hit.map_or(t,|best_t|t.min(best_t)));
}
},
}
match ray.direction.y.cmp(&Planar64::ZERO){
Ordering::Less=>{
let rel_min=aabb.min()-ray.origin;
let rel_max=aabb.max()-ray.origin;
let dz=rel_max.y*ray.direction.z;
let dx=rel_max.y*ray.direction.x;
// y is negative, so inequalities are flipped
if rel_min.z*ray.direction.y>dz&&dz>rel_max.z*ray.direction.y
&&rel_min.x*ray.direction.y>dx&&dx>rel_max.x*ray.direction.y{
let t=rel_max.y/ray.direction.y;
hit=Some(hit.map_or(t,|best_t|t.min(best_t)));
}
},
Ordering::Equal=>(),
Ordering::Greater=>{
let rel_min=aabb.min()-ray.origin;
let rel_max=aabb.max()-ray.origin;
let dz=rel_min.y*ray.direction.z;
let dx=rel_min.y*ray.direction.x;
// y is positive, so inequalities are normal
if rel_min.z*ray.direction.y<dz&&dz<rel_max.z*ray.direction.y
&&rel_min.x*ray.direction.y<dx&&dx<rel_max.x*ray.direction.y{
let t=rel_min.y/ray.direction.y;
hit=Some(hit.map_or(t,|best_t|t.min(best_t)));
}
},
}
hit
} }
impl<R,T> Default for RecursiveContent<R,T>{
pub enum RecursiveContent<N,L>{ fn default()->Self{
Branch(Vec<N>),
Leaf(L),
}
impl<N,L> RecursiveContent<N,L>{
pub fn empty()->Self{
Self::Branch(Vec::new()) Self::Branch(Vec::new())
} }
} }
pub struct BvhNode<L>{ pub struct BvhNode<T>{
content:RecursiveContent<BvhNode<L>,L>, content:RecursiveContent<BvhNode<T>,T>,
aabb:Aabb, aabb:Aabb,
} }
impl<L> BvhNode<L>{ impl<T> Default for BvhNode<T>{
pub fn empty()->Self{ fn default()->Self{
Self{ Self{
content:RecursiveContent::empty(), content:Default::default(),
aabb:Aabb::default(), aabb:Aabb::default(),
} }
} }
pub fn sample_aabb<F:FnMut(&L)>(&self,aabb:&Aabb,f:&mut F){ }
pub struct BvhWeightNode<W,T>{
content:RecursiveContent<BvhWeightNode<W,T>,T>,
weight:W,
aabb:Aabb,
}
impl<T> BvhNode<T>{
pub fn the_tester<F:FnMut(&T)>(&self,aabb:&Aabb,f:&mut F){
match &self.content{ match &self.content{
RecursiveContent::Leaf(model)=>f(model), RecursiveContent::Leaf(model)=>f(model),
RecursiveContent::Branch(children)=>for child in children{ RecursiveContent::Branch(children)=>for child in children{
@ -135,101 +47,51 @@ impl<L> BvhNode<L>{
//you're probably not going to spend a lot of time outside the map, //you're probably not going to spend a lot of time outside the map,
//so the test is extra work for nothing //so the test is extra work for nothing
if aabb.intersects(&child.aabb){ if aabb.intersects(&child.aabb){
child.sample_aabb(aabb,f); child.the_tester(aabb,f);
} }
}, },
} }
} }
fn populate_nodes<'a,T,F>( pub fn into_visitor<F:FnMut(T)>(self,f:&mut F){
&'a self, match self.content{
collector:&mut InstructionCollector<&'a L,Ratio<Planar64,Planar64>>, RecursiveContent::Leaf(model)=>f(model),
nodes:&mut BTreeMap<Ratio<Planar64,Planar64>,&'a BvhNode<L>>,
ray:&Ray,
start_time:Ratio<Planar64,Planar64>,
f:&F,
)
where
T:Ord+Copy,
Ratio<Planar64,Planar64>:From<T>,
F:Fn(&L,&Ray)->Option<T>,
{
match &self.content{
RecursiveContent::Leaf(leaf)=>if let Some(time)=f(leaf,ray){
let ins=TimedInstruction{time:time.into(),instruction:leaf};
if start_time.lt_ratio(ins.time)&&ins.time.lt_ratio(collector.time()){
collector.collect(Some(ins));
}
},
RecursiveContent::Branch(children)=>for child in children{ RecursiveContent::Branch(children)=>for child in children{
if child.aabb.contains(ray.origin){ child.into_visitor(f)
child.populate_nodes(collector,nodes,ray,start_time,f); },
}else{
// Am I an upcoming superstar?
if let Some(t)=intersect_aabb(ray,&child.aabb){
if start_time.lt_ratio(t)&&t.lt_ratio(collector.time()){
nodes.insert(t,child);
} }
} }
pub fn weigh_contents<W:Copy+std::iter::Sum<W>,F:Fn(&T)->W>(self,f:&F)->BvhWeightNode<W,T>{
match self.content{
RecursiveContent::Leaf(model)=>BvhWeightNode{
weight:f(&model),
content:RecursiveContent::Leaf(model),
aabb:self.aabb,
},
RecursiveContent::Branch(children)=>{
let branch:Vec<BvhWeightNode<W,T>>=children.into_iter().map(|child|
child.weigh_contents(f)
).collect();
BvhWeightNode{
weight:branch.iter().map(|node|node.weight).sum(),
content:RecursiveContent::Branch(branch),
aabb:self.aabb,
} }
}, },
} }
} }
pub fn sample_ray<T,F>( }
&self,
ray:&Ray,
start_time:T,
time_limit:T,
f:F,
)->Option<(T,&L)>
where
T:Ord+Copy,
T:From<Ratio<Planar64,Planar64>>,
Ratio<Planar64,Planar64>:From<T>,
F:Fn(&L,&Ray)->Option<T>,
{
// source of nondeterminism when Aabb boundaries are coplanar
let mut nodes=BTreeMap::new();
let start_time=start_time.into(); impl <W,T> BvhWeightNode<W,T>{
let time_limit=time_limit.into(); pub const fn weight(&self)->&W{
let mut collector=InstructionCollector::new(time_limit); &self.weight
// break open all nodes that contain ray.origin and populate nodes with future intersection times
self.populate_nodes(&mut collector,&mut nodes,ray,start_time,&f);
// swim through nodes one at a time
while let Some((t,node))=nodes.pop_first(){
if collector.time()<t{
break;
} }
match &node.content{ pub const fn aabb(&self)->&Aabb{
RecursiveContent::Leaf(leaf)=>if let Some(time)=f(leaf,ray){ &self.aabb
let ins=TimedInstruction{time:time.into(),instruction:leaf};
// this lower bound can also be omitted
// but it causes type inference errors lol
if start_time.lt_ratio(ins.time)&&ins.time.lt_ratio(collector.time()){
collector.collect(Some(ins));
} }
}, pub fn into_content(self)->RecursiveContent<BvhWeightNode<W,T>,T>{
// break open the node and predict collisions with the child nodes self.content
RecursiveContent::Branch(children)=>for child in children{
// Am I an upcoming superstar?
if let Some(t)=intersect_aabb(ray,&child.aabb){
// we don't need to check the lower bound
// because child aabbs are guaranteed to be within the parent bounds.
if t<collector.time(){
nodes.insert(t,child);
} }
} pub fn into_visitor<F:FnMut(T)>(self,f:&mut F){
},
}
}
collector.take().map(|TimedInstruction{time,instruction:leaf}|(time.into(),leaf))
}
pub fn into_inner(self)->(RecursiveContent<BvhNode<L>,L>,Aabb){
(self.content,self.aabb)
}
pub fn into_visitor<F:FnMut(L)>(self,f:&mut F){
match self.content{ match self.content{
RecursiveContent::Leaf(model)=>f(model), RecursiveContent::Leaf(model)=>f(model),
RecursiveContent::Branch(children)=>for child in children{ RecursiveContent::Branch(children)=>for child in children{
@ -268,9 +130,9 @@ fn generate_bvh_node<T>(boxen:Vec<(T,Aabb)>,force:bool)->BvhNode<T>{
sort_y.push((i,center.y)); sort_y.push((i,center.y));
sort_z.push((i,center.z)); sort_z.push((i,center.z));
} }
sort_x.sort_by_key(|&(_,c)|c); sort_x.sort_by(|tup0,tup1|tup0.1.cmp(&tup1.1));
sort_y.sort_by_key(|&(_,c)|c); sort_y.sort_by(|tup0,tup1|tup0.1.cmp(&tup1.1));
sort_z.sort_by_key(|&(_,c)|c); sort_z.sort_by(|tup0,tup1|tup0.1.cmp(&tup1.1));
let h=n/2; let h=n/2;
let median_x=sort_x[h].1; let median_x=sort_x[h].1;
let median_y=sort_y[h].1; let median_y=sort_y[h].1;

@ -171,7 +171,4 @@ impl CollisionAttributes{
pub fn contact_default()->Self{ pub fn contact_default()->Self{
Self::Contact(ContactAttributes::default()) Self::Contact(ContactAttributes::default())
} }
pub fn intersect_default()->Self{
Self::Intersect(IntersectAttributes::default())
}
} }

@ -1,6 +1,7 @@
use std::collections::{HashSet,HashMap}; use std::collections::{HashSet,HashMap};
use crate::model::ModelId; use crate::model::ModelId;
use crate::gameplay_style; use crate::gameplay_style;
use crate::updatable::Updatable;
#[derive(Clone)] #[derive(Clone)]
pub struct StageElement{ pub struct StageElement{
@ -127,6 +128,18 @@ impl Stage{
self.unordered_checkpoints.contains(&model_id) self.unordered_checkpoints.contains(&model_id)
} }
} }
#[derive(Default)]
pub struct StageUpdate{
//other behaviour models of this stage can have
ordered_checkpoints:HashMap<CheckpointId,ModelId>,
unordered_checkpoints:HashSet<ModelId>,
}
impl Updatable<StageUpdate> for Stage{
fn update(&mut self,update:StageUpdate){
self.ordered_checkpoints.extend(update.ordered_checkpoints);
self.unordered_checkpoints.extend(update.unordered_checkpoints);
}
}
#[derive(Clone,Copy,Hash,Eq,PartialEq)] #[derive(Clone,Copy,Hash,Eq,PartialEq)]
pub enum Zone{ pub enum Zone{
@ -198,47 +211,34 @@ impl Mode{
pub fn push_stage(&mut self,stage:Stage){ pub fn push_stage(&mut self,stage:Stage){
self.stages.push(stage) self.stages.push(stage)
} }
pub fn get_stage_mut(&mut self,StageId(stage_id):StageId)->Option<&mut Stage>{ pub fn get_stage_mut(&mut self,stage:StageId)->Option<&mut Stage>{
self.stages.get_mut(stage_id as usize) self.stages.get_mut(stage.0 as usize)
} }
pub fn get_spawn_model_id(&self,StageId(stage_id):StageId)->Option<ModelId>{ pub fn get_spawn_model_id(&self,stage:StageId)->Option<ModelId>{
self.stages.get(stage_id as usize).map(|s|s.spawn) self.stages.get(stage.0 as usize).map(|s|s.spawn)
} }
pub fn get_zone(&self,model_id:ModelId)->Option<&Zone>{ pub fn get_zone(&self,model_id:ModelId)->Option<&Zone>{
self.zones.get(&model_id) self.zones.get(&model_id)
} }
pub fn get_stage(&self,StageId(stage_id):StageId)->Option<&Stage>{ pub fn get_stage(&self,stage_id:StageId)->Option<&Stage>{
self.stages.get(stage_id as usize) self.stages.get(stage_id.0 as usize)
} }
pub fn get_element(&self,model_id:ModelId)->Option<&StageElement>{ pub fn get_element(&self,model_id:ModelId)->Option<&StageElement>{
self.elements.get(&model_id) self.elements.get(&model_id)
} }
}
#[derive(Clone)]
pub struct NormalizedMode(Mode);
impl NormalizedMode{
pub fn new(mode:Mode)->Self{
Self(mode)
}
pub fn into_inner(self)->Mode{
let Self(mode)=self;
mode
}
//TODO: put this in the SNF //TODO: put this in the SNF
pub fn denormalize(self)->Mode{ pub fn denormalize_data(&mut self){
let NormalizedMode(mut mode)=self;
//expand and index normalized data //expand and index normalized data
mode.zones.insert(mode.start,Zone::Start); self.zones.insert(self.start,Zone::Start);
for (stage_id,stage) in mode.stages.iter().enumerate(){ for (stage_id,stage) in self.stages.iter().enumerate(){
mode.elements.insert(stage.spawn,StageElement{ self.elements.insert(stage.spawn,StageElement{
stage_id:StageId(stage_id as u32), stage_id:StageId(stage_id as u32),
force:false, force:false,
behaviour:StageElementBehaviour::SpawnAt, behaviour:StageElementBehaviour::SpawnAt,
jump_limit:None, jump_limit:None,
}); });
for (_,&model) in &stage.ordered_checkpoints{ for (_,&model) in &stage.ordered_checkpoints{
mode.elements.insert(model,StageElement{ self.elements.insert(model,StageElement{
stage_id:StageId(stage_id as u32), stage_id:StageId(stage_id as u32),
force:false, force:false,
behaviour:StageElementBehaviour::Checkpoint, behaviour:StageElementBehaviour::Checkpoint,
@ -246,7 +246,7 @@ impl NormalizedMode{
}); });
} }
for &model in &stage.unordered_checkpoints{ for &model in &stage.unordered_checkpoints{
mode.elements.insert(model,StageElement{ self.elements.insert(model,StageElement{
stage_id:StageId(stage_id as u32), stage_id:StageId(stage_id as u32),
force:false, force:false,
behaviour:StageElementBehaviour::Checkpoint, behaviour:StageElementBehaviour::Checkpoint,
@ -254,13 +254,53 @@ impl NormalizedMode{
}); });
} }
} }
mode }
}
//this would be nice as a macro
#[derive(Default)]
pub struct ModeUpdate{
zones:HashMap<ModelId,Zone>,
stages:HashMap<StageId,StageUpdate>,
//mutually exlusive stage element behaviour
elements:HashMap<ModelId,StageElement>,
}
impl Updatable<ModeUpdate> for Mode{
fn update(&mut self,update:ModeUpdate){
self.zones.extend(update.zones);
for (stage,stage_update) in update.stages{
if let Some(stage)=self.stages.get_mut(stage.0 as usize){
stage.update(stage_update);
}
}
self.elements.extend(update.elements);
}
}
impl ModeUpdate{
pub fn zone(model_id:ModelId,zone:Zone)->Self{
let mut mu=Self::default();
mu.zones.insert(model_id,zone);
mu
}
pub fn stage(stage_id:StageId,stage_update:StageUpdate)->Self{
let mut mu=Self::default();
mu.stages.insert(stage_id,stage_update);
mu
}
pub fn element(model_id:ModelId,element:StageElement)->Self{
let mut mu=Self::default();
mu.elements.insert(model_id,element);
mu
}
pub fn map_stage_element_ids<F:Fn(StageId)->StageId>(&mut self,f:F){
for (_,stage_element) in self.elements.iter_mut(){
stage_element.stage_id=f(stage_element.stage_id);
}
} }
} }
#[derive(Default,Clone)] #[derive(Default,Clone)]
pub struct Modes{ pub struct Modes{
modes:Vec<Mode>, pub modes:Vec<Mode>,
} }
impl Modes{ impl Modes{
pub const fn new(modes:Vec<Mode>)->Self{ pub const fn new(modes:Vec<Mode>)->Self{
@ -274,191 +314,19 @@ impl Modes{
pub fn push_mode(&mut self,mode:Mode){ pub fn push_mode(&mut self,mode:Mode){
self.modes.push(mode) self.modes.push(mode)
} }
pub fn get_mode(&self,ModeId(mode_id):ModeId)->Option<&Mode>{ pub fn get_mode(&self,mode:ModeId)->Option<&Mode>{
self.modes.get(mode_id as usize) self.modes.get(mode.0 as usize)
} }
} }
pub struct ModesUpdate{
#[derive(Clone)] modes:HashMap<ModeId,ModeUpdate>,
pub struct NormalizedModes{
modes:Vec<NormalizedMode>,
} }
impl NormalizedModes{ impl Updatable<ModesUpdate> for Modes{
pub fn new(modes:Vec<NormalizedMode>)->Self{ fn update(&mut self,update:ModesUpdate){
Self{modes} for (mode,mode_update) in update.modes{
if let Some(mode)=self.modes.get_mut(mode.0 as usize){
mode.update(mode_update);
} }
pub fn len(&self)->usize{
self.modes.len()
}
pub fn denormalize(self)->Modes{
Modes{
modes:self.modes.into_iter().map(NormalizedMode::denormalize).collect(),
} }
} }
} }
impl IntoIterator for NormalizedModes{
type Item=<Vec<NormalizedMode> as IntoIterator>::Item;
type IntoIter=<Vec<NormalizedMode> as IntoIterator>::IntoIter;
fn into_iter(self)->Self::IntoIter{
self.modes.into_iter()
}
}
#[derive(Default)]
pub struct StageUpdate{
//other behaviour models of this stage can have
ordered_checkpoints:HashMap<CheckpointId,ModelId>,
unordered_checkpoints:HashSet<ModelId>,
}
impl StageUpdate{
fn apply_to(self,stage:&mut Stage){
stage.ordered_checkpoints.extend(self.ordered_checkpoints);
stage.unordered_checkpoints.extend(self.unordered_checkpoints);
}
}
//this would be nice as a macro
#[derive(Default)]
pub struct ModeUpdate{
zones:Option<(ModelId,Zone)>,
stages:Option<(StageId,StageUpdate)>,
//mutually exlusive stage element behaviour
elements:Option<(ModelId,StageElement)>,
}
impl ModeUpdate{
fn apply_to(self,mode:&mut Mode){
mode.zones.extend(self.zones);
if let Some((StageId(stage_id),stage_update))=self.stages{
if let Some(stage)=mode.stages.get_mut(stage_id as usize){
stage_update.apply_to(stage);
}
}
mode.elements.extend(self.elements);
}
}
impl ModeUpdate{
pub fn zone(model_id:ModelId,zone:Zone)->Self{
Self{
zones:Some((model_id,zone)),
stages:None,
elements:None,
}
}
pub fn stage(stage_id:StageId,stage_update:StageUpdate)->Self{
Self{
zones:None,
stages:Some((stage_id,stage_update)),
elements:None,
}
}
pub fn element(model_id:ModelId,element:StageElement)->Self{
Self{
zones:None,
stages:None,
elements:Some((model_id,element)),
}
}
pub fn map_stage_element_ids<F:Fn(StageId)->StageId>(&mut self,f:F){
for (_,stage_element) in self.elements.iter_mut(){
stage_element.stage_id=f(stage_element.stage_id);
}
}
}
struct ModeBuilder{
mode:Mode,
stage_id_map:HashMap<StageId,StageId>,
}
#[derive(Default)]
pub struct ModesBuilder{
modes:HashMap<ModeId,Mode>,
stages:HashMap<ModeId,HashMap<StageId,Stage>>,
mode_updates:Vec<(ModeId,ModeUpdate)>,
stage_updates:Vec<(ModeId,StageId,StageUpdate)>,
}
impl ModesBuilder{
pub fn build_normalized(mut self)->NormalizedModes{
//collect modes and stages into contiguous arrays
let mut unique_modes:Vec<(ModeId,Mode)>
=self.modes.into_iter().collect();
unique_modes.sort_by_key(|&(mode_id,_)|mode_id);
let (mut modes,mode_id_map):(Vec<ModeBuilder>,HashMap<ModeId,ModeId>)
=unique_modes.into_iter().enumerate()
.map(|(final_mode_id,(builder_mode_id,mut mode))|{
(
ModeBuilder{
stage_id_map:self.stages.remove(&builder_mode_id).map_or_else(||HashMap::new(),|stages|{
let mut unique_stages:Vec<(StageId,Stage)>
=stages.into_iter().collect();
unique_stages.sort_by_key(|&(StageId(stage_id),_)|stage_id);
unique_stages.into_iter().enumerate()
.map(|(final_stage_id,(builder_stage_id,stage))|{
mode.push_stage(stage);
(builder_stage_id,StageId::new(final_stage_id as u32))
}).collect()
}),
mode,
},
(
builder_mode_id,
ModeId::new(final_mode_id as u32)
)
)
}).unzip();
//TODO: failure messages or errors or something
//push stage updates
for (builder_mode_id,builder_stage_id,stage_update) in self.stage_updates{
if let Some(final_mode_id)=mode_id_map.get(&builder_mode_id){
if let Some(mode)=modes.get_mut(final_mode_id.get() as usize){
if let Some(&final_stage_id)=mode.stage_id_map.get(&builder_stage_id){
if let Some(stage)=mode.mode.get_stage_mut(final_stage_id){
stage_update.apply_to(stage);
}
}
}
}
}
//push mode updates
for (builder_mode_id,mut mode_update) in self.mode_updates{
if let Some(final_mode_id)=mode_id_map.get(&builder_mode_id){
if let Some(mode)=modes.get_mut(final_mode_id.get() as usize){
//map stage id on stage elements
mode_update.map_stage_element_ids(|stage_id|
//walk down one stage id at a time until a stage is found
//TODO use better logic like BTreeMap::upper_bound instead of walking
// final_stage_id_from_builder_stage_id.upper_bound(Bound::Included(&stage_id))
// .value().copied().unwrap_or(StageId::FIRST)
(0..=stage_id.get()).rev().find_map(|builder_stage_id|
//map the stage element to that stage
mode.stage_id_map.get(&StageId::new(builder_stage_id)).copied()
).unwrap_or(StageId::FIRST)
);
mode_update.apply_to(&mut mode.mode);
}
}
}
NormalizedModes::new(modes.into_iter().map(|mode_builder|NormalizedMode(mode_builder.mode)).collect())
}
pub fn insert_mode(&mut self,mode_id:ModeId,mode:Mode)->Result<(),ExistingEntryError>{
error_if_exists(self.modes.insert(mode_id,mode))
}
pub fn insert_stage(&mut self,mode_id:ModeId,stage_id:StageId,stage:Stage)->Result<(),ExistingEntryError>{
error_if_exists(self.stages.entry(mode_id).or_insert(HashMap::new()).insert(stage_id,stage))
}
pub fn push_mode_update(&mut self,mode_id:ModeId,mode_update:ModeUpdate){
self.mode_updates.push((mode_id,mode_update));
}
// fn push_stage_update(&mut self,mode_id:ModeId,stage_id:StageId,stage_update:StageUpdate){
// self.stage_updates.push((mode_id,stage_id,stage_update));
// }
}
#[derive(Debug)]
pub struct ExistingEntryError;
fn error_if_exists<T>(value:Option<T>)->Result<(),ExistingEntryError>{
match value{
Some(_)=>Err(ExistingEntryError),
None=>Ok(())
}
}

@ -63,22 +63,22 @@ impl JumpImpulse{
velocity:Planar64Vec3, velocity:Planar64Vec3,
jump_dir:Planar64Vec3, jump_dir:Planar64Vec3,
gravity:&Planar64Vec3, gravity:&Planar64Vec3,
_mass:Planar64, mass:Planar64,
)->Planar64Vec3{ )->Planar64Vec3{
match self{ match self{
&JumpImpulse::Time(time)=>velocity-(*gravity*time).map(|t|t.divide().clamp_1()), &JumpImpulse::Time(time)=>velocity-(*gravity*time).map(|t|t.divide().fix_1()),
&JumpImpulse::Height(height)=>{ &JumpImpulse::Height(height)=>{
//height==-v.y*v.y/(2*g.y); //height==-v.y*v.y/(2*g.y);
//use energy to determine max height //use energy to determine max height
let gg=gravity.length_squared(); let gg=gravity.length_squared();
let g=gg.sqrt(); let g=gg.sqrt().fix_1();
let v_g=gravity.dot(velocity); let v_g=gravity.dot(velocity);
//do it backwards //do it backwards
let radicand=v_g*v_g+(g*height*2).widen_4(); let radicand=v_g*v_g+(g*height*2).fix_4();
velocity-(*gravity*(radicand.sqrt().wrap_2()+v_g)/gg).divide().clamp_1() velocity-(*gravity*(radicand.sqrt().fix_2()+v_g)/gg).divide().fix_1()
}, },
&JumpImpulse::Linear(jump_speed)=>velocity+(jump_dir*jump_speed/jump_dir.length()).divide().clamp_1(), &JumpImpulse::Linear(jump_speed)=>velocity+(jump_dir*jump_speed/jump_dir.length()).divide().fix_1(),
&JumpImpulse::Energy(_energy)=>{ &JumpImpulse::Energy(energy)=>{
//calculate energy //calculate energy
//let e=gravity.dot(velocity); //let e=gravity.dot(velocity);
//add //add
@ -91,10 +91,10 @@ impl JumpImpulse{
pub fn get_jump_deltav(&self,gravity:&Planar64Vec3,mass:Planar64)->Planar64{ pub fn get_jump_deltav(&self,gravity:&Planar64Vec3,mass:Planar64)->Planar64{
//gravity.length() is actually the proper calculation because the jump is always opposite the gravity direction //gravity.length() is actually the proper calculation because the jump is always opposite the gravity direction
match self{ match self{
&JumpImpulse::Time(time)=>(gravity.length().wrap_1()*time/2).divide().clamp_1(), &JumpImpulse::Time(time)=>(gravity.length().fix_1()*time/2).divide().fix_1(),
&JumpImpulse::Height(height)=>(gravity.length()*height*2).sqrt().wrap_1(), &JumpImpulse::Height(height)=>(gravity.length()*height*2).sqrt().fix_1(),
&JumpImpulse::Linear(deltav)=>deltav, &JumpImpulse::Linear(deltav)=>deltav,
&JumpImpulse::Energy(energy)=>(energy.sqrt()*2/mass.sqrt()).divide().clamp_1(), &JumpImpulse::Energy(energy)=>(energy.sqrt()*2/mass.sqrt()).divide().fix_1(),
} }
} }
} }
@ -126,10 +126,10 @@ impl JumpSettings{
None=>rel_velocity, None=>rel_velocity,
}; };
let j=boost_vel.dot(jump_dir); let j=boost_vel.dot(jump_dir);
let js=jump_speed.widen_2(); let js=jump_speed.fix_2();
if j<js{ if j<js{
//weak booster: just do a regular jump //weak booster: just do a regular jump
boost_vel+jump_dir.with_length(js-j).divide().wrap_1() boost_vel+jump_dir.with_length(js-j).divide().fix_1()
}else{ }else{
//activate booster normally, jump does nothing //activate booster normally, jump does nothing
boost_vel boost_vel
@ -142,13 +142,13 @@ impl JumpSettings{
None=>rel_velocity, None=>rel_velocity,
}; };
let j=boost_vel.dot(jump_dir); let j=boost_vel.dot(jump_dir);
let js=jump_speed.widen_2(); let js=jump_speed.fix_2();
if j<js{ if j<js{
//speed in direction of jump cannot be lower than amount //speed in direction of jump cannot be lower than amount
boost_vel+jump_dir.with_length(js-j).divide().wrap_1() boost_vel+jump_dir.with_length(js-j).divide().fix_1()
}else{ }else{
//boost and jump add together //boost and jump add together
boost_vel+jump_dir.with_length(js).divide().wrap_1() boost_vel+jump_dir.with_length(js).divide().fix_1()
} }
} }
(false,JumpCalculation::Max)=>{ (false,JumpCalculation::Max)=>{
@ -159,10 +159,10 @@ impl JumpSettings{
None=>rel_velocity, None=>rel_velocity,
}; };
let boost_dot=boost_vel.dot(jump_dir); let boost_dot=boost_vel.dot(jump_dir);
let js=jump_speed.widen_2(); let js=jump_speed.fix_2();
if boost_dot<js{ if boost_dot<js{
//weak boost is extended to jump speed //weak boost is extended to jump speed
boost_vel+jump_dir.with_length(js-boost_dot).divide().wrap_1() boost_vel+jump_dir.with_length(js-boost_dot).divide().fix_1()
}else{ }else{
//activate booster normally, jump does nothing //activate booster normally, jump does nothing
boost_vel boost_vel
@ -174,7 +174,7 @@ impl JumpSettings{
Some(booster)=>booster.boost(rel_velocity), Some(booster)=>booster.boost(rel_velocity),
None=>rel_velocity, None=>rel_velocity,
}; };
boost_vel+jump_dir.with_length(jump_speed).divide().wrap_1() boost_vel+jump_dir.with_length(jump_speed).divide().fix_1()
}, },
} }
} }
@ -267,9 +267,9 @@ pub struct StrafeSettings{
impl StrafeSettings{ impl StrafeSettings{
pub fn tick_velocity(&self,velocity:Planar64Vec3,control_dir:Planar64Vec3)->Option<Planar64Vec3>{ pub fn tick_velocity(&self,velocity:Planar64Vec3,control_dir:Planar64Vec3)->Option<Planar64Vec3>{
let d=velocity.dot(control_dir); let d=velocity.dot(control_dir);
let mv=self.mv.widen_2(); let mv=self.mv.fix_2();
match d<mv{ match d<mv{
true=>Some(velocity+(control_dir*self.air_accel_limit.map_or(mv-d,|limit|limit.widen_2().min(mv-d))).wrap_1()), true=>Some(velocity+(control_dir*self.air_accel_limit.map_or(mv-d,|limit|limit.fix_2().min(mv-d))).fix_1()),
false=>None, false=>None,
} }
} }
@ -290,7 +290,7 @@ pub struct PropulsionSettings{
} }
impl PropulsionSettings{ impl PropulsionSettings{
pub fn acceleration(&self,control_dir:Planar64Vec3)->Planar64Vec3{ pub fn acceleration(&self,control_dir:Planar64Vec3)->Planar64Vec3{
(control_dir*self.magnitude).clamp_1() (control_dir*self.magnitude).fix_1()
} }
} }
@ -310,13 +310,13 @@ pub struct WalkSettings{
impl WalkSettings{ impl WalkSettings{
pub fn accel(&self,target_diff:Planar64Vec3,gravity:Planar64Vec3)->Planar64{ pub fn accel(&self,target_diff:Planar64Vec3,gravity:Planar64Vec3)->Planar64{
//TODO: fallible walk accel //TODO: fallible walk accel
let diff_len=target_diff.length().wrap_1(); let diff_len=target_diff.length().fix_1();
let friction=if diff_len<self.accelerate.topspeed{ let friction=if diff_len<self.accelerate.topspeed{
self.static_friction self.static_friction
}else{ }else{
self.kinetic_friction self.kinetic_friction
}; };
self.accelerate.accel.min((-gravity.y*friction).clamp_1()) self.accelerate.accel.min((-gravity.y*friction).fix_1())
} }
pub fn get_walk_target_velocity(&self,control_dir:Planar64Vec3,normal:Planar64Vec3)->Planar64Vec3{ pub fn get_walk_target_velocity(&self,control_dir:Planar64Vec3,normal:Planar64Vec3)->Planar64Vec3{
if control_dir==crate::integer::vec3::ZERO{ if control_dir==crate::integer::vec3::ZERO{
@ -332,7 +332,7 @@ impl WalkSettings{
if cr==crate::integer::vec3::ZERO_2{ if cr==crate::integer::vec3::ZERO_2{
crate::integer::vec3::ZERO crate::integer::vec3::ZERO
}else{ }else{
(cr.cross(normal)*self.accelerate.topspeed/((nn*(nnmm-dd)).sqrt())).divide().clamp_1() (cr.cross(normal)*self.accelerate.topspeed/((nn*(nnmm-dd)).sqrt())).divide().fix_1()
} }
}else{ }else{
crate::integer::vec3::ZERO crate::integer::vec3::ZERO
@ -341,7 +341,7 @@ impl WalkSettings{
pub fn is_slope_walkable(&self,normal:Planar64Vec3,up:Planar64Vec3)->bool{ pub fn is_slope_walkable(&self,normal:Planar64Vec3,up:Planar64Vec3)->bool{
//normal is not guaranteed to be unit length //normal is not guaranteed to be unit length
let ny=normal.dot(up); let ny=normal.dot(up);
let h=normal.length().wrap_1(); let h=normal.length().fix_1();
//remember this is a normal vector //remember this is a normal vector
ny.is_positive()&&h*self.surf_dot<ny ny.is_positive()&&h*self.surf_dot<ny
} }
@ -355,7 +355,7 @@ pub struct LadderSettings{
pub dot:Planar64, pub dot:Planar64,
} }
impl LadderSettings{ impl LadderSettings{
pub const fn accel(&self,_target_diff:Planar64Vec3,_gravity:Planar64Vec3)->Planar64{ pub const fn accel(&self,target_diff:Planar64Vec3,gravity:Planar64Vec3)->Planar64{
//TODO: fallible ladder accel //TODO: fallible ladder accel
self.accelerate.accel self.accelerate.accel
} }
@ -368,13 +368,13 @@ impl LadderSettings{
let nnmm=nn*mm; let nnmm=nn*mm;
let d=normal.dot(control_dir); let d=normal.dot(control_dir);
let mut dd=d*d; let mut dd=d*d;
if (self.dot*self.dot*nnmm).clamp_4()<dd{ if (self.dot*self.dot*nnmm).fix_4()<dd{
if d.is_negative(){ if d.is_negative(){
control_dir=Planar64Vec3::new([Planar64::ZERO,mm.clamp_1(),Planar64::ZERO]); control_dir=Planar64Vec3::new([Planar64::ZERO,mm.fix_1(),Planar64::ZERO]);
}else{ }else{
control_dir=Planar64Vec3::new([Planar64::ZERO,-mm.clamp_1(),Planar64::ZERO]); control_dir=Planar64Vec3::new([Planar64::ZERO,-mm.fix_1(),Planar64::ZERO]);
} }
dd=(normal.y*normal.y).widen_4(); dd=(normal.y*normal.y).fix_4();
} }
//n=d if you are standing on top of a ladder and press E. //n=d if you are standing on top of a ladder and press E.
//two fixes: //two fixes:
@ -385,7 +385,7 @@ impl LadderSettings{
if cr==crate::integer::vec3::ZERO_2{ if cr==crate::integer::vec3::ZERO_2{
crate::integer::vec3::ZERO crate::integer::vec3::ZERO
}else{ }else{
(cr.cross(normal)*self.accelerate.topspeed/((nn*(nnmm-dd)).sqrt())).divide().clamp_1() (cr.cross(normal)*self.accelerate.topspeed/((nn*(nnmm-dd)).sqrt())).divide().fix_1()
} }
}else{ }else{
crate::integer::vec3::ZERO crate::integer::vec3::ZERO
@ -417,7 +417,7 @@ impl Hitbox{
} }
pub fn source()->Self{ pub fn source()->Self{
Self{ Self{
halfsize:((int3(33,73,33)>>1)*VALVE_SCALE).narrow_1().unwrap(), halfsize:((int3(33,73,33)>>1)*VALVE_SCALE).fix_1(),
mesh:HitboxMesh::Box, mesh:HitboxMesh::Box,
} }
} }
@ -529,20 +529,20 @@ impl StyleModifiers{
pub fn source_bhop()->Self{ pub fn source_bhop()->Self{
Self{ Self{
controls_mask:Controls::all(), controls_mask:Controls::all()-Controls::MoveUp-Controls::MoveDown,
controls_mask_state:Controls::all(), controls_mask_state:Controls::all(),
strafe:Some(StrafeSettings{ strafe:Some(StrafeSettings{
enable:ControlsActivation::full_2d(), enable:ControlsActivation::full_2d(),
air_accel_limit:Some(Planar64::raw((150<<28)*100)), air_accel_limit:Some(Planar64::raw(150<<28)*100),
mv:Planar64::raw(30<<28), mv:(Planar64::raw(30)*VALVE_SCALE).fix_1(),
tick_rate:Ratio64::new(100,AbsoluteTime::ONE_SECOND.get() as u64).unwrap(), tick_rate:Ratio64::new(100,AbsoluteTime::ONE_SECOND.get() as u64).unwrap(),
}), }),
jump:Some(JumpSettings{ jump:Some(JumpSettings{
impulse:JumpImpulse::Height((int(52)*VALVE_SCALE).narrow_1().unwrap()), impulse:JumpImpulse::Height((int(52)*VALVE_SCALE).fix_1()),
calculation:JumpCalculation::JumpThenBoost, calculation:JumpCalculation::JumpThenBoost,
limit_minimum:true, limit_minimum:true,
}), }),
gravity:(int3(0,-800,0)*VALVE_SCALE).narrow_1().unwrap(), gravity:(int3(0,-800,0)*VALVE_SCALE).fix_1(),
mass:int(1), mass:int(1),
rocket:None, rocket:None,
walk:Some(WalkSettings{ walk:Some(WalkSettings{
@ -565,25 +565,25 @@ impl StyleModifiers{
magnitude:int(12),//? magnitude:int(12),//?
}), }),
hitbox:Hitbox::source(), hitbox:Hitbox::source(),
camera_offset:((int3(0,64,0)-(int3(0,73,0)>>1))*VALVE_SCALE).narrow_1().unwrap(), camera_offset:((int3(0,64,0)-(int3(0,73,0)>>1))*VALVE_SCALE).fix_1(),
} }
} }
pub fn source_surf()->Self{ pub fn source_surf()->Self{
Self{ Self{
controls_mask:Controls::all(), controls_mask:Controls::all()-Controls::MoveUp-Controls::MoveDown,
controls_mask_state:Controls::all(), controls_mask_state:Controls::all(),
strafe:Some(StrafeSettings{ strafe:Some(StrafeSettings{
enable:ControlsActivation::full_2d(), enable:ControlsActivation::full_2d(),
air_accel_limit:Some((int(150)*66*VALVE_SCALE).narrow_1().unwrap()), air_accel_limit:Some((int(150)*66*VALVE_SCALE).fix_1()),
mv:Planar64::raw(30<<28), mv:(int(30)*VALVE_SCALE).fix_1(),
tick_rate:Ratio64::new(66,AbsoluteTime::ONE_SECOND.get() as u64).unwrap(), tick_rate:Ratio64::new(66,AbsoluteTime::ONE_SECOND.get() as u64).unwrap(),
}), }),
jump:Some(JumpSettings{ jump:Some(JumpSettings{
impulse:JumpImpulse::Height((int(52)*VALVE_SCALE).narrow_1().unwrap()), impulse:JumpImpulse::Height((int(52)*VALVE_SCALE).fix_1()),
calculation:JumpCalculation::JumpThenBoost, calculation:JumpCalculation::JumpThenBoost,
limit_minimum:true, limit_minimum:true,
}), }),
gravity:(int3(0,-800,0)*VALVE_SCALE).narrow_1().unwrap(), gravity:(int3(0,-800,0)*VALVE_SCALE).fix_1(),
mass:int(1), mass:int(1),
rocket:None, rocket:None,
walk:Some(WalkSettings{ walk:Some(WalkSettings{
@ -606,7 +606,7 @@ impl StyleModifiers{
magnitude:int(12),//? magnitude:int(12),//?
}), }),
hitbox:Hitbox::source(), hitbox:Hitbox::source(),
camera_offset:((int3(0,64,0)-(int3(0,73,0)>>1))*VALVE_SCALE).narrow_1().unwrap(), camera_offset:((int3(0,64,0)-(int3(0,73,0)>>1))*VALVE_SCALE).fix_1(),
} }
} }
} }

