forked from StrafesNET/strafe-project
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6 Commits
wayland
...
redo-input
Author | SHA1 | Date | |
---|---|---|---|
c8e4a5d2aa | |||
005d0fdd58 | |||
c28b5177f8 | |||
8a3918deb9 | |||
6c99e493c6 | |||
b727736152 |
1
.gitignore
vendored
1
.gitignore
vendored
@ -1,2 +1 @@
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||||
/target
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||||
/textures
|
26
Cargo.lock
generated
26
Cargo.lock
generated
@ -1442,20 +1442,6 @@ dependencies = [
|
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"thiserror",
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||||
]
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||||
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||||
[[package]]
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||||
name = "rbx_xml"
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||||
version = "0.13.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "4bc65b70827519fdc4ab47416d1085b912f087fadab9ed415471b6daba635574"
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dependencies = [
|
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"base64",
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"log",
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"rbx_dom_weak",
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"rbx_reflection",
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"rbx_reflection_database",
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"xml-rs",
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]
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[[package]]
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name = "redox_syscall"
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version = "0.3.5"
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@ -1467,9 +1453,9 @@ dependencies = [
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[[package]]
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name = "regex"
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version = "1.9.5"
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||||
version = "1.9.4"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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||||
checksum = "697061221ea1b4a94a624f67d0ae2bfe4e22b8a17b6a192afb11046542cc8c47"
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||||
checksum = "12de2eff854e5fa4b1295edd650e227e9d8fb0c9e90b12e7f36d6a6811791a29"
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||||
dependencies = [
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"aho-corasick",
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"memchr",
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@ -1479,9 +1465,9 @@ dependencies = [
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[[package]]
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name = "regex-automata"
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version = "0.3.8"
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version = "0.3.7"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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||||
checksum = "c2f401f4955220693b56f8ec66ee9c78abffd8d1c4f23dc41a23839eb88f0795"
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||||
checksum = "49530408a136e16e5b486e883fbb6ba058e8e4e8ae6621a77b048b314336e629"
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||||
dependencies = [
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"aho-corasick",
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"memchr",
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||||
@ -1659,7 +1645,7 @@ checksum = "a2eb9349b6444b326872e140eb1cf5e7c522154d69e7a0ffb0fb81c06b37543f"
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[[package]]
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name = "strafe-client"
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version = "0.7.0"
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version = "0.4.0"
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dependencies = [
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"async-executor",
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"bytemuck",
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@ -1672,8 +1658,6 @@ dependencies = [
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"rbx_binary",
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"rbx_dom_weak",
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"rbx_reflection_database",
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"rbx_xml",
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"regex",
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"wgpu",
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"winit",
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]
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|
@ -1,6 +1,6 @@
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[package]
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name = "strafe-client"
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version = "0.7.0"
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version = "0.4.0"
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edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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@ -17,8 +17,6 @@ pollster = "0.3.0"
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rbx_binary = "0.7.1"
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rbx_dom_weak = "2.5.0"
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rbx_reflection_database = "0.2.7"
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rbx_xml = "0.13.1"
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regex = "1.9.5"
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wgpu = "0.17.0"
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winit = "0.28.6"
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|
58
src/body.rs
58
src/body.rs
@ -12,10 +12,8 @@ pub enum PhysicsInstruction {
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// bool,//true = Trigger; false = teleport
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// bool,//true = Force
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// )
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//InputInstructions conditionally activate RefreshWalkTarget (by doing what SetWalkTargetVelocity used to do and then flagging it)
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//Both of these conditionally activate RefreshWalkTarget (by doing what SetWalkTargetVelocity used to do and then flagging it)
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Input(InputInstruction),
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//temp
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SetSpawnPosition(glam::Vec3),
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}
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#[derive(Debug)]
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pub enum InputInstruction {
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@ -29,10 +27,6 @@ pub enum InputInstruction {
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Jump(bool),
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Zoom(bool),
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Reset,
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Idle,
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//Idle: there were no input events, but the simulation is safe to advance to this timestep
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//for interpolation / networking / playback reasons, most playback heads will always want
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//to be 1 instruction ahead to generate the next state for interpolation.
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}
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pub struct Body {
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@ -193,20 +187,20 @@ impl Camera {
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offset,
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angles: glam::DVec2::ZERO,
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fov: glam::vec2(aspect,1.0),
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sensitivity: glam::dvec2(1.0/6144.0,1.0/6144.0),
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sensitivity: glam::dvec2(1.0/2048.0,1.0/2048.0),
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time: 0,
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}
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}
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fn simulate_move_angles(&self, delta: glam::IVec2) -> glam::DVec2 {
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let mut a=self.angles-self.sensitivity*delta.as_dvec2();
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a.y=a.y.clamp(-std::f64::consts::FRAC_PI_2, std::f64::consts::FRAC_PI_2);
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a.y=a.y.clamp(-std::f64::consts::PI, std::f64::consts::PI);
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return a
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}
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fn simulate_move_rotation_y(&self, delta_x: i32) -> glam::Mat3 {
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mat3_from_rotation_y_f64(self.angles.x-self.sensitivity.x*(delta_x as f64))
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}
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pub fn proj(&self)->glam::Mat4{
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perspective_rh(self.fov.x, self.fov.y, 0.5, 2000.0)
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perspective_rh(self.fov.x, self.fov.y, 0.5, 1000.0)
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}
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pub fn view(&self,pos:glam::Vec3)->glam::Mat4{
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//f32 good enough for view matrix
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@ -276,7 +270,6 @@ pub struct PhysicsState {
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pub walk_accel: f32,
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pub gravity: glam::Vec3,
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pub grounded: bool,
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pub spawn_point: glam::Vec3,
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}
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#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
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@ -288,7 +281,7 @@ pub enum AabbFace{
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Bottom,
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Front,
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}
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#[derive(Clone)]
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pub struct Aabb {
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min: glam::Vec3,
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max: glam::Vec3,
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@ -391,30 +384,28 @@ type TreyMesh = Aabb;
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pub struct ModelPhysics {
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//A model is a thing that has a hitbox. can be represented by a list of TreyMesh-es
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//in this iteration, all it needs is extents.
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mesh: TreyMesh,
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transform: glam::Mat4,
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}
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impl ModelPhysics {
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pub fn from_model(model:&crate::model::IndexedModel,model_transform:glam::Affine3A) -> Self {
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let mut aabb=Aabb::new();
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for indexed_vertex in &model.unique_vertices {
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aabb.grow(model_transform.transform_point3(glam::Vec3::from_array(model.unique_pos[indexed_vertex.pos as usize])));
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}
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Self{
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mesh:aabb,
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}
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pub fn new(transform:glam::Mat4) -> Self {
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Self{transform}
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}
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pub fn unit_vertices(&self) -> [glam::Vec3;8] {
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Aabb::unit_vertices()
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}
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pub fn mesh(&self) -> &TreyMesh {
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return &self.mesh;
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pub fn mesh(&self) -> TreyMesh {
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let mut aabb=Aabb::new();
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for &vertex in self.unit_vertices().iter() {
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aabb.grow(glam::Vec4Swizzles::xyz(self.transform*vertex.extend(1.0)));
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}
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return aabb;
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}
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pub fn unit_face_vertices(&self,face:TreyMeshFace) -> [glam::Vec3;4] {
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Aabb::unit_face_vertices(face)
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}
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pub fn face_mesh(&self,face:TreyMeshFace) -> TreyMesh {
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let mut aabb=self.mesh.clone();
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let mut aabb=self.mesh();
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//in this implementation face = worldspace aabb face
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match face {
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AabbFace::Right => aabb.min.x=aabb.max.x,
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@ -427,7 +418,7 @@ impl ModelPhysics {
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return aabb;
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}
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pub fn face_normal(&self,face:TreyMeshFace) -> glam::Vec3 {
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Aabb::normal(face)//this is wrong for scale
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glam::Vec4Swizzles::xyz(Aabb::normal(face).extend(0.0))//this is wrong for scale
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}
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}
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@ -441,7 +432,7 @@ pub struct RelativeCollision {
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impl RelativeCollision {
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pub fn mesh(&self,models:&Vec<ModelPhysics>) -> TreyMesh {
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return models.get(self.model as usize).unwrap().face_mesh(self.face).clone()
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return models.get(self.model as usize).unwrap().face_mesh(self.face)
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}
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pub fn normal(&self,models:&Vec<ModelPhysics>) -> glam::Vec3 {
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return models.get(self.model as usize).unwrap().face_normal(self.face)
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@ -912,16 +903,12 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
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match &ins.instruction {
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PhysicsInstruction::Input(InputInstruction::MoveMouse(_)) => (),//dodge time for mouse movement
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PhysicsInstruction::Input(_)
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|PhysicsInstruction::SetSpawnPosition(_)
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|PhysicsInstruction::ReachWalkTargetVelocity
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|PhysicsInstruction::CollisionStart(_)
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|PhysicsInstruction::CollisionEnd(_)
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|PhysicsInstruction::StrafeTick => self.advance_time(ins.time),
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}
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match ins.instruction {
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PhysicsInstruction::SetSpawnPosition(position)=>{
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self.spawn_point=position;
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}
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PhysicsInstruction::CollisionStart(c) => {
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//check ground
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match &c.face {
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@ -1017,16 +1004,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
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InputInstruction::Zoom(s) => {
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self.set_control(CONTROL_ZOOM,s);
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},
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InputInstruction::Reset => {
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//temp
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self.body.position=self.spawn_point;
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//manual clear //for c in self.contacts{process_instruction(CollisionEnd(c))}
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self.contacts.clear();
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self.body.acceleration=self.gravity;
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self.walk.state=WalkEnum::Reached;
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self.grounded=false;
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},
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InputInstruction::Idle => (),//literally idle!
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InputInstruction::Reset => println!("reset"),
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}
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//calculate control dir
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let camera_mat=self.camera.simulate_move_rotation_y(self.mouse_interpolation.interpolated_position(self.time).x-self.mouse_interpolation.mouse0.x);
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|
@ -51,9 +51,8 @@ pub trait Example: 'static + Sized {
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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);
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fn update(&mut self, window: &winit::window::Window, device: &wgpu::Device, queue: &wgpu::Queue, event: WindowEvent);
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fn update(&mut self, device: &wgpu::Device, event: WindowEvent);
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fn device_event(&mut self, event: DeviceEvent);
|
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fn load_file(&mut self, path:std::path::PathBuf, device: &wgpu::Device, queue: &wgpu::Queue);
|
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fn render(
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&mut self,
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view: &wgpu::TextureView,
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@ -180,41 +179,9 @@ async fn setup<E: Example>(title: &str) -> Setup {
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|
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(size, surface)
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};
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|
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let adapter;
|
||||
|
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let optional_features = E::optional_features();
|
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let required_features = E::required_features();
|
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|
||||
//no helper function smh gotta write it myself
|
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let adapters = instance.enumerate_adapters(backends);
|
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|
||||
let mut chosen_adapter = None;
|
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let mut chosen_adapter_score=0;
|
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for adapter in adapters {
|
||||
if !adapter.is_surface_supported(&surface) {
|
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continue;
|
||||
}
|
||||
|
||||
let score=match adapter.get_info().device_type{
|
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wgpu::DeviceType::IntegratedGpu=>3,
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wgpu::DeviceType::DiscreteGpu=>4,
|
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wgpu::DeviceType::VirtualGpu=>2,
|
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wgpu::DeviceType::Other|wgpu::DeviceType::Cpu=>1,
|
||||
};
|
||||
|
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let adapter_features = adapter.features();
|
||||
if chosen_adapter_score<score&&adapter_features.contains(required_features) {
|
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chosen_adapter_score=score;
|
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chosen_adapter=Some(adapter);
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(maybe_chosen_adapter) = chosen_adapter{
|
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adapter=maybe_chosen_adapter;
|
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}else{
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panic!("No suitable GPU adapters found on the system!");
|
||||
}
|
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let adapter = wgpu::util::initialize_adapter_from_env_or_default(&instance, Some(&surface))
|
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.await
|
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.expect("No suitable GPU adapters found on the system!");
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
{
|
||||
@ -222,6 +189,15 @@ async fn setup<E: Example>(title: &str) -> Setup {
|
||||
println!("Using {} ({:?})", adapter_info.name, adapter_info.backend);
|
||||
}
|
||||
|
||||
let optional_features = E::optional_features();
|
||||
let required_features = E::required_features();
|
||||
let adapter_features = adapter.features();
|
||||
assert!(
|
||||
adapter_features.contains(required_features),
|
||||
"Adapter does not support required features for this example: {:?}",
|
||||
required_features - adapter_features
|
||||
);
|
||||
|
||||
let required_downlevel_capabilities = E::required_downlevel_capabilities();
|
||||
let downlevel_capabilities = adapter.get_downlevel_capabilities();
|
||||
assert!(
|
||||
@ -245,7 +221,7 @@ async fn setup<E: Example>(title: &str) -> Setup {
|
||||
.request_device(
|
||||
&wgpu::DeviceDescriptor {
|
||||
label: None,
|
||||
features: (optional_features & adapter.features()) | required_features,
|
||||
features: (optional_features & adapter_features) | required_features,
|
||||
limits: needed_limits,
|
||||
},
|
||||
trace_dir.ok().as_ref().map(std::path::Path::new),
|
||||
@ -359,7 +335,7 @@ fn start<E: Example>(
|
||||
WindowEvent::KeyboardInput {
|
||||
input:
|
||||
event::KeyboardInput {
|
||||
virtual_keycode: Some(event::VirtualKeyCode::Scroll),
|
||||
virtual_keycode: Some(event::VirtualKeyCode::R),
|
||||
state: event::ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
@ -368,7 +344,7 @@ fn start<E: Example>(
|
||||
println!("{:#?}", instance.generate_report());
|
||||
}
|
||||
_ => {
|
||||
example.update(&window,&device,&queue,event);
|
||||
example.update(&device,event);
|
||||
}
|
||||
},
|
||||
event::Event::DeviceEvent {
|
||||
|
5
src/lib.rs
Normal file
5
src/lib.rs
Normal file
@ -0,0 +1,5 @@
|
||||
pub mod framework;
|
||||
pub mod body;
|
||||
pub mod zeroes;
|
||||
pub mod instruction;
|
||||
pub mod load_roblox;
|
@ -1,7 +1,3 @@
|
||||
use crate::model::{IndexedModelInstances,ModelInstance};
|
||||
|
||||
use crate::primitives;
|
||||
|
||||
fn class_is_a(class: &str, superclass: &str) -> bool {
|
||||
if class==superclass {
|
||||
return true
|
||||
@ -14,371 +10,18 @@ fn class_is_a(class: &str, superclass: &str) -> bool {
|
||||
}
|
||||
return false
|
||||
}
|
||||
fn recursive_collect_superclass(objects: &mut std::vec::Vec<rbx_dom_weak::types::Ref>,dom: &rbx_dom_weak::WeakDom, instance: &rbx_dom_weak::Instance, superclass: &str){
|
||||
for &referent in instance.children() {
|
||||
if let Some(c) = dom.get_by_ref(referent) {
|
||||
if class_is_a(c.class.as_str(), superclass) {
|
||||
objects.push(c.referent());//copy ref
|
||||
}
|
||||
recursive_collect_superclass(objects,dom,c,superclass);
|
||||
pub fn get_objects<R: std::io::Read>(buf_thing: R, superclass: &str) -> Result<std::vec::Vec<rbx_dom_weak::Instance>, Box<dyn std::error::Error>> {
|
||||
// Using buffered I/O is recommended with rbx_binary
|
||||
let dom = rbx_binary::from_reader(buf_thing)?;
|
||||
|
||||
let mut objects = std::vec::Vec::<rbx_dom_weak::Instance>::new();
|
||||
//move matching instances into objects
|
||||
let (_,mut instances) = dom.into_raw();
|
||||
for (_,instance) in instances.drain() {
|
||||
if class_is_a(instance.class.as_str(), superclass) {
|
||||
objects.push(instance);
|
||||
}
|
||||
}
|
||||
}
|
||||
fn get_texture_refs(dom:&rbx_dom_weak::WeakDom) -> Vec<rbx_dom_weak::types::Ref>{
|
||||
let mut objects = std::vec::Vec::new();
|
||||
recursive_collect_superclass(&mut objects, dom, dom.root(),"Decal");
|
||||
//get ids
|
||||
//clear vec
|
||||
//next class
|
||||
objects
|
||||
}
|
||||
|
||||
struct RobloxAssetId(u64);
|
||||
struct RobloxAssetIdParseErr;
|
||||
impl std::str::FromStr for RobloxAssetId {
|
||||
type Err=RobloxAssetIdParseErr;
|
||||
fn from_str(s: &str) -> Result<Self, Self::Err>{
|
||||
let regman=regex::Regex::new(r"(\d+)$").unwrap();
|
||||
if let Some(captures) = regman.captures(s) {
|
||||
if captures.len()==2{//captures[0] is all captures concatenated, and then each individual capture
|
||||
if let Ok(id) = captures[0].parse::<u64>() {
|
||||
return Ok(Self(id));
|
||||
}
|
||||
}
|
||||
}
|
||||
Err(RobloxAssetIdParseErr)
|
||||
}
|
||||
}
|
||||
#[derive(Clone,Copy,PartialEq)]
|
||||
struct RobloxTextureTransform{
|
||||
offset_u:f32,
|
||||
offset_v:f32,
|
||||
scale_u:f32,
|
||||
scale_v:f32,
|
||||
}
|
||||
impl std::cmp::Eq for RobloxTextureTransform{}//????
