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5 Commits

Author SHA1 Message Date
cc6450975c fix pre-pause time leak 2024-08-02 10:35:05 -07:00
500db0a5b9 warn about time travel 2024-08-02 10:28:29 -07:00
971e83e392 pre-transform timestamps 2024-08-02 10:28:19 -07:00
2d8f677501 bunch of stuff 2024-08-02 10:12:43 -07:00
3b689e58b3 wip 2024-08-02 09:43:12 -07:00
12 changed files with 671 additions and 1300 deletions

107
Cargo.lock generated

@ -28,7 +28,7 @@ dependencies = [
"getrandom",
"once_cell",
"version_check",
"zerocopy",
"zerocopy 0.7.35",
]
[[package]]
@ -105,9 +105,9 @@ checksum = "9d151e35f61089500b617991b791fc8bfd237ae50cd5950803758a179b41e67a"
[[package]]
name = "arrayvec"
version = "0.7.6"
version = "0.7.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7c02d123df017efcdfbd739ef81735b36c5ba83ec3c59c80a9d7ecc718f92e50"
checksum = "96d30a06541fbafbc7f82ed10c06164cfbd2c401138f6addd8404629c4b16711"
[[package]]
name = "as-raw-xcb-connection"
@ -294,9 +294,9 @@ checksum = "1fd0f2584146f6f2ef48085050886acf353beff7305ebd1ae69500e27c67f64b"
[[package]]
name = "bytes"
version = "1.7.1"
version = "1.7.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8318a53db07bb3f8dca91a600466bdb3f2eaadeedfdbcf02e1accbad9271ba50"
checksum = "fca2be1d5c43812bae364ee3f30b3afcb7877cf59f4aeb94c66f313a41d2fac9"
[[package]]
name = "calloop"
@ -326,9 +326,9 @@ dependencies = [
[[package]]
name = "cc"
version = "1.1.8"
version = "1.1.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "504bdec147f2cc13c8b57ed9401fd8a147cc66b67ad5cb241394244f2c947549"
checksum = "26a5c3fd7bfa1ce3897a3a3501d362b2d87b7f2583ebcb4a949ec25911025cbc"
dependencies = [
"jobserver",
"libc",
@ -1460,11 +1460,11 @@ checksum = "22686f4785f02a4fcc856d3b3bb19bf6c8160d103f7a99cc258bddd0251dc7f2"
[[package]]
name = "ppv-lite86"
version = "0.2.20"
version = "0.2.18"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "77957b295656769bb8ad2b6a6b09d897d94f05c41b069aede1fcdaa675eaea04"
checksum = "dee4364d9f3b902ef14fab8a1ddffb783a1cb6b4bba3bfc1fa3922732c7de97f"
dependencies = [
"zerocopy",
"zerocopy 0.6.6",
]
[[package]]
@ -1677,9 +1677,9 @@ dependencies = [
[[package]]
name = "regex"
version = "1.10.6"
version = "1.10.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "4219d74c6b67a3654a9fbebc4b419e22126d13d2f3c4a07ee0cb61ff79a79619"
checksum = "b91213439dad192326a0d7c6ee3955910425f441d7038e0d6933b0aec5c4517f"
dependencies = [
"aho-corasick",
"memchr",
@ -1787,18 +1787,18 @@ dependencies = [
[[package]]
name = "serde"
version = "1.0.205"
version = "1.0.204"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e33aedb1a7135da52b7c21791455563facbbcc43d0f0f66165b42c21b3dfb150"
checksum = "bc76f558e0cbb2a839d37354c575f1dc3fdc6546b5be373ba43d95f231bf7c12"
dependencies = [
"serde_derive",
]
[[package]]
name = "serde_derive"
version = "1.0.205"
version = "1.0.204"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "692d6f5ac90220161d6774db30c662202721e64aed9058d2c394f451261420c1"
checksum = "e0cd7e117be63d3c3678776753929474f3b04a43a080c744d6b0ae2a8c28e222"
dependencies = [
"proc-macro2",
"quote",
@ -1880,9 +1880,8 @@ checksum = "a2eb9349b6444b326872e140eb1cf5e7c522154d69e7a0ffb0fb81c06b37543f"
[[package]]
name = "strafe-client"
version = "0.10.3"
version = "0.10.2"
dependencies = [
"arrayvec",
"bytemuck",
"configparser",
"ddsfile",
@ -1901,9 +1900,9 @@ dependencies = [
[[package]]
name = "strafesnet_bsp_loader"
version = "0.1.5"
version = "0.1.3"
source = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
checksum = "35ee2c534efa039ad17ca41893ba1d75fafff014076353ac676c73fc808b9e44"
checksum = "6d4af68c422b5f57febbaa218f44ba02d413fd25e84afff9e45e557a8caee2ce"
dependencies = [
"glam",
"strafesnet_common",
@ -1913,11 +1912,10 @@ dependencies = [
[[package]]
name = "strafesnet_common"
version = "0.4.1"
version = "0.2.1"
source = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
checksum = "9a2621612e675a8f804abbbbe3b60caeafe58a2422cccbe453268d6f457df4f3"
checksum = "0ac1343bd9731706a962b66fac1efd1bd5ff56fd0a40f41c48e006fad91cf80c"
dependencies = [
"arrayvec",
"bitflags 2.6.0",
"glam",
"id",
@ -1925,9 +1923,9 @@ dependencies = [
[[package]]
name = "strafesnet_deferred_loader"
version = "0.3.3"
version = "0.3.1"
source = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
checksum = "596aba6d2747818781336ad95a1ee496e37f70052fd625a299fc7a555a6938d4"
checksum = "c3891dcbdbc20b03cf561786b810e839ae7c11dd8810fd005f2474805ee9cccc"
dependencies = [
"lazy-regex",
"strafesnet_common",
@ -1936,9 +1934,9 @@ dependencies = [
[[package]]
name = "strafesnet_rbx_loader"
version = "0.3.4"
version = "0.3.2"
source = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
checksum = "6cd7fb0eca01ccd382067924e5fad15844f55a6bcc7c14c0e57a171298263a3e"
checksum = "21ea93b0170063dd2a063a138c41e6f7a6c14a82c6553fa4ba32df65a26efc6e"
dependencies = [
"bytemuck",
"glam",
@ -1953,9 +1951,9 @@ dependencies = [
[[package]]
name = "strafesnet_snf"
version = "0.1.3"
version = "0.1.1"
source = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
checksum = "a9ae481152d0389be29967e1d5f0377498df8ff9638175d56cd8e2c2e6982bfa"
checksum = "78479f73437a3f10230efd2304be0f3ef30dff98c54d93613ed1621bfd6a7da6"
dependencies = [
"binrw 0.14.0",
"id",
@ -2105,9 +2103,9 @@ dependencies = [
[[package]]
name = "ttf-parser"
version = "0.24.1"
version = "0.24.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5be21190ff5d38e8b4a2d3b6a3ae57f612cc39c96e83cedeaf7abc338a8bac4a"
checksum = "8686b91785aff82828ed725225925b33b4fde44c4bb15876e5f7c832724c420a"
[[package]]
name = "unicode-ident"
@ -2529,11 +2527,11 @@ checksum = "ac3b87c63620426dd9b991e5ce0329eff545bccbbb34f3be09ff6fb6ab51b7b6"
[[package]]
name = "winapi-util"
version = "0.1.9"
