notes
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@ -488,6 +488,7 @@ enum MoveState{
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Fly,
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}
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impl MoveState{
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//function to coerce &mut self into &self
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fn apply_to_body(&self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
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match self{
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MoveState::Air=>(),
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@ -1316,6 +1317,7 @@ fn run_teleport_behaviour(wormhole:&Option<gameplay_attributes::Wormhole>,models
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if contacting_ladder.sticky{
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//kill v
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//actually you could do this with a booster attribute :thinking:
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//it's a little bit different because maybe you want to chain ladders together
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v=Planar64Vec3::ZERO;//model.velocity
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}
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//ladder walkstate
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