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7
Cargo.lock
generated
7
Cargo.lock
generated
@ -2019,6 +2019,12 @@ version = "1.1.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "19b30a45b0cd0bcca8037f3d0dc3421eaf95327a17cad11964fb8179b4fc4832"
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||||
|
||||
[[package]]
|
||||
name = "replace_with"
|
||||
version = "0.1.7"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "e3a8614ee435691de62bcffcf4a66d91b3594bf1428a5722e79103249a095690"
|
||||
|
||||
[[package]]
|
||||
name = "rmp"
|
||||
version = "0.8.14"
|
||||
@ -2236,6 +2242,7 @@ dependencies = [
|
||||
"id",
|
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"parking_lot",
|
||||
"pollster",
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||||
"replace_with",
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||||
"strafesnet_bsp_loader",
|
||||
"strafesnet_common",
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||||
"strafesnet_deferred_loader",
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||||
|
@ -1,10 +1,19 @@
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||||
use crate::integer::Time;
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||||
|
||||
#[derive(Debug)]
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#[derive(Clone,Debug)]
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pub struct TimedInstruction<I,T>{
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pub time:Time<T>,
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pub instruction:I,
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}
|
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impl<I,T> TimedInstruction<I,T>{
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#[inline]
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pub fn set_time<TimeInner>(self,new_time:Time<TimeInner>)->TimedInstruction<I,TimeInner>{
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TimedInstruction{
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time:new_time,
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instruction:self.instruction,
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}
|
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}
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||||
}
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|
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/// Ensure all emitted instructions are processed before consuming external instructions
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pub trait InstructionEmitter<I>{
|
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@ -21,6 +30,7 @@ pub trait InstructionFeedback<I,T>:InstructionEmitter<I,TimeInner=T>+Instruction
|
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where
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Time<T>:Copy,
|
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{
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#[inline]
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fn process_exhaustive(&mut self,time_limit:Time<T>){
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while let Some(instruction)=self.next_instruction(time_limit){
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self.process_instruction(instruction);
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@ -41,6 +51,7 @@ pub struct InstructionCollector<I,T>{
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impl<I,T> InstructionCollector<I,T>
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where Time<T>:Copy+PartialOrd,
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{
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#[inline]
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pub const fn new(time:Time<T>)->Self{
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Self{
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time,
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@ -52,24 +63,18 @@ impl<I,T> InstructionCollector<I,T>
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self.time
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}
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pub fn collect(&mut self,instruction:Option<TimedInstruction<I,T>>){
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match instruction{
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Some(unwrap_instruction)=>{
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if unwrap_instruction.time<self.time {
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self.time=unwrap_instruction.time;
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self.instruction=Some(unwrap_instruction.instruction);
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}
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},
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None=>(),
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if let Some(ins)=instruction{
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if ins.time<self.time{
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self.time=ins.time;
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self.instruction=Some(ins.instruction);
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}
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}
|
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}
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pub fn instruction(self)->Option<TimedInstruction<I,T>>{
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//STEAL INSTRUCTION AND DESTROY INSTRUCTIONCOLLECTOR
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match self.instruction{
|
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Some(instruction)=>Some(TimedInstruction{
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time:self.time,
|
||||
instruction
|
||||
}),
|
||||
None=>None,
|
||||
}
|
||||
self.instruction.map(|instruction|TimedInstruction{
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time:self.time,
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instruction
|
||||
})
|
||||
}
|
||||
}
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||||
|
@ -568,7 +568,7 @@ pub mod vec3{
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Planar64Vec3::new(array.map(Planar64::raw))
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||||
}
|
||||
#[inline]
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||||
pub fn raw_xyz(x:i64,y:i64,z:i64)->Planar64Vec3{
|
||||
pub const fn raw_xyz(x:i64,y:i64,z:i64)->Planar64Vec3{
|
||||
Planar64Vec3::new([Planar64::raw(x),Planar64::raw(y),Planar64::raw(z)])
|
||||
}
|
||||
#[inline]
|
||||
|
@ -1,11 +1,32 @@
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||||
use crate::mouse::MouseState;
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||||
|
||||
#[derive(Clone,Copy,Hash,Eq,PartialEq,PartialOrd,Debug)]
|
||||
pub enum TimeInner{}
|
||||
pub type Time=crate::integer::Time<TimeInner>;
|
||||
|
||||
#[derive(Clone,Debug)]
|
||||
pub enum Instruction{
|
||||
ReplaceMouse(crate::mouse::MouseState<TimeInner>,crate::mouse::MouseState<TimeInner>),
|
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SetNextMouse(crate::mouse::MouseState<TimeInner>),
|
||||
Mouse(MouseInstruction),
|
||||
SetControl(SetControlInstruction),
|
||||
Mode(ModeInstruction),
|
||||
Misc(MiscInstruction),
|
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/// Idle: there were no input events, but the simulation is safe to advance to this timestep
|
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Idle,
|
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}
|
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impl Instruction{
|
||||
pub const IDLE:Self=Self::Idle;
|
||||
}
|
||||
#[derive(Clone,Debug)]
|
||||
pub enum MouseInstruction{
|
||||
/// Replace the entire interpolation state to avoid dividing by zero when replacing twice
|
||||
ReplaceMouse{
|
||||
m0:MouseState<TimeInner>,
|
||||
m1:MouseState<TimeInner>,
|
||||
},
|
||||
SetNextMouse(MouseState<TimeInner>),
|
||||
}
|
||||
#[derive(Clone,Debug)]
|
||||
pub enum SetControlInstruction{
|
||||
SetMoveRight(bool),
|
||||
SetMoveUp(bool),
|
||||
SetMoveBack(bool),
|
||||
@ -14,6 +35,9 @@ pub enum Instruction{
|
||||
SetMoveForward(bool),
|
||||
SetJump(bool),
|
||||
SetZoom(bool),
|
||||
}
|
||||
#[derive(Clone,Debug)]
|
||||
pub enum ModeInstruction{
|
||||
/// Reset: fully replace the physics state.
|
||||
/// This forgets all inputs and settings which need to be reapplied.
|
||||
Reset,
|
||||
@ -22,10 +46,9 @@ pub enum Instruction{
|
||||
/// Spawn: Teleport to a specific mode's spawn
|
||||
/// Sets current mode & spawn
|
||||
Spawn(crate::gameplay_modes::ModeId,crate::gameplay_modes::StageId),
|
||||
Idle,
|
||||
//Idle: there were no input events, but the simulation is safe to advance to this timestep
|
||||
//for interpolation / networking / playback reasons, most playback heads will always want
|
||||
//to be 1 instruction ahead to generate the next state for interpolation.
|
||||
}
|
||||
#[derive(Clone,Debug)]
|
||||
pub enum MiscInstruction{
|
||||
PracticeFly,
|
||||
SetSensitivity(crate::integer::Ratio64Vec2),
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
use bnum::{BInt,cast::As};
|
||||
|
||||
#[derive(Clone,Copy,Debug,Default,Hash,PartialEq,PartialOrd,Ord)]
|
||||
#[derive(Clone,Copy,Debug,Default,Hash,PartialEq,Eq,PartialOrd,Ord)]
|
||||
/// A Fixed point number for which multiply operations widen the bits in the output. (when the wide-mul feature is enabled)
|
||||
/// N is the number of u64s to use
|
||||
/// F is the number of fractional bits (always N*32 lol)
|
||||
@ -97,7 +97,6 @@ where
|
||||
self.bits.eq(&other.into())
|
||||
}
|
||||
}
|
||||
impl<const N:usize,const F:usize> Eq for Fixed<N,F>{}
|
||||
|
||||
impl<const N:usize,const F:usize,T> PartialOrd<T> for Fixed<N,F>
|
||||
where
|
||||
|
@ -86,6 +86,7 @@ for model_id in 0..num_models{
|
||||
//if you hash the resource itself and set the first 8 bits to this, that's the resource uuid
|
||||
#[binrw]
|
||||
#[brw(little,repr=u8)]
|
||||
#[repr(u8)]
|
||||
enum ResourceType{
|
||||
Mesh,
|
||||
Texture,
|
||||
|
@ -23,6 +23,7 @@ glam = "0.29.0"
|
||||
id = { version = "0.1.0", registry = "strafesnet" }
|
||||
parking_lot = "0.12.1"
|
||||
pollster = "0.4.0"
|
||||
replace_with = "0.1.7"
|
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strafesnet_bsp_loader = { path = "../lib/bsp_loader", registry = "strafesnet", optional = true }
|
||||
strafesnet_common = { path = "../lib/common", registry = "strafesnet" }
|
||||
strafesnet_deferred_loader = { path = "../lib/deferred_loader", features = ["legacy"], registry = "strafesnet", optional = true }
|
||||
|
@ -1,7 +1,6 @@
|
||||
use std::borrow::Cow;
|
||||
use std::collections::{HashSet,HashMap};
|
||||
use strafesnet_common::map;
|
||||
use strafesnet_common::integer;
|
||||
use strafesnet_common::model::{self, ColorId, NormalId, PolygonIter, PositionId, RenderConfigId, TextureCoordinateId, VertexId};
|
||||
use wgpu::{util::DeviceExt,AstcBlock,AstcChannel};
|
||||
use crate::model_graphics::{self,IndexedGraphicsMeshOwnedRenderConfig,IndexedGraphicsMeshOwnedRenderConfigId,GraphicsMeshOwnedRenderConfig,GraphicsModelColor4,GraphicsModelOwned,GraphicsVertex};
|
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@ -876,7 +875,7 @@ impl GraphicsState{
|
||||
view:&wgpu::TextureView,
|
||||
device:&wgpu::Device,
|
||||
queue:&wgpu::Queue,
|
||||
frame_state:crate::physics_worker::FrameState,
|
||||
frame_state:crate::session::FrameState,
|
||||
){
|
||||
//TODO:use scheduled frame times to create beautiful smoothing simulation physics extrapolation assuming no input
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
pub enum Instruction{
|
||||
Render(crate::physics_worker::FrameState),
|
||||
Render(crate::session::FrameState),
|
||||
//UpdateModel(crate::graphics::GraphicsModelUpdate),
|
||||
Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
|
||||
ChangeMap(strafesnet_common::map::CompleteMap),
|
||||
@ -14,13 +14,13 @@ WorkerDescription{
|
||||
*/
|
||||
//up to three frames in flight, dropping new frame requests when all three are busy, and dropping output frames when one renders out of order
|
||||
|
||||
pub fn new<'a>(
|
||||
pub fn new(
|
||||
mut graphics:crate::graphics::GraphicsState,
|
||||
mut config:wgpu::SurfaceConfiguration,
|
||||
surface:wgpu::Surface<'a>,
|
||||
surface:wgpu::Surface,
|
||||
device:wgpu::Device,
|
||||
queue:wgpu::Queue,
|
||||
)->crate::compat_worker::INWorker<'a,Instruction>{
|
||||
)->crate::compat_worker::INWorker<'_,Instruction>{
|
||||
crate::compat_worker::INWorker::new(move |ins:Instruction|{
|
||||
match ins{
|
||||
Instruction::ChangeMap(map)=>{
|
||||
|
@ -4,6 +4,7 @@ mod setup;
|
||||
mod window;
|
||||
mod worker;
|
||||
mod physics;
|
||||
mod session;
|
||||
mod graphics;
|
||||
mod settings;
|
||||
mod push_solve;
|
||||
@ -13,6 +14,7 @@ mod model_physics;
|
||||
mod model_graphics;
|
||||
mod physics_worker;
|
||||
mod graphics_worker;
|
||||
mod mouse_interpolator;
|
||||
|
||||
const TITLE:&'static str=concat!("Strafe Client v",env!("CARGO_PKG_VERSION"));
|
||||
|
||||
|
@ -66,6 +66,7 @@ struct Face{
|
||||
normal:Planar64Vec3,
|
||||
dot:Planar64,
|
||||
}
|
||||
#[derive(Clone)]
|
||||
struct Vert(Planar64Vec3);
|
||||
pub trait MeshQuery{
|
||||
type Face:Clone;
|
||||
@ -84,41 +85,45 @@ pub trait MeshQuery{
|
||||
}
|
||||
fn vert(&self,vert_id:Self::Vert)->Planar64Vec3;
|
||||
fn face_nd(&self,face_id:Self::Face)->(Self::Normal,Self::Offset);
|
||||
fn face_edges(&self,face_id:Self::Face)->Cow<Vec<Self::Edge>>;
|
||||
fn face_edges(&self,face_id:Self::Face)->Cow<[Self::Edge]>;
|
||||
fn edge_faces(&self,edge_id:<Self::Edge as DirectedEdge>::UndirectedEdge)->Cow<[Self::Face;2]>;
|
||||
fn edge_verts(&self,edge_id:<Self::Edge as DirectedEdge>::UndirectedEdge)->Cow<[Self::Vert;2]>;
|
||||
fn vert_edges(&self,vert_id:Self::Vert)->Cow<Vec<Self::Edge>>;
|
||||
fn vert_faces(&self,vert_id:Self::Vert)->Cow<Vec<Self::Face>>;
|
||||
fn vert_edges(&self,vert_id:Self::Vert)->Cow<[Self::Edge]>;
|
||||
fn vert_faces(&self,vert_id:Self::Vert)->Cow<[Self::Face]>;
|
||||
}
|
||||
#[derive(Clone)]
|
||||
struct FaceRefs{
|
||||
edges:Vec<SubmeshDirectedEdgeId>,
|
||||
//verts:Vec<VertId>,
|
||||
edges:Cow<'static,[SubmeshDirectedEdgeId]>,
|
||||
//verts:Cow<'static,[VertId]>,
|
||||
}
|
||||
#[derive(Clone)]
|
||||
struct EdgeRefs{
|
||||
faces:[SubmeshFaceId;2],//left, right
|
||||
verts:[SubmeshVertId;2],//bottom, top
|
||||
}
|
||||
#[derive(Clone)]
|
||||
struct VertRefs{
|
||||
faces:Vec<SubmeshFaceId>,
|
||||
edges:Vec<SubmeshDirectedEdgeId>,
|
||||
faces:Cow<'static,[SubmeshFaceId]>,
|
||||
edges:Cow<'static,[SubmeshDirectedEdgeId]>,
|
||||
}
|
||||
// I don't want to use cow in the mesh, I'd rather have another type and monomorphize using the MeshQuery trait
|
||||
pub struct PhysicsMeshData{
|
||||
//this contains all real and virtual faces used in both the complete mesh and convex submeshes
|
||||
//faces are sorted such that all faces that belong to the complete mesh appear first, and then
|
||||
//all remaining faces are virtual to operate internal logic of the face crawler
|
||||
//and cannot be part of a physics collision
|
||||
//virtual faces are only used in convex submeshes.