@ -1,35 +1,27 @@
#[derive(Clone,Debug)] use crate::integer::Time;
#[derive(Debug)]
pub struct TimedInstruction<I,T>{ pub struct TimedInstruction<I,T>{
pub time:T, pub time:Time<T>,
pub instruction:I, pub instruction:I,
} }
impl<I,T> TimedInstruction<I,T>{
#[inline]
pub fn set_time<T2>(self,new_time:T2)->TimedInstruction<I,T2>{
TimedInstruction{
time:new_time,
instruction:self.instruction,
}
}
}
/// Ensure all emitted instructions are processed before consuming external instructions /// Ensure all emitted instructions are processed before consuming external instructions
pub trait InstructionEmitter<I>{ pub trait InstructionEmitter<I>{
type Time; type TimeInner;
fn next_instruction(&self,time_limit:Self::Time)->Option<TimedInstruction<I,Self::Time>>; fn next_instruction(&self,time_limit:Time<Self::TimeInner>)->Option<TimedInstruction<I,Self::TimeInner>>;
} }
/// Apply an atomic state update /// Apply an atomic state update
pub trait InstructionConsumer<I>{ pub trait InstructionConsumer<I>{
type Time; type TimeInner;
fn process_instruction(&mut self,instruction:TimedInstruction<I,Self::Time>); fn process_instruction(&mut self,instruction:TimedInstruction<I,Self::TimeInner>);
} }
/// If the object produces its own instructions, allow exhaustively feeding them back in /// If the object produces its own instructions, allow exhaustively feeding them back in
pub trait InstructionFeedback<I,T>:InstructionEmitter<I,Time=T>+InstructionConsumer<I,Time=T> pub trait InstructionFeedback<I,T>:InstructionEmitter<I,TimeInner=T>+InstructionConsumer<I,TimeInner=T>
where where
T:Copy, Time<T>:Copy,
{ {
#[inline] fn process_exhaustive(&mut self,time_limit:Time<T>){
fn process_exhaustive(&mut self,time_limit:T){
while let Some(instruction)=self.next_instruction(time_limit){ while let Some(instruction)=self.next_instruction(time_limit){
self.process_instruction(instruction); self.process_instruction(instruction);
} }
@ -37,46 +29,83 @@ pub trait InstructionFeedback<I,T>:InstructionEmitter<I,Time=T>+InstructionConsu
} }
impl<I,T,X> InstructionFeedback<I,T> for X impl<I,T,X> InstructionFeedback<I,T> for X
where where
T:Copy, Time<T>:Copy,
X:InstructionEmitter<I,Time=T>+InstructionConsumer<I,Time=T>, X:InstructionEmitter<I,TimeInner=T>+InstructionConsumer<I,TimeInner=T>,
{} {}
pub struct InstructionCache<S,I,T>{
instruction_machine:S,
cached_instruction:Option<TimedInstruction<I,T>>,
time_limit:Time<T>,
}
impl<S,I,T> InstructionCache<S,I,T>
where
Time<T>:Copy+Ord,
Option<TimedInstruction<I,T>>:Clone,
S:InstructionEmitter<I,TimeInner=T>+InstructionConsumer<I,TimeInner=T>
{
pub fn new(
instruction_machine:S,
)->Self{
Self{
instruction_machine,
cached_instruction:None,
time_limit:Time::MIN,
}
}
pub fn next_instruction_cached(&mut self,time_limit:Time<T>)->Option<TimedInstruction<I,T>>{
if time_limit<self.time_limit{
return self.cached_instruction.clone();
}
let next_instruction=self.instruction_machine.next_instruction(time_limit);
self.cached_instruction=next_instruction.clone();
self.time_limit=time_limit;
next_instruction
}
pub fn process_instruction(&mut self,instruction:TimedInstruction<I,T>){
// invalidate cache
self.time_limit=Time::MIN;
self.instruction_machine.process_instruction(instruction);
}
}
//PROPER PRIVATE FIELDS!!! //PROPER PRIVATE FIELDS!!!
pub struct InstructionCollector<I,T>{ pub struct InstructionCollector<I,T>{
time:T, time:Time<T>,
instruction:Option<I>, instruction:Option<I>,
} }
impl<I,T> InstructionCollector<I,T>{ impl<I,T> InstructionCollector<I,T>
#[inline] where Time<T>:Copy+PartialOrd,
pub const fn new(time:T)->Self{ {
pub const fn new(time:Time<T>)->Self{
Self{ Self{
time, time,
instruction:None instruction:None
} }
} }
#[inline] #[inline]
pub fn take(self)->Option<TimedInstruction<I,T>>{ pub const fn time(&self)->Time<T>{
//STEAL INSTRUCTION AND DESTROY INSTRUCTIONCOLLECTOR
self.instruction.map(|instruction|TimedInstruction{
time:self.time,
instruction
})
}
}
impl<I,T:Copy> InstructionCollector<I,T>{
#[inline]
pub const fn time(&self)->T{
self.time self.time
} }
}
impl<I,T:PartialOrd> InstructionCollector<I,T>{
#[inline]
pub fn collect(&mut self,instruction:Option<TimedInstruction<I,T>>){ pub fn collect(&mut self,instruction:Option<TimedInstruction<I,T>>){
if let Some(ins)=instruction{ match instruction{
if ins.time<self.time{ Some(unwrap_instruction)=>{
self.time=ins.time; if unwrap_instruction.time<self.time {
self.instruction=Some(ins.instruction); self.time=unwrap_instruction.time;
self.instruction=Some(unwrap_instruction.instruction);
} }
},
None=>(),
}
}
pub fn instruction(self)->Option<TimedInstruction<I,T>>{
//STEAL INSTRUCTION AND DESTROY INSTRUCTIONCOLLECTOR
match self.instruction{
Some(instruction)=>Some(TimedInstruction{
time:self.time,
instruction
}),
None=>None,
} }
} }
} }

@ -1,20 +1,19 @@
pub use fixed_wide::fixed::*; pub use fixed_wide::fixed::{Fixed,Fix};
pub use ratio_ops::ratio::{Ratio,Divide}; pub use ratio_ops::ratio::{Ratio,Divide};
//integer units //integer units
/// specific example of a "default" time type /// specific example of a "default" time type
#[derive(Clone,Copy,Hash,Eq,PartialEq,Ord,PartialOrd,Debug)] #[derive(Clone,Copy,Hash,Eq,PartialEq,PartialOrd,Debug)]
pub enum TimeInner{} pub enum TimeInner{}
pub type AbsoluteTime=Time<TimeInner>; pub type AbsoluteTime=Time<TimeInner>;
#[derive(Clone,Copy,Hash,Eq,PartialEq,Ord,PartialOrd,Debug)] #[derive(Clone,Copy,Hash,Eq,PartialEq,PartialOrd,Debug)]
pub struct Time<T>(i64,core::marker::PhantomData<T>); pub struct Time<T>(i64,core::marker::PhantomData<T>);
impl<T> Time<T>{ impl<T> Time<T>{
pub const MIN:Self=Self::raw(i64::MIN); pub const MIN:Self=Self::raw(i64::MIN);
pub const MAX:Self=Self::raw(i64::MAX); pub const MAX:Self=Self::raw(i64::MAX);
pub const ZERO:Self=Self::raw(0); pub const ZERO:Self=Self::raw(0);
pub const EPSILON:Self=Self::raw(1);
pub const ONE_SECOND:Self=Self::raw(1_000_000_000); pub const ONE_SECOND:Self=Self::raw(1_000_000_000);
pub const ONE_MILLISECOND:Self=Self::raw(1_000_000); pub const ONE_MILLISECOND:Self=Self::raw(1_000_000);
pub const ONE_MICROSECOND:Self=Self::raw(1_000); pub const ONE_MICROSECOND:Self=Self::raw(1_000);
@ -60,24 +59,18 @@ impl<T> Time<T>{
impl<T> From<Planar64> for Time<T>{ impl<T> From<Planar64> for Time<T>{
#[inline] #[inline]
fn from(value:Planar64)->Self{ fn from(value:Planar64)->Self{
Self::raw((value*Planar64::raw(1_000_000_000)).clamp_1().to_raw()) Self::raw((value*Planar64::raw(1_000_000_000)).fix_1().to_raw())
}
}
impl<T> From<Time<T>> for Ratio<Planar64,Planar64>{
#[inline]
fn from(value:Time<T>)->Self{
value.to_ratio()
} }
} }
impl<T,Num,Den,N1,T1> From<Ratio<Num,Den>> for Time<T> impl<T,Num,Den,N1,T1> From<Ratio<Num,Den>> for Time<T>
where where
Num:core::ops::Mul<Planar64,Output=N1>, Num:core::ops::Mul<Planar64,Output=N1>,
N1:Divide<Den,Output=T1>, N1:Divide<Den,Output=T1>,
T1:Clamp<Planar64>, T1:Fix<Planar64>,
{ {
#[inline] #[inline]
fn from(value:Ratio<Num,Den>)->Self{ fn from(value:Ratio<Num,Den>)->Self{
Self::raw((value*Planar64::raw(1_000_000_000)).divide().clamp().to_raw()) Self::raw((value*Planar64::raw(1_000_000_000)).divide().fix().to_raw())
} }
} }
impl<T> std::fmt::Display for Time<T>{ impl<T> std::fmt::Display for Time<T>{
@ -401,10 +394,6 @@ impl Angle32{
pub const NEG_FRAC_PI_2:Self=Self(-1<<30); pub const NEG_FRAC_PI_2:Self=Self(-1<<30);
pub const PI:Self=Self(-1<<31); pub const PI:Self=Self(-1<<31);
#[inline] #[inline]
pub const fn raw(num:i32)->Self{
Self(num)
}
#[inline]
pub const fn wrap_from_i64(theta:i64)->Self{ pub const fn wrap_from_i64(theta:i64)->Self{
//take lower bits //take lower bits
//note: this was checked on compiler explorer and compiles to 1 instruction! //note: this was checked on compiler explorer and compiles to 1 instruction!
@ -519,8 +508,8 @@ fn angle_sin_cos(){
println!("cordic s={} c={}",(s/h).divide(),(c/h).divide()); println!("cordic s={} c={}",(s/h).divide(),(c/h).divide());
let (fs,fc)=f.sin_cos(); let (fs,fc)=f.sin_cos();
println!("float s={} c={}",fs,fc); println!("float s={} c={}",fs,fc);
assert!(close_enough((c/h).divide().wrap_1(),Planar64::raw((fc*((1u64<<32) as f64)) as i64))); assert!(close_enough((c/h).divide().fix_1(),Planar64::raw((fc*((1u64<<32) as f64)) as i64)));
assert!(close_enough((s/h).divide().wrap_1(),Planar64::raw((fs*((1u64<<32) as f64)) as i64))); assert!(close_enough((s/h).divide().fix_1(),Planar64::raw((fs*((1u64<<32) as f64)) as i64)));
} }
test_angle(1.0); test_angle(1.0);
test_angle(std::f64::consts::PI/4.0); test_angle(std::f64::consts::PI/4.0);
@ -562,10 +551,6 @@ pub mod vec3{
pub const MAX:Planar64Vec3=Planar64Vec3::new([Planar64::MAX;3]); pub const MAX:Planar64Vec3=Planar64Vec3::new([Planar64::MAX;3]);
pub const ZERO:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO;3]); pub const ZERO:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO;3]);
pub const ZERO_2:linear_ops::types::Vector3<Fixed::<2,64>>=linear_ops::types::Vector3::new([Fixed::<2,64>::ZERO;3]); pub const ZERO_2:linear_ops::types::Vector3<Fixed::<2,64>>=linear_ops::types::Vector3::new([Fixed::<2,64>::ZERO;3]);
pub const ZERO_3:linear_ops::types::Vector3<Fixed::<3,96>>=linear_ops::types::Vector3::new([Fixed::<3,96>::ZERO;3]);
pub const ZERO_4:linear_ops::types::Vector3<Fixed::<4,128>>=linear_ops::types::Vector3::new([Fixed::<4,128>::ZERO;3]);
pub const ZERO_5:linear_ops::types::Vector3<Fixed::<5,160>>=linear_ops::types::Vector3::new([Fixed::<5,160>::ZERO;3]);
pub const ZERO_6:linear_ops::types::Vector3<Fixed::<6,192>>=linear_ops::types::Vector3::new([Fixed::<6,192>::ZERO;3]);
pub const X:Planar64Vec3=Planar64Vec3::new([Planar64::ONE,Planar64::ZERO,Planar64::ZERO]); pub const X:Planar64Vec3=Planar64Vec3::new([Planar64::ONE,Planar64::ZERO,Planar64::ZERO]);
pub const Y:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ONE,Planar64::ZERO]); pub const Y:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ONE,Planar64::ZERO]);
pub const Z:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ZERO,Planar64::ONE]); pub const Z:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ZERO,Planar64::ONE]);
@ -633,8 +618,8 @@ pub mod mat3{
let (yc,ys)=y.cos_sin(); let (yc,ys)=y.cos_sin();
Planar64Mat3::from_cols([ Planar64Mat3::from_cols([
Planar64Vec3::new([xc,Planar64::ZERO,-xs]), Planar64Vec3::new([xc,Planar64::ZERO,-xs]),
Planar64Vec3::new([(xs*ys).wrap_1(),yc,(xc*ys).wrap_1()]), Planar64Vec3::new([(xs*ys).fix_1(),yc,(xc*ys).fix_1()]),
Planar64Vec3::new([(xs*yc).wrap_1(),-ys,(xc*yc).wrap_1()]), Planar64Vec3::new([(xs*yc).fix_1(),-ys,(xc*yc).fix_1()]),
]) ])
} }
#[inline] #[inline]
@ -662,21 +647,13 @@ pub struct Planar64Affine3{
pub translation:Planar64Vec3, pub translation:Planar64Vec3,
} }
impl Planar64Affine3{ impl Planar64Affine3{
pub const IDENTITY:Self=Self::new(mat3::identity(),vec3::ZERO);
#[inline] #[inline]
pub const fn new(matrix3:Planar64Mat3,translation:Planar64Vec3)->Self{ pub const fn new(matrix3:Planar64Mat3,translation:Planar64Vec3)->Self{
Self{matrix3,translation} Self{matrix3,translation}
} }
#[inline] #[inline]
pub const fn from_translation(translation:Planar64Vec3)->Self{
Self{
matrix3:mat3::identity(),
translation,
}
}
#[inline]
pub fn transform_point3(&self,point:Planar64Vec3)->vec3::Vector3<Fixed<2,64>>{ pub fn transform_point3(&self,point:Planar64Vec3)->vec3::Vector3<Fixed<2,64>>{
self.translation.widen_2()+self.matrix3*point self.translation.fix_2()+self.matrix3*point
} }
} }
impl Into<glam::Mat4> for Planar64Affine3{ impl Into<glam::Mat4> for Planar64Affine3{

@ -1,6 +1,5 @@
pub mod bvh; pub mod bvh;
pub mod map; pub mod map;
pub mod ray;
pub mod run; pub mod run;
pub mod aabb; pub mod aabb;
pub mod model; pub mod model;
@ -9,6 +8,7 @@ pub mod timer;
pub mod integer; pub mod integer;
pub mod physics; pub mod physics;
pub mod session; pub mod session;
pub mod updatable;
pub mod instruction; pub mod instruction;
pub mod gameplay_attributes; pub mod gameplay_attributes;
pub mod gameplay_modes; pub mod gameplay_modes;

@ -4,7 +4,7 @@ use crate::gameplay_attributes;
//this is a temporary struct to try to get the code running again //this is a temporary struct to try to get the code running again
//TODO: use snf::map::Region to update the data in physics and graphics instead of this //TODO: use snf::map::Region to update the data in physics and graphics instead of this
pub struct CompleteMap{ pub struct CompleteMap{
pub modes:gameplay_modes::NormalizedModes, pub modes:gameplay_modes::Modes,
pub attributes:Vec<gameplay_attributes::CollisionAttributes>, pub attributes:Vec<gameplay_attributes::CollisionAttributes>,
pub meshes:Vec<model::Mesh>, pub meshes:Vec<model::Mesh>,
pub models:Vec<model::Model>, pub models:Vec<model::Model>,

@ -1,5 +1,3 @@
use std::collections::HashMap;
use crate::integer::{Planar64Vec3,Planar64Affine3}; use crate::integer::{Planar64Vec3,Planar64Affine3};
use crate::gameplay_attributes; use crate::gameplay_attributes;
@ -125,87 +123,6 @@ pub struct Mesh{
pub physics_groups:Vec<IndexedPhysicsGroup>, pub physics_groups:Vec<IndexedPhysicsGroup>,
} }
#[derive(Default)]
pub struct MeshBuilder{
unique_pos:Vec<Planar64Vec3>,//Unit32Vec3
unique_normal:Vec<Planar64Vec3>,//Unit32Vec3
unique_tex:Vec<TextureCoordinate>,
unique_color:Vec<Color4>,
unique_vertices:Vec<IndexedVertex>,
pos_id_from:HashMap<Planar64Vec3,PositionId>,//Unit32Vec3
normal_id_from:HashMap<Planar64Vec3,NormalId>,//Unit32Vec3
tex_id_from:HashMap<[u32;2],TextureCoordinateId>,
color_id_from:HashMap<[u32;4],ColorId>,
vertex_id_from:HashMap<IndexedVertex,VertexId>,
}
impl MeshBuilder{
pub fn new()->Self{
Self::default()
}
pub fn build(
self,
polygon_groups:Vec<PolygonGroup>,
graphics_groups:Vec<IndexedGraphicsGroup>,
physics_groups:Vec<IndexedPhysicsGroup>,
)->Mesh{
let MeshBuilder{
unique_pos,
unique_normal,
unique_tex,
unique_color,
unique_vertices,
..
}=self;
Mesh{
unique_pos,
unique_normal,
unique_tex,
unique_color,
unique_vertices,
polygon_groups,
graphics_groups,
physics_groups,
}
}
pub fn acquire_pos_id(&mut self,pos:Planar64Vec3)->PositionId{
*self.pos_id_from.entry(pos).or_insert_with(||{
let pos_id=PositionId::new(self.unique_pos.len() as u32);
self.unique_pos.push(pos);
pos_id
})
}
pub fn acquire_normal_id(&mut self,normal:Planar64Vec3)->NormalId{
*self.normal_id_from.entry(normal).or_insert_with(||{
let normal_id=NormalId::new(self.unique_normal.len() as u32);
self.unique_normal.push(normal);
normal_id
})
}
pub fn acquire_tex_id(&mut self,tex:TextureCoordinate)->TextureCoordinateId{
let h=tex.to_array().map(f32::to_bits);
*self.tex_id_from.entry(h).or_insert_with(||{
let tex_id=TextureCoordinateId::new(self.unique_tex.len() as u32);
self.unique_tex.push(tex);
tex_id
})
}
pub fn acquire_color_id(&mut self,color:Color4)->ColorId{
let h=color.to_array().map(f32::to_bits);
*self.color_id_from.entry(h).or_insert_with(||{
let color_id=ColorId::new(self.unique_color.len() as u32);
self.unique_color.push(color);
color_id
})
}
pub fn acquire_vertex_id(&mut self,vertex:IndexedVertex)->VertexId{
*self.vertex_id_from.entry(vertex.clone()).or_insert_with(||{
let vertex_id=VertexId::new(self.unique_vertices.len() as u32);
self.unique_vertices.push(vertex);
vertex_id
})
}
}
#[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)] #[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
pub struct ModelId(u32); pub struct ModelId(u32);
pub struct Model{ pub struct Model{

@ -1,21 +1,22 @@
use crate::mouse::MouseState; use crate::mouse::MouseState;
use crate::gameplay_modes::{ModeId,StageId};
#[derive(Clone,Copy,Hash,Eq,PartialEq,Ord,PartialOrd,Debug)] #[derive(Clone,Copy,Hash,Eq,PartialEq,PartialOrd,Debug)]
pub enum TimeInner{} pub enum TimeInner{}
pub type Time=crate::integer::Time<TimeInner>; pub type Time=crate::integer::Time<TimeInner>;
#[derive(Clone,Debug)] #[derive(Clone,Debug)]
pub enum Instruction{ pub enum Instruction{
Mouse(MouseInstruction), Mouse(MouseInstruction),
SetControl(SetControlInstruction), Other(OtherInstruction),
Mode(ModeInstruction),
Misc(MiscInstruction),
/// Idle: there were no input events, but the simulation is safe to advance to this timestep
Idle,
} }
impl Instruction{ impl Instruction{
pub const IDLE:Self=Self::Idle; pub const IDLE:Self=Self::Other(OtherInstruction::Other(OtherOtherInstruction::Idle));
}
#[derive(Clone,Debug)]
pub enum OtherInstruction{
SetControl(SetControlInstruction),
Mode(ModeInstruction),
Other(OtherOtherInstruction),
} }
#[derive(Clone,Debug)] #[derive(Clone,Debug)]
pub enum MouseInstruction{ pub enum MouseInstruction{
@ -43,14 +44,15 @@ pub enum ModeInstruction{
/// This forgets all inputs and settings which need to be reapplied. /// This forgets all inputs and settings which need to be reapplied.
Reset, Reset,
/// Restart: Teleport to the start zone. /// Restart: Teleport to the start zone.
/// This runs when you press R or teleport to a bonus Restart,
Restart(ModeId),
/// Spawn: Teleport to a specific mode's spawn /// Spawn: Teleport to a specific mode's spawn
/// This runs when the map loads to put you at the map lobby /// Sets current mode & spawn
Spawn(ModeId,StageId), Spawn(crate::gameplay_modes::ModeId,crate::gameplay_modes::StageId),
} }
#[derive(Clone,Debug)] #[derive(Clone,Debug)]
pub enum MiscInstruction{ pub enum OtherOtherInstruction{
/// Idle: there were no input events, but the simulation is safe to advance to this timestep
Idle,
PracticeFly, PracticeFly,
SetSensitivity(crate::integer::Ratio64Vec2), SetSensitivity(crate::integer::Ratio64Vec2),
} }

@ -1,20 +0,0 @@
use ratio_ops::ratio::Ratio;
use crate::integer::{self,Planar64,Planar64Vec3};
pub struct Ray{
pub origin:Planar64Vec3,
pub direction:Planar64Vec3,
}
impl Ray{
pub fn extrapolate<Num,Den,N1,T1>(&self,t:Ratio<Num,Den>)->Planar64Vec3
where
Num:Copy,
Den:Copy,
Num:core::ops::Mul<Planar64,Output=N1>,
Planar64:core::ops::Mul<Den,Output=N1>,
N1:integer::Divide<Den,Output=T1>,
T1:integer::Clamp<Planar64>,
{
self.origin+self.direction.map(|elem|(t*elem).divide().clamp())
}
}

@ -2,7 +2,7 @@ use crate::timer::{TimerFixed,Realtime,Paused,Unpaused};
use crate::physics::{TimeInner as PhysicsTimeInner,Time as PhysicsTime}; use crate::physics::{TimeInner as PhysicsTimeInner,Time as PhysicsTime};
#[derive(Clone,Copy,Hash,Eq,PartialEq,Ord,PartialOrd,Debug)] #[derive(Clone,Copy,Hash,Eq,PartialEq,PartialOrd,Debug)]
pub enum TimeInner{} pub enum TimeInner{}
pub type Time=crate::integer::Time<TimeInner>; pub type Time=crate::integer::Time<TimeInner>;
@ -76,7 +76,7 @@ impl Run{
match &self.state{ match &self.state{
RunState::Created=>Time::ZERO, RunState::Created=>Time::ZERO,
RunState::Started{timer}=>timer.time(time), RunState::Started{timer}=>timer.time(time),
RunState::Finished{timer}=>timer.time(), RunState::Finished{timer}=>timer.time(time),
} }
} }
pub fn start(&mut self,time:PhysicsTime)->Result<(),Error>{ pub fn start(&mut self,time:PhysicsTime)->Result<(),Error>{
@ -110,10 +110,4 @@ impl Run{
self.flagged=Some(flag_reason); self.flagged=Some(flag_reason);
} }
} }
pub fn get_finish_time(&self)->Option<Time>{
match &self.state{
RunState::Finished{timer}=>Some(timer.time()),
_=>None,
}
}
} }

@ -1,3 +1,3 @@
#[derive(Clone,Copy,Hash,Eq,PartialEq,Ord,PartialOrd,Debug)] #[derive(Clone,Copy,Hash,Eq,PartialEq,PartialOrd,Debug)]
pub enum TimeInner{} pub enum TimeInner{}
pub type Time=crate::integer::Time<TimeInner>; pub type Time=crate::integer::Time<TimeInner>;

@ -23,7 +23,7 @@ impl PauseState for Unpaused{
} }
#[derive(Clone,Copy,Hash,Eq,PartialEq,PartialOrd,Debug)] #[derive(Clone,Copy,Hash,Eq,PartialEq,PartialOrd,Debug)]
pub enum Inner{} enum Inner{}
type InnerTime=Time<Inner>; type InnerTime=Time<Inner>;
#[derive(Clone,Copy,Debug)] #[derive(Clone,Copy,Debug)]
@ -157,7 +157,7 @@ impl<T:TimerState> TimerFixed<T,Paused>
where Time<T::In>:Copy, where Time<T::In>:Copy,
{ {
pub fn into_unpaused(self,time:Time<T::In>)->TimerFixed<T,Unpaused>{ pub fn into_unpaused(self,time:Time<T::In>)->TimerFixed<T,Unpaused>{
let new_time=self.time(); let new_time=self.time(time);
let mut timer=TimerFixed{ let mut timer=TimerFixed{
state:self.state, state:self.state,
_paused:Unpaused, _paused:Unpaused,
@ -165,9 +165,6 @@ impl<T:TimerState> TimerFixed<T,Paused>
timer.set_time(time,new_time); timer.set_time(time,new_time);
timer timer
} }
pub fn time(&self)->Time<T::Out>{
self.state.get_offset().coerce()
}
} }
impl<T:TimerState> TimerFixed<T,Unpaused> impl<T:TimerState> TimerFixed<T,Unpaused>
where Time<T::In>:Copy, where Time<T::In>:Copy,
@ -181,9 +178,6 @@ impl<T:TimerState> TimerFixed<T,Unpaused>
timer.set_time(time,new_time); timer.set_time(time,new_time);
timer timer
} }
pub fn time(&self,time:Time<T::In>)->Time<T::Out>{
self.state.get_time(time)
}
} }
//the new constructor and time queries are generic across both //the new constructor and time queries are generic across both
@ -205,6 +199,12 @@ impl<T:TimerState,P:PauseState> TimerFixed<T,P>{
pub fn into_state(self)->T{ pub fn into_state(self)->T{
self.state self.state
} }
pub fn time(&self,time:Time<T::In>)->Time<T::Out>{
match P::IS_PAUSED{
true=>self.state.get_offset().coerce(),
false=>self.state.get_time(time),
}
}
pub fn set_time(&mut self,time:Time<T::In>,new_time:Time<T::Out>){ pub fn set_time(&mut self,time:Time<T::In>,new_time:Time<T::Out>){
match P::IS_PAUSED{ match P::IS_PAUSED{
true=>self.state.set_offset(new_time.coerce()), true=>self.state.set_offset(new_time.coerce()),
@ -256,7 +256,7 @@ impl<T:TimerState> Timer<T>
} }
pub fn time(&self,time:Time<T::In>)->Time<T::Out>{ pub fn time(&self,time:Time<T::In>)->Time<T::Out>{
match self{ match self{
Self::Paused(timer)=>timer.time(), Self::Paused(timer)=>timer.time(time),
Self::Unpaused(timer)=>timer.time(time), Self::Unpaused(timer)=>timer.time(time),
} }
} }
@ -329,7 +329,7 @@ mod test{
//create a paused timer that reads 0s //create a paused timer that reads 0s
let timer=TimerFixed::<Scaled<Parent,Calculated>,Paused>::from_state(Scaled::new(0.5f32.try_into().unwrap(),sec!(0))); let timer=TimerFixed::<Scaled<Parent,Calculated>,Paused>::from_state(Scaled::new(0.5f32.try_into().unwrap(),sec!(0)));
//the paused timer at 1 second should read 0s //the paused timer at 1 second should read 0s
assert_eq!(timer.time(),sec!(0)); assert_eq!(timer.time(sec!(1)),sec!(0));
//unpause it after one second //unpause it after one second
let timer=timer.into_unpaused(sec!(1)); let timer=timer.into_unpaused(sec!(1));
@ -339,7 +339,7 @@ mod test{
//pause the timer after 11 seconds //pause the timer after 11 seconds
let timer=timer.into_paused(sec!(11)); let timer=timer.into_paused(sec!(11));
//the paused timer at 20 seconds should read 5s //the paused timer at 20 seconds should read 5s
assert_eq!(timer.time(),sec!(5)); assert_eq!(timer.time(sec!(20)),sec!(5));
} }
#[test] #[test]
fn test_timer()->Result<(),Error>{ fn test_timer()->Result<(),Error>{