version = "0.1.8"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "cf221c93e13a30d793f7645a0e7762c55d169dbb0a49671918a2319d289b10bb"
checksum = "4d4cc384e1e73b93bafa6fb4f1df8c41695c8a91cf9c4c64358067d15a7b6c6b"
dependencies = [
"windows-sys 0.59.0",
"windows-sys 0.52.0",
]
[[package]]
@ -2579,15 +2577,6 @@ dependencies = [
"windows-targets 0.52.6",
]
[[package]]
name = "windows-sys"
version = "0.59.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1e38bc4d79ed67fd075bcc251a1c39b32a1776bbe92e5bef1f0bf1f8c531853b"
dependencies = [
"windows-targets 0.52.6",
]
[[package]]
name = "windows-targets"
version = "0.42.2"
@ -2768,9 +2757,9 @@ checksum = "589f6da84c646204747d1270a2a5661ea66ed1cced2631d546fdfb155959f9ec"
[[package]]
name = "winit"
version = "0.30.5"
version = "0.30.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0be9e76a1f1077e04a411f0b989cbd3c93339e1771cb41e71ac4aee95bfd2c67"
checksum = "4225ddd8ab67b8b59a2fee4b34889ebf13c0460c1c3fa297c58e21eb87801b33"
dependencies = [
"ahash",
"android-activity",
@ -2886,9 +2875,19 @@ checksum = "b9cc00251562a284751c9973bace760d86c0276c471b4be569fe6b068ee97a56"
[[package]]
name = "xml-rs"
version = "0.8.21"
version = "0.8.20"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "539a77ee7c0de333dcc6da69b177380a0b81e0dacfa4f7344c465a36871ee601"
checksum = "791978798f0597cfc70478424c2b4fdc2b7a8024aaff78497ef00f24ef674193"
[[package]]
name = "zerocopy"
version = "0.6.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "854e949ac82d619ee9a14c66a1b674ac730422372ccb759ce0c39cabcf2bf8e6"
dependencies = [
"byteorder 1.5.0",
"zerocopy-derive 0.6.6",
]
[[package]]
name = "zerocopy"
@ -2896,8 +2895,18 @@ version = "0.7.35"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1b9b4fd18abc82b8136838da5d50bae7bdea537c574d8dc1a34ed098d6c166f0"
dependencies = [
"byteorder 1.5.0",
"zerocopy-derive",
"zerocopy-derive 0.7.35",
]
[[package]]
name = "zerocopy-derive"
version = "0.6.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "125139de3f6b9d625c39e2efdd73d41bdac468ccd556556440e322be0e1bbd91"
dependencies = [
"proc-macro2",
"quote",
"syn 2.0.72",
]
[[package]]

@ -1,6 +1,6 @@
[package]
name = "strafe-client"
version = "0.10.3"
version = "0.10.2"
edition = "2021"
repository = "https://git.itzana.me/StrafesNET/strafe-client"
license = "Custom"
@ -15,7 +15,6 @@ source = ["dep:strafesnet_deferred_loader", "dep:strafesnet_bsp_loader"]
roblox = ["dep:strafesnet_deferred_loader", "dep:strafesnet_rbx_loader"]
[dependencies]
arrayvec = "0.7.6"
bytemuck = { version = "1.13.1", features = ["derive"] }
configparser = "3.0.2"
ddsfile = "0.5.1"
@ -24,10 +23,10 @@ id = { version = "0.1.0", registry = "strafesnet" }
parking_lot = "0.12.1"
pollster = "0.3.0"
strafesnet_bsp_loader = { version = "0.1.3", registry = "strafesnet", optional = true }
strafesnet_common = { version = "0.4.0", registry = "strafesnet" }
strafesnet_common = { version = "0.2.1", registry = "strafesnet" }
strafesnet_deferred_loader = { version = "0.3.1", features = ["legacy"], registry = "strafesnet", optional = true }
strafesnet_rbx_loader = { version = "0.3.2", registry = "strafesnet", optional = true }
strafesnet_snf = { version = "0.1.2", registry = "strafesnet", optional = true }
strafesnet_snf = { version = "0.1.0", registry = "strafesnet", optional = true }
wgpu = "22.0.0"
winit = "0.30.4"

@ -6,6 +6,12 @@ use strafesnet_common::model::{self, ColorId, NormalId, PolygonIter, PositionId,
use wgpu::{util::DeviceExt,AstcBlock,AstcChannel};
use crate::model_graphics::{self,IndexedGraphicsMeshOwnedRenderConfig,IndexedGraphicsMeshOwnedRenderConfigId,GraphicsMeshOwnedRenderConfig,GraphicsModelColor4,GraphicsModelOwned,GraphicsVertex};
#[derive(Clone)]
pub struct GraphicsModelUpdate{
transform:Option<glam::Mat4>,
color:Option<glam::Vec4>,
}
struct Indices{
count:u32,
buf:wgpu::Buffer,
@ -26,6 +32,7 @@ impl Indices{
}
struct GraphicsModel{
indices:Indices,
model_buf:wgpu::Buffer,
vertex_buf:wgpu::Buffer,
bind_group:wgpu::BindGroup,
instance_count:u32,
@ -58,12 +65,12 @@ struct GraphicsCamera{
#[inline]
fn perspective_rh(fov_x_slope:f32,fov_y_slope:f32,z_near:f32,z_far:f32)->glam::Mat4{
//glam_assert!(z_near > 0.0 && z_far > 0.0);
let r=z_far/(z_near-z_far);
let r=z_far / (z_near-z_far);
glam::Mat4::from_cols(
glam::Vec4::new(1.0/fov_x_slope,0.0,0.0,0.0),
glam::Vec4::new(0.0,1.0/fov_y_slope,0.0,0.0),
glam::Vec4::new(0.0,0.0,r,-1.0),
glam::Vec4::new(0.0,0.0,r*z_near,0.0),
glam::Vec4::new(0.0,0.0,r * z_near,0.0),
)
}
impl GraphicsCamera{
@ -72,10 +79,10 @@ impl GraphicsCamera{
}
pub fn world(&self,pos:glam::Vec3,angles:glam::Vec2)->glam::Mat4{
//f32 good enough for view matrix
glam::Mat4::from_translation(pos)*glam::Mat4::from_euler(glam::EulerRot::YXZ,angles.x,angles.y,0f32)
glam::Mat4::from_translation(pos) * glam::Mat4::from_euler(glam::EulerRot::YXZ,angles.x,angles.y,0f32)
}
pub fn to_uniform_data(&self,pos:glam::Vec3,angles:glam::Vec2)->[f32;16*4]{
pub fn to_uniform_data(&self,(pos,angles):(glam::Vec3,glam::Vec2))->[f32; 16 * 4]{
let proj=self.proj();
let proj_inv=proj.inverse();
let view_inv=self.world(pos,angles);
@ -98,12 +105,6 @@ impl std::default::Default for GraphicsCamera{
}
}
pub struct FrameState{
pub body:crate::physics::Body,
pub camera:crate::physics::PhysicsCamera,
pub time:integer::Time,
}
pub struct GraphicsState{
pipelines:GraphicsPipelines,
bind_groups:GraphicsBindGroups,
@ -506,6 +507,7 @@ impl GraphicsState{
model_graphics::Indices::U16(indices)=>Indices::new(device,indices,wgpu::IndexFormat::Uint16),
},
bind_group,
model_buf,
});
}
}
@ -814,7 +816,7 @@ impl GraphicsState{
});
let camera=GraphicsCamera::default();
let camera_uniforms=camera.to_uniform_data(glam::Vec3::ZERO,glam::Vec2::ZERO);
let camera_uniforms=camera.to_uniform_data(crate::physics::PhysicsOutputState::default().extrapolate(crate::physics::MouseState::default()));
