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65 Commits

Author SHA1 Message Date
b9ed031919 pass debug info to add_brush 2025-03-11 17:32:42 -07:00
364939167c debug info 2025-03-11 17:32:42 -07:00
8b6f3620f8 debug brushes 2025-03-11 17:32:33 -07:00
71426c257f debug physics models visually 2025-03-11 17:32:32 -07:00
041cc15f20 Session::debug_raycast_print_model_id_if_changed 2025-03-11 17:32:32 -07:00
6ef6174693 physics: PhysicsData::trace_ray 2025-03-11 17:32:32 -07:00
70fb970582 bsp_loader: create a cube of destiny for teleport destinations 2025-03-11 17:28:53 -07:00
31184d21da bsp_loader: transform spawn after loop 2025-03-11 17:28:53 -07:00
6b4b17f49d bsp_loader: use macros for entities 2025-03-11 17:28:53 -07:00
d0c17873f6 bsp_loader: no physics for illusionary 2025-03-11 17:28:53 -07:00
d39705d5e7 bsp_loader: document known entities 2025-03-11 17:28:53 -07:00
a3a50580f8 bsp_loader: define all entities 2025-03-11 17:28:53 -07:00
d5bf4549a9 bsp_loader: triggers are intersect 2025-03-11 17:28:53 -07:00
b5da85fae1 bsp_loader: const ENTITY_ATTRIBUTE 2025-03-11 17:28:53 -07:00
78c53ae429 physics: set style on reset and spawn 2025-03-11 17:09:29 -07:00
e794b2649c bsp_loader: implement ladders and water 2025-03-11 16:41:46 -07:00
50f6fe5bd8 common: fix source styles 2025-03-11 15:26:45 -07:00
fc3681f41f it: read_entire_file use built in 2025-03-11 14:07:24 -07:00
a2369b4211 rbx_loader: never do &Vec + deconstruct Face2 (style) 2025-03-09 23:47:23 -07:00
bfea49ffae it: measure simulate speed 2025-03-08 17:39:47 -08:00
8c7063d340 common: aabb: make function inline-able 2025-03-08 14:34:54 -08:00
651150760c common: aabb: use midpoint for center 2025-03-08 14:34:54 -08:00
3d203e2da9 fixed_wide: add midpoint 2025-03-08 14:34:54 -08:00
3798f438cf use as_bits_mut to optimize sqrt 2025-03-08 13:58:56 -08:00
4ace8317fe update deps 2025-03-08 13:55:14 -08:00
ab4a9bb922 bsp_loader: generate prop matrix with euler angles 2025-03-02 18:23:47 -08:00
a9ef07ce78 update vbsp 2025-03-02 18:23:47 -08:00
561e41c760 common: delete unused ModesUpdate 2025-02-28 13:15:55 -08:00
9896a09576 common: delete updatable trait 2025-02-28 13:15:55 -08:00
82840fa6cb refactor type safety for modes data normalization 2025-02-28 13:15:55 -08:00
2c87cb71df common: gameplay_modes: rename internal field on ModeBuilder 2025-02-28 12:37:49 -08:00
709f622547 common: don't use .0 for newtypes 2025-02-28 12:10:16 -08:00
b20264b382 common: move ModesBuilder to common 2025-02-28 11:08:38 -08:00
17cce2d702 silence lints 2025-02-28 10:50:53 -08:00
a2b2ddc9ce bsp_loader: use texture_info function 2025-02-26 15:29:23 -08:00
cb57d893e0 update vbsp fork 2025-02-26 15:26:56 -08:00
9e8d66cec1 map-tool: gimme_them_textures iterate over a shorter list of prop model paths 2025-02-26 12:00:51 -08:00
39fe833198 map-tool: grab brush models 2025-02-26 12:00:51 -08:00
e7688a95fd bsp_loader: generate physics from brushes 2025-02-26 12:00:51 -08:00
d2cc98b04d deps: fork vbsp 2025-02-26 11:59:59 -08:00
9e887580af bsp_loader: valve_transform_{dist|normal} 2025-02-21 13:18:20 -08:00
92feac572e bsp_loader: include missing model path in error 2025-02-21 13:18:20 -08:00
fd02a40783 common: CollisionAttributes::intersect_default 2025-02-21 13:18:20 -08:00
7c787a0e0f linear_ops: repr(transparent) to ward off UB 2025-02-21 13:18:20 -08:00
6a7c076203 Planar64Affine3::IDENTITY 2025-02-21 13:18:20 -08:00
af3abbcb4d Planar64Affine3::from_translation 2025-02-21 13:14:57 -08:00
4859c37780 common: BvhNode::sample_ray 2025-02-21 12:54:13 -08:00
19e65802f6 common: Aabb::contains(point) 2025-02-21 12:54:13 -08:00
2cf1547423 common: Time is Ord 2025-02-21 12:54:13 -08:00
63305f91c7 common: Ray module 2025-02-21 12:54:13 -08:00
e875826250 TransformedMesh::faces 2025-02-21 12:54:13 -08:00
0a44c1630f ratio_ops v0.1.1 fix Ord 2025-02-21 12:54:13 -08:00
5cffc03ef6 ratio_ops: fix Ord for Ratio 2025-02-21 12:53:14 -08:00
d638e633ba update deps 2025-02-20 19:02:03 -08:00
61e44f2aba upgrade rust edition to 2024 2025-02-20 18:58:01 -08:00
347b1176d2 update quat pc symbolic links 2025-02-13 09:50:42 -08:00
7c0ad5b601 common: integer: Time <-> Ratio 2025-02-06 13:35:43 -08:00
62851bbd60 common: instruction: relax InstructionCollector trait bounds 2025-02-06 12:39:38 -08:00
b3a6d08656 silence millions of lints in unused module 2025-02-06 12:26:56 -08:00
5409548348 common: don't use TimeInner as Instruction generics 2025-02-06 12:26:17 -08:00
57552c1a6a common: bvh: rename generics 2025-02-06 12:12:16 -08:00
aace3bb2a3 common: bvh: use sort_by_key 2025-02-06 11:20:35 -08:00
4899003766 common: bvh: rip the_tester 2025-02-06 10:37:22 -08:00
0c991715ab common: bvh: empty not Default 2025-02-06 10:27:00 -08:00
72e0caa84a common: evict cursed BvhWeightNode 2025-02-06 10:21:24 -08:00
65 changed files with 2007 additions and 1007 deletions

649
Cargo.lock generated

File diff suppressed because it is too large Load Diff

@ -1,12 +1,12 @@
[package]
name = "strafesnet_graphics"
version = "0.1.0"
edition = "2021"
edition = "2024"
[dependencies]
bytemuck = { version = "1.13.1", features = ["derive"] }
ddsfile = "0.5.1"
glam = "0.29.0"
glam = "0.30.0"
id = { version = "0.1.0", registry = "strafesnet" }
strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }
strafesnet_session = { path = "../session", registry = "strafesnet" }

@ -5,7 +5,7 @@ use strafesnet_settings::settings;
use strafesnet_session::session;
use strafesnet_common::model::{self, ColorId, NormalId, PolygonIter, PositionId, RenderConfigId, TextureCoordinateId, VertexId};
use wgpu::{util::DeviceExt,AstcBlock,AstcChannel};
use crate::model::{self as model_graphics,IndexedGraphicsMeshOwnedRenderConfig,IndexedGraphicsMeshOwnedRenderConfigId,GraphicsMeshOwnedRenderConfig,GraphicsModelColor4,GraphicsModelOwned,GraphicsVertex};
use crate::model::{self as model_graphics,IndexedGraphicsMeshOwnedRenderConfig,IndexedGraphicsMeshOwnedRenderConfigId,GraphicsMeshOwnedRenderConfig,GraphicsModelColor4,GraphicsModelOwned,GraphicsVertex,DebugGraphicsVertex};
pub fn required_limits()->wgpu::Limits{
wgpu::Limits::default()
@ -36,12 +36,22 @@ struct GraphicsModel{
instance_count:u32,
}
struct DebugGraphicsMesh{
indices:Indices,
vertex_buf:wgpu::Buffer,
}
struct DebugGraphicsModel{
debug_mesh_id:u32,
bind_group:wgpu::BindGroup,
}
struct GraphicsSamplers{
repeat:wgpu::Sampler,
}
struct GraphicsBindGroupLayouts{
model:wgpu::BindGroupLayout,
debug_model:wgpu::BindGroupLayout,
}
struct GraphicsBindGroups{
@ -52,6 +62,7 @@ struct GraphicsBindGroups{
struct GraphicsPipelines{
skybox:wgpu::RenderPipeline,
model:wgpu::RenderPipeline,
debug:wgpu::RenderPipeline,
}
struct GraphicsCamera{
@ -112,6 +123,8 @@ pub struct GraphicsState{
camera_buf:wgpu::Buffer,
temp_squid_texture_view:wgpu::TextureView,
models:Vec<GraphicsModel>,
debug_meshes:Vec<DebugGraphicsMesh>,
debug_models:Vec<DebugGraphicsModel>,
depth_view:wgpu::TextureView,
staging_belt:wgpu::util::StagingBelt,
}
@ -146,6 +159,76 @@ impl GraphicsState{
self.camera.fov=user_settings.calculate_fov(1.0,&self.camera.screen_size).as_vec2();
}
pub fn generate_models(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,map:&map::CompleteMap){
//generate debug meshes, each debug model refers to one
self.debug_meshes=map.meshes.iter().map(|mesh|{
let vertices:Vec<DebugGraphicsVertex>=mesh.unique_vertices.iter().map(|vertex|{
DebugGraphicsVertex{
pos:mesh.unique_pos[vertex.pos.get() as usize].to_array().map(Into::into),
normal:mesh.unique_normal[vertex.normal.get() as usize].to_array().map(Into::into),
}
}).collect();
let vertex_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
label:Some("Vertex"),
contents:bytemuck::cast_slice(&vertices),
usage:wgpu::BufferUsages::VERTEX,
});
let mut indices=Vec::new();
for physics_group in &mesh.physics_groups{
for polygon_group_id in &physics_group.groups{
for poly in mesh.polygon_groups[polygon_group_id.get() as usize].polys(){
// triangulate
let mut poly_vertices=poly.into_iter().copied();
if let (Some(a),Some(mut b))=(poly_vertices.next(),poly_vertices.next()){
for c in poly_vertices{
indices.extend([a,b,c]);
b=c;
}
}
}
}
}
DebugGraphicsMesh{
indices:if (u32::MAX as usize)<vertices.len(){
panic!("Model has too many vertices!")
}else if (u16::MAX as usize)<vertices.len(){
Indices::new(device,&indices.into_iter().map(|vertex_idx|vertex_idx.get() as u32).collect(),wgpu::IndexFormat::Uint32)
}else{
Indices::new(device,&indices.into_iter().map(|vertex_idx|vertex_idx.get() as u16).collect(),wgpu::IndexFormat::Uint16)
},
vertex_buf,
}
}).collect();
//generate debug models, only one will be rendered at a time
self.debug_models=map.models.iter().enumerate().map(|(model_id,model)|{
let model_uniforms=get_instance_buffer_data(&GraphicsModelOwned{
transform:model.transform.into(),
normal_transform:glam::Mat3::from_cols_array_2d(&model.transform.matrix3.to_array().map(|row|row.map(Into::into))).inverse().transpose(),
color:GraphicsModelColor4::new(glam::vec4(1.0,0.0,0.0,0.2)),
});
let model_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
label:Some(format!("Debug Model{} Buf",model_id).as_str()),
contents:bytemuck::cast_slice(&model_uniforms),
usage:wgpu::BufferUsages::UNIFORM|wgpu::BufferUsages::COPY_DST,
});
let bind_group=device.create_bind_group(&wgpu::BindGroupDescriptor{
layout:&self.bind_group_layouts.debug_model,
entries:&[
wgpu::BindGroupEntry{
binding:0,
resource:model_buf.as_entire_binding(),
},
],
label:Some(format!("Debug Model{} Bind Group",model_id).as_str()),
});
DebugGraphicsModel{
debug_mesh_id:model.mesh.get(),
bind_group,
}
}).collect();
//generate texture view per texture
let texture_views:HashMap<strafesnet_common::model::TextureId,wgpu::TextureView>=map.textures.iter().enumerate().filter_map(|(texture_id,texture_data)|{
let texture_id=model::TextureId::new(texture_id as u32);
@ -588,6 +671,21 @@ impl GraphicsState{
},
],
});
let debug_model_bind_group_layout=device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor{
label:Some("Debug Model Bind Group Layout"),
entries:&[
wgpu::BindGroupLayoutEntry{
binding:0,
visibility:wgpu::ShaderStages::VERTEX_FRAGMENT,
ty:wgpu::BindingType::Buffer{
ty:wgpu::BufferBindingType::Uniform,
has_dynamic_offset:false,
min_binding_size:None,
},
count:None,
},
],
});
let clamp_sampler=device.create_sampler(&wgpu::SamplerDescriptor{
label:Some("Clamp Sampler"),
@ -736,6 +834,14 @@ impl GraphicsState{
],
push_constant_ranges:&[],
});
let debug_model_pipeline_layout=device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor{
label:None,
bind_group_layouts:&[
&camera_bind_group_layout,
&debug_model_bind_group_layout,
],
push_constant_ranges:&[],
});
let sky_pipeline_layout=device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor{
label:None,
bind_group_layouts:&[
@ -811,6 +917,45 @@ impl GraphicsState{
multiview:None,
cache:None,
});
let debug_model_pipeline=device.create_render_pipeline(&wgpu::RenderPipelineDescriptor{
label:Some("Debug Model Pipeline"),
layout:Some(&debug_model_pipeline_layout),
vertex:wgpu::VertexState{
module:&shader,
entry_point:Some("vs_debug"),
buffers:&[wgpu::VertexBufferLayout{
array_stride:std::mem::size_of::<DebugGraphicsVertex>() as wgpu::BufferAddress,
step_mode:wgpu::VertexStepMode::Vertex,
attributes:&wgpu::vertex_attr_array![0=>Float32x3,1=>Float32x3],
}],
compilation_options:wgpu::PipelineCompilationOptions::default(),
},
fragment:Some(wgpu::FragmentState{
module:&shader,
entry_point:Some("fs_debug"),
targets:&[Some(wgpu::ColorTargetState{
format:config.view_formats[0],
blend:Some(wgpu::BlendState::ALPHA_BLENDING),
write_mask:wgpu::ColorWrites::default(),
})],
compilation_options:wgpu::PipelineCompilationOptions::default(),
}),
primitive:wgpu::PrimitiveState{
front_face:wgpu::FrontFace::Cw,
cull_mode:Some(wgpu::Face::Front),
..Default::default()
},
depth_stencil:Some(wgpu::DepthStencilState{
format:Self::DEPTH_FORMAT,
depth_write_enabled:true,
depth_compare:wgpu::CompareFunction::Always,
stencil:wgpu::StencilState::default(),
bias:wgpu::DepthBiasState::default(),
}),
multisample:wgpu::MultisampleState::default(),
multiview:None,
cache:None,
});
let camera=GraphicsCamera::default();
let camera_uniforms=camera.to_uniform_data(glam::Vec3::ZERO,glam::Vec2::ZERO);
@ -850,7 +995,8 @@ impl GraphicsState{
Self{
pipelines:GraphicsPipelines{
skybox:sky_pipeline,
model:model_pipeline
model:model_pipeline,
debug:debug_model_pipeline,
},
bind_groups:GraphicsBindGroups{
camera:camera_bind_group,
@ -859,9 +1005,14 @@ impl GraphicsState{
camera,
camera_buf,
models:Vec::new(),
debug_meshes:Vec::new(),
debug_models:Vec::new(),
depth_view,
staging_belt:wgpu::util::StagingBelt::new(0x100),
bind_group_layouts:GraphicsBindGroupLayouts{model:model_bind_group_layout},
bind_group_layouts:GraphicsBindGroupLayouts{
model:model_bind_group_layout,
debug_model:debug_model_bind_group_layout,
},
samplers:GraphicsSamplers{repeat:repeat_sampler},
temp_squid_texture_view:squid_texture_view,
}
@ -949,6 +1100,7 @@ impl GraphicsState{
rpass.set_bind_group(0,&self.bind_groups.camera,&[]);
rpass.set_bind_group(1,&self.bind_groups.skybox_texture,&[]);
// Draw all models.
rpass.set_pipeline(&self.pipelines.model);
for model in &self.models{
rpass.set_bind_group(2,&model.bind_group,&[]);
@ -960,6 +1112,19 @@ impl GraphicsState{
rpass.set_pipeline(&self.pipelines.skybox);
rpass.draw(0..3,0..1);
// render a single debug_model in red
if let Some(model_id)=frame_state.debug_model{
if let Some(model)=self.debug_models.get(model_id.get() as usize){
let mesh=&self.debug_meshes[model.debug_mesh_id as usize];
rpass.set_pipeline(&self.pipelines.debug);
rpass.set_bind_group(1,&model.bind_group,&[]);
rpass.set_vertex_buffer(0,mesh.vertex_buf.slice(..));
rpass.set_index_buffer(mesh.indices.buf.slice(..),mesh.indices.format);
//TODO: loop over triangle strips
rpass.draw_indexed(0..mesh.indices.count,0,0..1);
}
}
}
queue.submit(std::iter::once(encoder.finish()));
@ -968,21 +1133,23 @@ impl GraphicsState{
}
}
const MODEL_BUFFER_SIZE:usize=4*4 + 12 + 4;//let size=std::mem::size_of::<ModelInstance>();
const MODEL_BUFFER_SIZE_BYTES:usize=MODEL_BUFFER_SIZE*4;
const MODEL_BUFFER_SIZE_BYTES:usize=MODEL_BUFFER_SIZE*core::mem::size_of::<f32>();
fn get_instance_buffer_data(instance:&GraphicsModelOwned)->[f32;MODEL_BUFFER_SIZE]{
let mut out=[0.0;MODEL_BUFFER_SIZE];
out[0..16].copy_from_slice(instance.transform.as_ref());
out[16..19].copy_from_slice(instance.normal_transform.x_axis.as_ref());
// out[20]=0.0;
out[20..23].copy_from_slice(instance.normal_transform.y_axis.as_ref());
// out[24]=0.0;
out[24..27].copy_from_slice(instance.normal_transform.z_axis.as_ref());
// out[28]=0.0;
out[28..32].copy_from_slice(instance.color.get().as_ref());
out
}
fn get_instances_buffer_data(instances:&[GraphicsModelOwned])->Vec<f32>{
let mut raw=Vec::with_capacity(MODEL_BUFFER_SIZE*instances.len());
for mi in instances{
//model transform
raw.extend_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&mi.transform)[..]);
//normal transform
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.x_axis));
raw.extend_from_slice(&[0.0]);
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.y_axis));
raw.extend_from_slice(&[0.0]);
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.z_axis));
raw.extend_from_slice(&[0.0]);
//color
raw.extend_from_slice(AsRef::<[f32; 4]>::as_ref(&mi.color.get()));
raw.extend_from_slice(&get_instance_buffer_data(mi));
}
raw
}

@ -8,6 +8,12 @@ pub struct GraphicsVertex{
pub normal:[f32;3],
pub color:[f32;4],
}
#[derive(Clone,Copy,Pod,Zeroable)]
#[repr(C)]
pub struct DebugGraphicsVertex{
pub pos:[f32;3],
pub normal:[f32;3],
}
#[derive(Clone,Copy,id::Id)]
pub struct IndexedGraphicsMeshOwnedRenderConfigId(u32);
pub struct IndexedGraphicsMeshOwnedRenderConfig{

@ -1,10 +1,10 @@
[package]
name = "strafesnet_physics"
version = "0.1.0"
edition = "2021"
edition = "2024"
[dependencies]
arrayvec = "0.7.6"
glam = "0.29.0"
glam = "0.30.0"
id = { version = "0.1.0", registry = "strafesnet" }
strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }

@ -484,12 +484,15 @@ impl TransformedMesh<'_>{
pub fn verts<'a>(&'a self)->impl Iterator<Item=vec3::Vector3<Fixed<2,64>>>+'a{
self.view.data.verts.iter().map(|&Vert(pos)|self.transform.vertex.transform_point3(pos))
}
pub fn faces(&self)->impl Iterator<Item=SubmeshFaceId>{
(0..self.view.topology.faces.len() as u32).map(SubmeshFaceId::new)
}
fn farthest_vert(&self,dir:Planar64Vec3)->SubmeshVertId{
//this happens to be well-defined. there are no virtual virtices
SubmeshVertId::new(
self.view.topology.verts.iter()
.enumerate()
.max_by_key(|(_,&vert_id)|
.max_by_key(|&(_,&vert_id)|
dir.dot(self.transform.vertex.transform_point3(self.view.data.verts[vert_id.get() as usize].0))
)
//assume there is more than zero vertices.

