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graphics-t
...
worker-poo
Author | SHA1 | Date | |
---|---|---|---|
07e85776bb |
714
Cargo.lock
generated
714
Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
@ -19,7 +19,7 @@ rbx_dom_weak = "2.5.0"
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rbx_reflection_database = "0.2.7"
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rbx_xml = "0.13.1"
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wgpu = "0.17.0"
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winit = { version = "0.29.2", features = ["rwh_05"] }
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winit = "0.28.6"
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#[profile.release]
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#lto = true
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@ -1,21 +0,0 @@
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pub type QNWorker<'a,Task>=CompatNWorker<'a,Task>;
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pub type INWorker<'a,Task>=CompatNWorker<'a,Task>;
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pub struct CompatNWorker<'a,Task>{
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data:std::marker::PhantomData<Task>,
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f:Box<dyn FnMut(Task)+'a>,
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}
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impl<'a,Task> CompatNWorker<'a,Task>{
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pub fn new(f:impl FnMut(Task)+'a)->CompatNWorker<'a,Task>{
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Self{
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data:std::marker::PhantomData,
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f:Box::new(f),
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}
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}
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pub fn send(&mut self,task:Task)->Result<(),()>{
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(self.f)(task);
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Ok(())
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}
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}
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@ -8,6 +8,12 @@ pub struct ModelUpdate{
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color:Option<glam::Vec4>,
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}
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#[derive(Clone)]
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pub enum GraphicsInstruction{
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UpdateModel(ModelUpdate),
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Render,
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}
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struct Entity {
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index_count: u32,
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index_buf: wgpu::Buffer,
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@ -85,14 +91,6 @@ impl GraphicsCamera{
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raw
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}
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}
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impl std::default::Default for GraphicsCamera{
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fn default()->Self{
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Self{
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screen_size:glam::UVec2::ONE,
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fov:glam::Vec2::ONE,
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}
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}
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}
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pub struct GraphicsState{
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pipelines: GraphicsPipelines,
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@ -136,7 +134,7 @@ impl GraphicsState{
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pub fn load_user_settings(&mut self,user_settings:&crate::settings::UserSettings){
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self.camera.fov=user_settings.calculate_fov(1.0,&self.camera.screen_size).as_vec2();
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}
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pub fn generate_models(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,indexed_models:crate::model::IndexedModelInstances){
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fn generate_model_graphics(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,indexed_models:crate::model::IndexedModelInstances){
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//generate texture view per texture
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//idk how to do this gooder lol
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@ -456,7 +454,7 @@ impl GraphicsState{
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//.into_iter() the modeldata vec so entities can be /moved/ to models.entities
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let mut model_count=0;
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let mut instance_count=0;
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let uniform_buffer_binding_size=crate::setup::required_limits().max_uniform_buffer_binding_size as usize;
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let uniform_buffer_binding_size=crate::graphics_context::required_limits().max_uniform_buffer_binding_size as usize;
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let chunk_size=uniform_buffer_binding_size/MODEL_BUFFER_SIZE_BYTES;
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self.models.reserve(models.len());
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for model in models.into_iter() {
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@ -530,9 +528,10 @@ impl GraphicsState{
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}
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pub fn new(
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device:&wgpu::Device,
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queue:&wgpu::Queue,
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config:&wgpu::SurfaceConfiguration,
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config: &wgpu::SurfaceConfiguration,
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_adapter: &wgpu::Adapter,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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)->Self{
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let camera_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: None,
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@ -815,8 +814,14 @@ impl GraphicsState{
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multiview: None,
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});
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let camera=GraphicsCamera::default();
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let camera_uniforms = camera.to_uniform_data(crate::physics::PhysicsOutputState::default().extrapolate(glam::IVec2::ZERO,crate::integer::Time::ZERO));
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let mut physics = crate::physics::PhysicsState::default();
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physics.load_user_settings(&user_settings);
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let screen_size=glam::uvec2(config.width,config.height);
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let camera=GraphicsCamera::new(screen_size,user_settings.calculate_fov(1.0,&screen_size).as_vec2());
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let camera_uniforms = camera.to_uniform_data(physics.output().adjust_mouse(&crate::physics::MouseState::default()));
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let camera_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Camera"),
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contents: bytemuck::cast_slice(&camera_uniforms),
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@ -871,30 +876,32 @@ impl GraphicsState{
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}
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pub fn resize(
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&mut self,
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device:&wgpu::Device,
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config:&wgpu::SurfaceConfiguration,
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user_settings:&crate::settings::UserSettings,
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context:&crate::graphics_context::GraphicsContext,
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) {
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self.depth_view = Self::create_depth_texture(config,device);
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self.camera.screen_size=glam::uvec2(config.width, config.height);
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self.load_user_settings(user_settings);
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self.depth_view = Self::create_depth_texture(&context.config,&context.device);
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self.camera.screen_size=glam::uvec2(context.config.width, context.config.height);
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self.load_user_settings(&self.user_settings);
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}
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pub fn render(
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&mut self,
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view:&wgpu::TextureView,
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device:&wgpu::Device,
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queue:&wgpu::Queue,
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physics_output:crate::physics::PhysicsOutputState,
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predicted_time:crate::integer::Time,
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mouse_pos:glam::IVec2,
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view: &wgpu::TextureView,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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) {
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//TODO: use scheduled frame times to create beautiful smoothing simulation physics extrapolation assuming no input
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//ideally this would be scheduled to execute and finish right before the render.
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let time=crate::integer::Time::from_nanos(self.start_time.elapsed().as_nanos() as i64);
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self.physics_thread.send(crate::instruction::TimedInstruction{
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time,
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instruction:crate::render_thread::InputInstruction::Idle,
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}).unwrap();
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//update time lol
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self.mouse.time=time;
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let mut encoder =
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device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
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// update rotation
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let camera_uniforms = self.camera.to_uniform_data(physics_output.extrapolate(mouse_pos,predicted_time));
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let camera_uniforms = self.camera.to_uniform_data(self.physics_thread.grab_clone().adjust_mouse(&self.mouse));
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self.staging_belt
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.write_buffer(
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&mut encoder,
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@ -1,42 +1,28 @@
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use crate::instruction::TimedInstruction;
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use crate::window::WindowInstruction;
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fn optional_features()->wgpu::Features{
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wgpu::Features::TEXTURE_COMPRESSION_ASTC
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|wgpu::Features::TEXTURE_COMPRESSION_ETC2
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fn optional_features() -> wgpu::Features {
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wgpu::Features::empty()
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}
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fn required_features()->wgpu::Features{
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wgpu::Features::TEXTURE_COMPRESSION_BC
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fn required_features() -> wgpu::Features {
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wgpu::Features::empty()
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}
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fn required_downlevel_capabilities()->wgpu::DownlevelCapabilities{
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wgpu::DownlevelCapabilities{
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flags:wgpu::DownlevelFlags::empty(),
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shader_model:wgpu::ShaderModel::Sm5,
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fn required_downlevel_capabilities() -> wgpu::DownlevelCapabilities {
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wgpu::DownlevelCapabilities {
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flags: wgpu::DownlevelFlags::empty(),
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shader_model: wgpu::ShaderModel::Sm5,
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..wgpu::DownlevelCapabilities::default()
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}
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}
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pub fn required_limits()->wgpu::Limits{
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wgpu::Limits::default()
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pub fn required_limits() -> wgpu::Limits {
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wgpu::Limits::downlevel_webgl2_defaults() // These downlevel limits will allow the code to run on all possible hardware
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}
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struct SetupContextPartial1{
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struct GraphicsContextPartial1{
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backends:wgpu::Backends,
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instance:wgpu::Instance,
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}
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fn create_window(title:&str,event_loop:&winit::event_loop::EventLoop<()>)->Result<winit::window::Window,winit::error::OsError>{
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let mut builder = winit::window::WindowBuilder::new();
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builder = builder.with_title(title);
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#[cfg(windows_OFF)] // TODO
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{
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use winit::platform::windows::WindowBuilderExtWindows;
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builder = builder.with_no_redirection_bitmap(true);
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}
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builder.build(event_loop)
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}
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fn create_instance()->SetupContextPartial1{
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fn create_instance()->GraphicsContextPartial1{
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let backends=wgpu::util::backend_bits_from_env().unwrap_or_else(wgpu::Backends::all);
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let dx12_shader_compiler=wgpu::util::dx12_shader_compiler_from_env().unwrap_or_default();
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SetupContextPartial1{
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GraphicsContextPartial1{
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backends,
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instance:wgpu::Instance::new(wgpu::InstanceDescriptor{
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backends,
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@ -44,22 +30,22 @@ fn create_instance()->SetupContextPartial1{
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}),
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}
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}
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impl SetupContextPartial1{
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fn create_surface(self,window:&winit::window::Window)->Result<SetupContextPartial2,wgpu::CreateSurfaceError>{
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Ok(SetupContextPartial2{
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impl GraphicsContextPartial1{
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fn create_surface(self,window:&winit::window::Window)->Result<GraphicsContextPartial2,wgpu::CreateSurfaceError>{
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Ok(GraphicsContextPartial2{
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backends:self.backends,
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surface:unsafe{self.instance.create_surface(window)}?,
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instance:self.instance,
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surface:unsafe{self.instance.create_surface(window)}?