@ -0,0 +1,56 @@
pub trait Updatable<Updater>{
fn update(&mut self,update:Updater);
}
#[derive(Clone,Copy,Hash,Eq,PartialEq)]
struct InnerId(u32);
#[derive(Clone)]
struct Inner{
id:InnerId,
enabled:bool,
}
#[derive(Clone,Copy,Hash,Eq,PartialEq)]
struct OuterId(u32);
struct Outer{
id:OuterId,
inners:std::collections::HashMap<InnerId,Inner>,
}
enum Update<I,U>{
Insert(I),
Update(U),
Remove
}
struct InnerUpdate{
//#[updatable(Update)]
enabled:Option<bool>,
}
struct OuterUpdate{
//#[updatable(Insert,Update,Remove)]
inners:std::collections::HashMap<InnerId,Update<Inner,InnerUpdate>>,
//#[updatable(Update)]
//inners:std::collections::HashMap<InnerId,InnerUpdate>,
}
impl Updatable<InnerUpdate> for Inner{
fn update(&mut self,update:InnerUpdate){
if let Some(enabled)=update.enabled{
self.enabled=enabled;
}
}
}
impl Updatable<OuterUpdate> for Outer{
fn update(&mut self,update:OuterUpdate){
for (id,up) in update.inners{
match up{
Update::Insert(new_inner)=>self.inners.insert(id,new_inner),
Update::Update(inner_update)=>self.inners.get_mut(&id).map(|inner|{
let old=inner.clone();
inner.update(inner_update);
old
}),
Update::Remove=>self.inners.remove(&id),
};
}
}
}
//*/

@ -1,7 +1,7 @@
[package] [package]
name = "strafesnet_deferred_loader" name = "strafesnet_deferred_loader"
version = "0.5.0" version = "0.4.1"
edition = "2024" edition = "2021"
repository = "https://git.itzana.me/StrafesNET/strafe-project" repository = "https://git.itzana.me/StrafesNET/strafe-project"
license = "MIT OR Apache-2.0" license = "MIT OR Apache-2.0"
description = "Acquire IDs for objects before loading them in bulk." description = "Acquire IDs for objects before loading them in bulk."
@ -9,5 +9,13 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[features]
default = ["legacy"]
legacy = ["dep:url","dep:vbsp"]
#roblox = ["dep:lazy-regex"]
#source = ["dep:vbsp"]
[dependencies] [dependencies]
strafesnet_common = { version = "0.6.0", path = "../common", registry = "strafesnet" } strafesnet_common = { path = "../common", registry = "strafesnet" }
url = { version = "2.5.2", optional = true }
vbsp = { version = "0.6.0", optional = true }

@ -1,116 +0,0 @@
use std::collections::HashMap;
use crate::loader::Loader;
use crate::mesh::Meshes;
use crate::texture::{RenderConfigs,Texture};
use strafesnet_common::model::{Mesh,MeshId,RenderConfig,RenderConfigId,TextureId};
#[derive(Clone,Copy,Debug)]
pub enum LoadFailureMode{
DefaultToNone,
Fatal,
}
pub struct RenderConfigDeferredLoader<H>{
texture_count:u32,
render_configs:Vec<RenderConfig>,
render_config_id_from_asset_id:HashMap<Option<H>,RenderConfigId>,
}
impl<H> RenderConfigDeferredLoader<H>{
pub fn new()->Self{
Self{
texture_count:0,
render_configs:Vec::new(),
render_config_id_from_asset_id:HashMap::new(),
}
}
}
impl<H:core::hash::Hash+Eq> RenderConfigDeferredLoader<H>{
pub fn acquire_render_config_id(&mut self,index:Option<H>)->RenderConfigId{
let some_texture=index.is_some();
*self.render_config_id_from_asset_id.entry(index).or_insert_with(||{
//create the render config.
let render_config=if some_texture{
let render_config=RenderConfig::texture(TextureId::new(self.texture_count));
self.texture_count+=1;
render_config
}else{
RenderConfig::default()
};
let render_id=RenderConfigId::new(self.render_configs.len() as u32);
self.render_configs.push(render_config);
render_id
})
}
pub fn into_indices(self)->impl Iterator<Item=H>{
self.render_config_id_from_asset_id.into_keys().flatten()
}
pub fn into_render_configs<'a,L:Loader<Resource=Texture,Index<'a>=H>+'a>(mut self,loader:&mut L,failure_mode:LoadFailureMode)->Result<RenderConfigs,L::Error>{
let mut sorted_textures=vec![None;self.texture_count as usize];
for (index_option,render_config_id) in self.render_config_id_from_asset_id{
let render_config=&mut self.render_configs[render_config_id.get() as usize];
if let (Some(index),Some(texture_id))=(index_option,render_config.texture){
let resource_result=loader.load(index);
let texture=match failure_mode{
// if texture fails to load, use no texture
LoadFailureMode::DefaultToNone=>match resource_result{
Ok(texture)=>Some(texture),
Err(e)=>{
render_config.texture=None;
println!("Error loading texture: {e}");
None
},
},
// loading failure is fatal
LoadFailureMode::Fatal=>Some(resource_result?)
};
sorted_textures[texture_id.get() as usize]=texture;
}
}
Ok(RenderConfigs::new(
sorted_textures,
self.render_configs,
))
}
}
pub struct MeshDeferredLoader<H>{
mesh_id_from_asset_id:HashMap<H,MeshId>,
}
impl<H> MeshDeferredLoader<H>{
pub fn new()->Self{
Self{
mesh_id_from_asset_id:HashMap::new(),
}
}
}
impl<H:core::hash::Hash+Eq> MeshDeferredLoader<H>{
pub fn acquire_mesh_id(&mut self,index:H)->MeshId{
let mesh_id=MeshId::new(self.mesh_id_from_asset_id.len() as u32);
*self.mesh_id_from_asset_id.entry(index).or_insert(mesh_id)
}
pub fn into_indices(self)->impl Iterator<Item=H>{
self.mesh_id_from_asset_id.into_keys()
}
pub fn into_meshes<'a,L:Loader<Resource=Mesh,Index<'a>=H>+'a>(self,loader:&mut L,failure_mode:LoadFailureMode)->Result<Meshes,L::Error>{
let mut mesh_list=vec![None;self.mesh_id_from_asset_id.len()];
for (index,mesh_id) in self.mesh_id_from_asset_id{
let resource_result=loader.load(index);
let mesh=match failure_mode{
// if mesh fails to load, use no mesh
LoadFailureMode::DefaultToNone=>match resource_result{
Ok(mesh)=>Some(mesh),
Err(e)=>{
println!("Error loading mesh: {e}");
None
},
},
// loading failure is fatal
LoadFailureMode::Fatal=>Some(resource_result?)
};
mesh_list[mesh_id.get() as usize]=mesh;
}
Ok(Meshes::new(mesh_list))
}
}

@ -1,5 +1,34 @@
#[cfg(feature="legacy")]
mod roblox_legacy;
#[cfg(feature="legacy")]
mod source_legacy;
#[cfg(feature="roblox")]
mod roblox;
#[cfg(feature="source")]
mod source;
#[cfg(any(feature="roblox",feature="legacy"))]
pub mod rbxassetid;
pub mod mesh;
pub mod loader;
pub mod texture; pub mod texture;
pub mod deferred_loader; #[cfg(any(feature="source",feature="legacy"))]
pub mod valve_mesh;
#[cfg(any(feature="roblox",feature="legacy"))]
pub mod roblox_mesh;
#[cfg(feature="legacy")]
pub fn roblox_legacy()->roblox_legacy::Loader{
roblox_legacy::Loader::new()
}
#[cfg(feature="legacy")]
pub fn source_legacy()->source_legacy::Loader{
source_legacy::Loader::new()
}
#[cfg(feature="roblox")]
pub fn roblox()->roblox::Loader{
roblox::Loader::new()
}
#[cfg(feature="source")]
pub fn source()->source::Loader{
source::Loader::new()
}

@ -1,8 +0,0 @@
use std::error::Error;
pub trait Loader{
type Error:Error;
type Index<'a> where Self:'a;
type Resource;
fn load<'a>(&mut self,index:Self::Index<'a>)->Result<Self::Resource,Self::Error>;
}

@ -1,17 +0,0 @@
use strafesnet_common::model::{Mesh,MeshId};
pub struct Meshes{
meshes:Vec<Option<Mesh>>,
}
impl Meshes{
pub(crate) const fn new(meshes:Vec<Option<Mesh>>)->Self{
Self{
meshes,
}
}
pub fn consume(self)->impl Iterator<Item=(MeshId,Mesh)>{
self.meshes.into_iter().enumerate().filter_map(|(mesh_id,maybe_mesh)|
maybe_mesh.map(|mesh|(MeshId::new(mesh_id as u32),mesh))
)
}
}

@ -0,0 +1,48 @@
#[derive(Hash,Eq,PartialEq)]
pub struct RobloxAssetId(pub u64);
#[derive(Debug)]
#[allow(dead_code)]
pub struct StringWithError{
string:String,
error:RobloxAssetIdParseErr,
}
impl std::fmt::Display for StringWithError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for StringWithError{}
impl StringWithError{
const fn new(
string:String,
error:RobloxAssetIdParseErr,
)->Self{
Self{string,error}
}
}
#[derive(Debug)]
pub enum RobloxAssetIdParseErr{
Url(url::ParseError),
UnknownScheme,
ParseInt(std::num::ParseIntError),
MissingAssetId,
}
impl std::str::FromStr for RobloxAssetId{
type Err=StringWithError;
fn from_str(s:&str)->Result<Self,Self::Err>{
let url=url::Url::parse(s).map_err(|e|StringWithError::new(s.to_owned(),RobloxAssetIdParseErr::Url(e)))?;
let parsed_asset_id=match url.scheme(){
"rbxassetid"=>url.domain().ok_or_else(||StringWithError::new(s.to_owned(),RobloxAssetIdParseErr::MissingAssetId))?.parse(),
"http"|"https"=>{
let (_,asset_id)=url.query_pairs()
.find(|(id,_)|match id.as_ref(){
"ID"|"id"|"Id"|"iD"=>true,
_=>false,
}).ok_or_else(||StringWithError::new(s.to_owned(),RobloxAssetIdParseErr::MissingAssetId))?;
asset_id.parse()
},
_=>Err(StringWithError::new(s.to_owned(),RobloxAssetIdParseErr::UnknownScheme))?,
};
Ok(Self(parsed_asset_id.map_err(|e|StringWithError::new(s.to_owned(),RobloxAssetIdParseErr::ParseInt(e)))?))
}
}

@ -0,0 +1,112 @@
use std::io::Read;
use std::collections::HashMap;
use crate::roblox_mesh;
use crate::texture::{RenderConfigs,Texture};
use strafesnet_common::model::{MeshId,RenderConfig,RenderConfigId,TextureId};
use crate::rbxassetid::RobloxAssetId;
#[derive(Default)]
pub struct RenderConfigLoader{
texture_count:u32,
render_configs:Vec<RenderConfig>,
render_config_id_from_asset_id:HashMap<Option<RobloxAssetId>,RenderConfigId>,
}
impl RenderConfigLoader{
pub fn acquire_render_config_id(&mut self,name:Option<&str>)->RenderConfigId{
let render_id=RenderConfigId::new(self.render_config_id_from_asset_id.len() as u32);
let index=name.and_then(|name|{
match name.parse::<RobloxAssetId>(){
Ok(asset_id)=>Some(asset_id),
Err(e)=>{
println!("Failed to parse AssetId: {e}");
None
},
}
});
*self.render_config_id_from_asset_id.entry(index).or_insert_with(||{
//create the render config.
let render_config=if name.is_some(){
let render_config=RenderConfig::texture(TextureId::new(self.texture_count));
self.texture_count+=1;
render_config
}else{
RenderConfig::default()
};
self.render_configs.push(render_config);
render_id
})
}
}
#[derive(Default)]
pub struct MeshLoader{
mesh_id_from_asset_id:HashMap<Option<RobloxAssetId>,MeshId>,
}
impl MeshLoader{
pub fn acquire_mesh_id(&mut self,name:&str)->MeshId{
let mesh_id=MeshId::new(self.mesh_id_from_asset_id.len() as u32);
let index=match name.parse::<RobloxAssetId>(){
Ok(asset_id)=>Some(asset_id),
Err(e)=>{
println!("Failed to parse AssetId: {e}");
None
},
};
*self.mesh_id_from_asset_id.entry(index).or_insert(mesh_id)
}
pub fn load_meshes(&mut self)->Result<roblox_mesh::Meshes,std::io::Error>{
let mut mesh_data=vec![None;self.mesh_id_from_asset_id.len()];
for (asset_id_option,mesh_id) in &self.mesh_id_from_asset_id{
if let Some(asset_id)=asset_id_option{
if let Ok(mut file)=std::fs::File::open(format!("meshes/{}",asset_id.0)){
//TODO: parallel
let mut data=Vec::<u8>::new();
file.read_to_end(&mut data)?;
mesh_data[mesh_id.get() as usize]=Some(roblox_mesh::RobloxMeshData::new(data));
}else{
println!("[roblox_legacy] no mesh name={}",asset_id.0);
}
}
}
Ok(roblox_mesh::Meshes::new(mesh_data))
}
}
pub struct Loader{
render_config_loader:RenderConfigLoader,
mesh_loader:MeshLoader,
}
impl Loader{
pub fn new()->Self{
Self{
render_config_loader:RenderConfigLoader::default(),
mesh_loader:MeshLoader::default(),
}
}
pub fn get_inner_mut(&mut self)->(&mut RenderConfigLoader,&mut MeshLoader){
(&mut self.render_config_loader,&mut self.mesh_loader)
}
pub fn into_render_configs(mut self)->Result<RenderConfigs,std::io::Error>{
let mut sorted_textures=vec![None;self.render_config_loader.texture_count as usize];
for (asset_id_option,render_config_id) in self.render_config_loader.render_config_id_from_asset_id{
let render_config=self.render_config_loader.render_configs.get_mut(render_config_id.get() as usize).unwrap();
if let (Some(asset_id),Some(texture_id))=(asset_id_option,render_config.texture){
if let Ok(mut file)=std::fs::File::open(format!("textures/{}.dds",asset_id.0)){
//TODO: parallel
let mut data=Vec::<u8>::new();
file.read_to_end(&mut data)?;
sorted_textures[texture_id.get() as usize]=Some(Texture::ImageDDS(data));
}else{
//texture failed to load
render_config.texture=None;
}
}
}
Ok(RenderConfigs::new(
sorted_textures,
self.render_config_loader.render_configs,
))
}
}

@ -0,0 +1,30 @@
use strafesnet_common::model::MeshId;
#[derive(Clone)]
pub struct RobloxMeshData(Vec<u8>);
impl RobloxMeshData{
pub(crate) fn new(data:Vec<u8>)->Self{
Self(data)
}
pub fn get(self)->Vec<u8>{
self.0
}
}
pub struct Meshes{
meshes:Vec<Option<RobloxMeshData>>,
}
impl Meshes{
pub(crate) const fn new(meshes:Vec<Option<RobloxMeshData>>)->Self{
Self{
meshes,
}
}
pub fn get_texture(&self,texture_id:MeshId)->Option<&RobloxMeshData>{
self.meshes.get(texture_id.get() as usize)?.as_ref()
}
pub fn into_iter(self)->impl Iterator<Item=(MeshId,RobloxMeshData)>{
self.meshes.into_iter().enumerate().filter_map(|(mesh_id,maybe_mesh)|
maybe_mesh.map(|mesh|(MeshId::new(mesh_id as u32),mesh))
)
}
}

@ -0,0 +1,102 @@
use std::io::Read;
use std::collections::HashMap;
use crate::valve_mesh;
use crate::texture::{Texture,RenderConfigs};
use strafesnet_common::model::{MeshId,TextureId,RenderConfig,RenderConfigId};
pub struct RenderConfigLoader{
texture_count:u32,
render_configs:Vec<RenderConfig>,
texture_paths:HashMap<Option<Box<str>>,RenderConfigId>,
}
impl RenderConfigLoader{
pub fn acquire_render_config_id(&mut self,name:Option<&str>)->RenderConfigId{
let render_id=RenderConfigId::new(self.texture_paths.len() as u32);
*self.texture_paths.entry(name.map(Into::into)).or_insert_with(||{
//create the render config.
let render_config=if name.is_some(){
let render_config=RenderConfig::texture(TextureId::new(self.texture_count));
self.texture_count+=1;
render_config
}else{
RenderConfig::default()
};
self.render_configs.push(render_config);
render_id
})
}
}
pub struct MeshLoader{
mesh_paths:HashMap<Box<str>,MeshId>,
}
impl MeshLoader{
pub fn acquire_mesh_id(&mut self,name:&str)->MeshId{
let mesh_id=MeshId::new(self.mesh_paths.len() as u32);
*self.mesh_paths.entry(name.into()).or_insert(mesh_id)
}
//load_meshes should look like load_textures
pub fn load_meshes(&mut self,bsp:&vbsp::Bsp)->valve_mesh::Meshes{
let mut mesh_data=vec![None;self.mesh_paths.len()];
for (mesh_path,mesh_id) in &self.mesh_paths{
let mesh_path_lower=mesh_path.to_lowercase();
//.mdl, .vvd, .dx90.vtx
let path=std::path::PathBuf::from(mesh_path_lower.as_str());
let mut vvd_path=path.clone();
let mut vtx_path=path.clone();
vvd_path.set_extension("vvd");
vtx_path.set_extension("dx90.vtx");
match (bsp.pack.get(mesh_path_lower.as_str()),bsp.pack.get(vvd_path.as_os_str().to_str().unwrap()),bsp.pack.get(vtx_path.as_os_str().to_str().unwrap())){
(Ok(Some(mdl_file)),Ok(Some(vvd_file)),Ok(Some(vtx_file)))=>{
mesh_data[mesh_id.get() as usize]=Some(valve_mesh::ModelData{
mdl:valve_mesh::MdlData::new(mdl_file),
vtx:valve_mesh::VtxData::new(vtx_file),
vvd:valve_mesh::VvdData::new(vvd_file),
});
},
_=>println!("no model name={}",mesh_path),
}
}
valve_mesh::Meshes::new(mesh_data)
}
}
pub struct Loader{
render_config_loader:RenderConfigLoader,
mesh_loader:MeshLoader,
}
impl Loader{
pub fn new()->Self{
Self{
render_config_loader:RenderConfigLoader{
texture_count:0,
texture_paths:HashMap::new(),
render_configs:Vec::new(),
},
mesh_loader:MeshLoader{mesh_paths:HashMap::new()},
}
}
pub fn get_inner_mut(&mut self)->(&mut RenderConfigLoader,&mut MeshLoader){
(&mut self.render_config_loader,&mut self.mesh_loader)
}
pub fn into_render_configs(mut self)->Result<RenderConfigs,std::io::Error>{
let mut sorted_textures=vec![None;self.render_config_loader.texture_count as usize];
for (texture_path,render_config_id) in self.render_config_loader.texture_paths{
let render_config=self.render_config_loader.render_configs.get_mut(render_config_id.get() as usize).unwrap();
if let (Some(texture_path),Some(texture_id))=(texture_path,render_config.texture){
if let Ok(mut file)=std::fs::File::open(format!("textures/{}.dds",texture_path)){
//TODO: parallel
let mut data=Vec::<u8>::new();
file.read_to_end(&mut data)?;
sorted_textures[texture_id.get() as usize]=Some(Texture::ImageDDS(data));
}else{
//texture failed to load
render_config.texture=None;
}
}
}
Ok(RenderConfigs::new(
sorted_textures,
self.render_config_loader.render_configs,
))
}
}

@ -0,0 +1,60 @@
use strafesnet_common::model::MeshId;
//duplicate this code for now
#[derive(Clone)]
pub struct MdlData(Vec<u8>);
impl MdlData{
pub const fn new(value:Vec<u8>)->Self{
Self(value)
}
pub fn get(self)->Vec<u8>{
self.0
}
}
#[derive(Clone)]
pub struct VtxData(Vec<u8>);
impl VtxData{
pub const fn new(value:Vec<u8>)->Self{
Self(value)
}
pub fn get(self)->Vec<u8>{
self.0
}
}
#[derive(Clone)]
pub struct VvdData(Vec<u8>);
impl VvdData{
pub const fn new(value:Vec<u8>)->Self{
Self(value)
}
pub fn get(self)->Vec<u8>{
self.0
}
}
#[derive(Clone)]
pub struct ModelData{
pub mdl:MdlData,
pub vtx:VtxData,
pub vvd:VvdData,
}
//meshes is more prone to failure
pub struct Meshes{
meshes:Vec<Option<ModelData>>,
}
impl Meshes{
pub(crate) const fn new(meshes:Vec<Option<ModelData>>)->Self{
Self{
meshes,
}
}
pub fn get_texture(&self,texture_id:MeshId)->Option<&ModelData>{
self.meshes.get(texture_id.get() as usize)?.as_ref()
}
pub fn into_iter(self)->impl Iterator<Item=(MeshId,ModelData)>{
self.meshes.into_iter().enumerate().filter_map(|(mesh_id,maybe_mesh)|
maybe_mesh.map(|mesh|(MeshId::new(mesh_id as u32),mesh))
)
}
}

@ -1,7 +1,7 @@
[package] [package]
name = "fixed_wide" name = "fixed_wide"
version = "0.2.0" version = "0.1.1"
edition = "2024" edition = "2021"
repository = "https://git.itzana.me/StrafesNET/strafe-project" repository = "https://git.itzana.me/StrafesNET/strafe-project"
license = "MIT OR Apache-2.0" license = "MIT OR Apache-2.0"
description = "Fixed point numbers with optional widening Mul operator." description = "Fixed point numbers with optional widening Mul operator."
@ -14,7 +14,7 @@ wide-mul=[]
zeroes=["dep:arrayvec"] zeroes=["dep:arrayvec"]
[dependencies] [dependencies]
bnum = "0.13.0" bnum = "0.12.0"
arrayvec = { version = "0.7.6", optional = true } arrayvec = { version = "0.7.6", optional = true }
paste = "1.0.15" paste = "1.0.15"
ratio_ops = { version = "0.1.0", path = "../ratio_ops", registry = "strafesnet", optional = true } ratio_ops = { path = "../ratio_ops", registry = "strafesnet", optional = true }

@ -1,6 +1,6 @@
use bnum::{BInt,cast::As}; use bnum::{BInt,cast::As};
#[derive(Clone,Copy,Debug,Default,Hash,PartialEq,Eq,PartialOrd,Ord)] #[derive(Clone,Copy,Debug,Default,Hash,PartialEq,PartialOrd,Ord)]
/// A Fixed point number for which multiply operations widen the bits in the output. (when the wide-mul feature is enabled) /// A Fixed point number for which multiply operations widen the bits in the output. (when the wide-mul feature is enabled)
/// N is the number of u64s to use /// N is the number of u64s to use
/// F is the number of fractional bits (always N*32 lol) /// F is the number of fractional bits (always N*32 lol)
@ -33,14 +33,6 @@ impl<const N:usize,const F:usize> Fixed<N,F>{
self.bits self.bits
} }
#[inline] #[inline]
pub const fn as_bits(&self)->&BInt<N>{
&self.bits
}
#[inline]
pub const fn as_bits_mut(&mut self)->&mut BInt<N>{
&mut self.bits
}
#[inline]
pub const fn raw_digit(value:i64)->Self{ pub const fn raw_digit(value:i64)->Self{
let mut digits=[0u64;N]; let mut digits=[0u64;N];
digits[0]=value.abs() as u64; digits[0]=value.abs() as u64;
@ -64,10 +56,6 @@ impl<const N:usize,const F:usize> Fixed<N,F>{
pub const fn abs(self)->Self{ pub const fn abs(self)->Self{
Self::from_bits(self.bits.abs()) Self::from_bits(self.bits.abs())
} }
#[inline]
pub const fn midpoint(self,other:Self)->Self{
Self::from_bits(self.bits.midpoint(other.bits))
}
} }
impl<const F:usize> Fixed<1,F>{ impl<const F:usize> Fixed<1,F>{
/// My old code called this function everywhere so let's provide it /// My old code called this function everywhere so let's provide it
@ -109,6 +97,7 @@ where
self.bits.eq(&other.into()) self.bits.eq(&other.into())
} }
} }
impl<const N:usize,const F:usize> Eq for Fixed<N,F>{}
impl<const N:usize,const F:usize,T> PartialOrd<T> for Fixed<N,F> impl<const N:usize,const F:usize,T> PartialOrd<T> for Fixed<N,F>
where where
@ -663,94 +652,74 @@ macro_repeated!(
1,2,3,4,5,6,7,8 1,2,3,4,5,6,7,8
); );
#[derive(Debug,Eq,PartialEq)] pub trait Fix<Out>{
pub enum NarrowError{ fn fix(self)->Out;
Overflow,
Underflow,
} }
pub trait Wrap<Output>{ macro_rules! impl_fix_rhs_lt_lhs_not_const_generic{
fn wrap(self)->Output;
}
pub trait Clamp<Output>{
fn clamp(self)->Output;
}
impl<const N:usize,const F:usize> Clamp<Fixed<N,F>> for Result<Fixed<N,F>,NarrowError>{
fn clamp(self)->Fixed<N,F>{
match self{
Ok(fixed)=>fixed,
Err(NarrowError::Overflow)=>Fixed::MAX,
Err(NarrowError::Underflow)=>Fixed::MIN,
}
}
}
macro_rules! impl_narrow_not_const_generic{
( (
(), (),
($lhs:expr,$rhs:expr) ($lhs:expr,$rhs:expr)
)=>{ )=>{
paste::item!{
impl Fixed<$lhs,{$lhs*32}> impl Fixed<$lhs,{$lhs*32}>
{ {
paste::item!{
#[inline] #[inline]
pub fn [<wrap_ $rhs>](self)->Fixed<$rhs,{$rhs*32}>{ pub fn [<fix_ $rhs>](self)->Fixed<$rhs,{$rhs*32}>{
Fixed::from_bits(bnum::cast::As::as_::<BInt::<$rhs>>(self.bits.shr(($lhs-$rhs)*32))) Fixed::from_bits(bnum::cast::As::as_::<BInt::<$rhs>>(self.bits.shr(($lhs-$rhs)*32)))
} }
#[inline]
pub fn [<narrow_ $rhs>](self)->Result<Fixed<$rhs,{$rhs*32}>,NarrowError>{
if Fixed::<$rhs,{$rhs*32}>::MAX.[<widen_ $lhs>]().bits<self.bits{
return Err(NarrowError::Overflow);
}
if self.bits<Fixed::<$rhs,{$rhs*32}>::MIN.[<widen_ $lhs>]().bits{
return Err(NarrowError::Underflow);
}
Ok(self.[<wrap_ $rhs>]())
}
#[inline]
pub fn [<clamp_ $rhs>](self)->Fixed<$rhs,{$rhs*32}>{
self.[<narrow_ $rhs>]().clamp()
} }
} }
impl Wrap<Fixed<$rhs,{$rhs*32}>> for Fixed<$lhs,{$lhs*32}>{ impl Fix<Fixed<$rhs,{$rhs*32}>> for Fixed<$lhs,{$lhs*32}>{
#[inline] fn fix(self)->Fixed<$rhs,{$rhs*32}>{
fn wrap(self)->Fixed<$rhs,{$rhs*32}>{ paste::item!{
self.[<wrap_ $rhs>]() self.[<fix_ $rhs>]()
}
}
impl TryInto<Fixed<$rhs,{$rhs*32}>> for Fixed<$lhs,{$lhs*32}>{
type Error=NarrowError;
#[inline]
fn try_into(self)->Result<Fixed<$rhs,{$rhs*32}>,Self::Error>{
self.[<narrow_ $rhs>]()
}
}
impl Clamp<Fixed<$rhs,{$rhs*32}>> for Fixed<$lhs,{$lhs*32}>{
#[inline]
fn clamp(self)->Fixed<$rhs,{$rhs*32}>{
self.[<clamp_ $rhs>]()
} }
} }
} }
} }
} }
macro_rules! impl_widen_not_const_generic{ macro_rules! impl_fix_lhs_lt_rhs_not_const_generic{
( (
(), (),
($lhs:expr,$rhs:expr) ($lhs:expr,$rhs:expr)
)=>{ )=>{
paste::item!{
impl Fixed<$lhs,{$lhs*32}> impl Fixed<$lhs,{$lhs*32}>
{ {
paste::item!{
#[inline] #[inline]
pub fn [<widen_ $rhs>](self)->Fixed<$rhs,{$rhs*32}>{ pub fn [<fix_ $rhs>](self)->Fixed<$rhs,{$rhs*32}>{
Fixed::from_bits(bnum::cast::As::as_::<BInt::<$rhs>>(self.bits).shl(($rhs-$lhs)*32)) Fixed::from_bits(bnum::cast::As::as_::<BInt::<$rhs>>(self.bits).shl(($rhs-$lhs)*32))
} }
} }
impl Into<Fixed<$rhs,{$rhs*32}>> for Fixed<$lhs,{$lhs*32}>{ }
impl Fix<Fixed<$rhs,{$rhs*32}>> for Fixed<$lhs,{$lhs*32}>{
fn fix(self)->Fixed<$rhs,{$rhs*32}>{
paste::item!{
self.[<fix_ $rhs>]()
}
}
}
}
}
macro_rules! impl_fix_lhs_eq_rhs_not_const_generic{
(
(),
($lhs:expr,$rhs:expr)
)=>{
impl Fixed<$lhs,{$lhs*32}>
{
paste::item!{
#[inline] #[inline]
fn into(self)->Fixed<$rhs,{$rhs*32}>{ pub fn [<fix_ $rhs>](self)->Fixed<$rhs,{$rhs*32}>{
self.[<widen_ $rhs>]() self
}
}
}
impl Fix<Fixed<$rhs,{$rhs*32}>> for Fixed<$lhs,{$lhs*32}>{
fn fix(self)->Fixed<$rhs,{$rhs*32}>{
paste::item!{
self.[<fix_ $rhs>]()
} }
} }
} }
@ -760,7 +729,7 @@ macro_rules! impl_widen_not_const_generic{
// I LOVE NOT BEING ABLE TO USE CONST GENERICS // I LOVE NOT BEING ABLE TO USE CONST GENERICS
macro_repeated!( macro_repeated!(
impl_narrow_not_const_generic,(), impl_fix_rhs_lt_lhs_not_const_generic,(),
(2,1),(3,1),(4,1),(5,1),(6,1),(7,1),(8,1),(9,1),(10,1),(11,1),(12,1),(13,1),(14,1),(15,1),(16,1),(17,1), (2,1),(3,1),(4,1),(5,1),(6,1),(7,1),(8,1),(9,1),(10,1),(11,1),(12,1),(13,1),(14,1),(15,1),(16,1),(17,1),
(3,2),(4,2),(5,2),(6,2),(7,2),(8,2),(9,2),(10,2),(11,2),(12,2),(13,2),(14,2),(15,2),(16,2), (3,2),(4,2),(5,2),(6,2),(7,2),(8,2),(9,2),(10,2),(11,2),(12,2),(13,2),(14,2),(15,2),(16,2),
(4,3),(5,3),(6,3),(7,3),(8,3),(9,3),(10,3),(11,3),(12,3),(13,3),(14,3),(15,3),(16,3), (4,3),(5,3),(6,3),(7,3),(8,3),(9,3),(10,3),(11,3),(12,3),(13,3),(14,3),(15,3),(16,3),
@ -778,7 +747,7 @@ macro_repeated!(
(16,15) (16,15)
); );
macro_repeated!( macro_repeated!(
impl_widen_not_const_generic,(), impl_fix_lhs_lt_rhs_not_const_generic,(),
(1,2), (1,2),
(1,3),(2,3), (1,3),(2,3),
(1,4),(2,4),(3,4), (1,4),(2,4),(3,4),
@ -793,8 +762,11 @@ macro_repeated!(
(1,13),(2,13),(3,13),(4,13),(5,13),(6,13),(7,13),(8,13),(9,13),(10,13),(11,13),(12,13), (1,13),(2,13),(3,13),(4,13),(5,13),(6,13),(7,13),(8,13),(9,13),(10,13),(11,13),(12,13),
(1,14),(2,14),(3,14),(4,14),(5,14),(6,14),(7,14),(8,14),(9,14),(10,14),(11,14),(12,14),(13,14), (1,14),(2,14),(3,14),(4,14),(5,14),(6,14),(7,14),(8,14),(9,14),(10,14),(11,14),(12,14),(13,14),
(1,15),(2,15),(3,15),(4,15),(5,15),(6,15),(7,15),(8,15),(9,15),(10,15),(11,15),(12,15),(13,15),(14,15), (1,15),(2,15),(3,15),(4,15),(5,15),(6,15),(7,15),(8,15),(9,15),(10,15),(11,15),(12,15),(13,15),(14,15),
(1,16),(2,16),(3,16),(4,16),(5,16),(6,16),(7,16),(8,16),(9,16),(10,16),(11,16),(12,16),(13,16),(14,16),(15,16), (1,16),(2,16),(3,16),(4,16),(5,16),(6,16),(7,16),(8,16),(9,16),(10,16),(11,16),(12,16),(13,16),(14,16),(15,16)
(1,17) );
macro_repeated!(
impl_fix_lhs_eq_rhs_not_const_generic,(),
(1,1),(2,2),(3,3),(4,4),(5,5),(6,6),(7,7),(8,8),(9,9),(10,10),(11,11),(12,12),(13,13),(14,14),(15,15),(16,16)
); );
macro_rules! impl_not_const_generic{ macro_rules! impl_not_const_generic{
@ -814,13 +786,16 @@ macro_rules! impl_not_const_generic{
let mut result=Self::ZERO; let mut result=Self::ZERO;
//resize self to match the wide mul output //resize self to match the wide mul output
let wide_self=self.[<widen_ $_2n>](); let wide_self=self.[<fix_ $_2n>]();
//descend down the bits and check if flipping each bit would push the square over the input value //descend down the bits and check if flipping each bit would push the square over the input value
for shift in (0..=max_shift).rev(){ for shift in (0..=max_shift).rev(){
result.as_bits_mut().as_bits_mut().set_bit(shift,true); let new_result={
if wide_self<result.[<wide_mul_ $n _ $n>](result){ let mut bits=result.to_bits().to_bits();
// put it back lol bits.set_bit(shift,true);
result.as_bits_mut().as_bits_mut().set_bit(shift,false); Self::from_bits(BInt::from_bits(bits))
};
if new_result.[<wide_mul_ $n _ $n>](new_result)<=wide_self{
result=new_result;
} }
} }
result result