@ -1,4 +1,5 @@
use std::collections::{HashMap,HashSet};
use crate::model::DirectedEdge;
use crate::model::{self as model_physics,PhysicsMesh,PhysicsMeshTransform,TransformedMesh,MeshQuery,PhysicsMeshId,PhysicsSubmeshId};
use strafesnet_common::bvh;
use strafesnet_common::map;
@ -280,7 +281,8 @@ impl PhysicsCamera{
.clamp(Self::ANGLE_PITCH_LOWER_LIMIT,Self::ANGLE_PITCH_UPPER_LIMIT);
mat3::from_rotation_yx(ax,ay)
}
fn rotation(&self)->Planar64Mat3{
#[inline]
pub fn rotation(&self)->Planar64Mat3{
self.get_rotation(self.clamped_mouse_pos)
}
fn simulate_move_rotation(&self,mouse_delta:glam::IVec2)->Planar64Mat3{
@ -556,7 +558,7 @@ impl MoveState{
=>None,
}
}
fn next_move_instruction(&self,strafe:&Option<gameplay_style::StrafeSettings>,time:Time)->Option<TimedInstruction<InternalInstruction,TimeInner>>{
fn next_move_instruction(&self,strafe:&Option<gameplay_style::StrafeSettings>,time:Time)->Option<TimedInstruction<InternalInstruction,Time>>{
//check if you have a valid walk state and create an instruction
match self{
MoveState::Walk(walk_state)|MoveState::Ladder(walk_state)=>match &walk_state.target{
@ -784,7 +786,7 @@ impl TouchingState{
}).collect();
crate::push_solve::push_solve(&contacts,acceleration)
}
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<InternalInstruction,TimeInner>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,body:&Body,start_time:Time){
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<InternalInstruction,Time>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,body:&Body,start_time:Time){
// let relative_body=body.relative_to(&Body::ZERO);
let relative_body=body;
for contact in &self.contacts{
@ -878,7 +880,7 @@ impl PhysicsState{
fn reset_to_default(&mut self){
*self=Self::default();
}
fn next_move_instruction(&self)->Option<TimedInstruction<InternalInstruction,TimeInner>>{
fn next_move_instruction(&self)->Option<TimedInstruction<InternalInstruction,Time>>{
self.move_state.next_move_instruction(&self.style.strafe,self.time)
}
fn cull_velocity(&mut self,data:&PhysicsData,velocity:Planar64Vec3){
@ -931,14 +933,16 @@ pub struct PhysicsData{
modes:gameplay_modes::Modes,
//cached calculations
hitbox_mesh:HitboxMesh,
pub le_models:Vec<strafesnet_common::model::Model>,
}
impl Default for PhysicsData{
fn default()->Self{
Self{
bvh:bvh::BvhNode::default(),
bvh:bvh::BvhNode::empty(),
models:Default::default(),
modes:Default::default(),
hitbox_mesh:StyleModifiers::default().calculate_mesh(),
le_models:Default::default(),
}
}
}
@ -950,21 +954,21 @@ pub struct PhysicsContext<'a>{
// the physics consumes both Instruction and PhysicsInternalInstruction,
// but can only emit PhysicsInternalInstruction
impl InstructionConsumer<InternalInstruction> for PhysicsContext<'_>{
type TimeInner=TimeInner;
fn process_instruction(&mut self,ins:TimedInstruction<InternalInstruction,TimeInner>){
type Time=Time;
fn process_instruction(&mut self,ins:TimedInstruction<InternalInstruction,Time>){
atomic_internal_instruction(&mut self.state,&self.data,ins)
}
}
impl InstructionConsumer<Instruction> for PhysicsContext<'_>{
type TimeInner=TimeInner;
fn process_instruction(&mut self,ins:TimedInstruction<Instruction,TimeInner>){
type Time=Time;
fn process_instruction(&mut self,ins:TimedInstruction<Instruction,Time>){
atomic_input_instruction(&mut self.state,&self.data,ins)
}
}
impl InstructionEmitter<InternalInstruction> for PhysicsContext<'_>{
type TimeInner=TimeInner;
type Time=Time;
//this little next instruction function could cache its return value and invalidate the cached value by watching the State.
fn next_instruction(&self,time_limit:Time)->Option<TimedInstruction<InternalInstruction,TimeInner>>{
fn next_instruction(&self,time_limit:Time)->Option<TimedInstruction<InternalInstruction,Time>>{
next_instruction_internal(&self.state,&self.data,time_limit)
}
}
@ -972,7 +976,7 @@ impl PhysicsContext<'_>{
pub fn run_input_instruction(
state:&mut PhysicsState,
data:&PhysicsData,
instruction:TimedInstruction<Instruction,TimeInner>
instruction:TimedInstruction<Instruction,Time>
){
let mut context=PhysicsContext{state,data};
context.process_exhaustive(instruction.time);
@ -980,12 +984,37 @@ impl PhysicsContext<'_>{
}
}
impl PhysicsData{
pub fn trace_ray(&self,ray:strafesnet_common::ray::Ray)->Option<ModelId>{
let (_time,convex_mesh_id)=self.bvh.sample_ray(&ray,Time::ZERO,Time::MAX/4,|&model,ray|{
let mesh=self.models.mesh(model);
// brute force trace every face
mesh.faces().filter_map(|face_id|{
let (n,d)=mesh.face_nd(face_id);
// trace ray onto face
// n.(o+d*t)==n.p
// n.o + n.d * t == n.p
// t == (n.p - n.o)/n.d
let nd=n.dot(ray.direction);
if nd.is_zero(){
return None;
}
let t=(d-n.dot(ray.origin))/nd;
// check if point of intersection is behind face edges
// *2 because average of 2 vertices
let p=ray.extrapolate(t)*2;
mesh.face_edges(face_id).iter().all(|&directed_edge_id|{
let edge_n=mesh.directed_edge_n(directed_edge_id);
let cross_n=edge_n.cross(n);
let &[vert0,vert1]=mesh.edge_verts(directed_edge_id.as_undirected()).as_ref();
cross_n.dot(p)<cross_n.dot(mesh.vert(vert0)+mesh.vert(vert1))
}).then(||t)
}).min().map(Into::into)
})?;
Some(convex_mesh_id.model_id.into())
}
/// use with caution, this is the only non-instruction way to mess with physics
pub fn generate_models(&mut self,map:&map::CompleteMap){
let mut modes=map.modes.clone();
for mode in &mut modes.modes{
mode.denormalize_data();
}
let mut modes=map.modes.clone().denormalize();
let mut used_contact_attributes=Vec::new();
let mut used_intersect_attributes=Vec::new();
@ -1115,13 +1144,14 @@ impl PhysicsData{
self.bvh=bvh;
self.models=models;
self.modes=modes;
self.le_models=map.models.clone();
//hitbox_mesh is unchanged
println!("Physics Objects: {}",model_count);
}
}
//this is the one who asks
fn next_instruction_internal(state:&PhysicsState,data:&PhysicsData,time_limit:Time)->Option<TimedInstruction<InternalInstruction,TimeInner>>{
fn next_instruction_internal(state:&PhysicsState,data:&PhysicsData,time_limit:Time)->Option<TimedInstruction<InternalInstruction,Time>>{
//JUST POLLING!!! NO MUTATION
let mut collector=instruction::InstructionCollector::new(time_limit);
@ -1136,7 +1166,7 @@ impl PhysicsData{
//relative to moving platforms
//let relative_body=state.body.relative_to(&Body::ZERO);
let relative_body=&state.body;
data.bvh.the_tester(&aabb,&mut |&convex_mesh_id|{
data.bvh.sample_aabb(&aabb,&mut |&convex_mesh_id|{
//no checks are needed because of the time limits.
let model_mesh=data.models.mesh(convex_mesh_id);
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,data.hitbox_mesh.transformed_mesh());
@ -1198,7 +1228,7 @@ fn recalculate_touching(
aabb.inflate(hitbox_mesh.halfsize);
//relative to moving platforms
//let relative_body=state.body.relative_to(&Body::ZERO);
bvh.the_tester(&aabb,&mut |&convex_mesh_id|{
bvh.sample_aabb(&aabb,&mut |&convex_mesh_id|{
//no checks are needed because of the time limits.
let model_mesh=models.mesh(convex_mesh_id);
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
@ -1259,7 +1289,7 @@ fn set_velocity_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsM
culled
}
fn set_velocity(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,v:Planar64Vec3){
body.velocity=touching.constrain_velocity(models,hitbox_mesh,v);;
body.velocity=touching.constrain_velocity(models,hitbox_mesh,v);
}
fn set_acceleration_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,a:Planar64Vec3)->bool{
//This is not correct but is better than what I have
@ -1651,7 +1681,7 @@ fn collision_end_intersect(
}
}
}
fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<InternalInstruction,TimeInner>){
fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<InternalInstruction,Time>){
state.time=ins.time;
let (should_advance_body,goober_time)=match ins.instruction{
InternalInstruction::CollisionStart(_,dt)
@ -1747,7 +1777,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
}
}
fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<Instruction,TimeInner>){
fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<Instruction,Time>){
state.time=ins.time;
let should_advance_body=match ins.instruction{
//the body may as well be a quantum wave function
@ -1814,14 +1844,18 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
},
Instruction::Mode(ModeInstruction::Restart(mode_id))=>{
//teleport to mode start zone
let mut spawn_point=vec3::ZERO;
let mode=data.modes.get_mode(mode_id);
let spawn_point=mode.and_then(|mode|
if let Some(mode)=mode{
// set style
state.style=mode.get_style().clone();
//TODO: spawn at the bottom of the start zone plus the hitbox size
//TODO: set camera andles to face the same way as the start zone
data.models.get_model_transform(mode.get_start().into()).map(|transform|
transform.vertex.translation
)
).unwrap_or(vec3::ZERO);
//TODO: set camera angles to face the same way as the start zone
if let Some(transform)=data.models.get_model_transform(mode.get_start()){
// NOTE: this value may be 0,0,0 on source maps
spawn_point=transform.vertex.translation;
}
}
set_position(spawn_point,&mut state.move_state,&mut state.body,&mut state.touching,&mut state.run,&mut state.mode_state,mode,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,state.time);
set_velocity(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::ZERO);
state.set_move_state(data,MoveState::Air);
@ -1831,6 +1865,9 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
Instruction::Mode(ModeInstruction::Spawn(mode_id,stage_id))=>{
//spawn at a particular stage
if let Some(mode)=data.modes.get_mode(mode_id){
// set style
state.style=mode.get_style().clone();
// teleport to stage in mode
if let Some(stage)=mode.get_stage(stage_id){
let _=teleport_to_spawn(
stage.spawn(),

@ -1,4 +1,6 @@
use strafesnet_common::integer::{self,vec3::{self,Vector3},Fixed,Planar64,Planar64Vec3,Ratio};
use strafesnet_common::integer::vec3::{self,Vector3};
use strafesnet_common::integer::{Fixed,Planar64Vec3,Ratio};
use strafesnet_common::ray::Ray;
// This algorithm is based on Lua code
// written by Trey Reynolds in 2021
@ -12,24 +14,6 @@ type Conts<'a>=arrayvec::ArrayVec<&'a Contact,4>;
// hack to allow comparing ratios to zero
const RATIO_ZERO:Ratio<Fixed<1,32>,Fixed<1,32>>=Ratio::new(Fixed::ZERO,Fixed::EPSILON);
struct Ray{
origin:Planar64Vec3,
direction:Planar64Vec3,
}
impl Ray{
fn extrapolate<Num,Den,N1,T1>(&self,t:Ratio<Num,Den>)->Planar64Vec3
where
Num:Copy,
Den:Copy,
Num:core::ops::Mul<Planar64,Output=N1>,
Planar64:core::ops::Mul<Den,Output=N1>,
N1:integer::Divide<Den,Output=T1>,
T1:integer::Fix<Planar64>,
{
self.origin+self.direction.map(|elem|(t*elem).divide().fix())
}
}
/// Information about a contact restriction
pub struct Contact{
pub position:Planar64Vec3,

@ -1,10 +1,10 @@
[package]
name = "strafesnet_session"
version = "0.1.0"
edition = "2021"
edition = "2024"
[dependencies]
glam = "0.29.0"
glam = "0.30.0"
replace_with = "0.1.7"
strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }
strafesnet_physics = { path = "../physics", registry = "strafesnet" }

@ -5,13 +5,13 @@ use strafesnet_common::physics::{
TimeInner as PhysicsTimeInner,
Time as PhysicsTime,
};
use strafesnet_common::session::{Time as SessionTime,TimeInner as SessionTimeInner};
use strafesnet_common::session::Time as SessionTime;
use strafesnet_common::instruction::{InstructionConsumer,InstructionEmitter,TimedInstruction};
type TimedSelfInstruction=TimedInstruction<Instruction,PhysicsTimeInner>;
type DoubleTimedSelfInstruction=TimedInstruction<TimedSelfInstruction,SessionTimeInner>;
type TimedSelfInstruction=TimedInstruction<Instruction,PhysicsTime>;
type DoubleTimedSelfInstruction=TimedInstruction<TimedSelfInstruction,SessionTime>;
type TimedPhysicsInstruction=TimedInstruction<PhysicsInstruction,PhysicsTimeInner>;
type TimedPhysicsInstruction=TimedInstruction<PhysicsInstruction,PhysicsTime>;
const MOUSE_TIMEOUT:SessionTime=SessionTime::from_millis(10);
@ -89,14 +89,14 @@ pub struct MouseInterpolator{
// Maybe MouseInterpolator manipulation is better expressed using impls
// and called from Instruction trait impls in session
impl InstructionConsumer<TimedSelfInstruction> for MouseInterpolator{
type TimeInner=SessionTimeInner;
type Time=SessionTime;
fn process_instruction(&mut self,ins:DoubleTimedSelfInstruction){
self.push_unbuffered_input(ins.time,ins.instruction.time,ins.instruction.instruction.into())
}
}
impl InstructionEmitter<StepInstruction> for MouseInterpolator{
type TimeInner=SessionTimeInner;
fn next_instruction(&self,time_limit:SessionTime)->Option<TimedInstruction<StepInstruction,Self::TimeInner>>{
type Time=SessionTime;
fn next_instruction(&self,time_limit:SessionTime)->Option<TimedInstruction<StepInstruction,Self::Time>>{
self.buffered_instruction_with_timeout(time_limit)
}
}
@ -108,7 +108,7 @@ impl MouseInterpolator{
output:std::collections::VecDeque::new(),
}
}
fn push_mouse_and_flush_buffer(&mut self,ins:TimedInstruction<MouseInstruction,PhysicsTimeInner>){
fn push_mouse_and_flush_buffer(&mut self,ins:TimedInstruction<MouseInstruction,PhysicsTime>){
self.buffer.push_front(TimedInstruction{
time:ins.time,
instruction:BufferedInstruction::Mouse(ins.instruction).into(),
@ -219,7 +219,7 @@ impl MouseInterpolator{
}
}
}
fn buffered_instruction_with_timeout(&self,time_limit:SessionTime)->Option<TimedInstruction<StepInstruction,SessionTimeInner>>{
fn buffered_instruction_with_timeout(&self,time_limit:SessionTime)->Option<TimedInstruction<StepInstruction,SessionTime>>{
match self.get_mouse_timedout_at(time_limit){
Some(timeout)=>Some(TimedInstruction{
time:timeout,
@ -232,7 +232,7 @@ impl MouseInterpolator{
}),
}
}
pub fn pop_buffered_instruction(&mut self,ins:TimedInstruction<StepInstruction,PhysicsTimeInner>)->Option<TimedPhysicsInstruction>{
pub fn pop_buffered_instruction(&mut self,ins:TimedInstruction<StepInstruction,PhysicsTime>)->Option<TimedPhysicsInstruction>{
match ins.instruction{
StepInstruction::Pop=>(),
StepInstruction::Timeout=>self.timeout_mouse(ins.time),
@ -244,6 +244,7 @@ impl MouseInterpolator{
#[cfg(test)]
mod test{
use super::*;
use strafesnet_common::session::TimeInner as SessionTimeInner;
#[test]
fn test(){
let mut interpolator=MouseInterpolator::new();

@ -2,6 +2,7 @@ use std::collections::HashMap;
use strafesnet_common::gameplay_modes::{ModeId,StageId};
use strafesnet_common::instruction::{InstructionConsumer,InstructionEmitter,InstructionFeedback,TimedInstruction};
use strafesnet_common::model::ModelId;
// session represents the non-hardware state of the client.
// Ideally it is a deterministic state which is atomically updated by instructions, same as the simulation state.
use strafesnet_common::physics::{
@ -61,6 +62,7 @@ pub struct FrameState{
pub body:physics::Body,
pub camera:physics::PhysicsCamera,
pub time:PhysicsTime,
pub debug_model:Option<strafesnet_common::model::ModelId>,
}
pub struct Simulation{
@ -77,22 +79,23 @@ impl Simulation{
physics,
}
}
pub fn get_frame_state(&self,time:SessionTime)->FrameState{
pub fn get_frame_state(&self,time:SessionTime,debug_model:Option<ModelId>)->FrameState{
FrameState{
body:self.physics.camera_body(),
camera:self.physics.camera(),
time:self.timer.time(time),
debug_model,
}
}
}
#[derive(Default)]
pub struct Recording{
instructions:Vec<TimedInstruction<PhysicsInputInstruction,PhysicsTimeInner>>,
instructions:Vec<TimedInstruction<PhysicsInputInstruction,PhysicsTime>>,
}
impl Recording{
pub fn new(
instructions:Vec<TimedInstruction<PhysicsInputInstruction,PhysicsTimeInner>>,
instructions:Vec<TimedInstruction<PhysicsInputInstruction,PhysicsTime>>,
)->Self{
Self{instructions}
}
@ -161,6 +164,7 @@ pub struct Session{
recording:Recording,
//players:HashMap<PlayerId,Simulation>,
replays:HashMap<BotId,Replay>,
last_ray_hit:Option<strafesnet_common::model::ModelId>,
}
impl Session{
pub fn new(
@ -177,6 +181,7 @@ impl Session{
view_state:ViewState::Play,
recording:Default::default(),
replays:HashMap::new(),
last_ray_hit:None,
}
}
fn clear_recording(&mut self){
@ -188,12 +193,30 @@ impl Session{
}
pub fn get_frame_state(&self,time:SessionTime)->Option<FrameState>{
match &self.view_state{
ViewState::Play=>Some(self.simulation.get_frame_state(time)),
ViewState::Play=>Some(self.simulation.get_frame_state(time,self.last_ray_hit)),
ViewState::Replay(bot_id)=>self.replays.get(bot_id).map(|replay|
replay.simulation.get_frame_state(time)
replay.simulation.get_frame_state(time,None)
),
}
}
pub fn debug_raycast_print_model_id_if_changed(&mut self,time:SessionTime){
if let Some(frame_state)=self.get_frame_state(time){
let ray=strafesnet_common::ray::Ray{
origin:frame_state.body.extrapolated_position(self.simulation.timer.time(time)),
direction:-frame_state.camera.rotation().z_axis,
};
let model_id=self.geometry_shared.trace_ray(ray);
if model_id!=self.last_ray_hit{
println!("hit={model_id:?}");
self.last_ray_hit=model_id;
if let Some(model_id)=model_id{
if let Some(model)=self.geometry_shared.le_models.get(model_id.get() as usize){
println!("{}",model.debug_info);
}
}
}
}
}
pub fn user_settings(&self)->&UserSettings{
&self.user_settings
}
@ -207,8 +230,8 @@ impl Session{
// Session emits DoStep
impl InstructionConsumer<Instruction<'_>> for Session{
type TimeInner=SessionTimeInner;
fn process_instruction(&mut self,ins:TimedInstruction<Instruction,Self::TimeInner>){
type Time=SessionTime;
fn process_instruction(&mut self,ins:TimedInstruction<Instruction,Self::Time>){
// repetitive procedure macro
macro_rules! run_mouse_interpolator_instruction{
($instruction:expr)=>{
@ -425,8 +448,8 @@ impl InstructionConsumer<Instruction<'_>> for Session{
}
}
impl InstructionConsumer<StepInstruction> for Session{
type TimeInner=SessionTimeInner;
fn process_instruction(&mut self,ins:TimedInstruction<StepInstruction,Self::TimeInner>){
type Time=SessionTime;
fn process_instruction(&mut self,ins:TimedInstruction<StepInstruction,Self::Time>){
let time=self.simulation.timer.time(ins.time);
if let Some(instruction)=self.mouse_interpolator.pop_buffered_instruction(ins.set_time(time)){
//record
@ -436,8 +459,8 @@ impl InstructionConsumer<StepInstruction> for Session{
}
}
impl InstructionEmitter<StepInstruction> for Session{
type TimeInner=SessionTimeInner;
fn next_instruction(&self,time_limit:SessionTime)->Option<TimedInstruction<StepInstruction,Self::TimeInner>>{
type Time=SessionTime;
fn next_instruction(&self,time_limit:SessionTime)->Option<TimedInstruction<StepInstruction,Self::Time>>{
self.mouse_interpolator.next_instruction(time_limit)
}
}

@ -1,10 +1,10 @@
[package]
name = "strafesnet_settings"
version = "0.1.0"
edition = "2021"
edition = "2024"
[dependencies]
configparser = "3.0.2"
directories = "6.0.0"
glam = "0.29.0"
glam = "0.30.0"
strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }

@ -1,7 +1,7 @@
[package]
name = "integration-testing"
version = "0.1.0"
edition = "2021"
edition = "2024"
[dependencies]
strafesnet_common = { path = "../lib/common", registry = "strafesnet" }

