forked from StrafesNET/strafe-client
Compare commits
325 Commits
temp-spawn
...
master
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2
.cargo/config.toml
Normal file
2
.cargo/config.toml
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
[registries.strafesnet]
|
||||||
|
index = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
|
2456
Cargo.lock
generated
2456
Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
34
Cargo.toml
34
Cargo.toml
@ -1,26 +1,36 @@
|
|||||||
[package]
|
[package]
|
||||||
name = "strafe-client"
|
name = "strafe-client"
|
||||||
version = "0.5.0"
|
version = "0.10.5"
|
||||||
edition = "2021"
|
edition = "2021"
|
||||||
|
repository = "https://git.itzana.me/StrafesNET/strafe-client"
|
||||||
|
license = "Custom"
|
||||||
|
description = "StrafesNET game client for bhop and surf."
|
||||||
|
authors = ["Rhys Lloyd <krakow20@gmail.com>"]
|
||||||
|
|
||||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||||
|
[features]
|
||||||
|
default = ["snf"]
|
||||||
|
snf = ["dep:strafesnet_snf"]
|
||||||
|
source = ["dep:strafesnet_deferred_loader", "dep:strafesnet_bsp_loader"]
|
||||||
|
roblox = ["dep:strafesnet_deferred_loader", "dep:strafesnet_rbx_loader"]
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
async-executor = "1.5.1"
|
|
||||||
bytemuck = { version = "1.13.1", features = ["derive"] }
|
bytemuck = { version = "1.13.1", features = ["derive"] }
|
||||||
|
configparser = "3.0.2"
|
||||||
ddsfile = "0.5.1"
|
ddsfile = "0.5.1"
|
||||||
env_logger = "0.10.0"
|
glam = "0.29.0"
|
||||||
glam = "0.24.1"
|
id = { version = "0.1.0", registry = "strafesnet" }
|
||||||
log = "0.4.20"
|
parking_lot = "0.12.1"
|
||||||
obj = "0.10.2"
|
|
||||||
pollster = "0.3.0"
|
pollster = "0.3.0"
|
||||||
rbx_binary = "0.7.1"
|
strafesnet_bsp_loader = { version = "0.2.1", registry = "strafesnet", optional = true }
|
||||||
rbx_dom_weak = "2.5.0"
|
strafesnet_common = { version = "0.5.2", registry = "strafesnet" }
|
||||||
rbx_reflection_database = "0.2.7"
|
strafesnet_deferred_loader = { version = "0.4.0", features = ["legacy"], registry = "strafesnet", optional = true }
|
||||||
wgpu = "0.17.0"
|
strafesnet_rbx_loader = { version = "0.5.1", registry = "strafesnet", optional = true }
|
||||||
winit = "0.28.6"
|
strafesnet_snf = { version = "0.2.0", registry = "strafesnet", optional = true }
|
||||||
|
wgpu = "22.1.0"
|
||||||
|
winit = "0.30.5"
|
||||||
|
|
||||||
[profile.release]
|
[profile.release]
|
||||||
lto = true
|
#lto = true
|
||||||
strip = true
|
strip = true
|
||||||
codegen-units = 1
|
codegen-units = 1
|
||||||
|
2
LICENSE
2
LICENSE
@ -1,5 +1,5 @@
|
|||||||
/*******************************************************
|
/*******************************************************
|
||||||
* Copyright (C) 2023 Rhys Lloyd <krakow20@gmail.com>
|
* Copyright (C) 2023-2024 Rhys Lloyd <krakow20@gmail.com>
|
||||||
*
|
*
|
||||||
* This file is part of the StrafesNET bhop/surf client.
|
* This file is part of the StrafesNET bhop/surf client.
|
||||||
*
|
*
|
||||||
|
857
src/body.rs
857
src/body.rs
@ -1,857 +0,0 @@
|
|||||||
use crate::{instruction::{InstructionEmitter, InstructionConsumer, TimedInstruction}, zeroes::zeroes2};
|
|
||||||
|
|
||||||
#[derive(Debug)]
|
|
||||||
pub enum PhysicsInstruction {
|
|
||||||
CollisionStart(RelativeCollision),
|
|
||||||
CollisionEnd(RelativeCollision),
|
|
||||||
SetControlDir(glam::Vec3),
|
|
||||||
StrafeTick,
|
|
||||||
Jump,
|
|
||||||
SetWalkTargetVelocity(glam::Vec3),
|
|
||||||
RefreshWalkTarget,
|
|
||||||
ReachWalkTargetVelocity,
|
|
||||||
// Water,
|
|
||||||
// Spawn(
|
|
||||||
// Option<SpawnId>,
|
|
||||||
// bool,//true = Trigger; false = teleport
|
|
||||||
// bool,//true = Force
|
|
||||||
// )
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct Body {
|
|
||||||
position: glam::Vec3,//I64 where 2^32 = 1 u
|
|
||||||
velocity: glam::Vec3,//I64 where 2^32 = 1 u/s
|
|
||||||
acceleration: glam::Vec3,//I64 where 2^32 = 1 u/s/s
|
|
||||||
time: TIME,//nanoseconds x xxxxD!
|
|
||||||
}
|
|
||||||
trait MyHash{
|
|
||||||
fn hash(&self) -> u64;
|
|
||||||
}
|
|
||||||
impl MyHash for Body {
|
|
||||||
fn hash(&self) -> u64 {
|
|
||||||
let mut hasher=std::collections::hash_map::DefaultHasher::new();
|
|
||||||
for &el in self.position.as_ref().iter() {
|
|
||||||
std::hash::Hasher::write(&mut hasher, el.to_ne_bytes().as_slice());
|
|
||||||
}
|
|
||||||
for &el in self.velocity.as_ref().iter() {
|
|
||||||
std::hash::Hasher::write(&mut hasher, el.to_ne_bytes().as_slice());
|
|
||||||
}
|
|
||||||
for &el in self.acceleration.as_ref().iter() {
|
|
||||||
std::hash::Hasher::write(&mut hasher, el.to_ne_bytes().as_slice());
|
|
||||||
}
|
|
||||||
std::hash::Hasher::write(&mut hasher, self.time.to_ne_bytes().as_slice());
|
|
||||||
return std::hash::Hasher::finish(&hasher);//hash check to see if walk target is valid
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub enum MoveRestriction {
|
|
||||||
Air,
|
|
||||||
Water,
|
|
||||||
Ground,
|
|
||||||
Ladder,//multiple ladders how
|
|
||||||
}
|
|
||||||
|
|
||||||
enum MouseInterpolation {
|
|
||||||
First,//just checks the last value
|
|
||||||
Lerp,//lerps between
|
|
||||||
}
|
|
||||||
|
|
||||||
enum InputInstruction {
|
|
||||||
MoveMouse(glam::IVec2),
|
|
||||||
Jump(bool),
|
|
||||||
}
|
|
||||||
|
|
||||||
struct InputState {
|
|
||||||
controls: u32,
|
|
||||||
mouse_interpolation: MouseInterpolation,
|
|
||||||
time: TIME,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl InputState {
|
|
||||||
pub fn get_control(&self,control:u32) -> bool {
|
|
||||||
self.controls&control!=0
|
|
||||||
}
|
|
||||||
pub fn process_instruction(&mut self,ins:InputInstruction){
|
|
||||||
match ins {
|
|
||||||
InputInstruction::MoveMouse(m) => todo!("set mouse_interpolation"),
|
|
||||||
InputInstruction::Jump(b) => todo!("how does info about style modifiers get here"),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct MouseInterpolationState {
|
|
||||||
interpolation: MouseInterpolation,
|
|
||||||
time0: TIME,
|
|
||||||
time1: TIME,
|
|
||||||
mouse0: glam::IVec2,
|
|
||||||
mouse1: glam::IVec2,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl MouseInterpolationState {
|
|
||||||
pub fn move_mouse(&mut self,time:TIME,pos:glam::IVec2){
|
|
||||||
self.time0=self.time1;
|
|
||||||
self.mouse0=self.mouse1;
|
|
||||||
self.time1=time;
|
|
||||||
self.mouse1=pos;
|
|
||||||
}
|
|
||||||
pub fn interpolated_position(&self,time:TIME) -> glam::IVec2 {
|
|
||||||
match self.interpolation {
|
|
||||||
MouseInterpolation::First => self.mouse0,
|
|
||||||
MouseInterpolation::Lerp => {
|
|
||||||
let m0=self.mouse0.as_i64vec2();
|
|
||||||
let m1=self.mouse1.as_i64vec2();
|
|
||||||
//these are deltas
|
|
||||||
let t1t=(self.time1-time) as i64;
|
|
||||||
let tt0=(time-self.time0) as i64;
|
|
||||||
let dt=(self.time1-self.time0) as i64;
|
|
||||||
((m0*t1t+m1*tt0)/dt).as_ivec2()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub enum WalkEnum{
|
|
||||||
Reached,
|
|
||||||
Transient,
|
|
||||||
Invalid,
|
|
||||||
}
|
|
||||||
pub struct WalkState {
|
|
||||||
pub target_velocity: glam::Vec3,
|
|
||||||
pub target_time: TIME,
|
|
||||||
pub state: WalkEnum,
|
|
||||||
}
|
|
||||||
impl WalkState {
|
|
||||||
pub fn new() -> Self {
|
|
||||||
Self{
|
|
||||||
target_velocity:glam::Vec3::ZERO,
|
|
||||||
target_time:0,
|
|
||||||
state:WalkEnum::Invalid,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct PhysicsState {
|
|
||||||
pub body: Body,
|
|
||||||
pub hitbox_halfsize: glam::Vec3,
|
|
||||||
pub contacts: std::collections::HashSet::<RelativeCollision>,
|
|
||||||
//pub intersections: Vec<ModelId>,
|
|
||||||
pub models: Vec<ModelPhysics>,
|
|
||||||
//temp
|
|
||||||
pub temp_control_dir: glam::Vec3,
|
|
||||||
//camera must exist in state because wormholes modify the camera, also camera punch
|
|
||||||
//pub camera: Camera,
|
|
||||||
//pub mouse_interpolation: MouseInterpolationState,
|
|
||||||
pub time: TIME,
|
|
||||||
pub strafe_tick_num: TIME,
|
|
||||||
pub strafe_tick_den: TIME,
|
|
||||||
pub tick: u32,
|
|
||||||
pub mv: f32,
|
|
||||||
pub walk: WalkState,
|
|
||||||
pub walkspeed: f32,
|
|
||||||
pub friction: f32,
|
|
||||||
pub walk_accel: f32,
|
|
||||||
pub gravity: glam::Vec3,
|
|
||||||
pub grounded: bool,
|
|
||||||
pub jump_trying: bool,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
|
||||||
pub enum AabbFace{
|
|
||||||
Right,//+X
|
|
||||||
Top,
|
|
||||||
Back,
|
|
||||||
Left,
|
|
||||||
Bottom,
|
|
||||||
Front,
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct Aabb {
|
|
||||||
min: glam::Vec3,
|
|
||||||
max: glam::Vec3,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Aabb {
|
|
||||||
// const FACE_DATA: [[f32; 3]; 6] = [
|
|
||||||
// [0.0f32, 0., 1.],
|
|
||||||
// [0.0f32, 0., -1.],
|
|
||||||
// [1.0f32, 0., 0.],
|
|
||||||
// [-1.0f32, 0., 0.],
|
|
||||||
// [0.0f32, 1., 0.],
|
|
||||||
// [0.0f32, -1., 0.],
|
|
||||||
// ];
|
|
||||||
const VERTEX_DATA: [glam::Vec3; 8] = [
|
|
||||||
glam::vec3(1., -1., -1.),
|
|
||||||
glam::vec3(1., 1., -1.),
|
|
||||||
glam::vec3(1., 1., 1.),
|
|
||||||
glam::vec3(1., -1., 1.),
|
|
||||||
glam::vec3(-1., -1., 1.),
|
|
||||||
glam::vec3(-1., 1., 1.),
|
|
||||||
glam::vec3(-1., 1., -1.),
|
|
||||||
glam::vec3(-1., -1., -1.),
|
|
||||||
];
|
|
||||||
const VERTEX_DATA_RIGHT: [glam::Vec3; 4] = [
|
|
||||||
glam::vec3(1., -1., -1.),
|
|
||||||
glam::vec3(1., 1., -1.),
|
|
||||||
glam::vec3(1., 1., 1.),
|
|
||||||
glam::vec3(1., -1., 1.),
|
|
||||||
];
|
|
||||||
const VERTEX_DATA_TOP: [glam::Vec3; 4] = [
|
|
||||||
glam::vec3(1., 1., -1.),
|
|
||||||
glam::vec3(-1., 1., -1.),
|
|
||||||
glam::vec3(-1., 1., 1.),
|
|
||||||
glam::vec3(1., 1., 1.),
|
|
||||||
];
|
|
||||||
const VERTEX_DATA_BACK: [glam::Vec3; 4] = [
|
|
||||||
glam::vec3(-1., -1., 1.),
|
|
||||||
glam::vec3(1., -1., 1.),
|
|
||||||
glam::vec3(1., 1., 1.),
|
|
||||||
glam::vec3(-1., 1., 1.),
|
|
||||||
];
|
|
||||||
const VERTEX_DATA_LEFT: [glam::Vec3; 4] = [
|
|
||||||
glam::vec3(-1., -1., 1.),
|
|
||||||
glam::vec3(-1., 1., 1.),
|
|
||||||
glam::vec3(-1., 1., -1.),
|
|
||||||
glam::vec3(-1., -1., -1.),
|
|
||||||
];
|
|
||||||
const VERTEX_DATA_BOTTOM: [glam::Vec3; 4] = [
|
|
||||||
glam::vec3(1., -1., 1.),
|
|
||||||
glam::vec3(-1., -1., 1.),
|
|
||||||
glam::vec3(-1., -1., -1.),
|
|
||||||
glam::vec3(1., -1., -1.),
|
|
||||||
];
|
|
||||||
const VERTEX_DATA_FRONT: [glam::Vec3; 4] = [
|
|
||||||
glam::vec3(-1., 1., -1.),
|
|
||||||
glam::vec3(1., 1., -1.),
|
|
||||||
glam::vec3(1., -1., -1.),
|
|
||||||
glam::vec3(-1., -1., -1.),
|
|
||||||
];
|
|
||||||
|
|
||||||
pub fn new() -> Self {
|
|
||||||
Self {min: glam::Vec3::INFINITY,max: glam::Vec3::NEG_INFINITY}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn grow(&mut self, point:glam::Vec3){
|
|
||||||
self.min=self.min.min(point);
|
|
||||||
self.max=self.max.max(point);
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn normal(face:AabbFace) -> glam::Vec3 {
|
|
||||||
match face {
|
|
||||||
AabbFace::Right => glam::vec3(1.,0.,0.),
|
|
||||||
AabbFace::Top => glam::vec3(0.,1.,0.),
|
|
||||||
AabbFace::Back => glam::vec3(0.,0.,1.),
|
|
||||||
AabbFace::Left => glam::vec3(-1.,0.,0.),
|
|
||||||
AabbFace::Bottom => glam::vec3(0.,-1.,0.),
|
|
||||||
AabbFace::Front => glam::vec3(0.,0.,-1.),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pub fn unit_vertices() -> [glam::Vec3;8] {
|
|
||||||
return Self::VERTEX_DATA;
|
|
||||||
}
|
|
||||||
pub fn unit_face_vertices(face:AabbFace) -> [glam::Vec3;4] {
|
|
||||||
match face {
|
|
||||||
AabbFace::Right => Self::VERTEX_DATA_RIGHT,
|
|
||||||
AabbFace::Top => Self::VERTEX_DATA_TOP,
|
|
||||||
AabbFace::Back => Self::VERTEX_DATA_BACK,
|
|
||||||
AabbFace::Left => Self::VERTEX_DATA_LEFT,
|
|
||||||
AabbFace::Bottom => Self::VERTEX_DATA_BOTTOM,
|
|
||||||
AabbFace::Front => Self::VERTEX_DATA_FRONT,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//pretend to be using what we want to eventually do
|
|
||||||
type TreyMeshFace = AabbFace;
|
|
||||||
type TreyMesh = Aabb;
|
|
||||||
|
|
||||||
pub struct ModelPhysics {
|
|
||||||
//A model is a thing that has a hitbox. can be represented by a list of TreyMesh-es
|
|
||||||
//in this iteration, all it needs is extents.
|
|
||||||
transform: glam::Mat4,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl ModelPhysics {
|
|
||||||
pub fn new(transform:glam::Mat4) -> Self {
|
|
||||||
Self{transform}
|
|
||||||
}
|
|
||||||
pub fn unit_vertices(&self) -> [glam::Vec3;8] {
|
|
||||||
Aabb::unit_vertices()
|
|
||||||
}
|
|
||||||
pub fn mesh(&self) -> TreyMesh {
|
|
||||||
let mut aabb=Aabb::new();
|
|
||||||
for &vertex in self.unit_vertices().iter() {
|
|
||||||
aabb.grow(glam::Vec4Swizzles::xyz(self.transform*vertex.extend(1.0)));
|
|
||||||
}
|
|
||||||
return aabb;
|
|
||||||
}
|
|
||||||
pub fn unit_face_vertices(&self,face:TreyMeshFace) -> [glam::Vec3;4] {
|
|
||||||
Aabb::unit_face_vertices(face)
|
|
||||||
}
|
|
||||||
pub fn face_mesh(&self,face:TreyMeshFace) -> TreyMesh {
|
|
||||||
let mut aabb=self.mesh();
|
|
||||||
//in this implementation face = worldspace aabb face
|
|
||||||
match face {
|
|
||||||
AabbFace::Right => aabb.min.x=aabb.max.x,
|
|
||||||
AabbFace::Top => aabb.min.y=aabb.max.y,
|
|
||||||
AabbFace::Back => aabb.min.z=aabb.max.z,
|
|
||||||
AabbFace::Left => aabb.max.x=aabb.min.x,
|
|
||||||
AabbFace::Bottom => aabb.max.y=aabb.min.y,
|
|
||||||
AabbFace::Front => aabb.max.z=aabb.min.z,
|
|
||||||
}
|
|
||||||
return aabb;
|
|
||||||
}
|
|
||||||
pub fn face_normal(&self,face:TreyMeshFace) -> glam::Vec3 {
|
|
||||||
glam::Vec4Swizzles::xyz(Aabb::normal(face).extend(0.0))//this is wrong for scale
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//need non-face (full model) variant for CanCollide false objects
|
|
||||||
//OR have a separate list from contacts for model intersection
|
|
||||||
#[derive(Debug,Clone,Eq,Hash,PartialEq)]
|
|
||||||
pub struct RelativeCollision {
|
|
||||||
face: TreyMeshFace,//just an id
|
|
||||||
model: u32,//using id to avoid lifetimes
|
|
||||||
}
|
|
||||||
|
|
||||||
impl RelativeCollision {
|
|
||||||
pub fn mesh(&self,models:&Vec<ModelPhysics>) -> TreyMesh {
|
|
||||||
return models.get(self.model as usize).unwrap().face_mesh(self.face)
|
|
||||||
}
|
|
||||||
pub fn normal(&self,models:&Vec<ModelPhysics>) -> glam::Vec3 {
|
|
||||||
return models.get(self.model as usize).unwrap().face_normal(self.face)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub type TIME = i64;
|
|
||||||
|
|
||||||
impl Body {
|
|
||||||
pub fn with_pva(position:glam::Vec3,velocity:glam::Vec3,acceleration:glam::Vec3) -> Self {
|
|
||||||
Self{
|
|
||||||
position,
|
|
||||||
velocity,
|
|
||||||
acceleration,
|
|
||||||
time: 0,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pub fn extrapolated_position(&self,time: TIME)->glam::Vec3{
|
|
||||||
let dt=(time-self.time) as f64/1_000_000_000f64;
|
|
||||||
self.position+self.velocity*(dt as f32)+self.acceleration*((0.5*dt*dt) as f32)
|
|
||||||
}
|
|
||||||
pub fn extrapolated_velocity(&self,time: TIME)->glam::Vec3{
|
|
||||||
let dt=(time-self.time) as f64/1_000_000_000f64;
|
|
||||||
self.velocity+self.acceleration*(dt as f32)
|
|
||||||
}
|
|
||||||
pub fn advance_time(&mut self, time: TIME){
|
|
||||||
self.position=self.extrapolated_position(time);
|
|
||||||
self.velocity=self.extrapolated_velocity(time);
|
|
||||||
self.time=time;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl PhysicsState {
|
|
||||||
//tickless gaming
|
|
||||||
pub fn run(&mut self, time_limit:TIME){
|
|
||||||
//prepare is ommitted - everything is done via instructions.
|
|
||||||
while let Some(instruction) = self.next_instruction(time_limit) {//collect
|
|
||||||
//advance
|
|
||||||
//self.advance_time(instruction.time);
|
|
||||||
//process
|
|
||||||
self.process_instruction(instruction);
|
|
||||||
//write hash lol
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn advance_time(&mut self, time: TIME){
|
|
||||||
self.body.advance_time(time);
|
|
||||||
self.time=time;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn contact_constrain_velocity(&self,velocity:&mut glam::Vec3){
|
|
||||||
for contact in self.contacts.iter() {
|
|
||||||
let n=contact.normal(&self.models);
|
|
||||||
let d=velocity.dot(n);
|
|
||||||
if d<0f32{
|
|
||||||
(*velocity)-=d/n.length_squared()*n;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
fn contact_constrain_acceleration(&self,acceleration:&mut glam::Vec3){
|
|
||||||
for contact in self.contacts.iter() {
|
|
||||||
let n=contact.normal(&self.models);
|
|
||||||
let d=acceleration.dot(n);
|
|
||||||
if d<0f32{
|
|
||||||
(*acceleration)-=d/n.length_squared()*n;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn next_strafe_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
|
|
||||||
return Some(TimedInstruction{
|
|
||||||
time:(self.time*self.strafe_tick_num/self.strafe_tick_den+1)*self.strafe_tick_den/self.strafe_tick_num,
|
|
||||||
//only poll the physics if there is a before and after mouse event
|
|
||||||
instruction:PhysicsInstruction::StrafeTick
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
//state mutated on collision:
|
|
||||||
//Accelerator
|
|
||||||
//stair step-up
|
|
||||||
|
|
||||||
//state mutated on instruction
|
|
||||||
//change fly acceleration (fly_sustain)
|
|
||||||
//change fly velocity
|
|
||||||
|
|
||||||
//generic event emmiters
|
|
||||||
//PlatformStandTime
|
|
||||||
//walk/swim/air/ladder sounds
|
|
||||||
//VState?
|
|
||||||
|
|
||||||
//falling under the map
|
|
||||||
// fn next_respawn_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
|
|
||||||
// if self.body.position<self.world.min_y {
|
|
||||||
// return Some(TimedInstruction{
|
|
||||||
// time:self.time,
|
|
||||||
// instruction:PhysicsInstruction::Trigger(None)
|
|
||||||
// });
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// fn next_water_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
|
|
||||||
// return Some(TimedInstruction{
|
|
||||||
// time:(self.time*self.strafe_tick_num/self.strafe_tick_den+1)*self.strafe_tick_den/self.strafe_tick_num,
|
|
||||||
// //only poll the physics if there is a before and after mouse event
|
|
||||||
// instruction:PhysicsInstruction::Water
|
|
||||||
// });
|
|
||||||
// }
|
|
||||||
|
|
||||||
fn next_walk_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
|
|
||||||
//check if you have a valid walk state and create an instruction
|
|
||||||
if self.grounded{
|
|
||||||
match self.walk.state{
|
|
||||||
WalkEnum::Transient=>Some(TimedInstruction{
|
|
||||||
time:self.walk.target_time,
|
|
||||||
instruction:PhysicsInstruction::ReachWalkTargetVelocity
|
|
||||||
}),
|
|
||||||
WalkEnum::Invalid=>Some(TimedInstruction{
|
|
||||||
time:self.time,
|
|
||||||
instruction:PhysicsInstruction::RefreshWalkTarget,
|
|
||||||
}),
|
|
||||||
WalkEnum::Reached=>None,
|
|
||||||
}
|
|
||||||
}else{
|
|
||||||
return None;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
fn mesh(&self) -> TreyMesh {
|
|
||||||
let mut aabb=Aabb::new();
|
|
||||||
for vertex in Aabb::unit_vertices(){
|
|
||||||
aabb.grow(self.body.position+self.hitbox_halfsize*vertex);
|
|
||||||
}
|
|
||||||
aabb
|
|
||||||
}
|
|
||||||
fn predict_collision_end(&self,time:TIME,time_limit:TIME,collision_data:&RelativeCollision) -> Option<TimedInstruction<PhysicsInstruction>> {
|
|
||||||
//must treat cancollide false objects differently: you may not exit through the same face you entered.
