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load-roblo
...
redo-input
Author | SHA1 | Date | |
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c8e4a5d2aa | |||
005d0fdd58 | |||
c28b5177f8 | |||
8a3918deb9 | |||
6c99e493c6 | |||
b727736152 | |||
bc8f2bd566 | |||
eed932212d | |||
73edb9ff95 | |||
ae0c9e73ee | |||
953d424a57 | |||
ca919b92fd | |||
1de3501e89 | |||
0135b17917 |
Binary file not shown.
23
src/body.rs
23
src/body.rs
@ -254,8 +254,7 @@ pub struct PhysicsState {
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pub hitbox_halfsize: glam::Vec3,
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pub contacts: std::collections::HashSet::<RelativeCollision>,
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//pub intersections: Vec<ModelId>,
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//temp
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pub models_cringe_clone: Vec<Model>,
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pub models: Vec<ModelPhysics>,
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//camera must exist in state because wormholes modify the camera, also camera punch
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pub camera: Camera,
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pub mouse_interpolation: MouseInterpolationState,
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@ -382,13 +381,13 @@ impl Aabb {
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type TreyMeshFace = AabbFace;
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type TreyMesh = Aabb;
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pub struct Model {
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pub struct ModelPhysics {
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//A model is a thing that has a hitbox. can be represented by a list of TreyMesh-es
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//in this iteration, all it needs is extents.
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transform: glam::Mat4,
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}
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impl Model {
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impl ModelPhysics {
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pub fn new(transform:glam::Mat4) -> Self {
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Self{transform}
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}
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@ -432,10 +431,10 @@ pub struct RelativeCollision {
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}
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impl RelativeCollision {
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pub fn mesh(&self,models:&Vec<Model>) -> TreyMesh {
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pub fn mesh(&self,models:&Vec<ModelPhysics>) -> TreyMesh {
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return models.get(self.model as usize).unwrap().face_mesh(self.face)
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}
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pub fn normal(&self,models:&Vec<Model>) -> glam::Vec3 {
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pub fn normal(&self,models:&Vec<ModelPhysics>) -> glam::Vec3 {
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return models.get(self.model as usize).unwrap().face_normal(self.face)
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}
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}
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@ -494,7 +493,7 @@ impl PhysicsState {
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fn contact_constrain_velocity(&self,velocity:&mut glam::Vec3){
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for contact in self.contacts.iter() {
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let n=contact.normal(&self.models_cringe_clone);
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let n=contact.normal(&self.models);
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let d=velocity.dot(n);
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if d<0f32{
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(*velocity)-=d/n.length_squared()*n;
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@ -503,7 +502,7 @@ impl PhysicsState {
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}
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fn contact_constrain_acceleration(&self,acceleration:&mut glam::Vec3){
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for contact in self.contacts.iter() {
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let n=contact.normal(&self.models_cringe_clone);
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let n=contact.normal(&self.models);
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let d=acceleration.dot(n);
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if d<0f32{
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(*acceleration)-=d/n.length_squared()*n;
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@ -603,7 +602,7 @@ impl PhysicsState {
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let mut best_time=time_limit;
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let mut exit_face:Option<TreyMeshFace>=None;
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let mesh0=self.mesh();
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let mesh1=self.models_cringe_clone.get(collision_data.model as usize).unwrap().mesh();
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let mesh1=self.models.get(collision_data.model as usize).unwrap().mesh();
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let (v,a)=(-self.body.velocity,self.body.acceleration);
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//collect x
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match collision_data.face {
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@ -754,7 +753,7 @@ impl PhysicsState {
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let mut best_time=time_limit;
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let mut best_face:Option<TreyMeshFace>=None;
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let mesh0=self.mesh();
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let mesh1=self.models_cringe_clone.get(model_id as usize).unwrap().mesh();
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let mesh1=self.models.get(model_id as usize).unwrap().mesh();
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let (p,v,a)=(self.body.position,self.body.velocity,self.body.acceleration);
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//collect x
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for t in zeroes2(mesh0.max.x-mesh1.min.x,v.x,0.5*a.x) {
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@ -879,7 +878,7 @@ impl crate::instruction::InstructionEmitter<PhysicsInstruction> for PhysicsState
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collector.collect(self.predict_collision_end(self.time,time_limit,collision_data));
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}
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//check for collision start instructions (against every part in the game with no optimization!!)
