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dd7e48350d
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TODO: fix this properly
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2024-09-27 12:26:16 -07:00 |
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9bdb3ff403
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typo
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2024-09-27 11:27:23 -07:00 |
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4eda90e178
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floor(x+1)==floor(x)+1
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2024-09-26 18:44:12 -07:00 |
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72c91558e7
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use one type def for dt ratio
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2024-09-26 18:43:11 -07:00 |
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9453ef17fb
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uniquely identify test
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2024-09-26 18:04:58 -07:00 |
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7425f1cd01
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fix tests
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2024-09-26 18:04:49 -07:00 |
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682fa44741
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fix fart
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2024-09-26 16:39:32 -07:00 |
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84b364313b
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debug things
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2024-09-26 16:39:32 -07:00 |
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6005485789
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fix face_nd
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2024-09-26 16:09:37 -07:00 |
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2fc1fcfa80
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Revert "det unused"
This reverts commit 6b897620e9 .
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2024-09-26 16:07:46 -07:00 |
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8a1e713170
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column major
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2024-09-26 15:08:50 -07:00 |
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a685c4ebe2
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point to commit
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2024-09-25 14:55:36 -07:00 |
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0150bb977d
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optimize is_empty_volume
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2024-09-25 10:18:38 -07:00 |
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f280b65fc9
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fix is_empty_volume test
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2024-09-25 10:00:24 -07:00 |
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327ba10fb4
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already 8
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2024-09-17 15:56:26 -07:00 |
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6b897620e9
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det unused
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2024-09-17 15:06:12 -07:00 |
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a5efbe6574
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plumb time ratio everywhere and make a special spot for it in internal instructions
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2024-09-16 15:05:11 -07:00 |
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a64b81f05e
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precise time ratio
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2024-09-16 15:04:38 -07:00 |
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462950d526
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ignore precision
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2024-09-16 15:03:52 -07:00 |
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c5f9a30c1b
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graphics
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2024-09-16 15:03:18 -07:00 |
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1d4a79b15e
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graphics: wip
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2024-09-16 13:05:49 -07:00 |
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4556bc8741
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do face crawler
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2024-09-16 13:05:09 -07:00 |
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215dfab8a9
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write body extrapolation from time ratio using ridiculous trait bounds
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2024-09-16 13:05:09 -07:00 |
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d6e15dea05
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fix errors
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2024-09-13 14:01:13 -07:00 |
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ec8c89de9c
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many work
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2024-09-13 13:51:33 -07:00 |
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33c9fb0399
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wip
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2024-09-12 13:49:48 -07:00 |
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bbc9a89ad7
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physics.rs cleared
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2024-09-12 13:49:42 -07:00 |
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fc7d4b7e0c
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more wip
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2024-09-12 13:12:19 -07:00 |
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60bd926ce1
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wip wip
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2024-09-12 13:09:25 -07:00 |
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b2a84e3be1
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update common
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2024-08-21 14:20:09 -07:00 |
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0468484788
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make physics-graphics communication a bit less insane
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2024-08-21 14:20:09 -07:00 |
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b9dc97053f
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graphics: spaces
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2024-08-21 14:20:09 -07:00 |
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40ed173b60
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physics: unused field
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2024-08-21 14:20:09 -07:00 |
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fd5a813357
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graphics: bundle FrameState into struct
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2024-08-21 14:20:09 -07:00 |
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50726199b9
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todo
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2024-08-21 14:20:09 -07:00 |
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0676007430
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graphics: drop model_buf after upload
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2024-08-21 14:20:09 -07:00 |
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97c49c9351
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graphics: unused struct
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2024-08-21 14:20:09 -07:00 |
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10689784be
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graphics_worker: untab
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2024-08-21 14:20:09 -07:00 |
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2eff5dda9e
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graphics_worker: tweaks (rust master)
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2024-08-21 14:20:09 -07:00 |
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93b04f4f1f
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physics: recalculate touching parts in set_position
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2024-08-21 14:20:09 -07:00 |
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c616e82c47
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use const
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2024-08-19 17:04:53 -07:00 |
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d3f84c2dbd
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physics: refactor models and attributes with type safety
make invalid states unrepresentable!!!
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2024-08-09 14:47:04 -07:00 |
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5e45753756
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update deps
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2024-08-09 14:46:54 -07:00 |
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cfee6f119f
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pull out collision handlers into functions
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2024-08-08 15:54:23 -07:00 |
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b9e34f53c3
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do not set time on idle
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2024-08-08 13:18:28 -07:00 |
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394f1f1dc2
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v0.10.3 physics updates + pause game + fix boosters
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2024-08-07 19:48:09 -07:00 |
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05ec7ea5d8
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physics: rework jumping and boosters
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2024-08-07 18:48:57 -07:00 |
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7996df532e
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remove a source of non-determinism
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2024-08-06 14:15:57 -07:00 |
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b4b85b7da4
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refactor physics_worker
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2024-08-06 11:26:27 -07:00 |
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3a98eaff7c
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move physics instruction to common
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2024-08-06 11:10:43 -07:00 |
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