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})
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}
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}
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struct SetupContextPartial2{
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struct GraphicsContextPartial2{
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backends:wgpu::Backends,
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instance:wgpu::Instance,
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surface:wgpu::Surface,
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}
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impl SetupContextPartial2{
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fn pick_adapter(self)->SetupContextPartial3{
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impl GraphicsContextPartial2{
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fn pick_adapter(self)->GraphicsContextPartial3{
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let adapter;
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let optional_features=optional_features();
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@ -113,20 +99,20 @@ impl SetupContextPartial2{
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"Adapter does not support the downlevel capabilities required to run this example: {:?}",
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required_downlevel_capabilities.flags - downlevel_capabilities.flags
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);
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SetupContextPartial3{
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GraphicsContextPartial3{
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instance:self.instance,
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surface:self.surface,
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adapter,
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}
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}
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}
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struct SetupContextPartial3{
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struct GraphicsContextPartial3{
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instance:wgpu::Instance,
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surface:wgpu::Surface,
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adapter:wgpu::Adapter,
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}
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impl SetupContextPartial3{
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fn request_device(self)->SetupContextPartial4{
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impl GraphicsContextPartial3{
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fn request_device(self)->GraphicsContextPartial4{
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let optional_features=optional_features();
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let required_features=required_features();
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@ -145,7 +131,7 @@ impl SetupContextPartial3{
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))
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.expect("Unable to find a suitable GPU adapter!");
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SetupContextPartial4{
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GraphicsContextPartial4{
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instance:self.instance,
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surface:self.surface,
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adapter:self.adapter,
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@ -154,15 +140,15 @@ impl SetupContextPartial3{
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}
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}
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}
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struct SetupContextPartial4{
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struct GraphicsContextPartial4{
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instance:wgpu::Instance,
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surface:wgpu::Surface,
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adapter:wgpu::Adapter,
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device:wgpu::Device,
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queue:wgpu::Queue,
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}
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impl SetupContextPartial4{
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fn configure_surface(self,size:&winit::dpi::PhysicalSize<u32>)->SetupContext{
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impl GraphicsContextPartial4{
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fn configure_surface(self,size:&winit::dpi::PhysicalSize<u32>)->GraphicsContext{
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let mut config=self.surface
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.get_default_config(&self.adapter, size.width, size.height)
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.expect("Surface isn't supported by the adapter.");
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@ -170,27 +156,29 @@ impl SetupContextPartial4{
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config.view_formats.push(surface_view_format);
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self.surface.configure(&self.device, &config);
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SetupContext{
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GraphicsContext{
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instance:self.instance,
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surface:self.surface,
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adapter:self.adapter,
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device:self.device,
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queue:self.queue,
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config,
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}
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}
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}
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pub struct SetupContext{
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pub struct GraphicsContext{
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pub instance:wgpu::Instance,
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pub surface:wgpu::Surface,
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pub adapter:wgpu::Adapter,
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pub device:wgpu::Device,
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pub queue:wgpu::Queue,
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pub config:wgpu::SurfaceConfiguration,
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}
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pub fn setup(title:&str)->SetupContextSetup{
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let event_loop=winit::event_loop::EventLoop::new().unwrap();
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pub fn setup(title:&str)->GraphicsContextSetup{
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let event_loop=winit::event_loop::EventLoop::new();
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let window=create_window(title,&event_loop).unwrap();
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let window=crate::window::WindowState::create_window(title,&event_loop).unwrap();
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println!("Initializing the surface...");
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@ -202,99 +190,126 @@ pub fn setup(title:&str)->SetupContextSetup{
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let partial_4=partial_3.request_device();
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SetupContextSetup{
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GraphicsContextSetup{
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window,
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event_loop,
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partial_context:partial_4,
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partial_graphics_context:partial_4,
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}
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}
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pub struct SetupContextSetup{
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struct GraphicsContextSetup{
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window:winit::window::Window,
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event_loop:winit::event_loop::EventLoop<()>,
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partial_context:SetupContextPartial4,
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partial_graphics_context:GraphicsContextPartial4,
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}
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impl SetupContextSetup{
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fn into_split(self)->(winit::window::Window,winit::event_loop::EventLoop<()>,SetupContext){
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impl GraphicsContextSetup{
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fn into_split(self)->(winit::window::Window,winit::event_loop::EventLoop<()>,GraphicsContext){
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let size=self.window.inner_size();
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//Steal values and drop self
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(
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self.window,
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self.event_loop,
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self.partial_context.configure_surface(&size),
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self.partial_graphics_context.configure_surface(&size),
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)
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}
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pub fn start(self){
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let (window,event_loop,setup_context)=self.into_split();
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pub fn start(self,mut global_state:crate::GlobalState){
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let (window,event_loop,graphics_context)=self.into_split();
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//dedicated thread to ping request redraw back and resize the window doesn't seem logical
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let window=crate::window::WindowContextSetup::new(&setup_context,window);
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//the thread that spawns the physics thread
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let window_thread=window.into_worker(setup_context);
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println!("Entering event loop...");
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let root_time=std::time::Instant::now();
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run_event_loop(event_loop,window_thread,root_time).unwrap();
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}
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}
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fn run_event_loop(
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event_loop:winit::event_loop::EventLoop<()>,
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mut window_thread:crate::compat_worker::QNWorker<TimedInstruction<WindowInstruction>>,
|
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root_time:std::time::Instant
|
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)->Result<(),winit::error::EventLoopError>{
|
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event_loop.run(move |event,elwt|{
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let time=crate::integer::Time::from_nanos(root_time.elapsed().as_nanos() as i64);
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// *control_flow=if cfg!(feature="metal-auto-capture"){
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// winit::event_loop::ControlFlow::Exit
|
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// }else{
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// winit::event_loop::ControlFlow::Poll
|
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// };
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println!("Entering render loop...");
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event_loop.run(move |event,_,control_flow|{
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*control_flow=if cfg!(feature="metal-auto-capture"){
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winit::event_loop::ControlFlow::Exit
|
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}else{
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winit::event_loop::ControlFlow::Poll
|
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};
|
||||
match event{
|
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winit::event::Event::AboutToWait=>{
|
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window_thread.send(TimedInstruction{time,instruction:WindowInstruction::RequestRedraw}).unwrap();
|
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winit::event::Event::RedrawEventsCleared=>{
|
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window.request_redraw();
|
||||
}
|
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winit::event::Event::WindowEvent {
|
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event:
|
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// WindowEvent::Resized(size)
|
||||
// | WindowEvent::ScaleFactorChanged {
|
||||
// new_inner_size: &mut size,
|
||||
// ..
|
||||
// },
|
||||
winit::event::WindowEvent::Resized(size),//ignoring scale factor changed for now because mutex bruh
|
||||
window_id:_,
|
||||
winit::event::WindowEvent::Resized(size)
|
||||
| winit::event::WindowEvent::ScaleFactorChanged {
|
||||
new_inner_size:&mut size,
|
||||
..
|
||||
},
|
||||
..
|
||||
} => {
|
||||
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::Resize(size)}).unwrap();
|
||||
// Once winit is fixed, the detection conditions here can be removed.