let camera_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
label:Some("Camera"),
contents:bytemuck::cast_slice(&camera_uniforms),
@ -882,17 +884,16 @@ impl GraphicsState{
view:&wgpu::TextureView,
device:&wgpu::Device,
queue:&wgpu::Queue,
frame_state:FrameState,
physics_output:crate::physics::PhysicsOutputState,
predicted_time:integer::Time,
mouse_pos:glam::IVec2,
){
//TODO:use scheduled frame times to create beautiful smoothing simulation physics extrapolation assuming no input
let mut encoder=device.create_command_encoder(&wgpu::CommandEncoderDescriptor{label:None});
// update rotation
let camera_uniforms=self.camera.to_uniform_data(
frame_state.body.extrapolated_position(frame_state.time).into(),
frame_state.camera.simulate_move_angles(glam::IVec2::ZERO)
);
let camera_uniforms=self.camera.to_uniform_data(physics_output.extrapolate(crate::physics::MouseState{pos:mouse_pos,time:predicted_time}));
self.staging_belt
.write_buffer(
&mut encoder,

@ -1,8 +1,11 @@
use strafesnet_common::integer;
pub enum Instruction{
Render(crate::graphics::FrameState),
Render(crate::physics::PhysicsOutputState,integer::Time,glam::IVec2),
//UpdateModel(crate::graphics::GraphicsModelUpdate),
Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
ChangeMap(strafesnet_common::map::CompleteMap),
GenerateModels(strafesnet_common::map::CompleteMap),
ClearModels,
}
//Ideally the graphics thread worker description is:
@ -15,32 +18,36 @@ WorkerDescription{
//up to three frames in flight, dropping new frame requests when all three are busy, and dropping output frames when one renders out of order
pub fn new<'a>(
mut graphics:crate::graphics::GraphicsState,
mut config:wgpu::SurfaceConfiguration,
surface:wgpu::Surface<'a>,
device:wgpu::Device,
queue:wgpu::Queue,
)->crate::compat_worker::INWorker<'a,Instruction>{
mut graphics:crate::graphics::GraphicsState,
mut config:wgpu::SurfaceConfiguration,
surface:wgpu::Surface<'a>,
device:wgpu::Device,
queue:wgpu::Queue,
)->crate::compat_worker::INWorker<'a,Instruction>{
let mut resize=None;
crate::compat_worker::INWorker::new(move |ins:Instruction|{
match ins{
Instruction::ChangeMap(map)=>{
graphics.clear();
Instruction::GenerateModels(map)=>{
graphics.generate_models(&device,&queue,&map);
},
Instruction::ClearModels=>{
graphics.clear();
},
Instruction::Resize(size,user_settings)=>{
resize=Some((size,user_settings));
}
Instruction::Render(frame_state)=>{
if let Some((size,user_settings))=resize.take(){
Instruction::Render(physics_output,predicted_time,mouse_pos)=>{
if let Some((size,user_settings))=&resize{
println!("Resizing to {:?}",size);
let t0=std::time::Instant::now();
config.width=size.width.max(1);
config.height=size.height.max(1);
surface.configure(&device,&config);
graphics.resize(&device,&config,&user_settings);
graphics.resize(&device,&config,user_settings);
println!("Resize took {:?}",t0.elapsed());
}
//clear every time w/e
resize=None;
//this has to go deeper somehow
let frame=match surface.get_current_texture(){
Ok(frame)=>frame,
@ -56,10 +63,10 @@ pub fn new<'a>(
..wgpu::TextureViewDescriptor::default()
});
graphics.render(&view,&device,&queue,frame_state);
graphics.render(&view,&device,&queue,physics_output,predicted_time,mouse_pos);
frame.present();
}
}
})
}
}

@ -5,7 +5,6 @@ mod worker;
mod physics;
mod graphics;
mod settings;
mod push_solve;
mod face_crawler;
mod compat_worker;
mod model_physics;

@ -462,7 +462,7 @@ pub struct TransformedMesh<'a>{
transform:&'a PhysicsMeshTransform,
}
impl TransformedMesh<'_>{
pub const fn new<'a>(
pub fn new<'a>(
view:PhysicsMeshView<'a>,
transform:&'a PhysicsMeshTransform,
)->TransformedMesh<'a>{
@ -751,23 +751,6 @@ impl MinkowskiMesh<'_>{
}
best_edge.map(|e|(e.as_undirected(),best_time))
}
fn infinity_in(&self,infinity_body:crate::physics::Body)->Option<(MinkowskiFace,integer::Time)>{
let infinity_fev=self.infinity_fev(-infinity_body.velocity,infinity_body.position);
match crate::face_crawler::crawl_fev(infinity_fev,self,&infinity_body,integer::Time::MIN,infinity_body.time){
crate::face_crawler::CrawlResult::Miss(_)=>None,
crate::face_crawler::CrawlResult::Hit(face,time)=>Some((face,time)),
}
}
pub fn is_point_in_mesh(&self,point:Planar64Vec3)->bool{
let infinity_body=crate::physics::Body::new(point,Planar64Vec3::Y,Planar64Vec3::ZERO,integer::Time::ZERO);
//movement must escape the mesh forwards and backwards in time,
//otherwise the point is not inside the mesh
self.infinity_in(infinity_body)
.is_some_and(|_|
self.infinity_in(-infinity_body)
.is_some()
)
}
}
impl MeshQuery<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert> for MinkowskiMesh<'_>{
fn face_nd(&self,face_id:MinkowskiFace)->(Planar64Vec3,Planar64){

File diff suppressed because it is too large Load Diff

@ -1,9 +1,7 @@
use strafesnet_common::mouse::MouseState;
use strafesnet_common::physics::Instruction as PhysicsInputInstruction;
use crate::physics::{MouseState,PhysicsInputInstruction};
use strafesnet_common::integer::Time;
use strafesnet_common::instruction::TimedInstruction;
use strafesnet_common::timer::{Scaled,Timer,TimerState};
use mouse_interpolator::MouseInterpolator;
#[derive(Debug)]
pub enum InputInstruction{
@ -16,49 +14,27 @@ pub enum InputInstruction{
MoveForward(bool),
Jump(bool),
Zoom(bool),
ResetAndRestart,
ResetAndSpawn(strafesnet_common::gameplay_modes::ModeId,strafesnet_common::gameplay_modes::StageId),
Restart,
Spawn(strafesnet_common::gameplay_modes::ModeId,strafesnet_common::gameplay_modes::StageId),
PracticeFly,
}
pub enum Instruction{
Input(InputInstruction),
Render,
Resize(winit::dpi::PhysicalSize<u32>),
ChangeMap(strafesnet_common::map::CompleteMap),
//SetPaused is not an InputInstruction: the physics doesn't know that it's paused.
Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
GenerateModels(strafesnet_common::map::CompleteMap),
ClearModels,
SetPaused(bool),
//Graphics(crate::graphics_worker::Instruction),
}
mod mouse_interpolator{
use super::*;
//TODO: move this or tab
pub struct MouseInterpolator{
//"PlayerController"
user_settings:crate::settings::UserSettings,
//"MouseInterpolator"
timeline:std::collections::VecDeque<TimedInstruction<PhysicsInputInstruction>>,
last_mouse_time:Time,//this value is pre-transformed to simulation time
mouse_blocking:bool,
//"Simulation"
timer:Timer<Scaled>,
physics:crate::physics::PhysicsContext,
}
impl MouseInterpolator{
pub fn new(
physics:crate::physics::PhysicsContext,
user_settings:crate::settings::UserSettings,
)->MouseInterpolator{
MouseInterpolator{
mouse_blocking:true,
last_mouse_time:physics.get_next_mouse().time,
timeline:std::collections::VecDeque::new(),
timer:Timer::from_state(Scaled::identity(),false),
physics,
user_settings,
}
}
fn push_mouse_instruction(&mut self,ins:&TimedInstruction<Instruction>,m:glam::IVec2){
fn push_mouse_instruction(&mut self,physics:&crate::physics::PhysicsContext,ins:&TimedInstruction<Instruction>,m:glam::IVec2){
if self.mouse_blocking{
//tell the game state which is living in the past about its future
self.timeline.push_front(TimedInstruction{
@ -71,7 +47,7 @@ impl MouseInterpolator{
self.timeline.push_front(TimedInstruction{
time:self.last_mouse_time,
instruction:PhysicsInputInstruction::ReplaceMouse(
MouseState{time:self.last_mouse_time,pos:self.physics.get_next_mouse().pos},
MouseState{time:self.last_mouse_time,pos:physics.get_next_mouse().pos},
MouseState{time:self.timer.time(ins.time),pos:m}
),
});
@ -80,163 +56,131 @@ impl MouseInterpolator{
}
self.last_mouse_time=self.timer.time(ins.time);
}
fn push(&mut self,time:Time,phys_input:PhysicsInputInstruction){
//This is always a non-mouse event
self.timeline.push_back(TimedInstruction{
time:self.timer.time(time),
instruction:phys_input,
});
}
/// returns should_empty_queue
/// returns the mapped physics input instruction
/// may or may not mutate internal state XD!
fn map_instruction(&mut self,ins:&TimedInstruction<Instruction>)->bool{
let mut update_mouse_blocking=true;
fn map_instruction(&mut self,physics:&crate::physics::PhysicsContext,ins:&TimedInstruction<Instruction>)->Option<PhysicsInputInstruction>{
match &ins.instruction{
Instruction::Input(input_instruction)=>match input_instruction{
&InputInstruction::MoveMouse(m)=>{
if !self.timer.is_paused(){
self.push_mouse_instruction(ins,m);
self.push_mouse_instruction(physics,ins,m);
}
update_mouse_blocking=false;
None
},
&InputInstruction::MoveForward(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveForward(s)),
&InputInstruction::MoveLeft(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveLeft(s)),
&InputInstruction::MoveBack(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveBack(s)),
&InputInstruction::MoveRight(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveRight(s)),
&InputInstruction::MoveUp(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveUp(s)),
&InputInstruction::MoveDown(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveDown(s)),
&InputInstruction::Jump(s)=>self.push(ins.time,PhysicsInputInstruction::SetJump(s)),
&InputInstruction::Zoom(s)=>self.push(ins.time,PhysicsInputInstruction::SetZoom(s)),
&InputInstruction::ResetAndSpawn(mode_id,stage_id)=>{
self.push(ins.time,PhysicsInputInstruction::Reset);
self.push(ins.time,PhysicsInputInstruction::SetSensitivity(self.user_settings.calculate_sensitivity()));
self.push(ins.time,PhysicsInputInstruction::Spawn(mode_id,stage_id));
},
InputInstruction::ResetAndRestart=>{
self.push(ins.time,PhysicsInputInstruction::Reset);
self.push(ins.time,PhysicsInputInstruction::SetSensitivity(self.user_settings.calculate_sensitivity()));
self.push(ins.time,PhysicsInputInstruction::Restart);
},
InputInstruction::PracticeFly=>self.push(ins.time,PhysicsInputInstruction::PracticeFly),
&InputInstruction::MoveForward(s)=>Some(PhysicsInputInstruction::SetMoveForward(s)),
&InputInstruction::MoveLeft(s)=>Some(PhysicsInputInstruction::SetMoveLeft(s)),
&InputInstruction::MoveBack(s)=>Some(PhysicsInputInstruction::SetMoveBack(s)),
&InputInstruction::MoveRight(s)=>Some(PhysicsInputInstruction::SetMoveRight(s)),
&InputInstruction::MoveUp(s)=>Some(PhysicsInputInstruction::SetMoveUp(s)),
&InputInstruction::MoveDown(s)=>Some(PhysicsInputInstruction::SetMoveDown(s)),
&InputInstruction::Jump(s)=>Some(PhysicsInputInstruction::SetJump(s)),
&InputInstruction::Zoom(s)=>Some(PhysicsInputInstruction::SetZoom(s)),
&InputInstruction::Spawn(mode_id,stage_id)=>Some(PhysicsInputInstruction::Spawn(mode_id,stage_id)),
InputInstruction::Restart=>Some(PhysicsInputInstruction::Restart),
InputInstruction::PracticeFly=>Some(PhysicsInputInstruction::PracticeFly),
},
//do these really need to idle the physics?
