Commit Graph

522 Commits

Author SHA1 Message Date
836749df47 add texture_transform, switch model_transform to Affine3A 2023-09-26 20:26:08 -07:00
31156aadfb load textures + spawn point 2023-09-26 20:26:08 -07:00
ff7b12e90e add regex dep for load_roblox 2023-09-26 14:31:00 -07:00
e70dc9ad0f keep textures out of git 2023-09-26 14:30:39 -07:00
c5deef8753 support rbxmx 2023-09-26 14:27:00 -07:00
7c2666fdf5 file loader multiplexer, pass dom to load_roblox 2023-09-26 14:26:53 -07:00
6da4c81826 rank device types and ignore user preference 2023-09-25 20:27:14 -07:00
c868a91a06 revert storage buffers: no igpus support 2023-09-25 20:27:14 -07:00
b513e4037d pick adapter better lole 2023-09-25 12:38:53 -07:00
a803ada0e4 zeroes2 inline maybe 2023-09-22 19:42:15 -07:00
eafcbae677 add model.rs 2023-09-22 19:42:15 -07:00
2e786b090f no need for hardcoded image size 2023-09-22 15:20:41 -07:00
70e8f7a0ad delete stupid lib file 2023-09-22 15:19:44 -07:00
48091fc15d print loaded object count for physics and graphics 2023-09-22 02:24:31 -07:00
23857d38d9 no reason to double reference 2023-09-21 20:56:24 -07:00
1c9bc347f6 clear prev map 2023-09-21 16:01:02 -07:00
c9afa2d059 only load Block shaped parts 2023-09-21 15:45:02 -07:00
1a66dfbaf7 v0.5.0 model color + drag & drop to load maps 2023-09-21 15:45:02 -07:00
847209aac4 runtime load physics 2023-09-21 15:45:02 -07:00
42ba757ec0 plumb color everywhere 2023-09-21 13:08:13 -07:00
1cee3b52ac switch entity_transforms to storage buffers to remove hardcoded part cap 2023-09-21 11:57:17 -07:00
e27ce3b507 dynamic image size 2023-09-21 11:56:03 -07:00
bc8f2bd566 finalize physics models 2023-09-21 00:03:14 -07:00
eed932212d comment code that will be deleted soon and cause merge conflicts for no reason 2023-09-20 23:45:55 -07:00
73edb9ff95 drag & drop to load roblox map 2023-09-20 23:45:55 -07:00
ae0c9e73ee make handy unit cube 2023-09-20 23:44:12 -07:00
953d424a57 load_roblox module 2023-09-20 23:44:12 -07:00
ca919b92fd add roblox deps 2023-09-20 23:44:12 -07:00
1de3501e89 no default transform 2023-09-20 22:29:46 -07:00
0135b17917 make proper model data and stop passing device into add_obj 2023-09-20 22:29:33 -07:00
1878528a4f v0.4.0 instanced rendering + model textures 2023-09-20 17:45:39 -07:00
25e80a7c17 scope skybox 2023-09-20 17:13:08 -07:00
21835d13f6 load squid texture 2023-09-20 17:13:08 -07:00
91f6a5261f move camera_uniforms and skybox_texture 2023-09-20 17:13:08 -07:00
fb4a5efa14 split main bind group, rename everything, organize GraphicsData 2023-09-20 17:13:08 -07:00
acb658f3e9 goal: repeating ground texture 2023-09-20 14:07:11 -07:00
7e427b3879 instanced rendering 2023-09-20 13:48:07 -07:00
d16485ae6d replace visual ground with custom ground model! 2023-09-20 13:37:46 -07:00
cdf695ee6e label bind group 2023-09-20 13:02:47 -07:00
5fc4044284 small physics opti 2023-09-19 18:14:24 -07:00
6f4fda8cc0 clip walk target velocity in RefreshWalkTarget 2023-09-19 17:54:43 -07:00
d58f915082 v0.3.0 physics + walking 2023-09-19 01:21:00 -07:00
8e95fe484a unnecessary cast 2023-09-19 00:58:35 -07:00
5854128164 edit comments 2023-09-19 00:00:14 -07:00
db5b3328bd update time for extern instructions 2023-09-19 00:00:06 -07:00
4951d1513d stop skipping over time 2023-09-18 23:57:42 -07:00
17e71d884f SetControlDir + contact constrain + walk.state enum instead of hash 2023-09-18 23:36:14 -07:00
1dc98d9c2d stupid mistake 2023-09-18 23:33:52 -07:00
fd38502e07 only walk if grounded 2023-09-18 21:28:09 -07:00
0632e322cf implement walk with hashing lole!! 2023-09-18 21:10:07 -07:00