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graphics-t
...
worker-sco
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582
Cargo.lock
generated
582
Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
@ -18,7 +18,7 @@ rbx_binary = "0.7.1"
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rbx_dom_weak = "2.5.0"
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rbx_reflection_database = "0.2.7"
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rbx_xml = "0.13.1"
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wgpu = "0.17.0"
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wgpu = "0.18.0"
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winit = { version = "0.29.2", features = ["rwh_05"] }
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#[profile.release]
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44
src/bvh.rs
44
src/bvh.rs
@ -9,22 +9,34 @@ use crate::aabb::Aabb;
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//start with bisection into octrees because a bad bvh is still 1000x better than no bvh
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//sort the centerpoints on each axis (3 lists)
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//bv is put into octant based on whether it is upper or lower in each list
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enum BvhNodeContent{
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Branch(Vec<BvhNode>),
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Leaf(usize),
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}
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impl Default for BvhNodeContent{
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fn default()->Self{
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Self::Branch(Vec::new())
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}
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}
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#[derive(Default)]
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pub struct BvhNode{
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children:Vec<Self>,
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models:Vec<usize>,
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content:BvhNodeContent,
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aabb:Aabb,
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}
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impl BvhNode{
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pub fn the_tester<F:FnMut(usize)>(&self,aabb:&Aabb,f:&mut F){
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for &model in &self.models{
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f(model);
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}
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for child in &self.children{
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if aabb.intersects(&child.aabb){
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child.the_tester(aabb,f);
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}
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match &self.content{
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&BvhNodeContent::Leaf(model)=>f(model),
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BvhNodeContent::Branch(children)=>for child in children{
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//this test could be moved outside the match statement
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//but that would test the root node aabb
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//you're probably not going to spend a lot of time outside the map,
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//so the test is extra work for nothing
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if aabb.intersects(&child.aabb){
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child.the_tester(aabb,f);
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}
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},
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}
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}
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}
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@ -37,10 +49,15 @@ fn generate_bvh_node(boxen:Vec<(usize,Aabb)>)->BvhNode{
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let n=boxen.len();
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if n<20{
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let mut aabb=Aabb::default();
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let models=boxen.into_iter().map(|b|{aabb.join(&b.1);b.0}).collect();
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let nodes=boxen.into_iter().map(|b|{
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aabb.join(&b.1);
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BvhNode{
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content:BvhNodeContent::Leaf(b.0),
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aabb:b.1,
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}
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}).collect();
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BvhNode{
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children:Vec::new(),
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models,
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content:BvhNodeContent::Branch(nodes),
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aabb,
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}
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}else{
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@ -99,8 +116,7 @@ fn generate_bvh_node(boxen:Vec<(usize,Aabb)>)->BvhNode{
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node
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}).collect();
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BvhNode{
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children,
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models:Vec::new(),
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content:BvhNodeContent::Branch(children),
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aabb,
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}
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}
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@ -3,11 +3,11 @@ pub type INWorker<'a,Task>=CompatNWorker<'a,Task>;
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pub struct CompatNWorker<'a,Task>{
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data:std::marker::PhantomData<Task>,
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f:Box<dyn FnMut(Task)+'a>,
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f:Box<dyn FnMut(Task)+Send+'a>,
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}
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impl<'a,Task> CompatNWorker<'a,Task>{
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pub fn new(f:impl FnMut(Task)+'a)->CompatNWorker<'a,Task>{
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pub fn new(f:impl FnMut(Task)+Send+'a)->CompatNWorker<'a,Task>{
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Self{
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data:std::marker::PhantomData,
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f:Box::new(f),
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|
150
src/graphics.rs
150
src/graphics.rs
@ -1,24 +1,38 @@
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use std::borrow::Cow;
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use wgpu::{util::DeviceExt,AstcBlock,AstcChannel};
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use crate::model_graphics::{GraphicsVertex,ModelGraphicsColor4,ModelGraphicsInstance,ModelGraphicsSingleTexture,IndexedModelGraphicsSingleTexture,IndexedGroupFixedTexture};
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use crate::model_graphics::{GraphicsVertex,GraphicsModelColor4,GraphicsModelInstance,GraphicsModelSingleTexture,IndexedGraphicsModelSingleTexture,IndexedGroupFixedTexture};
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#[derive(Clone)]
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pub struct ModelUpdate{
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pub struct GraphicsModelUpdate{
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transform:Option<glam::Mat4>,
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color:Option<glam::Vec4>,
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}
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struct Entity {
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index_count: u32,
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index_buf: wgpu::Buffer,
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struct Entity{
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index_count:u32,
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index_buf:wgpu::Buffer,
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}
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fn create_entities<T:bytemuck::Pod>(device:&wgpu::Device,entities:&Vec<Vec<T>>)->Vec<Entity>{
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entities.iter().map(|indices|{
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let index_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
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label:Some("Index"),
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contents:bytemuck::cast_slice(indices),
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usage:wgpu::BufferUsages::INDEX,
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});
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Entity{
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index_buf,
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index_count:indices.len() as u32,
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}
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}).collect()
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}
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struct ModelGraphics {
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instances: Vec<ModelGraphicsInstance>,
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vertex_buf: wgpu::Buffer,
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entities: Vec<Entity>,
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bind_group: wgpu::BindGroup,
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model_buf: wgpu::Buffer,
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struct GraphicsModel{
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entities:Vec<Entity>,
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model_buf:wgpu::Buffer,
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vertex_buf:wgpu::Buffer,
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bind_group:wgpu::BindGroup,
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index_format:wgpu::IndexFormat,
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instances:Vec<GraphicsModelInstance>,
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}
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pub struct GraphicsSamplers{
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@ -57,12 +71,6 @@ fn perspective_rh(fov_x_slope: f32, fov_y_slope: f32, z_near: f32, z_far: f32) -
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)
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}
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impl GraphicsCamera{
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pub fn new(screen_size:glam::UVec2,fov:glam::Vec2)->Self{
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Self{
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screen_size,
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fov,
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}
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}
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pub fn proj(&self)->glam::Mat4{
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perspective_rh(self.fov.x, self.fov.y, 0.5, 2000.0)
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}
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@ -102,7 +110,7 @@ pub struct GraphicsState{
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camera:GraphicsCamera,
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camera_buf: wgpu::Buffer,
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temp_squid_texture_view: wgpu::TextureView,
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models: Vec<ModelGraphics>,
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models: Vec<GraphicsModel>,
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depth_view: wgpu::TextureView,
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staging_belt: wgpu::util::StagingBelt,
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}
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@ -206,15 +214,15 @@ impl GraphicsState{
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let indexed_models_len=indexed_models.models.len();
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let mut unique_texture_models=Vec::with_capacity(indexed_models_len);
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for model in indexed_models.models.into_iter(){
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//convert ModelInstance into ModelGraphicsInstance
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let instances:Vec<ModelGraphicsInstance>=model.instances.into_iter().filter_map(|instance|{
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//convert ModelInstance into GraphicsModelInstance
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let instances:Vec<GraphicsModelInstance>=model.instances.into_iter().filter_map(|instance|{
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if instance.color.w==0.0{
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None
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}else{
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Some(ModelGraphicsInstance{
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Some(GraphicsModelInstance{
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transform: instance.transform.into(),
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normal_transform: Into::<glam::Mat3>::into(instance.transform.matrix3).inverse().transpose(),
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color:ModelGraphicsColor4::from(instance.color),
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color:GraphicsModelColor4::from(instance.color),
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})
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}
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}).collect();
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@ -233,7 +241,7 @@ impl GraphicsState{
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//create new texture_index
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let texture_index=unique_textures.len();
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unique_textures.push(group.texture);
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unique_texture_models.push(IndexedModelGraphicsSingleTexture{
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unique_texture_models.push(IndexedGraphicsModelSingleTexture{
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unique_pos:model.unique_pos.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(),
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unique_tex:model.unique_tex.iter().map(|v|*v.as_ref()).collect(),
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unique_normal:model.unique_normal.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(),
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@ -367,10 +375,10 @@ impl GraphicsState{
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//creating the vertex map is slightly different because the vertices are directly hashable
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let map_vertex_id:Vec<u32>=model.unique_vertices.iter().map(|unmapped_vertex|{
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let vertex=crate::model::IndexedVertex{
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pos:map_pos_id[unmapped_vertex.pos as usize] as u32,
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tex:map_tex_id[unmapped_vertex.tex as usize] as u32,
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normal:map_normal_id[unmapped_vertex.normal as usize] as u32,
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color:map_color_id[unmapped_vertex.color as usize] as u32,
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pos:map_pos_id[unmapped_vertex.pos as usize],
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tex:map_tex_id[unmapped_vertex.tex as usize],
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normal:map_normal_id[unmapped_vertex.normal as usize],
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color:map_color_id[unmapped_vertex.color as usize],
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};
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(if let Some(&vertex_id)=vertex_id_from.get(&vertex){
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vertex_id
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@ -388,7 +396,7 @@ impl GraphicsState{
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}
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}
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//push model into dedup
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deduplicated_models.push(IndexedModelGraphicsSingleTexture{
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deduplicated_models.push(IndexedGraphicsModelSingleTexture{
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unique_pos,
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unique_tex,
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unique_normal,
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@ -398,7 +406,7 @@ impl GraphicsState{
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groups:vec![IndexedGroupFixedTexture{
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polys
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}],
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instances:vec![ModelGraphicsInstance{
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instances:vec![GraphicsModelInstance{
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transform:glam::Mat4::IDENTITY,
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normal_transform:glam::Mat3::IDENTITY,
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color
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@ -416,10 +424,9 @@ impl GraphicsState{
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//de-index models
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let deduplicated_models_len=deduplicated_models.len();
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let models:Vec<ModelGraphicsSingleTexture>=deduplicated_models.into_iter().map(|model|{
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let models:Vec<GraphicsModelSingleTexture>=deduplicated_models.into_iter().map(|model|{
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let mut vertices = Vec::new();
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let mut index_from_vertex = std::collections::HashMap::new();//::<IndexedVertex,usize>
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let mut entities = Vec::new();
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//this mut be combined in a more complex way if the models use different render patterns per group
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let mut indices = Vec::new();
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for group in model.groups {
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@ -430,7 +437,7 @@ impl GraphicsState{
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if let Some(&i)=index_from_vertex.get(&vertex_index){
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indices.push(i);
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}else{
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let i=vertices.len() as u16;
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let i=vertices.len();
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let vertex=&model.unique_vertices[vertex_index as usize];
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vertices.push(GraphicsVertex{
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pos: model.unique_pos[vertex.pos as usize],
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@ -445,11 +452,16 @@ impl GraphicsState{
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}
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}
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}
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entities.push(indices);
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ModelGraphicsSingleTexture{
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GraphicsModelSingleTexture{
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instances:model.instances,
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entities:if (u32::MAX as usize)<vertices.len(){
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panic!("Model has too many vertices!")
