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65 Commits

Author SHA1 Message Date
96eb23d66b test resimulation 2024-08-05 18:43:27 -07:00
6e206f4207 fix sensitivity 2024-08-05 18:43:11 -07:00
c485c02b05 this doesn't need to be option 2024-08-05 17:25:11 -07:00
af478bce28 the mistake 2024-08-05 17:13:12 -07:00
a3ac815e45 leave tabs alone to make diffs legible 2024-08-05 17:08:43 -07:00
78cf5e155e yeah 2024-08-05 16:53:21 -07:00
26b286af31 wip 2024-08-05 16:23:11 -07:00
ad78fd22be move mouse state 2024-08-05 16:23:02 -07:00
3d0643e7cf level up 2024-08-05 16:15:25 -07:00
78d7af70a3 wip 2024-08-05 14:52:17 -07:00
b27ad3473e wip 2024-08-05 13:35:59 -07:00
0985661e45 move mouse and physics types to common 2024-08-05 13:35:54 -07:00
eb99ea3707 the api 2024-08-05 13:35:27 -07:00
8d4db7e654 move physics types to common 2024-08-02 13:47:02 -07:00
4eccd27237 this is how 2024-08-02 12:57:39 -07:00
a54836a9cb testing test 2024-08-02 12:14:26 -07:00
d3bede8b1c wip bot worker 2024-08-02 11:15:07 -07:00
8a13640c55 time travel warning 2024-08-02 10:42:10 -07:00
85ba12ff92 pause on focus 2024-08-02 10:42:10 -07:00
4f492d73b0 update deps 2024-08-02 10:42:10 -07:00
a8d54fdd7c minor tweak to loading map from arg 2024-08-02 09:20:34 -07:00
34ac541260 ignore ReachWalkTargetVelocity 2024-08-02 08:03:16 -07:00
099788b746 this is wrong, even when velocity is zero 2024-08-02 08:03:16 -07:00
305017c6c8 iso shortcut 2024-08-02 08:03:16 -07:00
e47d152af2 make a distinction between restart and spawning 2024-08-02 08:03:16 -07:00
755adeaefd refactor physics instruction processing
This is an important engine upgrade: idle events do not donate their timestamp to engine objects and pollute the timeline with unnecessary game ticks that can be represented as analytic continuations of previous game ticks.  This means that all "render" tick updates can be dropped from bot timelines.  In other words, progressing the physics simulation is invariant to differing subdivisions of an overall time advancement with no external input.
2024-08-02 08:03:16 -07:00
e04e754abb v0.10.2 run timer 2024-08-01 09:39:16 -07:00
5c1f69628d update deps 2024-08-01 09:36:11 -07:00
44031c8b83 simple run timer 2024-08-01 09:29:13 -07:00
d6470ee81b denormalize zone data on load 2024-08-01 09:29:09 -07:00
a7c7088c1f model is supposed to be guaranteed to exist 2024-07-31 12:08:57 -07:00
dd6acbfc2f use mem::replace where it is needed 2024-07-31 12:08:57 -07:00
3fea6ec5a2 put imports together 2024-07-30 13:34:34 -07:00
38df41e043 mouse interpolator abstraction 2024-07-30 13:01:42 -07:00
171cd8f2e4 cross compile with all features 2024-07-30 12:02:28 -07:00
914b5da897 switch over tooling to snfm 2024-07-30 12:02:28 -07:00
52e92bfa5a no more textures 2024-07-30 11:37:26 -07:00
938500e39b update deps (don't panic on corrupted files) 2024-07-29 18:24:57 -07:00
d82dfc2bc2 build smaller 2024-07-29 17:41:46 -07:00
c59f40892a snf optional as well because why not 2024-07-29 17:41:46 -07:00
4863605af7 source and roblox map loading feature flags 2024-07-29 17:11:40 -07:00
685e74575a v0.10.1 snf 2024-07-29 16:53:04 -07:00
d1aca4519b change textures path on my pc 2024-07-29 16:51:36 -07:00
4a4ede36ed read snf map 2024-07-29 16:51:36 -07:00
33cc2e1a45 update common 2024-07-25 13:53:45 -07:00
9982a52af5 update deps 2024-07-22 13:52:27 -07:00
34939db8ef v0.10.0 style redesign + mesh loader 2024-07-22 13:23:19 -07:00
b61088195a update deps (aggressive) 2024-07-22 13:21:47 -07:00
19ab098be0 wgpu 22.0.0 2024-07-22 13:21:47 -07:00
bf1fad9fc4 use strafesnet registry 2024-07-22 13:21:47 -07:00
62b5ba2b33 pretty polygon fanning from vbsp code 2024-07-22 13:21:47 -07:00
f2a7b44884 print texture load error 2024-07-22 13:21:47 -07:00
c054b6aab3 update deps 2024-07-22 13:21:47 -07:00
7caec210ce include meshes symbolic link 2024-07-22 13:21:47 -07:00
5fdcf9047c implement roblox mesh loading 2024-07-22 13:21:47 -07:00
3756af9638 update strafesnet deps 2024-07-22 13:21:47 -07:00
8424fea634 redesign style data structures + fly 2024-07-22 13:21:47 -07:00
46c73b80c6 fix missing bsp_loader commit 2024-03-15 19:24:52 -07:00
0ac1c1aa6b adjust clipping planes 2024-02-18 00:23:27 -08:00
0a75e78c90 update deferred_loader 2024-02-17 22:08:06 -08:00
ecc8d2395b update bsp_loader 2024-02-17 20:32:03 -08:00
e2bd8b4038 v0.9.5 fix graphical bug 2024-02-16 20:03:15 -08:00
4a53040011 use .entry().or_insert_with() pattern everywhere 2024-02-16 06:04:24 -08:00
b1d860edf1 fix invisible walls 2024-02-16 04:11:42 -08:00
db6e1e43c1 file is probably gonna be here a long time 2024-02-16 00:18:16 -08:00
24 changed files with 1850 additions and 1252 deletions

2
.cargo/config.toml Normal file

@ -0,0 +1,2 @@
[registries.strafesnet]
index = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"

1
.gitignore vendored

@ -1,2 +1 @@
/target
/textures

1162
Cargo.lock generated

File diff suppressed because it is too large Load Diff

@ -1,26 +1,36 @@
[package]
name = "strafe-client"
version = "0.9.4"
version = "0.10.2"
edition = "2021"
repository = "https://git.itzana.me/StrafesNET/strafe-client"
license = "Custom"
description = "StrafesNET game client for bhop and surf."
authors = ["Rhys Lloyd <krakow20@gmail.com>"]
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[features]
default = ["snf"]
snf = ["dep:strafesnet_snf"]
source = ["dep:strafesnet_deferred_loader", "dep:strafesnet_bsp_loader"]
roblox = ["dep:strafesnet_deferred_loader", "dep:strafesnet_rbx_loader"]
[dependencies]
bytemuck = { version = "1.13.1", features = ["derive"] }
configparser = "3.0.2"
ddsfile = "0.5.1"
glam = "0.25.0"
id = { git = "https://git.itzana.me/Quaternions/id", rev = "1f710976cc786c8853dab73d6e1cee53158deeb0" }
glam = "0.28.0"
id = { version = "0.1.0", registry = "strafesnet" }
parking_lot = "0.12.1"
pollster = "0.3.0"
strafesnet_common = { git = "https://git.itzana.me/StrafesNET/common", rev = "093a54c527134ef7020a22a0f5778df8cba60228" }
strafesnet_bsp_loader = { git = "https://git.itzana.me/StrafesNET/bsp_loader", rev = "671b86802179572af3385bbd90cbe3bb5b6401a2" }
strafesnet_rbx_loader = { git = "https://git.itzana.me/StrafesNET/rbx_loader", rev = "e0739fa792ad506e210f076b90697194005bb7de" }
strafesnet_deferred_loader = { git = "https://git.itzana.me/StrafesNET/deferred_loader", rev = "c03cd0e905daf70b03b60b3e12509f96ee94a658", features = ["legacy"] }
wgpu = "0.19.0"
winit = "0.29.2"
strafesnet_bsp_loader = { version = "0.1.3", registry = "strafesnet", optional = true }
strafesnet_common = { version = "0.2.1", registry = "strafesnet" }
strafesnet_deferred_loader = { version = "0.3.1", features = ["legacy"], registry = "strafesnet", optional = true }
strafesnet_rbx_loader = { version = "0.3.2", registry = "strafesnet", optional = true }
strafesnet_snf = { version = "0.1.0", registry = "strafesnet", optional = true }
wgpu = "22.0.0"
winit = "0.30.4"
#[profile.release]
[profile.release]
#lto = true
#strip = true
#codegen-units = 1
strip = true
codegen-units = 1