|
|
||||||
//RelativeCollsion must reference the full model instead of a particular face
|
|
||||||
//this is Ctrl+C Ctrl+V of predict_collision_start but with v=-v before the calc and t=-t after the calc
|
|
||||||
//find best t
|
|
||||||
let mut best_time=time_limit;
|
|
||||||
let mut exit_face:Option<TreyMeshFace>=None;
|
|
||||||
let mesh0=self.mesh();
|
|
||||||
let mesh1=self.models.get(collision_data.model as usize).unwrap().mesh();
|
|
||||||
let (v,a)=(-self.body.velocity,self.body.acceleration);
|
|
||||||
//collect x
|
|
||||||
match collision_data.face {
|
|
||||||
AabbFace::Top|AabbFace::Back|AabbFace::Bottom|AabbFace::Front=>{
|
|
||||||
for t in zeroes2(mesh0.max.x-mesh1.min.x,v.x,0.5*a.x) {
|
|
||||||
//negative t = back in time
|
|
||||||
//must be moving towards surface to collide
|
|
||||||
//must beat the current soonest collision time
|
|
||||||
//must be moving towards surface
|
|
||||||
let t_time=self.body.time+((-t as f64)*1_000_000_000f64) as TIME;
|
|
||||||
if time<=t_time&&t_time<best_time&&0f32<v.x+a.x*-t{
|
|
||||||
//collect valid t
|
|
||||||
best_time=t_time;
|
|
||||||
exit_face=Some(TreyMeshFace::Left);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for t in zeroes2(mesh0.min.x-mesh1.max.x,v.x,0.5*a.x) {
|
|
||||||
//negative t = back in time
|
|
||||||
//must be moving towards surface to collide
|
|
||||||
//must beat the current soonest collision time
|
|
||||||
//must be moving towards surface
|
|
||||||
let t_time=self.body.time+((-t as f64)*1_000_000_000f64) as TIME;
|
|
||||||
if time<=t_time&&t_time<best_time&&v.x+a.x*-t<0f32{
|
|
||||||
//collect valid t
|
|
||||||
best_time=t_time;
|
|
||||||
exit_face=Some(TreyMeshFace::Right);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
AabbFace::Left=>{
|
|
||||||
//generate event if v.x<0||a.x<0
|
|
||||||
if -v.x<0f32{
|
|
||||||
best_time=time;
|
|
||||||
exit_face=Some(TreyMeshFace::Left);
|
|
||||||
}
|
|
||||||
},
|
|
||||||
AabbFace::Right=>{
|
|
||||||
//generate event if 0<v.x||0<a.x
|
|
||||||
if 0f32<(-v.x){
|
|
||||||
best_time=time;
|
|
||||||
exit_face=Some(TreyMeshFace::Right);
|
|
||||||
}
|
|
||||||
},
|
|
||||||
}
|
|
||||||
//collect y
|
|
||||||
match collision_data.face {
|
|
||||||
AabbFace::Left|AabbFace::Back|AabbFace::Right|AabbFace::Front=>{
|
|
||||||
for t in zeroes2(mesh0.max.y-mesh1.min.y,v.y,0.5*a.y) {
|
|
||||||
//negative t = back in time
|
|
||||||
//must be moving towards surface to collide
|
|
||||||
//must beat the current soonest collision time
|
|
||||||
//must be moving towards surface
|
|
||||||
let t_time=self.body.time+((-t as f64)*1_000_000_000f64) as TIME;
|
|
||||||
if time<=t_time&&t_time<best_time&&0f32<v.y+a.y*-t{
|
|
||||||
//collect valid t
|
|
||||||
best_time=t_time;
|
|
||||||
exit_face=Some(TreyMeshFace::Bottom);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for t in zeroes2(mesh0.min.y-mesh1.max.y,v.y,0.5*a.y) {
|
|
||||||
//negative t = back in time
|
|
||||||
//must be moving towards surface to collide
|
|
||||||
//must beat the current soonest collision time
|
|
||||||
//must be moving towards surface
|
|
||||||
let t_time=self.body.time+((-t as f64)*1_000_000_000f64) as TIME;
|
|
||||||
if time<=t_time&&t_time<best_time&&v.y+a.y*-t<0f32{
|
|
||||||
//collect valid t
|
|
||||||
best_time=t_time;
|
|
||||||
exit_face=Some(TreyMeshFace::Top);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
AabbFace::Bottom=>{
|
|
||||||
//generate event if v.y<0||a.y<0
|
|
||||||
if -v.y<0f32{
|
|
||||||
best_time=time;
|
|
||||||
exit_face=Some(TreyMeshFace::Bottom);
|
|
||||||
}
|
|
||||||
},
|
|
||||||
AabbFace::Top=>{
|
|
||||||
//generate event if 0<v.y||0<a.y
|
|
||||||
if 0f32<(-v.y){
|
|
||||||
best_time=time;
|
|
||||||
exit_face=Some(TreyMeshFace::Top);
|
|
||||||
}
|
|
||||||
},
|
|
||||||
}
|
|
||||||
//collect z
|
|
||||||
match collision_data.face {
|
|
||||||
AabbFace::Left|AabbFace::Bottom|AabbFace::Right|AabbFace::Top=>{
|
|
||||||
for t in zeroes2(mesh0.max.z-mesh1.min.z,v.z,0.5*a.z) {
|
|
||||||
//negative t = back in time
|
|
||||||
//must be moving towards surface to collide
|
|
||||||
//must beat the current soonest collision time
|
|
||||||
//must be moving towards surface
|
|
||||||
let t_time=self.body.time+((-t as f64)*1_000_000_000f64) as TIME;
|
|
||||||
if time<=t_time&&t_time<best_time&&0f32<v.z+a.z*-t{
|
|
||||||
//collect valid t
|
|
||||||
best_time=t_time;
|
|
||||||
exit_face=Some(TreyMeshFace::Front);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for t in zeroes2(mesh0.min.z-mesh1.max.z,v.z,0.5*a.z) {
|
|
||||||
//negative t = back in time
|
|
||||||
//must be moving towards surface to collide
|
|
||||||
//must beat the current soonest collision time
|
|
||||||
//must be moving towards surface
|
|
||||||
let t_time=self.body.time+((-t as f64)*1_000_000_000f64) as TIME;
|
|
||||||
if time<=t_time&&t_time<best_time&&v.z+a.z*-t<0f32{
|
|
||||||
//collect valid t
|
|
||||||
best_time=t_time;
|
|
||||||
exit_face=Some(TreyMeshFace::Back);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
AabbFace::Front=>{
|
|
||||||
//generate event if v.z<0||a.z<0
|
|
||||||
if -v.z<0f32{
|
|
||||||
best_time=time;
|
|
||||||
exit_face=Some(TreyMeshFace::Front);
|
|
||||||
}
|
|
||||||
},
|
|
||||||
AabbFace::Back=>{
|
|
||||||
//generate event if 0<v.z||0<a.z
|
|
||||||
if 0f32<(-v.z){
|
|
||||||
best_time=time;
|
|
||||||
exit_face=Some(TreyMeshFace::Back);
|
|
||||||
}
|
|
||||||
},
|
|
||||||
}
|
|
||||||
//generate instruction
|
|
||||||
if let Some(face) = exit_face{
|
|
||||||
return Some(TimedInstruction {
|
|
||||||
time: best_time,
|
|
||||||
instruction: PhysicsInstruction::CollisionEnd(collision_data.clone())
|
|
||||||
})
|
|
||||||
}
|
|
||||||
None
|
|
||||||
}
|
|
||||||
fn predict_collision_start(&self,time:TIME,time_limit:TIME,model_id:u32) -> Option<TimedInstruction<PhysicsInstruction>> {
|
|
||||||
//find best t
|
|
||||||
let mut best_time=time_limit;
|
|
||||||
let mut best_face:Option<TreyMeshFace>=None;
|
|
||||||
let mesh0=self.mesh();
|
|
||||||
let mesh1=self.models.get(model_id as usize).unwrap().mesh();
|
|
||||||
let (p,v,a)=(self.body.position,self.body.velocity,self.body.acceleration);
|
|
||||||
//collect x
|
|
||||||
for t in zeroes2(mesh0.max.x-mesh1.min.x,v.x,0.5*a.x) {
|
|
||||||
//must collide now or in the future
|
|
||||||
//must beat the current soonest collision time
|
|
||||||
//must be moving towards surface
|
|
||||||
let t_time=self.body.time+((t as f64)*1_000_000_000f64) as TIME;
|
|
||||||
if time<=t_time&&t_time<best_time&&0f32<v.x+a.x*t{
|
|
||||||
let dp=self.body.extrapolated_position(t_time)-p;
|
|
||||||
//faces must be overlapping
|
|
||||||
if mesh1.min.y<mesh0.max.y+dp.y&&mesh0.min.y+dp.y<mesh1.max.y&&mesh1.min.z<mesh0.max.z+dp.z&&mesh0.min.z+dp.z<mesh1.max.z {
|
|
||||||
//collect valid t
|
|
||||||
best_time=t_time;
|
|
||||||
best_face=Some(TreyMeshFace::Left);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for t in zeroes2(mesh0.min.x-mesh1.max.x,v.x,0.5*a.x) {
|
|
||||||
//must collide now or in the future
|
|
||||||
//must beat the current soonest collision time
|
|
||||||
//must be moving towards surface
|
|
||||||
let t_time=self.body.time+((t as f64)*1_000_000_000f64) as TIME;
|
|
||||||
if time<=t_time&&t_time<best_time&&v.x+a.x*t<0f32{
|
|
||||||
let dp=self.body.extrapolated_position(t_time)-p;
|
|
||||||
//faces must be overlapping
|
|
||||||
if mesh1.min.y<mesh0.max.y+dp.y&&mesh0.min.y+dp.y<mesh1.max.y&&mesh1.min.z<mesh0.max.z+dp.z&&mesh0.min.z+dp.z<mesh1.max.z {
|
|
||||||
//collect valid t
|
|
||||||
best_time=t_time;
|
|
||||||
best_face=Some(TreyMeshFace::Right);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//collect y
|
|
||||||
for t in zeroes2(mesh0.max.y-mesh1.min.y,v.y,0.5*a.y) {
|
|
||||||
//must collide now or in the future
|
|
||||||
//must beat the current soonest collision time
|
|
||||||
//must be moving towards surface
|
|
||||||
let t_time=self.body.time+((t as f64)*1_000_000_000f64) as TIME;
|
|
||||||
if time<=t_time&&t_time<best_time&&0f32<v.y+a.y*t{
|
|
||||||
let dp=self.body.extrapolated_position(t_time)-p;
|
|
||||||
//faces must be overlapping
|
|
||||||
if mesh1.min.x<mesh0.max.x+dp.x&&mesh0.min.x+dp.x<mesh1.max.x&&mesh1.min.z<mesh0.max.z+dp.z&&mesh0.min.z+dp.z<mesh1.max.z {
|
|
||||||
//collect valid t
|
|
||||||
best_time=t_time;
|
|
||||||
best_face=Some(TreyMeshFace::Bottom);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for t in zeroes2(mesh0.min.y-mesh1.max.y,v.y,0.5*a.y) {
|
|
||||||
//must collide now or in the future
|
|
||||||
//must beat the current soonest collision time
|
|
||||||
//must be moving towards surface
|
|
||||||
let t_time=self.body.time+((t as f64)*1_000_000_000f64) as TIME;
|
|
||||||
if time<=t_time&&t_time<best_time&&v.y+a.y*t<0f32{
|
|
||||||
let dp=self.body.extrapolated_position(t_time)-p;
|
|
||||||
//faces must be overlapping
|
|
||||||
if mesh1.min.x<mesh0.max.x+dp.x&&mesh0.min.x+dp.x<mesh1.max.x&&mesh1.min.z<mesh0.max.z+dp.z&&mesh0.min.z+dp.z<mesh1.max.z {
|
|
||||||
//collect valid t
|
|
||||||
best_time=t_time;
|
|
||||||
best_face=Some(TreyMeshFace::Top);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//collect z
|
|
||||||
for t in zeroes2(mesh0.max.z-mesh1.min.z,v.z,0.5*a.z) {
|
|
||||||
//must collide now or in the future
|
|
||||||
//must beat the current soonest collision time
|
|
||||||
//must be moving towards surface
|
|
||||||
let t_time=self.body.time+((t as f64)*1_000_000_000f64) as TIME;
|
|
||||||
if time<=t_time&&t_time<best_time&&0f32<v.z+a.z*t{
|
|
||||||
let dp=self.body.extrapolated_position(t_time)-p;
|
|
||||||
//faces must be overlapping
|
|
||||||
if mesh1.min.y<mesh0.max.y+dp.y&&mesh0.min.y+dp.y<mesh1.max.y&&mesh1.min.x<mesh0.max.x+dp.x&&mesh0.min.x+dp.x<mesh1.max.x {
|
|
||||||
//collect valid t
|
|
||||||
best_time=t_time;
|
|
||||||
best_face=Some(TreyMeshFace::Front);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for t in zeroes2(mesh0.min.z-mesh1.max.z,v.z,0.5*a.z) {
|
|
||||||
//must collide now or in the future
|
|
||||||
//must beat the current soonest collision time
|
|
||||||
//must be moving towards surface
|
|
||||||
let t_time=self.body.time+((t as f64)*1_000_000_000f64) as TIME;
|
|
||||||
if time<=t_time&&t_time<best_time&&v.z+a.z*t<0f32{
|
|
||||||
let dp=self.body.extrapolated_position(t_time)-p;
|
|
||||||
//faces must be overlapping
|
|
||||||
if mesh1.min.y<mesh0.max.y+dp.y&&mesh0.min.y+dp.y<mesh1.max.y&&mesh1.min.x<mesh0.max.x+dp.x&&mesh0.min.x+dp.x<mesh1.max.x {
|
|
||||||
//collect valid t
|
|
||||||
best_time=t_time;
|
|
||||||
best_face=Some(TreyMeshFace::Back);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//generate instruction
|
|
||||||
if let Some(face) = best_face{
|
|
||||||
return Some(TimedInstruction {
|
|
||||||
time: best_time,
|
|
||||||
instruction: PhysicsInstruction::CollisionStart(RelativeCollision {
|
|
||||||
face,
|
|
||||||
model: model_id
|
|
||||||
})
|
|
||||||
})
|
|
||||||
}
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl crate::instruction::InstructionEmitter<PhysicsInstruction> for PhysicsState {
|
|
||||||
//this little next instruction function can cache its return value and invalidate the cached value by watching the State.
|
|
||||||
fn next_instruction(&self,time_limit:TIME) -> Option<TimedInstruction<PhysicsInstruction>> {
|
|
||||||
//JUST POLLING!!! NO MUTATION
|
|
||||||
let mut collector = crate::instruction::InstructionCollector::new(time_limit);
|
|
||||||
//check for collision stop instructions with curent contacts
|
|
||||||
for collision_data in self.contacts.iter() {
|
|
||||||
collector.collect(self.predict_collision_end(self.time,time_limit,collision_data));
|
|
||||||
}
|
|
||||||
//check for collision start instructions (against every part in the game with no optimization!!)
|
|
||||||
for i in 0..self.models.len() {
|
|
||||||
collector.collect(self.predict_collision_start(self.time,time_limit,i as u32));
|
|
||||||
}
|
|
||||||
if self.grounded {
|
|
||||||
//walk maintenance
|
|
||||||
collector.collect(self.next_walk_instruction());
|
|
||||||
}else{
|
|
||||||
//check to see when the next strafe tick is
|
|
||||||
collector.collect(self.next_strafe_instruction());
|
|
||||||
}
|
|
||||||
collector.instruction()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsState {
|
|
||||||
fn process_instruction(&mut self, ins:TimedInstruction<PhysicsInstruction>) {
|
|
||||||
match &ins.instruction {
|
|
||||||
PhysicsInstruction::StrafeTick => (),
|
|
||||||
_=>println!("{:?}",ins),
|
|
||||||
}
|
|
||||||
//selectively update body
|
|
||||||
match &ins.instruction {
|
|
||||||
PhysicsInstruction::SetWalkTargetVelocity(_)
|
|
||||||
|PhysicsInstruction::SetControlDir(_) => self.time=ins.time,//TODO: queue instructions
|
|
||||||
PhysicsInstruction::RefreshWalkTarget
|
|
||||||
|PhysicsInstruction::ReachWalkTargetVelocity
|
|
||||||
|PhysicsInstruction::CollisionStart(_)
|
|
||||||
|PhysicsInstruction::CollisionEnd(_)
|
|
||||||
|PhysicsInstruction::StrafeTick
|
|
||||||
|PhysicsInstruction::Jump => self.advance_time(ins.time),
|
|
||||||
}
|
|
||||||
match ins.instruction {
|
|
||||||
PhysicsInstruction::CollisionStart(c) => {
|
|
||||||
//check ground
|
|
||||||
match &c.face {
|
|
||||||
AabbFace::Top => {
|
|
||||||
//ground
|
|
||||||
self.grounded=true;
|
|
||||||
},
|
|
||||||
_ => (),
|
|
||||||
}
|
|
||||||
self.contacts.insert(c);
|
|
||||||
//flatten v
|
|
||||||
let mut v=self.body.velocity;
|
|
||||||
self.contact_constrain_velocity(&mut v);
|
|
||||||
self.body.velocity=v;
|
|
||||||
self.walk.state=WalkEnum::Invalid;
|
|
||||||
},
|
|
||||||
PhysicsInstruction::CollisionEnd(c) => {
|
|
||||||
self.contacts.remove(&c);//remove contact before calling contact_constrain_acceleration
|
|
||||||
let mut a=self.gravity;
|
|
||||||
self.contact_constrain_acceleration(&mut a);
|
|
||||||
self.body.acceleration=a;
|
|
||||||
self.walk.state=WalkEnum::Invalid;
|
|
||||||
//check ground
|
|
||||||
match &c.face {
|
|
||||||
AabbFace::Top => {
|
|
||||||
self.grounded=false;
|
|
||||||
},
|
|
||||||
_ => (),
|
|
||||||
}
|
|
||||||
},
|
|
||||||
PhysicsInstruction::SetControlDir(control_dir)=>{
|
|
||||||
self.temp_control_dir=control_dir;
|
|
||||||
self.walk.state=WalkEnum::Invalid;
|
|
||||||
},
|
|
||||||
PhysicsInstruction::StrafeTick => {
|
|
||||||
//let control_dir=self.get_control_dir();//this should respect your mouse interpolation settings
|
|
||||||
let d=self.body.velocity.dot(self.temp_control_dir);
|
|
||||||
if d<self.mv {
|
|
||||||
let mut v=self.body.velocity+(self.mv-d)*self.temp_control_dir;
|
|
||||||
self.contact_constrain_velocity(&mut v);
|
|
||||||
self.body.velocity=v;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
PhysicsInstruction::Jump => {
|
|
||||||
self.grounded=false;//do I need this?
|
|
||||||
let mut v=self.body.velocity+glam::Vec3::new(0.0,0.715588/2.0*100.0,0.0);
|
|
||||||
self.contact_constrain_velocity(&mut v);
|
|
||||||
self.body.velocity=v;
|
|
||||||
self.walk.state=WalkEnum::Invalid;
|
|
||||||
},
|
|
||||||
PhysicsInstruction::ReachWalkTargetVelocity => {
|
|
||||||
//precisely set velocity
|
|
||||||
let mut a=glam::Vec3::ZERO;
|
|
||||||
self.contact_constrain_acceleration(&mut a);
|
|
||||||
self.body.acceleration=a;
|
|
||||||
let mut v=self.walk.target_velocity;
|
|
||||||
self.contact_constrain_velocity(&mut v);
|
|
||||||
self.body.velocity=v;
|
|
||||||
self.walk.state=WalkEnum::Reached;
|
|
||||||
},
|
|
||||||
PhysicsInstruction::RefreshWalkTarget => {
|
|
||||||
//calculate acceleration yada yada
|
|
||||||
if self.grounded{
|
|
||||||
let mut v=self.walk.target_velocity;
|
|
||||||
self.contact_constrain_velocity(&mut v);
|
|
||||||
let mut target_diff=v-self.body.velocity;
|
|
||||||
target_diff.y=0f32;
|
|
||||||
if target_diff==glam::Vec3::ZERO{
|
|
||||||
let mut a=glam::Vec3::ZERO;
|
|
||||||
self.contact_constrain_acceleration(&mut a);
|
|
||||||
self.body.acceleration=a;
|
|
||||||
self.walk.state=WalkEnum::Reached;
|
|
||||||
}else{
|
|
||||||
let accel=self.walk_accel.min(self.gravity.length()*self.friction);
|
|
||||||
let time_delta=target_diff.length()/accel;
|
|
||||||
let mut a=target_diff/time_delta;
|
|
||||||
self.contact_constrain_acceleration(&mut a);
|
|
||||||
self.body.acceleration=a;
|
|
||||||
self.walk.target_time=self.body.time+((time_delta as f64)*1_000_000_000f64) as TIME;
|
|
||||||
self.walk.state=WalkEnum::Transient;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
PhysicsInstruction::SetWalkTargetVelocity(v) => {
|
|
||||||
self.walk.target_velocity=v;
|
|
||||||
self.walk.state=WalkEnum::Invalid;
|
|
||||||
},
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
21
src/compat_worker.rs
Normal file
21
src/compat_worker.rs
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
pub type QNWorker<'a,Task>=CompatNWorker<'a,Task>;
|
||||||
|
pub type INWorker<'a,Task>=CompatNWorker<'a,Task>;
|
||||||
|
|
||||||
|
pub struct CompatNWorker<'a,Task>{
|
||||||
|
data:std::marker::PhantomData<Task>,
|
||||||
|
f:Box<dyn FnMut(Task)+Send+'a>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<'a,Task> CompatNWorker<'a,Task>{
|
||||||
|
pub fn new(f:impl FnMut(Task)+Send+'a)->CompatNWorker<'a,Task>{
|
||||||
|
Self{
|
||||||
|
data:std::marker::PhantomData,
|
||||||
|
f:Box::new(f),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn send(&mut self,task:Task)->Result<(),()>{
|
||||||
|
(self.f)(task);
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
}
|
127
src/face_crawler.rs
Normal file
127
src/face_crawler.rs
Normal file
@ -0,0 +1,127 @@
|
|||||||
|
use crate::physics::Body;
|
||||||
|
use crate::model_physics::{GigaTime,FEV,MeshQuery,DirectedEdge,MinkowskiMesh,MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert};
|
||||||
|
use strafesnet_common::integer::{Time,Fixed,Ratio};
|
||||||
|
|
||||||
|
#[derive(Debug)]
|
||||||
|
enum Transition<F,E:DirectedEdge,V>{
|
||||||
|
Miss,
|
||||||
|
Next(FEV<F,E,V>,GigaTime),
|
||||||
|
Hit(F,GigaTime),
|
||||||
|
}
|
||||||
|
|
||||||
|
type MinkowskiFEV=FEV<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>;
|
||||||
|
type MinkowskiTransition=Transition<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>;
|
||||||
|
|
||||||
|
fn next_transition(fev:&MinkowskiFEV,body_time:GigaTime,mesh:&MinkowskiMesh,body:&Body,mut best_time:GigaTime)->MinkowskiTransition{
|
||||||
|
//conflicting derivative means it crosses in the wrong direction.
|
||||||
|
//if the transition time is equal to an already tested transition, do not replace the current best.
|
||||||
|
let mut best_transition=MinkowskiTransition::Miss;
|
||||||
|
match fev{
|
||||||
|
&MinkowskiFEV::Face(face_id)=>{
|
||||||
|
//test own face collision time, ignoring roots with zero or conflicting derivative
|
||||||
|
//n=face.normal d=face.dot
|
||||||
|
//n.a t^2+n.v t+n.p-d==0
|
||||||
|
let (n,d)=mesh.face_nd(face_id);
|
||||||
|
//TODO: use higher precision d value?
|
||||||
|
//use the mesh transform translation instead of baking it into the d value.
|
||||||
|
for dt in Fixed::<4,128>::zeroes2((n.dot(body.position)-d)*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
|
||||||
|
if body_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||||
|
best_time=dt;
|
||||||
|
best_transition=MinkowskiTransition::Hit(face_id,dt);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//test each edge collision time, ignoring roots with zero or conflicting derivative
|
||||||
|
for &directed_edge_id in mesh.face_edges(face_id).iter(){
|
||||||
|
let edge_n=mesh.directed_edge_n(directed_edge_id);
|
||||||
|
let n=n.cross(edge_n);
|
||||||
|
let verts=mesh.edge_verts(directed_edge_id.as_undirected());
|
||||||
|
//WARNING: d is moved out of the *2 block because of adding two vertices!
|
||||||
|
//WARNING: precision is swept under the rug!
|
||||||
|
for dt in Fixed::<4,128>::zeroes2(n.dot(body.position*2-(mesh.vert(verts[0])+mesh.vert(verts[1]))).fix_4(),n.dot(body.velocity).fix_4()*2,n.dot(body.acceleration).fix_4()){
|
||||||
|
if body_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||||
|
best_time=dt;
|
||||||
|
best_transition=MinkowskiTransition::Next(MinkowskiFEV::Edge(directed_edge_id.as_undirected()),dt);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//if none:
|
||||||
|
},
|
||||||
|
&MinkowskiFEV::Edge(edge_id)=>{
|
||||||
|
//test each face collision time, ignoring roots with zero or conflicting derivative
|
||||||
|
let edge_n=mesh.edge_n(edge_id);
|
||||||
|
let edge_verts=mesh.edge_verts(edge_id);
|
||||||
|
let delta_pos=body.position*2-(mesh.vert(edge_verts[0])+mesh.vert(edge_verts[1]));
|
||||||
|
for (i,&edge_face_id) in mesh.edge_faces(edge_id).iter().enumerate(){
|
||||||
|
let face_n=mesh.face_nd(edge_face_id).0;
|
||||||
|
//edge_n gets parity from the order of edge_faces
|
||||||
|
let n=face_n.cross(edge_n)*((i as i64)*2-1);
|
||||||
|
//WARNING yada yada d *2
|
||||||
|
for dt in Fixed::<4,128>::zeroes2(n.dot(delta_pos).fix_4(),n.dot(body.velocity).fix_4()*2,n.dot(body.acceleration).fix_4()){
|
||||||
|
if body_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||||
|
best_time=dt;
|
||||||
|
best_transition=MinkowskiTransition::Next(MinkowskiFEV::Face(edge_face_id),dt);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//test each vertex collision time, ignoring roots with zero or conflicting derivative
|
||||||
|
for (i,&vert_id) in edge_verts.iter().enumerate(){
|
||||||
|
//vertex normal gets parity from vert index
|
||||||
|
let n=edge_n*(1-2*(i as i64));
|
||||||
|
for dt in Fixed::<2,64>::zeroes2((n.dot(body.position-mesh.vert(vert_id)))*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
|
||||||
|
if body_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||||
|
let dt=Ratio::new(dt.num.fix_4(),dt.den.fix_4());
|
||||||
|
best_time=dt;
|
||||||
|
best_transition=MinkowskiTransition::Next(MinkowskiFEV::Vert(vert_id),dt);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//if none:
|
||||||
|
},
|
||||||
|
&MinkowskiFEV::Vert(vert_id)=>{
|
||||||
|
//test each edge collision time, ignoring roots with zero or conflicting derivative
|
||||||
|
for &directed_edge_id in mesh.vert_edges(vert_id).iter(){
|
||||||
|
//edge is directed away from vertex, but we want the dot product to turn out negative
|
||||||
|
let n=-mesh.directed_edge_n(directed_edge_id);
|
||||||
|
for dt in Fixed::<2,64>::zeroes2((n.dot(body.position-mesh.vert(vert_id)))*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
|
||||||
|
if body_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
|
||||||
|
let dt=Ratio::new(dt.num.fix_4(),dt.den.fix_4());
|
||||||
|
best_time=dt;
|
||||||
|
best_transition=MinkowskiTransition::Next(MinkowskiFEV::Edge(directed_edge_id.as_undirected()),dt);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//if none:
|
||||||
|
},
|
||||||
|
}
|
||||||
|
best_transition
|
||||||
|
}
|
||||||
|
pub enum CrawlResult<F,E:DirectedEdge,V>{
|
||||||
|
Miss(FEV<F,E,V>),
|
||||||
|
Hit(F,GigaTime),
|
||||||
|
}
|
||||||
|
type MinkowskiCrawlResult=CrawlResult<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>;
|
||||||
|
pub fn crawl_fev(mut fev:MinkowskiFEV,mesh:&MinkowskiMesh,relative_body:&Body,start_time:Time,time_limit:Time)->MinkowskiCrawlResult{
|
||||||
|
let mut body_time={
|
||||||
|
let r=(start_time-relative_body.time).to_ratio();
|
||||||
|
Ratio::new(r.num.fix_4(),r.den.fix_4())
|
||||||
|
};
|
||||||
|
let time_limit={
|
||||||
|
let r=(time_limit-relative_body.time).to_ratio();
|
||||||
|
Ratio::new(r.num.fix_4(),r.den.fix_4())
|
||||||
|
};
|
||||||
|
for _ in 0..20{
|
||||||
|
match next_transition(&fev,body_time,mesh,relative_body,time_limit){
|
||||||
|
Transition::Miss=>return CrawlResult::Miss(fev),
|
||||||
|
Transition::Next(next_fev,next_time)=>(fev,body_time)=(next_fev,next_time),
|
||||||
|
Transition::Hit(face,time)=>return CrawlResult::Hit(face,time),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//TODO: fix all bugs
|
||||||
|
//println!("Too many iterations! Using default behaviour instead of crashing...");
|
||||||
|
CrawlResult::Miss(fev)
|
||||||
|
}
|
144
src/file.rs
Normal file
144
src/file.rs
Normal file
@ -0,0 +1,144 @@
|
|||||||
|
use std::io::Read;
|
||||||
|
|
||||||
|
#[derive(Debug)]
|
||||||
|
pub enum ReadError{
|
||||||
|
#[cfg(feature="roblox")]
|
||||||
|
Roblox(strafesnet_rbx_loader::ReadError),
|
||||||
|
#[cfg(feature="source")]
|
||||||
|
Source(strafesnet_bsp_loader::ReadError),
|
||||||
|
#[cfg(feature="snf")]
|
||||||
|
StrafesNET(strafesnet_snf::Error),
|
||||||
|
#[cfg(feature="snf")]
|
||||||
|
StrafesNETMap(strafesnet_snf::map::Error),
|
||||||
|
Io(std::io::Error),
|
||||||
|
UnknownFileFormat,
|
||||||
|
}
|
||||||
|
impl std::fmt::Display for ReadError{
|
||||||
|
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
|
||||||
|
write!(f,"{self:?}")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl std::error::Error for ReadError{}
|
||||||
|
|
||||||
|
pub enum DataStructure{
|
||||||
|
#[cfg(feature="roblox")]
|
||||||
|
Roblox(strafesnet_rbx_loader::Model),
|
||||||
|
#[cfg(feature="source")]
|
||||||
|
Source(strafesnet_bsp_loader::Bsp),
|
||||||
|
#[cfg(feature="snf")]
|
||||||
|
StrafesNET(strafesnet_common::map::CompleteMap),
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn read<R:Read+std::io::Seek>(input:R)->Result<DataStructure,ReadError>{
|
||||||
|
let mut buf=std::io::BufReader::new(input);
|
||||||
|
let peek=std::io::BufRead::fill_buf(&mut buf).map_err(ReadError::Io)?;
|
||||||
|
match &peek[0..4]{
|
||||||
|
#[cfg(feature="roblox")]
|
||||||
|
b"<rob"=>Ok(DataStructure::Roblox(strafesnet_rbx_loader::read(buf).map_err(ReadError::Roblox)?)),
|
||||||
|
#[cfg(feature="source")]
|
||||||
|
b"VBSP"=>Ok(DataStructure::Source(strafesnet_bsp_loader::read(buf).map_err(ReadError::Source)?)),
|
||||||
|
#[cfg(feature="snf")]
|
||||||
|
b"SNFM"=>Ok(DataStructure::StrafesNET(
|
||||||
|
strafesnet_snf::read_map(buf).map_err(ReadError::StrafesNET)?