|
||||
faces:Vec<Face>,//MeshFaceId indexes this list
|
||||
verts:Vec<Vert>,//MeshVertId indexes this list
|
||||
faces:Cow<'static,[Face]>,//MeshFaceId indexes this list
|
||||
verts:Cow<'static,[Vert]>,//MeshVertId indexes this list
|
||||
}
|
||||
pub struct PhysicsMeshTopology{
|
||||
//mapping of local ids to PhysicsMeshData ids
|
||||
faces:Vec<MeshFaceId>,//SubmeshFaceId indexes this list
|
||||
verts:Vec<MeshVertId>,//SubmeshVertId indexes this list
|
||||
faces:Cow<'static,[MeshFaceId]>,//SubmeshFaceId indexes this list
|
||||
verts:Cow<'static,[MeshVertId]>,//SubmeshVertId indexes this list
|
||||
//all ids here are local to this object
|
||||
face_topology:Vec<FaceRefs>,
|
||||
edge_topology:Vec<EdgeRefs>,
|
||||
vert_topology:Vec<VertRefs>,
|
||||
face_topology:Cow<'static,[FaceRefs]>,
|
||||
edge_topology:Cow<'static,[EdgeRefs]>,
|
||||
vert_topology:Cow<'static,[VertRefs]>,
|
||||
}
|
||||
#[derive(Clone,Copy,Hash,id::Id,Eq,PartialEq)]
|
||||
pub struct PhysicsMeshId(u32);
|
||||
@ -144,39 +149,41 @@ pub struct PhysicsMesh{
|
||||
}
|
||||
impl PhysicsMesh{
|
||||
pub fn unit_cube()->Self{
|
||||
const MESH_DATA_FACES:[Face;6]=[
|
||||
Face{normal:vec3::raw_xyz( 4294967296, 0, 0),dot:Planar64::raw(4294967296)},
|
||||
Face{normal:vec3::raw_xyz( 0, 4294967296, 0),dot:Planar64::raw(4294967296)},
|
||||
Face{normal:vec3::raw_xyz( 0, 0, 4294967296),dot:Planar64::raw(4294967296)},
|
||||
Face{normal:vec3::raw_xyz(-4294967296, 0, 0),dot:Planar64::raw(4294967296)},
|
||||
Face{normal:vec3::raw_xyz( 0,-4294967296, 0),dot:Planar64::raw(4294967296)},
|
||||
Face{normal:vec3::raw_xyz( 0, 0,-4294967296),dot:Planar64::raw(4294967296)}
|
||||
];
|
||||
const MESH_DATA_VERTS:[Vert;8]=[
|
||||
Vert(vec3::raw_xyz( 4294967296,-4294967296,-4294967296)),
|
||||
Vert(vec3::raw_xyz( 4294967296, 4294967296,-4294967296)),
|
||||
Vert(vec3::raw_xyz( 4294967296, 4294967296, 4294967296)),
|
||||
Vert(vec3::raw_xyz( 4294967296,-4294967296, 4294967296)),
|
||||
Vert(vec3::raw_xyz(-4294967296, 4294967296,-4294967296)),
|
||||
Vert(vec3::raw_xyz(-4294967296, 4294967296, 4294967296)),
|
||||
Vert(vec3::raw_xyz(-4294967296,-4294967296, 4294967296)),
|
||||
Vert(vec3::raw_xyz(-4294967296,-4294967296,-4294967296))
|
||||
];
|
||||
//go go gadget debug print mesh
|
||||
let data=PhysicsMeshData{
|
||||
faces:vec![
|
||||
Face{normal:vec3::raw_xyz( 4294967296, 0, 0),dot:Planar64::raw(4294967296)},
|
||||
Face{normal:vec3::raw_xyz( 0, 4294967296, 0),dot:Planar64::raw(4294967296)},
|
||||
Face{normal:vec3::raw_xyz( 0, 0, 4294967296),dot:Planar64::raw(4294967296)},
|
||||
Face{normal:vec3::raw_xyz(-4294967296, 0, 0),dot:Planar64::raw(4294967296)},
|
||||
Face{normal:vec3::raw_xyz( 0,-4294967296, 0),dot:Planar64::raw(4294967296)},
|
||||
Face{normal:vec3::raw_xyz( 0, 0,-4294967296),dot:Planar64::raw(4294967296)}
|
||||
],
|
||||
verts:vec![
|
||||
Vert(vec3::raw_xyz( 4294967296,-4294967296,-4294967296)),
|
||||
Vert(vec3::raw_xyz( 4294967296, 4294967296,-4294967296)),
|
||||
Vert(vec3::raw_xyz( 4294967296, 4294967296, 4294967296)),
|
||||
Vert(vec3::raw_xyz( 4294967296,-4294967296, 4294967296)),
|
||||
Vert(vec3::raw_xyz(-4294967296, 4294967296,-4294967296)),
|
||||
Vert(vec3::raw_xyz(-4294967296, 4294967296, 4294967296)),
|
||||
Vert(vec3::raw_xyz(-4294967296,-4294967296, 4294967296)),
|
||||
Vert(vec3::raw_xyz(-4294967296,-4294967296,-4294967296))
|
||||
]
|
||||
faces:Cow::Borrowed(&MESH_DATA_FACES),
|
||||
verts:Cow::Borrowed(&MESH_DATA_VERTS)
|
||||
};
|
||||
let mesh_topology=PhysicsMeshTopology{
|
||||
faces:(0..data.faces.len() as u32).map(MeshFaceId::new).collect(),
|
||||
verts:(0..data.verts.len() as u32).map(MeshVertId::new).collect(),
|
||||
face_topology:vec![
|
||||
FaceRefs{edges:vec![SubmeshDirectedEdgeId((9223372036854775808u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775809u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775810u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId(3)]},
|
||||
FaceRefs{edges:vec![SubmeshDirectedEdgeId((9223372036854775812u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775813u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId(6),SubmeshDirectedEdgeId(1)]},
|
||||
FaceRefs{edges:vec![SubmeshDirectedEdgeId(7),SubmeshDirectedEdgeId(2),SubmeshDirectedEdgeId((9223372036854775814u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775816u64-(1<<63)+(1<<31)) as u32)]},
|
||||
FaceRefs{edges:vec![SubmeshDirectedEdgeId(8),SubmeshDirectedEdgeId(5),SubmeshDirectedEdgeId((9223372036854775817u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId(10)]},
|
||||
FaceRefs{edges:vec![SubmeshDirectedEdgeId((9223372036854775815u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775818u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId(11),SubmeshDirectedEdgeId((9223372036854775811u64-(1<<63)+(1<<31)) as u32)]},
|
||||
FaceRefs{edges:vec![SubmeshDirectedEdgeId(4),SubmeshDirectedEdgeId(0),SubmeshDirectedEdgeId((9223372036854775819u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId(9)]}
|
||||
],
|
||||
edge_topology:vec![
|
||||
face_topology:Cow::Borrowed(&[
|
||||
FaceRefs{edges:Cow::Borrowed(&[SubmeshDirectedEdgeId((9223372036854775808u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775809u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775810u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId(3)])},
|
||||
FaceRefs{edges:Cow::Borrowed(&[SubmeshDirectedEdgeId((9223372036854775812u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775813u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId(6),SubmeshDirectedEdgeId(1)])},
|
||||
FaceRefs{edges:Cow::Borrowed(&[SubmeshDirectedEdgeId(7),SubmeshDirectedEdgeId(2),SubmeshDirectedEdgeId((9223372036854775814u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775816u64-(1<<63)+(1<<31)) as u32)])},
|
||||
FaceRefs{edges:Cow::Borrowed(&[SubmeshDirectedEdgeId(8),SubmeshDirectedEdgeId(5),SubmeshDirectedEdgeId((9223372036854775817u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId(10)])},
|
||||
FaceRefs{edges:Cow::Borrowed(&[SubmeshDirectedEdgeId((9223372036854775815u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775818u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId(11),SubmeshDirectedEdgeId((9223372036854775811u64-(1<<63)+(1<<31)) as u32)])},
|
||||
FaceRefs{edges:Cow::Borrowed(&[SubmeshDirectedEdgeId(4),SubmeshDirectedEdgeId(0),SubmeshDirectedEdgeId((9223372036854775819u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId(9)])},
|
||||
]),
|
||||
edge_topology:Cow::Borrowed(&[
|
||||
EdgeRefs{faces:[SubmeshFaceId(0),SubmeshFaceId(5)],verts:[SubmeshVertId(0),SubmeshVertId(1)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(0),SubmeshFaceId(1)],verts:[SubmeshVertId(1),SubmeshVertId(2)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(0),SubmeshFaceId(2)],verts:[SubmeshVertId(2),SubmeshVertId(3)]},
|
||||
@ -189,17 +196,17 @@ impl PhysicsMesh{
|
||||
EdgeRefs{faces:[SubmeshFaceId(3),SubmeshFaceId(5)],verts:[SubmeshVertId(4),SubmeshVertId(7)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(4),SubmeshFaceId(3)],verts:[SubmeshVertId(6),SubmeshVertId(7)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(5),SubmeshFaceId(4)],verts:[SubmeshVertId(0),SubmeshVertId(7)]}
|
||||
],
|
||||
vert_topology:vec![
|
||||
VertRefs{faces:vec![SubmeshFaceId(0),SubmeshFaceId(4),SubmeshFaceId(5)],edges:vec![SubmeshDirectedEdgeId((9223372036854775811u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775819u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775808u64-(1<<63)+(1<<31)) as u32)]},
|
||||
VertRefs{faces:vec![SubmeshFaceId(0),SubmeshFaceId(5),SubmeshFaceId(1)],edges:vec![SubmeshDirectedEdgeId((9223372036854775812u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId(0),SubmeshDirectedEdgeId((9223372036854775809u64-(1<<63)+(1<<31)) as u32)]},
|
||||
VertRefs{faces:vec![SubmeshFaceId(0),SubmeshFaceId(2),SubmeshFaceId(1)],edges:vec![SubmeshDirectedEdgeId(1),SubmeshDirectedEdgeId((9223372036854775810u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775814u64-(1<<63)+(1<<31)) as u32)]},
|
||||
VertRefs{faces:vec![SubmeshFaceId(0),SubmeshFaceId(2),SubmeshFaceId(4)],edges:vec![SubmeshDirectedEdgeId(2),SubmeshDirectedEdgeId(3),SubmeshDirectedEdgeId((9223372036854775815u64-(1<<63)+(1<<31)) as u32)]},
|
||||
VertRefs{faces:vec![SubmeshFaceId(3),SubmeshFaceId(5),SubmeshFaceId(1)],edges:vec![SubmeshDirectedEdgeId(4),SubmeshDirectedEdgeId((9223372036854775817u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775813u64-(1<<63)+(1<<31)) as u32)]},
|
||||
VertRefs{faces:vec![SubmeshFaceId(2),SubmeshFaceId(3),SubmeshFaceId(1)],edges:vec![SubmeshDirectedEdgeId(5),SubmeshDirectedEdgeId(6),SubmeshDirectedEdgeId((9223372036854775816u64-(1<<63)+(1<<31)) as u32)]},
|
||||
VertRefs{faces:vec![SubmeshFaceId(2),SubmeshFaceId(3),SubmeshFaceId(4)],edges:vec![SubmeshDirectedEdgeId(7),SubmeshDirectedEdgeId(8),SubmeshDirectedEdgeId((9223372036854775818u64-(1<<63)+(1<<31)) as u32)]},
|
||||
VertRefs{faces:vec![SubmeshFaceId(4),SubmeshFaceId(3),SubmeshFaceId(5)],edges:vec![SubmeshDirectedEdgeId(10),SubmeshDirectedEdgeId(11),SubmeshDirectedEdgeId(9)]}
|
||||
]
|
||||
]),
|
||||
vert_topology:Cow::Borrowed(&[
|
||||
VertRefs{faces:Cow::Borrowed(&[SubmeshFaceId(0),SubmeshFaceId(4),SubmeshFaceId(5)]),edges:Cow::Borrowed(&[SubmeshDirectedEdgeId((9223372036854775811u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775819u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775808u64-(1<<63)+(1<<31)) as u32)])},
|
||||
VertRefs{faces:Cow::Borrowed(&[SubmeshFaceId(0),SubmeshFaceId(5),SubmeshFaceId(1)]),edges:Cow::Borrowed(&[SubmeshDirectedEdgeId((9223372036854775812u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId(0),SubmeshDirectedEdgeId((9223372036854775809u64-(1<<63)+(1<<31)) as u32)])},
|
||||
VertRefs{faces:Cow::Borrowed(&[SubmeshFaceId(0),SubmeshFaceId(2),SubmeshFaceId(1)]),edges:Cow::Borrowed(&[SubmeshDirectedEdgeId(1),SubmeshDirectedEdgeId((9223372036854775810u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775814u64-(1<<63)+(1<<31)) as u32)])},
|
||||
VertRefs{faces:Cow::Borrowed(&[SubmeshFaceId(0),SubmeshFaceId(2),SubmeshFaceId(4)]),edges:Cow::Borrowed(&[SubmeshDirectedEdgeId(2),SubmeshDirectedEdgeId(3),SubmeshDirectedEdgeId((9223372036854775815u64-(1<<63)+(1<<31)) as u32)])},
|
||||
VertRefs{faces:Cow::Borrowed(&[SubmeshFaceId(3),SubmeshFaceId(5),SubmeshFaceId(1)]),edges:Cow::Borrowed(&[SubmeshDirectedEdgeId(4),SubmeshDirectedEdgeId((9223372036854775817u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775813u64-(1<<63)+(1<<31)) as u32)])},
|
||||
VertRefs{faces:Cow::Borrowed(&[SubmeshFaceId(2),SubmeshFaceId(3),SubmeshFaceId(1)]),edges:Cow::Borrowed(&[SubmeshDirectedEdgeId(5),SubmeshDirectedEdgeId(6),SubmeshDirectedEdgeId((9223372036854775816u64-(1<<63)+(1<<31)) as u32)])},
|
||||
VertRefs{faces:Cow::Borrowed(&[SubmeshFaceId(2),SubmeshFaceId(3),SubmeshFaceId(4)]),edges:Cow::Borrowed(&[SubmeshDirectedEdgeId(7),SubmeshDirectedEdgeId(8),SubmeshDirectedEdgeId((9223372036854775818u64-(1<<63)+(1<<31)) as u32)])},
|
||||
VertRefs{faces:Cow::Borrowed(&[SubmeshFaceId(4),SubmeshFaceId(3),SubmeshFaceId(5)]),edges:Cow::Borrowed(&[SubmeshDirectedEdgeId(10),SubmeshDirectedEdgeId(11),SubmeshDirectedEdgeId(9)])},
|
||||
])
|
||||
};
|
||||
Self{
|
||||
data,
|
||||
@ -279,15 +286,12 @@ struct EdgePool{
|
||||
}
|
||||
impl EdgePool{
|
||||
fn push(&mut self,edge_ref_verts:EdgeRefVerts)->(&mut EdgeRefFaces,SubmeshEdgeId){
|
||||
let edge_id=if let Some(&edge_id)=self.edge_id_from_guy.get(&edge_ref_verts){
|
||||
edge_id
|
||||
}else{
|
||||
let edge_id=*self.edge_id_from_guy.entry(edge_ref_verts.clone()).or_insert_with(||{
|
||||
let edge_id=SubmeshEdgeId::new(self.edge_guys.len() as u32);
|
||||
self.edge_guys.push((edge_ref_verts.clone(),EdgeRefFaces::new()));
|
||||
self.edge_id_from_guy.insert(edge_ref_verts,edge_id);
|
||||
self.edge_guys.push((edge_ref_verts,EdgeRefFaces::new()));
|
||||
edge_id
|
||||
};
|
||||
(&mut unsafe{self.edge_guys.get_unchecked_mut(edge_id.get() as usize)}.1,edge_id)
|
||||
});
|
||||
(&mut self.edge_guys[edge_id.get() as usize].1,edge_id)
|
||||
}
|
||||
}
|
||||
|
||||
@ -322,16 +326,11 @@ impl TryFrom<&model::Mesh> for PhysicsMesh{
|
||||
let mut submesh_verts=Vec::new();
|
||||
let mut submesh_vert_id_from_mesh_vert_id=HashMap::<MeshVertId,SubmeshVertId>::new();
|
||||
//lazy closure
|
||||
let mut get_submesh_vert_id=|vert_id:MeshVertId|{
|
||||
if let Some(&submesh_vert_id)=submesh_vert_id_from_mesh_vert_id.get(&vert_id){
|
||||
submesh_vert_id
|
||||
}else{
|
||||
let submesh_vert_id=SubmeshVertId::new(submesh_verts.len() as u32);
|
||||
submesh_verts.push(vert_id);
|
||||
submesh_vert_id_from_mesh_vert_id.insert(vert_id,submesh_vert_id);
|
||||
submesh_vert_id
|
||||
}
|
||||
};
|
||||
let mut get_submesh_vert_id=|vert_id:MeshVertId|*submesh_vert_id_from_mesh_vert_id.entry(vert_id).or_insert_with(||{
|
||||
let submesh_vert_id=SubmeshVertId::new(submesh_verts.len() as u32);
|
||||
submesh_verts.push(vert_id);
|
||||
submesh_vert_id
|
||||
});
|
||||
let mut edge_pool=EdgePool::default();
|
||||
let mut vert_ref_guys=vec![VertRefGuy::default();mesh.unique_pos.len()];
|
||||
let mut face_ref_guys=Vec::new();
|
||||
@ -364,10 +363,10 @@ impl TryFrom<&model::Mesh> for PhysicsMesh{
|
||||
edge_ref_faces.push(!is_sorted as usize,submesh_face_id);
|
||||
//index edges & face into vertices
|
||||
{
|
||||
let vert_ref_guy=unsafe{vert_ref_guys.get_unchecked_mut(submesh_vert0_id.get() as usize)};
|
||||
let vert_ref_guy=&mut vert_ref_guys[submesh_vert0_id.get() as usize];
|
||||
vert_ref_guy.edges.insert(edge_id.as_directed(is_sorted));
|
||||
vert_ref_guy.faces.insert(submesh_face_id);
|
||||
unsafe{vert_ref_guys.get_unchecked_mut(submesh_vert1_id.get() as usize)}.edges.insert(edge_id.as_directed(!is_sorted));
|
||||
vert_ref_guys[submesh_vert1_id.get() as usize].edges.insert(edge_id.as_directed(!is_sorted));
|
||||
}
|
||||
//return directed_edge_id
|
||||
edge_id.as_directed(is_sorted)
|
||||
@ -396,10 +395,10 @@ impl TryFrom<&model::Mesh> for PhysicsMesh{
|
||||
}
|
||||
}
|
||||
PhysicsMeshTopology{
|
||||
faces:submesh_faces,
|
||||
verts:submesh_verts,
|
||||
faces:submesh_faces.into(),
|
||||
verts:submesh_verts.into(),
|
||||
face_topology:face_ref_guys.into_iter().map(|face_ref_guy|{
|
||||
FaceRefs{edges:face_ref_guy.0}
|
||||
FaceRefs{edges:face_ref_guy.0.into()}
|
||||
}).collect(),
|
||||
edge_topology:edge_pool.edge_guys.into_iter().map(|(edge_ref_verts,edge_ref_faces)|
|
||||
EdgeRefs{faces:edge_ref_faces.0,verts:edge_ref_verts.0}
|
||||
@ -414,7 +413,7 @@ impl TryFrom<&model::Mesh> for PhysicsMesh{
|
||||
}).collect();
|
||||
Ok(Self{
|
||||
data:PhysicsMeshData{
|
||||
faces,
|
||||
faces:faces.into(),
|
||||
verts,
|
||||
},
|
||||
complete_mesh:mesh_topologies.pop().ok_or(PhysicsMeshError::NoPhysicsGroups)?,
|
||||
@ -442,7 +441,7 @@ impl MeshQuery for PhysicsMeshView<'_>{
|
||||
let vert_idx=self.topology.verts[vert_id.get() as usize].get() as usize;
|
||||
self.data.verts[vert_idx].0
|
||||
}
|
||||
fn face_edges(&self,face_id:SubmeshFaceId)->Cow<Vec<SubmeshDirectedEdgeId>>{
|
||||
fn face_edges(&self,face_id:SubmeshFaceId)->Cow<[SubmeshDirectedEdgeId]>{
|
||||
Cow::Borrowed(&self.topology.face_topology[face_id.get() as usize].edges)
|
||||
}
|
||||
fn edge_faces(&self,edge_id:SubmeshEdgeId)->Cow<[SubmeshFaceId;2]>{
|
||||
@ -451,10 +450,10 @@ impl MeshQuery for PhysicsMeshView<'_>{
|
||||
fn edge_verts(&self,edge_id:SubmeshEdgeId)->Cow<[SubmeshVertId;2]>{
|
||||
Cow::Borrowed(&self.topology.edge_topology[edge_id.get() as usize].verts)
|
||||
}
|
||||
fn vert_edges(&self,vert_id:SubmeshVertId)->Cow<Vec<SubmeshDirectedEdgeId>>{
|
||||
fn vert_edges(&self,vert_id:SubmeshVertId)->Cow<[SubmeshDirectedEdgeId]>{
|
||||
Cow::Borrowed(&self.topology.vert_topology[vert_id.get() as usize].edges)
|
||||
}
|
||||
fn vert_faces(&self,vert_id:SubmeshVertId)->Cow<Vec<SubmeshFaceId>>{
|
||||
fn vert_faces(&self,vert_id:SubmeshVertId)->Cow<[SubmeshFaceId]>{
|
||||
Cow::Borrowed(&self.topology.vert_topology[vert_id.get() as usize].faces)
|
||||
}
|
||||
}
|
||||
@ -520,7 +519,7 @@ impl MeshQuery for TransformedMesh<'_>{
|
||||
self.transform.vertex.transform_point3(self.view.vert(vert_id)).fix_1()
|
||||
}
|
||||
#[inline]
|
||||
fn face_edges(&self,face_id:SubmeshFaceId)->Cow<Vec<SubmeshDirectedEdgeId>>{
|
||||
fn face_edges(&self,face_id:SubmeshFaceId)->Cow<[SubmeshDirectedEdgeId]>{
|
||||
self.view.face_edges(face_id)
|
||||
}
|
||||
#[inline]
|
||||
@ -532,11 +531,11 @@ impl MeshQuery for TransformedMesh<'_>{
|
||||
self.view.edge_verts(edge_id)
|
||||
}
|
||||
#[inline]
|
||||
fn vert_edges(&self,vert_id:SubmeshVertId)->Cow<Vec<SubmeshDirectedEdgeId>>{
|
||||
fn vert_edges(&self,vert_id:SubmeshVertId)->Cow<[SubmeshDirectedEdgeId]>{
|
||||
self.view.vert_edges(vert_id)
|
||||
}
|
||||
#[inline]
|
||||
fn vert_faces(&self,vert_id:SubmeshVertId)->Cow<Vec<SubmeshFaceId>>{
|
||||
fn vert_faces(&self,vert_id:SubmeshVertId)->Cow<[SubmeshFaceId]>{
|
||||
self.view.vert_faces(vert_id)
|
||||
}
|
||||
}
|
||||
@ -712,6 +711,20 @@ impl MinkowskiMesh<'_>{
|
||||
},
|
||||
}
|
||||
}
|
||||
// TODO: fundamentally improve this algorithm.