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}else if (u16::MAX as usize)<vertices.len(){
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crate::model_graphics::Entities::U32(vec![indices.into_iter().map(|vertex_id|vertex_id as u32).collect()])
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}else{
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crate::model_graphics::Entities::U16(vec![indices.into_iter().map(|vertex_id|vertex_id as u16).collect()])
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},
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vertices,
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entities,
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texture:model.texture,
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}
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}).collect();
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@ -502,20 +514,17 @@ impl GraphicsState{
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usage: wgpu::BufferUsages::VERTEX,
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});
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//all of these are being moved here
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self.models.push(ModelGraphics{
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self.models.push(GraphicsModel{
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instances:instances_chunk.to_vec(),
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vertex_buf,
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entities: model.entities.iter().map(|indices|{
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let index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Index"),
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contents: bytemuck::cast_slice(&indices),
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usage: wgpu::BufferUsages::INDEX,
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});
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Entity {
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index_buf,
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index_count: indices.len() as u32,
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}
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}).collect(),
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index_format:match &model.entities{
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crate::model_graphics::Entities::U32(_)=>wgpu::IndexFormat::Uint32,
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crate::model_graphics::Entities::U16(_)=>wgpu::IndexFormat::Uint16,
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},
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entities:match &model.entities{
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crate::model_graphics::Entities::U32(entities)=>create_entities(device,entities),
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crate::model_graphics::Entities::U16(entities)=>create_entities(device,entities),
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},
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bind_group: model_bind_group,
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model_buf,
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});
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@ -802,6 +811,7 @@ impl GraphicsState{
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}),
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primitive: wgpu::PrimitiveState {
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front_face: wgpu::FrontFace::Cw,
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cull_mode:Some(wgpu::Face::Front),
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..Default::default()
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},
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depth_stencil: Some(wgpu::DepthStencilState {
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@ -875,8 +885,8 @@ impl GraphicsState{
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config:&wgpu::SurfaceConfiguration,
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user_settings:&crate::settings::UserSettings,
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) {
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self.depth_view = Self::create_depth_texture(config,device);
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self.camera.screen_size=glam::uvec2(config.width, config.height);
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self.depth_view=Self::create_depth_texture(config,device);
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self.camera.screen_size=glam::uvec2(config.width,config.height);
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self.load_user_settings(user_settings);
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}
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pub fn render(
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@ -934,17 +944,19 @@ impl GraphicsState{
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b: 0.3,
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a: 1.0,
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}),
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store: true,
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store:wgpu::StoreOp::Store,
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},
|
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})],
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depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
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view: &self.depth_view,
|
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depth_ops: Some(wgpu::Operations {
|
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load: wgpu::LoadOp::Clear(1.0),
|
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store: false,
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store:wgpu::StoreOp::Discard,
|
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}),
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stencil_ops: None,
|
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}),
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timestamp_writes:Default::default(),
|
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occlusion_query_set:Default::default(),
|
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});
|
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|
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rpass.set_bind_group(0, &self.bind_groups.camera, &[]);
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@ -955,9 +967,9 @@ impl GraphicsState{
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rpass.set_bind_group(2, &model.bind_group, &[]);
|
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rpass.set_vertex_buffer(0, model.vertex_buf.slice(..));
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|
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for entity in model.entities.iter() {
|
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rpass.set_index_buffer(entity.index_buf.slice(..), wgpu::IndexFormat::Uint16);
|
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rpass.draw_indexed(0..entity.index_count, 0, 0..model.instances.len() as u32);
|
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for entity in model.entities.iter(){
|
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rpass.set_index_buffer(entity.index_buf.slice(..),model.index_format);
|
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rpass.draw_indexed(0..entity.index_count,0,0..model.instances.len() as u32);
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}
|
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}
|
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|
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@ -972,22 +984,22 @@ impl GraphicsState{
|
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}
|
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const MODEL_BUFFER_SIZE:usize=4*4 + 12 + 4;//let size=std::mem::size_of::<ModelInstance>();
|
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const MODEL_BUFFER_SIZE_BYTES:usize=MODEL_BUFFER_SIZE*4;
|
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fn get_instances_buffer_data(instances:&[ModelGraphicsInstance]) -> Vec<f32> {
|
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fn get_instances_buffer_data(instances:&[GraphicsModelInstance]) -> Vec<f32> {
|
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let mut raw = Vec::with_capacity(MODEL_BUFFER_SIZE*instances.len());
|
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for (i,mi) in instances.iter().enumerate(){
|
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let mut v = raw.split_off(MODEL_BUFFER_SIZE*i);
|
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//model transform
|
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raw.extend_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&mi.transform)[..]);
|
||||
//normal transform
|
||||
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.x_axis));
|
||||
raw.extend_from_slice(&[0.0]);
|
||||
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.y_axis));
|
||||
raw.extend_from_slice(&[0.0]);
|
||||
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.z_axis));
|
||||
raw.extend_from_slice(&[0.0]);
|
||||
//color
|
||||
raw.extend_from_slice(AsRef::<[f32; 4]>::as_ref(&mi.color.get()));
|
||||
raw.append(&mut v);
|
||||
let mut v = raw.split_off(MODEL_BUFFER_SIZE*i);
|
||||
//model transform
|
||||
raw.extend_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&mi.transform)[..]);
|
||||
//normal transform
|
||||
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.x_axis));
|
||||
raw.extend_from_slice(&[0.0]);
|
||||
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.y_axis));
|
||||
raw.extend_from_slice(&[0.0]);
|
||||
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.z_axis));
|
||||
raw.extend_from_slice(&[0.0]);
|
||||
//color
|
||||
raw.extend_from_slice(AsRef::<[f32; 4]>::as_ref(&mi.color.get()));
|
||||
raw.append(&mut v);
|
||||
}
|
||||
raw
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
pub enum Instruction{
|
||||
Render(crate::physics::PhysicsOutputState,crate::integer::Time,glam::IVec2),
|
||||
//UpdateModel(crate::graphics::ModelUpdate),
|
||||
//UpdateModel(crate::graphics::GraphicsModelUpdate),
|
||||
Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
|
||||
GenerateModels(crate::model::IndexedModelInstances),
|
||||
ClearModels,
|
||||
@ -16,13 +16,15 @@ WorkerDescription{
|
||||
//up to three frames in flight, dropping new frame requests when all three are busy, and dropping output frames when one renders out of order
|
||||
|
||||
pub fn new<'a>(
|
||||
scope:&'a std::thread::Scope<'a,'_>,
|
||||
mut graphics:crate::graphics::GraphicsState,
|
||||
mut config:wgpu::SurfaceConfiguration,
|
||||
surface:wgpu::Surface,
|
||||
device:wgpu::Device,
|
||||
queue:wgpu::Queue,
|
||||
)->crate::compat_worker::INWorker<'a,Instruction>{
|
||||
crate::compat_worker::INWorker::new(move |ins:Instruction|{
|
||||
)->crate::worker::INWorker<'a,Instruction>{
|
||||
let mut resize=None;
|
||||
crate::worker::INWorker::new(scope,move |ins:Instruction|{
|
||||
match ins{
|
||||
Instruction::GenerateModels(indexed_model_instances)=>{
|
||||
graphics.generate_models(&device,&queue,indexed_model_instances);
|
||||
@ -31,13 +33,20 @@ pub fn new<'a>(
|
||||
graphics.clear();
|
||||
},
|
||||
Instruction::Resize(size,user_settings)=>{
|
||||
println!("Resizing to {:?}",size);
|
||||
config.width=size.width.max(1);
|
||||
config.height=size.height.max(1);
|
||||
surface.configure(&device,&config);
|
||||
graphics.resize(&device,&config,&user_settings);
|
||||
resize=Some((size,user_settings));
|
||||
}
|
||||
Instruction::Render(physics_output,predicted_time,mouse_pos)=>{
|
||||
if let Some((size,user_settings))=&resize{
|
||||
println!("Resizing to {:?}",size);
|
||||
let t0=std::time::Instant::now();
|
||||
config.width=size.width.max(1);
|
||||
config.height=size.height.max(1);
|
||||
surface.configure(&device,&config);
|
||||
graphics.resize(&device,&config,user_settings);
|
||||
println!("Resize took {:?}",t0.elapsed());
|
||||
}
|
||||
//clear every time w/e
|
||||
resize=None;
|
||||
//this has to go deeper somehow
|
||||
let frame=match surface.get_current_texture(){
|
||||
Ok(frame)=>frame,
|
||||
@ -59,4 +68,4 @@ pub fn new<'a>(
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
@ -315,8 +315,8 @@ impl Angle32{
|
||||
pub fn clamp(&self,theta_min:Self,theta_max:Self)->Self{
|
||||
//((max-min as u32)/2 as i32)+min
|
||||
let midpoint=((
|
||||
u32::from_ne_bytes(theta_max.0.to_ne_bytes())
|
||||
.wrapping_sub(u32::from_ne_bytes(theta_min.0.to_ne_bytes()))
|
||||
(theta_max.0 as u32)
|
||||
.wrapping_sub(theta_min.0 as u32)
|
||||
/2
|
||||
) as i32)//(u32::MAX/2) as i32 ALWAYS works
|
||||
.wrapping_add(theta_min.0);
|
||||
|
@ -23,14 +23,6 @@ fn recursive_collect_superclass(objects: &mut std::vec::Vec<rbx_dom_weak::types:
|
||||
}
|
||||
}
|
||||
}
|
||||
fn get_texture_refs(dom:&rbx_dom_weak::WeakDom) -> Vec<rbx_dom_weak::types::Ref>{
|
||||
let mut objects = std::vec::Vec::new();
|
||||
recursive_collect_superclass(&mut objects, dom, dom.root(),"Decal");
|
||||
//get ids
|
||||
//clear vec
|
||||
//next class
|
||||
objects
|
||||
}
|
||||
fn planar64_affine3_from_roblox(cf:&rbx_dom_weak::types::CFrame,size:&rbx_dom_weak::types::Vector3)->Planar64Affine3{
|
||||
