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46 Commits

Author SHA1 Message Date
ead0e33546 todo 2024-07-30 20:46:11 -07:00
b376c03bde done ish 2024-07-30 20:46:11 -07:00
d7dc08092a hehehehehe 2024-07-30 20:46:11 -07:00
d898d7cf67 wip 2024-07-30 20:46:11 -07:00
7f68fd9b21 more 2024-07-30 20:46:11 -07:00
0b8a433640 holy 2024-07-30 20:46:11 -07:00
9646804dcd aa 2024-07-30 20:46:11 -07:00
9cd72d5809 asdasdasd 2024-07-30 20:46:11 -07:00
9ecfe26a0c asd 2024-07-30 20:46:11 -07:00
fbb2ba369c redo data structures 2024-07-30 20:46:11 -07:00
d1f78b6e18 rewrite 2024-07-30 20:46:11 -07:00
8cade8134f use mem::replace where it is needed 2024-07-30 19:37:21 -07:00
3268d92d24 timers 2024-07-30 16:23:14 -07:00
3fea6ec5a2 put imports together 2024-07-30 13:34:34 -07:00
38df41e043 mouse interpolator abstraction 2024-07-30 13:01:42 -07:00
171cd8f2e4 cross compile with all features 2024-07-30 12:02:28 -07:00
914b5da897 switch over tooling to snfm 2024-07-30 12:02:28 -07:00
52e92bfa5a no more textures 2024-07-30 11:37:26 -07:00
938500e39b update deps (don't panic on corrupted files) 2024-07-29 18:24:57 -07:00
d82dfc2bc2 build smaller 2024-07-29 17:41:46 -07:00
c59f40892a snf optional as well because why not 2024-07-29 17:41:46 -07:00
4863605af7 source and roblox map loading feature flags 2024-07-29 17:11:40 -07:00
685e74575a v0.10.1 snf 2024-07-29 16:53:04 -07:00
d1aca4519b change textures path on my pc 2024-07-29 16:51:36 -07:00
4a4ede36ed read snf map 2024-07-29 16:51:36 -07:00
33cc2e1a45 update common 2024-07-25 13:53:45 -07:00
9982a52af5 update deps 2024-07-22 13:52:27 -07:00
34939db8ef v0.10.0 style redesign + mesh loader 2024-07-22 13:23:19 -07:00
b61088195a update deps (aggressive) 2024-07-22 13:21:47 -07:00
19ab098be0 wgpu 22.0.0 2024-07-22 13:21:47 -07:00
bf1fad9fc4 use strafesnet registry 2024-07-22 13:21:47 -07:00
62b5ba2b33 pretty polygon fanning from vbsp code 2024-07-22 13:21:47 -07:00
f2a7b44884 print texture load error 2024-07-22 13:21:47 -07:00
c054b6aab3 update deps 2024-07-22 13:21:47 -07:00
7caec210ce include meshes symbolic link 2024-07-22 13:21:47 -07:00
5fdcf9047c implement roblox mesh loading 2024-07-22 13:21:47 -07:00
3756af9638 update strafesnet deps 2024-07-22 13:21:47 -07:00
8424fea634 redesign style data structures + fly 2024-07-22 13:21:47 -07:00
46c73b80c6 fix missing bsp_loader commit 2024-03-15 19:24:52 -07:00
0ac1c1aa6b adjust clipping planes 2024-02-18 00:23:27 -08:00
0a75e78c90 update deferred_loader 2024-02-17 22:08:06 -08:00
ecc8d2395b update bsp_loader 2024-02-17 20:32:03 -08:00
e2bd8b4038 v0.9.5 fix graphical bug 2024-02-16 20:03:15 -08:00
4a53040011 use .entry().or_insert_with() pattern everywhere 2024-02-16 06:04:24 -08:00
b1d860edf1 fix invisible walls 2024-02-16 04:11:42 -08:00
db6e1e43c1 file is probably gonna be here a long time 2024-02-16 00:18:16 -08:00
21 changed files with 1720 additions and 1097 deletions

2
.cargo/config.toml Normal file

@ -0,0 +1,2 @@
[registries.strafesnet]
index = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"

1
.gitignore vendored

@ -1,2 +1 @@
/target
/textures

1130
Cargo.lock generated

File diff suppressed because it is too large Load Diff

@ -1,26 +1,36 @@
[package]
name = "strafe-client"
version = "0.9.4"
version = "0.10.1"
edition = "2021"
repository = "https://git.itzana.me/StrafesNET/strafe-client"
license = "Custom"
description = "StrafesNET game client for bhop and surf."
authors = ["Rhys Lloyd <krakow20@gmail.com>"]
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[features]
default = ["snf"]
snf = ["dep:strafesnet_snf"]
source = ["dep:strafesnet_deferred_loader", "dep:strafesnet_bsp_loader"]
roblox = ["dep:strafesnet_deferred_loader", "dep:strafesnet_rbx_loader"]
[dependencies]
bytemuck = { version = "1.13.1", features = ["derive"] }
configparser = "3.0.2"
ddsfile = "0.5.1"
glam = "0.25.0"
id = { git = "https://git.itzana.me/Quaternions/id", rev = "1f710976cc786c8853dab73d6e1cee53158deeb0" }
glam = "0.28.0"
id = { version = "0.1.0", registry = "strafesnet" }
parking_lot = "0.12.1"
pollster = "0.3.0"
strafesnet_common = { git = "https://git.itzana.me/StrafesNET/common", rev = "093a54c527134ef7020a22a0f5778df8cba60228" }
strafesnet_bsp_loader = { git = "https://git.itzana.me/StrafesNET/bsp_loader", rev = "671b86802179572af3385bbd90cbe3bb5b6401a2" }
strafesnet_rbx_loader = { git = "https://git.itzana.me/StrafesNET/rbx_loader", rev = "e0739fa792ad506e210f076b90697194005bb7de" }
strafesnet_deferred_loader = { git = "https://git.itzana.me/StrafesNET/deferred_loader", rev = "c03cd0e905daf70b03b60b3e12509f96ee94a658", features = ["legacy"] }
wgpu = "0.19.0"
winit = "0.29.2"
strafesnet_bsp_loader = { version = "0.1.3", registry = "strafesnet", optional = true }
strafesnet_common = { version = "0.2.0", registry = "strafesnet" }
strafesnet_deferred_loader = { version = "0.3.1", features = ["legacy"], registry = "strafesnet", optional = true }
strafesnet_rbx_loader = { version = "0.3.2", registry = "strafesnet", optional = true }
strafesnet_snf = { version = "0.1.0", registry = "strafesnet", optional = true }
wgpu = "22.0.0"
winit = "0.30.4"
#[profile.release]
[profile.release]
#lto = true
#strip = true
#codegen-units = 1
strip = true
codegen-units = 1