|
||||
// All it needs to do is find the closest point on the mesh
|
||||
// and return the FEV which the point resides on.
|
||||
//
|
||||
// What it actually does is use the above functions to trace a ray in from infinity,
|
||||
// crawling the closest point along the mesh surface until the ray reaches
|
||||
// the starting point to discover the final FEV.
|
||||
//
|
||||
// The actual collision prediction probably does a single test
|
||||
// and then immediately returns with 0 FEV transitions on average,
|
||||
// because of the strict time_limit constraint.
|
||||
//
|
||||
// Most of the calculation time is just calculating the starting point
|
||||
// for the "actual" crawling algorithm below (predict_collision_{in|out}).
|
||||
fn closest_fev_not_inside(&self,mut infinity_body:Body)->Option<FEV<MinkowskiMesh>>{
|
||||
infinity_body.infinity_dir().map_or(None,|dir|{
|
||||
let infinity_fev=self.infinity_fev(-dir,infinity_body.position);
|
||||
@ -832,7 +845,7 @@ impl MeshQuery for MinkowskiMesh<'_>{
|
||||
},
|
||||
}
|
||||
}
|
||||
fn face_edges(&self,face_id:MinkowskiFace)->Cow<Vec<MinkowskiDirectedEdge>>{
|
||||
fn face_edges(&self,face_id:MinkowskiFace)->Cow<[MinkowskiDirectedEdge]>{
|
||||
match face_id{
|
||||
MinkowskiFace::VertFace(v0,f1)=>{
|
||||
Cow::Owned(self.mesh1.face_edges(f1).iter().map(|&edge_id1|{
|
||||
@ -933,7 +946,7 @@ impl MeshQuery for MinkowskiMesh<'_>{
|
||||
},
|
||||
}
|
||||
}
|
||||
fn vert_edges(&self,vert_id:MinkowskiVert)->Cow<Vec<MinkowskiDirectedEdge>>{
|
||||
fn vert_edges(&self,vert_id:MinkowskiVert)->Cow<[MinkowskiDirectedEdge]>{
|
||||
match vert_id{
|
||||
MinkowskiVert::VertVert(v0,v1)=>{
|
||||
let mut edges=Vec::new();
|
||||
@ -975,7 +988,7 @@ impl MeshQuery for MinkowskiMesh<'_>{
|
||||
},
|
||||
}
|
||||
}
|
||||
fn vert_faces(&self,_vert_id:MinkowskiVert)->Cow<Vec<MinkowskiFace>>{
|
||||
fn vert_faces(&self,_vert_id:MinkowskiVert)->Cow<[MinkowskiFace]>{
|
||||
unimplemented!()
|
||||
}
|
||||
}
|
||||
|
281
strafe-client/src/mouse_interpolator.rs
Normal file
281
strafe-client/src/mouse_interpolator.rs
Normal file
@ -0,0 +1,281 @@
|
||||
use strafesnet_common::mouse::MouseState;
|
||||
use strafesnet_common::physics::{
|
||||
MouseInstruction,SetControlInstruction,ModeInstruction,MiscInstruction,
|
||||
Instruction as PhysicsInstruction,
|
||||
TimeInner as PhysicsTimeInner,
|
||||
Time as PhysicsTime,
|
||||
};
|
||||
use strafesnet_common::session::{Time as SessionTime,TimeInner as SessionTimeInner};
|
||||
use strafesnet_common::instruction::{InstructionConsumer,InstructionEmitter,TimedInstruction};
|
||||
|
||||
type TimedSelfInstruction=TimedInstruction<Instruction,PhysicsTimeInner>;
|
||||
type DoubleTimedSelfInstruction=TimedInstruction<TimedSelfInstruction,SessionTimeInner>;
|
||||
|
||||
type TimedPhysicsInstruction=TimedInstruction<PhysicsInstruction,PhysicsTimeInner>;
|
||||
|
||||
const MOUSE_TIMEOUT:SessionTime=SessionTime::from_millis(10);
|
||||
|
||||
/// To be fed into MouseInterpolator
|
||||
#[derive(Clone,Debug)]
|
||||
pub(crate) enum Instruction{
|
||||
MoveMouse(glam::IVec2),
|
||||
SetControl(SetControlInstruction),
|
||||
Mode(ModeInstruction),
|
||||
Misc(MiscInstruction),
|
||||
Idle,
|
||||
}
|
||||
#[derive(Clone,Debug)]
|
||||
enum UnbufferedInstruction{
|
||||
MoveMouse(glam::IVec2),
|
||||
NonMouse(NonMouseInstruction),
|
||||
}
|
||||
#[derive(Clone,Debug)]
|
||||
enum BufferedInstruction{
|
||||
Mouse(MouseInstruction),
|
||||
NonMouse(NonMouseInstruction),
|
||||
}
|
||||
#[derive(Clone,Debug)]
|
||||
pub(crate) enum NonMouseInstruction{
|
||||
SetControl(SetControlInstruction),
|
||||
Mode(ModeInstruction),
|
||||
Misc(MiscInstruction),
|
||||
Idle,
|
||||
}
|
||||
impl From<Instruction> for UnbufferedInstruction{
|
||||
#[inline]
|
||||
fn from(value:Instruction)->Self{
|
||||
match value{
|
||||
Instruction::MoveMouse(mouse_instruction)=>UnbufferedInstruction::MoveMouse(mouse_instruction),
|
||||
Instruction::SetControl(set_control_instruction)=>UnbufferedInstruction::NonMouse(NonMouseInstruction::SetControl(set_control_instruction)),
|
||||
Instruction::Mode(mode_instruction)=>UnbufferedInstruction::NonMouse(NonMouseInstruction::Mode(mode_instruction)),
|
||||
Instruction::Misc(misc_instruction)=>UnbufferedInstruction::NonMouse(NonMouseInstruction::Misc(misc_instruction)),
|
||||
Instruction::Idle=>UnbufferedInstruction::NonMouse(NonMouseInstruction::Idle),
|
||||
}
|
||||
}
|
||||
}
|
||||
impl From<BufferedInstruction> for PhysicsInstruction{
|
||||
#[inline]
|
||||
fn from(value:BufferedInstruction)->Self{
|
||||
match value{
|
||||
BufferedInstruction::Mouse(mouse_instruction)=>PhysicsInstruction::Mouse(mouse_instruction),
|
||||
BufferedInstruction::NonMouse(non_mouse_instruction)=>match non_mouse_instruction{
|
||||
NonMouseInstruction::SetControl(set_control_instruction)=>PhysicsInstruction::SetControl(set_control_instruction),
|
||||
NonMouseInstruction::Mode(mode_instruction)=>PhysicsInstruction::Mode(mode_instruction),
|
||||
NonMouseInstruction::Misc(misc_instruction)=>PhysicsInstruction::Misc(misc_instruction),
|
||||
NonMouseInstruction::Idle=>PhysicsInstruction::Idle,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) enum StepInstruction{
|
||||
Pop,
|
||||
Timeout,
|
||||
}
|
||||
|
||||
#[derive(Clone,Debug)]
|
||||
enum BufferState{
|
||||
Unbuffered,
|
||||
Initializing(SessionTime,MouseState<PhysicsTimeInner>),
|
||||
Buffered(SessionTime,MouseState<PhysicsTimeInner>),
|
||||
}
|
||||
|
||||
pub struct MouseInterpolator{
|
||||
buffer_state:BufferState,
|
||||
// double timestamped timeline?
|
||||
buffer:std::collections::VecDeque<TimedPhysicsInstruction>,
|
||||
output:std::collections::VecDeque<TimedPhysicsInstruction>,
|
||||
}
|
||||
// Maybe MouseInterpolator manipulation is better expressed using impls
|
||||
// and called from Instruction trait impls in session
|
||||
impl InstructionConsumer<TimedSelfInstruction> for MouseInterpolator{
|
||||
type TimeInner=SessionTimeInner;
|
||||
fn process_instruction(&mut self,ins:DoubleTimedSelfInstruction){
|
||||
self.push_unbuffered_input(ins.time,ins.instruction.time,ins.instruction.instruction.into())
|
||||
}
|
||||
}
|
||||
impl InstructionEmitter<StepInstruction> for MouseInterpolator{
|
||||
type TimeInner=SessionTimeInner;
|
||||
fn next_instruction(&self,time_limit:SessionTime)->Option<TimedInstruction<StepInstruction,Self::TimeInner>>{
|
||||
self.buffered_instruction_with_timeout(time_limit)
|
||||
}
|
||||
}
|
||||
impl MouseInterpolator{
|
||||
pub fn new()->MouseInterpolator{
|
||||
MouseInterpolator{
|
||||
buffer_state:BufferState::Unbuffered,
|
||||
buffer:std::collections::VecDeque::new(),
|
||||
output:std::collections::VecDeque::new(),
|
||||
}
|
||||
}
|
||||
fn push_mouse_and_flush_buffer(&mut self,ins:TimedInstruction<MouseInstruction,PhysicsTimeInner>){
|
||||
self.buffer.push_front(TimedInstruction{
|
||||
time:ins.time,
|
||||
instruction:BufferedInstruction::Mouse(ins.instruction).into(),
|
||||
});
|
||||
// flush buffer to output
|
||||
if self.output.len()==0{
|
||||
// swap buffers
|
||||
core::mem::swap(&mut self.buffer,&mut self.output);
|
||||
}else{
|
||||
// append buffer contents to output
|
||||
self.output.append(&mut self.buffer);
|
||||
}
|
||||
}
|
||||
fn get_mouse_timedout_at(&self,time_limit:SessionTime)->Option<SessionTime>{
|
||||
match &self.buffer_state{
|
||||
BufferState::Unbuffered=>None,
|
||||
BufferState::Initializing(time,_mouse_state)
|
||||
|BufferState::Buffered(time,_mouse_state)=>{
|
||||
let timeout=*time+MOUSE_TIMEOUT;
|
||||
(timeout<time_limit).then_some(timeout)
|
||||
}
|
||||
}
|
||||
}
|
||||
fn timeout_mouse(&mut self,timeout_time:PhysicsTime){
|
||||
// the state always changes to unbuffered
|
||||
let buffer_state=core::mem::replace(&mut self.buffer_state,BufferState::Unbuffered);
|
||||
match buffer_state{
|
||||
BufferState::Unbuffered=>(),
|
||||
BufferState::Initializing(_time,mouse_state)=>{
|
||||
// only a single mouse move was sent in 10ms, this is very much an edge case!
|
||||
self.push_mouse_and_flush_buffer(TimedInstruction{
|
||||
time:mouse_state.time,
|
||||
instruction:MouseInstruction::ReplaceMouse{
|
||||
m1:MouseState{pos:mouse_state.pos,time:timeout_time},
|
||||
m0:mouse_state,
|
||||
},
|
||||
});
|
||||
}
|
||||
BufferState::Buffered(_time,mouse_state)=>{
|
||||
// duplicate the currently buffered mouse state but at a later (future, from the physics perspective) time
|
||||
self.push_mouse_and_flush_buffer(TimedInstruction{
|
||||
time:mouse_state.time,
|
||||
instruction:MouseInstruction::SetNextMouse(MouseState{pos:mouse_state.pos,time:timeout_time}),
|
||||
});
|
||||
},
|
||||
}
|
||||
}
|
||||
fn push_unbuffered_input(&mut self,session_time:SessionTime,physics_time:PhysicsTime,ins:UnbufferedInstruction){
|
||||
// new input
|
||||
// if there is zero instruction buffered, it means the mouse is not moving
|
||||
// case 1: unbuffered
|
||||
// no mouse event is buffered
|
||||
// - ins is mouse event? change to buffered
|
||||
// - ins other -> write to timeline
|
||||
// case 2: buffered
|
||||
// a mouse event is buffered, and exists within the last 10ms
|
||||
// case 3: stop
|
||||
// a mouse event is buffered, but no mouse events have transpired within 10ms
|
||||
|
||||
// replace_with allows the enum variant to safely be replaced
|
||||
// from behind a mutable reference, but a panic in the closure means that
|
||||
// the entire program terminates rather than completing an unwind.