@ -57,11 +57,11 @@ fn from_f32(){
assert_eq!(b,Ok(a)); assert_eq!(b,Ok(a));
//I32F32::MIN hits a special case since it's not representable as a positive signed integer //I32F32::MIN hits a special case since it's not representable as a positive signed integer
//TODO: don't return an overflow because this is technically possible //TODO: don't return an overflow because this is technically possible
let _a=I32F32::MIN; let a=I32F32::MIN;
let b:Result<I32F32,_>=Into::<f32>::into(I32F32::MIN).try_into(); let b:Result<I32F32,_>=Into::<f32>::into(I32F32::MIN).try_into();
assert_eq!(b,Err(crate::fixed::FixedFromFloatError::Overflow)); assert_eq!(b,Err(crate::fixed::FixedFromFloatError::Overflow));
//16 is within the 24 bits of float precision //16 is within the 24 bits of float precision
let b:Result<I32F32,_>=Into::<f32>::into(-I32F32::MIN.widen_2()).try_into(); let b:Result<I32F32,_>=Into::<f32>::into(-I32F32::MIN.fix_2()).try_into();
assert_eq!(b,Err(crate::fixed::FixedFromFloatError::Overflow)); assert_eq!(b,Err(crate::fixed::FixedFromFloatError::Overflow));
let b:Result<I32F32,_>=f32::MIN_POSITIVE.try_into(); let b:Result<I32F32,_>=f32::MIN_POSITIVE.try_into();
assert_eq!(b,Err(crate::fixed::FixedFromFloatError::Underflow)); assert_eq!(b,Err(crate::fixed::FixedFromFloatError::Underflow));
@ -136,24 +136,11 @@ fn test_bint(){
} }
#[test] #[test]
fn test_wrap(){ fn test_fix(){
assert_eq!(I32F32::ONE,I256F256::ONE.wrap_1()); assert_eq!(I32F32::ONE.fix_8(),I256F256::ONE);
assert_eq!(I32F32::NEG_ONE,I256F256::NEG_ONE.wrap_1()); assert_eq!(I32F32::ONE,I256F256::ONE.fix_1());
} assert_eq!(I32F32::NEG_ONE.fix_8(),I256F256::NEG_ONE);
#[test] assert_eq!(I32F32::NEG_ONE,I256F256::NEG_ONE.fix_1());
fn test_narrow(){
assert_eq!(Ok(I32F32::ONE),I256F256::ONE.narrow_1());
assert_eq!(Ok(I32F32::NEG_ONE),I256F256::NEG_ONE.narrow_1());
}
#[test]
fn test_widen(){
assert_eq!(I32F32::ONE.widen_8(),I256F256::ONE);
assert_eq!(I32F32::NEG_ONE.widen_8(),I256F256::NEG_ONE);
}
#[test]
fn test_clamp(){
assert_eq!(I32F32::ONE,I256F256::ONE.clamp_1());
assert_eq!(I32F32::NEG_ONE,I256F256::NEG_ONE.clamp_1());
} }
#[test] #[test]
fn test_sqrt(){ fn test_sqrt(){

@ -15,10 +15,8 @@ macro_rules! impl_zeroes{
let radicand=a1*a1-a2*a0*4; let radicand=a1*a1-a2*a0*4;
match radicand.cmp(&<Self as core::ops::Mul>::Output::ZERO){ match radicand.cmp(&<Self as core::ops::Mul>::Output::ZERO){
Ordering::Greater=>{ Ordering::Greater=>{
// using wrap because sqrt always halves the number of leading digits.
// clamp would be more defensive, but is slower.
paste::item!{ paste::item!{
let planar_radicand=radicand.sqrt().[<wrap_ $n>](); let planar_radicand=radicand.sqrt().[<fix_ $n>]();
} }
//sort roots ascending and avoid taking the difference of large numbers //sort roots ascending and avoid taking the difference of large numbers
let zeroes=match (a2pos,Self::ZERO<a1){ let zeroes=match (a2pos,Self::ZERO<a1){

@ -1,7 +1,7 @@
[package] [package]
name = "linear_ops" name = "linear_ops"
version = "0.1.1" version = "0.1.0"
edition = "2024" edition = "2021"
repository = "https://git.itzana.me/StrafesNET/strafe-project" repository = "https://git.itzana.me/StrafesNET/strafe-project"
license = "MIT OR Apache-2.0" license = "MIT OR Apache-2.0"
description = "Vector/Matrix operations using trait bounds." description = "Vector/Matrix operations using trait bounds."
@ -14,8 +14,8 @@ fixed-wide=["dep:fixed_wide","dep:paste"]
deferred-division=["dep:ratio_ops"] deferred-division=["dep:ratio_ops"]
[dependencies] [dependencies]
ratio_ops = { version = "0.1.0", path = "../ratio_ops", registry = "strafesnet", optional = true } ratio_ops = { path = "../ratio_ops", registry = "strafesnet", optional = true }
fixed_wide = { version = "0.2.0", path = "../fixed_wide", registry = "strafesnet", optional = true } fixed_wide = { path = "../fixed_wide", registry = "strafesnet", optional = true }
paste = { version = "1.0.15", optional = true } paste = { version = "1.0.15", optional = true }
[dev-dependencies] [dev-dependencies]

@ -38,95 +38,40 @@ macro_rules! impl_fixed_wide_vector {
$crate::macro_4!(impl_fixed_wide_vector_not_const_generic,()); $crate::macro_4!(impl_fixed_wide_vector_not_const_generic,());
// I LOVE NOT BEING ABLE TO USE CONST GENERICS // I LOVE NOT BEING ABLE TO USE CONST GENERICS
$crate::macro_repeated!( $crate::macro_repeated!(
impl_narrow_not_const_generic,(), impl_fix_not_const_generic,(),
(2,1),(3,1),(4,1),(5,1),(6,1),(7,1),(8,1),(9,1),(10,1),(11,1),(12,1),(13,1),(14,1),(15,1),(16,1),(17,1), (1,1),(2,1),(3,1),(4,1),(5,1),(6,1),(7,1),(8,1),(9,1),(10,1),(11,1),(12,1),(13,1),(14,1),(15,1),(16,1),
(3,2),(4,2),(5,2),(6,2),(7,2),(8,2),(9,2),(10,2),(11,2),(12,2),(13,2),(14,2),(15,2),(16,2), (1,2),(2,2),(3,2),(4,2),(5,2),(6,2),(7,2),(8,2),(9,2),(10,2),(11,2),(12,2),(13,2),(14,2),(15,2),(16,2),
(4,3),(5,3),(6,3),(7,3),(8,3),(9,3),(10,3),(11,3),(12,3),(13,3),(14,3),(15,3),(16,3), (1,3),(2,3),(3,3),(4,3),(5,3),(6,3),(7,3),(8,3),(9,3),(10,3),(11,3),(12,3),(13,3),(14,3),(15,3),(16,3),
(5,4),(6,4),(7,4),(8,4),(9,4),(10,4),(11,4),(12,4),(13,4),(14,4),(15,4),(16,4), (1,4),(2,4),(3,4),(4,4),(5,4),(6,4),(7,4),(8,4),(9,4),(10,4),(11,4),(12,4),(13,4),(14,4),(15,4),(16,4),
(6,5),(7,5),(8,5),(9,5),(10,5),(11,5),(12,5),(13,5),(14,5),(15,5),(16,5), (1,5),(2,5),(3,5),(4,5),(5,5),(6,5),(7,5),(8,5),(9,5),(10,5),(11,5),(12,5),(13,5),(14,5),(15,5),(16,5),
(7,6),(8,6),(9,6),(10,6),(11,6),(12,6),(13,6),(14,6),(15,6),(16,6), (1,6),(2,6),(3,6),(4,6),(5,6),(6,6),(7,6),(8,6),(9,6),(10,6),(11,6),(12,6),(13,6),(14,6),(15,6),(16,6),
(8,7),(9,7),(10,7),(11,7),(12,7),(13,7),(14,7),(15,7),(16,7), (1,7),(2,7),(3,7),(4,7),(5,7),(6,7),(7,7),(8,7),(9,7),(10,7),(11,7),(12,7),(13,7),(14,7),(15,7),(16,7),
(9,8),(10,8),(11,8),(12,8),(13,8),(14,8),(15,8),(16,8), (1,8),(2,8),(3,8),(4,8),(5,8),(6,8),(7,8),(8,8),(9,8),(10,8),(11,8),(12,8),(13,8),(14,8),(15,8),(16,8),
(10,9),(11,9),(12,9),(13,9),(14,9),(15,9),(16,9), (1,9),(2,9),(3,9),(4,9),(5,9),(6,9),(7,9),(8,9),(9,9),(10,9),(11,9),(12,9),(13,9),(14,9),(15,9),(16,9),
(11,10),(12,10),(13,10),(14,10),(15,10),(16,10), (1,10),(2,10),(3,10),(4,10),(5,10),(6,10),(7,10),(8,10),(9,10),(10,10),(11,10),(12,10),(13,10),(14,10),(15,10),(16,10),
(12,11),(13,11),(14,11),(15,11),(16,11), (1,11),(2,11),(3,11),(4,11),(5,11),(6,11),(7,11),(8,11),(9,11),(10,11),(11,11),(12,11),(13,11),(14,11),(15,11),(16,11),
(13,12),(14,12),(15,12),(16,12), (1,12),(2,12),(3,12),(4,12),(5,12),(6,12),(7,12),(8,12),(9,12),(10,12),(11,12),(12,12),(13,12),(14,12),(15,12),(16,12),
(14,13),(15,13),(16,13), (1,13),(2,13),(3,13),(4,13),(5,13),(6,13),(7,13),(8,13),(9,13),(10,13),(11,13),(12,13),(13,13),(14,13),(15,13),(16,13),
(15,14),(16,14), (1,14),(2,14),(3,14),(4,14),(5,14),(6,14),(7,14),(8,14),(9,14),(10,14),(11,14),(12,14),(13,14),(14,14),(15,14),(16,14),
(16,15) (1,15),(2,15),(3,15),(4,15),(5,15),(6,15),(7,15),(8,15),(9,15),(10,15),(11,15),(12,15),(13,15),(14,15),(15,15),(16,15),
(1,16),(2,16),(3,16),(4,16),(5,16),(6,16),(7,16),(8,16),(9,16),(10,16),(11,16),(12,16),(13,16),(14,16),(15,16),(16,16)
); );
$crate::macro_repeated!(
impl_widen_not_const_generic,(),
(1,2),
(1,3),(2,3),
(1,4),(2,4),(3,4),
(1,5),(2,5),(3,5),(4,5),
(1,6),(2,6),(3,6),(4,6),(5,6),
(1,7),(2,7),(3,7),(4,7),(5,7),(6,7),
(1,8),(2,8),(3,8),(4,8),(5,8),(6,8),(7,8),
(1,9),(2,9),(3,9),(4,9),(5,9),(6,9),(7,9),(8,9),
(1,10),(2,10),(3,10),(4,10),(5,10),(6,10),(7,10),(8,10),(9,10),
(1,11),(2,11),(3,11),(4,11),(5,11),(6,11),(7,11),(8,11),(9,11),(10,11),
(1,12),(2,12),(3,12),(4,12),(5,12),(6,12),(7,12),(8,12),(9,12),(10,12),(11,12),
(1,13),(2,13),(3,13),(4,13),(5,13),(6,13),(7,13),(8,13),(9,13),(10,13),(11,13),(12,13),
(1,14),(2,14),(3,14),(4,14),(5,14),(6,14),(7,14),(8,14),(9,14),(10,14),(11,14),(12,14),(13,14),
(1,15),(2,15),(3,15),(4,15),(5,15),(6,15),(7,15),(8,15),(9,15),(10,15),(11,15),(12,15),(13,15),(14,15),
(1,16),(2,16),(3,16),(4,16),(5,16),(6,16),(7,16),(8,16),(9,16),(10,16),(11,16),(12,16),(13,16),(14,16),(15,16),
(1,17)
);
impl<const N:usize,T:fixed_wide::fixed::Wrap<U>,U> fixed_wide::fixed::Wrap<Vector<N,U>> for Vector<N,T>
{
#[inline]
fn wrap(self)->Vector<N,U>{
self.map(|t|t.wrap())
}
}
impl<const N:usize,T:fixed_wide::fixed::Clamp<U>,U> fixed_wide::fixed::Clamp<Vector<N,U>> for Vector<N,T>
{
#[inline]
fn clamp(self)->Vector<N,U>{
self.map(|t|t.clamp())
}
}
}; };
} }
#[doc(hidden)] #[doc(hidden)]
#[macro_export(local_inner_macros)] #[macro_export(local_inner_macros)]
macro_rules! impl_narrow_not_const_generic{ macro_rules! impl_fix_not_const_generic{
( (
(), (),
($lhs:expr,$rhs:expr) ($lhs:expr,$rhs:expr)
)=>{ )=>{
impl<const N:usize> Vector<N,fixed_wide::fixed::Fixed<$lhs,{$lhs*32}>>
{
paste::item!{ paste::item!{
impl<const N:usize> Vector<N,fixed_wide::fixed::Fixed<$lhs,{$lhs*32}>>{
#[inline] #[inline]
pub fn [<wrap_ $rhs>](self)->Vector<N,fixed_wide::fixed::Fixed<$rhs,{$rhs*32}>>{ pub fn [<fix_ $rhs>](self)->Vector<N,fixed_wide::fixed::Fixed<$rhs,{$rhs*32}>>{
self.map(|t|t.[<wrap_ $rhs>]()) self.map(|t|t.[<fix_ $rhs>]())
}
#[inline]
pub fn [<narrow_ $rhs>](self)->Vector<N,Result<fixed_wide::fixed::Fixed<$rhs,{$rhs*32}>,fixed_wide::fixed::NarrowError>>{
self.map(|t|t.[<narrow_ $rhs>]())
}
#[inline]
pub fn [<clamp_ $rhs>](self)->Vector<N,fixed_wide::fixed::Fixed<$rhs,{$rhs*32}>>{
self.map(|t|t.[<clamp_ $rhs>]())
}
}
}
}
}
#[doc(hidden)]
#[macro_export(local_inner_macros)]
macro_rules! impl_widen_not_const_generic{
(
(),
($lhs:expr,$rhs:expr)
)=>{
paste::item!{
impl<const N:usize> Vector<N,fixed_wide::fixed::Fixed<$lhs,{$lhs*32}>>{
#[inline]
pub fn [<widen_ $rhs>](self)->Vector<N,fixed_wide::fixed::Fixed<$rhs,{$rhs*32}>>{
self.map(|t|t.[<widen_ $rhs>]())
} }
} }
} }

@ -204,19 +204,13 @@ macro_rules! impl_matrix_named_fields_shape {
type Target=$struct_outer<Vector<$size_inner,T>>; type Target=$struct_outer<Vector<$size_inner,T>>;
#[inline] #[inline]
fn deref(&self)->&Self::Target{ fn deref(&self)->&Self::Target{
// This cast is valid because Matrix has #[repr(transparent)] unsafe{core::mem::transmute(&self.array)}
let ptr=&self.array as *const [[T;$size_inner];$size_outer] as *const Self::Target;
// SAFETY: this pointer is non-null because it comes from a reference
unsafe{&*ptr}
} }
} }
impl<T> core::ops::DerefMut for Matrix<$size_outer,$size_inner,T>{ impl<T> core::ops::DerefMut for Matrix<$size_outer,$size_inner,T>{
#[inline] #[inline]
fn deref_mut(&mut self)->&mut Self::Target{ fn deref_mut(&mut self)->&mut Self::Target{
// This cast is valid because Matrix has #[repr(transparent)] unsafe{core::mem::transmute(&mut self.array)}
let ptr=&mut self.array as *mut [[T;$size_inner];$size_outer] as *mut Self::Target;
// SAFETY: this pointer is non-null because it comes from a reference
unsafe{&mut*ptr}
} }
} }
} }

@ -58,15 +58,6 @@ macro_rules! impl_vector {
} }
} }
impl<const N:usize,T,E:std::fmt::Debug> Vector<N,Result<T,E>>{
#[inline]
pub fn unwrap(self)->Vector<N,T>{
Vector{
array:self.array.map(Result::unwrap)
}
}
}
impl<const N:usize,T:Ord> Vector<N,T>{ impl<const N:usize,T:Ord> Vector<N,T>{
#[inline] #[inline]
pub fn min(self,rhs:Self)->Self{ pub fn min(self,rhs:Self)->Self{
@ -330,19 +321,13 @@ macro_rules! impl_vector_named_fields {
type Target=$struct<T>; type Target=$struct<T>;
#[inline] #[inline]
fn deref(&self)->&Self::Target{ fn deref(&self)->&Self::Target{
// This cast is valid because Vector has #[repr(transparent)] unsafe{core::mem::transmute(&self.array)}
let ptr=&self.array as *const [T;$size] as *const Self::Target;
// SAFETY: this pointer is non-null because it comes from a reference
unsafe{&*ptr}
} }
} }
impl<T> core::ops::DerefMut for Vector<$size,T>{ impl<T> core::ops::DerefMut for Vector<$size,T>{
#[inline] #[inline]
fn deref_mut(&mut self)->&mut Self::Target{ fn deref_mut(&mut self)->&mut Self::Target{
// This cast is valid because Vector has #[repr(transparent)] unsafe{core::mem::transmute(&mut self.array)}
let ptr=&mut self.array as *mut [T;$size] as *mut Self::Target;
// SAFETY: this pointer is non-null because it comes from a reference
unsafe{&mut*ptr}
} }
} }
} }

@ -1,6 +1,5 @@
use crate::vector::Vector; use crate::vector::Vector;
#[repr(transparent)]
#[derive(Clone,Copy,Debug,Hash,Eq,PartialEq)] #[derive(Clone,Copy,Debug,Hash,Eq,PartialEq)]
pub struct Matrix<const X:usize,const Y:usize,T>{ pub struct Matrix<const X:usize,const Y:usize,T>{
pub(crate) array:[[T;Y];X], pub(crate) array:[[T;Y];X],

@ -3,7 +3,6 @@
/// v.x += v.z; /// v.x += v.z;
/// println!("v.x={}",v.x); /// println!("v.x={}",v.x);
#[repr(transparent)]
#[derive(Clone,Copy,Debug,Hash,Eq,PartialEq)] #[derive(Clone,Copy,Debug,Hash,Eq,PartialEq)]
pub struct Vector<const N:usize,T>{ pub struct Vector<const N:usize,T>{
pub(crate) array:[T;N], pub(crate) array:[T;N],

@ -1,7 +1,7 @@
[package] [package]
name = "ratio_ops" name = "ratio_ops"
version = "0.1.1" version = "0.1.0"
edition = "2024" edition = "2021"
repository = "https://git.itzana.me/StrafesNET/strafe-project" repository = "https://git.itzana.me/StrafesNET/strafe-project"
license = "MIT OR Apache-2.0" license = "MIT OR Apache-2.0"
description = "Ratio operations using trait bounds for avoiding division like the plague." description = "Ratio operations using trait bounds for avoiding division like the plague."

@ -268,35 +268,30 @@ impl<LhsNum,LhsDen,RhsNum,RhsDen,T,U> PartialEq<Ratio<RhsNum,RhsDen>> for Ratio<
} }
impl<Num,Den> Eq for Ratio<Num,Den> where Self:PartialEq{} impl<Num,Den> Eq for Ratio<Num,Den> where Self:PartialEq{}
// Wow! These were both completely wrong!
// Idea: use a 'signed' trait instead of parity and float the sign to the numerator.
impl<LhsNum,LhsDen,RhsNum,RhsDen,T,U> PartialOrd<Ratio<RhsNum,RhsDen>> for Ratio<LhsNum,LhsDen> impl<LhsNum,LhsDen,RhsNum,RhsDen,T,U> PartialOrd<Ratio<RhsNum,RhsDen>> for Ratio<LhsNum,LhsDen>
where where
LhsNum:Copy, LhsNum:Copy,
LhsDen:Copy+Parity, LhsDen:Copy,
RhsNum:Copy, RhsNum:Copy,
RhsDen:Copy+Parity, RhsDen:Copy,
LhsNum:core::ops::Mul<RhsDen,Output=T>, LhsNum:core::ops::Mul<RhsDen,Output=T>,
LhsDen:core::ops::Mul<RhsNum,Output=T>,
RhsNum:core::ops::Mul<LhsDen,Output=U>, RhsNum:core::ops::Mul<LhsDen,Output=U>,
RhsDen:core::ops::Mul<LhsNum,Output=U>, T:PartialOrd<U>,
T:PartialOrd<U>+Ord,
{ {
#[inline] #[inline]
fn partial_cmp(&self,&other:&Ratio<RhsNum,RhsDen>)->Option<core::cmp::Ordering>{ fn partial_cmp(&self,other:&Ratio<RhsNum,RhsDen>)->Option<core::cmp::Ordering>{
self.partial_cmp_ratio(other) (self.num*other.den).partial_cmp(&(other.num*self.den))
} }
} }
impl<Num,Den,T> Ord for Ratio<Num,Den> impl<Num,Den,T> Ord for Ratio<Num,Den>
where where
Num:Copy, Num:Copy,
Den:Copy+Parity, Den:Copy,
Num:core::ops::Mul<Den,Output=T>, Num:core::ops::Mul<Den,Output=T>,
Den:core::ops::Mul<Num,Output=T>,
T:Ord, T:Ord,
{ {
#[inline] #[inline]
fn cmp(&self,&other:&Self)->std::cmp::Ordering{ fn cmp(&self,other:&Self)->std::cmp::Ordering{
self.cmp_ratio(other) (self.num*other.den).cmp(&(other.num*self.den))
} }
} }

@ -1,7 +1,7 @@
[package] [package]
name = "strafesnet_rbx_loader" name = "strafesnet_rbx_loader"
version = "0.6.0" version = "0.5.2"
edition = "2024" edition = "2021"
repository = "https://git.itzana.me/StrafesNET/strafe-project" repository = "https://git.itzana.me/StrafesNET/strafe-project"
license = "MIT OR Apache-2.0" license = "MIT OR Apache-2.0"
description = "Convert Roblox place and model files to StrafesNET data structures." description = "Convert Roblox place and model files to StrafesNET data structures."
@ -11,14 +11,12 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
[dependencies] [dependencies]
bytemuck = "1.14.3" bytemuck = "1.14.3"
glam = "0.30.0" glam = "0.29.0"
lazy-regex = "3.1.0" lazy-regex = "3.1.0"
rbx_binary = { version = "1.1.0-sn4", registry = "strafesnet" } rbx_binary = { version = "0.7.4", registry = "strafesnet" }
rbx_dom_weak = { version = "3.1.0-sn4", registry = "strafesnet", features = ["instance-userdata"] } rbx_dom_weak = { version = "2.7.0", registry = "strafesnet" }
rbx_mesh = "0.3.1" rbx_mesh = "0.1.2"
rbx_reflection_database = "1.0.0" rbx_reflection_database = { version = "0.2.10", registry = "strafesnet" }
rbx_xml = { version = "1.1.0-sn4", registry = "strafesnet" } rbx_xml = { version = "0.13.3", registry = "strafesnet" }
rbxassetid = { version = "0.1.0", path = "../rbxassetid", registry = "strafesnet" } roblox_emulator = { path = "../roblox_emulator", registry = "strafesnet" }
roblox_emulator = { version = "0.5.0", path = "../roblox_emulator", default-features = false, registry = "strafesnet" } strafesnet_common = { path = "../common", registry = "strafesnet" }
strafesnet_common = { version = "0.6.0", path = "../common", registry = "strafesnet" }
strafesnet_deferred_loader = { version = "0.5.0", path = "../deferred_loader", registry = "strafesnet" }

@ -1,12 +1,8 @@
use std::io::Read; use std::io::Read;
use rbx_dom_weak::WeakDom; use rbx_dom_weak::WeakDom;
use roblox_emulator::context::Context;
use strafesnet_deferred_loader::deferred_loader::{LoadFailureMode,MeshDeferredLoader,RenderConfigDeferredLoader};
mod rbx; mod rbx;
mod mesh; mod mesh;
mod union;
pub mod loader;
mod primitives; mod primitives;
pub mod data{ pub mod data{
@ -28,8 +24,11 @@ impl Model{
fn new(dom:WeakDom)->Self{ fn new(dom:WeakDom)->Self{
Self{dom} Self{dom}
} }
pub fn to_snf(&self,failure_mode:LoadFailureMode)->Result<strafesnet_common::map::CompleteMap,LoadError>{ pub fn into_place(self)->Place{
to_snf(self,failure_mode) let Self{mut dom}=self;
let context=roblox_emulator::context::Context::from_mut(&mut dom);
let services=context.convert_into_place();
Place{dom,services}
} }
} }
impl AsRef<WeakDom> for Model{ impl AsRef<WeakDom> for Model{
@ -39,41 +38,33 @@ impl AsRef<WeakDom> for Model{
} }
pub struct Place{ pub struct Place{
context:Context, dom:WeakDom,
services:roblox_emulator::context::Services,
} }
impl Place{ impl Place{
pub fn new(dom:WeakDom)->Result<Self,roblox_emulator::context::ServicesError>{ fn new(dom:WeakDom)->Option<Self>{
let context=Context::from_place(dom)?; let context=roblox_emulator::context::Context::from_ref(&dom);
Ok(Self{ Some(Self{
context, services:context.find_services()?,
dom,
}) })
} }
pub fn run_scripts(&mut self){ pub fn run_scripts(&mut self){
let Place{context}=self; let Place{dom,services}=self;
let runner=roblox_emulator::runner::Runner::new().unwrap(); let runner=roblox_emulator::runner::Runner::new().unwrap();
let context=roblox_emulator::context::Context::from_mut(dom);
let scripts=context.scripts(); let scripts=context.scripts();
let runnable=runner.runnable_context(context).unwrap(); let runnable=runner.runnable_context_with_services(context,services).unwrap();
for script in scripts{ for script in scripts{
if let Err(e)=runnable.run_script(script){ if let Err(e)=runnable.run_script(script){
println!("runner error: {e}"); println!("runner error: {e}");
} }
} }
} }
pub fn to_snf(&self,failure_mode:LoadFailureMode)->Result<strafesnet_common::map::CompleteMap,LoadError>{
to_snf(self,failure_mode)
}
} }
impl AsRef<WeakDom> for Place{ impl AsRef<WeakDom> for Place{
fn as_ref(&self)->&WeakDom{ fn as_ref(&self)->&WeakDom{
self.context.as_ref() &self.dom
}
}
impl From<Model> for Place{
fn from(model:Model)->Self{
let context=Context::from_model(model.dom);
Self{
context,
}
} }
} }
@ -94,56 +85,23 @@ impl std::error::Error for ReadError{}
pub fn read<R:Read>(input:R)->Result<Model,ReadError>{ pub fn read<R:Read>(input:R)->Result<Model,ReadError>{
let mut buf=std::io::BufReader::new(input); let mut buf=std::io::BufReader::new(input);
let peek=std::io::BufRead::fill_buf(&mut buf).map_err(ReadError::Io)?; let peek=std::io::BufRead::fill_buf(&mut buf).map_err(ReadError::Io)?;
match peek.get(0..8){ match &peek[0..8]{
Some(b"<roblox!")=>rbx_binary::from_reader(buf).map(Model::new).map_err(ReadError::RbxBinary), b"<roblox!"=>rbx_binary::from_reader(buf).map(Model::new).map_err(ReadError::RbxBinary),
Some(b"<roblox ")=>rbx_xml::from_reader_default(buf).map(Model::new).map_err(ReadError::RbxXml), b"<roblox "=>rbx_xml::from_reader_default(buf).map(Model::new).map_err(ReadError::RbxXml),
_=>Err(ReadError::UnknownFileFormat), _=>Err(ReadError::UnknownFileFormat),
} }
} }
#[derive(Debug)] //ConvertError
pub enum LoadError{
Texture(loader::TextureError), pub fn convert<AcquireRenderConfigId,AcquireMeshId>(
Mesh(loader::MeshError), dom:impl AsRef<WeakDom>,
} acquire_render_config_id:AcquireRenderConfigId,
impl std::fmt::Display for LoadError{ acquire_mesh_id:AcquireMeshId
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{ )->rbx::PartialMap1
write!(f,"{self:?}") where
} AcquireRenderConfigId:FnMut(Option<&str>)->strafesnet_common::model::RenderConfigId,
} AcquireMeshId:FnMut(&str)->strafesnet_common::model::MeshId,
impl std::error::Error for LoadError{} {
impl From<loader::TextureError> for LoadError{ rbx::convert(&dom.as_ref(),acquire_render_config_id,acquire_mesh_id)
fn from(value:loader::TextureError)->Self{
Self::Texture(value)
}
}
impl From<loader::MeshError> for LoadError{
fn from(value:loader::MeshError)->Self{
Self::Mesh(value)
}
}
fn to_snf(dom:impl AsRef<WeakDom>,failure_mode:LoadFailureMode)->Result<strafesnet_common::map::CompleteMap,LoadError>{
let dom=dom.as_ref();
let mut texture_deferred_loader=RenderConfigDeferredLoader::new();
let mut mesh_deferred_loader=MeshDeferredLoader::new();
let map_step1=rbx::convert(
dom,
&mut texture_deferred_loader,
&mut mesh_deferred_loader,
);
let mut mesh_loader=loader::MeshLoader::new();
let meshpart_meshes=mesh_deferred_loader.into_meshes(&mut mesh_loader,failure_mode).map_err(LoadError::Mesh)?;
let map_step2=map_step1.add_meshpart_meshes_and_calculate_attributes(meshpart_meshes);
let mut texture_loader=loader::TextureLoader::new();
let render_configs=texture_deferred_loader.into_render_configs(&mut texture_loader,failure_mode).map_err(LoadError::Texture)?;
let map=map_step2.add_render_configs_and_textures(render_configs);
Ok(map)
} }

@ -1,196 +0,0 @@
use std::io::Read;
use rbxassetid::{RobloxAssetId,RobloxAssetIdParseErr};
use strafesnet_common::model::Mesh;
use strafesnet_deferred_loader::{loader::Loader,texture::Texture};
use crate::data::RobloxMeshBytes;
use crate::rbx::RobloxPartDescription;
// disallow non-static lifetimes
fn static_ustr(s:&'static str)->rbx_dom_weak::Ustr{
rbx_dom_weak::ustr(s)
}
fn read_entire_file(path:impl AsRef<std::path::Path>)->Result<Vec<u8>,std::io::Error>{
let mut file=std::fs::File::open(path)?;
let mut data=Vec::new();
file.read_to_end(&mut data)?;
Ok(data)
}
#[allow(dead_code)]
#[derive(Debug)]
pub enum TextureError{
Io(std::io::Error),
RobloxAssetIdParse(RobloxAssetIdParseErr),
}
impl std::fmt::Display for TextureError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for TextureError{}
impl From<std::io::Error> for TextureError{
fn from(value:std::io::Error)->Self{
Self::Io(value)
}
}
impl From<RobloxAssetIdParseErr> for TextureError{
fn from(value:RobloxAssetIdParseErr)->Self{
Self::RobloxAssetIdParse(value)
}
}
pub struct TextureLoader;
impl TextureLoader{
pub fn new()->Self{
Self
}
}
impl Loader for TextureLoader{
type Error=TextureError;
type Index<'a>=&'a str;
type Resource=Texture;
fn load<'a>(&mut self,index:Self::Index<'a>)->Result<Self::Resource,Self::Error>{
let RobloxAssetId(asset_id)=index.parse()?;
let file_name=format!("textures/{}.dds",asset_id);
let data=read_entire_file(file_name)?;
Ok(Texture::ImageDDS(data))
}
}
#[allow(dead_code)]
#[derive(Debug)]
pub enum MeshError{
Io(std::io::Error),
RobloxAssetIdParse(RobloxAssetIdParseErr),
Mesh(crate::mesh::Error),
Union(crate::union::Error),
DecodeBinary(rbx_binary::DecodeError),
OneChildPolicy,
MissingInstance,
}
impl std::fmt::Display for MeshError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for MeshError{}
impl From<std::io::Error> for MeshError{
fn from(value:std::io::Error)->Self{
Self::Io(value)
}
}
impl From<RobloxAssetIdParseErr> for MeshError{
fn from(value:RobloxAssetIdParseErr)->Self{
Self::RobloxAssetIdParse(value)
}
}
impl From<crate::mesh::Error> for MeshError{
fn from(value:crate::mesh::Error)->Self{
Self::Mesh(value)
}
}
impl From<crate::union::Error> for MeshError{
fn from(value:crate::union::Error)->Self{
Self::Union(value)
}
}
impl From<rbx_binary::DecodeError> for MeshError{
fn from(value:rbx_binary::DecodeError)->Self{
Self::DecodeBinary(value)
}
}
#[derive(Hash,Eq,PartialEq)]
pub enum MeshType<'a>{
FileMesh,
Union{
mesh_data:&'a [u8],
physics_data:&'a [u8],
size_float_bits:[u32;3],
part_texture_description:RobloxPartDescription,
},
}
#[derive(Hash,Eq,PartialEq)]
pub struct MeshIndex<'a>{
mesh_type:MeshType<'a>,
content:&'a str,
}
impl MeshIndex<'_>{
pub fn file_mesh(content:&str)->MeshIndex{
MeshIndex{
mesh_type:MeshType::FileMesh,
content,
}
}
pub fn union<'a>(
content:&'a str,
mesh_data:&'a [u8],
physics_data:&'a [u8],
size:&rbx_dom_weak::types::Vector3,
part_texture_description:RobloxPartDescription,
)->MeshIndex<'a>{
MeshIndex{
mesh_type:MeshType::Union{
mesh_data,
physics_data,
size_float_bits:[size.x.to_bits(),size.y.to_bits(),size.z.to_bits()],
part_texture_description,
},
content,
}
}
}
pub struct MeshLoader;
impl MeshLoader{
pub fn new()->Self{
Self
}
}
impl Loader for MeshLoader{
type Error=MeshError;
type Index<'a>=MeshIndex<'a>;
type Resource=Mesh;
fn load<'a>(&mut self,index:Self::Index<'a>)->Result<Self::Resource,Self::Error>{
let mesh=match index.mesh_type{
MeshType::FileMesh=>{
let RobloxAssetId(asset_id)=index.content.parse()?;
let file_name=format!("meshes/{}",asset_id);
let data=read_entire_file(file_name)?;
crate::mesh::convert(RobloxMeshBytes::new(data))?
},
MeshType::Union{mut physics_data,mut mesh_data,size_float_bits,part_texture_description}=>{
// decode asset
let size=glam::Vec3::from_array(size_float_bits.map(f32::from_bits));
if !index.content.is_empty()&&(physics_data.is_empty()||mesh_data.is_empty()){
let RobloxAssetId(asset_id)=index.content.parse()?;
let file_name=format!("unions/{}",asset_id);
let data=read_entire_file(file_name)?;
let dom=rbx_binary::from_reader(std::io::Cursor::new(data))?;
let &[referent]=dom.root().children()else{
return Err(MeshError::OneChildPolicy);
};
let Some(instance)=dom.get_by_ref(referent)else{
return Err(MeshError::MissingInstance);
};
if physics_data.is_empty(){
if let Some(rbx_dom_weak::types::Variant::BinaryString(data))=instance.properties.get(&static_ustr("PhysicsData")){
physics_data=data.as_ref();
}
}
if mesh_data.is_empty(){
if let Some(rbx_dom_weak::types::Variant::BinaryString(data))=instance.properties.get(&static_ustr("MeshData")){
mesh_data=data.as_ref();
}
}
crate::union::convert(physics_data,mesh_data,size,part_texture_description)?
}else{
crate::union::convert(physics_data,mesh_data,size,part_texture_description)?
}
},
};
Ok(mesh)
}
}

