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17 Commits

Author SHA1 Message Date
2a03987d89 fixme 2025-03-14 15:24:53 -07:00
57a4cadaf3 bsp_loader: max area triangulation 2025-03-14 15:24:53 -07:00
881bc60ab3 bsp_loader: truncate vertex precision to 16 bits
The physics algorithm expects vertices to align exactly with faces.  Since the face normal is calculated via the cross product of vertex positions, this allows the face normals to be exact with respect to the vertex positions.
2025-03-14 15:24:53 -07:00
0fb0230cb1 tools: create dev profile 2025-03-14 15:24:47 -07:00
bdb1090664 physics: implement precise width conversion 2025-03-13 17:06:23 -07:00
3ce7746489 snf: implement precise width conversion 2025-03-13 17:06:23 -07:00
7978050f8a rbx_loader: implement precise width conversion 2025-03-13 17:06:23 -07:00
77ee36fa72 bsp_loader: implement precise width conversion 2025-03-13 17:06:23 -07:00
0fc1ec3086 common: implement precise width conversion 2025-03-13 16:57:36 -07:00
f60c03ac56 common: update deps 2025-03-13 16:57:36 -07:00
b570d8809d linear_ops: v0.1.1 unwrap vector of results 2025-03-13 16:57:36 -07:00
3f268ec034 linear_ops: allow unwraping vector of results 2025-03-13 16:57:36 -07:00
ba161ef6d1 fixed_wide: v0.2.0 precise width conversion 2025-03-13 16:57:36 -07:00
0755d4413c fixed_wide: expand upon width conversion 2025-03-13 16:13:03 -07:00
459cb13957 physics: monomorphise MeshQuery over AsRef 2025-03-12 19:34:45 -07:00
a5ad7d4d6e it: cli 2025-03-12 17:23:21 -07:00
3d5e76f078 bsp_loader: fix utf8 brush model 2025-03-11 18:13:39 -07:00
24 changed files with 544 additions and 593 deletions

4
Cargo.lock generated

@ -911,7 +911,7 @@ checksum = "835a3dc7d1ec9e75e2b5fb4ba75396837112d2060b03f7d43bc1897c7f7211da"
[[package]]
name = "fixed_wide"
version = "0.1.2"
version = "0.2.0"
dependencies = [
"arrayvec",
"bnum",
@ -1860,7 +1860,7 @@ dependencies = [
[[package]]
name = "linear_ops"
version = "0.1.0"
version = "0.1.1"
dependencies = [
"fixed_wide",
"paste",

@ -24,3 +24,7 @@ resolver = "2"
#lto = true
strip = true
codegen-units = 1
[profile.dev]
strip = false
opt-level = 3

@ -42,12 +42,12 @@ impl<T> Body<T>
pub fn extrapolated_position(&self,time:Time<T>)->Planar64Vec3{
let dt=time-self.time;
self.position
+(self.velocity*dt).map(|elem|elem.divide().fix_1())
+self.acceleration.map(|elem|(dt*dt*elem/2).divide().fix_1())
+(self.velocity*dt).map(|elem|elem.divide().clamp_1())
+self.acceleration.map(|elem|(dt*dt*elem/2).divide().clamp_1())
}
pub fn extrapolated_velocity(&self,time:Time<T>)->Planar64Vec3{
let dt=time-self.time;
self.velocity+(self.acceleration*dt).map(|elem|elem.divide().fix_1())
self.velocity+(self.acceleration*dt).map(|elem|elem.divide().clamp_1())
}
pub fn advance_time(&mut self,time:Time<T>){
self.position=self.extrapolated_position(time);
@ -71,12 +71,12 @@ impl<T> Body<T>
D2:Copy,
Planar64:core::ops::Mul<D2,Output=N4>,
N4:integer::Divide<D2,Output=T1>,
T1:integer::Fix<Planar64>,
T1:integer::Clamp<Planar64>,
{
// a*dt^2/2 + v*dt + p
// (a*dt/2+v)*dt+p
(self.acceleration.map(|elem|dt*elem/2)+self.velocity).map(|elem|dt.mul_ratio(elem))
.map(|elem|elem.divide().fix())+self.position
.map(|elem|elem.divide().clamp())+self.position
}
pub fn extrapolated_velocity_ratio_dt<Num,Den,N1,T1>(&self,dt:integer::Ratio<Num,Den>)->Planar64Vec3
where
@ -85,10 +85,10 @@ impl<T> Body<T>
Num:core::ops::Mul<Planar64,Output=N1>,
Planar64:core::ops::Mul<Den,Output=N1>,
N1:integer::Divide<Den,Output=T1>,
T1:integer::Fix<Planar64>,
T1:integer::Clamp<Planar64>,
{
// a*dt + v
self.acceleration.map(|elem|(dt*elem).divide().fix())+self.velocity
self.acceleration.map(|elem|(dt*elem).divide().clamp())+self.velocity
}
pub fn advance_time_ratio_dt(&mut self,dt:crate::model::GigaTime){
self.position=self.extrapolated_position_ratio_dt(dt);

@ -57,13 +57,14 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
}
}
//test each edge collision time, ignoring roots with zero or conflicting derivative
for &directed_edge_id in mesh.face_edges(face_id).iter(){
for &directed_edge_id in mesh.face_edges(face_id).as_ref(){
let edge_n=mesh.directed_edge_n(directed_edge_id);
let n=n.cross(edge_n);
let verts=mesh.edge_verts(directed_edge_id.as_undirected());
let &[v0,v1]=mesh.edge_verts(directed_edge_id.as_undirected()).as_ref();
//WARNING: d is moved out of the *2 block because of adding two vertices!
//WARNING: precision is swept under the rug!
for dt in Fixed::<4,128>::zeroes2(n.dot(body.position*2-(mesh.vert(verts[0])+mesh.vert(verts[1]))).fix_4(),n.dot(body.velocity).fix_4()*2,n.dot(body.acceleration).fix_4()){
//wrap for speed
for dt in Fixed::<4,128>::zeroes2(n.dot(body.position*2-(mesh.vert(v0)+mesh.vert(v1))).wrap_4(),n.dot(body.velocity).wrap_4()*2,n.dot(body.acceleration).wrap_4()){
if body_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
best_time=dt;
best_transition=Transition::Next(FEV::Edge(directed_edge_id.as_undirected()),dt);
@ -77,13 +78,15 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
//test each face collision time, ignoring roots with zero or conflicting derivative
let edge_n=mesh.edge_n(edge_id);
let edge_verts=mesh.edge_verts(edge_id);
let delta_pos=body.position*2-(mesh.vert(edge_verts[0])+mesh.vert(edge_verts[1]));
for (i,&edge_face_id) in mesh.edge_faces(edge_id).iter().enumerate(){
let &[ev0,ev1]=edge_verts.as_ref();
let delta_pos=body.position*2-(mesh.vert(ev0)+mesh.vert(ev1));
for (i,&edge_face_id) in mesh.edge_faces(edge_id).as_ref().iter().enumerate(){
let face_n=mesh.face_nd(edge_face_id).0;
//edge_n gets parity from the order of edge_faces