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for i in 0..self.models_cringe_clone.len() {
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for i in 0..self.models.len() {
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collector.collect(self.predict_collision_start(self.time,time_limit,i as u32));
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}
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if self.grounded {
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@ -1018,4 +1017,4 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
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},
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}
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}
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}
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}
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@ -51,7 +51,7 @@ pub trait Example: 'static + Sized {
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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);
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fn update(&mut self, event: WindowEvent);
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fn update(&mut self, device: &wgpu::Device, event: WindowEvent);
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fn device_event(&mut self, event: DeviceEvent);
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fn render(
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&mut self,
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@ -344,7 +344,7 @@ fn start<E: Example>(
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println!("{:#?}", instance.generate_report());
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}
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_ => {
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example.update(event);
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example.update(&device,event);
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}
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},
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event::Event::DeviceEvent {
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@ -10,8 +10,7 @@ fn class_is_a(class: &str, superclass: &str) -> bool {
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}
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return false
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}
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pub fn get_objects(buf_thing: std::io::BufReader<&[u8]>, superclass: &str) -> Result<std::vec::Vec<rbx_dom_weak::Instance>, Box<dyn std::error::Error>> {
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pub fn get_objects<R: std::io::Read>(buf_thing: R, superclass: &str) -> Result<std::vec::Vec<rbx_dom_weak::Instance>, Box<dyn std::error::Error>> {
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// Using buffered I/O is recommended with rbx_binary
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let dom = rbx_binary::from_reader(buf_thing)?;
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190
src/main.rs
190
src/main.rs
@ -31,6 +31,15 @@ struct ModelGraphics {
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bind_group: wgpu::BindGroup,
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model_buf: wgpu::Buffer,
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}
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pub struct GraphicsSamplers{
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repeat: wgpu::Sampler,
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}
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pub struct GraphicsBindGroupLayouts{
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model: wgpu::BindGroupLayout,
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}
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pub struct GraphicsBindGroups {
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camera: wgpu::BindGroup,
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skybox_texture: wgpu::BindGroup,
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@ -47,6 +56,9 @@ pub struct GraphicsData {
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physics: strafe_client::body::PhysicsState,
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pipelines: GraphicsPipelines,
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bind_groups: GraphicsBindGroups,
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bind_group_layouts: GraphicsBindGroupLayouts,
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samplers: GraphicsSamplers,
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temp_squid_texture_view: wgpu::TextureView,
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camera_buf: wgpu::Buffer,
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models: Vec<ModelGraphics>,
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depth_view: wgpu::TextureView,
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@ -79,8 +91,8 @@ impl GraphicsData {
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depth_texture.create_view(&wgpu::TextureViewDescriptor::default())
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}
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fn generate_modeldatas_roblox(&self,input:std::io::BufReader<&[u8]>) -> Vec<ModelData>{
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let mut modeldata=generate_modeldatas(self.handy_unit_cube.clone())[0];
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fn generate_modeldatas_roblox<R: std::io::Read>(&self,input:R) -> Vec<ModelData>{
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let mut modeldatas=generate_modeldatas(self.handy_unit_cube.clone());
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match strafe_client::load_roblox::get_objects(input, "BasePart") {
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Ok(objects)=>{
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for object in objects.iter() {
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@ -88,18 +100,16 @@ impl GraphicsData {
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Some(rbx_dom_weak::types::Variant::CFrame(cf)),
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Some(rbx_dom_weak::types::Variant::Vector3(size)),
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Some(rbx_dom_weak::types::Variant::Float32(transparency)),
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Some(rbx_dom_weak::types::Variant::Color3(color3)),
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) = (
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object.properties.get("CFrame"),
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object.properties.get("Size"),
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object.properties.get("Transparency"),
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object.properties.get("Color"),
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)
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{
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if *transparency==1.0 {
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continue;
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}
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modeldata.transforms.push(
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modeldatas[0].transforms.push(
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glam::Mat4::from_translation(
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glam::Vec3::new(cf.position.x,cf.position.y,cf.position.z)
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)
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@ -119,10 +129,60 @@ impl GraphicsData {
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},
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Err(e) => println!("lmao err {:?}", e),
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}
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vec![modeldata]
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modeldatas
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}