@ -2,8 +2,14 @@ use std::io::Read;
#[derive(Debug)]
pub enum ReadError{
#[cfg(feature="roblox")]
Roblox(strafesnet_rbx_loader::ReadError),
#[cfg(feature="source")]
Source(strafesnet_bsp_loader::ReadError),
#[cfg(feature="snf")]
StrafesNET(strafesnet_snf::Error),
#[cfg(feature="snf")]
StrafesNETMap(strafesnet_snf::map::Error),
Io(std::io::Error),
UnknownFileFormat,
}
@ -15,16 +21,27 @@ impl std::fmt::Display for ReadError{
impl std::error::Error for ReadError{}
pub enum DataStructure{
#[cfg(feature="roblox")]
Roblox(strafesnet_rbx_loader::Dom),
Source(strafesnet_bsp_loader::Bsp)
#[cfg(feature="source")]
Source(strafesnet_bsp_loader::Bsp),
#[cfg(feature="snf")]
StrafesNET(strafesnet_common::map::CompleteMap),
}
pub fn read<R:Read>(input:R)->Result<DataStructure,ReadError>{
pub fn read<R:Read+std::io::Seek>(input:R)->Result<DataStructure,ReadError>{
let mut buf=std::io::BufReader::new(input);
let peek=std::io::BufRead::fill_buf(&mut buf).map_err(ReadError::Io)?;
match &peek[0..4]{
#[cfg(feature="roblox")]
b"<rob"=>Ok(DataStructure::Roblox(strafesnet_rbx_loader::read(buf).map_err(ReadError::Roblox)?)),
#[cfg(feature="source")]
b"VBSP"=>Ok(DataStructure::Source(strafesnet_bsp_loader::read(buf).map_err(ReadError::Source)?)),
#[cfg(feature="snf")]
b"SNFM"=>Ok(DataStructure::StrafesNET(
strafesnet_snf::read_map(buf).map_err(ReadError::StrafesNET)?
.into_complete_map().map_err(ReadError::StrafesNETMap)?
)),
_=>Err(ReadError::UnknownFileFormat),
}
}
@ -46,17 +63,31 @@ pub fn load<P:AsRef<std::path::Path>>(path:P)->Result<strafesnet_common::map::Co
//blocking because it's simpler...
let file=std::fs::File::open(path).map_err(LoadError::File)?;
match read(file).map_err(LoadError::ReadError)?{
#[cfg(feature="snf")]
DataStructure::StrafesNET(map)=>Ok(map),
#[cfg(feature="roblox")]
DataStructure::Roblox(dom)=>{
let mut loader=strafesnet_deferred_loader::roblox_legacy();
let (texture_loader,mesh_loader)=loader.get_inner_mut();
let map_step1=strafesnet_rbx_loader::convert(
&dom,
|name|loader.acquire_render_config_id(name)
|name|texture_loader.acquire_render_config_id(name),
|name|mesh_loader.acquire_mesh_id(name),
);
let meshpart_meshes=mesh_loader.load_meshes().map_err(LoadError::Io)?;
let map_step2=map_step1.add_meshpart_meshes_and_calculate_attributes(
meshpart_meshes.into_iter().map(|(mesh_id,loader_model)|
(mesh_id,strafesnet_rbx_loader::data::RobloxMeshBytes::new(loader_model.get()))
)
);
let (textures,render_configs)=loader.into_render_configs().map_err(LoadError::Io)?.consume();
let map=map_step1.add_render_configs_and_textures(
let map=map_step2.add_render_configs_and_textures(
render_configs.into_iter(),
textures.into_iter().map(|(texture_id,texture)|
(texture_id,match texture{
@ -67,6 +98,7 @@ pub fn load<P:AsRef<std::path::Path>>(path:P)->Result<strafesnet_common::map::Co
Ok(map)
},
#[cfg(feature="source")]
DataStructure::Source(bsp)=>{
let mut loader=strafesnet_deferred_loader::source_legacy();
@ -74,9 +106,7 @@ pub fn load<P:AsRef<std::path::Path>>(path:P)->Result<strafesnet_common::map::Co
let map_step1=strafesnet_bsp_loader::convert(
&bsp,
//acquire_render_config_id
|name|texture_loader.acquire_render_config_id(name),
//acquire_mesh_id
|name|mesh_loader.acquire_mesh_id(name),
);
@ -108,4 +138,4 @@ pub fn load<P:AsRef<std::path::Path>>(path:P)->Result<strafesnet_common::map::Co
Ok(map)
},
}
}
}

