Quaternions 755adeaefd refactor physics instruction processing
This is an important engine upgrade: idle events do not donate their timestamp to engine objects and pollute the timeline with unnecessary game ticks that can be represented as analytic continuations of previous game ticks.  This means that all "render" tick updates can be dropped from bot timelines.  In other words, progressing the physics simulation is invariant to differing subdivisions of an overall time advancement with no external input.
2024-08-02 08:03:16 -07:00
2024-07-22 13:21:47 -07:00
2023-09-20 17:13:08 -07:00
2023-09-06 13:01:15 -07:00
2024-07-30 12:02:28 -07:00
2024-07-30 11:37:26 -07:00
2024-08-01 09:39:16 -07:00
2024-08-01 09:39:16 -07:00
2024-01-29 16:19:57 -08:00
2023-08-31 02:05:03 -07:00
2023-08-31 02:05:03 -07:00

Strafe Client

In development client for jumping on squares (and riding on triangles)

How to build and run

  1. Have rust and git installed
  2. git clone https://git.itzana.me/StrafesNET/strafe-client
  3. cd strafe-client
  4. cargo run --release
Description
The official StrafesNET game client for bhop/surf.
Readme 6.4 MiB
Languages
Rust 98.3%
WGSL 1.6%
Shell 0.1%