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cc58f23512
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the bug
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2024-02-22 01:30:17 -08:00 |
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b6e7ce4e25
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fixup double references
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2024-02-22 01:29:29 -08:00 |
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b0d8f2e09a
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not-working
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2024-02-22 00:57:09 -08:00 |
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9b4b09798b
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notes about fixes
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2024-02-21 22:58:40 -08:00 |
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5a55aefb4f
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unused argument
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2024-02-21 22:28:33 -08:00 |
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8f606b7cfc
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ad-hoc fixups
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2024-02-21 22:07:40 -08:00 |
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fad7ed393b
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implicitly apply_to_body in apply_enum
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2024-02-21 22:07:21 -08:00 |
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d2a864e2c1
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rename MoveState::changed to apply_enum
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2024-02-21 22:07:05 -08:00 |
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f027594ab4
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before and after not needed currently
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2024-02-21 05:24:12 -08:00 |
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0026b92a72
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hide hints
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2024-02-21 05:20:40 -08:00 |
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4dc706b783
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notes
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2024-02-21 05:20:40 -08:00 |
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9bf3f55191
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it works??
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2024-02-21 05:17:13 -08:00 |
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eb34cce746
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flyin
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2024-02-21 04:12:08 -08:00 |
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623a2d2a4f
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be pedantic about public private
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2024-02-21 04:11:31 -08:00 |
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aadcca91ea
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Debug
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2024-02-21 03:23:50 -08:00 |
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04c70ba0bc
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more private
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2024-02-21 02:52:20 -08:00 |
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865c086f14
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actually implement this function
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2024-02-21 02:48:49 -08:00 |
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619049c11f
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unneeded
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2024-02-21 02:48:41 -08:00 |
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2acefe9a1a
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want water here
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2024-02-21 02:41:19 -08:00 |
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2496d71afa
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compiler
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2024-02-21 02:32:00 -08:00 |
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8ffbca204b
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wishful thinking
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2024-02-21 02:31:50 -08:00 |
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05e2f67e36
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don't write duplicate code
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2024-02-21 02:17:13 -08:00 |
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b955407b06
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delete get_move_state function
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2024-02-21 01:32:29 -08:00 |
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fb47b09925
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wip
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2024-02-21 01:32:03 -08:00 |
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dbd08729d7
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wip
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2024-02-21 00:31:44 -08:00 |
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c895a66ad6
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wip
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2024-02-20 22:27:31 -08:00 |
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efdb4c97be
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edit jumped_velocity garbage
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2024-02-18 01:52:29 -08:00 |
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9396623f0c
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wip - notably remove camera interpolation for walking and rocket
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2024-02-18 01:52:29 -08:00 |
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c55156bb92
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wip
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2024-02-18 01:52:29 -08:00 |
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0ac1c1aa6b
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adjust clipping planes
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2024-02-18 00:23:27 -08:00 |
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0a75e78c90
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update deferred_loader
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2024-02-17 22:08:06 -08:00 |
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ecc8d2395b
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update bsp_loader
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2024-02-17 20:32:03 -08:00 |
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e2bd8b4038
|
v0.9.5 fix graphical bug
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2024-02-16 20:03:15 -08:00 |
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4a53040011
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use .entry().or_insert_with() pattern everywhere
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2024-02-16 06:04:24 -08:00 |
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b1d860edf1
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fix invisible walls
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2024-02-16 04:11:42 -08:00 |
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db6e1e43c1
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file is probably gonna be here a long time
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2024-02-16 00:18:16 -08:00 |
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03970edeb8
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update bsp_loader
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2024-02-15 01:47:18 -08:00 |
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e2da41ec99
|
update rbx_loader
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2024-02-15 00:59:37 -08:00 |
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ae4d539ab1
|
too much spam
|
2024-02-15 00:22:11 -08:00 |
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9de60a8e19
|
v0.9.4 valve mesh loading
|
2024-02-15 00:22:11 -08:00 |
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df8189b874
|
implement valve mesh loading
|
2024-02-15 00:22:11 -08:00 |
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b25bcc627d
|
asref path
|
2024-02-14 23:33:10 -08:00 |
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977069c4eb
|
v0.9.3 bsp legacy texture loader
|
2024-02-14 23:33:10 -08:00 |
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63655ef931
|
enable source_legacy style texture loading
|
2024-02-14 23:33:10 -08:00 |
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39924db94d
|
change PhysicsMesh::from to PhysicsMesh::try_from
|
2024-02-14 23:33:10 -08:00 |
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3b3ccefebb
|
fix panic when no modes
|
2024-02-13 23:16:11 -08:00 |
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ae6e4ee6aa
|
v0.9.2 bsp_loader (no props or textures)
|
2024-02-13 22:36:12 -08:00 |
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746d3eb7ee
|
bsp_loader
|
2024-02-13 22:34:13 -08:00 |
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7be93d2114
|
refactor loaders + file loading
|
2024-02-13 22:14:26 -08:00 |
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e7f01eff80
|
print instead of panic
|
2024-02-13 06:08:03 -08:00 |
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