@ -1,9 +1,8 @@
use std::collections::HashMap; use std::collections::HashMap;
use rbx_mesh::mesh::{Vertex2,Vertex2Truncated}; use rbx_mesh::mesh::{Vertex2, Vertex2Truncated};
use strafesnet_common::{integer::vec3,model::{self,ColorId,IndexedVertex,NormalId,PolygonGroup,PolygonList,PositionId,RenderConfigId,TextureCoordinateId,VertexId}}; use strafesnet_common::{integer::vec3,model::{self, ColorId, IndexedVertex, NormalId, PolygonGroup, PolygonList, PositionId, TextureCoordinateId, VertexId}};
#[allow(dead_code)]
#[derive(Debug)] #[derive(Debug)]
pub enum Error{ pub enum Error{
Planar64Vec3(strafesnet_common::integer::Planar64TryFromFloatError), Planar64Vec3(strafesnet_common::integer::Planar64TryFromFloatError),
@ -84,13 +83,13 @@ where
fn ingest_faces2_lods3( fn ingest_faces2_lods3(
polygon_groups:&mut Vec<PolygonGroup>, polygon_groups:&mut Vec<PolygonGroup>,
vertex_id_map:&HashMap<rbx_mesh::mesh::VertexId2,VertexId>, vertex_id_map:&HashMap<rbx_mesh::mesh::VertexId2,VertexId>,
faces:&[rbx_mesh::mesh::Face2], faces:&Vec<rbx_mesh::mesh::Face2>,
lods:&[rbx_mesh::mesh::Lod3], lods:&Vec<rbx_mesh::mesh::Lod3>
){ ){
//faces have to be split into polygon groups based on lod //faces have to be split into polygon groups based on lod
polygon_groups.extend(lods.windows(2).map(|lod_pair| polygon_groups.extend(lods.windows(2).map(|lod_pair|
PolygonGroup::PolygonList(PolygonList::new(faces[lod_pair[0].0 as usize..lod_pair[1].0 as usize].iter().map(|rbx_mesh::mesh::Face2(v0,v1,v2)| PolygonGroup::PolygonList(PolygonList::new(faces[lod_pair[0].0 as usize..lod_pair[1].0 as usize].iter().map(|face|
vec![vertex_id_map[&v0],vertex_id_map[&v1],vertex_id_map[&v2]] vec![vertex_id_map[&face.0],vertex_id_map[&face.1],vertex_id_map[&face.2]]
).collect())) ).collect()))
)) ))
} }
@ -205,13 +204,7 @@ pub fn convert(roblox_mesh_bytes:crate::data::RobloxMeshBytes)->Result<model::Me
unique_vertices, unique_vertices,
polygon_groups, polygon_groups,
//these should probably be moved to the model... //these should probably be moved to the model...
//but what if models want to use the same texture graphics_groups:Vec::new(),
graphics_groups:vec![model::IndexedGraphicsGroup{
render:RenderConfigId::new(0),
//the lowest lod is highest quality
groups:vec![model::PolygonGroupId::new(0)]
}],
//disable physics
physics_groups:Vec::new(), physics_groups:Vec::new(),
}) })
} }

@ -1,6 +1,5 @@
use crate::rbx::{RobloxPartDescription,RobloxWedgeDescription,RobloxCornerWedgeDescription}; use strafesnet_common::model::{Color4,TextureCoordinate,Mesh,IndexedGraphicsGroup,IndexedPhysicsGroup,IndexedVertex,PolygonGroupId,PolygonGroup,PolygonList,IndexedVertexList,PositionId,TextureCoordinateId,NormalId,ColorId,VertexId,RenderConfigId};
use strafesnet_common::model::{Color4,TextureCoordinate,Mesh,MeshBuilder,IndexedGraphicsGroup,IndexedPhysicsGroup,IndexedVertex,PolygonGroupId,PolygonGroup,PolygonList,PositionId,TextureCoordinateId,NormalId,ColorId,VertexId,RenderConfigId}; use strafesnet_common::integer::{vec3,Planar64Vec3};
use strafesnet_common::integer::{vec3,Planar64,Planar64Vec3};
#[derive(Debug)] #[derive(Debug)]
pub enum Primitives{ pub enum Primitives{
@ -10,22 +9,7 @@ pub enum Primitives{
Wedge, Wedge,
CornerWedge, CornerWedge,
} }
#[derive(Debug)] #[derive(Hash,PartialEq,Eq)]
pub struct PrimitivesError;
impl TryFrom<u32> for Primitives{
type Error=PrimitivesError;
fn try_from(value:u32)->Result<Self,Self::Error>{
match value{
0=>Ok(Primitives::Sphere),
1=>Ok(Primitives::Cube),
2=>Ok(Primitives::Cylinder),
3=>Ok(Primitives::Wedge),
4=>Ok(Primitives::CornerWedge),
_=>Err(PrimitivesError),
}
}
}
#[derive(Clone,Copy,Hash,PartialEq,Eq)]
pub enum CubeFace{ pub enum CubeFace{
Right, Right,
Top, Top,
@ -34,22 +18,6 @@ pub enum CubeFace{
Bottom, Bottom,
Front, Front,
} }
#[derive(Debug)]
pub struct CubeFaceError;
impl TryFrom<u32> for CubeFace{
type Error=CubeFaceError;
fn try_from(value:u32)->Result<Self,Self::Error>{
match value{
0=>Ok(CubeFace::Right),
1=>Ok(CubeFace::Top),
2=>Ok(CubeFace::Back),
3=>Ok(CubeFace::Left),
4=>Ok(CubeFace::Bottom),
5=>Ok(CubeFace::Front),
_=>Err(CubeFaceError),
}
}
}
const CUBE_DEFAULT_TEXTURE_COORDS:[TextureCoordinate;4]=[ const CUBE_DEFAULT_TEXTURE_COORDS:[TextureCoordinate;4]=[
TextureCoordinate::new(0.0,0.0), TextureCoordinate::new(0.0,0.0),
TextureCoordinate::new(1.0,0.0), TextureCoordinate::new(1.0,0.0),
@ -74,36 +42,154 @@ const CUBE_DEFAULT_NORMALS:[Planar64Vec3;6]=[
vec3::int( 0,-1, 0),//CubeFace::Bottom vec3::int( 0,-1, 0),//CubeFace::Bottom
vec3::int( 0, 0,-1),//CubeFace::Front vec3::int( 0, 0,-1),//CubeFace::Front
]; ];
const CUBE_DEFAULT_POLYS:[[[u32;3];4];6]=[
// right (1, 0, 0)
[
[6,2,0],//[vertex,tex,norm]
[5,1,0],
[2,0,0],
[1,3,0],
],
// top (0, 1, 0)
[
[5,3,1],
[4,2,1],
[3,1,1],
[2,0,1],
],
// back (0, 0, 1)
[
[0,3,2],
[1,2,2],
[2,1,2],
[3,0,2],
],
// left (-1, 0, 0)
[
[0,2,3],
[3,1,3],
[4,0,3],
[7,3,3],
],
// bottom (0,-1, 0)
[
[1,1,4],
[0,0,4],
[7,3,4],
[6,2,4],
],
// front (0, 0,-1)
[
[4,1,5],
[5,0,5],
[6,3,5],
[7,2,5],
],
];
pub struct CubeFaceDescription([FaceDescription;Self::FACES]); #[derive(Hash,PartialEq,Eq)]
pub enum WedgeFace{
Right,
TopFront,
Back,
Left,
Bottom,
}
const WEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
vec3::int( 1, 0, 0),//Wedge::Right
vec3::int( 0, 1,-1),//Wedge::TopFront
vec3::int( 0, 0, 1),//Wedge::Back
vec3::int(-1, 0, 0),//Wedge::Left
vec3::int( 0,-1, 0),//Wedge::Bottom
];
/*
local cornerWedgeVerticies = {
Vector3.new(-1/2,-1/2,-1/2),7
Vector3.new(-1/2,-1/2, 1/2),0
Vector3.new( 1/2,-1/2,-1/2),6
Vector3.new( 1/2,-1/2, 1/2),1
Vector3.new( 1/2, 1/2,-1/2),5
}
*/
#[derive(Hash,PartialEq,Eq)]
pub enum CornerWedgeFace{
Right,
TopBack,
TopLeft,
Bottom,
Front,
}
const CORNERWEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
vec3::int( 1, 0, 0),//CornerWedge::Right
vec3::int( 0, 1, 1),//CornerWedge::BackTop
vec3::int(-1, 1, 0),//CornerWedge::LeftTop
vec3::int( 0,-1, 0),//CornerWedge::Bottom
vec3::int( 0, 0,-1),//CornerWedge::Front
];
pub fn unit_sphere(render:RenderConfigId)->Mesh{
unit_cube(render)
}
#[derive(Default)]
pub struct CubeFaceDescription([Option<FaceDescription>;6]);
impl CubeFaceDescription{ impl CubeFaceDescription{
pub const FACES:usize=6; pub fn insert(&mut self,index:CubeFace,value:FaceDescription){
pub fn new(RobloxPartDescription(part_description):RobloxPartDescription,textureless_render_id:RenderConfigId)->Self{ self.0[index as usize]=Some(value);
Self(part_description.map(|face_description|match face_description{ }
Some(roblox_texture_transform)=>roblox_texture_transform.to_face_description(), pub fn pairs(self)->std::iter::FilterMap<std::iter::Enumerate<std::array::IntoIter<Option<FaceDescription>,6>>,impl FnMut((usize,Option<FaceDescription>))->Option<(usize,FaceDescription)>>{
None=>FaceDescription::new_with_render_id(textureless_render_id), self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
}))
} }
} }
pub struct WedgeFaceDescription([FaceDescription;Self::FACES]); pub fn unit_cube(render:RenderConfigId)->Mesh{
let mut t=CubeFaceDescription::default();
t.insert(CubeFace::Right,FaceDescription::new_with_render_id(render));
t.insert(CubeFace::Top,FaceDescription::new_with_render_id(render));
t.insert(CubeFace::Back,FaceDescription::new_with_render_id(render));
t.insert(CubeFace::Left,FaceDescription::new_with_render_id(render));
t.insert(CubeFace::Bottom,FaceDescription::new_with_render_id(render));
t.insert(CubeFace::Front,FaceDescription::new_with_render_id(render));
generate_partial_unit_cube(t)
}
pub fn unit_cylinder(render:RenderConfigId)->Mesh{
//lmao
unit_cube(render)
}
#[derive(Default)]
pub struct WedgeFaceDescription([Option<FaceDescription>;5]);
impl WedgeFaceDescription{ impl WedgeFaceDescription{
pub const FACES:usize=5; pub fn insert(&mut self,index:WedgeFace,value:FaceDescription){
pub fn new(RobloxWedgeDescription(part_description):RobloxWedgeDescription,textureless_render_id:RenderConfigId)->Self{ self.0[index as usize]=Some(value);
Self(part_description.map(|face_description|match face_description{ }
Some(roblox_texture_transform)=>roblox_texture_transform.to_face_description(), pub fn pairs(self)->std::iter::FilterMap<std::iter::Enumerate<std::array::IntoIter<Option<FaceDescription>,5>>,impl FnMut((usize,Option<FaceDescription>))->Option<(usize,FaceDescription)>>{
None=>FaceDescription::new_with_render_id(textureless_render_id), self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
}))
} }
} }
pub struct CornerWedgeFaceDescription([FaceDescription;Self::FACES]); pub fn unit_wedge(render:RenderConfigId)->Mesh{
let mut t=WedgeFaceDescription::default();
t.insert(WedgeFace::Right,FaceDescription::new_with_render_id(render));
t.insert(WedgeFace::TopFront,FaceDescription::new_with_render_id(render));
t.insert(WedgeFace::Back,FaceDescription::new_with_render_id(render));
t.insert(WedgeFace::Left,FaceDescription::new_with_render_id(render));
t.insert(WedgeFace::Bottom,FaceDescription::new_with_render_id(render));
generate_partial_unit_wedge(t)
}
#[derive(Default)]
pub struct CornerWedgeFaceDescription([Option<FaceDescription>;5]);
impl CornerWedgeFaceDescription{ impl CornerWedgeFaceDescription{
pub const FACES:usize=5; pub fn insert(&mut self,index:CornerWedgeFace,value:FaceDescription){
pub fn new(RobloxCornerWedgeDescription(part_description):RobloxCornerWedgeDescription,textureless_render_id:RenderConfigId)->Self{ self.0[index as usize]=Some(value);
Self(part_description.map(|face_description|match face_description{
Some(roblox_texture_transform)=>roblox_texture_transform.to_face_description(),
None=>FaceDescription::new_with_render_id(textureless_render_id),
}))
} }
pub fn pairs(self)->std::iter::FilterMap<std::iter::Enumerate<std::array::IntoIter<Option<FaceDescription>,5>>,impl FnMut((usize,Option<FaceDescription>))->Option<(usize,FaceDescription)>>{
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
}
}
pub fn unit_cornerwedge(render:RenderConfigId)->Mesh{
let mut t=CornerWedgeFaceDescription::default();
t.insert(CornerWedgeFace::Right,FaceDescription::new_with_render_id(render));
t.insert(CornerWedgeFace::TopBack,FaceDescription::new_with_render_id(render));
t.insert(CornerWedgeFace::TopLeft,FaceDescription::new_with_render_id(render));
t.insert(CornerWedgeFace::Bottom,FaceDescription::new_with_render_id(render));
t.insert(CornerWedgeFace::Front,FaceDescription::new_with_render_id(render));
generate_partial_unit_cornerwedge(t)
} }
#[derive(Clone)] #[derive(Clone)]
@ -113,7 +199,7 @@ pub struct FaceDescription{
pub color:Color4, pub color:Color4,
} }
impl FaceDescription{ impl FaceDescription{
pub fn new_with_render_id(render:RenderConfigId)->Self{ pub fn new_with_render_id(render:RenderConfigId)->Self {
Self{ Self{
render, render,
transform:glam::Affine2::IDENTITY, transform:glam::Affine2::IDENTITY,
@ -121,51 +207,7 @@ impl FaceDescription{
} }
} }
} }
pub fn unit_cube(CubeFaceDescription(face_descriptions):CubeFaceDescription)->Mesh{ pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->Mesh{
const CUBE_DEFAULT_POLYS:[[[u32;2];4];6]=[
// right (1, 0, 0)
[
[6,2],//[vertex,tex]
[5,1],
[2,0],
[1,3],
],
// top (0, 1, 0)
[
[5,3],
[4,2],
[3,1],
[2,0],
],
// back (0, 0, 1)
[
[0,3],
[1,2],
[2,1],
[3,0],
],
// left (-1, 0, 0)
[
[0,2],
[3,1],
[4,0],
[7,3],
],
// bottom (0,-1, 0)
[
[1,1],
[0,0],
[7,3],
[6,2],
],
// front (0, 0,-1)
[
[4,1],
[5,0],
[6,3],
[7,2],
],
];
let mut generated_pos=Vec::new(); let mut generated_pos=Vec::new();
let mut generated_tex=Vec::new(); let mut generated_tex=Vec::new();
let mut generated_normal=Vec::new(); let mut generated_normal=Vec::new();
@ -176,7 +218,7 @@ pub fn unit_cube(CubeFaceDescription(face_descriptions):CubeFaceDescription)->Me
let mut physics_group=IndexedPhysicsGroup::default(); let mut physics_group=IndexedPhysicsGroup::default();
let mut transforms=Vec::new(); let mut transforms=Vec::new();
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices. //note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
for (face_id,face_description) in face_descriptions.into_iter().enumerate(){ for (face_id,face_description) in face_descriptions.pairs(){
//assume that scanning short lists is faster than hashing. //assume that scanning short lists is faster than hashing.
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){ let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
transform_index transform_index
@ -203,8 +245,8 @@ pub fn unit_cube(CubeFaceDescription(face_descriptions):CubeFaceDescription)->Me
//push vertices as they are needed //push vertices as they are needed
let group_id=PolygonGroupId::new(polygon_groups.len() as u32); let group_id=PolygonGroupId::new(polygon_groups.len() as u32);
polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(vec![ polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(vec![
CUBE_DEFAULT_POLYS[face_id].map(|[pos_id,tex_id]|{ CUBE_DEFAULT_POLYS[face_id].map(|tup|{
let pos=CUBE_DEFAULT_VERTICES[pos_id as usize]; let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){ let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
pos_index pos_index
}else{ }else{
@ -216,7 +258,7 @@ pub fn unit_cube(CubeFaceDescription(face_descriptions):CubeFaceDescription)->Me
//always push vertex //always push vertex
let vertex=IndexedVertex{ let vertex=IndexedVertex{
pos:PositionId::new(pos_index), pos:PositionId::new(pos_index),
tex:TextureCoordinateId::new(tex_id+4*transform_index), tex:TextureCoordinateId::new(tup[1]+4*transform_index),
normal:NormalId::new(normal_index), normal:NormalId::new(normal_index),
color:ColorId::new(color_index), color:ColorId::new(color_index),
}; };
@ -243,49 +285,42 @@ pub fn unit_cube(CubeFaceDescription(face_descriptions):CubeFaceDescription)->Me
} }
} }
//don't think too hard about the copy paste because this is all going into the map tool eventually... //don't think too hard about the copy paste because this is all going into the map tool eventually...
pub fn unit_wedge(WedgeFaceDescription(face_descriptions):WedgeFaceDescription)->Mesh{ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->Mesh{
const WEDGE_DEFAULT_POLYS:[&[[u32;2]];5]=[ let wedge_default_polys=[
// right (1, 0, 0) // right (1, 0, 0)
&[ vec![
[6,2],//[vertex,tex] [6,2,0],//[vertex,tex,norm]
[2,0], [2,0,0],
[1,3], [1,3,0],
], ],
// FrontTop (0, 1, -1) // FrontTop (0, 1, -1)
&[ vec![
[3,1], [3,1,1],
[2,0], [2,0,1],
[6,3], [6,3,1],
[7,2], [7,2,1],
], ],
// back (0, 0, 1) // back (0, 0, 1)
&[ vec![
[0,3], [0,3,2],
[1,2], [1,2,2],
[2,1], [2,1,2],
[3,0], [3,0,2],
], ],
// left (-1, 0, 0) // left (-1, 0, 0)
&[ vec![
[0,2], [0,2,3],
[3,1], [3,1,3],
[7,3], [7,3,3],
], ],
// bottom (0,-1, 0) // bottom (0,-1, 0)
&[ vec![
[1,1], [1,1,4],
[0,0], [0,0,4],
[7,3], [7,3,4],
[6,2], [6,2,4],
], ],
]; ];
const WEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
vec3::int( 1, 0, 0),//Wedge::Right
vec3::int( 0, 1,-1),//Wedge::TopFront
vec3::int( 0, 0, 1),//Wedge::Back
vec3::int(-1, 0, 0),//Wedge::Left
vec3::int( 0,-1, 0),//Wedge::Bottom
];
let mut generated_pos=Vec::new(); let mut generated_pos=Vec::new();
let mut generated_tex=Vec::new(); let mut generated_tex=Vec::new();
let mut generated_normal=Vec::new(); let mut generated_normal=Vec::new();
@ -296,7 +331,7 @@ pub fn unit_wedge(WedgeFaceDescription(face_descriptions):WedgeFaceDescription)-
let mut physics_group=IndexedPhysicsGroup::default(); let mut physics_group=IndexedPhysicsGroup::default();
let mut transforms=Vec::new(); let mut transforms=Vec::new();
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices. //note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
for (face_id,face_description) in face_descriptions.into_iter().enumerate(){ for (face_id,face_description) in face_descriptions.pairs(){
//assume that scanning short lists is faster than hashing. //assume that scanning short lists is faster than hashing.
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){ let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
transform_index transform_index
@ -323,8 +358,8 @@ pub fn unit_wedge(WedgeFaceDescription(face_descriptions):WedgeFaceDescription)-
//push vertices as they are needed //push vertices as they are needed
let group_id=PolygonGroupId::new(polygon_groups.len() as u32); let group_id=PolygonGroupId::new(polygon_groups.len() as u32);
polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(vec![ polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(vec![
WEDGE_DEFAULT_POLYS[face_id].iter().map(|&[pos_id,tex_id]|{ wedge_default_polys[face_id].iter().map(|tup|{
let pos=CUBE_DEFAULT_VERTICES[pos_id as usize]; let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){ let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
pos_index pos_index
}else{ }else{
@ -336,7 +371,7 @@ pub fn unit_wedge(WedgeFaceDescription(face_descriptions):WedgeFaceDescription)-
//always push vertex //always push vertex
let vertex=IndexedVertex{ let vertex=IndexedVertex{
pos:PositionId::new(pos_index), pos:PositionId::new(pos_index),
tex:TextureCoordinateId::new(tex_id+4*transform_index), tex:TextureCoordinateId::new(tup[1]+4*transform_index),
normal:NormalId::new(normal_index), normal:NormalId::new(normal_index),
color:ColorId::new(color_index), color:ColorId::new(color_index),
}; };
@ -363,47 +398,40 @@ pub fn unit_wedge(WedgeFaceDescription(face_descriptions):WedgeFaceDescription)-
} }
} }
pub fn unit_cornerwedge(CornerWedgeFaceDescription(face_descriptions):CornerWedgeFaceDescription)->Mesh{ pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescription)->Mesh{
const CORNERWEDGE_DEFAULT_POLYS:[&[[u32;2]];5]=[ let cornerwedge_default_polys=[
// right (1, 0, 0) // right (1, 0, 0)
&[ vec![
[6,2],//[vertex,tex] [6,2,0],//[vertex,tex,norm]
[5,1], [5,1,0],
[1,3], [1,3,0],
], ],
// BackTop (0, 1, 1) // BackTop (0, 1, 1)
&[ vec![
[5,3], [5,3,1],
[0,1], [0,1,1],
[1,0], [1,0,1],
], ],
// LeftTop (-1, 1, 0) // LeftTop (-1, 1, 0)
&[ vec![
[5,3], [5,3,2],
[7,2], [7,2,2],
[0,1], [0,1,2],
], ],
// bottom (0,-1, 0) // bottom (0,-1, 0)
&[ vec![
[1,1], [1,1,3],
[0,0], [0,0,3],
[7,3], [7,3,3],
[6,2], [6,2,3],
], ],
// front (0, 0,-1) // front (0, 0,-1)
&[ vec![
[5,0], [5,0,4],
[6,3], [6,3,4],
[7,2], [7,2,4],
], ],
]; ];
const CORNERWEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
vec3::int( 1, 0, 0),//CornerWedge::Right
vec3::int( 0, 1, 1),//CornerWedge::BackTop
vec3::int(-1, 1, 0),//CornerWedge::LeftTop
vec3::int( 0,-1, 0),//CornerWedge::Bottom
vec3::int( 0, 0,-1),//CornerWedge::Front
];
let mut generated_pos=Vec::new(); let mut generated_pos=Vec::new();
let mut generated_tex=Vec::new(); let mut generated_tex=Vec::new();
let mut generated_normal=Vec::new(); let mut generated_normal=Vec::new();
@ -414,7 +442,7 @@ pub fn unit_cornerwedge(CornerWedgeFaceDescription(face_descriptions):CornerWedg
let mut physics_group=IndexedPhysicsGroup::default(); let mut physics_group=IndexedPhysicsGroup::default();
let mut transforms=Vec::new(); let mut transforms=Vec::new();
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices. //note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
for (face_id,face_description) in face_descriptions.into_iter().enumerate(){ for (face_id,face_description) in face_descriptions.pairs(){
//assume that scanning short lists is faster than hashing. //assume that scanning short lists is faster than hashing.
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){ let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
transform_index transform_index
@ -441,8 +469,8 @@ pub fn unit_cornerwedge(CornerWedgeFaceDescription(face_descriptions):CornerWedg
//push vertices as they are needed //push vertices as they are needed
let group_id=PolygonGroupId::new(polygon_groups.len() as u32); let group_id=PolygonGroupId::new(polygon_groups.len() as u32);
polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(vec![ polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(vec![
CORNERWEDGE_DEFAULT_POLYS[face_id].iter().map(|&[pos_id,tex_id]|{ cornerwedge_default_polys[face_id].iter().map(|tup|{
let pos=CUBE_DEFAULT_VERTICES[pos_id as usize]; let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){ let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
pos_index pos_index
}else{ }else{
@ -454,7 +482,7 @@ pub fn unit_cornerwedge(CornerWedgeFaceDescription(face_descriptions):CornerWedg
//always push vertex //always push vertex
let vertex=IndexedVertex{ let vertex=IndexedVertex{
pos:PositionId::new(pos_index), pos:PositionId::new(pos_index),
tex:TextureCoordinateId::new(tex_id+4*transform_index), tex:TextureCoordinateId::new(tup[1]+4*transform_index),
normal:NormalId::new(normal_index), normal:NormalId::new(normal_index),
color:ColorId::new(color_index), color:ColorId::new(color_index),
}; };
@ -480,133 +508,3 @@ pub fn unit_cornerwedge(CornerWedgeFaceDescription(face_descriptions):CornerWedg
physics_groups:vec![physics_group], physics_groups:vec![physics_group],
} }
} }
// TODO: fix face texture orientation
pub fn unit_cylinder(face_descriptions:CubeFaceDescription)->Mesh{
// cylinder is oriented about the x axis
// roblox cylinders use projected grid coordinates
/// how many grid coordinates to use (positive and negative)
const GON:i32=3;
/// grid perimeter
const POINTS:[[i32;2];4*2*GON as usize]=const{
let mut points=[[0;2];{4*2*GON as usize}];
let mut i=-GON;
while i<GON{
points[(i+GON) as usize]=[i,GON];
points[(i+GON+1*2*GON) as usize]=[GON,-i];
points[(i+GON+2*2*GON) as usize]=[-i,-GON];
points[(i+GON+3*2*GON) as usize]=[-GON,i];
i+=1;
}
points
};
let mut mb=MeshBuilder::new();
let mut polygon_groups=Vec::with_capacity(CubeFaceDescription::FACES);
let mut graphics_groups=Vec::with_capacity(CubeFaceDescription::FACES);
let mut physics_group=IndexedPhysicsGroup{groups:Vec::with_capacity(CubeFaceDescription::FACES)};
let CubeFaceDescription([right,top,back,left,bottom,front])=face_descriptions;
macro_rules! end_face{
($face_description:expr,$end:expr,$iter:expr)=>{
let normal=mb.acquire_normal_id($end);
let color=mb.acquire_color_id($face_description.color);
// single polygon for physics
let polygon:Vec<_>=$iter.map(|[x,y]|{
let tex=mb.acquire_tex_id(
$face_description.transform.transform_point2(
(glam::vec2(-x as f32,y as f32).normalize()+1.0)/2.0
)
);
let pos=mb.acquire_pos_id($end+vec3::int(0,-x,y).with_length(Planar64::ONE).divide().wrap_1());
mb.acquire_vertex_id(IndexedVertex{pos,tex,normal,color})
}).collect();
// fanned polygons for graphics
let pos=mb.acquire_pos_id($end);
let tex=mb.acquire_tex_id($face_description.transform.transform_point2(glam::Vec2::ONE/2.0));
let center=mb.acquire_vertex_id(IndexedVertex{pos,tex,normal,color});
let polygon_list=(0..POINTS.len()).map(|i|
vec![center,polygon[i],polygon[(i+1)%POINTS.len()]]
).collect();
// end face graphics
let group_id=PolygonGroupId::new(polygon_groups.len() as u32);
polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(polygon_list)));
graphics_groups.push(IndexedGraphicsGroup{
render:$face_description.render,
groups:vec![group_id],
});
// end face physics
let polygon_list=vec![polygon];
let group_id=PolygonGroupId::new(polygon_groups.len() as u32);
polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(polygon_list)));
physics_group.groups.push(group_id);
}
}
macro_rules! tex{
($face_description:expr,$tex:expr)=>{{
let [x,y]=$tex;
$face_description.transform.transform_point2(
glam::vec2((x+GON) as f32,(y+GON) as f32)/(2*GON) as f32
)
}};
}
macro_rules! barrel_face{
($face_description:expr,$loop:ident,$lo_dir:expr,$hi_dir:expr,$tex_0:expr,$tex_1:expr,$tex_2:expr,$tex_3:expr)=>{
let mut polygon_list=Vec::with_capacity(CubeFaceDescription::FACES);
for $loop in -GON..GON{
// lo Z
let lz_dir=$lo_dir.with_length(Planar64::ONE).divide().wrap_1();
// hi Z
let hz_dir=$hi_dir.with_length(Planar64::ONE).divide().wrap_1();
// pos
let lx_lz_pos=mb.acquire_pos_id(vec3::NEG_X+lz_dir);
let lx_hz_pos=mb.acquire_pos_id(vec3::NEG_X+hz_dir);
let hx_hz_pos=mb.acquire_pos_id(vec3::X+hz_dir);
let hx_lz_pos=mb.acquire_pos_id(vec3::X+lz_dir);
// tex
let lx_lz_tex=mb.acquire_tex_id(tex!($face_description,$tex_0));
let lx_hz_tex=mb.acquire_tex_id(tex!($face_description,$tex_1));
let hx_hz_tex=mb.acquire_tex_id(tex!($face_description,$tex_2));
let hx_lz_tex=mb.acquire_tex_id(tex!($face_description,$tex_3));
// norm
let lz_norm=mb.acquire_normal_id(lz_dir);
let hz_norm=mb.acquire_normal_id(hz_dir);
// color
let color=mb.acquire_color_id($face_description.color);
polygon_list.push(vec![
mb.acquire_vertex_id(IndexedVertex{pos:lx_lz_pos,tex:lx_lz_tex,normal:lz_norm,color}),
mb.acquire_vertex_id(IndexedVertex{pos:lx_hz_pos,tex:lx_hz_tex,normal:hz_norm,color}),
mb.acquire_vertex_id(IndexedVertex{pos:hx_hz_pos,tex:hx_hz_tex,normal:hz_norm,color}),
mb.acquire_vertex_id(IndexedVertex{pos:hx_lz_pos,tex:hx_lz_tex,normal:lz_norm,color}),
]);
}
// push face
let group_id=PolygonGroupId::new(polygon_groups.len() as u32);
polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(polygon_list)));
graphics_groups.push(IndexedGraphicsGroup{
render:$face_description.render,
groups:vec![group_id],
});
physics_group.groups.push(group_id);
};
}
end_face!(right, vec3::X,POINTS.into_iter());
barrel_face!(top, z,vec3::int(0,GON,z),vec3::int(0,GON,z+1), [GON,z],[GON,z+1],[-GON,z+1],[-GON,z]);
barrel_face!(back, y,vec3::int(0,y+1,GON),vec3::int(0,y,GON), [GON,y+1],[GON,y],[-GON,y],[-GON,y+1]);
end_face!(left, vec3::NEG_X,POINTS.into_iter().rev());
barrel_face!(bottom, z,vec3::int(0,-GON,z+1),vec3::int(0,-GON,z), [-GON,z+1],[-GON,z],[GON,z],[GON,z+1]);
barrel_face!(front, y,vec3::int(0,y,-GON),vec3::int(0,y+1,-GON), [-GON,y],[-GON,y+1],[GON,y+1],[GON,y]);
let physics_groups=vec![physics_group];
mb.build(polygon_groups,graphics_groups,physics_groups)
}