Planar64Affine3::new(
|
||||
Planar64Mat3::from_cols(
|
||||
@ -60,6 +52,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_interse
|
||||
force_can_collide=false;
|
||||
general.accelerator=Some(crate::model::GameMechanicAccelerator{acceleration:velocity});
|
||||
},
|
||||
"UnorderedCheckpoint"=>general.checkpoint=Some(crate::model::GameMechanicCheckpoint::Unordered{mode_id:0}),
|
||||
"SetVelocity"=>general.trajectory=Some(crate::model::GameMechanicSetTrajectory::Velocity(velocity)),
|
||||
"MapFinish"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Finish})},
|
||||
"MapAnticheat"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Anitcheat})},
|
||||
@ -118,6 +111,12 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_interse
|
||||
"WormholeIn"=>general.teleport_behaviour=Some(crate::model::TeleportBehaviour::Wormhole(crate::model::GameMechanicWormhole{destination_model_id:captures[2].parse::<u32>().unwrap()})),
|
||||
_=>panic!("regex3[1] messed up bad"),
|
||||
}
|
||||
}else if let Some(captures)=lazy_regex::regex!(r"^(OrderedCheckpoint)(\d+)$")
|
||||
.captures(other){
|
||||
match &captures[1]{
|
||||
"OrderedCheckpoint"=>general.checkpoint=Some(crate::model::GameMechanicCheckpoint::Ordered{mode_id:0,checkpoint_id:captures[2].parse::<u32>().unwrap()}),
|
||||
_=>panic!("regex3[1] messed up bad"),
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -218,9 +217,9 @@ type RobloxWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
|
||||
type RobloxCornerWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
|
||||
#[derive(Clone,Eq,Hash,PartialEq)]
|
||||
enum RobloxBasePartDescription{
|
||||
Sphere,
|
||||
Sphere(RobloxPartDescription),
|
||||
Part(RobloxPartDescription),
|
||||
Cylinder,
|
||||
Cylinder(RobloxPartDescription),
|
||||
Wedge(RobloxWedgeDescription),
|
||||
CornerWedge(RobloxCornerWedgeDescription),
|
||||
}
|
||||
@ -265,14 +264,12 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
|
||||
spawn_point=model_transform.transform_point3(Planar64Vec3::ZERO)+Planar64Vec3::Y*5/2;
|
||||
Some(crate::model::TempIndexedAttributes::Start(crate::model::TempAttrStart{mode_id:0}))
|
||||
},
|
||||
"UnorderedCheckpoint"=>Some(crate::model::TempIndexedAttributes::UnorderedCheckpoint(crate::model::TempAttrUnorderedCheckpoint{mode_id:0})),
|
||||
other=>{
|
||||
let regman=lazy_regex::regex!(r"^(BonusStart|Spawn|ForceSpawn|OrderedCheckpoint|WormholeOut)(\d+)$");
|
||||
let regman=lazy_regex::regex!(r"^(BonusStart|Spawn|ForceSpawn|WormholeOut)(\d+)$");
|
||||
if let Some(captures) = regman.captures(other) {
|
||||
match &captures[1]{
|
||||
"BonusStart"=>Some(crate::model::TempIndexedAttributes::Start(crate::model::TempAttrStart{mode_id:captures[2].parse::<u32>().unwrap()})),
|
||||
"Spawn"|"ForceSpawn"=>Some(crate::model::TempIndexedAttributes::Spawn(crate::model::TempAttrSpawn{mode_id:0,stage_id:captures[2].parse::<u32>().unwrap()})),
|
||||
"OrderedCheckpoint"=>Some(crate::model::TempIndexedAttributes::OrderedCheckpoint(crate::model::TempAttrOrderedCheckpoint{mode_id:0,checkpoint_id:captures[2].parse::<u32>().unwrap()})),
|
||||
"WormholeOut"=>Some(crate::model::TempIndexedAttributes::Wormhole(crate::model::TempAttrWormhole{wormhole_id:captures[2].parse::<u32>().unwrap()})),
|
||||
_=>None,
|
||||
}
|
||||
@ -301,6 +298,7 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
|
||||
panic!("Part has no Shape!");
|
||||
}
|
||||
},
|
||||
"TrussPart"=>primitives::Primitives::Cube,
|
||||
"WedgePart"=>primitives::Primitives::Wedge,
|
||||
"CornerWedgePart"=>primitives::Primitives::CornerWedge,
|
||||
_=>{
|
||||
@ -395,9 +393,9 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
|
||||
f5,//Cube::Front
|
||||
]=part_texture_description;
|
||||
let basepart_texture_description=match shape{
|
||||
primitives::Primitives::Sphere=>RobloxBasePartDescription::Sphere,
|
||||
primitives::Primitives::Sphere=>RobloxBasePartDescription::Sphere([f0,f1,f2,f3,f4,f5]),
|
||||
primitives::Primitives::Cube=>RobloxBasePartDescription::Part([f0,f1,f2,f3,f4,f5]),
|
||||
primitives::Primitives::Cylinder=>RobloxBasePartDescription::Cylinder,
|
||||
primitives::Primitives::Cylinder=>RobloxBasePartDescription::Cylinder([f0,f1,f2,f3,f4,f5]),
|
||||
//use front face texture first and use top face texture as a fallback
|
||||
primitives::Primitives::Wedge=>RobloxBasePartDescription::Wedge([
|
||||
f0,//Cube::Right->Wedge::Right
|
||||
@ -423,9 +421,10 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
|
||||
let model_id=indexed_models.len();
|
||||
model_id_from_description.insert(basepart_texture_description.clone(),model_id);//borrow checker going crazy
|
||||
indexed_models.push(match basepart_texture_description{
|
||||
RobloxBasePartDescription::Sphere=>primitives::unit_sphere(),
|
||||
RobloxBasePartDescription::Part(part_texture_description)=>{
|
||||
let mut cube_face_description=primitives::CubeFaceDescription::new();
|
||||
RobloxBasePartDescription::Sphere(part_texture_description)
|
||||
|RobloxBasePartDescription::Cylinder(part_texture_description)
|
||||
|RobloxBasePartDescription::Part(part_texture_description)=>{
|
||||
let mut cube_face_description=primitives::CubeFaceDescription::default();
|
||||
for (face_id,roblox_face_description) in part_texture_description.iter().enumerate(){
|
||||
cube_face_description.insert(
|
||||
match face_id{
|
||||
@ -444,9 +443,8 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
|
||||
}
|
||||
primitives::generate_partial_unit_cube(cube_face_description)
|
||||
},
|
||||
RobloxBasePartDescription::Cylinder=>primitives::unit_cylinder(),
|
||||
RobloxBasePartDescription::Wedge(wedge_texture_description)=>{
|
||||
let mut wedge_face_description=primitives::WedgeFaceDescription::new();
|
||||
let mut wedge_face_description=primitives::WedgeFaceDescription::default();
|
||||
for (face_id,roblox_face_description) in wedge_texture_description.iter().enumerate(){
|
||||
wedge_face_description.insert(
|
||||
match face_id{
|
||||
@ -465,7 +463,7 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
|
||||
primitives::generate_partial_unit_wedge(wedge_face_description)
|
||||
},
|
||||
RobloxBasePartDescription::CornerWedge(cornerwedge_texture_description)=>{
|
||||
let mut cornerwedge_face_description=primitives::CornerWedgeFaceDescription::new();
|
||||
let mut cornerwedge_face_description=primitives::CornerWedgeFaceDescription::default();
|
||||
for (face_id,roblox_face_description) in cornerwedge_texture_description.iter().enumerate(){
|
||||
cornerwedge_face_description.insert(
|
||||
match face_id{
|
||||
|
41
src/model.rs
41
src/model.rs
@ -50,10 +50,10 @@ pub struct IndexedModelInstances{
|
||||
}
|
||||
//stage description referencing flattened ids is spooky, but the map loading is meant to be deterministic.
|
||||
pub struct ModeDescription{
|
||||
//TODO: put "default" style modifiers in mode
|
||||
//pub style:StyleModifiers,
|
||||
pub start:usize,//start=model_id
|
||||
pub spawns:Vec<usize>,//spawns[spawn_id]=model_id
|
||||
pub ordered_checkpoints:Vec<usize>,//ordered_checkpoints[checkpoint_id]=model_id
|
||||
pub unordered_checkpoints:Vec<usize>,//unordered_checkpoints[checkpoint_id]=model_id
|
||||
pub spawn_from_stage_id:std::collections::HashMap::<u32,usize>,
|
||||
pub ordered_checkpoint_from_checkpoint_id:std::collections::HashMap::<u32,usize>,
|
||||
}
|
||||
@ -61,9 +61,6 @@ impl ModeDescription{
|
||||
pub fn get_spawn_model_id(&self,stage_id:u32)->Option<&usize>{
|
||||
self.spawns.get(*self.spawn_from_stage_id.get(&stage_id)?)
|
||||
}
|
||||
pub fn get_ordered_checkpoint_model_id(&self,checkpoint_id:u32)->Option<&usize>{
|
||||
self.ordered_checkpoints.get(*self.ordered_checkpoint_from_checkpoint_id.get(&checkpoint_id)?)
|
||||
}
|
||||
}
|
||||
//I don't want this code to exist!
|
||||
#[derive(Clone)]
|
||||
@ -76,23 +73,12 @@ pub struct TempAttrSpawn{
|
||||
pub stage_id:u32,
|
||||
}
|
||||
#[derive(Clone)]
|
||||
pub struct TempAttrOrderedCheckpoint{
|
||||
pub mode_id:u32,
|
||||
pub checkpoint_id:u32,
|
||||
}
|
||||
#[derive(Clone)]
|
||||
pub struct TempAttrUnorderedCheckpoint{
|
||||
pub mode_id:u32,
|
||||
}
|
||||
#[derive(Clone)]
|
||||
pub struct TempAttrWormhole{
|
||||
pub wormhole_id:u32,
|
||||
}
|
||||
pub enum TempIndexedAttributes{
|
||||
Start(TempAttrStart),
|
||||
Spawn(TempAttrSpawn),
|
||||
OrderedCheckpoint(TempAttrOrderedCheckpoint),
|
||||
UnorderedCheckpoint(TempAttrUnorderedCheckpoint),
|
||||
Wormhole(TempAttrWormhole),
|
||||
}
|
||||
|
||||
@ -126,6 +112,16 @@ pub enum GameMechanicBooster{
|
||||
Energy{direction:Planar64Vec3,energy:Planar64},//increase energy in direction
|
||||
}
|
||||
#[derive(Clone)]
|
||||
pub enum GameMechanicCheckpoint{
|
||||
Ordered{
|
||||
mode_id:u32,
|
||||
checkpoint_id:u32,
|
||||
},
|
||||
Unordered{
|
||||
mode_id:u32,
|
||||
},
|
||||
}
|
||||
#[derive(Clone)]
|
||||
pub enum TrajectoryChoice{
|
||||
HighArcLongDuration,//underhand lob at target: less horizontal speed and more air time
|
||||
LowArcShortDuration,//overhand throw at target: more horizontal speed and less air time
|
||||
@ -171,6 +167,13 @@ pub enum StageElementBehaviour{
|
||||
Trigger,
|
||||
Teleport,
|
||||
Platform,
|
||||
//Acts like a trigger if you haven't hit all the checkpoints.
|
||||
Checkpoint{
|
||||
//if this is 2 you must have hit OrderedCheckpoint(0) OrderedCheckpoint(1) OrderedCheckpoint(2) to pass
|
||||
ordered_checkpoint_id:Option<u32>,
|
||||
//if this is 2 you must have hit at least 2 UnorderedCheckpoints to pass
|
||||
unordered_checkpoint_count:u32,
|
||||
},
|
||||
JumpLimit(u32),
|
||||
//Speedtrap(TrapCondition),//Acts as a trigger with a speed condition
|
||||
}
|
||||
@ -199,15 +202,17 @@ pub enum TeleportBehaviour{
|
||||
pub struct GameMechanicAttributes{
|
||||
pub zone:Option<GameMechanicZone>,
|
||||
pub booster:Option<GameMechanicBooster>,
|
||||
pub checkpoint:Option<GameMechanicCheckpoint>,
|
||||
pub trajectory:Option<GameMechanicSetTrajectory>,
|
||||
pub teleport_behaviour:Option<TeleportBehaviour>,
|
||||
pub accelerator:Option<GameMechanicAccelerator>,
|
||||
}
|
||||
impl GameMechanicAttributes{
|
||||
pub fn any(&self)->bool{
|
||||
self.booster.is_some()
|
||||
self.zone.is_some()
|
||||
||self.booster.is_some()
|
||||
||self.checkpoint.is_some()
|
||||
||self.trajectory.is_some()
|
||||
||self.zone.is_some()
|
||||
||self.teleport_behaviour.is_some()
|
||||
||self.accelerator.is_some()
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ pub struct GraphicsVertex {
|
||||
pub struct IndexedGroupFixedTexture{
|
||||
pub polys:Vec<IndexedPolygon>,
|
||||
}
|
||||
pub struct IndexedModelGraphicsSingleTexture{
|
||||
pub struct IndexedGraphicsModelSingleTexture{
|
||||
pub unique_pos:Vec<[f32; 3]>,
|
||||
pub unique_tex:Vec<[f32; 2]>,
|
||||
pub unique_normal:Vec<[f32; 3]>,
|
||||
@ -19,37 +19,41 @@ pub struct IndexedModelGraphicsSingleTexture{
|
||||
pub unique_vertices:Vec<IndexedVertex>,
|
||||
pub texture:Option<u32>,//RenderPattern? material/texture/shader/flat color
|
||||
pub groups: Vec<IndexedGroupFixedTexture>,
|
||||
pub instances:Vec<ModelGraphicsInstance>,
|
||||
pub instances:Vec<GraphicsModelInstance>,
|
||||
}
|
||||
pub struct ModelGraphicsSingleTexture{
|
||||
pub instances: Vec<ModelGraphicsInstance>,
|
||||
pub vertices: Vec<GraphicsVertex>,
|
||||
pub entities: Vec<Vec<u16>>,
|
||||
pub texture: Option<u32>,
|
||||
pub enum Entities{
|
||||
U32(Vec<Vec<u32>>),
|
||||
U16(Vec<Vec<u16>>),
|
||||
}
|
||||
pub struct GraphicsModelSingleTexture{
|
||||
pub instances:Vec<GraphicsModelInstance>,
|
||||
pub vertices:Vec<GraphicsVertex>,
|
||||
pub entities:Entities,
|
||||
pub texture:Option<u32>,
|
||||
}
|
||||
#[derive(Clone,PartialEq)]
|
||||
pub struct ModelGraphicsColor4(glam::Vec4);
|
||||
impl ModelGraphicsColor4{
|
||||
pub struct GraphicsModelColor4(glam::Vec4);
|
||||
impl GraphicsModelColor4{
|
||||
pub const fn get(&self)->glam::Vec4{
|
||||
self.0
|
||||
}
|
||||
}
|
||||
impl From<glam::Vec4> for ModelGraphicsColor4{
|
||||
impl From<glam::Vec4> for GraphicsModelColor4{
|
||||
fn from(value:glam::Vec4)->Self{
|
||||
Self(value)
|
||||
}
|
||||
}
|
||||
impl std::hash::Hash for ModelGraphicsColor4{
|
||||
impl std::hash::Hash for GraphicsModelColor4{
|
||||
fn hash<H: std::hash::Hasher>(&self,state:&mut H) {
|
||||
for &f in self.0.as_ref(){
|
||||
bytemuck::cast::<f32,u32>(f).hash(state);
|
||||
}
|
||||
}
|
||||
}
|
||||
impl Eq for ModelGraphicsColor4{}
|
||||
impl Eq for GraphicsModelColor4{}
|
||||
#[derive(Clone)]
|
||||
pub struct ModelGraphicsInstance{
|
||||
pub struct GraphicsModelInstance{
|
||||
pub transform:glam::Mat4,
|
||||
pub normal_transform:glam::Mat3,
|
||||
pub color:ModelGraphicsColor4,
|
||||
}
|
||||
pub color:GraphicsModelColor4,
|
||||
}
|
||||
|
304
src/physics.rs
304
src/physics.rs
@ -155,7 +155,7 @@ impl Default for Modes{
|
||||
}
|
||||
|
||||
struct PhysicsModels{
|
||||
models:Vec<ModelPhysics>,
|
||||
models:Vec<PhysicsModel>,
|
||||
model_id_from_wormhole_id:std::collections::HashMap::<u32,usize>,
|
||||
}
|
||||
impl PhysicsModels{
|
||||
@ -163,13 +163,13 @@ impl PhysicsModels{
|
||||
self.models.clear();
|
||||
self.model_id_from_wormhole_id.clear();
|
||||
}
|
||||
fn get(&self,i:usize)->Option<&ModelPhysics>{
|
||||
fn get(&self,i:usize)->Option<&PhysicsModel>{
|
||||
self.models.get(i)
|
||||
}
|
||||
fn get_wormhole_model(&self,wormhole_id:u32)->Option<&ModelPhysics>{
|
||||
fn get_wormhole_model(&self,wormhole_id:u32)->Option<&PhysicsModel>{
|
||||
self.models.get(*self.model_id_from_wormhole_id.get(&wormhole_id)?)
