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908
Cargo.lock
generated
908
Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
@@ -11,7 +11,7 @@ id = { version = "0.1.0", registry = "strafesnet" }
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strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }
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strafesnet_session = { path = "../session", registry = "strafesnet" }
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strafesnet_settings = { path = "../settings", registry = "strafesnet" }
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wgpu = "27.0.0"
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wgpu = "28.0.0"
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[lints]
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workspace = true
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@@ -616,7 +616,7 @@ impl GraphicsState{
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address_mode_w:wgpu::AddressMode::ClampToEdge,
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mag_filter:wgpu::FilterMode::Linear,
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min_filter:wgpu::FilterMode::Linear,
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mipmap_filter:wgpu::FilterMode::Linear,
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mipmap_filter:wgpu::MipmapFilterMode::Linear,
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..Default::default()
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});
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let repeat_sampler=device.create_sampler(&wgpu::SamplerDescriptor{
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@@ -626,7 +626,7 @@ impl GraphicsState{
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address_mode_w:wgpu::AddressMode::Repeat,
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mag_filter:wgpu::FilterMode::Linear,
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min_filter:wgpu::FilterMode::Linear,
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mipmap_filter:wgpu::FilterMode::Linear,
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mipmap_filter:wgpu::MipmapFilterMode::Linear,
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anisotropy_clamp:16,
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..Default::default()
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});
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@@ -754,7 +754,7 @@ impl GraphicsState{
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&skybox_texture_bind_group_layout,
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&model_bind_group_layout,
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],
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push_constant_ranges:&[],
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immediate_size:0,
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});
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let sky_pipeline_layout=device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor{
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label:None,
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@@ -762,7 +762,7 @@ impl GraphicsState{
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&camera_bind_group_layout,
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&skybox_texture_bind_group_layout,
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],
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push_constant_ranges:&[],
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immediate_size:0,
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});
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// Create the render pipelines
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@@ -793,7 +793,7 @@ impl GraphicsState{
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bias:wgpu::DepthBiasState::default(),
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}),
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multisample:wgpu::MultisampleState::default(),
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multiview:None,
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multiview_mask:None,
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cache:None,
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});
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let model_pipeline=device.create_render_pipeline(&wgpu::RenderPipelineDescriptor{
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@@ -828,7 +828,7 @@ impl GraphicsState{
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bias:wgpu::DepthBiasState::default(),
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}),
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multisample:wgpu::MultisampleState::default(),
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multiview:None,
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multiview_mask:None,
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cache:None,
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});
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@@ -880,7 +880,7 @@ impl GraphicsState{
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camera_buf,
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models:Vec::new(),
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depth_view,
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staging_belt:wgpu::util::StagingBelt::new(0x100),
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staging_belt:wgpu::util::StagingBelt::new(device.clone(),0x100),
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bind_group_layouts:GraphicsBindGroupLayouts{model:model_bind_group_layout},
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samplers:GraphicsSamplers{repeat:repeat_sampler},
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temp_squid_texture_view:squid_texture_view,
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@@ -918,7 +918,6 @@ impl GraphicsState{
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&self.camera_buf,
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0,
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wgpu::BufferSize::new((camera_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
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device,
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)
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.copy_from_slice(bytemuck::cast_slice(&camera_uniforms));
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//This code only needs to run when the uniforms change
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@@ -965,6 +964,7 @@ impl GraphicsState{
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}),
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timestamp_writes:Default::default(),
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occlusion_query_set:Default::default(),
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multiview_mask:None,
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});
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rpass.set_bind_group(0,&self.bind_groups.camera,&[]);
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@@ -33,7 +33,7 @@ impl<T:Copy> std::ops::Neg for &Body<T>{
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impl<T> Body<T>
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where Time<T>:Copy,
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{
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pub const ZERO:Self=Self::new(vec3::ZERO,vec3::ZERO,vec3::ZERO,Time::ZERO);
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pub const ZERO:Self=Self::new(vec3::zero(),vec3::zero(),vec3::zero(),Time::ZERO);
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pub const fn new(position:Planar64Vec3,velocity:Planar64Vec3,acceleration:Planar64Vec3,time:Time<T>)->Self{
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Self{
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position,
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@@ -107,8 +107,8 @@ impl<T> Body<T>
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self.time+=dt.into();
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}
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pub fn infinity_dir(&self)->Option<Planar64Vec3>{
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if self.velocity==vec3::ZERO{
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if self.acceleration==vec3::ZERO{
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if self.velocity==vec3::zero(){
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if self.acceleration==vec3::zero(){
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None
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}else{
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Some(self.acceleration)
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@@ -90,6 +90,9 @@ pub trait MeshQuery{
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let &[v0,v1]=self.edge_verts(directed_edge_id.as_undirected()).as_ref();
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(self.vert(v1)-self.vert(v0))*((directed_edge_id.parity() as i64)*2-1)
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}
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/// This must return a point inside the mesh.
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#[expect(dead_code)]
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fn hint_point(&self)->Planar64Vec3;
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fn vert(&self,vert_id:Self::Vert)->Planar64Vec3;
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fn face_nd(&self,face_id:Self::Face)->(Self::Normal,Self::Offset);
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fn face_edges(&self,face_id:Self::Face)->impl AsRef<[Self::Edge]>;
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@@ -100,17 +103,21 @@ pub trait MeshQuery{
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}
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#[derive(Debug)]
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struct FaceRefs{
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// I didn't write it down, but I assume the edges are directed
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// clockwise when looking towards the face normal, i.e. right hand rule.
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edges:Vec<SubmeshDirectedEdgeId>,
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//verts are redundant, use edge[i].verts[0]
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//verts:Vec<VertId>,
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}
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#[derive(Debug)]
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struct EdgeRefs{
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faces:[SubmeshFaceId;2],//left, right
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verts:[SubmeshVertId;2],//bottom, top
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verts:[SubmeshVertId;2],//start, end
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}
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#[derive(Debug)]
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struct VertRefs{
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faces:Vec<SubmeshFaceId>,
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// edges are always directed away from the vert
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edges:Vec<SubmeshDirectedEdgeId>,
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}
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#[derive(Debug)]
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@@ -447,6 +454,10 @@ impl MeshQuery for PhysicsMeshView<'_>{
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let face_idx=self.topology.faces[face_id.get() as usize].get() as usize;
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(self.data.faces[face_idx].normal,self.data.faces[face_idx].dot)
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}
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fn hint_point(&self)->Planar64Vec3{
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// invariant: meshes always encompass the origin
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vec3::zero()
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}
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//ideally I never calculate the vertex position, but I have to for the graphical meshes...
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fn vert(&self,vert_id:SubmeshVertId)->Planar64Vec3{
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let vert_idx=self.topology.verts[vert_id.get() as usize].get() as usize;
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@@ -532,6 +543,9 @@ impl MeshQuery for TransformedMesh<'_>{
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// wrap for speed
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self.transform.vertex.transform_point3(self.view.vert(vert_id)).wrap_1()
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}
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fn hint_point(&self)->Planar64Vec3{
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self.transform.vertex.translation
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}
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#[inline]
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fn face_edges(&self,face_id:SubmeshFaceId)->impl AsRef<[SubmeshDirectedEdgeId]>{
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self.view.face_edges(face_id)
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@@ -750,24 +764,9 @@ impl MinkowskiMesh<'_>{
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let infinity_fev=self.infinity_fev(-dir,infinity_body.position);
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//a line is simpler to solve than a parabola
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infinity_body.velocity=dir;
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infinity_body.acceleration=vec3::ZERO;
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infinity_body.acceleration=vec3::zero();
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//crawl in from negative infinity along a tangent line to get the closest fev
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match infinity_fev.crawl(self,&infinity_body,Bound::Unbounded,start_time){
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// This is the expected case.
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// We expect to never hit the mesh while setting up for the real crawl
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// since the algorithm breaks down on the inside of the mesh.