|
||||
// https://github.com/rust-windowing/winit/issues/2876
|
||||
// this has been fixed if I update winit (remove the if statement and only use the else case)
|
||||
//drop adapter when you delete this
|
||||
let max_dimension=graphics_context.adapter.limits().max_texture_dimension_2d;
|
||||
if max_dimension<size.width||max_dimension<size.height{
|
||||
println!(
|
||||
"The resizing size {:?} exceeds the limit of {}.",
|
||||
size,
|
||||
max_dimension
|
||||
);
|
||||
}else{
|
||||
println!("Resizing to {:?}",size);
|
||||
graphics_context.config.width=size.width.max(1);
|
||||
graphics_context.config.height=size.height.max(1);
|
||||
window.resize(&graphics_context);
|
||||
graphics_context.surface.configure(&graphics_context.device,&graphics_context.config);
|
||||
}
|
||||
}
|
||||
winit::event::Event::WindowEvent{event,..}=>match event{
|
||||
winit::event::WindowEvent::KeyboardInput{
|
||||
event:
|
||||
winit::event::KeyEvent {
|
||||
logical_key: winit::keyboard::Key::Named(winit::keyboard::NamedKey::Escape),
|
||||
input:
|
||||
winit::event::KeyboardInput{
|
||||
virtual_keycode:Some(winit::event::VirtualKeyCode::Escape),
|
||||
state: winit::event::ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
}
|
||||
|winit::event::WindowEvent::CloseRequested=>{
|
||||
elwt.exit();
|
||||
*control_flow=winit::event_loop::ControlFlow::Exit;
|
||||
}
|
||||
winit::event::WindowEvent::RedrawRequested=>{
|
||||
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::Render}).unwrap();
|
||||
winit::event::WindowEvent::KeyboardInput{
|
||||
input:
|
||||
winit::event::KeyboardInput{
|
||||
virtual_keycode:Some(winit::event::VirtualKeyCode::Scroll),
|
||||
state: winit::event::ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
}=>{
|
||||
println!("{:#?}",graphics_context.instance.generate_report());
|
||||
}
|
||||
_=>{
|
||||
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::WindowEvent(event)}).unwrap();
|
||||
global_state.update(event);
|
||||
}
|
||||
},
|
||||
winit::event::Event::DeviceEvent{
|
||||
event,
|
||||
..
|
||||
} => {
|
||||
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::DeviceEvent(event)}).unwrap();
|
||||
global_state.device_event(event);
|
||||
},
|
||||
winit::event::Event::RedrawRequested(_)=>{
|
||||
let frame=match graphics_context.surface.get_current_texture(){
|
||||
Ok(frame)=>frame,
|
||||
Err(_)=>{
|
||||
graphics_context.surface.configure(&graphics_context.device,&graphics_context.config);
|
||||
graphics_context.surface
|
||||
.get_current_texture()
|
||||
.expect("Failed to acquire next surface texture!")
|
||||
}
|
||||
};
|
||||
let view=frame.texture.create_view(&wgpu::TextureViewDescriptor{
|
||||
format:Some(graphics_context.config.view_formats[0]),
|
||||
..wgpu::TextureViewDescriptor::default()
|
||||
});
|
||||
|
||||
graphics.render(&view,&graphics_context.device,&graphics_context.queue);
|
||||
|
||||
frame.present();
|
||||
}
|
||||
_=>{}
|
||||
}
|
||||
})
|
||||
});
|
||||
}
|
||||
}
|
@ -1,62 +0,0 @@
|
||||
pub enum Instruction{
|
||||
Render(crate::physics::PhysicsOutputState,crate::integer::Time,glam::IVec2),
|
||||
//UpdateModel(crate::graphics::ModelUpdate),
|
||||
Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
|
||||
GenerateModels(crate::model::IndexedModelInstances),
|
||||
ClearModels,
|
||||
}
|
||||
|
||||
//Ideally the graphics thread worker description is:
|
||||
/*
|
||||
WorkerDescription{
|
||||
input:Immediate,
|
||||
output:Realtime(PoolOrdering::Ordered(3)),
|
||||
}
|
||||
*/
|
||||
//up to three frames in flight, dropping new frame requests when all three are busy, and dropping output frames when one renders out of order
|
||||
|
||||
pub fn new<'a>(
|
||||
mut graphics:crate::graphics::GraphicsState,
|
||||
mut config:wgpu::SurfaceConfiguration,
|
||||
surface:wgpu::Surface,
|
||||
device:wgpu::Device,
|
||||
queue:wgpu::Queue,
|
||||
)->crate::compat_worker::INWorker<'a,Instruction>{
|
||||
crate::compat_worker::INWorker::new(move |ins:Instruction|{
|
||||
match ins{
|
||||
Instruction::GenerateModels(indexed_model_instances)=>{
|
||||
graphics.generate_models(&device,&queue,indexed_model_instances);
|
||||
},
|
||||
Instruction::ClearModels=>{
|
||||
graphics.clear();
|
||||
},
|
||||
Instruction::Resize(size,user_settings)=>{
|
||||
println!("Resizing to {:?}",size);
|
||||
config.width=size.width.max(1);
|
||||
config.height=size.height.max(1);
|
||||
surface.configure(&device,&config);
|
||||
graphics.resize(&device,&config,&user_settings);
|
||||
}
|
||||
Instruction::Render(physics_output,predicted_time,mouse_pos)=>{
|
||||
//this has to go deeper somehow
|
||||
let frame=match surface.get_current_texture(){
|
||||
Ok(frame)=>frame,
|
||||
Err(_)=>{
|
||||
surface.configure(&device,&config);
|
||||
surface
|
||||
.get_current_texture()
|
||||
.expect("Failed to acquire next surface texture!")
|
||||
}
|
||||
};
|
||||
let view=frame.texture.create_view(&wgpu::TextureViewDescriptor{
|
||||
format:Some(config.view_formats[0]),
|
||||
..wgpu::TextureViewDescriptor::default()
|
||||
});
|
||||
|
||||
graphics.render(&view,&device,&queue,physics_output,predicted_time,mouse_pos);
|
||||
|
||||
frame.present();
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
@ -41,11 +41,6 @@ impl std::fmt::Display for Time{
|
||||
write!(f,"{}s+{:09}ns",self.0/Self::ONE_SECOND.0,self.0%Self::ONE_SECOND.0)
|
||||
}
|
||||
}
|
||||
impl std::default::Default for Time{
|
||||
fn default()->Self{
|
||||
Self(0)
|
||||
}
|
||||
}
|
||||
impl std::ops::Neg for Time{
|
||||
type Output=Time;
|
||||
#[inline]
|
||||
|
79
src/main.rs
79
src/main.rs
@ -1,7 +1,11 @@
|
||||
use std::time::Instant;
|
||||
use physics::PhysicsInstruction;
|
||||
use render_thread::InputInstruction;
|
||||
use instruction::{TimedInstruction, InstructionConsumer};
|
||||
|
||||
mod bvh;
|
||||
mod aabb;
|
||||
mod model;
|
||||
mod setup;
|
||||
mod window;
|
||||
mod worker;
|
||||
mod zeroes;
|
||||
@ -12,10 +16,27 @@ mod settings;
|
||||
mod primitives;
|
||||
mod instruction;
|
||||
mod load_roblox;
|
||||
mod compat_worker;
|
||||
mod render_thread;
|
||||
mod model_graphics;
|
||||
mod physics_worker;
|
||||
mod graphics_worker;
|
||||
mod graphics_context;
|
||||
|
||||
|
||||
pub struct GlobalState{
|
||||
start_time: std::time::Instant,
|
||||
manual_mouse_lock:bool,
|
||||
mouse:std::sync::Arc<std::sync::Mutex<physics::MouseState>>,
|
||||
user_settings:settings::UserSettings,
|
||||
//Ideally the graphics thread worker description is:
|
||||
/*
|
||||
WorkerDescription{
|
||||
input:Immediate,
|
||||
output:Realtime(PoolOrdering::Ordered(3)),
|
||||
}
|
||||