|
||||
}
|
||||
fn push(&mut self,model:ModelPhysics)->usize{
|
||||
fn push(&mut self,model:PhysicsModel)->usize{
|
||||
let model_id=self.models.len();
|
||||
self.models.push(model);
|
||||
model_id
|
||||
@ -185,8 +185,7 @@ impl Default for PhysicsModels{
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct PhysicsCamera {
|
||||
offset: Planar64Vec3,
|
||||
pub struct PhysicsCamera{
|
||||
//punch: Planar64Vec3,
|
||||
//punch_velocity: Planar64Vec3,
|
||||
sensitivity:Ratio64Vec2,//dots to Angle32 ratios
|
||||
@ -204,16 +203,6 @@ pub struct PhysicsCamera {
|
||||
}
|
||||
|
||||
impl PhysicsCamera {
|
||||
pub fn from_offset(offset:Planar64Vec3) -> Self {
|
||||
Self{
|
||||
offset,
|
||||
sensitivity:Ratio64Vec2::ONE*200_000,
|
||||
mouse:MouseState::default(),//t=0 does not cause divide by zero because it's immediately replaced
|
||||
clamped_mouse_pos:glam::IVec2::ZERO,
|
||||
angle_pitch_lower_limit:-Angle32::FRAC_PI_2,
|
||||
angle_pitch_upper_limit:Angle32::FRAC_PI_2,
|
||||
}
|
||||
}
|
||||
pub fn move_mouse(&mut self,mouse_pos:glam::IVec2){
|
||||
let mut unclamped_mouse_pos=self.clamped_mouse_pos+mouse_pos-self.mouse.pos;
|
||||
unclamped_mouse_pos.y=unclamped_mouse_pos.y.clamp(
|
||||
@ -247,7 +236,6 @@ impl PhysicsCamera {
|
||||
impl std::default::Default for PhysicsCamera{
|
||||
fn default()->Self{
|
||||
Self{
|
||||
offset:Planar64Vec3::ZERO,//TODO: delete this from PhysicsCamera, it should be GraphicsCamera only
|
||||
sensitivity:Ratio64Vec2::ONE*200_000,
|
||||
mouse:MouseState::default(),//t=0 does not cause divide by zero because it's immediately replaced
|
||||
clamped_mouse_pos:glam::IVec2::ZERO,
|
||||
@ -258,13 +246,18 @@ impl std::default::Default for PhysicsCamera{
|
||||
}
|
||||
|
||||
pub struct GameMechanicsState{
|
||||
pub stage_id:u32,
|
||||
//jump_counts:HashMap<u32,u32>,
|
||||
stage_id:u32,
|
||||
jump_counts:std::collections::HashMap<usize,u32>,//model_id -> jump count
|
||||
next_ordered_checkpoint_id:u32,//which OrderedCheckpoint model_id you must pass next (if 0 you haven't passed OrderedCheckpoint0)
|
||||
unordered_checkpoints:std::collections::HashSet<usize>,//hashset of UnorderedCheckpoint model ids
|
||||
}
|
||||
impl std::default::Default for GameMechanicsState{
|
||||
fn default() -> Self {
|
||||
fn default()->Self{
|
||||
Self{
|
||||
stage_id:0,
|
||||
next_ordered_checkpoint_id:0,
|
||||
unordered_checkpoints:std::collections::HashSet::new(),
|
||||
jump_counts:std::collections::HashMap::new(),
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -288,10 +281,23 @@ enum JumpImpulse{
|
||||
//Energy means it adds energy
|
||||
//Linear means it linearly adds on
|
||||
|
||||
enum EnableStrafe{
|
||||
Always,
|
||||
MaskAny(u32),//hsw, shsw
|
||||
MaskAll(u32),
|
||||
//Function(Box<dyn Fn(u32)->bool>),
|
||||
}
|
||||
|
||||
struct StrafeSettings{
|
||||
enable:EnableStrafe,
|
||||
air_accel_limit:Option<Planar64>,
|
||||
tick_rate:Ratio64,
|
||||
}
|
||||
|
||||
struct StyleModifiers{
|
||||
controls_mask:u32,//controls which are unable to be activated
|
||||
controls_held:u32,//controls which must be active to be able to strafe
|
||||
strafe_tick_rate:Ratio64,
|
||||
controls_used:u32,//controls which are allowed to pass into gameplay
|
||||
controls_mask:u32,//controls which are masked from control state (e.g. jump in scroll style)
|
||||
strafe:Option<StrafeSettings>,
|
||||
jump_impulse:JumpImpulse,
|
||||
jump_calculation:JumpCalculation,
|
||||
static_friction:Planar64,
|
||||
@ -304,12 +310,13 @@ struct StyleModifiers{
|
||||
swim_speed:Planar64,
|
||||
mass:Planar64,
|
||||
mv:Planar64,
|
||||
air_accel_limit:Option<Planar64>,
|
||||
rocket_force:Option<Planar64>,
|
||||
gravity:Planar64Vec3,
|
||||
hitbox_halfsize:Planar64Vec3,
|
||||
camera_offset:Planar64Vec3,
|
||||
}
|
||||
impl std::default::Default for StyleModifiers{
|
||||
fn default() -> Self {
|
||||
fn default()->Self{
|
||||
Self::roblox_bhop()
|
||||
}
|
||||
}
|
||||
@ -329,9 +336,13 @@ impl StyleModifiers{
|
||||
|
||||
fn new()->Self{
|
||||
Self{
|
||||
controls_used:!0,
|
||||
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
|
||||
controls_held:0,
|
||||
strafe_tick_rate:Ratio64::new(128,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||
strafe:Some(StrafeSettings{
|
||||
enable:EnableStrafe::Always,
|
||||
air_accel_limit:None,
|
||||
tick_rate:Ratio64::new(128,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||
}),
|
||||
jump_impulse:JumpImpulse::FromEnergy(Planar64::int(512)),
|
||||
jump_calculation:JumpCalculation::Energy,
|
||||
gravity:Planar64Vec3::int(0,-80,0),
|
||||
@ -339,7 +350,7 @@ impl StyleModifiers{
|
||||
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
|
||||
mass:Planar64::int(1),
|
||||
mv:Planar64::int(2),
|
||||
air_accel_limit:None,
|
||||
rocket_force:None,
|
||||
walk_speed:Planar64::int(16),
|
||||
walk_accel:Planar64::int(80),
|
||||
ladder_speed:Planar64::int(16),
|
||||
@ -347,14 +358,19 @@ impl StyleModifiers{
|
||||
ladder_dot:(Planar64::int(1)/2).sqrt(),
|
||||
swim_speed:Planar64::int(12),
|
||||
hitbox_halfsize:Planar64Vec3::int(2,5,2)/2,
|
||||
camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
|
||||
}
|
||||
}
|
||||
|
||||
fn roblox_bhop()->Self{
|
||||
Self{
|
||||
controls_used:!0,
|
||||
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
|
||||
controls_held:0,
|
||||
strafe_tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||
strafe:Some(StrafeSettings{
|
||||
enable:EnableStrafe::Always,
|
||||
air_accel_limit:None,
|
||||
tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||
}),
|
||||
jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
|
||||
jump_calculation:JumpCalculation::Capped,
|
||||
gravity:Planar64Vec3::int(0,-100,0),
|
||||
@ -362,7 +378,7 @@ impl StyleModifiers{
|
||||
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
|
||||
mass:Planar64::int(1),
|
||||
mv:Planar64::int(27)/10,
|
||||
air_accel_limit:None,
|
||||
rocket_force:None,
|
||||
walk_speed:Planar64::int(18),
|
||||
walk_accel:Planar64::int(90),
|
||||
ladder_speed:Planar64::int(18),
|
||||
@ -370,13 +386,18 @@ impl StyleModifiers{
|
||||
ladder_dot:(Planar64::int(1)/2).sqrt(),
|
||||
swim_speed:Planar64::int(12),
|
||||
hitbox_halfsize:Planar64Vec3::int(2,5,2)/2,
|
||||
camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
|
||||
}
|
||||
}
|
||||
fn roblox_surf()->Self{
|
||||
Self{
|
||||
controls_used:!0,
|
||||
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
|
||||
controls_held:0,
|
||||
strafe_tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||
strafe:Some(StrafeSettings{
|
||||
enable:EnableStrafe::Always,
|
||||
air_accel_limit:None,
|
||||
tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||
}),
|
||||
jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
|
||||
jump_calculation:JumpCalculation::Capped,
|
||||
gravity:Planar64Vec3::int(0,-50,0),
|
||||
@ -384,7 +405,7 @@ impl StyleModifiers{
|
||||
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
|
||||
mass:Planar64::int(1),
|
||||
mv:Planar64::int(27)/10,
|
||||
air_accel_limit:None,
|
||||
rocket_force:None,
|
||||
walk_speed:Planar64::int(18),
|
||||
walk_accel:Planar64::int(90),
|
||||
ladder_speed:Planar64::int(18),
|
||||
@ -392,15 +413,19 @@ impl StyleModifiers{
|
||||
ladder_dot:(Planar64::int(1)/2).sqrt(),
|
||||
swim_speed:Planar64::int(12),
|
||||
hitbox_halfsize:Planar64Vec3::int(2,5,2)/2,
|
||||
camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
|
||||
}
|
||||
}
|
||||
|
||||
fn source_bhop()->Self{
|
||||
//camera_offset=vec3(0,64/16-73/16/2,0),
|
||||
Self{
|
||||
controls_used:!0,
|
||||
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
|
||||
controls_held:0,
|
||||
strafe_tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||
strafe:Some(StrafeSettings{
|
||||
enable:EnableStrafe::Always,
|
||||
air_accel_limit:Some(Planar64::raw(150<<28)*66),
|
||||
tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||
}),
|
||||
jump_impulse:JumpImpulse::FromHeight(Planar64::raw(52<<28)),
|
||||
jump_calculation:JumpCalculation::Linear,
|
||||
gravity:Planar64Vec3::raw(0,-800<<28,0),
|
||||
@ -408,7 +433,7 @@ impl StyleModifiers{
|
||||
kinetic_friction:Planar64::int(3),//?
|
||||
mass:Planar64::int(1),
|
||||
mv:Planar64::raw(30<<28),
|
||||
air_accel_limit:Some(Planar64::raw(150<<28)*66),
|
||||
rocket_force:None,
|
||||
walk_speed:Planar64::int(18),//?
|
||||
walk_accel:Planar64::int(90),//?
|
||||
ladder_speed:Planar64::int(18),//?
|
||||
@ -416,14 +441,18 @@ impl StyleModifiers{
|
||||
ladder_dot:(Planar64::int(1)/2).sqrt(),//?
|
||||
swim_speed:Planar64::int(12),//?