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fn generate_model_graphics(&mut self,modeldatas:Vec<ModelData>){
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//
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fn generate_model_graphics(&mut self,device:&wgpu::Device,mut modeldatas:Vec<ModelData>){
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//drain the modeldata vec so entities can be /moved/ to models.entities
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self.models.reserve(modeldatas.len());
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for (i,modeldata) in modeldatas.drain(..).enumerate() {
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let model_uniforms = get_transform_uniform_data(&modeldata.transforms);
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let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some(format!("ModelGraphics{}",i).as_str()),
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contents: bytemuck::cast_slice(&model_uniforms),
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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});
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let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &self.bind_group_layouts.model,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: model_buf.as_entire_binding(),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::TextureView(&self.temp_squid_texture_view),
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},
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wgpu::BindGroupEntry {
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binding: 2,
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resource: wgpu::BindingResource::Sampler(&self.samplers.repeat),
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},
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],
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label: Some(format!("ModelGraphics{}",i).as_str()),
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});
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let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Vertex"),
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contents: bytemuck::cast_slice(&modeldata.vertices),
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usage: wgpu::BufferUsages::VERTEX,
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});
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//all of these are being moved here
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self.models.push(ModelGraphics{
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transforms:modeldata.transforms,
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vertex_buf,
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entities: modeldata.entities.iter().map(|indices|{
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let index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Index"),
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contents: bytemuck::cast_slice(&indices),
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usage: wgpu::BufferUsages::INDEX,
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});
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Entity {
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index_buf,
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index_count: indices.len() as u32,
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}
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}).collect(),
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bind_group: model_bind_group,
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model_buf,
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})
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}
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}
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}
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@ -136,11 +196,13 @@ fn get_transform_uniform_data(transforms:&Vec<glam::Mat4>) -> Vec<f32> {
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raw
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}
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fn generate_modeldatas<'a>(data:obj::ObjData) -> &'a mut Vec<ModelData>{
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fn generate_modeldatas(data:obj::ObjData) -> Vec<ModelData>{
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let mut modeldatas=Vec::new();
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let mut vertices = Vec::new();
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let mut vertex_index = std::collections::HashMap::<obj::IndexTuple,u16>::new();
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for object in data.objects {
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vertices.clear();
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vertex_index.clear();
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let mut entities = Vec::new();
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for group in object.groups {
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let mut indices = Vec::new();
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@ -167,11 +229,11 @@ fn generate_modeldatas<'a>(data:obj::ObjData) -> &'a mut Vec<ModelData>{
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}
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modeldatas.push(ModelData {
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transforms: vec![],
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vertices,
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vertices:vertices.clone(),
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entities,
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});
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}
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&mut modeldatas
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modeldatas
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}
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@ -277,21 +339,21 @@ impl strafe_client::framework::Example for GraphicsData {
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material_libs: Vec::new(),
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};
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let mut modeldatas = Vec::<ModelData>::new();
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modeldatas.append(generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap()));
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modeldatas.append(generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap()));
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modeldatas.append(generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap()));
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modeldatas.append(generate_modeldatas(unit_cube.clone()));
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modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap()));
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modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap()));
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modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap()));
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modeldatas.append(&mut generate_modeldatas(unit_cube.clone()));
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println!("models.len = {:?}", modeldatas.len());
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modeldatas[0].transforms[0]=glam::Mat4::from_translation(glam::vec3(10.,0.,-10.));
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modeldatas[0].transforms.push(glam::Mat4::from_translation(glam::vec3(10.,0.,-10.)));
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//quad monkeys
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modeldatas[1].transforms[0]=glam::Mat4::from_translation(glam::vec3(10.,5.,10.));
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modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(10.,5.,10.)));
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modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(20.,5.,10.)));