|
||||||
|
.into_complete_map().map_err(ReadError::StrafesNETMap)?
|
||||||
|
)),
|
||||||
|
_=>Err(ReadError::UnknownFileFormat),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug)]
|
||||||
|
pub enum LoadError{
|
||||||
|
ReadError(ReadError),
|
||||||
|
File(std::io::Error),
|
||||||
|
Io(std::io::Error),
|
||||||
|
}
|
||||||
|
impl std::fmt::Display for LoadError{
|
||||||
|
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
|
||||||
|
write!(f,"{self:?}")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl std::error::Error for LoadError{}
|
||||||
|
|
||||||
|
pub fn load<P:AsRef<std::path::Path>>(path:P)->Result<strafesnet_common::map::CompleteMap,LoadError>{
|
||||||
|
//blocking because it's simpler...
|
||||||
|
let file=std::fs::File::open(path).map_err(LoadError::File)?;
|
||||||
|
match read(file).map_err(LoadError::ReadError)?{
|
||||||
|
#[cfg(feature="snf")]
|
||||||
|
DataStructure::StrafesNET(map)=>Ok(map),
|
||||||
|
#[cfg(feature="roblox")]
|
||||||
|
DataStructure::Roblox(model)=>{
|
||||||
|
let mut place=model.into_place();
|
||||||
|
place.run_scripts();
|
||||||
|
|
||||||
|
let mut loader=strafesnet_deferred_loader::roblox_legacy();
|
||||||
|
|
||||||
|
let (texture_loader,mesh_loader)=loader.get_inner_mut();
|
||||||
|
|
||||||
|
let map_step1=strafesnet_rbx_loader::convert(
|
||||||
|
&place,
|
||||||
|
|name|texture_loader.acquire_render_config_id(name),
|
||||||
|
|name|mesh_loader.acquire_mesh_id(name),
|
||||||
|
);
|
||||||
|
|
||||||
|
let meshpart_meshes=mesh_loader.load_meshes().map_err(LoadError::Io)?;
|
||||||
|
|
||||||
|
let map_step2=map_step1.add_meshpart_meshes_and_calculate_attributes(
|
||||||
|
meshpart_meshes.into_iter().map(|(mesh_id,loader_model)|
|
||||||
|
(mesh_id,strafesnet_rbx_loader::data::RobloxMeshBytes::new(loader_model.get()))
|
||||||
|
)
|
||||||
|
);
|
||||||
|
|
||||||
|
let (textures,render_configs)=loader.into_render_configs().map_err(LoadError::Io)?.consume();
|
||||||
|
|
||||||
|
let map=map_step2.add_render_configs_and_textures(
|
||||||
|
render_configs.into_iter(),
|
||||||
|
textures.into_iter().map(|(texture_id,texture)|
|
||||||
|
(texture_id,match texture{
|
||||||
|
strafesnet_deferred_loader::texture::Texture::ImageDDS(data)=>data,
|
||||||
|
})
|
||||||
|
)
|
||||||
|
);
|
||||||
|
|
||||||
|
Ok(map)
|
||||||
|
},
|
||||||
|
#[cfg(feature="source")]
|
||||||
|
DataStructure::Source(bsp)=>{
|
||||||
|
let mut loader=strafesnet_deferred_loader::source_legacy();
|
||||||
|
|
||||||
|
let (texture_loader,mesh_loader)=loader.get_inner_mut();
|
||||||
|
|
||||||
|
let map_step1=strafesnet_bsp_loader::convert(
|
||||||
|
&bsp,
|
||||||
|
|name|texture_loader.acquire_render_config_id(name),
|
||||||
|
|name|mesh_loader.acquire_mesh_id(name),
|
||||||
|
);
|
||||||
|
|
||||||
|
let prop_meshes=mesh_loader.load_meshes(bsp.as_ref());
|
||||||
|
|
||||||
|
let map_step2=map_step1.add_prop_meshes(
|
||||||
|
//the type conflagulator 9000
|
||||||
|
prop_meshes.into_iter().map(|(mesh_id,loader_model)|
|
||||||
|
(mesh_id,strafesnet_bsp_loader::data::ModelData{
|
||||||
|
mdl:strafesnet_bsp_loader::data::MdlData::new(loader_model.mdl.get()),
|
||||||
|
vtx:strafesnet_bsp_loader::data::VtxData::new(loader_model.vtx.get()),
|
||||||
|
vvd:strafesnet_bsp_loader::data::VvdData::new(loader_model.vvd.get()),
|
||||||
|
})
|
||||||
|
),
|
||||||
|
|name|texture_loader.acquire_render_config_id(name),
|
||||||
|
);
|
||||||
|
|
||||||
|
let (textures,render_configs)=loader.into_render_configs().map_err(LoadError::Io)?.consume();
|
||||||
|
|
||||||
|
let map=map_step2.add_render_configs_and_textures(
|
||||||
|
render_configs.into_iter(),
|
||||||
|
textures.into_iter().map(|(texture_id,texture)|
|
||||||
|
(texture_id,match texture{
|
||||||
|
strafesnet_deferred_loader::texture::Texture::ImageDDS(data)=>data,
|
||||||
|
})
|
||||||
|
),
|
||||||
|
);
|
||||||
|
|
||||||
|
Ok(map)
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
497
src/framework.rs
497
src/framework.rs
@ -1,497 +0,0 @@
|
|||||||
use std::future::Future;
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
use std::str::FromStr;
|
|
||||||
#[cfg(not(target_arch = "wasm32"))]
|
|
||||||
use std::time::Instant;
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
use web_sys::{ImageBitmapRenderingContext, OffscreenCanvas};
|
|
||||||
use winit::{
|
|
||||||
event::{self, WindowEvent},
|
|
||||||
event_loop::{ControlFlow, EventLoop},
|
|
||||||
};
|
|
||||||
|
|
||||||
#[allow(dead_code)]
|
|
||||||
pub fn cast_slice<T>(data: &[T]) -> &[u8] {
|
|
||||||
use std::{mem::size_of, slice::from_raw_parts};
|
|
||||||
|
|
||||||
unsafe { from_raw_parts(data.as_ptr() as *const u8, data.len() * size_of::<T>()) }
|
|
||||||
}
|
|
||||||
|
|
||||||
#[allow(dead_code)]
|
|
||||||
pub enum ShaderStage {
|
|
||||||
Vertex,
|
|
||||||
Fragment,
|
|
||||||
Compute,
|
|
||||||
}
|
|
||||||
|
|
||||||
pub trait Example: 'static + Sized {
|
|
||||||
fn optional_features() -> wgpu::Features {
|
|
||||||
wgpu::Features::empty()
|
|
||||||
}
|
|
||||||
fn required_features() -> wgpu::Features {
|
|
||||||
wgpu::Features::empty()
|
|
||||||
}
|
|
||||||
fn required_downlevel_capabilities() -> wgpu::DownlevelCapabilities {
|
|
||||||
wgpu::DownlevelCapabilities {
|
|
||||||
flags: wgpu::DownlevelFlags::empty(),
|
|
||||||
shader_model: wgpu::ShaderModel::Sm5,
|
|
||||||
..wgpu::DownlevelCapabilities::default()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
fn required_limits() -> wgpu::Limits {
|
|
||||||
wgpu::Limits::downlevel_webgl2_defaults() // These downlevel limits will allow the code to run on all possible hardware
|
|
||||||
}
|
|
||||||
fn init(
|
|
||||||
config: &wgpu::SurfaceConfiguration,
|
|
||||||
adapter: &wgpu::Adapter,
|
|
||||||
device: &wgpu::Device,
|
|
||||||
queue: &wgpu::Queue,
|
|
||||||
) -> Self;
|
|
||||||
fn resize(
|
|
||||||
&mut self,
|
|
||||||
config: &wgpu::SurfaceConfiguration,
|
|
||||||
device: &wgpu::Device,
|
|
||||||
queue: &wgpu::Queue,
|
|
||||||
);
|
|
||||||
fn update(&mut self, device: &wgpu::Device, event: WindowEvent);
|
|
||||||
fn move_mouse(&mut self, delta: (f64,f64));
|
|
||||||
fn render(
|
|
||||||
&mut self,
|
|
||||||
view: &wgpu::TextureView,
|
|
||||||
device: &wgpu::Device,
|
|
||||||
queue: &wgpu::Queue,
|
|
||||||
spawner: &Spawner,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
struct Setup {
|
|
||||||
window: winit::window::Window,
|
|
||||||
event_loop: EventLoop<()>,
|
|
||||||
instance: wgpu::Instance,
|
|
||||||
size: winit::dpi::PhysicalSize<u32>,
|
|
||||||
surface: wgpu::Surface,
|
|
||||||
adapter: wgpu::Adapter,
|
|
||||||
device: wgpu::Device,
|
|
||||||
queue: wgpu::Queue,
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
offscreen_canvas_setup: Option<OffscreenCanvasSetup>,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
struct OffscreenCanvasSetup {
|
|
||||||
offscreen_canvas: OffscreenCanvas,
|
|
||||||
bitmap_renderer: ImageBitmapRenderingContext,
|
|
||||||
}
|
|
||||||
|
|
||||||
async fn setup<E: Example>(title: &str) -> Setup {
|
|
||||||
#[cfg(not(target_arch = "wasm32"))]
|
|
||||||
{
|
|
||||||
env_logger::init();
|
|
||||||
};
|
|
||||||
|
|
||||||
let event_loop = EventLoop::new();
|
|
||||||
let mut builder = winit::window::WindowBuilder::new();
|
|
||||||
builder = builder.with_title(title);
|
|
||||||
#[cfg(windows_OFF)] // TODO
|
|
||||||
{
|
|
||||||
use winit::platform::windows::WindowBuilderExtWindows;
|
|
||||||
builder = builder.with_no_redirection_bitmap(true);
|
|
||||||
}
|
|
||||||
let window = builder.build(&event_loop).unwrap();
|
|
||||||
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
{
|
|
||||||
use winit::platform::web::WindowExtWebSys;
|
|
||||||
let query_string = web_sys::window().unwrap().location().search().unwrap();
|
|
||||||
let level: log::Level = parse_url_query_string(&query_string, "RUST_LOG")
|
|
||||||
.and_then(|x| x.parse().ok())
|
|
||||||
.unwrap_or(log::Level::Error);
|
|
||||||
console_log::init_with_level(level).expect("could not initialize logger");
|
|
||||||
std::panic::set_hook(Box::new(console_error_panic_hook::hook));
|
|
||||||
// On wasm, append the canvas to the document body
|
|
||||||
web_sys::window()
|
|
||||||
.and_then(|win| win.document())
|
|
||||||
.and_then(|doc| doc.body())
|
|
||||||
.and_then(|body| {
|
|
||||||
body.append_child(&web_sys::Element::from(window.canvas()))
|
|
||||||
.ok()
|
|
||||||
})
|
|
||||||
.expect("couldn't append canvas to document body");
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
let mut offscreen_canvas_setup: Option<OffscreenCanvasSetup> = None;
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
{
|
|
||||||
use wasm_bindgen::JsCast;
|
|
||||||
use winit::platform::web::WindowExtWebSys;
|
|
||||||
|
|
||||||
let query_string = web_sys::window().unwrap().location().search().unwrap();
|
|
||||||
if let Some(offscreen_canvas_param) =
|
|
||||||
parse_url_query_string(&query_string, "offscreen_canvas")
|
|
||||||
{
|
|
||||||
if FromStr::from_str(offscreen_canvas_param) == Ok(true) {
|
|
||||||
log::info!("Creating OffscreenCanvasSetup");
|
|
||||||
|
|
||||||
let offscreen_canvas =
|
|
||||||
OffscreenCanvas::new(1024, 768).expect("couldn't create OffscreenCanvas");
|
|
||||||
|
|
||||||
let bitmap_renderer = window
|
|
||||||
.canvas()
|
|
||||||
.get_context("bitmaprenderer")
|
|
||||||
.expect("couldn't create ImageBitmapRenderingContext (Result)")
|
|
||||||
.expect("couldn't create ImageBitmapRenderingContext (Option)")
|
|
||||||
.dyn_into::<ImageBitmapRenderingContext>()
|
|
||||||
.expect("couldn't convert into ImageBitmapRenderingContext");
|
|
||||||
|
|
||||||
offscreen_canvas_setup = Some(OffscreenCanvasSetup {
|
|
||||||
offscreen_canvas,
|
|
||||||
bitmap_renderer,
|
|
||||||
})
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
log::info!("Initializing the surface...");
|
|
||||||
|
|
||||||
let backends = wgpu::util::backend_bits_from_env().unwrap_or_else(wgpu::Backends::all);
|
|
||||||
let dx12_shader_compiler = wgpu::util::dx12_shader_compiler_from_env().unwrap_or_default();
|
|
||||||
|
|
||||||
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
|
|
||||||
backends,
|
|
||||||
dx12_shader_compiler,
|
|
||||||
});
|
|
||||||
let (size, surface) = unsafe {
|
|
||||||
let size = window.inner_size();
|
|
||||||
|
|
||||||
#[cfg(any(not(target_arch = "wasm32"), target_os = "emscripten"))]
|
|
||||||
let surface = instance.create_surface(&window).unwrap();
|
|
||||||
#[cfg(all(target_arch = "wasm32", not(target_os = "emscripten")))]
|
|
||||||
let surface = {
|
|
||||||
if let Some(offscreen_canvas_setup) = &offscreen_canvas_setup {
|
|
||||||
log::info!("Creating surface from OffscreenCanvas");
|
|
||||||
instance.create_surface_from_offscreen_canvas(
|
|
||||||
offscreen_canvas_setup.offscreen_canvas.clone(),
|
|
||||||
)
|
|
||||||
} else {
|
|
||||||
instance.create_surface(&window)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
.unwrap();
|
|
||||||
|
|
||||||
(size, surface)
|
|
||||||
};
|
|
||||||
let adapter = wgpu::util::initialize_adapter_from_env_or_default(&instance, Some(&surface))
|
|
||||||
.await
|
|
||||||
.expect("No suitable GPU adapters found on the system!");
|
|
||||||
|
|
||||||
#[cfg(not(target_arch = "wasm32"))]
|
|
||||||
{
|
|
||||||
let adapter_info = adapter.get_info();
|
|
||||||
println!("Using {} ({:?})", adapter_info.name, adapter_info.backend);
|
|
||||||
}
|
|
||||||
|
|
||||||
let optional_features = E::optional_features();
|
|
||||||
let required_features = E::required_features();
|
|
||||||
let adapter_features = adapter.features();
|
|
||||||
assert!(
|
|
||||||
adapter_features.contains(required_features),
|
|
||||||
"Adapter does not support required features for this example: {:?}",
|
|
||||||
required_features - adapter_features
|
|
||||||
);
|
|
||||||
|
|
||||||
let required_downlevel_capabilities = E::required_downlevel_capabilities();
|
|
||||||
let downlevel_capabilities = adapter.get_downlevel_capabilities();
|
|
||||||
assert!(
|
|
||||||
downlevel_capabilities.shader_model >= required_downlevel_capabilities.shader_model,
|
|
||||||
"Adapter does not support the minimum shader model required to run this example: {:?}",
|
|
||||||
required_downlevel_capabilities.shader_model
|
|
||||||
);
|
|
||||||
assert!(
|
|
||||||
downlevel_capabilities
|
|
||||||
.flags
|
|
||||||
.contains(required_downlevel_capabilities.flags),
|
|
||||||
"Adapter does not support the downlevel capabilities required to run this example: {:?}",
|
|
||||||
required_downlevel_capabilities.flags - downlevel_capabilities.flags
|
|
||||||
);
|
|
||||||
|
|
||||||
// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the surface.
|
|
||||||
let needed_limits = E::required_limits().using_resolution(adapter.limits());
|
|
||||||
|
|
||||||
let trace_dir = std::env::var("WGPU_TRACE");
|
|
||||||
let (device, queue) = adapter
|
|
||||||
.request_device(
|
|
||||||
&wgpu::DeviceDescriptor {
|
|
||||||
label: None,
|
|
||||||
features: (optional_features & adapter_features) | required_features,
|
|
||||||
limits: needed_limits,
|
|
||||||
},
|
|
||||||
trace_dir.ok().as_ref().map(std::path::Path::new),
|
|
||||||
)
|
|
||||||
.await
|
|
||||||
.expect("Unable to find a suitable GPU adapter!");
|
|
||||||
|
|
||||||
Setup {
|
|
||||||
window,
|
|
||||||
event_loop,
|
|
||||||
instance,
|
|
||||||
size,
|
|
||||||
surface,
|
|
||||||
adapter,
|
|
||||||
device,
|
|
||||||
queue,
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
offscreen_canvas_setup,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn start<E: Example>(
|
|
||||||
#[cfg(not(target_arch = "wasm32"))] Setup {
|
|
||||||
window,
|
|
||||||
event_loop,
|
|
||||||
instance,
|
|
||||||
size,
|
|
||||||
surface,
|
|
||||||
adapter,
|
|
||||||
device,
|
|
||||||
queue,
|
|
||||||
}: Setup,
|
|
||||||
#[cfg(target_arch = "wasm32")] Setup {
|
|
||||||
window,
|
|
||||||
event_loop,
|
|
||||||
instance,
|
|
||||||
size,
|
|
||||||
surface,
|
|
||||||
adapter,
|
|
||||||
device,
|
|
||||||
queue,
|
|
||||||
offscreen_canvas_setup,
|
|
||||||
}: Setup,
|
|
||||||
) {
|
|
||||||
let spawner = Spawner::new();
|
|
||||||
let mut config = surface
|
|
||||||
.get_default_config(&adapter, size.width, size.height)
|
|
||||||
.expect("Surface isn't supported by the adapter.");
|
|
||||||
let surface_view_format = config.format.add_srgb_suffix();
|
|
||||||
config.view_formats.push(surface_view_format);
|
|
||||||
surface.configure(&device, &config);
|
|
||||||
|
|
||||||
log::info!("Initializing the example...");
|
|
||||||
let mut example = E::init(&config, &adapter, &device, &queue);
|
|
||||||
|
|
||||||
log::info!("Entering render loop...");
|
|
||||||
event_loop.run(move |event, _, control_flow| {
|
|
||||||
let _ = (&instance, &adapter); // force ownership by the closure
|
|
||||||
*control_flow = if cfg!(feature = "metal-auto-capture") {
|
|
||||||
ControlFlow::Exit
|
|
||||||
} else {
|
|
||||||
ControlFlow::Poll
|
|
||||||
};
|
|
||||||
match event {
|
|
||||||
event::Event::RedrawEventsCleared => {
|
|
||||||
#[cfg(not(target_arch = "wasm32"))]
|
|
||||||
spawner.run_until_stalled();
|
|
||||||
|
|
||||||
window.request_redraw();
|
|
||||||
}
|
|
||||||
event::Event::WindowEvent {
|
|
||||||
event:
|
|
||||||
WindowEvent::Resized(size)
|
|
||||||
| WindowEvent::ScaleFactorChanged {
|
|
||||||
new_inner_size: &mut size,
|
|
||||||
..
|
|
||||||
},
|
|
||||||
..
|
|
||||||
} => {
|
|
||||||
// Once winit is fixed, the detection conditions here can be removed.
|
|
||||||
// https://github.com/rust-windowing/winit/issues/2876
|
|
||||||
let max_dimension = adapter.limits().max_texture_dimension_2d;
|
|
||||||
if size.width > max_dimension || size.height > max_dimension {
|
|
||||||
log::warn!(
|
|
||||||
"The resizing size {:?} exceeds the limit of {}.",
|
|
||||||
size,
|
|
||||||
max_dimension
|
|
||||||
);
|
|
||||||
} else {
|
|
||||||
log::info!("Resizing to {:?}", size);
|
|
||||||
config.width = size.width.max(1);
|
|
||||||
config.height = size.height.max(1);
|
|
||||||
example.resize(&config, &device, &queue);
|
|
||||||
surface.configure(&device, &config);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
event::Event::WindowEvent { event, .. } => match event {
|
|
||||||
WindowEvent::KeyboardInput {
|
|
||||||
input:
|
|
||||||
event::KeyboardInput {
|
|
||||||
virtual_keycode: Some(event::VirtualKeyCode::Escape),
|
|
||||||
state: event::ElementState::Pressed,
|
|
||||||
..
|
|
||||||
},
|
|
||||||
..
|
|
||||||
}
|
|
||||||
| WindowEvent::CloseRequested => {
|
|
||||||
*control_flow = ControlFlow::Exit;
|
|
||||||
}
|
|
||||||
#[cfg(not(target_arch = "wasm32"))]
|
|
||||||
WindowEvent::KeyboardInput {
|
|
||||||
input:
|
|
||||||
event::KeyboardInput {
|
|
||||||
virtual_keycode: Some(event::VirtualKeyCode::R),
|
|
||||||
state: event::ElementState::Pressed,
|
|
||||||
..
|
|
||||||
},
|
|
||||||
..
|
|
||||||
} => {
|
|
||||||
println!("{:#?}", instance.generate_report());
|
|
||||||
}
|
|
||||||
_ => {
|
|
||||||
example.update(&device,event);
|
|
||||||
}
|
|
||||||
},
|
|
||||||
event::Event::DeviceEvent {
|
|
||||||
event:
|
|
||||||
winit::event::DeviceEvent::MouseMotion {
|
|
||||||
delta,
|
|
||||||
},
|
|
||||||
..
|
|
||||||
} => {
|
|
||||||
example.move_mouse(delta);
|
|
||||||
},
|
|
||||||
event::Event::RedrawRequested(_) => {
|
|
||||||
|
|
||||||
let frame = match surface.get_current_texture() {
|
|
||||||
Ok(frame) => frame,
|
|
||||||
Err(_) => {
|
|
||||||
surface.configure(&device, &config);
|
|
||||||
surface
|
|
||||||
.get_current_texture()
|
|
||||||
.expect("Failed to acquire next surface texture!")