|
||||
impl std::default::Default for RobloxTextureTransform{
|
||||
fn default() -> Self {
|
||||
Self{offset_u:0.0,offset_v:0.0,scale_u:1.0,scale_v:1.0}
|
||||
}
|
||||
}
|
||||
impl std::hash::Hash for RobloxTextureTransform {
|
||||
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
|
||||
self.offset_u.to_ne_bytes().hash(state);
|
||||
self.offset_v.to_ne_bytes().hash(state);
|
||||
self.scale_u.to_ne_bytes().hash(state);
|
||||
self.scale_v.to_ne_bytes().hash(state);
|
||||
}
|
||||
}
|
||||
#[derive(Clone,PartialEq)]
|
||||
struct RobloxFaceTextureDescription{
|
||||
texture:u32,
|
||||
color:glam::Vec4,
|
||||
transform:RobloxTextureTransform,
|
||||
}
|
||||
impl std::cmp::Eq for RobloxFaceTextureDescription{}//????
|
||||
impl std::hash::Hash for RobloxFaceTextureDescription {
|
||||
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
|
||||
self.texture.hash(state);
|
||||
self.transform.hash(state);
|
||||
for &el in self.color.as_ref().iter() {
|
||||
el.to_ne_bytes().hash(state);
|
||||
}
|
||||
}
|
||||
}
|
||||
impl RobloxFaceTextureDescription{
|
||||
fn to_face_description(&self)->primitives::FaceDescription{
|
||||
primitives::FaceDescription{
|
||||
texture:Some(self.texture),
|
||||
transform:glam::Affine2::from_translation(
|
||||
glam::vec2(self.transform.offset_u,self.transform.offset_v)
|
||||
)
|
||||
*glam::Affine2::from_scale(
|
||||
glam::vec2(self.transform.scale_u,self.transform.scale_v)
|
||||
),
|
||||
color:self.color,
|
||||
}
|
||||
}
|
||||
}
|
||||
type RobloxPartDescription=[Option<RobloxFaceTextureDescription>;6];
|
||||
type RobloxWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
|
||||
type RobloxCornerWedgeDescription=[Option<RobloxFaceTextureDescription>;4];
|
||||
#[derive(Clone,Eq,Hash,PartialEq)]
|
||||
enum RobloxBasePartDescription{
|
||||
Sphere,
|
||||
Part(RobloxPartDescription),
|
||||
Cylinder,
|
||||
Wedge(RobloxWedgeDescription),
|
||||
CornerWedge(RobloxCornerWedgeDescription),
|
||||
}
|
||||
pub fn generate_indexed_models_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(IndexedModelInstances,glam::Vec3), Box<dyn std::error::Error>>{
|
||||
//IndexedModelInstances includes textures
|
||||
let mut spawn_point=glam::Vec3::ZERO;
|
||||
|
||||
let mut indexed_models=Vec::new();
|
||||
let mut model_id_from_description=std::collections::HashMap::<RobloxBasePartDescription,usize>::new();
|
||||
|
||||
let mut texture_id_from_asset_id=std::collections::HashMap::<u64,u32>::new();
|
||||
let mut asset_id_from_texture_id=Vec::new();
|
||||
|
||||
let mut object_refs=Vec::new();
|
||||
let mut temp_objects=Vec::new();
|
||||
recursive_collect_superclass(&mut object_refs, &dom, dom.root(),"BasePart");
|
||||
for object_ref in object_refs {
|
||||
if let Some(object)=dom.get_by_ref(object_ref){
|
||||
if let (
|
||||
Some(rbx_dom_weak::types::Variant::CFrame(cf)),
|
||||
Some(rbx_dom_weak::types::Variant::Vector3(size)),
|
||||
Some(rbx_dom_weak::types::Variant::Float32(transparency)),
|
||||
Some(rbx_dom_weak::types::Variant::Color3uint8(color3)),
|
||||
) = (
|
||||
object.properties.get("CFrame"),
|
||||
object.properties.get("Size"),
|
||||
object.properties.get("Transparency"),
|
||||
object.properties.get("Color"),
|
||||
)
|
||||
{
|
||||
let model_transform=glam::Affine3A::from_translation(
|
||||
glam::Vec3::new(cf.position.x,cf.position.y,cf.position.z)
|
||||
)
|
||||
* glam::Affine3A::from_mat3(
|
||||
glam::Mat3::from_cols(
|
||||
glam::Vec3::new(cf.orientation.x.x,cf.orientation.y.x,cf.orientation.z.x),
|
||||
glam::Vec3::new(cf.orientation.x.y,cf.orientation.y.y,cf.orientation.z.y),
|
||||
glam::Vec3::new(cf.orientation.x.z,cf.orientation.y.z,cf.orientation.z.z),
|
||||
),
|
||||
)
|
||||
* glam::Affine3A::from_scale(
|
||||
glam::Vec3::new(size.x,size.y,size.z)/2.0
|
||||
);
|
||||
if object.name=="MapStart"{
|
||||
spawn_point=model_transform.transform_point3(glam::Vec3::Y)+glam::vec3(0.0,2.5,0.0);
|
||||
println!("Found MapStart{:?}",spawn_point);
|
||||
}
|
||||
if *transparency==1.0 {
|
||||
continue;
|
||||
}
|
||||
|
||||
let shape=match &object.class[..]{
|
||||
"Part"=>{
|
||||
if let Some(rbx_dom_weak::types::Variant::Enum(shape))=object.properties.get("Shape"){
|
||||
match shape.to_u32(){
|
||||
0=>primitives::Primitives::Sphere,
|
||||
1=>primitives::Primitives::Cube,
|
||||
2=>primitives::Primitives::Cylinder,
|
||||
3=>primitives::Primitives::Wedge,
|
||||
4=>primitives::Primitives::CornerWedge,
|
||||
_=>{
|
||||
println!("Funky roblox PartType={}; defaulting to cube",shape.to_u32());
|
||||
primitives::Primitives::Cube
|
||||
},
|
||||
}
|
||||
}else{
|
||||
println!("Part has no Shape! defaulting to cube");
|
||||
primitives::Primitives::Cube
|
||||
}
|
||||
},
|
||||
"WedgePart"=>primitives::Primitives::Wedge,
|
||||
"CornerWedgePart"=>primitives::Primitives::CornerWedge,
|
||||
_=>{
|
||||
println!("Unsupported BasePart ClassName={}; defaulting to cube",object.class);
|
||||
primitives::Primitives::Cube
|
||||
}
|
||||
};
|
||||
|
||||
//TODO: also detect "CylinderMesh" etc here
|
||||
let mut face_map=std::collections::HashMap::new();
|
||||
match shape{
|
||||
primitives::Primitives::Cube => {
|
||||
face_map.insert(0,0);//Right
|
||||
face_map.insert(1,1);//Top
|
||||
face_map.insert(2,2);//Back
|
||||
face_map.insert(3,3);//Left
|
||||
face_map.insert(4,4);//Bottom
|
||||
face_map.insert(5,5);//Front
|
||||
},
|
||||
primitives::Primitives::Wedge => {
|
||||
face_map.insert(0,0);//Right
|
||||
face_map.insert(1,1);//Top -> TopFront (some surf maps put surf textures on the Top face)
|
||||
face_map.insert(2,1);//Front -> TopFront
|
||||
face_map.insert(3,2);//Back
|
||||
face_map.insert(4,3);//Left
|
||||
face_map.insert(5,4);//Bottom
|
||||
},
|
||||
primitives::Primitives::CornerWedge => {
|
||||
//Right -> None
|
||||
face_map.insert(1,0);//Top
|
||||
//Back -> None
|
||||
face_map.insert(3,1);//Right
|
||||
face_map.insert(4,2);//Bottom
|
||||
face_map.insert(5,3);//Front
|
||||
},
|
||||
//do not support textured spheres/cylinders imported from roblox
|
||||
//this can be added later, there are some maps that use it
|
||||
primitives::Primitives::Sphere
|
||||
|primitives::Primitives::Cylinder => (),
|
||||
}
|
||||
//use the biggest one and cut it down later...
