physics: PhysicsData::trace_ray
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@ -1,4 +1,5 @@
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use std::collections::{HashMap,HashSet};
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use crate::model::DirectedEdge;
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use crate::model::{self as model_physics,PhysicsMesh,PhysicsMeshTransform,TransformedMesh,MeshQuery,PhysicsMeshId,PhysicsSubmeshId};
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use strafesnet_common::bvh;
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use strafesnet_common::map;
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@ -980,6 +981,34 @@ impl PhysicsContext<'_>{
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}
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}
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impl PhysicsData{
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pub fn trace_ray(&self,ray:strafesnet_common::ray::Ray)->Option<ModelId>{
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let (_time,convex_mesh_id)=self.bvh.sample_ray(&ray,Time::ZERO,Time::MAX/4,|&model,ray|{
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let mesh=self.models.mesh(model);
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// brute force trace every face
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mesh.faces().filter_map(|face_id|{
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let (n,d)=mesh.face_nd(face_id);
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// trace ray onto face
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// n.(o+d*t)==n.p
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// n.o + n.d * t == n.p
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// t == (n.p - n.o)/n.d
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let nd=n.dot(ray.direction);
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if nd.is_zero(){
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return None;
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}
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let t=(d-n.dot(ray.origin))/nd;
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// check if point of intersection is behind face edges
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// *2 because average of 2 vertices
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let p=ray.extrapolate(t)*2;
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mesh.face_edges(face_id).iter().all(|&directed_edge_id|{
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let edge_n=mesh.directed_edge_n(directed_edge_id);
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let cross_n=edge_n.cross(n);
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let &[vert0,vert1]=mesh.edge_verts(directed_edge_id.as_undirected()).as_ref();
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cross_n.dot(p)<cross_n.dot(mesh.vert(vert0)+mesh.vert(vert1))
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}).then(||t)
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}).min().map(Into::into)
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})?;
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Some(convex_mesh_id.model_id.into())
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}
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/// use with caution, this is the only non-instruction way to mess with physics
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pub fn generate_models(&mut self,map:&map::CompleteMap){
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let mut modes=map.modes.clone().denormalize();
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