*/
|
||||
//up to three frames in flight, dropping new frame requests when all three are busy, and dropping output frames when one renders out of order
|
||||
graphics_thread:worker::INWorker<graphics::GraphicsInstruction>,
|
||||
physics_thread:worker::QNWorker<TimedInstruction<InputInstruction>>,
|
||||
}
|
||||
|
||||
fn load_file(path: std::path::PathBuf)->Option<model::IndexedModelInstances>{
|
||||
println!("Loading file: {:?}", &path);
|
||||
@ -62,7 +83,7 @@ fn load_file(path: std::path::PathBuf)->Option<model::IndexedModelInstances>{
|
||||
}
|
||||
}
|
||||
|
||||
pub fn default_models()->model::IndexedModelInstances{
|
||||
fn default_models()->model::IndexedModelInstances{
|
||||
let mut indexed_models = Vec::new();
|
||||
indexed_models.append(&mut model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap(),glam::Vec4::ONE));
|
||||
indexed_models.push(primitives::unit_sphere());
|
||||
@ -118,7 +139,49 @@ pub fn default_models()->model::IndexedModelInstances{
|
||||
}
|
||||
}
|
||||
|
||||
fn main(){
|
||||
let context=setup::setup(format!("Strafe Client v{}",env!("CARGO_PKG_VERSION")).as_str());
|
||||
context.start();//creates and runs a window context
|
||||
impl GlobalState {
|
||||
fn init() -> Self {
|
||||
//wee
|
||||
let user_settings=settings::read_user_settings();
|
||||
|
||||
let mut graphics=GraphicsState::new();
|
||||
|
||||
graphics.load_user_settings(&user_settings);
|
||||
|
||||
//how to multithread
|
||||
|
||||
//1. build
|
||||
physics.generate_models(&indexed_model_instances);
|
||||
|
||||
//2. move
|
||||
let physics_thread=physics.into_worker();
|
||||
|
||||
//3. forget
|
||||
|
||||
let mut state=GlobalState{
|
||||
start_time:Instant::now(),
|
||||
manual_mouse_lock:false,
|
||||
mouse:physics::MouseState::default(),
|
||||
user_settings,
|
||||
graphics,
|
||||
physics_thread,
|
||||
};
|
||||
state.generate_model_graphics(&device,&queue,indexed_model_instances);
|
||||
|
||||
let args:Vec<String>=std::env::args().collect();
|
||||
if args.len()==2{
|
||||
let indexed_model_instances=load_file(std::path::PathBuf::from(&args[1]));
|
||||
state.render_thread=RenderThread::new(user_settings,indexed_model_instances);
|
||||
}
|
||||
|
||||
return state;
|
||||
}
|
||||
}
|
||||
|
||||
fn main(){
|
||||
let title=format!("Strafe Client v{}",env!("CARGO_PKG_VERSION")).as_str();
|
||||
let context=graphics_context::setup(title);
|
||||
let global_state=GlobalState::init();//new
|
||||
global_state.replace_models(&context,default_models());
|
||||
context.start(global_state);
|
||||
}
|
||||
|
@ -31,12 +31,9 @@ pub enum PhysicsInputInstruction {
|
||||
SetZoom(bool),
|
||||
Reset,
|
||||
Idle,
|
||||
//Idle: there were no input events, but the simulation is safe to advance to this timestep
|
||||
//for interpolation / networking / playback reasons, most playback heads will always want
|
||||
//to be 1 instruction ahead to generate the next state for interpolation.
|
||||
}
|
||||
|
||||
#[derive(Clone,Hash,Default)]
|
||||
#[derive(Clone,Hash)]
|
||||
pub struct Body {
|
||||
position: Planar64Vec3,//I64 where 2^32 = 1 u
|
||||
velocity: Planar64Vec3,//I64 where 2^32 = 1 u/s
|
||||
@ -244,19 +241,6 @@ impl PhysicsCamera {
|
||||
}
|
||||
}
|
||||
|
||||
impl std::default::Default for PhysicsCamera{
|
||||
fn default()->Self{
|
||||
Self{
|
||||
offset:Planar64Vec3::ZERO,//TODO: delete this from PhysicsCamera, it should be GraphicsCamera only
|
||||
sensitivity:Ratio64Vec2::ONE*200_000,
|
||||
mouse:MouseState::default(),//t=0 does not cause divide by zero because it's immediately replaced
|
||||
clamped_mouse_pos:glam::IVec2::ZERO,
|
||||
angle_pitch_lower_limit:-Angle32::FRAC_PI_2,
|
||||
angle_pitch_upper_limit:Angle32::FRAC_PI_2,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct GameMechanicsState{
|
||||
pub stage_id:u32,
|
||||
//jump_counts:HashMap<u32,u32>,
|
||||
@ -543,14 +527,14 @@ pub struct PhysicsState{
|
||||
//This is not the same as Reset which teleports you to Spawn0
|
||||
spawn_point:Planar64Vec3,
|
||||
}
|
||||
#[derive(Clone,Default)]
|
||||
#[derive(Clone)]
|
||||
pub struct PhysicsOutputState{
|
||||
camera:PhysicsCamera,
|
||||
body:Body,
|
||||
}
|
||||
impl PhysicsOutputState{
|
||||
pub fn extrapolate(&self,mouse_pos:glam::IVec2,time:Time)->(glam::Vec3,glam::Vec2){
|
||||
((self.body.extrapolated_position(time)+self.camera.offset).into(),self.camera.simulate_move_angles(mouse_pos))
|
||||
pub fn adjust_mouse(&self,mouse:&MouseState)->(glam::Vec3,glam::Vec2){
|
||||
((self.body.extrapolated_position(mouse.time)+self.camera.offset).into(),self.camera.simulate_move_angles(mouse.pos))
|
||||
}
|
||||
}
|
||||
|
||||
@ -734,7 +718,6 @@ impl PhysicsState {
|
||||
self.models.clear();
|
||||
self.modes.clear();
|
||||
self.touching.clear();
|
||||
self.bvh=crate::bvh::BvhNode::default();
|
||||
}
|
||||
|
||||
pub fn output(&self)->PhysicsOutputState{
|
||||
|
@ -1,133 +0,0 @@
|
||||
use crate::integer::Time;
|
||||
use crate::physics::{MouseState,PhysicsInputInstruction};
|
||||
use crate::instruction::{TimedInstruction,InstructionConsumer};
|
||||
#[derive(Debug)]
|
||||
pub enum InputInstruction {
|
||||
MoveMouse(glam::IVec2),
|
||||
MoveRight(bool),
|
||||
MoveUp(bool),
|
||||
MoveBack(bool),
|
||||
MoveLeft(bool),
|
||||
MoveDown(bool),
|
||||
MoveForward(bool),
|
||||
Jump(bool),
|
||||
Zoom(bool),
|
||||
Reset,
|
||||
}
|
||||
pub enum Instruction{
|
||||
Input(InputInstruction),
|
||||
Render,
|
||||
Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
|
||||
GenerateModels(crate::model::IndexedModelInstances),
|
||||
ClearModels,
|
||||
//Graphics(crate::graphics_worker::Instruction),
|
||||
}
|
||||
|
||||
pub fn new(mut physics:crate::physics::PhysicsState,mut graphics_worker:crate::compat_worker::INWorker<crate::graphics_worker::Instruction>)->crate::compat_worker::QNWorker<TimedInstruction<Instruction>>{
|
||||
let mut mouse_blocking=true;
|
||||
let mut last_mouse_time=physics.next_mouse.time;
|
||||
let mut timeline=std::collections::VecDeque::new();
|
||||
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction>|{
|
||||
if if let Some(phys_input)=match &ins.instruction{
|
||||
Instruction::Input(input_instruction)=>match input_instruction{
|
||||
&InputInstruction::MoveMouse(m)=>{
|
||||
if mouse_blocking{
|
||||
//tell the game state which is living in the past about its future
|
||||
timeline.push_front(TimedInstruction{
|
||||
time:last_mouse_time,
|
||||
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:ins.time,pos:m}),
|
||||
});
|
||||
}else{
|
||||
//mouse has just started moving again after being still for longer than 10ms.