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crate::face_crawler::CrawlResult::Miss(fev)=>Some(fev),
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// An exact hit is allowed, it has not crossed the boundary.
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crate::face_crawler::CrawlResult::Hit(face,ratio)=>match start_time{
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Bound::Included(_)=>ratio.num.is_zero().then(||FEV::Face(face)),
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// You are looking for collision events within a range that does not include the start_time.
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// The boundary is crossed at exactly start_time, so the range is not met.
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// Therefore, the correct return value is None.
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Bound::Excluded(_)=>unimplemented!(),
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// To infinity and beyond!
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Bound::Unbounded=>None,
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},
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}
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infinity_fev.crawl(self,&infinity_body,Bound::Unbounded,start_time).miss()
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})
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}
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pub fn predict_collision_in(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
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@@ -822,7 +821,7 @@ impl MinkowskiMesh<'_>{
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infinity_fev.crawl(self,&infinity_body,Bound::Unbounded,Bound::Included(&infinity_body.time)).hit()
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}
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pub fn is_point_in_mesh(&self,point:Planar64Vec3)->bool{
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let infinity_body=Body::new(point,vec3::Y,vec3::ZERO,Time::ZERO);
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let infinity_body=Body::new(point,vec3::Y,vec3::zero(),Time::ZERO);
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//movement must escape the mesh forwards and backwards in time,
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//otherwise the point is not inside the mesh
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self.infinity_in(infinity_body)
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@@ -868,6 +867,10 @@ impl MeshQuery for MinkowskiMesh<'_>{
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},
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}
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}
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fn hint_point(&self)->Planar64Vec3{
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self.mesh1.transform.vertex.translation-
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self.mesh0.transform.vertex.translation
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}
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fn face_edges(&self,face_id:MinkowskiFace)->impl AsRef<[MinkowskiDirectedEdge]>{
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match face_id{
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MinkowskiFace::VertFace(v0,f1)=>{
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@@ -28,7 +28,6 @@ pub enum InternalInstruction{
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CollisionStart(Collision,model_physics::GigaTime),
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CollisionEnd(Collision,model_physics::GigaTime),
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StrafeTick,
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// TODO: add GigaTime to ReachWalkTargetVelocity
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ReachWalkTargetVelocity,
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// Water,
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}
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@@ -114,11 +113,11 @@ struct ContactMoveState{
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}
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impl TransientAcceleration{
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fn with_target_diff(target_diff:Planar64Vec3,accel:Planar64,time:Time)->Self{
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if target_diff==vec3::ZERO{
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if target_diff==vec3::zero(){
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TransientAcceleration::Reached
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}else if accel==Planar64::ZERO{
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TransientAcceleration::Unreachable{
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acceleration:vec3::ZERO
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acceleration:vec3::zero()
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}
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}else{
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//normal friction acceleration is clippedAcceleration.dot(normal)*friction
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@@ -141,7 +140,7 @@ impl TransientAcceleration{
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}
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fn acceleration(&self)->Planar64Vec3{
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match self{
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TransientAcceleration::Reached=>vec3::ZERO,
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TransientAcceleration::Reached=>vec3::zero(),
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&TransientAcceleration::Reachable{acceleration,time:_}=>acceleration,
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&TransientAcceleration::Unreachable{acceleration}=>acceleration,
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}
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@@ -444,7 +443,7 @@ impl StyleHelper for StyleModifiers{
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fn get_control_dir(&self,controls:Controls)->Planar64Vec3{
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//don't get fancy just do it
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let mut control_dir:Planar64Vec3=vec3::ZERO;
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let mut control_dir:Planar64Vec3=vec3::zero();
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//Apply mask after held check so you can require non-allowed keys to be held for some reason
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let controls=controls.intersection(self.controls_mask);
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if controls.contains(Controls::MoveForward){
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@@ -483,7 +482,7 @@ impl StyleHelper for StyleModifiers{
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};
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let transform=integer::Planar64Affine3::new(
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mat3::from_diagonal(self.hitbox.halfsize),
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vec3::ZERO
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vec3::zero()
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);
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HitboxMesh::new(mesh,transform)
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}
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@@ -501,7 +500,7 @@ impl MoveState{
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//call this after state.move_state is changed
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fn apply_enum(&self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
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match self{
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MoveState::Fly=>body.acceleration=vec3::ZERO,
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MoveState::Fly=>body.acceleration=vec3::zero(),
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MoveState::Air=>{
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//calculate base acceleration
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let a=touching.base_acceleration(models,style,camera,input_state);
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@@ -615,7 +614,7 @@ impl MoveState{
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// TODO: unduplicate this code
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match self.get_walk_state(){
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// did you stop touching the thing you were walking on?
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Some(walk_state)=>if !touching.contacts.contains_key(&walk_state.contact.convex_mesh_id){
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Some(walk_state)=>if !touching.contains_contact(&walk_state.contact.convex_mesh_id){
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self.set_move_state(MoveState::Air,body,touching,models,hitbox_mesh,style,camera,input_state);
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}else{
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// stopped touching something else while walking
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@@ -754,6 +753,8 @@ impl Collision{
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}
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#[derive(Clone,Debug,Default)]
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struct TouchingState{
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// This is kind of jank, it's a ContactCollision
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// but split over the Key and Value of the HashMap.
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contacts:HashMap<ConvexMeshId<ContactModelId>,model_physics::MinkowskiFace>,
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intersects:HashSet<ConvexMeshId<IntersectModelId>>,
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}
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@@ -774,10 +775,16 @@ impl TouchingState{
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fn remove_intersect(&mut self,convex_mesh_id:&ConvexMeshId<IntersectModelId>)->bool{
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self.intersects.remove(convex_mesh_id)
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}
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fn contains_contact(&self,convex_mesh_id:&ConvexMeshId<ContactModelId>)->bool{
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self.contacts.contains_key(convex_mesh_id)
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}
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fn contains_intersect(&self,convex_mesh_id:&ConvexMeshId<IntersectModelId>)->bool{
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self.intersects.contains(convex_mesh_id)
|
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}
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fn contains(&self,convex_mesh_id:&ConvexMeshId<PhysicsModelId>)->bool{
|
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match convex_mesh_id.model_id{
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PhysicsModelId::Contact(contact_model_id)=>self.contacts.contains_key(&convex_mesh_id.map(contact_model_id)),
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PhysicsModelId::Intersect(intersect_model_id)=>self.intersects.contains(&convex_mesh_id.map(intersect_model_id)),
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PhysicsModelId::Contact(contact_model_id)=>self.contains_contact(&convex_mesh_id.map(contact_model_id)),
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PhysicsModelId::Intersect(intersect_model_id)=>self.contains_intersect(&convex_mesh_id.map(intersect_model_id)),
|
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}
|
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}
|
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fn base_acceleration(&self,models:&PhysicsModels,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->Planar64Vec3{
|
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@@ -803,7 +810,7 @@ impl TouchingState{
|
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let contacts:Vec<_>=self.contacts.iter().map(|(convex_mesh_id,face_id)|{
|
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let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id);
|
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crate::push_solve::Contact{
|
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position:vec3::ZERO,
|
||||
position:vec3::zero(),
|
||||
velocity:n,
|
||||
normal:n,
|
||||
}
|
||||
@@ -814,7 +821,7 @@ impl TouchingState{
|
||||
let contacts:Vec<_>=self.contacts.iter().map(|(convex_mesh_id,face_id)|{
|
||||
let n=contact_normal(models,hitbox_mesh,convex_mesh_id,*face_id);
|
||||
crate::push_solve::Contact{
|
||||
position:vec3::ZERO,
|
||||
position:vec3::zero(),
|
||||
velocity:n,
|
||||
normal:n,
|
||||
}
|
||||
@@ -828,7 +835,7 @@ impl TouchingState{
|
||||
//detect face slide off
|
||||
let model_mesh=models.contact_mesh(convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
|
||||
collector.collect(minkowski.predict_collision_face_out(&relative_body,start_time..=collector.time(),*face_id).map(|(_face,time)|{
|
||||
collector.collect(minkowski.predict_collision_face_out(&relative_body,start_time..collector.time(),*face_id).map(|(_face,time)|{
|
||||
TimedInstruction{
|
||||
time:relative_body.time+time.into(),
|
||||
instruction:InternalInstruction::CollisionEnd(
|
||||
@@ -842,7 +849,7 @@ impl TouchingState{
|
||||
//detect model collision in reverse
|
||||
let model_mesh=models.intersect_mesh(convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
|
||||
collector.collect(minkowski.predict_collision_out(&relative_body,start_time..=collector.time()).map(|(_face,time)|{
|
||||
collector.collect(minkowski.predict_collision_out(&relative_body,start_time..collector.time()).map(|(_face,time)|{
|
||||
TimedInstruction{
|
||||
time:relative_body.time+time.into(),
|
||||
instruction:InternalInstruction::CollisionEnd(
|
||||
@@ -1189,7 +1196,7 @@ impl<'a> PhysicsContext<'a>{
|
||||
//JUST POLLING!!! NO MUTATION
|
||||
let mut collector=instruction::InstructionCollector::new(time_limit);
|
||||
|
||||
// collector.collect(state.next_move_instruction());
|
||||
collector.collect(state.next_move_instruction());
|
||||
|
||||
//check for collision ends
|
||||
state.touching.predict_collision_end(&mut collector,&data.models,&data.hitbox_mesh,&state.body,state.time);
|
||||
@@ -1207,7 +1214,7 @@ impl<'a> PhysicsContext<'a>{
|
||||
//no checks are needed because of the time limits.