//sending None dumps the instruction queue
Instruction::ChangeMap(_)=>self.push(ins.time,PhysicsInputInstruction::Idle),
Instruction::Resize(_)=>self.push(ins.time,PhysicsInputInstruction::Idle),
Instruction::Render=>self.push(ins.time,PhysicsInputInstruction::Idle),
Instruction::GenerateModels(_)=>Some(PhysicsInputInstruction::Idle),
Instruction::ClearModels=>Some(PhysicsInputInstruction::Idle),
Instruction::Resize(_,_)=>Some(PhysicsInputInstruction::Idle),
Instruction::Render=>Some(PhysicsInputInstruction::Idle),
&Instruction::SetPaused(paused)=>{
if let Err(e)=self.timer.set_paused(ins.time,paused){
println!("Cannot pause: {e}");
}
self.push(ins.time,PhysicsInputInstruction::Idle);
Some(PhysicsInputInstruction::Idle)
},
}
if update_mouse_blocking{
//this returns the bool for us
self.update_mouse_blocking(ins.time)
}else{
//do flush that queue
true
}
}
/// must check if self.mouse_blocking==true before calling!
fn unblock_mouse(&mut self,time:Time){
//push an event to extrapolate no movement from
self.timeline.push_front(TimedInstruction{
time:self.last_mouse_time,
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:self.timer.time(time),pos:self.physics.get_next_mouse().pos}),
});
self.last_mouse_time=self.timer.time(time);
//stop blocking. the mouse is not moving so the physics does not need to live in the past and wait for interpolation targets.
self.mouse_blocking=false;
}
fn update_mouse_blocking(&mut self,time:Time)->bool{
fn update_mouse_blocking(&mut self,physics:&crate::physics::PhysicsContext,ins:&TimedInstruction<Instruction>)->bool{
if self.mouse_blocking{
//assume the mouse has stopped moving after 10ms.
//shitty mice are 125Hz which is 8ms so this should cover that.
//setting this to 100us still doesn't print even though it's 10x lower than the polling rate,
//so mouse events are probably not handled separately from drawing and fire right before it :(
if Time::from_millis(10)<self.timer.time(time)-self.physics.get_next_mouse().time{
self.unblock_mouse(time);
if Time::from_millis(10)<self.timer.time(ins.time)-physics.get_next_mouse().time{
//push an event to extrapolate no movement from
self.timeline.push_front(TimedInstruction{
time:self.last_mouse_time,
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:self.timer.time(ins.time),pos:physics.get_next_mouse().pos}),
});
self.last_mouse_time=self.timer.time(ins.time);
//stop blocking. the mouse is not moving so the physics does not need to live in the past and wait for interpolation targets.
self.mouse_blocking=false;
true
}else{
false
}
}else{
//keep this up to date so that it can be used as a known-timestamp
//that the mouse was not moving when the mouse starts moving again
self.last_mouse_time=self.timer.time(time);
//that the mouse was Timer<Scaled>not moving when the mouse starts moving again
self.last_mouse_time=self.timer.time(ins.time);
true
}
}
fn empty_queue(&mut self){
while let Some(instruction)=self.timeline.pop_front(){
self.physics.run_input_instruction(instruction);
/// returns whether or not to empty the instruction queue
fn handle_physics_input(&mut self,physics:&crate::physics::PhysicsContext,ins:&TimedInstruction<Instruction>,phys_input_option:Option<PhysicsInputInstruction>)->bool{
if let Some(phys_input)=phys_input_option{
//non-mouse event
self.timeline.push_back(TimedInstruction{
time:self.timer.time(ins.time),
instruction:phys_input,
});
//this returns the bool for us
self.update_mouse_blocking(physics,ins)
}else{
//mouse event
true
}
}
pub fn handle_instruction(&mut self,ins:&TimedInstruction<Instruction>){
let should_empty_queue=self.map_instruction(ins);
fn empty_queue(&mut self,physics:&mut crate::physics::PhysicsContext){
while let Some(ins)=self.timeline.pop_front(){
physics.run_input_instruction(ins);
}
}
fn handle_instruction(&mut self,physics:&mut crate::physics::PhysicsContext,ins:&TimedInstruction<Instruction>){
let physics_input_option=self.map_instruction(physics,ins);
let should_empty_queue=self.handle_physics_input(physics,ins,physics_input_option);
if should_empty_queue{
self.empty_queue();
self.empty_queue(physics);
}
}
pub fn get_frame_state(&self,time:Time)->crate::graphics::FrameState{
crate::graphics::FrameState{
body:self.physics.camera_body(),
camera:self.physics.camera(),
time:self.timer.time(time),
}
}
pub fn change_map(&mut self,time:Time,map:&strafesnet_common::map::CompleteMap){
//dump any pending interpolation state
if self.mouse_blocking{
self.unblock_mouse(time);
}
self.empty_queue();
//doing it like this to avoid doing PhysicsInstruction::ChangeMap(Rc<CompleteMap>)
self.physics.generate_models(&map);
//use the standard input interface so the instructions are written out to bots
self.handle_instruction(&TimedInstruction{
time:self.timer.time(time),
instruction:Instruction::Input(InputInstruction::ResetAndSpawn(
strafesnet_common::gameplay_modes::ModeId::MAIN,
strafesnet_common::gameplay_modes::StageId::FIRST,
)),
});
}
pub const fn user_settings(&self)->&crate::settings::UserSettings{
&self.user_settings
}
}
}
pub fn new<'a>(
mut graphics_worker:crate::compat_worker::INWorker<'a,crate::graphics_worker::Instruction>,
user_settings:crate::settings::UserSettings,
)->crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction>>{
let physics=crate::physics::PhysicsContext::default();
let mut interpolator=MouseInterpolator::new(
physics,
user_settings
);
pub fn new(mut physics:crate::physics::PhysicsContext,mut graphics_worker:crate::compat_worker::INWorker<crate::graphics_worker::Instruction>)->crate::compat_worker::QNWorker<TimedInstruction<Instruction>>{
let mut interpolator=MouseInterpolator{
mouse_blocking:true,
last_mouse_time:physics.get_next_mouse().time,
timeline:std::collections::VecDeque::new(),
timer:Timer::from_state(Scaled::identity(),false),
};
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction>|{
interpolator.handle_instruction(&ins);
interpolator.handle_instruction(&mut physics,&ins);
match ins.instruction{
Instruction::Render=>{
let frame_state=interpolator.get_frame_state(ins.time);
graphics_worker.send(crate::graphics_worker::Instruction::Render(frame_state)).unwrap();
graphics_worker.send(crate::graphics_worker::Instruction::Render(physics.output(),interpolator.timer.time(ins.time),physics.get_next_mouse().pos)).unwrap();
},
Instruction::Resize(size)=>{
graphics_worker.send(crate::graphics_worker::Instruction::Resize(size,interpolator.user_settings().clone())).unwrap();
Instruction::Resize(size,user_settings)=>{
graphics_worker.send(crate::graphics_worker::Instruction::Resize(size,user_settings)).unwrap();
},
Instruction::ChangeMap(map)=>{
interpolator.change_map(ins.time,&map);
graphics_worker.send(crate::graphics_worker::Instruction::ChangeMap(map)).unwrap();
Instruction::GenerateModels(map)=>{
physics.generate_models(&map);
//important!