|
||||
let (ins_mouse,ins_other)=replace_with::replace_with_or_abort_and_return(&mut self.buffer_state,|buffer_state|{
|
||||
match ins{
|
||||
UnbufferedInstruction::MoveMouse(pos)=>{
|
||||
let next_mouse_state=MouseState{pos,time:physics_time};
|
||||
match buffer_state{
|
||||
BufferState::Unbuffered=>{
|
||||
((None,None),BufferState::Initializing(session_time,next_mouse_state))
|
||||
},
|
||||
BufferState::Initializing(_time,mouse_state)=>{
|
||||
let ins_mouse=TimedInstruction{
|
||||
time:mouse_state.time,
|
||||
instruction:MouseInstruction::ReplaceMouse{
|
||||
m0:mouse_state,
|
||||
m1:next_mouse_state.clone(),
|
||||
},
|
||||
};
|
||||
((Some(ins_mouse),None),BufferState::Buffered(session_time,next_mouse_state))
|
||||
},
|
||||
BufferState::Buffered(_time,mouse_state)=>{
|
||||
let ins_mouse=TimedInstruction{
|
||||
time:mouse_state.time,
|
||||
instruction:MouseInstruction::SetNextMouse(next_mouse_state.clone()),
|
||||
};
|
||||
((Some(ins_mouse),None),BufferState::Buffered(session_time,next_mouse_state))
|
||||
},
|
||||
}
|
||||
},
|
||||
UnbufferedInstruction::NonMouse(other_instruction)=>((None,Some(TimedInstruction{
|
||||
time:physics_time,
|
||||
instruction:other_instruction,
|
||||
})),buffer_state),
|
||||
}
|
||||
});
|
||||
if let Some(ins)=ins_mouse{
|
||||
self.push_mouse_and_flush_buffer(ins);
|
||||
}
|
||||
if let Some(ins)=ins_other{
|
||||
let instruction=TimedInstruction{
|
||||
time:ins.time,
|
||||
instruction:BufferedInstruction::NonMouse(ins.instruction).into(),
|
||||
};
|
||||
if matches!(self.buffer_state,BufferState::Unbuffered){
|
||||
self.output.push_back(instruction);
|
||||
}else{
|
||||
self.buffer.push_back(instruction);
|
||||
}
|
||||
}
|
||||
}
|
||||
fn buffered_instruction_with_timeout(&self,time_limit:SessionTime)->Option<TimedInstruction<StepInstruction,SessionTimeInner>>{
|
||||
match self.get_mouse_timedout_at(time_limit){
|
||||
Some(timeout)=>Some(TimedInstruction{
|
||||
time:timeout,
|
||||
instruction:StepInstruction::Timeout,
|
||||
}),
|
||||
None=>(self.output.len()!=0).then_some(TimedInstruction{
|
||||
// this timestamp should not matter
|
||||
time:time_limit,
|
||||
instruction:StepInstruction::Pop,
|
||||
}),
|
||||
}
|
||||
}
|
||||
pub fn pop_buffered_instruction(&mut self,ins:TimedInstruction<StepInstruction,PhysicsTimeInner>)->Option<TimedPhysicsInstruction>{
|
||||
match ins.instruction{
|
||||
StepInstruction::Pop=>(),
|
||||
StepInstruction::Timeout=>self.timeout_mouse(ins.time),
|
||||
}
|
||||
self.output.pop_front()
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod test{
|
||||
use super::*;
|
||||
#[test]
|
||||
fn test(){
|
||||
let mut interpolator=MouseInterpolator::new();
|
||||
|
||||
let timer=strafesnet_common::timer::Timer::<strafesnet_common::timer::Scaled<SessionTimeInner,PhysicsTimeInner>>::unpaused(SessionTime::ZERO,PhysicsTime::from_secs(1000));
|
||||
|
||||
macro_rules! push{
|
||||
($time:expr,$ins:expr)=>{
|
||||
println!("in={:?}",$ins);
|
||||
interpolator.push_unbuffered_input(
|
||||
$time,
|
||||
timer.time($time),
|
||||
$ins,
|
||||
);
|
||||
while let Some(ins)=interpolator.buffered_instruction_with_timeout($time){
|
||||
let ins_retimed=TimedInstruction{
|
||||
time:timer.time(ins.time),
|
||||
instruction:ins.instruction,
|
||||
};
|
||||
let out=interpolator.pop_buffered_instruction(ins_retimed);
|
||||
println!("out={out:?}");
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// test each buffer_state transition
|
||||
let mut t=SessionTime::ZERO;
|
||||
push!(t,UnbufferedInstruction::MoveMouse(glam::ivec2(0,0)));
|
||||
t+=SessionTime::from_millis(5);
|
||||
push!(t,UnbufferedInstruction::MoveMouse(glam::ivec2(0,0)));
|
||||
t+=SessionTime::from_millis(5);
|
||||
push!(t,UnbufferedInstruction::MoveMouse(glam::ivec2(0,0)));
|
||||
t+=SessionTime::from_millis(1);
|
||||
}
|
||||
}
|
@ -19,25 +19,18 @@ type MouseState=strafesnet_common::mouse::MouseState<TimeInner>;
|
||||
|
||||
//external influence
|
||||
//this is how you influence the physics from outside
|
||||
use strafesnet_common::physics::Instruction as PhysicsInputInstruction;
|
||||
use strafesnet_common::physics::{Instruction,MouseInstruction,ModeInstruction,MiscInstruction,SetControlInstruction};
|
||||
|
||||
//internal influence
|
||||
//when the physics asks itself what happens next, this is how it's represented
|
||||
#[derive(Debug)]
|
||||
pub enum PhysicsInternalInstruction{
|
||||
pub enum InternalInstruction{
|
||||
CollisionStart(Collision,model_physics::GigaTime),
|
||||
CollisionEnd(Collision,model_physics::GigaTime),
|
||||
StrafeTick,
|
||||
ReachWalkTargetVelocity,
|
||||
// Water,
|
||||
}
|
||||
#[derive(Debug)]
|
||||
pub enum PhysicsInstruction{
|
||||
Internal(PhysicsInternalInstruction),
|
||||
//InputInstructions conditionally activate RefreshWalkTarget
|
||||
//(by doing what SetWalkTargetVelocity used to do and then flagging it)
|
||||
Input(PhysicsInputInstruction),
|
||||
}
|
||||
|
||||
#[derive(Clone,Debug,Default)]
|
||||
pub struct InputState{
|
||||
@ -46,9 +39,6 @@ pub struct InputState{
|
||||
controls:strafesnet_common::controls_bitflag::Controls,
|
||||
}
|
||||
impl InputState{
|
||||
pub const fn get_next_mouse(&self)->&MouseState{
|
||||
&self.next_mouse
|
||||
}
|
||||
fn set_next_mouse(&mut self,next_mouse:MouseState){
|
||||
//I like your functions magic language
|
||||
self.mouse=std::mem::replace(&mut self.next_mouse,next_mouse);
|
||||
@ -558,13 +548,13 @@ impl MoveState{
|
||||
=>None,
|
||||
}
|
||||
}
|
||||
fn next_move_instruction(&self,strafe:&Option<gameplay_style::StrafeSettings>,time:Time)->Option<TimedInstruction<PhysicsInternalInstruction,TimeInner>>{
|
||||
fn next_move_instruction(&self,strafe:&Option<gameplay_style::StrafeSettings>,time:Time)->Option<TimedInstruction<InternalInstruction,TimeInner>>{
|
||||
//check if you have a valid walk state and create an instruction
|
||||
match self{
|
||||
MoveState::Walk(walk_state)|MoveState::Ladder(walk_state)=>match &walk_state.target{
|
||||
&TransientAcceleration::Reachable{acceleration:_,time}=>Some(TimedInstruction{
|
||||
time,
|
||||
instruction:PhysicsInternalInstruction::ReachWalkTargetVelocity
|
||||
instruction:InternalInstruction::ReachWalkTargetVelocity
|
||||
}),
|
||||
TransientAcceleration::Unreachable{acceleration:_}
|
||||
|TransientAcceleration::Reached
|
||||
@ -574,7 +564,7 @@ impl MoveState{
|
||||
TimedInstruction{
|
||||
time:strafe.next_tick(time),
|
||||
//only poll the physics if there is a before and after mouse event
|
||||
instruction:PhysicsInternalInstruction::StrafeTick
|
||||
instruction:InternalInstruction::StrafeTick
|
||||
}
|
||||
}),
|
||||
MoveState::Water=>None,//TODO
|
||||
@ -700,18 +690,18 @@ struct IntersectModel{
|
||||
}
|
||||
|
||||
#[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)]
|
||||
struct ContactCollision{
|
||||
pub struct ContactCollision{
|
||||
face_id:model_physics::MinkowskiFace,
|
||||
model_id:ContactModelId,
|
||||
submesh_id:PhysicsSubmeshId,
|
||||
}
|
||||
#[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)]
|
||||
struct IntersectCollision{
|
||||
pub struct IntersectCollision{
|
||||
model_id:IntersectModelId,
|
||||
submesh_id:PhysicsSubmeshId,
|
||||
}
|
||||
#[derive(Debug,Clone,Eq,Hash,PartialEq)]
|
||||
enum Collision{
|
||||
pub enum Collision{
|
||||
Contact(ContactCollision),
|
||||
Intersect(IntersectCollision),
|
||||
}
|
||||
@ -786,7 +776,7 @@ impl TouchingState{
|
||||
}).collect();
|
||||
*acceleration=crate::push_solve::push_solve(&contacts,*acceleration);
|
||||
}
|
||||
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<PhysicsInternalInstruction,TimeInner>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,body:&Body,time:Time){
|
||||
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<InternalInstruction,TimeInner>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,body:&Body,time:Time){
|
||||
let relative_body=crate::body::VirtualBody::relative(&Body::ZERO,body).body(time);
|
||||
for contact in &self.contacts{
|
||||
//detect face slide off
|
||||
@ -795,7 +785,7 @@ impl TouchingState{
|
||||
collector.collect(minkowski.predict_collision_face_out(&relative_body,collector.time(),contact.face_id).map(|(_face,time)|{
|
||||
TimedInstruction{
|
||||
time:relative_body.time+time.into(),
|
||||
instruction:PhysicsInternalInstruction::CollisionEnd(
|
||||
instruction:InternalInstruction::CollisionEnd(
|
||||
Collision::Contact(*contact),
|
||||
time
|
||||
),
|
||||
@ -809,7 +799,7 @@ impl TouchingState{
|
||||
collector.collect(minkowski.predict_collision_out(&relative_body,collector.time()).map(|(_face,time)|{
|
||||
TimedInstruction{
|
||||
time:relative_body.time+time.into(),
|
||||
instruction:PhysicsInternalInstruction::CollisionEnd(
|
||||
instruction:InternalInstruction::CollisionEnd(
|
||||
Collision::Intersect(*intersect),
|
||||
time
|
||||
),
|
||||
@ -839,17 +829,7 @@ pub struct PhysicsState{
|
||||
//a start zone. If you change mode, a new run is created.
|
||||
run:run::Run,
|
||||
}
|
||||
//random collection of contextual data that doesn't belong in PhysicsState
|
||||
pub struct PhysicsData{
|
||||
//permanent map data
|
||||
bvh:bvh::BvhNode<ConvexMeshId>,
|
||||
//transient map/environment data (open world loads/unloads parts of this data)
|
||||
models:PhysicsModels,
|
||||
//semi-transient data
|
||||
modes:gameplay_modes::Modes,
|
||||
//cached calculations
|
||||
hitbox_mesh:HitboxMesh,
|
||||
}
|
||||
|
||||
impl Default for PhysicsState{
|
||||
fn default()->Self{
|
||||
Self{
|
||||
@ -866,27 +846,24 @@ impl Default for PhysicsState{
|
||||
}
|
||||
}
|
||||
}
|
||||
impl Default for PhysicsData{
|
||||
fn default()->Self{
|
||||
Self{
|
||||
bvh:bvh::BvhNode::default(),
|
||||
models:Default::default(),
|
||||
modes:Default::default(),
|
||||
hitbox_mesh:StyleModifiers::default().calculate_mesh(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl PhysicsState{
|
||||
fn clear(&mut self){
|
||||
pub fn camera_body(&self)->Body{
|
||||
Body{
|
||||
position:self.body.position+self.style.camera_offset,
|
||||
..self.body
|
||||
}
|
||||
}
|
||||
pub const fn camera(&self)->PhysicsCamera{
|
||||
self.camera
|
||||
}
|
||||
pub fn clear(&mut self){
|
||||
self.touching.clear();
|
||||
}
|
||||
fn reset_to_default(&mut self){
|
||||
let mut new_state=Self::default();
|
||||
new_state.camera.sensitivity=self.camera.sensitivity;
|
||||
*self=new_state;
|
||||
*self=Self::default();
|
||||
}
|
||||
fn next_move_instruction(&self)->Option<TimedInstruction<PhysicsInternalInstruction,TimeInner>>{
|
||||
fn next_move_instruction(&self)->Option<TimedInstruction<InternalInstruction,TimeInner>>{
|
||||
self.move_state.next_move_instruction(&self.style.strafe,self.time)
|
||||
}
|
||||
fn cull_velocity(&mut self,data:&PhysicsData,velocity:Planar64Vec3){
|
||||
@ -929,49 +906,67 @@ impl PhysicsState{
|
||||
// });
|
||||
// }
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct PhysicsContext{
|
||||
state:PhysicsState,//this captures the entire state of the physics.
|
||||
data:PhysicsData,//data currently loaded into memory which is needded for physics to run, but is not part of the state.
|
||||
// shared geometry for simulations
|
||||
pub struct PhysicsData{
|
||||
//permanent map data
|
||||
bvh:bvh::BvhNode<ConvexMeshId>,
|
||||
//transient map/environment data (open world loads/unloads parts of this data)
|
||||
models:PhysicsModels,
|
||||
//semi-transient data
|
||||
modes:gameplay_modes::Modes,
|
||||
//cached calculations
|
||||
hitbox_mesh:HitboxMesh,
|
||||
}
|
||||
// the physics consumes both PhysicsInputInstruction and PhysicsInternalInstruction,
|
||||
impl Default for PhysicsData{
|
||||
fn default()->Self{
|
||||
Self{
|
||||
bvh:bvh::BvhNode::default(),
|
||||
models:Default::default(),
|
||||
modes:Default::default(),
|
||||
hitbox_mesh:StyleModifiers::default().calculate_mesh(),
|
||||
}
|
||||
}
|
||||
}
|
||||
// the collection of information required to run physics
|
||||
pub struct PhysicsContext<'a>{
|
||||
state:&'a mut PhysicsState,//this captures the entire state of the physics.
|
||||
data:&'a PhysicsData,//data currently loaded into memory which is needded for physics to run, but is not part of the state.
|
||||
}
|
||||
// the physics consumes both Instruction and PhysicsInternalInstruction,
|
||||
// but can only emit PhysicsInternalInstruction
|
||||
impl InstructionConsumer<PhysicsInternalInstruction> for PhysicsContext{
|
||||
impl InstructionConsumer<InternalInstruction> for PhysicsContext<'_>{
|
||||
type TimeInner=TimeInner;
|
||||
fn process_instruction(&mut self,ins:TimedInstruction<PhysicsInternalInstruction,TimeInner>){
|
||||
fn process_instruction(&mut self,ins:TimedInstruction<InternalInstruction,TimeInner>){
|
||||
atomic_internal_instruction(&mut self.state,&self.data,ins)
|
||||
}
|
||||
}
|
||||
impl InstructionConsumer<PhysicsInputInstruction> for PhysicsContext{
|
||||
impl InstructionConsumer<Instruction> for PhysicsContext<'_>{
|
||||
type TimeInner=TimeInner;
|
||||
fn process_instruction(&mut self,ins:TimedInstruction<PhysicsInputInstruction,TimeInner>){
|
||||
fn process_instruction(&mut self,ins:TimedInstruction<Instruction,TimeInner>){
|
||||
atomic_input_instruction(&mut self.state,&self.data,ins)
|
||||
}
|
||||
}
|
||||
impl InstructionEmitter<PhysicsInternalInstruction> for PhysicsContext{
|
||||
impl InstructionEmitter<InternalInstruction> for PhysicsContext<'_>{
|
||||
type TimeInner=TimeInner;
|
||||
//this little next instruction function could cache its return value and invalidate the cached value by watching the State.