|
|
||||||
}
|
|
||||||
};
|
|
||||||
let view = frame.texture.create_view(&wgpu::TextureViewDescriptor {
|
|
||||||
format: Some(surface_view_format),
|
|
||||||
..wgpu::TextureViewDescriptor::default()
|
|
||||||
});
|
|
||||||
|
|
||||||
example.render(&view, &device, &queue, &spawner);
|
|
||||||
|
|
||||||
frame.present();
|
|
||||||
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
{
|
|
||||||
if let Some(offscreen_canvas_setup) = &offscreen_canvas_setup {
|
|
||||||
let image_bitmap = offscreen_canvas_setup
|
|
||||||
.offscreen_canvas
|
|
||||||
.transfer_to_image_bitmap()
|
|
||||||
.expect("couldn't transfer offscreen canvas to image bitmap.");
|
|
||||||
offscreen_canvas_setup
|
|
||||||
.bitmap_renderer
|
|
||||||
.transfer_from_image_bitmap(&image_bitmap);
|
|
||||||
|
|
||||||
log::info!("Transferring OffscreenCanvas to ImageBitmapRenderer");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
_ => {}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(not(target_arch = "wasm32"))]
|
|
||||||
pub struct Spawner<'a> {
|
|
||||||
executor: async_executor::LocalExecutor<'a>,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(not(target_arch = "wasm32"))]
|
|
||||||
impl<'a> Spawner<'a> {
|
|
||||||
fn new() -> Self {
|
|
||||||
Self {
|
|
||||||
executor: async_executor::LocalExecutor::new(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[allow(dead_code)]
|
|
||||||
pub fn spawn_local(&self, future: impl Future<Output = ()> + 'a) {
|
|
||||||
self.executor.spawn(future).detach();
|
|
||||||
}
|
|
||||||
|
|
||||||
fn run_until_stalled(&self) {
|
|
||||||
while self.executor.try_tick() {}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
pub struct Spawner {}
|
|
||||||
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
impl Spawner {
|
|
||||||
fn new() -> Self {
|
|
||||||
Self {}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[allow(dead_code)]
|
|
||||||
pub fn spawn_local(&self, future: impl Future<Output = ()> + 'static) {
|
|
||||||
wasm_bindgen_futures::spawn_local(future);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(not(target_arch = "wasm32"))]
|
|
||||||
pub fn run<E: Example>(title: &str) {
|
|
||||||
let setup = pollster::block_on(setup::<E>(title));
|
|
||||||
start::<E>(setup);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
pub fn run<E: Example>(title: &str) {
|
|
||||||
use wasm_bindgen::prelude::*;
|
|
||||||
|
|
||||||
let title = title.to_owned();
|
|
||||||
wasm_bindgen_futures::spawn_local(async move {
|
|
||||||
let setup = setup::<E>(&title).await;
|
|
||||||
let start_closure = Closure::once_into_js(move || start::<E>(setup));
|
|
||||||
|
|
||||||
// make sure to handle JS exceptions thrown inside start.
|
|
||||||
// Otherwise wasm_bindgen_futures Queue would break and never handle any tasks again.
|
|
||||||
// This is required, because winit uses JS exception for control flow to escape from `run`.
|
|
||||||
if let Err(error) = call_catch(&start_closure) {
|
|
||||||
let is_control_flow_exception = error.dyn_ref::<js_sys::Error>().map_or(false, |e| {
|
|
||||||
e.message().includes("Using exceptions for control flow", 0)
|
|
||||||
});
|
|
||||||
|
|
||||||
if !is_control_flow_exception {
|
|
||||||
web_sys::console::error_1(&error);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[wasm_bindgen]
|
|
||||||
extern "C" {
|
|
||||||
#[wasm_bindgen(catch, js_namespace = Function, js_name = "prototype.call.call")]
|
|
||||||
fn call_catch(this: &JsValue) -> Result<(), JsValue>;
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
/// Parse the query string as returned by `web_sys::window()?.location().search()?` and get a
|
|
||||||
/// specific key out of it.
|
|
||||||
pub fn parse_url_query_string<'a>(query: &'a str, search_key: &str) -> Option<&'a str> {
|
|
||||||
let query_string = query.strip_prefix('?')?;
|
|
||||||
|
|
||||||
for pair in query_string.split('&') {
|
|
||||||
let mut pair = pair.split('=');
|
|
||||||
let key = pair.next()?;
|
|
||||||
let value = pair.next()?;
|
|
||||||
|
|
||||||
if key == search_key {
|
|
||||||
return Some(value);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
None
|
|
||||||
}
|
|
||||||
|
|
||||||
// This allows treating the framework as a standalone example,
|
|
||||||
// thus avoiding listing the example names in `Cargo.toml`.
|
|
||||||
#[allow(dead_code)]
|
|
||||||
fn main() {}
|
|
989
src/graphics.rs
Normal file
989
src/graphics.rs
Normal file
@ -0,0 +1,989 @@
|
|||||||
|
use std::borrow::Cow;
|
||||||
|
use std::collections::{HashSet,HashMap};
|
||||||
|
use strafesnet_common::map;
|
||||||
|
use strafesnet_common::integer;
|
||||||
|
use strafesnet_common::model::{self, ColorId, NormalId, PolygonIter, PositionId, RenderConfigId, TextureCoordinateId, VertexId};
|
||||||
|
use wgpu::{util::DeviceExt,AstcBlock,AstcChannel};
|
||||||
|
use crate::model_graphics::{self,IndexedGraphicsMeshOwnedRenderConfig,IndexedGraphicsMeshOwnedRenderConfigId,GraphicsMeshOwnedRenderConfig,GraphicsModelColor4,GraphicsModelOwned,GraphicsVertex};
|
||||||
|
|
||||||
|
struct Indices{
|
||||||
|
count:u32,
|
||||||
|
buf:wgpu::Buffer,
|
||||||
|
format:wgpu::IndexFormat,
|
||||||
|
}
|
||||||
|
impl Indices{
|
||||||
|
fn new<T:bytemuck::Pod>(device:&wgpu::Device,indices:&Vec<T>,format:wgpu::IndexFormat)->Self{
|
||||||
|
Self{
|
||||||
|
buf:device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
|
||||||
|
label:Some("Index"),
|
||||||
|
contents:bytemuck::cast_slice(indices),
|
||||||
|
usage:wgpu::BufferUsages::INDEX,
|
||||||
|
}),
|
||||||
|
count:indices.len() as u32,
|
||||||
|
format,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
struct GraphicsModel{
|
||||||
|
indices:Indices,
|
||||||
|
vertex_buf:wgpu::Buffer,
|
||||||
|
bind_group:wgpu::BindGroup,
|
||||||
|
instance_count:u32,
|
||||||
|
}
|
||||||
|
|
||||||
|
struct GraphicsSamplers{
|
||||||
|
repeat:wgpu::Sampler,
|
||||||
|
}
|
||||||
|
|
||||||
|
struct GraphicsBindGroupLayouts{
|
||||||
|
model:wgpu::BindGroupLayout,
|
||||||
|
}
|
||||||
|
|
||||||
|
struct GraphicsBindGroups{
|
||||||
|
camera:wgpu::BindGroup,
|
||||||
|
skybox_texture:wgpu::BindGroup,
|
||||||
|
}
|
||||||
|
|
||||||
|
struct GraphicsPipelines{
|
||||||
|
skybox:wgpu::RenderPipeline,
|
||||||
|
model:wgpu::RenderPipeline,
|
||||||
|
}
|
||||||
|
|
||||||
|
struct GraphicsCamera{
|
||||||
|
screen_size:glam::UVec2,
|
||||||
|
fov:glam::Vec2,//slope
|
||||||
|
//camera angles and such are extrapolated and passed in every time
|
||||||
|
}
|
||||||
|
|
||||||
|
#[inline]
|
||||||
|
fn perspective_rh(fov_x_slope:f32,fov_y_slope:f32,z_near:f32,z_far:f32)->glam::Mat4{
|
||||||
|
//glam_assert!(z_near > 0.0 && z_far > 0.0);
|
||||||
|
let r=z_far/(z_near-z_far);
|
||||||
|
glam::Mat4::from_cols(
|
||||||
|
glam::Vec4::new(1.0/fov_x_slope,0.0,0.0,0.0),
|
||||||
|
glam::Vec4::new(0.0,1.0/fov_y_slope,0.0,0.0),
|
||||||
|
glam::Vec4::new(0.0,0.0,r,-1.0),
|
||||||
|
glam::Vec4::new(0.0,0.0,r*z_near,0.0),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
impl GraphicsCamera{
|
||||||
|
pub fn proj(&self)->glam::Mat4{
|
||||||
|
perspective_rh(self.fov.x,self.fov.y,0.4,4000.0)
|
||||||
|
}
|
||||||
|
pub fn world(&self,pos:glam::Vec3,angles:glam::Vec2)->glam::Mat4{
|
||||||
|
//f32 good enough for view matrix
|
||||||
|
glam::Mat4::from_translation(pos)*glam::Mat4::from_euler(glam::EulerRot::YXZ,angles.x,angles.y,0f32)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn to_uniform_data(&self,pos:glam::Vec3,angles:glam::Vec2)->[f32;16*4]{
|
||||||
|
let proj=self.proj();
|
||||||
|
let proj_inv=proj.inverse();
|
||||||
|
let view_inv=self.world(pos,angles);
|
||||||
|
let view=view_inv.inverse();
|
||||||
|
|
||||||
|
let mut raw=[0f32; 16 * 4];
|
||||||
|
raw[..16].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj)[..]);
|
||||||
|
raw[16..32].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj_inv)[..]);
|
||||||
|
raw[32..48].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&view)[..]);
|
||||||
|
raw[48..64].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&view_inv)[..]);
|
||||||
|
raw
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl std::default::Default for GraphicsCamera{
|
||||||
|
fn default()->Self{
|
||||||
|
Self{
|
||||||
|
screen_size:glam::UVec2::ONE,
|
||||||
|
fov:glam::Vec2::ONE,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct FrameState{
|
||||||
|
pub body:crate::physics::Body,
|
||||||
|
pub camera:crate::physics::PhysicsCamera,
|
||||||
|
pub time:integer::Time,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct GraphicsState{
|
||||||
|
pipelines:GraphicsPipelines,
|
||||||
|
bind_groups:GraphicsBindGroups,
|
||||||
|
bind_group_layouts:GraphicsBindGroupLayouts,
|
||||||
|
samplers:GraphicsSamplers,
|
||||||
|
camera:GraphicsCamera,
|
||||||
|
camera_buf:wgpu::Buffer,
|
||||||
|
temp_squid_texture_view:wgpu::TextureView,
|
||||||
|
models:Vec<GraphicsModel>,
|
||||||
|
depth_view:wgpu::TextureView,
|
||||||
|
staging_belt:wgpu::util::StagingBelt,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl GraphicsState{
|
||||||
|
const DEPTH_FORMAT:wgpu::TextureFormat=wgpu::TextureFormat::Depth24Plus;
|
||||||
|
fn create_depth_texture(
|
||||||
|
config:&wgpu::SurfaceConfiguration,
|
||||||
|
device:&wgpu::Device,
|
||||||
|
)->wgpu::TextureView{
|
||||||
|
let depth_texture=device.create_texture(&wgpu::TextureDescriptor{
|
||||||
|
size:wgpu::Extent3d{
|
||||||
|
width:config.width,
|
||||||
|
height:config.height,
|
||||||
|
depth_or_array_layers:1,
|
||||||
|
},
|
||||||
|
mip_level_count:1,
|
||||||
|
sample_count:1,
|
||||||
|
dimension:wgpu::TextureDimension::D2,
|
||||||
|
format:Self::DEPTH_FORMAT,
|
||||||
|
usage:wgpu::TextureUsages::RENDER_ATTACHMENT,
|
||||||
|
label:None,
|
||||||
|
view_formats:&[],
|
||||||
|
});
|
||||||
|
|
||||||
|
depth_texture.create_view(&wgpu::TextureViewDescriptor::default())
|
||||||
|
}
|
||||||
|
pub fn clear(&mut self){
|
||||||
|
self.models.clear();
|
||||||
|
}
|
||||||
|
pub fn load_user_settings(&mut self,user_settings:&crate::settings::UserSettings){
|
||||||
|
self.camera.fov=user_settings.calculate_fov(1.0,&self.camera.screen_size).as_vec2();
|
||||||
|
}
|
||||||
|
pub fn generate_models(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,map:&map::CompleteMap){
|
||||||
|
//generate texture view per texture
|
||||||
|
let texture_views:HashMap<strafesnet_common::model::TextureId,wgpu::TextureView>=map.textures.iter().enumerate().filter_map(|(texture_id,texture_data)|{
|
||||||
|
let texture_id=model::TextureId::new(texture_id as u32);
|
||||||
|
let image=match ddsfile::Dds::read(std::io::Cursor::new(texture_data)){
|
||||||
|
Ok(image)=>image,
|
||||||
|
Err(e)=>{
|
||||||
|
println!("Error loading texture: {e}");
|
||||||
|
return None;
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
let (mut width,mut height)=(image.get_width(),image.get_height());
|
||||||
|
|
||||||
|
let format=match image.header10.unwrap().dxgi_format{
|
||||||
|
ddsfile::DxgiFormat::R8G8B8A8_UNorm_sRGB=>wgpu::TextureFormat::Rgba8UnormSrgb,
|
||||||
|
ddsfile::DxgiFormat::BC7_UNorm_sRGB =>{
|
||||||
|
//floor(w,4),should be ceil(w,4)
|
||||||
|
width=width/4*4;
|
||||||
|
height=height/4*4;
|
||||||
|
wgpu::TextureFormat::Bc7RgbaUnormSrgb
|
||||||
|
},
|
||||||
|
other=>{
|
||||||
|
println!("unsupported texture format{:?}",other);
|
||||||
|
return None;
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
let size=wgpu::Extent3d{
|
||||||
|
width,
|
||||||
|
height,
|
||||||
|
depth_or_array_layers:1,
|
||||||
|
};
|
||||||
|
|
||||||
|
let layer_size=wgpu::Extent3d{
|
||||||
|
depth_or_array_layers:1,
|
||||||
|
..size
|
||||||
|
};
|
||||||
|
let max_mips=layer_size.max_mips(wgpu::TextureDimension::D2);
|
||||||
|
|
||||||
|
let texture=device.create_texture_with_data(
|
||||||
|
queue,
|
||||||
|
&wgpu::TextureDescriptor{
|
||||||
|
size,
|
||||||
|
mip_level_count:max_mips,
|
||||||
|
sample_count:1,
|
||||||
|
dimension:wgpu::TextureDimension::D2,
|
||||||
|
format,
|
||||||
|
usage:wgpu::TextureUsages::TEXTURE_BINDING|wgpu::TextureUsages::COPY_DST,
|
||||||
|
label:Some(format!("Texture{}",texture_id.get()).as_str()),
|
||||||
|
view_formats:&[],
|
||||||
|
},
|
||||||
|
wgpu::util::TextureDataOrder::LayerMajor,
|
||||||
|
&image.data,
|
||||||
|
);
|
||||||
|
Some((texture_id,texture.create_view(&wgpu::TextureViewDescriptor{
|
||||||
|
label:Some(format!("Texture{} View",texture_id.get()).as_str()),
|
||||||
|
dimension:Some(wgpu::TextureViewDimension::D2),
|
||||||
|
..wgpu::TextureViewDescriptor::default()
|
||||||
|
})))
|
||||||
|
}).collect();
|
||||||
|
let num_textures=texture_views.len();
|
||||||
|
|
||||||
|
//split groups with different textures into separate models
|
||||||
|
//the models received here are supposed to be tightly packed,i.e. no code needs to check if two models are using the same groups.
|
||||||
|
let indexed_models_len=map.models.len();
|
||||||
|
//models split into graphics_group.RenderConfigId
|
||||||
|
let mut owned_mesh_id_from_mesh_id_render_config_id:HashMap<model::MeshId,HashMap<RenderConfigId,IndexedGraphicsMeshOwnedRenderConfigId>>=HashMap::new();
|
||||||
|
let mut unique_render_config_models:Vec<IndexedGraphicsMeshOwnedRenderConfig>=Vec::with_capacity(indexed_models_len);
|
||||||
|
for model in &map.models{
|
||||||
|
//wow
|
||||||
|
let instance=GraphicsModelOwned{
|
||||||
|
transform:model.transform.into(),
|
||||||
|
normal_transform:glam::Mat3::from_cols_array_2d(&model.transform.matrix3.to_array().map(|row|row.map(Into::into))).inverse().transpose(),
|
||||||
|
color:GraphicsModelColor4::new(model.color),
|
||||||
|
};
|
||||||
|
//get or create owned mesh map
|
||||||
|
let owned_mesh_map=owned_mesh_id_from_mesh_id_render_config_id
|
||||||
|
.entry(model.mesh).or_insert_with(||{
|
||||||
|
let mut owned_mesh_map=HashMap::new();
|
||||||
|
//add mesh if renderid never before seen for this model
|
||||||
|
//add instance
|
||||||
|
//convert Model into GraphicsModelOwned
|
||||||
|
//check each group, if it's using a new render config then make a new clone of the model
|
||||||
|
if let Some(mesh)=map.meshes.get(model.mesh.get() as usize){
|
||||||
|
for graphics_group in mesh.graphics_groups.iter(){
|
||||||
|
//get or create owned mesh
|
||||||
|
let owned_mesh_id=owned_mesh_map
|
||||||
|
.entry(graphics_group.render).or_insert_with(||{
|
||||||
|
//create
|
||||||
|
let owned_mesh_id=IndexedGraphicsMeshOwnedRenderConfigId::new(unique_render_config_models.len() as u32);
|
||||||
|
unique_render_config_models.push(IndexedGraphicsMeshOwnedRenderConfig{
|
||||||
|
unique_pos:mesh.unique_pos.iter().map(|v|v.to_array().map(Into::into)).collect(),
|
||||||
|
unique_tex:mesh.unique_tex.iter().map(|v|*v.as_ref()).collect(),
|
||||||
|
unique_normal:mesh.unique_normal.iter().map(|v|v.to_array().map(Into::into)).collect(),
|
||||||
|
unique_color:mesh.unique_color.iter().map(|v|*v.as_ref()).collect(),
|
||||||
|
unique_vertices:mesh.unique_vertices.clone(),
|
||||||
|
render_config:graphics_group.render,
|
||||||
|
polys:model::PolygonGroup::PolygonList(model::PolygonList::new(Vec::new())),
|
||||||
|
instances:Vec::new(),
|
||||||
|
});
|
||||||
|
owned_mesh_id
|
||||||
|
});
|
||||||
|
let owned_mesh=unique_render_config_models.get_mut(owned_mesh_id.get() as usize).unwrap();
|
||||||
|
match &mut owned_mesh.polys{
|
||||||
|
model::PolygonGroup::PolygonList(polygon_list)=>polygon_list.extend(
|
||||||
|
graphics_group.groups.iter().flat_map(|polygon_group_id|{
|
||||||
|
mesh.polygon_groups[polygon_group_id.get() as usize].polys()
|
||||||
|
})
|
||||||
|
.map(|vertex_id_slice|
|
||||||
|
vertex_id_slice.to_vec()
|
||||||
|
)
|
||||||
|
),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
owned_mesh_map
|
||||||
|
});
|
||||||
|
for owned_mesh_id in owned_mesh_map.values(){
|
||||||
|
let owned_mesh=unique_render_config_models.get_mut(owned_mesh_id.get() as usize).unwrap();
|
||||||
|
let render_config=&map.render_configs[owned_mesh.render_config.get() as usize];
|
||||||
|
if model.color.w==0.0&&render_config.texture.is_none(){
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
owned_mesh.instances.push(instance.clone());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//check every model to see if it's using the same (texture,color) but has few instances,if it is combine it into one model
|
||||||
|
//1. collect unique instances of texture and color,note model id
|
||||||
|
//2. for each model id,check if removing it from the pool decreases both the model count and instance count by more than one
|
||||||
|
//3. transpose all models that stay in the set
|
||||||
|
|
||||||
|
//best plan:benchmark set_bind_group,set_vertex_buffer,set_index_buffer and draw_indexed
|
||||||
|
//check if the estimated render performance is better by transposing multiple model instances into one model instance
|
||||||
|
|
||||||
|
//for now:just deduplicate single models...
|
||||||
|
let mut deduplicated_models=Vec::with_capacity(indexed_models_len);//use indexed_models_len because the list will likely get smaller instead of bigger
|
||||||
|
let mut unique_texture_color=HashMap::new();//texture->color->vec![(model_id,instance_id)]
|
||||||
|
for (model_id,model) in unique_render_config_models.iter().enumerate(){
|
||||||
|
//for now:filter out models with more than one instance
|
||||||
|
if 1<model.instances.len(){
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
//populate hashmap
|
||||||
|
let unique_color=unique_texture_color
|
||||||
|
.entry(model.render_config)
|
||||||
|
.or_insert_with(||HashMap::new());
|
||||||
|
//separate instances by color
|
||||||
|
for (instance_id,instance) in model.instances.iter().enumerate(){
|
||||||
|
let model_instance_list=unique_color
|
||||||
|
.entry(instance.color)
|
||||||
|
.or_insert_with(||Vec::new());
|
||||||
|
//add model instance to list
|
||||||
|
model_instance_list.push((model_id,instance_id));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//populate a hashset of models selected for transposition
|
||||||
|
//construct transposed models
|
||||||
|
let mut selected_model_instances=HashSet::new();
|
||||||
|
for (render_config,unique_color) in unique_texture_color.into_iter(){
|
||||||
|
for (color,model_instance_list) in unique_color.into_iter(){
|
||||||
|
//world transforming one model does not meet the definition of deduplicaiton
|
||||||
|
if 1<model_instance_list.len(){
|
||||||
|
//create model
|
||||||
|
let mut unique_pos=Vec::new();
|
||||||
|
let mut pos_id_from=HashMap::new();
|
||||||
|
let mut unique_tex=Vec::new();
|
||||||
|
let mut tex_id_from=HashMap::new();
|
||||||
|
let mut unique_normal=Vec::new();
|
||||||
|
let mut normal_id_from=HashMap::new();
|
||||||
|
let mut unique_color=Vec::new();
|
||||||
|
let mut color_id_from=HashMap::new();
|
||||||
|
let mut unique_vertices=Vec::new();
|
||||||
|
let mut vertex_id_from=HashMap::new();
|
||||||
|
|
||||||
|
let mut polys=Vec::new();
|
||||||
|
//transform instance vertices
|
||||||
|
for (model_id,instance_id) in model_instance_list.into_iter(){
|
||||||
|
//populate hashset to prevent these models from being copied
|
||||||
|
selected_model_instances.insert(model_id);
|
||||||
|
//there is only one instance per model
|
||||||
|
let model=&unique_render_config_models[model_id];
|
||||||
|
let instance=&model.instances[instance_id];
|
||||||
|
//just hash word slices LOL
|
||||||
|
let map_pos_id:Vec<PositionId>=model.unique_pos.iter().map(|untransformed_pos|{
|
||||||
|
let pos=instance.transform.transform_point3(glam::Vec3::from_array(untransformed_pos.clone())).to_array();
|
||||||
|
let h=bytemuck::cast::<[f32;3],[u32;3]>(pos);
|
||||||
|
PositionId::new(*pos_id_from.entry(h).or_insert_with(||{
|
||||||
|
let pos_id=unique_pos.len();
|
||||||
|
unique_pos.push(pos);
|
||||||
|
pos_id
|
||||||
|
}) as u32)
|
||||||
|
}).collect();
|
||||||
|
let map_tex_id:Vec<TextureCoordinateId>=model.unique_tex.iter().map(|&tex|{
|
||||||
|
let h=bytemuck::cast::<[f32;2],[u32;2]>(tex);
|
||||||
|
TextureCoordinateId::new(*tex_id_from.entry(h).or_insert_with(||{
|
||||||
|
let tex_id=unique_tex.len();
|
||||||
|
unique_tex.push(tex);
|
||||||
|
tex_id
|
||||||
|
}) as u32)
|
||||||
|
}).collect();
|
||||||
|
let map_normal_id:Vec<NormalId>=model.unique_normal.iter().map(|untransformed_normal|{
|
||||||
|
let normal=(instance.normal_transform*glam::Vec3::from_array(untransformed_normal.clone())).to_array();
|
||||||
|
let h=bytemuck::cast::<[f32;3],[u32;3]>(normal);
|
||||||
|
NormalId::new(*normal_id_from.entry(h).or_insert_with(||{
|
||||||
|
let normal_id=unique_normal.len();
|
||||||
|
unique_normal.push(normal);
|
||||||
|
normal_id
|
||||||
|
}) as u32)
|
||||||
|
}).collect();
|
||||||
|
let map_color_id:Vec<ColorId>=model.unique_color.iter().map(|&color|{
|
||||||
|
let h=bytemuck::cast::<[f32;4],[u32;4]>(color);
|
||||||
|
ColorId::new(*color_id_from.entry(h).or_insert_with(||{
|
||||||
|
let color_id=unique_color.len();
|
||||||
|
unique_color.push(color);
|
||||||
|
color_id
|
||||||
|
}) as u32)
|
||||||
|
}).collect();
|
||||||
|
//map the indexed vertices onto new indices
|
||||||
|
//creating the vertex map is slightly different because the vertices are directly hashable
|
||||||
|
let map_vertex_id:Vec<VertexId>=model.unique_vertices.iter().map(|unmapped_vertex|{
|
||||||
|
let vertex=model::IndexedVertex{
|
||||||
|
pos:map_pos_id[unmapped_vertex.pos.get() as usize],
|
||||||
|
tex:map_tex_id[unmapped_vertex.tex.get() as usize],
|
||||||
|
normal:map_normal_id[unmapped_vertex.normal.get() as usize],
|
||||||
|
color:map_color_id[unmapped_vertex.color.get() as usize],
|
||||||
|
};
|
||||||
|
VertexId::new(*vertex_id_from.entry(vertex.clone()).or_insert_with(||{
|
||||||
|
let vertex_id=unique_vertices.len();
|
||||||
|
unique_vertices.push(vertex);
|
||||||
|
vertex_id
|
||||||
|
}) as u32)
|
||||||
|
}).collect();
|
||||||
|
polys.extend(model.polys.polys().map(|poly|
|
||||||
|
poly.iter().map(|vertex_id|
|
||||||
|
map_vertex_id[vertex_id.get() as usize]
|
||||||
|
).collect()
|
||||||
|
));
|
||||||
|
}
|
||||||
|
//push model into dedup
|
||||||
|
deduplicated_models.push(IndexedGraphicsMeshOwnedRenderConfig{
|
||||||
|
unique_pos,
|
||||||
|
unique_tex,
|
||||||
|
unique_normal,
|
||||||
|
unique_color,
|
||||||
|
unique_vertices,
|
||||||
|
render_config,
|
||||||
|
polys:model::PolygonGroup::PolygonList(model::PolygonList::new(polys)),
|
||||||
|
instances:vec![GraphicsModelOwned{
|
||||||
|
transform:glam::Mat4::IDENTITY,
|
||||||
|
normal_transform:glam::Mat3::IDENTITY,
|
||||||
|
color
|
||||||
|
}],
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//fill untouched models
|
||||||
|
for (model_id,model) in unique_render_config_models.into_iter().enumerate(){
|
||||||
|
if !selected_model_instances.contains(&model_id){
|
||||||
|
deduplicated_models.push(model);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//de-index models
|
||||||
|
let deduplicated_models_len=deduplicated_models.len();
|
||||||
|
let models:Vec<GraphicsMeshOwnedRenderConfig>=deduplicated_models.into_iter().map(|model|{
|
||||||
|
let mut vertices=Vec::new();
|
||||||
|
let mut index_from_vertex=HashMap::new();//::<IndexedVertex,usize>
|
||||||
|
//this mut be combined in a more complex way if the models use different render patterns per group
|
||||||
|
let mut indices=Vec::new();
|
||||||
|
for poly in model.polys.polys(){
|
||||||
|
let mut poly_vertices=poly.iter()
|
||||||
|
.map(|&vertex_index|*index_from_vertex.entry(vertex_index).or_insert_with(||{
|
||||||
|
let i=vertices.len();
|
||||||
|
let vertex=&model.unique_vertices[vertex_index.get() as usize];
|
||||||
|
vertices.push(GraphicsVertex{
|
||||||
|
pos:model.unique_pos[vertex.pos.get() as usize],
|
||||||
|
tex:model.unique_tex[vertex.tex.get() as usize],
|
||||||
|
normal:model.unique_normal[vertex.normal.get() as usize],
|
||||||
|
color:model.unique_color[vertex.color.get() as usize],
|
||||||
|
});
|
||||||
|
i
|
||||||
|
}));
|
||||||
|
|
||||||
|
let a=poly_vertices.next().unwrap();
|
||||||
|
let mut b=poly_vertices.next().unwrap();
|
||||||
|
|
||||||
|
poly_vertices.for_each(|c|{
|
||||||
|
indices.extend([a,b,c]);
|
||||||
|
b=c;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
GraphicsMeshOwnedRenderConfig{
|
||||||
|
instances:model.instances,
|
||||||
|
indices:if (u32::MAX as usize)<vertices.len(){
|
||||||
|
panic!("Model has too many vertices!")