@ -1,5 +1,7 @@
use std::{io::{Cursor,Read},path::Path};
use std::io::Cursor;
use std::path::Path;
use std::time::Instant;
use strafesnet_physics::physics::{PhysicsData,PhysicsState,PhysicsContext};
@ -37,9 +39,7 @@ impl From<strafesnet_snf::bot::Error> for ReplayError{
}
fn read_entire_file(path:impl AsRef<Path>)->Result<Cursor<Vec<u8>>,std::io::Error>{
let mut file=std::fs::File::open(path)?;
let mut data=Vec::new();
file.read_to_end(&mut data)?;
let data=std::fs::read(path)?;
Ok(Cursor::new(data))
}
@ -72,7 +72,12 @@ enum DeterminismResult{
Deterministic,
NonDeterministic,
}
fn segment_determinism(bot:strafesnet_snf::bot::Segment,physics_data:&PhysicsData)->DeterminismResult{
struct SegmentResult{
determinism:DeterminismResult,
ticks:u64,
nanoseconds:u64,
}
fn segment_determinism(bot:strafesnet_snf::bot::Segment,physics_data:&PhysicsData)->SegmentResult{
// create default physics state
let mut physics_deterministic=PhysicsState::default();
// create a second physics state
@ -82,6 +87,9 @@ fn segment_determinism(bot:strafesnet_snf::bot::Segment,physics_data:&PhysicsDat
println!("simulating...");
let mut non_idle_count=0;
let instruction_count=bot.instructions.len();
let start=Instant::now();
for (i,ins) in bot.instructions.into_iter().enumerate(){
let state_deterministic=physics_deterministic.clone();
@ -97,6 +105,7 @@ fn segment_determinism(bot:strafesnet_snf::bot::Segment,physics_data:&PhysicsDat
let b0=physics_deterministic.camera_body();
let b1=physics_filtered.camera_body();
if b0.position!=b1.position{
let nanoseconds=start.elapsed().as_nanos() as u64;
println!("desync at instruction #{}",i);
println!("non idle instructions completed={non_idle_count}");
println!("instruction #{i}={:?}",other);
@ -104,11 +113,16 @@ fn segment_determinism(bot:strafesnet_snf::bot::Segment,physics_data:&PhysicsDat
println!("filtered state0:\n{state_filtered:?}");
println!("deterministic state1:\n{:?}",physics_deterministic);
println!("filtered state1:\n{:?}",physics_filtered);
return DeterminismResult::NonDeterministic;
return SegmentResult{
determinism:DeterminismResult::NonDeterministic,
ticks:1+i as u64+non_idle_count,
nanoseconds,
};
}
},
}
}
let nanoseconds=start.elapsed().as_nanos() as u64;
match physics_deterministic.get_finish_time(){
Some(time)=>println!("[with idle] finish time:{}",time),
None=>println!("[with idle] simulation did not end in finished state"),
@ -117,9 +131,14 @@ fn segment_determinism(bot:strafesnet_snf::bot::Segment,physics_data:&PhysicsDat
Some(time)=>println!("[filtered] finish time:{}",time),
None=>println!("[filtered] simulation did not end in finished state"),
}
DeterminismResult::Deterministic
SegmentResult{
determinism:DeterminismResult::Deterministic,
ticks:instruction_count as u64+non_idle_count,
nanoseconds,
}
}
type ThreadResult=Result<Option<DeterminismResult>,ReplayError>;
type ThreadResult=Result<Option<SegmentResult>,ReplayError>;
fn read_and_run(file_path:std::path::PathBuf,physics_data:&PhysicsData)->ThreadResult{
let data=read_entire_file(file_path.as_path())?;
let bot=strafesnet_snf::read_bot(data)?.read_all()?;
@ -198,10 +217,18 @@ fn test_determinism()->Result<(),ReplayError>{
invalid:u32,
error:u32,
}
let mut nanoseconds=0;
let mut ticks=0;
let Totals{deterministic,nondeterministic,invalid,error}=thread_results.into_iter().fold(Totals::default(),|mut totals,result|{
match result{
Ok(Some(DeterminismResult::Deterministic))=>totals.deterministic+=1,
Ok(Some(DeterminismResult::NonDeterministic))=>totals.nondeterministic+=1,
Ok(Some(segment_result))=>{
ticks+=segment_result.ticks;
nanoseconds+=segment_result.nanoseconds;
match segment_result.determinism{
DeterminismResult::Deterministic=>totals.deterministic+=1,
DeterminismResult::NonDeterministic=>totals.nondeterministic+=1,
}
},
Ok(None)=>totals.invalid+=1,
Err(_)=>totals.error+=1,
}
@ -212,6 +239,7 @@ fn test_determinism()->Result<(),ReplayError>{
println!("nondeterministic={nondeterministic}");
println!("invalid={invalid}");
println!("error={error}");
println!("average ticks/s per core: {}",ticks*1_000_000_000/nanoseconds);
assert!(nondeterministic==0);
assert!(invalid==0);

@ -1,7 +1,7 @@
[package]
name = "strafesnet_bsp_loader"
version = "0.3.0"
edition = "2021"
edition = "2024"
repository = "https://git.itzana.me/StrafesNET/strafe-project"
license = "MIT OR Apache-2.0"
description = "Convert Valve BSP files to StrafesNET data structures."
@ -10,9 +10,10 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
glam = "0.29.0"
glam = "0.30.0"
strafesnet_common = { version = "0.6.0", path = "../common", registry = "strafesnet" }
strafesnet_deferred_loader = { version = "0.5.0", path = "../deferred_loader", registry = "strafesnet" }
vbsp = "0.6.0"
vbsp = "0.8.0"
vbsp-entities-css = "0.6.0"
vmdl = "0.2.0"
vpk = "0.2.0"
vpk = "0.3.0"

@ -75,13 +75,9 @@ fn planes_to_faces(face_list:std::collections::HashSet<Face>)->Result<Faces,Plan
let mut intersection=solve3(face0,face1,face2).ok_or(PlanesToFacesError::InitIntersection)?;
// repeatedly update face0, face1 until all faces form part of the convex solid
// repeatedly update face1, face2 until all faces form part of the convex solid
'find: loop{
if let Some(a)=detect_loop.checked_sub(1){
detect_loop=a;
}else{
return Err(PlanesToFacesError::InfiniteLoop1);
}
detect_loop=detect_loop.checked_sub(1).ok_or(PlanesToFacesError::InfiniteLoop1)?;
// test if any *other* faces occlude the intersection
for new_face in &face_list{
// new face occludes intersection point
@ -122,12 +118,10 @@ fn planes_to_faces(face_list:std::collections::HashSet<Face>)->Result<Faces,Plan
if core::ptr::eq(face2,new_face){
continue;
}
if let Some(new_intersection)=solve3(new_face,face1,face2){
// face0 does not occlude (or intersect) the new intersection
if (face0.dot.fix_2()/Planar64::ONE).lt_ratio(face0.normal.dot(new_intersection.num)/new_intersection.den){
// abort! reject face0 entirely
continue 'face;
}
// new_face occludes intersection meaning intersection is not on convex solid and face0 is degenrate
if (new_face.dot.fix_2()/Planar64::ONE).lt_ratio(new_face.normal.dot(intersection.num)/intersection.den){
// abort! reject face0 entirely
continue 'face;
}
}
@ -177,11 +171,7 @@ fn planes_to_faces(face_list:std::collections::HashSet<Face>)->Result<Faces,Plan
face2=new_face;
intersection=new_intersection;
if let Some(a)=detect_loop.checked_sub(1){
detect_loop=a;
}else{
return Err(PlanesToFacesError::InfiniteLoop2);
}
detect_loop=detect_loop.checked_sub(1).ok_or(PlanesToFacesError::InfiniteLoop2)?;
}
faces.push(face);
@ -196,6 +186,7 @@ fn planes_to_faces(face_list:std::collections::HashSet<Face>)->Result<Faces,Plan
}
}
#[allow(dead_code)]
#[derive(Debug)]
pub enum BrushToMeshError{
SliceBrushSides,
@ -212,24 +203,7 @@ impl std::fmt::Display for BrushToMeshError{
}
impl core::error::Error for BrushToMeshError{}
pub fn brush_to_mesh(bsp:&vbsp::Bsp,brush:&vbsp::Brush)->Result<model::Mesh,BrushToMeshError>{
let brush_start_idx=brush.brush_side as usize;
let sides_range=brush_start_idx..brush_start_idx+brush.num_brush_sides as usize;
let sides=bsp.brush_sides.get(sides_range).ok_or(BrushToMeshError::SliceBrushSides)?;
let face_list=sides.iter().map(|side|{
let plane=bsp.plane(side.plane as usize)?;
Some(Face{
normal:valve_transform_normal(plane.normal.into()),
dot:valve_transform_dist(plane.dist.into()),
})
}).collect::<Option<std::collections::HashSet<_>>>().ok_or(BrushToMeshError::MissingPlane)?;
if face_list.len()<4{
return Err(BrushToMeshError::InvalidFaceCount{count:face_list.len()});
}
let faces=planes_to_faces(face_list).map_err(BrushToMeshError::InvalidPlanes)?;
pub fn faces_to_mesh(faces:Vec<Vec<integer::Planar64Vec3>>)->model::Mesh{
// generate the mesh
let mut mb=model::MeshBuilder::new();
let color=mb.acquire_color_id(glam::Vec4::ONE);
@ -237,7 +211,7 @@ pub fn brush_to_mesh(bsp:&vbsp::Bsp,brush:&vbsp::Brush)->Result<model::Mesh,Brus
// normals are ignored by physics
let normal=mb.acquire_normal_id(integer::vec3::ZERO);
let polygon_list=faces.faces.into_iter().map(|face|{
let polygon_list=faces.into_iter().map(|face|{
face.into_iter().map(|pos|{
let pos=mb.acquire_pos_id(pos);
mb.acquire_vertex_id(model::IndexedVertex{
@ -253,12 +227,54 @@ pub fn brush_to_mesh(bsp:&vbsp::Bsp,brush:&vbsp::Brush)->Result<model::Mesh,Brus
let physics_groups=vec![model::IndexedPhysicsGroup{
groups:vec![model::PolygonGroupId::new(0)],
}];
let graphics_groups=vec![model::IndexedGraphicsGroup{
render:model::RenderConfigId::new(0),
groups:vec![model::PolygonGroupId::new(0)],
}];
let graphics_groups=vec![];
Ok(mb.build(polygon_groups,graphics_groups,physics_groups))
mb.build(polygon_groups,graphics_groups,physics_groups)
}
pub fn brush_to_mesh(bsp:&vbsp::Bsp,brush:&vbsp::Brush)->Result<model::Mesh,BrushToMeshError>{
let brush_start_idx=brush.brush_side as usize;
let sides_range=brush_start_idx..brush_start_idx+brush.num_brush_sides as usize;
let sides=bsp.brush_sides.get(sides_range).ok_or(BrushToMeshError::SliceBrushSides)?;
let face_list=sides.iter().map(|side|{
// The so-called tumor brushes have TRIGGER bit set
// but also ignore visleaf hint and skip sides
const TUMOR:vbsp::TextureFlags=vbsp::TextureFlags::HINT.union(vbsp::TextureFlags::SKIP).union(vbsp::TextureFlags::TRIGGER);
if let Some(texture_info)=bsp.texture_info(side.texture_info as usize){
if texture_info.flags.intersects(TUMOR){
return None;
}
}
let plane=bsp.plane(side.plane as usize)?;
Some(Face{
normal:valve_transform_normal(plane.normal.into()),
dot:valve_transform_dist(plane.dist.into()),
})
}).collect::<Option<std::collections::HashSet<_>>>().ok_or(BrushToMeshError::MissingPlane)?;
if face_list.len()<4{
return Err(BrushToMeshError::InvalidFaceCount{count:face_list.len()});
}
let faces=planes_to_faces(face_list).map_err(BrushToMeshError::InvalidPlanes)?;
let mesh=faces_to_mesh(faces.faces);
Ok(mesh)
}
pub fn unit_cube()->model::Mesh{
let face_list=[
Face{normal:integer::vec3::X,dot:Planar64::ONE},
Face{normal:integer::vec3::Y,dot:Planar64::ONE},
Face{normal:integer::vec3::Z,dot:Planar64::ONE},
Face{normal:integer::vec3::NEG_X,dot:Planar64::ONE},
Face{normal:integer::vec3::NEG_Y,dot:Planar64::ONE},
Face{normal:integer::vec3::NEG_Z,dot:Planar64::ONE},
].into_iter().collect();
let faces=planes_to_faces(face_list).unwrap();
let mesh=faces_to_mesh(faces.faces);
mesh
}
#[cfg(test)]
@ -275,6 +291,7 @@ mod test{
Face{normal:integer::vec3::NEG_Z,dot:Planar64::ONE},
].into_iter().collect();
let faces=planes_to_faces(face_list).unwrap();
assert_eq!(faces.faces.len(),6);
dbg!(faces);
}
#[test]
@ -289,6 +306,37 @@ mod test{
Face{normal:integer::vec3::NEG_Z,dot:Planar64::EPSILON},
].into_iter().collect();
let faces=planes_to_faces(face_list).unwrap();
assert_eq!(faces.faces.len(),6);
dbg!(faces);
}
#[test]
fn test_cube_with_degernate_face2(){
let face_list=[
Face{normal:integer::vec3::X,dot:Planar64::ONE},
Face{normal:integer::vec3::Y,dot:Planar64::ONE},
Face{normal:integer::vec3::Z,dot:Planar64::ONE},
Face{normal:integer::vec3::NEG_X,dot:Planar64::ONE},
Face{normal:integer::vec3::NEG_Y,dot:Planar64::ONE},
Face{normal:integer::vec3::NEG_Z,dot:Planar64::ONE},
Face{normal:integer::vec3::NEG_X+integer::vec3::NEG_Z,dot:-Planar64::EPSILON},
].into_iter().collect();
let faces=planes_to_faces(face_list).unwrap();
assert_eq!(faces.faces.len(),5);
dbg!(faces);
}
#[test]
fn test_cube_with_degernate_face3(){
let face_list=[
Face{normal:integer::vec3::X,dot:Planar64::ONE},
Face{normal:integer::vec3::Y,dot:Planar64::ONE},
Face{normal:integer::vec3::Z,dot:Planar64::ONE},
Face{normal:integer::vec3::NEG_X,dot:Planar64::ONE},
Face{normal:integer::vec3::NEG_Y,dot:Planar64::ONE},
Face{normal:integer::vec3::NEG_Z,dot:Planar64::ONE},
Face{normal:integer::vec3::NEG_X+integer::vec3::NEG_Z,dot:Planar64::EPSILON},
].into_iter().collect();
let faces=planes_to_faces(face_list).unwrap();
assert_eq!(faces.faces.len(),7);
dbg!(faces);
}
}