|
||||
fn next_instruction(&self,time_limit:Time)->Option<TimedInstruction<PhysicsInternalInstruction,TimeInner>>{
|
||||
fn next_instruction(&self,time_limit:Time)->Option<TimedInstruction<InternalInstruction,TimeInner>>{
|
||||
next_instruction_internal(&self.state,&self.data,time_limit)
|
||||
}
|
||||
}
|
||||
impl PhysicsContext{
|
||||
pub fn camera_body(&self)->Body{
|
||||
Body{
|
||||
position:self.state.body.position+self.state.style.camera_offset,
|
||||
..self.state.body
|
||||
}
|
||||
}
|
||||
pub const fn camera(&self)->PhysicsCamera{
|
||||
self.state.camera
|
||||
}
|
||||
pub const fn get_next_mouse(&self)->&MouseState{
|
||||
self.state.input_state.get_next_mouse()
|
||||
impl PhysicsContext<'_>{
|
||||
pub fn run_input_instruction(
|
||||
state:&mut PhysicsState,
|
||||
data:&PhysicsData,
|
||||
instruction:TimedInstruction<Instruction,TimeInner>
|
||||
){
|
||||
let mut context=PhysicsContext{state,data};
|
||||
context.process_exhaustive(instruction.time);
|
||||
context.process_instruction(instruction);
|
||||
}
|
||||
}
|
||||
impl PhysicsData{
|
||||
/// use with caution, this is the only non-instruction way to mess with physics
|
||||
pub fn generate_models(&mut self,map:&map::CompleteMap){
|
||||
self.state.clear();
|
||||
let mut modes=map.modes.clone();
|
||||
for mode in &mut modes.modes{
|
||||
mode.denormalize_data();
|
||||
@ -1102,21 +1097,16 @@ impl PhysicsContext{
|
||||
(IntersectAttributesId::new(attr_id as u32),attr)
|
||||
).collect(),
|
||||
};
|
||||
self.data.bvh=bvh;
|
||||
self.data.models=models;
|
||||
self.data.modes=modes;
|
||||
self.bvh=bvh;
|
||||
self.models=models;
|
||||
self.modes=modes;
|
||||
//hitbox_mesh is unchanged
|
||||
println!("Physics Objects: {}",model_count);
|
||||
}
|
||||
|
||||
pub fn run_input_instruction(&mut self,instruction:TimedInstruction<PhysicsInputInstruction,TimeInner>){
|
||||
self.process_exhaustive(instruction.time);
|
||||
self.process_instruction(instruction);
|
||||
}
|
||||
}
|
||||
|
||||
//this is the one who asks
|
||||
fn next_instruction_internal(state:&PhysicsState,data:&PhysicsData,time_limit:Time)->Option<TimedInstruction<PhysicsInternalInstruction,TimeInner>>{
|
||||
fn next_instruction_internal(state:&PhysicsState,data:&PhysicsData,time_limit:Time)->Option<TimedInstruction<InternalInstruction,TimeInner>>{
|
||||
//JUST POLLING!!! NO MUTATION
|
||||
let mut collector = instruction::InstructionCollector::new(time_limit);
|
||||
|
||||
@ -1140,11 +1130,11 @@ impl PhysicsContext{
|
||||
.map_or(None,|(face,dt)|{
|
||||
// this must be rounded to avoid the infinite loop when hitting the start zone
|
||||
let time=relative_body.time+dt.into();
|
||||
if time<=state.time{None}else{Some((time,face,dt))}})
|
||||
.map(|(time,face,dt)|
|
||||
(state.time<time).then_some((time,face,dt))
|
||||
}).map(|(time,face,dt)|
|
||||
TimedInstruction{
|
||||
time,
|
||||
instruction:PhysicsInternalInstruction::CollisionStart(
|
||||
instruction:InternalInstruction::CollisionStart(
|
||||
Collision::new(convex_mesh_id,face),
|
||||
dt
|
||||
)
|
||||
@ -1650,13 +1640,13 @@ fn collision_end_intersect(
|
||||
}
|
||||
}
|
||||
}
|
||||
fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<PhysicsInternalInstruction,TimeInner>){
|
||||
fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<InternalInstruction,TimeInner>){
|
||||
state.time=ins.time;
|
||||
let (should_advance_body,goober_time)=match ins.instruction{
|
||||
PhysicsInternalInstruction::CollisionStart(_,dt)
|
||||
|PhysicsInternalInstruction::CollisionEnd(_,dt)=>(true,Some(dt)),
|
||||
PhysicsInternalInstruction::StrafeTick
|
||||
|PhysicsInternalInstruction::ReachWalkTargetVelocity=>(true,None),
|
||||
InternalInstruction::CollisionStart(_,dt)
|
||||
|InternalInstruction::CollisionEnd(_,dt)=>(true,Some(dt)),
|
||||
InternalInstruction::StrafeTick
|
||||
|InternalInstruction::ReachWalkTargetVelocity=>(true,None),
|
||||
};
|
||||
if should_advance_body{
|
||||
match goober_time{
|
||||
@ -1665,7 +1655,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
}
|
||||
}
|
||||
match ins.instruction{
|
||||
PhysicsInternalInstruction::CollisionStart(collision,_)=>{
|
||||
InternalInstruction::CollisionStart(collision,_)=>{
|
||||
let mode=data.modes.get_mode(state.mode_state.get_mode_id());
|
||||
match collision{
|
||||
Collision::Contact(contact)=>collision_start_contact(
|
||||
@ -1686,7 +1676,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
),
|
||||
}
|
||||
},
|
||||
PhysicsInternalInstruction::CollisionEnd(collision,_)=>match collision{
|
||||
InternalInstruction::CollisionEnd(collision,_)=>match collision{
|
||||
Collision::Contact(contact)=>collision_end_contact(
|
||||
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
|
||||
data.models.contact_attr(contact.model_id),
|
||||
@ -1701,7 +1691,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
state.time
|
||||
),
|
||||
},
|
||||
PhysicsInternalInstruction::StrafeTick=>{
|
||||
InternalInstruction::StrafeTick=>{
|
||||
//TODO make this less huge
|
||||
if let Some(strafe_settings)=&state.style.strafe{
|
||||
let controls=state.input_state.controls;
|
||||
@ -1719,7 +1709,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
}
|
||||
}
|
||||
}
|
||||
PhysicsInternalInstruction::ReachWalkTargetVelocity=>{
|
||||
InternalInstruction::ReachWalkTargetVelocity=>{
|
||||
match &mut state.move_state{
|
||||
MoveState::Air
|
||||
|MoveState::Water
|
||||
@ -1746,27 +1736,18 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
}
|
||||
}
|
||||
|
||||
fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<PhysicsInputInstruction,TimeInner>){
|
||||
fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<Instruction,TimeInner>){
|
||||
state.time=ins.time;
|
||||
let should_advance_body=match ins.instruction{
|
||||
//the body may as well be a quantum wave function
|
||||
//as far as these instruction are concerned (they don't care where it is)
|
||||
PhysicsInputInstruction::SetSensitivity(..)
|
||||
|PhysicsInputInstruction::Reset
|
||||
|PhysicsInputInstruction::Restart
|
||||
|PhysicsInputInstruction::Spawn(..)
|
||||
|PhysicsInputInstruction::SetZoom(..)
|
||||
|PhysicsInputInstruction::Idle=>false,
|
||||
Instruction::Misc(MiscInstruction::SetSensitivity(..))
|
||||
|Instruction::Mode(_)
|
||||
|Instruction::SetControl(SetControlInstruction::SetZoom(..))
|
||||
|Instruction::Idle=>false,
|
||||
//these controls only update the body if you are on the ground
|
||||
PhysicsInputInstruction::SetNextMouse(..)
|
||||
|PhysicsInputInstruction::ReplaceMouse(..)
|
||||
|PhysicsInputInstruction::SetMoveForward(..)
|
||||
|PhysicsInputInstruction::SetMoveLeft(..)
|
||||
|PhysicsInputInstruction::SetMoveBack(..)
|
||||
|PhysicsInputInstruction::SetMoveRight(..)
|
||||
|PhysicsInputInstruction::SetMoveUp(..)
|
||||
|PhysicsInputInstruction::SetMoveDown(..)
|
||||
|PhysicsInputInstruction::SetJump(..)=>{
|
||||
Instruction::Mouse(_)
|
||||
|Instruction::SetControl(_)=>{
|
||||
match &state.move_state{
|
||||
MoveState::Fly
|
||||
|MoveState::Water
|
||||
@ -1776,100 +1757,101 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
||||
}
|
||||
},
|
||||
//the body must be updated unconditionally
|
||||
PhysicsInputInstruction::PracticeFly=>true,
|
||||
Instruction::Misc(MiscInstruction::PracticeFly)=>true,
|
||||
};
|
||||
if should_advance_body{
|
||||
state.body.advance_time(state.time);
|
||||
}
|
||||
//TODO: UNTAB
|
||||
let mut b_refresh_walk_target=true;
|
||||
match ins.instruction{
|
||||
PhysicsInputInstruction::SetSensitivity(sensitivity)=>state.camera.sensitivity=sensitivity,
|
||||
PhysicsInputInstruction::SetNextMouse(m)=>{
|
||||
state.camera.move_mouse(state.input_state.mouse_delta());
|
||||
state.input_state.set_next_mouse(m);
|
||||
},
|
||||
PhysicsInputInstruction::ReplaceMouse(m0,m1)=>{
|
||||
state.camera.move_mouse(m0.pos-state.input_state.mouse.pos);
|
||||
state.input_state.replace_mouse(m0,m1);
|
||||
},
|
||||
PhysicsInputInstruction::SetMoveForward(s)=>state.input_state.set_control(Controls::MoveForward,s),
|
||||
PhysicsInputInstruction::SetMoveLeft(s)=>state.input_state.set_control(Controls::MoveLeft,s),
|
||||
PhysicsInputInstruction::SetMoveBack(s)=>state.input_state.set_control(Controls::MoveBackward,s),
|
||||
PhysicsInputInstruction::SetMoveRight(s)=>state.input_state.set_control(Controls::MoveRight,s),
|
||||
PhysicsInputInstruction::SetMoveUp(s)=>state.input_state.set_control(Controls::MoveUp,s),
|
||||
PhysicsInputInstruction::SetMoveDown(s)=>state.input_state.set_control(Controls::MoveDown,s),
|
||||
PhysicsInputInstruction::SetJump(s)=>{
|
||||
state.input_state.set_control(Controls::Jump,s);
|
||||
if let Some(walk_state)=state.move_state.get_walk_state(){
|
||||
if let Some(jump_settings)=&state.style.jump{
|
||||
let jump_dir=walk_state.jump_direction.direction(&data.models,&data.hitbox_mesh,&walk_state.contact);
|
||||
let booster_option=data.models.contact_attr(walk_state.contact.model_id).general.booster.as_ref();
|
||||
let jumped_velocity=jump_settings.jumped_velocity(&state.style,jump_dir,state.body.velocity,booster_option);
|
||||
state.cull_velocity(&data,jumped_velocity);
|
||||
}
|
||||
}
|
||||
b_refresh_walk_target=false;
|
||||
},
|
||||
PhysicsInputInstruction::SetZoom(s)=>{
|
||||
state.input_state.set_control(Controls::Zoom,s);
|
||||
b_refresh_walk_target=false;
|
||||
},
|
||||
PhysicsInputInstruction::Reset=>{
|
||||
//totally reset physics state
|
||||
state.reset_to_default();
|
||||
b_refresh_walk_target=false;
|
||||
},
|
||||
PhysicsInputInstruction::Restart=>{
|
||||
//teleport to start zone
|
||||
let mode=data.modes.get_mode(state.mode_state.get_mode_id());
|
||||
let spawn_point=mode.and_then(|mode|
|
||||
//TODO: spawn at the bottom of the start zone plus the hitbox size
|
||||
//TODO: set camera andles to face the same way as the start zone
|
||||
data.models.get_model_transform(mode.get_start().into()).map(|transform|
|
||||
transform.vertex.translation
|
||||
)
|
||||
).unwrap_or(vec3::ZERO);
|
||||
set_position(spawn_point,&mut state.move_state,&mut state.body,&mut state.touching,&mut state.run,&mut state.mode_state,mode,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,state.time);
|
||||
set_velocity(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::ZERO);
|
||||
state.set_move_state(data,MoveState::Air);
|
||||
b_refresh_walk_target=false;
|
||||
}
|
||||
PhysicsInputInstruction::Spawn(mode_id,stage_id)=>{
|
||||
//spawn at a particular stage
|
||||
if let Some(mode)=data.modes.get_mode(mode_id){
|
||||
if let Some(stage)=mode.get_stage(stage_id){
|
||||
let _=teleport_to_spawn(
|
||||
stage.spawn(),
|
||||
&mut state.move_state,&mut state.body,&mut state.touching,&mut state.run,&mut state.mode_state,
|
||||
mode,
|
||||
&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,state.time
|
||||
);
|
||||
}
|
||||
}
|
||||
b_refresh_walk_target=false;
|
||||
},
|
||||
PhysicsInputInstruction::PracticeFly=>{
|
||||
match &state.move_state{
|
||||
MoveState::Fly=>{
|
||||
state.set_move_state(data,MoveState::Air);
|
||||
},
|
||||
_=>{
|
||||
state.set_move_state(data,MoveState::Fly);
|
||||
},
|
||||
}
|
||||
b_refresh_walk_target=false;
|
||||
},
|
||||
PhysicsInputInstruction::Idle=>{
|
||||
//literally idle!
|
||||
b_refresh_walk_target=false;
|
||||
},
|
||||
|
||||
let mut b_refresh_walk_target=true;
|
||||
match ins.instruction{
|
||||
Instruction::Mouse(MouseInstruction::SetNextMouse(m))=>{
|
||||
state.camera.move_mouse(state.input_state.mouse_delta());
|
||||
state.input_state.set_next_mouse(m);
|
||||
},
|
||||
Instruction::Mouse(MouseInstruction::ReplaceMouse{m0,m1})=>{
|
||||
state.camera.move_mouse(m0.pos-state.input_state.mouse.pos);
|
||||
state.input_state.replace_mouse(m0,m1);
|
||||
},
|
||||
Instruction::Misc(MiscInstruction::SetSensitivity(sensitivity))=>state.camera.sensitivity=sensitivity,
|
||||
Instruction::SetControl(SetControlInstruction::SetMoveForward(s))=>state.input_state.set_control(Controls::MoveForward,s),
|
||||
Instruction::SetControl(SetControlInstruction::SetMoveLeft(s))=>state.input_state.set_control(Controls::MoveLeft,s),
|
||||
Instruction::SetControl(SetControlInstruction::SetMoveBack(s))=>state.input_state.set_control(Controls::MoveBackward,s),
|
||||
Instruction::SetControl(SetControlInstruction::SetMoveRight(s))=>state.input_state.set_control(Controls::MoveRight,s),
|
||||
Instruction::SetControl(SetControlInstruction::SetMoveUp(s))=>state.input_state.set_control(Controls::MoveUp,s),
|
||||
Instruction::SetControl(SetControlInstruction::SetMoveDown(s))=>state.input_state.set_control(Controls::MoveDown,s),
|
||||
Instruction::SetControl(SetControlInstruction::SetJump(s))=>{
|
||||
state.input_state.set_control(Controls::Jump,s);
|
||||
if let Some(walk_state)=state.move_state.get_walk_state(){
|
||||
if let Some(jump_settings)=&state.style.jump{
|
||||
let jump_dir=walk_state.jump_direction.direction(&data.models,&data.hitbox_mesh,&walk_state.contact);
|
||||
let booster_option=data.models.contact_attr(walk_state.contact.model_id).general.booster.as_ref();
|
||||
let jumped_velocity=jump_settings.jumped_velocity(&state.style,jump_dir,state.body.velocity,booster_option);
|
||||
state.cull_velocity(&data,jumped_velocity);
|
||||
}
|
||||
if b_refresh_walk_target{
|
||||
state.apply_input_and_body(data);
|
||||
state.cull_velocity(data,state.body.velocity);
|
||||
//also check if accelerating away from surface
|
||||
}
|
||||
b_refresh_walk_target=false;
|
||||
},
|
||||
Instruction::SetControl(SetControlInstruction::SetZoom(s))=>{
|
||||
state.input_state.set_control(Controls::Zoom,s);
|
||||
b_refresh_walk_target=false;
|
||||
},
|
||||
Instruction::Mode(ModeInstruction::Reset)=>{
|
||||
//totally reset physics state
|
||||
state.reset_to_default();
|
||||
b_refresh_walk_target=false;
|
||||
},
|
||||
Instruction::Mode(ModeInstruction::Restart)=>{
|
||||
//teleport to start zone
|
||||
let mode=data.modes.get_mode(state.mode_state.get_mode_id());
|
||||
let spawn_point=mode.and_then(|mode|
|
||||
//TODO: spawn at the bottom of the start zone plus the hitbox size
|
||||
//TODO: set camera andles to face the same way as the start zone
|
||||
data.models.get_model_transform(mode.get_start().into()).map(|transform|
|
||||
transform.vertex.translation
|
||||
)
|
||||
).unwrap_or(vec3::ZERO);
|
||||
set_position(spawn_point,&mut state.move_state,&mut state.body,&mut state.touching,&mut state.run,&mut state.mode_state,mode,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,state.time);
|
||||
set_velocity(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::ZERO);
|
||||
state.set_move_state(data,MoveState::Air);
|
||||
b_refresh_walk_target=false;
|
||||
}
|
||||
// Spawn does not necessarily imply reset
|
||||
Instruction::Mode(ModeInstruction::Spawn(mode_id,stage_id))=>{
|
||||
//spawn at a particular stage
|
||||
if let Some(mode)=data.modes.get_mode(mode_id){
|
||||
if let Some(stage)=mode.get_stage(stage_id){
|
||||
let _=teleport_to_spawn(
|
||||
stage.spawn(),
|
||||
&mut state.move_state,&mut state.body,&mut state.touching,&mut state.run,&mut state.mode_state,
|
||||
mode,
|
||||
&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,state.time
|
||||
);
|
||||
}
|
||||
}
|
||||
b_refresh_walk_target=false;
|
||||
},
|
||||
Instruction::Misc(MiscInstruction::PracticeFly)=>{
|
||||
match &state.move_state{
|
||||
MoveState::Fly=>{
|
||||
state.set_move_state(data,MoveState::Air);
|
||||
},
|
||||
_=>{
|
||||
state.set_move_state(data,MoveState::Fly);
|
||||
},
|
||||
}
|
||||
b_refresh_walk_target=false;
|
||||
},
|
||||
Instruction::Idle=>{
|
||||
//literally idle!