|
||||
let model_mesh=data.models.mesh(*convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,data.hitbox_mesh.transformed_mesh());
|
||||
collector.collect(minkowski.predict_collision_in(relative_body,state.time..=collector.time())
|
||||
collector.collect(minkowski.predict_collision_in(relative_body,state.time..collector.time())
|
||||
.map(|(face,dt)|
|
||||
TimedInstruction{
|
||||
time:relative_body.time+dt.into(),
|
||||
@@ -1565,7 +1572,7 @@ fn collision_start_contact(
|
||||
//kill v
|
||||
//actually you could do this with a booster attribute :thinking:
|
||||
//it's a little bit different because maybe you want to chain ladders together
|
||||
set_velocity(body,touching,models,hitbox_mesh,vec3::ZERO);//model.velocity
|
||||
set_velocity(body,touching,models,hitbox_mesh,vec3::zero());//model.velocity
|
||||
}
|
||||
//ladder walkstate
|
||||
let (gravity,target_velocity)=ladder_things(ladder_settings,&contact,touching,models,hitbox_mesh,style,camera,input_state);
|
||||
@@ -1736,14 +1743,17 @@ fn collision_end_intersect(
|
||||
}
|
||||
fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<InternalInstruction,Time>){
|
||||
state.time=ins.time;
|
||||
match ins.instruction{
|
||||
// collisions advance the body precisely
|
||||
let (should_advance_body,goober_time)=match ins.instruction{
|
||||
InternalInstruction::CollisionStart(_,dt)
|
||||
|InternalInstruction::CollisionEnd(_,dt)=>state.body.advance_time_ratio_dt(dt),
|
||||
// this advances imprecisely
|
||||
InternalInstruction::ReachWalkTargetVelocity=>state.body.advance_time(state.time),
|
||||
// strafe tick decides for itself whether to advance the body.
|
||||
InternalInstruction::StrafeTick=>(),
|
||||
|InternalInstruction::CollisionEnd(_,dt)=>(true,Some(dt)),
|
||||
InternalInstruction::StrafeTick
|
||||
|InternalInstruction::ReachWalkTargetVelocity=>(true,None),
|
||||
};
|
||||
if should_advance_body{
|
||||
match goober_time{
|
||||
Some(dt)=>state.body.advance_time_ratio_dt(dt),
|
||||
None=>state.body.advance_time(state.time),
|
||||
}
|
||||
}
|
||||
match ins.instruction{
|
||||
InternalInstruction::CollisionStart(collision,_)=>{
|
||||
@@ -1789,9 +1799,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
if strafe_settings.activates(controls){
|
||||
let masked_controls=strafe_settings.mask(controls);
|
||||
let control_dir=state.style.get_control_dir(masked_controls);
|
||||
if control_dir!=vec3::ZERO{
|
||||
// manually advance time
|
||||
state.body.advance_time(state.time);
|
||||
if control_dir!=vec3::zero(){
|
||||
let camera_mat=state.camera.simulate_move_rotation_y(state.input_state.lerp_delta(state.time).x);
|
||||
if let Some(ticked_velocity)=strafe_settings.tick_velocity(state.body.velocity,(camera_mat*control_dir).with_length(Planar64::ONE).divide().wrap_1()){
|
||||
//this is wrong but will work ig
|
||||
@@ -1814,7 +1822,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
//which means that gravity can be fully cancelled
|
||||
//ignore moving platforms for now
|
||||
let target=core::mem::replace(&mut walk_state.target,TransientAcceleration::Reached);
|
||||
set_acceleration(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::ZERO);
|
||||
set_acceleration(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::zero());
|
||||
// check what the target was to see if it was invalid
|
||||
match target{
|
||||
//you are not supposed to reach a walk target which is already reached!
|
||||
@@ -1896,7 +1904,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
||||
},
|
||||
Instruction::Mode(ModeInstruction::Restart(mode_id))=>{
|
||||
//teleport to mode start zone
|
||||
let mut spawn_point=vec3::ZERO;
|
||||
let mut spawn_point=vec3::zero();
|
||||
let mode=data.modes.get_mode(mode_id);
|
||||
if let Some(mode)=mode{
|
||||
// set style
|
||||
@@ -1909,7 +1917,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
||||
}
|
||||
}
|
||||
set_position(spawn_point,&mut state.move_state,&mut state.body,&mut state.touching,&mut state.run,&mut state.mode_state,mode,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,state.time);
|
||||
set_velocity(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::ZERO);
|
||||
set_velocity(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::zero());
|
||||
state.set_move_state(data,MoveState::Air);
|
||||
b_refresh_walk_target=false;
|
||||
}
|
||||
@@ -1959,7 +1967,7 @@ mod test{
|
||||
use strafesnet_common::integer::{vec3::{self,int as int3},mat3};
|
||||
use super::*;
|
||||
fn test_collision_axis_aligned(relative_body:Body,expected_collision_time:Option<Time>){
|
||||
let h0=HitboxMesh::new(PhysicsMesh::unit_cube(),integer::Planar64Affine3::new(mat3::from_diagonal(int3(5,1,5)>>1),vec3::ZERO));
|
||||
let h0=HitboxMesh::new(PhysicsMesh::unit_cube(),integer::Planar64Affine3::new(mat3::from_diagonal(int3(5,1,5)>>1),vec3::zero()));
|
||||
let h1=StyleModifiers::roblox_bhop().calculate_mesh();
|
||||
let hitbox_mesh=h1.transformed_mesh();
|
||||
let platform_mesh=h0.transformed_mesh();
|
||||
@@ -1975,7 +1983,7 @@ mod test{
|
||||
int3(0,1,0)>>1,
|
||||
int3(-1,0,5)>>1,
|
||||
]),
|
||||
vec3::ZERO
|
||||
vec3::zero()
|
||||
),
|
||||
);
|
||||
let h1=StyleModifiers::roblox_bhop().calculate_mesh();
|
||||
@@ -1994,7 +2002,7 @@ mod test{
|
||||
test_collision(Body::new(
|
||||
int3(0,5,0),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)));
|
||||
}
|
||||
@@ -2003,7 +2011,7 @@ mod test{
|
||||
test_collision(Body::new(
|
||||
int3(0,5,0),
|
||||
int3(0,-1,0)+(vec3::X>>32),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)));
|
||||
}
|
||||
@@ -2012,7 +2020,7 @@ mod test{
|
||||
test_collision(Body::new(
|
||||
int3(3,5,0),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)));
|
||||
}
|
||||
@@ -2021,7 +2029,7 @@ mod test{
|
||||
test_collision(Body::new(
|
||||
int3(0,5,3),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)));
|
||||
}
|
||||
@@ -2030,7 +2038,7 @@ mod test{
|
||||
test_collision(Body::new(
|
||||
int3(-3,5,0),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)));
|
||||
}
|
||||
@@ -2039,7 +2047,7 @@ mod test{
|
||||
test_collision(Body::new(
|
||||
int3(0,5,-3),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)));
|
||||
}
|
||||
@@ -2156,7 +2164,7 @@ mod test{
|
||||
test_collision(Body::new(
|
||||
int3(0,5,0),
|
||||
int3(1,-64,2)>>6,// /64
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)));
|
||||
}
|
||||
@@ -2172,7 +2180,7 @@ mod test{
|
||||
#[test]
|
||||
fn already_inside_hit_nothing(){