|
||||
//replace the entire mouse interpolation state to avoid an intermediate state with identical m0.t m1.t timestamps which will divide by zero
|
||||
timeline.push_front(TimedInstruction{
|
||||
time:last_mouse_time,
|
||||
instruction:PhysicsInputInstruction::ReplaceMouse(
|
||||
MouseState{time:last_mouse_time,pos:physics.next_mouse.pos},
|
||||
MouseState{time:ins.time,pos:m}
|
||||
),
|
||||
});
|
||||
//delay physics execution until we have an interpolation target
|
||||
mouse_blocking=true;
|
||||
}
|
||||
last_mouse_time=ins.time;
|
||||
None
|
||||
},
|
||||
&InputInstruction::MoveForward(s)=>Some(PhysicsInputInstruction::SetMoveForward(s)),
|
||||
&InputInstruction::MoveLeft(s)=>Some(PhysicsInputInstruction::SetMoveLeft(s)),
|
||||
&InputInstruction::MoveBack(s)=>Some(PhysicsInputInstruction::SetMoveBack(s)),
|
||||
&InputInstruction::MoveRight(s)=>Some(PhysicsInputInstruction::SetMoveRight(s)),
|
||||
&InputInstruction::MoveUp(s)=>Some(PhysicsInputInstruction::SetMoveUp(s)),
|
||||
&InputInstruction::MoveDown(s)=>Some(PhysicsInputInstruction::SetMoveDown(s)),
|
||||
&InputInstruction::Jump(s)=>Some(PhysicsInputInstruction::SetJump(s)),
|
||||
&InputInstruction::Zoom(s)=>Some(PhysicsInputInstruction::SetZoom(s)),
|
||||
InputInstruction::Reset=>Some(PhysicsInputInstruction::Reset),
|
||||
},
|
||||
Instruction::GenerateModels(_)=>Some(PhysicsInputInstruction::Idle),
|
||||
Instruction::ClearModels=>Some(PhysicsInputInstruction::Idle),
|
||||
Instruction::Resize(_,_)=>Some(PhysicsInputInstruction::Idle),
|
||||
Instruction::Render=>Some(PhysicsInputInstruction::Idle),
|
||||
}{
|
||||
//non-mouse event
|
||||
timeline.push_back(TimedInstruction{
|
||||
time:ins.time,
|
||||
instruction:phys_input,
|
||||
});
|
||||
|
||||
if mouse_blocking{
|
||||
//assume the mouse has stopped moving after 10ms.
|
||||
//shitty mice are 125Hz which is 8ms so this should cover that.
|
||||
//setting this to 100us still doesn't print even though it's 10x lower than the polling rate,
|
||||
//so mouse events are probably not handled separately from drawing and fire right before it :(
|
||||
if Time::from_millis(10)<ins.time-physics.next_mouse.time{
|
||||
//push an event to extrapolate no movement from
|
||||
timeline.push_front(TimedInstruction{
|
||||
time:last_mouse_time,
|
||||
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:ins.time,pos:physics.next_mouse.pos}),
|
||||
});
|
||||
last_mouse_time=ins.time;
|
||||
//stop blocking. the mouse is not moving so the physics does not need to live in the past and wait for interpolation targets.
|
||||
mouse_blocking=false;
|
||||
true
|
||||
}else{
|
||||
false
|
||||
}
|
||||
}else{
|
||||
//keep this up to date so that it can be used as a known-timestamp
|
||||
//that the mouse was not moving when the mouse starts moving again
|
||||
last_mouse_time=ins.time;
|
||||
true
|
||||
}
|
||||
}else{
|
||||
//mouse event
|
||||
true
|
||||
}{
|
||||
//empty queue
|
||||
while let Some(instruction)=timeline.pop_front(){
|
||||
physics.run(instruction.time);
|
||||
physics.process_instruction(TimedInstruction{
|
||||
time:instruction.time,
|
||||
instruction:crate::physics::PhysicsInstruction::Input(instruction.instruction),
|
||||
});
|
||||
}
|
||||
}
|
||||
match ins.instruction{
|
||||
Instruction::Render=>{
|
||||
graphics_worker.send(crate::graphics_worker::Instruction::Render(physics.output(),ins.time,physics.next_mouse.pos)).unwrap();
|
||||
},
|
||||
Instruction::Resize(size,user_settings)=>{
|
||||
graphics_worker.send(crate::graphics_worker::Instruction::Resize(size,user_settings)).unwrap();
|
||||
},
|
||||
Instruction::GenerateModels(indexed_model_instances)=>{
|
||||
physics.generate_models(&indexed_model_instances);
|
||||
physics.spawn(indexed_model_instances.spawn_point);
|
||||
graphics_worker.send(crate::graphics_worker::Instruction::GenerateModels(indexed_model_instances)).unwrap();
|
||||
},
|
||||
Instruction::ClearModels=>{
|
||||
physics.clear();
|
||||
graphics_worker.send(crate::graphics_worker::Instruction::ClearModels).unwrap();
|
||||
},
|
||||
_=>(),
|
||||
}
|
||||
})
|
||||
}
|
129
src/render_thread.rs
Normal file
129
src/render_thread.rs
Normal file
@ -0,0 +1,129 @@
|
||||
use crate::integer::Time;
|
||||
use crate::physics::{MouseState,PhysicsInputInstruction};
|
||||
use crate::instruction::{TimedInstruction,InstructionConsumer};
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum InputInstruction {
|
||||
MoveMouse(glam::IVec2),
|
||||
MoveRight(bool),
|
||||
MoveUp(bool),
|
||||
MoveBack(bool),
|
||||
MoveLeft(bool),
|
||||
MoveDown(bool),
|
||||
MoveForward(bool),
|
||||
Jump(bool),
|
||||
Zoom(bool),
|
||||
Reset,
|
||||
Render,
|
||||
//Idle: there were no input events, but the simulation is safe to advance to this timestep
|
||||
//for interpolation / networking / playback reasons, most playback heads will always want
|
||||
//to be 1 instruction ahead to generate the next state for interpolation.
|
||||
}
|
||||
|
||||
pub struct RenderState{
|
||||
physics:crate::physics::PhysicsState,
|
||||
graphics:crate::graphics::GraphicsState,
|
||||
}
|
||||
impl RenderState{
|
||||
pub fn new(user_settings:&crate::settings::UserSettings,indexed_model_instances:crate::model::IndexedModelInstances){
|
||||
|
||||
let mut physics=crate::physics::PhysicsState::default();
|
||||
physics.spawn(indexed_model_instances.spawn_point);
|
||||
physics.load_user_settings(user_settings);
|
||||
physics.generate_models(&indexed_model_instances);
|
||||
|
||||
let mut graphics=Self::new_graphics_state();
|
||||
graphics.load_user_settings(user_settings);
|
||||
graphics.generate_models(indexed_model_instances);
|
||||
//manual reset
|
||||
}
|
||||
pub fn into_worker(mut self)->crate::worker::CNWorker<TimedInstruction<InputInstruction>>{
|
||||
let mut mouse_blocking=true;
|
||||
let mut last_mouse_time=self.physics.next_mouse.time;
|
||||
let mut timeline=std::collections::VecDeque::new();
|
||||
crate::worker::CNWorker::new(move |ins:TimedInstruction<InputInstruction>|{
|
||||
let mut render=false;
|
||||
if if let Some(phys_input)=match ins.instruction{
|
||||
InputInstruction::MoveMouse(m)=>{
|
||||
if mouse_blocking{
|
||||
//tell the game state which is living in the past about its future
|
||||
timeline.push_front(TimedInstruction{
|
||||
time:last_mouse_time,
|
||||
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:ins.time,pos:m}),
|
||||
});
|
||||
}else{
|
||||
//mouse has just started moving again after being still for longer than 10ms.
|
||||
//replace the entire mouse interpolation state to avoid an intermediate state with identical m0.t m1.t timestamps which will divide by zero
|
||||
timeline.push_front(TimedInstruction{
|
||||
time:last_mouse_time,
|
||||
instruction:PhysicsInputInstruction::ReplaceMouse(
|
||||
MouseState{time:last_mouse_time,pos:self.physics.next_mouse.pos},
|
||||
MouseState{time:ins.time,pos:m}
|
||||
),
|
||||
});
|
||||
//delay physics execution until we have an interpolation target
|
||||
mouse_blocking=true;
|
||||
}
|
||||
last_mouse_time=ins.time;
|
||||
None
|
||||
},
|
||||
InputInstruction::MoveForward(s)=>Some(PhysicsInputInstruction::SetMoveForward(s)),
|
||||
InputInstruction::MoveLeft(s)=>Some(PhysicsInputInstruction::SetMoveLeft(s)),
|
||||
InputInstruction::MoveBack(s)=>Some(PhysicsInputInstruction::SetMoveBack(s)),
|
||||
InputInstruction::MoveRight(s)=>Some(PhysicsInputInstruction::SetMoveRight(s)),
|
||||
InputInstruction::MoveUp(s)=>Some(PhysicsInputInstruction::SetMoveUp(s)),
|
||||
InputInstruction::MoveDown(s)=>Some(PhysicsInputInstruction::SetMoveDown(s)),
|
||||
InputInstruction::Jump(s)=>Some(PhysicsInputInstruction::SetJump(s)),
|
||||
InputInstruction::Zoom(s)=>Some(PhysicsInputInstruction::SetZoom(s)),
|
||||
InputInstruction::Reset=>Some(PhysicsInputInstruction::Reset),
|
||||
InputInstruction::Render=>{render=true;Some(PhysicsInputInstruction::Idle)},
|
||||
}{
|
||||
//non-mouse event
|
||||
timeline.push_back(TimedInstruction{
|
||||
time:ins.time,
|
||||
instruction:phys_input,
|
||||
});
|
||||
|
||||
if mouse_blocking{
|
||||
//assume the mouse has stopped moving after 10ms.