|
||||
b_refresh_walk_target=false;
|
||||
},
|
||||
}
|
||||
if b_refresh_walk_target{
|
||||
state.apply_input_and_body(data);
|
||||
state.cull_velocity(data,state.body.velocity);
|
||||
//also check if accelerating away from surface
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
|
@ -1,249 +1,74 @@
|
||||
use strafesnet_common::mouse::MouseState;
|
||||
use crate::graphics_worker::Instruction as GraphicsInstruction;
|
||||
use crate::session::{
|
||||
Session,Simulation,SessionInputInstruction,SessionControlInstruction,SessionPlaybackInstruction,
|
||||
Instruction as SessionInstruction,
|
||||
};
|
||||
use strafesnet_common::instruction::{TimedInstruction,InstructionConsumer};
|
||||
use strafesnet_common::physics::Time as PhysicsTime;
|
||||
use strafesnet_common::session::{Time as SessionTime,TimeInner as SessionTimeInner};
|
||||
use strafesnet_common::physics::{Time as PhysicsTime,TimeInner as PhysicsTimeInner,Instruction as PhysicsInputInstruction};
|
||||
use strafesnet_common::instruction::TimedInstruction;
|
||||
use strafesnet_common::timer::{Scaled,Timer,TimerState};
|
||||
use mouse_interpolator::MouseInterpolator;
|
||||
use strafesnet_common::timer::Timer;
|
||||
|
||||
|
||||
pub struct FrameState{
|
||||
pub body:crate::physics::Body,
|
||||
pub camera:crate::physics::PhysicsCamera,
|
||||
pub time:PhysicsTime,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum InputInstruction{
|
||||
MoveMouse(glam::IVec2),
|
||||
MoveRight(bool),
|
||||
MoveUp(bool),
|
||||
MoveBack(bool),
|
||||
MoveLeft(bool),
|
||||
MoveDown(bool),
|
||||
MoveForward(bool),
|
||||
Jump(bool),
|
||||
Zoom(bool),
|
||||
ResetAndRestart,
|
||||
ResetAndSpawn(strafesnet_common::gameplay_modes::ModeId,strafesnet_common::gameplay_modes::StageId),
|
||||
PracticeFly,
|
||||
}
|
||||
pub enum Instruction{
|
||||
Input(InputInstruction),
|
||||
SessionInput(SessionInputInstruction),
|
||||
SessionControl(SessionControlInstruction),
|
||||
SessionPlayback(SessionPlaybackInstruction),
|
||||
Render,
|
||||
Resize(winit::dpi::PhysicalSize<u32>),
|
||||
ChangeMap(strafesnet_common::map::CompleteMap),
|
||||
//SetPaused is not an InputInstruction: the physics doesn't know that it's paused.
|
||||
SetPaused(bool),
|
||||
//Graphics(crate::graphics_worker::Instruction),
|
||||
}
|
||||
mod mouse_interpolator{
|
||||
use super::*;
|
||||
//TODO: move this or tab
|
||||
pub struct MouseInterpolator{
|
||||
//"PlayerController"
|
||||
user_settings:crate::settings::UserSettings,
|
||||
//"MouseInterpolator"
|
||||
timeline:std::collections::VecDeque<TimedInstruction<PhysicsInputInstruction,PhysicsTimeInner>>,
|
||||
last_mouse_time:PhysicsTime,
|
||||
mouse_blocking:bool,
|
||||
//"Simulation"
|
||||
timer:Timer<Scaled<SessionTimeInner,PhysicsTimeInner>>,
|
||||
physics:crate::physics::PhysicsContext,
|
||||
|
||||
}
|
||||
impl MouseInterpolator{
|
||||
pub fn new(
|
||||
physics:crate::physics::PhysicsContext,
|
||||
user_settings:crate::settings::UserSettings,
|
||||
)->MouseInterpolator{
|
||||
MouseInterpolator{
|
||||
mouse_blocking:true,
|
||||
last_mouse_time:physics.get_next_mouse().time,
|
||||
timeline:std::collections::VecDeque::new(),
|
||||
timer:Timer::from_state(Scaled::identity(),false),
|
||||
physics,
|
||||
user_settings,
|
||||
}
|
||||
}
|
||||
fn push_mouse_instruction(&mut self,ins:&TimedInstruction<Instruction,SessionTimeInner>,m:glam::IVec2){
|
||||
if self.mouse_blocking{
|
||||
//tell the game state which is living in the past about its future
|
||||
self.timeline.push_front(TimedInstruction{
|
||||
time:self.last_mouse_time,
|
||||
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:self.timer.time(ins.time),pos:m}),
|
||||
});
|
||||
}else{
|
||||
//mouse has just started moving again after being still for longer than 10ms.
|
||||
//replace the entire mouse interpolation state to avoid an intermediate state with identical m0.t m1.t timestamps which will divide by zero
|
||||
self.timeline.push_front(TimedInstruction{
|
||||
time:self.last_mouse_time,
|
||||
instruction:PhysicsInputInstruction::ReplaceMouse(
|
||||
MouseState{time:self.last_mouse_time,pos:self.physics.get_next_mouse().pos},
|
||||
MouseState{time:self.timer.time(ins.time),pos:m}
|
||||
),
|
||||
});
|
||||
//delay physics execution until we have an interpolation target
|
||||
self.mouse_blocking=true;
|
||||
}
|
||||
self.last_mouse_time=self.timer.time(ins.time);
|
||||
}
|
||||
fn push(&mut self,time:SessionTime,phys_input:PhysicsInputInstruction){
|
||||
//This is always a non-mouse event
|
||||
self.timeline.push_back(TimedInstruction{
|
||||
time:self.timer.time(time),
|
||||
instruction:phys_input,
|
||||
});
|
||||
}
|
||||
/// returns should_empty_queue
|
||||
/// may or may not mutate internal state XD!
|
||||
fn map_instruction(&mut self,ins:&TimedInstruction<Instruction,SessionTimeInner>)->bool{
|
||||
let mut update_mouse_blocking=true;
|
||||
match &ins.instruction{
|
||||
Instruction::Input(input_instruction)=>match input_instruction{
|
||||
&InputInstruction::MoveMouse(m)=>{
|
||||
if !self.timer.is_paused(){
|
||||
self.push_mouse_instruction(ins,m);
|
||||
}
|
||||
update_mouse_blocking=false;
|
||||
},
|
||||
&InputInstruction::MoveForward(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveForward(s)),
|
||||
&InputInstruction::MoveLeft(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveLeft(s)),
|
||||
&InputInstruction::MoveBack(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveBack(s)),
|
||||
&InputInstruction::MoveRight(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveRight(s)),
|
||||
&InputInstruction::MoveUp(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveUp(s)),
|
||||
&InputInstruction::MoveDown(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveDown(s)),
|
||||
&InputInstruction::Jump(s)=>self.push(ins.time,PhysicsInputInstruction::SetJump(s)),
|
||||
&InputInstruction::Zoom(s)=>self.push(ins.time,PhysicsInputInstruction::SetZoom(s)),
|
||||
&InputInstruction::ResetAndSpawn(mode_id,stage_id)=>{
|
||||
self.push(ins.time,PhysicsInputInstruction::Reset);
|
||||
self.push(ins.time,PhysicsInputInstruction::SetSensitivity(self.user_settings.calculate_sensitivity()));
|
||||
self.push(ins.time,PhysicsInputInstruction::Spawn(mode_id,stage_id));
|
||||
},
|
||||
InputInstruction::ResetAndRestart=>{
|
||||
self.push(ins.time,PhysicsInputInstruction::Reset);
|
||||
self.push(ins.time,PhysicsInputInstruction::SetSensitivity(self.user_settings.calculate_sensitivity()));
|
||||
self.push(ins.time,PhysicsInputInstruction::Restart);
|
||||
},
|
||||
InputInstruction::PracticeFly=>self.push(ins.time,PhysicsInputInstruction::PracticeFly),
|
||||
},
|
||||
//do these really need to idle the physics?
|
||||
//sending None dumps the instruction queue
|
||||
Instruction::ChangeMap(_)=>self.push(ins.time,PhysicsInputInstruction::Idle),
|
||||
Instruction::Resize(_)=>self.push(ins.time,PhysicsInputInstruction::Idle),
|
||||
Instruction::Render=>self.push(ins.time,PhysicsInputInstruction::Idle),
|
||||
&Instruction::SetPaused(paused)=>{
|
||||
if let Err(e)=self.timer.set_paused(ins.time,paused){
|
||||
println!("Cannot SetPaused: {e}");
|
||||
}
|
||||
self.push(ins.time,PhysicsInputInstruction::Idle);
|
||||
},
|
||||
}
|
||||
if update_mouse_blocking{
|
||||
//this returns the bool for us
|
||||
self.update_mouse_blocking(ins.time)
|
||||
}else{
|
||||
//do flush that queue
|
||||
true
|
||||
}
|
||||
}
|
||||
/// must check if self.mouse_blocking==true before calling!
|
||||
fn unblock_mouse(&mut self,time:SessionTime){
|
||||
//push an event to extrapolate no movement from
|
||||
self.timeline.push_front(TimedInstruction{
|
||||
time:self.last_mouse_time,
|
||||
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:self.timer.time(time),pos:self.physics.get_next_mouse().pos}),
|
||||
});
|
||||
self.last_mouse_time=self.timer.time(time);
|
||||
//stop blocking. the mouse is not moving so the physics does not need to live in the past and wait for interpolation targets.
|
||||
self.mouse_blocking=false;
|
||||
}
|
||||
fn update_mouse_blocking(&mut self,time:SessionTime)->bool{
|
||||
if self.mouse_blocking{
|
||||
//assume the mouse has stopped moving after 10ms.
|
||||
//shitty mice are 125Hz which is 8ms so this should cover that.
|
||||
//setting this to 100us still doesn't print even though it's 10x lower than the polling rate,
|
||||
//so mouse events are probably not handled separately from drawing and fire right before it :(
|
||||
if PhysicsTime::from_millis(10)<self.timer.time(time)-self.physics.get_next_mouse().time{
|
||||
self.unblock_mouse(time);
|
||||
true
|
||||
}else{
|
||||
false
|
||||
}
|
||||
}else{
|
||||
//keep this up to date so that it can be used as a known-timestamp
|
||||
//that the mouse was not moving when the mouse starts moving again
|
||||
self.last_mouse_time=self.timer.time(time);
|
||||
true
|
||||
}
|
||||
}
|
||||
fn empty_queue(&mut self){
|
||||
while let Some(instruction)=self.timeline.pop_front(){
|
||||
self.physics.run_input_instruction(instruction);
|
||||
}
|
||||
}
|
||||
pub fn handle_instruction(&mut self,ins:&TimedInstruction<Instruction,SessionTimeInner>){
|
||||
let should_empty_queue=self.map_instruction(ins);
|
||||
if should_empty_queue{
|
||||
self.empty_queue();
|
||||
}
|
||||
}
|
||||
pub fn get_frame_state(&self,time:SessionTime)->FrameState{
|
||||
FrameState{
|
||||
body:self.physics.camera_body(),
|
||||
camera:self.physics.camera(),
|
||||
time:self.timer.time(time),
|
||||
}
|
||||
}
|
||||
pub fn change_map(&mut self,time:SessionTime,map:&strafesnet_common::map::CompleteMap){
|
||||
//dump any pending interpolation state
|
||||
if self.mouse_blocking{
|
||||
self.unblock_mouse(time);
|
||||
}
|
||||
self.empty_queue();
|
||||
|
||||
//doing it like this to avoid doing PhysicsInstruction::ChangeMap(Rc<CompleteMap>)
|
||||
self.physics.generate_models(&map);
|
||||
|
||||
//use the standard input interface so the instructions are written out to bots
|
||||
self.handle_instruction(&TimedInstruction{
|
||||
time,
|
||||
instruction:Instruction::Input(InputInstruction::ResetAndSpawn(
|
||||
strafesnet_common::gameplay_modes::ModeId::MAIN,
|
||||
strafesnet_common::gameplay_modes::StageId::FIRST,
|
||||
)),
|
||||
});
|
||||
}
|
||||
pub const fn user_settings(&self)->&crate::settings::UserSettings{
|
||||
&self.user_settings
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn new<'a>(
|
||||
mut graphics_worker:crate::compat_worker::INWorker<'a,crate::graphics_worker::Instruction>,
|
||||
user_settings:crate::settings::UserSettings,
|
||||
)->crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction,SessionTimeInner>>{
|
||||
let physics=crate::physics::PhysicsContext::default();
|
||||
let mut interpolator=MouseInterpolator::new(
|
||||
physics,
|
||||
user_settings
|
||||
let physics=crate::physics::PhysicsState::default();
|
||||
let timer=Timer::unpaused(SessionTime::ZERO,PhysicsTime::ZERO);
|
||||
let simulation=Simulation::new(timer,physics);
|
||||
let mut session=Session::new(
|
||||
user_settings,
|
||||
simulation,
|
||||
);
|
||||
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction,SessionTimeInner>|{
|
||||
interpolator.handle_instruction(&ins);
|
||||
// excruciating pain
|
||||
macro_rules! run_session_instruction{
|
||||
($time:expr,$instruction:expr)=>{
|
||||
session.process_instruction(TimedInstruction{
|
||||
time:$time,
|
||||
instruction:$instruction,
|
||||
});
|
||||
};
|
||||
}
|
||||
macro_rules! run_graphics_worker_instruction{
|
||||
($instruction:expr)=>{
|
||||
graphics_worker.send($instruction).unwrap();
|
||||
};
|
||||
}
|
||||
match ins.instruction{
|
||||
Instruction::SessionInput(unbuffered_instruction)=>{
|
||||
run_session_instruction!(ins.time,SessionInstruction::Input(unbuffered_instruction));
|
||||
},
|
||||
Instruction::SessionControl(unbuffered_instruction)=>{
|
||||
run_session_instruction!(ins.time,SessionInstruction::Control(unbuffered_instruction));
|
||||
},
|
||||
Instruction::SessionPlayback(unbuffered_instruction)=>{
|
||||
run_session_instruction!(ins.time,SessionInstruction::Playback(unbuffered_instruction));
|
||||
},
|
||||
Instruction::Render=>{
|
||||
let frame_state=interpolator.get_frame_state(ins.time);
|
||||
graphics_worker.send(crate::graphics_worker::Instruction::Render(frame_state)).unwrap();
|
||||
run_session_instruction!(ins.time,SessionInstruction::Idle);
|
||||
if let Some(frame_state)=session.get_frame_state(ins.time){
|
||||
run_graphics_worker_instruction!(GraphicsInstruction::Render(frame_state));
|
||||
}
|
||||
},
|
||||
Instruction::Resize(size)=>{
|
||||
graphics_worker.send(crate::graphics_worker::Instruction::Resize(size,interpolator.user_settings().clone())).unwrap();
|
||||
Instruction::Resize(physical_size)=>{
|
||||
run_session_instruction!(ins.time,SessionInstruction::Idle);
|
||||
let user_settings=session.user_settings().clone();
|
||||
run_graphics_worker_instruction!(GraphicsInstruction::Resize(physical_size,user_settings));
|
||||
},
|
||||
Instruction::ChangeMap(map)=>{
|
||||
interpolator.change_map(ins.time,&map);
|
||||
graphics_worker.send(crate::graphics_worker::Instruction::ChangeMap(map)).unwrap();
|
||||
Instruction::ChangeMap(complete_map)=>{
|
||||
run_session_instruction!(ins.time,SessionInstruction::ChangeMap(&complete_map));
|
||||
run_session_instruction!(ins.time,SessionInstruction::Input(SessionInputInstruction::Mode(crate::session::ImplicitModeInstruction::ResetAndSpawn(strafesnet_common::gameplay_modes::ModeId::MAIN,strafesnet_common::gameplay_modes::StageId::FIRST))));
|
||||
run_graphics_worker_instruction!(GraphicsInstruction::ChangeMap(complete_map));
|
||||
},
|
||||
Instruction::Input(_)=>(),
|
||||
Instruction::SetPaused(_)=>(),
|
||||
}
|
||||
})
|
||||
}
|
||||
|
371
strafe-client/src/session.rs
Normal file
371
strafe-client/src/session.rs
Normal file
@ -0,0 +1,371 @@
|
||||
use std::collections::HashMap;
|
||||
|
||||
use strafesnet_common::gameplay_modes::{ModeId,StageId};
|
||||
use strafesnet_common::instruction::{InstructionConsumer,InstructionEmitter,InstructionFeedback,TimedInstruction};
|
||||
// session represents the non-hardware state of the client.
