unneeded
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2acefe9a1a
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@ -1150,10 +1150,9 @@ fn set_velocity_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsM
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set_velocity(body,touching,models,hitbox_mesh,v);
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culled
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}
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fn set_velocity(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,mut v:Planar64Vec3)->Planar64Vec3{
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fn set_velocity(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,mut v:Planar64Vec3){
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touching.constrain_velocity(models,hitbox_mesh,&mut v);
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body.velocity=v;
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v
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}
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fn set_acceleration_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,a:Planar64Vec3)->bool{
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//This is not correct but is better than what I have
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@ -1170,10 +1169,9 @@ fn set_acceleration_cull(body:&mut Body,touching:&mut TouchingState,models:&Phys
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set_acceleration(body,touching,models,hitbox_mesh,a);
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culled
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}
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fn set_acceleration(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,mut a:Planar64Vec3)->Planar64Vec3{
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fn set_acceleration(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,mut a:Planar64Vec3){
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touching.constrain_acceleration(models,hitbox_mesh,&mut a);
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body.acceleration=a;
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a
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}
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fn teleport(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,style:&StyleModifiers,hitbox_mesh:&HitboxMesh,point:Planar64Vec3)->MoveState{
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