|
||||
let mut part_texture_description:RobloxPartDescription=[None,None,None,None,None,None];
|
||||
temp_objects.clear();
|
||||
recursive_collect_superclass(&mut temp_objects, &dom, object,"Decal");
|
||||
for &decal_ref in &temp_objects{
|
||||
if let Some(decal)=dom.get_by_ref(decal_ref){
|
||||
if let (
|
||||
Some(rbx_dom_weak::types::Variant::Content(content)),
|
||||
Some(rbx_dom_weak::types::Variant::Enum(normalid)),
|
||||
Some(rbx_dom_weak::types::Variant::Color3(decal_color3)),
|
||||
Some(rbx_dom_weak::types::Variant::Float32(decal_transparency)),
|
||||
) = (
|
||||
decal.properties.get("Texture"),
|
||||
decal.properties.get("Face"),
|
||||
decal.properties.get("Color3"),
|
||||
decal.properties.get("Transparency"),
|
||||
) {
|
||||
if let Ok(asset_id)=content.clone().into_string().parse::<RobloxAssetId>(){
|
||||
let texture_id=if let Some(&texture_id)=texture_id_from_asset_id.get(&asset_id.0){
|
||||
texture_id
|
||||
}else{
|
||||
let texture_id=asset_id_from_texture_id.len() as u32;
|
||||
texture_id_from_asset_id.insert(asset_id.0,texture_id);
|
||||
asset_id_from_texture_id.push(asset_id.0);
|
||||
texture_id
|
||||
};
|
||||
let normal_id=normalid.to_u32();
|
||||
if let Some(&face)=face_map.get(&normal_id){
|
||||
let mut roblox_texture_transform=RobloxTextureTransform::default();
|
||||
let mut roblox_texture_color=glam::Vec4::ONE;
|
||||
if decal.class=="Texture"{
|
||||
//generate tranform
|
||||
if let (
|
||||
Some(rbx_dom_weak::types::Variant::Float32(ox)),
|
||||
Some(rbx_dom_weak::types::Variant::Float32(oy)),
|
||||
Some(rbx_dom_weak::types::Variant::Float32(sx)),
|
||||
Some(rbx_dom_weak::types::Variant::Float32(sy)),
|
||||
) = (
|
||||
decal.properties.get("OffsetStudsU"),
|
||||
decal.properties.get("OffsetStudsV"),
|
||||
decal.properties.get("StudsPerTileU"),
|
||||
decal.properties.get("StudsPerTileV"),
|
||||
)
|
||||
{
|
||||
let (size_u,size_v)=match normal_id{
|
||||
0=>(size.z,size.y),//right
|
||||
1=>(size.x,size.z),//top
|
||||
2=>(size.x,size.y),//back
|
||||
3=>(size.z,size.y),//left
|
||||
4=>(size.x,size.z),//bottom
|
||||
5=>(size.x,size.y),//front
|
||||
_=>(1.,1.),
|
||||
};
|
||||
roblox_texture_transform=RobloxTextureTransform{
|
||||
offset_u:*ox/(*sx),offset_v:*oy/(*sy),
|
||||
scale_u:size_u/(*sx),scale_v:size_v/(*sy),
|
||||
};
|
||||
roblox_texture_color=glam::vec4(decal_color3.r,decal_color3.g,decal_color3.b,1.0-*decal_transparency);
|
||||
}
|
||||
}
|
||||
part_texture_description[face]=Some(RobloxFaceTextureDescription{
|
||||
texture:texture_id,
|
||||
color:roblox_texture_color,
|
||||
transform:roblox_texture_transform,
|
||||
});
|
||||
}else{
|
||||
println!("NormalId={} unsupported for shape={:?}",normal_id,shape);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//obscure rust syntax "slice pattern"
|
||||
let [f0,f1,f2,f3,f4,f5]=part_texture_description;
|
||||
let basepart_texture_description=match shape{
|
||||
primitives::Primitives::Sphere=>RobloxBasePartDescription::Sphere,
|
||||
primitives::Primitives::Cube=>RobloxBasePartDescription::Part([f0,f1,f2,f3,f4,f5]),
|
||||
primitives::Primitives::Cylinder=>RobloxBasePartDescription::Cylinder,
|
||||
//HAHAHA
|
||||
primitives::Primitives::Wedge=>RobloxBasePartDescription::Wedge([f0,f1,f2,f3,f4]),
|
||||
primitives::Primitives::CornerWedge=>RobloxBasePartDescription::CornerWedge([f0,f1,f2,f3]),
|
||||
};
|
||||
//make new model if unit cube has not been crated before
|
||||
let model_id=if let Some(&model_id)=model_id_from_description.get(&basepart_texture_description){
|
||||
//push to existing texture model
|
||||
model_id
|
||||
}else{
|
||||
let model_id=indexed_models.len();
|
||||
model_id_from_description.insert(basepart_texture_description.clone(),model_id);//borrow checker going crazy
|
||||
indexed_models.push(match basepart_texture_description{
|
||||
RobloxBasePartDescription::Sphere=>primitives::unit_sphere(),
|
||||
RobloxBasePartDescription::Part(part_texture_description)=>{
|
||||
let mut cube_face_description=primitives::CubeFaceDescription::new();
|
||||
for (face_id,roblox_face_description) in part_texture_description.iter().enumerate(){
|
||||
cube_face_description.insert(
|
||||
match face_id{
|
||||
0=>primitives::CubeFace::Right,
|
||||
1=>primitives::CubeFace::Top,
|
||||
2=>primitives::CubeFace::Back,
|
||||
3=>primitives::CubeFace::Left,
|
||||
4=>primitives::CubeFace::Bottom,
|
||||
5=>primitives::CubeFace::Front,
|
||||
_=>panic!("unreachable"),
|
||||
},
|
||||
match roblox_face_description{
|
||||
Some(roblox_texture_transform)=>roblox_texture_transform.to_face_description(),
|
||||
None=>primitives::FaceDescription::default(),
|
||||
});
|
||||
}
|
||||
primitives::generate_partial_unit_cube(cube_face_description)
|
||||
},
|
||||
RobloxBasePartDescription::Cylinder=>primitives::unit_cylinder(),
|
||||
RobloxBasePartDescription::Wedge(wedge_texture_description)=>{
|
||||
let mut wedge_face_description=primitives::WedgeFaceDescription::new();
|
||||
for (face_id,roblox_face_description) in wedge_texture_description.iter().enumerate(){
|
||||
wedge_face_description.insert(
|
||||
match face_id{
|
||||
0=>primitives::WedgeFace::Right,
|
||||
1=>primitives::WedgeFace::TopFront,
|
||||
2=>primitives::WedgeFace::Back,
|
||||
3=>primitives::WedgeFace::Left,
|
||||
4=>primitives::WedgeFace::Bottom,
|
||||
_=>panic!("unreachable"),
|
||||
},
|
||||
match roblox_face_description{
|
||||
Some(roblox_texture_transform)=>roblox_texture_transform.to_face_description(),
|
||||
None=>primitives::FaceDescription::default(),
|
||||
});
|
||||
}
|
||||
primitives::generate_partial_unit_wedge(wedge_face_description)
|
||||
},
|
||||
RobloxBasePartDescription::CornerWedge(cornerwedge_texture_description)=>{
|
||||
let mut cornerwedge_face_description=primitives::CornerWedgeFaceDescription::new();
|
||||
for (face_id,roblox_face_description) in cornerwedge_texture_description.iter().enumerate(){
|
||||
cornerwedge_face_description.insert(
|
||||
match face_id{
|
||||
0=>primitives::CornerWedgeFace::Top,
|
||||
1=>primitives::CornerWedgeFace::Right,
|
||||
2=>primitives::CornerWedgeFace::Bottom,
|
||||
3=>primitives::CornerWedgeFace::Front,
|
||||
_=>panic!("unreachable"),
|
||||
},
|
||||
match roblox_face_description{
|
||||
Some(roblox_texture_transform)=>roblox_texture_transform.to_face_description(),
|
||||
None=>primitives::FaceDescription::default(),
|
||||
});
|
||||
}
|
||||
primitives::generate_partial_unit_cornerwedge(cornerwedge_face_description)
|
||||
},
|
||||
});
|
||||
model_id
|
||||
};
|
||||
indexed_models[model_id].instances.push(ModelInstance {
|
||||
transform:model_transform,
|
||||
color:glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
Ok((IndexedModelInstances{
|
||||
textures:asset_id_from_texture_id.iter().map(|t|t.to_string()).collect(),
|
||||
models:indexed_models,
|
||||
},spawn_point))
|
||||
return Ok(objects)
|
||||
}
|
||||
|
755
src/main.rs
755
src/main.rs
@ -1,24 +1,31 @@
|
||||
use bytemuck::{Pod, Zeroable};
|
||||
use strafe_client::{instruction::{TimedInstruction, InstructionConsumer},body::{InputInstruction, PhysicsInstruction}};
|
||||
use std::{borrow::Cow, time::Instant};
|
||||
use wgpu::{util::DeviceExt, AstcBlock, AstcChannel};
|
||||
use model::{Vertex,ModelInstance,ModelGraphicsInstance};
|
||||
use body::{InputInstruction, PhysicsInstruction};
|
||||
use instruction::{TimedInstruction, InstructionConsumer};
|
||||
|
||||
mod body;
|
||||
mod model;
|
||||
mod zeroes;
|
||||
mod framework;
|
||||
mod primitives;
|
||||
mod instruction;
|
||||
mod load_roblox;
|
||||
const IMAGE_SIZE: u32 = 128;
|
||||
|
||||
#[derive(Clone, Copy, Pod, Zeroable)]
|
||||
#[repr(C)]
|
||||
struct Vertex {
|
||||
pos: [f32; 3],
|
||||
texture: [f32; 2],
|
||||
normal: [f32; 3],
|
||||
}
|
||||
|
||||
struct Entity {
|
||||
index_count: u32,
|
||||
index_buf: wgpu::Buffer,
|
||||
}
|
||||
|
||||
struct ModelData {
|
||||
transforms: Vec<glam::Mat4>,
|
||||
vertices: Vec<Vertex>,
|
||||
entities: Vec<Vec<u16>>,
|
||||
}
|
||||
|
||||
struct ModelGraphics {
|
||||
instances: Vec<ModelGraphicsInstance>,
|
||||
transforms: Vec<glam::Mat4>,
|
||||
vertex_buf: wgpu::Buffer,
|
||||
entities: Vec<Entity>,
|
||||
bind_group: wgpu::BindGroup,
|
||||
@ -46,7 +53,7 @@ pub struct GraphicsPipelines {
|
||||
pub struct GraphicsData {
|
||||
start_time: std::time::Instant,
|
||||
screen_size: (u32, u32),
|
||||
physics: body::PhysicsState,
|
||||
physics: strafe_client::body::PhysicsState,
|
||||
pipelines: GraphicsPipelines,
|
||||
bind_groups: GraphicsBindGroups,
|
||||
bind_group_layouts: GraphicsBindGroupLayouts,
|
||||
@ -56,6 +63,7 @@ pub struct GraphicsData {
|
||||
models: Vec<ModelGraphics>,
|
||||
depth_view: wgpu::TextureView,
|
||||
staging_belt: wgpu::util::StagingBelt,
|
||||
handy_unit_cube: obj::ObjData,
|
||||
}
|
||||
|
||||
impl GraphicsData {
|
||||
@ -83,254 +91,153 @@ impl GraphicsData {
|
||||
depth_texture.create_view(&wgpu::TextureViewDescriptor::default())
|
||||
}
|
||||
|
||||
fn generate_model_physics(&mut self,indexed_models:&model::IndexedModelInstances){
|
||||
for model in &indexed_models.models{
|
||||
//make aabb and run vertices to get realistic bounds
|
||||
for model_instance in &model.instances{
|
||||
self.physics.models.push(body::ModelPhysics::from_model(&model,model_instance.transform));
|
||||
}
|
||||
}
|
||||
println!("Physics Objects: {}",self.physics.models.len());
|
||||
}
|
||||
fn generate_model_graphics(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,mut indexed_models:model::IndexedModelInstances){
|
||||
//generate texture view per texture
|
||||
|
||||
//idk how to do this gooder lol
|
||||
let mut double_map=std::collections::HashMap::<u32,u32>::new();
|
||||
let mut texture_loading_threads=Vec::new();
|
||||
let num_textures=indexed_models.textures.len();
|
||||
for (i,texture_id) in indexed_models.textures.into_iter().enumerate(){
|
||||
if let Ok(mut file) = std::fs::File::open(std::path::Path::new(&format!("textures/{}.dds",texture_id))){
|
||||
double_map.insert(i as u32, texture_loading_threads.len() as u32);
|
||||
texture_loading_threads.push((texture_id,std::thread::spawn(move ||{
|
||||
ddsfile::Dds::read(&mut file).unwrap()
|
||||
})));
|
||||
}
|
||||
}
|
||||
|
||||
let texture_views:Vec<wgpu::TextureView>=texture_loading_threads.into_iter().map(|(texture_id,thread)|{
|
||||
let image=thread.join().unwrap();
|
||||
|
||||
let (mut width,mut height)=(image.get_width(),image.get_height());
|
||||
|
||||
let format=match image.header10.unwrap().dxgi_format{
|
||||
ddsfile::DxgiFormat::R8G8B8A8_UNorm_sRGB => wgpu::TextureFormat::Rgba8UnormSrgb,
|
||||
ddsfile::DxgiFormat::BC7_UNorm_sRGB => {
|
||||
//floor(w,4), should be ceil(w,4)
|
||||
width=width/4*4;
|
||||
height=height/4*4;
|
||||
wgpu::TextureFormat::Bc7RgbaUnormSrgb
|
||||
},
|
||||
other=>panic!("unsupported format {:?}",other),
|
||||
};
|
||||
|
||||
let size = wgpu::Extent3d {
|
||||
width,
|
||||
height,
|
||||
depth_or_array_layers: 1,
|
||||
};
|
||||
|
||||
let layer_size = wgpu::Extent3d {
|
||||
depth_or_array_layers: 1,
|
||||
..size
|
||||
};
|
||||
let max_mips = layer_size.max_mips(wgpu::TextureDimension::D2);
|
||||
|
||||
let texture = device.create_texture_with_data(
|
||||
queue,
|
||||
&wgpu::TextureDescriptor {
|
||||
size,
|
||||
mip_level_count: max_mips,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format,
|
||||
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
|
||||
label: Some(format!("Texture{}",texture_id).as_str()),
|
||||
view_formats: &[],
|
||||
},
|
||||
&image.data,
|
||||
);
|
||||
texture.create_view(&wgpu::TextureViewDescriptor {
|
||||
label: Some(format!("Texture{} View",texture_id).as_str()),
|
||||
dimension: Some(wgpu::TextureViewDimension::D2),
|
||||
..wgpu::TextureViewDescriptor::default()
|
||||
})
|
||||
}).collect();
|
||||
|
||||
//split groups with different textures into separate models
|
||||
//the models received here are supposed to be tightly packed, i.e. no code needs to check if two models are using the same groups.