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modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(10.,5.,20.)));
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modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(20.,5.,20.)));
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//teapot
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modeldatas[2].transforms[0]=glam::Mat4::from_translation(glam::vec3(-10.,5.,10.));
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modeldatas[2].transforms.push(glam::Mat4::from_translation(glam::vec3(-10.,5.,10.)));
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//ground
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modeldatas[3].transforms[0]=glam::Mat4::from_translation(glam::vec3(0.,0.,0.))*glam::Mat4::from_scale(glam::vec3(160.0, 1.0, 160.0));
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modeldatas[3].transforms.push(glam::Mat4::from_translation(glam::vec3(0.,0.,0.))*glam::Mat4::from_scale(glam::vec3(160.0, 1.0, 160.0)));
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let camera_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: None,
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@ -401,7 +463,13 @@ impl strafe_client::framework::Example for GraphicsData {
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grounded: false,
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walkspeed: 18.0,
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contacts: std::collections::HashSet::new(),
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models_cringe_clone: modeldatas.iter().map(|m|m.transforms.iter().map(|t|strafe_client::body::Model::new(*t))).flatten().collect(),
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models: modeldatas.iter().map(|m|
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//make aabb and run vertices to get realistic bounds
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//this needs to be a function generate_model_physics
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m.transforms.iter().map(|t|
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strafe_client::body::ModelPhysics::new(*t)
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)
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).flatten().collect(),
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walk: strafe_client::body::WalkState::new(),
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hitbox_halfsize: glam::vec3(1.0,2.5,1.0),
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camera: strafe_client::body::Camera::from_offset(glam::vec3(0.0,4.5-2.5,0.0),(config.width as f32)/(config.height as f32)),
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@ -525,58 +593,6 @@ impl strafe_client::framework::Example for GraphicsData {
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})
|
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};
|
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//drain the modeldata vec so entities can be /moved/ to models.entities
|
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let mut models = Vec::<ModelGraphics>::with_capacity(modeldatas.len());
|
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for (i,modeldata) in modeldatas.drain(..).enumerate() {
|
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let model_uniforms = get_transform_uniform_data(&modeldata.transforms);
|
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let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
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label: Some(format!("ModelGraphics{}",i).as_str()),
|
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contents: bytemuck::cast_slice(&model_uniforms),
|
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
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});
|
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let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
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layout: &model_bind_group_layout,
|
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entries: &[
|
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wgpu::BindGroupEntry {
|
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binding: 0,
|
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resource: model_buf.as_entire_binding(),
|
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},
|
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wgpu::BindGroupEntry {
|
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binding: 1,
|
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resource: wgpu::BindingResource::TextureView(&squid_texture_view),
|
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},
|
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wgpu::BindGroupEntry {
|
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binding: 2,
|
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resource: wgpu::BindingResource::Sampler(&repeat_sampler),
|
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},
|
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],
|
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label: Some(format!("ModelGraphics{}",i).as_str()),
|
||||
});
|
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let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
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label: Some("Vertex"),
|
||||
contents: bytemuck::cast_slice(&modeldata.vertices),
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
//all of these are being moved here
|
||||
models.push(ModelGraphics{
|
||||
transforms:modeldata.transforms,
|
||||
vertex_buf,
|
||||
entities: modeldata.entities.iter().map(|indices|{
|
||||
let index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Index"),
|
||||
contents: bytemuck::cast_slice(&indices),
|
||||
usage: wgpu::BufferUsages::INDEX,
|
||||
});
|
||||
Entity {
|
||||
index_buf,
|
||||
index_count: indices.len() as u32,
|
||||
}
|
||||
}).collect(),
|
||||
bind_group: model_bind_group,
|
||||
model_buf,
|
||||
})
|
||||
}
|
||||
|
||||
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: None,
|
||||
bind_group_layouts: &[
|
||||
@ -680,7 +696,7 @@ impl strafe_client::framework::Example for GraphicsData {
|
||||
|
||||
let depth_view = Self::create_depth_texture(config, device);
|
||||
|
||||
GraphicsData {
|
||||
let mut graphics=GraphicsData {
|
||||
handy_unit_cube:unit_cube,
|
||||
start_time: Instant::now(),
|
||||
screen_size: (config.width,config.height),
|
||||
@ -694,23 +710,33 @@ impl strafe_client::framework::Example for GraphicsData {
|
||||
skybox_texture:skybox_texture_bind_group,
|
||||
},
|
||||
camera_buf,
|
||||
models,
|
||||
models: Vec::new(),
|
||||
depth_view,
|
||||
staging_belt: wgpu::util::StagingBelt::new(0x100),
|
||||
}
|
||||
bind_group_layouts: GraphicsBindGroupLayouts { model: model_bind_group_layout },
|
||||
samplers: GraphicsSamplers { repeat: repeat_sampler },
|
||||
temp_squid_texture_view: squid_texture_view,
|
||||
};
|
||||
|
||||
graphics.generate_model_graphics(&device,modeldatas);
|
||||
|
||||
return graphics;
|
||||
}
|
||||
|
||||
#[allow(clippy::single_match)]
|
||||
fn update(&mut self, event: winit::event::WindowEvent) {
|
||||
//nothing atm
|
||||
fn update(&mut self, device: &wgpu::Device, event: winit::event::WindowEvent) {
|
||||
match event {
|
||||
winit::event::WindowEvent::DroppedFile(path) => {
|
||||
println!("opening file: {:?}", &path);
|
||||
//oh boy! let's load the map!
|
||||
let file=std::fs::File::open(path);
|
||||
let input = std::io::BufReader::new(file);
|
||||
let modeldatas=self.generate_modeldatas_roblox(input);
|
||||
self.generate_model_graphics(modeldatas);
|
||||
//also physics
|
||||
if let Ok(file)=std::fs::File::open(path){
|
||||
let input = std::io::BufReader::new(file);
|
||||
let modeldatas=self.generate_modeldatas_roblox(input);
|
||||
self.generate_model_graphics(device,modeldatas);
|
||||
//also physics
|
||||
}else{
|
||||
println!("Could not open file");
|
||||
}
|
||||
},
|
||||
_=>(),
|
||||
}
|
||||
|
Reference in New Issue
Block a user