Commit Graph

176 Commits

Author SHA1 Message Date
1881ee2b16 dynamic objects 2023-11-22 04:37:55 -08:00
444c3cbad9 remove cybertruck model from default map 2023-11-09 19:21:04 -08:00
9f62f5f2fd graphics thread + refactor everything + drop deps + update winit 2023-10-25 15:41:35 -07:00
586bf8ce89 unpub a bunch of physics stuff 2023-10-18 18:21:11 -07:00
87f781a656 drop models with 0 visible instances 2023-10-16 19:38:24 -07:00
cd9cf164e9 into_iter collect deindex models 2023-10-16 19:38:24 -07:00
747f628f04 deduplicate models 2023-10-16 19:38:24 -07:00
0d6741a81c integer physics 2023-10-14 12:34:20 -07:00
bdc0dd1b3b move keyboard input to WindowEvent to fix Wayland 2023-10-10 02:45:19 -07:00
95fb316a23 add fullscreen hotkey 2023-10-09 20:39:15 -07:00
9dec53d764 implement config 2023-10-09 19:48:15 -07:00
dd13a066d0 settings module 2023-10-09 19:47:38 -07:00
944393dabe free performance 2023-10-06 16:00:46 -07:00
5b935c32fe p 2023-10-06 14:28:29 -07:00
436706bc4d save 4 bytes per model + include camera matrix 2023-10-06 13:58:22 -07:00
a942e10554 bvh 2023-10-05 23:53:00 -07:00
e78cabf0f5 move aabb into its own module 2023-10-05 22:33:08 -07:00
4e90da2228 weird empty comment 2023-10-05 19:48:20 -07:00
9fa4ea6716 create CompatWorker and move physics back into main thread so it feels good to play
eventually I will work on thread stuff again and make threads for everything and workarounds to latency issues
2023-10-05 19:48:20 -07:00
aedef03e7c this adds lag and is unnecessary 2023-10-05 19:48:20 -07:00
6a9af0441f move physics to its own thread 2023-10-05 19:48:20 -07:00
12a4bf7948 rename body to physics 2023-10-04 23:16:26 -07:00
f2e4286a08 spawn_point is part of building 2023-10-04 15:34:52 -07:00
bd6cd5eacc worker module 2023-10-04 14:32:28 -07:00
7c8bc8d647 reset stage id on map change 2023-10-04 14:16:25 -07:00
55eebba1c5 fiddle with rustings 2023-10-04 14:16:25 -07:00
b8f13539db runtime attributes + implement model intersection (but not collision end) 2023-10-04 14:16:25 -07:00
fb2e2afeb9 hashmap map ids into internal structure ids 2023-10-04 14:13:25 -07:00
f2c71caae3 TEMP(for a long time): implement indexing attributes
this is not very make invalid states unrepresentable of you
2023-10-03 19:47:06 -07:00
b102319b33 implement Default for CollisionAttributes 2023-10-03 19:47:06 -07:00
50e9152ee2 separate graphics state from global state 2023-10-03 19:47:06 -07:00
7a8de938af rename stages to modes 2023-10-03 19:47:03 -07:00
f72acaf2d4 implement attributes + stages 2023-10-03 16:53:00 -07:00
734ce661f2 game mechanics enums 2023-10-03 16:53:00 -07:00
bb8c53aee2 check transparency when generating models 2023-10-03 16:37:04 -07:00
de0eb0790a fixups 2023-10-03 16:37:04 -07:00
d16404167b tweak map loading 2023-10-02 15:27:41 -07:00
79262ce3b4 styling 2023-10-02 03:08:40 -07:00
c47020c149 implement mouse lock with tab and manual mouse lock fallback 2023-10-02 03:08:40 -07:00
d3e4918d3e into_iter is probably better than drain 2023-10-02 01:57:15 -07:00
6c2eb5ff29 this needs timers 2023-10-01 19:29:41 -07:00
02a509868a some bullshit to reduce line count 2023-10-01 19:29:41 -07:00
af750151f7 allow loading map from cli 2023-10-01 17:18:50 -07:00
bf4560193d make load_file function 2023-10-01 17:18:29 -07:00
514c45fc21 disable annoying scroll 2023-10-01 15:55:40 -07:00
95d16271de add cursor grab 2023-10-01 15:55:40 -07:00
355d391ea5 wee opti 2023-10-01 15:21:19 -07:00
d8c6444af3 consume textures + label textures with texture_id + don't pass id through thread 2023-10-01 15:17:10 -07:00
fddd4576bd multi threaded image load 2023-10-01 15:06:24 -07:00
92bbbce1c3 umm wend 2023-09-30 19:38:01 -07:00