31
src/bot_worker.rs Normal file

@ -0,0 +1,31 @@
use strafesnet_snf::bot::BotDebug;
pub enum Instruction{
//TODO: pass map id
Create,
//Delete,
Push{
ins:strafesnet_common::instruction::TimedInstruction<strafesnet_common::physics::Instruction>,
},
}
//a new worker is spawned on a thread
//create opens a new file
//push pushes an instruction to the file
pub struct Worker{
file:BotDebug,
}
pub fn new<'a>(scope:&'a std::thread::Scope<'a,'_>)->crate::worker::QNWorker<'a,Instruction>{
let mut worker=Worker{
file:BotDebug::new().unwrap(),
};
crate::worker::QNWorker::new(scope,move|instruction|{
match instruction{
Instruction::Create=>worker.file=BotDebug::new().unwrap(),
//Instruction::Delete=>worker.file.delete().unwrap(),
Instruction::Push{ins}=>worker.file.push(ins).unwrap(),
}
})
}

@ -2,8 +2,14 @@ use std::io::Read;
#[derive(Debug)]
pub enum ReadError{
#[cfg(feature="roblox")]
Roblox(strafesnet_rbx_loader::ReadError),
#[cfg(feature="source")]
Source(strafesnet_bsp_loader::ReadError),
#[cfg(feature="snf")]
StrafesNET(strafesnet_snf::Error),
#[cfg(feature="snf")]
StrafesNETMap(strafesnet_snf::map::Error),
Io(std::io::Error),
UnknownFileFormat,
}
@ -15,16 +21,27 @@ impl std::fmt::Display for ReadError{
impl std::error::Error for ReadError{}
pub enum DataStructure{
#[cfg(feature="roblox")]
Roblox(strafesnet_rbx_loader::Dom),
Source(strafesnet_bsp_loader::Bsp)
#[cfg(feature="source")]
Source(strafesnet_bsp_loader::Bsp),
#[cfg(feature="snf")]
StrafesNET(strafesnet_common::map::CompleteMap),
}
pub fn read<R:Read>(input:R)->Result<DataStructure,ReadError>{
pub fn read<R:Read+std::io::Seek>(input:R)->Result<DataStructure,ReadError>{
let mut buf=std::io::BufReader::new(input);
let peek=std::io::BufRead::fill_buf(&mut buf).map_err(ReadError::Io)?;
match &peek[0..4]{
#[cfg(feature="roblox")]
b"<rob"=>Ok(DataStructure::Roblox(strafesnet_rbx_loader::read(buf).map_err(ReadError::Roblox)?)),
#[cfg(feature="source")]
b"VBSP"=>Ok(DataStructure::Source(strafesnet_bsp_loader::read(buf).map_err(ReadError::Source)?)),
#[cfg(feature="snf")]
b"SNFM"=>Ok(DataStructure::StrafesNET(
strafesnet_snf::read_map(buf).map_err(ReadError::StrafesNET)?
.into_complete_map().map_err(ReadError::StrafesNETMap)?
)),
_=>Err(ReadError::UnknownFileFormat),
}
}
@ -46,17 +63,31 @@ pub fn load<P:AsRef<std::path::Path>>(path:P)->Result<strafesnet_common::map::Co
//blocking because it's simpler...
let file=std::fs::File::open(path).map_err(LoadError::File)?;
match read(file).map_err(LoadError::ReadError)?{
#[cfg(feature="snf")]
DataStructure::StrafesNET(map)=>Ok(map),
#[cfg(feature="roblox")]
DataStructure::Roblox(dom)=>{
let mut loader=strafesnet_deferred_loader::roblox_legacy();
let (texture_loader,mesh_loader)=loader.get_inner_mut();
let map_step1=strafesnet_rbx_loader::convert(
&dom,
|name|loader.acquire_render_config_id(name)
|name|texture_loader.acquire_render_config_id(name),
|name|mesh_loader.acquire_mesh_id(name),
);
let meshpart_meshes=mesh_loader.load_meshes().map_err(LoadError::Io)?;
let map_step2=map_step1.add_meshpart_meshes_and_calculate_attributes(
meshpart_meshes.into_iter().map(|(mesh_id,loader_model)|
(mesh_id,strafesnet_rbx_loader::data::RobloxMeshBytes::new(loader_model.get()))
)
);
let (textures,render_configs)=loader.into_render_configs().map_err(LoadError::Io)?.consume();
let map=map_step1.add_render_configs_and_textures(
let map=map_step2.add_render_configs_and_textures(
render_configs.into_iter(),
textures.into_iter().map(|(texture_id,texture)|
(texture_id,match texture{
@ -67,6 +98,7 @@ pub fn load<P:AsRef<std::path::Path>>(path:P)->Result<strafesnet_common::map::Co
Ok(map)
},
#[cfg(feature="source")]
DataStructure::Source(bsp)=>{
let mut loader=strafesnet_deferred_loader::source_legacy();
@ -74,9 +106,7 @@ pub fn load<P:AsRef<std::path::Path>>(path:P)->Result<strafesnet_common::map::Co
let map_step1=strafesnet_bsp_loader::convert(
&bsp,
//acquire_render_config_id
|name|texture_loader.acquire_render_config_id(name),
//acquire_mesh_id
|name|mesh_loader.acquire_mesh_id(name),
);
@ -108,4 +138,4 @@ pub fn load<P:AsRef<std::path::Path>>(path:P)->Result<strafesnet_common::map::Co
Ok(map)
},
}
}
}