|
||||
let indexed_models_len=indexed_models.models.len();
|
||||
let mut unique_texture_models=Vec::with_capacity(indexed_models_len);
|
||||
for mut model in indexed_models.models.drain(..){
|
||||
//convert ModelInstance into ModelGraphicsInstance
|
||||
let instances:Vec<ModelGraphicsInstance>=model.instances.iter().map(|instance|{
|
||||
ModelGraphicsInstance{
|
||||
transform: glam::Mat4::from(instance.transform),
|
||||
normal_transform: glam::Mat4::from(instance.transform.inverse()).transpose(),
|
||||
color: instance.color,
|
||||
}
|
||||
}).collect();
|
||||
//check each group, if it's using a new texture then make a new clone of the model
|
||||
let id=unique_texture_models.len();
|
||||
let mut unique_textures=Vec::new();
|
||||
for group in model.groups.drain(..){
|
||||
//ignore zero coppy optimization for now
|
||||
let texture_index=if let Some(texture_index)=unique_textures.iter().position(|&texture|texture==group.texture){
|
||||
texture_index
|
||||
}else{
|
||||
//create new texture_index
|
||||
let texture_index=unique_textures.len();
|
||||
unique_textures.push(group.texture);
|
||||
unique_texture_models.push(model::IndexedModelSingleTexture{
|
||||
unique_pos:model.unique_pos.clone(),
|
||||
unique_tex:model.unique_tex.clone(),
|
||||
unique_normal:model.unique_normal.clone(),
|
||||
unique_color:model.unique_color.clone(),
|
||||
unique_vertices:model.unique_vertices.clone(),
|
||||
texture:group.texture,
|
||||
groups:Vec::new(),
|
||||
instances:instances.clone(),
|
||||
});
|
||||
texture_index
|
||||
};
|
||||
unique_texture_models[id+texture_index].groups.push(model::IndexedGroupFixedTexture{
|
||||
polys:group.polys,
|
||||
});
|
||||
}
|
||||
}
|
||||
//de-index models
|
||||
let mut models=Vec::with_capacity(unique_texture_models.len());
|
||||
for model in unique_texture_models.drain(..){
|
||||
let mut vertices = Vec::new();
|
||||
let mut index_from_vertex = std::collections::HashMap::new();//::<IndexedVertex,usize>
|
||||
let mut entities = Vec::new();
|
||||
//TODO: combine groups using the same render pattern
|
||||
for group in model.groups {
|
||||
let mut indices = Vec::new();
|
||||
for poly in group.polys {
|
||||
for end_index in 2..poly.vertices.len() {
|
||||
for &index in &[0, end_index - 1, end_index] {
|
||||
let vertex_index = poly.vertices[index];
|
||||
if let Some(&i)=index_from_vertex.get(&vertex_index){
|
||||
indices.push(i);
|
||||
}else{
|
||||
let i=vertices.len() as u16;
|
||||
let vertex=&model.unique_vertices[vertex_index as usize];
|
||||
vertices.push(Vertex {
|
||||
pos: model.unique_pos[vertex.pos as usize],
|
||||
tex: model.unique_tex[vertex.tex as usize],
|
||||
normal: model.unique_normal[vertex.normal as usize],
|
||||
color:model.unique_color[vertex.color as usize],
|
||||
});
|
||||
index_from_vertex.insert(vertex_index,i);
|
||||
indices.push(i);
|
||||
}
|
||||
fn generate_modeldatas_roblox<R: std::io::Read>(&self,input:R) -> Vec<ModelData>{
|
||||
let mut modeldatas=generate_modeldatas(self.handy_unit_cube.clone());
|
||||
match strafe_client::load_roblox::get_objects(input, "BasePart") {
|
||||
Ok(objects)=>{
|
||||
for object in objects.iter() {
|
||||
if let (
|
||||
Some(rbx_dom_weak::types::Variant::CFrame(cf)),
|
||||
Some(rbx_dom_weak::types::Variant::Vector3(size)),
|
||||
Some(rbx_dom_weak::types::Variant::Float32(transparency)),
|
||||
) = (
|
||||
object.properties.get("CFrame"),
|
||||
object.properties.get("Size"),
|
||||
object.properties.get("Transparency"),
|
||||
)
|
||||
{
|
||||
if *transparency==1.0 {
|
||||
continue;
|
||||
}
|
||||
modeldatas[0].transforms.push(
|
||||
glam::Mat4::from_translation(
|
||||
glam::Vec3::new(cf.position.x,cf.position.y,cf.position.z)
|
||||
)
|
||||
* glam::Mat4::from_mat3(
|
||||
glam::Mat3::from_cols(
|
||||
glam::Vec3::new(cf.orientation.x.x,cf.orientation.y.x,cf.orientation.z.x),
|
||||
glam::Vec3::new(cf.orientation.x.y,cf.orientation.y.y,cf.orientation.z.y),
|
||||
glam::Vec3::new(cf.orientation.x.z,cf.orientation.y.z,cf.orientation.z.z),
|
||||
),
|
||||
)
|
||||
* glam::Mat4::from_scale(
|
||||
glam::Vec3::new(size.x,size.y,size.z)/2.0
|
||||
)
|
||||
)
|
||||
}
|
||||
}
|
||||
entities.push(indices);
|
||||
}
|
||||
models.push(model::ModelSingleTexture{
|
||||
instances:model.instances,
|
||||
vertices,
|
||||
entities,
|
||||
texture:model.texture,
|
||||
});
|
||||
},
|
||||
Err(e) => println!("lmao err {:?}", e),
|
||||
}
|
||||
modeldatas
|
||||
}
|
||||
fn generate_model_graphics(&mut self,device:&wgpu::Device,mut modeldatas:Vec<ModelData>){
|
||||
//drain the modeldata vec so entities can be /moved/ to models.entities
|
||||
let mut model_count=0;
|
||||
let mut instance_count=0;
|
||||
let uniform_buffer_binding_size=<GraphicsData as framework::Example>::required_limits().max_uniform_buffer_binding_size as usize;
|
||||
let chunk_size=uniform_buffer_binding_size/MODEL_BUFFER_SIZE_BYTES;
|
||||
self.models.reserve(models.len());
|
||||
for model in models.drain(..) {
|
||||
instance_count+=model.instances.len();
|
||||
for instances_chunk in model.instances.rchunks(chunk_size){
|
||||
model_count+=1;
|
||||
let model_uniforms = get_instances_buffer_data(instances_chunk);
|
||||
let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some(format!("Model{} Buf",model_count).as_str()),
|
||||
contents: bytemuck::cast_slice(&model_uniforms),
|
||||
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||
});
|
||||
let texture_view=match model.texture{
|
||||
Some(texture_id)=>{
|
||||
match double_map.get(&texture_id){
|
||||
Some(&mapped_texture_id)=>&texture_views[mapped_texture_id as usize],
|
||||
None=>&self.temp_squid_texture_view,
|
||||
}
|
||||
self.models.reserve(modeldatas.len());
|
||||
for (i,modeldata) in modeldatas.drain(..).enumerate() {
|
||||
let model_uniforms = get_transform_uniform_data(&modeldata.transforms);
|
||||
let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some(format!("ModelGraphics{}",i).as_str()),
|
||||
contents: bytemuck::cast_slice(&model_uniforms),
|
||||
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||
});
|
||||
let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: &self.bind_group_layouts.model,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: model_buf.as_entire_binding(),
|
||||
},
|
||||
None=>&self.temp_squid_texture_view,
|
||||
};
|
||||
let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: &self.bind_group_layouts.model,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: model_buf.as_entire_binding(),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: wgpu::BindingResource::TextureView(texture_view),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 2,
|
||||
resource: wgpu::BindingResource::Sampler(&self.samplers.repeat),
|
||||
},
|
||||
],
|
||||
label: Some(format!("Model{} Bind Group",model_count).as_str()),
|
||||
});
|
||||
let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Vertex"),
|
||||
contents: bytemuck::cast_slice(&model.vertices),
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
//all of these are being moved here
|
||||
self.models.push(ModelGraphics{
|
||||
instances:instances_chunk.to_vec(),
|
||||
vertex_buf,
|
||||
entities: model.entities.iter().map(|indices|{
|
||||
let index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Index"),
|
||||
contents: bytemuck::cast_slice(&indices),
|
||||
usage: wgpu::BufferUsages::INDEX,
|
||||
});
|
||||
Entity {
|
||||
index_buf,
|
||||
index_count: indices.len() as u32,
|
||||
}
|
||||
}).collect(),
|
||||
bind_group: model_bind_group,
|
||||
model_buf,
|
||||
});
|
||||
}
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: wgpu::BindingResource::TextureView(&self.temp_squid_texture_view),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 2,
|
||||
resource: wgpu::BindingResource::Sampler(&self.samplers.repeat),
|
||||
},
|
||||
],
|
||||
label: Some(format!("ModelGraphics{}",i).as_str()),
|
||||
});
|
||||
let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Vertex"),
|
||||
contents: bytemuck::cast_slice(&modeldata.vertices),
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
//all of these are being moved here
|
||||
self.models.push(ModelGraphics{
|
||||
transforms:modeldata.transforms,
|
||||
vertex_buf,
|
||||
entities: modeldata.entities.iter().map(|indices|{
|
||||
let index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Index"),
|
||||
contents: bytemuck::cast_slice(&indices),
|
||||
usage: wgpu::BufferUsages::INDEX,
|
||||
});
|
||||
Entity {
|
||||
index_buf,
|
||||
index_count: indices.len() as u32,
|
||||
}
|
||||
}).collect(),
|
||||
bind_group: model_bind_group,
|
||||
model_buf,
|
||||
})
|
||||
}
|
||||
println!("Texture References={}",num_textures);
|
||||
println!("Textures Loaded={}",texture_views.len());
|
||||
println!("Indexed Models={}",indexed_models_len);
|
||||
println!("Graphics Objects: {}",self.models.len());
|
||||
println!("Graphics Instances: {}",instance_count);
|
||||
}
|
||||
}
|
||||
|
||||
const MODEL_BUFFER_SIZE:usize=4*4 + 4*4 + 4;//let size=std::mem::size_of::<ModelInstance>();
|
||||
const MODEL_BUFFER_SIZE_BYTES:usize=MODEL_BUFFER_SIZE*4;
|
||||
fn get_instances_buffer_data(instances:&[ModelGraphicsInstance]) -> Vec<f32> {
|
||||
let mut raw = Vec::with_capacity(MODEL_BUFFER_SIZE*instances.len());
|
||||
for (i,mi) in instances.iter().enumerate(){
|
||||
let mut v = raw.split_off(MODEL_BUFFER_SIZE*i);
|
||||
//model transform
|
||||
raw.extend_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&mi.transform)[..]);
|
||||
//normal transform
|
||||
raw.extend_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&mi.normal_transform)[..]);
|
||||
//color
|
||||
raw.extend_from_slice(AsRef::<[f32; 4]>::as_ref(&mi.color));
|
||||
fn get_transform_uniform_data(transforms:&Vec<glam::Mat4>) -> Vec<f32> {
|
||||
let mut raw = Vec::with_capacity(4*4*transforms.len());
|
||||
for (i,t) in transforms.iter().enumerate(){
|
||||
let mut v = raw.split_off(4*4*i);
|
||||
raw.extend_from_slice(&AsRef::<[f32; 4*4]>::as_ref(t)[..]);
|
||||
raw.append(&mut v);
|
||||
}
|
||||
raw
|
||||
}
|
||||
|
||||
fn to_uniform_data(camera: &body::Camera, pos: glam::Vec3) -> [f32; 16 * 3 + 4] {
|
||||
fn generate_modeldatas(data:obj::ObjData) -> Vec<ModelData>{
|
||||
let mut modeldatas=Vec::new();
|
||||
let mut vertices = Vec::new();
|
||||
let mut vertex_index = std::collections::HashMap::<obj::IndexTuple,u16>::new();
|
||||
for object in data.objects {
|
||||
vertices.clear();
|
||||
vertex_index.clear();
|
||||
let mut entities = Vec::new();
|
||||
for group in object.groups {
|
||||
let mut indices = Vec::new();
|
||||
for poly in group.polys {
|
||||
for end_index in 2..poly.0.len() {
|
||||
for &index in &[0, end_index - 1, end_index] {
|
||||
let vert = poly.0[index];
|
||||
if let Some(&i)=vertex_index.get(&vert){
|
||||
indices.push(i);
|
||||
}else{
|
||||
let i=vertices.len() as u16;
|
||||
vertices.push(Vertex {
|
||||
pos: data.position[vert.0],
|
||||
texture: data.texture[vert.1.unwrap()],
|
||||
normal: data.normal[vert.2.unwrap()],
|
||||
});
|
||||
vertex_index.insert(vert,i);
|
||||
indices.push(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
entities.push(indices);
|
||||
}
|
||||
modeldatas.push(ModelData {
|
||||
transforms: vec![],
|
||||
vertices:vertices.clone(),
|
||||
entities,
|
||||
});
|
||||
}
|
||||
modeldatas
|
||||
}
|
||||
|
||||
|
||||
fn to_uniform_data(camera: &strafe_client::body::Camera, pos: glam::Vec3) -> [f32; 16 * 3 + 4] {
|
||||
let proj=camera.proj();
|
||||
let proj_inv = proj.inverse();
|
||||
let view=camera.view(pos);
|
||||
@ -344,60 +251,109 @@ fn to_uniform_data(camera: &body::Camera, pos: glam::Vec3) -> [f32; 16 * 3 + 4]
|
||||
raw
|
||||
}
|
||||
|
||||
impl framework::Example for GraphicsData {
|
||||
impl strafe_client::framework::Example for GraphicsData {
|
||||
fn optional_features() -> wgpu::Features {
|
||||
wgpu::Features::TEXTURE_COMPRESSION_ASTC
|
||||
| wgpu::Features::TEXTURE_COMPRESSION_ETC2
|
||||
| wgpu::Features::TEXTURE_COMPRESSION_BC
|
||||
}
|
||||
fn required_features() -> wgpu::Features {
|
||||
wgpu::Features::TEXTURE_COMPRESSION_BC
|
||||
}
|
||||
fn required_limits() -> wgpu::Limits {
|
||||
wgpu::Limits::default() //framework.rs was using goofy limits that caused me a multi-day headache
|
||||
}
|
||||
|
||||
fn init(
|
||||
config: &wgpu::SurfaceConfiguration,
|
||||
_adapter: &wgpu::Adapter,
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
) -> Self {
|
||||
let mut indexed_models = Vec::new();
|
||||
indexed_models.append(&mut model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap(),*glam::Vec4::ONE.as_ref()));