|
||||
test_collision(Body::new(
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
int3(1,0,0),
|
||||
int3(0,1,0),
|
||||
Time::ZERO
|
||||
@@ -2184,7 +2192,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(0,10,-7)>>1)+vec3::raw_xyz(0,0,1),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)))
|
||||
}
|
||||
@@ -2193,7 +2201,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(7,10,0)>>1)+vec3::raw_xyz(-1,0,0),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)))
|
||||
}
|
||||
@@ -2202,7 +2210,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(0,10,7)>>1)+vec3::raw_xyz(0,0,-1),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)))
|
||||
}
|
||||
@@ -2211,7 +2219,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(-7,10,0)>>1)+vec3::raw_xyz(1,0,0),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),Some(Time::from_secs(2)))
|
||||
}
|
||||
@@ -2221,7 +2229,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
int3(0,10,-7)>>1,
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
@@ -2230,7 +2238,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
int3(7,10,0)>>1,
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
@@ -2239,7 +2247,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
int3(0,10,7)>>1,
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
@@ -2248,7 +2256,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
int3(-7,10,0)>>1,
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
@@ -2258,7 +2266,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(0,10,-7)>>1)-vec3::raw_xyz(0,0,1),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
@@ -2267,7 +2275,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(7,10,0)>>1)-vec3::raw_xyz(-1,0,0),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
@@ -2276,7 +2284,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(0,10,7)>>1)-vec3::raw_xyz(0,0,-1),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
@@ -2285,7 +2293,7 @@ mod test{
|
||||
test_collision_axis_aligned(Body::new(
|
||||
(int3(-7,10,0)>>1)-vec3::raw_xyz(1,0,0),
|
||||
int3(0,-1,0),
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
Time::ZERO
|
||||
),None)
|
||||
}
|
||||
|
||||
@@ -39,20 +39,18 @@ impl Contact{
|
||||
|
||||
//note that this is horrible with fixed point arithmetic
|
||||
fn solve1(c0:&Contact)->Option<Ratio<Vector3<Fixed<3,96>>,Fixed<2,64>>>{
|
||||
const EPSILON:Fixed<2,64>=Fixed::from_bits(Fixed::<2,64>::ONE.to_bits().shr(10));
|
||||
let det=c0.normal.dot(c0.velocity);
|
||||
if det.abs()<EPSILON{
|
||||
if det.abs()==Fixed::ZERO{
|
||||
return None;
|
||||
}
|
||||
let d0=c0.normal.dot(c0.position);
|
||||
Some(c0.normal*d0/det)
|
||||
}
|
||||
fn solve2(c0:&Contact,c1:&Contact)->Option<Ratio<Vector3<Fixed<5,160>>,Fixed<4,128>>>{
|
||||
const EPSILON:Fixed<4,128>=Fixed::from_bits(Fixed::<4,128>::ONE.to_bits().shr(10));
|
||||
let u0_u1=c0.velocity.cross(c1.velocity);
|
||||
let n0_n1=c0.normal.cross(c1.normal);
|
||||
let det=u0_u1.dot(n0_n1);
|
||||
if det.abs()<EPSILON{
|
||||
if det.abs()==Fixed::ZERO{
|
||||
return None;
|
||||
}
|
||||
let d0=c0.normal.dot(c0.position);
|
||||
@@ -60,10 +58,9 @@ fn solve2(c0:&Contact,c1:&Contact)->Option<Ratio<Vector3<Fixed<5,160>>,Fixed<4,1
|
||||
Some((c1.normal.cross(u0_u1)*d0+u0_u1.cross(c0.normal)*d1)/det)
|
||||
}
|
||||
fn solve3(c0:&Contact,c1:&Contact,c2:&Contact)->Option<Ratio<Vector3<Fixed<4,128>>,Fixed<3,96>>>{
|
||||
const EPSILON:Fixed<3,96>=Fixed::from_bits(Fixed::<3,96>::ONE.to_bits().shr(10));
|
||||
let n0_n1=c0.normal.cross(c1.normal);
|
||||
let det=c2.normal.dot(n0_n1);
|
||||
if det.abs()<EPSILON{
|
||||
if det.abs()==Fixed::ZERO{
|
||||
return None;
|
||||
}
|
||||
let d0=c0.normal.dot(c0.position);
|
||||
@@ -149,7 +146,7 @@ fn is_space_enclosed_4(
|
||||
}
|
||||
|
||||
const fn get_push_ray_0(point:Planar64Vec3)->Ray{
|
||||
Ray{origin:point,direction:vec3::ZERO}
|
||||
Ray{origin:point,direction:vec3::zero()}
|
||||
}
|
||||
fn get_push_ray_1(point:Planar64Vec3,c0:&Contact)->Option<Ray>{
|
||||
//wrap for speed
|
||||
@@ -321,13 +318,13 @@ mod tests{
|
||||
fn test_push_solve(){
|
||||
let contacts=vec![
|
||||
Contact{
|
||||
position:vec3::ZERO,
|
||||
position:vec3::zero(),
|
||||
velocity:vec3::Y,
|
||||
normal:vec3::Y,
|
||||
}
|
||||
];
|
||||
assert_eq!(
|
||||
vec3::ZERO,
|
||||
vec3::zero(),
|
||||
push_solve(&contacts,vec3::NEG_Y)
|
||||
);
|
||||
}
|
||||
|
||||
@@ -52,7 +52,6 @@ pub enum SessionControlInstruction{
|
||||
pub enum SessionPlaybackInstruction{
|
||||
SkipForward,
|
||||
SkipBack,
|
||||
TogglePaused,
|
||||
DecreaseTimescale,
|
||||
IncreaseTimescale,
|
||||
}
|
||||
@@ -253,7 +252,14 @@ impl InstructionConsumer<Instruction<'_>> for Session{
|
||||
// don't flush the buffered instructions in the mouse interpolator
|
||||
// until the mouse is confirmed to be not moving at a later time
|
||||
// what if they pause for 5ms lmao
|
||||
_=self.simulation.timer.set_paused(ins.time,paused);
|
||||
match &self.view_state{
|
||||
ViewState::Play=>{
|
||||
_=self.simulation.timer.set_paused(ins.time,paused);
|
||||
},
|
||||
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.get_mut(bot_id){
|
||||
_=replay.simulation.timer.set_paused(ins.time,paused);
|
||||
},
|
||||
}
|
||||
},
|
||||
Instruction::Control(SessionControlInstruction::CopyRecordingIntoReplayAndSpectate)=> if let ViewState::Play=self.view_state{
|
||||
// Bind: B
|
||||
@@ -374,14 +380,6 @@ impl InstructionConsumer<Instruction<'_>> for Session{
|
||||
},
|
||||
}
|
||||
},
|
||||
Instruction::Playback(SessionPlaybackInstruction::TogglePaused)=>{
|
||||
match &self.view_state{
|
||||
ViewState::Play=>(),
|
||||
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.get_mut(bot_id){
|
||||
_=replay.simulation.timer.set_paused(ins.time,!replay.simulation.timer.is_paused());
|
||||
},
|
||||
}
|
||||
}
|
||||
Instruction::ChangeMap(complete_map)=>{
|
||||
self.clear_recording();
|
||||
self.change_map(complete_map);
|
||||
|
||||
@@ -77,7 +77,7 @@ fn simultaneous_collision(){
|
||||
Time::ZERO,
|
||||
);
|
||||
let mut physics=PhysicsState::new_with_body(body);
|
||||
physics.style_mut().gravity=vec3::ZERO;
|
||||
physics.style_mut().gravity=vec3::zero();
|
||||
let mut phys_iter=PhysicsContext::iter_internal(&mut physics,&physics_data,Time::from_secs(2))
|
||||
.filter(|ins|!matches!(ins.instruction,InternalInstruction::StrafeTick));
|
||||
// the order that they hit does matter, but we aren't currently worrying about that.
