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60eadd3156
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ref faster no copy
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2023-11-10 19:13:41 -08:00 |
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ebca761dbc
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whoops
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2023-11-10 19:13:41 -08:00 |
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ab60fb2cf7
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idiot
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2023-11-10 19:13:41 -08:00 |
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ec9b720138
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make build
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2023-11-10 19:13:41 -08:00 |
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7ad0270d2f
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TransformedMesh::new to avoid pub
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2023-11-10 19:13:41 -08:00 |
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d8e605d203
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fix compiler nits
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2023-11-10 19:13:41 -08:00 |
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dc46cb3d45
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delete unused aabb face code
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2023-11-10 19:13:41 -08:00 |
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a53d90f74b
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tape up last stragglers
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2023-11-10 19:13:41 -08:00 |
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d9be4b8105
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checkpoints don't actually exist
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2023-11-10 19:13:41 -08:00 |
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58c35ce364
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water
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2023-11-10 19:13:41 -08:00 |
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2a033b87e0
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rethink ordered checkpoints - do not support non-teleporting (backtracking)
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2023-11-10 19:13:41 -08:00 |
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d374a3d4c6
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SpawnAt comment
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2023-11-10 19:13:41 -08:00 |
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c37b990389
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tweak water
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2023-11-10 19:13:41 -08:00 |
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7311b1ae88
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checkpoints are stage elements
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2023-11-10 19:13:41 -08:00 |
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af7fcdd5cb
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add GameMechanicAttributes::is_wrcp() function
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2023-11-10 19:13:41 -08:00 |
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bf51afcf1d
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fix normal code
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2023-11-10 19:13:41 -08:00 |
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fd9ca6cd3f
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Planar64Vec3::{inverse,transpose,determinant}
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2023-11-10 19:13:41 -08:00 |
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d71f143d68
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point hitbox work
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2023-11-10 19:13:41 -08:00 |
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769f88eb9f
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real functions
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2023-11-10 19:13:41 -08:00 |
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cf9063bffc
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PhysicsModels idea
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2023-11-10 19:13:41 -08:00 |
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fc3d72393f
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rename enum
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2023-11-10 19:13:41 -08:00 |
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a5ef0195e2
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tweak minkowski code + fix edge_verts
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2023-11-10 19:13:41 -08:00 |
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6fec6b9f59
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cling thing
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2023-11-10 19:13:41 -08:00 |
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895f9b82f8
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tabs
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2023-11-10 19:13:41 -08:00 |
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6aa0e790d8
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brute force t for plain mesh
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2023-11-10 19:13:41 -08:00 |
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b897d4a662
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I need to rethink Collision vs Attributes
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2023-11-10 19:13:41 -08:00 |
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49931a40fc
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make aabb_list with silly iterator to avoid pub-ing Vert
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2023-11-10 19:13:41 -08:00 |
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e92eaed2d3
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work on indexing meshes and attributes
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2023-11-10 19:13:41 -08:00 |
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1ec9412b49
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closest_fev for TransformedMesh
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2023-11-10 19:13:41 -08:00 |
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d9966a4eb0
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write mesh closest_fev
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2023-11-10 19:13:41 -08:00 |
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cee6835af6
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decide
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2023-11-10 19:13:41 -08:00 |
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f1e0514ecb
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cross product!!!!
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2023-11-10 19:13:41 -08:00 |
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86d45252c7
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use edge_n instead of ambiguous face
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2023-11-10 19:13:41 -08:00 |
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9f948744d4
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add edge_n to MeshQuery
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2023-11-10 19:13:41 -08:00 |
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5e28c02640
|
TODOs
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2023-11-10 19:13:41 -08:00 |
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5f1b93d9c4
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next_instruction face crawler implementation
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2023-11-10 19:13:41 -08:00 |
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d63a76269f
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ignore face
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2023-11-10 19:13:41 -08:00 |
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354b96d98f
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collector.time()
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2023-11-10 19:13:41 -08:00 |
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d155517587
|
delete aabb physics
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2023-11-10 19:13:41 -08:00 |
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3c443b6b6a
|
mesh generation
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2023-11-10 19:13:41 -08:00 |
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f73b4a0c52
|
Planar64Vec3::new
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2023-11-10 19:13:41 -08:00 |
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c37194daf6
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AddAssign for Planar64
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2023-11-10 19:13:41 -08:00 |
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5317a0fafe
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rename VirtualMesh to TransformedMesh
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2023-11-10 19:13:41 -08:00 |
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941faf199d
|
vert and edge does not have an unambiguous face
|
2023-11-10 19:13:41 -08:00 |
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053bab9e24
|
wip: physics work
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2023-11-10 19:13:41 -08:00 |
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89f7a2b9b9
|
wip: start brute force closest_fev
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2023-11-10 19:13:41 -08:00 |
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dff2648cd3
|
add Planar64::MAX
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2023-11-10 19:13:41 -08:00 |
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d2d5a62458
|
implement vert
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2023-11-10 19:13:41 -08:00 |
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89ea7f45f9
|
wip
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2023-11-10 19:13:41 -08:00 |
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01d74102e3
|
MinkowskiMesh::edge_verts
|
2023-11-10 19:13:41 -08:00 |
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