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2988175436
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important
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2023-11-10 19:13:41 -08:00 |
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03b21aa27f
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work
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2023-11-10 19:13:41 -08:00 |
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910d520c2b
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wip TouchingState::get_move_state
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2023-11-10 19:13:41 -08:00 |
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c321814b9b
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normal_determinant is not real
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2023-11-10 19:13:41 -08:00 |
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ce1e9df334
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TouchingState::base_acceleration
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2023-11-10 19:13:41 -08:00 |
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e6e7366e66
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fix idiot
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2023-11-10 19:13:41 -08:00 |
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535ae1a5f0
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fix constrain
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2023-11-10 19:13:41 -08:00 |
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432a38718c
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fix slope divide by zero
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2023-11-10 19:13:41 -08:00 |
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9aa7656278
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mesh gen test
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2023-11-10 19:13:41 -08:00 |
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823a16e08d
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fix determinant
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2023-11-10 19:13:41 -08:00 |
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82d84ee07c
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fix mesh gen algorithm
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2023-11-10 19:13:41 -08:00 |
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ffc19020b9
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unused var
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2023-11-10 19:13:41 -08:00 |
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e0581390bd
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fix transformed face_nd
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2023-11-10 19:13:41 -08:00 |
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4b4ac0de19
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test stop taking so long
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2023-11-10 19:13:41 -08:00 |
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d94ad475eb
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debug message
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2023-11-10 19:13:41 -08:00 |
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60eadd3156
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ref faster no copy
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2023-11-10 19:13:41 -08:00 |
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ebca761dbc
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whoops
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2023-11-10 19:13:41 -08:00 |
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ab60fb2cf7
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idiot
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2023-11-10 19:13:41 -08:00 |
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ec9b720138
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make build
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2023-11-10 19:13:41 -08:00 |
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7ad0270d2f
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TransformedMesh::new to avoid pub
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2023-11-10 19:13:41 -08:00 |
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d8e605d203
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fix compiler nits
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2023-11-10 19:13:41 -08:00 |
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dc46cb3d45
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delete unused aabb face code
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2023-11-10 19:13:41 -08:00 |
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a53d90f74b
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tape up last stragglers
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2023-11-10 19:13:41 -08:00 |
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d9be4b8105
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checkpoints don't actually exist
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2023-11-10 19:13:41 -08:00 |
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58c35ce364
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water
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2023-11-10 19:13:41 -08:00 |
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2a033b87e0
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rethink ordered checkpoints - do not support non-teleporting (backtracking)
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2023-11-10 19:13:41 -08:00 |
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d374a3d4c6
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SpawnAt comment
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2023-11-10 19:13:41 -08:00 |
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c37b990389
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tweak water
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2023-11-10 19:13:41 -08:00 |
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7311b1ae88
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checkpoints are stage elements
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2023-11-10 19:13:41 -08:00 |
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af7fcdd5cb
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add GameMechanicAttributes::is_wrcp() function
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2023-11-10 19:13:41 -08:00 |
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bf51afcf1d
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fix normal code
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2023-11-10 19:13:41 -08:00 |
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fd9ca6cd3f
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Planar64Vec3::{inverse,transpose,determinant}
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2023-11-10 19:13:41 -08:00 |
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d71f143d68
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point hitbox work
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2023-11-10 19:13:41 -08:00 |
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769f88eb9f
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real functions
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2023-11-10 19:13:41 -08:00 |
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cf9063bffc
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PhysicsModels idea
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2023-11-10 19:13:41 -08:00 |
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fc3d72393f
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rename enum
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2023-11-10 19:13:41 -08:00 |
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a5ef0195e2
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tweak minkowski code + fix edge_verts
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2023-11-10 19:13:41 -08:00 |
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6fec6b9f59
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cling thing
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2023-11-10 19:13:41 -08:00 |
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895f9b82f8
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tabs
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2023-11-10 19:13:41 -08:00 |
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6aa0e790d8
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brute force t for plain mesh
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2023-11-10 19:13:41 -08:00 |
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b897d4a662
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I need to rethink Collision vs Attributes
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2023-11-10 19:13:41 -08:00 |
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49931a40fc
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make aabb_list with silly iterator to avoid pub-ing Vert
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2023-11-10 19:13:41 -08:00 |
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e92eaed2d3
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work on indexing meshes and attributes
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2023-11-10 19:13:41 -08:00 |
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1ec9412b49
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closest_fev for TransformedMesh
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2023-11-10 19:13:41 -08:00 |
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d9966a4eb0
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write mesh closest_fev
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2023-11-10 19:13:41 -08:00 |
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cee6835af6
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decide
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2023-11-10 19:13:41 -08:00 |
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f1e0514ecb
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cross product!!!!
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2023-11-10 19:13:41 -08:00 |
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86d45252c7
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use edge_n instead of ambiguous face
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2023-11-10 19:13:41 -08:00 |
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9f948744d4
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add edge_n to MeshQuery
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2023-11-10 19:13:41 -08:00 |
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5e28c02640
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TODOs
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2023-11-10 19:13:41 -08:00 |
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