@ -75,7 +75,7 @@ fn perspective_rh(fov_x_slope:f32,fov_y_slope:f32,z_near:f32,z_far:f32)->glam::M
}
impl GraphicsCamera{
pub fn proj(&self)->glam::Mat4{
perspective_rh(self.fov.x,self.fov.y,0.5,2000.0)
perspective_rh(self.fov.x,self.fov.y,0.4,4000.0)
}
pub fn world(&self,pos:glam::Vec3,angles:glam::Vec2)->glam::Mat4{
//f32 good enough for view matrix
@ -151,7 +151,13 @@ impl GraphicsState{
//generate texture view per texture
let texture_views:HashMap<strafesnet_common::model::TextureId,wgpu::TextureView>=map.textures.iter().enumerate().filter_map(|(texture_id,texture_data)|{
let texture_id=model::TextureId::new(texture_id as u32);
let image=ddsfile::Dds::read(std::io::Cursor::new(texture_data)).ok()?;
let image=match ddsfile::Dds::read(std::io::Cursor::new(texture_data)){
Ok(image)=>image,
Err(e)=>{
println!("Error loading texture: {e}");
return None;
},
};
let (mut width,mut height)=(image.get_width(),image.get_height());
@ -218,14 +224,8 @@ impl GraphicsState{
color:GraphicsModelColor4::new(model.color),
};
//get or create owned mesh map
if let Some(owned_mesh_map)=owned_mesh_id_from_mesh_id_render_config_id.get(&model.mesh){
//the mesh has already been split into a set of unique renderconfig meshes
//simply add one instance to each of them
for owned_mesh_id in owned_mesh_map.values(){
let owned_mesh=unique_render_config_models.get_mut(owned_mesh_id.get() as usize).unwrap();
owned_mesh.instances.push(instance.clone());
}
}else{
let owned_mesh_map=owned_mesh_id_from_mesh_id_render_config_id
.entry(model.mesh).or_insert_with(||{
let mut owned_mesh_map=HashMap::new();
//add mesh if renderid never before seen for this model
//add instance
@ -233,17 +233,11 @@ impl GraphicsState{
//check each group, if it's using a new render config then make a new clone of the model
if let Some(mesh)=map.meshes.get(model.mesh.get() as usize){
for graphics_group in mesh.graphics_groups.iter(){
let render_config=&map.render_configs[graphics_group.render.get() as usize];
if model.color.w==0.0&&render_config.texture.is_none(){
continue;
}
//get or create owned mesh
let owned_mesh_id=if let Some(&owned_mesh_id)=owned_mesh_map.get(&graphics_group.render){
owned_mesh_id
}else{
let owned_mesh_id=owned_mesh_map
.entry(graphics_group.render).or_insert_with(||{
//create
let owned_mesh_id=IndexedGraphicsMeshOwnedRenderConfigId::new(unique_render_config_models.len() as u32);
owned_mesh_map.insert(graphics_group.render,owned_mesh_id);
unique_render_config_models.push(IndexedGraphicsMeshOwnedRenderConfig{
unique_pos:mesh.unique_pos.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(),
unique_tex:mesh.unique_tex.iter().map(|v|*v.as_ref()).collect(),
@ -252,10 +246,10 @@ impl GraphicsState{
unique_vertices:mesh.unique_vertices.clone(),
render_config:graphics_group.render,
polys:model::PolygonGroup::PolygonList(model::PolygonList::new(Vec::new())),
instances:vec![instance.clone()],
instances:Vec::new(),
});
owned_mesh_id
};
});
let owned_mesh=unique_render_config_models.get_mut(owned_mesh_id.get() as usize).unwrap();
match &mut owned_mesh.polys{
model::PolygonGroup::PolygonList(polygon_list)=>polygon_list.extend(
@ -269,8 +263,16 @@ impl GraphicsState{
}
}
}
owned_mesh_id_from_mesh_id_render_config_id.insert(model.mesh,owned_mesh_map);
};
owned_mesh_map
});
for owned_mesh_id in owned_mesh_map.values(){
let owned_mesh=unique_render_config_models.get_mut(owned_mesh_id.get() as usize).unwrap();
let render_config=&map.render_configs[owned_mesh.render_config.get() as usize];
if model.color.w==0.0&&render_config.texture.is_none(){
continue;
}
owned_mesh.instances.push(instance.clone());
}
}
//check every model to see if it's using the same (texture,color) but has few instances,if it is combine it into one model
//1. collect unique instances of texture and color,note model id
@ -289,24 +291,14 @@ impl GraphicsState{
continue;
}
//populate hashmap
let unique_color=if let Some(unique_color)=unique_texture_color.get_mut(&model.render_config){
unique_color
}else{
//make new hashmap
let unique_color=HashMap::new();
unique_texture_color.insert(model.render_config,unique_color);
unique_texture_color.get_mut(&model.render_config).unwrap()
};
let unique_color=unique_texture_color
.entry(model.render_config)
.or_insert_with(||HashMap::new());
//separate instances by color
for (instance_id,instance) in model.instances.iter().enumerate(){
let model_instance_list=if let Some(model_instance_list)=unique_color.get_mut(&instance.color){
model_instance_list
}else{
//make new hashmap
let model_instance_list=Vec::new();
unique_color.insert(instance.color.clone(),model_instance_list);
unique_color.get_mut(&instance.color).unwrap()
};
let model_instance_list=unique_color
.entry(instance.color)
.or_insert_with(||Vec::new());
//add model instance to list
model_instance_list.push((model_id,instance_id));
}
@ -342,46 +334,34 @@ impl GraphicsState{
let map_pos_id:Vec<PositionId>=model.unique_pos.iter().map(|untransformed_pos|{
let pos=instance.transform.transform_point3(glam::Vec3::from_array(untransformed_pos.clone())).to_array();
let h=bytemuck::cast::<[f32;3],[u32;3]>(pos);
PositionId::new((if let Some(&pos_id)=pos_id_from.get(&h){
pos_id
}else{
PositionId::new(*pos_id_from.entry(h).or_insert_with(||{
let pos_id=unique_pos.len();
unique_pos.push(pos);
pos_id_from.insert(h,pos_id);
pos_id
}) as u32)
}).collect();
let map_tex_id:Vec<TextureCoordinateId>=model.unique_tex.iter().map(|&tex|{
let h=bytemuck::cast::<[f32;2],[u32;2]>(tex);
TextureCoordinateId::new((if let Some(&tex_id)=tex_id_from.get(&h){
tex_id
}else{
TextureCoordinateId::new(*tex_id_from.entry(h).or_insert_with(||{
let tex_id=unique_tex.len();