|
||||
//shitty mice are 125Hz which is 8ms so this should cover that.
|
||||
//setting this to 100us still doesn't print even though it's 10x lower than the polling rate,
|
||||
//so mouse events are probably not handled separately from drawing and fire right before it :(
|
||||
if Time::from_millis(10)<ins.time-self.physics.next_mouse.time{
|
||||
//push an event to extrapolate no movement from
|
||||
timeline.push_front(TimedInstruction{
|
||||
time:last_mouse_time,
|
||||
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:ins.time,pos:self.physics.next_mouse.pos}),
|
||||
});
|
||||
last_mouse_time=ins.time;
|
||||
//stop blocking. the mouse is not moving so the physics does not need to live in the past and wait for interpolation targets.
|
||||
mouse_blocking=false;
|
||||
true
|
||||
}else{
|
||||
false
|
||||
}
|
||||
}else{
|
||||
//keep this up to date so that it can be used as a known-timestamp
|
||||
//that the mouse was not moving when the mouse starts moving again
|
||||
last_mouse_time=ins.time;
|
||||
true
|
||||
}
|
||||
}else{
|
||||
//mouse event
|
||||
true
|
||||
}{
|
||||
//empty queue
|
||||
while let Some(instruction)=timeline.pop_front(){
|
||||
self.physics.run(instruction.time);
|
||||
self.physics.process_instruction(TimedInstruction{
|
||||
time:instruction.time,
|
||||
instruction:crate::physics::PhysicsInstruction::Input(instruction.instruction),
|
||||
});
|
||||
}
|
||||
}
|
||||
if render{
|
||||
self.graphics.render();
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
@ -1,14 +1,11 @@
|
||||
use crate::integer::{Ratio64,Ratio64Vec2};
|
||||
#[derive(Clone)]
|
||||
struct Ratio{
|
||||
ratio:f64,
|
||||
}
|
||||
#[derive(Clone)]
|
||||
enum DerivedFov{
|
||||
FromScreenAspect,
|
||||
FromAspect(Ratio),
|
||||
}
|
||||
#[derive(Clone)]
|
||||
enum Fov{
|
||||
Exactly{x:f64,y:f64},
|
||||
SpecifyXDeriveY{x:f64,y:DerivedFov},
|
||||
@ -19,11 +16,9 @@ impl Default for Fov{
|
||||
Fov::SpecifyYDeriveX{x:DerivedFov::FromScreenAspect,y:1.0}
|
||||
}
|
||||
}
|
||||
#[derive(Clone)]
|
||||
enum DerivedSensitivity{
|
||||
FromRatio(Ratio64),
|
||||
}
|
||||
#[derive(Clone)]
|
||||
enum Sensitivity{
|
||||
Exactly{x:Ratio64,y:Ratio64},
|
||||
SpecifyXDeriveY{x:Ratio64,y:DerivedSensitivity},
|
||||
@ -35,7 +30,7 @@ impl Default for Sensitivity{
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Default,Clone)]
|
||||
#[derive(Default)]
|
||||
pub struct UserSettings{
|
||||
fov:Fov,
|
||||
sensitivity:Sensitivity,
|
||||
|
207
src/window.rs
207
src/window.rs
@ -1,68 +1,50 @@
|
||||
use crate::instruction::TimedInstruction;
|
||||
use crate::physics_worker::InputInstruction;
|
||||
|
||||
pub enum WindowInstruction{
|
||||
Resize(winit::dpi::PhysicalSize<u32>),
|
||||
WindowEvent(winit::event::WindowEvent),
|
||||
DeviceEvent(winit::event::DeviceEvent),
|
||||
RequestRedraw,
|
||||
Render,
|
||||
pub struct WindowState{
|
||||
//ok
|
||||
}
|
||||
impl WindowState{
|
||||
fn resize(&mut self);
|
||||
fn render(&self);
|
||||
|
||||
//holds thread handles to dispatch to
|
||||
struct WindowContext<'a>{
|
||||
manual_mouse_lock:bool,
|
||||
mouse:crate::physics::MouseState,//std::sync::Arc<std::sync::Mutex<>>
|
||||
screen_size:glam::UVec2,
|
||||
user_settings:crate::settings::UserSettings,
|
||||
window:winit::window::Window,
|
||||
physics_thread:crate::compat_worker::QNWorker<'a, TimedInstruction<crate::physics_worker::Instruction>>,
|
||||
}
|
||||
|
||||
impl WindowContext<'_>{
|
||||
fn get_middle_of_screen(&self)->winit::dpi::PhysicalPosition<f32>{
|
||||
winit::dpi::PhysicalPosition::new(self.screen_size.x as f32/2.0, self.screen_size.y as f32/2.0)
|
||||
}
|
||||
fn window_event(&mut self,time:crate::integer::Time,event: winit::event::WindowEvent) {
|
||||
fn update(&mut self, window: &winit::window::Window, event: winit::event::WindowEvent) {
|
||||
let time=integer::Time::from_nanos(self.start_time.elapsed().as_nanos() as i64);
|
||||
match event {
|
||||
winit::event::WindowEvent::DroppedFile(path)=>{
|
||||
//blocking because it's simpler...
|
||||
if let Some(indexed_model_instances)=crate::load_file(path){
|
||||
self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::ClearModels}).unwrap();
|
||||
self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::GenerateModels(indexed_model_instances)}).unwrap();
|
||||
}
|
||||
std::thread::spawn(move ||{
|
||||
let indexed_model_instances=load_file(path);
|
||||
self.render_thread.send(Instruction::Die(indexed_model_instances));
|
||||
});
|
||||
},
|
||||
winit::event::WindowEvent::Focused(state)=>{
|
||||
//pause unpause
|
||||
//recalculate pressed keys on focus
|
||||
},
|
||||
winit::event::WindowEvent::KeyboardInput{
|
||||
event:winit::event::KeyEvent{state,logical_key,repeat:false,..},
|
||||
winit::event::WindowEvent::KeyboardInput {
|
||||
input:winit::event::KeyboardInput{state, virtual_keycode,..},
|
||||
..