|
||||
hitbox_halfsize:Planar64Vec3::raw(33<<28,73<<28,33<<28)/2,
|
||||
camera_offset:Planar64Vec3::raw(0,(64<<28)-(73<<27),0),
|
||||
}
|
||||
}
|
||||
fn source_surf()->Self{
|
||||
//camera_offset=vec3(0,64/16-73/16/2,0),
|
||||
Self{
|
||||
controls_used:!0,
|
||||
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
|
||||
controls_held:0,
|
||||
strafe_tick_rate:Ratio64::new(66,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||
strafe:Some(StrafeSettings{
|
||||
enable:EnableStrafe::Always,
|
||||
air_accel_limit:Some(Planar64::raw(150<<28)*66),
|
||||
tick_rate:Ratio64::new(66,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||
}),
|
||||
jump_impulse:JumpImpulse::FromHeight(Planar64::raw(52<<28)),
|
||||
jump_calculation:JumpCalculation::Linear,
|
||||
gravity:Planar64Vec3::raw(0,-800<<28,0),
|
||||
@ -431,7 +460,7 @@ impl StyleModifiers{
|
||||
kinetic_friction:Planar64::int(3),//?
|
||||
mass:Planar64::int(1),
|
||||
mv:Planar64::raw(30<<28),
|
||||
air_accel_limit:Some(Planar64::raw(150<<28)*66),
|
||||
rocket_force:None,
|
||||
walk_speed:Planar64::int(18),//?
|
||||
walk_accel:Planar64::int(90),//?
|
||||
ladder_speed:Planar64::int(18),//?
|
||||
@ -439,6 +468,30 @@ impl StyleModifiers{
|
||||
ladder_dot:(Planar64::int(1)/2).sqrt(),//?
|
||||
swim_speed:Planar64::int(12),//?
|
||||
hitbox_halfsize:Planar64Vec3::raw(33<<28,73<<28,33<<28)/2,
|
||||
camera_offset:Planar64Vec3::raw(0,(64<<28)-(73<<27),0),
|
||||
}
|
||||
}
|
||||
fn roblox_rocket()->Self{
|
||||
Self{
|
||||
controls_used:!0,
|
||||
controls_mask:!0,
|
||||
strafe:None,
|
||||
jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
|
||||
jump_calculation:JumpCalculation::Capped,
|
||||
gravity:Planar64Vec3::int(0,-100,0),
|
||||
static_friction:Planar64::int(2),
|
||||
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
|
||||
mass:Planar64::int(1),
|
||||
mv:Planar64::int(27)/10,
|
||||
rocket_force:Some(Planar64::int(200)),
|
||||
walk_speed:Planar64::int(18),
|
||||
walk_accel:Planar64::int(90),
|
||||
ladder_speed:Planar64::int(18),
|
||||
ladder_accel:Planar64::int(180),
|
||||
ladder_dot:(Planar64::int(1)/2).sqrt(),
|
||||
swim_speed:Planar64::int(12),
|
||||
hitbox_halfsize:Planar64Vec3::int(2,5,2)/2,
|
||||
camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
|
||||
}
|
||||
}
|
||||
|
||||
@ -446,13 +499,19 @@ impl StyleModifiers{
|
||||
controls&self.controls_mask&control==control
|
||||
}
|
||||
|
||||
fn allow_strafe(&self,controls:u32)->bool{
|
||||
//disable strafing according to strafe settings
|
||||
match &self.strafe{
|
||||
Some(StrafeSettings{enable:EnableStrafe::Always,air_accel_limit:_,tick_rate:_})=>true,
|
||||
&Some(StrafeSettings{enable:EnableStrafe::MaskAny(mask),air_accel_limit:_,tick_rate:_})=>mask&controls!=0,
|
||||
&Some(StrafeSettings{enable:EnableStrafe::MaskAll(mask),air_accel_limit:_,tick_rate:_})=>mask&controls==mask,
|
||||
None=>false,
|
||||
}
|
||||
}
|
||||
|
||||
fn get_control_dir(&self,controls:u32)->Planar64Vec3{
|
||||
//don't get fancy just do it
|
||||
let mut control_dir:Planar64Vec3 = Planar64Vec3::ZERO;
|
||||
//Disallow strafing if held controls are not held
|
||||
if controls&self.controls_held!=self.controls_held{
|
||||
return control_dir;
|
||||
}
|
||||
//Apply mask after held check so you can require non-allowed keys to be held for some reason
|
||||
let controls=controls&self.controls_mask;
|
||||
if controls & Self::CONTROL_MOVEFORWARD == Self::CONTROL_MOVEFORWARD {
|
||||
@ -508,10 +567,9 @@ impl StyleModifiers{
|
||||
// return cross(cross(Normal,ControlDir),Normal)/sqrt(1-d*d)
|
||||
control_dir*self.walk_speed
|
||||
}
|
||||
fn get_propulsion_target_velocity(&self,camera:&PhysicsCamera,controls:u32,next_mouse:&MouseState,time:Time)->Planar64Vec3{
|
||||
fn get_propulsion_control_dir(&self,camera:&PhysicsCamera,controls:u32,next_mouse:&MouseState,time:Time)->Planar64Vec3{
|
||||
let camera_mat=camera.simulate_move_rotation(camera.mouse.lerp(&next_mouse,time));
|
||||
let control_dir=camera_mat*self.get_control_dir(controls);
|
||||
control_dir*self.walk_speed
|
||||
camera_mat*self.get_control_dir(controls)
|
||||
}
|
||||
}
|
||||
|
||||
@ -545,12 +603,13 @@ pub struct PhysicsState{
|
||||
}
|
||||
#[derive(Clone,Default)]
|
||||
pub struct PhysicsOutputState{
|
||||
camera:PhysicsCamera,
|
||||
body:Body,
|
||||
camera:PhysicsCamera,
|
||||
camera_offset:Planar64Vec3,
|
||||
}
|
||||
impl PhysicsOutputState{
|
||||
pub fn extrapolate(&self,mouse_pos:glam::IVec2,time:Time)->(glam::Vec3,glam::Vec2){
|
||||
((self.body.extrapolated_position(time)+self.camera.offset).into(),self.camera.simulate_move_angles(mouse_pos))
|
||||
((self.body.extrapolated_position(time)+self.camera_offset).into(),self.camera.simulate_move_angles(mouse_pos))
|
||||
}
|
||||
}
|
||||
|
||||
@ -569,7 +628,7 @@ enum PhysicsCollisionAttributes{
|
||||
},
|
||||
}
|
||||
|
||||
pub struct ModelPhysics {
|
||||
pub struct PhysicsModel {
|
||||
//A model is a thing that has a hitbox. can be represented by a list of TreyMesh-es
|
||||
//in this iteration, all it needs is extents.
|
||||
mesh: TreyMesh,
|
||||
@ -577,7 +636,7 @@ pub struct ModelPhysics {
|
||||
attributes:PhysicsCollisionAttributes,
|
||||
}
|
||||
|
||||
impl ModelPhysics {
|
||||
impl PhysicsModel {
|
||||
fn from_model_transform_attributes(model:&crate::model::IndexedModel,transform:&crate::integer::Planar64Affine3,attributes:PhysicsCollisionAttributes)->Self{
|
||||
let mut aabb=TreyMesh::default();
|
||||
for indexed_vertex in &model.unique_vertices {
|
||||
@ -591,8 +650,8 @@ impl ModelPhysics {
|
||||
}
|
||||
pub fn from_model(model:&crate::model::IndexedModel,instance:&crate::model::ModelInstance) -> Option<Self> {
|
||||
match &instance.attributes{
|
||||
crate::model::CollisionAttributes::Contact{contacting,general}=>Some(ModelPhysics::from_model_transform_attributes(model,&instance.transform,PhysicsCollisionAttributes::Contact{contacting:contacting.clone(),general:general.clone()})),
|
||||
crate::model::CollisionAttributes::Intersect{intersecting,general}=>Some(ModelPhysics::from_model_transform_attributes(model,&instance.transform,PhysicsCollisionAttributes::Intersect{intersecting:intersecting.clone(),general:general.clone()})),
|
||||
crate::model::CollisionAttributes::Contact{contacting,general}=>Some(PhysicsModel::from_model_transform_attributes(model,&instance.transform,PhysicsCollisionAttributes::Contact{contacting:contacting.clone(),general:general.clone()})),
|
||||
crate::model::CollisionAttributes::Intersect{intersecting,general}=>Some(PhysicsModel::from_model_transform_attributes(model,&instance.transform,PhysicsCollisionAttributes::Intersect{intersecting:intersecting.clone(),general:general.clone()})),
|
||||
crate::model::CollisionAttributes::Decoration=>None,
|
||||
}
|
||||
}
|
||||
@ -619,10 +678,10 @@ pub struct RelativeCollision {
|
||||
}
|
||||
|
||||
impl RelativeCollision {
|
||||
fn model<'a>(&self,models:&'a PhysicsModels)->Option<&'a ModelPhysics>{
|
||||
fn model<'a>(&self,models:&'a PhysicsModels)->Option<&'a PhysicsModel>{
|
||||
models.get(self.model)
|
||||
}
|
||||
// pub fn mesh(&self,models:&Vec<ModelPhysics>) -> TreyMesh {
|
||||
// pub fn mesh(&self,models:&Vec<PhysicsModel>) -> TreyMesh {
|
||||
// return self.model(models).unwrap().face_mesh(self.face).clone()
|
||||
// }
|
||||
fn normal(&self,models:&PhysicsModels) -> Planar64Vec3 {
|
||||
@ -709,19 +768,19 @@ impl std::fmt::Display for Body{
|
||||
}
|
||||
|
||||
impl Default for PhysicsState{
|
||||
fn default() -> Self {
|
||||
fn default()->Self{
|
||||
Self{
|
||||
spawn_point:Planar64Vec3::int(0,50,0),
|
||||
body: Body::with_pva(Planar64Vec3::int(0,50,0),Planar64Vec3::int(0,0,0),Planar64Vec3::int(0,-100,0)),
|
||||
time: Time::ZERO,
|
||||
body:Body::with_pva(Planar64Vec3::int(0,50,0),Planar64Vec3::int(0,0,0),Planar64Vec3::int(0,-100,0)),
|
||||
time:Time::ZERO,
|
||||
style:StyleModifiers::default(),
|
||||
touching:TouchingState::default(),
|
||||
models:PhysicsModels::default(),
|
||||
bvh:crate::bvh::BvhNode::default(),
|
||||
move_state: MoveState::Air,
|
||||
camera: PhysicsCamera::from_offset(Planar64Vec3::int(0,2,0)),//4.5-2.5=2
|
||||
next_mouse: MouseState::default(),
|
||||
controls: 0,
|
||||
camera:PhysicsCamera::default(),
|
||||
next_mouse:MouseState::default(),
|
||||
controls:0,
|
||||
world:WorldState{},
|
||||
game:GameMechanicsState::default(),
|
||||
modes:Modes::default(),
|
||||
@ -741,6 +800,7 @@ impl PhysicsState {
|
||||
PhysicsOutputState{
|
||||
body:self.body.clone(),
|
||||
camera:self.camera.clone(),
|
||||
camera_offset:self.style.camera_offset.clone(),
|
||||
}
|
||||
}
|
||||
|
||||
@ -756,19 +816,15 @@ impl PhysicsState {
|
||||
pub fn generate_models(&mut self,indexed_models:&crate::model::IndexedModelInstances){
|
||||
let mut starts=Vec::new();
|
||||
let mut spawns=Vec::new();
|
||||
let mut ordered_checkpoints=Vec::new();
|
||||
let mut unordered_checkpoints=Vec::new();
|
||||
for model in &indexed_models.models{
|
||||
//make aabb and run vertices to get realistic bounds
|
||||
for model_instance in &model.instances{
|
||||
if let Some(model_physics)=ModelPhysics::from_model(model,model_instance){
|
||||
if let Some(model_physics)=PhysicsModel::from_model(model,model_instance){
|
||||
let model_id=self.models.push(model_physics);
|
||||
for attr in &model_instance.temp_indexing{
|
||||
match attr{
|
||||
crate::model::TempIndexedAttributes::Start(s)=>starts.push((model_id,s.clone())),
|
||||
crate::model::TempIndexedAttributes::Spawn(s)=>spawns.push((model_id,s.clone())),
|
||||
crate::model::TempIndexedAttributes::OrderedCheckpoint(s)=>ordered_checkpoints.push((model_id,s.clone())),
|
||||
crate::model::TempIndexedAttributes::UnorderedCheckpoint(s)=>unordered_checkpoints.push((model_id,s.clone())),
|
||||
crate::model::TempIndexedAttributes::Wormhole(s)=>{self.models.model_id_from_wormhole_id.insert(s.wormhole_id,model_id);},
|
||||
}
|
||||
}
|
||||
@ -780,9 +836,9 @@ impl PhysicsState {
|
||||
//this code builds ModeDescriptions from the unsorted lists at the top of the function
|
||||
starts.sort_by_key(|tup|tup.1.mode_id);
|
||||
let mut mode_id_from_map_mode_id=std::collections::HashMap::new();
|
||||
let mut modedatas:Vec<(usize,Vec<(u32,usize)>,Vec<(u32,usize)>,Vec<usize>,u32)>=starts.into_iter().enumerate().map(|(i,(model_id,s))|{
|
||||
let mut modedatas:Vec<(usize,Vec<(u32,usize)>,u32)>=starts.into_iter().enumerate().map(|(i,(model_id,s))|{
|
||||
mode_id_from_map_mode_id.insert(s.mode_id,i);
|
||||
(model_id,Vec::new(),Vec::new(),Vec::new(),s.mode_id)
|
||||
(model_id,Vec::new(),s.mode_id)
|
||||
}).collect();
|
||||
for (model_id,s) in spawns{
|
||||
if let Some(mode_id)=mode_id_from_map_mode_id.get(&s.mode_id){
|
||||