|
||||||
|
}else if (u16::MAX as usize)<vertices.len(){
|
||||||
|
model_graphics::Indices::U32(indices.into_iter().map(|vertex_idx|vertex_idx as u32).collect())
|
||||||
|
}else{
|
||||||
|
model_graphics::Indices::U16(indices.into_iter().map(|vertex_idx|vertex_idx as u16).collect())
|
||||||
|
},
|
||||||
|
vertices,
|
||||||
|
render_config:model.render_config,
|
||||||
|
}
|
||||||
|
}).collect();
|
||||||
|
//.into_iter() the modeldata vec so entities can be /moved/ to models.entities
|
||||||
|
let mut model_count=0;
|
||||||
|
let mut instance_count=0;
|
||||||
|
let uniform_buffer_binding_size=crate::setup::required_limits().max_uniform_buffer_binding_size as usize;
|
||||||
|
let chunk_size=uniform_buffer_binding_size/MODEL_BUFFER_SIZE_BYTES;
|
||||||
|
self.models.reserve(models.len());
|
||||||
|
for model in models.into_iter(){
|
||||||
|
instance_count+=model.instances.len();
|
||||||
|
for instances_chunk in model.instances.rchunks(chunk_size){
|
||||||
|
model_count+=1;
|
||||||
|
let mut model_uniforms=get_instances_buffer_data(instances_chunk);
|
||||||
|
//TEMP: fill with zeroes to pass validation
|
||||||
|
model_uniforms.resize(MODEL_BUFFER_SIZE*512,0.0f32);
|
||||||
|
let model_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
|
||||||
|
label:Some(format!("Model{} Buf",model_count).as_str()),
|
||||||
|
contents:bytemuck::cast_slice(&model_uniforms),
|
||||||
|
usage:wgpu::BufferUsages::UNIFORM|wgpu::BufferUsages::COPY_DST,
|
||||||
|
});
|
||||||
|
let render_config=&map.render_configs[model.render_config.get() as usize];
|
||||||
|
let texture_view=render_config.texture.and_then(|texture_id|
|
||||||
|
texture_views.get(&texture_id)
|
||||||
|
).unwrap_or(&self.temp_squid_texture_view);
|
||||||
|
let bind_group=device.create_bind_group(&wgpu::BindGroupDescriptor{
|
||||||
|
layout:&self.bind_group_layouts.model,
|
||||||
|
entries:&[
|
||||||
|
wgpu::BindGroupEntry{
|
||||||
|
binding:0,
|
||||||
|
resource:model_buf.as_entire_binding(),
|
||||||
|
},
|
||||||
|
wgpu::BindGroupEntry{
|
||||||
|
binding:1,
|
||||||
|
resource:wgpu::BindingResource::TextureView(texture_view),
|
||||||
|
},
|
||||||
|
wgpu::BindGroupEntry{
|
||||||
|
binding:2,
|
||||||
|
resource:wgpu::BindingResource::Sampler(&self.samplers.repeat),
|
||||||
|
},
|
||||||
|
],
|
||||||
|
label:Some(format!("Model{} Bind Group",model_count).as_str()),
|
||||||
|
});
|
||||||
|
let vertex_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
|
||||||
|
label:Some("Vertex"),
|
||||||
|
contents:bytemuck::cast_slice(&model.vertices),
|
||||||
|
usage:wgpu::BufferUsages::VERTEX,
|
||||||
|
});
|
||||||
|
//all of these are being moved here
|
||||||
|
self.models.push(GraphicsModel{
|
||||||
|
instance_count:instances_chunk.len() as u32,
|
||||||
|
vertex_buf,
|
||||||
|
indices:match &model.indices{
|
||||||
|
model_graphics::Indices::U32(indices)=>Indices::new(device,indices,wgpu::IndexFormat::Uint32),
|
||||||
|
model_graphics::Indices::U16(indices)=>Indices::new(device,indices,wgpu::IndexFormat::Uint16),
|
||||||
|
},
|
||||||
|
bind_group,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
println!("Texture References={}",num_textures);
|
||||||
|
println!("Textures Loaded={}",texture_views.len());
|
||||||
|
println!("Indexed Models={}",indexed_models_len);
|
||||||
|
println!("Deduplicated Models={}",deduplicated_models_len);
|
||||||
|
println!("Graphics Objects:{}",self.models.len());
|
||||||
|
println!("Graphics Instances:{}",instance_count);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn new(
|
||||||
|
device:&wgpu::Device,
|
||||||
|
queue:&wgpu::Queue,
|
||||||
|
config:&wgpu::SurfaceConfiguration,
|
||||||
|
)->Self{
|
||||||
|
let camera_bind_group_layout=device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor{
|
||||||
|
label:None,
|
||||||
|
entries:&[
|
||||||
|
wgpu::BindGroupLayoutEntry{
|
||||||
|
binding:0,
|
||||||
|
visibility:wgpu::ShaderStages::VERTEX,
|
||||||
|
ty:wgpu::BindingType::Buffer{
|
||||||
|
ty:wgpu::BufferBindingType::Uniform,
|
||||||
|
has_dynamic_offset:false,
|
||||||
|
min_binding_size:None,
|
||||||
|
},
|
||||||
|
count:None,
|
||||||
|
},
|
||||||
|
],
|
||||||
|
});
|
||||||
|
let skybox_texture_bind_group_layout=device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor{
|
||||||
|
label:Some("Skybox Texture Bind Group Layout"),
|
||||||
|
entries:&[
|
||||||
|
wgpu::BindGroupLayoutEntry{
|
||||||
|
binding:0,
|
||||||
|
visibility:wgpu::ShaderStages::FRAGMENT,
|
||||||
|
ty:wgpu::BindingType::Texture{
|
||||||
|
sample_type:wgpu::TextureSampleType::Float{filterable:true},
|
||||||
|
multisampled:false,
|
||||||
|
view_dimension:wgpu::TextureViewDimension::Cube,
|
||||||
|
},
|
||||||
|
count:None,
|
||||||
|
},
|
||||||
|
wgpu::BindGroupLayoutEntry{
|
||||||
|
binding:1,
|
||||||
|
visibility:wgpu::ShaderStages::FRAGMENT,
|
||||||
|
ty:wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
|
||||||
|
count:None,
|
||||||
|
},
|
||||||
|
],
|
||||||
|
});
|
||||||
|
let model_bind_group_layout=device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor{
|
||||||
|
label:Some("Model Bind Group Layout"),
|
||||||
|
entries:&[
|
||||||
|
wgpu::BindGroupLayoutEntry{
|
||||||
|
binding:0,
|
||||||
|
visibility:wgpu::ShaderStages::VERTEX,
|
||||||
|
ty:wgpu::BindingType::Buffer{
|
||||||
|
ty:wgpu::BufferBindingType::Uniform,
|
||||||
|
has_dynamic_offset:false,
|
||||||
|
min_binding_size:None,
|
||||||
|
},
|
||||||
|
count:None,
|
||||||
|
},
|
||||||
|
wgpu::BindGroupLayoutEntry{
|
||||||
|
binding:1,
|
||||||
|
visibility:wgpu::ShaderStages::FRAGMENT,
|
||||||
|
ty:wgpu::BindingType::Texture{
|
||||||
|
sample_type:wgpu::TextureSampleType::Float{filterable:true},
|
||||||
|
multisampled:false,
|
||||||
|
view_dimension:wgpu::TextureViewDimension::D2,
|
||||||
|
},
|
||||||
|
count:None,
|
||||||
|
},
|
||||||
|
wgpu::BindGroupLayoutEntry{
|
||||||
|
binding:2,
|
||||||
|
visibility:wgpu::ShaderStages::FRAGMENT,
|
||||||
|
ty:wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
|
||||||
|
count:None,
|
||||||
|
},
|
||||||
|
],
|
||||||
|
});
|
||||||
|
|
||||||
|
let clamp_sampler=device.create_sampler(&wgpu::SamplerDescriptor{
|
||||||
|
label:Some("Clamp Sampler"),
|
||||||
|
address_mode_u:wgpu::AddressMode::ClampToEdge,
|
||||||
|
address_mode_v:wgpu::AddressMode::ClampToEdge,
|
||||||
|
address_mode_w:wgpu::AddressMode::ClampToEdge,
|
||||||
|
mag_filter:wgpu::FilterMode::Linear,
|
||||||
|
min_filter:wgpu::FilterMode::Linear,
|
||||||
|
mipmap_filter:wgpu::FilterMode::Linear,
|
||||||
|
..Default::default()
|
||||||
|
});
|
||||||
|
let repeat_sampler=device.create_sampler(&wgpu::SamplerDescriptor{
|
||||||
|
label:Some("Repeat Sampler"),
|
||||||
|
address_mode_u:wgpu::AddressMode::Repeat,
|
||||||
|
address_mode_v:wgpu::AddressMode::Repeat,
|
||||||
|
address_mode_w:wgpu::AddressMode::Repeat,
|
||||||
|
mag_filter:wgpu::FilterMode::Linear,
|
||||||
|
min_filter:wgpu::FilterMode::Linear,
|
||||||
|
mipmap_filter:wgpu::FilterMode::Linear,
|
||||||
|
anisotropy_clamp:16,
|
||||||
|
..Default::default()
|
||||||
|
});
|
||||||
|
|
||||||
|
// Create the render pipeline
|
||||||
|
let shader=device.create_shader_module(wgpu::ShaderModuleDescriptor{
|
||||||
|
label:None,
|
||||||
|
source:wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))),
|
||||||
|
});
|
||||||
|
|
||||||
|
//load textures
|
||||||
|
let device_features=device.features();
|
||||||
|
|
||||||
|
let skybox_texture_view={
|
||||||
|
let skybox_format=if device_features.contains(wgpu::Features::TEXTURE_COMPRESSION_ASTC){
|
||||||
|
println!("Using ASTC");
|
||||||
|
wgpu::TextureFormat::Astc{
|
||||||
|
block:AstcBlock::B4x4,
|
||||||
|
channel:AstcChannel::UnormSrgb,
|
||||||
|
}
|
||||||
|
}else if device_features.contains(wgpu::Features::TEXTURE_COMPRESSION_ETC2){
|
||||||
|
println!("Using ETC2");
|
||||||
|
wgpu::TextureFormat::Etc2Rgb8UnormSrgb
|
||||||
|
}else if device_features.contains(wgpu::Features::TEXTURE_COMPRESSION_BC){
|
||||||
|
println!("Using BC");
|
||||||
|
wgpu::TextureFormat::Bc1RgbaUnormSrgb
|
||||||
|
}else{
|
||||||
|
println!("Using plain");
|
||||||
|
wgpu::TextureFormat::Bgra8UnormSrgb
|
||||||
|
};
|
||||||
|
|
||||||
|
let bytes=match skybox_format{
|
||||||
|
wgpu::TextureFormat::Astc{
|
||||||
|
block:AstcBlock::B4x4,
|
||||||
|
channel:AstcChannel::UnormSrgb,
|
||||||
|
}=>&include_bytes!("../images/astc.dds")[..],
|
||||||
|
wgpu::TextureFormat::Etc2Rgb8UnormSrgb=>&include_bytes!("../images/etc2.dds")[..],
|
||||||
|
wgpu::TextureFormat::Bc1RgbaUnormSrgb=>&include_bytes!("../images/bc1.dds")[..],
|
||||||
|
wgpu::TextureFormat::Bgra8UnormSrgb=>&include_bytes!("../images/bgra.dds")[..],
|
||||||
|
_=>unreachable!(),
|
||||||
|
};
|
||||||
|
|
||||||
|
let skybox_image=ddsfile::Dds::read(&mut std::io::Cursor::new(bytes)).unwrap();
|
||||||
|
|
||||||
|
let size=wgpu::Extent3d{
|
||||||
|
width:skybox_image.get_width(),
|
||||||
|
height:skybox_image.get_height(),
|
||||||
|
depth_or_array_layers:6,
|
||||||
|
};
|
||||||
|
|
||||||
|
let layer_size=wgpu::Extent3d{
|
||||||
|
depth_or_array_layers:1,
|
||||||
|
..size
|
||||||
|
};
|
||||||
|
let max_mips=layer_size.max_mips(wgpu::TextureDimension::D2);
|
||||||
|
|
||||||
|
let skybox_texture=device.create_texture_with_data(
|
||||||
|
queue,
|
||||||
|
&wgpu::TextureDescriptor{
|
||||||
|
size,
|
||||||
|
mip_level_count:max_mips,
|
||||||
|
sample_count:1,
|
||||||
|
dimension:wgpu::TextureDimension::D2,
|
||||||
|
format:skybox_format,
|
||||||
|
usage:wgpu::TextureUsages::TEXTURE_BINDING|wgpu::TextureUsages::COPY_DST,
|
||||||
|
label:Some("Skybox Texture"),
|
||||||
|
view_formats:&[],
|
||||||
|
},
|
||||||
|
wgpu::util::TextureDataOrder::LayerMajor,
|
||||||
|
&skybox_image.data,
|
||||||
|
);
|
||||||
|
|
||||||
|
skybox_texture.create_view(&wgpu::TextureViewDescriptor{
|
||||||
|
label:Some("Skybox Texture View"),
|
||||||
|
dimension:Some(wgpu::TextureViewDimension::Cube),
|
||||||
|
..wgpu::TextureViewDescriptor::default()
|
||||||
|
})
|
||||||
|
};
|
||||||
|
|
||||||
|
//squid
|
||||||
|
let squid_texture_view={
|
||||||
|
let bytes=include_bytes!("../images/squid.dds");
|
||||||
|
|
||||||
|
let image=ddsfile::Dds::read(&mut std::io::Cursor::new(bytes)).unwrap();
|
||||||
|
|
||||||
|
let size=wgpu::Extent3d{
|
||||||
|
width:image.get_width(),
|
||||||
|
height:image.get_height(),
|
||||||
|
depth_or_array_layers:1,
|
||||||
|
};
|
||||||
|
|
||||||
|
let layer_size=wgpu::Extent3d{
|
||||||
|
depth_or_array_layers:1,
|
||||||
|
..size
|
||||||
|
};
|
||||||
|
let max_mips=layer_size.max_mips(wgpu::TextureDimension::D2);
|
||||||
|
|
||||||
|
let texture=device.create_texture_with_data(
|
||||||
|
queue,
|
||||||
|
&wgpu::TextureDescriptor{
|
||||||
|
size,
|
||||||
|
mip_level_count:max_mips,
|
||||||
|
sample_count:1,
|
||||||
|
dimension:wgpu::TextureDimension::D2,
|
||||||
|
format:wgpu::TextureFormat::Bc7RgbaUnorm,
|
||||||
|
usage:wgpu::TextureUsages::TEXTURE_BINDING|wgpu::TextureUsages::COPY_DST,
|
||||||
|
label:Some("Squid Texture"),
|
||||||
|
view_formats:&[],
|
||||||
|
},
|
||||||
|
wgpu::util::TextureDataOrder::LayerMajor,
|
||||||
|
&image.data,
|
||||||
|
);
|
||||||
|
|
||||||
|
texture.create_view(&wgpu::TextureViewDescriptor{
|
||||||
|
label:Some("Squid Texture View"),
|
||||||
|
dimension:Some(wgpu::TextureViewDimension::D2),
|
||||||
|
..wgpu::TextureViewDescriptor::default()
|
||||||
|
})
|
||||||
|
};
|
||||||
|
|
||||||
|
let model_pipeline_layout=device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor{
|
||||||
|
label:None,
|
||||||
|
bind_group_layouts:&[
|
||||||
|
&camera_bind_group_layout,
|
||||||
|
&skybox_texture_bind_group_layout,
|
||||||
|
&model_bind_group_layout,
|
||||||
|
],
|
||||||
|
push_constant_ranges:&[],
|
||||||
|
});
|
||||||
|
let sky_pipeline_layout=device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor{
|
||||||
|
label:None,
|
||||||
|
bind_group_layouts:&[
|
||||||
|
&camera_bind_group_layout,
|
||||||
|
&skybox_texture_bind_group_layout,
|
||||||
|
],
|
||||||
|
push_constant_ranges:&[],
|
||||||
|
});
|
||||||
|
|
||||||
|
// Create the render pipelines
|
||||||
|
let sky_pipeline=device.create_render_pipeline(&wgpu::RenderPipelineDescriptor{
|
||||||
|
label:Some("Sky Pipeline"),
|
||||||
|
layout:Some(&sky_pipeline_layout),
|
||||||
|
vertex:wgpu::VertexState{
|
||||||
|
module:&shader,
|
||||||
|
entry_point:"vs_sky",
|
||||||
|
buffers:&[],
|
||||||
|
compilation_options:wgpu::PipelineCompilationOptions::default(),
|
||||||
|
},
|
||||||
|
fragment:Some(wgpu::FragmentState{
|
||||||
|
module:&shader,
|
||||||
|
entry_point:"fs_sky",
|
||||||
|
targets:&[Some(config.view_formats[0].into())],
|
||||||
|
compilation_options:wgpu::PipelineCompilationOptions::default(),
|
||||||
|
}),
|
||||||
|
primitive:wgpu::PrimitiveState{
|
||||||
|
front_face:wgpu::FrontFace::Cw,
|
||||||
|
..Default::default()
|
||||||
|
},
|
||||||
|
depth_stencil:Some(wgpu::DepthStencilState{
|
||||||
|
format:Self::DEPTH_FORMAT,
|
||||||
|
depth_write_enabled:false,
|
||||||
|
depth_compare:wgpu::CompareFunction::LessEqual,
|
||||||
|
stencil:wgpu::StencilState::default(),
|
||||||
|
bias:wgpu::DepthBiasState::default(),
|
||||||
|
}),
|
||||||
|
multisample:wgpu::MultisampleState::default(),
|
||||||
|
multiview:None,
|
||||||
|
cache:None,
|
||||||
|
});
|
||||||
|
let model_pipeline=device.create_render_pipeline(&wgpu::RenderPipelineDescriptor{
|
||||||
|
label:Some("Model Pipeline"),
|
||||||
|
layout:Some(&model_pipeline_layout),
|
||||||
|
vertex:wgpu::VertexState{
|
||||||
|
module:&shader,
|
||||||
|
entry_point:"vs_entity_texture",
|
||||||
|
buffers:&[wgpu::VertexBufferLayout{
|
||||||
|
array_stride:std::mem::size_of::<GraphicsVertex>() as wgpu::BufferAddress,
|
||||||
|
step_mode:wgpu::VertexStepMode::Vertex,
|
||||||
|
attributes:&wgpu::vertex_attr_array![0=>Float32x3,1=>Float32x2,2=>Float32x3,3=>Float32x4],
|
||||||
|
}],
|
||||||
|
compilation_options:wgpu::PipelineCompilationOptions::default(),
|
||||||
|
},
|
||||||
|
fragment:Some(wgpu::FragmentState{
|
||||||
|
module:&shader,
|
||||||
|
entry_point:"fs_entity_texture",
|
||||||
|
targets:&[Some(config.view_formats[0].into())],
|
||||||
|
compilation_options:wgpu::PipelineCompilationOptions::default(),
|
||||||
|
}),
|
||||||
|
primitive:wgpu::PrimitiveState{
|
||||||
|
front_face:wgpu::FrontFace::Cw,
|
||||||
|
cull_mode:Some(wgpu::Face::Front),
|
||||||
|
..Default::default()
|
||||||
|
},
|
||||||
|
depth_stencil:Some(wgpu::DepthStencilState{
|
||||||
|
format:Self::DEPTH_FORMAT,
|
||||||
|
depth_write_enabled:true,
|
||||||
|
depth_compare:wgpu::CompareFunction::LessEqual,
|
||||||
|
stencil:wgpu::StencilState::default(),
|
||||||
|
bias:wgpu::DepthBiasState::default(),
|
||||||
|
}),
|
||||||
|
multisample:wgpu::MultisampleState::default(),
|
||||||
|
multiview:None,
|
||||||
|
cache:None,
|
||||||
|
});
|
||||||
|
|
||||||
|
let camera=GraphicsCamera::default();
|
||||||
|
let camera_uniforms=camera.to_uniform_data(glam::Vec3::ZERO,glam::Vec2::ZERO);
|
||||||
|
let camera_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
|
||||||
|
label:Some("Camera"),
|
||||||
|
contents:bytemuck::cast_slice(&camera_uniforms),
|
||||||
|
usage:wgpu::BufferUsages::UNIFORM|wgpu::BufferUsages::COPY_DST,
|
||||||
|
});
|
||||||
|
let camera_bind_group=device.create_bind_group(&wgpu::BindGroupDescriptor{
|
||||||
|
layout:&camera_bind_group_layout,
|
||||||
|
entries:&[
|
||||||
|
wgpu::BindGroupEntry{
|
||||||
|
binding:0,
|
||||||
|
resource:camera_buf.as_entire_binding(),
|
||||||
|
},
|
||||||
|
],
|
||||||
|
label:Some("Camera"),
|
||||||
|
});
|
||||||
|
|
||||||
|
let skybox_texture_bind_group=device.create_bind_group(&wgpu::BindGroupDescriptor{
|
||||||
|
layout:&skybox_texture_bind_group_layout,
|
||||||
|
entries:&[
|
||||||
|
wgpu::BindGroupEntry{
|
||||||
|
binding:0,
|
||||||
|
resource:wgpu::BindingResource::TextureView(&skybox_texture_view),
|
||||||
|
},
|
||||||
|
wgpu::BindGroupEntry{
|
||||||
|
binding:1,
|
||||||
|
resource:wgpu::BindingResource::Sampler(&clamp_sampler),
|
||||||
|
},
|
||||||
|
],
|
||||||
|
label:Some("Sky Texture"),
|
||||||
|
});
|
||||||
|
|
||||||
|
let depth_view=Self::create_depth_texture(config,device);
|
||||||
|
|
||||||
|
Self{
|
||||||
|
pipelines:GraphicsPipelines{
|
||||||
|
skybox:sky_pipeline,
|
||||||
|
model:model_pipeline
|
||||||
|
},
|
||||||
|
bind_groups:GraphicsBindGroups{
|
||||||
|
camera:camera_bind_group,
|
||||||
|
skybox_texture:skybox_texture_bind_group,
|
||||||
|
},
|
||||||
|
camera,
|
||||||
|
camera_buf,
|
||||||
|
models:Vec::new(),
|
||||||
|
depth_view,
|
||||||
|
staging_belt:wgpu::util::StagingBelt::new(0x100),
|
||||||
|
bind_group_layouts:GraphicsBindGroupLayouts{model:model_bind_group_layout},
|
||||||
|
samplers:GraphicsSamplers{repeat:repeat_sampler},
|
||||||
|
temp_squid_texture_view:squid_texture_view,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn resize(
|
||||||
|
&mut self,
|
||||||
|
device:&wgpu::Device,
|
||||||
|
config:&wgpu::SurfaceConfiguration,
|
||||||
|
user_settings:&crate::settings::UserSettings,
|
||||||
|
){
|
||||||
|
self.depth_view=Self::create_depth_texture(config,device);
|
||||||
|
self.camera.screen_size=glam::uvec2(config.width,config.height);
|
||||||
|
self.load_user_settings(user_settings);
|
||||||
|
}
|
||||||
|
pub fn render(
|
||||||
|
&mut self,
|
||||||
|
view:&wgpu::TextureView,
|
||||||
|
device:&wgpu::Device,
|
||||||
|
queue:&wgpu::Queue,
|
||||||
|
frame_state:FrameState,
|
||||||
|
){
|
||||||
|
//TODO:use scheduled frame times to create beautiful smoothing simulation physics extrapolation assuming no input
|
||||||
|
|
||||||
|
let mut encoder=device.create_command_encoder(&wgpu::CommandEncoderDescriptor{label:None});
|
||||||
|
|
||||||
|
// update rotation
|
||||||
|
let camera_uniforms=self.camera.to_uniform_data(
|
||||||
|
frame_state.body.extrapolated_position(frame_state.time).map(Into::<f32>::into).to_array().into(),
|
||||||
|
frame_state.camera.simulate_move_angles(glam::IVec2::ZERO)
|
||||||
|
);
|
||||||
|
self.staging_belt
|
||||||
|
.write_buffer(
|
||||||
|
&mut encoder,
|
||||||
|
&self.camera_buf,
|
||||||
|
0,
|
||||||
|
wgpu::BufferSize::new((camera_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
|
||||||
|
device,
|
||||||
|
)
|
||||||
|
.copy_from_slice(bytemuck::cast_slice(&camera_uniforms));
|
||||||
|
//This code only needs to run when the uniforms change
|
||||||
|
/*
|
||||||
|
for model in self.models.iter(){
|
||||||
|
let model_uniforms=get_instances_buffer_data(&model.instances);
|
||||||
|
self.staging_belt
|
||||||
|
.write_buffer(
|
||||||
|
&mut encoder,
|
||||||
|
&model.model_buf,//description of where data will be written when command is executed
|
||||||
|
0,//offset in staging belt?