@ -75,7 +75,7 @@ fn perspective_rh(fov_x_slope:f32,fov_y_slope:f32,z_near:f32,z_far:f32)->glam::M
}
impl GraphicsCamera{
pub fn proj(&self)->glam::Mat4{
perspective_rh(self.fov.x,self.fov.y,0.5,2000.0)
perspective_rh(self.fov.x,self.fov.y,0.4,4000.0)
}
pub fn world(&self,pos:glam::Vec3,angles:glam::Vec2)->glam::Mat4{
//f32 good enough for view matrix
@ -151,7 +151,13 @@ impl GraphicsState{
//generate texture view per texture
let texture_views:HashMap<strafesnet_common::model::TextureId,wgpu::TextureView>=map.textures.iter().enumerate().filter_map(|(texture_id,texture_data)|{
let texture_id=model::TextureId::new(texture_id as u32);
let image=ddsfile::Dds::read(std::io::Cursor::new(texture_data)).ok()?;
let image=match ddsfile::Dds::read(std::io::Cursor::new(texture_data)){
Ok(image)=>image,
Err(e)=>{
println!("Error loading texture: {e}");
return None;
},
};
let (mut width,mut height)=(image.get_width(),image.get_height());
@ -218,14 +224,8 @@ impl GraphicsState{
color:GraphicsModelColor4::new(model.color),
};
//get or create owned mesh map
if let Some(owned_mesh_map)=owned_mesh_id_from_mesh_id_render_config_id.get(&model.mesh){
//the mesh has already been split into a set of unique renderconfig meshes
//simply add one instance to each of them
for owned_mesh_id in owned_mesh_map.values(){
let owned_mesh=unique_render_config_models.get_mut(owned_mesh_id.get() as usize).unwrap();
owned_mesh.instances.push(instance.clone());
}
}else{
let owned_mesh_map=owned_mesh_id_from_mesh_id_render_config_id
.entry(model.mesh).or_insert_with(||{
let mut owned_mesh_map=HashMap::new();
//add mesh if renderid never before seen for this model
//add instance
@ -233,17 +233,11 @@ impl GraphicsState{
//check each group, if it's using a new render config then make a new clone of the model
if let Some(mesh)=map.meshes.get(model.mesh.get() as usize){
for graphics_group in mesh.graphics_groups.iter(){
let render_config=&map.render_configs[graphics_group.render.get() as usize];
if model.color.w==0.0&&render_config.texture.is_none(){
continue;
}
//get or create owned mesh
let owned_mesh_id=if let Some(&owned_mesh_id)=owned_mesh_map.get(&graphics_group.render){
owned_mesh_id
}else{
let owned_mesh_id=owned_mesh_map
.entry(graphics_group.render).or_insert_with(||{
//create
let owned_mesh_id=IndexedGraphicsMeshOwnedRenderConfigId::new(unique_render_config_models.len() as u32);
owned_mesh_map.insert(graphics_group.render,owned_mesh_id);
unique_render_config_models.push(IndexedGraphicsMeshOwnedRenderConfig{
unique_pos:mesh.unique_pos.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(),
unique_tex:mesh.unique_tex.iter().map(|v|*v.as_ref()).collect(),
@ -252,10 +246,10 @@ impl GraphicsState{
unique_vertices:mesh.unique_vertices.clone(),
render_config:graphics_group.render,
polys:model::PolygonGroup::PolygonList(model::PolygonList::new(Vec::new())),
instances:vec![instance.clone()],
instances:Vec::new(),
});
owned_mesh_id
};
});
let owned_mesh=unique_render_config_models.get_mut(owned_mesh_id.get() as usize).unwrap();
match &mut owned_mesh.polys{
model::PolygonGroup::PolygonList(polygon_list)=>polygon_list.extend(
@ -269,8 +263,16 @@ impl GraphicsState{
}
}
}
owned_mesh_id_from_mesh_id_render_config_id.insert(model.mesh,owned_mesh_map);
};
owned_mesh_map
});
for owned_mesh_id in owned_mesh_map.values(){
let owned_mesh=unique_render_config_models.get_mut(owned_mesh_id.get() as usize).unwrap();
let render_config=&map.render_configs[owned_mesh.render_config.get() as usize];
if model.color.w==0.0&&render_config.texture.is_none(){
continue;
}
owned_mesh.instances.push(instance.clone());
}
}
//check every model to see if it's using the same (texture,color) but has few instances,if it is combine it into one model
//1. collect unique instances of texture and color,note model id
@ -289,24 +291,14 @@ impl GraphicsState{
continue;
}
//populate hashmap
let unique_color=if let Some(unique_color)=unique_texture_color.get_mut(&model.render_config){
unique_color
}else{
//make new hashmap
let unique_color=HashMap::new();
unique_texture_color.insert(model.render_config,unique_color);
unique_texture_color.get_mut(&model.render_config).unwrap()
};
let unique_color=unique_texture_color
.entry(model.render_config)
.or_insert_with(||HashMap::new());
//separate instances by color
for (instance_id,instance) in model.instances.iter().enumerate(){
let model_instance_list=if let Some(model_instance_list)=unique_color.get_mut(&instance.color){
model_instance_list
}else{
//make new hashmap
let model_instance_list=Vec::new();
unique_color.insert(instance.color.clone(),model_instance_list);
unique_color.get_mut(&instance.color).unwrap()
};
let model_instance_list=unique_color
.entry(instance.color)
.or_insert_with(||Vec::new());
//add model instance to list
model_instance_list.push((model_id,instance_id));
}
@ -342,46 +334,34 @@ impl GraphicsState{
let map_pos_id:Vec<PositionId>=model.unique_pos.iter().map(|untransformed_pos|{
let pos=instance.transform.transform_point3(glam::Vec3::from_array(untransformed_pos.clone())).to_array();
let h=bytemuck::cast::<[f32;3],[u32;3]>(pos);
PositionId::new((if let Some(&pos_id)=pos_id_from.get(&h){
pos_id
}else{
PositionId::new(*pos_id_from.entry(h).or_insert_with(||{
let pos_id=unique_pos.len();
unique_pos.push(pos);
pos_id_from.insert(h,pos_id);
pos_id
}) as u32)
}).collect();
let map_tex_id:Vec<TextureCoordinateId>=model.unique_tex.iter().map(|&tex|{
let h=bytemuck::cast::<[f32;2],[u32;2]>(tex);
TextureCoordinateId::new((if let Some(&tex_id)=tex_id_from.get(&h){
tex_id
}else{
TextureCoordinateId::new(*tex_id_from.entry(h).or_insert_with(||{
let tex_id=unique_tex.len();
unique_tex.push(tex);
tex_id_from.insert(h,tex_id);
tex_id
}) as u32)
}).collect();
let map_normal_id:Vec<NormalId>=model.unique_normal.iter().map(|untransformed_normal|{
let normal=(instance.normal_transform*glam::Vec3::from_array(untransformed_normal.clone())).to_array();
let h=bytemuck::cast::<[f32;3],[u32;3]>(normal);
NormalId::new((if let Some(&normal_id)=normal_id_from.get(&h){
normal_id
}else{
NormalId::new(*normal_id_from.entry(h).or_insert_with(||{
let normal_id=unique_normal.len();
unique_normal.push(normal);
normal_id_from.insert(h,normal_id);
normal_id
}) as u32)
}).collect();
let map_color_id:Vec<ColorId>=model.unique_color.iter().map(|&color|{
let h=bytemuck::cast::<[f32;4],[u32;4]>(color);
ColorId::new((if let Some(&color_id)=color_id_from.get(&h){
color_id
}else{
ColorId::new(*color_id_from.entry(h).or_insert_with(||{
let color_id=unique_color.len();
unique_color.push(color);
color_id_from.insert(h,color_id);
color_id
}) as u32)
}).collect();
@ -394,12 +374,9 @@ impl GraphicsState{
normal:map_normal_id[unmapped_vertex.normal.get() as usize],
color:map_color_id[unmapped_vertex.color.get() as usize],
};
VertexId::new((if let Some(&vertex_id)=vertex_id_from.get(&vertex){
vertex_id
}else{
VertexId::new(*vertex_id_from.entry(vertex.clone()).or_insert_with(||{
let vertex_id=unique_vertices.len();
unique_vertices.push(vertex.clone());
vertex_id_from.insert(vertex,vertex_id);
unique_vertices.push(vertex);
vertex_id
}) as u32)
}).collect();
@ -442,25 +419,26 @@ impl GraphicsState{
//this mut be combined in a more complex way if the models use different render patterns per group
let mut indices=Vec::new();
for poly in model.polys.polys(){
for end_index in 2..poly.len(){
for index in [0,end_index-1,end_index]{
let vertex_index=poly[index];
if let Some(&i)=index_from_vertex.get(&vertex_index){
indices.push(i);
}else{
let i=vertices.len();
let vertex=&model.unique_vertices[vertex_index.get() as usize];
vertices.push(GraphicsVertex{
pos:model.unique_pos[vertex.pos.get() as usize],
tex:model.unique_tex[vertex.tex.get() as usize],
normal:model.unique_normal[vertex.normal.get() as usize],
color:model.unique_color[vertex.color.get() as usize],
});
index_from_vertex.insert(vertex_index,i);
indices.push(i);
}
}
}
let mut poly_vertices=poly.iter()
.map(|&vertex_index|*index_from_vertex.entry(vertex_index).or_insert_with(||{
let i=vertices.len();
let vertex=&model.unique_vertices[vertex_index.get() as usize];
vertices.push(GraphicsVertex{
pos:model.unique_pos[vertex.pos.get() as usize],
tex:model.unique_tex[vertex.tex.get() as usize],
normal:model.unique_normal[vertex.normal.get() as usize],
color:model.unique_color[vertex.color.get() as usize],
});
i
}));
let a=poly_vertices.next().unwrap();
let mut b=poly_vertices.next().unwrap();
poly_vertices.for_each(|c|{
indices.extend([a,b,c]);
b=c;
});
}
GraphicsMeshOwnedRenderConfig{
instances:model.instances,
@ -485,7 +463,9 @@ impl GraphicsState{
instance_count+=model.instances.len();
for instances_chunk in model.instances.rchunks(chunk_size){
model_count+=1;
let model_uniforms=get_instances_buffer_data(instances_chunk);
let mut model_uniforms=get_instances_buffer_data(instances_chunk);
//TEMP: fill with zeroes to pass validation
model_uniforms.resize(MODEL_BUFFER_SIZE*512,0.0f32);
let model_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
label:Some(format!("Model{} Buf",model_count).as_str()),
contents:bytemuck::cast_slice(&model_uniforms),
@ -776,11 +756,13 @@ impl GraphicsState{
module:&shader,
entry_point:"vs_sky",
buffers:&[],
compilation_options:wgpu::PipelineCompilationOptions::default(),
},
fragment:Some(wgpu::FragmentState{
module:&shader,
entry_point:"fs_sky",
targets:&[Some(config.view_formats[0].into())],
compilation_options:wgpu::PipelineCompilationOptions::default(),
}),
primitive:wgpu::PrimitiveState{
front_face:wgpu::FrontFace::Cw,
@ -795,6 +777,7 @@ impl GraphicsState{
}),
multisample:wgpu::MultisampleState::default(),
multiview:None,
cache:None,
});
let model_pipeline=device.create_render_pipeline(&wgpu::RenderPipelineDescriptor{
label:Some("Model Pipeline"),
@ -807,11 +790,13 @@ impl GraphicsState{
step_mode:wgpu::VertexStepMode::Vertex,
attributes:&wgpu::vertex_attr_array![0=>Float32x3,1=>Float32x2,2=>Float32x3,3=>Float32x4],
}],
compilation_options:wgpu::PipelineCompilationOptions::default(),
},
fragment:Some(wgpu::FragmentState{
module:&shader,
entry_point:"fs_entity_texture",
targets:&[Some(config.view_formats[0].into())],
compilation_options:wgpu::PipelineCompilationOptions::default(),
}),
primitive:wgpu::PrimitiveState{
front_face:wgpu::FrontFace::Cw,
@ -827,10 +812,11 @@ impl GraphicsState{
}),
multisample:wgpu::MultisampleState::default(),
multiview:None,
cache:None,
});
let camera=GraphicsCamera::default();
let camera_uniforms=camera.to_uniform_data(crate::physics::PhysicsOutputState::default().extrapolate(glam::IVec2::ZERO,integer::Time::ZERO));
let camera_uniforms=camera.to_uniform_data(crate::physics::PhysicsOutputState::default().extrapolate(strafesnet_common::mouse::MouseState::default()));
let camera_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
label:Some("Camera"),
contents:bytemuck::cast_slice(&camera_uniforms),
@ -907,7 +893,7 @@ impl GraphicsState{
let mut encoder=device.create_command_encoder(&wgpu::CommandEncoderDescriptor{label:None});
// update rotation
let camera_uniforms=self.camera.to_uniform_data(physics_output.extrapolate(mouse_pos,predicted_time));
let camera_uniforms=self.camera.to_uniform_data(physics_output.extrapolate(strafesnet_common::mouse::MouseState{pos:mouse_pos,time:predicted_time}));
self.staging_belt
.write_buffer(
&mut encoder,