@ -791,30 +847,13 @@ impl PhysicsState {
|
||||
}
|
||||
}
|
||||
}
|
||||
for (model_id,s) in ordered_checkpoints{
|
||||
if let Some(mode_id)=mode_id_from_map_mode_id.get(&s.mode_id){
|
||||
if let Some(modedata)=modedatas.get_mut(*mode_id){
|
||||
modedata.2.push((s.checkpoint_id,model_id));
|
||||
}
|
||||
}
|
||||
}
|
||||
for (model_id,s) in unordered_checkpoints{
|
||||
if let Some(mode_id)=mode_id_from_map_mode_id.get(&s.mode_id){
|
||||
if let Some(modedata)=modedatas.get_mut(*mode_id){
|
||||
modedata.3.push(model_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
for mut tup in modedatas.into_iter(){
|
||||
tup.1.sort_by_key(|tup|tup.0);
|
||||
tup.2.sort_by_key(|tup|tup.0);
|
||||
let mut eshmep1=std::collections::HashMap::new();
|
||||
let mut eshmep2=std::collections::HashMap::new();
|
||||
self.modes.insert(tup.4,crate::model::ModeDescription{
|
||||
self.modes.insert(tup.2,crate::model::ModeDescription{
|
||||
start:tup.0,
|
||||
spawns:tup.1.into_iter().enumerate().map(|(i,tup)|{eshmep1.insert(tup.0,i);tup.1}).collect(),
|
||||
ordered_checkpoints:tup.2.into_iter().enumerate().map(|(i,tup)|{eshmep2.insert(tup.0,i);tup.1}).collect(),
|
||||
unordered_checkpoints:tup.3,
|
||||
spawn_from_stage_id:eshmep1,
|
||||
ordered_checkpoint_from_checkpoint_id:eshmep2,
|
||||
});
|
||||
@ -855,12 +894,14 @@ impl PhysicsState {
|
||||
}
|
||||
}
|
||||
|
||||
fn next_strafe_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
|
||||
return Some(TimedInstruction{
|
||||
time:Time::from_nanos(self.style.strafe_tick_rate.rhs_div_int(self.style.strafe_tick_rate.mul_int(self.time.nanos())+1)),
|
||||
//only poll the physics if there is a before and after mouse event
|
||||
instruction:PhysicsInstruction::StrafeTick
|
||||
});
|
||||
fn next_strafe_instruction(&self)->Option<TimedInstruction<PhysicsInstruction>>{
|
||||
self.style.strafe.as_ref().map(|strafe|{
|
||||
TimedInstruction{
|
||||
time:Time::from_nanos(strafe.tick_rate.rhs_div_int(strafe.tick_rate.mul_int(self.time.nanos())+1)),
|
||||
//only poll the physics if there is a before and after mouse event
|
||||
instruction:PhysicsInstruction::StrafeTick
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
//state mutated on collision:
|
||||
@ -894,16 +935,20 @@ impl PhysicsState {
|
||||
// });
|
||||
// }
|
||||
|
||||
fn refresh_walk_target(&mut self){
|
||||
fn refresh_walk_target(&mut self)->Option<Planar64Vec3>{
|
||||
match &mut self.move_state{
|
||||
MoveState::Air|MoveState::Water=>(),
|
||||
MoveState::Air|MoveState::Water=>None,
|
||||
MoveState::Walk(WalkState{normal,state})=>{
|
||||
let n=normal;
|
||||
(*state,self.body.acceleration)=WalkEnum::with_target_velocity(&self.touching,&self.body,&self.style,&self.models,self.style.get_walk_target_velocity(&self.camera,self.controls,&self.next_mouse,self.time),&n);
|
||||
let a;
|
||||
(*state,a)=WalkEnum::with_target_velocity(&self.touching,&self.body,&self.style,&self.models,self.style.get_walk_target_velocity(&self.camera,self.controls,&self.next_mouse,self.time),&n);
|
||||
Some(a)
|
||||
},
|
||||
MoveState::Ladder(WalkState{normal,state})=>{
|
||||
let n=normal;
|
||||
(*state,self.body.acceleration)=WalkEnum::with_target_velocity(&self.touching,&self.body,&self.style,&self.models,self.style.get_ladder_target_velocity(&self.camera,self.controls,&self.next_mouse,self.time),&n);
|
||||
let a;
|
||||
(*state,a)=WalkEnum::with_target_velocity(&self.touching,&self.body,&self.style,&self.models,self.style.get_ladder_target_velocity(&self.camera,self.controls,&self.next_mouse,self.time),&n);
|
||||
Some(a)
|
||||
},
|
||||
}
|
||||
}
|
||||
@ -1074,7 +1119,7 @@ impl PhysicsState {
|
||||
},
|
||||
}
|
||||
//generate instruction
|
||||
if let Some(face) = exit_face{
|
||||
if let Some(_face) = exit_face{
|
||||
return Some(TimedInstruction {
|
||||
time: best_time,
|
||||
instruction: PhysicsInstruction::CollisionEnd(collision_data.clone())
|
||||
@ -1239,8 +1284,13 @@ fn teleport(body:&mut Body,touching:&mut TouchingState,style:&StyleModifiers,poi
|
||||
//TODO: calculate contacts and determine the actual state
|
||||
//touching.recalculate(body);
|
||||
}
|
||||
fn teleport_to_spawn(body:&mut Body,touching:&mut TouchingState,style:&StyleModifiers,mode:&crate::model::ModeDescription,models:&PhysicsModels,stage_id:u32)->Option<MoveState>{
|
||||
let model=models.get(*mode.get_spawn_model_id(stage_id)? as usize)?;
|
||||
let point=model.transform.transform_point3(Planar64Vec3::Y)+Planar64Vec3::Y*(style.hitbox_halfsize.y()+Planar64::ONE/16);
|
||||
Some(teleport(body,touching,style,point))
|
||||
}
|
||||
|
||||
fn run_teleport_behaviour(teleport_behaviour:&Option<crate::model::TeleportBehaviour>,game:&mut GameMechanicsState,models:&PhysicsModels,modes:&Modes,style:&StyleModifiers,touching:&mut TouchingState,body:&mut Body,model:&ModelPhysics)->Option<MoveState>{
|
||||
fn run_teleport_behaviour(teleport_behaviour:&Option<crate::model::TeleportBehaviour>,game:&mut GameMechanicsState,models:&PhysicsModels,modes:&Modes,style:&StyleModifiers,touching:&mut TouchingState,body:&mut Body,model:&PhysicsModel)->Option<MoveState>{
|
||||
match teleport_behaviour{
|
||||
Some(crate::model::TeleportBehaviour::StageElement(stage_element))=>{
|
||||
if stage_element.force||game.stage_id<stage_element.stage_id{
|
||||
@ -1251,12 +1301,24 @@ fn run_teleport_behaviour(teleport_behaviour:&Option<crate::model::TeleportBehav
|
||||
crate::model::StageElementBehaviour::Trigger
|
||||
|crate::model::StageElementBehaviour::Teleport=>{
|
||||
//I guess this is correct behaviour when trying to teleport to a non-existent spawn but it's still weird
|
||||
let model=models.get(*modes.get_mode(stage_element.mode_id)?.get_spawn_model_id(game.stage_id)? as usize)?;
|
||||
let point=model.transform.transform_point3(Planar64Vec3::Y)+Planar64Vec3::Y*(style.hitbox_halfsize.y()+Planar64::ONE/16);
|
||||
Some(teleport(body,touching,style,point))
|
||||
teleport_to_spawn(body,touching,style,modes.get_mode(stage_element.mode_id)?,models,game.stage_id)
|
||||
},
|
||||
crate::model::StageElementBehaviour::Platform=>None,
|
||||
crate::model::StageElementBehaviour::JumpLimit(_)=>None,//TODO
|
||||
&crate::model::StageElementBehaviour::JumpLimit(jump_limit)=>{
|
||||
//let count=game.jump_counts.get(&model.id);
|
||||
//TODO
|
||||
None
|
||||
},
|
||||
&crate::model::StageElementBehaviour::Checkpoint{ordered_checkpoint_id,unordered_checkpoint_count}=>{
|
||||
if (ordered_checkpoint_id.is_none()||ordered_checkpoint_id.is_some_and(|id|id<game.next_ordered_checkpoint_id))
|
||||
&&unordered_checkpoint_count<=game.unordered_checkpoints.len() as u32{
|
||||
//pass
|
||||
None
|
||||
}else{
|
||||
//fail
|
||||
teleport_to_spawn(body,touching,style,modes.get_mode(stage_element.mode_id)?,models,game.stage_id)
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
Some(crate::model::TeleportBehaviour::Wormhole(wormhole))=>{
|
||||
@ -1331,7 +1393,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
||||
match booster{
|
||||
&crate::model::GameMechanicBooster::Affine(transform)=>v=transform.transform_point3(v),
|
||||
&crate::model::GameMechanicBooster::Velocity(velocity)=>v+=velocity,
|
||||
&crate::model::GameMechanicBooster::Energy{direction,energy}=>todo!(),
|
||||
&crate::model::GameMechanicBooster::Energy{direction: _,energy: _}=>todo!(),
|
||||
}
|
||||
self.touching.constrain_velocity(&self.models,&mut v);
|
||||
},
|
||||
@ -1342,10 +1404,10 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
||||
match trajectory{
|
||||
crate::model::GameMechanicSetTrajectory::AirTime(_) => todo!(),
|
||||
crate::model::GameMechanicSetTrajectory::Height(_) => todo!(),
|
||||
crate::model::GameMechanicSetTrajectory::TargetPointTime { target_point, time } => todo!(),
|
||||
crate::model::GameMechanicSetTrajectory::TrajectoryTargetPoint { target_point, speed, trajectory_choice } => todo!(),
|
||||
crate::model::GameMechanicSetTrajectory::TargetPointTime { target_point: _, time: _ } => todo!(),
|
||||
crate::model::GameMechanicSetTrajectory::TrajectoryTargetPoint { target_point: _, speed: _, trajectory_choice: _ } => todo!(),
|
||||
&crate::model::GameMechanicSetTrajectory::Velocity(velocity)=>v=velocity,
|
||||
crate::model::GameMechanicSetTrajectory::DotVelocity { direction, dot } => todo!(),
|
||||
crate::model::GameMechanicSetTrajectory::DotVelocity { direction: _, dot: _ } => todo!(),
|
||||
}
|
||||
self.touching.constrain_velocity(&self.models,&mut v);
|
||||
},
|
||||
@ -1355,9 +1417,11 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
||||
if self.style.get_control(StyleModifiers::CONTROL_JUMP,self.controls){
|
||||
self.jump();
|
||||
}
|
||||
self.refresh_walk_target();
|
||||
if let Some(a)=self.refresh_walk_target(){
|
||||
self.body.acceleration=a;
|
||||
}
|
||||
},
|
||||
PhysicsCollisionAttributes::Intersect{intersecting,general}=>{
|
||||
PhysicsCollisionAttributes::Intersect{intersecting: _,general}=>{
|
||||
//I think that setting the velocity to 0 was preventing surface contacts from entering an infinite loop
|
||||
self.touching.insert_intersect(c.model,c);
|
||||
run_teleport_behaviour(&general.teleport_behaviour,&mut self.game,&self.models,&self.modes,&self.style,&mut self.touching,&mut self.body,model);
|
||||
@ -1367,9 +1431,12 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
||||
PhysicsInstruction::CollisionEnd(c) => {
|
||||
let model=c.model(&self.models).unwrap();
|
||||
match &model.attributes{
|
||||
PhysicsCollisionAttributes::Contact{contacting,general}=>{
|
||||
PhysicsCollisionAttributes::Contact{contacting: _,general: _}=>{
|
||||
self.touching.remove_contact(c.model);//remove contact before calling contact_constrain_acceleration
|
||||
let mut a=self.style.gravity;
|
||||
if let Some(rocket_force)=self.style.rocket_force{
|
||||
a+=self.style.get_propulsion_control_dir(&self.camera,self.controls,&self.next_mouse,self.time)*rocket_force;
|
||||
}
|
||||
self.touching.constrain_acceleration(&self.models,&mut a);
|
||||
self.body.acceleration=a;
|
||||
//check ground
|
||||
@ -1379,10 +1446,12 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
||||
//TODO: make this more advanced checking contacts
|
||||
self.move_state=MoveState::Air;
|
||||
},
|
||||
_=>self.refresh_walk_target(),
|
||||
_=>if let Some(a)=self.refresh_walk_target(){
|
||||
self.body.acceleration=a;
|
||||
},
|
||||
}
|
||||
},
|
||||
PhysicsCollisionAttributes::Intersect{intersecting,general}=>{
|
||||
PhysicsCollisionAttributes::Intersect{intersecting: _,general: _}=>{
|
||||
self.touching.remove_intersect(c.model);
|
||||
},
|
||||
}
|
||||
@ -1456,7 +1525,14 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
||||
PhysicsInputInstruction::Idle => {refresh_walk_target=false;},//literally idle!