|
||||
indexed_models.push(primitives::unit_sphere());
|
||||
indexed_models.push(primitives::unit_cylinder());
|
||||
indexed_models.push(primitives::unit_cube());
|
||||
println!("models.len = {:?}", indexed_models.len());
|
||||
indexed_models[0].instances.push(ModelInstance{
|
||||
transform:glam::Affine3A::from_translation(glam::vec3(10.,0.,-10.)),
|
||||
color:glam::Vec4::ONE,
|
||||
});
|
||||
let unit_cube=obj::ObjData{
|
||||
position: vec![
|
||||
[-1.,-1., 1.],//left bottom back
|
||||
[ 1.,-1., 1.],//right bottom back
|
||||
[ 1., 1., 1.],//right top back
|
||||
[-1., 1., 1.],//left top back
|
||||
[-1., 1.,-1.],//left top front
|
||||
[ 1., 1.,-1.],//right top front
|
||||
[ 1.,-1.,-1.],//right bottom front
|
||||
[-1.,-1.,-1.],//left bottom front
|
||||
],
|
||||
texture: vec![[0.0,0.0],[1.0,0.0],[1.0,1.0],[0.0,1.0]],
|
||||
normal: vec![
|
||||
[1.,0.,0.],//AabbFace::Right
|
||||
[0.,1.,0.],//AabbFace::Top
|
||||
[0.,0.,1.],//AabbFace::Back
|
||||
[-1.,0.,0.],//AabbFace::Left
|
||||
[0.,-1.,0.],//AabbFace::Bottom
|
||||
[0.,0.,-1.],//AabbFace::Front
|
||||
],
|
||||
objects: vec![obj::Object{
|
||||
name: "Unit Cube".to_owned(),
|
||||
groups: vec![obj::Group{
|
||||
name: "Cube Vertices".to_owned(),
|
||||
index: 0,
|
||||
material: None,
|
||||
polys: vec![
|
||||
// back (0, 0, 1)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(0,Some(0),Some(2)),
|
||||
obj::IndexTuple(1,Some(1),Some(2)),
|
||||
obj::IndexTuple(2,Some(2),Some(2)),
|
||||
obj::IndexTuple(3,Some(3),Some(2)),
|
||||
]),
|
||||
// front (0, 0,-1)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(4,Some(0),Some(5)),
|
||||
obj::IndexTuple(5,Some(1),Some(5)),
|
||||
obj::IndexTuple(6,Some(2),Some(5)),
|
||||
obj::IndexTuple(7,Some(3),Some(5)),
|
||||
]),
|
||||
// right (1, 0, 0)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(6,Some(0),Some(0)),
|
||||
obj::IndexTuple(5,Some(1),Some(0)),
|
||||
obj::IndexTuple(2,Some(2),Some(0)),
|
||||
obj::IndexTuple(1,Some(3),Some(0)),
|
||||
]),
|
||||
// left (-1, 0, 0)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(0,Some(0),Some(3)),
|
||||
obj::IndexTuple(3,Some(1),Some(3)),
|
||||
obj::IndexTuple(4,Some(2),Some(3)),
|
||||
obj::IndexTuple(7,Some(3),Some(3)),
|
||||
]),
|
||||
// top (0, 1, 0)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(5,Some(1),Some(1)),
|
||||
obj::IndexTuple(4,Some(0),Some(1)),
|
||||
obj::IndexTuple(3,Some(3),Some(1)),
|
||||
obj::IndexTuple(2,Some(2),Some(1)),
|
||||
]),
|
||||
// bottom (0,-1, 0)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(1,Some(1),Some(4)),
|
||||
obj::IndexTuple(0,Some(0),Some(4)),
|
||||
obj::IndexTuple(7,Some(3),Some(4)),
|
||||
obj::IndexTuple(6,Some(2),Some(4)),
|
||||
]),
|
||||
],
|
||||
}]
|
||||
}],
|
||||
material_libs: Vec::new(),
|
||||
};
|
||||
let mut modeldatas = Vec::<ModelData>::new();
|
||||
modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap()));
|
||||
modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap()));
|
||||
modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap()));
|
||||
modeldatas.append(&mut generate_modeldatas(unit_cube.clone()));
|
||||
println!("models.len = {:?}", modeldatas.len());
|
||||
modeldatas[0].transforms.push(glam::Mat4::from_translation(glam::vec3(10.,0.,-10.)));
|
||||
//quad monkeys
|
||||
indexed_models[1].instances.push(ModelInstance{
|
||||
transform:glam::Affine3A::from_translation(glam::vec3(10.,5.,10.)),
|
||||
color:glam::Vec4::ONE,
|
||||
});
|
||||
indexed_models[1].instances.push(ModelInstance{
|
||||
transform:glam::Affine3A::from_translation(glam::vec3(20.,5.,10.)),
|
||||
color:glam::vec4(1.0,0.0,0.0,1.0),
|
||||
});
|
||||
indexed_models[1].instances.push(ModelInstance{
|
||||
transform:glam::Affine3A::from_translation(glam::vec3(10.,5.,20.)),
|
||||
color:glam::vec4(0.0,1.0,0.0,1.0),
|
||||
});
|
||||
indexed_models[1].instances.push(ModelInstance{
|
||||
transform:glam::Affine3A::from_translation(glam::vec3(20.,5.,20.)),
|
||||
color:glam::vec4(0.0,0.0,1.0,1.0),
|
||||
});
|
||||
modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(10.,5.,10.)));
|
||||
modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(20.,5.,10.)));
|
||||
modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(10.,5.,20.)));
|
||||
modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(20.,5.,20.)));
|
||||
//teapot
|
||||
indexed_models[2].instances.push(ModelInstance{
|
||||
transform:glam::Affine3A::from_scale_rotation_translation(glam::vec3(0.5, 1.0, 0.2),glam::quat(-0.22248298016985793,-0.839457167990537,-0.05603504040830783,-0.49261857546227916),glam::vec3(-10.,7.,10.)),
|
||||
color:glam::Vec4::ONE,
|
||||
});
|
||||
modeldatas[2].transforms.push(glam::Mat4::from_translation(glam::vec3(-10.,5.,10.)));
|
||||
//ground
|
||||
indexed_models[3].instances.push(ModelInstance{
|
||||
transform:glam::Affine3A::from_translation(glam::vec3(0.,0.,0.))*glam::Affine3A::from_scale(glam::vec3(160.0, 1.0, 160.0)),
|
||||
color:glam::Vec4::ONE,
|
||||
});
|
||||
modeldatas[3].transforms.push(glam::Mat4::from_translation(glam::vec3(0.,0.,0.))*glam::Mat4::from_scale(glam::vec3(160.0, 1.0, 160.0)));
|
||||
|
||||
let camera_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
label: None,
|
||||
@ -494,9 +450,8 @@ impl framework::Example for GraphicsData {
|
||||
source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))),
|
||||
});
|
||||
|
||||
let physics = body::PhysicsState {
|
||||
spawn_point:glam::vec3(0.0,50.0,0.0),
|
||||
body: body::Body::with_pva(glam::vec3(0.0,50.0,0.0),glam::vec3(0.0,0.0,0.0),glam::vec3(0.0,-100.0,0.0)),
|
||||
let physics = strafe_client::body::PhysicsState {
|
||||
body: strafe_client::body::Body::with_pva(glam::vec3(0.0,50.0,0.0),glam::vec3(0.0,0.0,0.0),glam::vec3(0.0,-100.0,0.0)),
|
||||
time: 0,
|
||||
tick: 0,
|
||||
strafe_tick_num: 100,//100t
|
||||
@ -508,11 +463,17 @@ impl framework::Example for GraphicsData {
|
||||
grounded: false,
|
||||
walkspeed: 18.0,
|
||||
contacts: std::collections::HashSet::new(),
|
||||
models: Vec::new(),
|
||||
walk: body::WalkState::new(),
|
||||
models: modeldatas.iter().map(|m|
|
||||
//make aabb and run vertices to get realistic bounds
|
||||
//this needs to be a function generate_model_physics
|
||||
m.transforms.iter().map(|t|
|
||||
strafe_client::body::ModelPhysics::new(*t)
|
||||
)
|
||||
).flatten().collect(),
|
||||
walk: strafe_client::body::WalkState::new(),
|
||||
hitbox_halfsize: glam::vec3(1.0,2.5,1.0),
|
||||
camera: body::Camera::from_offset(glam::vec3(0.0,4.5-2.5,0.0),(config.width as f32)/(config.height as f32)),
|
||||
mouse_interpolation: body::MouseInterpolationState::new(),
|
||||
camera: strafe_client::body::Camera::from_offset(glam::vec3(0.0,4.5-2.5,0.0),(config.width as f32)/(config.height as f32)),
|
||||
mouse_interpolation: strafe_client::body::MouseInterpolationState::new(),
|
||||
controls: 0,
|
||||
};
|
||||
|
||||
@ -537,22 +498,9 @@ impl framework::Example for GraphicsData {
|
||||
wgpu::TextureFormat::Bgra8UnormSrgb
|
||||
};
|
||||
|
||||
let bytes = match skybox_format {
|
||||
wgpu::TextureFormat::Astc {
|
||||
block: AstcBlock::B4x4,
|
||||
channel: AstcChannel::UnormSrgb,
|
||||
} => &include_bytes!("../images/astc.dds")[..],
|
||||
wgpu::TextureFormat::Etc2Rgb8UnormSrgb => &include_bytes!("../images/etc2.dds")[..],
|
||||
wgpu::TextureFormat::Bc1RgbaUnormSrgb => &include_bytes!("../images/bc1.dds")[..],
|
||||
wgpu::TextureFormat::Bgra8UnormSrgb => &include_bytes!("../images/bgra.dds")[..],
|
||||
_ => unreachable!(),
|
||||
};
|
||||
|
||||
let skybox_image = ddsfile::Dds::read(&mut std::io::Cursor::new(bytes)).unwrap();
|
||||
|
||||
let size = wgpu::Extent3d {
|
||||
width: skybox_image.get_width(),
|
||||
height: skybox_image.get_height(),
|
||||
width: IMAGE_SIZE,
|
||||
height: IMAGE_SIZE,
|
||||
depth_or_array_layers: 6,
|
||||
};
|
||||
|
||||
@ -565,11 +513,24 @@ impl framework::Example for GraphicsData {
|
||||
log::debug!(
|
||||
"Copying {:?} skybox images of size {}, {}, 6 with {} mips to gpu",
|
||||
skybox_format,
|
||||
size.width,
|
||||
size.height,
|
||||
IMAGE_SIZE,
|
||||
IMAGE_SIZE,
|
||||
max_mips,
|
||||
);
|
||||
|
||||
let bytes = match skybox_format {
|
||||
wgpu::TextureFormat::Astc {
|
||||
block: AstcBlock::B4x4,
|
||||
channel: AstcChannel::UnormSrgb,
|
||||
} => &include_bytes!("../images/astc.dds")[..],
|
||||
wgpu::TextureFormat::Etc2Rgb8UnormSrgb => &include_bytes!("../images/etc2.dds")[..],
|
||||
wgpu::TextureFormat::Bc1RgbaUnormSrgb => &include_bytes!("../images/bc1.dds")[..],
|
||||
wgpu::TextureFormat::Bgra8UnormSrgb => &include_bytes!("../images/bgra.dds")[..],
|
||||
_ => unreachable!(),
|
||||
};
|
||||
|
||||
let skybox_image = ddsfile::Dds::read(&mut std::io::Cursor::new(&bytes)).unwrap();
|
||||
|
||||
let skybox_texture = device.create_texture_with_data(
|
||||
queue,
|
||||
&wgpu::TextureDescriptor {
|
||||
@ -594,13 +555,9 @@ impl framework::Example for GraphicsData {
|
||||
|
||||
//squid
|
||||
let squid_texture_view={
|
||||
let bytes = include_bytes!("../images/squid.dds");
|
||||
|
||||
let image = ddsfile::Dds::read(&mut std::io::Cursor::new(bytes)).unwrap();
|
||||
|
||||
let size = wgpu::Extent3d {
|
||||
width: image.get_width(),
|
||||
height: image.get_height(),
|
||||
width: 1076,
|
||||
height: 1076,
|
||||
depth_or_array_layers: 1,
|
||||
};
|
||||
|
||||
@ -610,6 +567,10 @@ impl framework::Example for GraphicsData {
|
||||
};
|
||||
let max_mips = layer_size.max_mips(wgpu::TextureDimension::D2);
|
||||
|
||||
let bytes = &include_bytes!("../images/squid.dds")[..];
|
||||
|
||||
let image = ddsfile::Dds::read(&mut std::io::Cursor::new(&bytes)).unwrap();
|
||||
|
||||
let texture = device.create_texture_with_data(
|
||||
queue,
|
||||
&wgpu::TextureDescriptor {
|
||||
@ -632,19 +593,11 @@ impl framework::Example for GraphicsData {
|
||||
})
|
||||
};
|
||||
|
||||
let model_pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: None,
|
||||
bind_group_layouts: &[
|
||||
&camera_bind_group_layout,
|
||||
&skybox_texture_bind_group_layout,
|
||||
&model_bind_group_layout,
|
||||
],
|
||||
push_constant_ranges: &[],
|
||||
});
|
||||
let sky_pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: None,
|
||||
bind_group_layouts: &[
|
||||
&camera_bind_group_layout,
|
||||
&skybox_texture_bind_group_layout,
|
||||
],
|
||||
push_constant_ranges: &[],
|
||||
@ -653,7 +606,7 @@ impl framework::Example for GraphicsData {
|
||||
// Create the render pipelines
|
||||
let sky_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("Sky Pipeline"),
|
||||
layout: Some(&sky_pipeline_layout),
|
||||
layout: Some(&pipeline_layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: "vs_sky",
|
||||
@ -680,14 +633,14 @@ impl framework::Example for GraphicsData {
|
||||
});
|
||||
let model_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("Model Pipeline"),
|
||||
layout: Some(&model_pipeline_layout),
|
||||
layout: Some(&pipeline_layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: "vs_entity_texture",
|
||||
buffers: &[wgpu::VertexBufferLayout {
|
||||
array_stride: std::mem::size_of::<Vertex>() as wgpu::BufferAddress,
|
||||
step_mode: wgpu::VertexStepMode::Vertex,
|
||||
attributes: &wgpu::vertex_attr_array![0 => Float32x3, 1 => Float32x2, 2 => Float32x3, 3 => Float32x4],
|
||||
attributes: &wgpu::vertex_attr_array![0 => Float32x3, 1 => Float32x2, 2 => Float32x3],
|
||||
}],
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
@ -744,6 +697,7 @@ impl framework::Example for GraphicsData {
|
||||
let depth_view = Self::create_depth_texture(config, device);
|
||||
|
||||
let mut graphics=GraphicsData {
|
||||
handy_unit_cube:unit_cube,
|
||||
start_time: Instant::now(),
|
||||
screen_size: (config.width,config.height),
|
||||
physics,
|
||||
@ -764,129 +718,24 @@ impl framework::Example for GraphicsData {
|
||||
temp_squid_texture_view: squid_texture_view,
|
||||
};
|
||||
|
||||
let indexed_model_instances=model::IndexedModelInstances{
|
||||
textures:Vec::new(),
|
||||
models:indexed_models,
|
||||
};
|
||||
graphics.generate_model_physics(&indexed_model_instances);
|
||||
graphics.generate_model_graphics(&device,&queue,indexed_model_instances);
|
||||
|
||||
let args:Vec<String>=std::env::args().collect();
|
||||
if args.len()==2{
|
||||
graphics.load_file(std::path::PathBuf::from(&args[1]), device, queue);
|
||||
}
|
||||
graphics.generate_model_graphics(&device,modeldatas);
|
||||
|
||||
return graphics;
|
||||
}
|
||||
|
||||
fn load_file(&mut self,path: std::path::PathBuf, device: &wgpu::Device, queue: &wgpu::Queue){
|
||||
println!("Loading file: {:?}", &path);
|
||||
//oh boy! let's load the map!