|
||||
// Ideally it is a deterministic state which is atomically updated by instructions, same as the simulation state.
|
||||
use strafesnet_common::physics::{
|
||||
ModeInstruction,MiscInstruction,
|
||||
Instruction as PhysicsInputInstruction,
|
||||
TimeInner as PhysicsTimeInner,
|
||||
Time as PhysicsTime
|
||||
};
|
||||
use strafesnet_common::timer::{Scaled,Timer};
|
||||
use strafesnet_common::session::{TimeInner as SessionTimeInner,Time as SessionTime};
|
||||
|
||||
use crate::mouse_interpolator::{MouseInterpolator,StepInstruction,Instruction as MouseInterpolatorInstruction};
|
||||
use crate::physics::{PhysicsContext,PhysicsData};
|
||||
use crate::settings::UserSettings;
|
||||
|
||||
pub enum Instruction<'a>{
|
||||
Input(SessionInputInstruction),
|
||||
Control(SessionControlInstruction),
|
||||
Playback(SessionPlaybackInstruction),
|
||||
ChangeMap(&'a strafesnet_common::map::CompleteMap),
|
||||
Idle,
|
||||
}
|
||||
|
||||
pub enum SessionInputInstruction{
|
||||
Mouse(glam::IVec2),
|
||||
SetControl(strafesnet_common::physics::SetControlInstruction),
|
||||
Mode(ImplicitModeInstruction),
|
||||
Misc(strafesnet_common::physics::MiscInstruction),
|
||||
}
|
||||
/// Implicit mode instruction are fed separately to session.
|
||||
/// Session generates the explicit mode instructions interlaced with a SetSensitivity instruction
|
||||
#[derive(Clone,Debug)]
|
||||
pub enum ImplicitModeInstruction{
|
||||
ResetAndRestart,
|
||||
ResetAndSpawn(strafesnet_common::gameplay_modes::ModeId,strafesnet_common::gameplay_modes::StageId),
|
||||
}
|
||||
|
||||
pub enum SessionControlInstruction{
|
||||
SetPaused(bool),
|
||||
// copy the current session simulation recording into a replay and view it
|
||||
CopyRecordingIntoReplayAndSpectate,
|
||||
StopSpectate,
|
||||
}
|
||||
pub enum SessionPlaybackInstruction{
|
||||
SkipForward,
|
||||
SkipBack,
|
||||
TogglePaused,
|
||||
DecreaseTimescale,
|
||||
IncreaseTimescale,
|
||||
}
|
||||
|
||||
pub struct FrameState{
|
||||
pub body:crate::physics::Body,
|
||||
pub camera:crate::physics::PhysicsCamera,
|
||||
pub time:PhysicsTime,
|
||||
}
|
||||
|
||||
pub struct Simulation{
|
||||
timer:Timer<Scaled<SessionTimeInner,PhysicsTimeInner>>,
|
||||
physics:crate::physics::PhysicsState,
|
||||
}
|
||||
impl Simulation{
|
||||
pub const fn new(
|
||||
timer:Timer<Scaled<SessionTimeInner,PhysicsTimeInner>>,
|
||||
physics:crate::physics::PhysicsState,
|
||||
)->Self{
|
||||
Self{
|
||||
timer,
|
||||
physics,
|
||||
}
|
||||
}
|
||||
pub fn get_frame_state(&self,time:SessionTime)->FrameState{
|
||||
FrameState{
|
||||
body:self.physics.camera_body(),
|
||||
camera:self.physics.camera(),
|
||||
time:self.timer.time(time),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct Recording{
|
||||
instructions:Vec<TimedInstruction<PhysicsInputInstruction,PhysicsTimeInner>>,
|
||||
}
|
||||
impl Recording{
|
||||
fn clear(&mut self){
|
||||
self.instructions.clear();
|
||||
}
|
||||
}
|
||||
pub struct Replay{
|
||||
last_instruction_id:usize,
|
||||
recording:Recording,
|
||||
simulation:Simulation,
|
||||
}
|
||||
impl Replay{
|
||||
pub const fn new(
|
||||
recording:Recording,
|
||||
simulation:Simulation,
|
||||
)->Self{
|
||||
Self{
|
||||
last_instruction_id:0,
|
||||
recording,
|
||||
simulation,
|
||||
}
|
||||
}
|
||||
pub fn advance(&mut self,physics_data:&PhysicsData,time_limit:SessionTime){
|
||||
let mut time=self.simulation.timer.time(time_limit);
|
||||
loop{
|
||||
if let Some(ins)=self.recording.instructions.get(self.last_instruction_id){
|
||||
if ins.time<time{
|
||||
PhysicsContext::run_input_instruction(&mut self.simulation.physics,physics_data,ins.clone());
|
||||
self.last_instruction_id+=1;
|
||||
}else{
|
||||
break;
|
||||
}
|
||||
}else{
|
||||
// loop playback
|
||||
self.last_instruction_id=0;
|
||||
// No need to reset physics because the very first instruction is 'Reset'
|
||||
let new_time=self.recording.instructions.first().map_or(PhysicsTime::ZERO,|ins|ins.time);
|
||||
self.simulation.timer.set_time(time_limit,new_time);
|
||||
time=new_time;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone,Copy,Hash,PartialEq,Eq)]
|
||||
struct BotId(u32);
|
||||
//#[derive(Clone,Copy,Hash,PartialEq,Eq)]
|
||||
//struct PlayerId(u32);
|
||||
|
||||
enum ViewState{
|
||||
Play,
|
||||
//Spectate(PlayerId),
|
||||
Replay(BotId),
|
||||
}
|
||||
|
||||
pub struct Session{
|
||||
user_settings:UserSettings,
|
||||
mouse_interpolator:crate::mouse_interpolator::MouseInterpolator,
|
||||
view_state:ViewState,
|
||||
//gui:GuiState
|
||||
geometry_shared:crate::physics::PhysicsData,
|
||||
simulation:Simulation,
|
||||
// below fields not included in lite session
|
||||
recording:Recording,
|
||||
//players:HashMap<PlayerId,Simulation>,
|
||||
replays:HashMap<BotId,Replay>,
|
||||
}
|
||||
impl Session{
|
||||
pub fn new(
|
||||
user_settings:UserSettings,
|
||||
simulation:Simulation,
|
||||
)->Self{
|
||||
Self{
|
||||
user_settings,
|
||||
mouse_interpolator:MouseInterpolator::new(),
|
||||
geometry_shared:Default::default(),
|
||||
simulation,
|
||||
view_state:ViewState::Play,
|
||||
recording:Default::default(),
|
||||
replays:HashMap::new(),
|
||||
}
|
||||
}
|
||||
fn clear_recording(&mut self){
|
||||
self.recording.clear();
|
||||
}
|
||||
fn change_map(&mut self,map:&strafesnet_common::map::CompleteMap){
|
||||
self.simulation.physics.clear();
|
||||
self.geometry_shared.generate_models(map);
|
||||
}
|
||||
pub fn get_frame_state(&self,time:SessionTime)->Option<FrameState>{
|
||||
match &self.view_state{
|
||||
ViewState::Play=>Some(self.simulation.get_frame_state(time)),
|
||||
ViewState::Replay(bot_id)=>self.replays.get(bot_id).map(|replay|
|
||||
replay.simulation.get_frame_state(time)
|
||||
),
|
||||
}
|
||||
}
|
||||
pub fn user_settings(&self)->&UserSettings{
|
||||
&self.user_settings
|
||||
}
|
||||
}
|
||||
|
||||
// mouseinterpolator consumes RawInputInstruction
|
||||
// mouseinterpolator emits PhysicsInputInstruction
|
||||
// mouseinterpolator consumes DoStep to move on to the next emitted instruction
|
||||
// Session comsumes SessionInstruction -> forwards RawInputInstruction to mouseinterpolator
|
||||
// Session consumes DoStep -> forwards DoStep to mouseinterpolator
|
||||
// Session emits DoStep
|
||||
|
||||
impl InstructionConsumer<Instruction<'_>> for Session{
|
||||
type TimeInner=SessionTimeInner;
|
||||
fn process_instruction(&mut self,ins:TimedInstruction<Instruction,Self::TimeInner>){
|
||||
// repetitive procedure macro
|
||||
macro_rules! run_mouse_interpolator_instruction{
|
||||
($instruction:expr)=>{
|
||||
self.mouse_interpolator.process_instruction(TimedInstruction{
|
||||
time:ins.time,
|
||||
instruction:TimedInstruction{
|
||||
time:self.simulation.timer.time(ins.time),
|
||||
instruction:$instruction,
|
||||
},
|
||||
});
|
||||
};
|
||||
}
|
||||
|
||||
// process any timeouts that occured since the last instruction
|
||||
self.process_exhaustive(ins.time);
|
||||
|
||||
match ins.instruction{
|
||||
// send it down to MouseInterpolator with two timestamps, SessionTime and PhysicsTime
|
||||
Instruction::Input(SessionInputInstruction::Mouse(pos))=>{
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::MoveMouse(pos));
|
||||
},
|
||||
Instruction::Input(SessionInputInstruction::SetControl(set_control_instruction))=>{
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::SetControl(set_control_instruction));
|
||||
},
|
||||
Instruction::Input(SessionInputInstruction::Mode(ImplicitModeInstruction::ResetAndRestart))=>{
|
||||
self.clear_recording();
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Reset));
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Misc(MiscInstruction::SetSensitivity(self.user_settings().calculate_sensitivity())));
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Restart));
|
||||
},
|
||||
Instruction::Input(SessionInputInstruction::Mode(ImplicitModeInstruction::ResetAndSpawn(mode_id,spawn_id)))=>{
|
||||
self.clear_recording();
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Reset));
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Misc(MiscInstruction::SetSensitivity(self.user_settings().calculate_sensitivity())));
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Spawn(mode_id,spawn_id)));
|
||||
},
|
||||
Instruction::Input(SessionInputInstruction::Misc(misc_instruction))=>{
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Misc(misc_instruction));
|
||||
},
|
||||
Instruction::Control(SessionControlInstruction::SetPaused(paused))=>{
|
||||
// don't flush the buffered instructions in the mouse interpolator
|
||||
// until the mouse is confirmed to be not moving at a later time
|
||||
// what if they pause for 5ms lmao
|
||||
_=self.simulation.timer.set_paused(ins.time,paused);
|
||||
},
|
||||
Instruction::Control(SessionControlInstruction::CopyRecordingIntoReplayAndSpectate)=>{
|
||||
// Bind: B
|
||||
|
||||
// pause simulation
|
||||
_=self.simulation.timer.set_paused(ins.time,true);
|
||||
|
||||
// create recording
|
||||
let mut recording=Recording::default();
|
||||
recording.instructions.extend(self.recording.instructions.iter().cloned());
|
||||
|
||||
// create timer starting at first instruction (or zero if the list is empty)
|
||||
let new_time=recording.instructions.first().map_or(PhysicsTime::ZERO,|ins|ins.time);
|
||||
let timer=Timer::unpaused(ins.time,new_time);
|
||||
|
||||
// create default physics state
|
||||
let simulation=Simulation::new(timer,Default::default());
|
||||
|
||||
// invent a new bot id and insert the replay
|
||||
let bot_id=BotId(self.replays.len() as u32);
|
||||
self.replays.insert(bot_id,Replay::new(
|
||||
recording,
|
||||
simulation,
|
||||
));
|
||||
|
||||
// begin spectate
|
||||
self.view_state=ViewState::Replay(bot_id);
|
||||
},
|
||||
Instruction::Control(SessionControlInstruction::StopSpectate)=>{
|
||||
let view_state=core::mem::replace(&mut self.view_state,ViewState::Play);
|
||||
// delete the bot, otherwise it's inaccessible and wastes CPU
|
||||
match view_state{
|
||||
ViewState::Play=>(),
|
||||
ViewState::Replay(bot_id)=>{
|
||||
self.replays.remove(&bot_id);
|
||||
},
|
||||
}
|
||||
_=self.simulation.timer.set_paused(ins.time,false);
|
||||
},
|
||||
Instruction::Playback(SessionPlaybackInstruction::IncreaseTimescale)=>{
|
||||
match &self.view_state{
|
||||
ViewState::Play=>{
|
||||
// allow simulation timescale for fun
|
||||
let scale=self.simulation.timer.get_scale();
|
||||
self.simulation.timer.set_scale(ins.time,scale*5/4);
|
||||
},
|
||||
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.get_mut(bot_id){
|
||||
let scale=replay.simulation.timer.get_scale();
|
||||
replay.simulation.timer.set_scale(ins.time,scale*5/4);
|
||||
},
|
||||
}
|
||||
},
|
||||
Instruction::Playback(SessionPlaybackInstruction::DecreaseTimescale)=>{
|
||||
match &self.view_state{
|
||||
ViewState::Play=>{
|
||||
// allow simulation timescale for fun
|
||||
let scale=self.simulation.timer.get_scale();
|
||||
self.simulation.timer.set_scale(ins.time,scale*4/5);
|
||||
},
|
||||
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.get_mut(bot_id){
|
||||
let scale=replay.simulation.timer.get_scale();
|
||||
replay.simulation.timer.set_scale(ins.time,scale*4/5);
|
||||
},
|
||||
}
|
||||
},
|
||||
Instruction::Playback(SessionPlaybackInstruction::SkipForward)=>{
|
||||
match &self.view_state{
|
||||
ViewState::Play=>(),
|
||||
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.get_mut(bot_id){
|
||||
let time=replay.simulation.timer.time(ins.time+SessionTime::from_secs(5));
|
||||
replay.simulation.timer.set_time(ins.time,time);
|
||||
},
|
||||
}
|
||||
},
|
||||
Instruction::Playback(SessionPlaybackInstruction::SkipBack)=>{
|
||||
match &self.view_state{
|
||||
ViewState::Play=>(),
|
||||
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.get_mut(bot_id){
|
||||
let time=replay.simulation.timer.time(ins.time+SessionTime::from_secs(5));
|
||||
replay.simulation.timer.set_time(ins.time,time);
|
||||
// resimulate the entire playback lol
|
||||
replay.last_instruction_id=0;
|
||||
},
|
||||
}
|
||||
},
|
||||
Instruction::Playback(SessionPlaybackInstruction::TogglePaused)=>{
|
||||
match &self.view_state{
|
||||
ViewState::Play=>(),
|
||||
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.get_mut(bot_id){
|
||||
_=replay.simulation.timer.set_paused(ins.time,!replay.simulation.timer.is_paused());
|
||||
},
|
||||
}
|
||||
}
|
||||
Instruction::ChangeMap(complete_map)=>{
|
||||
self.clear_recording();
|
||||
self.change_map(complete_map);
|
||||
},
|
||||
Instruction::Idle=>{
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Idle);
|
||||
// this just refreshes the replays
|
||||
for replay in self.replays.values_mut(){
|
||||
// TODO: filter idles from recording, inject new idles in real time
|
||||
replay.advance(&self.geometry_shared,ins.time);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// process all emitted output instructions
|
||||
self.process_exhaustive(ins.time);
|
||||
}
|
||||
}
|
||||
impl InstructionConsumer<StepInstruction> for Session{
|
||||
type TimeInner=SessionTimeInner;
|
||||
fn process_instruction(&mut self,ins:TimedInstruction<StepInstruction,Self::TimeInner>){
|
||||
let time=self.simulation.timer.time(ins.time);
|
||||
if let Some(instruction)=self.mouse_interpolator.pop_buffered_instruction(ins.set_time(time)){
|
||||
//record
|
||||
self.recording.instructions.push(instruction.clone());
|
||||
PhysicsContext::run_input_instruction(&mut self.simulation.physics,&self.geometry_shared,instruction);
|
||||
}
|
||||
}
|
||||
}
|
||||
impl InstructionEmitter<StepInstruction> for Session{
|
||||
type TimeInner=SessionTimeInner;
|
||||
fn next_instruction(&self,time_limit:SessionTime)->Option<TimedInstruction<StepInstruction,Self::TimeInner>>{
|
||||
self.mouse_interpolator.next_instruction(time_limit)
|
||||
}
|
||||
}
|
@ -1,4 +1,4 @@
|
||||
use crate::window::WindowInstruction;
|
||||
use crate::window::Instruction;
|
||||
use strafesnet_common::instruction::TimedInstruction;
|
||||
use strafesnet_common::integer;
|
||||
use strafesnet_common::session::TimeInner as SessionTimeInner;
|
||||
@ -224,7 +224,7 @@ pub fn setup_and_start(title:&str){
|
||||
let path=std::path::PathBuf::from(arg);
|
||||
window_thread.send(TimedInstruction{
|
||||
time:integer::Time::ZERO,
|
||||
instruction:WindowInstruction::WindowEvent(winit::event::WindowEvent::DroppedFile(path)),
|
||||
instruction:Instruction::WindowEvent(winit::event::WindowEvent::DroppedFile(path)),
|
||||
}).unwrap();
|
||||
};
|
||||
|
||||
@ -235,7 +235,7 @@ pub fn setup_and_start(title:&str){
|
||||
|
||||
fn run_event_loop(
|
||||
event_loop:winit::event_loop::EventLoop<()>,
|
||||
mut window_thread:crate::compat_worker::QNWorker<TimedInstruction<WindowInstruction,SessionTimeInner>>,
|
||||
mut window_thread:crate::compat_worker::QNWorker<TimedInstruction<Instruction,SessionTimeInner>>,
|
||||
root_time:std::time::Instant
|
||||
)->Result<(),winit::error::EventLoopError>{
|
||||
event_loop.run(move |event,elwt|{
|
||||
@ -247,7 +247,7 @@ fn run_event_loop(
|
||||
// };
|
||||
match event{
|
||||
winit::event::Event::AboutToWait=>{
|
||||
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::RequestRedraw}).unwrap();
|
||||
window_thread.send(TimedInstruction{time,instruction:Instruction::RequestRedraw}).unwrap();
|
||||
}
|
||||
winit::event::Event::WindowEvent {
|
||||
event:
|
||||
@ -259,7 +259,7 @@ fn run_event_loop(
|
||||
winit::event::WindowEvent::Resized(size),//ignoring scale factor changed for now because mutex bruh
|
||||
window_id:_,
|
||||
} => {
|
||||
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::Resize(size)}).unwrap();
|
||||
window_thread.send(TimedInstruction{time,instruction:Instruction::Resize(size)}).unwrap();
|
||||
}
|
||||
winit::event::Event::WindowEvent{event,..}=>match event{
|
||||
winit::event::WindowEvent::KeyboardInput{
|
||||
@ -275,17 +275,17 @@ fn run_event_loop(
|
||||
elwt.exit();
|
||||
}
|
||||
winit::event::WindowEvent::RedrawRequested=>{
|
||||
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::Render}).unwrap();
|
||||
window_thread.send(TimedInstruction{time,instruction:Instruction::Render}).unwrap();
|
||||
}
|
||||
_=>{
|
||||
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::WindowEvent(event)}).unwrap();
|
||||
window_thread.send(TimedInstruction{time,instruction:Instruction::WindowEvent(event)}).unwrap();
|
||||
}
|
||||
},
|
||||
winit::event::Event::DeviceEvent{
|
||||
event,
|
||||
..