|
||||
}=>{
|
||||
let s=match state{
|
||||
winit::event::ElementState::Pressed=>true,
|
||||
winit::event::ElementState::Released=>false,
|
||||
let s=match state {
|
||||
winit::event::ElementState::Pressed => true,
|
||||
winit::event::ElementState::Released => false,
|
||||
};
|
||||
match logical_key{
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab)=>{
|
||||
match virtual_keycode{
|
||||
Some(winit::event::VirtualKeyCode::Tab)=>{
|
||||
if s{
|
||||
self.manual_mouse_lock=false;
|
||||
match self.window.set_cursor_position(self.get_middle_of_screen()){
|
||||
match window.set_cursor_position(winit::dpi::PhysicalPosition::new(self.graphics.camera.screen_size.x as f32/2.0, self.graphics.camera.screen_size.y as f32/2.0)){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not set cursor position: {:?}",e),
|
||||
}
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::None){
|
||||
match window.set_cursor_grab(winit::window::CursorGrabMode::None){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not release cursor: {:?}",e),
|
||||
}
|
||||
}else{
|
||||
//if cursor is outside window don't lock but apparently there's no get pos function
|
||||
//let pos=window.get_cursor_pos();
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Locked){
|
||||
match window.set_cursor_grab(winit::window::CursorGrabMode::Locked){
|
||||
Ok(())=>(),
|
||||
Err(_)=>{
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Confined){
|
||||
match window.set_cursor_grab(winit::window::CursorGrabMode::Confined){
|
||||
Ok(())=>(),
|
||||
Err(e)=>{
|
||||
self.manual_mouse_lock=true;
|
||||
@ -72,62 +54,62 @@ impl WindowContext<'_>{
|
||||
}
|
||||
}
|
||||
}
|
||||
self.window.set_cursor_visible(s);
|
||||
window.set_cursor_visible(s);
|
||||
},
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::F11)=>{
|
||||
Some(winit::event::VirtualKeyCode::F11)=>{
|
||||
if s{
|
||||
if self.window.fullscreen().is_some(){
|
||||
self.window.set_fullscreen(None);
|
||||
if window.fullscreen().is_some(){
|
||||
window.set_fullscreen(None);
|
||||
}else{
|
||||
self.window.set_fullscreen(Some(winit::window::Fullscreen::Borderless(None)));
|
||||
window.set_fullscreen(Some(winit::window::Fullscreen::Borderless(None)));
|
||||
}
|
||||
}
|
||||
},
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Escape)=>{
|
||||
Some(winit::event::VirtualKeyCode::Escape)=>{
|
||||
if s{
|
||||
self.manual_mouse_lock=false;
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::None){
|
||||
match window.set_cursor_grab(winit::window::CursorGrabMode::None){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not release cursor: {:?}",e),
|
||||
}
|
||||
self.window.set_cursor_visible(true);
|
||||
window.set_cursor_visible(true);
|
||||
}
|
||||
},
|
||||
keycode=>{
|
||||
if let Some(input_instruction)=match keycode{
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Space)=>Some(InputInstruction::Jump(s)),
|
||||
winit::keyboard::Key::Character(key)=>match key.as_str(){
|
||||
"w"=>Some(InputInstruction::MoveForward(s)),
|
||||
"a"=>Some(InputInstruction::MoveLeft(s)),
|
||||
"s"=>Some(InputInstruction::MoveBack(s)),
|
||||
"d"=>Some(InputInstruction::MoveRight(s)),
|
||||
"e"=>Some(InputInstruction::MoveUp(s)),
|
||||
"q"=>Some(InputInstruction::MoveDown(s)),
|
||||
"z"=>Some(InputInstruction::Zoom(s)),
|
||||
"r"=>if s{Some(InputInstruction::Reset)}else{None},
|
||||
_=>None,
|
||||
},
|
||||
_=>None,
|
||||
Some(keycode)=>{
|
||||
if let Some(input_instruction)=match keycode {
|
||||
winit::event::VirtualKeyCode::W => Some(InputInstruction::MoveForward(s)),
|
||||
winit::event::VirtualKeyCode::A => Some(InputInstruction::MoveLeft(s)),
|
||||
winit::event::VirtualKeyCode::S => Some(InputInstruction::MoveBack(s)),
|
||||
winit::event::VirtualKeyCode::D => Some(InputInstruction::MoveRight(s)),
|
||||
winit::event::VirtualKeyCode::E => Some(InputInstruction::MoveUp(s)),
|
||||
winit::event::VirtualKeyCode::Q => Some(InputInstruction::MoveDown(s)),
|
||||
winit::event::VirtualKeyCode::Space => Some(InputInstruction::Jump(s)),
|
||||
winit::event::VirtualKeyCode::Z => Some(InputInstruction::Zoom(s)),
|
||||
winit::event::VirtualKeyCode::R => if s{Some(InputInstruction::Reset)}else{None},
|
||||
_ => None,
|
||||
}{
|
||||
self.physics_thread.send(TimedInstruction{
|
||||
time,
|
||||
instruction:crate::physics_worker::Instruction::Input(input_instruction),
|
||||
instruction:input_instruction,
|
||||
}).unwrap();
|
||||
}
|
||||
},
|
||||
_=>(),
|
||||
}
|
||||
},
|
||||
_=>(),
|
||||
}
|
||||
}
|
||||
|
||||
fn device_event(&mut self,time:crate::integer::Time,event: winit::event::DeviceEvent) {
|
||||
fn device_event(&mut self, window: &winit::window::Window, event: winit::event::DeviceEvent) {
|
||||
//there's no way this is the best way get a timestamp.
|
||||
let time=integer::Time::from_nanos(self.start_time.elapsed().as_nanos() as i64);
|
||||
match event {
|
||||
winit::event::DeviceEvent::MouseMotion {
|
||||
delta,//these (f64,f64) are integers on my machine
|
||||
} => {
|
||||
if self.manual_mouse_lock{
|
||||
match self.window.set_cursor_position(self.get_middle_of_screen()){
|
||||
match window.set_cursor_position(winit::dpi::PhysicalPosition::new(self.graphics.camera.screen_size.x as f32/2.0, self.graphics.camera.screen_size.y as f32/2.0)){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not set cursor position: {:?}",e),
|
||||
}
|
||||
@ -139,7 +121,7 @@ impl WindowContext<'_>{
|
||||
self.mouse.pos+=delta;
|
||||
self.physics_thread.send(TimedInstruction{
|
||||
time,
|
||||
instruction:crate::physics_worker::Instruction::Input(InputInstruction::MoveMouse(self.mouse.pos)),
|
||||
instruction:InputInstruction::MoveMouse(self.mouse.pos),
|
||||
}).unwrap();
|
||||
},
|
||||
winit::event::DeviceEvent::MouseWheel {
|
||||
@ -149,95 +131,22 @@ impl WindowContext<'_>{
|
||||
if false{//self.physics.style.use_scroll{
|
||||
self.physics_thread.send(TimedInstruction{
|
||||
time,
|
||||
instruction:crate::physics_worker::Instruction::Input(InputInstruction::Jump(true)),//activates the immediate jump path, but the style modifier prevents controls&CONTROL_JUMP bit from being set to auto jump
|
||||
instruction:InputInstruction::Jump(true),//activates the immediate jump path, but the style modifier prevents controls&CONTROL_JUMP bit from being set to auto jump
|
||||
}).unwrap();
|
||||
}
|
||||
}
|
||||
_=>(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct WindowContextSetup{
|
||||
user_settings:crate::settings::UserSettings,
|
||||
window:winit::window::Window,
|
||||
physics:crate::physics::PhysicsState,
|
||||
graphics:crate::graphics::GraphicsState,
|
||||
}
|
||||
|
||||
impl WindowContextSetup{
|
||||
pub fn new(context:&crate::setup::SetupContext,window:winit::window::Window)->Self{
|
||||
//wee
|
||||
let user_settings=crate::settings::read_user_settings();
|
||||
|
||||
let args:Vec<String>=std::env::args().collect();
|
||||
let indexed_model_instances=if args.len()==2{
|
||||
crate::load_file(std::path::PathBuf::from(&args[1]))
|
||||
}else{
|
||||
None
|
||||
}.unwrap_or(crate::default_models());
|
||||
|
||||
let mut physics=crate::physics::PhysicsState::default();
|
||||
physics.load_user_settings(&user_settings);
|
||||
physics.generate_models(&indexed_model_instances);
|
||||
physics.spawn(indexed_model_instances.spawn_point);
|
||||
|
||||
let mut graphics=crate::graphics::GraphicsState::new(&context.device,&context.queue,&context.config);
|
||||
graphics.load_user_settings(&user_settings);
|
||||
graphics.generate_models(&context.device,&context.queue,indexed_model_instances);
|
||||
|
||||
Self{
|
||||
user_settings,
|
||||
window,
|
||||
graphics,
|
||||
physics,
|
||||
pub fn create_window(title:&str,event_loop:&winit::event_loop::EventLoop<()>)->Result<winit::window::Window,winit::error::OsError>{
|
||||
let mut builder = winit::window::WindowBuilder::new();
|
||||
builder = builder.with_title(title);
|
||||
#[cfg(windows_OFF)] // TODO
|
||||
{
|
||||
use winit::platform::windows::WindowBuilderExtWindows;
|
||||
builder = builder.with_no_redirection_bitmap(true);
|
||||
}
|
||||
}
|
||||
|
||||
fn into_context<'a>(self,setup_context:crate::setup::SetupContext)->WindowContext<'a>{
|
||||
let screen_size=glam::uvec2(setup_context.config.width,setup_context.config.height);
|
||||
let graphics_thread=crate::graphics_worker::new(self.graphics,setup_context.config,setup_context.surface,setup_context.device,setup_context.queue);
|
||||
WindowContext{
|
||||
manual_mouse_lock:false,
|
||||
mouse:crate::physics::MouseState::default(),
|
||||
//make sure to update this!!!!!