File diff suppressed because it is too large Load Diff

@ -1,178 +0,0 @@
use rbx_mesh::mesh_data::{NormalId2 as MeshDataNormalId2,VertexId as MeshDataVertexId};
use rbx_mesh::physics_data::VertexId as PhysicsDataVertexId;
use strafesnet_common::model::{self,IndexedVertex,PolygonGroup,PolygonGroupId,PolygonList,RenderConfigId};
use strafesnet_common::integer::vec3;
#[allow(dead_code)]
#[derive(Debug)]
pub enum Error{
Block,
MissingVertexId(u32),
Planar64Vec3(strafesnet_common::integer::Planar64TryFromFloatError),
RobloxPhysicsData(rbx_mesh::physics_data::Error),
RobloxMeshData(rbx_mesh::mesh_data::Error),
}
impl std::fmt::Display for Error{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
// wacky state machine to make sure all vertices in a face agree upon what NormalId to use.
// Roblox duplicates this information per vertex when it should only exist per-face.
enum MeshDataNormalStatus{
Agree(MeshDataNormalId2),
Conflicting,
}
struct MeshDataNormalChecker{
status:Option<MeshDataNormalStatus>,
}
impl MeshDataNormalChecker{
fn new()->Self{
Self{status:None}
}
fn check(&mut self,normal:MeshDataNormalId2){
self.status=match self.status.take(){
None=>Some(MeshDataNormalStatus::Agree(normal)),
Some(MeshDataNormalStatus::Agree(old_normal))=>{
if old_normal==normal{
Some(MeshDataNormalStatus::Agree(old_normal))
}else{
Some(MeshDataNormalStatus::Conflicting)
}
},
Some(MeshDataNormalStatus::Conflicting)=>Some(MeshDataNormalStatus::Conflicting),
};
}
fn into_agreed_normal(self)->Option<MeshDataNormalId2>{
self.status.and_then(|status|match status{
MeshDataNormalStatus::Agree(normal)=>Some(normal),
MeshDataNormalStatus::Conflicting=>None,
})
}
}
impl std::error::Error for Error{}
pub fn convert(
roblox_physics_data:&[u8],
roblox_mesh_data:&[u8],
size:glam::Vec3,
crate::rbx::RobloxPartDescription(part_texture_description):crate::rbx::RobloxPartDescription,
)->Result<model::Mesh,Error>{
const NORMAL_FACES:usize=6;
let mut polygon_groups_normal_id=vec![Vec::new();NORMAL_FACES];
// build graphics and physics meshes
let mut mb=strafesnet_common::model::MeshBuilder::new();
// graphics
let graphics_groups=if !roblox_mesh_data.is_empty(){
// create per-face texture coordinate affine transforms
let cube_face_description=part_texture_description.map(|opt|opt.map(|mut t|{
t.transform.set_size(1.0,1.0);
t.to_face_description()
}));
let mesh_data=rbx_mesh::read_mesh_data_versioned(
std::io::Cursor::new(roblox_mesh_data)
).map_err(Error::RobloxMeshData)?;
let graphics_mesh=match mesh_data{
rbx_mesh::mesh_data::MeshData::CSGK(_)=>return Err(Error::Block),
rbx_mesh::mesh_data::MeshData::CSGMDL(rbx_mesh::mesh_data::CSGMDL::CSGMDL2(mesh_data2))=>mesh_data2.mesh,
rbx_mesh::mesh_data::MeshData::CSGMDL(rbx_mesh::mesh_data::CSGMDL::CSGMDL4(mesh_data4))=>mesh_data4.mesh,
};
for [MeshDataVertexId(vertex_id0),MeshDataVertexId(vertex_id1),MeshDataVertexId(vertex_id2)] in graphics_mesh.faces{
let face=[
graphics_mesh.vertices.get(vertex_id0 as usize).ok_or(Error::MissingVertexId(vertex_id0))?,
graphics_mesh.vertices.get(vertex_id1 as usize).ok_or(Error::MissingVertexId(vertex_id1))?,
graphics_mesh.vertices.get(vertex_id2 as usize).ok_or(Error::MissingVertexId(vertex_id2))?,
];
let mut normal_agreement_checker=MeshDataNormalChecker::new();
let face=face.into_iter().map(|vertex|{
normal_agreement_checker.check(vertex.normal_id);
let pos=mb.acquire_pos_id(vec3::try_from_f32_array(vertex.pos)?);
let normal=mb.acquire_normal_id(vec3::try_from_f32_array(vertex.norm)?);
let tex_coord=glam::Vec2::from_array(vertex.tex);
let maybe_face_description=&cube_face_description[vertex.normal_id as usize-1];
let (tex,color)=match maybe_face_description{
Some(face_description)=>{
// transform texture coordinates and set decal color
let tex=mb.acquire_tex_id(face_description.transform.transform_point2(tex_coord));
let color=mb.acquire_color_id(face_description.color);
(tex,color)
},
None=>{
// texture coordinates don't matter and pass through mesh vertex color
let tex=mb.acquire_tex_id(tex_coord);
let color=mb.acquire_color_id(glam::Vec4::from_array(vertex.color.map(|f|f as f32/255.0f32)));
(tex,color)
},
};
Ok(mb.acquire_vertex_id(IndexedVertex{pos,tex,normal,color}))
}).collect::<Result<Vec<_>,_>>().map_err(Error::Planar64Vec3)?;
if let Some(normal_id)=normal_agreement_checker.into_agreed_normal(){
polygon_groups_normal_id[normal_id as usize-1].push(face);
}else{
panic!("Empty face!");
}
}
(0..NORMAL_FACES).map(|polygon_group_id|{
model::IndexedGraphicsGroup{
render:cube_face_description[polygon_group_id].as_ref().map_or(RenderConfigId::new(0),|face_description|face_description.render),
groups:vec![PolygonGroupId::new(polygon_group_id as u32)]
}
}).collect()
}else{
Vec::new()
};
//physics
let physics_convex_meshes=if !roblox_physics_data.is_empty(){
let physics_data=rbx_mesh::read_physics_data_versioned(
std::io::Cursor::new(roblox_physics_data)
).map_err(Error::RobloxPhysicsData)?;
let physics_convex_meshes=match physics_data{
rbx_mesh::physics_data::PhysicsData::CSGK(_)
// have not seen this format in practice
|rbx_mesh::physics_data::PhysicsData::CSGPHS(rbx_mesh::physics_data::CSGPHS::Block)
=>return Err(Error::Block),
rbx_mesh::physics_data::PhysicsData::CSGPHS(rbx_mesh::physics_data::CSGPHS::Meshes(meshes))
=>meshes.meshes,
rbx_mesh::physics_data::PhysicsData::CSGPHS(rbx_mesh::physics_data::CSGPHS::PhysicsInfoMesh(pim))
=>vec![pim.mesh],
};
physics_convex_meshes
}else{
Vec::new()
};
let polygon_groups:Vec<PolygonGroup>=polygon_groups_normal_id.into_iter().map(|faces|
// graphics polygon groups (to be rendered)
Ok(PolygonGroup::PolygonList(PolygonList::new(faces)))
).chain(physics_convex_meshes.into_iter().map(|mesh|{
// this can be factored out of the loop but I am lazy
let color=mb.acquire_color_id(glam::Vec4::ONE);
let tex=mb.acquire_tex_id(glam::Vec2::ZERO);
// physics polygon groups (to do physics)
Ok(PolygonGroup::PolygonList(PolygonList::new(mesh.faces.into_iter().map(|[PhysicsDataVertexId(vertex_id0),PhysicsDataVertexId(vertex_id1),PhysicsDataVertexId(vertex_id2)]|{
let face=[
mesh.vertices.get(vertex_id0 as usize).ok_or(Error::MissingVertexId(vertex_id0))?,
mesh.vertices.get(vertex_id1 as usize).ok_or(Error::MissingVertexId(vertex_id1))?,
mesh.vertices.get(vertex_id2 as usize).ok_or(Error::MissingVertexId(vertex_id2))?,
].map(|v|glam::Vec3::from_slice(v)/size);
let vertex_norm=(face[1]-face[0])
.cross(face[2]-face[0]);
let normal=mb.acquire_normal_id(vec3::try_from_f32_array(vertex_norm.to_array()).map_err(Error::Planar64Vec3)?);
face.into_iter().map(|vertex_pos|{
let pos=mb.acquire_pos_id(vec3::try_from_f32_array(vertex_pos.to_array()).map_err(Error::Planar64Vec3)?);
Ok(mb.acquire_vertex_id(IndexedVertex{pos,tex,normal,color}))
}).collect()
}).collect::<Result<_,_>>()?)))
})).collect::<Result<_,_>>()?;
let physics_groups=(NORMAL_FACES..polygon_groups.len()).map(|id|model::IndexedPhysicsGroup{
groups:vec![PolygonGroupId::new(id as u32)]
}).collect();
Ok(mb.build(
polygon_groups,
graphics_groups,
physics_groups,
))
}

@ -1,11 +0,0 @@
[package]
name = "rbxassetid"
version = "0.1.0"
edition = "2024"
repository = "https://git.itzana.me/StrafesNET/strafe-project"
license = "MIT OR Apache-2.0"
description = "Parse Roblox asset id from 'Content' urls."
authors = ["Rhys Lloyd <krakow20@gmail.com>"]
[dependencies]
url = "2.5.4"

@ -1,176 +0,0 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
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"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
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(c) You must retain, in the Source form of any Derivative Works
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You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
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the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
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6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
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origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
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License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
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incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS

@ -1,23 +0,0 @@
Permission is hereby granted, free of charge, to any
person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the
Software without restriction, including without
limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software
is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice
shall be included in all copies or substantial portions
of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.

@ -1,26 +0,0 @@
Roblox Asset Id
===============
## Example
```rust
use rbxassetid::RobloxAssetId;
let content="rbxassetid://255299419";
let RobloxAssetId(asset_id)=content.parse()?;
```
#### License
<sup>
Licensed under either of <a href="LICENSE-APACHE">Apache License, Version
2.0</a> or <a href="LICENSE-MIT">MIT license</a> at your option.
</sup>
<br>
<sub>
Unless you explicitly state otherwise, any contribution intentionally submitted
for inclusion in this crate by you, as defined in the Apache-2.0 license, shall
be dual licensed as above, without any additional terms or conditions.
</sub>

@ -1,41 +0,0 @@
#[derive(Clone,Copy,Debug,Hash,Eq,PartialEq)]
pub struct RobloxAssetId(pub u64);
#[derive(Debug)]
pub enum RobloxAssetIdParseErr{
Url(url::ParseError),
UnknownScheme,
ParseInt(std::num::ParseIntError),
MissingAssetId,
MissingIDQueryParam,
}
impl std::fmt::Display for RobloxAssetIdParseErr{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for RobloxAssetIdParseErr{}
impl std::str::FromStr for RobloxAssetId{
type Err=RobloxAssetIdParseErr;
fn from_str(s:&str)->Result<Self,Self::Err>{
let url=url::Url::parse(s).map_err(RobloxAssetIdParseErr::Url)?;
let parsed_asset_id=match url.scheme(){
"rbxassetid"=>url.domain().ok_or(RobloxAssetIdParseErr::MissingAssetId)?.parse(),
"http"|"https"=>{
let (_,asset_id)=url.query_pairs()
.find(|(id,_)|match id.as_ref(){
"ID"|"id"|"Id"|"iD"=>true,
_=>false,
}).ok_or(RobloxAssetIdParseErr::MissingIDQueryParam)?;
asset_id.parse()
},
_=>Err(RobloxAssetIdParseErr::UnknownScheme)?,
};
Ok(Self(parsed_asset_id.map_err(RobloxAssetIdParseErr::ParseInt)?))
}
}
#[test]
fn test_rbxassetid(){
let content="rbxassetid://255299419";
let RobloxAssetId(_asset_id)=content.parse().unwrap();
}

@ -1,7 +1,7 @@
[package] [package]
name = "roblox_emulator" name = "roblox_emulator"
version = "0.5.0" version = "0.4.7"
edition = "2024" edition = "2021"
repository = "https://git.itzana.me/StrafesNET/strafe-project" repository = "https://git.itzana.me/StrafesNET/strafe-project"
license = "MIT OR Apache-2.0" license = "MIT OR Apache-2.0"
description = "Run embedded Luau scripts which manipulate the DOM." description = "Run embedded Luau scripts which manipulate the DOM."
@ -12,10 +12,10 @@ default=["run-service"]
run-service=[] run-service=[]
[dependencies] [dependencies]
glam = "0.30.0" glam = "0.29.0"
mlua = { version = "0.10.1", features = ["luau"] } mlua = { version = "0.10.1", features = ["luau"] }
phf = { version = "0.11.2", features = ["macros"] } phf = { version = "0.11.2", features = ["macros"] }
rbx_dom_weak = { version = "3.1.0-sn4", registry = "strafesnet", features = ["instance-userdata"] } rbx_dom_weak = { version = "2.7.0", registry = "strafesnet" }
rbx_reflection = "5.0.0" rbx_reflection = { version = "4.7.0", registry = "strafesnet" }
rbx_reflection_database = "1.0.0" rbx_reflection_database = { version = "0.2.10", registry = "strafesnet" }
rbx_types = "2.0.0" rbx_types = { version = "1.10.0", registry = "strafesnet" }

@ -1,113 +1,93 @@
use crate::util::static_ustr;
use rbx_dom_weak::{types::Ref,InstanceBuilder,WeakDom}; use rbx_dom_weak::{types::Ref,InstanceBuilder,WeakDom};
#[derive(Debug)] pub fn class_is_a(class:&str,superclass:&str)->bool{
pub enum ServicesError{ class==superclass
WorkspaceNotFound, ||rbx_reflection_database::get().classes.get(class)
} .is_some_and(|descriptor|
impl std::fmt::Display for ServicesError{ descriptor.superclass.as_ref().is_some_and(|class_super|
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{ class_is_a(class_super,superclass)
write!(f,"{self:?}") )
} )
}
impl std::error::Error for ServicesError{}
pub struct Services{
pub(crate) game:Ref,
pub(crate) workspace:Ref,
} }
impl Services{ #[repr(transparent)]
fn find_services(dom:&WeakDom)->Result<Services,ServicesError>{
Ok(Services{
workspace:*dom.root().children().iter().find(|&&r|
dom.get_by_ref(r).is_some_and(|instance|instance.class=="Workspace")
).ok_or(ServicesError::WorkspaceNotFound)?,
game:dom.root_ref(),
})
}
}
pub type LuaAppData=&'static mut WeakDom;
pub struct Context{ pub struct Context{
pub(crate)dom:WeakDom, pub(crate)dom:WeakDom,
pub(crate)services:Services,
} }
impl Context{ impl Context{
pub fn from_place(dom:WeakDom)->Result<Context,ServicesError>{ pub const fn new(dom:WeakDom)->Self{
let services=Services::find_services(&dom)?; Self{dom}
Ok(Self{dom,services})
} }
pub fn script_singleton(source:String)->(Context,crate::runner::instance::Instance){ pub fn script_singleton(source:String)->(Context,crate::runner::instance::Instance,Services){
let script=InstanceBuilder::new("Script") let script=InstanceBuilder::new("Script")
.with_property("Source",rbx_types::Variant::String(source)); .with_property("Source",rbx_types::Variant::String(source));
let script_ref=script.referent(); let script_ref=script.referent();
let dom=WeakDom::new( let mut context=Self::new(WeakDom::new(
InstanceBuilder::new("DataModel") InstanceBuilder::new("DataModel")
.with_child(script) .with_child(script)
); ));
let context=Self::from_model(dom); let services=context.convert_into_place();
(context,crate::runner::instance::Instance::new_unchecked(script_ref)) (context,crate::runner::instance::Instance::new(script_ref),services)
}
pub fn from_ref(dom:&WeakDom)->&Context{
unsafe{&*(dom as *const WeakDom as *const Context)}
}
pub fn from_mut(dom:&mut WeakDom)->&mut Context{
unsafe{&mut *(dom as *mut WeakDom as *mut Context)}
} }
/// Creates an iterator over all items of a particular class. /// Creates an iterator over all items of a particular class.
pub fn superclass_iter<'a>(&'a self,superclass:&'a str)->impl Iterator<Item=Ref>+'a{ pub fn superclass_iter<'a>(&'a self,superclass:&'a str)->impl Iterator<Item=Ref>+'a{
let db=rbx_reflection_database::get(); self.dom.descendants().filter(|&instance|
let Some(superclass)=db.classes.get(superclass)else{ class_is_a(instance.class.as_ref(),superclass)
panic!("Invalid class"); ).map(|instance|instance.referent())
};
self.dom.descendants().filter_map(|instance|{
let class=db.classes.get(instance.class.as_str())?;
db.has_superclass(class,superclass).then(||instance.referent())
})
} }
pub fn scripts(&self)->Vec<crate::runner::instance::Instance>{ pub fn scripts(&self)->Vec<crate::runner::instance::Instance>{
self.superclass_iter("Script") self.superclass_iter("LuaSourceContainer").map(crate::runner::instance::Instance::new).collect()
.filter_map(|script_ref|{
let script=self.dom.get_by_ref(script_ref)?;
if let None|Some(rbx_dom_weak::types::Variant::Bool(false))=script.properties.get(&static_ustr("Disabled")){
return Some(crate::runner::instance::Instance::new_unchecked(script_ref));
}
None
})
.collect()
} }
pub fn from_model(mut dom:WeakDom)->Context{ pub fn find_services(&self)->Option<Services>{
Some(Services{
workspace:*self.dom.root().children().iter().find(|&&r|
self.dom.get_by_ref(r).is_some_and(|instance|instance.class=="Workspace")
)?,
game:self.dom.root_ref(),
})
}
pub fn convert_into_place(&mut self)->Services{
//snapshot root instances //snapshot root instances
let children=dom.root().children().to_owned(); let children=self.dom.root().children().to_owned();
//insert services //insert services
let game=dom.root_ref(); let game=self.dom.root_ref();
let terrain_bldr=InstanceBuilder::new("Terrain"); let terrain_bldr=InstanceBuilder::new("Terrain");
let workspace=dom.insert(game, let workspace=self.dom.insert(game,
InstanceBuilder::new("Workspace") InstanceBuilder::new("Workspace")
//Set Workspace.Terrain property equal to Terrain //Set Workspace.Terrain property equal to Terrain
.with_property("Terrain",terrain_bldr.referent()) .with_property("Terrain",terrain_bldr.referent())
.with_child(terrain_bldr) .with_child(terrain_bldr)
); );
{
//Lowercase and upper case workspace property!
let game=self.dom.root_mut();
game.properties.insert("workspace".to_owned(),rbx_types::Variant::Ref(workspace));
game.properties.insert("Workspace".to_owned(),rbx_types::Variant::Ref(workspace));
}
self.dom.insert(game,InstanceBuilder::new("Lighting"));
//transfer original root instances into workspace //transfer original root instances into workspace
for instance in children{ for instance in children{
dom.transfer_within(instance,workspace); self.dom.transfer_within(instance,workspace);
} }
{ Services{
//Lowercase and upper case workspace property! game,
let game=dom.root_mut(); workspace,
// TODO: DELETE THIS!
game.properties.insert(static_ustr("workspace"),rbx_types::Variant::Ref(workspace));
game.properties.insert(static_ustr("Workspace"),rbx_types::Variant::Ref(workspace));
} }
dom.insert(game,InstanceBuilder::new("Lighting"));
let services=Services{game,workspace};
Self{dom,services}
} }
} }
impl AsRef<WeakDom> for Context{ pub struct Services{
fn as_ref(&self)->&WeakDom{ pub game:Ref,
&self.dom pub workspace:Ref,
}
} }

@ -1,4 +1,3 @@
mod util;
pub mod runner; pub mod runner;
pub mod context; pub mod context;
#[cfg(feature="run-service")] #[cfg(feature="run-service")]
@ -6,7 +5,3 @@ pub(crate) mod scheduler;
#[cfg(test)] #[cfg(test)]
mod tests; mod tests;
pub mod mlua{
pub use mlua::{Result,Error};
}

@ -1,59 +0,0 @@
use super::color3::Color3;
#[derive(Clone,Copy)]
pub struct BrickColor(rbx_types::BrickColor);
impl BrickColor{
pub fn from_name(name:&str)->Option<Self>{
Some(BrickColor(rbx_types::BrickColor::from_name(name)?))
}
pub fn from_number(number:u16)->Option<Self>{
Some(BrickColor(rbx_types::BrickColor::from_number(number)?))
}
}
pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
let table=lua.create_table()?;
table.raw_set("new",
lua.create_function(|_,r:mlua::Value|
match r{
mlua::Value::String(name)=>Ok(BrickColor::from_name(&*name.to_str()?)),
mlua::Value::Integer(number)=>Ok(BrickColor::from_number(number as u16)),
_=>Err(mlua::Error::runtime("Unsupported arguments"))
}
)?
)?;
macro_rules! brickcolor_constructor{
($fname:expr,$internal:ident)=>{
table.raw_set($fname,
lua.create_function(|_,_:()|
Ok(BrickColor(rbx_types::BrickColor::$internal))
)?
)?;
};
}
brickcolor_constructor!("White",White);
brickcolor_constructor!("Gray",MediumStoneGrey);
brickcolor_constructor!("DarkGray",DarkStoneGrey);
brickcolor_constructor!("Black",Black);
brickcolor_constructor!("Red",BrightRed);
brickcolor_constructor!("Yellow",BrightYellow);
brickcolor_constructor!("Green",DarkGreen);
brickcolor_constructor!("Blue",BrightBlue);
globals.set("BrickColor",table)?;
Ok(())
}
impl mlua::UserData for BrickColor{
fn add_fields<F:mlua::UserDataFields<Self>>(fields:&mut F){
fields.add_field_method_get("Color",|_,BrickColor(this)|{
let rbx_types::Color3uint8{r,g,b}=this.to_color3uint8();
Ok(Color3::from_rgb(r,g,b))
});
}
}
type_from_lua_userdata!(BrickColor);

@ -1,10 +1,7 @@
use mlua::FromLua;
use super::number::Number;
use super::vector3::Vector3; use super::vector3::Vector3;
#[derive(Clone,Copy)] #[derive(Clone,Copy)]
pub struct CFrame(glam::Affine3A); pub struct CFrame(pub(crate)glam::Affine3A);
impl CFrame{ impl CFrame{
pub fn new( pub fn new(
@ -37,14 +34,14 @@ fn vec3_from_glam(v:rbx_types::Vector3)->glam::Vec3A{
glam::vec3a(v.x,v.y,v.z) glam::vec3a(v.x,v.y,v.z)
} }
impl From<CFrame> for rbx_types::CFrame{ impl Into<rbx_types::CFrame> for CFrame{
fn from(CFrame(cf):CFrame)->rbx_types::CFrame{ fn into(self)->rbx_types::CFrame{
rbx_types::CFrame::new( rbx_types::CFrame::new(
vec3_to_glam(cf.translation), vec3_to_glam(self.0.translation),
rbx_types::Matrix3::new( rbx_types::Matrix3::new(
vec3_to_glam(cf.matrix3.x_axis), vec3_to_glam(self.0.matrix3.x_axis),
vec3_to_glam(cf.matrix3.y_axis), vec3_to_glam(self.0.matrix3.y_axis),
vec3_to_glam(cf.matrix3.z_axis), vec3_to_glam(self.0.matrix3.z_axis),
) )
) )
} }
@ -63,25 +60,16 @@ impl From<rbx_types::CFrame> for CFrame{
} }
pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{ pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
let table=lua.create_table()?; let cframe_table=lua.create_table()?;
//CFrame.new //CFrame.new
table.raw_set("new", cframe_table.raw_set("new",
lua.create_function(|lua,tuple:( lua.create_function(|_,tuple:(
mlua::Value,mlua::Value,Option<Number>, mlua::Value,mlua::Value,Option<f32>,
Option<Number>,Option<Number>,Option<Number>, Option<f32>,Option<f32>,Option<f32>,
Option<Number>,Option<Number>,Option<Number>, Option<f32>,Option<f32>,Option<f32>,
Option<Number>,Option<Number>,Option<Number>, Option<f32>,Option<f32>,Option<f32>,
)|match tuple{ )|match tuple{
//CFrame.new()
(
mlua::Value::Nil,mlua::Value::Nil,None,
None,None,None,
None,None,None,
None,None,None,
)=>{
Ok(CFrame(glam::Affine3A::IDENTITY))
},
//CFrame.new(pos) //CFrame.new(pos)
( (
mlua::Value::UserData(pos),mlua::Value::Nil,None, mlua::Value::UserData(pos),mlua::Value::Nil,None,
@ -89,8 +77,8 @@ pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
None,None,None, None,None,None,
None,None,None, None,None,None,
)=>{ )=>{
let Vector3(pos):&Vector3=&*pos.borrow()?; let pos:Vector3=pos.take()?;
Ok(CFrame::point(pos.x,pos.y,pos.z)) Ok(CFrame::point(pos.0.x,pos.0.y,pos.0.z))
}, },
//TODO: CFrame.new(pos,look) //TODO: CFrame.new(pos,look)
( (
@ -99,99 +87,85 @@ pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
None,None,None, None,None,None,
None,None,None, None,None,None,
)=>{ )=>{
let _pos:&Vector3=&*pos.borrow()?; let _pos:Vector3=pos.take()?;
let _look:&Vector3=&*look.borrow()?; let _look:Vector3=look.take()?;
Err(mlua::Error::runtime("Not yet implemented")) Err(mlua::Error::runtime("Not yet implemented"))
}, },
//CFrame.new(x,y,z) //CFrame.new(x,y,z)
( (
x,y,Some(z), mlua::Value::Number(x),mlua::Value::Number(y),Some(z),
None,None,None, None,None,None,
None,None,None, None,None,None,
None,None,None, None,None,None,
)=>Ok(CFrame::point(Number::from_lua(x,lua)?.into(),Number::from_lua(y,lua)?.into(),z.into())), )=>Ok(CFrame::point(x as f32,y as f32,z)),
//CFrame.new(x,y,z,xx,yx,zx,xy,yy,zy,xz,yz,zz) //CFrame.new(x,y,z,xx,yx,zx,xy,yy,zy,xz,yz,zz)
( (
x,y,Some(z), mlua::Value::Number(x),mlua::Value::Number(y),Some(z),
Some(xx),Some(yx),Some(zx), Some(xx),Some(yx),Some(zx),
Some(xy),Some(yy),Some(zy), Some(xy),Some(yy),Some(zy),
Some(xz),Some(yz),Some(zz), Some(xz),Some(yz),Some(zz),
)=>Ok(CFrame::new(Number::from_lua(x,lua)?.into(),Number::from_lua(y,lua)?.into(),z.into(), )=>Ok(CFrame::new(x as f32,y as f32,z,
xx.into(),yx.into(),zx.into(), xx,yx,zx,
xy.into(),yy.into(),zy.into(), xy,yy,zy,
xz.into(),yz.into(),zz.into(), xz,yz,zz,
)), )),
_=>Err(mlua::Error::runtime("Invalid arguments")) _=>Err(mlua::Error::runtime("Invalid arguments"))
})? })?
)?; )?;
//CFrame.Angles //CFrame.Angles
let from_euler_angles=lua.create_function(|_,(x,y,z):(Number,Number,Number)| cframe_table.raw_set("Angles",
Ok(CFrame::angles(x.into(),y.into(),z.into())) lua.create_function(|_,(x,y,z):(f32,f32,f32)|
Ok(CFrame::angles(x,y,z))
)?
)?; )?;
table.raw_set("Angles",from_euler_angles.clone())?;
table.raw_set("fromEulerAnglesXYZ",from_euler_angles.clone())?;
table.raw_set("FromEulerAnglesXYZ",from_euler_angles)?;
globals.set("CFrame",table)?; globals.set("CFrame",cframe_table)?;
Ok(()) Ok(())
} }
impl mlua::UserData for CFrame{ impl mlua::UserData for CFrame{
fn add_fields<F:mlua::UserDataFields<Self>>(fields:&mut F){ fn add_fields<F:mlua::UserDataFields<Self>>(fields:&mut F){
fields.add_field_method_get("p",|_,CFrame(this)|Ok(Vector3(this.translation))); //CFrame.p
fields.add_field_method_get("x",|_,CFrame(this)|Ok(this.translation.x)); fields.add_field_method_get("p",|_,this|Ok(Vector3(this.0.translation)));
fields.add_field_method_get("X",|_,CFrame(this)|Ok(this.translation.x));
fields.add_field_method_get("y",|_,CFrame(this)|Ok(this.translation.y));
fields.add_field_method_get("Y",|_,CFrame(this)|Ok(this.translation.y));
fields.add_field_method_get("z",|_,CFrame(this)|Ok(this.translation.z));
fields.add_field_method_get("Z",|_,CFrame(this)|Ok(this.translation.z));
fields.add_field_method_get("rightVector",|_,CFrame(this)|Ok(Vector3(this.matrix3.x_axis)));
fields.add_field_method_get("RightVector",|_,CFrame(this)|Ok(Vector3(this.matrix3.x_axis)));
fields.add_field_method_get("upVector",|_,CFrame(this)|Ok(Vector3(this.matrix3.y_axis)));
fields.add_field_method_get("UpVector",|_,CFrame(this)|Ok(Vector3(this.matrix3.y_axis)));
fields.add_field_method_get("lookVector",|_,CFrame(this)|Ok(Vector3(-this.matrix3.z_axis)));
fields.add_field_method_get("LookVector",|_,CFrame(this)|Ok(Vector3(-this.matrix3.z_axis)));
fields.add_field_method_get("XVector",|_,CFrame(this)|Ok(Vector3(this.matrix3.row(0))));
fields.add_field_method_get("YVector",|_,CFrame(this)|Ok(Vector3(this.matrix3.row(1))));
fields.add_field_method_get("ZVector",|_,CFrame(this)|Ok(Vector3(this.matrix3.row(2))));
} }
fn add_methods<M:mlua::UserDataMethods<Self>>(methods:&mut M){ fn add_methods<M:mlua::UserDataMethods<Self>>(methods:&mut M){
methods.add_method("components",|_,CFrame(this),()|Ok(( methods.add_method("components",|_,this,()|Ok((
this.translation.x, this.0.translation.x,
this.translation.y, this.0.translation.y,
this.translation.z, this.0.translation.z,
this.matrix3.x_axis.x, this.0.matrix3.x_axis.x,
this.matrix3.y_axis.x, this.0.matrix3.y_axis.x,
this.matrix3.z_axis.x, this.0.matrix3.z_axis.x,
this.matrix3.x_axis.y, this.0.matrix3.x_axis.y,
this.matrix3.y_axis.y, this.0.matrix3.y_axis.y,
this.matrix3.z_axis.y, this.0.matrix3.z_axis.y,
this.matrix3.x_axis.z, this.0.matrix3.x_axis.z,
this.matrix3.y_axis.z, this.0.matrix3.y_axis.z,
this.matrix3.z_axis.z, this.0.matrix3.z_axis.z,
))); )));
methods.add_method("VectorToWorldSpace",|_,CFrame(this),Vector3(v):Vector3| methods.add_method("VectorToWorldSpace",|_,this,v:Vector3|
Ok(Vector3(this.transform_vector3a(v))) Ok(Vector3(this.0.transform_vector3a(v.0)))
); );
methods.add_meta_function(mlua::MetaMethod::Mul,|_,(CFrame(this),CFrame(val)):(Self,Self)|Ok(Self(this*val))); //methods.add_meta_method(mlua::MetaMethod::Mul,|_,this,val:&Vector3|Ok(Vector3(this.0.matrix3*val.0+this.0.translation)));
methods.add_meta_function(mlua::MetaMethod::ToString,|_,CFrame(this):Self| methods.add_meta_function(mlua::MetaMethod::Mul,|_,(this,val):(Self,Self)|Ok(Self(this.0*val.0)));
methods.add_meta_function(mlua::MetaMethod::ToString,|_,this:Self|
Ok(format!("CFrame.new({},{},{},{},{},{},{},{},{},{},{},{})", Ok(format!("CFrame.new({},{},{},{},{},{},{},{},{},{},{},{})",
this.translation.x, this.0.translation.x,
this.translation.y, this.0.translation.y,
this.translation.z, this.0.translation.z,
this.matrix3.x_axis.x, this.0.matrix3.x_axis.x,
this.matrix3.y_axis.x, this.0.matrix3.y_axis.x,
this.matrix3.z_axis.x, this.0.matrix3.z_axis.x,
this.matrix3.x_axis.y, this.0.matrix3.x_axis.y,
this.matrix3.y_axis.y, this.0.matrix3.y_axis.y,
this.matrix3.z_axis.y, this.0.matrix3.z_axis.y,
this.matrix3.x_axis.z, this.0.matrix3.x_axis.z,
this.matrix3.y_axis.z, this.0.matrix3.y_axis.z,
this.matrix3.z_axis.z, this.0.matrix3.z_axis.z,
)) ))
); );
} }

@ -1,5 +1,3 @@
use super::number::Number;
#[derive(Clone,Copy)] #[derive(Clone,Copy)]
pub struct Color3{ pub struct Color3{
r:f32, r:f32,
@ -10,37 +8,28 @@ impl Color3{
pub const fn new(r:f32,g:f32,b:f32)->Self{ pub const fn new(r:f32,g:f32,b:f32)->Self{
Self{r,g,b} Self{r,g,b}
} }
pub const fn from_rgb(r:u8,g:u8,b:u8)->Self{
Color3::new(r as f32/255.0,g as f32/255.0,b as f32/255.0)
}
} }
impl From<rbx_types::Color3> for Color3{ impl Into<rbx_types::Color3> for Color3{
fn from(value:rbx_types::Color3)->Color3{ fn into(self)->rbx_types::Color3{
Color3::new(value.r,value.g,value.b) rbx_types::Color3::new(self.r,self.g,self.b)
}
}
impl From<Color3> for rbx_types::Color3{
fn from(value:Color3)->rbx_types::Color3{
rbx_types::Color3::new(value.r,value.g,value.b)
} }
} }
pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{ pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
let table=lua.create_table()?; let color3_table=lua.create_table()?;
table.raw_set("new", color3_table.raw_set("new",
lua.create_function(|_,(r,g,b):(Number,Number,Number)| lua.create_function(|_,(r,g,b):(f32,f32,f32)|
Ok(Color3::new(r.into(),g.into(),b.into())) Ok(Color3::new(r,g,b))
)?
)?;
color3_table.raw_set("fromRGB",
lua.create_function(|_,(r,g,b):(u8,u8,u8)|
Ok(Color3::new(r as f32/255.0,g as f32/255.0,b as f32/255.0))
)? )?
)?; )?;
let from_rgb=lua.create_function(|_,(r,g,b):(u8,u8,u8)| globals.set("Color3",color3_table)?;
Ok(Color3::from_rgb(r,g,b))
)?;
table.raw_set("fromRGB",from_rgb.clone())?;
table.raw_set("FromRGB",from_rgb)?;
globals.set("Color3",table)?;
Ok(()) Ok(())
} }