//bots will not work properly without this exact restart + spawn setup
//reset the physics state to start a new run on the new map
physics.restart();
//generate a spawn event so bots work properly on the first run
//no run started so does not invalidate the run
physics.spawn();
graphics_worker.send(crate::graphics_worker::Instruction::GenerateModels(map)).unwrap();
},
Instruction::Input(_)=>(),
Instruction::SetPaused(_)=>(),
Instruction::ClearModels=>{
physics.clear();
graphics_worker.send(crate::graphics_worker::Instruction::ClearModels).unwrap();
},
_=>(),
}
})
}

@ -1,339 +0,0 @@
use strafesnet_common::integer::{Planar64,Planar64Vec3};
// This algorithm is based on Lua code
// written by Trey Reynolds in 2021
// 1/2^10
const EPSILON:Planar64=Planar64::raw(1<<(32-10));
// A stack-allocated variable-size list that holds up to 4 elements
// Direct references are used instead of indices i0, i1, i2, i3
type Conts<'a>=arrayvec::ArrayVec<&'a Contact,4>;
struct Ray{
origin:Planar64Vec3,
direction:Planar64Vec3,
}
impl Ray{
fn extrapolate(&self,t:Planar64)->Planar64Vec3{
self.origin+self.direction*t
}
}
/// Information about a contact restriction
pub struct Contact{
pub position:Planar64Vec3,
pub velocity:Planar64Vec3,
pub normal:Planar64Vec3,
}
impl Contact{
fn relative_to(&self,point:Planar64Vec3)->Self{
Self{
position:self.position-point,
velocity:self.velocity,
normal:self.normal,
}
}
fn relative_dot(&self,direction:Planar64Vec3)->Planar64{
(direction-self.velocity).dot(self.normal)
}
/// Calculate the time of intersection. (previously get_touch_time)
fn solve(&self,ray:&Ray)->Planar64{
(self.position-ray.origin).dot(self.normal)/(ray.direction-self.velocity).dot(self.normal)
}
}
//note that this is horrible with fixed point arithmetic
fn solve1(c0:&Contact)->Option<Planar64Vec3>{
let det=c0.normal.dot(c0.velocity);
if det.get().abs()<EPSILON.get(){
return None;
}
let d0=c0.normal.dot(c0.position);
Some(c0.normal*d0/det)
}
fn solve2(c0:&Contact,c1:&Contact)->Option<Planar64Vec3>{
let u0_u1=c0.velocity.cross(c1.velocity);
let n0_n1=c0.normal.cross(c1.normal);
let det=u0_u1.dot(n0_n1);
if det.get().abs()<EPSILON.get(){
return None;
}
let d0=c0.normal.dot(c0.position);
let d1=c1.normal.dot(c1.position);
Some((c1.normal.cross(u0_u1)*d0+u0_u1.cross(c0.normal)*d1)/det)
}
fn solve3(c0:&Contact,c1:&Contact,c2:&Contact)->Option<Planar64Vec3>{
let n0_n1=c0.normal.cross(c1.normal);
let det=c2.normal.dot(n0_n1);
if det.get().abs()<EPSILON.get(){
return None;
}
let d0=c0.normal.dot(c0.position);
let d1=c1.normal.dot(c1.position);
let d2=c2.normal.dot(c2.position);
Some((c1.normal.cross(c2.normal)*d0+c2.normal.cross(c0.normal)*d1+c0.normal.cross(c1.normal)*d2)/det)
}
fn decompose1(point:Planar64Vec3,u0:Planar64Vec3)->Option<Planar64>{
let det=u0.dot(u0);
if det==Planar64::ZERO{
return None;
}
let s0=u0.dot(point)/det;
Some(s0)
}
fn decompose2(point:Planar64Vec3,u0:Planar64Vec3,u1:Planar64Vec3)->Option<(Planar64,Planar64)>{
let u0_u1=u0.cross(u1);
let det=u0_u1.dot(u0_u1);
if det==Planar64::ZERO{
return None;
}
let s0=u0_u1.dot(point.cross(u1))/det;
let s1=u0_u1.dot(u0.cross(point))/det;
Some((s0,s1))
}
fn decompose3(point:Planar64Vec3,u0:Planar64Vec3,u1:Planar64Vec3,u2:Planar64Vec3)->Option<(Planar64,Planar64,Planar64)>{
let det=u0.cross(u1).dot(u2);
if det==Planar64::ZERO{
return None;
}
let s0=point.cross(u1).dot(u2)/det;
let s1=u0.cross(point).dot(u2)/det;
let s2=u0.cross(u1).dot(point)/det;
Some((s0,s1,s2))
}
fn is_space_enclosed_2(
a:Planar64Vec3,
b:Planar64Vec3,
)->bool{
a.cross(b)==Planar64Vec3::ZERO
&&a.dot(b)<Planar64::ZERO
}
fn is_space_enclosed_3(
a:Planar64Vec3,
b:Planar64Vec3,
c:Planar64Vec3
)->bool{
a.cross(b).dot(c)==Planar64::ZERO
&&{
let det_abac=a.cross(b).dot(a.cross(c));
let det_abbc=a.cross(b).dot(b.cross(c));
let det_acbc=a.cross(c).dot(b.cross(c));
return det_abac*det_abbc<=Planar64::ZERO
&& det_abbc*det_acbc<=Planar64::ZERO
&&-det_acbc*det_abac<=Planar64::ZERO
||is_space_enclosed_2(a,b)
||is_space_enclosed_2(a,c)
||is_space_enclosed_2(b,c)
}
}
fn is_space_enclosed_4(
a:Planar64Vec3,
b:Planar64Vec3,
c:Planar64Vec3,
d:Planar64Vec3,
)->bool{
let det_abc=a.cross(b).dot(c);
let det_abd=a.cross(b).dot(d);
let det_acd=a.cross(c).dot(d);
let det_bcd=b.cross(c).dot(d);
return det_abc*det_abd<Planar64::ZERO
&&-det_abc*det_acd<Planar64::ZERO
&& det_abd*det_acd<Planar64::ZERO
&& det_abc*det_bcd<Planar64::ZERO
&&-det_abd*det_bcd<Planar64::ZERO
&& det_acd*det_bcd<Planar64::ZERO
||is_space_enclosed_3(a,b,c)
||is_space_enclosed_3(a,b,d)
||is_space_enclosed_3(a,c,d)
||is_space_enclosed_3(b,c,d)
}
const fn get_push_ray_0(point:Planar64Vec3)->Option<Ray>{
Some(Ray{origin:point,direction:Planar64Vec3::ZERO})
}
fn get_push_ray_1(point:Planar64Vec3,c0:&Contact)->Option<Ray>{
let direction=solve1(c0)?;
let s0=decompose1(direction,c0.velocity)?;
if s0<Planar64::ZERO{
return None;
}
let origin=point+solve1(
&c0.relative_to(point),
)?;
Some(Ray{origin,direction})