let n=face_n.cross(edge_n)*((i as i64)*2-1);
//WARNING yada yada d *2
for dt in Fixed::<4,128>::zeroes2(n.dot(delta_pos).fix_4(),n.dot(body.velocity).fix_4()*2,n.dot(body.acceleration).fix_4()){
//wrap for speed
for dt in Fixed::<4,128>::zeroes2(n.dot(delta_pos).wrap_4(),n.dot(body.velocity).wrap_4()*2,n.dot(body.acceleration).wrap_4()){
if body_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
best_time=dt;
best_transition=Transition::Next(FEV::Face(edge_face_id),dt);
@ -92,12 +95,12 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
}
}
//test each vertex collision time, ignoring roots with zero or conflicting derivative
for (i,&vert_id) in edge_verts.iter().enumerate(){
for (i,&vert_id) in edge_verts.as_ref().iter().enumerate(){
//vertex normal gets parity from vert index
let n=edge_n*(1-2*(i as i64));
for dt in Fixed::<2,64>::zeroes2((n.dot(body.position-mesh.vert(vert_id)))*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
if body_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
let dt=Ratio::new(dt.num.fix_4(),dt.den.fix_4());
let dt=Ratio::new(dt.num.widen_4(),dt.den.widen_4());
best_time=dt;
best_transition=Transition::Next(FEV::Vert(vert_id),dt);
break;
@ -108,12 +111,12 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
},
&FEV::Vert(vert_id)=>{
//test each edge collision time, ignoring roots with zero or conflicting derivative
for &directed_edge_id in mesh.vert_edges(vert_id).iter(){
for &directed_edge_id in mesh.vert_edges(vert_id).as_ref(){
//edge is directed away from vertex, but we want the dot product to turn out negative
let n=-mesh.directed_edge_n(directed_edge_id);
for dt in Fixed::<2,64>::zeroes2((n.dot(body.position-mesh.vert(vert_id)))*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
if body_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
let dt=Ratio::new(dt.num.fix_4(),dt.den.fix_4());
let dt=Ratio::new(dt.num.widen_4(),dt.den.widen_4());
best_time=dt;
best_transition=Transition::Next(FEV::Edge(directed_edge_id.as_undirected()),dt);
break;
@ -128,11 +131,11 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
pub fn crawl(mut self,mesh:&M,relative_body:&Body,start_time:Time,time_limit:Time)->CrawlResult<M>{
let mut body_time={
let r=(start_time-relative_body.time).to_ratio();
Ratio::new(r.num.fix_4(),r.den.fix_4())
Ratio::new(r.num.widen_4(),r.den.widen_4())
};
let time_limit={
let r=(time_limit-relative_body.time).to_ratio();
Ratio::new(r.num.fix_4(),r.den.fix_4())
Ratio::new(r.num.widen_4(),r.den.widen_4())
};
for _ in 0..20{
match self.next_transition(body_time,mesh,relative_body,time_limit){

@ -1,4 +1,3 @@
use std::borrow::{Borrow,Cow};
use std::collections::{HashSet,HashMap};
use core::ops::Range;
use strafesnet_common::integer::vec3::Vector3;
@ -8,6 +7,13 @@ use strafesnet_common::physics::Time;
type Body=crate::body::Body<strafesnet_common::physics::TimeInner>;
struct AsRefHelper<T>(T);
impl<T> AsRef<T> for AsRefHelper<T>{
fn as_ref(&self)->&T{
&self.0
}
}
pub trait UndirectedEdge{
type DirectedEdge:Copy+DirectedEdge;
fn as_directed(&self,parity:bool)->Self::DirectedEdge;
@ -69,27 +75,27 @@ struct Face{
}
struct Vert(Planar64Vec3);
pub trait MeshQuery{
type Face:Clone;
type Edge:Clone+DirectedEdge;
type Vert:Clone;
type Face:Copy;
type Edge:Copy+DirectedEdge;
type Vert:Copy;
// Vertex must be Planar64Vec3 because it represents an actual position
type Normal;
type Offset;
fn edge_n(&self,edge_id:<Self::Edge as DirectedEdge>::UndirectedEdge)->Planar64Vec3{
let verts=self.edge_verts(edge_id);
self.vert(verts[1].clone())-self.vert(verts[0].clone())
let &[v0,v1]=self.edge_verts(edge_id).as_ref();
self.vert(v1)-self.vert(v0)
}
fn directed_edge_n(&self,directed_edge_id:Self::Edge)->Planar64Vec3{
let verts=self.edge_verts(directed_edge_id.as_undirected());
(self.vert(verts[1].clone())-self.vert(verts[0].clone()))*((directed_edge_id.parity() as i64)*2-1)
let &[v0,v1]=self.edge_verts(directed_edge_id.as_undirected()).as_ref();
(self.vert(v1)-self.vert(v0))*((directed_edge_id.parity() as i64)*2-1)
}
fn vert(&self,vert_id:Self::Vert)->Planar64Vec3;
fn face_nd(&self,face_id:Self::Face)->(Self::Normal,Self::Offset);
fn face_edges(&self,face_id:Self::Face)->Cow<[Self::Edge]>;
fn edge_faces(&self,edge_id:<Self::Edge as DirectedEdge>::UndirectedEdge)->Cow<[Self::Face;2]>;
fn edge_verts(&self,edge_id:<Self::Edge as DirectedEdge>::UndirectedEdge)->Cow<[Self::Vert;2]>;
fn vert_edges(&self,vert_id:Self::Vert)->Cow<[Self::Edge]>;
fn vert_faces(&self,vert_id:Self::Vert)->Cow<[Self::Face]>;
fn face_edges(&self,face_id:Self::Face)->impl AsRef<[Self::Edge]>;
fn edge_faces(&self,edge_id:<Self::Edge as DirectedEdge>::UndirectedEdge)->impl AsRef<[Self::Face;2]>;
fn edge_verts(&self,edge_id:<Self::Edge as DirectedEdge>::UndirectedEdge)->impl AsRef<[Self::Vert;2]>;
fn vert_edges(&self,vert_id:Self::Vert)->impl AsRef<[Self::Edge]>;
fn vert_faces(&self,vert_id:Self::Vert)->impl AsRef<[Self::Face]>;
}
struct FaceRefs{
edges:Vec<SubmeshDirectedEdgeId>,
@ -308,6 +314,9 @@ impl TryFrom<&model::Mesh> for PhysicsMesh{
return Err(PhysicsMeshError::ZeroVertices);
}
let verts=mesh.unique_pos.iter().copied().map(Vert).collect();
// TODO: do not hash faces to get face id
// meshes can have multiple identical nd representations while still being distinct faces,
// especially when the complete mesh is a non-convex mesh.
//TODO: fix submeshes
//flat map mesh.physics_groups[$1].groups.polys()[$2] as face_id
//lower face_id points to upper face_id
@ -372,8 +381,8 @@ impl TryFrom<&model::Mesh> for PhysicsMesh{
}
//assume face hash is stable, and there are no flush faces...