unique_tex.push(tex);
tex_id_from.insert(h,tex_id);
tex_id
}) as u32)
}).collect();
let map_normal_id:Vec<NormalId>=model.unique_normal.iter().map(|untransformed_normal|{
let normal=(instance.normal_transform*glam::Vec3::from_array(untransformed_normal.clone())).to_array();
let h=bytemuck::cast::<[f32;3],[u32;3]>(normal);
NormalId::new((if let Some(&normal_id)=normal_id_from.get(&h){
normal_id
}else{
NormalId::new(*normal_id_from.entry(h).or_insert_with(||{
let normal_id=unique_normal.len();
unique_normal.push(normal);
normal_id_from.insert(h,normal_id);
normal_id
}) as u32)
}).collect();
let map_color_id:Vec<ColorId>=model.unique_color.iter().map(|&color|{
let h=bytemuck::cast::<[f32;4],[u32;4]>(color);
ColorId::new((if let Some(&color_id)=color_id_from.get(&h){
color_id
}else{
ColorId::new(*color_id_from.entry(h).or_insert_with(||{
let color_id=unique_color.len();
unique_color.push(color);
color_id_from.insert(h,color_id);
color_id
}) as u32)
}).collect();
@ -394,12 +374,9 @@ impl GraphicsState{
normal:map_normal_id[unmapped_vertex.normal.get() as usize],
color:map_color_id[unmapped_vertex.color.get() as usize],
};
VertexId::new((if let Some(&vertex_id)=vertex_id_from.get(&vertex){
vertex_id
}else{
VertexId::new(*vertex_id_from.entry(vertex.clone()).or_insert_with(||{
let vertex_id=unique_vertices.len();
unique_vertices.push(vertex.clone());
vertex_id_from.insert(vertex,vertex_id);
unique_vertices.push(vertex);
vertex_id
}) as u32)
}).collect();
@ -442,25 +419,26 @@ impl GraphicsState{
//this mut be combined in a more complex way if the models use different render patterns per group
let mut indices=Vec::new();
for poly in model.polys.polys(){
for end_index in 2..poly.len(){
for index in [0,end_index-1,end_index]{
let vertex_index=poly[index];
if let Some(&i)=index_from_vertex.get(&vertex_index){
indices.push(i);
}else{
let i=vertices.len();
let vertex=&model.unique_vertices[vertex_index.get() as usize];
vertices.push(GraphicsVertex{
pos:model.unique_pos[vertex.pos.get() as usize],
tex:model.unique_tex[vertex.tex.get() as usize],
normal:model.unique_normal[vertex.normal.get() as usize],
color:model.unique_color[vertex.color.get() as usize],
});
index_from_vertex.insert(vertex_index,i);
indices.push(i);
}
}
}
let mut poly_vertices=poly.iter()
.map(|&vertex_index|*index_from_vertex.entry(vertex_index).or_insert_with(||{
let i=vertices.len();
let vertex=&model.unique_vertices[vertex_index.get() as usize];
vertices.push(GraphicsVertex{
pos:model.unique_pos[vertex.pos.get() as usize],
tex:model.unique_tex[vertex.tex.get() as usize],
normal:model.unique_normal[vertex.normal.get() as usize],
color:model.unique_color[vertex.color.get() as usize],
});
i
}));
let a=poly_vertices.next().unwrap();
let mut b=poly_vertices.next().unwrap();
poly_vertices.for_each(|c|{
indices.extend([a,b,c]);
b=c;
});
}
GraphicsMeshOwnedRenderConfig{
instances:model.instances,
@ -485,7 +463,9 @@ impl GraphicsState{
instance_count+=model.instances.len();
for instances_chunk in model.instances.rchunks(chunk_size){
model_count+=1;
let model_uniforms=get_instances_buffer_data(instances_chunk);
let mut model_uniforms=get_instances_buffer_data(instances_chunk);
//TEMP: fill with zeroes to pass validation
model_uniforms.resize(MODEL_BUFFER_SIZE*512,0.0f32);
let model_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
label:Some(format!("Model{} Buf",model_count).as_str()),
contents:bytemuck::cast_slice(&model_uniforms),
@ -776,11 +756,13 @@ impl GraphicsState{
module:&shader,
entry_point:"vs_sky",
buffers:&[],
compilation_options:wgpu::PipelineCompilationOptions::default(),
},
fragment:Some(wgpu::FragmentState{
module:&shader,
entry_point:"fs_sky",
targets:&[Some(config.view_formats[0].into())],
compilation_options:wgpu::PipelineCompilationOptions::default(),
}),
primitive:wgpu::PrimitiveState{
front_face:wgpu::FrontFace::Cw,
@ -795,6 +777,7 @@ impl GraphicsState{
}),
multisample:wgpu::MultisampleState::default(),
multiview:None,
cache:None,
});
let model_pipeline=device.create_render_pipeline(&wgpu::RenderPipelineDescriptor{
label:Some("Model Pipeline"),
@ -807,11 +790,13 @@ impl GraphicsState{
step_mode:wgpu::VertexStepMode::Vertex,
attributes:&wgpu::vertex_attr_array![0=>Float32x3,1=>Float32x2,2=>Float32x3,3=>Float32x4],
}],
compilation_options:wgpu::PipelineCompilationOptions::default(),
},
fragment:Some(wgpu::FragmentState{
module:&shader,
entry_point:"fs_entity_texture",
targets:&[Some(config.view_formats[0].into())],
compilation_options:wgpu::PipelineCompilationOptions::default(),
}),
primitive:wgpu::PrimitiveState{
front_face:wgpu::FrontFace::Cw,
@ -827,10 +812,11 @@ impl GraphicsState{
}),
multisample:wgpu::MultisampleState::default(),
multiview:None,
cache:None,
});
let camera=GraphicsCamera::default();
let camera_uniforms=camera.to_uniform_data(crate::physics::PhysicsOutputState::default().extrapolate(glam::IVec2::ZERO,integer::Time::ZERO));
let camera_uniforms=camera.to_uniform_data(crate::physics::PhysicsOutputState::default().extrapolate(crate::physics::MouseState::default()));
let camera_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
label:Some("Camera"),
contents:bytemuck::cast_slice(&camera_uniforms),
@ -907,7 +893,7 @@ impl GraphicsState{
let mut encoder=device.create_command_encoder(&wgpu::CommandEncoderDescriptor{label:None});
// update rotation
let camera_uniforms=self.camera.to_uniform_data(physics_output.extrapolate(mouse_pos,predicted_time));
let camera_uniforms=self.camera.to_uniform_data(physics_output.extrapolate(crate::physics::MouseState{pos:mouse_pos,time:predicted_time}));
self.staging_belt
.write_buffer(
&mut encoder,