|
||||
screen_size,
|
||||
user_settings:self.user_settings,
|
||||
window:self.window,
|
||||
physics_thread:crate::physics_worker::new(self.physics,graphics_thread),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn into_worker<'a>(self,setup_context:crate::setup::SetupContext)->crate::compat_worker::QNWorker<'a,TimedInstruction<WindowInstruction>>{
|
||||
let mut window_context=self.into_context(setup_context);
|
||||
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<WindowInstruction>|{
|
||||
match ins.instruction{
|
||||
WindowInstruction::RequestRedraw=>{
|
||||
window_context.window.request_redraw();
|
||||
}
|
||||
WindowInstruction::WindowEvent(window_event)=>{
|
||||
window_context.window_event(ins.time,window_event);
|
||||
},
|
||||
WindowInstruction::DeviceEvent(device_event)=>{
|
||||
window_context.device_event(ins.time,device_event);
|
||||
},
|
||||
WindowInstruction::Resize(size)=>{
|
||||
window_context.physics_thread.send(
|
||||
TimedInstruction{
|
||||
time:ins.time,
|
||||
instruction:crate::physics_worker::Instruction::Resize(size,window_context.user_settings.clone())
|
||||
}
|
||||
).unwrap();
|
||||
}
|
||||
WindowInstruction::Render=>{
|
||||
window_context.physics_thread.send(
|
||||
TimedInstruction{
|
||||
time:ins.time,
|
||||
instruction:crate::physics_worker::Instruction::Render
|
||||
}
|
||||
).unwrap();
|
||||
}
|
||||
}
|
||||
})
|
||||
builder.build(event_loop)
|
||||
}
|
||||
}
|
121
src/worker.rs
121
src/worker.rs
@ -104,15 +104,17 @@ QN = WorkerDescription{
|
||||
}
|
||||
*/
|
||||
//None Output Worker does all its work internally from the perspective of the work submitter
|
||||
pub struct QNWorker<'a,Task:Send>{
|
||||
pub struct QNWorker<Task:Send> {
|
||||
sender: mpsc::Sender<Task>,
|
||||
handle:thread::ScopedJoinHandle<'a,()>,
|
||||
}
|
||||
|
||||
impl<'a,Task:Send+'a> QNWorker<'a,Task>{
|
||||
pub fn new<F:FnMut(Task)+Send+'a>(scope:&'a thread::Scope<'a,'_>,mut f:F)->QNWorker<'a,Task>{
|
||||
impl<Task:Send+'static> QNWorker<Task>{
|
||||
pub fn new<F:FnMut(Task)+Send+'static>(mut f:F)->Self{
|
||||
let (sender,receiver)=mpsc::channel::<Task>();
|
||||
let handle=scope.spawn(move ||{
|
||||
let ret=Self {
|
||||
sender,
|
||||
};
|
||||
thread::spawn(move ||{
|
||||
loop {
|
||||
match receiver.recv() {
|
||||
Ok(task)=>f(task),
|
||||
@ -123,10 +125,7 @@ impl<'a,Task:Send+'a> QNWorker<'a,Task>{
|
||||
}
|
||||
}
|
||||
});
|
||||
Self{
|
||||
sender,
|
||||
handle,
|
||||
}
|
||||
ret
|
||||
}
|
||||
pub fn send(&self,task:Task)->Result<(),mpsc::SendError<Task>>{
|
||||
self.sender.send(task)
|
||||
@ -140,36 +139,104 @@ IN = WorkerDescription{
|
||||
}
|
||||
*/
|
||||
//Inputs are dropped if the worker is busy
|
||||
pub struct INWorker<'a,Task:Send>{
|
||||
sender: mpsc::SyncSender<Task>,
|
||||
handle:thread::ScopedJoinHandle<'a,()>,
|
||||
pub struct INWorker<Task:Clone>{
|
||||
input:Arc<(Mutex<Task>,Condvar)>,
|
||||
}
|
||||
|
||||
impl<'a,Task:Send+'a> INWorker<'a,Task>{
|
||||
pub fn new<F:FnMut(Task)+Send+'a>(scope:&'a thread::Scope<'a,'_>,mut f:F)->INWorker<'a,Task>{
|
||||
let (sender,receiver)=mpsc::sync_channel::<Task>(1);
|
||||
let handle=scope.spawn(move ||{
|
||||
impl<Task:Clone+Send+'static> INWorker<Task>{
|
||||
pub fn new<F:FnMut(Task)+Send+'static>(task:Task,mut f:F)->Self{
|
||||
let ret=Self {
|
||||
input:Arc::new((Mutex::new(task),Condvar::new())),
|
||||
};
|
||||
let input=ret.input.clone();
|
||||
thread::spawn(move ||{
|
||||
loop {
|
||||
match receiver.recv() {
|
||||
Ok(task)=>f(task),
|
||||
input.1.wait(&mut input.0.lock());
|
||||
f(input.0.lock().clone());
|
||||
}
|
||||
});
|
||||
ret
|
||||
}
|
||||
pub fn send(&self,task:Task){
|
||||
*self.input.0.lock()=task;
|
||||
self.input.1.notify_one();
|
||||
}
|
||||
}
|
||||
|
||||
//worker pools work by cloning a mpsc and passing it into the thread, the thread sends its results through that
|
||||
//worker pools have a master thread that manages the pool so that the work submission thread does not need to implement async
|
||||
|
||||
pub struct QQWorkerPool<Task:Send,Value:Send>{
|
||||
sender:mpsc::Sender<Task>,
|
||||
queue:Arc<Mutex<std::collections::VecDeque<Value>>>,
|
||||
}
|
||||
|
||||
impl<Task:Send+'static,Value:Send+'static> QQWorkerPool<Task,Value>{
|
||||
pub fn new<F:Fn(Task)->Value+Send+'static>(pool_size:usize,f:F)->Self{
|
||||
let (task_sender,task_receiver)=mpsc::channel::<Task>();
|
||||
let (value_sender,value_receiver)=mpsc::channel::<Value>();
|
||||
let ret=Self{
|
||||
sender:task_sender,
|
||||
queue:Arc::new(Mutex::new(std::collections::VecDeque::new())),
|
||||
};
|
||||
let mut queue_collect=ret.queue.clone();
|
||||
let mut worker_senders=Vec::with_capacity(pool_size);
|
||||
let mut active_workers_collect=Arc::new(Mutex::new(0usize));
|
||||
let mut active_workers_dispatch=active_workers_collect.clone();
|
||||
let mut condvar_collect=Arc::new(Condvar::new());
|
||||
let mut condvar_dispatch=condvar_collect.clone();
|
||||
//task dispatch thread
|
||||
thread::spawn(move ||{
|
||||
loop{
|
||||
//block if no workers are available, value collection thread will notify
|
||||
let n=*active_workers_dispatch.lock();
|
||||
if n==pool_size{
|
||||
//wait for notifiy
|
||||
condvar_dispatch.wait(&mut active_workers_dispatch.lock());
|
||||
}
|
||||
match task_receiver.recv(){
|
||||
Ok(task)=>{
|
||||
*active_workers_dispatch.lock()+=1;
|
||||
//workers are never full here
|
||||
//else if workers busy: spawn a new worker
|
||||
//else: send task to an available worker
|
||||
}
|
||||
Err(_)=>{
|
||||
println!("Worker stopping.",);
|
||||
println!("Dispatch stopping.",);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
Self{
|
||||
sender,
|
||||
handle,
|
||||
}
|
||||
//value collection thread (bad idea, put this logic in each thread)
|
||||
thread::spawn(move ||{
|
||||
loop{
|
||||
match value_receiver.recv(){
|
||||
Ok(value)=>{
|
||||
//maybe I can be smart with this as a signal that a worker finished a task
|
||||
let n=*active_workers_collect.lock();
|
||||
*active_workers_collect.lock()-=1;
|
||||
if n==pool_size{
|
||||
condvar_collect.notify_one();
|
||||
}
|
||||
(*queue_collect.lock()).push_front(value);
|
||||
}
|
||||
Err(_)=>{
|
||||
println!("Collection stopping.",);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
ret
|
||||
}
|
||||
//blocking!
|
||||
pub fn blocking_send(&self,task:Task)->Result<(), mpsc::SendError<Task>>{
|
||||
|
||||
pub fn send(&self,task:Task)->Result<(),mpsc::SendError<Task>>{
|
||||
self.sender.send(task)
|
||||
}
|
||||
pub fn send(&self,task:Task)->Result<(), mpsc::TrySendError<Task>>{
|
||||
self.sender.try_send(task)
|
||||
|
||||
pub fn get(&self)->Option<Value>{
|
||||
(*self.queue.lock()).pop_back()
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user