|
||||
@@ -101,14 +101,12 @@ fn bug_3(){
|
||||
Time::ZERO,
|
||||
);
|
||||
let mut physics=PhysicsState::new_with_body(body);
|
||||
physics.style_mut().gravity=vec3::ZERO;
|
||||
physics.style_mut().gravity=vec3::zero();
|
||||
let mut phys_iter=PhysicsContext::iter_internal(&mut physics,&physics_data,Time::from_secs(3))
|
||||
.filter(|ins|!matches!(ins.instruction,InternalInstruction::StrafeTick));
|
||||
// touch side of part at 0,0,0
|
||||
assert_eq!(phys_iter.next().unwrap().time,Time::from_secs(1));
|
||||
// EXPECTED: touch top of part at 5,-5,0
|
||||
// OBSERVED: CollisionEnd part at 0,0,0; clip through part at 5,-5,0
|
||||
assert_eq!(phys_iter.next().unwrap().time,Time::from_secs(2));
|
||||
// touch top of part at 5,-5,0
|
||||
assert_eq!(phys_iter.next().unwrap().time,Time::from_secs(2));
|
||||
assert!(phys_iter.next().is_none());
|
||||
let body=physics.body();
|
||||
|
||||
@@ -210,7 +210,7 @@ pub fn faces_to_mesh(faces:Vec<Vec<integer::Planar64Vec3>>)->model::Mesh{
|
||||
let color=mb.acquire_color_id(glam::Vec4::ONE);
|
||||
let tex=mb.acquire_tex_id(glam::Vec2::ZERO);
|
||||
// normals are ignored by physics
|
||||
let normal=mb.acquire_normal_id(integer::vec3::ZERO);
|
||||
let normal=mb.acquire_normal_id(integer::vec3::zero());
|
||||
|
||||
let polygon_list=faces.into_iter().map(|face|{
|
||||
face.into_iter().map(|pos|{
|
||||
|
||||
@@ -105,7 +105,7 @@ pub fn convert<'a>(
|
||||
water:Some(attr::IntersectingWater{
|
||||
viscosity:integer::Planar64::ONE,
|
||||
density:integer::Planar64::ONE,
|
||||
velocity:integer::vec3::ZERO,
|
||||
velocity:integer::vec3::zero(),
|
||||
}),
|
||||
},
|
||||
general:attr::GeneralAttributes::default(),
|
||||
@@ -295,7 +295,7 @@ pub fn convert<'a>(
|
||||
attributes,
|
||||
transform:integer::Planar64Affine3::new(
|
||||
integer::mat3::identity(),
|
||||
integer::vec3::ZERO,
|
||||
integer::vec3::zero(),
|
||||
),
|
||||
color:glam::Vec4::ONE,
|
||||
});
|
||||
|
||||
@@ -319,7 +319,7 @@ impl WalkSettings{
|
||||
self.accelerate.accel.min((-gravity.y*friction).clamp_1())
|
||||
}
|
||||
pub fn get_walk_target_velocity(&self,control_dir:Planar64Vec3,normal:Planar64Vec3)->Planar64Vec3{
|
||||
if control_dir==crate::integer::vec3::ZERO{
|
||||
if control_dir==crate::integer::vec3::zero(){
|
||||
return control_dir;
|
||||
}
|
||||
let nn=normal.length_squared();
|
||||
@@ -329,13 +329,13 @@ impl WalkSettings{
|
||||
let dd=d*d;
|
||||
if dd<nnmm{
|
||||
let cr=normal.cross(control_dir);
|
||||
if cr==crate::integer::vec3::ZERO_2{
|
||||
crate::integer::vec3::ZERO
|
||||
if cr==crate::integer::vec3::zero(){
|
||||
crate::integer::vec3::zero()
|
||||
}else{
|
||||
(cr.cross(normal)*self.accelerate.topspeed/((nn*(nnmm-dd)).sqrt())).divide().clamp_1()
|
||||
}
|
||||
}else{
|
||||
crate::integer::vec3::ZERO
|
||||
crate::integer::vec3::zero()
|
||||
}
|
||||
}
|
||||
pub fn is_slope_walkable(&self,normal:Planar64Vec3,up:Planar64Vec3)->bool{
|
||||
@@ -360,7 +360,7 @@ impl LadderSettings{
|
||||
self.accelerate.accel
|
||||
}
|
||||
pub fn get_ladder_target_velocity(&self,mut control_dir:Planar64Vec3,normal:Planar64Vec3)->Planar64Vec3{
|
||||
if control_dir==crate::integer::vec3::ZERO{
|
||||
if control_dir==crate::integer::vec3::zero(){
|
||||
return control_dir;
|
||||
}
|
||||
let nn=normal.length_squared();
|
||||
@@ -382,13 +382,13 @@ impl LadderSettings{
|
||||
//- fix the underlying issue
|
||||
if dd<nnmm{
|
||||
let cr=normal.cross(control_dir);
|
||||
if cr==crate::integer::vec3::ZERO_2{
|
||||
crate::integer::vec3::ZERO
|
||||
if cr==crate::integer::vec3::zero(){
|
||||
crate::integer::vec3::zero()
|
||||
}else{
|
||||
(cr.cross(normal)*self.accelerate.topspeed/((nn*(nnmm-dd)).sqrt())).divide().clamp_1()
|
||||
}
|
||||
}else{
|
||||
crate::integer::vec3::ZERO
|
||||
crate::integer::vec3::zero()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -561,12 +561,6 @@ pub mod vec3{
|
||||
pub use linear_ops::types::Vector3;
|
||||
pub const MIN:Planar64Vec3=Planar64Vec3::new([Planar64::MIN;3]);
|
||||
pub const MAX:Planar64Vec3=Planar64Vec3::new([Planar64::MAX;3]);
|
||||
pub const ZERO:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO;3]);
|
||||
pub const ZERO_2:Vector3<Fixed::<2,64>>=Vector3::new([Fixed::<2,64>::ZERO;3]);
|
||||
pub const ZERO_3:Vector3<Fixed::<3,96>>=Vector3::new([Fixed::<3,96>::ZERO;3]);
|
||||
pub const ZERO_4:Vector3<Fixed::<4,128>>=Vector3::new([Fixed::<4,128>::ZERO;3]);
|
||||
pub const ZERO_5:Vector3<Fixed::<5,160>>=Vector3::new([Fixed::<5,160>::ZERO;3]);
|
||||
pub const ZERO_6:Vector3<Fixed::<6,192>>=Vector3::new([Fixed::<6,192>::ZERO;3]);
|
||||
pub const X:Planar64Vec3=Planar64Vec3::new([Planar64::ONE,Planar64::ZERO,Planar64::ZERO]);
|
||||
pub const Y:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ONE,Planar64::ZERO]);
|
||||
pub const Z:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ZERO,Planar64::ONE]);
|
||||
@@ -575,6 +569,10 @@ pub mod vec3{
|
||||
pub const NEG_Y:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::NEG_ONE,Planar64::ZERO]);
|
||||
pub const NEG_Z:Planar64Vec3=Planar64Vec3::new([Planar64::ZERO,Planar64::ZERO,Planar64::NEG_ONE]);
|
||||
pub const NEG_ONE:Planar64Vec3=Planar64Vec3::new([Planar64::NEG_ONE,Planar64::NEG_ONE,Planar64::NEG_ONE]);
|
||||
// TODO: use #![feature(generic_const_items)] when stabilized https://github.com/rust-lang/rust/issues/113521
|
||||
pub const fn zero<const N:usize,const F:usize>()->Vector3<Fixed<N,F>>{
|
||||
Vector3::new([Fixed::ZERO;3])
|
||||
}
|
||||
#[inline]
|
||||
pub const fn int(x:i32,y:i32,z:i32)->Planar64Vec3{
|
||||
Planar64Vec3::new([Planar64::raw((x as i64)<<32),Planar64::raw((y as i64)<<32),Planar64::raw((z as i64)<<32)])
|
||||
@@ -663,7 +661,7 @@ pub struct Planar64Affine3{
|
||||
pub translation:Planar64Vec3,
|
||||
}
|
||||
impl Planar64Affine3{
|
||||
pub const IDENTITY:Self=Self::new(mat3::identity(),vec3::ZERO);
|
||||