@ -1,4 +1,6 @@
mod file;
mod setup;
mod timer;
mod window;
mod worker;
mod physics;
@ -11,8 +13,6 @@ mod model_graphics;
mod physics_worker;
mod graphics_worker;
mod file;
fn main(){
setup::setup_and_start(format!("Strafe Client v{}",env!("CARGO_PKG_VERSION")));
}

@ -137,22 +137,22 @@ impl PhysicsMesh{
//go go gadget debug print mesh
let data=PhysicsMeshData{
faces:vec![
Face{normal:Planar64Vec3::raw( 4294967296, 0, 0),dot:Planar64::raw(4294967296)},
Face{normal:Planar64Vec3::raw( 0, 4294967296, 0),dot:Planar64::raw(4294967296)},
Face{normal:Planar64Vec3::raw( 0, 0, 4294967296),dot:Planar64::raw(4294967296)},
Face{normal:Planar64Vec3::raw(-4294967296, 0, 0),dot:Planar64::raw(4294967296)},
Face{normal:Planar64Vec3::raw( 0,-4294967296, 0),dot:Planar64::raw(4294967296)},
Face{normal:Planar64Vec3::raw( 0, 0,-4294967296),dot:Planar64::raw(4294967296)}
Face{normal:Planar64Vec3::raw_xyz( 4294967296, 0, 0),dot:Planar64::raw(4294967296)},
Face{normal:Planar64Vec3::raw_xyz( 0, 4294967296, 0),dot:Planar64::raw(4294967296)},
Face{normal:Planar64Vec3::raw_xyz( 0, 0, 4294967296),dot:Planar64::raw(4294967296)},
Face{normal:Planar64Vec3::raw_xyz(-4294967296, 0, 0),dot:Planar64::raw(4294967296)},
Face{normal:Planar64Vec3::raw_xyz( 0,-4294967296, 0),dot:Planar64::raw(4294967296)},
Face{normal:Planar64Vec3::raw_xyz( 0, 0,-4294967296),dot:Planar64::raw(4294967296)}
],
verts:vec![
Vert(Planar64Vec3::raw( 4294967296,-4294967296,-4294967296)),
Vert(Planar64Vec3::raw( 4294967296, 4294967296,-4294967296)),
Vert(Planar64Vec3::raw( 4294967296, 4294967296, 4294967296)),
Vert(Planar64Vec3::raw( 4294967296,-4294967296, 4294967296)),
Vert(Planar64Vec3::raw(-4294967296, 4294967296,-4294967296)),
Vert(Planar64Vec3::raw(-4294967296, 4294967296, 4294967296)),
Vert(Planar64Vec3::raw(-4294967296,-4294967296, 4294967296)),
Vert(Planar64Vec3::raw(-4294967296,-4294967296,-4294967296))
Vert(Planar64Vec3::raw_xyz( 4294967296,-4294967296,-4294967296)),
Vert(Planar64Vec3::raw_xyz( 4294967296, 4294967296,-4294967296)),
Vert(Planar64Vec3::raw_xyz( 4294967296, 4294967296, 4294967296)),
Vert(Planar64Vec3::raw_xyz( 4294967296,-4294967296, 4294967296)),
Vert(Planar64Vec3::raw_xyz(-4294967296, 4294967296,-4294967296)),
Vert(Planar64Vec3::raw_xyz(-4294967296, 4294967296, 4294967296)),
Vert(Planar64Vec3::raw_xyz(-4294967296,-4294967296, 4294967296)),
Vert(Planar64Vec3::raw_xyz(-4294967296,-4294967296,-4294967296))
]
};
let mesh_topology=PhysicsMeshTopology{
@ -167,17 +167,17 @@ impl PhysicsMesh{
FaceRefs{edges:vec![SubmeshDirectedEdgeId(4),SubmeshDirectedEdgeId(0),SubmeshDirectedEdgeId((9223372036854775819u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId(9)]}
],
edge_topology:vec![
EdgeRefs{faces:[SubmeshFaceId(0),SubmeshFaceId(5)],verts:[SubmeshVertId(0),SubmeshVertId(1)]},
EdgeRefs{faces:[SubmeshFaceId(0),SubmeshFaceId(1)],verts:[SubmeshVertId(1),SubmeshVertId(2)]},
EdgeRefs{faces:[SubmeshFaceId(0),SubmeshFaceId(2)],verts:[SubmeshVertId(2),SubmeshVertId(3)]},
EdgeRefs{faces:[SubmeshFaceId(4),SubmeshFaceId(0)],verts:[SubmeshVertId(0),SubmeshVertId(3)]},
EdgeRefs{faces:[SubmeshFaceId(1),SubmeshFaceId(5)],verts:[SubmeshVertId(1),SubmeshVertId(4)]},
EdgeRefs{faces:[SubmeshFaceId(1),SubmeshFaceId(3)],verts:[SubmeshVertId(4),SubmeshVertId(5)]},
EdgeRefs{faces:[SubmeshFaceId(2),SubmeshFaceId(1)],verts:[SubmeshVertId(2),SubmeshVertId(5)]},
EdgeRefs{faces:[SubmeshFaceId(4),SubmeshFaceId(2)],verts:[SubmeshVertId(3),SubmeshVertId(6)]},
EdgeRefs{faces:[SubmeshFaceId(2),SubmeshFaceId(3)],verts:[SubmeshVertId(5),SubmeshVertId(6)]},
EdgeRefs{faces:[SubmeshFaceId(3),SubmeshFaceId(5)],verts:[SubmeshVertId(4),SubmeshVertId(7)]},
EdgeRefs{faces:[SubmeshFaceId(4),SubmeshFaceId(3)],verts:[SubmeshVertId(6),SubmeshVertId(7)]},
EdgeRefs{faces:[SubmeshFaceId(0),SubmeshFaceId(5)],verts:[SubmeshVertId(0),SubmeshVertId(1)]},
EdgeRefs{faces:[SubmeshFaceId(0),SubmeshFaceId(1)],verts:[SubmeshVertId(1),SubmeshVertId(2)]},
EdgeRefs{faces:[SubmeshFaceId(0),SubmeshFaceId(2)],verts:[SubmeshVertId(2),SubmeshVertId(3)]},
EdgeRefs{faces:[SubmeshFaceId(4),SubmeshFaceId(0)],verts:[SubmeshVertId(0),SubmeshVertId(3)]},
EdgeRefs{faces:[SubmeshFaceId(1),SubmeshFaceId(5)],verts:[SubmeshVertId(1),SubmeshVertId(4)]},
EdgeRefs{faces:[SubmeshFaceId(1),SubmeshFaceId(3)],verts:[SubmeshVertId(4),SubmeshVertId(5)]},
EdgeRefs{faces:[SubmeshFaceId(2),SubmeshFaceId(1)],verts:[SubmeshVertId(2),SubmeshVertId(5)]},
EdgeRefs{faces:[SubmeshFaceId(4),SubmeshFaceId(2)],verts:[SubmeshVertId(3),SubmeshVertId(6)]},
EdgeRefs{faces:[SubmeshFaceId(2),SubmeshFaceId(3)],verts:[SubmeshVertId(5),SubmeshVertId(6)]},
EdgeRefs{faces:[SubmeshFaceId(3),SubmeshFaceId(5)],verts:[SubmeshVertId(4),SubmeshVertId(7)]},
EdgeRefs{faces:[SubmeshFaceId(4),SubmeshFaceId(3)],verts:[SubmeshVertId(6),SubmeshVertId(7)]},
EdgeRefs{faces:[SubmeshFaceId(5),SubmeshFaceId(4)],verts:[SubmeshVertId(0),SubmeshVertId(7)]}
],
vert_topology:vec![
@ -284,6 +284,7 @@ impl EdgePool{
#[derive(Debug)]
pub enum PhysicsMeshError{
ZeroVertices,
NoPhysicsGroups,
}
impl std::fmt::Display for PhysicsMeshError{
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
@ -404,7 +405,7 @@ impl TryFrom<&model::Mesh> for PhysicsMesh{
faces,
verts,
},
complete_mesh:mesh_topologies.pop().unwrap(),
complete_mesh:mesh_topologies.pop().ok_or(PhysicsMeshError::NoPhysicsGroups)?,
submeshes:mesh_topologies,
})
}
@ -960,4 +961,4 @@ fn test_is_empty_volume(){
fn build_me_a_cube(){
let mesh=PhysicsMesh::unit_cube();
//println!("mesh={:?}",mesh);
}
}