@ -1,9 +1,12 @@
use std::borrow::Cow;
use strafesnet_common::{map,model,integer,gameplay_attributes};
use vbsp_entities_css::Entity;
use strafesnet_common::{map,model,integer,gameplay_attributes as attr};
use strafesnet_deferred_loader::deferred_loader::{MeshDeferredLoader,RenderConfigDeferredLoader};
use strafesnet_deferred_loader::mesh::Meshes;
use strafesnet_deferred_loader::texture::{RenderConfigs,Texture};
use strafesnet_common::gameplay_modes::{NormalizedMode,NormalizedModes,Mode,Stage};
use crate::valve_transform;
@ -32,6 +35,48 @@ fn ingest_vertex(
})
}
fn add_brush<'a>(
mesh_deferred_loader:&mut MeshDeferredLoader<&'a str>,
world_models:&mut Vec<model::Model>,
prop_models:&mut Vec<model::Model>,
model:&'a str,
origin:vbsp::Vector,
rendercolor:vbsp::Color,
attributes:attr::CollisionAttributesId,
debug_info:model::DebugInfo,
){
let transform=integer::Planar64Affine3::from_translation(
valve_transform(origin.into())
);
let color=(glam::Vec3::from_array([
rendercolor.r as f32,
rendercolor.g as f32,
rendercolor.b as f32
])/255.0).extend(1.0);
match model.split_at(1){
// The first character of brush.model is '*'
("*",id_str)=>match id_str.parse(){
Ok(mesh_id)=>{
let mesh=model::MeshId::new(mesh_id);
world_models.push(
model::Model{mesh,attributes,transform,color,debug_info}
);
},
Err(e)=>{
println!("Brush model int parse error: {e} model={model}");
return;
},
},
_=>{
let mesh=mesh_deferred_loader.acquire_mesh_id(model);
prop_models.push(
model::Model{mesh,attributes,transform,color,debug_info}
);
}
}
}
pub fn convert<'a>(
bsp:&'a crate::Bsp,
render_config_deferred_loader:&mut RenderConfigDeferredLoader<Cow<'a,str>>,
@ -39,32 +84,65 @@ pub fn convert<'a>(
)->PartialMap1{
let bsp=bsp.as_ref();
//figure out real attributes later
let mut unique_attributes=Vec::new();
unique_attributes.push(gameplay_attributes::CollisionAttributes::Decoration);
unique_attributes.push(gameplay_attributes::CollisionAttributes::contact_default());
const ATTRIBUTE_DECORATION:gameplay_attributes::CollisionAttributesId=gameplay_attributes::CollisionAttributesId::new(0);
const ATTRIBUTE_CONTACT_DEFAULT:gameplay_attributes::CollisionAttributesId=gameplay_attributes::CollisionAttributesId::new(1);
let unique_attributes=vec![
attr::CollisionAttributes::Decoration,
attr::CollisionAttributes::contact_default(),
attr::CollisionAttributes::intersect_default(),
// ladder
attr::CollisionAttributes::Contact(
attr::ContactAttributes{
contacting:attr::ContactingAttributes{
contact_behaviour:Some(attr::ContactingBehaviour::Ladder(
attr::ContactingLadder{sticky:true}
))
},
general:attr::GeneralAttributes::default(),
}
),
// water
attr::CollisionAttributes::Intersect(
attr::IntersectAttributes{
intersecting:attr::IntersectingAttributes{
water:Some(attr::IntersectingWater{
viscosity:integer::Planar64::ONE,
density:integer::Planar64::ONE,
velocity:integer::vec3::ZERO,
}),
},
general:attr::GeneralAttributes::default(),
}
),
];
const ATTRIBUTE_DECORATION:attr::CollisionAttributesId=attr::CollisionAttributesId::new(0);
const ATTRIBUTE_CONTACT_DEFAULT:attr::CollisionAttributesId=attr::CollisionAttributesId::new(1);
const ATTRIBUTE_INTERSECT_DEFAULT:attr::CollisionAttributesId=attr::CollisionAttributesId::new(2);
const ATTRIBUTE_LADDER_DEFAULT:attr::CollisionAttributesId=attr::CollisionAttributesId::new(3);
const ATTRIBUTE_WATER_DEFAULT:attr::CollisionAttributesId=attr::CollisionAttributesId::new(4);
//declare all prop models to Loader
let prop_models=Vec::new();
// let prop_models=bsp.static_props().map(|prop|{
// //get or create mesh_id
// let mesh_id=mesh_deferred_loader.acquire_mesh_id(prop.model());
// let placement=prop.as_prop_placement();
// model::Model{
// mesh:mesh_id,
// attributes:ATTRIBUTE_DECORATION,
// transform:integer::Planar64Affine3::new(
// integer::mat3::try_from_f32_array_2d((
// glam::Mat3A::from_diagonal(glam::Vec3::splat(placement.scale))
// //TODO: figure this out
// *glam::Mat3A::from_quat(glam::Quat::from_array(placement.rotation.into()))
// ).to_cols_array_2d()).unwrap(),
// valve_transform(placement.origin.into()),
// ),
// color:glam::Vec4::ONE,
// }
// }).collect();
let mut prop_models=bsp.static_props().map(|prop|{
const DEG_TO_RAD:f32=std::f32::consts::TAU/360.0;
//get or create mesh_id
let mesh_id=mesh_deferred_loader.acquire_mesh_id(prop.model());
model::Model{
mesh:mesh_id,
attributes:ATTRIBUTE_DECORATION,
transform:integer::Planar64Affine3::new(
integer::mat3::try_from_f32_array_2d(
//TODO: figure this out
glam::Mat3A::from_euler(
glam::EulerRot::XYZ,
prop.angles.pitch*DEG_TO_RAD,
prop.angles.yaw*DEG_TO_RAD,
prop.angles.roll*DEG_TO_RAD
).to_cols_array_2d()
).unwrap(),
valve_transform(prop.origin.into()),
),
color:glam::Vec4::ONE,
debug_info:model::DebugInfo::Prop,
}
}).collect();
//TODO: make the main map one single mesh with a bunch of different physics groups and graphics groups
@ -75,7 +153,7 @@ pub fn convert<'a>(
let color=mb.acquire_color_id(glam::Vec4::ONE);
let mut graphics_groups=Vec::new();
//let mut render_id_to_graphics_group_id=std::collections::HashMap::new();
let mut render_id_to_graphics_group_id=std::collections::HashMap::new();
let polygon_groups=world_model.faces().enumerate().map(|(polygon_group_id,face)|{
let polygon_group_id=model::PolygonGroupId::new(polygon_group_id as u32);
let face_texture=face.texture();
@ -105,15 +183,15 @@ pub fn convert<'a>(
//a render config for it, and then returns the id to that render config
let render_id=render_config_deferred_loader.acquire_render_config_id(Some(Cow::Borrowed(face_texture_data.name())));
//deduplicate graphics groups by render id
// let graphics_group_id=*render_id_to_graphics_group_id.entry(render_id).or_insert_with(||{
// let graphics_group_id=graphics_groups.len();
// graphics_groups.push(model::IndexedGraphicsGroup{
// render:render_id,
// groups:vec![],
// });
// graphics_group_id
// });
// graphics_groups[graphics_group_id].groups.push(polygon_group_id);
let graphics_group_id=*render_id_to_graphics_group_id.entry(render_id).or_insert_with(||{
let graphics_group_id=graphics_groups.len();
graphics_groups.push(model::IndexedGraphicsGroup{
render:render_id,
groups:vec![],
});
graphics_group_id
});
graphics_groups[graphics_group_id].groups.push(polygon_group_id);
}
model::PolygonGroup::PolygonList(model::PolygonList::new(polygon_list))
}).collect();
@ -121,79 +199,320 @@ pub fn convert<'a>(
mb.build(polygon_groups,graphics_groups,vec![])
}).collect();
let brush_mesh_start_idx=world_meshes.len();
let mut found_spawn=None;
let mut world_models=Vec::new();
// the one and only world model 0
world_models.push(model::Model{
mesh:model::MeshId::new(0),
attributes:ATTRIBUTE_DECORATION,
transform:integer::Planar64Affine3::IDENTITY,
color:glam::Vec4::W,
debug_info:model::DebugInfo::World,
});
// THE CUBE OF DESTINY
let destination_mesh_id=model::MeshId::new(world_meshes.len() as u32);
world_meshes.push(crate::brush::unit_cube());
const WHITE:vbsp::Color=vbsp::Color{r:255,g:255,b:255};
const ENTITY_ATTRIBUTE:gameplay_attributes::CollisionAttributesId=ATTRIBUTE_DECORATION;
const ENTITY_TRIGGER_ATTRIBUTE:gameplay_attributes::CollisionAttributesId=ATTRIBUTE_INTERSECT_DEFAULT;
for raw_ent in &bsp.entities{
let debug_info=match model::EntityInfo::new(raw_ent.properties()){
Ok(entity_info)=>model::DebugInfo::Entity(entity_info),
Err(_)=>{
println!("EntityInfoError");
model::DebugInfo::World
},
};
macro_rules! ent_brush_default{
($entity:ident)=>{
add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,$entity.model,$entity.origin,$entity.rendercolor,ENTITY_ATTRIBUTE,debug_info)
};
} macro_rules! ent_brush_prop{
($entity:ident)=>{
add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,$entity.model,$entity.origin,WHITE,ENTITY_ATTRIBUTE,debug_info)
};
}
macro_rules! ent_brush_trigger{
($entity:ident)=>{
add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,$entity.model,$entity.origin,WHITE,ENTITY_TRIGGER_ATTRIBUTE,debug_info)
};
}
match raw_ent.parse(){
Ok(Entity::AmbientGeneric(_ambient_generic))=>(),
Ok(Entity::Cycler(brush))=>ent_brush_default!(brush),
Ok(Entity::EnvBeam(_env_beam))=>(),
Ok(Entity::EnvBubbles(_env_bubbles))=>(),
Ok(Entity::EnvDetailController(_env_detail_controller))=>(),
Ok(Entity::EnvEmbers(_env_embers))=>(),
Ok(Entity::EnvEntityMaker(_env_entity_maker))=>(),
Ok(Entity::EnvExplosion(_env_explosion))=>(),
Ok(Entity::EnvFade(_env_fade))=>(),
Ok(Entity::EnvFire(_env_fire))=>(),
Ok(Entity::EnvFireTrail(_env_fire_trail))=>(),
Ok(Entity::EnvFiresource(_env_firesource))=>(),
Ok(Entity::EnvFogController(_env_fog_controller))=>(),
Ok(Entity::EnvHudhint(_env_hudhint))=>(),
Ok(Entity::EnvLaser(_env_laser))=>(),
Ok(Entity::EnvLightglow(_env_lightglow))=>(),
Ok(Entity::EnvPhysexplosion(_env_physexplosion))=>(),
Ok(Entity::EnvProjectedtexture(_env_projectedtexture))=>(),
Ok(Entity::EnvScreenoverlay(_env_screenoverlay))=>(),
Ok(Entity::EnvShake(_env_shake))=>(),
Ok(Entity::EnvShooter(_env_shooter))=>(),
Ok(Entity::EnvSmokestack(_env_smokestack))=>(),
Ok(Entity::EnvSoundscape(_env_soundscape))=>(),
Ok(Entity::EnvSoundscapeProxy(_env_soundscape_proxy))=>(),
Ok(Entity::EnvSoundscapeTriggerable(_env_soundscape_triggerable))=>(),
Ok(Entity::EnvSpark(_env_spark))=>(),
Ok(Entity::EnvSprite(brush))=>ent_brush_default!(brush),
Ok(Entity::EnvSpritetrail(_env_spritetrail))=>(),
Ok(Entity::EnvSteam(_env_steam))=>(),
Ok(Entity::EnvSun(_env_sun))=>(),
Ok(Entity::EnvTonemapController(_env_tonemap_controller))=>(),
Ok(Entity::EnvWind(_env_wind))=>(),
// trigger_teleport.filtername probably has to do with one of these
Ok(Entity::FilterActivatorClass(_filter_activator_class))=>(),
Ok(Entity::FilterActivatorName(_filter_activator_name))=>(),
Ok(Entity::FilterDamageType(_filter_damage_type))=>(),
Ok(Entity::FilterMulti(_filter_multi))=>(),
Ok(Entity::FuncAreaportal(_func_areaportal))=>(),
Ok(Entity::FuncAreaportalwindow(_func_areaportalwindow))=>(),
Ok(Entity::FuncBombTarget(_func_bomb_target))=>(),
Ok(Entity::FuncBreakable(brush))=>ent_brush_default!(brush),
Ok(Entity::FuncBreakableSurf(_func_breakable_surf))=>(),
Ok(Entity::FuncBrush(brush))=>ent_brush_default!(brush),
Ok(Entity::FuncButton(brush))=>ent_brush_default!(brush),
Ok(Entity::FuncBuyzone(_func_buyzone))=>(),
Ok(Entity::FuncClipVphysics(_func_clip_vphysics))=>(),
Ok(Entity::FuncConveyor(_func_conveyor))=>(),
// FuncDoor is Platform
Ok(Entity::FuncDoor(brush))=>ent_brush_default!(brush),
Ok(Entity::FuncDoorRotating(brush))=>ent_brush_default!(brush),
Ok(Entity::FuncDustcloud(_func_dustcloud))=>(),
Ok(Entity::FuncDustmotes(_func_dustmotes))=>(),
Ok(Entity::FuncFishPool(_func_fish_pool))=>(),
Ok(Entity::FuncFootstepControl(_func_footstep_control))=>(),
Ok(Entity::FuncHostageRescue(_func_hostage_rescue))=>(),
Ok(Entity::FuncIllusionary(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION,debug_info),
Ok(Entity::FuncLod(_func_lod))=>(),
Ok(Entity::FuncMonitor(brush))=>ent_brush_default!(brush),
Ok(Entity::FuncMovelinear(brush))=>ent_brush_default!(brush),
Ok(Entity::FuncOccluder(_func_occluder))=>(),
Ok(Entity::FuncPhysbox(brush))=>ent_brush_default!(brush),
Ok(Entity::FuncPhysboxMultiplayer(brush))=>ent_brush_default!(brush),
Ok(Entity::FuncPrecipitation(_func_precipitation))=>(),
Ok(Entity::FuncRotButton(brush))=>ent_brush_prop!(brush),
Ok(Entity::FuncRotating(brush))=>ent_brush_default!(brush),
Ok(Entity::FuncSmokevolume(_func_smokevolume))=>(),
Ok(Entity::FuncTracktrain(brush))=>ent_brush_default!(brush),
Ok(Entity::FuncTrain(brush))=>ent_brush_default!(brush),
Ok(Entity::FuncWall(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin.unwrap_or_default(),brush.rendercolor,ENTITY_ATTRIBUTE,debug_info),
Ok(Entity::FuncWallToggle(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin.unwrap_or_default(),brush.rendercolor,ENTITY_ATTRIBUTE,debug_info),
Ok(Entity::FuncWaterAnalog(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor.unwrap_or(WHITE),ENTITY_ATTRIBUTE,debug_info),
Ok(Entity::GamePlayerEquip(_game_player_equip))=>(),
Ok(Entity::GameText(_game_text))=>(),
Ok(Entity::GameUi(_game_ui))=>(),
Ok(Entity::GameWeaponManager(_game_weapon_manager))=>(),
Ok(Entity::HostageEntity(_hostage_entity))=>(),
Ok(Entity::InfoCameraLink(_info_camera_link))=>(),
Ok(Entity::InfoLadder(_info_ladder))=>(),
Ok(Entity::InfoLightingRelative(_info_lighting_relative))=>(),
Ok(Entity::InfoMapParameters(_info_map_parameters))=>(),
Ok(Entity::InfoNode(_info_node))=>(),
Ok(Entity::InfoNodeHint(_info_node_hint))=>(),
Ok(Entity::InfoParticleSystem(_info_particle_system))=>(),
Ok(Entity::InfoPlayerCounterterrorist(spawn))=>found_spawn=Some(spawn.origin),
Ok(Entity::InfoPlayerLogo(_info_player_logo))=>(),
Ok(Entity::InfoPlayerStart(_info_player_start))=>(),
Ok(Entity::InfoPlayerTerrorist(spawn))=>found_spawn=Some(spawn.origin),
Ok(Entity::InfoTarget(_info_target))=>(),
// InfoTeleportDestination is Spawn#
Ok(Entity::InfoTeleportDestination(_info_teleport_destination))=>(),
Ok(Entity::Infodecal(_infodecal))=>(),
Ok(Entity::KeyframeRope(_keyframe_rope))=>(),
Ok(Entity::Light(_light))=>(),
Ok(Entity::LightEnvironment(_light_environment))=>(),
Ok(Entity::LightSpot(_light_spot))=>(),
Ok(Entity::LogicAuto(_logic_auto))=>(),
Ok(Entity::LogicBranch(_logic_branch))=>(),
Ok(Entity::LogicCase(_logic_case))=>(),
Ok(Entity::LogicCompare(_logic_compare))=>(),
Ok(Entity::LogicMeasureMovement(_logic_measure_movement))=>(),
Ok(Entity::LogicRelay(_logic_relay))=>(),
Ok(Entity::LogicTimer(_logic_timer))=>(),
Ok(Entity::MathCounter(_math_counter))=>(),
Ok(Entity::MoveRope(_move_rope))=>(),
Ok(Entity::PathTrack(_path_track))=>(),
Ok(Entity::PhysBallsocket(_phys_ballsocket))=>(),
Ok(Entity::PhysConstraint(_phys_constraint))=>(),
Ok(Entity::PhysConstraintsystem(_phys_constraintsystem))=>(),
Ok(Entity::PhysHinge(_phys_hinge))=>(),
Ok(Entity::PhysKeepupright(_phys_keepupright))=>(),
Ok(Entity::PhysLengthconstraint(_phys_lengthconstraint))=>(),
Ok(Entity::PhysPulleyconstraint(_phys_pulleyconstraint))=>(),
Ok(Entity::PhysRagdollconstraint(_phys_ragdollconstraint))=>(),
Ok(Entity::PhysRagdollmagnet(_phys_ragdollmagnet))=>(),
Ok(Entity::PhysThruster(_phys_thruster))=>(),
Ok(Entity::PhysTorque(_phys_torque))=>(),
Ok(Entity::PlayerSpeedmod(_player_speedmod))=>(),
Ok(Entity::PlayerWeaponstrip(_player_weaponstrip))=>(),
Ok(Entity::PointCamera(_point_camera))=>(),
Ok(Entity::PointClientcommand(_point_clientcommand))=>(),
Ok(Entity::PointDevshotCamera(_point_devshot_camera))=>(),
Ok(Entity::PointServercommand(_point_servercommand))=>(),
Ok(Entity::PointSpotlight(_point_spotlight))=>(),
Ok(Entity::PointSurroundtest(_point_surroundtest))=>(),
Ok(Entity::PointTemplate(_point_template))=>(),
Ok(Entity::PointTesla(_point_tesla))=>(),
Ok(Entity::PointViewcontrol(_point_viewcontrol))=>(),
Ok(Entity::PropDoorRotating(brush))=>ent_brush_prop!(brush),
Ok(Entity::PropDynamic(brush))=>ent_brush_prop!(brush),
Ok(Entity::PropDynamicOverride(brush))=>ent_brush_prop!(brush),
Ok(Entity::PropPhysics(brush))=>ent_brush_prop!(brush),
Ok(Entity::PropPhysicsMultiplayer(brush))=>ent_brush_prop!(brush),
Ok(Entity::PropPhysicsOverride(brush))=>ent_brush_prop!(brush),
Ok(Entity::PropRagdoll(brush))=>ent_brush_prop!(brush),
Ok(Entity::ShadowControl(_shadow_control))=>(),
Ok(Entity::SkyCamera(_sky_camera))=>(),
Ok(Entity::TriggerGravity(brush))=>ent_brush_trigger!(brush),
Ok(Entity::TriggerHurt(brush))=>ent_brush_trigger!(brush),
Ok(Entity::TriggerLook(brush))=>ent_brush_trigger!(brush),
Ok(Entity::TriggerMultiple(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model.unwrap_or_default(),brush.origin,WHITE,ENTITY_TRIGGER_ATTRIBUTE,debug_info),
Ok(Entity::TriggerOnce(brush))=>ent_brush_trigger!(brush),
Ok(Entity::TriggerProximity(brush))=>ent_brush_trigger!(brush),
// TriggerPush is booster
Ok(Entity::TriggerPush(brush))=>ent_brush_trigger!(brush),
Ok(Entity::TriggerSoundscape(brush))=>ent_brush_trigger!(brush),
// TriggerTeleport is Trigger#
Ok(Entity::TriggerTeleport(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model.unwrap_or_default(),brush.origin,WHITE,ENTITY_TRIGGER_ATTRIBUTE,debug_info),
Ok(Entity::TriggerVphysicsMotion(brush))=>ent_brush_trigger!(brush),
Ok(Entity::TriggerWind(brush))=>ent_brush_trigger!(brush),
Ok(Entity::WaterLodControl(_water_lod_control))=>(),
Ok(Entity::WeaponAk47(_weapon_ak47))=>(),
Ok(Entity::WeaponAwp(_weapon_awp))=>(),
Ok(Entity::WeaponDeagle(_weapon_deagle))=>(),
Ok(Entity::WeaponElite(_weapon_elite))=>(),
Ok(Entity::WeaponFamas(_weapon_famas))=>(),
Ok(Entity::WeaponFiveseven(_weapon_fiveseven))=>(),
Ok(Entity::WeaponFlashbang(_weapon_flashbang))=>(),
Ok(Entity::WeaponG3sg1(_weapon_g3sg1))=>(),
Ok(Entity::WeaponGlock(_weapon_glock))=>(),
Ok(Entity::WeaponHegrenade(_weapon_hegrenade))=>(),
Ok(Entity::WeaponKnife(_weapon_knife))=>(),
Ok(Entity::WeaponM249(_weapon_m249))=>(),
Ok(Entity::WeaponM3(_weapon_m3))=>(),
Ok(Entity::WeaponM4a1(_weapon_m4a1))=>(),
Ok(Entity::WeaponMac10(_weapon_mac10))=>(),
Ok(Entity::WeaponP228(_weapon_p228))=>(),
Ok(Entity::WeaponP90(_weapon_p90))=>(),
Ok(Entity::WeaponScout(_weapon_scout))=>(),
Ok(Entity::WeaponSg550(_weapon_sg550))=>(),
Ok(Entity::WeaponSmokegrenade(_weapon_smokegrenade))=>(),
Ok(Entity::WeaponTmp(_weapon_tmp))=>(),
Ok(Entity::WeaponUmp45(_weapon_ump45))=>(),
Ok(Entity::WeaponUsp(_weapon_usp))=>(),
Ok(Entity::WeaponXm1014(_weapon_xm1014))=>(),
Ok(Entity::Worldspawn(_worldspawn))=>(),
Err(e)=>{
println!("Bsp Entity parse error: {e}");
},
_=>(),
}
}
// physics models
for brush in &bsp.brushes{
const RELEVANT:vbsp::BrushFlags=
vbsp::BrushFlags::SOLID
.union(vbsp::BrushFlags::PLAYERCLIP)
.union(vbsp::BrushFlags::WATER)
.union(vbsp::BrushFlags::MOVEABLE)
.union(vbsp::BrushFlags::LADDER);
if !brush.flags.intersects(RELEVANT){
continue;
}
let is_ladder=brush.flags.contains(vbsp::BrushFlags::LADDER);
let is_water=brush.flags.contains(vbsp::BrushFlags::WATER);
let attributes=match (is_ladder,is_water){
(true,false)=>ATTRIBUTE_LADDER_DEFAULT,
(false,true)=>ATTRIBUTE_WATER_DEFAULT,
(false,false)=>ATTRIBUTE_CONTACT_DEFAULT,
(true,true)=>{
// water ladder? wtf
println!("brush is a water ladder o_o defaulting to ladder");
ATTRIBUTE_LADDER_DEFAULT
}
};
let mesh_result=crate::brush::brush_to_mesh(bsp,brush);
match mesh_result{
Ok(mesh)=>world_meshes.push(mesh),
Ok(mesh)=>{
let mesh_id=model::MeshId::new(world_meshes.len() as u32);
world_meshes.push(mesh);
let sides={
let brush_start_idx=brush.brush_side as usize;
let sides_range=brush_start_idx..brush_start_idx+brush.num_brush_sides as usize;
bsp.brush_sides[sides_range].iter().filter_map(|side|bsp.texture_info(side.texture_info as usize)).map(|texture_info|{
texture_info.flags
}).collect()
};
world_models.push(model::Model{
mesh:mesh_id,
attributes,
transform:integer::Planar64Affine3::new(
integer::mat3::identity(),
integer::vec3::ZERO,
),
color:glam::Vec4::ONE,
debug_info:model::DebugInfo::Brush(model::BrushInfo{flags:brush.flags,sides}),
});
},
Err(e)=>println!("Brush mesh error: {e}"),
}
}
println!("How many brush: {}",bsp.brushes.len());
println!("Generated brush models: {}",world_meshes.len()-brush_mesh_start_idx);
let world_models:Vec<model::Model>=
//one instance of the main world mesh
std::iter::once((
//world_model
model::MeshId::new(0),
//model_origin
vbsp::Vector::from([0.0,0.0,0.0]),
//model_color
vbsp::Color{r:255,g:255,b:255},
)).chain(
//entities sprinkle instances of the other meshes around
bsp.entities.iter()
.flat_map(|ent|ent.parse())//ignore entity parsing errors
.filter_map(|ent|match ent{
vbsp::Entity::Brush(brush)=>Some(brush),
vbsp::Entity::BrushIllusionary(brush)=>Some(brush),
vbsp::Entity::BrushWall(brush)=>Some(brush),
vbsp::Entity::BrushWallToggle(brush)=>Some(brush),
_=>None,
}).flat_map(|brush|
//The first character of brush.model is '*'
brush.model[1..].parse().map(|mesh_id|//ignore parse int errors
(model::MeshId::new(mesh_id),brush.origin,brush.color)
)
)
).map(|(mesh_id,model_origin,vbsp::Color{r,g,b})|model::Model{
mesh:mesh_id,
attributes:ATTRIBUTE_DECORATION,
transform:integer::Planar64Affine3::new(
integer::mat3::identity(),
valve_transform(model_origin.into())
),
color:(glam::Vec3::from_array([r as f32,g as f32,b as f32])/255.0).extend(1.0),
}).chain(
// physics models
(brush_mesh_start_idx..world_meshes.len()).map(|mesh_id|model::Model{
mesh:model::MeshId::new(mesh_id as u32),
attributes:ATTRIBUTE_CONTACT_DEFAULT,
transform:integer::Planar64Affine3::new(
integer::mat3::identity(),
integer::vec3::ZERO,
),
color:glam::Vec4::ONE,
})
).collect();
let mut modes_list=Vec::new();
if let Some(spawn_point)=found_spawn{
// create a new model
let model_id=model::ModelId::new(world_models.len() as u32);
world_models.push(model::Model{
mesh:destination_mesh_id,
attributes:ATTRIBUTE_INTERSECT_DEFAULT,
transform:integer::Planar64Affine3::from_translation(valve_transform(spawn_point.into())),
color:glam::Vec4::W,
debug_info:model::DebugInfo::World,
});
let first_stage=Stage::empty(model_id);
let main_mode=Mode::new(
strafesnet_common::gameplay_style::StyleModifiers::source_bhop(),
model_id,
std::collections::HashMap::new(),
vec![first_stage],
std::collections::HashMap::new(),
);
modes_list.push(NormalizedMode::new(main_mode));
}
PartialMap1{
attributes:unique_attributes,
world_meshes,
prop_models,
world_models,
modes:strafesnet_common::gameplay_modes::Modes::new(Vec::new()),
modes:NormalizedModes::new(modes_list),
}
}
//partially constructed map types
pub struct PartialMap1{
attributes:Vec<strafesnet_common::gameplay_attributes::CollisionAttributes>,
attributes:Vec<attr::CollisionAttributes>,
prop_models:Vec<model::Model>,
world_meshes:Vec<model::Mesh>,
world_models:Vec<model::Model>,
modes:strafesnet_common::gameplay_modes::Modes,
modes:NormalizedModes,
}
impl PartialMap1{
pub fn add_prop_meshes<'a>(
@ -211,12 +530,12 @@ impl PartialMap1{
}
}
pub struct PartialMap2{
attributes:Vec<strafesnet_common::gameplay_attributes::CollisionAttributes>,
attributes:Vec<attr::CollisionAttributes>,
prop_meshes:Vec<(model::MeshId,model::Mesh)>,
prop_models:Vec<model::Model>,
world_meshes:Vec<model::Mesh>,
world_models:Vec<model::Model>,
modes:strafesnet_common::gameplay_modes::Modes,
modes:NormalizedModes,
}
impl PartialMap2{
pub fn add_render_configs_and_textures(