@ -4,8 +4,7 @@ pub enum Instruction{
Render(crate::physics::PhysicsOutputState,integer::Time,glam::IVec2),
//UpdateModel(crate::graphics::GraphicsModelUpdate),
Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
GenerateModels(strafesnet_common::map::CompleteMap),
ClearModels,
ChangeMap(strafesnet_common::map::CompleteMap),
}
//Ideally the graphics thread worker description is:
@ -27,11 +26,9 @@ pub fn new<'a>(
let mut resize=None;
crate::compat_worker::INWorker::new(move |ins:Instruction|{
match ins{
Instruction::GenerateModels(map)=>{
graphics.generate_models(&device,&queue,&map);
},
Instruction::ClearModels=>{
Instruction::ChangeMap(map)=>{
graphics.clear();
graphics.generate_models(&device,&queue,&map);
},
Instruction::Resize(size,user_settings)=>{
resize=Some((size,user_settings));
@ -69,4 +66,4 @@ pub fn new<'a>(
}
}
})
}
}

@ -1,9 +1,11 @@
mod file;
mod setup;
mod window;
mod worker;
mod physics;
mod graphics;
mod settings;
mod bot_worker;
mod face_crawler;
mod compat_worker;
mod model_physics;
@ -11,8 +13,6 @@ mod model_graphics;
mod physics_worker;
mod graphics_worker;
mod file;
fn main(){
setup::setup_and_start(format!("Strafe Client v{}",env!("CARGO_PKG_VERSION")));
}