let face=Face{
normal:(normal/len as i64).divide().fix_1(),
dot:(dot/(len*len) as i64).fix_1(),
normal:(normal/len as i64).divide().narrow_1().unwrap(),
dot:(dot/(len*len) as i64).narrow_1().unwrap(),
};
let face_id=match face_id_from_face.get(&face){
Some(&face_id)=>face_id,
@ -435,20 +444,20 @@ impl MeshQuery for PhysicsMeshView<'_>{
let vert_idx=self.topology.verts[vert_id.get() as usize].get() as usize;
self.data.verts[vert_idx].0
}
fn face_edges(&self,face_id:SubmeshFaceId)->Cow<[SubmeshDirectedEdgeId]>{
Cow::Borrowed(&self.topology.face_topology[face_id.get() as usize].edges)
fn face_edges(&self,face_id:SubmeshFaceId)->impl AsRef<[SubmeshDirectedEdgeId]>{
self.topology.face_topology[face_id.get() as usize].edges.as_slice()
}
fn edge_faces(&self,edge_id:SubmeshEdgeId)->Cow<[SubmeshFaceId;2]>{
Cow::Borrowed(&self.topology.edge_topology[edge_id.get() as usize].faces)
fn edge_faces(&self,edge_id:SubmeshEdgeId)->impl AsRef<[SubmeshFaceId;2]>{
AsRefHelper(self.topology.edge_topology[edge_id.get() as usize].faces)
}
fn edge_verts(&self,edge_id:SubmeshEdgeId)->Cow<[SubmeshVertId;2]>{
Cow::Borrowed(&self.topology.edge_topology[edge_id.get() as usize].verts)
fn edge_verts(&self,edge_id:SubmeshEdgeId)->impl AsRef<[SubmeshVertId;2]>{
AsRefHelper(self.topology.edge_topology[edge_id.get() as usize].verts)
}
fn vert_edges(&self,vert_id:SubmeshVertId)->Cow<[SubmeshDirectedEdgeId]>{
Cow::Borrowed(&self.topology.vert_topology[vert_id.get() as usize].edges)
fn vert_edges(&self,vert_id:SubmeshVertId)->impl AsRef<[SubmeshDirectedEdgeId]>{
self.topology.vert_topology[vert_id.get() as usize].edges.as_slice()
}
fn vert_faces(&self,vert_id:SubmeshVertId)->Cow<[SubmeshFaceId]>{
Cow::Borrowed(&self.topology.vert_topology[vert_id.get() as usize].faces)
fn vert_faces(&self,vert_id:SubmeshVertId)->impl AsRef<[SubmeshFaceId]>{
self.topology.vert_topology[vert_id.get() as usize].faces.as_slice()
}
}
@ -513,26 +522,27 @@ impl MeshQuery for TransformedMesh<'_>{
(transformed_n,transformed_d)
}
fn vert(&self,vert_id:SubmeshVertId)->Planar64Vec3{
self.transform.vertex.transform_point3(self.view.vert(vert_id)).fix_1()
// wrap for speed
self.transform.vertex.transform_point3(self.view.vert(vert_id)).wrap_1()
}
#[inline]
fn face_edges(&self,face_id:SubmeshFaceId)->Cow<[SubmeshDirectedEdgeId]>{
fn face_edges(&self,face_id:SubmeshFaceId)->impl AsRef<[SubmeshDirectedEdgeId]>{
self.view.face_edges(face_id)
}
#[inline]
fn edge_faces(&self,edge_id:SubmeshEdgeId)->Cow<[SubmeshFaceId;2]>{
fn edge_faces(&self,edge_id:SubmeshEdgeId)->impl AsRef<[SubmeshFaceId;2]>{
self.view.edge_faces(edge_id)
}
#[inline]
fn edge_verts(&self,edge_id:SubmeshEdgeId)->Cow<[SubmeshVertId;2]>{
fn edge_verts(&self,edge_id:SubmeshEdgeId)->impl AsRef<[SubmeshVertId;2]>{
self.view.edge_verts(edge_id)
}
#[inline]
fn vert_edges(&self,vert_id:SubmeshVertId)->Cow<[SubmeshDirectedEdgeId]>{
fn vert_edges(&self,vert_id:SubmeshVertId)->impl AsRef<[SubmeshDirectedEdgeId]>{
self.view.vert_edges(vert_id)
}
#[inline]
fn vert_faces(&self,vert_id:SubmeshVertId)->Cow<[SubmeshFaceId]>{
fn vert_faces(&self,vert_id:SubmeshVertId)->impl AsRef<[SubmeshFaceId]>{
self.view.vert_faces(vert_id)
}
}
@ -621,12 +631,12 @@ impl MinkowskiMesh<'_>{
}
fn next_transition_vert(&self,vert_id:MinkowskiVert,best_distance_squared:&mut Fixed<2,64>,infinity_dir:Planar64Vec3,point:Planar64Vec3)->Transition{
let mut best_transition=Transition::Done;
for &directed_edge_id in self.vert_edges(vert_id).iter(){
for &directed_edge_id in self.vert_edges(vert_id).as_ref(){
let edge_n=self.directed_edge_n(directed_edge_id);
//is boundary uncrossable by a crawl from infinity
let edge_verts=self.edge_verts(directed_edge_id.as_undirected());
//select opposite vertex
let test_vert_id=edge_verts[directed_edge_id.parity() as usize];
let test_vert_id=edge_verts.as_ref()[directed_edge_id.parity() as usize];
//test if it's closer
let diff=point-self.vert(test_vert_id);
if edge_n.dot(infinity_dir).is_zero(){
@ -642,7 +652,7 @@ impl MinkowskiMesh<'_>{
fn final_ev(&self,vert_id:MinkowskiVert,best_distance_squared:&mut Fixed<2,64>,infinity_dir:Planar64Vec3,point:Planar64Vec3)->EV{
let mut best_transition=EV::Vert(vert_id);
let diff=point-self.vert(vert_id);
for &directed_edge_id in self.vert_edges(vert_id).iter(){
for &directed_edge_id in self.vert_edges(vert_id).as_ref(){
let edge_n=self.directed_edge_n(directed_edge_id);
//is boundary uncrossable by a crawl from infinity
//check if time of collision is outside Time::MIN..Time::MAX
@ -653,7 +663,8 @@ impl MinkowskiMesh<'_>{
if !d.is_negative()&&d<=edge_nn{
let distance_squared={
let c=diff.cross(edge_n);
(c.dot(c)/edge_nn).divide().fix_2()
//wrap for speed
(c.dot(c)/edge_nn).divide().wrap_2()
};
if distance_squared<=*best_distance_squared{
best_transition=EV::Edge(directed_edge_id.as_undirected());
@ -689,10 +700,10 @@ impl MinkowskiMesh<'_>{
let edge_n=self.edge_n(edge_id);
// point is multiplied by two because vert_sum sums two vertices.
let delta_pos=point*2-{
let &[v0,v1]=self.edge_verts(edge_id).borrow();
let &[v0,v1]=self.edge_verts(edge_id).as_ref();
self.vert(v0)+self.vert(v1)
};
for (i,&face_id) in self.edge_faces(edge_id).iter().enumerate(){
for (i,&face_id) in self.edge_faces(edge_id).as_ref().iter().enumerate(){
let face_n=self.face_nd(face_id).0;
//edge-face boundary nd, n facing out of the face towards the edge
let boundary_n=face_n.cross(edge_n)*(i as i64*2-1);
@ -758,19 +769,20 @@ impl MinkowskiMesh<'_>{
};
let mut best_time={
let r=(time_limit-relative_body.time).to_ratio();
Ratio::new(r.num.fix_4(),r.den.fix_4())
Ratio::new(r.num.widen_4(),r.den.widen_4())
};
let mut best_edge=None;
let face_n=self.face_nd(contact_face_id).0;
for &directed_edge_id in self.face_edges(contact_face_id).iter(){
for &directed_edge_id in self.face_edges(contact_face_id).as_ref(){
let edge_n=self.directed_edge_n(directed_edge_id);
//f x e points in
let n=face_n.cross(edge_n);
let verts=self.edge_verts(directed_edge_id.as_undirected());
let d=n.dot(self.vert(verts[0])+self.vert(verts[1]));
let &[v0,v1]=self.edge_verts(directed_edge_id.as_undirected()).as_ref();
let d=n.dot(self.vert(v0)+self.vert(v1));
//WARNING! d outside of *2
//WARNING: truncated precision
for dt in Fixed::<4,128>::zeroes2(((n.dot(relative_body.position))*2-d).fix_4(),n.dot(relative_body.velocity).fix_4()*2,n.dot(relative_body.acceleration).fix_4()){
//wrap for speed
for dt in Fixed::<4,128>::zeroes2(((n.dot(relative_body.position))*2-d).wrap_4(),n.dot(relative_body.velocity).wrap_4()*2,n.dot(relative_body.acceleration).wrap_4()){
if start_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(relative_body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