File diff suppressed because it is too large Load Diff

@ -13,121 +13,193 @@ pub enum InputInstruction{
Jump(bool),
Zoom(bool),
Reset,
PracticeFly,
}
pub enum Instruction{
Input(InputInstruction),
Passthrough(PassthroughInstruction),
Interpolate(InputInstruction),
}
pub enum PassthroughInstruction{
Render,
Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
GenerateModels(strafesnet_common::map::CompleteMap),
ClearModels,
//Graphics(crate::graphics_worker::Instruction),
}
pub fn new(mut physics:crate::physics::PhysicsContext,mut graphics_worker:crate::compat_worker::INWorker<crate::graphics_worker::Instruction>)->crate::compat_worker::QNWorker<TimedInstruction<Instruction>>{
let mut mouse_blocking=true;
let mut last_mouse_time=physics.state.next_mouse.time;
let mut timeline=std::collections::VecDeque::new();
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction>|{
if if let Some(phys_input)=match &ins.instruction{
Instruction::Input(input_instruction)=>match input_instruction{
&InputInstruction::MoveMouse(m)=>{
if mouse_blocking{
//tell the game state which is living in the past about its future
timeline.push_front(TimedInstruction{
time:last_mouse_time,
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:ins.time,pos:m}),
});
}else{
//mouse has just started moving again after being still for longer than 10ms.
//replace the entire mouse interpolation state to avoid an intermediate state with identical m0.t m1.t timestamps which will divide by zero
timeline.push_front(TimedInstruction{
time:last_mouse_time,
instruction:PhysicsInputInstruction::ReplaceMouse(
MouseState{time:last_mouse_time,pos:physics.state.next_mouse.pos},
MouseState{time:ins.time,pos:m}
),
});
//delay physics execution until we have an interpolation target
mouse_blocking=true;
}
last_mouse_time=ins.time;
None
},
&InputInstruction::MoveForward(s)=>Some(PhysicsInputInstruction::SetMoveForward(s)),
&InputInstruction::MoveLeft(s)=>Some(PhysicsInputInstruction::SetMoveLeft(s)),
&InputInstruction::MoveBack(s)=>Some(PhysicsInputInstruction::SetMoveBack(s)),
&InputInstruction::MoveRight(s)=>Some(PhysicsInputInstruction::SetMoveRight(s)),
&InputInstruction::MoveUp(s)=>Some(PhysicsInputInstruction::SetMoveUp(s)),
&InputInstruction::MoveDown(s)=>Some(PhysicsInputInstruction::SetMoveDown(s)),
&InputInstruction::Jump(s)=>Some(PhysicsInputInstruction::SetJump(s)),
&InputInstruction::Zoom(s)=>Some(PhysicsInputInstruction::SetZoom(s)),
InputInstruction::Reset=>Some(PhysicsInputInstruction::Reset),
},
Instruction::GenerateModels(_)=>Some(PhysicsInputInstruction::Idle),
Instruction::ClearModels=>Some(PhysicsInputInstruction::Idle),
Instruction::Resize(_,_)=>Some(PhysicsInputInstruction::Idle),
Instruction::Render=>Some(PhysicsInputInstruction::Idle),
}{
//non-mouse event
timeline.push_back(TimedInstruction{
time:ins.time,
instruction:phys_input,
});
if mouse_blocking{
//assume the mouse has stopped moving after 10ms.
//shitty mice are 125Hz which is 8ms so this should cover that.
//setting this to 100us still doesn't print even though it's 10x lower than the polling rate,
//so mouse events are probably not handled separately from drawing and fire right before it :(
if Time::from_millis(10)<ins.time-physics.state.next_mouse.time{
//push an event to extrapolate no movement from
timeline.push_front(TimedInstruction{
time:last_mouse_time,
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:ins.time,pos:physics.state.next_mouse.pos}),
});
last_mouse_time=ins.time;
//stop blocking. the mouse is not moving so the physics does not need to live in the past and wait for interpolation targets.
mouse_blocking=false;
true
}else{
false
}
}else{
//keep this up to date so that it can be used as a known-timestamp
//that the mouse was not moving when the mouse starts moving again
last_mouse_time=ins.time;
true
}
}else{
//mouse event
true
}{
//empty queue
while let Some(instruction)=timeline.pop_front(){
physics.run(instruction.time);
physics.process_instruction(TimedInstruction{
time:instruction.time,
instruction:crate::physics::PhysicsInstruction::Input(instruction.instruction),
pub struct MouseInterpolator{
queue:std::collections::VecDeque<TimedInstruction<InputInstruction>>,
}
fn drain_queue(physics:&mut crate::physics::PhysicsContext,iterable:impl IntoIterator<Item=TimedInstruction<InputInstruction>>){
for ins in iterable{
let physics_input=match &ins.instruction{
InputInstruction::MoveMouse(_)=>panic!("Queue was confirmed to contain no MoveMouse events1"),
&InputInstruction::MoveForward(s)=>PhysicsInputInstruction::SetMoveForward(s),
&InputInstruction::MoveLeft(s)=>PhysicsInputInstruction::SetMoveLeft(s),
&InputInstruction::MoveBack(s)=>PhysicsInputInstruction::SetMoveBack(s),
&InputInstruction::MoveRight(s)=>PhysicsInputInstruction::SetMoveRight(s),
&InputInstruction::MoveUp(s)=>PhysicsInputInstruction::SetMoveUp(s),
&InputInstruction::MoveDown(s)=>PhysicsInputInstruction::SetMoveDown(s),
&InputInstruction::Jump(s)=>PhysicsInputInstruction::SetJump(s),
&InputInstruction::Zoom(s)=>PhysicsInputInstruction::SetZoom(s),
InputInstruction::Reset=>PhysicsInputInstruction::Reset,
InputInstruction::PracticeFly=>PhysicsInputInstruction::PracticeFly,
};
physics.run_input_instruction(TimedInstruction{
time:ins.time,
instruction:physics_input,
});
}
}
impl MouseInterpolator{
fn handle_instruction(&mut self,physics:&mut crate::physics::PhysicsContext,ins:TimedInstruction<InputInstruction>){
//need to handle the case where mouse polling rate is less than 100hz
//also the whole thing is probably wrong lol
let is_inserting_mouse_instruction=matches!(ins.instruction,InputInstruction::MoveMouse(_));
self.queue.push_back(ins);
//We just pushed an element.
//The first element is guaranteed to exist.
let mut iter=self.queue.iter();
//find a mouse input
'outer:loop{
match iter.next(){
Some(ins0)=>{
let physics_input=match &ins0.instruction{
&InputInstruction::MoveMouse(mut mouse0)=>{
//mouse instruction found.
//enter a new loop with different behaviour
//we have to wait for the next mouse event
//so there is a before and after interpolation target
//write down ins0.time to appease the borrow checker
let mut t0=ins0.time;
'inner:loop{
match iter.next(){
Some(ins1)=>match &ins1.instruction{
&InputInstruction::MoveMouse(mouse1)=>{
//we found two mouse events to interpolate between
let consume_count=self.queue.len()-iter.len()-1;//don't consume the mouse1 instruction
//fire off a mouse instruction
physics.run_input_instruction(TimedInstruction{
time:t0,
instruction:PhysicsInputInstruction::SetNextMouse(
MouseState{time:ins1.time,pos:mouse1}
),
});
//update inner loop state
mouse0=mouse1;
t0=ins1.time;
//drain and handle the elements from the front
std::mem::drop(iter);
let mut hot_queue=self.queue.drain(0..consume_count);
hot_queue.next();
drain_queue(physics,hot_queue);
iter=self.queue.iter();
//keep looking for another mouse instruction in the inner loop
continue 'inner;
},
_=>if Time::from_millis(10)<ins1.time-t0{
//we have passed more than 10ms of instructions and have not seen a mouse event.
let consume_count=self.queue.len()-iter.len();
//run an event to extrapolate no movement from
let last_mouse=physics.get_next_mouse();
physics.run_input_instruction(TimedInstruction{
time:last_mouse.time,
instruction:PhysicsInputInstruction::SetNextMouse(
MouseState{time:ins1.time,pos:last_mouse.pos}
),
});
//drop the iterator so we can consume the queue up to this point
std::mem::drop(iter);
//consume queue up to the scanned point
let mut hot_queue=self.queue.drain(0..consume_count);
//the first element is always the last mouse instruction (last_mouse above)
hot_queue.next();
drain_queue(physics,hot_queue);
//make a new iterator starting from the new beginning
//and continue looping like nothing happened
iter=self.queue.iter();
continue 'outer;
},
},
None=>{
if is_inserting_mouse_instruction{
//the mouse started moving again after being still for over 10ms.
//replace the entire mouse state
physics.run_input_instruction(TimedInstruction{
time:physics.get_next_mouse().time,
instruction:PhysicsInputInstruction::ReplaceMouse(
physics.get_next_mouse().clone(),
MouseState{time:t0,pos:mouse0}
),
});
}
break 'outer;
}
}
}
},
&InputInstruction::MoveForward(s)=>PhysicsInputInstruction::SetMoveForward(s),
&InputInstruction::MoveLeft(s)=>PhysicsInputInstruction::SetMoveLeft(s),
&InputInstruction::MoveBack(s)=>PhysicsInputInstruction::SetMoveBack(s),
&InputInstruction::MoveRight(s)=>PhysicsInputInstruction::SetMoveRight(s),
&InputInstruction::MoveUp(s)=>PhysicsInputInstruction::SetMoveUp(s),
&InputInstruction::MoveDown(s)=>PhysicsInputInstruction::SetMoveDown(s),
&InputInstruction::Jump(s)=>PhysicsInputInstruction::SetJump(s),
&InputInstruction::Zoom(s)=>PhysicsInputInstruction::SetZoom(s),
InputInstruction::Reset=>PhysicsInputInstruction::Reset,
InputInstruction::PracticeFly=>PhysicsInputInstruction::PracticeFly,
};
//handle each event immediately, we are not waiting for mouse
physics.run_input_instruction(TimedInstruction{
time:ins0.time,
instruction:physics_input,
});
//drop it and pop it! consume one element and continue the loop
std::mem::drop(iter);
self.queue.pop_front();
iter=self.queue.iter();
},
None=>{
//if mouse0 is never found and the loop ends, we can drain the entire queue
//because we are not waiting for mouse events.
drain_queue(physics,self.queue.drain(..));
break 'outer;
}
}
match ins.instruction{
Instruction::Render=>{
graphics_worker.send(crate::graphics_worker::Instruction::Render(physics.state.output(),ins.time,physics.state.next_mouse.pos)).unwrap();
},
Instruction::Resize(size,user_settings)=>{
graphics_worker.send(crate::graphics_worker::Instruction::Resize(size,user_settings)).unwrap();
},
Instruction::GenerateModels(map)=>{
physics.generate_models(&map);
physics.spawn();
graphics_worker.send(crate::graphics_worker::Instruction::GenerateModels(map)).unwrap();
},
Instruction::ClearModels=>{
physics.state.clear();
graphics_worker.send(crate::graphics_worker::Instruction::ClearModels).unwrap();
},
_=>(),
}
})
}
}
}
}
pub fn new(mut physics:crate::physics::PhysicsContext,mut graphics_worker:crate::compat_worker::INWorker<crate::graphics_worker::Instruction>)->crate::compat_worker::QNWorker<TimedInstruction<Instruction>>{
let mut interpolator=MouseInterpolator{
queue:std::collections::VecDeque::new(),
};
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction>|{
let passthrough_instruction=match ins.instruction{
Instruction::Passthrough(passthrough_instruction)=>passthrough_instruction,
Instruction::Interpolate(input_instruction)=>{
interpolator.handle_instruction(&mut physics,TimedInstruction{
instruction:input_instruction,
time:ins.time,
});
return;
},
};
match passthrough_instruction{
PassthroughInstruction::Render=>{
graphics_worker.send(crate::graphics_worker::Instruction::Render(physics.output(),ins.time,physics.get_next_mouse().pos)).unwrap();
},
PassthroughInstruction::Resize(size,user_settings)=>{
graphics_worker.send(crate::graphics_worker::Instruction::Resize(size,user_settings)).unwrap();
},
PassthroughInstruction::GenerateModels(map)=>{
physics.generate_models(&map);
physics.spawn();
graphics_worker.send(crate::graphics_worker::Instruction::GenerateModels(map)).unwrap();
},
PassthroughInstruction::ClearModels=>{
physics.clear();
graphics_worker.send(crate::graphics_worker::Instruction::ClearModels).unwrap();
},
}
})
}