|
||||
}
|
||||
if refresh_walk_target{
|
||||
self.refresh_walk_target();
|
||||
if let Some(a)=self.refresh_walk_target(){
|
||||
self.body.acceleration=a;
|
||||
}else if let Some(rocket_force)=self.style.rocket_force{
|
||||
let mut a=self.style.gravity;
|
||||
a+=self.style.get_propulsion_control_dir(&self.camera,self.controls,&self.next_mouse,self.time)*rocket_force;
|
||||
self.touching.constrain_acceleration(&self.models,&mut a);
|
||||
self.body.acceleration=a;
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
|
@ -23,11 +23,11 @@ pub enum Instruction{
|
||||
//Graphics(crate::graphics_worker::Instruction),
|
||||
}
|
||||
|
||||
pub fn new(mut physics:crate::physics::PhysicsState,mut graphics_worker:crate::compat_worker::INWorker<crate::graphics_worker::Instruction>)->crate::compat_worker::QNWorker<TimedInstruction<Instruction>>{
|
||||
pub fn new<'a>(scope:&'a std::thread::Scope<'a,'_>,mut physics:crate::physics::PhysicsState,graphics_worker:crate::worker::INWorker<'a,crate::graphics_worker::Instruction>)->crate::worker::QNWorker<'a,TimedInstruction<Instruction>>{
|
||||
let mut mouse_blocking=true;
|
||||
let mut last_mouse_time=physics.next_mouse.time;
|
||||
let mut timeline=std::collections::VecDeque::new();
|
||||
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction>|{
|
||||
crate::worker::QNWorker::new(scope,move |ins:TimedInstruction<Instruction>|{
|
||||
if if let Some(phys_input)=match &ins.instruction{
|
||||
Instruction::Input(input_instruction)=>match input_instruction{
|
||||
&InputInstruction::MoveMouse(m)=>{
|
||||
@ -113,10 +113,11 @@ pub enum Instruction{
|
||||
}
|
||||
match ins.instruction{
|
||||
Instruction::Render=>{
|
||||
graphics_worker.send(crate::graphics_worker::Instruction::Render(physics.output(),ins.time,physics.next_mouse.pos)).unwrap();
|
||||
let _=graphics_worker.send(crate::graphics_worker::Instruction::Render(physics.output(),ins.time,physics.next_mouse.pos));
|
||||
},
|
||||
Instruction::Resize(size,user_settings)=>{
|
||||
graphics_worker.send(crate::graphics_worker::Instruction::Resize(size,user_settings)).unwrap();
|
||||
//block!
|
||||
graphics_worker.blocking_send(crate::graphics_worker::Instruction::Resize(size,user_settings)).unwrap();
|
||||
},
|
||||
Instruction::GenerateModels(indexed_model_instances)=>{
|
||||
physics.generate_models(&indexed_model_instances);
|
||||
|
@ -126,17 +126,21 @@ const CORNERWEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
|
||||
Planar64Vec3::int( 0,-1, 0),//CornerWedge::Bottom
|
||||
Planar64Vec3::int( 0, 0,-1),//CornerWedge::Front
|
||||
];
|
||||
//HashMap fits this use case perfectly but feels like using a sledgehammer to drive a nail
|
||||
pub fn unit_sphere()->crate::model::IndexedModel{
|
||||
let mut indexed_model=crate::model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap(),Color4::ONE).remove(0);
|
||||
for pos in indexed_model.unique_pos.iter_mut(){
|
||||
*pos=*pos/2;
|
||||
}
|
||||
indexed_model
|
||||
unit_cube()
|
||||
}
|
||||
#[derive(Default)]
|
||||
pub struct CubeFaceDescription([Option<FaceDescription>;6]);
|
||||
impl CubeFaceDescription{
|
||||
pub fn insert(&mut self,index:CubeFace,value:FaceDescription){
|
||||
self.0[index as usize]=Some(value);
|
||||
}
|
||||
pub fn pairs(self)->std::iter::FilterMap<std::iter::Enumerate<std::array::IntoIter<Option<FaceDescription>,6>>,impl FnMut((usize,Option<FaceDescription>))->Option<(usize,FaceDescription)>>{
|
||||
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
|
||||
}
|
||||
}
|
||||
pub type CubeFaceDescription=std::collections::HashMap::<CubeFace,FaceDescription>;
|
||||
pub fn unit_cube()->crate::model::IndexedModel{
|
||||
let mut t=CubeFaceDescription::new();
|
||||
let mut t=CubeFaceDescription::default();
|
||||
t.insert(CubeFace::Right,FaceDescription::default());
|
||||
t.insert(CubeFace::Top,FaceDescription::default());
|
||||
t.insert(CubeFace::Back,FaceDescription::default());
|
||||
@ -145,17 +149,21 @@ pub fn unit_cube()->crate::model::IndexedModel{
|
||||
t.insert(CubeFace::Front,FaceDescription::default());
|
||||
generate_partial_unit_cube(t)
|
||||
}
|
||||
const TEAPOT_TRANSFORM:crate::integer::Planar64Mat3=crate::integer::Planar64Mat3::int_from_cols_array([0,1,0, -1,0,0, 0,0,1]);
|
||||
pub fn unit_cylinder()->crate::model::IndexedModel{
|
||||
let mut indexed_model=crate::model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap(),Color4::ONE).remove(0);
|
||||
for pos in indexed_model.unique_pos.iter_mut(){
|
||||
*pos=TEAPOT_TRANSFORM*(*pos)/10;
|
||||
}
|
||||
indexed_model
|
||||
unit_cube()
|
||||
}
|
||||
#[derive(Default)]
|
||||
pub struct WedgeFaceDescription([Option<FaceDescription>;5]);
|
||||
impl WedgeFaceDescription{
|
||||
pub fn insert(&mut self,index:WedgeFace,value:FaceDescription){
|
||||
self.0[index as usize]=Some(value);
|
||||
}
|
||||
pub fn pairs(self)->std::iter::FilterMap<std::iter::Enumerate<std::array::IntoIter<Option<FaceDescription>,5>>,impl FnMut((usize,Option<FaceDescription>))->Option<(usize,FaceDescription)>>{
|
||||
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
|
||||
}
|
||||
}
|
||||
pub type WedgeFaceDescription=std::collections::HashMap::<WedgeFace,FaceDescription>;
|
||||
pub fn unit_wedge()->crate::model::IndexedModel{
|
||||
let mut t=WedgeFaceDescription::new();
|
||||
let mut t=WedgeFaceDescription::default();
|
||||
t.insert(WedgeFace::Right,FaceDescription::default());
|
||||
t.insert(WedgeFace::TopFront,FaceDescription::default());
|
||||
t.insert(WedgeFace::Back,FaceDescription::default());
|
||||
@ -163,9 +171,18 @@ pub fn unit_wedge()->crate::model::IndexedModel{
|
||||
t.insert(WedgeFace::Bottom,FaceDescription::default());
|
||||
generate_partial_unit_wedge(t)
|
||||
}
|
||||
pub type CornerWedgeFaceDescription=std::collections::HashMap::<CornerWedgeFace,FaceDescription>;
|
||||
#[derive(Default)]
|
||||
pub struct CornerWedgeFaceDescription([Option<FaceDescription>;5]);
|
||||
impl CornerWedgeFaceDescription{
|
||||
pub fn insert(&mut self,index:CornerWedgeFace,value:FaceDescription){
|
||||
self.0[index as usize]=Some(value);
|
||||
}
|
||||
pub fn pairs(self)->std::iter::FilterMap<std::iter::Enumerate<std::array::IntoIter<Option<FaceDescription>,5>>,impl FnMut((usize,Option<FaceDescription>))->Option<(usize,FaceDescription)>>{
|
||||
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
|
||||
}
|
||||
}
|
||||
pub fn unit_cornerwedge()->crate::model::IndexedModel{
|
||||
let mut t=CornerWedgeFaceDescription::new();
|
||||
let mut t=CornerWedgeFaceDescription::default();
|
||||
t.insert(CornerWedgeFace::Right,FaceDescription::default());
|
||||
t.insert(CornerWedgeFace::TopBack,FaceDescription::default());
|
||||
t.insert(CornerWedgeFace::TopLeft,FaceDescription::default());
|
||||
@ -189,18 +206,6 @@ impl std::default::Default for FaceDescription{
|
||||
}
|
||||
}
|
||||
}
|
||||
impl FaceDescription{
|
||||
pub fn new(texture:u32,transform:glam::Affine2,color:Color4)->Self{
|
||||
Self{texture:Some(texture),transform,color}
|
||||
}
|
||||
pub fn from_texture(texture:u32)->Self{
|
||||
Self{
|
||||
texture:Some(texture),
|
||||
transform:glam::Affine2::IDENTITY,
|
||||
color:Color4::ONE,
|
||||
}
|
||||
}
|
||||
}
|
||||
//TODO: it's probably better to use a shared vertex buffer between all primitives and use indexed rendering instead of generating a unique vertex buffer for each primitive.
|
||||
//implementation: put all roblox primitives into one model.groups <- this won't work but I forget why
|
||||
pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->crate::model::IndexedModel{
|
||||
@ -212,7 +217,7 @@ pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->crate:
|
||||
let mut groups=Vec::new();
|
||||
let mut transforms=Vec::new();
|
||||
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
|
||||
for (face,face_description) in face_descriptions.into_iter(){
|
||||
for (face_id,face_description) in face_descriptions.pairs(){
|
||||
//assume that scanning short lists is faster than hashing.