best_time=dt;
best_edge=Some(directed_edge_id);
@ -811,12 +823,12 @@ impl MeshQuery for MinkowskiMesh<'_>{
MinkowskiFace::EdgeEdge(e0,e1,parity)=>{
let edge0_n=self.mesh0.edge_n(e0);
let edge1_n=self.mesh1.edge_n(e1);
let &[e0v0,e0v1]=self.mesh0.edge_verts(e0).borrow();
let &[e1v0,e1v1]=self.mesh1.edge_verts(e1).borrow();
let &[e0v0,e0v1]=self.mesh0.edge_verts(e0).as_ref();
let &[e1v0,e1v1]=self.mesh1.edge_verts(e1).as_ref();
let n=edge0_n.cross(edge1_n);
let e0d=n.dot(self.mesh0.vert(e0v0)+self.mesh0.vert(e0v1));
let e1d=n.dot(self.mesh1.vert(e1v0)+self.mesh1.vert(e1v1));
((n*(parity as i64*4-2)).fix_3(),((e0d-e1d)*(parity as i64*2-1)).fix_4())
((n*(parity as i64*4-2)).widen_3(),((e0d-e1d)*(parity as i64*2-1)).widen_4())
},
MinkowskiFace::FaceVert(f0,v1)=>{
let (n,d)=self.mesh0.face_nd(f0);
@ -831,44 +843,44 @@ impl MeshQuery for MinkowskiMesh<'_>{
},
}
}
fn face_edges(&self,face_id:MinkowskiFace)->Cow<[MinkowskiDirectedEdge]>{
fn face_edges(&self,face_id:MinkowskiFace)->impl AsRef<[MinkowskiDirectedEdge]>{
match face_id{
MinkowskiFace::VertFace(v0,f1)=>{
Cow::Owned(self.mesh1.face_edges(f1).iter().map(|&edge_id1|{
self.mesh1.face_edges(f1).as_ref().iter().map(|&edge_id1|
MinkowskiDirectedEdge::VertEdge(v0,edge_id1.reverse())
}).collect())
).collect()
},
MinkowskiFace::EdgeEdge(e0,e1,parity)=>{
let e0v=self.mesh0.edge_verts(e0);
let e1v=self.mesh1.edge_verts(e1);
let &[e0v0,e0v1]=self.mesh0.edge_verts(e0).as_ref();
let &[e1v0,e1v1]=self.mesh1.edge_verts(e1).as_ref();
//could sort this if ordered edges are needed
//probably just need to reverse this list according to parity
Cow::Owned(vec![
MinkowskiDirectedEdge::VertEdge(e0v[0],e1.as_directed(parity)),
MinkowskiDirectedEdge::EdgeVert(e0.as_directed(!parity),e1v[0]),
MinkowskiDirectedEdge::VertEdge(e0v[1],e1.as_directed(!parity)),
MinkowskiDirectedEdge::EdgeVert(e0.as_directed(parity),e1v[1]),
])
vec![
MinkowskiDirectedEdge::VertEdge(e0v0,e1.as_directed(parity)),
MinkowskiDirectedEdge::EdgeVert(e0.as_directed(!parity),e1v0),
MinkowskiDirectedEdge::VertEdge(e0v1,e1.as_directed(!parity)),
MinkowskiDirectedEdge::EdgeVert(e0.as_directed(parity),e1v1),
]
},
MinkowskiFace::FaceVert(f0,v1)=>{
Cow::Owned(self.mesh0.face_edges(f0).iter().map(|&edge_id0|{
self.mesh0.face_edges(f0).as_ref().iter().map(|&edge_id0|
MinkowskiDirectedEdge::EdgeVert(edge_id0,v1)
}).collect())
).collect()
},
}
}
fn edge_faces(&self,edge_id:MinkowskiEdge)->Cow<[MinkowskiFace;2]>{
fn edge_faces(&self,edge_id:MinkowskiEdge)->impl AsRef<[MinkowskiFace;2]>{
match edge_id{
MinkowskiEdge::VertEdge(v0,e1)=>{
//faces are listed backwards from the minkowski mesh
let v0e=self.mesh0.vert_edges(v0);
let &[e1f0,e1f1]=self.mesh1.edge_faces(e1).borrow();
Cow::Owned([(e1f1,false),(e1f0,true)].map(|(edge_face_id1,face_parity)|{
let &[e1f0,e1f1]=self.mesh1.edge_faces(e1).as_ref();
AsRefHelper([(e1f1,false),(e1f0,true)].map(|(edge_face_id1,face_parity)|{
let mut best_edge=None;
let mut best_d:Ratio<Fixed<8,256>,Fixed<8,256>>=Ratio::new(Fixed::ZERO,Fixed::ONE);
let edge_face1_n=self.mesh1.face_nd(edge_face_id1).0;
let edge_face1_nn=edge_face1_n.dot(edge_face1_n);
for &directed_edge_id0 in v0e.iter(){
for &directed_edge_id0 in v0e.as_ref(){
let edge0_n=self.mesh0.directed_edge_n(directed_edge_id0);
//must be behind other face.
let d=edge_face1_n.dot(edge0_n);
@ -892,13 +904,13 @@ impl MeshQuery for MinkowskiMesh<'_>{
MinkowskiEdge::EdgeVert(e0,v1)=>{
//tracking index with an external variable because .enumerate() is not available
let v1e=self.mesh1.vert_edges(v1);
let &[e0f0,e0f1]=self.mesh0.edge_faces(e0).borrow();
Cow::Owned([(e0f0,true),(e0f1,false)].map(|(edge_face_id0,face_parity)|{
let &[e0f0,e0f1]=self.mesh0.edge_faces(e0).as_ref();
AsRefHelper([(e0f0,true),(e0f1,false)].map(|(edge_face_id0,face_parity)|{
let mut best_edge=None;
let mut best_d:Ratio<Fixed<8,256>,Fixed<8,256>>=Ratio::new(Fixed::ZERO,Fixed::ONE);
let edge_face0_n=self.mesh0.face_nd(edge_face_id0).0;
let edge_face0_nn=edge_face0_n.dot(edge_face0_n);
for &directed_edge_id1 in v1e.iter(){
for &directed_edge_id1 in v1e.as_ref(){
let edge1_n=self.mesh1.directed_edge_n(directed_edge_id1);
let d=edge_face0_n.dot(edge1_n);
if d.is_negative(){
@ -918,31 +930,27 @@ impl MeshQuery for MinkowskiMesh<'_>{
},
}
}
fn edge_verts(&self,edge_id:MinkowskiEdge)->Cow<[MinkowskiVert;2]>{
match edge_id{
MinkowskiEdge::VertEdge(v0,e1)=>{
Cow::Owned(self.mesh1.edge_verts(e1).map(|vert_id1|{
MinkowskiVert::VertVert(v0,vert_id1)
}))
},
MinkowskiEdge::EdgeVert(e0,v1)=>{
Cow::Owned(self.mesh0.edge_verts(e0).map(|vert_id0|{
MinkowskiVert::VertVert(vert_id0,v1)
}))
},
}
fn edge_verts(&self,edge_id:MinkowskiEdge)->impl AsRef<[MinkowskiVert;2]>{
AsRefHelper(match edge_id{
MinkowskiEdge::VertEdge(v0,e1)=>(*self.mesh1.edge_verts(e1).as_ref()).map(|vert_id1|
MinkowskiVert::VertVert(v0,vert_id1)
),
MinkowskiEdge::EdgeVert(e0,v1)=>(*self.mesh0.edge_verts(e0).as_ref()).map(|vert_id0|
MinkowskiVert::VertVert(vert_id0,v1)
),
})
}
fn vert_edges(&self,vert_id:MinkowskiVert)->Cow<[MinkowskiDirectedEdge]>{
fn vert_edges(&self,vert_id:MinkowskiVert)->impl AsRef<[MinkowskiDirectedEdge]>{
match vert_id{
MinkowskiVert::VertVert(v0,v1)=>{
let mut edges=Vec::new();
//detect shared volume when the other mesh is mirrored along a test edge dir
let v0f=self.mesh0.vert_faces(v0);
let v1f=self.mesh1.vert_faces(v1);
let v0f_n:Vec<_>=v0f.iter().map(|&face_id|self.mesh0.face_nd(face_id).0).collect();
let v1f_n:Vec<_>=v1f.iter().map(|&face_id|self.mesh1.face_nd(face_id).0).collect();
let the_len=v0f.len()+v1f.len();
for &directed_edge_id in self.mesh0.vert_edges(v0).iter(){
let v0f_n:Vec<_>=v0f.as_ref().iter().map(|&face_id|self.mesh0.face_nd(face_id).0).collect();
let v1f_n:Vec<_>=v1f.as_ref().iter().map(|&face_id|self.mesh1.face_nd(face_id).0).collect();
let the_len=v0f.as_ref().len()+v1f.as_ref().len();
for &directed_edge_id in self.mesh0.vert_edges(v0).as_ref(){
let n=self.mesh0.directed_edge_n(directed_edge_id);
let nn=n.dot(n);
// TODO: there's gotta be a better way to do this
@ -952,30 +960,33 @@ impl MeshQuery for MinkowskiMesh<'_>{
face_normals.clone_from(&v0f_n);
for face_n in &v1f_n{
//add reflected mesh1 faces
face_normals.push(*face_n-(n*face_n.dot(n)*2/nn).divide().fix_3());
//wrap for speed
face_normals.push(*face_n-(n*face_n.dot(n)*2/nn).divide().wrap_3());
}
if is_empty_volume(face_normals){
edges.push(MinkowskiDirectedEdge::EdgeVert(directed_edge_id,v1));
}
}
for &directed_edge_id in self.mesh1.vert_edges(v1).iter(){
for &directed_edge_id in self.mesh1.vert_edges(v1).as_ref(){
let n=self.mesh1.directed_edge_n(directed_edge_id);