pub const IDENTITY:Self=Self::new(mat3::identity(),vec3::zero());
|
||||
#[inline]
|
||||
pub const fn new(matrix3:Planar64Mat3,translation:Planar64Vec3)->Self{
|
||||
Self{matrix3,translation}
|
||||
|
||||
@@ -70,6 +70,34 @@ impl<const N:usize,const F:usize> Fixed<N,F>{
|
||||
pub const fn midpoint(self,other:Self)->Self{
|
||||
Self::from_bits(self.bits.midpoint(other.bits))
|
||||
}
|
||||
#[inline]
|
||||
pub const fn min(self,other:Self)->Self{
|
||||
Self::from_bits(self.bits.min(other.bits))
|
||||
}
|
||||
#[inline]
|
||||
pub const fn max(self,other:Self)->Self{
|
||||
Self::from_bits(self.bits.max(other.bits))
|
||||
}
|
||||
/// return the result of self*sign(other)
|
||||
#[inline]
|
||||
pub const fn mul_sign<const N1:usize,const F1:usize>(self,other:Fixed<N1,F1>)->Self{
|
||||
if other.is_negative(){
|
||||
Self::from_bits(self.bits.neg())
|
||||
}else if other.is_zero(){
|
||||
Fixed::ZERO
|
||||
}else{
|
||||
self
|
||||
}
|
||||
}
|
||||
/// return the result of self/sign(other) (divide by zero does not change the sign)
|
||||
#[inline]
|
||||
pub const fn div_sign<const N1:usize,const F1:usize>(self,other:Fixed<N1,F1>)->Self{
|
||||
if other.is_negative(){
|
||||
Self::from_bits(self.bits.neg())
|
||||
}else{
|
||||
self
|
||||
}
|
||||
}
|
||||
}
|
||||
impl<const F:usize> Fixed<1,F>{
|
||||
/// My old code called this function everywhere so let's provide it
|
||||
@@ -338,7 +366,7 @@ impl_additive_operator!( Fixed, BitXor, bitxor, Self );
|
||||
// non-wide operators. The result is the same width as the inputs.
|
||||
|
||||
// This macro is not used in the default configuration.
|
||||
#[allow(unused_macros)]
|
||||
#[expect(unused_macros)]
|
||||
macro_rules! impl_multiplicative_operator_not_const_generic {
|
||||
( ($struct: ident, $trait: ident, $method: ident, $output: ty ), $width:expr ) => {
|
||||
impl<const F:usize> core::ops::$trait for $struct<$width,F>{
|
||||
@@ -517,7 +545,7 @@ impl_shift_operator!( Fixed, Shr, shr, Self );
|
||||
|
||||
// wide operators. The result width is the sum of the input widths, i.e. none of the multiplication
|
||||
|
||||
#[allow(unused_macros)]
|
||||
#[expect(unused_macros)]
|
||||
macro_rules! impl_wide_operators{
|
||||
($lhs:expr,$rhs:expr)=>{
|
||||
impl core::ops::Mul<Fixed<$rhs,{$rhs*32}>> for Fixed<$lhs,{$lhs*32}>{
|
||||
|
||||
@@ -12,17 +12,17 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
|
||||
[dependencies]
|
||||
bytemuck = "1.14.3"
|
||||
glam = "0.30.0"
|
||||
regex = { version = "1.11.3", default-features = false }
|
||||
rbx_binary = { version = "1.0.1-sn5", registry = "strafesnet" }
|
||||
rbx_dom_weak = { version = "3.0.1-sn5", registry = "strafesnet" }
|
||||
regex = { version = "1.11.3", default-features = false, features = ["unicode-perl"] }
|
||||
rbx_mesh = "0.5.0"
|
||||
rbx_reflection = "5.0.0"
|
||||
rbx_reflection_database = "1.0.0"
|
||||
rbx_xml = { version = "1.0.1-sn5", registry = "strafesnet" }
|
||||
rbxassetid = { version = "0.1.0", path = "../rbxassetid", registry = "strafesnet" }
|
||||
roblox_emulator = { version = "0.5.1", path = "../roblox_emulator", default-features = false, registry = "strafesnet" }
|
||||
strafesnet_common = { version = "0.7.0", path = "../common", registry = "strafesnet" }
|
||||
strafesnet_deferred_loader = { version = "0.5.1", path = "../deferred_loader", registry = "strafesnet" }
|
||||
rbx_binary = "2.0.1"
|
||||
rbx_dom_weak = "4.1.0"
|
||||
rbx_reflection = "6.1.0"
|
||||
rbx_reflection_database = "2.0.2"
|
||||
rbx_xml = "2.0.1"
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
@@ -251,7 +251,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
|
||||
}
|
||||
}
|
||||
//need some way to skip this
|
||||
if allow_booster&&velocity!=vec3::ZERO{
|
||||
if allow_booster&&velocity!=vec3::zero(){
|
||||
general.booster=Some(attr::Booster::Velocity(velocity));
|
||||
}
|
||||
Ok(match force_can_collide{
|
||||
@@ -559,7 +559,7 @@ pub fn convert<'a>(
|
||||
//just going to leave it like this for now instead of reworking the data structures for this whole thing
|
||||
let textureless_render_group=render_config_deferred_loader.acquire_render_config_id(None);
|
||||
|
||||
let db=rbx_reflection_database::get();
|
||||
let db=rbx_reflection_database::get().unwrap();
|
||||
let basepart=&db.classes["BasePart"];
|
||||
let baseparts=dom.descendants().filter(|&instance|
|
||||
db.classes.get(instance.class.as_str()).is_some_and(|class|
|
||||
|
||||
@@ -250,7 +250,7 @@ pub fn convert(
|
||||
// generate a unit cube as default physics
|
||||
let pos_list=CUBE_DEFAULT_VERTICES.map(|pos|mb.acquire_pos_id(pos>>1));
|
||||
let tex=mb.acquire_tex_id(glam::Vec2::ZERO);
|
||||
let normal=mb.acquire_normal_id(vec3::ZERO);
|
||||
let normal=mb.acquire_normal_id(vec3::zero());
|
||||
let color=mb.acquire_color_id(glam::Vec4::ONE);
|
||||
let polygon_group=PolygonGroup::PolygonList(PolygonList::new(CUBE_DEFAULT_POLYS.map(|poly|poly.map(|[pos_id,_]|
|
||||
mb.acquire_vertex_id(IndexedVertex{pos:pos_list[pos_id as usize],tex,normal,color})
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
[package]
|
||||
name = "roblox_emulator"
|
||||
version = "0.5.1"
|
||||
version = "0.5.2"
|
||||
edition = "2024"
|
||||
repository = "https://git.itzana.me/StrafesNET/strafe-project"
|
||||
license = "MIT OR Apache-2.0"
|
||||
@@ -15,10 +15,10 @@ run-service=[]
|
||||
glam = "0.30.0"
|
||||
mlua = { version = "0.11.3", features = ["luau"] }
|
||||
phf = { version = "0.13.1", features = ["macros"] }
|
||||
rbx_dom_weak = { version = "3.0.1-sn5", registry = "strafesnet" }
|
||||
rbx_reflection = "5.0.0"
|
||||
rbx_reflection_database = "1.0.0"
|
||||
rbx_types = "2.0.0"
|
||||
rbx_dom_weak = "4.1.0"
|
||||
rbx_reflection = "6.1.0"
|
||||
rbx_reflection_database = "2.0.2"
|
||||
rbx_types = "3.1.0"
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
@@ -52,7 +52,7 @@ impl Context{
|
||||
}
|
||||
/// Creates an iterator over all items of a particular class.