@ -137,22 +137,22 @@ impl PhysicsMesh{
//go go gadget debug print mesh
let data=PhysicsMeshData{
faces:vec![
Face{normal:Planar64Vec3::raw( 4294967296, 0, 0),dot:Planar64::raw(4294967296)},
Face{normal:Planar64Vec3::raw( 0, 4294967296, 0),dot:Planar64::raw(4294967296)},
Face{normal:Planar64Vec3::raw( 0, 0, 4294967296),dot:Planar64::raw(4294967296)},
Face{normal:Planar64Vec3::raw(-4294967296, 0, 0),dot:Planar64::raw(4294967296)},
Face{normal:Planar64Vec3::raw( 0,-4294967296, 0),dot:Planar64::raw(4294967296)},
Face{normal:Planar64Vec3::raw( 0, 0,-4294967296),dot:Planar64::raw(4294967296)}
Face{normal:Planar64Vec3::raw_xyz( 4294967296, 0, 0),dot:Planar64::raw(4294967296)},
Face{normal:Planar64Vec3::raw_xyz( 0, 4294967296, 0),dot:Planar64::raw(4294967296)},
Face{normal:Planar64Vec3::raw_xyz( 0, 0, 4294967296),dot:Planar64::raw(4294967296)},
Face{normal:Planar64Vec3::raw_xyz(-4294967296, 0, 0),dot:Planar64::raw(4294967296)},
Face{normal:Planar64Vec3::raw_xyz( 0,-4294967296, 0),dot:Planar64::raw(4294967296)},
Face{normal:Planar64Vec3::raw_xyz( 0, 0,-4294967296),dot:Planar64::raw(4294967296)}
],
verts:vec![
Vert(Planar64Vec3::raw( 4294967296,-4294967296,-4294967296)),
Vert(Planar64Vec3::raw( 4294967296, 4294967296,-4294967296)),
Vert(Planar64Vec3::raw( 4294967296, 4294967296, 4294967296)),
Vert(Planar64Vec3::raw( 4294967296,-4294967296, 4294967296)),
Vert(Planar64Vec3::raw(-4294967296, 4294967296,-4294967296)),
Vert(Planar64Vec3::raw(-4294967296, 4294967296, 4294967296)),
Vert(Planar64Vec3::raw(-4294967296,-4294967296, 4294967296)),
Vert(Planar64Vec3::raw(-4294967296,-4294967296,-4294967296))
Vert(Planar64Vec3::raw_xyz( 4294967296,-4294967296,-4294967296)),
Vert(Planar64Vec3::raw_xyz( 4294967296, 4294967296,-4294967296)),
Vert(Planar64Vec3::raw_xyz( 4294967296, 4294967296, 4294967296)),
Vert(Planar64Vec3::raw_xyz( 4294967296,-4294967296, 4294967296)),
Vert(Planar64Vec3::raw_xyz(-4294967296, 4294967296,-4294967296)),
Vert(Planar64Vec3::raw_xyz(-4294967296, 4294967296, 4294967296)),
Vert(Planar64Vec3::raw_xyz(-4294967296,-4294967296, 4294967296)),
Vert(Planar64Vec3::raw_xyz(-4294967296,-4294967296,-4294967296))
]
};
let mesh_topology=PhysicsMeshTopology{
@ -167,17 +167,17 @@ impl PhysicsMesh{
FaceRefs{edges:vec![SubmeshDirectedEdgeId(4),SubmeshDirectedEdgeId(0),SubmeshDirectedEdgeId((9223372036854775819u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId(9)]}
],
edge_topology:vec![
EdgeRefs{faces:[SubmeshFaceId(0),SubmeshFaceId(5)],verts:[SubmeshVertId(0),SubmeshVertId(1)]},
EdgeRefs{faces:[SubmeshFaceId(0),SubmeshFaceId(1)],verts:[SubmeshVertId(1),SubmeshVertId(2)]},
EdgeRefs{faces:[SubmeshFaceId(0),SubmeshFaceId(2)],verts:[SubmeshVertId(2),SubmeshVertId(3)]},
EdgeRefs{faces:[SubmeshFaceId(4),SubmeshFaceId(0)],verts:[SubmeshVertId(0),SubmeshVertId(3)]},
EdgeRefs{faces:[SubmeshFaceId(1),SubmeshFaceId(5)],verts:[SubmeshVertId(1),SubmeshVertId(4)]},
EdgeRefs{faces:[SubmeshFaceId(1),SubmeshFaceId(3)],verts:[SubmeshVertId(4),SubmeshVertId(5)]},
EdgeRefs{faces:[SubmeshFaceId(2),SubmeshFaceId(1)],verts:[SubmeshVertId(2),SubmeshVertId(5)]},
EdgeRefs{faces:[SubmeshFaceId(4),SubmeshFaceId(2)],verts:[SubmeshVertId(3),SubmeshVertId(6)]},
EdgeRefs{faces:[SubmeshFaceId(2),SubmeshFaceId(3)],verts:[SubmeshVertId(5),SubmeshVertId(6)]},
EdgeRefs{faces:[SubmeshFaceId(3),SubmeshFaceId(5)],verts:[SubmeshVertId(4),SubmeshVertId(7)]},
EdgeRefs{faces:[SubmeshFaceId(4),SubmeshFaceId(3)],verts:[SubmeshVertId(6),SubmeshVertId(7)]},
EdgeRefs{faces:[SubmeshFaceId(0),SubmeshFaceId(5)],verts:[SubmeshVertId(0),SubmeshVertId(1)]},
EdgeRefs{faces:[SubmeshFaceId(0),SubmeshFaceId(1)],verts:[SubmeshVertId(1),SubmeshVertId(2)]},
EdgeRefs{faces:[SubmeshFaceId(0),SubmeshFaceId(2)],verts:[SubmeshVertId(2),SubmeshVertId(3)]},
EdgeRefs{faces:[SubmeshFaceId(4),SubmeshFaceId(0)],verts:[SubmeshVertId(0),SubmeshVertId(3)]},
EdgeRefs{faces:[SubmeshFaceId(1),SubmeshFaceId(5)],verts:[SubmeshVertId(1),SubmeshVertId(4)]},
EdgeRefs{faces:[SubmeshFaceId(1),SubmeshFaceId(3)],verts:[SubmeshVertId(4),SubmeshVertId(5)]},
EdgeRefs{faces:[SubmeshFaceId(2),SubmeshFaceId(1)],verts:[SubmeshVertId(2),SubmeshVertId(5)]},
EdgeRefs{faces:[SubmeshFaceId(4),SubmeshFaceId(2)],verts:[SubmeshVertId(3),SubmeshVertId(6)]},
EdgeRefs{faces:[SubmeshFaceId(2),SubmeshFaceId(3)],verts:[SubmeshVertId(5),SubmeshVertId(6)]},
EdgeRefs{faces:[SubmeshFaceId(3),SubmeshFaceId(5)],verts:[SubmeshVertId(4),SubmeshVertId(7)]},
EdgeRefs{faces:[SubmeshFaceId(4),SubmeshFaceId(3)],verts:[SubmeshVertId(6),SubmeshVertId(7)]},
EdgeRefs{faces:[SubmeshFaceId(5),SubmeshFaceId(4)],verts:[SubmeshVertId(0),SubmeshVertId(7)]}
],
vert_topology:vec![
@ -284,6 +284,7 @@ impl EdgePool{
#[derive(Debug)]
pub enum PhysicsMeshError{
ZeroVertices,
NoPhysicsGroups,
}
impl std::fmt::Display for PhysicsMeshError{
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
@ -404,7 +405,7 @@ impl TryFrom<&model::Mesh> for PhysicsMesh{
faces,
verts,
},
complete_mesh:mesh_topologies.pop().unwrap(),
complete_mesh:mesh_topologies.pop().ok_or(PhysicsMeshError::NoPhysicsGroups)?,
submeshes:mesh_topologies,
})
}
@ -960,4 +961,4 @@ fn test_is_empty_volume(){
fn build_me_a_cube(){
let mesh=PhysicsMesh::unit_cube();
//println!("mesh={:?}",mesh);
}
}