let nn=n.dot(n);
let mut face_normals=Vec::with_capacity(the_len);
face_normals.clone_from(&v1f_n);
for face_n in &v0f_n{
face_normals.push(*face_n-(n*face_n.dot(n)*2/nn).divide().fix_3());
//wrap for speed
face_normals.push(*face_n-(n*face_n.dot(n)*2/nn).divide().wrap_3());
}
if is_empty_volume(face_normals){
edges.push(MinkowskiDirectedEdge::VertEdge(v0,directed_edge_id));
}
}
Cow::Owned(edges)
edges
},
}
}
fn vert_faces(&self,_vert_id:MinkowskiVert)->Cow<[MinkowskiFace]>{
unimplemented!()
fn vert_faces(&self,_vert_id:MinkowskiVert)->impl AsRef<[MinkowskiFace]>{
unimplemented!();
vec![]
}
}
@ -1005,6 +1016,6 @@ fn is_empty_volume(normals:Vec<Vector3<Fixed<3,96>>>)->bool{
#[test]
fn test_is_empty_volume(){
assert!(!is_empty_volume([vec3::X.fix_3(),vec3::Y.fix_3(),vec3::Z.fix_3()].to_vec()));
assert!(is_empty_volume([vec3::X.fix_3(),vec3::Y.fix_3(),vec3::Z.fix_3(),vec3::NEG_X.fix_3()].to_vec()));
assert!(!is_empty_volume([vec3::X.widen_3(),vec3::Y.widen_3(),vec3::Z.widen_3()].to_vec()));
assert!(is_empty_volume([vec3::X.widen_3(),vec3::Y.widen_3(),vec3::Z.widen_3(),vec3::NEG_X.widen_3()].to_vec()));
}

@ -117,8 +117,8 @@ impl TransientAcceleration{
}else{
//normal friction acceleration is clippedAcceleration.dot(normal)*friction
TransientAcceleration::Reachable{
acceleration:target_diff.with_length(accel).divide().fix_1(),
time:time+Time::from((target_diff.length()/accel).divide().fix_1())
acceleration:target_diff.with_length(accel).divide().wrap_1(),
time:time+Time::from((target_diff.length()/accel).divide().clamp_1())
}
}
}
@ -407,7 +407,7 @@ impl HitboxMesh{
let transform=PhysicsMeshTransform::new(transform);
let transformed_mesh=TransformedMesh::new(mesh.complete_mesh_view(),&transform);
for vert in transformed_mesh.verts(){
aabb.grow(vert.fix_1());
aabb.grow(vert.narrow_1().unwrap());
}
Self{
halfsize:aabb.size()>>1,
@ -460,12 +460,12 @@ impl StyleHelper for StyleModifiers{
}
fn get_y_control_dir(&self,camera:&PhysicsCamera,controls:Controls)->Planar64Vec3{
(camera.rotation_y()*self.get_control_dir(controls)).fix_1()
(camera.rotation_y()*self.get_control_dir(controls)).wrap_1()
}
fn get_propulsion_control_dir(&self,camera:&PhysicsCamera,controls:Controls)->Planar64Vec3{
//don't interpolate this! discrete mouse movement, constant acceleration
(camera.rotation()*self.get_control_dir(controls)).fix_1()
(camera.rotation()*self.get_control_dir(controls)).wrap_1()
}
fn calculate_mesh(&self)->HitboxMesh{
let mesh=match self.hitbox.mesh{
@ -1084,7 +1084,7 @@ impl PhysicsData{
let mut aabb=aabb::Aabb::default();
let transformed_mesh=TransformedMesh::new(view,transform);
for v in transformed_mesh.verts(){
aabb.grow(v.fix_1());
aabb.grow(v.narrow_1().unwrap());
}
(ConvexMeshId{
model_id,
@ -1162,7 +1162,8 @@ fn contact_normal(models:&PhysicsModels,hitbox_mesh:&HitboxMesh,contact:&Contact
let model_mesh=models.contact_mesh(contact);
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
// TODO: normalize to i64::MAX>>1
minkowski.face_nd(contact.face_id).0.fix_1()
// wrap for speed
minkowski.face_nd(contact.face_id).0.wrap_1()
}
fn recalculate_touching(
@ -1321,7 +1322,7 @@ fn teleport_to_spawn(
const EPSILON:Planar64=Planar64::raw((1<<32)/16);
let transform=models.get_model_transform(spawn_model_id).ok_or(TeleportToSpawnError::NoModel)?;
//TODO: transform.vertex.matrix3.col(1)+transform.vertex.translation
let point=transform.vertex.transform_point3(vec3::Y).fix_1()+Planar64Vec3::new([Planar64::ZERO,style.hitbox.halfsize.y+EPSILON,Planar64::ZERO]);
let point=transform.vertex.transform_point3(vec3::Y).clamp_1()+Planar64Vec3::new([Planar64::ZERO,style.hitbox.halfsize.y+EPSILON,Planar64::ZERO]);
teleport(point,move_state,body,touching,run,mode_state,Some(mode),models,hitbox_mesh,bvh,style,camera,input_state,time);
Ok(())
}
@ -1485,7 +1486,7 @@ fn collision_start_contact(
Some(gameplay_attributes::ContactingBehaviour::Surf)=>(),
Some(gameplay_attributes::ContactingBehaviour::Cling)=>println!("Unimplemented!"),
&Some(gameplay_attributes::ContactingBehaviour::Elastic(elasticity))=>{
let reflected_velocity=body.velocity+((body.velocity-incident_velocity)*Planar64::raw(elasticity as i64+1)).fix_1();
let reflected_velocity=body.velocity+((body.velocity-incident_velocity)*Planar64::raw(elasticity as i64+1)).wrap_1();
set_velocity(body,touching,models,hitbox_mesh,reflected_velocity);
},
Some(gameplay_attributes::ContactingBehaviour::Ladder(contacting_ladder))=>
@ -1708,7 +1709,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
let control_dir=state.style.get_control_dir(masked_controls);
if control_dir!=vec3::ZERO{
let camera_mat=state.camera.simulate_move_rotation_y(state.input_state.lerp_delta(state.time).x);
if let Some(ticked_velocity)=strafe_settings.tick_velocity(state.body.velocity,(camera_mat*control_dir).with_length(Planar64::ONE).divide().fix_1()){
if let Some(ticked_velocity)=strafe_settings.tick_velocity(state.body.velocity,(camera_mat*control_dir).with_length(Planar64::ONE).divide().wrap_1()){
//this is wrong but will work ig
//need to note which push planes activate in push solve and keep those
state.cull_velocity(data,ticked_velocity);

@ -152,18 +152,19 @@ const fn get_push_ray_0(point:Planar64Vec3)->Ray{
Ray{origin:point,direction:vec3::ZERO}
}
fn get_push_ray_1(point:Planar64Vec3,c0:&Contact)->Option<Ray>{
let direction=solve1(c0)?.divide().fix_1();
//wrap for speed
let direction=solve1(c0)?.divide().wrap_1();
let [s0]=decompose1(direction,c0.velocity)?;
if s0.lt_ratio(RATIO_ZERO){
return None;
}
let origin=point+solve1(
&c0.relative_to(point),
)?.divide().fix_1();
)?.divide().wrap_1();
Some(Ray{origin,direction})
}
fn get_push_ray_2(point:Planar64Vec3,c0:&Contact,c1:&Contact)->Option<Ray>{
let direction=solve2(c0,c1)?.divide().fix_1();
let direction=solve2(c0,c1)?.divide().wrap_1();
let [s0,s1]=decompose2(direction,c0.velocity,c1.velocity)?;
if s0.lt_ratio(RATIO_ZERO)||s1.lt_ratio(RATIO_ZERO){
return None;
@ -171,11 +172,11 @@ fn get_push_ray_2(point:Planar64Vec3,c0:&Contact,c1:&Contact)->Option<Ray>{
let origin=point+solve2(
&c0.relative_to(point),
&c1.relative_to(point),
)?.divide().fix_1();
)?.divide().wrap_1();
Some(Ray{origin,direction})
}
fn get_push_ray_3(point:Planar64Vec3,c0:&Contact,c1:&Contact,c2:&Contact)->Option<Ray>{
let direction=solve3(c0,c1,c2)?.divide().fix_1();
let direction=solve3(c0,c1,c2)?.divide().wrap_1();
let [s0,s1,s2]=decompose3(direction,c0.velocity,c1.velocity,c2.velocity)?;
if s0.lt_ratio(RATIO_ZERO)||s1.lt_ratio(RATIO_ZERO)||s2.lt_ratio(RATIO_ZERO){
return None;
@ -184,7 +185,7 @@ fn get_push_ray_3(point:Planar64Vec3,c0:&Contact,c1:&Contact,c2:&Contact)->Optio