|
||||||
|
wgpu::BufferSize::new((model_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
|
||||||
|
device,
|
||||||
|
)
|
||||||
|
.copy_from_slice(bytemuck::cast_slice(&model_uniforms));
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
self.staging_belt.finish();
|
||||||
|
|
||||||
|
{
|
||||||
|
let mut rpass=encoder.begin_render_pass(&wgpu::RenderPassDescriptor{
|
||||||
|
label:None,
|
||||||
|
color_attachments:&[Some(wgpu::RenderPassColorAttachment{
|
||||||
|
view,
|
||||||
|
resolve_target:None,
|
||||||
|
ops:wgpu::Operations{
|
||||||
|
load:wgpu::LoadOp::Clear(wgpu::Color{
|
||||||
|
r:0.1,
|
||||||
|
g:0.2,
|
||||||
|
b:0.3,
|
||||||
|
a:1.0,
|
||||||
|
}),
|
||||||
|
store:wgpu::StoreOp::Store,
|
||||||
|
},
|
||||||
|
})],
|
||||||
|
depth_stencil_attachment:Some(wgpu::RenderPassDepthStencilAttachment{
|
||||||
|
view:&self.depth_view,
|
||||||
|
depth_ops:Some(wgpu::Operations{
|
||||||
|
load:wgpu::LoadOp::Clear(1.0),
|
||||||
|
store:wgpu::StoreOp::Discard,
|
||||||
|
}),
|
||||||
|
stencil_ops:None,
|
||||||
|
}),
|
||||||
|
timestamp_writes:Default::default(),
|
||||||
|
occlusion_query_set:Default::default(),
|
||||||
|
});
|
||||||
|
|
||||||
|
rpass.set_bind_group(0,&self.bind_groups.camera,&[]);
|
||||||
|
rpass.set_bind_group(1,&self.bind_groups.skybox_texture,&[]);
|
||||||
|
|
||||||
|
rpass.set_pipeline(&self.pipelines.model);
|
||||||
|
for model in &self.models{
|
||||||
|
rpass.set_bind_group(2,&model.bind_group,&[]);
|
||||||
|
rpass.set_vertex_buffer(0,model.vertex_buf.slice(..));
|
||||||
|
rpass.set_index_buffer(model.indices.buf.slice(..),model.indices.format);
|
||||||
|
//TODO: loop over triangle strips
|
||||||
|
rpass.draw_indexed(0..model.indices.count,0,0..model.instance_count);
|
||||||
|
}
|
||||||
|
|
||||||
|
rpass.set_pipeline(&self.pipelines.skybox);
|
||||||
|
rpass.draw(0..3,0..1);
|
||||||
|
}
|
||||||
|
|
||||||
|
queue.submit(std::iter::once(encoder.finish()));
|
||||||
|
|
||||||
|
self.staging_belt.recall();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
const MODEL_BUFFER_SIZE:usize=4*4 + 12 + 4;//let size=std::mem::size_of::<ModelInstance>();
|
||||||
|
const MODEL_BUFFER_SIZE_BYTES:usize=MODEL_BUFFER_SIZE*4;
|
||||||
|
fn get_instances_buffer_data(instances:&[GraphicsModelOwned])->Vec<f32>{
|
||||||
|
let mut raw=Vec::with_capacity(MODEL_BUFFER_SIZE*instances.len());
|
||||||
|
for mi in instances{
|
||||||
|
//model transform
|
||||||
|
raw.extend_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&mi.transform)[..]);
|
||||||
|
//normal transform
|
||||||
|
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.x_axis));
|
||||||
|
raw.extend_from_slice(&[0.0]);
|
||||||
|
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.y_axis));
|
||||||
|
raw.extend_from_slice(&[0.0]);
|
||||||
|
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.z_axis));
|
||||||
|
raw.extend_from_slice(&[0.0]);
|
||||||
|
//color
|
||||||
|
raw.extend_from_slice(AsRef::<[f32; 4]>::as_ref(&mi.color.get()));
|
||||||
|
}
|
||||||
|
raw
|
||||||
|
}
|
65
src/graphics_worker.rs
Normal file
65
src/graphics_worker.rs
Normal file
@ -0,0 +1,65 @@
|
|||||||
|
pub enum Instruction{
|
||||||
|
Render(crate::graphics::FrameState),
|
||||||
|
//UpdateModel(crate::graphics::GraphicsModelUpdate),
|
||||||
|
Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
|
||||||
|
ChangeMap(strafesnet_common::map::CompleteMap),
|
||||||
|
}
|
||||||
|
|
||||||
|
//Ideally the graphics thread worker description is:
|
||||||
|
/*
|
||||||
|
WorkerDescription{
|
||||||
|
input:Immediate,
|
||||||
|
output:Realtime(PoolOrdering::Ordered(3)),
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
//up to three frames in flight, dropping new frame requests when all three are busy, and dropping output frames when one renders out of order
|
||||||
|
|
||||||
|
pub fn new<'a>(
|
||||||
|
mut graphics:crate::graphics::GraphicsState,
|
||||||
|
mut config:wgpu::SurfaceConfiguration,
|
||||||
|
surface:wgpu::Surface<'a>,
|
||||||
|
device:wgpu::Device,
|
||||||
|
queue:wgpu::Queue,
|
||||||
|
)->crate::compat_worker::INWorker<'a,Instruction>{
|
||||||
|
let mut resize=None;
|
||||||
|
crate::compat_worker::INWorker::new(move |ins:Instruction|{
|
||||||
|
match ins{
|
||||||
|
Instruction::ChangeMap(map)=>{
|
||||||
|
graphics.clear();
|
||||||
|
graphics.generate_models(&device,&queue,&map);
|
||||||
|
},
|
||||||
|
Instruction::Resize(size,user_settings)=>{
|
||||||
|
resize=Some((size,user_settings));
|
||||||
|
}
|
||||||
|
Instruction::Render(frame_state)=>{
|
||||||
|
if let Some((size,user_settings))=resize.take(){
|
||||||
|
println!("Resizing to {:?}",size);
|
||||||
|
let t0=std::time::Instant::now();
|
||||||
|
config.width=size.width.max(1);
|
||||||
|
config.height=size.height.max(1);
|
||||||
|
surface.configure(&device,&config);
|
||||||
|
graphics.resize(&device,&config,&user_settings);
|
||||||
|
println!("Resize took {:?}",t0.elapsed());
|
||||||
|
}
|
||||||
|
//this has to go deeper somehow
|
||||||
|
let frame=match surface.get_current_texture(){
|
||||||
|
Ok(frame)=>frame,
|
||||||
|
Err(_)=>{
|
||||||
|
surface.configure(&device,&config);
|
||||||
|
surface
|
||||||
|
.get_current_texture()
|
||||||
|
.expect("Failed to acquire next surface texture!")
|
||||||
|
}
|
||||||
|
};
|
||||||
|
let view=frame.texture.create_view(&wgpu::TextureViewDescriptor{
|
||||||
|
format:Some(config.view_formats[0]),
|
||||||
|
..wgpu::TextureViewDescriptor::default()
|
||||||
|
});
|
||||||
|
|
||||||
|
graphics.render(&view,&device,&queue,frame_state);
|
||||||
|
|
||||||
|
frame.present();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
@ -1,48 +0,0 @@
|
|||||||
#[derive(Debug)]
|
|
||||||
pub struct TimedInstruction<I> {
|
|
||||||
pub time: crate::body::TIME,
|
|
||||||
pub instruction: I,
|
|
||||||
}
|
|
||||||
|
|
||||||
pub trait InstructionEmitter<I> {
|
|
||||||
fn next_instruction(&self, time_limit:crate::body::TIME) -> Option<TimedInstruction<I>>;
|
|
||||||
}
|
|
||||||
pub trait InstructionConsumer<I> {
|
|
||||||
fn process_instruction(&mut self, instruction:TimedInstruction<I>);
|
|
||||||
}
|
|
||||||
|
|
||||||
//PROPER PRIVATE FIELDS!!!
|
|
||||||
pub struct InstructionCollector<I> {
|
|
||||||
time: crate::body::TIME,
|
|
||||||
instruction: Option<I>,
|
|
||||||
}
|
|
||||||
impl<I> InstructionCollector<I> {
|
|
||||||
pub fn new(time:crate::body::TIME) -> Self {
|
|
||||||
Self{
|
|
||||||
time,
|
|
||||||
instruction:None
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn collect(&mut self,instruction:Option<TimedInstruction<I>>){
|
|
||||||
match instruction {
|
|
||||||
Some(unwrap_instruction) => {
|
|
||||||
if unwrap_instruction.time<self.time {
|
|
||||||
self.time=unwrap_instruction.time;
|
|
||||||
self.instruction=Some(unwrap_instruction.instruction);
|
|
||||||
}
|
|
||||||
},
|
|
||||||
None => (),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pub fn instruction(self) -> Option<TimedInstruction<I>> {
|
|
||||||
//STEAL INSTRUCTION AND DESTROY INSTRUCTIONCOLLECTOR
|
|
||||||
match self.instruction {
|
|
||||||
Some(instruction)=>Some(TimedInstruction{
|
|
||||||
time:self.time,
|
|
||||||
instruction
|
|
||||||
}),
|
|
||||||
None => None,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,5 +0,0 @@
|
|||||||
pub mod framework;
|
|
||||||
pub mod body;
|
|
||||||
pub mod zeroes;
|
|
||||||
pub mod instruction;
|
|
||||||
pub mod load_roblox;
|
|
@ -1,27 +0,0 @@
|
|||||||
fn class_is_a(class: &str, superclass: &str) -> bool {
|
|
||||||
if class==superclass {
|
|
||||||
return true
|
|
||||||
}
|
|
||||||
let class_descriptor=rbx_reflection_database::get().classes.get(class);
|
|
||||||
if let Some(descriptor) = &class_descriptor {
|
|
||||||
if let Some(class_super) = &descriptor.superclass {
|
|
||||||
return class_is_a(&class_super, superclass)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return false
|
|
||||||
}
|
|
||||||
pub fn get_objects<R: std::io::Read>(buf_thing: R, superclass: &str) -> Result<std::vec::Vec<rbx_dom_weak::Instance>, Box<dyn std::error::Error>> {
|
|
||||||
// Using buffered I/O is recommended with rbx_binary
|
|
||||||
let dom = rbx_binary::from_reader(buf_thing)?;
|
|
||||||
|
|
||||||
let mut objects = std::vec::Vec::<rbx_dom_weak::Instance>::new();
|
|
||||||
//move matching instances into objects
|
|
||||||
let (_,mut instances) = dom.into_raw();
|
|
||||||
for (_,instance) in instances.drain() {
|
|
||||||
if class_is_a(instance.class.as_str(), superclass) {
|
|
||||||
objects.push(instance);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return Ok(objects)
|
|
||||||
}
|
|
1063
src/main.rs
1063
src/main.rs
File diff suppressed because it is too large
Load Diff
48
src/model_graphics.rs
Normal file
48
src/model_graphics.rs
Normal file
@ -0,0 +1,48 @@
|
|||||||
|
use bytemuck::{Pod,Zeroable};
|
||||||
|
use strafesnet_common::model::{IndexedVertex,PolygonGroup,RenderConfigId};
|
||||||
|
#[derive(Clone,Copy,Pod,Zeroable)]
|
||||||
|
#[repr(C)]
|
||||||
|
pub struct GraphicsVertex{
|
||||||
|
pub pos:[f32;3],
|
||||||
|
pub tex:[f32;2],
|
||||||
|
pub normal:[f32;3],
|
||||||
|
pub color:[f32;4],
|
||||||
|
}
|
||||||
|
#[derive(Clone,Copy,id::Id)]
|
||||||
|
pub struct IndexedGraphicsMeshOwnedRenderConfigId(u32);
|
||||||
|
pub struct IndexedGraphicsMeshOwnedRenderConfig{
|
||||||
|
pub unique_pos:Vec<[f32;3]>,
|
||||||
|
pub unique_tex:Vec<[f32;2]>,
|
||||||
|
pub unique_normal:Vec<[f32;3]>,
|
||||||
|
pub unique_color:Vec<[f32;4]>,
|
||||||
|
pub unique_vertices:Vec<IndexedVertex>,
|
||||||
|
pub render_config:RenderConfigId,
|
||||||
|
pub polys:PolygonGroup,
|
||||||
|
pub instances:Vec<GraphicsModelOwned>,
|
||||||
|
}
|
||||||
|
pub enum Indices{
|
||||||
|
U32(Vec<u32>),
|
||||||
|
U16(Vec<u16>),
|
||||||
|
}
|
||||||
|
pub struct GraphicsMeshOwnedRenderConfig{
|
||||||
|
pub vertices:Vec<GraphicsVertex>,
|
||||||
|
pub indices:Indices,
|
||||||
|
pub render_config:RenderConfigId,
|
||||||
|
pub instances:Vec<GraphicsModelOwned>,
|
||||||
|
}
|
||||||
|
#[derive(Clone,Copy,PartialEq,id::Id)]
|
||||||
|
pub struct GraphicsModelColor4(glam::Vec4);
|
||||||
|
impl std::hash::Hash for GraphicsModelColor4{
|
||||||
|
fn hash<H:std::hash::Hasher>(&self,state:&mut H) {
|
||||||
|
for &f in self.0.as_ref(){
|
||||||
|
bytemuck::cast::<f32,u32>(f).hash(state);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl Eq for GraphicsModelColor4{}
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct GraphicsModelOwned{
|
||||||
|
pub transform:glam::Mat4,
|
||||||
|
pub normal_transform:glam::Mat3,
|
||||||
|
pub color:GraphicsModelColor4,
|
||||||
|
}
|
1001
src/model_physics.rs
Normal file
1001
src/model_physics.rs
Normal file
File diff suppressed because it is too large
Load Diff
2184
src/physics.rs
Normal file
2184
src/physics.rs
Normal file
File diff suppressed because it is too large
Load Diff
242
src/physics_worker.rs
Normal file
242
src/physics_worker.rs
Normal file
@ -0,0 +1,242 @@
|
|||||||
|
use strafesnet_common::mouse::MouseState;
|
||||||
|
use strafesnet_common::physics::Instruction as PhysicsInputInstruction;
|
||||||
|
use strafesnet_common::integer::Time;
|
||||||
|
use strafesnet_common::instruction::TimedInstruction;
|
||||||
|
use strafesnet_common::timer::{Scaled,Timer,TimerState};
|
||||||
|
use mouse_interpolator::MouseInterpolator;
|
||||||
|
|
||||||
|
#[derive(Debug)]
|
||||||
|
pub enum InputInstruction{
|
||||||
|
MoveMouse(glam::IVec2),
|
||||||
|
MoveRight(bool),
|
||||||
|
MoveUp(bool),
|
||||||
|
MoveBack(bool),
|
||||||
|
MoveLeft(bool),
|
||||||
|
MoveDown(bool),
|
||||||
|
MoveForward(bool),
|
||||||
|
Jump(bool),
|
||||||
|
Zoom(bool),
|
||||||
|
ResetAndRestart,
|
||||||
|
ResetAndSpawn(strafesnet_common::gameplay_modes::ModeId,strafesnet_common::gameplay_modes::StageId),
|
||||||
|
PracticeFly,
|
||||||
|
}
|
||||||
|
pub enum Instruction{
|
||||||
|
Input(InputInstruction),
|
||||||
|
Render,
|
||||||
|
Resize(winit::dpi::PhysicalSize<u32>),
|
||||||
|
ChangeMap(strafesnet_common::map::CompleteMap),
|
||||||
|
//SetPaused is not an InputInstruction: the physics doesn't know that it's paused.
|
||||||
|
SetPaused(bool),
|
||||||
|
//Graphics(crate::graphics_worker::Instruction),
|
||||||
|
}
|
||||||
|
mod mouse_interpolator{
|
||||||
|
use super::*;
|
||||||
|
//TODO: move this or tab
|
||||||
|
pub struct MouseInterpolator{
|
||||||
|
//"PlayerController"
|
||||||
|
user_settings:crate::settings::UserSettings,
|
||||||
|
//"MouseInterpolator"
|
||||||
|
timeline:std::collections::VecDeque<TimedInstruction<PhysicsInputInstruction>>,
|
||||||
|
last_mouse_time:Time,//this value is pre-transformed to simulation time
|
||||||
|
mouse_blocking:bool,
|
||||||
|
//"Simulation"
|
||||||
|
timer:Timer<Scaled>,
|
||||||
|
physics:crate::physics::PhysicsContext,
|
||||||
|
|
||||||
|
}
|
||||||
|
impl MouseInterpolator{
|
||||||
|
pub fn new(
|
||||||
|
physics:crate::physics::PhysicsContext,
|
||||||
|
user_settings:crate::settings::UserSettings,
|
||||||
|
)->MouseInterpolator{
|
||||||
|
MouseInterpolator{
|
||||||
|
mouse_blocking:true,
|
||||||
|
last_mouse_time:physics.get_next_mouse().time,
|
||||||
|
timeline:std::collections::VecDeque::new(),
|
||||||
|
timer:Timer::from_state(Scaled::identity(),false),
|
||||||
|
physics,
|
||||||
|
user_settings,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fn push_mouse_instruction(&mut self,ins:&TimedInstruction<Instruction>,m:glam::IVec2){
|
||||||
|
if self.mouse_blocking{
|
||||||
|
//tell the game state which is living in the past about its future
|
||||||
|
self.timeline.push_front(TimedInstruction{
|
||||||
|
time:self.last_mouse_time,
|
||||||
|
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:self.timer.time(ins.time),pos:m}),
|
||||||
|
});
|
||||||
|
}else{
|
||||||
|
//mouse has just started moving again after being still for longer than 10ms.
|
||||||
|
//replace the entire mouse interpolation state to avoid an intermediate state with identical m0.t m1.t timestamps which will divide by zero
|
||||||
|
self.timeline.push_front(TimedInstruction{
|
||||||
|
time:self.last_mouse_time,
|
||||||
|
instruction:PhysicsInputInstruction::ReplaceMouse(
|
||||||
|
MouseState{time:self.last_mouse_time,pos:self.physics.get_next_mouse().pos},
|
||||||
|
MouseState{time:self.timer.time(ins.time),pos:m}
|
||||||
|
),
|
||||||
|
});
|
||||||
|
//delay physics execution until we have an interpolation target
|
||||||
|
self.mouse_blocking=true;
|
||||||
|
}
|
||||||
|
self.last_mouse_time=self.timer.time(ins.time);
|
||||||
|
}
|
||||||
|
fn push(&mut self,time:Time,phys_input:PhysicsInputInstruction){
|
||||||
|
//This is always a non-mouse event
|
||||||
|
self.timeline.push_back(TimedInstruction{
|
||||||
|
time:self.timer.time(time),
|
||||||
|
instruction:phys_input,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
/// returns should_empty_queue
|
||||||
|
/// may or may not mutate internal state XD!
|
||||||
|
fn map_instruction(&mut self,ins:&TimedInstruction<Instruction>)->bool{
|
||||||
|
let mut update_mouse_blocking=true;
|
||||||
|
match &ins.instruction{
|
||||||
|
Instruction::Input(input_instruction)=>match input_instruction{
|
||||||
|
&InputInstruction::MoveMouse(m)=>{
|
||||||
|
if !self.timer.is_paused(){
|
||||||
|
self.push_mouse_instruction(ins,m);
|
||||||
|
}
|
||||||
|
update_mouse_blocking=false;
|
||||||
|
},
|
||||||
|
&InputInstruction::MoveForward(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveForward(s)),
|
||||||
|
&InputInstruction::MoveLeft(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveLeft(s)),
|
||||||
|
&InputInstruction::MoveBack(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveBack(s)),
|
||||||
|
&InputInstruction::MoveRight(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveRight(s)),
|
||||||
|
&InputInstruction::MoveUp(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveUp(s)),
|
||||||
|
&InputInstruction::MoveDown(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveDown(s)),
|
||||||
|
&InputInstruction::Jump(s)=>self.push(ins.time,PhysicsInputInstruction::SetJump(s)),
|
||||||
|
&InputInstruction::Zoom(s)=>self.push(ins.time,PhysicsInputInstruction::SetZoom(s)),
|
||||||
|
&InputInstruction::ResetAndSpawn(mode_id,stage_id)=>{
|
||||||
|
self.push(ins.time,PhysicsInputInstruction::Reset);
|
||||||
|
self.push(ins.time,PhysicsInputInstruction::SetSensitivity(self.user_settings.calculate_sensitivity()));
|
||||||
|
self.push(ins.time,PhysicsInputInstruction::Spawn(mode_id,stage_id));
|
||||||
|
},
|
||||||
|
InputInstruction::ResetAndRestart=>{
|
||||||
|
self.push(ins.time,PhysicsInputInstruction::Reset);
|
||||||
|
self.push(ins.time,PhysicsInputInstruction::SetSensitivity(self.user_settings.calculate_sensitivity()));
|
||||||
|
self.push(ins.time,PhysicsInputInstruction::Restart);
|
||||||
|
},
|
||||||
|
InputInstruction::PracticeFly=>self.push(ins.time,PhysicsInputInstruction::PracticeFly),
|
||||||
|
},
|
||||||
|
//do these really need to idle the physics?
|
||||||
|
//sending None dumps the instruction queue
|
||||||
|
Instruction::ChangeMap(_)=>self.push(ins.time,PhysicsInputInstruction::Idle),
|
||||||
|
Instruction::Resize(_)=>self.push(ins.time,PhysicsInputInstruction::Idle),
|
||||||
|
Instruction::Render=>self.push(ins.time,PhysicsInputInstruction::Idle),
|
||||||
|
&Instruction::SetPaused(paused)=>{
|
||||||
|
if let Err(e)=self.timer.set_paused(ins.time,paused){
|
||||||
|
println!("Cannot pause: {e}");
|
||||||
|
}
|
||||||
|
self.push(ins.time,PhysicsInputInstruction::Idle);
|
||||||
|
},
|
||||||
|
}
|
||||||
|
if update_mouse_blocking{
|
||||||
|
//this returns the bool for us
|
||||||
|
self.update_mouse_blocking(ins.time)
|
||||||
|
}else{
|
||||||
|
//do flush that queue
|
||||||
|
true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// must check if self.mouse_blocking==true before calling!
|
||||||
|
fn unblock_mouse(&mut self,time:Time){
|
||||||
|
//push an event to extrapolate no movement from
|
||||||
|
self.timeline.push_front(TimedInstruction{
|
||||||
|
time:self.last_mouse_time,
|
||||||
|
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:self.timer.time(time),pos:self.physics.get_next_mouse().pos}),
|
||||||
|
});
|
||||||
|
self.last_mouse_time=self.timer.time(time);
|
||||||
|
//stop blocking. the mouse is not moving so the physics does not need to live in the past and wait for interpolation targets.
|
||||||
|
self.mouse_blocking=false;
|
||||||
|
}
|
||||||
|
fn update_mouse_blocking(&mut self,time:Time)->bool{
|
||||||
|
if self.mouse_blocking{
|
||||||
|
//assume the mouse has stopped moving after 10ms.
|
||||||
|
//shitty mice are 125Hz which is 8ms so this should cover that.
