bsp_loader: transform spawn after loop
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6b4b17f49d
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31184d21da
@ -311,14 +311,10 @@ pub fn convert<'a>(
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Ok(Entity::InfoNode(_info_node))=>(),
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Ok(Entity::InfoNodeHint(_info_node_hint))=>(),
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Ok(Entity::InfoParticleSystem(_info_particle_system))=>(),
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Ok(Entity::InfoPlayerCounterterrorist(spawn))=>{
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found_spawn=Some(valve_transform(spawn.origin.into()));
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},
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Ok(Entity::InfoPlayerCounterterrorist(spawn))=>found_spawn=Some(spawn.origin),
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Ok(Entity::InfoPlayerLogo(_info_player_logo))=>(),
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Ok(Entity::InfoPlayerStart(_info_player_start))=>(),
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Ok(Entity::InfoPlayerTerrorist(spawn))=>{
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found_spawn=Some(valve_transform(spawn.origin.into()));
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},
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Ok(Entity::InfoPlayerTerrorist(spawn))=>found_spawn=Some(spawn.origin),
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Ok(Entity::InfoTarget(_info_target))=>(),
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// InfoTeleportDestination is Spawn#
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Ok(Entity::InfoTeleportDestination(_info_teleport_destination))=>(),
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@ -466,7 +462,7 @@ pub fn convert<'a>(
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world_models.push(model::Model{
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mesh:mesh_id,
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attributes:ATTRIBUTE_INTERSECT_DEFAULT,
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transform:integer::Planar64Affine3::from_translation(spawn_point),
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transform:integer::Planar64Affine3::from_translation(valve_transform(spawn_point.into())),
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color:glam::Vec4::W,
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});
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