|
||||
if let Ok(file)=std::fs::File::open(path){
|
||||
let mut input = std::io::BufReader::new(file);
|
||||
let mut first_8=[0u8;8];
|
||||
//.rbxm roblox binary = "<roblox!"
|
||||
//.rbxmx roblox xml = "<roblox "
|
||||
//.bsp = "VBSP"
|
||||
//.vmf =
|
||||
//.snf = "SNMF"
|
||||
//.snf = "SNBF"
|
||||
if let (Ok(()),Ok(()))=(std::io::Read::read_exact(&mut input, &mut first_8),std::io::Seek::rewind(&mut input)){
|
||||
//
|
||||
if let Some(Ok((indexed_model_instances,spawn_point)))={
|
||||
match &first_8[0..4]{
|
||||
b"<rob"=>{
|
||||
match match &first_8[4..8]{
|
||||
b"lox!"=>rbx_binary::from_reader(input).map_err(|e|format!("{:?}",e)),
|
||||
b"lox "=>rbx_xml::from_reader(input,rbx_xml::DecodeOptions::default()).map_err(|e|format!("{:?}",e)),
|
||||
other=>Err(format!("Unknown Roblox file type {:?}",other)),
|
||||
}{
|
||||
Ok(dom)=>Some(load_roblox::generate_indexed_models_roblox(dom)),
|
||||
Err(e)=>{
|
||||
println!("Error loading roblox file:{:?}",e);
|
||||
None
|
||||
},
|
||||
}
|
||||
},
|
||||
//b"VBSP"=>load_valve::generate_indexed_models_valve(input),
|
||||
//b"SNFM"=>sniffer::generate_indexed_models(input),
|
||||
//b"SNFB"=>sniffer::load_bot(input),
|
||||
_=>None,
|
||||
}
|
||||
}{
|
||||
//if generate_indexed_models succeeds, clear the previous ones
|
||||
self.models.clear();
|
||||
self.physics.models.clear();
|
||||
self.generate_model_physics(&indexed_model_instances);
|
||||
self.generate_model_graphics(device,queue,indexed_model_instances);
|
||||
//manual reset
|
||||
let time=self.physics.time;
|
||||
instruction::InstructionConsumer::process_instruction(&mut self.physics, instruction::TimedInstruction{
|
||||
time,
|
||||
instruction: body::PhysicsInstruction::SetSpawnPosition(spawn_point),
|
||||
});
|
||||
instruction::InstructionConsumer::process_instruction(&mut self.physics, instruction::TimedInstruction{
|
||||
time,
|
||||
instruction: body::PhysicsInstruction::Input(body::InputInstruction::Reset),
|
||||
});
|
||||
}else{
|
||||
println!("No modeldatas were generated");
|
||||
}
|
||||
}else{
|
||||
println!("Failed to read first 8 bytes and seek back to beginning of file.");
|
||||
}
|
||||
}else{
|
||||
println!("Could not open file");
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(clippy::single_match)]
|
||||
fn update(&mut self, window: &winit::window::Window, device: &wgpu::Device, queue: &wgpu::Queue, event: winit::event::WindowEvent) {
|
||||
let time=self.start_time.elapsed().as_nanos() as i64;
|
||||
fn update(&mut self, device: &wgpu::Device, event: winit::event::WindowEvent) {
|
||||
match event {
|
||||
winit::event::WindowEvent::DroppedFile(path) => self.load_file(path,device,queue),
|
||||
winit::event::WindowEvent::KeyboardInput {
|
||||
input:winit::event::KeyboardInput{state, virtual_keycode,..},
|
||||
..
|
||||
}=>{
|
||||
let s=match state {
|
||||
winit::event::ElementState::Pressed => true,
|
||||
winit::event::ElementState::Released => false,
|
||||
};
|
||||
match virtual_keycode{
|
||||
Some(winit::event::VirtualKeyCode::Tab)=>{
|
||||
if s{
|
||||
if let Ok(())=window.set_cursor_grab(winit::window::CursorGrabMode::None){
|
||||
window.set_cursor_visible(true);
|
||||
}
|
||||
}else{
|
||||
if let Ok(())=window.set_cursor_grab(winit::window::CursorGrabMode::Locked){
|
||||
window.set_cursor_visible(false);
|
||||
}
|
||||
}
|
||||
},
|
||||
Some(keycode)=>{
|
||||
if let Some(input_instruction)=match keycode {
|
||||
winit::event::VirtualKeyCode::W => Some(InputInstruction::MoveForward(s)),
|
||||
winit::event::VirtualKeyCode::A => Some(InputInstruction::MoveLeft(s)),
|
||||
winit::event::VirtualKeyCode::S => Some(InputInstruction::MoveBack(s)),
|
||||
winit::event::VirtualKeyCode::D => Some(InputInstruction::MoveRight(s)),
|
||||
winit::event::VirtualKeyCode::E => Some(InputInstruction::MoveUp(s)),
|
||||
winit::event::VirtualKeyCode::Q => Some(InputInstruction::MoveDown(s)),
|
||||
winit::event::VirtualKeyCode::Space => Some(InputInstruction::Jump(s)),
|
||||
winit::event::VirtualKeyCode::Z => Some(InputInstruction::Zoom(s)),
|
||||
winit::event::VirtualKeyCode::R => if s{Some(InputInstruction::Reset)}else{None},
|
||||
_ => None,
|
||||
}
|
||||
{
|
||||
self.physics.run(time);
|
||||
self.physics.process_instruction(TimedInstruction{
|
||||
time,
|
||||
instruction:PhysicsInstruction::Input(input_instruction),
|
||||
})
|
||||
}
|
||||
},
|
||||
_=>(),
|
||||
winit::event::WindowEvent::DroppedFile(path) => {
|
||||
println!("opening file: {:?}", &path);
|
||||
//oh boy! let's load the map!
|
||||
if let Ok(file)=std::fs::File::open(path){
|
||||
let input = std::io::BufReader::new(file);
|
||||
let modeldatas=self.generate_modeldatas_roblox(input);
|
||||
self.generate_model_graphics(device,modeldatas);
|
||||
//also physics
|
||||
}else{
|
||||
println!("Could not open file");
|
||||
}
|
||||
},
|
||||
_=>(),
|
||||
@ -897,7 +746,6 @@ impl framework::Example for GraphicsData {
|
||||
//there's no way this is the best way get a timestamp.
|
||||
let time=self.start_time.elapsed().as_nanos() as i64;
|
||||
match event {
|
||||
/* use WindowEvent for input for now because DeviceEvent doesn't work on wayland
|
||||
winit::event::DeviceEvent::Key(winit::event::KeyboardInput {
|
||||
state,
|
||||
scancode: keycode,
|
||||
@ -927,7 +775,6 @@ impl framework::Example for GraphicsData {
|
||||
})
|
||||
}
|
||||
},
|
||||
*/
|
||||
winit::event::DeviceEvent::MouseMotion {
|
||||
delta,//these (f64,f64) are integers on my machine
|
||||
} => {
|
||||
@ -943,7 +790,7 @@ impl framework::Example for GraphicsData {
|
||||
delta,
|
||||
} => {
|
||||
println!("mousewheel{:?}",delta);
|
||||
if false{//self.physics.style.use_scroll{
|
||||
if true{//self.physics.use_scroll
|
||||
self.physics.run(time);
|
||||
self.physics.process_instruction(TimedInstruction{
|
||||
time,
|
||||
@ -971,7 +818,7 @@ impl framework::Example for GraphicsData {
|
||||
view: &wgpu::TextureView,
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
_spawner: &framework::Spawner,
|
||||
_spawner: &strafe_client::framework::Spawner,
|
||||
) {
|
||||
let time=self.start_time.elapsed().as_nanos() as i64;
|
||||
|
||||
@ -993,7 +840,7 @@ impl framework::Example for GraphicsData {
|
||||
.copy_from_slice(bytemuck::cast_slice(&camera_uniforms));
|
||||
//This code only needs to run when the uniforms change
|
||||
for model in self.models.iter() {
|
||||
let model_uniforms = get_instances_buffer_data(&model.instances);
|
||||
let model_uniforms = get_transform_uniform_data(&model.transforms);
|
||||
self.staging_belt
|
||||
.write_buffer(
|
||||
&mut encoder,
|
||||
@ -1033,16 +880,16 @@ impl framework::Example for GraphicsData {
|
||||
});
|
||||
|
||||
rpass.set_bind_group(0, &self.bind_groups.camera, &[]);
|
||||
rpass.set_bind_group(1, &self.bind_groups.skybox_texture, &[]);
|
||||
rpass.set_bind_group(2, &self.bind_groups.skybox_texture, &[]);
|
||||
|
||||
rpass.set_pipeline(&self.pipelines.model);
|
||||
for model in self.models.iter() {
|
||||
rpass.set_bind_group(2, &model.bind_group, &[]);
|
||||
rpass.set_bind_group(1, &model.bind_group, &[]);
|
||||
rpass.set_vertex_buffer(0, model.vertex_buf.slice(..));
|
||||
|
||||
for entity in model.entities.iter() {
|
||||
rpass.set_index_buffer(entity.index_buf.slice(..), wgpu::IndexFormat::Uint16);
|
||||
rpass.draw_indexed(0..entity.index_count, 0, 0..model.instances.len() as u32);
|
||||
rpass.draw_indexed(0..entity.index_count, 0, 0..model.transforms.len() as u32);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1057,7 +904,7 @@ impl framework::Example for GraphicsData {
|
||||
}
|
||||
|
||||
fn main() {
|
||||
framework::run::<GraphicsData>(
|
||||
strafe_client::framework::run::<GraphicsData>(
|
||||
format!("Strafe Client v{}",
|
||||
env!("CARGO_PKG_VERSION")
|
||||
).as_str()
|
||||
|
107
src/model.rs
107
src/model.rs
@ -1,107 +0,0 @@
|
||||
use bytemuck::{Pod, Zeroable};
|
||||
#[derive(Clone, Copy, Pod, Zeroable)]
|
||||
#[repr(C)]
|
||||
pub struct Vertex {
|
||||
pub pos: [f32; 3],
|
||||
pub tex: [f32; 2],
|
||||
pub normal: [f32; 3],
|
||||
pub color: [f32; 4],
|
||||
}
|
||||
#[derive(Clone,Hash,PartialEq,Eq)]
|
||||
pub struct IndexedVertex{
|
||||
pub pos:u32,
|
||||
pub tex:u32,
|
||||
pub normal:u32,
|
||||
pub color:u32,
|
||||
}
|
||||
pub struct IndexedPolygon{
|
||||
pub vertices:Vec<u32>,
|
||||
}
|
||||
pub struct IndexedGroup{
|
||||
pub texture:Option<u32>,//RenderPattern? material/texture/shader/flat color
|
||||
pub polys:Vec<IndexedPolygon>,
|
||||
}
|
||||
pub struct IndexedModel{
|
||||
pub unique_pos:Vec<[f32; 3]>,
|
||||
pub unique_tex:Vec<[f32; 2]>,
|
||||
pub unique_normal:Vec<[f32; 3]>,
|
||||
pub unique_color:Vec<[f32; 4]>,
|
||||
pub unique_vertices:Vec<IndexedVertex>,
|
||||
pub groups: Vec<IndexedGroup>,
|
||||
pub instances:Vec<ModelInstance>,
|
||||
}
|
||||
pub struct IndexedGroupFixedTexture{
|
||||
pub polys:Vec<IndexedPolygon>,
|
||||
}
|
||||
pub struct IndexedModelSingleTexture{
|
||||
pub unique_pos:Vec<[f32; 3]>,
|
||||
pub unique_tex:Vec<[f32; 2]>,
|
||||
pub unique_normal:Vec<[f32; 3]>,
|
||||
pub unique_color:Vec<[f32; 4]>,
|
||||
pub unique_vertices:Vec<IndexedVertex>,
|
||||
pub texture:Option<u32>,//RenderPattern? material/texture/shader/flat color
|
||||
pub groups: Vec<IndexedGroupFixedTexture>,
|
||||
pub instances:Vec<ModelGraphicsInstance>,
|
||||
}
|
||||
pub struct ModelSingleTexture{
|
||||
pub instances: Vec<ModelGraphicsInstance>,
|
||||
pub vertices: Vec<Vertex>,
|
||||
pub entities: Vec<Vec<u16>>,
|
||||
pub texture: Option<u32>,
|
||||
}
|
||||
#[derive(Clone)]
|
||||
pub struct ModelGraphicsInstance{
|
||||
pub transform:glam::Mat4,
|
||||
pub normal_transform:glam::Mat4,
|
||||
pub color:glam::Vec4,
|
||||
}
|
||||
pub struct ModelInstance{
|
||||
pub transform:glam::Affine3A,
|
||||
pub color:glam::Vec4,
|
||||
}
|
||||
pub struct IndexedModelInstances{
|
||||
pub textures:Vec<String>,//RenderPattern
|
||||
pub models:Vec<IndexedModel>,
|
||||
//object_index for spawns, triggers etc?