|
||||||
|
//setting this to 100us still doesn't print even though it's 10x lower than the polling rate,
|
||||||
|
//so mouse events are probably not handled separately from drawing and fire right before it :(
|
||||||
|
if Time::from_millis(10)<self.timer.time(time)-self.physics.get_next_mouse().time{
|
||||||
|
self.unblock_mouse(time);
|
||||||
|
true
|
||||||
|
}else{
|
||||||
|
false
|
||||||
|
}
|
||||||
|
}else{
|
||||||
|
//keep this up to date so that it can be used as a known-timestamp
|
||||||
|
//that the mouse was not moving when the mouse starts moving again
|
||||||
|
self.last_mouse_time=self.timer.time(time);
|
||||||
|
true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fn empty_queue(&mut self){
|
||||||
|
while let Some(instruction)=self.timeline.pop_front(){
|
||||||
|
self.physics.run_input_instruction(instruction);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn handle_instruction(&mut self,ins:&TimedInstruction<Instruction>){
|
||||||
|
let should_empty_queue=self.map_instruction(ins);
|
||||||
|
if should_empty_queue{
|
||||||
|
self.empty_queue();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn get_frame_state(&self,time:Time)->crate::graphics::FrameState{
|
||||||
|
crate::graphics::FrameState{
|
||||||
|
body:self.physics.camera_body(),
|
||||||
|
camera:self.physics.camera(),
|
||||||
|
time:self.timer.time(time),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn change_map(&mut self,time:Time,map:&strafesnet_common::map::CompleteMap){
|
||||||
|
//dump any pending interpolation state
|
||||||
|
if self.mouse_blocking{
|
||||||
|
self.unblock_mouse(time);
|
||||||
|
}
|
||||||
|
self.empty_queue();
|
||||||
|
|
||||||
|
//doing it like this to avoid doing PhysicsInstruction::ChangeMap(Rc<CompleteMap>)
|
||||||
|
self.physics.generate_models(&map);
|
||||||
|
|
||||||
|
//use the standard input interface so the instructions are written out to bots
|
||||||
|
self.handle_instruction(&TimedInstruction{
|
||||||
|
time:self.timer.time(time),
|
||||||
|
instruction:Instruction::Input(InputInstruction::ResetAndSpawn(
|
||||||
|
strafesnet_common::gameplay_modes::ModeId::MAIN,
|
||||||
|
strafesnet_common::gameplay_modes::StageId::FIRST,
|
||||||
|
)),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
pub const fn user_settings(&self)->&crate::settings::UserSettings{
|
||||||
|
&self.user_settings
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn new<'a>(
|
||||||
|
mut graphics_worker:crate::compat_worker::INWorker<'a,crate::graphics_worker::Instruction>,
|
||||||
|
user_settings:crate::settings::UserSettings,
|
||||||
|
)->crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction>>{
|
||||||
|
let physics=crate::physics::PhysicsContext::default();
|
||||||
|
let mut interpolator=MouseInterpolator::new(
|
||||||
|
physics,
|
||||||
|
user_settings
|
||||||
|
);
|
||||||
|
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction>|{
|
||||||
|
interpolator.handle_instruction(&ins);
|
||||||
|
match ins.instruction{
|
||||||
|
Instruction::Render=>{
|
||||||
|
let frame_state=interpolator.get_frame_state(ins.time);
|
||||||
|
graphics_worker.send(crate::graphics_worker::Instruction::Render(frame_state)).unwrap();
|
||||||
|
},
|
||||||
|
Instruction::Resize(size)=>{
|
||||||
|
graphics_worker.send(crate::graphics_worker::Instruction::Resize(size,interpolator.user_settings().clone())).unwrap();
|
||||||
|
},
|
||||||
|
Instruction::ChangeMap(map)=>{
|
||||||
|
interpolator.change_map(ins.time,&map);
|
||||||
|
graphics_worker.send(crate::graphics_worker::Instruction::ChangeMap(map)).unwrap();
|
||||||
|
},
|
||||||
|
Instruction::Input(_)=>(),
|
||||||
|
Instruction::SetPaused(_)=>(),
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
139
src/settings.rs
Normal file
139
src/settings.rs
Normal file
@ -0,0 +1,139 @@
|
|||||||
|
use strafesnet_common::integer::{Ratio64,Ratio64Vec2};
|
||||||
|
#[derive(Clone)]
|
||||||
|
struct Ratio{
|
||||||
|
ratio:f64,
|
||||||
|
}
|
||||||
|
#[derive(Clone)]
|
||||||
|
enum DerivedFov{
|
||||||
|
FromScreenAspect,
|
||||||
|
FromAspect(Ratio),
|
||||||
|
}
|
||||||
|
#[derive(Clone)]
|
||||||
|
enum Fov{
|
||||||
|
Exactly{x:f64,y:f64},
|
||||||
|
SpecifyXDeriveY{x:f64,y:DerivedFov},
|
||||||
|
SpecifyYDeriveX{x:DerivedFov,y:f64},
|
||||||
|
}
|
||||||
|
impl Default for Fov{
|
||||||
|
fn default()->Self{
|
||||||
|
Fov::SpecifyYDeriveX{x:DerivedFov::FromScreenAspect,y:1.0}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#[derive(Clone)]
|
||||||
|
enum DerivedSensitivity{
|
||||||
|
FromRatio(Ratio64),
|
||||||
|
}
|
||||||
|
#[derive(Clone)]
|
||||||
|
enum Sensitivity{
|
||||||
|
Exactly{x:Ratio64,y:Ratio64},
|
||||||
|
SpecifyXDeriveY{x:Ratio64,y:DerivedSensitivity},
|
||||||
|
SpecifyYDeriveX{x:DerivedSensitivity,y:Ratio64},
|
||||||
|
}
|
||||||
|
impl Default for Sensitivity{
|
||||||
|
fn default()->Self{
|
||||||
|
Sensitivity::SpecifyXDeriveY{x:Ratio64::ONE*524288,y:DerivedSensitivity::FromRatio(Ratio64::ONE)}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Default,Clone)]
|
||||||
|
pub struct UserSettings{
|
||||||
|
fov:Fov,
|
||||||
|
sensitivity:Sensitivity,
|
||||||
|
}
|
||||||
|
impl UserSettings{
|
||||||
|
pub fn calculate_fov(&self,zoom:f64,screen_size:&glam::UVec2)->glam::DVec2{
|
||||||
|
zoom*match &self.fov{
|
||||||
|
&Fov::Exactly{x,y}=>glam::dvec2(x,y),
|
||||||
|
Fov::SpecifyXDeriveY{x,y}=>match y{
|
||||||
|
DerivedFov::FromScreenAspect=>glam::dvec2(*x,x*(screen_size.y as f64/screen_size.x as f64)),
|
||||||
|
DerivedFov::FromAspect(ratio)=>glam::dvec2(*x,x*ratio.ratio),
|
||||||
|
},
|
||||||
|
Fov::SpecifyYDeriveX{x,y}=>match x{
|
||||||
|
DerivedFov::FromScreenAspect=>glam::dvec2(y*(screen_size.x as f64/screen_size.y as f64),*y),
|
||||||
|
DerivedFov::FromAspect(ratio)=>glam::dvec2(y*ratio.ratio,*y),
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn calculate_sensitivity(&self)->Ratio64Vec2{
|
||||||
|
match &self.sensitivity{
|
||||||
|
Sensitivity::Exactly{x,y}=>Ratio64Vec2::new(x.clone(),y.clone()),
|
||||||
|
Sensitivity::SpecifyXDeriveY{x,y}=>match y{
|
||||||
|
DerivedSensitivity::FromRatio(ratio)=>Ratio64Vec2::new(x.clone(),x.mul_ref(ratio)),
|
||||||
|
}
|
||||||
|
Sensitivity::SpecifyYDeriveX{x,y}=>match x{
|
||||||
|
DerivedSensitivity::FromRatio(ratio)=>Ratio64Vec2::new(y.mul_ref(ratio),y.clone()),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
//sensitivity is raw input dots (i.e. dpi = dots per inch) to radians conversion factor
|
||||||
|
sensitivity_x=0.001
|
||||||
|
sensitivity_y_from_x_ratio=1
|
||||||
|
Sensitivity::DeriveY{x:0.0.001,y:DerivedSensitivity{ratio:1.0}}
|
||||||
|
*/
|
||||||
|
|
||||||
|
pub fn read_user_settings()->UserSettings{
|
||||||
|
let mut cfg=configparser::ini::Ini::new();
|
||||||
|
if let Ok(_)=cfg.load("settings.conf"){
|
||||||
|
let (cfg_fov_x,cfg_fov_y)=(cfg.getfloat("camera","fov_x"),cfg.getfloat("camera","fov_y"));
|
||||||
|
let fov=match(cfg_fov_x,cfg_fov_y){
|
||||||
|
(Ok(Some(fov_x)),Ok(Some(fov_y)))=>Fov::Exactly {
|
||||||
|
x:fov_x,
|
||||||
|
y:fov_y
|
||||||
|
},
|
||||||
|
(Ok(Some(fov_x)),Ok(None))=>Fov::SpecifyXDeriveY{
|
||||||
|
x:fov_x,
|
||||||
|
y:if let Ok(Some(fov_y_from_x_ratio))=cfg.getfloat("camera","fov_y_from_x_ratio"){
|
||||||
|
DerivedFov::FromAspect(Ratio{ratio:fov_y_from_x_ratio})
|
||||||
|
}else{
|
||||||
|
DerivedFov::FromScreenAspect
|
||||||
|
}
|
||||||
|
},
|
||||||
|
(Ok(None),Ok(Some(fov_y)))=>Fov::SpecifyYDeriveX{
|
||||||
|
x:if let Ok(Some(fov_x_from_y_ratio))=cfg.getfloat("camera","fov_x_from_y_ratio"){
|
||||||
|
DerivedFov::FromAspect(Ratio{ratio:fov_x_from_y_ratio})
|
||||||
|
}else{
|
||||||
|
DerivedFov::FromScreenAspect
|
||||||
|
},
|
||||||
|
y:fov_y,
|
||||||
|
},
|
||||||
|
_=>{
|
||||||
|
Fov::default()
|
||||||
|
},
|
||||||
|
};
|
||||||
|
let (cfg_sensitivity_x,cfg_sensitivity_y)=(cfg.getfloat("camera","sensitivity_x"),cfg.getfloat("camera","sensitivity_y"));
|
||||||
|
let sensitivity=match(cfg_sensitivity_x,cfg_sensitivity_y){
|
||||||
|
(Ok(Some(sensitivity_x)),Ok(Some(sensitivity_y)))=>Sensitivity::Exactly {
|
||||||
|
x:Ratio64::try_from(sensitivity_x).unwrap(),
|
||||||
|
y:Ratio64::try_from(sensitivity_y).unwrap(),
|
||||||
|
},
|
||||||
|
(Ok(Some(sensitivity_x)),Ok(None))=>Sensitivity::SpecifyXDeriveY{
|
||||||
|
x:Ratio64::try_from(sensitivity_x).unwrap(),
|
||||||
|
y:if let Ok(Some(sensitivity_y_from_x_ratio))=cfg.getfloat("camera","sensitivity_y_from_x_ratio"){
|
||||||
|
DerivedSensitivity::FromRatio(Ratio64::try_from(sensitivity_y_from_x_ratio).unwrap())
|
||||||
|
}else{
|
||||||
|
DerivedSensitivity::FromRatio(Ratio64::ONE)
|
||||||
|
},
|
||||||
|
},
|
||||||
|
(Ok(None),Ok(Some(sensitivity_y)))=>Sensitivity::SpecifyYDeriveX{
|
||||||
|
x:if let Ok(Some(sensitivity_x_from_y_ratio))=cfg.getfloat("camera","sensitivity_x_from_y_ratio"){
|
||||||
|
DerivedSensitivity::FromRatio(Ratio64::try_from(sensitivity_x_from_y_ratio).unwrap())
|
||||||
|
}else{
|
||||||
|
DerivedSensitivity::FromRatio(Ratio64::ONE)
|
||||||
|
},
|
||||||
|
y:Ratio64::try_from(sensitivity_y).unwrap(),
|
||||||
|
},
|
||||||
|
_=>{
|
||||||
|
Sensitivity::default()
|
||||||
|
},
|
||||||
|
};
|
||||||
|
UserSettings{
|
||||||
|
fov,
|
||||||
|
sensitivity,
|
||||||
|
}
|
||||||
|
}else{
|
||||||
|
UserSettings::default()
|
||||||
|
}
|
||||||
|
}
|
292
src/setup.rs
Normal file
292
src/setup.rs
Normal file
@ -0,0 +1,292 @@
|
|||||||
|
use crate::window::WindowInstruction;
|
||||||
|
use strafesnet_common::instruction::TimedInstruction;
|
||||||
|
use strafesnet_common::integer;
|
||||||
|
|
||||||
|
fn optional_features()->wgpu::Features{
|
||||||
|
wgpu::Features::TEXTURE_COMPRESSION_ASTC
|
||||||
|
|wgpu::Features::TEXTURE_COMPRESSION_ETC2
|
||||||
|
}
|
||||||
|
fn required_features()->wgpu::Features{
|
||||||
|
wgpu::Features::TEXTURE_COMPRESSION_BC
|
||||||
|
}
|
||||||
|
fn required_downlevel_capabilities()->wgpu::DownlevelCapabilities{
|
||||||
|
wgpu::DownlevelCapabilities{
|
||||||
|
flags:wgpu::DownlevelFlags::empty(),
|
||||||
|
shader_model:wgpu::ShaderModel::Sm5,
|
||||||
|
..wgpu::DownlevelCapabilities::default()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn required_limits()->wgpu::Limits{
|
||||||
|
wgpu::Limits::default()
|
||||||
|
}
|
||||||
|
|
||||||
|
struct SetupContextPartial1{
|
||||||
|
backends:wgpu::Backends,
|
||||||
|
instance:wgpu::Instance,
|
||||||
|
}
|
||||||
|
fn create_window(title:&str,event_loop:&winit::event_loop::EventLoop<()>)->Result<winit::window::Window,winit::error::OsError>{
|
||||||
|
let mut attr=winit::window::WindowAttributes::default();
|
||||||
|
attr=attr.with_title(title);
|
||||||
|
#[cfg(windows_OFF)] // TODO
|
||||||
|
{
|
||||||
|
use winit::platform::windows::WindowBuilderExtWindows;
|
||||||
|
builder=builder.with_no_redirection_bitmap(true);
|
||||||
|
}
|
||||||
|
event_loop.create_window(attr)
|
||||||
|
}
|
||||||
|
fn create_instance()->SetupContextPartial1{
|
||||||
|
let backends=wgpu::util::backend_bits_from_env().unwrap_or_else(wgpu::Backends::all);
|
||||||
|
let dx12_shader_compiler=wgpu::util::dx12_shader_compiler_from_env().unwrap_or_default();
|
||||||
|
SetupContextPartial1{
|
||||||
|
backends,
|
||||||
|
instance:wgpu::Instance::new(wgpu::InstanceDescriptor{
|
||||||
|
backends,
|
||||||
|
dx12_shader_compiler,
|
||||||
|
..Default::default()
|
||||||
|
}),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl SetupContextPartial1{
|
||||||
|
fn create_surface<'a>(self,window:&'a winit::window::Window)->Result<SetupContextPartial2<'a>,wgpu::CreateSurfaceError>{
|
||||||
|
Ok(SetupContextPartial2{
|
||||||
|
backends:self.backends,
|
||||||
|
surface:self.instance.create_surface(window)?,
|
||||||
|
instance:self.instance,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
struct SetupContextPartial2<'a>{
|
||||||
|
backends:wgpu::Backends,
|
||||||
|
instance:wgpu::Instance,
|
||||||
|
surface:wgpu::Surface<'a>,
|
||||||
|
}
|
||||||
|
impl<'a> SetupContextPartial2<'a>{
|
||||||
|
fn pick_adapter(self)->SetupContextPartial3<'a>{
|
||||||
|
let adapter;
|
||||||
|
|
||||||
|
//TODO: prefer adapter that implements optional features
|
||||||
|
//let optional_features=optional_features();
|
||||||
|
let required_features=required_features();
|
||||||
|
|
||||||
|
//no helper function smh gotta write it myself
|
||||||
|
let adapters=self.instance.enumerate_adapters(self.backends);
|
||||||
|
|
||||||
|
let mut chosen_adapter=None;
|
||||||
|
let mut chosen_adapter_score=0;
|
||||||
|
for adapter in adapters {
|
||||||
|
if !adapter.is_surface_supported(&self.surface) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
let score=match adapter.get_info().device_type{
|
||||||
|
wgpu::DeviceType::IntegratedGpu=>3,
|
||||||
|
wgpu::DeviceType::DiscreteGpu=>4,
|
||||||
|
wgpu::DeviceType::VirtualGpu=>2,
|
||||||
|
wgpu::DeviceType::Other|wgpu::DeviceType::Cpu=>1,
|
||||||
|
};
|
||||||
|
|
||||||
|
let adapter_features=adapter.features();
|
||||||
|
if chosen_adapter_score<score&&adapter_features.contains(required_features) {
|
||||||
|
chosen_adapter_score=score;
|
||||||
|
chosen_adapter=Some(adapter);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if let Some(maybe_chosen_adapter)=chosen_adapter{
|
||||||
|
adapter=maybe_chosen_adapter;
|
||||||
|
}else{
|
||||||
|
panic!("No suitable GPU adapters found on the system!");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
let adapter_info=adapter.get_info();
|
||||||
|
println!("Using {} ({:?})", adapter_info.name, adapter_info.backend);
|
||||||
|
|
||||||
|
let required_downlevel_capabilities=required_downlevel_capabilities();
|
||||||
|
let downlevel_capabilities=adapter.get_downlevel_capabilities();
|
||||||
|
assert!(
|
||||||
|
downlevel_capabilities.shader_model >= required_downlevel_capabilities.shader_model,
|
||||||
|
"Adapter does not support the minimum shader model required to run this example: {:?}",
|
||||||
|
required_downlevel_capabilities.shader_model
|
||||||
|
);
|
||||||
|
assert!(
|
||||||
|
downlevel_capabilities
|
||||||
|
.flags
|
||||||
|
.contains(required_downlevel_capabilities.flags),
|
||||||
|
"Adapter does not support the downlevel capabilities required to run this example: {:?}",
|
||||||
|
required_downlevel_capabilities.flags - downlevel_capabilities.flags
|
||||||
|
);
|
||||||
|
SetupContextPartial3{
|
||||||
|
instance:self.instance,
|
||||||
|
surface:self.surface,
|
||||||
|
adapter,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
struct SetupContextPartial3<'a>{
|
||||||
|
instance:wgpu::Instance,
|
||||||
|
surface:wgpu::Surface<'a>,
|
||||||
|
adapter:wgpu::Adapter,
|
||||||
|
}
|
||||||
|
impl<'a> SetupContextPartial3<'a>{
|
||||||
|
fn request_device(self)->SetupContextPartial4<'a>{
|
||||||
|
let optional_features=optional_features();
|
||||||
|
let required_features=required_features();
|
||||||
|
|
||||||
|
// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the surface.
|
||||||
|
let needed_limits=required_limits().using_resolution(self.adapter.limits());
|
||||||
|
|
||||||
|
let trace_dir=std::env::var("WGPU_TRACE");
|
||||||
|
let (device, queue)=pollster::block_on(self.adapter
|
||||||
|
.request_device(
|
||||||
|
&wgpu::DeviceDescriptor {
|
||||||
|
label: None,
|
||||||
|
required_features: (optional_features & self.adapter.features()) | required_features,
|
||||||
|
required_limits: needed_limits,
|
||||||
|
memory_hints:wgpu::MemoryHints::Performance,
|
||||||
|
},
|
||||||
|
trace_dir.ok().as_ref().map(std::path::Path::new),
|
||||||
|
))
|
||||||
|
.expect("Unable to find a suitable GPU adapter!");
|
||||||
|
|
||||||
|
SetupContextPartial4{
|
||||||
|
instance:self.instance,
|
||||||
|
surface:self.surface,
|
||||||
|
adapter:self.adapter,
|
||||||
|
device,
|
||||||
|
queue,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
struct SetupContextPartial4<'a>{
|
||||||
|
instance:wgpu::Instance,
|
||||||
|
surface:wgpu::Surface<'a>,
|
||||||
|
adapter:wgpu::Adapter,
|
||||||
|
device:wgpu::Device,
|
||||||
|
queue:wgpu::Queue,
|
||||||
|
}
|
||||||
|
impl<'a> SetupContextPartial4<'a>{
|
||||||
|
fn configure_surface(self,size:&'a winit::dpi::PhysicalSize<u32>)->SetupContext<'a>{
|
||||||
|
let mut config=self.surface
|
||||||
|
.get_default_config(&self.adapter, size.width, size.height)
|
||||||
|
.expect("Surface isn't supported by the adapter.");
|
||||||
|
let surface_view_format=config.format.add_srgb_suffix();
|
||||||
|
config.view_formats.push(surface_view_format);
|
||||||
|
config.present_mode=wgpu::PresentMode::AutoNoVsync;
|
||||||
|
self.surface.configure(&self.device, &config);
|
||||||
|
|
||||||
|
SetupContext{
|
||||||
|
instance:self.instance,
|
||||||
|
surface:self.surface,
|
||||||
|
device:self.device,
|
||||||
|
queue:self.queue,
|
||||||
|
config,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub struct SetupContext<'a>{
|
||||||
|
pub instance:wgpu::Instance,
|
||||||
|
pub surface:wgpu::Surface<'a>,
|
||||||
|
pub device:wgpu::Device,
|
||||||
|
pub queue:wgpu::Queue,
|
||||||
|
pub config:wgpu::SurfaceConfiguration,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn setup_and_start(title:String){
|
||||||
|
let event_loop=winit::event_loop::EventLoop::new().unwrap();
|
||||||
|
|
||||||
|
println!("Initializing the surface...");
|
||||||
|
|
||||||
|
let partial_1=create_instance();
|
||||||
|
|
||||||
|
let window=create_window(title.as_str(),&event_loop).unwrap();
|
||||||
|
|
||||||
|
let partial_2=partial_1.create_surface(&window).unwrap();
|
||||||
|
|
||||||
|
let partial_3=partial_2.pick_adapter();
|
||||||
|
|
||||||
|
let partial_4=partial_3.request_device();
|
||||||
|
|
||||||
|
let size=window.inner_size();
|
||||||
|
|
||||||
|
let setup_context=partial_4.configure_surface(&size);
|
||||||
|
|
||||||
|
//dedicated thread to ping request redraw back and resize the window doesn't seem logical
|
||||||
|
|
||||||
|
//the thread that spawns the physics thread
|
||||||
|
let mut window_thread=crate::window::worker(
|
||||||
|
&window,
|
||||||
|
setup_context,
|
||||||
|
);
|
||||||
|
|
||||||
|
if let Some(arg)=std::env::args().nth(1){
|
||||||
|
let path=std::path::PathBuf::from(arg);
|
||||||
|
window_thread.send(TimedInstruction{
|
||||||
|
time:integer::Time::ZERO,
|
||||||
|
instruction:WindowInstruction::WindowEvent(winit::event::WindowEvent::DroppedFile(path)),
|
||||||
|
}).unwrap();
|
||||||
|
};
|
||||||
|
|
||||||
|
println!("Entering event loop...");
|
||||||
|
let root_time=std::time::Instant::now();
|
||||||
|
run_event_loop(event_loop,window_thread,root_time).unwrap();
|
||||||
|
}
|
||||||
|
|
||||||
|
fn run_event_loop(
|
||||||
|
event_loop:winit::event_loop::EventLoop<()>,
|
||||||
|
mut window_thread:crate::compat_worker::QNWorker<TimedInstruction<WindowInstruction>>,
|
||||||
|
root_time:std::time::Instant
|
||||||
|
)->Result<(),winit::error::EventLoopError>{
|
||||||
|
event_loop.run(move |event,elwt|{
|
||||||
|
let time=integer::Time::from_nanos(root_time.elapsed().as_nanos() as i64);
|
||||||
|
// *control_flow=if cfg!(feature="metal-auto-capture"){
|
||||||
|
// winit::event_loop::ControlFlow::Exit
|
||||||
|
// }else{
|
||||||
|
// winit::event_loop::ControlFlow::Poll
|
||||||
|
// };
|
||||||
|
match event{
|
||||||
|
winit::event::Event::AboutToWait=>{
|
||||||
|
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::RequestRedraw}).unwrap();
|
||||||
|
}
|
||||||
|
winit::event::Event::WindowEvent {
|
||||||
|
event:
|
||||||
|
// WindowEvent::Resized(size)
|
||||||
|
// | WindowEvent::ScaleFactorChanged {
|
||||||
|
// new_inner_size: &mut size,
|
||||||
|
// ..
|
||||||
|
// },
|
||||||
|
winit::event::WindowEvent::Resized(size),//ignoring scale factor changed for now because mutex bruh
|
||||||
|
window_id:_,
|
||||||
|
} => {
|
||||||
|
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::Resize(size)}).unwrap();
|
||||||
|
}
|
||||||
|
winit::event::Event::WindowEvent{event,..}=>match event{
|
||||||
|
winit::event::WindowEvent::KeyboardInput{
|
||||||
|
event:
|
||||||
|
winit::event::KeyEvent {
|
||||||
|
logical_key: winit::keyboard::Key::Named(winit::keyboard::NamedKey::Escape),
|
||||||
|
state: winit::event::ElementState::Pressed,
|
||||||
|
..
|
||||||
|
},
|
||||||
|
..
|
||||||
|
}
|
||||||
|
|winit::event::WindowEvent::CloseRequested=>{
|
||||||
|
elwt.exit();
|
||||||
|
}
|
||||||
|
winit::event::WindowEvent::RedrawRequested=>{
|
||||||
|
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::Render}).unwrap();
|
||||||
|
}
|
||||||
|
_=>{
|
||||||
|
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::WindowEvent(event)}).unwrap();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
winit::event::Event::DeviceEvent{
|
||||||
|
event,
|
||||||
|
..
|
||||||
|
} => {
|
||||||
|
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::DeviceEvent(event)}).unwrap();
|
||||||
|
},
|
||||||
|
_=>{}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
@ -5,8 +5,8 @@ struct Camera {
|
|||||||
proj_inv: mat4x4<f32>,
|
proj_inv: mat4x4<f32>,
|
||||||
// from world to camera
|
// from world to camera
|
||||||
view: mat4x4<f32>,
|
view: mat4x4<f32>,
|
||||||
// camera position
|
// from camera to world
|
||||||
cam_pos: vec4<f32>,
|
view_inv: mat4x4<f32>,
|
||||||
};
|
};
|
||||||
|
|
||||||
//group 0 is the camera
|
//group 0 is the camera
|
||||||
@ -31,8 +31,7 @@ fn vs_sky(@builtin(vertex_index) vertex_index: u32) -> SkyOutput {
|
|||||||
1.0
|
1.0
|
||||||
);
|
);
|
||||||
|
|
||||||
// transposition = inversion for this orthonormal matrix
|
let inv_model_view = mat3x3<f32>(camera.view_inv[0].xyz, camera.view_inv[1].xyz, camera.view_inv[2].xyz);
|
||||||
let inv_model_view = transpose(mat3x3<f32>(camera.view[0].xyz, camera.view[1].xyz, camera.view[2].xyz));
|
|
||||||
let unprojected = camera.proj_inv * pos;
|
let unprojected = camera.proj_inv * pos;
|
||||||
|
|
||||||
var result: SkyOutput;
|
var result: SkyOutput;
|
||||||
@ -43,19 +42,20 @@ fn vs_sky(@builtin(vertex_index) vertex_index: u32) -> SkyOutput {
|
|||||||
|
|
||||||
struct ModelInstance{
|
struct ModelInstance{
|
||||||
transform:mat4x4<f32>,
|
transform:mat4x4<f32>,
|
||||||
//texture_transform:mat3x3<f32>,
|
normal_transform:mat3x3<f32>,
|
||||||
color:vec4<f32>,
|
color:vec4<f32>,
|
||||||
}
|
}
|
||||||
//my fancy idea is to create a megatexture for each model that includes all the textures each intance will need
|
//my fancy idea is to create a megatexture for each model that includes all the textures each intance will need
|
||||||
//the texture transform then maps the texture coordinates to the location of the specific texture
|
//the texture transform then maps the texture coordinates to the location of the specific texture
|
||||||
//group 1 is the model
|
//group 1 is the model
|
||||||
@group(1)
|
const MAX_MODEL_INSTANCES=512;
|
||||||
|
@group(2)
|
||||||
@binding(0)
|
@binding(0)
|
||||||
var<storage> model_instances: array<ModelInstance>;
|
var<uniform> model_instances: array<ModelInstance, MAX_MODEL_INSTANCES>;
|
||||||
@group(1)
|
@group(2)
|
||||||
@binding(1)
|
@binding(1)
|
||||||
var model_texture: texture_2d<f32>;
|
var model_texture: texture_2d<f32>;
|
||||||
@group(1)
|
@group(2)
|
||||||
@binding(2)
|
@binding(2)
|
||||||
var model_sampler: sampler;
|
var model_sampler: sampler;
|
||||||
|
|
||||||
@ -65,6 +65,7 @@ struct EntityOutputTexture {
|
|||||||
@location(2) normal: vec3<f32>,
|
@location(2) normal: vec3<f32>,
|
||||||
@location(3) view: vec3<f32>,
|
@location(3) view: vec3<f32>,
|
||||||
@location(4) color: vec4<f32>,
|
@location(4) color: vec4<f32>,
|
||||||
|
@location(5) @interpolate(flat) model_color: vec4<f32>,
|
||||||
};
|
};
|
||||||
@vertex
|
@vertex
|
||||||
fn vs_entity_texture(
|
fn vs_entity_texture(
|
||||||
@ -76,25 +77,26 @@ fn vs_entity_texture(
|
|||||||
) -> EntityOutputTexture {
|
) -> EntityOutputTexture {
|
||||||
var position: vec4<f32> = model_instances[instance].transform * vec4<f32>(pos, 1.0);
|
var position: vec4<f32> = model_instances[instance].transform * vec4<f32>(pos, 1.0);
|
||||||
var result: EntityOutputTexture;
|
var result: EntityOutputTexture;
|
||||||
result.normal = (model_instances[instance].transform * vec4<f32>(normal, 0.0)).xyz;
|
result.normal = model_instances[instance].normal_transform * normal;
|
||||||
result.texture=texture;//(model_instances[instance].texture_transform * vec3<f32>(texture, 1.0)).xy;
|
result.texture = texture;
|
||||||
result.color=model_instances[instance].color * color;
|
result.color = color;
|
||||||
result.view = position.xyz - camera.cam_pos.xyz;
|
result.model_color = model_instances[instance].color;
|
||||||
|
result.view = position.xyz - camera.view_inv[3].xyz;//col(3)
|
||||||
result.position = camera.proj * camera.view * position;
|
result.position = camera.proj * camera.view * position;
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
//group 2 is the skybox texture
|
//group 2 is the skybox texture
|
||||||
@group(2)
|
@group(1)
|
||||||
@binding(0)
|
@binding(0)
|
||||||
var cube_texture: texture_cube<f32>;
|
var cube_texture: texture_cube<f32>;
|
||||||
@group(2)
|
@group(1)
|
||||||
@binding(1)
|
@binding(1)
|
||||||
var cube_sampler: sampler;
|
var cube_sampler: sampler;
|
||||||
|
|
||||||
@fragment
|
@fragment
|
||||||
fn fs_sky(vertex: SkyOutput) -> @location(0) vec4<f32> {
|
fn fs_sky(vertex: SkyOutput) -> @location(0) vec4<f32> {
|
||||||
return textureSample(cube_texture, model_sampler, vertex.sampledir);
|
return textureSample(cube_texture, cube_sampler, vertex.sampledir);
|
||||||
}
|
}
|
||||||
|
|
||||||
@fragment
|
@fragment
|
||||||
@ -106,5 +108,5 @@ fn fs_entity_texture(vertex: EntityOutputTexture) -> @location(0) vec4<f32> {
|
|||||||
|
|
||||||
let fragment_color = textureSample(model_texture, model_sampler, vertex.texture)*vertex.color;
|
let fragment_color = textureSample(model_texture, model_sampler, vertex.texture)*vertex.color;
|
||||||
let reflected_color = textureSample(cube_texture, cube_sampler, reflected).rgb;
|
let reflected_color = textureSample(cube_texture, cube_sampler, reflected).rgb;
|
||||||
return mix(vec4<f32>(vec3<f32>(0.1) + 0.5 * reflected_color,1.0),fragment_color,1.0-pow(1.0-abs(d),2.0));
|
return mix(vec4<f32>(vec3<f32>(0.05) + 0.2 * reflected_color,1.0),mix(vertex.model_color,vec4<f32>(fragment_color.rgb,1.0),fragment_color.a),0.5+0.5*abs(d));
|
||||||
}
|
}
|
||||||
|
@ -1,8 +0,0 @@
|
|||||||
|
|
||||||
//something that implements body + hitbox + transform can predict collision
|
|
||||||
impl crate::sweep::PredictCollision for Model {
|
|
||||||
fn predict_collision(&self,other:&Model) -> Option<crate::event::EventStruct> {
|
|
||||||
//math!