}
fn get_push_ray_2(point:Planar64Vec3,c0:&Contact,c1:&Contact)->Option<Ray>{
let direction=solve2(c0,c1)?;
let (s0,s1)=decompose2(direction,c0.velocity,c1.velocity)?;
if s0<Planar64::ZERO||s1<Planar64::ZERO{
return None;
}
let origin=point+solve2(
&c0.relative_to(point),
&c1.relative_to(point),
)?;
Some(Ray{origin,direction})
}
fn get_push_ray_3(point:Planar64Vec3,c0:&Contact,c1:&Contact,c2:&Contact)->Option<Ray>{
let direction=solve3(c0,c1,c2)?;
let (s0,s1,s2)=decompose3(direction,c0.velocity,c1.velocity,c2.velocity)?;
if s0<Planar64::ZERO||s1<Planar64::ZERO||s2<Planar64::ZERO{
return None;
}
let origin=point+solve3(
&c0.relative_to(point),
&c1.relative_to(point),
&c2.relative_to(point),
)?;
Some(Ray{origin,direction})
}
const fn get_best_push_ray_and_conts_0<'a>(point:Planar64Vec3)->Option<(Ray,Conts<'a>)>{
match get_push_ray_0(point){
Some(ray)=>Some((ray,Conts::new_const())),
None=>None,
}
}
fn get_best_push_ray_and_conts_1(point:Planar64Vec3,c0:&Contact)->Option<(Ray,Conts)>{
get_push_ray_1(point,c0)
.map(|ray|(ray,Conts::from_iter([c0])))
}
fn get_best_push_ray_and_conts_2<'a>(point:Planar64Vec3,c0:&'a Contact,c1:&'a Contact)->Option<(Ray,Conts<'a>)>{
if is_space_enclosed_2(c0.normal,c1.normal){
return None;
}
if let Some(ray)=get_push_ray_2(point,c0,c1){
return Some((ray,Conts::from_iter([c0,c1])));
}
if let Some(ray)=get_push_ray_1(point,c0){
if Planar64::ZERO<=c1.relative_dot(ray.direction){
return Some((ray,Conts::from_iter([c0])));
}
}
return None;
}
fn get_best_push_ray_and_conts_3<'a>(point:Planar64Vec3,c0:&'a Contact,c1:&'a Contact,c2:&'a Contact)->Option<(Ray,Conts<'a>)>{
if is_space_enclosed_3(c0.normal,c1.normal,c2.normal){
return None;
}
if let Some(ray)=get_push_ray_3(point,c0,c1,c2){
return Some((ray,Conts::from_iter([c0,c1,c2])));
}
if let Some(ray)=get_push_ray_2(point,c0,c1){
if Planar64::ZERO<=c2.relative_dot(ray.direction){
return Some((ray,Conts::from_iter([c0,c1])));
}
}
if let Some(ray)=get_push_ray_2(point,c0,c2){
if Planar64::ZERO<=c1.relative_dot(ray.direction){
return Some((ray,Conts::from_iter([c0,c2])));
}
}
if let Some(ray)=get_push_ray_1(point,c0){
if Planar64::ZERO<=c1.relative_dot(ray.direction)
&&Planar64::ZERO<=c2.relative_dot(ray.direction){
return Some((ray,Conts::from_iter([c0])));
}
}
return None;
}
fn get_best_push_ray_and_conts_4<'a>(point:Planar64Vec3,c0:&'a Contact,c1:&'a Contact,c2:&'a Contact,c3:&'a Contact)->Option<(Ray,Conts<'a>)>{
if is_space_enclosed_4(c0.normal,c1.normal,c2.normal,c3.normal){
return None;
}
let (ray012,conts012)=get_best_push_ray_and_conts_3(point,c0,c1,c2)?;
let (ray013,conts013)=get_best_push_ray_and_conts_3(point,c0,c1,c3)?;
let (ray023,conts023)=get_best_push_ray_and_conts_3(point,c0,c2,c3)?;
let err012=c3.relative_dot(ray012.direction);
let err013=c2.relative_dot(ray013.direction);
let err023=c1.relative_dot(ray023.direction);
let best_err=err012.max(err013).max(err023);
if best_err==err012{
return Some((ray012,conts012))
}else if best_err==err013{
return Some((ray013,conts013))
}else if best_err==err023{
return Some((ray023,conts023))
}
unreachable!()
}
fn get_best_push_ray_and_conts<'a>(
point:Planar64Vec3,
conts:Conts<'a>,
)->Option<(Ray,Conts<'a>)>{
match conts.as_slice(){
&[c0,c1,c2,c3]=>get_best_push_ray_and_conts_4(point,c0,c1,c2,c3),
&[c0,c1,c2]=>get_best_push_ray_and_conts_3(point,c0,c1,c2),
&[c0,c1]=>get_best_push_ray_and_conts_2(point,c0,c1),
&[c0]=>get_best_push_ray_and_conts_1(point,c0),
&[]=>get_best_push_ray_and_conts_0(point),
_=>unreachable!(),
}
}
fn get_first_touch<'a>(contacts:&'a Vec<Contact>,ray:&Ray,conts:&Conts)->Option<(Planar64,&'a Contact)>{
contacts.iter()
.filter(|&contact|
!conts.iter().any(|&c|std::ptr::eq(c,contact))
&&contact.relative_dot(ray.direction)< -EPSILON
)
.map(|contact|(contact.solve(ray),contact))
.min_by_key(|&(t,_)|t)
}
pub fn push_solve(contacts:&Vec<Contact>,point:Planar64Vec3)->Option<Planar64Vec3>{
let (mut ray,mut conts)=get_best_push_ray_and_conts_0(point)?;
loop{
let (next_t,next_cont)=match get_first_touch(contacts,&ray,&conts){
Some((t,conts))=>(t,conts),
None=>return Some(ray.origin),
};
if Planar64::ZERO<=next_t{
return Some(ray.origin);
}
//push_front
if conts.len()==conts.capacity(){
//this is a dead case, new_conts never has more than 3 elements
conts.rotate_right(1);
conts[0]=next_cont;
}else{
conts.push(next_cont);
conts.rotate_right(1);
}
let meet_point=ray.extrapolate(next_t);
match get_best_push_ray_and_conts(meet_point,conts){
Some((new_ray,new_conts))=>(ray,conts)=(new_ray,new_conts),
None=>return Some(meet_point),
}
}
}
#[cfg(test)]
mod tests{
use super::*;
#[test]
fn test_push_solve(){
let contacts=vec![
Contact{
position:Planar64Vec3::ZERO,
velocity:Planar64Vec3::Y,
normal:Planar64Vec3::Y,
}
];
assert_eq!(
Some(Planar64Vec3::ZERO),
push_solve(&contacts,Planar64Vec3::NEG_Y)
);
}
}

@ -213,11 +213,9 @@ pub fn setup_and_start(title:String){
//dedicated thread to ping request redraw back and resize the window doesn't seem logical