File diff suppressed because it is too large Load Diff

@ -1,6 +1,10 @@
use crate::physics::{MouseState,PhysicsInputInstruction};
use strafesnet_common::mouse::MouseState;
use strafesnet_common::physics::Instruction as PhysicsInputInstruction;
use strafesnet_common::integer::Time;
use strafesnet_common::instruction::{TimedInstruction,InstructionConsumer};
use strafesnet_common::instruction::TimedInstruction;
use strafesnet_common::timer::{Scaled,Timer,TimerState};
use mouse_interpolator::MouseInterpolator;
#[derive(Debug)]
pub enum InputInstruction{
MoveMouse(glam::IVec2),
@ -12,122 +16,231 @@ pub enum InputInstruction{
MoveForward(bool),
Jump(bool),
Zoom(bool),
Reset,
ResetAndRestart,
ResetAndSpawn(strafesnet_common::gameplay_modes::ModeId,strafesnet_common::gameplay_modes::StageId),
PracticeFly,
}
pub enum Instruction{
Input(InputInstruction),
Render,
Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
GenerateModels(strafesnet_common::map::CompleteMap),
ClearModels,
Resize(winit::dpi::PhysicalSize<u32>),
ChangeMap(strafesnet_common::map::CompleteMap),
//SetPaused is not an InputInstruction: the physics doesn't know that it's paused.
SetPaused(bool),
//Graphics(crate::graphics_worker::Instruction),
}
mod mouse_interpolator{
use super::*;
//TODO: move this or tab
pub struct MouseInterpolator<'a>{
//"PlayerController"
timeline:std::collections::VecDeque<TimedInstruction<PhysicsInputInstruction>>,
last_mouse_time:Time,//this value is pre-transformed to simulation time
mouse_blocking:bool,
//????
bot_worker:crate::worker::QNWorker<'a,crate::bot_worker::Instruction>,
user_settings:crate::settings::UserSettings,
//"Simulation"
timer:Timer<Scaled>,
physics:crate::physics::PhysicsContext,
pub fn new(mut physics:crate::physics::PhysicsContext,mut graphics_worker:crate::compat_worker::INWorker<crate::graphics_worker::Instruction>)->crate::compat_worker::QNWorker<TimedInstruction<Instruction>>{
let mut mouse_blocking=true;
let mut last_mouse_time=physics.state.next_mouse.time;
let mut timeline=std::collections::VecDeque::new();
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction>|{
if if let Some(phys_input)=match &ins.instruction{
Instruction::Input(input_instruction)=>match input_instruction{
&InputInstruction::MoveMouse(m)=>{
if mouse_blocking{
//tell the game state which is living in the past about its future
timeline.push_front(TimedInstruction{
time:last_mouse_time,
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:ins.time,pos:m}),
});
}else{
//mouse has just started moving again after being still for longer than 10ms.
//replace the entire mouse interpolation state to avoid an intermediate state with identical m0.t m1.t timestamps which will divide by zero
timeline.push_front(TimedInstruction{
time:last_mouse_time,
instruction:PhysicsInputInstruction::ReplaceMouse(
MouseState{time:last_mouse_time,pos:physics.state.next_mouse.pos},
MouseState{time:ins.time,pos:m}
),
});
//delay physics execution until we have an interpolation target
mouse_blocking=true;
}
last_mouse_time=ins.time;
None
},
&InputInstruction::MoveForward(s)=>Some(PhysicsInputInstruction::SetMoveForward(s)),
&InputInstruction::MoveLeft(s)=>Some(PhysicsInputInstruction::SetMoveLeft(s)),
&InputInstruction::MoveBack(s)=>Some(PhysicsInputInstruction::SetMoveBack(s)),
&InputInstruction::MoveRight(s)=>Some(PhysicsInputInstruction::SetMoveRight(s)),
&InputInstruction::MoveUp(s)=>Some(PhysicsInputInstruction::SetMoveUp(s)),
&InputInstruction::MoveDown(s)=>Some(PhysicsInputInstruction::SetMoveDown(s)),
&InputInstruction::Jump(s)=>Some(PhysicsInputInstruction::SetJump(s)),
&InputInstruction::Zoom(s)=>Some(PhysicsInputInstruction::SetZoom(s)),
InputInstruction::Reset=>Some(PhysicsInputInstruction::Reset),
},
Instruction::GenerateModels(_)=>Some(PhysicsInputInstruction::Idle),
Instruction::ClearModels=>Some(PhysicsInputInstruction::Idle),
Instruction::Resize(_,_)=>Some(PhysicsInputInstruction::Idle),
Instruction::Render=>Some(PhysicsInputInstruction::Idle),
}{
//non-mouse event
timeline.push_back(TimedInstruction{
time:ins.time,
instruction:phys_input,
});
if mouse_blocking{
//assume the mouse has stopped moving after 10ms.
//shitty mice are 125Hz which is 8ms so this should cover that.
//setting this to 100us still doesn't print even though it's 10x lower than the polling rate,
//so mouse events are probably not handled separately from drawing and fire right before it :(
if Time::from_millis(10)<ins.time-physics.state.next_mouse.time{
//push an event to extrapolate no movement from
timeline.push_front(TimedInstruction{
time:last_mouse_time,
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:ins.time,pos:physics.state.next_mouse.pos}),
});
last_mouse_time=ins.time;
//stop blocking. the mouse is not moving so the physics does not need to live in the past and wait for interpolation targets.
mouse_blocking=false;
true
}else{
false
}
impl MouseInterpolator<'_>{
pub fn new<'a>(
physics:crate::physics::PhysicsContext,
bot_worker:crate::worker::QNWorker<'a,crate::bot_worker::Instruction>,
user_settings:crate::settings::UserSettings,
)->MouseInterpolator<'a>{
MouseInterpolator{
mouse_blocking:true,
last_mouse_time:physics.get_next_mouse().time,
timeline:std::collections::VecDeque::new(),
timer:Timer::from_state(Scaled::identity(),false),
physics,
bot_worker,
user_settings,
}
}
fn push_mouse_instruction(&mut self,ins:&TimedInstruction<Instruction>,m:glam::IVec2){
if self.mouse_blocking{
//tell the game state which is living in the past about its future
self.timeline.push_front(TimedInstruction{
time:self.last_mouse_time,
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:self.timer.time(ins.time),pos:m}),
});
}else{
//mouse has just started moving again after being still for longer than 10ms.
//replace the entire mouse interpolation state to avoid an intermediate state with identical m0.t m1.t timestamps which will divide by zero
self.timeline.push_front(TimedInstruction{
time:self.last_mouse_time,
instruction:PhysicsInputInstruction::ReplaceMouse(
MouseState{time:self.last_mouse_time,pos:self.physics.get_next_mouse().pos},
MouseState{time:self.timer.time(ins.time),pos:m}
),
});
//delay physics execution until we have an interpolation target
self.mouse_blocking=true;
}
self.last_mouse_time=self.timer.time(ins.time);
}
fn push(&mut self,time:Time,phys_input:PhysicsInputInstruction){
//This is always a non-mouse event
self.timeline.push_back(TimedInstruction{
time:self.timer.time(time),
instruction:phys_input,
});
}
/// returns should_empty_queue
/// may or may not mutate internal state XD!
fn map_instruction(&mut self,ins:&TimedInstruction<Instruction>)->bool{
let mut update_mouse_blocking=true;
match &ins.instruction{
Instruction::Input(input_instruction)=>match input_instruction{
&InputInstruction::MoveMouse(m)=>{
if !self.timer.is_paused(){
self.push_mouse_instruction(ins,m);
}
}else{
//keep this up to date so that it can be used as a known-timestamp
//that the mouse was not moving when the mouse starts moving again
last_mouse_time=ins.time;
true
update_mouse_blocking=false;
},
&InputInstruction::MoveForward(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveForward(s)),
&InputInstruction::MoveLeft(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveLeft(s)),
&InputInstruction::MoveBack(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveBack(s)),
&InputInstruction::MoveRight(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveRight(s)),
&InputInstruction::MoveUp(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveUp(s)),
&InputInstruction::MoveDown(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveDown(s)),
&InputInstruction::Jump(s)=>self.push(ins.time,PhysicsInputInstruction::SetJump(s)),
&InputInstruction::Zoom(s)=>self.push(ins.time,PhysicsInputInstruction::SetZoom(s)),
&InputInstruction::ResetAndSpawn(mode_id,stage_id)=>{
self.push(ins.time,PhysicsInputInstruction::Reset);
self.push(ins.time,PhysicsInputInstruction::SetSensitivity(self.user_settings.calculate_sensitivity()));
self.push(ins.time,PhysicsInputInstruction::Spawn(mode_id,stage_id));
},
InputInstruction::ResetAndRestart=>{
self.push(ins.time,PhysicsInputInstruction::Reset);
self.push(ins.time,PhysicsInputInstruction::SetSensitivity(self.user_settings.calculate_sensitivity()));
self.push(ins.time,PhysicsInputInstruction::Restart);
},
InputInstruction::PracticeFly=>self.push(ins.time,PhysicsInputInstruction::PracticeFly),
},
//do these really need to idle the physics?
//sending None dumps the instruction queue
Instruction::ChangeMap(_)=>self.push(ins.time,PhysicsInputInstruction::Idle),
Instruction::Resize(_)=>self.push(ins.time,PhysicsInputInstruction::Idle),
Instruction::Render=>self.push(ins.time,PhysicsInputInstruction::Idle),
&Instruction::SetPaused(paused)=>{
if let Err(e)=self.timer.set_paused(ins.time,paused){
println!("Cannot pause: {e}");
}
}else{
//mouse event
self.push(ins.time,PhysicsInputInstruction::Idle);
},
}
if update_mouse_blocking{
//this returns the bool for us
self.update_mouse_blocking(ins.time)
}else{
//do flush that queue
true
}
}
/// must check if self.mouse_blocking==true before calling!
fn unblock_mouse(&mut self,time:Time){
//push an event to extrapolate no movement from
self.timeline.push_front(TimedInstruction{
time:self.last_mouse_time,
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:self.timer.time(time),pos:self.physics.get_next_mouse().pos}),
});
self.last_mouse_time=self.timer.time(time);
//stop blocking. the mouse is not moving so the physics does not need to live in the past and wait for interpolation targets.
self.mouse_blocking=false;
}
fn update_mouse_blocking(&mut self,time:Time)->bool{
if self.mouse_blocking{
//assume the mouse has stopped moving after 10ms.
//shitty mice are 125Hz which is 8ms so this should cover that.
//setting this to 100us still doesn't print even though it's 10x lower than the polling rate,
//so mouse events are probably not handled separately from drawing and fire right before it :(
if Time::from_millis(10)<self.timer.time(time)-self.physics.get_next_mouse().time{
self.unblock_mouse(time);
true
}{
//empty queue
while let Some(instruction)=timeline.pop_front(){
physics.run(instruction.time);
physics.process_instruction(TimedInstruction{
time:instruction.time,
instruction:crate::physics::PhysicsInstruction::Input(instruction.instruction),
});
}else{
false
}
}else{
//keep this up to date so that it can be used as a known-timestamp
//that the mouse was not moving when the mouse starts moving again
self.last_mouse_time=self.timer.time(time);
true
}
}
fn empty_queue(&mut self){
while let Some(instruction)=self.timeline.pop_front(){
//makeshift clone because requiring all TimedInstructions to be Clone is troublesome
self.bot_worker.send(crate::bot_worker::Instruction::Push{
ins:TimedInstruction{
time:instruction.time,
instruction:instruction.instruction.clone(),
}
}
match ins.instruction{
Instruction::Render=>{
graphics_worker.send(crate::graphics_worker::Instruction::Render(physics.state.output(),ins.time,physics.state.next_mouse.pos)).unwrap();
},
Instruction::Resize(size,user_settings)=>{
graphics_worker.send(crate::graphics_worker::Instruction::Resize(size,user_settings)).unwrap();
},
Instruction::GenerateModels(map)=>{
physics.generate_models(&map);
physics.spawn();
graphics_worker.send(crate::graphics_worker::Instruction::GenerateModels(map)).unwrap();
},
Instruction::ClearModels=>{
physics.state.clear();
graphics_worker.send(crate::graphics_worker::Instruction::ClearModels).unwrap();
},
_=>(),
}
})
}
}).unwrap();
self.physics.run_input_instruction(instruction);
}
}
pub fn handle_instruction(&mut self,ins:&TimedInstruction<Instruction>){
let should_empty_queue=self.map_instruction(ins);
if should_empty_queue{
self.empty_queue();
}
}
pub fn get_render_stuff(&self,time:Time)->(crate::physics::PhysicsOutputState,Time,glam::IVec2){
(self.physics.output(),self.timer.time(time),self.physics.get_next_mouse().pos)
}
pub fn change_map(&mut self,time:Time,map:&strafesnet_common::map::CompleteMap){
//dump any pending interpolation state
if self.mouse_blocking{
self.unblock_mouse(time);
}
self.empty_queue();
//doing it like this to avoid doing PhysicsInstruction::ChangeMap(Rc<CompleteMap>)
self.physics.generate_models(&map);
//use the standard input interface so the instructions are written out to bots
self.handle_instruction(&TimedInstruction{
time:self.timer.time(time),
instruction:Instruction::Input(InputInstruction::ResetAndSpawn(
strafesnet_common::gameplay_modes::ModeId::MAIN,
strafesnet_common::gameplay_modes::StageId::FIRST,
)),
});
}
pub const fn user_settings(&self)->&crate::settings::UserSettings{
&self.user_settings
}
}
}
pub fn new<'a>(
mut graphics_worker:crate::compat_worker::INWorker<'a,crate::graphics_worker::Instruction>,
bot_worker:crate::worker::QNWorker<'a,crate::bot_worker::Instruction>,
user_settings:crate::settings::UserSettings,
)->crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction>>{
let physics=crate::physics::PhysicsContext::default();
let mut interpolator=MouseInterpolator::new(physics,bot_worker,user_settings);
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction>|{
interpolator.handle_instruction(&ins);
match ins.instruction{
Instruction::Render=>{
let (physics_output,time,mouse_pos)=interpolator.get_render_stuff(ins.time);
graphics_worker.send(crate::graphics_worker::Instruction::Render(physics_output,time,mouse_pos)).unwrap();
},
Instruction::Resize(size)=>{
graphics_worker.send(crate::graphics_worker::Instruction::Resize(size,interpolator.user_settings().clone())).unwrap();
},
Instruction::ChangeMap(map)=>{
interpolator.change_map(ins.time,&map);
graphics_worker.send(crate::graphics_worker::Instruction::ChangeMap(map)).unwrap();
},
Instruction::Input(_)=>(),
Instruction::SetPaused(_)=>(),
}
})
}