&c0.relative_to(point),
&c1.relative_to(point),
&c2.relative_to(point),
)?.divide().fix_1();
)?.divide().wrap_1();
Some(Ray{origin,direction})
}

@ -1,4 +1,3 @@
use std::io::Cursor;
use std::path::Path;
use std::time::Instant;
@ -6,7 +5,12 @@ use std::time::Instant;
use strafesnet_physics::physics::{PhysicsData,PhysicsState,PhysicsContext};
fn main(){
test_determinism().unwrap();
let arg=std::env::args().skip(1).next();
match arg.as_deref(){
Some("determinism")|None=>test_determinism().unwrap(),
Some("replay")=>run_replay().unwrap(),
_=>println!("invalid argument"),
}
}
#[allow(unused)]

@ -1,5 +1,5 @@
use strafesnet_common::integer::Planar64;
use strafesnet_common::{model,integer};
use strafesnet_common::integer::{self,Planar64,Planar64Vec3};
use strafesnet_common::model::{self,VertexId};
use strafesnet_common::integer::{vec3::Vector3,Fixed,Ratio};
use crate::{valve_transform_normal,valve_transform_dist};
@ -34,6 +34,7 @@ pub enum PlanesToFacesError{
InitFace2,
InitIntersection,
FindNewIntersection,
// Narrow(strafesnet_common::integer::NarrowError),
EmptyFaces,
InfiniteLoop1,
InfiniteLoop2,
@ -81,12 +82,12 @@ fn planes_to_faces(face_list:std::collections::HashSet<Face>)->Result<Faces,Plan
// test if any *other* faces occlude the intersection
for new_face in &face_list{
// new face occludes intersection point
if (new_face.dot.fix_2()/Planar64::ONE).lt_ratio(new_face.normal.dot(intersection.num)/intersection.den){
if (new_face.dot.widen_2()/Planar64::ONE).lt_ratio(new_face.normal.dot(intersection.num)/intersection.den){
// replace one of the faces with the new face
// dont' try to replace face0 because we are exploring that face in particular
if let Some(new_intersection)=solve3(face0,new_face,face2){
// face1 does not occlude (or intersect) the new intersection
if (face1.dot.fix_2()/Planar64::ONE).gt_ratio(face1.normal.dot(new_intersection.num)/new_intersection.den){
if (face1.dot.widen_2()/Planar64::ONE).gt_ratio(face1.normal.dot(new_intersection.num)/new_intersection.den){
face1=new_face;
intersection=new_intersection;
continue 'find;
@ -94,7 +95,7 @@ fn planes_to_faces(face_list:std::collections::HashSet<Face>)->Result<Faces,Plan
}
if let Some(new_intersection)=solve3(face0,face1,new_face){
// face2 does not occlude (or intersect) the new intersection
if (face2.dot.fix_2()/Planar64::ONE).gt_ratio(face2.normal.dot(new_intersection.num)/new_intersection.den){
if (face2.dot.widen_2()/Planar64::ONE).gt_ratio(face2.normal.dot(new_intersection.num)/new_intersection.den){
face2=new_face;
intersection=new_intersection;
continue 'find;
@ -119,7 +120,7 @@ fn planes_to_faces(face_list:std::collections::HashSet<Face>)->Result<Faces,Plan
continue;
}
// new_face occludes intersection meaning intersection is not on convex solid and face0 is degenrate
if (new_face.dot.fix_2()/Planar64::ONE).lt_ratio(new_face.normal.dot(intersection.num)/intersection.den){
if (new_face.dot.widen_2()/Planar64::ONE).lt_ratio(new_face.normal.dot(intersection.num)/intersection.den){
// abort! reject face0 entirely
continue 'face;
}
@ -137,7 +138,15 @@ fn planes_to_faces(face_list:std::collections::HashSet<Face>)->Result<Faces,Plan
loop{
// push point onto vertices
// problem: this may push a vertex that does not fit in the fixed point range and is thus meaningless
face.push(intersection.divide().fix_1());
//
// physics bug 2 originates from vertices being imprecise?
//
// Mask off the most precise 16 bits so that
// when face normals are calculated from
// the remaining 16 fractional bits
// they never exceed 32 bits of precision.
const MASK:Planar64=Planar64::raw(!((1<<16)-1));
face.push(intersection.divide().narrow_1().unwrap().map(|c|c&MASK));
// we looped back around to face1, we're done!
if core::ptr::eq(face1,face2){
@ -203,6 +212,33 @@ impl std::fmt::Display for BrushToMeshError{
}
impl core::error::Error for BrushToMeshError{}
fn subdivide_max_area(tris:&mut Vec<Vec<VertexId>>,cw_verts:&[(VertexId,Planar64Vec3)],i0:usize,i2:usize,id0:VertexId,id2:VertexId,v0:Planar64Vec3,v2:Planar64Vec3){
if i0+1==i2{
return;
}
let mut best_i1=i0+1;
if i0+2<i2{
let mut best_area={
let (_,v1)=cw_verts[best_i1.rem_euclid(cw_verts.len())];
(v2-v0).cross(v1-v0).length_squared()
};
for i1 in i0+2..=i2-1{
let (_,v1)=cw_verts[i1.rem_euclid(cw_verts.len())];
let area=(v2-v0).cross(v1-v0).length_squared();
if best_area<area{
best_i1=i1;
best_area=area;
}
}
}
let i1=best_i1;
let (id1,v1)=cw_verts[i1.rem_euclid(cw_verts.len())];
// draw max area first
tris.push(vec![id0,id1,id2]);
subdivide_max_area(tris,cw_verts,i0,i1,id0,id1,v0,v1);
subdivide_max_area(tris,cw_verts,i1,i2,id1,id2,v1,v2);
}
pub fn faces_to_mesh(faces:Vec<Vec<integer::Planar64Vec3>>)->model::Mesh{
// generate the mesh
let mut mb=model::MeshBuilder::new();
@ -211,16 +247,34 @@ pub fn faces_to_mesh(faces:Vec<Vec<integer::Planar64Vec3>>)->model::Mesh{
// normals are ignored by physics
let normal=mb.acquire_normal_id(integer::vec3::ZERO);
let polygon_list=faces.into_iter().map(|face|{
face.into_iter().map(|pos|{
let pos=mb.acquire_pos_id(pos);
mb.acquire_vertex_id(model::IndexedVertex{
let polygon_list=faces.into_iter().flat_map(|face|{
let cw_verts=face.into_iter().map(|position|{
let pos=mb.acquire_pos_id(position);
(mb.acquire_vertex_id(model::IndexedVertex{
pos,
tex,
normal,
color,
})
}).collect()
}),position)
}).collect::<Vec<_>>();
// scan and select maximum area triangle O(n^3)
let len=cw_verts.len();
let cw_verts=cw_verts.as_slice();
let ((i0,i1,i2),(v0,v1,v2))=cw_verts[..len-2].iter().enumerate().flat_map(|(i0,&(_,v0))|
cw_verts[i0+1..len-1].iter().enumerate().flat_map(move|(i1,&(_,v1))|
cw_verts[i0+i1+2..].iter().enumerate().map(move|(i2,&(_,v2))|((i0,i0+i1+1,i0+i1+i2+2),(v0,v1,v2)))
)
).max_by_key(|&(_,(v0,v1,v2))|(v2-v0).cross(v1-v0).length_squared()).unwrap();
// scan and select more maximum area triangles n * O(n)
let mut tris=Vec::with_capacity(len-2);
// da big one
let (id0,id1,id2)=(cw_verts[i0].0,cw_verts[i1].0,cw_verts[i2].0);
tris.push(vec![id0,id1,id2]);
subdivide_max_area(&mut tris,cw_verts,i0,i1,id0,id1,v0,v1);
subdivide_max_area(&mut tris,cw_verts,i1,i2,id1,id2,v1,v2);
subdivide_max_area(&mut tris,cw_verts,i2,i0+len,id2,id0,v2,v0);
tris
}).collect();
let polygon_groups=vec![model::PolygonGroup::PolygonList(model::PolygonList::new(polygon_list))];

@ -1,5 +1,4 @@
use std::borrow::Cow;
use std::collections::HashMap;
use vbsp_entities_css::Entity;
@ -7,7 +6,7 @@ use strafesnet_common::{map,model,integer,gameplay_attributes as attr};
use strafesnet_deferred_loader::deferred_loader::{MeshDeferredLoader,RenderConfigDeferredLoader};