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
|
223
src/window.rs
Normal file
223
src/window.rs
Normal file
@ -0,0 +1,223 @@
|
|||||||
|
use crate::physics_worker::InputInstruction;
|
||||||
|
use strafesnet_common::integer;
|
||||||
|
use strafesnet_common::instruction::TimedInstruction;
|
||||||
|
|
||||||
|
pub enum WindowInstruction{
|
||||||
|
Resize(winit::dpi::PhysicalSize<u32>),
|
||||||
|
WindowEvent(winit::event::WindowEvent),
|
||||||
|
DeviceEvent(winit::event::DeviceEvent),
|
||||||
|
RequestRedraw,
|
||||||
|
Render,
|
||||||
|
}
|
||||||
|
|
||||||
|
//holds thread handles to dispatch to
|
||||||
|
struct WindowContext<'a>{
|
||||||
|
manual_mouse_lock:bool,
|
||||||
|
mouse:strafesnet_common::mouse::MouseState,//std::sync::Arc<std::sync::Mutex<>>
|
||||||
|
screen_size:glam::UVec2,
|
||||||
|
window:&'a winit::window::Window,
|
||||||
|
physics_thread:crate::compat_worker::QNWorker<'a, TimedInstruction<crate::physics_worker::Instruction>>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl WindowContext<'_>{
|
||||||
|
fn get_middle_of_screen(&self)->winit::dpi::PhysicalPosition<f32>{
|
||||||
|
winit::dpi::PhysicalPosition::new(self.screen_size.x as f32/2.0,self.screen_size.y as f32/2.0)
|
||||||
|
}
|
||||||
|
fn window_event(&mut self,time:integer::Time,event: winit::event::WindowEvent) {
|
||||||
|
match event {
|
||||||
|
winit::event::WindowEvent::DroppedFile(path)=>{
|
||||||
|
match crate::file::load(path.as_path()){
|
||||||
|
Ok(map)=>self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::ChangeMap(map)}).unwrap(),
|
||||||
|
Err(e)=>println!("Failed to load map: {e}"),
|
||||||
|
}
|
||||||
|
},
|
||||||
|
winit::event::WindowEvent::Focused(state)=>{
|
||||||
|
//pause unpause
|
||||||
|
self.physics_thread.send(TimedInstruction{
|
||||||
|
time,
|
||||||
|
instruction:crate::physics_worker::Instruction::SetPaused(!state),
|
||||||
|
}).unwrap();
|
||||||
|
//recalculate pressed keys on focus
|
||||||
|
},
|
||||||
|
winit::event::WindowEvent::KeyboardInput{
|
||||||
|
event:winit::event::KeyEvent{state,logical_key,repeat:false,..},
|
||||||
|
..
|
||||||
|
}=>{
|
||||||
|
let s=match state{
|
||||||
|
winit::event::ElementState::Pressed=>true,
|
||||||
|
winit::event::ElementState::Released=>false,
|
||||||
|
};
|
||||||
|
match logical_key{
|
||||||
|
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab)=>{
|
||||||
|
if s{
|
||||||
|
self.manual_mouse_lock=false;
|
||||||
|
match self.window.set_cursor_position(self.get_middle_of_screen()){
|
||||||
|
Ok(())=>(),
|
||||||
|
Err(e)=>println!("Could not set cursor position: {:?}",e),
|
||||||
|
}
|
||||||
|
match self.window.set_cursor_grab(winit::window::CursorGrabMode::None){
|
||||||
|
Ok(())=>(),
|
||||||
|
Err(e)=>println!("Could not release cursor: {:?}",e),
|
||||||
|
}
|
||||||
|
}else{
|
||||||
|
//if cursor is outside window don't lock but apparently there's no get pos function
|
||||||
|
//let pos=window.get_cursor_pos();
|
||||||
|
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Locked){
|
||||||
|
Ok(())=>(),
|
||||||
|
Err(_)=>{
|
||||||
|
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Confined){
|
||||||
|
Ok(())=>(),
|
||||||
|
Err(e)=>{
|
||||||
|
self.manual_mouse_lock=true;
|
||||||
|
println!("Could not confine cursor: {:?}",e)
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
self.window.set_cursor_visible(s);
|
||||||
|
},
|
||||||
|
winit::keyboard::Key::Named(winit::keyboard::NamedKey::F11)=>{
|
||||||
|
if s{
|
||||||
|
if self.window.fullscreen().is_some(){
|
||||||
|
self.window.set_fullscreen(None);
|
||||||
|
}else{
|
||||||
|
self.window.set_fullscreen(Some(winit::window::Fullscreen::Borderless(None)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Escape)=>{
|
||||||
|
if s{
|
||||||
|
self.manual_mouse_lock=false;
|
||||||
|
match self.window.set_cursor_grab(winit::window::CursorGrabMode::None){
|
||||||
|
Ok(())=>(),
|
||||||
|
Err(e)=>println!("Could not release cursor: {:?}",e),
|
||||||
|
}
|
||||||
|
self.window.set_cursor_visible(true);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
keycode=>{
|
||||||
|
if let Some(input_instruction)=match keycode{
|
||||||
|
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Space)=>Some(InputInstruction::Jump(s)),
|
||||||
|
winit::keyboard::Key::Character(key)=>match key.as_str(){
|
||||||
|
"w"|"W"=>Some(InputInstruction::MoveForward(s)),
|
||||||
|
"a"|"A"=>Some(InputInstruction::MoveLeft(s)),
|
||||||
|
"s"|"S"=>Some(InputInstruction::MoveBack(s)),
|
||||||
|
"d"|"D"=>Some(InputInstruction::MoveRight(s)),
|
||||||
|
"e"|"E"=>Some(InputInstruction::MoveUp(s)),
|
||||||
|
"q"|"Q"=>Some(InputInstruction::MoveDown(s)),
|
||||||
|
"z"|"Z"=>Some(InputInstruction::Zoom(s)),
|
||||||
|
"r"|"R"=>if s{
|
||||||
|
//mouse needs to be reset since the position is absolute
|
||||||
|
self.mouse=strafesnet_common::mouse::MouseState::default();
|
||||||
|
Some(InputInstruction::ResetAndRestart)
|
||||||
|
}else{None},
|
||||||
|
"f"|"F"=>if s{Some(InputInstruction::PracticeFly)}else{None},
|
||||||
|
_=>None,
|
||||||
|
},
|
||||||
|
_=>None,
|
||||||
|
}{
|
||||||
|
self.physics_thread.send(TimedInstruction{
|
||||||
|
time,
|
||||||
|
instruction:crate::physics_worker::Instruction::Input(input_instruction),
|
||||||
|
}).unwrap();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
_=>(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn device_event(&mut self,time:integer::Time,event: winit::event::DeviceEvent) {
|
||||||
|
match event {
|
||||||
|
winit::event::DeviceEvent::MouseMotion {
|
||||||
|
delta,//these (f64,f64) are integers on my machine
|
||||||
|
} => {
|
||||||
|
if self.manual_mouse_lock{
|
||||||
|
match self.window.set_cursor_position(self.get_middle_of_screen()){
|
||||||
|
Ok(())=>(),
|
||||||
|
Err(e)=>println!("Could not set cursor position: {:?}",e),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//do not step the physics because the mouse polling rate is higher than the physics can run.
|
||||||
|
//essentially the previous input will be overwritten until a true step runs
|
||||||
|
//which is fine because they run all the time.
|
||||||
|
let delta=glam::ivec2(delta.0 as i32,delta.1 as i32);
|
||||||
|
self.mouse.pos+=delta;
|
||||||
|
self.physics_thread.send(TimedInstruction{
|
||||||
|
time,
|
||||||
|
instruction:crate::physics_worker::Instruction::Input(InputInstruction::MoveMouse(self.mouse.pos)),
|
||||||
|
}).unwrap();
|
||||||
|
},
|
||||||
|
winit::event::DeviceEvent::MouseWheel {
|
||||||
|
delta,
|
||||||
|
} => {
|
||||||
|
println!("mousewheel {:?}",delta);
|
||||||
|
if false{//self.physics.style.use_scroll{
|
||||||
|
self.physics_thread.send(TimedInstruction{
|
||||||
|
time,
|
||||||
|
instruction:crate::physics_worker::Instruction::Input(InputInstruction::Jump(true)),//activates the immediate jump path, but the style modifier prevents controls&CONTROL_JUMP bit from being set to auto jump
|
||||||
|
}).unwrap();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_=>(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn worker<'a>(
|
||||||
|
window:&'a winit::window::Window,
|
||||||
|
setup_context:crate::setup::SetupContext<'a>,
|
||||||
|
)->crate::compat_worker::QNWorker<'a,TimedInstruction<WindowInstruction>>{
|
||||||
|
// WindowContextSetup::new
|
||||||
|
let user_settings=crate::settings::read_user_settings();
|
||||||
|
|
||||||
|
let mut graphics=crate::graphics::GraphicsState::new(&setup_context.device,&setup_context.queue,&setup_context.config);
|
||||||
|
graphics.load_user_settings(&user_settings);
|
||||||
|
|
||||||
|
//WindowContextSetup::into_context
|
||||||
|
let screen_size=glam::uvec2(setup_context.config.width,setup_context.config.height);
|
||||||
|
let graphics_thread=crate::graphics_worker::new(graphics,setup_context.config,setup_context.surface,setup_context.device,setup_context.queue);
|
||||||
|
let mut window_context=WindowContext{
|
||||||
|
manual_mouse_lock:false,
|
||||||
|
mouse:strafesnet_common::mouse::MouseState::default(),
|
||||||
|
//make sure to update this!!!!!
|
||||||
|
screen_size,
|
||||||
|
window,
|
||||||
|
physics_thread:crate::physics_worker::new(
|
||||||
|
graphics_thread,
|
||||||
|
user_settings,
|
||||||
|
),
|
||||||
|
};
|
||||||
|
|
||||||
|
//WindowContextSetup::into_worker
|
||||||
|
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<WindowInstruction>|{
|
||||||
|
match ins.instruction{
|
||||||
|
WindowInstruction::RequestRedraw=>{
|
||||||
|
window_context.window.request_redraw();
|
||||||
|
}
|
||||||
|
WindowInstruction::WindowEvent(window_event)=>{
|
||||||
|
window_context.window_event(ins.time,window_event);
|
||||||
|
},
|
||||||
|
WindowInstruction::DeviceEvent(device_event)=>{
|
||||||
|
window_context.device_event(ins.time,device_event);
|
||||||
|
},
|
||||||
|
WindowInstruction::Resize(size)=>{
|
||||||
|
window_context.physics_thread.send(
|
||||||
|
TimedInstruction{
|
||||||
|
time:ins.time,
|
||||||
|
instruction:crate::physics_worker::Instruction::Resize(size)
|
||||||
|
}
|
||||||
|
).unwrap();
|
||||||
|
}
|
||||||
|
WindowInstruction::Render=>{
|
||||||
|
window_context.physics_thread.send(
|
||||||
|
TimedInstruction{
|
||||||
|
time:ins.time,
|
||||||
|
instruction:crate::physics_worker::Instruction::Render
|
||||||
|
}
|
||||||
|
).unwrap();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
216
src/worker.rs
Normal file
216
src/worker.rs
Normal file
@ -0,0 +1,216 @@
|
|||||||
|
use std::thread;
|
||||||
|
use std::sync::{mpsc,Arc};
|
||||||
|
use parking_lot::Mutex;
|
||||||
|
|
||||||
|
//WorkerPool
|
||||||
|
struct Pool(u32);
|
||||||
|
enum PoolOrdering{
|
||||||
|
Single,//single thread cannot get out of order
|
||||||
|
Ordered(u32),//order matters and should be buffered/dropped according to ControlFlow
|
||||||
|
Unordered(u32),//order does not matter
|
||||||
|
}
|
||||||
|
//WorkerInput
|
||||||
|
enum Input{
|
||||||
|
//no input, workers have everything needed at creation
|
||||||
|
None,
|
||||||
|
//Immediate input to any available worker, dropped if they are overflowing (all workers are busy)
|
||||||
|
Immediate,
|
||||||
|
//Queued input is ordered, but serial jobs that mutate state (such as running physics) can only be done with a single worker
|
||||||
|
Queued,//"Fifo"
|
||||||
|
//Query a function to get next input when a thread becomes available
|
||||||
|
//worker stops querying when Query function returns None and dies after all threads complete
|
||||||
|
//lifetimes sound crazy on this one
|
||||||
|
Query,
|
||||||
|
//Queue of length one, the input is replaced if it is submitted twice before the current work finishes
|
||||||
|
Mailbox,
|
||||||
|
}
|
||||||
|
//WorkerOutput
|
||||||
|
enum Output{
|
||||||
|
None(Pool),
|
||||||
|
Realtime(PoolOrdering),//outputs are dropped if they are out of order and order is demanded
|
||||||
|
Buffered(PoolOrdering),//outputs are held back internally if they are out of order and order is demanded
|
||||||
|
}
|
||||||
|
|
||||||
|
//It would be possible to implement all variants
|
||||||
|
//with a query input function and callback output function but I'm not sure if that's worth it.
|
||||||
|
//Immediate = Condvar
|
||||||
|
//Queued = receiver.recv()
|
||||||
|
//a callback function would need to use an async runtime!
|
||||||
|
|
||||||
|
//realtime output is an arc mutex of the output value that is assigned every time a worker completes a job
|
||||||
|
//buffered output produces a receiver object that can be passed to the creation of another worker
|
||||||
|
//when ordering is requested, output is ordered by the order each thread is run
|
||||||
|
//which is the same as the order that the input data is processed except for Input::None which has no input data
|
||||||
|
//WorkerDescription
|
||||||
|
struct Description{
|
||||||
|
input:Input,
|
||||||
|
output:Output,
|
||||||
|
}
|
||||||
|
|
||||||
|
//The goal here is to have a worker thread that parks itself when it runs out of work.
|
||||||
|
//The worker thread publishes the result of its work back to the worker object for every item in the work queue.
|
||||||
|
//Previous values do not matter as soon as a new value is produced, which is why it's called "Realtime"
|
||||||
|
//The physics (target use case) knows when it has not changed the body, so not updating the value is also an option.
|
||||||
|
|
||||||
|
/*
|
||||||
|
QR = WorkerDescription{
|
||||||
|
input:Queued,
|
||||||
|
output:Realtime(Single),
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
pub struct QRWorker<Task:Send,Value:Clone>{
|
||||||
|
sender: mpsc::Sender<Task>,
|
||||||
|
value:Arc<Mutex<Value>>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<Task:Send+'static,Value:Clone+Send+'static> QRWorker<Task,Value>{
|
||||||
|
pub fn new<F:FnMut(Task)->Value+Send+'static>(value:Value,mut f:F) -> Self {
|
||||||
|
let (sender, receiver) = mpsc::channel::<Task>();
|
||||||
|
let ret=Self {
|
||||||
|
sender,
|
||||||
|
value:Arc::new(Mutex::new(value)),
|
||||||
|
};
|
||||||
|
let value=ret.value.clone();
|
||||||
|
thread::spawn(move || {
|
||||||
|
loop {
|
||||||
|
match receiver.recv() {
|
||||||
|
Ok(task) => {
|
||||||
|
let v=f(task);//make sure function is evaluated before lock is acquired
|
||||||
|
*value.lock()=v;
|
||||||
|
}
|
||||||
|
Err(_) => {
|
||||||
|
println!("Worker stopping.",);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
ret
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn send(&self,task:Task)->Result<(), mpsc::SendError<Task>>{
|
||||||
|
self.sender.send(task)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn grab_clone(&self)->Value{
|
||||||
|
self.value.lock().clone()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
QN = WorkerDescription{
|
||||||
|
input:Queued,
|
||||||
|
output:None(Single),
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
//None Output Worker does all its work internally from the perspective of the work submitter
|
||||||
|
pub struct QNWorker<'a,Task:Send>{
|
||||||
|
sender: mpsc::Sender<Task>,
|
||||||
|
handle:thread::ScopedJoinHandle<'a,()>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<'a,Task:Send+'a> QNWorker<'a,Task>{
|
||||||
|
pub fn new<F:FnMut(Task)+Send+'a>(scope:&'a thread::Scope<'a,'_>,mut f:F)->QNWorker<'a,Task>{
|
||||||
|
let (sender,receiver)=mpsc::channel::<Task>();
|
||||||
|
let handle=scope.spawn(move ||{
|
||||||
|
loop {
|
||||||
|
match receiver.recv() {
|
||||||
|
Ok(task)=>f(task),
|
||||||
|
Err(_)=>{
|
||||||
|
println!("Worker stopping.",);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
Self{
|
||||||
|
sender,
|
||||||
|
handle,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn send(&self,task:Task)->Result<(),mpsc::SendError<Task>>{
|
||||||
|
self.sender.send(task)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
IN = WorkerDescription{
|
||||||
|
input:Immediate,
|
||||||
|
output:None(Single),
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
//Inputs are dropped if the worker is busy
|
||||||
|
pub struct INWorker<'a,Task:Send>{
|
||||||
|
sender: mpsc::SyncSender<Task>,
|
||||||
|
handle:thread::ScopedJoinHandle<'a,()>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<'a,Task:Send+'a> INWorker<'a,Task>{
|
||||||
|
pub fn new<F:FnMut(Task)+Send+'a>(scope:&'a thread::Scope<'a,'_>,mut f:F)->INWorker<'a,Task>{
|
||||||
|
let (sender,receiver)=mpsc::sync_channel::<Task>(1);
|
||||||
|
let handle=scope.spawn(move ||{
|
||||||
|
loop {
|
||||||
|
match receiver.recv() {
|
||||||
|
Ok(task)=>f(task),
|
||||||
|
Err(_)=>{
|
||||||
|
println!("Worker stopping.",);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
Self{
|
||||||
|
sender,
|
||||||
|
handle,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//blocking!
|
||||||
|
pub fn blocking_send(&self,task:Task)->Result<(), mpsc::SendError<Task>>{
|
||||||
|
self.sender.send(task)
|
||||||
|
}
|
||||||
|
pub fn send(&self,task:Task)->Result<(), mpsc::TrySendError<Task>>{
|
||||||
|
self.sender.try_send(task)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod test{
|
||||||
|
use super::{thread,QRWorker};
|
||||||
|
use crate::physics;
|
||||||
|
use strafesnet_common::{integer,instruction};
|
||||||
|
#[test]//How to run this test with printing: cargo test --release -- --nocapture
|
||||||
|
fn test_worker() {
|
||||||
|
// Create the worker thread
|
||||||
|
let test_body=physics::Body::new(integer::vec3::ONE,integer::vec3::ONE,integer::vec3::ONE,integer::Time::ZERO);
|
||||||
|
let worker=QRWorker::new(physics::Body::ZERO,
|
||||||
|
|_|physics::Body::new(integer::vec3::ONE,integer::vec3::ONE,integer::vec3::ONE,integer::Time::ZERO)
|
||||||
|
);
|
||||||
|
|
||||||
|
// Send tasks to the worker
|
||||||
|
for _ in 0..5 {
|
||||||
|
let task = instruction::TimedInstruction{
|
||||||
|
time:integer::Time::ZERO,
|
||||||
|
instruction:strafesnet_common::physics::Instruction::Idle,
|
||||||
|
};
|
||||||
|
worker.send(task).unwrap();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Optional: Signal the worker to stop (in a real-world scenario)
|
||||||
|
// sender.send("STOP".to_string()).unwrap();
|
||||||
|
|
||||||
|
// Sleep to allow the worker thread to finish processing
|
||||||
|
thread::sleep(std::time::Duration::from_millis(10));
|
||||||
|
|
||||||
|
// Send a new task
|
||||||
|
let task = instruction::TimedInstruction{
|
||||||
|
time:integer::Time::ZERO,
|
||||||
|
instruction:strafesnet_common::physics::Instruction::Idle,
|
||||||
|
};
|
||||||
|
worker.send(task).unwrap();
|
||||||
|
|
||||||
|
//assert_eq!(test_body,worker.grab_clone());
|
||||||
|
|
||||||
|
// wait long enough to see print from final task
|
||||||
|
thread::sleep(std::time::Duration::from_millis(10));
|
||||||
|
}
|
||||||
|
}
|
@ -1,27 +0,0 @@
|
|||||||
//find roots of polynomials
|
|
||||||
pub fn zeroes2(a0:f32,a1:f32,a2:f32) -> Vec<f32>{
|
|
||||||
if a2==0f32{
|
|
||||||
return zeroes1(a0, a1);
|
|
||||||
}
|
|
||||||
let mut radicand=a1*a1-4f32*a2*a0;
|
|
||||||
if 0f32<radicand {
|
|
||||||
radicand=radicand.sqrt();
|
|
||||||
if 0f32<a2 {
|
|
||||||
return vec![(-a1-radicand)/(2f32*a2),(-a1+radicand)/(2f32*a2)];
|
|
||||||
} else {
|
|
||||||
return vec![(-a1+radicand)/(2f32*a2),(-a1-radicand)/(2f32*a2)];
|
|
||||||
}
|
|
||||||
} else if radicand==0f32 {
|
|
||||||
return vec![-a1/(2f32*a2)];
|
|
||||||
} else {
|
|
||||||
return vec![];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#[inline]
|
|
||||||
pub fn zeroes1(a0:f32,a1:f32) -> Vec<f32> {
|
|
||||||
if a1==0f32{
|
|
||||||
return vec![];
|
|
||||||
} else {
|
|
||||||
return vec![-a0/a1];
|
|
||||||
}
|
|
||||||
}
|
|
1
tools/arcane
Executable file
1
tools/arcane
Executable file
@ -0,0 +1 @@
|
|||||||
|
mangohud ../target/release/strafe-client bhop_maps/5692113331.snfm
|
1
tools/bhop_maps
Symbolic link
1
tools/bhop_maps
Symbolic link
@ -0,0 +1 @@
|
|||||||
|
/run/media/quat/Files/Documents/map-files/verify-scripts/maps/bhop_snfm
|
1
tools/cross-compile.sh
Executable file
1
tools/cross-compile.sh
Executable file
@ -0,0 +1 @@
|
|||||||
|
cargo build --release --target x86_64-pc-windows-gnu --all-features
|
1
tools/iso
Executable file
1
tools/iso
Executable file
@ -0,0 +1 @@
|
|||||||
|
mangohud ../target/release/strafe-client bhop_maps/5692124338.snfm
|
4
tools/make-demo.sh
Executable file
4
tools/make-demo.sh
Executable file
@ -0,0 +1,4 @@
|
|||||||
|
mkdir -p ../target/demo
|
||||||
|
mv ../target/x86_64-pc-windows-gnu/release/strafe-client.exe ../target/demo/strafe-client.exe
|
||||||
|
rm ../target/demo.7z
|
||||||
|
7z a -t7z -mx=9 -mfb=273 -ms -md=31 -myx=9 -mtm=- -mmt -mmtf -md=1536m -mmf=bt3 -mmc=10000 -mpb=0 -mlc=0 ../target/demo.7z ../target/demo
|
4
tools/settings.conf
Normal file
4
tools/settings.conf
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
[camera]
|
||||||
|
sensitivity_x=98384
|
||||||
|
fov_y=1.0
|
||||||
|
#fov_x_from_y_ratio=1.33333333333333333333333333333333
|
1
tools/surf_maps
Symbolic link
1
tools/surf_maps
Symbolic link
@ -0,0 +1 @@
|
|||||||
|
/run/media/quat/Files/Documents/map-files/verify-scripts/maps/surf_snfm
|
1
tools/toc
Executable file
1
tools/toc
Executable file
@ -0,0 +1 @@
|
|||||||
|
mangohud ../target/release/strafe-client bhop_maps/5692152916.snfm
|
1
tools/utopia
Executable file
1
tools/utopia
Executable file
@ -0,0 +1 @@
|
|||||||
|
mangohud ../target/release/strafe-client surf_maps/5692145408.snfm
|
Loading…
Reference in New Issue
Block a user