@ -1,29 +1,31 @@
#[derive(Clone)] #[derive(Clone,Copy)]
pub struct ColorSequence(rbx_types::ColorSequence); pub struct ColorSequence{}
impl ColorSequence{ impl ColorSequence{
pub const fn new(keypoints:Vec<rbx_types::ColorSequenceKeypoint>)->Self{ pub const fn new()->Self{
Self(rbx_types::ColorSequence{keypoints}) Self{}
} }
} }
impl From<ColorSequence> for rbx_types::ColorSequence{ impl Into<rbx_types::ColorSequence> for ColorSequence{
fn from(ColorSequence(value):ColorSequence)->rbx_types::ColorSequence{ fn into(self)->rbx_types::ColorSequence{
value rbx_types::ColorSequence{
keypoints:Vec::new()
}
} }
} }
pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{ pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
let table=lua.create_table()?; let number_sequence_table=lua.create_table()?;
table.raw_set("new", number_sequence_table.raw_set("new",
lua.create_function(|_,_:mlua::MultiValue| lua.create_function(|_,_:mlua::MultiValue|
Ok(ColorSequence::new(Vec::new())) Ok(ColorSequence::new())
)? )?
)?; )?;
globals.set("ColorSequence",table)?; globals.set("ColorSequence",number_sequence_table)?;
Ok(()) Ok(())
} }
impl mlua::UserData for ColorSequence{} impl mlua::UserData for ColorSequence{}
type_from_lua_userdata_clone!(ColorSequence); type_from_lua_userdata!(ColorSequence);

@ -1,136 +1,63 @@
#[derive(Clone,Copy)] use mlua::IntoLua;
pub struct EnumItem<'a>{
name:Option<&'a str>,
value:u32,
}
impl<'a> EnumItem<'a>{
fn known_name((name,&value):(&'a std::borrow::Cow<'a,str>,&u32))->Self{
Self{name:Some(name.as_ref()),value}
}
}
impl<'a> From<rbx_types::Enum> for EnumItem<'a>{
fn from(e:rbx_types::Enum)->Self{
EnumItem{
name:None,
value:e.to_u32(),
}
}
}
impl From<EnumItem<'_>> for rbx_types::Enum{
fn from(e:EnumItem)->rbx_types::Enum{
rbx_types::Enum::from_u32(e.value)
}
}
impl PartialEq for EnumItem<'_>{
fn eq(&self,other:&EnumItem<'_>)->bool{
self.value==other.value&&{
// if both names are known, they must match, otherwise whatever
match (self.name,other.name){
(Some(lhs),Some(rhs))=>lhs==rhs,
_=>true,
}
}
}
}
#[derive(Clone,Copy)] #[derive(Clone,Copy)]
pub struct Enums; pub struct Enum(u32);
impl Enums{
pub fn get(&self,index:&str)->Option<EnumItems<'static>>{
let db=rbx_reflection_database::get();
db.enums.get(index).map(|ed|EnumItems{ed})
}
}
#[derive(Clone,Copy)] #[derive(Clone,Copy)]
pub struct EnumItems<'a>{ pub struct EnumItems;
#[derive(Clone,Copy)]
pub struct EnumItem<'a>{
ed:&'a rbx_reflection::EnumDescriptor<'a>, ed:&'a rbx_reflection::EnumDescriptor<'a>,
} }
impl<'a> EnumItems<'a>{ impl Into<rbx_types::Enum> for Enum{
pub fn from_value(&self,value:u32)->Option<EnumItem<'a>>{ fn into(self)->rbx_types::Enum{
self.ed.items.iter().find(|&(_,&v)|v==value).map(EnumItem::known_name) rbx_types::Enum::from_u32(self.0)
}
pub fn from_name(&self,name:&str)->Option<EnumItem<'a>>{
self.ed.items.get_key_value(name).map(EnumItem::known_name)
}
pub fn from_enum(&self,enum_item:EnumItem)->Option<EnumItem<'a>>{
match enum_item.name{
Some(s)=>{
let got=self.from_name(s)?;
(got.value==enum_item.value).then_some(got)
},
None=>self.from_value(enum_item.value)
}
} }
} }
pub enum CoerceEnum<'a>{ impl<'a> EnumItem<'a>{
Integer(i32), const fn new(ed:&'a rbx_reflection::EnumDescriptor)->Self{
String(mlua::String), Self{ed}
Enum(EnumItem<'a>),
}
impl CoerceEnum<'_>{
pub fn coerce_to<'a>(self,enum_items:EnumItems<'a>)->mlua::Result<EnumItem<'a>>{
match self{
CoerceEnum::Integer(int)=>enum_items.from_value(int as u32),
CoerceEnum::String(s)=>enum_items.from_name(&*s.to_str()?),
CoerceEnum::Enum(enum_item)=>enum_items.from_enum(enum_item),
}.ok_or_else(||mlua::Error::runtime(format!("Bad {} EnumItem",enum_items.ed.name)))
}
}
impl mlua::FromLua for CoerceEnum<'_>{
fn from_lua(value:mlua::Value,_lua:&mlua::Lua)->Result<Self,mlua::Error>{
match value{
mlua::Value::Integer(int)=>Ok(CoerceEnum::Integer(int)),
mlua::Value::String(s)=>Ok(CoerceEnum::String(s)),
mlua::Value::UserData(ud)=>Ok(CoerceEnum::Enum(*ud.borrow()?)),
other=>Err(mlua::Error::runtime(format!("Expected {} got {:?}",stringify!(Enum),other))),
}
} }
} }
pub fn set_globals(_lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{ pub fn set_globals(_lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
globals.set("Enum",Enums) globals.set("Enum",EnumItems)
} }
impl mlua::UserData for EnumItems<'static>{
fn add_fields<F:mlua::UserDataFields<Self>>(_fields:&mut F){
}
fn add_methods<M:mlua::UserDataMethods<Self>>(methods:&mut M){
methods.add_method("FromName",|_,this:&EnumItems,name:mlua::String|Ok(this.from_name(&*name.to_str()?)));
methods.add_method("FromValue",|_,this:&EnumItems,value:u32|Ok(this.from_value(value)));
methods.add_method("GetEnumItems",|_,this:&EnumItems,()|->mlua::Result<Vec<EnumItem>>{
Ok(this.ed.items.iter().map(EnumItem::known_name).collect())
});
methods.add_meta_function(mlua::MetaMethod::Index,|_,(this,val):(EnumItems,mlua::String)|{
let index=&*val.to_str()?;
Ok(this.ed.items.get_key_value(index).map(EnumItem::known_name))
});
}
}
type_from_lua_userdata_lua_lifetime!(EnumItems);
impl mlua::UserData for Enums{
fn add_fields<F:mlua::UserDataFields<Self>>(_fields:&mut F){
}
fn add_methods<M:mlua::UserDataMethods<Self>>(methods:&mut M){
methods.add_meta_function(mlua::MetaMethod::Index,|_,(enums,val):(Self,mlua::String)|{
Ok(enums.get(&*val.to_str()?))
});
}
}
type_from_lua_userdata!(Enums);
impl mlua::UserData for EnumItem<'_>{ impl mlua::UserData for EnumItem<'_>{
fn add_fields<F:mlua::UserDataFields<Self>>(fields:&mut F){ fn add_fields<F:mlua::UserDataFields<Self>>(_fields:&mut F){
fields.add_field_method_get("Name",|_,this|Ok(this.name));
fields.add_field_method_get("Value",|_,this|Ok(this.value));
} }
fn add_methods<M:mlua::UserDataMethods<Self>>(methods:&mut M){ fn add_methods<M:mlua::UserDataMethods<Self>>(methods:&mut M){
methods.add_meta_function(mlua::MetaMethod::Eq,|_,(lhs,rhs):(EnumItem<'_>,EnumItem<'_>)|{ methods.add_meta_function(mlua::MetaMethod::Index,|lua,(this,val):(EnumItem<'_>,mlua::String)|{
Ok(lhs==rhs) match this.ed.items.get(&*val.to_str()?){
Some(&id)=>Enum(id).into_lua(lua),
None=>mlua::Value::Nil.into_lua(lua),
}
}); });
} }
} }
type_from_lua_userdata_lua_lifetime!(EnumItem); type_from_lua_userdata_lua_lifetime!(EnumItem);
impl mlua::UserData for EnumItems{
fn add_fields<F:mlua::UserDataFields<Self>>(_fields:&mut F){
}
fn add_methods<M:mlua::UserDataMethods<Self>>(methods:&mut M){
methods.add_meta_function(mlua::MetaMethod::Index,|lua,(_,val):(Self,mlua::String)|{
let db=rbx_reflection_database::get();
match db.enums.get(&*val.to_str()?){
Some(ed)=>EnumItem::new(ed).into_lua(lua),
None=>mlua::Value::Nil.into_lua(lua),
}
});
}
}
type_from_lua_userdata!(EnumItems);
impl mlua::UserData for Enum{
fn add_fields<F:mlua::UserDataFields<Self>>(_fields:&mut F){
}
fn add_methods<M:mlua::UserDataMethods<Self>>(_methods:&mut M){
}
}
type_from_lua_userdata!(Enum);

@ -2,47 +2,48 @@ use std::collections::{hash_map::Entry,HashMap};
use mlua::{FromLua,FromLuaMulti,IntoLua,IntoLuaMulti}; use mlua::{FromLua,FromLuaMulti,IntoLua,IntoLuaMulti};
use rbx_types::Ref; use rbx_types::Ref;
use rbx_dom_weak::{Ustr,InstanceBuilder,WeakDom}; use rbx_dom_weak::{InstanceBuilder,WeakDom};
use crate::util::static_ustr;
use crate::runner::vector3::Vector3; use crate::runner::vector3::Vector3;
use crate::runner::number::Number;
pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{ pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
//class functions store //class functions store
lua.set_app_data(ClassMethodsStore::default()); lua.set_app_data(ClassMethodsStore::default());
lua.set_app_data(InstanceValueStore::default());
let table=lua.create_table()?; let instance_table=lua.create_table()?;
//Instance.new //Instance.new
table.raw_set("new", instance_table.raw_set("new",
lua.create_function(|lua,(class_name,parent):(mlua::String,Option<Instance>)|{ lua.create_function(|lua,(class_name,parent):(mlua::String,Option<Instance>)|{
let class_name_str=&*class_name.to_str()?; let class_name_str=&*class_name.to_str()?;
let parent_ref=parent.map_or(Ref::none(),|instance|instance.referent); let parent=parent.ok_or_else(||mlua::Error::runtime("Nil Parent not yet supported"))?;
dom_mut(lua,|dom|{ dom_mut(lua,|dom|{
Ok(Instance::new_unchecked(dom.insert(parent_ref,InstanceBuilder::new(class_name_str)))) //TODO: Nil instances
Ok(Instance::new(dom.insert(parent.referent,InstanceBuilder::new(class_name_str))))
}) })
})? })?
)?; )?;
globals.set("Instance",table)?; globals.set("Instance",instance_table)?;
Ok(()) Ok(())
} }
// LMAO look at this function! // LMAO look at this function!
pub fn dom_mut<T>(lua:&mlua::Lua,mut f:impl FnMut(&mut WeakDom)->mlua::Result<T>)->mlua::Result<T>{ pub fn dom_mut<T>(lua:&mlua::Lua,mut f:impl FnMut(&mut WeakDom)->mlua::Result<T>)->mlua::Result<T>{
let mut dom=lua.app_data_mut::<crate::context::LuaAppData>().ok_or_else(||mlua::Error::runtime("DataModel missing"))?; let mut dom=lua.app_data_mut::<&'static mut WeakDom>().ok_or_else(||mlua::Error::runtime("DataModel missing"))?;
f(*dom) f(*dom)
} }
pub fn class_is_a(class:&str,superclass:&str)->bool{ fn coerce_float32(value:&mlua::Value)->Option<f32>{
let db=rbx_reflection_database::get(); match value{
let (Some(class),Some(superclass))=(db.classes.get(class),db.classes.get(superclass))else{ &mlua::Value::Integer(i)=>Some(i as f32),
return false; &mlua::Value::Number(f)=>Some(f as f32),
}; _=>None,
db.has_superclass(class,superclass) }
} }
fn get_full_name(dom:&rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance)->String{ fn get_full_name(dom:&rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance)->String{
let mut full_name=instance.name.clone(); let mut full_name=instance.name.clone();
let mut pref=instance.parent(); let mut pref=instance.parent();
@ -57,7 +58,7 @@ fn get_full_name(dom:&rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance)->S
pub fn get_name_source(lua:&mlua::Lua,script:Instance)->Result<(String,String),mlua::Error>{ pub fn get_name_source(lua:&mlua::Lua,script:Instance)->Result<(String,String),mlua::Error>{
dom_mut(lua,|dom|{ dom_mut(lua,|dom|{
let instance=script.get(dom)?; let instance=script.get(dom)?;
let source=match instance.properties.get(&static_ustr("Source")){ let source=match instance.properties.get("Source"){
Some(rbx_dom_weak::types::Variant::String(s))=>s.clone(), Some(rbx_dom_weak::types::Variant::String(s))=>s.clone(),
_=>Err(mlua::Error::external("Missing script.Source"))?, _=>Err(mlua::Error::external("Missing script.Source"))?,
}; };
@ -79,32 +80,14 @@ pub fn find_first_descendant_of_class<'a>(dom:&'a rbx_dom_weak::WeakDom,instance
dom.descendants_of(instance.referent()).find(|&inst|inst.class==class) dom.descendants_of(instance.referent()).find(|&inst|inst.class==class)
} }
pub fn find_first_child_which_is_a<'a>(dom:&'a rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{
let db=rbx_reflection_database::get();
let superclass_descriptor=db.classes.get(superclass)?;
instance.children().iter().filter_map(|&r|dom.get_by_ref(r)).find(|inst|{
db.classes.get(inst.class.as_str()).is_some_and(|descriptor|db.has_superclass(descriptor,superclass_descriptor))
})
}
pub fn find_first_descendant_which_is_a<'a>(dom:&'a rbx_dom_weak::WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{
let db=rbx_reflection_database::get();
let superclass_descriptor=db.classes.get(superclass)?;
dom.descendants_of(instance.referent()).find(|inst|{
db.classes.get(inst.class.as_str()).is_some_and(|descriptor|db.has_superclass(descriptor,superclass_descriptor))
})
}
#[derive(Clone,Copy)] #[derive(Clone,Copy)]
pub struct Instance{ pub struct Instance{
referent:Ref, referent:Ref,
} }
impl Instance{ impl Instance{
pub const fn new_unchecked(referent:Ref)->Self{ pub const fn new(referent:Ref)->Self{
Self{referent} Self{referent}
} }
pub fn new(referent:Ref)->Option<Self>{
referent.is_some().then_some(Self{referent})
}
pub fn get<'a>(&self,dom:&'a WeakDom)->mlua::Result<&'a rbx_dom_weak::Instance>{ pub fn get<'a>(&self,dom:&'a WeakDom)->mlua::Result<&'a rbx_dom_weak::Instance>{
dom.get_by_ref(self.referent).ok_or_else(||mlua::Error::runtime("Instance missing")) dom.get_by_ref(self.referent).ok_or_else(||mlua::Error::runtime("Instance missing"))
} }
@ -114,25 +97,40 @@ impl Instance{
} }
type_from_lua_userdata!(Instance); type_from_lua_userdata!(Instance);
//TODO: update rbx_reflection and use dom.superclasses_iter
pub struct SuperClassIter<'a> {
database: &'a rbx_reflection::ReflectionDatabase<'a>,
descriptor: Option<&'a rbx_reflection::ClassDescriptor<'a>>,
}
impl<'a> SuperClassIter<'a> {
fn next_descriptor(&self) -> Option<&'a rbx_reflection::ClassDescriptor<'a>> {
let superclass = self.descriptor?.superclass.as_ref()?;
self.database.classes.get(superclass)
}
}
impl<'a> Iterator for SuperClassIter<'a> {
type Item = &'a rbx_reflection::ClassDescriptor<'a>;
fn next(&mut self) -> Option<Self::Item> {
let next_descriptor = self.next_descriptor();
std::mem::replace(&mut self.descriptor, next_descriptor)
}
}
impl mlua::UserData for Instance{ impl mlua::UserData for Instance{
fn add_fields<F:mlua::UserDataFields<Self>>(fields:&mut F){ fn add_fields<F:mlua::UserDataFields<Self>>(fields:&mut F){
fn get_parent(lua:&mlua::Lua,this:&Instance)->mlua::Result<Option<Instance>>{ fields.add_field_method_get("Parent",|lua,this|{
dom_mut(lua,|dom|{ dom_mut(lua,|dom|{
let instance=this.get(dom)?; let instance=this.get(dom)?;
Ok(Instance::new(instance.parent())) Ok(Instance::new(instance.parent()))
}) })
} });
fields.add_field_method_get("parent",get_parent); fields.add_field_method_set("Parent",|lua,this,val:Option<Instance>|{
fields.add_field_method_get("Parent",get_parent); let parent=val.ok_or_else(||mlua::Error::runtime("Nil Parent not yet supported"))?;
fn set_parent(lua:&mlua::Lua,this:&mut Instance,new_parent:Option<Instance>)->mlua::Result<()>{
let parent_ref=new_parent.map_or(Ref::none(),|instance|instance.referent);
dom_mut(lua,|dom|{ dom_mut(lua,|dom|{
dom.transfer_within(this.referent,parent_ref); dom.transfer_within(this.referent,parent.referent);
Ok(()) Ok(())
}) })
} });
fields.add_field_method_set("parent",set_parent);
fields.add_field_method_set("Parent",set_parent);
fields.add_field_method_get("Name",|lua,this|{ fields.add_field_method_get("Name",|lua,this|{
dom_mut(lua,|dom|{ dom_mut(lua,|dom|{
let instance=this.get(dom)?; let instance=this.get(dom)?;
@ -150,38 +148,22 @@ impl mlua::UserData for Instance{
fields.add_field_method_get("ClassName",|lua,this|{ fields.add_field_method_get("ClassName",|lua,this|{
dom_mut(lua,|dom|{ dom_mut(lua,|dom|{
let instance=this.get(dom)?; let instance=this.get(dom)?;
Ok(instance.class.to_owned()) Ok(instance.class.clone())
}) })
}); });
} }
fn add_methods<M:mlua::UserDataMethods<Self>>(methods:&mut M){ fn add_methods<M:mlua::UserDataMethods<Self>>(methods:&mut M){
fn clone(lua:&mlua::Lua,this:&Instance,_:())->mlua::Result<Instance>{ methods.add_method("GetChildren",|lua,this,_:()|
dom_mut(lua,|dom|{
let instance_ref=dom.clone_within(this.referent);
Ok(Instance::new_unchecked(instance_ref))
})
}
methods.add_method("clone",clone);
methods.add_method("Clone",clone);
fn get_children(lua:&mlua::Lua,this:&Instance,_:())->mlua::Result<Vec<Instance>>{
dom_mut(lua,|dom|{ dom_mut(lua,|dom|{
let instance=this.get(dom)?; let instance=this.get(dom)?;
let children:Vec<_>=instance let children:Vec<_>=instance
.children() .children()
.iter() .iter()
.copied() .copied()
.map(Instance::new_unchecked) .map(Instance::new)
.collect(); .collect();
Ok(children) Ok(children)
}) })
}
methods.add_method("children",get_children);
methods.add_method("GetChildren",get_children);
methods.add_method("GetFullName",|lua,this,()|
dom_mut(lua,|dom|{
let instance=this.get(dom)?;
Ok(get_full_name(dom,instance))
})
); );
fn ffc(lua:&mlua::Lua,this:&Instance,(name,search_descendants):(mlua::String,Option<bool>))->mlua::Result<Option<Instance>>{ fn ffc(lua:&mlua::Lua,this:&Instance,(name,search_descendants):(mlua::String,Option<bool>))->mlua::Result<Option<Instance>>{
let name_str=&*name.to_str()?; let name_str=&*name.to_str()?;
@ -193,7 +175,7 @@ impl mlua::UserData for Instance{
false=>find_first_child(dom,instance,name_str), false=>find_first_child(dom,instance,name_str),
} }
.map(|instance| .map(|instance|
Instance::new_unchecked(instance.referent()) Instance::new(instance.referent())
) )
) )
}) })
@ -203,29 +185,13 @@ impl mlua::UserData for Instance{
methods.add_method("FindFirstChildOfClass",|lua,this,(class,search_descendants):(mlua::String,Option<bool>)|{ methods.add_method("FindFirstChildOfClass",|lua,this,(class,search_descendants):(mlua::String,Option<bool>)|{
let class_str=&*class.to_str()?; let class_str=&*class.to_str()?;
dom_mut(lua,|dom|{ dom_mut(lua,|dom|{
let inst=this.get(dom)?;
Ok( Ok(
match search_descendants.unwrap_or(false){ match search_descendants.unwrap_or(false){
true=>find_first_descendant_of_class(dom,inst,class_str), true=>find_first_descendant_of_class(dom,this.get(dom)?,class_str),
false=>find_first_child_of_class(dom,inst,class_str), false=>find_first_child_of_class(dom,this.get(dom)?,class_str),
} }
.map(|instance| .map(|instance|
Instance::new_unchecked(instance.referent()) Instance::new(instance.referent())
)
)
})
});
methods.add_method("FindFirstChildWhichIsA",|lua,this,(class,search_descendants):(mlua::String,Option<bool>)|{
let class_str=&*class.to_str()?;
dom_mut(lua,|dom|{
let inst=this.get(dom)?;
Ok(
match search_descendants.unwrap_or(false){
true=>find_first_descendant_which_is_a(dom,inst,class_str),
false=>find_first_child_which_is_a(dom,inst,class_str),
}
.map(|instance|
Instance::new_unchecked(instance.referent())
) )
) )
}) })
@ -235,42 +201,24 @@ impl mlua::UserData for Instance{
let children:Vec<_>=dom let children:Vec<_>=dom
.descendants_of(this.referent) .descendants_of(this.referent)
.map(|instance| .map(|instance|
Instance::new_unchecked(instance.referent()) Instance::new(instance.referent())
) )
.collect(); .collect();
Ok(children) Ok(children)
}) })
); );
methods.add_method("IsAncestorOf",|lua,this,descendant:Instance| methods.add_method("IsA",|lua,this,classname:mlua::String|
dom_mut(lua,|dom|{
let instance=descendant.get(dom)?;
Ok(std::iter::successors(Some(instance),|inst|dom.get_by_ref(inst.parent())).any(|inst|inst.referent()==this.referent))
})
);
methods.add_method("IsDescendantOf",|lua,this,ancestor:Instance|
dom_mut(lua,|dom|{ dom_mut(lua,|dom|{
let instance=this.get(dom)?; let instance=this.get(dom)?;
Ok(std::iter::successors(Some(instance),|inst|dom.get_by_ref(inst.parent())).any(|inst|inst.referent()==ancestor.referent)) Ok(crate::context::class_is_a(instance.class.as_str(),&*classname.to_str()?))
}) })
); );
fn is_a(lua:&mlua::Lua,this:&Instance,classname:mlua::String)->mlua::Result<bool>{ methods.add_method("Destroy",|lua,this,()|
dom_mut(lua,|dom|{ dom_mut(lua,|dom|{
let instance=this.get(dom)?; dom.destroy(this.referent);
Ok(class_is_a(instance.class.as_str(),&*classname.to_str()?))
})
}
methods.add_method("isA",is_a);
methods.add_method("IsA",is_a);
fn destroy(lua:&mlua::Lua,this:&Instance,_:())->mlua::Result<()>{
dom_mut(lua,|dom|{
dom.transfer_within(this.referent,Ref::none());
Ok(()) Ok(())
}) })
} );
methods.add_method("remove",destroy);
methods.add_method("Remove",destroy);
methods.add_method("destroy",destroy);
methods.add_method("Destroy",destroy);
methods.add_meta_function(mlua::MetaMethod::ToString,|lua,this:Instance|{ methods.add_meta_function(mlua::MetaMethod::ToString,|lua,this:Instance|{
dom_mut(lua,|dom|{ dom_mut(lua,|dom|{
let instance=this.get(dom)?; let instance=this.get(dom)?;
@ -284,38 +232,39 @@ impl mlua::UserData for Instance{
//println!("__index t={} i={index:?}",instance.name); //println!("__index t={} i={index:?}",instance.name);
let db=rbx_reflection_database::get(); let db=rbx_reflection_database::get();
let class=db.classes.get(instance.class.as_str()).ok_or_else(||mlua::Error::runtime("Class missing"))?; let class=db.classes.get(instance.class.as_str()).ok_or_else(||mlua::Error::runtime("Class missing"))?;
// Find existing property //Find existing property
// Interestingly, ustr can know ahead of time if match instance.properties.get(index_str)
// a property does not exist in any runtime instance .cloned()
match Ustr::from_existing(index_str)
.and_then(|index_ustr|
instance.properties.get(&index_ustr).cloned()
)
//Find default value //Find default value
.or_else(||db.find_default_property(class,index_str).cloned()) .or_else(||db.find_default_property(class,index_str).cloned())
//Find virtual property //Find virtual property
.or_else(||db.superclasses_iter(class).find_map(|class| .or_else(||{
SuperClassIter{
database:db,
descriptor:Some(class),
}
.find_map(|class|
find_virtual_property(&instance.properties,class,index_str) find_virtual_property(&instance.properties,class,index_str)
)) )
})
{ {
Some(rbx_types::Variant::Bool(val))=>return val.into_lua(lua),
Some(rbx_types::Variant::Int32(val))=>return val.into_lua(lua), Some(rbx_types::Variant::Int32(val))=>return val.into_lua(lua),
Some(rbx_types::Variant::Int64(val))=>return val.into_lua(lua), Some(rbx_types::Variant::Int64(val))=>return val.into_lua(lua),
Some(rbx_types::Variant::Float32(val))=>return val.into_lua(lua), Some(rbx_types::Variant::Float32(val))=>return val.into_lua(lua),
Some(rbx_types::Variant::Float64(val))=>return val.into_lua(lua), Some(rbx_types::Variant::Float64(val))=>return val.into_lua(lua),
Some(rbx_types::Variant::String(val))=>return val.into_lua(lua), Some(rbx_types::Variant::Ref(val))=>return Instance::new(val).into_lua(lua),
Some(rbx_types::Variant::Ref(val))=>return Instance::new_unchecked(val).into_lua(lua), Some(rbx_types::Variant::CFrame(cf))=>return Into::<crate::runner::cframe::CFrame>::into(cf).into_lua(lua),
Some(rbx_types::Variant::Enum(e))=>return crate::runner::r#enum::EnumItem::from(e).into_lua(lua), Some(rbx_types::Variant::Vector3(v))=>return Into::<crate::runner::vector3::Vector3>::into(v).into_lua(lua),
Some(rbx_types::Variant::Color3(c))=>return crate::runner::color3::Color3::from(c).into_lua(lua),
Some(rbx_types::Variant::CFrame(cf))=>return crate::runner::cframe::CFrame::from(cf).into_lua(lua),
Some(rbx_types::Variant::Vector2(v))=>return crate::runner::vector2::Vector2::from(v).into_lua(lua),
Some(rbx_types::Variant::Vector3(v))=>return crate::runner::vector3::Vector3::from(v).into_lua(lua),
None=>(), None=>(),
other=>return Err(mlua::Error::runtime(format!("Instance.__index Unsupported property type instance={} index={index_str} value={other:?}",instance.name))), other=>return Err(mlua::Error::runtime(format!("Instance.__index Unsupported property type instance={} index={index_str} value={other:?}",instance.name))),
} }
//find a function with a matching name //find a function with a matching name
if let Some(function)=class_methods_store_mut(lua,|cf|{ if let Some(function)=class_methods_store_mut(lua,|cf|{
db.superclasses_iter(class).find_map(|class|{ let mut iter=SuperClassIter{
database:db,
descriptor:Some(class),
};
iter.find_map(|class|{
let mut class_methods=cf.get_or_create_class_methods(&class.name)?; let mut class_methods=cf.get_or_create_class_methods(&class.name)?;
class_methods.get_or_create_function(lua,index_str) class_methods.get_or_create_function(lua,index_str)
.transpose() .transpose()
@ -325,33 +274,41 @@ impl mlua::UserData for Instance{
} }
//find or create an associated userdata object //find or create an associated userdata object
let instance=this.get_mut(dom)?; if let Some(value)=instance_value_store_mut(lua,|ivs|{
if let Some(value)=get_or_create_userdata(instance,lua,index_str)?{ //TODO: walk class tree somehow
match ivs.get_or_create_instance_values(&instance){
Some(mut instance_values)=>instance_values.get_or_create_value(lua,index_str),
None=>Ok(None)
}
})?{
return value.into_lua(lua); return value.into_lua(lua);
} }
// drop mutable borrow
//find a child with a matching name //find a child with a matching name
let instance=this.get(dom)?;
find_first_child(dom,instance,index_str) find_first_child(dom,instance,index_str)
.map(|instance|Instance::new_unchecked(instance.referent())) .map(|instance|Instance::new(instance.referent()))
.into_lua(lua) .into_lua(lua)
}) })
}); });
methods.add_meta_function(mlua::MetaMethod::NewIndex,|lua,(this,index,value):(Instance,mlua::String,mlua::Value)|{ methods.add_meta_function(mlua::MetaMethod::NewIndex,|lua,(this,index,value):(Instance,mlua::String,mlua::Value)|{
let index_str=&*index.to_str()?;
dom_mut(lua,|dom|{ dom_mut(lua,|dom|{
let instance=this.get_mut(dom)?; let instance=this.get_mut(dom)?;
//println!("__newindex t={} i={index:?} v={value:?}",instance.name);
let index_str=&*index.to_str()?;
let db=rbx_reflection_database::get(); let db=rbx_reflection_database::get();
let class=db.classes.get(instance.class.as_str()).ok_or_else(||mlua::Error::runtime("Class missing"))?; let class=db.classes.get(instance.class.as_str()).ok_or_else(||mlua::Error::runtime("Class missing"))?;
let property=db.superclasses_iter(class).find_map(|cls| let mut iter=SuperClassIter{
cls.properties.get(index_str) database:db,
).ok_or_else(|| descriptor:Some(class),
mlua::Error::runtime(format!("Property '{index_str}' missing on class '{}'",class.name)) };
)?; let property=iter.find_map(|cls|cls.properties.get(index_str)).ok_or_else(||mlua::Error::runtime(format!("Property '{index_str}' missing on class '{}'",class.name)))?;
let value=match &property.data_type{ match &property.data_type{
rbx_reflection::DataType::Value(rbx_types::VariantType::Vector3)=>{
let typed_value:Vector3=*value.as_userdata().ok_or_else(||mlua::Error::runtime("Expected Userdata"))?.borrow()?;
instance.properties.insert(index_str.to_owned(),rbx_types::Variant::Vector3(typed_value.into()));
},
rbx_reflection::DataType::Value(rbx_types::VariantType::Float32)=>{ rbx_reflection::DataType::Value(rbx_types::VariantType::Float32)=>{
let typed_value=Number::from_lua(value.clone(),lua)?.to_f32(); let typed_value:f32=coerce_float32(&value).ok_or_else(||mlua::Error::runtime("Expected f32"))?;
rbx_types::Variant::Float32(typed_value) instance.properties.insert(index_str.to_owned(),rbx_types::Variant::Float32(typed_value));
}, },
rbx_reflection::DataType::Enum(enum_name)=>{ rbx_reflection::DataType::Enum(enum_name)=>{
let typed_value=match &value{ let typed_value=match &value{
@ -362,77 +319,35 @@ impl mlua::UserData for Instance{
Ok(rbx_types::Enum::from_u32(*e.items.get(&*s.to_str()?).ok_or_else(||mlua::Error::runtime("Invalid enum item"))?)) Ok(rbx_types::Enum::from_u32(*e.items.get(&*s.to_str()?).ok_or_else(||mlua::Error::runtime("Invalid enum item"))?))
}, },
mlua::Value::UserData(any_user_data)=>{ mlua::Value::UserData(any_user_data)=>{
let e:crate::runner::r#enum::EnumItem=*any_user_data.borrow()?; let e:crate::runner::r#enum::Enum=*any_user_data.borrow()?;
Ok(e.into()) Ok(e.into())
}, },
_=>Err(mlua::Error::runtime("Expected Enum")), _=>Err(mlua::Error::runtime("Expected Enum")),
}?; }?;
rbx_types::Variant::Enum(typed_value) instance.properties.insert(index_str.to_owned(),rbx_types::Variant::Enum(typed_value));
}, },
rbx_reflection::DataType::Value(rbx_types::VariantType::Color3)=>{ rbx_reflection::DataType::Value(rbx_types::VariantType::Color3)=>{
let typed_value:crate::runner::color3::Color3=*value.as_userdata().ok_or_else(||mlua::Error::runtime("Expected Color3"))?.borrow()?; let typed_value:crate::runner::color3::Color3=*value.as_userdata().ok_or_else(||mlua::Error::runtime("Expected Color3"))?.borrow()?;
rbx_types::Variant::Color3(typed_value.into()) instance.properties.insert(index_str.to_owned(),rbx_types::Variant::Color3(typed_value.into()));
}, },
rbx_reflection::DataType::Value(rbx_types::VariantType::Bool)=>{ rbx_reflection::DataType::Value(rbx_types::VariantType::Bool)=>{
let typed_value=value.as_boolean().ok_or_else(||mlua::Error::runtime("Expected boolean"))?; let typed_value=value.as_boolean().ok_or_else(||mlua::Error::runtime("Expected boolean"))?;
rbx_types::Variant::Bool(typed_value) instance.properties.insert(index_str.to_owned(),rbx_types::Variant::Bool(typed_value));
},
rbx_reflection::DataType::Value(rbx_types::VariantType::Int32)=>{
let typed_value=value.as_i32().ok_or_else(||mlua::Error::runtime("Expected Int32"))?;
rbx_types::Variant::Int32(typed_value)
}, },
rbx_reflection::DataType::Value(rbx_types::VariantType::String)=>{ rbx_reflection::DataType::Value(rbx_types::VariantType::String)=>{
let typed_value=match &value{ let typed_value=value.as_str().ok_or_else(||mlua::Error::runtime("Expected boolean"))?;
mlua::Value::Integer(i)=>i.to_string(), instance.properties.insert(index_str.to_owned(),rbx_types::Variant::String(typed_value.to_owned()));
mlua::Value::Number(n)=>n.to_string(),
mlua::Value::String(s)=>s.to_str()?.to_owned(),
_=>return Err(mlua::Error::runtime("Expected string")),
};
rbx_types::Variant::String(typed_value)
},
rbx_reflection::DataType::Value(rbx_types::VariantType::UDim2)=>{
let typed_value:&crate::runner::udim2::UDim2=&*value.as_userdata().ok_or_else(||mlua::Error::runtime("Expected UDim2"))?.borrow()?;
rbx_types::Variant::UDim2(typed_value.clone().into())
},
rbx_reflection::DataType::Value(rbx_types::VariantType::NumberRange)=>{
let typed_value:&crate::runner::number_range::NumberRange=&*value.as_userdata().ok_or_else(||mlua::Error::runtime("Expected NumberRange"))?.borrow()?;
rbx_types::Variant::NumberRange(typed_value.clone().into())
}, },
rbx_reflection::DataType::Value(rbx_types::VariantType::NumberSequence)=>{ rbx_reflection::DataType::Value(rbx_types::VariantType::NumberSequence)=>{
let typed_value:&crate::runner::number_sequence::NumberSequence=&*value.as_userdata().ok_or_else(||mlua::Error::runtime("Expected NumberSequence"))?.borrow()?; let typed_value:crate::runner::number_sequence::NumberSequence=*value.as_userdata().ok_or_else(||mlua::Error::runtime("Expected NumberSequence"))?.borrow()?;
rbx_types::Variant::NumberSequence(typed_value.clone().into()) instance.properties.insert(index_str.to_owned(),rbx_types::Variant::NumberSequence(typed_value.into()));
}, },
rbx_reflection::DataType::Value(rbx_types::VariantType::ColorSequence)=>{ rbx_reflection::DataType::Value(rbx_types::VariantType::ColorSequence)=>{
let typed_value:&crate::runner::color_sequence::ColorSequence=&*value.as_userdata().ok_or_else(||mlua::Error::runtime("Expected ColorSequence"))?.borrow()?; let typed_value:crate::runner::color_sequence::ColorSequence=*value.as_userdata().ok_or_else(||mlua::Error::runtime("Expected ColorSequence"))?.borrow()?;
rbx_types::Variant::ColorSequence(typed_value.clone().into()) instance.properties.insert(index_str.to_owned(),rbx_types::Variant::ColorSequence(typed_value.into()));
},
rbx_reflection::DataType::Value(rbx_types::VariantType::Vector2)=>{
let typed_value:crate::runner::vector2::Vector2=*value.as_userdata().ok_or_else(||mlua::Error::runtime("Expected Vector2"))?.borrow()?;
rbx_types::Variant::Vector2(typed_value.clone().into())
},
rbx_reflection::DataType::Value(rbx_types::VariantType::Vector3)=>{
let typed_value:crate::runner::vector3::Vector3=*value.as_userdata().ok_or_else(||mlua::Error::runtime("Expected Vector3"))?.borrow()?;
rbx_types::Variant::Vector3(typed_value.clone().into())
},
rbx_reflection::DataType::Value(rbx_types::VariantType::CFrame)=>{
let typed_value:crate::runner::cframe::CFrame=*value.as_userdata().ok_or_else(||mlua::Error::runtime("Expected CFrame"))?.borrow()?;
rbx_types::Variant::CFrame(typed_value.clone().into())
},
rbx_reflection::DataType::Value(rbx_types::VariantType::ContentId)=>{
let typed_value=value.as_str().ok_or_else(||mlua::Error::runtime("Expected string"))?.to_owned();
rbx_types::Variant::ContentId(typed_value.into())
},
rbx_reflection::DataType::Value(rbx_types::VariantType::Ref)=>{
// why clone?
let typed_value=Option::<Instance>::from_lua(value.clone(),lua)?;
rbx_types::Variant::Ref(typed_value.map_or(Ref::none(),|instance|instance.referent))
}, },
other=>return Err(mlua::Error::runtime(format!("Unimplemented property type: {other:?}"))), other=>return Err(mlua::Error::runtime(format!("Unimplemented property type: {other:?}"))),
}; }
// the index is known to be a real property at this point
// allow creating a permanent ustr (memory leak)
let index_ustr=rbx_dom_weak::ustr(index_str);
instance.properties.insert(index_ustr,value);
Ok(()) Ok(())
}) })
}); });
@ -457,53 +372,28 @@ type CFD=phf::Map<&'static str,// Class name
ClassFunctionPointer ClassFunctionPointer
> >
>; >;
const GET_SERVICE:ClassFunctionPointer=cf!(|lua,_this,service:mlua::String|{ static CLASS_FUNCTION_DATABASE:CFD=phf::phf_map!{
"DataModel"=>phf::phf_map!{
"GetService"=>cf!(|lua,_this,service:mlua::String|{
dom_mut(lua,|dom|{ dom_mut(lua,|dom|{
//dom.root_ref()==this.referent ? //dom.root_ref()==this.referent ?
let service=&*service.to_str()?; let service=&*service.to_str()?;
match service{ match service{
"Lighting"|"RunService"|"Players"|"Workspace"|"MaterialService"|"TweenService"=>{ "Lighting"|"RunService"=>{
let referent=find_first_child_of_class(dom,dom.root(),service) let referent=find_first_child_of_class(dom,dom.root(),service)
.map(|instance|instance.referent()) .map(|instance|instance.referent())
.unwrap_or_else(|| .unwrap_or_else(||
dom.insert(dom.root_ref(),InstanceBuilder::new(service)) dom.insert(dom.root_ref(),InstanceBuilder::new(service))
); );
Ok(Instance::new_unchecked(referent)) Ok(Instance::new(referent))
}, },
other=>Err(mlua::Error::runtime(format!("Service '{other}' not supported"))), other=>Err::<Instance,_>(mlua::Error::runtime(format!("Service '{other}' not supported"))),
} }
}) })
}); }),
const GET_PLAYERS:ClassFunctionPointer=cf!(|_lua,_this,()|->mlua::Result<_>{
Ok(Vec::<Instance>::new())
});
const NO_OP:ClassFunctionPointer=cf!(|_lua,_this,_:mlua::MultiValue|->mlua::Result<_>{Ok(())});
static CLASS_FUNCTION_DATABASE:CFD=phf::phf_map!{
"DataModel"=>phf::phf_map!{
"service"=>GET_SERVICE,
"GetService"=>GET_SERVICE,
}, },
"Terrain"=>phf::phf_map!{ "Terrain"=>phf::phf_map!{
"FillBall"=>cf!(|_lua,_,_:(Vector3,Number,crate::runner::r#enum::CoerceEnum)|mlua::Result::Ok(())), "FillBlock"=>cf!(|_lua,_,_:(crate::runner::cframe::CFrame,Vector3,crate::runner::r#enum::Enum)|mlua::Result::Ok(()))
"FillBlock"=>cf!(|_lua,_,_:(crate::runner::cframe::CFrame,Vector3,crate::runner::r#enum::CoerceEnum)|mlua::Result::Ok(())),
"FillCylinder"=>cf!(|_lua,_,_:(crate::runner::cframe::CFrame,Number,Number,crate::runner::r#enum::CoerceEnum)|mlua::Result::Ok(())),
"SetMaterialColor"=>cf!(|_lua,_,_:(crate::runner::r#enum::CoerceEnum,crate::runner::color3::Color3)|mlua::Result::Ok(())),
},
"Players"=>phf::phf_map!{
"players"=>GET_PLAYERS,
"GetPlayers"=>GET_PLAYERS,
},
"Sound"=>phf::phf_map!{
"Play"=>NO_OP,
},
"TweenService"=>phf::phf_map!{
"Create"=>cf!(|_lua,_,(instance,tween_info,goal):(Instance,crate::runner::tween_info::TweenInfo,mlua::Table)|->mlua::Result<_>{
Ok(crate::runner::tween::Tween::create(
instance,
tween_info,
goal,
))
}),
}, },
}; };
@ -590,70 +480,78 @@ static VIRTUAL_PROPERTY_DATABASE:VPD=phf::phf_map!{
}; };
fn find_virtual_property( fn find_virtual_property(
properties:&rbx_dom_weak::UstrMap<rbx_types::Variant>, properties:&HashMap<String,rbx_types::Variant>,
class:&rbx_reflection::ClassDescriptor, class:&rbx_reflection::ClassDescriptor,
index:&str, index:&str
)->Option<rbx_types::Variant>{ )->Option<rbx_types::Variant>{
//Find virtual property //Find virtual property
let class_virtual_properties=VIRTUAL_PROPERTY_DATABASE.get(&class.name)?; let class_virtual_properties=VIRTUAL_PROPERTY_DATABASE.get(&class.name)?;
let virtual_property=class_virtual_properties.get(index)?; let virtual_property=class_virtual_properties.get(index)?;
//Get source property //Get source property
let variant=properties.get(&static_ustr(virtual_property.property))?; let variant=properties.get(virtual_property.property)?;
//Transform Source property with provided function //Transform Source property with provided function
(virtual_property.pointer)(variant) (virtual_property.pointer)(variant)
} }
// lazy-loaded per-instance userdata values // lazy-loaded per-instance userdata values
// This whole thing is a bad idea and a garbage collection nightmare.
// TODO: recreate rbx_dom_weak with my own instance type that owns this data.
type CreateUserData=fn(&mlua::Lua)->mlua::Result<mlua::AnyUserData>; type CreateUserData=fn(&mlua::Lua)->mlua::Result<mlua::AnyUserData>;
type LUD=phf::Map<&'static str,// Class name type LUD=phf::Map<&'static str,// Class name
phf::Map<&'static str,// Value name phf::Map<&'static str,// Value name
CreateUserData CreateUserData
> >
>; >;
fn create_script_signal(lua:&mlua::Lua)->mlua::Result<mlua::AnyUserData>{
lua.create_any_userdata(crate::runner::script_signal::ScriptSignal::new())
}
static LAZY_USER_DATA:LUD=phf::phf_map!{ static LAZY_USER_DATA:LUD=phf::phf_map!{
"RunService"=>phf::phf_map!{ "RunService"=>phf::phf_map!{
"Stepped"=>create_script_signal, "RenderStepped"=>|lua|{
"Heartbeat"=>create_script_signal, lua.create_any_userdata(crate::runner::script_signal::ScriptSignal::new())
"RenderStepped"=>create_script_signal,
}, },
"Players"=>phf::phf_map!{
"PlayerAdded"=>create_script_signal,
},
"BasePart"=>phf::phf_map!{
"Touched"=>create_script_signal,
"TouchEnded"=>create_script_signal,
},
"Instance"=>phf::phf_map!{
"ChildAdded"=>create_script_signal,
"ChildRemoved"=>create_script_signal,
"DescendantAdded"=>create_script_signal,
"DescendantRemoved"=>create_script_signal,
},
"ClickDetector"=>phf::phf_map!{
"MouseClick"=>create_script_signal,
}, },
}; };
fn get_or_create_userdata(instance:&mut rbx_dom_weak::Instance,lua:&mlua::Lua,index:&str)->mlua::Result<Option<mlua::AnyUserData>>{ #[derive(Default)]
use std::collections::hash_map::Entry; pub struct InstanceValueStore{
let db=rbx_reflection_database::get(); values:HashMap<Ref,
let Some(class)=db.classes.get(instance.class.as_str())else{ HashMap<&'static str,
return Ok(None) mlua::AnyUserData
}; >
if let Some((&static_str,create_userdata))=db.superclasses_iter(class).find_map(|superclass| >,
// find pair (class,index) }
LAZY_USER_DATA.get(&superclass.name) pub struct InstanceValues<'a>{
.and_then(|map|map.get_entry(index)) named_values:&'static phf::Map<&'static str,CreateUserData>,
){ values:&'a mut HashMap<&'static str,mlua::AnyUserData>,
let index_ustr=static_ustr(static_str); }
return Ok(Some(match instance.userdata.entry(index_ustr){ impl InstanceValueStore{
Entry::Occupied(entry)=>entry.get().clone(), pub fn get_or_create_instance_values(&mut self,instance:&rbx_dom_weak::Instance)->Option<InstanceValues>{
Entry::Vacant(entry)=>entry.insert(create_userdata(lua)?).clone(), LAZY_USER_DATA.get(instance.class.as_str())
})); .map(|named_values|
} InstanceValues{
Ok(None) named_values,
values:self.values.entry(instance.referent())
.or_insert_with(||HashMap::new()),
}
)
}
}
impl InstanceValues<'_>{
pub fn get_or_create_value(&mut self,lua:&mlua::Lua,index:&str)->mlua::Result<Option<mlua::AnyUserData>>{
Ok(match self.named_values.get_entry(index){
Some((&static_index_str,&function_pointer))=>Some(
match self.values.entry(static_index_str){
Entry::Occupied(entry)=>entry.get().clone(),
Entry::Vacant(entry)=>entry.insert(
function_pointer(lua)?
).clone(),
}
),
None=>None,
})
}
}
pub fn instance_value_store_mut<T>(lua:&mlua::Lua,mut f:impl FnMut(&mut InstanceValueStore)->mlua::Result<T>)->mlua::Result<T>{
let mut cf=lua.app_data_mut::<InstanceValueStore>().ok_or_else(||mlua::Error::runtime("InstanceValueStore missing"))?;
f(&mut *cf)
} }