|
||||
pub fn superclass_iter<'a>(&'a self,superclass:&'a str)->impl Iterator<Item=Ref>+'a{
|
||||
let db=rbx_reflection_database::get();
|
||||
let db=rbx_reflection_database::get().unwrap();
|
||||
let Some(superclass)=db.classes.get(superclass)else{
|
||||
panic!("Invalid class");
|
||||
};
|
||||
|
||||
@@ -37,7 +37,7 @@ impl PartialEq for EnumItem<'_>{
|
||||
pub struct Enums;
|
||||
impl Enums{
|
||||
pub fn get(&self,index:&str)->Option<EnumItems<'static>>{
|
||||
let db=rbx_reflection_database::get();
|
||||
let db=rbx_reflection_database::get().unwrap();
|
||||
db.enums.get(index).map(|ed|EnumItems{ed})
|
||||
}
|
||||
}
|
||||
|
||||
@@ -37,7 +37,7 @@ pub fn dom_mut<T>(lua:&mlua::Lua,mut f:impl FnMut(&mut WeakDom)->mlua::Result<T>
|
||||
}
|
||||
|
||||
pub fn class_is_a(class:&str,superclass:&str)->bool{
|
||||
let db=rbx_reflection_database::get();
|
||||
let db=rbx_reflection_database::get().unwrap();
|
||||
let (Some(class),Some(superclass))=(db.classes.get(class),db.classes.get(superclass))else{
|
||||
return false;
|
||||
};
|
||||
@@ -80,14 +80,14 @@ pub fn find_first_descendant_of_class<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak
|
||||
}
|
||||
|
||||
pub fn find_first_child_which_is_a<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{
|
||||
let db=rbx_reflection_database::get();
|
||||
let db=rbx_reflection_database::get().unwrap();
|
||||
let superclass_descriptor=db.classes.get(superclass)?;
|
||||
instance.children().iter().filter_map(|&r|dom.get_by_ref(r)).find(|inst|{
|
||||
db.classes.get(inst.class.as_str()).is_some_and(|descriptor|db.has_superclass(descriptor,superclass_descriptor))
|
||||
})
|
||||
}
|
||||
pub fn find_first_descendant_which_is_a<'a>(dom:&'a WeakDom,instance:&rbx_dom_weak::Instance,superclass:&str)->Option<&'a rbx_dom_weak::Instance>{
|
||||
let db=rbx_reflection_database::get();
|
||||
let db=rbx_reflection_database::get().unwrap();
|
||||
let superclass_descriptor=db.classes.get(superclass)?;
|
||||
dom.descendants_of(instance.referent()).find(|inst|{
|
||||
db.classes.get(inst.class.as_str()).is_some_and(|descriptor|db.has_superclass(descriptor,superclass_descriptor))
|
||||
@@ -282,7 +282,7 @@ impl mlua::UserData for Instance{
|
||||
dom_mut(lua,|dom|{
|
||||
let instance=this.get(dom)?;
|
||||
//println!("__index t={} i={index:?}",instance.name);
|
||||
let db=rbx_reflection_database::get();
|
||||
let db=rbx_reflection_database::get().unwrap();
|
||||
let class=db.classes.get(instance.class.as_str()).ok_or_else(||mlua::Error::runtime("Class missing"))?;
|
||||
// Find existing property
|
||||
// Interestingly, ustr can know ahead of time if
|
||||
@@ -344,7 +344,7 @@ impl mlua::UserData for Instance{
|
||||
let index_str=&*index.to_str()?;
|
||||
dom_mut(lua,|dom|{
|
||||
let instance=this.get_mut(dom)?;
|
||||
let db=rbx_reflection_database::get();
|
||||
let db=rbx_reflection_database::get().unwrap();
|
||||
let class=db.classes.get(instance.class.as_str()).ok_or_else(||mlua::Error::runtime("Class missing"))?;
|
||||
let property=db.superclasses_iter(class).find_map(|cls|
|
||||
cls.properties.get(index_str)
|
||||
|
||||
@@ -13,10 +13,10 @@ futures = "0.3.31"
|
||||
image = "0.25.2"
|
||||
image_dds = "0.7.1"
|
||||
rbx_asset = { version = "0.5.0", registry = "strafesnet" }
|
||||
rbx_binary = { version = "1.0.1-sn5", registry = "strafesnet" }
|
||||
rbx_dom_weak = { version = "3.0.1-sn5", registry = "strafesnet" }
|
||||
rbx_reflection_database = "1.0.0"
|
||||
rbx_xml = { version = "1.0.1-sn5", registry = "strafesnet" }
|
||||
rbx_binary = "2.0.1"
|
||||
rbx_dom_weak = "4.1.0"
|
||||
rbx_reflection_database = "2.0.2"
|
||||
rbx_xml = "2.0.1"
|
||||
rbxassetid = { version = "0.1.0", registry = "strafesnet" }
|
||||
strafesnet_bsp_loader = { version = "0.3.1", path = "../lib/bsp_loader", registry = "strafesnet" }
|
||||
strafesnet_deferred_loader = { version = "0.5.1", path = "../lib/deferred_loader", registry = "strafesnet" }
|
||||
|
||||
@@ -28,7 +28,7 @@ strafesnet_rbx_loader = { path = "../lib/rbx_loader", registry = "strafesnet", o
|
||||
strafesnet_session = { path = "../engine/session", registry = "strafesnet" }
|
||||
strafesnet_settings = { path = "../engine/settings", registry = "strafesnet" }
|
||||
strafesnet_snf = { path = "../lib/snf", registry = "strafesnet", optional = true }
|
||||
wgpu = "27.0.0"
|
||||
wgpu = "28.0.0"
|
||||
winit = "0.30.7"
|
||||
|
||||
[profile.dev]
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,62 +0,0 @@
|
||||
# Blender MTL File: 'teslacyberv3.0.blend'
|
||||
# Material Count: 6
|
||||
|
||||
newmtl Material
|
||||
Ns 65.476285
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.411568 0.411568 0.411568
|
||||
Ks 0.614679 0.614679 0.614679
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 36.750000
|
||||
d 1.000000
|
||||
illum 3
|
||||
|
||||
newmtl Материал
|
||||
Ns 323.999994
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.800000 0.800000 0.800000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl Материал.001
|
||||
Ns 900.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.026240 0.026240 0.026240
|
||||
Ks 0.000000 0.000000 0.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 1
|
||||
|
||||
newmtl Материал.002
|
||||
Ns 0.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.031837 0.032429 0.029425
|
||||
Ks 0.169725 0.169725 0.169725
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 0.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
|
||||
newmtl Материал.003
|
||||
Ns 900.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.023585 0.083235 0.095923
|
||||
Ks 1.000000 1.000000 1.000000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 45.049999
|
||||
d 1.000000
|
||||
illum 3
|
||||
|
||||
newmtl Материал.004
|
||||
Ns 323.999994
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.800000 0.800000 0.800000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
File diff suppressed because it is too large
Load Diff
@@ -52,7 +52,7 @@ impl<'a> SetupContextPartial2<'a>{
|
||||
let required_features=required_features();
|
||||
|
||||
//no helper function smh gotta write it myself
|
||||
let adapters=self.instance.enumerate_adapters(self.backends);
|
||||
let adapters=pollster::block_on(self.instance.enumerate_adapters(self.backends));
|
||||
|
||||
let mut chosen_adapter=None;
|
||||
let mut chosen_adapter_score=0;