@ -47,7 +47,7 @@ pub enum MeshError{
Io(std::io::Error),
VMDL(vmdl::ModelError),
VBSP(vbsp::BspError),
MissingMdl,
MissingMdl(String),
MissingVtx,
MissingVvd,
}
@ -132,7 +132,7 @@ impl<'bsp,'vpk,'a> Loader for ModelLoader<'bsp,'vpk,'a>
vvd_path.set_extension("vvd");
vtx_path.set_extension("dx90.vtx");
// TODO: search more packs, possibly using an index of multiple packs
let mdl=self.finder.find(mdl_path_lower.as_str())?.ok_or(MeshError::MissingMdl)?;
let mdl=self.finder.find(mdl_path_lower.as_str())?.ok_or(MeshError::MissingMdl(mdl_path_lower))?;
let vtx=self.finder.find(vtx_path.as_os_str().to_str().unwrap())?.ok_or(MeshError::MissingVtx)?;
let vvd=self.finder.find(vvd_path.as_os_str().to_str().unwrap())?.ok_or(MeshError::MissingVvd)?;
Ok(vmdl::Model::from_parts(

@ -1,7 +1,7 @@
[package]
name = "strafesnet_common"
version = "0.6.0"
edition = "2021"
edition = "2024"
repository = "https://git.itzana.me/StrafesNET/strafe-project"
license = "MIT OR Apache-2.0"
description = "Common types and helpers for Strafe Client associated projects."
@ -15,5 +15,6 @@ bitflags = "2.6.0"
fixed_wide = { version = "0.1.2", path = "../fixed_wide", registry = "strafesnet", features = ["deferred-division","zeroes","wide-mul"] }
linear_ops = { version = "0.1.0", path = "../linear_ops", registry = "strafesnet", features = ["deferred-division","named-fields"] }
ratio_ops = { version = "0.1.0", path = "../ratio_ops", registry = "strafesnet" }
glam = "0.29.0"
glam = "0.30.0"
id = { version = "0.1.0", registry = "strafesnet" }
vbsp = "0.8.0"

@ -7,42 +7,57 @@ pub struct Aabb{
}
impl Default for Aabb{
#[inline]
fn default()->Self{
Self{min:vec3::MAX,max:vec3::MIN}
}
}
impl Aabb{
#[inline]
pub const fn new(min:Planar64Vec3,max:Planar64Vec3)->Self{
Self{min,max}
}
#[inline]
pub const fn max(&self)->Planar64Vec3{
self.max
}
#[inline]
pub const fn min(&self)->Planar64Vec3{
self.min
}
#[inline]
pub fn grow(&mut self,point:Planar64Vec3){
self.min=self.min.min(point);
self.max=self.max.max(point);
}
#[inline]
pub fn join(&mut self,aabb:&Aabb){
self.min=self.min.min(aabb.min);
self.max=self.max.max(aabb.max);
}
#[inline]
pub fn inflate(&mut self,hs:Planar64Vec3){
self.min-=hs;
self.max+=hs;
}
#[inline]
pub fn contains(&self,point:Planar64Vec3)->bool{
let bvec=self.min.lt(point)&point.lt(self.max);
bvec.all()
}
#[inline]
pub fn intersects(&self,aabb:&Aabb)->bool{
let bvec=self.min.lt(aabb.max)&aabb.min.lt(self.max);
bvec.all()
}
#[inline]
pub fn size(&self)->Planar64Vec3{
self.max-self.min
}
#[inline]
pub fn center(&self)->Planar64Vec3{
self.min+(self.max-self.min)>>1
self.min.map_zip(self.max,|(min,max)|min.midpoint(max))
}
//probably use floats for area & volume because we don't care about precision
// pub fn area_weight(&self)->f32{

@ -1,4 +1,10 @@
use std::cmp::Ordering;
use std::collections::BTreeMap;
use crate::aabb::Aabb;
use crate::ray::Ray;
use crate::integer::{Ratio,Planar64};
use crate::instruction::{InstructionCollector,TimedInstruction};
//da algaritum
//lista boxens
@ -10,35 +16,117 @@ use crate::aabb::Aabb;
//sort the centerpoints on each axis (3 lists)
//bv is put into octant based on whether it is upper or lower in each list
pub enum RecursiveContent<R,T>{
Branch(Vec<R>),
Leaf(T),
pub fn intersect_aabb(ray:&Ray,aabb:&Aabb)->Option<Ratio<Planar64,Planar64>>{
// n.(o+d*t)==n.p
// n.o + n.d * t == n.p
// t == (n.p - n.o)/n.d
let mut hit=None;
match ray.direction.x.cmp(&Planar64::ZERO){
Ordering::Less=>{
let rel_min=aabb.min()-ray.origin;
let rel_max=aabb.max()-ray.origin;
let dy=rel_max.x*ray.direction.y;
let dz=rel_max.x*ray.direction.z;
// x is negative, so inequalities are flipped
if rel_min.y*ray.direction.x>dy&&dy>rel_max.y*ray.direction.x
&&rel_min.z*ray.direction.x>dz&&dz>rel_max.z*ray.direction.x{
let t=rel_max.x/ray.direction.x;
hit=Some(hit.map_or(t,|best_t|t.min(best_t)));
}
},
Ordering::Equal=>(),
Ordering::Greater=>{
let rel_min=aabb.min()-ray.origin;
let rel_max=aabb.max()-ray.origin;
let dy=rel_min.x*ray.direction.y;
let dz=rel_min.x*ray.direction.z;
// x is positive, so inequalities are normal
if rel_min.y*ray.direction.x<dy&&dy<rel_max.y*ray.direction.x
&&rel_min.z*ray.direction.x<dz&&dz<rel_max.z*ray.direction.x{
let t=rel_min.x/ray.direction.x;
hit=Some(hit.map_or(t,|best_t|t.min(best_t)));
}
},
}
match ray.direction.z.cmp(&Planar64::ZERO){
Ordering::Less=>{
let rel_min=aabb.min()-ray.origin;
let rel_max=aabb.max()-ray.origin;
let dx=rel_max.z*ray.direction.x;
let dy=rel_max.z*ray.direction.y;
// z is negative, so inequalities are flipped
if rel_min.x*ray.direction.z>dx&&dx>rel_max.x*ray.direction.z
&&rel_min.y*ray.direction.z>dy&&dy>rel_max.y*ray.direction.z{
let t=rel_max.z/ray.direction.z;
hit=Some(hit.map_or(t,|best_t|t.min(best_t)));
}
},
Ordering::Equal=>(),
Ordering::Greater=>{
let rel_min=aabb.min()-ray.origin;
let rel_max=aabb.max()-ray.origin;
let dx=rel_min.z*ray.direction.x;
let dy=rel_min.z*ray.direction.y;
// z is positive, so inequalities are normal
if rel_min.x*ray.direction.z<dx&&dx<rel_max.x*ray.direction.z
&&rel_min.y*ray.direction.z<dy&&dy<rel_max.y*ray.direction.z{
let t=rel_min.z/ray.direction.z;
hit=Some(hit.map_or(t,|best_t|t.min(best_t)));
}
},
}
match ray.direction.y.cmp(&Planar64::ZERO){
Ordering::Less=>{
let rel_min=aabb.min()-ray.origin;
let rel_max=aabb.max()-ray.origin;
let dz=rel_max.y*ray.direction.z;
let dx=rel_max.y*ray.direction.x;
// y is negative, so inequalities are flipped
if rel_min.z*ray.direction.y>dz&&dz>rel_max.z*ray.direction.y
&&rel_min.x*ray.direction.y>dx&&dx>rel_max.x*ray.direction.y{
let t=rel_max.y/ray.direction.y;
hit=Some(hit.map_or(t,|best_t|t.min(best_t)));
}
},
Ordering::Equal=>(),
Ordering::Greater=>{
let rel_min=aabb.min()-ray.origin;
let rel_max=aabb.max()-ray.origin;
let dz=rel_min.y*ray.direction.z;
let dx=rel_min.y*ray.direction.x;
// y is positive, so inequalities are normal
if rel_min.z*ray.direction.y<dz&&dz<rel_max.z*ray.direction.y
&&rel_min.x*ray.direction.y<dx&&dx<rel_max.x*ray.direction.y{
let t=rel_min.y/ray.direction.y;
hit=Some(hit.map_or(t,|best_t|t.min(best_t)));
}
},
}
hit
}
impl<R,T> Default for RecursiveContent<R,T>{
fn default()->Self{
pub enum RecursiveContent<N,L>{
Branch(Vec<N>),
Leaf(L),
}
impl<N,L> RecursiveContent<N,L>{
pub fn empty()->Self{
Self::Branch(Vec::new())
}
}
pub struct BvhNode<T>{
content:RecursiveContent<BvhNode<T>,T>,
pub struct BvhNode<L>{
content:RecursiveContent<BvhNode<L>,L>,
aabb:Aabb,
}
impl<T> Default for BvhNode<T>{
fn default()->Self{
impl<L> BvhNode<L>{
pub fn empty()->Self{
Self{
content:Default::default(),
content:RecursiveContent::empty(),
aabb:Aabb::default(),
}
}
}
pub struct BvhWeightNode<W,T>{
content:RecursiveContent<BvhWeightNode<W,T>,T>,
weight:W,
aabb:Aabb,
}
impl<T> BvhNode<T>{
pub fn the_tester<F:FnMut(&T)>(&self,aabb:&Aabb,f:&mut F){
pub fn sample_aabb<F:FnMut(&L)>(&self,aabb:&Aabb,f:&mut F){
match &self.content{
RecursiveContent::Leaf(model)=>f(model),
RecursiveContent::Branch(children)=>for child in children{
@ -47,51 +135,101 @@ impl<T> BvhNode<T>{
//you're probably not going to spend a lot of time outside the map,
//so the test is extra work for nothing
if aabb.intersects(&child.aabb){
child.the_tester(aabb,f);
child.sample_aabb(aabb,f);
}
},
}
}
pub fn into_visitor<F:FnMut(T)>(self,f:&mut F){
match self.content{
RecursiveContent::Leaf(model)=>f(model),
fn populate_nodes<'a,T,F>(
&'a self,
collector:&mut InstructionCollector<&'a L,Ratio<Planar64,Planar64>>,
nodes:&mut BTreeMap<Ratio<Planar64,Planar64>,&'a BvhNode<L>>,
ray:&Ray,
start_time:Ratio<Planar64,Planar64>,
f:&F,
)
where
T:Ord+Copy,
Ratio<Planar64,Planar64>:From<T>,
F:Fn(&L,&Ray)->Option<T>,
{
match &self.content{
RecursiveContent::Leaf(leaf)=>if let Some(time)=f(leaf,ray){
let ins=TimedInstruction{time:time.into(),instruction:leaf};
if start_time.lt_ratio(ins.time)&&ins.time.lt_ratio(collector.time()){
collector.collect(Some(ins));
}
},
RecursiveContent::Branch(children)=>for child in children{
child.into_visitor(f)
},
}
}
pub fn weigh_contents<W:Copy+std::iter::Sum<W>,F:Fn(&T)->W>(self,f:&F)->BvhWeightNode<W,T>{
match self.content{
RecursiveContent::Leaf(model)=>BvhWeightNode{
weight:f(&model),
content:RecursiveContent::Leaf(model),
aabb:self.aabb,
},
RecursiveContent::Branch(children)=>{
let branch:Vec<BvhWeightNode<W,T>>=children.into_iter().map(|child|
child.weigh_contents(f)
).collect();
BvhWeightNode{
weight:branch.iter().map(|node|node.weight).sum(),
content:RecursiveContent::Branch(branch),
aabb:self.aabb,
if child.aabb.contains(ray.origin){
child.populate_nodes(collector,nodes,ray,start_time,f);
}else{
// Am I an upcoming superstar?
if let Some(t)=intersect_aabb(ray,&child.aabb){
if start_time.lt_ratio(t)&&t.lt_ratio(collector.time()){
nodes.insert(t,child);
}
}
}
},
}
}
}
pub fn sample_ray<T,F>(
&self,
ray:&Ray,
start_time:T,
time_limit:T,
f:F,
)->Option<(T,&L)>
where
T:Ord+Copy,
T:From<Ratio<Planar64,Planar64>>,
Ratio<Planar64,Planar64>:From<T>,
F:Fn(&L,&Ray)->Option<T>,
{
// source of nondeterminism when Aabb boundaries are coplanar
let mut nodes=BTreeMap::new();
impl <W,T> BvhWeightNode<W,T>{
pub const fn weight(&self)->&W{
&self.weight
let start_time=start_time.into();
let time_limit=time_limit.into();
let mut collector=InstructionCollector::new(time_limit);
// break open all nodes that contain ray.origin and populate nodes with future intersection times
self.populate_nodes(&mut collector,&mut nodes,ray,start_time,&f);
// swim through nodes one at a time
while let Some((t,node))=nodes.pop_first(){
if collector.time()<t{
break;
}
match &node.content{
RecursiveContent::Leaf(leaf)=>if let Some(time)=f(leaf,ray){
let ins=TimedInstruction{time:time.into(),instruction:leaf};
// this lower bound can also be omitted
// but it causes type inference errors lol
if start_time.lt_ratio(ins.time)&&ins.time.lt_ratio(collector.time()){
collector.collect(Some(ins));
}
},
// break open the node and predict collisions with the child nodes
RecursiveContent::Branch(children)=>for child in children{
// Am I an upcoming superstar?
if let Some(t)=intersect_aabb(ray,&child.aabb){
// we don't need to check the lower bound
// because child aabbs are guaranteed to be within the parent bounds.
if t<collector.time(){
nodes.insert(t,child);
}
}
},
}
}
collector.take().map(|TimedInstruction{time,instruction:leaf}|(time.into(),leaf))
}
pub const fn aabb(&self)->&Aabb{
&self.aabb
pub fn into_inner(self)->(RecursiveContent<BvhNode<L>,L>,Aabb){
(self.content,self.aabb)
}
pub fn into_content(self)->RecursiveContent<BvhWeightNode<W,T>,T>{
self.content
}
pub fn into_visitor<F:FnMut(T)>(self,f:&mut F){
pub fn into_visitor<F:FnMut(L)>(self,f:&mut F){
match self.content{
RecursiveContent::Leaf(model)=>f(model),
RecursiveContent::Branch(children)=>for child in children{
@ -130,9 +268,9 @@ fn generate_bvh_node<T>(boxen:Vec<(T,Aabb)>,force:bool)->BvhNode<T>{
sort_y.push((i,center.y));
sort_z.push((i,center.z));
}
sort_x.sort_by(|tup0,tup1|tup0.1.cmp(&tup1.1));
sort_y.sort_by(|tup0,tup1|tup0.1.cmp(&tup1.1));
sort_z.sort_by(|tup0,tup1|tup0.1.cmp(&tup1.1));
sort_x.sort_by_key(|&(_,c)|c);
sort_y.sort_by_key(|&(_,c)|c);
sort_z.sort_by_key(|&(_,c)|c);
let h=n/2;
let median_x=sort_x[h].1;
let median_y=sort_y[h].1;

@ -171,4 +171,7 @@ impl CollisionAttributes{
pub fn contact_default()->Self{
Self::Contact(ContactAttributes::default())
}
pub fn intersect_default()->Self{
Self::Intersect(IntersectAttributes::default())
}
}