use strafesnet_deferred_loader::mesh::Meshes;
use strafesnet_deferred_loader::texture::{RenderConfigs,Texture};
use strafesnet_common::gameplay_modes::{self as modes,NormalizedMode,NormalizedModes,Mode,Stage};
use strafesnet_common::gameplay_modes::{NormalizedMode,NormalizedModes,Mode,Stage};
use crate::valve_transform;
@ -36,12 +35,6 @@ fn ingest_vertex(
})
}
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
enum AddBrush{
Available(model::ModelId),
Deferred(model::ModelId),
}
fn add_brush<'a>(
mesh_deferred_loader:&mut MeshDeferredLoader<&'a str>,
world_models:&mut Vec<model::Model>,
@ -50,7 +43,7 @@ fn add_brush<'a>(
origin:vbsp::Vector,
rendercolor:vbsp::Color,
attributes:attr::CollisionAttributesId,
)->Option<AddBrush>{
){
let transform=integer::Planar64Affine3::from_translation(
valve_transform(origin.into())
);
@ -60,29 +53,25 @@ fn add_brush<'a>(
rendercolor.b as f32
])/255.0).extend(1.0);
match model.split_at(1){
match model.chars().next(){
// The first character of brush.model is '*'
("*",id_str)=>match id_str.parse(){
Some('*')=>match model[1..].parse(){
Ok(mesh_id)=>{
let mesh=model::MeshId::new(mesh_id);
let model_id=model::ModelId::new(world_models.len() as u32);
world_models.push(
model::Model{mesh,attributes,transform,color}
);
Some(AddBrush::Available(model_id))
},
Err(e)=>{
println!("Brush model int parse error: {e} model={model}");
None
return;
},
},
_=>{
let mesh=mesh_deferred_loader.acquire_mesh_id(model);
let model_id=model::ModelId::new(prop_models.len() as u32);
prop_models.push(
model::Model{mesh,attributes,transform,color}
);
Some(AddBrush::Deferred(model_id))
}
}
}
@ -91,7 +80,7 @@ pub fn convert<'a>(
bsp:&'a crate::Bsp,
render_config_deferred_loader:&mut RenderConfigDeferredLoader<Cow<'a,str>>,
mesh_deferred_loader:&mut MeshDeferredLoader<&'a str>,
)->PartialMap1<'a>{
)->PartialMap1{
let bsp=bsp.as_ref();
//figure out real attributes later
let unique_attributes=vec![
@ -162,7 +151,7 @@ pub fn convert<'a>(
let color=mb.acquire_color_id(glam::Vec4::ONE);
let mut graphics_groups=Vec::new();
let mut render_id_to_graphics_group_id=HashMap::new();
let mut render_id_to_graphics_group_id=std::collections::HashMap::new();
let polygon_groups=world_model.faces().enumerate().map(|(polygon_group_id,face)|{
let polygon_group_id=model::PolygonGroupId::new(polygon_group_id as u32);
let face_texture=face.texture();
@ -220,221 +209,52 @@ pub fn convert<'a>(
color:glam::Vec4::W,
});
// THE CUBE OF DESTINY
let destination_mesh_id=model::MeshId::new(world_meshes.len() as u32);
world_meshes.push(crate::brush::unit_cube());
let mut teleports=HashMap::new();
let mut teleport_destinations=HashMap::new();
const WHITE:vbsp::Color=vbsp::Color{r:255,g:255,b:255};
const ENTITY_ATTRIBUTE:gameplay_attributes::CollisionAttributesId=ATTRIBUTE_DECORATION;
const ENTITY_TRIGGER_ATTRIBUTE:gameplay_attributes::CollisionAttributesId=ATTRIBUTE_INTERSECT_DEFAULT;
for raw_ent in &bsp.entities{
macro_rules! ent_brush_default{
($entity:ident)=>{
{add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,$entity.model,$entity.origin,$entity.rendercolor,ENTITY_ATTRIBUTE);}
};
} macro_rules! ent_brush_prop{
($entity:ident)=>{
{add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,$entity.model,$entity.origin,WHITE,ENTITY_ATTRIBUTE);}
};
}
macro_rules! ent_brush_trigger{
($entity:ident)=>{
{add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,$entity.model,$entity.origin,WHITE,ENTITY_TRIGGER_ATTRIBUTE);}
};
}
match raw_ent.parse(){
Ok(Entity::AmbientGeneric(_ambient_generic))=>(),
Ok(Entity::Cycler(brush))=>ent_brush_default!(brush),
Ok(Entity::EnvBeam(_env_beam))=>(),
Ok(Entity::EnvBubbles(_env_bubbles))=>(),
Ok(Entity::EnvDetailController(_env_detail_controller))=>(),
Ok(Entity::EnvEmbers(_env_embers))=>(),
Ok(Entity::EnvEntityMaker(_env_entity_maker))=>(),
Ok(Entity::EnvExplosion(_env_explosion))=>(),
Ok(Entity::EnvFade(_env_fade))=>(),
Ok(Entity::EnvFire(_env_fire))=>(),
Ok(Entity::EnvFireTrail(_env_fire_trail))=>(),
Ok(Entity::EnvFiresource(_env_firesource))=>(),
Ok(Entity::EnvFogController(_env_fog_controller))=>(),
Ok(Entity::EnvHudhint(_env_hudhint))=>(),
Ok(Entity::EnvLaser(_env_laser))=>(),
Ok(Entity::EnvLightglow(_env_lightglow))=>(),
Ok(Entity::EnvPhysexplosion(_env_physexplosion))=>(),
Ok(Entity::EnvProjectedtexture(_env_projectedtexture))=>(),
Ok(Entity::EnvScreenoverlay(_env_screenoverlay))=>(),
Ok(Entity::EnvShake(_env_shake))=>(),
Ok(Entity::EnvShooter(_env_shooter))=>(),
Ok(Entity::EnvSmokestack(_env_smokestack))=>(),
Ok(Entity::EnvSoundscape(_env_soundscape))=>(),
Ok(Entity::EnvSoundscapeProxy(_env_soundscape_proxy))=>(),
Ok(Entity::EnvSoundscapeTriggerable(_env_soundscape_triggerable))=>(),
Ok(Entity::EnvSpark(_env_spark))=>(),
Ok(Entity::EnvSprite(brush))=>ent_brush_default!(brush),
Ok(Entity::EnvSpritetrail(_env_spritetrail))=>(),
Ok(Entity::EnvSteam(_env_steam))=>(),
Ok(Entity::EnvSun(_env_sun))=>(),
Ok(Entity::EnvTonemapController(_env_tonemap_controller))=>(),
Ok(Entity::EnvWind(_env_wind))=>(),
// trigger_teleport.filtername probably has to do with one of these
Ok(Entity::FilterActivatorClass(_filter_activator_class))=>(),
Ok(Entity::FilterActivatorName(_filter_activator_name))=>(),
Ok(Entity::FilterDamageType(_filter_damage_type))=>(),
Ok(Entity::FilterMulti(_filter_multi))=>(),
Ok(Entity::FuncAreaportal(_func_areaportal))=>(),
Ok(Entity::FuncAreaportalwindow(_func_areaportalwindow))=>(),
Ok(Entity::FuncBombTarget(_func_bomb_target))=>(),
Ok(Entity::FuncBreakable(brush))=>ent_brush_default!(brush),
Ok(Entity::FuncBreakableSurf(_func_breakable_surf))=>(),
Ok(Entity::FuncBrush(brush))=>ent_brush_default!(brush),
Ok(Entity::FuncButton(brush))=>ent_brush_default!(brush),
Ok(Entity::FuncBuyzone(_func_buyzone))=>(),
Ok(Entity::FuncClipVphysics(_func_clip_vphysics))=>(),
Ok(Entity::FuncConveyor(_func_conveyor))=>(),
// FuncDoor is Platform
Ok(Entity::FuncDoor(brush))=>ent_brush_default!(brush),
Ok(Entity::FuncDoorRotating(brush))=>ent_brush_default!(brush),
Ok(Entity::FuncDustcloud(_func_dustcloud))=>(),
Ok(Entity::FuncDustmotes(_func_dustmotes))=>(),
Ok(Entity::FuncFishPool(_func_fish_pool))=>(),
Ok(Entity::FuncFootstepControl(_func_footstep_control))=>(),
Ok(Entity::FuncHostageRescue(_func_hostage_rescue))=>(),
Ok(Entity::FuncIllusionary(brush))=>{add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION);},
Ok(Entity::FuncLod(_func_lod))=>(),
Ok(Entity::FuncMonitor(brush))=>ent_brush_default!(brush),
Ok(Entity::FuncMovelinear(brush))=>ent_brush_default!(brush),
Ok(Entity::FuncOccluder(_func_occluder))=>(),
Ok(Entity::FuncPhysbox(brush))=>ent_brush_default!(brush),