@ -25,14 +25,14 @@ struct SetupContextPartial1{
instance:wgpu::Instance,
}
fn create_window(title:&str,event_loop:&winit::event_loop::EventLoop<()>)->Result<winit::window::Window,winit::error::OsError>{
let mut builder = winit::window::WindowBuilder::new();
builder = builder.with_title(title);
let mut attr=winit::window::WindowAttributes::default();
attr=attr.with_title(title);
#[cfg(windows_OFF)] // TODO
{
use winit::platform::windows::WindowBuilderExtWindows;
builder = builder.with_no_redirection_bitmap(true);
builder=builder.with_no_redirection_bitmap(true);
}
builder.build(event_loop)
event_loop.create_window(attr)
}
fn create_instance()->SetupContextPartial1{
let backends=wgpu::util::backend_bits_from_env().unwrap_or_else(wgpu::Backends::all);
@ -143,6 +143,7 @@ impl<'a> SetupContextPartial3<'a>{
label: None,
required_features: (optional_features & self.adapter.features()) | required_features,
required_limits: needed_limits,
memory_hints:wgpu::MemoryHints::Performance,
},
trace_dir.ok().as_ref().map(std::path::Path::new),
))
@ -212,22 +213,22 @@ pub fn setup_and_start(title:String){
//dedicated thread to ping request redraw back and resize the window doesn't seem logical
let window=crate::window::WindowContextSetup::new(&setup_context,&window);
//the thread that spawns the physics thread
let mut window_thread=window.into_worker(setup_context);
std::thread::scope(|scope|{
//the thread that spawns the physics thread
let mut window_thread=crate::window::worker(&window,setup_context,scope);
let args:Vec<String>=std::env::args().collect();
if args.len()==2{
let path=std::path::PathBuf::from(&args[1]);
window_thread.send(TimedInstruction{
time:integer::Time::ZERO,
instruction:WindowInstruction::WindowEvent(winit::event::WindowEvent::DroppedFile(path)),
}).unwrap();
};
if let Some(arg)=std::env::args().nth(1){
let path=std::path::PathBuf::from(arg);
window_thread.send(TimedInstruction{
time:integer::Time::ZERO,
instruction:WindowInstruction::WindowEvent(winit::event::WindowEvent::DroppedFile(path)),
}).unwrap();
};
println!("Entering event loop...");
let root_time=std::time::Instant::now();
run_event_loop(event_loop,window_thread,root_time).unwrap();
println!("Entering event loop...");
let root_time=std::time::Instant::now();
run_event_loop(event_loop,window_thread,root_time).unwrap();
});
}
fn run_event_loop(
@ -287,4 +288,4 @@ fn run_event_loop(
_=>{}
}
})
}
}