@ -1,7 +1,6 @@
use std::collections::{HashSet,HashMap};
use crate::model::ModelId;
use crate::gameplay_style;
use crate::updatable::Updatable;
#[derive(Clone)]
pub struct StageElement{
@ -128,18 +127,6 @@ impl Stage{
self.unordered_checkpoints.contains(&model_id)
}
}
#[derive(Default)]
pub struct StageUpdate{
//other behaviour models of this stage can have
ordered_checkpoints:HashMap<CheckpointId,ModelId>,
unordered_checkpoints:HashSet<ModelId>,
}
impl Updatable<StageUpdate> for Stage{
fn update(&mut self,update:StageUpdate){
self.ordered_checkpoints.extend(update.ordered_checkpoints);
self.unordered_checkpoints.extend(update.unordered_checkpoints);
}
}
#[derive(Clone,Copy,Hash,Eq,PartialEq)]
pub enum Zone{
@ -211,34 +198,47 @@ impl Mode{
pub fn push_stage(&mut self,stage:Stage){
self.stages.push(stage)
}
pub fn get_stage_mut(&mut self,stage:StageId)->Option<&mut Stage>{
self.stages.get_mut(stage.0 as usize)
pub fn get_stage_mut(&mut self,StageId(stage_id):StageId)->Option<&mut Stage>{
self.stages.get_mut(stage_id as usize)
}
pub fn get_spawn_model_id(&self,stage:StageId)->Option<ModelId>{
self.stages.get(stage.0 as usize).map(|s|s.spawn)
pub fn get_spawn_model_id(&self,StageId(stage_id):StageId)->Option<ModelId>{
self.stages.get(stage_id as usize).map(|s|s.spawn)
}
pub fn get_zone(&self,model_id:ModelId)->Option<&Zone>{
self.zones.get(&model_id)
}
pub fn get_stage(&self,stage_id:StageId)->Option<&Stage>{
self.stages.get(stage_id.0 as usize)
pub fn get_stage(&self,StageId(stage_id):StageId)->Option<&Stage>{
self.stages.get(stage_id as usize)
}
pub fn get_element(&self,model_id:ModelId)->Option<&StageElement>{
self.elements.get(&model_id)
}
}
#[derive(Clone)]
pub struct NormalizedMode(Mode);
impl NormalizedMode{
pub fn new(mode:Mode)->Self{
Self(mode)
}
pub fn into_inner(self)->Mode{
let Self(mode)=self;
mode
}
//TODO: put this in the SNF
pub fn denormalize_data(&mut self){
pub fn denormalize(self)->Mode{
let NormalizedMode(mut mode)=self;
//expand and index normalized data
self.zones.insert(self.start,Zone::Start);
for (stage_id,stage) in self.stages.iter().enumerate(){
self.elements.insert(stage.spawn,StageElement{
mode.zones.insert(mode.start,Zone::Start);
for (stage_id,stage) in mode.stages.iter().enumerate(){
mode.elements.insert(stage.spawn,StageElement{
stage_id:StageId(stage_id as u32),
force:false,
behaviour:StageElementBehaviour::SpawnAt,
jump_limit:None,
});
for (_,&model) in &stage.ordered_checkpoints{
self.elements.insert(model,StageElement{
mode.elements.insert(model,StageElement{
stage_id:StageId(stage_id as u32),
force:false,
behaviour:StageElementBehaviour::Checkpoint,
@ -246,7 +246,7 @@ impl Mode{
});
}
for &model in &stage.unordered_checkpoints{
self.elements.insert(model,StageElement{
mode.elements.insert(model,StageElement{
stage_id:StageId(stage_id as u32),
force:false,
behaviour:StageElementBehaviour::Checkpoint,
@ -254,53 +254,13 @@ impl Mode{
});
}
}
}
}
//this would be nice as a macro
#[derive(Default)]
pub struct ModeUpdate{
zones:HashMap<ModelId,Zone>,
stages:HashMap<StageId,StageUpdate>,
//mutually exlusive stage element behaviour
elements:HashMap<ModelId,StageElement>,
}
impl Updatable<ModeUpdate> for Mode{
fn update(&mut self,update:ModeUpdate){
self.zones.extend(update.zones);
for (stage,stage_update) in update.stages{
if let Some(stage)=self.stages.get_mut(stage.0 as usize){
stage.update(stage_update);
}
}
self.elements.extend(update.elements);
}
}
impl ModeUpdate{
pub fn zone(model_id:ModelId,zone:Zone)->Self{
let mut mu=Self::default();
mu.zones.insert(model_id,zone);
mu
}
pub fn stage(stage_id:StageId,stage_update:StageUpdate)->Self{
let mut mu=Self::default();
mu.stages.insert(stage_id,stage_update);
mu
}
pub fn element(model_id:ModelId,element:StageElement)->Self{
let mut mu=Self::default();
mu.elements.insert(model_id,element);
mu
}
pub fn map_stage_element_ids<F:Fn(StageId)->StageId>(&mut self,f:F){
for (_,stage_element) in self.elements.iter_mut(){
stage_element.stage_id=f(stage_element.stage_id);
}
mode
}
}
#[derive(Default,Clone)]
pub struct Modes{
pub modes:Vec<Mode>,
modes:Vec<Mode>,
}
impl Modes{
pub const fn new(modes:Vec<Mode>)->Self{
@ -314,19 +274,182 @@ impl Modes{
pub fn push_mode(&mut self,mode:Mode){
self.modes.push(mode)
}
pub fn get_mode(&self,mode:ModeId)->Option<&Mode>{
self.modes.get(mode.0 as usize)
pub fn get_mode(&self,ModeId(mode_id):ModeId)->Option<&Mode>{
self.modes.get(mode_id as usize)
}
}
pub struct ModesUpdate{
modes:HashMap<ModeId,ModeUpdate>,
#[derive(Clone)]
pub struct NormalizedModes{
modes:Vec<NormalizedMode>,
}
impl Updatable<ModesUpdate> for Modes{
fn update(&mut self,update:ModesUpdate){
for (mode,mode_update) in update.modes{
if let Some(mode)=self.modes.get_mut(mode.0 as usize){
mode.update(mode_update);
}
impl NormalizedModes{
pub fn new(modes:Vec<NormalizedMode>)->Self{
Self{modes}
}
pub fn len(&self)->usize{
self.modes.len()
}
pub fn denormalize(self)->Modes{
Modes{
modes:self.modes.into_iter().map(NormalizedMode::denormalize).collect(),
}
}
}
impl IntoIterator for NormalizedModes{
type Item=<Vec<NormalizedMode> as IntoIterator>::Item;
type IntoIter=<Vec<NormalizedMode> as IntoIterator>::IntoIter;
fn into_iter(self)->Self::IntoIter{
self.modes.into_iter()
}
}
#[derive(Default)]
pub struct StageUpdate{
//other behaviour models of this stage can have
ordered_checkpoints:HashMap<CheckpointId,ModelId>,
unordered_checkpoints:HashSet<ModelId>,
}
impl StageUpdate{
fn apply_to(self,stage:&mut Stage){
stage.ordered_checkpoints.extend(self.ordered_checkpoints);
stage.unordered_checkpoints.extend(self.unordered_checkpoints);
}
}
//this would be nice as a macro
#[derive(Default)]
pub struct ModeUpdate{
zones:Option<(ModelId,Zone)>,
stages:Option<(StageId,StageUpdate)>,
//mutually exlusive stage element behaviour
elements:Option<(ModelId,StageElement)>,
}
impl ModeUpdate{
fn apply_to(self,mode:&mut Mode){
mode.zones.extend(self.zones);
if let Some((StageId(stage_id),stage_update))=self.stages{
if let Some(stage)=mode.stages.get_mut(stage_id as usize){
stage_update.apply_to(stage);
}
}
mode.elements.extend(self.elements);
}
}
impl ModeUpdate{
pub fn zone(model_id:ModelId,zone:Zone)->Self{
Self{
zones:Some((model_id,zone)),
stages:None,
elements:None,
}
}
pub fn stage(stage_id:StageId,stage_update:StageUpdate)->Self{
Self{
zones:None,
stages:Some((stage_id,stage_update)),
elements:None,
}
}
pub fn element(model_id:ModelId,element:StageElement)->Self{
Self{
zones:None,
stages:None,
elements:Some((model_id,element)),
}
}
pub fn map_stage_element_ids<F:Fn(StageId)->StageId>(&mut self,f:F){
for (_,stage_element) in self.elements.iter_mut(){
stage_element.stage_id=f(stage_element.stage_id);
}
}
}
struct ModeBuilder{
mode:Mode,
stage_id_map:HashMap<StageId,StageId>,
}
#[derive(Default)]
pub struct ModesBuilder{
modes:HashMap<ModeId,Mode>,
stages:HashMap<ModeId,HashMap<StageId,Stage>>,
mode_updates:Vec<(ModeId,ModeUpdate)>,
stage_updates:Vec<(ModeId,StageId,StageUpdate)>,
}
impl ModesBuilder{
pub fn build_normalized(mut self)->NormalizedModes{
//collect modes and stages into contiguous arrays
let mut unique_modes:Vec<(ModeId,Mode)>
=self.modes.into_iter().collect();
unique_modes.sort_by_key(|&(mode_id,_)|mode_id);
let (mut modes,mode_id_map):(Vec<ModeBuilder>,HashMap<ModeId,ModeId>)
=unique_modes.into_iter().enumerate()
.map(|(final_mode_id,(builder_mode_id,mut mode))|{
(
ModeBuilder{
stage_id_map:self.stages.remove(&builder_mode_id).map_or_else(||HashMap::new(),|stages|{
let mut unique_stages:Vec<(StageId,Stage)>
=stages.into_iter().collect();
unique_stages.sort_by_key(|&(StageId(stage_id),_)|stage_id);
unique_stages.into_iter().enumerate()
.map(|(final_stage_id,(builder_stage_id,stage))|{
mode.push_stage(stage);
(builder_stage_id,StageId::new(final_stage_id as u32))
}).collect()
}),
mode,
},
(
builder_mode_id,
ModeId::new(final_mode_id as u32)
)
)
}).unzip();
//TODO: failure messages or errors or something
//push stage updates
for (builder_mode_id,builder_stage_id,stage_update) in self.stage_updates{
if let Some(final_mode_id)=mode_id_map.get(&builder_mode_id){
if let Some(mode)=modes.get_mut(final_mode_id.get() as usize){
if let Some(&final_stage_id)=mode.stage_id_map.get(&builder_stage_id){
if let Some(stage)=mode.mode.get_stage_mut(final_stage_id){
stage_update.apply_to(stage);
}
}
}
}
}
//push mode updates
for (builder_mode_id,mut mode_update) in self.mode_updates{
if let Some(final_mode_id)=mode_id_map.get(&builder_mode_id){
if let Some(mode)=modes.get_mut(final_mode_id.get() as usize){
//map stage id on stage elements
mode_update.map_stage_element_ids(|stage_id|
//walk down one stage id at a time until a stage is found
//TODO use better logic like BTreeMap::upper_bound instead of walking
// final_stage_id_from_builder_stage_id.upper_bound(Bound::Included(&stage_id))
// .value().copied().unwrap_or(StageId::FIRST)
(0..=stage_id.get()).rev().find_map(|builder_stage_id|
//map the stage element to that stage
mode.stage_id_map.get(&StageId::new(builder_stage_id)).copied()
).unwrap_or(StageId::FIRST)
);
mode_update.apply_to(&mut mode.mode);
}
}
}
NormalizedModes::new(modes.into_iter().map(|mode_builder|NormalizedMode(mode_builder.mode)).collect())
}
pub fn insert_mode(&mut self,mode_id:ModeId,mode:Mode){
assert!(self.modes.insert(mode_id,mode).is_none(),"Cannot replace existing mode");
}
pub fn insert_stage(&mut self,mode_id:ModeId,stage_id:StageId,stage:Stage){
assert!(self.stages.entry(mode_id).or_insert(HashMap::new()).insert(stage_id,stage).is_none(),"Cannot replace existing stage");
}
pub fn push_mode_update(&mut self,mode_id:ModeId,mode_update:ModeUpdate){
self.mode_updates.push((mode_id,mode_update));
}
// fn push_stage_update(&mut self,mode_id:ModeId,stage_id:StageId,stage_update:StageUpdate){
// self.stage_updates.push((mode_id,stage_id,stage_update));
// }
}

@ -63,7 +63,7 @@ impl JumpImpulse{
velocity:Planar64Vec3,
jump_dir:Planar64Vec3,
gravity:&Planar64Vec3,
mass:Planar64,
_mass:Planar64,
)->Planar64Vec3{
match self{
&JumpImpulse::Time(time)=>velocity-(*gravity*time).map(|t|t.divide().fix_1()),
@ -78,7 +78,7 @@ impl JumpImpulse{
velocity-(*gravity*(radicand.sqrt().fix_2()+v_g)/gg).divide().fix_1()
},
&JumpImpulse::Linear(jump_speed)=>velocity+(jump_dir*jump_speed/jump_dir.length()).divide().fix_1(),
&JumpImpulse::Energy(energy)=>{
&JumpImpulse::Energy(_energy)=>{
//calculate energy
//let e=gravity.dot(velocity);
//add
@ -355,7 +355,7 @@ pub struct LadderSettings{
pub dot:Planar64,
}
impl LadderSettings{
pub const fn accel(&self,target_diff:Planar64Vec3,gravity:Planar64Vec3)->Planar64{
pub const fn accel(&self,_target_diff:Planar64Vec3,_gravity:Planar64Vec3)->Planar64{
//TODO: fallible ladder accel
self.accelerate.accel
}
@ -529,12 +529,12 @@ impl StyleModifiers{
pub fn source_bhop()->Self{
Self{
controls_mask:Controls::all()-Controls::MoveUp-Controls::MoveDown,
controls_mask:Controls::all(),
controls_mask_state:Controls::all(),
strafe:Some(StrafeSettings{
enable:ControlsActivation::full_2d(),
air_accel_limit:Some(Planar64::raw(150<<28)*100),
mv:(Planar64::raw(30)*VALVE_SCALE).fix_1(),
air_accel_limit:Some(Planar64::raw((150<<28)*100)),
mv:Planar64::raw(30<<28),
tick_rate:Ratio64::new(100,AbsoluteTime::ONE_SECOND.get() as u64).unwrap(),
}),
jump:Some(JumpSettings{
@ -570,12 +570,12 @@ impl StyleModifiers{
}
pub fn source_surf()->Self{
Self{
controls_mask:Controls::all()-Controls::MoveUp-Controls::MoveDown,
controls_mask:Controls::all(),
controls_mask_state:Controls::all(),
strafe:Some(StrafeSettings{
enable:ControlsActivation::full_2d(),
air_accel_limit:Some((int(150)*66*VALVE_SCALE).fix_1()),
mv:(int(30)*VALVE_SCALE).fix_1(),
mv:Planar64::raw(30<<28),
tick_rate:Ratio64::new(66,AbsoluteTime::ONE_SECOND.get() as u64).unwrap(),
}),
jump:Some(JumpSettings{

@ -1,13 +1,11 @@
use crate::integer::Time;
#[derive(Clone,Debug)]
pub struct TimedInstruction<I,T>{
pub time:Time<T>,
pub time:T,
pub instruction:I,
}
impl<I,T> TimedInstruction<I,T>{
#[inline]
pub fn set_time<TimeInner>(self,new_time:Time<TimeInner>)->TimedInstruction<I,TimeInner>{
pub fn set_time<T2>(self,new_time:T2)->TimedInstruction<I,T2>{
TimedInstruction{
time:new_time,
instruction:self.instruction,
@ -17,21 +15,21 @@ impl<I,T> TimedInstruction<I,T>{
/// Ensure all emitted instructions are processed before consuming external instructions
pub trait InstructionEmitter<I>{
type TimeInner;
fn next_instruction(&self,time_limit:Time<Self::TimeInner>)->Option<TimedInstruction<I,Self::TimeInner>>;
type Time;
fn next_instruction(&self,time_limit:Self::Time)->Option<TimedInstruction<I,Self::Time>>;
}
/// Apply an atomic state update
pub trait InstructionConsumer<I>{
type TimeInner;
fn process_instruction(&mut self,instruction:TimedInstruction<I,Self::TimeInner>);
type Time;
fn process_instruction(&mut self,instruction:TimedInstruction<I,Self::Time>);
}
/// If the object produces its own instructions, allow exhaustively feeding them back in
pub trait InstructionFeedback<I,T>:InstructionEmitter<I,TimeInner=T>+InstructionConsumer<I,TimeInner=T>
pub trait InstructionFeedback<I,T>:InstructionEmitter<I,Time=T>+InstructionConsumer<I,Time=T>
where
Time<T>:Copy,
T:Copy,
{
#[inline]
fn process_exhaustive(&mut self,time_limit:Time<T>){
fn process_exhaustive(&mut self,time_limit:T){
while let Some(instruction)=self.next_instruction(time_limit){
self.process_instruction(instruction);
}
@ -39,39 +37,24 @@ pub trait InstructionFeedback<I,T>:InstructionEmitter<I,TimeInner=T>+Instruction
}
impl<I,T,X> InstructionFeedback<I,T> for X
where
Time<T>:Copy,
X:InstructionEmitter<I,TimeInner=T>+InstructionConsumer<I,TimeInner=T>,
T:Copy,
X:InstructionEmitter<I,Time=T>+InstructionConsumer<I,Time=T>,
{}
//PROPER PRIVATE FIELDS!!!
pub struct InstructionCollector<I,T>{
time:Time<T>,
time:T,
instruction:Option<I>,
}
impl<I,T> InstructionCollector<I,T>
where Time<T>:Copy+PartialOrd,
{
impl<I,T> InstructionCollector<I,T>{
#[inline]
pub const fn new(time:Time<T>)->Self{
pub const fn new(time:T)->Self{
Self{
time,
instruction:None
}
}
#[inline]
pub const fn time(&self)->Time<T>{
self.time
}
#[inline]
pub fn collect(&mut self,instruction:Option<TimedInstruction<I,T>>){
if let Some(ins)=instruction{
if ins.time<self.time{
self.time=ins.time;
self.instruction=Some(ins.instruction);
}
}
}
#[inline]
pub fn take(self)->Option<TimedInstruction<I,T>>{
//STEAL INSTRUCTION AND DESTROY INSTRUCTIONCOLLECTOR
self.instruction.map(|instruction|TimedInstruction{
@ -80,3 +63,20 @@ impl<I,T> InstructionCollector<I,T>
})
}
}
impl<I,T:Copy> InstructionCollector<I,T>{
#[inline]
pub const fn time(&self)->T{
self.time
}
}
impl<I,T:PartialOrd> InstructionCollector<I,T>{
#[inline]
pub fn collect(&mut self,instruction:Option<TimedInstruction<I,T>>){
if let Some(ins)=instruction{
if ins.time<self.time{
self.time=ins.time;
self.instruction=Some(ins.instruction);
}
}
}
}

@ -4,11 +4,11 @@ pub use ratio_ops::ratio::{Ratio,Divide};
//integer units
/// specific example of a "default" time type
#[derive(Clone,Copy,Hash,Eq,PartialEq,PartialOrd,Debug)]
#[derive(Clone,Copy,Hash,Eq,PartialEq,Ord,PartialOrd,Debug)]
pub enum TimeInner{}
pub type AbsoluteTime=Time<TimeInner>;
#[derive(Clone,Copy,Hash,Eq,PartialEq,PartialOrd,Debug)]
#[derive(Clone,Copy,Hash,Eq,PartialEq,Ord,PartialOrd,Debug)]
pub struct Time<T>(i64,core::marker::PhantomData<T>);
impl<T> Time<T>{
pub const MIN:Self=Self::raw(i64::MIN);
@ -63,6 +63,12 @@ impl<T> From<Planar64> for Time<T>{
Self::raw((value*Planar64::raw(1_000_000_000)).fix_1().to_raw())
}
}
impl<T> From<Time<T>> for Ratio<Planar64,Planar64>{
#[inline]
fn from(value:Time<T>)->Self{
value.to_ratio()
}
}
impl<T,Num,Den,N1,T1> From<Ratio<Num,Den>> for Time<T>
where
Num:core::ops::Mul<Planar64,Output=N1>,
@ -648,11 +654,19 @@ pub struct Planar64Affine3{
pub translation:Planar64Vec3,
}
impl Planar64Affine3{
pub const IDENTITY:Self=Self::new(mat3::identity(),vec3::ZERO);
#[inline]
pub const fn new(matrix3:Planar64Mat3,translation:Planar64Vec3)->Self{
Self{matrix3,translation}
}
#[inline]
pub const fn from_translation(translation:Planar64Vec3)->Self{
Self{
matrix3:mat3::identity(),
translation,
}
}
#[inline]
pub fn transform_point3(&self,point:Planar64Vec3)->vec3::Vector3<Fixed<2,64>>{
self.translation.fix_2()+self.matrix3*point
}

@ -1,5 +1,6 @@
pub mod bvh;
pub mod map;
pub mod ray;
pub mod run;
pub mod aabb;
pub mod model;
@ -8,7 +9,6 @@ pub mod timer;
pub mod integer;
pub mod physics;
pub mod session;
pub mod updatable;
pub mod instruction;
pub mod gameplay_attributes;
pub mod gameplay_modes;

@ -4,7 +4,7 @@ use crate::gameplay_attributes;
//this is a temporary struct to try to get the code running again
//TODO: use snf::map::Region to update the data in physics and graphics instead of this
pub struct CompleteMap{
pub modes:gameplay_modes::Modes,
pub modes:gameplay_modes::NormalizedModes,
pub attributes:Vec<gameplay_attributes::CollisionAttributes>,
pub meshes:Vec<model::Mesh>,
pub models:Vec<model::Model>,

@ -208,9 +208,87 @@ impl MeshBuilder{
#[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
pub struct ModelId(u32);
#[derive(Clone)]
pub struct Model{
pub mesh:MeshId,
pub attributes:gameplay_attributes::CollisionAttributesId,
pub color:Color4,//transparency is in here
pub transform:Planar64Affine3,
pub debug_info:DebugInfo,
}
#[derive(Debug,Clone)]
pub enum DebugInfo{
World,
Prop,
Brush(BrushInfo),
Entity(EntityInfo),
}
impl std::fmt::Display for DebugInfo{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
match self{
DebugInfo::World=>write!(f,"World"),
DebugInfo::Prop=>write!(f,"Prop"),
DebugInfo::Brush(brush_info)=>brush_info.fmt(f),
DebugInfo::Entity(entity_info)=>entity_info.fmt(f),
}
}
}
#[derive(Debug,Clone)]
pub struct BrushInfo{
pub flags:vbsp::BrushFlags,
pub sides:Vec<vbsp::TextureFlags>,
}
impl std::fmt::Display for BrushInfo{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
let noice=self.flags.iter_names().filter_map(|(name,flags)|{
(flags.bits()!=0).then(||name)
}).collect::<Vec<&str>>().join("|");
writeln!(f,"brush_info.flags={noice}")?;
for (i,side) in self.sides.iter().enumerate(){
let noice_string=side.iter_names().filter_map(|(name,flags)|{
(flags.bits()!=0).then(||name)
}).collect::<Vec<&str>>().join("|");
writeln!(f,"brush_info.sides[{i}]={noice_string}")?;
}
Ok(())
}
}
#[derive(Debug,Clone)]
pub struct EntityInfo{
pub classname:Box<str>,
pub properties:Vec<(Box<str>,Box<str>)>,
}
pub enum EntityInfoError{
MissingClassname,
}
impl EntityInfo{
pub fn new<'a>(iter:impl IntoIterator<Item=(&'a str,&'a str)>)->Result<Self,EntityInfoError>{
let mut classname:Option<Box<str>>=None;
let mut properties:Vec<(Box<str>,Box<str>)>=Vec::new();
for (name,value) in iter{
match name{
"classname"=>classname=Some(value.into()),
"hammerid"=>(),
_=>properties.push((name.into(),value.into())),
}
}
properties.sort_by(|(n0,_),(n1,_)|n0.cmp(n1));
let Some(classname)=classname else{
return Err(EntityInfoError::MissingClassname);
};
Ok(EntityInfo{classname,properties})
}
}
impl std::fmt::Display for EntityInfo{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
writeln!(f,"struct {}{{",self.classname)?;
for (name,value) in &self.properties{
writeln!(f,"\t{name}:{value},")?;
}
write!(f,"}}")?;
Ok(())
}
}

@ -1,7 +1,7 @@
use crate::mouse::MouseState;
use crate::gameplay_modes::{ModeId,StageId};
#[derive(Clone,Copy,Hash,Eq,PartialEq,PartialOrd,Debug)]
#[derive(Clone,Copy,Hash,Eq,PartialEq,Ord,PartialOrd,Debug)]
pub enum TimeInner{}
pub type Time=crate::integer::Time<TimeInner>;

20
lib/common/src/ray.rs Normal file

@ -0,0 +1,20 @@
use ratio_ops::ratio::Ratio;
use crate::integer::{self,Planar64,Planar64Vec3};
pub struct Ray{
pub origin:Planar64Vec3,
pub direction:Planar64Vec3,
}
impl Ray{
pub fn extrapolate<Num,Den,N1,T1>(&self,t:Ratio<Num,Den>)->Planar64Vec3
where
Num:Copy,
Den:Copy,
Num:core::ops::Mul<Planar64,Output=N1>,
Planar64:core::ops::Mul<Den,Output=N1>,
N1:integer::Divide<Den,Output=T1>,
T1:integer::Fix<Planar64>,
{
self.origin+self.direction.map(|elem|(t*elem).divide().fix())
}
}

@ -2,7 +2,7 @@ use crate::timer::{TimerFixed,Realtime,Paused,Unpaused};
use crate::physics::{TimeInner as PhysicsTimeInner,Time as PhysicsTime};
#[derive(Clone,Copy,Hash,Eq,PartialEq,PartialOrd,Debug)]
#[derive(Clone,Copy,Hash,Eq,PartialEq,Ord,PartialOrd,Debug)]
pub enum TimeInner{}
pub type Time=crate::integer::Time<TimeInner>;

@ -1,3 +1,3 @@
#[derive(Clone,Copy,Hash,Eq,PartialEq,PartialOrd,Debug)]
#[derive(Clone,Copy,Hash,Eq,PartialEq,Ord,PartialOrd,Debug)]
pub enum TimeInner{}
pub type Time=crate::integer::Time<TimeInner>;

@ -1,57 +0,0 @@
// This whole thing should be a drive macro
pub trait Updatable<Updater>{
fn update(&mut self,update:Updater);
}
#[derive(Clone,Copy,Hash,Eq,PartialEq)]
struct InnerId(u32);
#[derive(Clone)]
struct Inner{
id:InnerId,
enabled:bool,
}
#[derive(Clone,Copy,Hash,Eq,PartialEq)]
struct OuterId(u32);
struct Outer{
id:OuterId,
inners:std::collections::HashMap<InnerId,Inner>,
}
enum Update<I,U>{
Insert(I),
Update(U),
Remove
}
struct InnerUpdate{
//#[updatable(Update)]
enabled:Option<bool>,
}
struct OuterUpdate{
//#[updatable(Insert,Update,Remove)]
inners:std::collections::HashMap<InnerId,Update<Inner,InnerUpdate>>,
//#[updatable(Update)]
//inners:std::collections::HashMap<InnerId,InnerUpdate>,
}
impl Updatable<InnerUpdate> for Inner{
fn update(&mut self,update:InnerUpdate){
if let Some(enabled)=update.enabled{
self.enabled=enabled;
}
}
}
impl Updatable<OuterUpdate> for Outer{
fn update(&mut self,update:OuterUpdate){
for (id,up) in update.inners{
match up{
Update::Insert(new_inner)=>self.inners.insert(id,new_inner),
Update::Update(inner_update)=>self.inners.get_mut(&id).map(|inner|{
let old=inner.clone();
inner.update(inner_update);
old
}),
Update::Remove=>self.inners.remove(&id),
};
}
}
}

@ -1,7 +1,7 @@
[package]
name = "strafesnet_deferred_loader"
version = "0.5.0"
edition = "2021"
edition = "2024"
repository = "https://git.itzana.me/StrafesNET/strafe-project"
license = "MIT OR Apache-2.0"
description = "Acquire IDs for objects before loading them in bulk."

