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242b4ab470
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style modifiers in mode
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2023-11-01 16:06:48 -07:00 |
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9d726c5419
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StrafeSettings
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2023-10-31 14:32:54 -07:00 |
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9592f82c4e
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move camera_offset to StyleModifiers & PhysicsOutputState
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2023-10-30 22:29:01 -07:00 |
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873c6ab935
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panic when u32::MAX verts
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2023-10-30 22:12:17 -07:00 |
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7ba94c1b30
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enable compat_worker interop with real workers
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2023-10-30 19:42:02 -07:00 |
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8fc6a7fb8f
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comment on intersection test location
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2023-10-30 19:16:48 -07:00 |
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a3340143db
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use enum for bvh node content + wrap every model in aabb
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2023-10-30 18:59:51 -07:00 |
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9fc7884270
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rename Model{Graphics|Physics} for consistency
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2023-10-30 18:27:52 -07:00 |
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953b17bc69
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change model index_format based on number of vertices
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2023-10-30 17:58:21 -07:00 |
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8fcb4e5c6c
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as works here
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2023-10-30 16:40:56 -07:00 |
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073a076fe8
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already u32
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2023-10-30 16:23:58 -07:00 |
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9848d66001
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tabs
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2023-10-30 16:13:57 -07:00 |
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bbb1857377
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attributes: checkpoints, jump count
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2023-10-28 17:04:30 -07:00 |
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883be0bc01
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disable vsync for funsies
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2023-10-28 17:04:30 -07:00 |
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076dab23cf
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delete some dead code
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2023-10-27 00:24:11 -07:00 |
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c1001d6f37
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update wgpu to 0.18.0
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2023-10-26 23:58:27 -07:00 |
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08d4e7d997
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back face culling
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2023-10-26 19:07:44 -07:00 |
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3a4c4ef9fe
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silence many compiler warnings
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2023-10-25 16:07:12 -07:00 |
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41dd155c50
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styling
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2023-10-25 15:58:10 -07:00 |
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5fd6ca219b
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roblox_rocket style
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2023-10-25 15:45:25 -07:00 |
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1c22f4a3c3
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implement rocket_force
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2023-10-25 15:45:25 -07:00 |
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1e6c489750
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optional strafing + optional rocket force
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2023-10-25 15:45:25 -07:00 |
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9f62f5f2fd
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graphics thread + refactor everything + drop deps + update winit
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2023-10-25 15:41:35 -07:00 |
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7be7d2c0df
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literally into_worker
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2023-10-18 18:21:11 -07:00 |
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cb6b0acd44
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TODO: need real functions
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2023-10-18 18:21:11 -07:00 |
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cbcf047c3f
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basic wormholes (no velocity or camera transformation)
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2023-10-18 18:21:11 -07:00 |
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6e5de4aa46
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overhaul TempIndexedAttributes + add Wormhole indexing
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2023-10-18 18:21:11 -07:00 |
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cc776e7cb4
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model_id is usize + PhysicsModels struct
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2023-10-18 18:21:11 -07:00 |
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5a66ac46b9
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functionate that damn code block
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2023-10-18 18:21:11 -07:00 |
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38f6e1df3f
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overhaul attributes
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2023-10-18 18:21:11 -07:00 |
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849dcf98f7
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overhaul StyleModifiers
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2023-10-18 18:21:11 -07:00 |
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d04d1be27e
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overhaul WalkState + implement ladders
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2023-10-18 18:21:11 -07:00 |
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35bfd1d366
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implement simulate_move_rotation
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2023-10-18 18:21:11 -07:00 |
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586bf8ce89
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unpub a bunch of physics stuff
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2023-10-18 18:21:11 -07:00 |
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127b205401
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implement MoveState + TouchingState
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2023-10-18 18:21:11 -07:00 |
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4f596ca5d7
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unneeded mut
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2023-10-18 16:30:02 -07:00 |
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87f781a656
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drop models with 0 visible instances
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2023-10-16 19:38:24 -07:00 |
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cd9cf164e9
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into_iter collect deindex models
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2023-10-16 19:38:24 -07:00 |
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497ca93071
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unneeded copy
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2023-10-16 19:38:24 -07:00 |
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747f628f04
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deduplicate models
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2023-10-16 19:38:24 -07:00 |
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7e1cf7041a
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GameMechanics: make invalid states unrepresentable
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2023-10-14 18:14:27 -07:00 |
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50543ffcea
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implement additional attribute populating
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2023-10-14 18:14:27 -07:00 |
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54498f20f9
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improve constant names
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2023-10-14 16:20:57 -07:00 |
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2240b80656
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sqrt + test
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2023-10-14 16:20:57 -07:00 |
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d18f2168e4
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fix tests
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2023-10-14 16:20:57 -07:00 |
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381b7b3c2f
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put jump in style
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2023-10-14 14:51:13 -07:00 |
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0d6741a81c
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integer physics
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2023-10-14 12:34:20 -07:00 |
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2e8cdf968c
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silence lint
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2023-10-10 16:30:00 -07:00 |
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dd0ac7cc7e
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overshadowed value by mistake
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2023-10-10 16:05:47 -07:00 |
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e2af6fc4ed
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sort enums like normalid
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2023-10-10 15:33:32 -07:00 |
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