|
||||
|
||||
@@ -15,6 +15,7 @@ pub enum Instruction{
|
||||
struct WindowContext<'a>{
|
||||
manual_mouse_lock:bool,
|
||||
mouse_pos:glam::DVec2,
|
||||
simulation_paused:bool,
|
||||
screen_size:glam::UVec2,
|
||||
window:&'a winit::window::Window,
|
||||
physics_thread:crate::compat_worker::QNWorker<'a,TimedInstruction<PhysicsWorkerInstruction,SessionTime>>,
|
||||
@@ -24,6 +25,35 @@ impl WindowContext<'_>{
|
||||
fn get_middle_of_screen(&self)->winit::dpi::PhysicalPosition<u32>{
|
||||
winit::dpi::PhysicalPosition::new(self.screen_size.x/2,self.screen_size.y/2)
|
||||
}
|
||||
fn free_mouse(&mut self){
|
||||
self.manual_mouse_lock=false;
|
||||
match self.window.set_cursor_position(self.get_middle_of_screen()){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not set cursor position: {:?}",e),
|
||||
}
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::None){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not release cursor: {:?}",e),
|
||||
}
|
||||
self.window.set_cursor_visible(true);
|
||||
}
|
||||
fn lock_mouse(&mut self){
|
||||
//if cursor is outside window don't lock but apparently there's no get pos function
|
||||
//let pos=window.get_cursor_pos();
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Locked){
|
||||
Ok(())=>(),
|
||||
Err(_)=>{
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Confined){
|
||||
Ok(())=>(),
|
||||
Err(e)=>{
|
||||
self.manual_mouse_lock=true;
|
||||
println!("Could not confine cursor: {:?}",e)
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
self.window.set_cursor_visible(false);
|
||||
}
|
||||
fn window_event(&mut self,time:SessionTime,event:winit::event::WindowEvent){
|
||||
match event{
|
||||
winit::event::WindowEvent::DroppedFile(path)=>{
|
||||
@@ -34,6 +64,10 @@ impl WindowContext<'_>{
|
||||
}
|
||||
},
|
||||
winit::event::WindowEvent::Focused(state)=>{
|
||||
// don't unpause if manually paused
|
||||
if self.simulation_paused{
|
||||
return;
|
||||
}
|
||||
//pause unpause
|
||||
self.physics_thread.send(TimedInstruction{
|
||||
time,
|
||||
@@ -46,35 +80,8 @@ impl WindowContext<'_>{
|
||||
..
|
||||
}=>{
|
||||
match (logical_key,state){
|
||||
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab),winit::event::ElementState::Pressed)=>{
|
||||
self.manual_mouse_lock=false;
|
||||
match self.window.set_cursor_position(self.get_middle_of_screen()){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not set cursor position: {:?}",e),
|
||||
}
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::None){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not release cursor: {:?}",e),
|
||||
}
|
||||
self.window.set_cursor_visible(state.is_pressed());
|
||||
},
|
||||
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab),winit::event::ElementState::Released)=>{
|
||||
//if cursor is outside window don't lock but apparently there's no get pos function
|
||||
//let pos=window.get_cursor_pos();
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Locked){
|
||||
Ok(())=>(),
|
||||
Err(_)=>{
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Confined){
|
||||
Ok(())=>(),
|
||||
Err(e)=>{
|
||||
self.manual_mouse_lock=true;
|
||||
println!("Could not confine cursor: {:?}",e)
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
self.window.set_cursor_visible(state.is_pressed());
|
||||
},
|
||||
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab),winit::event::ElementState::Pressed)=>self.free_mouse(),
|
||||
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab),winit::event::ElementState::Released)=>self.lock_mouse(),
|
||||
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::F11),winit::event::ElementState::Pressed)=>{
|
||||
if self.window.fullscreen().is_some(){
|
||||
self.window.set_fullscreen(None);
|
||||
@@ -90,7 +97,24 @@ impl WindowContext<'_>{
|
||||
}
|
||||
self.window.set_cursor_visible(true);
|
||||
},
|
||||
(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Enter),winit::event::ElementState::Pressed)=>{
|
||||
let paused=!self.simulation_paused;
|
||||
self.simulation_paused=paused;
|
||||
if paused{
|
||||
self.free_mouse();
|
||||
}else{
|
||||
self.lock_mouse();
|
||||
}
|
||||
let instruction=PhysicsWorkerInstruction::SessionControl(SessionControlInstruction::SetPaused(paused));
|
||||
self.physics_thread.send(TimedInstruction{
|
||||
time,
|
||||
instruction,
|
||||
}).unwrap();
|
||||
}
|
||||
(keycode,state)=>{
|
||||
if self.simulation_paused{
|
||||
return;
|
||||
}
|
||||
let s=state.is_pressed();
|
||||
|
||||
// internal variants for this scope
|
||||
@@ -132,7 +156,6 @@ impl WindowContext<'_>{
|
||||
if let Some(session_instruction)=match keycode{
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Space)=>input_ctrl!(SetJump,s),
|
||||
// TODO: bind system so playback pausing can use spacebar
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Enter)=>session_playback!(TogglePaused,s),
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowUp)=>session_playback!(IncreaseTimescale,s),
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowDown)=>session_playback!(DecreaseTimescale,s),
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowLeft)=>session_playback!(SkipBack,s),
|
||||
@@ -191,7 +214,7 @@ impl WindowContext<'_>{
|
||||
fn device_event(&mut self,time:SessionTime,event:winit::event::DeviceEvent){
|
||||
match event{
|
||||
winit::event::DeviceEvent::MouseMotion{
|
||||
delta,
|
||||
delta:(delta_x,delta_y),
|
||||
}=>{
|
||||
if self.manual_mouse_lock{
|
||||
match self.window.set_cursor_position(self.get_middle_of_screen()){
|
||||
@@ -199,7 +222,10 @@ impl WindowContext<'_>{
|
||||
Err(e)=>println!("Could not set cursor position: {:?}",e),
|
||||
}
|
||||
}
|
||||
self.mouse_pos+=glam::dvec2(delta.0,delta.1);
|
||||
self.mouse_pos+=glam::dvec2(delta_x,delta_y);
|
||||
if self.simulation_paused{
|
||||
return;
|
||||
}
|
||||
self.physics_thread.send(TimedInstruction{
|
||||
time,
|
||||
instruction:PhysicsWorkerInstruction::SessionInput(SessionInputInstruction::Mouse(self.mouse_pos.as_ivec2())),
|
||||
@@ -241,6 +267,7 @@ pub fn worker<'a>(
|
||||
let mut window_context=WindowContext{
|
||||
manual_mouse_lock:false,
|
||||
mouse_pos:glam::DVec2::ZERO,
|
||||
simulation_paused:false,
|
||||
//make sure to update this!!!!!
|
||||
screen_size,
|
||||
window,
|
||||
|
||||
Reference in New Issue
Block a user