|
||||
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
|
||||
transform_index
|
||||
@ -233,14 +238,6 @@ pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->crate:
|
||||
generated_color.push(face_description.color);
|
||||
color_index
|
||||
} as u32;
|
||||
let face_id=match face{
|
||||
CubeFace::Right => 0,
|
||||
CubeFace::Top => 1,
|
||||
CubeFace::Back => 2,
|
||||
CubeFace::Left => 3,
|
||||
CubeFace::Bottom => 4,
|
||||
CubeFace::Front => 5,
|
||||
};
|
||||
//always push normal
|
||||
let normal_index=generated_normal.len() as u32;
|
||||
generated_normal.push(CUBE_DEFAULT_NORMALS[face_id]);
|
||||
@ -327,7 +324,7 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->crat
|
||||
let mut groups=Vec::new();
|
||||
let mut transforms=Vec::new();
|
||||
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
|
||||
for (face,face_description) in face_descriptions.into_iter(){
|
||||
for (face_id,face_description) in face_descriptions.pairs(){
|
||||
//assume that scanning short lists is faster than hashing.
|
||||
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
|
||||
transform_index
|
||||
@ -348,13 +345,6 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->crat
|
||||
generated_color.push(face_description.color);
|
||||
color_index
|
||||
} as u32;
|
||||
let face_id=match face{
|
||||
WedgeFace::Right => 0,
|
||||
WedgeFace::TopFront => 1,
|
||||
WedgeFace::Back => 2,
|
||||
WedgeFace::Left => 3,
|
||||
WedgeFace::Bottom => 4,
|
||||
};
|
||||
//always push normal
|
||||
let normal_index=generated_normal.len() as u32;
|
||||
generated_normal.push(WEDGE_DEFAULT_NORMALS[face_id]);
|
||||
@ -439,7 +429,7 @@ pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescri
|
||||
let mut groups=Vec::new();
|
||||
let mut transforms=Vec::new();
|
||||
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
|
||||
for (face,face_description) in face_descriptions.into_iter(){
|
||||
for (face_id,face_description) in face_descriptions.pairs(){
|
||||
//assume that scanning short lists is faster than hashing.
|
||||
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
|
||||
transform_index
|
||||
@ -460,13 +450,6 @@ pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescri
|
||||
generated_color.push(face_description.color);
|
||||
color_index
|
||||
} as u32;
|
||||
let face_id=match face{
|
||||
CornerWedgeFace::Right => 0,
|
||||
CornerWedgeFace::TopBack => 1,
|
||||
CornerWedgeFace::TopLeft => 2,
|
||||
CornerWedgeFace::Bottom => 3,
|
||||
CornerWedgeFace::Front => 4,
|
||||
};
|
||||
//always push normal
|
||||
let normal_index=generated_normal.len() as u32;
|
||||
generated_normal.push(CORNERWEDGE_DEFAULT_NORMALS[face_id]);
|
||||
|
37
src/setup.rs
37
src/setup.rs
@ -41,6 +41,7 @@ fn create_instance()->SetupContextPartial1{
|
||||
instance:wgpu::Instance::new(wgpu::InstanceDescriptor{
|
||||
backends,
|
||||
dx12_shader_compiler,
|
||||
..Default::default()
|
||||
}),
|
||||
}
|
||||
}
|
||||
@ -62,7 +63,8 @@ impl SetupContextPartial2{
|
||||
fn pick_adapter(self)->SetupContextPartial3{
|
||||
let adapter;
|
||||
|
||||
let optional_features=optional_features();
|
||||
//TODO: prefer adapter that implements optional features
|
||||
//let optional_features=optional_features();
|
||||
let required_features=required_features();
|
||||
|
||||
//no helper function smh gotta write it myself
|
||||
@ -168,6 +170,7 @@ impl SetupContextPartial4{
|
||||
.expect("Surface isn't supported by the adapter.");
|
||||
let surface_view_format=config.format.add_srgb_suffix();
|
||||
config.view_formats.push(surface_view_format);
|
||||
config.present_mode=wgpu::PresentMode::AutoNoVsync;
|
||||
self.surface.configure(&self.device, &config);
|
||||
|
||||
SetupContext{
|
||||
@ -229,20 +232,32 @@ impl SetupContextSetup{
|
||||
let (window,event_loop,setup_context)=self.into_split();
|
||||
|
||||
//dedicated thread to ping request redraw back and resize the window doesn't seem logical
|
||||
|
||||
let window=crate::window::WindowContextSetup::new(&setup_context,window);
|
||||
//the thread that spawns the physics thread
|
||||
let window_thread=window.into_worker(setup_context);
|
||||
|
||||
println!("Entering event loop...");
|
||||
//but here I am doing it
|
||||
let root_time=std::time::Instant::now();
|
||||
run_event_loop(event_loop,window_thread,root_time).unwrap();
|
||||
std::thread::scope(|s|{
|
||||
let window=crate::window::WindowContextSetup::new(&setup_context,window);
|
||||
//the thread that spawns the physics thread
|
||||
let window_thread=window.into_worker(s,setup_context);
|
||||
|
||||
//schedule frames at 165fps
|
||||
let event_loop_proxy=event_loop.create_proxy();
|
||||
|
||||
s.spawn(move ||{
|
||||
loop{
|
||||
std::thread::sleep(std::time::Duration::from_nanos(1_000_000_000/165));
|
||||
event_loop_proxy.send_event(()).ok();
|
||||
}
|
||||
});
|
||||
|
||||
println!("Entering event loop...");
|
||||
run_event_loop(event_loop,window_thread,root_time).unwrap();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
fn run_event_loop(
|
||||
event_loop:winit::event_loop::EventLoop<()>,
|
||||
mut window_thread:crate::compat_worker::QNWorker<TimedInstruction<WindowInstruction>>,
|
||||
window_thread:crate::worker::QNWorker<TimedInstruction<WindowInstruction>>,
|
||||
root_time:std::time::Instant
|
||||
)->Result<(),winit::error::EventLoopError>{
|
||||
event_loop.run(move |event,elwt|{
|
||||
@ -253,7 +268,7 @@ fn run_event_loop(
|
||||
// winit::event_loop::ControlFlow::Poll
|
||||
// };
|
||||
match event{
|
||||
winit::event::Event::AboutToWait=>{
|
||||
winit::event::Event::UserEvent(())=>{
|
||||
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::RequestRedraw}).unwrap();
|
||||
}
|
||||
winit::event::Event::WindowEvent {
|
||||
@ -297,4 +312,4 @@ fn run_event_loop(
|
||||
_=>{}
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
@ -16,12 +16,12 @@ struct WindowContext<'a>{
|
||||
screen_size:glam::UVec2,
|
||||
user_settings:crate::settings::UserSettings,
|
||||
window:winit::window::Window,
|
||||
physics_thread:crate::compat_worker::QNWorker<'a, TimedInstruction<crate::physics_worker::Instruction>>,
|
||||
physics_thread:crate::worker::QNWorker<'a,TimedInstruction<crate::physics_worker::Instruction>>,
|
||||
}
|
||||
|
||||
impl WindowContext<'_>{
|
||||
fn get_middle_of_screen(&self)->winit::dpi::PhysicalPosition<f32>{
|
||||
winit::dpi::PhysicalPosition::new(self.screen_size.x as f32/2.0, self.screen_size.y as f32/2.0)
|
||||
winit::dpi::PhysicalPosition::new(self.screen_size.x as f32/2.0,self.screen_size.y as f32/2.0)
|
||||
}
|
||||
fn window_event(&mut self,time:crate::integer::Time,event: winit::event::WindowEvent) {
|
||||
match event {
|
||||
@ -32,7 +32,7 @@ impl WindowContext<'_>{
|
||||
self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::GenerateModels(indexed_model_instances)}).unwrap();
|
||||
}
|
||||
},
|
||||
winit::event::WindowEvent::Focused(state)=>{
|
||||
winit::event::WindowEvent::Focused(_state)=>{
|
||||
//pause unpause
|
||||
//recalculate pressed keys on focus
|
||||
},
|
||||
@ -194,9 +194,9 @@ impl WindowContextSetup{
|
||||
}
|
||||
}
|
||||
|
||||
fn into_context<'a>(self,setup_context:crate::setup::SetupContext)->WindowContext<'a>{
|
||||
fn into_context<'a>(self,scope:&'a std::thread::Scope<'a,'_>,setup_context:crate::setup::SetupContext)->WindowContext<'a>{
|
||||
let screen_size=glam::uvec2(setup_context.config.width,setup_context.config.height);
|
||||
let graphics_thread=crate::graphics_worker::new(self.graphics,setup_context.config,setup_context.surface,setup_context.device,setup_context.queue);
|
||||
let graphics_thread=crate::graphics_worker::new(scope,self.graphics,setup_context.config,setup_context.surface,setup_context.device,setup_context.queue);
|
||||
WindowContext{
|
||||
manual_mouse_lock:false,
|
||||
mouse:crate::physics::MouseState::default(),
|
||||
@ -204,13 +204,13 @@ impl WindowContextSetup{
|
||||
screen_size,
|
||||
user_settings:self.user_settings,
|
||||
window:self.window,
|
||||
physics_thread:crate::physics_worker::new(self.physics,graphics_thread),
|
||||
physics_thread:crate::physics_worker::new(scope,self.physics,graphics_thread),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn into_worker<'a>(self,setup_context:crate::setup::SetupContext)->crate::compat_worker::QNWorker<'a,TimedInstruction<WindowInstruction>>{
|
||||
let mut window_context=self.into_context(setup_context);
|
||||
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<WindowInstruction>|{
|
||||
pub fn into_worker<'a>(self,scope:&'a std::thread::Scope<'a,'_>,setup_context:crate::setup::SetupContext)->crate::worker::QNWorker<'a,TimedInstruction<WindowInstruction>>{
|
||||
let mut window_context=self.into_context(scope,setup_context);
|
||||
crate::worker::QNWorker::new(scope,move |ins:TimedInstruction<WindowInstruction>|{
|
||||
match ins.instruction{
|
||||
WindowInstruction::RequestRedraw=>{
|
||||
window_context.window.request_redraw();
|
||||
@ -240,4 +240,4 @@ impl WindowContextSetup{
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
use std::thread;
|
||||
use std::sync::{mpsc,Arc};
|
||||
use parking_lot::{Mutex,Condvar};
|
||||
use parking_lot::Mutex;
|
||||
|
||||
//WorkerPool
|
||||
struct Pool(u32);
|
||||
|
1
tools/arcane
Executable file
1
tools/arcane
Executable file
@ -0,0 +1 @@
|
||||
mangohud ../target/release/strafe-client bhop_maps/5692113331.rbxm
|
1
tools/bhop_maps
Symbolic link
1
tools/bhop_maps
Symbolic link
@ -0,0 +1 @@
|
||||
/run/media/quat/Files/Documents/map-files/verify-scripts/maps/bhop_all/
|
1
tools/cross-compile.sh
Executable file
1
tools/cross-compile.sh
Executable file
@ -0,0 +1 @@
|
||||
cargo build --release --target x86_64-pc-windows-gnu
|
4
tools/make-demo.sh
Executable file
4
tools/make-demo.sh
Executable file
@ -0,0 +1,4 @@
|
||||
mkdir -p ../target/demo
|
||||
mv ../target/x86_64-pc-windows-gnu/release/strafe-client.exe ../target/demo/strafe-client.exe
|
||||
rm ../target/demo.7z
|
||||
7z a -t7z -mx=9 -mfb=273 -ms -md=31 -myx=9 -mtm=- -mmt -mmtf -md=1536m -mmf=bt3 -mmc=10000 -mpb=0 -mlc=0 ../target/demo.7z ../target/demo
|
1
tools/run
Executable file
1
tools/run
Executable file
@ -0,0 +1 @@
|
||||
mangohud ../target/release/strafe-client "$1"
|
4
tools/settings.conf
Normal file
4
tools/settings.conf
Normal file
@ -0,0 +1,4 @@
|
||||
[camera]
|
||||
sensitivity_x=98384
|
||||
fov_y=1.0
|
||||
#fov_x_from_y_ratio=1.33333333333333333333333333333333
|
1
tools/textures
Symbolic link
1
tools/textures
Symbolic link
@ -0,0 +1 @@
|
||||
/run/media/quat/Files/Documents/map-files/verify-scripts/textures/dds/
|
1
tools/toc
Executable file
1
tools/toc
Executable file
@ -0,0 +1 @@
|
||||
mangohud ../target/release/strafe-client bhop_maps/5692152916.rbxm
|
Reference in New Issue
Block a user