@ -1,34 +1,22 @@
macro_rules! type_from_lua_userdata{ macro_rules! type_from_lua_userdata{
($ty:ident)=>{ ($asd:ident)=>{
impl mlua::FromLua for $ty{ impl mlua::FromLua for $asd{
fn from_lua(value:mlua::Value,_lua:&mlua::Lua)->Result<Self,mlua::Error>{ fn from_lua(value:mlua::Value,_lua:&mlua::Lua)->Result<Self,mlua::Error>{
match value{ match value{
mlua::Value::UserData(ud)=>Ok(*ud.borrow::<Self>()?), mlua::Value::UserData(ud)=>Ok(*ud.borrow::<Self>()?),
other=>Err(mlua::Error::runtime(format!("Expected {} got {:?}",stringify!($ty),other))), other=>Err(mlua::Error::runtime(format!("Expected {} got {:?}",stringify!($asd),other))),
}
}
}
};
}
macro_rules! type_from_lua_userdata_clone{
($ty:ident)=>{
impl mlua::FromLua for $ty{
fn from_lua(value:mlua::Value,_lua:&mlua::Lua)->Result<Self,mlua::Error>{
match value{
mlua::Value::UserData(ud)=>Ok(ud.borrow::<Self>()?.clone()),
other=>Err(mlua::Error::runtime(format!("Expected {} got {:?}",stringify!($ty),other))),
} }
} }
} }
}; };
} }
macro_rules! type_from_lua_userdata_lua_lifetime{ macro_rules! type_from_lua_userdata_lua_lifetime{
($ty:ident)=>{ ($asd:ident)=>{
impl mlua::FromLua for $ty<'static>{ impl mlua::FromLua for $asd<'static>{
fn from_lua(value:mlua::Value,_lua:&mlua::Lua)->Result<Self,mlua::Error>{ fn from_lua(value:mlua::Value,_lua:&mlua::Lua)->Result<Self,mlua::Error>{
match value{ match value{
mlua::Value::UserData(ud)=>Ok(*ud.borrow::<Self>()?), mlua::Value::UserData(ud)=>Ok(*ud.borrow::<Self>()?),
other=>Err(mlua::Error::runtime(format!("Expected {} got {:?}",stringify!($ty),other))), other=>Err(mlua::Error::runtime(format!("Expected {} got {:?}",stringify!($asd),other))),
} }
} }
} }

@ -3,19 +3,10 @@ mod macros;
mod runner; mod runner;
mod r#enum; mod r#enum;
mod task;
mod udim;
mod tween;
mod udim2;
mod color3; mod color3;
mod cframe; mod cframe;
mod number;
mod vector2;
mod vector3; mod vector3;
mod brickcolor;
mod tween_info;
pub mod instance; pub mod instance;
mod number_range;
mod script_signal; mod script_signal;
mod color_sequence; mod color_sequence;
mod number_sequence; mod number_sequence;

@ -1,43 +0,0 @@
// the goal of this module is to provide an intermediate type
// that is guaranteed to be some kind of number, and provide
// methods to coerce it into various more specific types.
#[derive(Clone,Copy)]
pub enum Number{
Integer(i32),
Number(f64),
}
macro_rules! impl_ty{
($ident:ident,$ty:ty)=>{
impl Number{
#[inline]
pub fn $ident(self)->$ty{
match self{
Self::Integer(int)=>int as $ty,
Self::Number(num)=>num as $ty,
}
}
}
impl From<Number> for $ty{
fn from(value:Number)->$ty{
value.$ident()
}
}
};
}
impl_ty!(to_u32,u32);
impl_ty!(to_i32,i32);
impl_ty!(to_f32,f32);
impl_ty!(to_u64,u64);
impl_ty!(to_i64,i64);
impl_ty!(to_f64,f64);
impl mlua::FromLua for Number{
fn from_lua(value:mlua::Value,_lua:&mlua::Lua)->Result<Self,mlua::Error>{
match value{
mlua::Value::Integer(int)=>Ok(Number::Integer(int)),
mlua::Value::Number(num)=>Ok(Number::Number(num)),
other=>Err(mlua::Error::runtime(format!("Expected {} got {:?}",stringify!(Number),other))),
}
}
}

@ -1,34 +0,0 @@
use super::number::Number;
#[derive(Clone)]
pub struct NumberRange(rbx_types::NumberRange);
impl NumberRange{
pub const fn new(min:f32,max:f32)->Self{
Self(rbx_types::NumberRange{min,max})
}
}
impl From<NumberRange> for rbx_types::NumberRange{
fn from(NumberRange(value):NumberRange)->rbx_types::NumberRange{
value
}
}
pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
let table=lua.create_table()?;
table.raw_set("new",
lua.create_function(|_,(min,max):(Number,Option<Number>)|{
Ok(match max{
Some(max)=>NumberRange::new(min.into(),max.into()),
None=>NumberRange::new(min.into(),min.into()),
})
})?
)?;
globals.set("NumberRange",table)?;
Ok(())
}
impl mlua::UserData for NumberRange{}
type_from_lua_userdata_clone!(NumberRange);

@ -1,36 +1,31 @@
#[derive(Clone)] #[derive(Clone,Copy)]
pub struct NumberSequence(rbx_types::NumberSequence); pub struct NumberSequence{}
impl NumberSequence{ impl NumberSequence{
pub const fn new(keypoints:Vec<rbx_types::NumberSequenceKeypoint>)->Self{ pub const fn new()->Self{
Self(rbx_types::NumberSequence{keypoints}) Self{}
} }
} }
impl From<NumberSequence> for rbx_types::NumberSequence{ impl Into<rbx_types::NumberSequence> for NumberSequence{
fn from(NumberSequence(value):NumberSequence)->rbx_types::NumberSequence{ fn into(self)->rbx_types::NumberSequence{
value rbx_types::NumberSequence{
keypoints:Vec::new()
}
} }
} }
pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{ pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
let table=lua.create_table()?; let number_sequence_table=lua.create_table()?;
table.raw_set("new", number_sequence_table.raw_set("new",
lua.create_function(|_,_:mlua::MultiValue| lua.create_function(|_,_:mlua::MultiValue|
Ok(NumberSequence::new(Vec::new())) Ok(NumberSequence::new())
)? )?
)?; )?;
globals.set("NumberSequence",table)?; globals.set("NumberSequence",number_sequence_table)?;
Ok(()) Ok(())
} }
impl mlua::UserData for NumberSequence{} impl mlua::UserData for NumberSequence{}
impl mlua::FromLua for NumberSequence{ type_from_lua_userdata!(NumberSequence);
fn from_lua(value:mlua::Value,_lua:&mlua::Lua)->Result<Self,mlua::Error>{
match value{
mlua::Value::UserData(ud)=>Ok(ud.borrow::<Self>()?.clone()),
other=>Err(mlua::Error::runtime(format!("Expected {} got {:?}",stringify!(NumberSequence),other))),
}
}
}

@ -1,5 +1,4 @@
use crate::context::Context; use crate::context::Context;
use crate::util::static_ustr;
#[cfg(feature="run-service")] #[cfg(feature="run-service")]
use crate::scheduler::scheduler_mut; use crate::scheduler::scheduler_mut;
@ -13,7 +12,7 @@ pub enum Error{
error:mlua::Error error:mlua::Error
}, },
RustLua(mlua::Error), RustLua(mlua::Error),
Services(crate::context::ServicesError), NoServices,
} }
impl std::fmt::Display for Error{ impl std::fmt::Display for Error{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{ fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
@ -32,19 +31,14 @@ fn init(lua:&mlua::Lua)->mlua::Result<()>{
//global environment //global environment
let globals=lua.globals(); let globals=lua.globals();
super::task::set_globals(lua,&globals)?; #[cfg(feature="run-service")]
crate::scheduler::set_globals(lua,&globals)?;
super::script_signal::set_globals(lua,&globals)?; super::script_signal::set_globals(lua,&globals)?;
super::r#enum::set_globals(lua,&globals)?; super::r#enum::set_globals(lua,&globals)?;
super::udim::set_globals(lua,&globals)?;
super::udim2::set_globals(lua,&globals)?;
super::color3::set_globals(lua,&globals)?; super::color3::set_globals(lua,&globals)?;
super::brickcolor::set_globals(lua,&globals)?;
super::vector2::set_globals(lua,&globals)?;
super::vector3::set_globals(lua,&globals)?; super::vector3::set_globals(lua,&globals)?;
super::cframe::set_globals(lua,&globals)?; super::cframe::set_globals(lua,&globals)?;
super::instance::instance::set_globals(lua,&globals)?; super::instance::instance::set_globals(lua,&globals)?;
super::tween_info::set_globals(lua,&globals)?;
super::number_range::set_globals(lua,&globals)?;
super::number_sequence::set_globals(lua,&globals)?; super::number_sequence::set_globals(lua,&globals)?;
super::color_sequence::set_globals(lua,&globals)?; super::color_sequence::set_globals(lua,&globals)?;
@ -60,21 +54,22 @@ impl Runner{
Ok(runner) Ok(runner)
} }
pub fn runnable_context<'a>(self,context:&'a mut Context)->Result<Runnable<'a>,Error>{ pub fn runnable_context<'a>(self,context:&'a mut Context)->Result<Runnable<'a>,Error>{
let services=context.find_services().ok_or(Error::NoServices)?;
self.runnable_context_with_services(context,&services)
}
pub fn runnable_context_with_services<'a>(self,context:&'a mut Context,services:&crate::context::Services)->Result<Runnable<'a>,Error>{
{ {
let globals=self.lua.globals(); let globals=self.lua.globals();
globals.set("game",super::instance::Instance::new_unchecked(context.services.game)).map_err(Error::RustLua)?; globals.set("game",super::instance::Instance::new(services.game)).map_err(Error::RustLua)?;
globals.set("workspace",super::instance::Instance::new_unchecked(context.services.workspace)).map_err(Error::RustLua)?; globals.set("workspace",super::instance::Instance::new(services.workspace)).map_err(Error::RustLua)?;
} }
// SAFETY: This is not a &'static mut WeakDom, //this makes set_app_data shut up about the lifetime
// but as long as Runnable<'a> holds the lifetime of &'a mut Context self.lua.set_app_data::<&'static mut rbx_dom_weak::WeakDom>(unsafe{core::mem::transmute(&mut context.dom)});
// it is a valid unique reference.
let ptr=&mut context.dom as *mut rbx_dom_weak::WeakDom;
self.lua.set_app_data::<crate::context::LuaAppData>(unsafe{&mut*ptr});
#[cfg(feature="run-service")] #[cfg(feature="run-service")]
self.lua.set_app_data::<crate::scheduler::Scheduler>(crate::scheduler::Scheduler::default()); self.lua.set_app_data::<crate::scheduler::Scheduler>(crate::scheduler::Scheduler::default());
Ok(Runnable{ Ok(Runnable{
lua:self.lua, lua:self.lua,
_lifetime:std::marker::PhantomData _lifetime:&std::marker::PhantomData
}) })
} }
} }
@ -82,11 +77,11 @@ impl Runner{
//Runnable is the same thing but has context set, which it holds the lifetime for. //Runnable is the same thing but has context set, which it holds the lifetime for.
pub struct Runnable<'a>{ pub struct Runnable<'a>{
lua:mlua::Lua, lua:mlua::Lua,
_lifetime:std::marker::PhantomData<&'a ()> _lifetime:&'a std::marker::PhantomData<()>
} }
impl Runnable<'_>{ impl Runnable<'_>{
pub fn drop_context(self)->Runner{ pub fn drop_context(self)->Runner{
self.lua.remove_app_data::<crate::context::LuaAppData>(); self.lua.remove_app_data::<&'static mut rbx_dom_weak::WeakDom>();
#[cfg(feature="run-service")] #[cfg(feature="run-service")]
self.lua.remove_app_data::<crate::scheduler::Scheduler>(); self.lua.remove_app_data::<crate::scheduler::Scheduler>();
Runner{ Runner{
@ -128,15 +123,20 @@ impl Runnable<'_>{
} }
#[cfg(feature="run-service")] #[cfg(feature="run-service")]
pub fn run_service_step(&self)->Result<(),mlua::Error>{ pub fn run_service_step(&self)->Result<(),mlua::Error>{
let render_stepped_signal=super::instance::instance::dom_mut(&self.lua,|dom|{ let render_stepped=super::instance::instance::dom_mut(&self.lua,|dom|{
let run_service=super::instance::instance::find_first_child_of_class(dom,dom.root(),"RunService").ok_or_else(||mlua::Error::runtime("RunService missing"))?; let run_service=super::instance::instance::find_first_child_of_class(dom,dom.root(),"RunService").ok_or_else(||mlua::Error::runtime("RunService missing"))?;
Ok(match run_service.userdata.get(&static_ustr("RenderStepped")){ super::instance::instance::instance_value_store_mut(&self.lua,|instance_value_store|{
Some(render_stepped)=>Some(render_stepped.borrow::<super::script_signal::ScriptSignal>()?.clone()), //unwrap because I trust my find_first_child_of_class function to
None=>None let mut instance_values=instance_value_store.get_or_create_instance_values(run_service).ok_or_else(||mlua::Error::runtime("RunService InstanceValues missing"))?;
let render_stepped=instance_values.get_or_create_value(&self.lua,"RenderStepped")?;
//let stepped=instance_values.get_or_create_value(&self.lua,"Stepped")?;
//let heartbeat=instance_values.get_or_create_value(&self.lua,"Heartbeat")?;
Ok(render_stepped)
}) })
})?; })?;
if let Some(render_stepped_signal)=render_stepped_signal{ if let Some(render_stepped)=render_stepped{
render_stepped_signal.fire(&mlua::MultiValue::new()); let signal:&super::script_signal::ScriptSignal=&*render_stepped.borrow()?;
signal.fire(&mlua::MultiValue::new());
} }
Ok(()) Ok(())
} }

@ -98,9 +98,12 @@ impl ScriptConnection{
impl mlua::UserData for ScriptSignal{ impl mlua::UserData for ScriptSignal{
fn add_methods<M:mlua::UserDataMethods<Self>>(methods:&mut M){ fn add_methods<M:mlua::UserDataMethods<Self>>(methods:&mut M){
methods.add_method("connect",|_lua,this,f:mlua::Function|Ok(this.connect(f))); methods.add_method("Connect",|_lua,this,f:mlua::Function|
methods.add_method("Connect",|_lua,this,f:mlua::Function|Ok(this.connect(f))); Ok(this.connect(f))
methods.add_method("Once",|_lua,this,f:mlua::Function|Ok(this.once(f))); );
methods.add_method("Once",|_lua,this,f:mlua::Function|
Ok(this.once(f))
);
// Fire is not allowed to be called from Lua // Fire is not allowed to be called from Lua
// methods.add_method("Fire",|_lua,this,args:mlua::MultiValue| // methods.add_method("Fire",|_lua,this,args:mlua::MultiValue|
// Ok(this.fire(args)) // Ok(this.fire(args))
@ -161,7 +164,6 @@ pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
.call::<mlua::Function>(())?; .call::<mlua::Function>(())?;
lua.register_userdata_type::<ScriptSignal>(|reg|{ lua.register_userdata_type::<ScriptSignal>(|reg|{
reg.add_field("wait",wait.clone());
reg.add_field("Wait",wait); reg.add_field("Wait",wait);
mlua::UserData::register(reg); mlua::UserData::register(reg);
})?; })?;

@ -1,42 +0,0 @@
#[cfg(not(feature="run-service"))]
fn no_op(_lua:&mlua::Lua,_time:Option<super::number::Number>)->mlua::Result<f64>{
Ok(0.0)
}
fn tick(_lua:&mlua::Lua,_:())->mlua::Result<f64>{
Ok(0.0)
}
// This is used to avoid calling coroutine.yield from the rust side.
const LUA_WAIT:&str=
"local coroutine_yield=coroutine.yield
local schedule_thread=schedule_thread
return function(dt)
schedule_thread(dt)
return coroutine_yield()
end";
pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
let coroutine_table=globals.get::<mlua::Table>("coroutine")?;
#[cfg(feature="run-service")]
let schedule_thread=lua.create_function(crate::scheduler::schedule_thread)?;
#[cfg(not(feature="run-service"))]
let schedule_thread=lua.create_function(no_op)?;
//create wait function environment
let wait_env=lua.create_table()?;
wait_env.raw_set("coroutine",coroutine_table)?;
wait_env.raw_set("schedule_thread",schedule_thread)?;
//construct wait function from Lua code
let wait=lua.load(LUA_WAIT)
.set_name("wait")
.set_environment(wait_env)
.call::<mlua::Function>(())?;
globals.raw_set("wait",wait)?;
// TODO: move this somewhere it belongs
let tick=lua.create_function(tick)?;
globals.raw_set("tick",tick)?;
Ok(())
}

@ -1,35 +0,0 @@
use super::instance::Instance;
use super::tween_info::TweenInfo;
#[allow(dead_code)]
#[derive(Clone)]
pub struct Tween{
instance:Instance,
tween_info:TweenInfo,
goal:mlua::Table,
playback_state:rbx_types::Enum,
}
impl Tween{
pub fn create(
instance:Instance,
tween_info:TweenInfo,
goal:mlua::Table,
)->Self{
Self{
instance,
tween_info,
goal,
// Enum.PlaybackState.Begin
playback_state:rbx_types::Enum::from_u32(0),
}
}
pub fn play(&mut self){
}
}
impl mlua::UserData for Tween{
fn add_methods<M:mlua::UserDataMethods<Self>>(methods:&mut M){
methods.add_method_mut("Play",|_,this,()|Ok(this.play()))
}
}
type_from_lua_userdata_clone!(Tween);

@ -1,45 +0,0 @@
use super::number::Number;
use super::r#enum::{CoerceEnum,Enums};
#[allow(dead_code)]
#[derive(Clone)]
pub struct TweenInfo{
time:f64,
easing_style:rbx_types::Enum,
easing_direction:rbx_types::Enum,
repeat_count:u32,
reverses:bool,
delay_time:f64,
}
pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
let table=lua.create_table()?;
table.raw_set("new",
lua.create_function(|_,(time,easing_style,easing_direction,repeat_count,reverses,delay_time):(Option<Number>,Option<CoerceEnum>,Option<CoerceEnum>,Option<u32>,Option<bool>,Option<Number>)|{
Ok(TweenInfo{
time:time.map_or(1.0,Number::to_f64),
easing_style:match easing_style{
// Enum.EasingStyle.Quad
None=>rbx_types::Enum::from_u32(3),
Some(e)=>e.coerce_to(Enums.get("EasingStyle").unwrap())?.into(),
},
easing_direction:match easing_direction{
// Enum.EasingDirection.Out
None=>rbx_types::Enum::from_u32(1),
Some(e)=>e.coerce_to(Enums.get("EasingDirection").unwrap())?.into(),
},
repeat_count:repeat_count.unwrap_or(0),
reverses:reverses.unwrap_or(false),
delay_time:delay_time.map_or(0.0,Number::to_f64),
})
})?
)?;
globals.set("TweenInfo",table)?;
Ok(())
}
impl mlua::UserData for TweenInfo{}
type_from_lua_userdata_clone!(TweenInfo);

@ -1,36 +0,0 @@
use super::number::Number;
#[derive(Clone,Copy)]
pub struct UDim(rbx_types::UDim);
impl UDim{
pub fn new(scale:f32,offset:i32)->Self{
UDim(rbx_types::UDim::new(scale,offset))
}
}
impl From<rbx_types::UDim> for UDim{
fn from(value:rbx_types::UDim)->Self{
Self(value)
}
}
pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
let table=lua.create_table()?;
table.raw_set("new",
lua.create_function(|_,(scale,offset):(Number,i32)|
Ok(UDim::new(scale.into(),offset))
)?
)?;
globals.set("UDim",table)?;
Ok(())
}
impl mlua::UserData for UDim{
fn add_fields<F:mlua::UserDataFields<Self>>(fields:&mut F){
fields.add_field_method_get("Scale",|_,UDim(this)|Ok(this.scale));
fields.add_field_method_get("Offset",|_,UDim(this)|Ok(this.offset));
}
}
type_from_lua_userdata!(UDim);

@ -1,40 +0,0 @@
use super::udim::UDim;
use super::number::Number;
#[derive(Clone,Copy)]
pub struct UDim2(rbx_types::UDim2);
impl UDim2{
pub fn new(sx:f32,ox:i32,sy:f32,oy:i32)->Self{
UDim2(rbx_types::UDim2::new(
rbx_types::UDim::new(sx,ox),
rbx_types::UDim::new(sy,oy),
))
}
}
impl From<UDim2> for rbx_types::UDim2{
fn from(UDim2(value):UDim2)->rbx_types::UDim2{
value
}
}
pub fn set_globals(lua:&mlua::Lua,globals:&mlua::Table)->Result<(),mlua::Error>{
let table=lua.create_table()?;
table.raw_set("new",
lua.create_function(|_,(sx,ox,sy,oy):(Number,i32,Number,i32)|
Ok(UDim2::new(sx.into(),ox,sy.into(),oy))
)?
)?;
globals.set("UDim2",table)?;
Ok(())
}
impl mlua::UserData for UDim2{
fn add_fields<F:mlua::UserDataFields<Self>>(fields:&mut F){
fields.add_field_method_get("X",|_,UDim2(this)|Ok(UDim::from(this.x)));
fields.add_field_method_get("Y",|_,UDim2(this)|Ok(UDim::from(this.y)));
}
}
type_from_lua_userdata!(UDim2);

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