@ -25,14 +25,14 @@ struct SetupContextPartial1{
instance:wgpu::Instance,
}
fn create_window(title:&str,event_loop:&winit::event_loop::EventLoop<()>)->Result<winit::window::Window,winit::error::OsError>{
let mut builder = winit::window::WindowBuilder::new();
builder = builder.with_title(title);
let mut attr=winit::window::WindowAttributes::default();
attr=attr.with_title(title);
#[cfg(windows_OFF)] // TODO
{
use winit::platform::windows::WindowBuilderExtWindows;
builder = builder.with_no_redirection_bitmap(true);
builder=builder.with_no_redirection_bitmap(true);
}
builder.build(event_loop)
event_loop.create_window(attr)
}
fn create_instance()->SetupContextPartial1{
let backends=wgpu::util::backend_bits_from_env().unwrap_or_else(wgpu::Backends::all);
@ -143,6 +143,7 @@ impl<'a> SetupContextPartial3<'a>{
label: None,
required_features: (optional_features & self.adapter.features()) | required_features,
required_limits: needed_limits,
memory_hints:wgpu::MemoryHints::Performance,
},
trace_dir.ok().as_ref().map(std::path::Path::new),
))
@ -287,4 +288,4 @@ fn run_event_loop(
_=>{}
}
})
}
}

@ -48,7 +48,7 @@ struct ModelInstance{
//my fancy idea is to create a megatexture for each model that includes all the textures each intance will need
//the texture transform then maps the texture coordinates to the location of the specific texture
//group 1 is the model
const MAX_MODEL_INSTANCES=4096;
const MAX_MODEL_INSTANCES=512;
@group(2)
@binding(0)
var<uniform> model_instances: array<ModelInstance, MAX_MODEL_INSTANCES>;