|
||||
}
|
||||
|
||||
pub fn generate_indexed_model_list_from_obj(data:obj::ObjData,color:[f32;4]) -> Vec<IndexedModel>{
|
||||
let mut unique_vertex_index = std::collections::HashMap::<obj::IndexTuple,u32>::new();
|
||||
return data.objects.iter().map(|object|{
|
||||
unique_vertex_index.clear();
|
||||
let mut unique_vertices = Vec::new();
|
||||
let groups = object.groups.iter().map(|group|{
|
||||
IndexedGroup{
|
||||
texture:None,
|
||||
polys:group.polys.iter().map(|poly|{
|
||||
IndexedPolygon{
|
||||
vertices:poly.0.iter().map(|&tup|{
|
||||
if let Some(&i)=unique_vertex_index.get(&tup){
|
||||
i
|
||||
}else{
|
||||
let i=unique_vertices.len() as u32;
|
||||
unique_vertices.push(IndexedVertex{
|
||||
pos: tup.0 as u32,
|
||||
tex: tup.1.unwrap() as u32,
|
||||
normal: tup.2.unwrap() as u32,
|
||||
color: 0,
|
||||
});
|
||||
unique_vertex_index.insert(tup,i);
|
||||
i
|
||||
}
|
||||
}).collect()
|
||||
}
|
||||
}).collect()
|
||||
}
|
||||
}).collect();
|
||||
IndexedModel{
|
||||
unique_pos: data.position.clone(),
|
||||
unique_tex: data.texture.clone(),
|
||||
unique_normal: data.normal.clone(),
|
||||
unique_color: vec![color],
|
||||
unique_vertices,
|
||||
groups,
|
||||
instances:Vec::new(),
|
||||
}
|
||||
}).collect()
|
||||
}
|
@ -1,503 +0,0 @@
|
||||
use crate::model::{IndexedModel, IndexedPolygon, IndexedGroup, IndexedVertex};
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum Primitives{
|
||||
Sphere,
|
||||
Cube,
|
||||
Cylinder,
|
||||
Wedge,
|
||||
CornerWedge,
|
||||
}
|
||||
#[derive(Hash,PartialEq,Eq)]
|
||||
pub enum CubeFace{
|
||||
Right,
|
||||
Top,
|
||||
Back,
|
||||
Left,
|
||||
Bottom,
|
||||
Front,
|
||||
}
|
||||
const CUBE_DEFAULT_TEXTURE_COORDS:[[f32;2];4]=[[0.0,0.0],[1.0,0.0],[1.0,1.0],[0.0,1.0]];
|
||||
const CUBE_DEFAULT_VERTICES:[[f32;3];8]=[
|
||||
[-1.,-1., 1.],//0 left bottom back
|
||||
[ 1.,-1., 1.],//1 right bottom back
|
||||
[ 1., 1., 1.],//2 right top back
|
||||
[-1., 1., 1.],//3 left top back
|
||||
[-1., 1.,-1.],//4 left top front
|
||||
[ 1., 1.,-1.],//5 right top front
|
||||
[ 1.,-1.,-1.],//6 right bottom front
|
||||
[-1.,-1.,-1.],//7 left bottom front
|
||||
];
|
||||
const CUBE_DEFAULT_NORMALS:[[f32;3];6]=[
|
||||
[ 1., 0., 0.],//CubeFace::Right
|
||||
[ 0., 1., 0.],//CubeFace::Top
|
||||
[ 0., 0., 1.],//CubeFace::Back
|
||||
[-1., 0., 0.],//CubeFace::Left
|
||||
[ 0.,-1., 0.],//CubeFace::Bottom
|
||||
[ 0., 0.,-1.],//CubeFace::Front
|
||||
];
|
||||
const CUBE_DEFAULT_POLYS:[[[u32;3];4];6]=[
|
||||
// right (1, 0, 0)
|
||||
[
|
||||
[6,2,0],//[vertex,tex,norm]
|
||||
[5,1,0],
|
||||
[2,0,0],
|
||||
[1,3,0],
|
||||
],
|
||||
// top (0, 1, 0)
|
||||
[
|
||||
[5,3,1],
|
||||
[4,2,1],
|
||||
[3,1,1],
|
||||
[2,0,1],
|
||||
],
|
||||
// back (0, 0, 1)
|
||||
[
|
||||
[0,3,2],
|
||||
[1,2,2],
|
||||
[2,1,2],
|
||||
[3,0,2],
|
||||
],
|
||||
// left (-1, 0, 0)
|
||||
[
|
||||
[0,2,3],
|
||||
[3,1,3],
|
||||
[4,0,3],
|
||||
[7,3,3],
|
||||
],
|
||||
// bottom (0,-1, 0)
|
||||
[
|
||||
[1,1,4],
|
||||
[0,0,4],
|
||||
[7,3,4],
|
||||
[6,2,4],
|
||||
],
|
||||
// front (0, 0,-1)
|
||||
[
|
||||
[4,1,5],
|
||||
[5,0,5],
|
||||
[6,3,5],
|
||||
[7,2,5],
|
||||
],
|
||||
];
|
||||
|
||||
#[derive(Hash,PartialEq,Eq)]
|
||||
pub enum WedgeFace{
|
||||
Right,
|
||||
TopFront,
|
||||
Back,
|
||||
Left,
|
||||
Bottom,
|
||||
}
|
||||
const WEDGE_DEFAULT_NORMALS:[[f32;3];5]=[
|
||||
[ 1., 0., 0.],//Wedge::Right
|
||||
[ 0., 1.,-1.],//Wedge::TopFront
|
||||
[ 0., 0., 1.],//Wedge::Back
|
||||
[-1., 0., 0.],//Wedge::Left
|
||||
[ 0.,-1., 0.],//Wedge::Bottom
|
||||
];
|
||||
/*
|
||||
local cornerWedgeVerticies = {
|
||||
Vector3.new(-1/2,-1/2,-1/2),7
|
||||
Vector3.new(-1/2,-1/2, 1/2),0
|
||||
Vector3.new( 1/2,-1/2,-1/2),6
|
||||
Vector3.new( 1/2,-1/2, 1/2),1
|
||||
Vector3.new( 1/2, 1/2,-1/2),5
|
||||
}
|
||||
*/
|
||||
#[derive(Hash,PartialEq,Eq)]
|
||||
pub enum CornerWedgeFace{
|
||||
Top,
|
||||
Right,
|
||||
Bottom,
|
||||
Front,
|
||||
}
|
||||
const CORNERWEDGE_DEFAULT_NORMALS:[[f32;3];5]=[
|
||||
[ 1., 0., 0.],//Wedge::Right
|
||||
[ 0., 1., 1.],//Wedge::BackTop
|
||||
[-1., 1., 0.],//Wedge::LeftTop
|
||||
[ 0.,-1., 0.],//Wedge::Bottom
|
||||
[ 0., 0.,-1.],//Wedge::Front
|
||||
];
|
||||
//HashMap fits this use case perfectly but feels like using a sledgehammer to drive a nail
|
||||
pub fn unit_sphere()->crate::model::IndexedModel{
|
||||
let mut indexed_model=crate::model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap(),*glam::Vec4::ONE.as_ref()).remove(0);
|
||||
for pos in indexed_model.unique_pos.iter_mut(){
|
||||
pos[0]=pos[0]*0.5;
|
||||
pos[1]=pos[1]*0.5;
|
||||
pos[2]=pos[2]*0.5;
|
||||
}
|
||||
indexed_model
|
||||
}
|
||||
pub type CubeFaceDescription=std::collections::HashMap::<CubeFace,FaceDescription>;
|
||||
pub fn unit_cube()->crate::model::IndexedModel{
|
||||
let mut t=CubeFaceDescription::new();
|
||||
t.insert(CubeFace::Right,FaceDescription::default());
|
||||
t.insert(CubeFace::Top,FaceDescription::default());
|
||||
t.insert(CubeFace::Back,FaceDescription::default());
|
||||
t.insert(CubeFace::Left,FaceDescription::default());
|
||||
t.insert(CubeFace::Bottom,FaceDescription::default());
|
||||
t.insert(CubeFace::Front,FaceDescription::default());
|
||||
generate_partial_unit_cube(t)
|
||||
}
|
||||
const TEAPOT_TRANSFORM:glam::Mat3=glam::mat3(glam::vec3(0.0,0.1,0.0),glam::vec3(-0.1,0.0,0.0),glam::vec3(0.0,0.0,0.1));
|
||||
pub fn unit_cylinder()->crate::model::IndexedModel{
|
||||
let mut indexed_model=crate::model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap(),*glam::Vec4::ONE.as_ref()).remove(0);
|
||||
for pos in indexed_model.unique_pos.iter_mut(){
|
||||
[pos[0],pos[1],pos[2]]=*(TEAPOT_TRANSFORM*glam::Vec3::from_array(*pos)).as_ref();
|
||||
}
|
||||
indexed_model
|
||||
}
|
||||
pub type WedgeFaceDescription=std::collections::HashMap::<WedgeFace,FaceDescription>;
|
||||
pub fn unit_wedge()->crate::model::IndexedModel{
|
||||
let mut t=WedgeFaceDescription::new();
|
||||
t.insert(WedgeFace::Right,FaceDescription::default());
|
||||
t.insert(WedgeFace::TopFront,FaceDescription::default());
|
||||
t.insert(WedgeFace::Back,FaceDescription::default());
|
||||
t.insert(WedgeFace::Left,FaceDescription::default());
|
||||
t.insert(WedgeFace::Bottom,FaceDescription::default());
|
||||
generate_partial_unit_wedge(t)
|
||||
}
|
||||
pub type CornerWedgeFaceDescription=std::collections::HashMap::<CornerWedgeFace,FaceDescription>;
|
||||
pub fn unit_cornerwedge()->crate::model::IndexedModel{
|
||||
let mut t=CornerWedgeFaceDescription::new();
|
||||
t.insert(CornerWedgeFace::Right,FaceDescription::default());
|
||||
t.insert(CornerWedgeFace::Top,FaceDescription::default());
|
||||
t.insert(CornerWedgeFace::Bottom,FaceDescription::default());
|
||||
t.insert(CornerWedgeFace::Front,FaceDescription::default());
|
||||
generate_partial_unit_cornerwedge(t)
|
||||
}
|
||||
|
||||
#[derive(Copy,Clone)]
|
||||
pub struct FaceDescription{
|
||||
pub texture:Option<u32>,
|
||||
pub transform:glam::Affine2,
|
||||
pub color:glam::Vec4,
|
||||
}
|
||||
impl std::default::Default for FaceDescription{
|
||||
fn default()->Self {
|
||||
Self{
|
||||
texture:None,
|
||||
transform:glam::Affine2::IDENTITY,
|
||||
color:glam::vec4(1.0,1.0,1.0,0.0),//zero alpha to hide the default texture
|
||||
}
|
||||
}
|
||||
}
|
||||
impl FaceDescription{
|
||||
pub fn new(texture:u32,transform:glam::Affine2,color:glam::Vec4)->Self{
|
||||
Self{texture:Some(texture),transform,color}
|
||||
}
|
||||
pub fn from_texture(texture:u32)->Self{
|
||||
Self{
|
||||
texture:Some(texture),
|
||||
transform:glam::Affine2::IDENTITY,
|
||||
color:glam::Vec4::ONE,
|
||||
}
|
||||
}
|
||||
}
|
||||
//TODO: it's probably better to use a shared vertex buffer between all primitives and use indexed rendering instead of generating a unique vertex buffer for each primitive.
|
||||
//implementation: put all roblox primitives into one model.groups <- this won't work but I forget why
|
||||
pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->crate::model::IndexedModel{
|
||||
let mut generated_pos=Vec::<[f32;3]>::new();
|
||||
let mut generated_tex=Vec::new();
|
||||
let mut generated_normal=Vec::new();
|
||||
let mut generated_color=Vec::new();
|
||||
let mut generated_vertices=Vec::new();
|
||||
let mut groups=Vec::new();
|
||||
let mut transforms=Vec::new();
|
||||
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
|
||||
for (face,face_description) in face_descriptions.iter(){
|
||||
//assume that scanning short lists is faster than hashing.
|
||||
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
|
||||
transform_index
|
||||
}else{
|
||||
//create new transform_index
|
||||
let transform_index=transforms.len();
|
||||
transforms.push(face_description.transform);
|
||||
for tex in CUBE_DEFAULT_TEXTURE_COORDS{
|
||||
generated_tex.push(*face_description.transform.transform_point2(glam::Vec2::from_array(tex)).as_ref());
|
||||
}
|
||||
transform_index
|
||||
} as u32;
|
||||
let color_index=if let Some(color_index)=generated_color.iter().position(|color|color==face_description.color.as_ref()){
|
||||
color_index
|
||||
}else{
|
||||
//create new color_index
|
||||
let color_index=generated_color.len();
|
||||
generated_color.push(*face_description.color.as_ref());
|
||||
color_index
|
||||
} as u32;
|
||||
let face_id=match face{
|
||||
CubeFace::Right => 0,
|
||||
CubeFace::Top => 1,
|
||||
CubeFace::Back => 2,
|
||||
CubeFace::Left => 3,
|
||||
CubeFace::Bottom => 4,
|
||||
CubeFace::Front => 5,
|
||||
};
|
||||
//always push normal
|
||||
let normal_index=generated_normal.len() as u32;
|
||||
generated_normal.push(CUBE_DEFAULT_NORMALS[face_id]);
|
||||
//push vertices as they are needed
|
||||
groups.push(IndexedGroup{
|
||||
texture:face_description.texture,
|
||||
polys:vec![IndexedPolygon{
|
||||
vertices:CUBE_DEFAULT_POLYS[face_id].map(|tup|{
|
||||
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
|
||||
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
|
||||
pos_index
|
||||
}else{
|
||||
//create new pos_index
|
||||
let pos_index=generated_pos.len();
|
||||
generated_pos.push(pos);
|
||||
pos_index
|
||||
} as u32;
|
||||
//always push vertex
|
||||
let vertex=IndexedVertex{
|
||||
pos:pos_index,
|
||||
tex:tup[1]+4*transform_index,
|
||||
normal:normal_index,
|
||||
color:color_index,
|
||||
};
|
||||
let vert_index=generated_vertices.len();
|
||||
generated_vertices.push(vertex);
|
||||
vert_index as u32
|
||||
}).to_vec(),
|
||||
}],
|
||||
});
|
||||
}
|
||||
IndexedModel{
|
||||
unique_pos:generated_pos,
|
||||
unique_tex:generated_tex,
|
||||
unique_normal:generated_normal,
|
||||
unique_color:generated_color,
|
||||
unique_vertices:generated_vertices,
|
||||
groups,
|
||||
instances:Vec::new(),
|
||||
}
|
||||
}
|
||||
//don't think too hard about the copy paste because this is all going into the map tool eventually...