let window=crate::window::WindowContextSetup::new(&setup_context,&window);
//the thread that spawns the physics thread
let mut window_thread=crate::window::worker(
&window,
setup_context,
);
let mut window_thread=window.into_worker(setup_context);
if let Some(arg)=std::env::args().nth(1){
let path=std::path::PathBuf::from(arg);

@ -13,8 +13,9 @@ pub enum WindowInstruction{
//holds thread handles to dispatch to
struct WindowContext<'a>{
manual_mouse_lock:bool,
mouse:strafesnet_common::mouse::MouseState,//std::sync::Arc<std::sync::Mutex<>>
mouse:crate::physics::MouseState,//std::sync::Arc<std::sync::Mutex<>>
screen_size:glam::UVec2,
user_settings:crate::settings::UserSettings,
window:&'a winit::window::Window,
physics_thread:crate::compat_worker::QNWorker<'a, TimedInstruction<crate::physics_worker::Instruction>>,
}
@ -27,7 +28,10 @@ impl WindowContext<'_>{
match event {
winit::event::WindowEvent::DroppedFile(path)=>{
match crate::file::load(path.as_path()){
Ok(map)=>self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::ChangeMap(map)}).unwrap(),
Ok(map)=>{
self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::ClearModels}).unwrap();
self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::GenerateModels(map)}).unwrap();
},
Err(e)=>println!("Failed to load map: {e}"),
}
},
@ -109,8 +113,8 @@ impl WindowContext<'_>{
"z"=>Some(InputInstruction::Zoom(s)),
"r"=>if s{
//mouse needs to be reset since the position is absolute
self.mouse=strafesnet_common::mouse::MouseState::default();
Some(InputInstruction::ResetAndRestart)
self.mouse=crate::physics::MouseState::default();
Some(InputInstruction::Restart)
}else{None},
"f"=>if s{Some(InputInstruction::PracticeFly)}else{None},
_=>None,
@ -165,32 +169,48 @@ impl WindowContext<'_>{
}
}
}
pub fn worker<'a>(
pub struct WindowContextSetup<'a>{
user_settings:crate::settings::UserSettings,
window:&'a winit::window::Window,
setup_context:crate::setup::SetupContext<'a>,
)->crate::compat_worker::QNWorker<'a,TimedInstruction<WindowInstruction>>{
// WindowContextSetup::new
physics:crate::physics::PhysicsContext,
graphics:crate::graphics::GraphicsState,
}
impl<'a> WindowContextSetup<'a>{
pub fn new(context:&crate::setup::SetupContext,window:&'a winit::window::Window)->Self{
let user_settings=crate::settings::read_user_settings();
let mut graphics=crate::graphics::GraphicsState::new(&setup_context.device,&setup_context.queue,&setup_context.config);
let mut physics=crate::physics::PhysicsContext::default();
physics.load_user_settings(&user_settings);
let mut graphics=crate::graphics::GraphicsState::new(&context.device,&context.queue,&context.config);
graphics.load_user_settings(&user_settings);
//WindowContextSetup::into_context
Self{
user_settings,
window,
graphics,
physics,
}
}
fn into_context(self,setup_context:crate::setup::SetupContext<'a>)->WindowContext<'a>{
let screen_size=glam::uvec2(setup_context.config.width,setup_context.config.height);
let graphics_thread=crate::graphics_worker::new(graphics,setup_context.config,setup_context.surface,setup_context.device,setup_context.queue);
let mut window_context=WindowContext{
let graphics_thread=crate::graphics_worker::new(self.graphics,setup_context.config,setup_context.surface,setup_context.device,setup_context.queue);
WindowContext{
manual_mouse_lock:false,
mouse:strafesnet_common::mouse::MouseState::default(),
mouse:crate::physics::MouseState::default(),
//make sure to update this!!!!!
screen_size,
window,
physics_thread:crate::physics_worker::new(
graphics_thread,
user_settings,
),
};
user_settings:self.user_settings,
window:self.window,
physics_thread:crate::physics_worker::new(self.physics,graphics_thread),
}
}
//WindowContextSetup::into_worker
pub fn into_worker(self,setup_context:crate::setup::SetupContext<'a>)->crate::compat_worker::QNWorker<'a,TimedInstruction<WindowInstruction>>{
let mut window_context=self.into_context(setup_context);
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<WindowInstruction>|{
match ins.instruction{
WindowInstruction::RequestRedraw=>{
@ -206,7 +226,7 @@ pub fn worker<'a>(
window_context.physics_thread.send(
TimedInstruction{
time:ins.time,
instruction:crate::physics_worker::Instruction::Resize(size)
instruction:crate::physics_worker::Instruction::Resize(size,window_context.user_settings.clone())
}
).unwrap();
}
@ -220,4 +240,5 @@ pub fn worker<'a>(
}
}
})
}
}

@ -190,7 +190,7 @@ mod test{
for _ in 0..5 {
let task = instruction::TimedInstruction{
time:integer::Time::ZERO,
instruction:strafesnet_common::physics::Instruction::Idle,
instruction:physics::PhysicsInputInstruction::Idle,
};
worker.send(task).unwrap();
}
@ -204,7 +204,7 @@ mod test{
// Send a new task
let task = instruction::TimedInstruction{
time:integer::Time::ZERO,
instruction:strafesnet_common::physics::Instruction::Idle,
instruction:physics::PhysicsInputInstruction::Idle,
};
worker.send(task).unwrap();