179
src/timer.rs Normal file

@ -0,0 +1,179 @@
use strafesnet_common::integer::{Time,Ratio64};
pub trait TimerState:Copy{
fn get_time(&self,time:Time)->Time;
fn set_time(&mut self,time:Time,new_time:Time);
fn get_offset(&self)->Time;
fn set_offset(&mut self,offset:Time);
}
#[derive(Clone,Copy,Debug)]
struct Scaled{
scale:Ratio64,
offset:Time,
}
impl Scaled{
fn scale(&self,time:Time)->Time{
Time::raw(self.scale.mul_int(time.get()))
}
fn get_scale(&self)->Ratio64{
self.scale
}
fn set_scale(&mut self,time:Time,new_scale:Ratio64){
let new_time=self.get_time(time);
self.scale=new_scale;
self.set_time(time,new_time);
}
}
impl TimerState for Scaled{
fn get_time(&self,time:Time)->Time{
self.scale(time)+self.offset
}
fn set_time(&mut self,time:Time,new_time:Time){
self.offset=new_time-self.scale(time);
}
fn get_offset(&self)->Time{
self.offset
}
fn set_offset(&mut self,offset:Time){
self.offset=offset;
}
}
#[derive(Clone,Copy,Debug)]
struct Realtime{
offset:Time,
}
impl TimerState for Realtime{
fn get_time(&self,time:Time)->Time{
time+self.offset
}
fn set_time(&mut self,time:Time,new_time:Time){
self.offset=new_time-time;
}
fn get_offset(&self)->Time{
self.offset
}
fn set_offset(&mut self,offset:Time){
self.offset=offset;
}
}
#[derive(Clone,Debug)]
pub struct Timer<T>{
state:T,
paused:bool,
}
impl Timer<Realtime>{
pub fn realtime(offset:Time)->Self{
Self{
state:Realtime{offset},
paused:false,
}
}
pub fn realtime_paused(offset:Time)->Self{
Self{
state:Realtime{offset},
paused:true,
}
}
}
#[derive(Debug)]
pub enum Error{
AlreadyPaused,
AlreadyUnpaused,
}
impl std::fmt::Display for Error{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for Error{}
impl Timer<Scaled>{
pub fn scaled(scale:Ratio64,offset:Time)->Self{
Self{
state:Scaled{scale,offset},
paused:false,
}
}
pub fn scaled_paused(scale:Ratio64,offset:Time)->Self{
Self{
state:Scaled{scale,offset},
paused:true,
}
}
pub fn get_scale(&mut self)->Ratio64{
self.state.get_scale()
}
pub fn set_scale(&mut self,time:Time,new_scale:Ratio64){
self.state.set_scale(time,new_scale)
}
}
impl<T:TimerState> Timer<T>{
pub fn time(&self,time:Time)->Time{
match self.paused{
true=>self.state.get_offset(),
false=>self.state.get_time(time),
}
}
pub fn set_time(&mut self,time:Time,new_time:Time){
match self.paused{
true=>self.state.set_offset(new_time),
false=>self.state.set_time(time,new_time),
}
}
pub fn pause(&mut self,time:Time)->Result<(),Error>{
match self.paused{
true=>Err(Error::AlreadyPaused),
false=>{
let new_time=self.time(time);
self.state.set_offset(new_time);
self.paused=true;
Ok(())
},
}
}
pub fn unpause(&mut self,time:Time)->Result<(),Error>{
match self.paused{
true=>{
let new_time=self.time(time);
self.state.set_time(time,new_time);
self.paused=false;
Ok(())
},
false=>Err(Error::AlreadyUnpaused),
}
}
}
#[cfg(test)]
mod test{
use super::{Time,Timer,Error};
macro_rules! sec {
($s: expr) => {
Time::from_secs($s)
};
}
#[test]
fn test_timer()->Result<(),Error>{
//create a paused timer that reads 0s
let mut timer=Timer::realtime_paused(sec!(0));
//the paused timer at 1 second should read 0s
assert_eq!(timer.time(sec!(1)),sec!(0));
//unpause it after one second
timer.unpause(sec!(1))?;
//the timer at 6 seconds should read 5s
assert_eq!(timer.time(sec!(6)),sec!(5));
//pause the timer after 11 seconds
timer.pause(sec!(11))?;
//the paused timer at 20 seconds should read 10s
assert_eq!(timer.time(sec!(20)),sec!(10));
Ok(())
}
}

@ -29,8 +29,12 @@ impl WindowContext<'_>{
winit::event::WindowEvent::DroppedFile(path)=>{
match crate::file::load(path.as_path()){
Ok(map)=>{
self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::ClearModels}).unwrap();
self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::GenerateModels(map)}).unwrap();
self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::Passthrough(
crate::physics_worker::PassthroughInstruction::ClearModels
)}).unwrap();
self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::Passthrough(
crate::physics_worker::PassthroughInstruction::GenerateModels(map)
)}).unwrap();
},
Err(e)=>println!("Failed to load map: {e}"),
}
@ -108,13 +112,14 @@ impl WindowContext<'_>{
"q"=>Some(InputInstruction::MoveDown(s)),
"z"=>Some(InputInstruction::Zoom(s)),
"r"=>if s{Some(InputInstruction::Reset)}else{None},
"f"=>if s{Some(InputInstruction::PracticeFly)}else{None},
_=>None,
},
_=>None,
}{
self.physics_thread.send(TimedInstruction{
time,
instruction:crate::physics_worker::Instruction::Input(input_instruction),
instruction:crate::physics_worker::Instruction::Interpolate(input_instruction),
}).unwrap();
}
},
@ -142,7 +147,7 @@ impl WindowContext<'_>{
self.mouse.pos+=delta;
self.physics_thread.send(TimedInstruction{
time,
instruction:crate::physics_worker::Instruction::Input(InputInstruction::MoveMouse(self.mouse.pos)),
instruction:crate::physics_worker::Instruction::Interpolate(InputInstruction::MoveMouse(self.mouse.pos)),
}).unwrap();
},
winit::event::DeviceEvent::MouseWheel {
@ -152,7 +157,7 @@ impl WindowContext<'_>{
if false{//self.physics.style.use_scroll{
self.physics_thread.send(TimedInstruction{
time,
instruction:crate::physics_worker::Instruction::Input(InputInstruction::Jump(true)),//activates the immediate jump path, but the style modifier prevents controls&CONTROL_JUMP bit from being set to auto jump
instruction:crate::physics_worker::Instruction::Interpolate(InputInstruction::Jump(true)),//activates the immediate jump path, but the style modifier prevents controls&CONTROL_JUMP bit from being set to auto jump
}).unwrap();
}
}
@ -173,7 +178,7 @@ impl<'a> WindowContextSetup<'a>{
let user_settings=crate::settings::read_user_settings();
let mut physics=crate::physics::PhysicsContext::default();
physics.state.load_user_settings(&user_settings);
physics.load_user_settings(&user_settings);
let mut graphics=crate::graphics::GraphicsState::new(&context.device,&context.queue,&context.config);
graphics.load_user_settings(&user_settings);
@ -217,7 +222,9 @@ impl<'a> WindowContextSetup<'a>{
window_context.physics_thread.send(
TimedInstruction{
time:ins.time,
instruction:crate::physics_worker::Instruction::Resize(size,window_context.user_settings.clone())
instruction:crate::physics_worker::Instruction::Passthrough(
crate::physics_worker::PassthroughInstruction::Resize(size,window_context.user_settings.clone())
)
}
).unwrap();
}
@ -225,11 +232,13 @@ impl<'a> WindowContextSetup<'a>{
window_context.physics_thread.send(
TimedInstruction{
time:ins.time,
instruction:crate::physics_worker::Instruction::Render
instruction:crate::physics_worker::Instruction::Passthrough(
crate::physics_worker::PassthroughInstruction::Render
)
}
).unwrap();
}
}
})
}
}
}

@ -1 +1 @@
mangohud ../target/release/strafe-client bhop_maps/5692113331.rbxm
mangohud ../target/release/strafe-client bhop_maps/5692113331.snfm

@ -1 +1 @@
/run/media/quat/Files/Documents/map-files/verify-scripts/maps/bhop_all/
/run/media/quat/Files/Documents/map-files/verify-scripts/maps/bhop_snfm

@ -1 +1 @@
cargo build --release --target x86_64-pc-windows-gnu
cargo build --release --target x86_64-pc-windows-gnu --all-features

@ -1 +1 @@
/run/media/quat/Files/Documents/map-files/verify-scripts/maps/surf_all/
/run/media/quat/Files/Documents/map-files/verify-scripts/maps/surf_snfm

@ -1 +0,0 @@
/run/media/quat/Files/Documents/map-files/verify-scripts/textures/dds/

@ -1 +1 @@
mangohud ../target/release/strafe-client bhop_maps/5692152916.rbxm
mangohud ../target/release/strafe-client bhop_maps/5692152916.snfm

@ -1 +1 @@
mangohud ../target/release/strafe-client surf_maps/5692145408.rbxm
mangohud ../target/release/strafe-client surf_maps/5692145408.snfm