@ -48,7 +48,7 @@ struct ModelInstance{
//my fancy idea is to create a megatexture for each model that includes all the textures each intance will need
//the texture transform then maps the texture coordinates to the location of the specific texture
//group 1 is the model
const MAX_MODEL_INSTANCES=4096;
const MAX_MODEL_INSTANCES=512;
@group(2)
@binding(0)
var<uniform> model_instances: array<ModelInstance, MAX_MODEL_INSTANCES>;

@ -13,9 +13,8 @@ pub enum WindowInstruction{
//holds thread handles to dispatch to
struct WindowContext<'a>{
manual_mouse_lock:bool,
mouse:crate::physics::MouseState,//std::sync::Arc<std::sync::Mutex<>>
mouse:strafesnet_common::mouse::MouseState,//std::sync::Arc<std::sync::Mutex<>>
screen_size:glam::UVec2,
user_settings:crate::settings::UserSettings,
window:&'a winit::window::Window,
physics_thread:crate::compat_worker::QNWorker<'a, TimedInstruction<crate::physics_worker::Instruction>>,
}
@ -28,15 +27,16 @@ impl WindowContext<'_>{
match event {
winit::event::WindowEvent::DroppedFile(path)=>{
match crate::file::load(path.as_path()){
Ok(map)=>{
self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::ClearModels}).unwrap();
self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::GenerateModels(map)}).unwrap();
},
Ok(map)=>self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::ChangeMap(map)}).unwrap(),
Err(e)=>println!("Failed to load map: {e}"),
}
},
winit::event::WindowEvent::Focused(_state)=>{
winit::event::WindowEvent::Focused(state)=>{
//pause unpause
self.physics_thread.send(TimedInstruction{
time,
instruction:crate::physics_worker::Instruction::SetPaused(!state),
}).unwrap();
//recalculate pressed keys on focus
},
winit::event::WindowEvent::KeyboardInput{
@ -107,7 +107,12 @@ impl WindowContext<'_>{
"e"=>Some(InputInstruction::MoveUp(s)),
"q"=>Some(InputInstruction::MoveDown(s)),
"z"=>Some(InputInstruction::Zoom(s)),
"r"=>if s{Some(InputInstruction::Reset)}else{None},
"r"=>if s{
//mouse needs to be reset since the position is absolute
self.mouse=strafesnet_common::mouse::MouseState::default();
Some(InputInstruction::ResetAndRestart)
}else{None},
"f"=>if s{Some(InputInstruction::PracticeFly)}else{None},
_=>None,
},
_=>None,
@ -160,48 +165,28 @@ impl WindowContext<'_>{
}
}
}
pub struct WindowContextSetup<'a>{
user_settings:crate::settings::UserSettings,
window:&'a winit::window::Window,
physics:crate::physics::PhysicsContext,
graphics:crate::graphics::GraphicsState,
}
impl<'a> WindowContextSetup<'a>{
pub fn new(context:&crate::setup::SetupContext,window:&'a winit::window::Window)->Self{
pub fn worker<'a>(window:&'a winit::window::Window,setup_context:crate::setup::SetupContext<'a>,scope:&'a std::thread::Scope<'a,'_>)->crate::compat_worker::QNWorker<'a,TimedInstruction<WindowInstruction>>{
// WindowContextSetup::new
let user_settings=crate::settings::read_user_settings();
let mut physics=crate::physics::PhysicsContext::default();
physics.state.load_user_settings(&user_settings);
let mut graphics=crate::graphics::GraphicsState::new(&context.device,&context.queue,&context.config);
let mut graphics=crate::graphics::GraphicsState::new(&setup_context.device,&setup_context.queue,&setup_context.config);
graphics.load_user_settings(&user_settings);
Self{
user_settings,
window,
graphics,
physics,
}
}
fn into_context(self,setup_context:crate::setup::SetupContext<'a>)->WindowContext<'a>{
//WindowContextSetup::into_context
let screen_size=glam::uvec2(setup_context.config.width,setup_context.config.height);
let graphics_thread=crate::graphics_worker::new(self.graphics,setup_context.config,setup_context.surface,setup_context.device,setup_context.queue);
WindowContext{
let graphics_thread=crate::graphics_worker::new(graphics,setup_context.config,setup_context.surface,setup_context.device,setup_context.queue);
//this obviously doesn't belong here, do something about it pls
let bot_thread=crate::bot_worker::new(scope);
let mut window_context=WindowContext{
manual_mouse_lock:false,
mouse:crate::physics::MouseState::default(),
mouse:strafesnet_common::mouse::MouseState::default(),
//make sure to update this!!!!!
screen_size,
user_settings:self.user_settings,
window:self.window,
physics_thread:crate::physics_worker::new(self.physics,graphics_thread),
}
}
window,
physics_thread:crate::physics_worker::new(graphics_thread,bot_thread,user_settings),
};
pub fn into_worker(self,setup_context:crate::setup::SetupContext<'a>)->crate::compat_worker::QNWorker<'a,TimedInstruction<WindowInstruction>>{
let mut window_context=self.into_context(setup_context);
//WindowContextSetup::into_worker
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<WindowInstruction>|{
match ins.instruction{
WindowInstruction::RequestRedraw=>{
@ -217,7 +202,7 @@ impl<'a> WindowContextSetup<'a>{
window_context.physics_thread.send(
TimedInstruction{
time:ins.time,
instruction:crate::physics_worker::Instruction::Resize(size,window_context.user_settings.clone())
instruction:crate::physics_worker::Instruction::Resize(size)
}
).unwrap();
}
@ -231,5 +216,4 @@ impl<'a> WindowContextSetup<'a>{
}
}
})
}
}
}

@ -190,7 +190,7 @@ mod test{
for _ in 0..5 {
let task = instruction::TimedInstruction{
time:integer::Time::ZERO,
instruction:physics::PhysicsInstruction::StrafeTick,
instruction:strafesnet_common::physics::Instruction::Idle,
};
worker.send(task).unwrap();
}
@ -204,7 +204,7 @@ mod test{
// Send a new task
let task = instruction::TimedInstruction{
time:integer::Time::ZERO,
instruction:physics::PhysicsInstruction::StrafeTick,
instruction:strafesnet_common::physics::Instruction::Idle,
};
worker.send(task).unwrap();

@ -1 +1 @@
mangohud ../target/release/strafe-client bhop_maps/5692113331.rbxm
mangohud ../target/release/strafe-client bhop_maps/5692113331.snfm

@ -1 +1 @@
/run/media/quat/Files/Documents/map-files/verify-scripts/maps/bhop_all/
/run/media/quat/Files/Documents/map-files/verify-scripts/maps/bhop_snfm

@ -1 +1 @@
cargo build --release --target x86_64-pc-windows-gnu
cargo build --release --target x86_64-pc-windows-gnu --all-features

1
tools/iso Executable file

@ -0,0 +1 @@
mangohud ../target/release/strafe-client bhop_maps/5692124338.snfm

@ -1 +1 @@
/run/media/quat/Files/Documents/map-files/verify-scripts/maps/surf_all/
/run/media/quat/Files/Documents/map-files/verify-scripts/maps/surf_snfm

@ -1 +0,0 @@
/run/media/quat/Files/Documents/map-files/verify-scripts/textures/dds/

@ -1 +1 @@
mangohud ../target/release/strafe-client bhop_maps/5692152916.rbxm
mangohud ../target/release/strafe-client bhop_maps/5692152916.snfm

@ -1 +1 @@
mangohud ../target/release/strafe-client surf_maps/5692145408.rbxm
mangohud ../target/release/strafe-client surf_maps/5692145408.snfm