|
||||
pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->crate::model::IndexedModel{
|
||||
let wedge_default_polys=vec![
|
||||
// right (1, 0, 0)
|
||||
vec![
|
||||
[6,2,0],//[vertex,tex,norm]
|
||||
[2,0,0],
|
||||
[1,3,0],
|
||||
],
|
||||
// FrontTop (0, 1, -1)
|
||||
vec![
|
||||
[3,1,1],
|
||||
[2,0,1],
|
||||
[6,3,1],
|
||||
[7,2,1],
|
||||
],
|
||||
// back (0, 0, 1)
|
||||
vec![
|
||||
[0,3,2],
|
||||
[1,2,2],
|
||||
[2,1,2],
|
||||
[3,0,2],
|
||||
],
|
||||
// left (-1, 0, 0)
|
||||
vec![
|
||||
[0,2,3],
|
||||
[3,1,3],
|
||||
[7,3,3],
|
||||
],
|
||||
// bottom (0,-1, 0)
|
||||
vec![
|
||||
[1,1,4],
|
||||
[0,0,4],
|
||||
[7,3,4],
|
||||
[6,2,4],
|
||||
],
|
||||
];
|
||||
let mut generated_pos=Vec::<[f32;3]>::new();
|
||||
let mut generated_tex=Vec::new();
|
||||
let mut generated_normal=Vec::new();
|
||||
let mut generated_color=Vec::new();
|
||||
let mut generated_vertices=Vec::new();
|
||||
let mut groups=Vec::new();
|
||||
let mut transforms=Vec::new();
|
||||
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
|
||||
for (face,face_description) in face_descriptions.iter(){
|
||||
//assume that scanning short lists is faster than hashing.
|
||||
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
|
||||
transform_index
|
||||
}else{
|
||||
//create new transform_index
|
||||
let transform_index=transforms.len();
|
||||
transforms.push(face_description.transform);
|
||||
for tex in CUBE_DEFAULT_TEXTURE_COORDS{
|
||||
generated_tex.push(*face_description.transform.transform_point2(glam::Vec2::from_array(tex)).as_ref());
|
||||
}
|
||||
transform_index
|
||||
} as u32;
|
||||
let color_index=if let Some(color_index)=generated_color.iter().position(|color|color==face_description.color.as_ref()){
|
||||
color_index
|
||||
}else{
|
||||
//create new color_index
|
||||
let color_index=generated_color.len();
|
||||
generated_color.push(*face_description.color.as_ref());
|
||||
color_index
|
||||
} as u32;
|
||||
let face_id=match face{
|
||||
WedgeFace::Right => 0,
|
||||
WedgeFace::TopFront => 1,
|
||||
WedgeFace::Back => 2,
|
||||
WedgeFace::Left => 3,
|
||||
WedgeFace::Bottom => 4,
|
||||
};
|
||||
//always push normal
|
||||
let normal_index=generated_normal.len() as u32;
|
||||
generated_normal.push(WEDGE_DEFAULT_NORMALS[face_id]);
|
||||
//push vertices as they are needed
|
||||
groups.push(IndexedGroup{
|
||||
texture:face_description.texture,
|
||||
polys:vec![IndexedPolygon{
|
||||
vertices:wedge_default_polys[face_id].iter().map(|tup|{
|
||||
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
|
||||
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
|
||||
pos_index
|
||||
}else{
|
||||
//create new pos_index
|
||||
let pos_index=generated_pos.len();
|
||||
generated_pos.push(pos);
|
||||
pos_index
|
||||
} as u32;
|
||||
//always push vertex
|
||||
let vertex=IndexedVertex{
|
||||
pos:pos_index,
|
||||
tex:tup[1]+4*transform_index,
|
||||
normal:normal_index,
|
||||
color:color_index,
|
||||
};
|
||||
let vert_index=generated_vertices.len();
|
||||
generated_vertices.push(vertex);
|
||||
vert_index as u32
|
||||
}).collect(),
|
||||
}],
|
||||
});
|
||||
}
|
||||
IndexedModel{
|
||||
unique_pos:generated_pos,
|
||||
unique_tex:generated_tex,
|
||||
unique_normal:generated_normal,
|
||||
unique_color:generated_color,
|
||||
unique_vertices:generated_vertices,
|
||||
groups,
|
||||
instances:Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescription)->crate::model::IndexedModel{
|
||||
let cornerwedge_default_polys=vec![
|
||||
// right (1, 0, 0)
|
||||
vec![
|
||||
[6,2,0],//[vertex,tex,norm]
|
||||
[5,1,0],
|
||||
[1,3,0],
|
||||
],
|
||||
// BackTop (0, 1, 1)
|
||||
vec![
|
||||
[5,3,1],
|
||||
[0,1,1],
|
||||
[1,0,1],
|
||||
],
|
||||
// LeftTop (-1, 1, 0)
|
||||
vec![
|
||||
[5,3,2],
|
||||
[7,2,2],
|
||||
[0,1,2],
|
||||
],
|
||||
// bottom (0,-1, 0)
|
||||
vec![
|
||||
[1,1,3],
|
||||
[0,0,3],
|
||||
[7,3,3],
|
||||
[6,2,3],
|
||||
],
|
||||
// front (0, 0,-1)
|
||||
vec![
|
||||
[5,0,4],
|
||||
[6,3,4],
|
||||
[7,2,4],
|
||||
],
|
||||
];
|
||||
let mut generated_pos=Vec::<[f32;3]>::new();
|
||||
let mut generated_tex=Vec::new();
|
||||
let mut generated_normal=Vec::new();
|
||||
let mut generated_color=Vec::new();
|
||||
let mut generated_vertices=Vec::new();
|
||||
let mut groups=Vec::new();
|
||||
let mut transforms=Vec::new();
|
||||
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
|
||||
for (face,face_description) in face_descriptions.iter(){
|
||||
//assume that scanning short lists is faster than hashing.
|
||||
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
|
||||
transform_index
|
||||
}else{
|
||||
//create new transform_index
|
||||
let transform_index=transforms.len();
|
||||
transforms.push(face_description.transform);
|
||||
for tex in CUBE_DEFAULT_TEXTURE_COORDS{
|
||||
generated_tex.push(*face_description.transform.transform_point2(glam::Vec2::from_array(tex)).as_ref());
|
||||
}
|
||||
transform_index
|
||||
} as u32;
|
||||
let color_index=if let Some(color_index)=generated_color.iter().position(|color|color==face_description.color.as_ref()){
|
||||
color_index
|
||||
}else{
|
||||
//create new color_index
|
||||
let color_index=generated_color.len();
|
||||
generated_color.push(*face_description.color.as_ref());
|
||||
color_index
|
||||
} as u32;
|
||||
let face_id=match face{
|
||||
CornerWedgeFace::Right => 0,
|
||||
CornerWedgeFace::Top => 1,
|
||||
CornerWedgeFace::Bottom => 2,
|
||||
CornerWedgeFace::Front => 3,
|
||||
};
|
||||
//always push normal
|
||||
let normal_index=generated_normal.len() as u32;
|
||||
generated_normal.push(CORNERWEDGE_DEFAULT_NORMALS[face_id]);
|
||||
//push vertices as they are needed
|
||||
groups.push(IndexedGroup{
|
||||
texture:face_description.texture,
|
||||
polys:vec![IndexedPolygon{
|
||||
vertices:cornerwedge_default_polys[face_id].iter().map(|tup|{
|
||||
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
|
||||
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
|
||||
pos_index
|
||||
}else{
|
||||
//create new pos_index
|
||||
let pos_index=generated_pos.len();
|
||||
generated_pos.push(pos);
|
||||
pos_index
|
||||
} as u32;
|
||||
//always push vertex
|
||||
let vertex=IndexedVertex{
|
||||
pos:pos_index,
|
||||
tex:tup[1]+4*transform_index,
|
||||
normal:normal_index,
|
||||
color:color_index,
|
||||
};
|
||||
let vert_index=generated_vertices.len();
|
||||
generated_vertices.push(vertex);
|
||||
vert_index as u32
|
||||
}).collect(),
|
||||
}],
|
||||
});
|
||||
}
|
||||
IndexedModel{
|
||||
unique_pos:generated_pos,
|
||||
unique_tex:generated_tex,
|
||||
unique_normal:generated_normal,
|
||||
unique_color:generated_color,
|
||||
unique_vertices:generated_vertices,
|
||||
groups,
|
||||
instances:Vec::new(),
|
||||
}
|
||||
}
|
@ -41,22 +41,19 @@ fn vs_sky(@builtin(vertex_index) vertex_index: u32) -> SkyOutput {
|
||||
return result;
|
||||
}
|
||||
|
||||
struct ModelInstance{
|
||||
transform:mat4x4<f32>,
|
||||
normal_transform:mat4x4<f32>,
|
||||
color:vec4<f32>,
|
||||
}
|
||||
const MAX_ENTITY_INSTANCES=1024;
|
||||
//group 1 is the model
|
||||
@group(1)
|
||||
@binding(0)
|
||||
var<uniform> entity_transforms: array<mat4x4<f32>,MAX_ENTITY_INSTANCES>;
|
||||
//var<uniform> entity_texture_transforms: array<mat3x3<f32>,MAX_ENTITY_INSTANCES>;
|
||||
//my fancy idea is to create a megatexture for each model that includes all the textures each intance will need
|
||||
//the texture transform then maps the texture coordinates to the location of the specific texture
|
||||
//group 1 is the model
|
||||
const MAX_MODEL_INSTANCES=4096;
|
||||
@group(2)
|
||||
@binding(0)
|
||||
var<uniform> model_instances: array<ModelInstance, MAX_MODEL_INSTANCES>;
|
||||
@group(2)
|
||||
//how to do no texture?
|
||||
@group(1)
|
||||
@binding(1)
|
||||
var model_texture: texture_2d<f32>;
|
||||
@group(2)
|
||||
@group(1)
|
||||
@binding(2)
|
||||
var model_sampler: sampler;
|
||||
|
||||
@ -65,8 +62,6 @@ struct EntityOutputTexture {
|
||||
@location(1) texture: vec2<f32>,
|
||||
@location(2) normal: vec3<f32>,
|
||||
@location(3) view: vec3<f32>,
|
||||
@location(4) color: vec4<f32>,
|
||||
@location(5) @interpolate(flat) model_color: vec4<f32>,
|
||||
};
|
||||
@vertex
|
||||
fn vs_entity_texture(
|
||||
@ -74,30 +69,27 @@ fn vs_entity_texture(
|
||||
@location(0) pos: vec3<f32>,
|
||||
@location(1) texture: vec2<f32>,
|
||||
@location(2) normal: vec3<f32>,
|
||||
@location(3) color: vec4<f32>,
|
||||
) -> EntityOutputTexture {
|
||||
var position: vec4<f32> = model_instances[instance].transform * vec4<f32>(pos, 1.0);
|
||||
var position: vec4<f32> = entity_transforms[instance] * vec4<f32>(pos, 1.0);
|
||||
var result: EntityOutputTexture;
|
||||
result.normal = (model_instances[instance].normal_transform * vec4<f32>(normal, 1.0)).xyz;
|
||||
result.texture = texture;
|
||||
result.color = color;
|
||||
result.model_color = model_instances[instance].color;
|
||||
result.normal = (entity_transforms[instance] * vec4<f32>(normal, 0.0)).xyz;
|
||||
result.texture=texture;//(entity_texture_transforms[instance] * vec3<f32>(texture, 1.0)).xy;
|
||||
result.view = position.xyz - camera.cam_pos.xyz;
|
||||
result.position = camera.proj * camera.view * position;
|
||||
return result;
|
||||
}
|
||||
|
||||
//group 2 is the skybox texture
|
||||
@group(1)
|
||||
@group(2)
|
||||
@binding(0)
|
||||
var cube_texture: texture_cube<f32>;
|
||||
@group(1)
|
||||
@group(2)
|
||||
@binding(1)
|
||||
var cube_sampler: sampler;
|
||||
|
||||
@fragment
|
||||
fn fs_sky(vertex: SkyOutput) -> @location(0) vec4<f32> {
|
||||
return textureSample(cube_texture, cube_sampler, vertex.sampledir);
|
||||
return textureSample(cube_texture, model_sampler, vertex.sampledir);
|
||||
}
|
||||
|
||||
@fragment
|
||||
@ -107,7 +99,7 @@ fn fs_entity_texture(vertex: EntityOutputTexture) -> @location(0) vec4<f32> {
|
||||
let d = dot(normal, incident);
|
||||
let reflected = incident - 2.0 * d * normal;
|
||||
|
||||
let fragment_color = textureSample(model_texture, model_sampler, vertex.texture)*vertex.color;
|
||||
let fragment_color = textureSample(model_texture, model_sampler, vertex.texture).rgb;
|
||||
let reflected_color = textureSample(cube_texture, cube_sampler, reflected).rgb;
|
||||
return mix(vec4<f32>(vec3<f32>(0.05) + 0.2 * reflected_color,1.0),mix(vertex.model_color,vec4<f32>(fragment_color.rgb,1.0),fragment_color.a),1.0-pow(1.0-abs(d),2.0));
|
||||
return vec4<f32>(mix(vec3<f32>(0.1) + 0.5 * reflected_color,fragment_color,1.0-pow(1.0-abs(d),2.0)), 1.0);
|
||||
}
|
||||
|
@ -1,5 +1,4 @@
|
||||
//find roots of polynomials
|
||||
#[inline]
|
||||
pub fn zeroes2(a0:f32,a1:f32,a2:f32) -> Vec<f32>{
|
||||
if a2==0f32{
|
||||
return zeroes1(a0, a1);
|
||||
|
Reference in New Issue
Block a user