@ -1,7 +1,7 @@
[package]
name = "fixed_wide"
version = "0.1.2"
edition = "2021"
edition = "2024"
repository = "https://git.itzana.me/StrafesNET/strafe-project"
license = "MIT OR Apache-2.0"
description = "Fixed point numbers with optional widening Mul operator."
@ -14,7 +14,7 @@ wide-mul=[]
zeroes=["dep:arrayvec"]
[dependencies]
bnum = "0.12.0"
bnum = "0.13.0"
arrayvec = { version = "0.7.6", optional = true }
paste = "1.0.15"
ratio_ops = { version = "0.1.0", path = "../ratio_ops", registry = "strafesnet", optional = true }

@ -33,6 +33,14 @@ impl<const N:usize,const F:usize> Fixed<N,F>{
self.bits
}
#[inline]
pub const fn as_bits(&self)->&BInt<N>{
&self.bits
}
#[inline]
pub const fn as_bits_mut(&mut self)->&mut BInt<N>{
&mut self.bits
}
#[inline]
pub const fn raw_digit(value:i64)->Self{
let mut digits=[0u64;N];
digits[0]=value.abs() as u64;
@ -56,6 +64,10 @@ impl<const N:usize,const F:usize> Fixed<N,F>{
pub const fn abs(self)->Self{
Self::from_bits(self.bits.abs())
}
#[inline]
pub const fn midpoint(self,other:Self)->Self{
Self::from_bits(self.bits.midpoint(other.bits))
}
}
impl<const F:usize> Fixed<1,F>{
/// My old code called this function everywhere so let's provide it
@ -788,13 +800,10 @@ macro_rules! impl_not_const_generic{
let wide_self=self.[<fix_ $_2n>]();
//descend down the bits and check if flipping each bit would push the square over the input value
for shift in (0..=max_shift).rev(){
let new_result={
let mut bits=result.to_bits().to_bits();
bits.set_bit(shift,true);
Self::from_bits(BInt::from_bits(bits))
};
if new_result.[<wide_mul_ $n _ $n>](new_result)<=wide_self{
result=new_result;
result.as_bits_mut().as_bits_mut().set_bit(shift,true);
if wide_self<result.[<wide_mul_ $n _ $n>](result){
// put it back lol
result.as_bits_mut().as_bits_mut().set_bit(shift,false);
}
}
result

@ -1,7 +1,7 @@
[package]
name = "linear_ops"
version = "0.1.0"
edition = "2021"
edition = "2024"
repository = "https://git.itzana.me/StrafesNET/strafe-project"
license = "MIT OR Apache-2.0"
description = "Vector/Matrix operations using trait bounds."

@ -1,7 +1,7 @@
[package]
name = "ratio_ops"
version = "0.1.0"
edition = "2021"
version = "0.1.1"
edition = "2024"
repository = "https://git.itzana.me/StrafesNET/strafe-project"
license = "MIT OR Apache-2.0"
description = "Ratio operations using trait bounds for avoiding division like the plague."

@ -268,30 +268,35 @@ impl<LhsNum,LhsDen,RhsNum,RhsDen,T,U> PartialEq<Ratio<RhsNum,RhsDen>> for Ratio<
}
impl<Num,Den> Eq for Ratio<Num,Den> where Self:PartialEq{}
// Wow! These were both completely wrong!
// Idea: use a 'signed' trait instead of parity and float the sign to the numerator.
impl<LhsNum,LhsDen,RhsNum,RhsDen,T,U> PartialOrd<Ratio<RhsNum,RhsDen>> for Ratio<LhsNum,LhsDen>
where
LhsNum:Copy,
LhsDen:Copy,
LhsDen:Copy+Parity,
RhsNum:Copy,
RhsDen:Copy,
RhsDen:Copy+Parity,
LhsNum:core::ops::Mul<RhsDen,Output=T>,
LhsDen:core::ops::Mul<RhsNum,Output=T>,
RhsNum:core::ops::Mul<LhsDen,Output=U>,
T:PartialOrd<U>,
RhsDen:core::ops::Mul<LhsNum,Output=U>,
T:PartialOrd<U>+Ord,
{
#[inline]
fn partial_cmp(&self,other:&Ratio<RhsNum,RhsDen>)->Option<core::cmp::Ordering>{
(self.num*other.den).partial_cmp(&(other.num*self.den))
fn partial_cmp(&self,&other:&Ratio<RhsNum,RhsDen>)->Option<core::cmp::Ordering>{
self.partial_cmp_ratio(other)
}
}
impl<Num,Den,T> Ord for Ratio<Num,Den>
where
Num:Copy,
Den:Copy,
Den:Copy+Parity,
Num:core::ops::Mul<Den,Output=T>,
Den:core::ops::Mul<Num,Output=T>,
T:Ord,
{
#[inline]
fn cmp(&self,other:&Self)->std::cmp::Ordering{
(self.num*other.den).cmp(&(other.num*self.den))
fn cmp(&self,&other:&Self)->std::cmp::Ordering{
self.cmp_ratio(other)
}
}

@ -1,7 +1,7 @@
[package]
name = "strafesnet_rbx_loader"
version = "0.6.0"
edition = "2021"
edition = "2024"
repository = "https://git.itzana.me/StrafesNET/strafe-project"
license = "MIT OR Apache-2.0"
description = "Convert Roblox place and model files to StrafesNET data structures."
@ -11,7 +11,7 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
[dependencies]
bytemuck = "1.14.3"
glam = "0.29.0"
glam = "0.30.0"
lazy-regex = "3.1.0"
rbx_binary = { version = "0.7.4", registry = "strafesnet" }
rbx_dom_weak = { version = "2.7.0", registry = "strafesnet" }

@ -84,13 +84,13 @@ where
fn ingest_faces2_lods3(
polygon_groups:&mut Vec<PolygonGroup>,
vertex_id_map:&HashMap<rbx_mesh::mesh::VertexId2,VertexId>,
faces:&Vec<rbx_mesh::mesh::Face2>,
lods:&Vec<rbx_mesh::mesh::Lod3>
faces:&[rbx_mesh::mesh::Face2],
lods:&[rbx_mesh::mesh::Lod3],
){
//faces have to be split into polygon groups based on lod
polygon_groups.extend(lods.windows(2).map(|lod_pair|
PolygonGroup::PolygonList(PolygonList::new(faces[lod_pair[0].0 as usize..lod_pair[1].0 as usize].iter().map(|face|
vec![vertex_id_map[&face.0],vertex_id_map[&face.1],vertex_id_map[&face.2]]
PolygonGroup::PolygonList(PolygonList::new(faces[lod_pair[0].0 as usize..lod_pair[1].0 as usize].iter().map(|rbx_mesh::mesh::Face2(v0,v1,v2)|
vec![vertex_id_map[&v0],vertex_id_map[&v1],vertex_id_map[&v2]]
).collect()))
))
}

@ -4,12 +4,11 @@ use crate::primitives;
use strafesnet_common::aabb::Aabb;
use strafesnet_common::map;
use strafesnet_common::model;
use strafesnet_common::gameplay_modes;
use strafesnet_common::gameplay_modes::{NormalizedModes,Mode,ModeId,ModeUpdate,ModesBuilder,Stage,StageElement,StageElementBehaviour,StageId,Zone};
use strafesnet_common::gameplay_style;
use strafesnet_common::gameplay_attributes as attr;
use strafesnet_common::integer::{self,vec3,Planar64,Planar64Vec3,Planar64Mat3,Planar64Affine3};
use strafesnet_common::model::RenderConfigId;
use strafesnet_common::updatable::Updatable;
use strafesnet_deferred_loader::deferred_loader::{RenderConfigDeferredLoader,MeshDeferredLoader};
use strafesnet_deferred_loader::mesh::Meshes;
use strafesnet_deferred_loader::texture::{RenderConfigs,Texture};
@ -52,93 +51,7 @@ fn planar64_affine3_from_roblox(cf:&rbx_dom_weak::types::CFrame,size:&rbx_dom_we
vec3::try_from_f32_array([cf.position.x,cf.position.y,cf.position.z]).unwrap()
)
}
struct ModeBuilder{
mode:gameplay_modes::Mode,
final_stage_id_from_builder_stage_id:HashMap<gameplay_modes::StageId,gameplay_modes::StageId>,
}
#[derive(Default)]
struct ModesBuilder{
modes:HashMap<gameplay_modes::ModeId,gameplay_modes::Mode>,
stages:HashMap<gameplay_modes::ModeId,HashMap<gameplay_modes::StageId,gameplay_modes::Stage>>,
mode_updates:Vec<(gameplay_modes::ModeId,gameplay_modes::ModeUpdate)>,
stage_updates:Vec<(gameplay_modes::ModeId,gameplay_modes::StageId,gameplay_modes::StageUpdate)>,
}
impl ModesBuilder{
fn build(mut self)->gameplay_modes::Modes{
//collect modes and stages into contiguous arrays
let mut unique_modes:Vec<(gameplay_modes::ModeId,gameplay_modes::Mode)>
=self.modes.into_iter().collect();
unique_modes.sort_by_key(|&(mode_id,_)|mode_id);
let (mut modes,final_mode_id_from_builder_mode_id):(Vec<ModeBuilder>,HashMap<gameplay_modes::ModeId,gameplay_modes::ModeId>)
=unique_modes.into_iter().enumerate()
.map(|(final_mode_id,(builder_mode_id,mut mode))|{
(
ModeBuilder{
final_stage_id_from_builder_stage_id:self.stages.remove(&builder_mode_id).map_or_else(||HashMap::new(),|stages|{
let mut unique_stages:Vec<(gameplay_modes::StageId,gameplay_modes::Stage)>
=stages.into_iter().collect();
unique_stages.sort_by(|a,b|a.0.cmp(&b.0));
unique_stages.into_iter().enumerate()
.map(|(final_stage_id,(builder_stage_id,stage))|{
mode.push_stage(stage);
(builder_stage_id,gameplay_modes::StageId::new(final_stage_id as u32))
}).collect()
}),
mode,
},
(
builder_mode_id,
gameplay_modes::ModeId::new(final_mode_id as u32)
)
)
}).unzip();
//TODO: failure messages or errors or something
//push stage updates
for (builder_mode_id,builder_stage_id,stage_update) in self.stage_updates{
if let Some(final_mode_id)=final_mode_id_from_builder_mode_id.get(&builder_mode_id){
if let Some(mode)=modes.get_mut(final_mode_id.get() as usize){
if let Some(&final_stage_id)=mode.final_stage_id_from_builder_stage_id.get(&builder_stage_id){
if let Some(stage)=mode.mode.get_stage_mut(final_stage_id){
stage.update(stage_update);
}
}
}
}
}
//push mode updates
for (builder_mode_id,mut mode_update) in self.mode_updates{
if let Some(final_mode_id)=final_mode_id_from_builder_mode_id.get(&builder_mode_id){
if let Some(mode)=modes.get_mut(final_mode_id.get() as usize){
//map stage id on stage elements
mode_update.map_stage_element_ids(|stage_id|
//walk down one stage id at a time until a stage is found
//TODO use better logic like BTreeMap::upper_bound instead of walking
// final_stage_id_from_builder_stage_id.upper_bound(Bound::Included(&stage_id))
// .value().copied().unwrap_or(gameplay_modes::StageId::FIRST)
(0..=stage_id.get()).rev().find_map(|builder_stage_id|
//map the stage element to that stage
mode.final_stage_id_from_builder_stage_id.get(&gameplay_modes::StageId::new(builder_stage_id)).copied()
).unwrap_or(gameplay_modes::StageId::FIRST)
);
mode.mode.update(mode_update);
}
}
}
gameplay_modes::Modes::new(modes.into_iter().map(|mode_builder|mode_builder.mode).collect())
}
fn insert_mode(&mut self,mode_id:gameplay_modes::ModeId,mode:gameplay_modes::Mode){
assert!(self.modes.insert(mode_id,mode).is_none(),"Cannot replace existing mode");
}
fn insert_stage(&mut self,mode_id:gameplay_modes::ModeId,stage_id:gameplay_modes::StageId,stage:gameplay_modes::Stage){
assert!(self.stages.entry(mode_id).or_insert(HashMap::new()).insert(stage_id,stage).is_none(),"Cannot replace existing stage");
}
fn push_mode_update(&mut self,mode_id:gameplay_modes::ModeId,mode_update:gameplay_modes::ModeUpdate){
self.mode_updates.push((mode_id,mode_update));
}
// fn push_stage_update(&mut self,mode_id:gameplay_modes::ModeId,stage_id:gameplay_modes::StageId,stage_update:gameplay_modes::StageUpdate){
// self.stage_updates.push((mode_id,stage_id,stage_update));
// }
}
fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:model::ModelId,modes_builder:&mut ModesBuilder,wormhole_in_model_to_id:&mut HashMap<model::ModelId,u32>,wormhole_id_to_out_model:&mut HashMap<u32,model::ModelId>)->attr::CollisionAttributes{
let mut general=attr::GeneralAttributes::default();
let mut intersecting=attr::IntersectingAttributes::default();
@ -167,8 +80,8 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
force_can_collide=false;
force_intersecting=true;
modes_builder.insert_mode(
gameplay_modes::ModeId::MAIN,
gameplay_modes::Mode::empty(
ModeId::MAIN,
Mode::empty(
gameplay_style::StyleModifiers::roblox_bhop(),
model_id
)
@ -178,10 +91,10 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
force_can_collide=false;
force_intersecting=true;
modes_builder.push_mode_update(
gameplay_modes::ModeId::MAIN,
gameplay_modes::ModeUpdate::zone(
ModeId::MAIN,
ModeUpdate::zone(
model_id,
gameplay_modes::Zone::Finish,
Zone::Finish,
),
);
},
@ -189,19 +102,19 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
force_can_collide=false;
force_intersecting=true;
modes_builder.push_mode_update(
gameplay_modes::ModeId::MAIN,
gameplay_modes::ModeUpdate::zone(
ModeId::MAIN,
ModeUpdate::zone(
model_id,
gameplay_modes::Zone::Anticheat,
Zone::Anticheat,
),
);
},
"Platform"=>{
modes_builder.push_mode_update(
gameplay_modes::ModeId::MAIN,
gameplay_modes::ModeUpdate::element(
ModeId::MAIN,
ModeUpdate::element(
model_id,
gameplay_modes::StageElement::new(gameplay_modes::StageId::FIRST,false,gameplay_modes::StageElementBehaviour::Platform,None),//roblox does not know which stage the platform belongs to
StageElement::new(StageId::FIRST,false,StageElementBehaviour::Platform,None),//roblox does not know which stage the platform belongs to
),
);
},
@ -213,8 +126,8 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
force_can_collide=false;
force_intersecting=true;
modes_builder.insert_mode(
gameplay_modes::ModeId::new(captures[2].parse::<u32>().unwrap()),
gameplay_modes::Mode::empty(
ModeId::new(captures[2].parse::<u32>().unwrap()),
Mode::empty(
gameplay_style::StyleModifiers::roblox_bhop(),
model_id
)
@ -231,8 +144,8 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
}else if let Some(captures)=lazy_regex::regex!(r"^(Force)?(Spawn|SpawnAt|Trigger|Teleport|Platform)(\d+)$")
.captures(other){
force_intersecting=true;
let stage_id=gameplay_modes::StageId::new(captures[3].parse::<u32>().unwrap());
let stage_element=gameplay_modes::StageElement::new(
let stage_id=StageId::new(captures[3].parse::<u32>().unwrap());
let stage_element=StageElement::new(
//stage_id:
stage_id,
//force:
@ -244,26 +157,26 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
match &captures[2]{
"Spawn"=>{
modes_builder.insert_stage(
gameplay_modes::ModeId::MAIN,
ModeId::MAIN,
stage_id,
gameplay_modes::Stage::empty(model_id),
Stage::empty(model_id),
);
//TODO: let denormalize handle this
gameplay_modes::StageElementBehaviour::SpawnAt
StageElementBehaviour::SpawnAt
},
"SpawnAt"=>gameplay_modes::StageElementBehaviour::SpawnAt,
"SpawnAt"=>StageElementBehaviour::SpawnAt,
//cancollide false so you don't hit the side
//NOT a decoration
"Trigger"=>{force_can_collide=false;gameplay_modes::StageElementBehaviour::Trigger},
"Teleport"=>{force_can_collide=false;gameplay_modes::StageElementBehaviour::Teleport},
"Platform"=>gameplay_modes::StageElementBehaviour::Platform,
"Trigger"=>{force_can_collide=false;StageElementBehaviour::Trigger},
"Teleport"=>{force_can_collide=false;StageElementBehaviour::Teleport},
"Platform"=>StageElementBehaviour::Platform,
_=>panic!("regex1[2] messed up bad"),
},
None
);
modes_builder.push_mode_update(
gameplay_modes::ModeId::MAIN,
gameplay_modes::ModeUpdate::element(
ModeId::MAIN,
ModeUpdate::element(
model_id,
stage_element,
),
@ -272,14 +185,14 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
.captures(other){
match &captures[1]{
"Jump"=>modes_builder.push_mode_update(
gameplay_modes::ModeId::MAIN,
gameplay_modes::ModeUpdate::element(
ModeId::MAIN,
ModeUpdate::element(
model_id,
//jump_limit:
gameplay_modes::StageElement::new(
gameplay_modes::StageId::FIRST,
StageElement::new(
StageId::FIRST,
false,
gameplay_modes::StageElementBehaviour::Check,
StageElementBehaviour::Check,
Some(captures[2].parse::<u8>().unwrap())
)
),
@ -296,13 +209,13 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
force_can_collide=false;
force_intersecting=true;
modes_builder.push_mode_update(
gameplay_modes::ModeId::new(captures[2].parse::<u32>().unwrap()),
gameplay_modes::ModeUpdate::zone(
ModeId::new(captures[2].parse::<u32>().unwrap()),
ModeUpdate::zone(
model_id,
//zone:
match &captures[1]{
"Finish"=>gameplay_modes::Zone::Finish,
"Anticheat"=>gameplay_modes::Zone::Anticheat,
"Finish"=>Zone::Finish,
"Anticheat"=>Zone::Anticheat,
_=>panic!("regex3[1] messed up bad"),
},
),
@ -312,9 +225,9 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
// .captures(other){
// match &captures[1]{
// "OrderedCheckpoint"=>modes_builder.push_stage_update(
// gameplay_modes::ModeId::MAIN,
// gameplay_modes::StageId::new(0),
// gameplay_modes::StageUpdate::ordered_checkpoint(captures[2].parse::<u32>().unwrap()),
// ModeId::MAIN,
// StageId::new(0),
// StageUpdate::ordered_checkpoint(captures[2].parse::<u32>().unwrap()),
// ),
// _=>panic!("regex3[1] messed up bad"),
// }
@ -1009,7 +922,7 @@ impl PartialMap1<'_>{
PartialMap2{
meshes:self.primitive_meshes,
models,
modes:modes_builder.build(),
modes:modes_builder.build_normalized(),
attributes:unique_attributes,
}
}
@ -1018,7 +931,7 @@ impl PartialMap1<'_>{
pub struct PartialMap2{
meshes:Vec<model::Mesh>,
models:Vec<model::Model>,
modes:gameplay_modes::Modes,
modes:NormalizedModes,
attributes:Vec<strafesnet_common::gameplay_attributes::CollisionAttributes>,
}
impl PartialMap2{

@ -1,7 +1,7 @@
[package]
name = "rbxassetid"
version = "0.1.0"
edition = "2021"
edition = "2024"
repository = "https://git.itzana.me/StrafesNET/strafe-project"
license = "MIT OR Apache-2.0"
description = "Parse Roblox asset id from 'Content' urls."