|
||||
} => {
|
||||
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::DeviceEvent(event)}).unwrap();
|
||||
window_thread.send(TimedInstruction{time,instruction:Instruction::DeviceEvent(event)}).unwrap();
|
||||
},
|
||||
_=>{}
|
||||
}
|
||||
|
@ -1,9 +1,10 @@
|
||||
use crate::physics_worker::InputInstruction;
|
||||
use strafesnet_common::integer;
|
||||
use strafesnet_common::instruction::TimedInstruction;
|
||||
use strafesnet_common::session::{Time as SessionTime,TimeInner as SessionTimeInner};
|
||||
use strafesnet_common::physics::{MiscInstruction,SetControlInstruction};
|
||||
use crate::physics_worker::Instruction as PhysicsWorkerInstruction;
|
||||
use crate::session::{SessionInputInstruction,SessionControlInstruction,SessionPlaybackInstruction};
|
||||
|
||||
pub enum WindowInstruction{
|
||||
pub enum Instruction{
|
||||
Resize(winit::dpi::PhysicalSize<u32>),
|
||||
WindowEvent(winit::event::WindowEvent),
|
||||
DeviceEvent(winit::event::DeviceEvent),
|
||||
@ -14,10 +15,10 @@ pub enum WindowInstruction{
|
||||
//holds thread handles to dispatch to
|
||||
struct WindowContext<'a>{
|
||||
manual_mouse_lock:bool,
|
||||
mouse:strafesnet_common::mouse::MouseState<SessionTimeInner>,//std::sync::Arc<std::sync::Mutex<>>
|
||||
mouse_pos:glam::DVec2,
|
||||
screen_size:glam::UVec2,
|
||||
window:&'a winit::window::Window,
|
||||
physics_thread:crate::compat_worker::QNWorker<'a,TimedInstruction<crate::physics_worker::Instruction,SessionTimeInner>>,
|
||||
physics_thread:crate::compat_worker::QNWorker<'a,TimedInstruction<PhysicsWorkerInstruction,SessionTimeInner>>,
|
||||
}
|
||||
|
||||
impl WindowContext<'_>{
|
||||
@ -28,7 +29,7 @@ impl WindowContext<'_>{
|
||||
match event{
|
||||
winit::event::WindowEvent::DroppedFile(path)=>{
|
||||
match crate::file::load(path.as_path()){
|
||||
Ok(map)=>self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::ChangeMap(map)}).unwrap(),
|
||||
Ok(map)=>self.physics_thread.send(TimedInstruction{time,instruction:PhysicsWorkerInstruction::ChangeMap(map)}).unwrap(),
|
||||
Err(e)=>println!("Failed to load map: {e}"),
|
||||
}
|
||||
},
|
||||
@ -36,7 +37,7 @@ impl WindowContext<'_>{
|
||||
//pause unpause
|
||||
self.physics_thread.send(TimedInstruction{
|
||||
time,
|
||||
instruction:crate::physics_worker::Instruction::SetPaused(!state),
|
||||
instruction:PhysicsWorkerInstruction::SessionControl(SessionControlInstruction::SetPaused(!state)),
|
||||
}).unwrap();
|
||||
//recalculate pressed keys on focus
|
||||
},
|
||||
@ -91,29 +92,74 @@ impl WindowContext<'_>{
|
||||
},
|
||||
(keycode,state)=>{
|
||||
let s=state.is_pressed();
|
||||
if let Some(input_instruction)=match keycode{
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Space)=>Some(InputInstruction::Jump(s)),
|
||||
|
||||
// internal variants for this scope
|
||||
enum SessionInstructionSubset{
|
||||
Input(SessionInputInstruction),
|
||||
Control(SessionControlInstruction),
|
||||
Playback(SessionPlaybackInstruction),
|
||||
}
|
||||
macro_rules! input_ctrl{
|
||||
($variant:ident,$state:expr)=>{
|
||||
Some(SessionInstructionSubset::Input(SessionInputInstruction::SetControl(SetControlInstruction::$variant($state))))
|
||||
};
|
||||
}
|
||||
macro_rules! input_misc{
|
||||
($variant:ident,$state:expr)=>{
|
||||
s.then_some(SessionInstructionSubset::Input(SessionInputInstruction::Misc(MiscInstruction::$variant)))
|
||||
};
|
||||
}
|
||||
macro_rules! session_ctrl{
|
||||
($variant:ident,$state:expr)=>{
|
||||
s.then_some(SessionInstructionSubset::Control(SessionControlInstruction::$variant))
|
||||
};
|
||||
}
|
||||
macro_rules! session_playback{
|
||||
($variant:ident,$state:expr)=>{
|
||||
s.then_some(SessionInstructionSubset::Playback(SessionPlaybackInstruction::$variant))
|
||||
};
|
||||
}
|
||||
impl From<SessionInstructionSubset> for PhysicsWorkerInstruction{
|
||||
fn from(value:SessionInstructionSubset)->Self{
|
||||
match value{
|
||||
SessionInstructionSubset::Input(session_input_instruction)=>PhysicsWorkerInstruction::SessionInput(session_input_instruction),
|
||||
SessionInstructionSubset::Control(session_control_instruction)=>PhysicsWorkerInstruction::SessionControl(session_control_instruction),
|
||||
SessionInstructionSubset::Playback(session_playback_instruction)=>PhysicsWorkerInstruction::SessionPlayback(session_playback_instruction),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(session_instruction)=match keycode{
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Space)=>input_ctrl!(SetJump,s),
|
||||
// TODO: bind system so playback pausing can use spacebar
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Enter)=>session_playback!(TogglePaused,s),
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowUp)=>session_playback!(IncreaseTimescale,s),
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowDown)=>session_playback!(DecreaseTimescale,s),
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowLeft)=>session_playback!(SkipBack,s),
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowRight)=>session_playback!(SkipForward,s),
|
||||
winit::keyboard::Key::Character(key)=>match key.as_str(){
|
||||
"W"|"w"=>Some(InputInstruction::MoveForward(s)),
|
||||
"A"|"a"=>Some(InputInstruction::MoveLeft(s)),
|
||||
"S"|"s"=>Some(InputInstruction::MoveBack(s)),
|
||||
"D"|"d"=>Some(InputInstruction::MoveRight(s)),
|
||||
"E"|"e"=>Some(InputInstruction::MoveUp(s)),
|
||||
"Q"|"q"=>Some(InputInstruction::MoveDown(s)),
|
||||
"Z"|"z"=>Some(InputInstruction::Zoom(s)),
|
||||
"R"|"r"=>if s{
|
||||
"W"|"w"=>input_ctrl!(SetMoveForward,s),
|
||||
"A"|"a"=>input_ctrl!(SetMoveLeft,s),
|
||||
"S"|"s"=>input_ctrl!(SetMoveBack,s),
|
||||
"D"|"d"=>input_ctrl!(SetMoveRight,s),
|
||||
"E"|"e"=>input_ctrl!(SetMoveUp,s),
|
||||
"Q"|"q"=>input_ctrl!(SetMoveDown,s),
|
||||
"Z"|"z"=>input_ctrl!(SetZoom,s),
|
||||
"R"|"r"=>s.then(||{
|
||||
//mouse needs to be reset since the position is absolute
|
||||
self.mouse=strafesnet_common::mouse::MouseState::default();
|
||||
Some(InputInstruction::ResetAndRestart)
|
||||
}else{None},
|
||||
"F"|"f"=>if s{Some(InputInstruction::PracticeFly)}else{None},
|
||||
self.mouse_pos=glam::DVec2::ZERO;
|
||||
SessionInstructionSubset::Input(SessionInputInstruction::Mode(crate::session::ImplicitModeInstruction::ResetAndRestart))
|
||||
}),
|
||||
"F"|"f"=>input_misc!(PracticeFly,s),
|
||||
"B"|"b"=>session_ctrl!(CopyRecordingIntoReplayAndSpectate,s),
|
||||
"X"|"x"=>session_ctrl!(StopSpectate,s),
|
||||
_=>None,
|
||||
},
|
||||
_=>None,
|
||||
}{
|
||||
self.physics_thread.send(TimedInstruction{
|
||||
time,
|
||||
instruction:crate::physics_worker::Instruction::Input(input_instruction),
|
||||
instruction:session_instruction.into(),
|
||||
}).unwrap();
|
||||
}
|
||||
},
|
||||
@ -126,7 +172,7 @@ impl WindowContext<'_>{
|
||||
fn device_event(&mut self,time:SessionTime,event: winit::event::DeviceEvent){
|
||||
match event{
|
||||
winit::event::DeviceEvent::MouseMotion{
|
||||
delta,//these (f64,f64) are integers on my machine
|
||||
delta,
|
||||
}=>{
|
||||
if self.manual_mouse_lock{
|
||||
match self.window.set_cursor_position(self.get_middle_of_screen()){
|
||||
@ -134,14 +180,10 @@ impl WindowContext<'_>{
|
||||
Err(e)=>println!("Could not set cursor position: {:?}",e),
|
||||
}
|
||||
}
|
||||
//do not step the physics because the mouse polling rate is higher than the physics can run.
|
||||
//essentially the previous input will be overwritten until a true step runs
|
||||
//which is fine because they run all the time.
|
||||
let delta=glam::ivec2(delta.0 as i32,delta.1 as i32);
|
||||
self.mouse.pos+=delta;
|
||||
self.mouse_pos+=glam::dvec2(delta.0,delta.1);
|
||||
self.physics_thread.send(TimedInstruction{
|
||||
time,
|
||||
instruction:crate::physics_worker::Instruction::Input(InputInstruction::MoveMouse(self.mouse.pos)),
|
||||
instruction:PhysicsWorkerInstruction::SessionInput(SessionInputInstruction::Mouse(self.mouse_pos.as_ivec2())),
|
||||
}).unwrap();
|
||||
},
|
||||
winit::event::DeviceEvent::MouseWheel {
|
||||
@ -151,7 +193,7 @@ impl WindowContext<'_>{
|
||||
if false{//self.physics.style.use_scroll{
|
||||
self.physics_thread.send(TimedInstruction{
|
||||
time,
|
||||
instruction:crate::physics_worker::Instruction::Input(InputInstruction::Jump(true)),//activates the immediate jump path, but the style modifier prevents controls&CONTROL_JUMP bit from being set to auto jump
|
||||
instruction:PhysicsWorkerInstruction::SessionInput(SessionInputInstruction::SetControl(SetControlInstruction::SetJump(true))),//activates the immediate jump path, but the style modifier prevents controls&CONTROL_JUMP bit from being set to auto jump
|
||||
}).unwrap();
|
||||
}
|
||||
},
|
||||
@ -162,7 +204,7 @@ impl WindowContext<'_>{
|
||||
pub fn worker<'a>(
|
||||
window:&'a winit::window::Window,
|
||||
setup_context:crate::setup::SetupContext<'a>,
|
||||
)->crate::compat_worker::QNWorker<'a,TimedInstruction<WindowInstruction,SessionTimeInner>>{
|
||||
)->crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction,SessionTimeInner>>{
|
||||
// WindowContextSetup::new
|
||||
let user_settings=crate::settings::read_user_settings();
|
||||
|
||||
@ -174,7 +216,7 @@ pub fn worker<'a>(
|
||||
let graphics_thread=crate::graphics_worker::new(graphics,setup_context.config,setup_context.surface,setup_context.device,setup_context.queue);
|
||||
let mut window_context=WindowContext{
|
||||
manual_mouse_lock:false,
|
||||
mouse:strafesnet_common::mouse::MouseState::default(),
|
||||
mouse_pos:glam::DVec2::ZERO,
|
||||
//make sure to update this!!!!!
|
||||
screen_size,
|
||||
window,
|
||||
@ -185,30 +227,30 @@ pub fn worker<'a>(
|
||||
};
|
||||
|
||||
//WindowContextSetup::into_worker
|
||||
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<WindowInstruction,SessionTimeInner>|{
|
||||
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction,SessionTimeInner>|{
|
||||
match ins.instruction{
|
||||
WindowInstruction::RequestRedraw=>{
|
||||
Instruction::RequestRedraw=>{
|
||||
window_context.window.request_redraw();
|
||||
}
|
||||
WindowInstruction::WindowEvent(window_event)=>{
|
||||
Instruction::WindowEvent(window_event)=>{
|
||||
window_context.window_event(ins.time,window_event);
|
||||
},
|
||||
WindowInstruction::DeviceEvent(device_event)=>{
|
||||
Instruction::DeviceEvent(device_event)=>{
|
||||
window_context.device_event(ins.time,device_event);
|
||||
},
|
||||
WindowInstruction::Resize(size)=>{
|
||||
Instruction::Resize(size)=>{
|
||||
window_context.physics_thread.send(
|
||||
TimedInstruction{
|
||||
time:ins.time,
|
||||
instruction:crate::physics_worker::Instruction::Resize(size)
|
||||
instruction:PhysicsWorkerInstruction::Resize(size)
|
||||
}
|
||||
).unwrap();
|
||||
}
|
||||
WindowInstruction::Render=>{
|
||||
Instruction::Render=>{
|
||||
window_context.physics_thread.send(
|
||||
TimedInstruction{
|
||||
time:ins.time,
|
||||
instruction:crate::physics_worker::Instruction::Render
|
||||
instruction:PhysicsWorkerInstruction::Render
|
||||
}
|
||||
).unwrap();
|
||||
}
|
||||
|
@ -190,7 +190,7 @@ mod test{
|
||||
for _ in 0..5 {
|
||||
let task = instruction::TimedInstruction{
|
||||
time:strafesnet_common::physics::Time::ZERO,
|
||||
instruction:strafesnet_common::physics::Instruction::Idle,
|
||||
instruction:strafesnet_common::physics::Instruction::IDLE,
|
||||
};
|
||||
worker.send(task).unwrap();
|
||||
}
|
||||
@ -204,7 +204,7 @@ mod test{
|
||||
// Send a new task
|
||||
let task = instruction::TimedInstruction{
|
||||
time:integer::Time::ZERO,
|
||||
instruction:strafesnet_common::physics::Instruction::Idle,
|
||||
instruction:strafesnet_common::physics::Instruction::IDLE,
|
||||
};
|
||||
worker.send(task).unwrap();
|
||||
|
||||
|
Reference in New Issue
Block a user