@ -1,7 +1,7 @@
[package]
name = "roblox_emulator"
version = "0.4.7"
edition = "2021"
edition = "2024"
repository = "https://git.itzana.me/StrafesNET/strafe-project"
license = "MIT OR Apache-2.0"
description = "Run embedded Luau scripts which manipulate the DOM."
@ -12,7 +12,7 @@ default=["run-service"]
run-service=[]
[dependencies]
glam = "0.29.0"
glam = "0.30.0"
mlua = { version = "0.10.1", features = ["luau"] }
phf = { version = "0.11.2", features = ["macros"] }
rbx_dom_weak = { version = "2.7.0", registry = "strafesnet" }

@ -1,7 +1,7 @@
[package]
name = "strafesnet_snf"
version = "0.3.0"
edition = "2021"
edition = "2024"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html

@ -6,7 +6,7 @@ use strafesnet_common::physics::Time;
const VERSION:u32=0;
type TimedPhysicsInstruction=strafesnet_common::instruction::TimedInstruction<strafesnet_common::physics::Instruction,strafesnet_common::physics::TimeInner>;
type TimedPhysicsInstruction=strafesnet_common::instruction::TimedInstruction<strafesnet_common::physics::Instruction,strafesnet_common::physics::Time>;
#[derive(Debug)]
pub enum Error{

@ -6,7 +6,7 @@ use crate::file::BlockId;
use binrw::{binrw,BinReaderExt,BinWriterExt};
use strafesnet_common::model;
use strafesnet_common::aabb::Aabb;
use strafesnet_common::bvh::BvhNode;
use strafesnet_common::bvh::{BvhNode,RecursiveContent};
use strafesnet_common::gameplay_modes;
#[derive(Debug)]
@ -138,7 +138,7 @@ struct MapHeader{
//#[br(count=num_resources_external)]
//external_resources:Vec<ResourceExternalHeader>,
#[br(count=num_modes)]
modes:Vec<newtypes::gameplay_modes::Mode>,
modes:Vec<newtypes::gameplay_modes::NormalizedMode>,
#[br(count=num_attributes)]
attributes:Vec<newtypes::gameplay_attributes::CollisionAttributes>,
#[br(count=num_render_configs)]
@ -181,7 +181,7 @@ fn read_texture<R:BinReaderExt>(file:&mut crate::file::File<R>,block_id:BlockId)
pub struct StreamableMap<R:BinReaderExt>{
file:crate::file::File<R>,
//this includes every platform... move the unconstrained datas to their appropriate data block?
modes:gameplay_modes::Modes,
modes:gameplay_modes::NormalizedModes,
//this is every possible attribute... need some sort of streaming system
attributes:Vec<strafesnet_common::gameplay_attributes::CollisionAttributes>,
//this is every possible render configuration... shaders and such... need streaming
@ -223,7 +223,7 @@ impl<R:BinReaderExt> StreamableMap<R>{
}
Ok(Self{
file,
modes:strafesnet_common::gameplay_modes::Modes::new(modes),
modes:strafesnet_common::gameplay_modes::NormalizedModes::new(modes),
attributes,
render_configs,
bvh:strafesnet_common::bvh::generate_bvh(bvh),
@ -233,7 +233,7 @@ impl<R:BinReaderExt> StreamableMap<R>{
}
pub fn get_intersecting_region_block_ids(&self,aabb:&Aabb)->Vec<BlockId>{
let mut block_ids=Vec::new();
self.bvh.the_tester(aabb,&mut |&block_id|block_ids.push(block_id));
self.bvh.sample_aabb(aabb,&mut |&block_id|block_ids.push(block_id));
block_ids
}
pub fn load_region(&mut self,block_id:BlockId)->Result<Vec<(model::ModelId,model::Model)>,Error>{
@ -287,12 +287,60 @@ impl<R:BinReaderExt> StreamableMap<R>{
}
}
// silly redefinition of Bvh for determining the size of subnodes
// without duplicating work by running weight calculation recursion top down on every node
pub struct BvhWeightNode<W,T>{
content:RecursiveContent<BvhWeightNode<W,T>,T>,
weight:W,
aabb:Aabb,
}
impl <W,T> BvhWeightNode<W,T>{
pub const fn weight(&self)->&W{
&self.weight
}
pub const fn aabb(&self)->&Aabb{
&self.aabb
}
pub fn into_content(self)->RecursiveContent<BvhWeightNode<W,T>,T>{
self.content
}
pub fn into_visitor<F:FnMut(T)>(self,f:&mut F){
match self.content{
RecursiveContent::Leaf(model)=>f(model),
RecursiveContent::Branch(children)=>for child in children{
child.into_visitor(f)
},
}
}
}
pub fn weigh_contents<T,W:Copy+std::iter::Sum<W>,F:Fn(&T)->W>(node:BvhNode<T>,f:&F)->BvhWeightNode<W,T>{
let (content,aabb)=node.into_inner();
match content{
RecursiveContent::Leaf(model)=>BvhWeightNode{
weight:f(&model),
content:RecursiveContent::Leaf(model),
aabb,
},
RecursiveContent::Branch(children)=>{
let branch:Vec<BvhWeightNode<W,T>>=children.into_iter().map(|child|
weigh_contents(child,f)
).collect();
BvhWeightNode{
weight:branch.iter().map(|node|node.weight).sum(),
content:RecursiveContent::Branch(branch),
aabb,
}
},
}
}
const BVH_NODE_MAX_WEIGHT:usize=64*1024;//64 kB
fn collect_spacial_blocks(
block_location:&mut Vec<u64>,
block_headers:&mut Vec<SpacialBlockHeader>,
sequential_block_data:&mut std::io::Cursor<&mut Vec<u8>>,
bvh_node:strafesnet_common::bvh::BvhWeightNode<usize,(model::ModelId,newtypes::model::Model)>
bvh_node:BvhWeightNode<usize,(model::ModelId,newtypes::model::Model)>
)->Result<(),Error>{
//inspect the node weights top-down.
//When a node weighs less than the limit,
@ -342,7 +390,7 @@ pub fn write_map<W:BinWriterExt>(mut writer:W,map:strafesnet_common::map::Comple
}
Ok(((model::ModelId::new(model_id as u32),model.into()),aabb))
}).collect::<Result<Vec<_>,_>>()?;
let bvh=strafesnet_common::bvh::generate_bvh(boxen).weigh_contents(&|_|std::mem::size_of::<newtypes::model::Model>());
let bvh=weigh_contents(strafesnet_common::bvh::generate_bvh(boxen),&|_|std::mem::size_of::<newtypes::model::Model>());
//build blocks
//block location is initialized with two values
//the first value represents the location of the first byte after the file header
@ -382,13 +430,13 @@ pub fn write_map<W:BinWriterExt>(mut writer:W,map:strafesnet_common::map::Comple
num_spacial_blocks:spacial_blocks.len() as u32,
num_resource_blocks:resource_blocks.len() as u32,
//num_resources_external:0,
num_modes:map.modes.modes.len() as u32,
num_modes:map.modes.len() as u32,
num_attributes:map.attributes.len() as u32,
num_render_configs:map.render_configs.len() as u32,
spacial_blocks,
resource_blocks,
//external_resources:Vec::new(),
modes:map.modes.modes.into_iter().map(Into::into).collect(),
modes:map.modes.into_iter().map(Into::into).collect(),
attributes:map.attributes.into_iter().map(Into::into).collect(),
render_configs:map.render_configs.into_iter().map(Into::into).collect(),
};

@ -157,7 +157,7 @@ pub struct ModeHeader{
}
#[binrw::binrw]
#[brw(little)]
pub struct Mode{
pub struct NormalizedMode{
pub header:ModeHeader,
pub style:super::gameplay_style::StyleModifiers,
pub start:u32,
@ -179,10 +179,10 @@ impl std::fmt::Display for ModeError{
}
}
impl std::error::Error for ModeError{}
impl TryInto<strafesnet_common::gameplay_modes::Mode> for Mode{
impl TryInto<strafesnet_common::gameplay_modes::NormalizedMode> for NormalizedMode{
type Error=ModeError;
fn try_into(self)->Result<strafesnet_common::gameplay_modes::Mode,Self::Error>{
Ok(strafesnet_common::gameplay_modes::Mode::new(
fn try_into(self)->Result<strafesnet_common::gameplay_modes::NormalizedMode,Self::Error>{
Ok(strafesnet_common::gameplay_modes::NormalizedMode::new(strafesnet_common::gameplay_modes::Mode::new(
self.style.try_into().map_err(ModeError::StyleModifier)?,
strafesnet_common::model::ModelId::new(self.start),
self.zones.into_iter().map(|(model_id,zone)|
@ -192,12 +192,12 @@ impl TryInto<strafesnet_common::gameplay_modes::Mode> for Mode{
self.elements.into_iter().map(|(model_id,stage_element)|
Ok((strafesnet_common::model::ModelId::new(model_id),stage_element.try_into()?))
).collect::<Result<_,_>>().map_err(ModeError::StageElement)?,
))
)))
}
}
impl From<strafesnet_common::gameplay_modes::Mode> for Mode{
fn from(value:strafesnet_common::gameplay_modes::Mode)->Self{
let (style,start,zones,stages,elements)=value.into_inner();
impl From<strafesnet_common::gameplay_modes::NormalizedMode> for NormalizedMode{
fn from(value:strafesnet_common::gameplay_modes::NormalizedMode)->Self{
let (style,start,zones,stages,elements)=value.into_inner().into_inner();
Self{
header:ModeHeader{
zones:zones.len() as u32,

@ -250,6 +250,7 @@ impl Into<strafesnet_common::model::Model> for Model{
]),
strafesnet_common::integer::vec3::raw_xyz(_9,_a,_b)
),
debug_info:strafesnet_common::model::DebugInfo::World,
}
}
}

@ -1,7 +1,7 @@
use super::integer::Time;
use super::common::{bool_from_u8,bool_into_u8};
type TimedPhysicsInstruction=strafesnet_common::instruction::TimedInstruction<strafesnet_common::physics::Instruction,strafesnet_common::physics::TimeInner>;
type TimedPhysicsInstruction=strafesnet_common::instruction::TimedInstruction<strafesnet_common::physics::Instruction,strafesnet_common::physics::Time>;
#[binrw::binrw]
#[brw(little)]

@ -1,7 +1,7 @@
[package]
name = "map-tool"
version = "1.7.0"
edition = "2021"
edition = "2024"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
@ -25,10 +25,11 @@ strafesnet_rbx_loader = { version = "0.6.0", path = "../lib/rbx_loader", registr
strafesnet_snf = { version = "0.3.0", path = "../lib/snf", registry = "strafesnet" }
thiserror = "2.0.11"
tokio = { version = "1.43.0", features = ["macros", "rt-multi-thread", "fs"] }
vbsp = "0.6.0"
vbsp = "0.8.0"
vbsp-entities-css = "0.6.0"
vmdl = "0.2.0"
vmt-parser = "0.2.0"
vpk = "0.2.0"
vpk = "0.3.0"
vtf = "0.3.0"
#[profile.release]

@ -6,6 +6,7 @@ use futures::StreamExt;
use strafesnet_bsp_loader::loader::BspFinder;
use strafesnet_deferred_loader::loader::Loader;
use strafesnet_deferred_loader::deferred_loader::{LoadFailureMode,MeshDeferredLoader,RenderConfigDeferredLoader};
use vbsp_entities_css::Entity;
#[derive(Subcommand)]
pub enum Commands{
@ -244,8 +245,57 @@ async fn gimme_them_textures(path:&Path,vpk_list:&[strafesnet_bsp_loader::Vpk],s
}
let mut mesh_deferred_loader=MeshDeferredLoader::new();
for prop in bsp.static_props(){
mesh_deferred_loader.acquire_mesh_id(prop.model());
for name in &bsp.static_props.dict.name{
mesh_deferred_loader.acquire_mesh_id(name.as_str());
}
for raw_ent in &bsp.entities{
let model=match raw_ent.parse(){
Ok(Entity::Cycler(brush))=>brush.model,
Ok(Entity::EnvSprite(brush))=>brush.model,
Ok(Entity::FuncBreakable(brush))=>brush.model,
Ok(Entity::FuncBrush(brush))=>brush.model,
Ok(Entity::FuncButton(brush))=>brush.model,
Ok(Entity::FuncDoor(brush))=>brush.model,
Ok(Entity::FuncDoorRotating(brush))=>brush.model,
Ok(Entity::FuncIllusionary(brush))=>brush.model,
Ok(Entity::FuncMonitor(brush))=>brush.model,
Ok(Entity::FuncMovelinear(brush))=>brush.model,
Ok(Entity::FuncPhysbox(brush))=>brush.model,
Ok(Entity::FuncPhysboxMultiplayer(brush))=>brush.model,
Ok(Entity::FuncRotButton(brush))=>brush.model,
Ok(Entity::FuncRotating(brush))=>brush.model,
Ok(Entity::FuncTracktrain(brush))=>brush.model,
Ok(Entity::FuncTrain(brush))=>brush.model,
Ok(Entity::FuncWall(brush))=>brush.model,
Ok(Entity::FuncWallToggle(brush))=>brush.model,
Ok(Entity::FuncWaterAnalog(brush))=>brush.model,
Ok(Entity::PropDoorRotating(brush))=>brush.model,
Ok(Entity::PropDynamic(brush))=>brush.model,
Ok(Entity::PropDynamicOverride(brush))=>brush.model,
Ok(Entity::PropPhysics(brush))=>brush.model,
Ok(Entity::PropPhysicsMultiplayer(brush))=>brush.model,
Ok(Entity::PropPhysicsOverride(brush))=>brush.model,
Ok(Entity::PropRagdoll(brush))=>brush.model,
Ok(Entity::TriggerGravity(brush))=>brush.model,
Ok(Entity::TriggerHurt(brush))=>brush.model,
Ok(Entity::TriggerLook(brush))=>brush.model,
Ok(Entity::TriggerMultiple(brush))=>brush.model.unwrap_or_default(),
Ok(Entity::TriggerOnce(brush))=>brush.model,
Ok(Entity::TriggerProximity(brush))=>brush.model,
Ok(Entity::TriggerPush(brush))=>brush.model,
Ok(Entity::TriggerSoundscape(brush))=>brush.model,
Ok(Entity::TriggerTeleport(brush))=>brush.model.unwrap_or_default(),
Ok(Entity::TriggerVphysicsMotion(brush))=>brush.model,
Ok(Entity::TriggerWind(brush))=>brush.model,
_=>continue,
};
match model.chars().next(){
Some('*')=>(),
_=>{
mesh_deferred_loader.acquire_mesh_id(model);
},
}
}
let finder=BspFinder{

@ -1,7 +1,7 @@
[package]
name = "strafe-client"
version = "0.11.0"
edition = "2021"
edition = "2024"
repository = "https://git.itzana.me/StrafesNET/strafe-project"
license = "Custom"
description = "StrafesNET game client for bhop and surf."
@ -16,7 +16,7 @@ source = ["dep:strafesnet_deferred_loader", "dep:strafesnet_bsp_loader"]
roblox = ["dep:strafesnet_deferred_loader", "dep:strafesnet_rbx_loader"]
[dependencies]
glam = "0.29.0"
glam = "0.30.0"
parking_lot = "0.12.1"
pollster = "0.4.0"
strafesnet_bsp_loader = { path = "../lib/bsp_loader", registry = "strafesnet", optional = true }

@ -1,16 +1,16 @@
use crate::window::Instruction;
use strafesnet_common::integer;
use strafesnet_common::instruction::TimedInstruction;
use strafesnet_common::session::TimeInner as SessionTimeInner;
use strafesnet_common::session::Time as SessionTime;
pub struct App<'a>{
root_time:std::time::Instant,
window_thread:crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction,SessionTimeInner>>,
window_thread:crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction,SessionTime>>,
}
impl<'a> App<'a>{
pub fn new(
root_time:std::time::Instant,
window_thread:crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction,SessionTimeInner>>,
window_thread:crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction,SessionTime>>,
)->App<'a>{
Self{
root_time,

@ -2,7 +2,6 @@ mod app;
mod file;
mod setup;
mod window;
mod worker;
mod compat_worker;
mod physics_worker;
mod graphics_worker;

@ -6,7 +6,7 @@ use strafesnet_session::session::{
};
use strafesnet_common::instruction::{TimedInstruction,InstructionConsumer};
use strafesnet_common::physics::Time as PhysicsTime;
use strafesnet_common::session::{Time as SessionTime,TimeInner as SessionTimeInner};
use strafesnet_common::session::Time as SessionTime;
use strafesnet_common::timer::Timer;
pub enum Instruction{
@ -23,7 +23,7 @@ pub fn new<'a>(
mut graphics_worker:crate::compat_worker::INWorker<'a,crate::graphics_worker::Instruction>,
directories:Directories,
user_settings:settings::UserSettings,
)->crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction,SessionTimeInner>>{
)->crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction,SessionTime>>{
let physics=strafesnet_physics::physics::PhysicsState::default();
let timer=Timer::unpaused(SessionTime::ZERO,PhysicsTime::ZERO);
let simulation=Simulation::new(timer,physics);
@ -32,7 +32,7 @@ pub fn new<'a>(
directories,
simulation,
);
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction,SessionTimeInner>|{
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction,SessionTime>|{
// excruciating pain
macro_rules! run_session_instruction{
($time:expr,$instruction:expr)=>{
@ -77,5 +77,8 @@ pub fn new<'a>(
run_session_instruction!(ins.time,SessionInstruction::LoadReplay(bot));
}
}
//whatever just do it
session.debug_raycast_print_model_id_if_changed(ins.time);
})
}

@ -86,6 +86,29 @@ fn vs_entity_texture(
return result;
}
@group(1)
@binding(0)
var<uniform> model_instance: ModelInstance;
struct DebugEntityOutput {
@builtin(position) position: vec4<f32>,
@location(1) normal: vec3<f32>,
@location(2) view: vec3<f32>,
};
@vertex
fn vs_debug(
@location(0) pos: vec3<f32>,
@location(1) normal: vec3<f32>,
) -> DebugEntityOutput {
var position: vec4<f32> = model_instance.transform * vec4<f32>(pos, 1.0);
var result: DebugEntityOutput;
result.normal = model_instance.normal_transform * normal;
result.view = position.xyz - camera.view_inv[3].xyz;//col(3)
result.position = camera.proj * camera.view * position;
return result;
}
//group 2 is the skybox texture
@group(1)
@binding(0)
@ -110,3 +133,8 @@ fn fs_entity_texture(vertex: EntityOutputTexture) -> @location(0) vec4<f32> {
let reflected_color = textureSample(cube_texture, cube_sampler, reflected).rgb;
return mix(vec4<f32>(vec3<f32>(0.05) + 0.2 * reflected_color,1.0),mix(vertex.model_color,vec4<f32>(fragment_color.rgb,1.0),fragment_color.a),0.5+0.5*abs(d));
}
@fragment
fn fs_debug(vertex: DebugEntityOutput) -> @location(0) vec4<f32> {
return model_instance.color;
}

@ -1,5 +1,5 @@
use strafesnet_common::instruction::TimedInstruction;
use strafesnet_common::session::{Time as SessionTime,TimeInner as SessionTimeInner};
use strafesnet_common::session::Time as SessionTime;
use strafesnet_common::physics::{MiscInstruction,SetControlInstruction};
use crate::file::LoadFormat;
use crate::physics_worker::Instruction as PhysicsWorkerInstruction;
@ -17,7 +17,7 @@ struct WindowContext<'a>{
mouse_pos:glam::DVec2,
screen_size:glam::UVec2,
window:&'a winit::window::Window,
physics_thread:crate::compat_worker::QNWorker<'a,TimedInstruction<PhysicsWorkerInstruction,SessionTimeInner>>,
physics_thread:crate::compat_worker::QNWorker<'a,TimedInstruction<PhysicsWorkerInstruction,SessionTime>>,
}
impl WindowContext<'_>{
@ -223,7 +223,7 @@ impl WindowContext<'_>{
pub fn worker<'a>(
window:&'a winit::window::Window,
setup_context:crate::setup::SetupContext<'a>,
)->crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction,SessionTimeInner>>{
)->crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction,SessionTime>>{
// WindowContextSetup::new
#[cfg(feature="user-install")]
let directories=Directories::user().unwrap();
@ -252,7 +252,7 @@ pub fn worker<'a>(
};
//WindowContextSetup::into_worker
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction,SessionTimeInner>|{
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction,SessionTime>|{
match ins.instruction{
Instruction::WindowEvent(window_event)=>{
window_context.window_event(ins.time,window_event);

@ -1 +1 @@
/run/media/quat/Files/Documents/map-files/verify-scripts/maps/bhop_snfm
/run/media/quat/Files/Documents/map-files/strafesnet/maps/bhop_snfm

@ -1 +1 @@
/run/media/quat/Files/Documents/map-files/verify-scripts/meshes
/run/media/quat/Files/Documents/map-files/strafesnet/meshes

@ -1 +1 @@
/run/media/quat/Files/Documents/map-files/verify-scripts/replays
/run/media/quat/Files/Documents/map-files/strafesnet/replays

@ -1 +1 @@
/run/media/quat/Files/Documents/map-files/verify-scripts/maps/surf_snfm
/run/media/quat/Files/Documents/map-files/strafesnet/maps/surf_snfm

@ -1 +1 @@
/run/media/quat/Files/Documents/map-files/verify-scripts/textures
/run/media/quat/Files/Documents/map-files/strafesnet/textures

@ -1 +1 @@
/run/media/quat/Files/Documents/map-files/verify-scripts/unions
/run/media/quat/Files/Documents/map-files/strafesnet/unions