Ok(Entity::FuncPhysboxMultiplayer(brush))=>ent_brush_default!(brush),
Ok(Entity::FuncPrecipitation(_func_precipitation))=>(),
Ok(Entity::FuncRotButton(brush))=>ent_brush_prop!(brush),
Ok(Entity::FuncRotating(brush))=>ent_brush_default!(brush),
Ok(Entity::FuncSmokevolume(_func_smokevolume))=>(),
Ok(Entity::FuncTracktrain(brush))=>ent_brush_default!(brush),
Ok(Entity::FuncTrain(brush))=>ent_brush_default!(brush),
Ok(Entity::FuncWall(brush))=>{add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin.unwrap_or_default(),brush.rendercolor,ENTITY_ATTRIBUTE);},
Ok(Entity::FuncWallToggle(brush))=>{add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin.unwrap_or_default(),brush.rendercolor,ENTITY_ATTRIBUTE);},
Ok(Entity::FuncWaterAnalog(brush))=>{add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor.unwrap_or(WHITE),ENTITY_ATTRIBUTE);},
Ok(Entity::GamePlayerEquip(_game_player_equip))=>(),
Ok(Entity::GameText(_game_text))=>(),
Ok(Entity::GameUi(_game_ui))=>(),
Ok(Entity::GameWeaponManager(_game_weapon_manager))=>(),
Ok(Entity::HostageEntity(_hostage_entity))=>(),
Ok(Entity::InfoCameraLink(_info_camera_link))=>(),
Ok(Entity::InfoLadder(_info_ladder))=>(),
Ok(Entity::InfoLightingRelative(_info_lighting_relative))=>(),
Ok(Entity::InfoMapParameters(_info_map_parameters))=>(),
Ok(Entity::InfoNode(_info_node))=>(),
Ok(Entity::InfoNodeHint(_info_node_hint))=>(),
Ok(Entity::InfoParticleSystem(_info_particle_system))=>(),
Ok(Entity::InfoPlayerCounterterrorist(spawn))=>found_spawn=Some(spawn.origin),
Ok(Entity::InfoPlayerLogo(_info_player_logo))=>(),
Ok(Entity::InfoPlayerStart(_info_player_start))=>(),
Ok(Entity::InfoPlayerTerrorist(spawn))=>found_spawn=Some(spawn.origin),
Ok(Entity::InfoTarget(_info_target))=>(),
// InfoTeleportDestination is Spawn#
Ok(Entity::InfoTeleportDestination(info_teleport_destination))=>if let Some(target)=info_teleport_destination.targetname{
// create a new model
let model_id=model::ModelId::new(world_models.len() as u32);
world_models.push(model::Model{
mesh:destination_mesh_id,
attributes:ATTRIBUTE_INTERSECT_DEFAULT,
transform:integer::Planar64Affine3::from_translation(valve_transform(info_teleport_destination.origin.into())),
color:glam::Vec4::W,
});
teleport_destinations.insert(target,model_id);
Ok(Entity::Cycler(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(Entity::EnvSprite(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(Entity::FuncBreakable(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(Entity::FuncBrush(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(Entity::FuncButton(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(Entity::FuncDoor(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(Entity::FuncDoorRotating(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(Entity::FuncIllusionary(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(Entity::FuncMonitor(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(Entity::FuncMovelinear(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(Entity::FuncPhysbox(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(Entity::FuncPhysboxMultiplayer(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(Entity::FuncRotButton(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(Entity::FuncRotating(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(Entity::FuncTracktrain(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(Entity::FuncTrain(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(Entity::FuncWall(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin.unwrap_or_default(),brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(Entity::FuncWallToggle(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin.unwrap_or_default(),brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(Entity::FuncWaterAnalog(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor.unwrap_or(WHITE),ATTRIBUTE_DECORATION),
Ok(Entity::PropDoorRotating(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(Entity::PropDynamic(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(Entity::PropDynamicOverride(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(Entity::PropPhysics(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(Entity::PropPhysicsMultiplayer(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(Entity::PropPhysicsOverride(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(Entity::PropRagdoll(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(Entity::TriggerGravity(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(Entity::TriggerHurt(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(Entity::TriggerLook(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(Entity::TriggerMultiple(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model.unwrap_or_default(),brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(Entity::TriggerOnce(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(Entity::TriggerProximity(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(Entity::TriggerPush(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(Entity::TriggerSoundscape(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(Entity::TriggerTeleport(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model.unwrap_or_default(),brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(Entity::TriggerVphysicsMotion(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(Entity::TriggerWind(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,WHITE,ATTRIBUTE_DECORATION),
Ok(Entity::InfoPlayerCounterterrorist(spawn))=>{
found_spawn=Some(valve_transform(spawn.origin.into()));
},
Ok(Entity::Infodecal(_infodecal))=>(),
Ok(Entity::KeyframeRope(_keyframe_rope))=>(),
Ok(Entity::Light(_light))=>(),
Ok(Entity::LightEnvironment(_light_environment))=>(),
Ok(Entity::LightSpot(_light_spot))=>(),
Ok(Entity::LogicAuto(_logic_auto))=>(),
Ok(Entity::LogicBranch(_logic_branch))=>(),
Ok(Entity::LogicCase(_logic_case))=>(),
Ok(Entity::LogicCompare(_logic_compare))=>(),
Ok(Entity::LogicMeasureMovement(_logic_measure_movement))=>(),
Ok(Entity::LogicRelay(_logic_relay))=>(),
Ok(Entity::LogicTimer(_logic_timer))=>(),
Ok(Entity::MathCounter(_math_counter))=>(),
Ok(Entity::MoveRope(_move_rope))=>(),
Ok(Entity::PathTrack(_path_track))=>(),
Ok(Entity::PhysBallsocket(_phys_ballsocket))=>(),
Ok(Entity::PhysConstraint(_phys_constraint))=>(),
Ok(Entity::PhysConstraintsystem(_phys_constraintsystem))=>(),
Ok(Entity::PhysHinge(_phys_hinge))=>(),
Ok(Entity::PhysKeepupright(_phys_keepupright))=>(),
Ok(Entity::PhysLengthconstraint(_phys_lengthconstraint))=>(),
Ok(Entity::PhysPulleyconstraint(_phys_pulleyconstraint))=>(),
Ok(Entity::PhysRagdollconstraint(_phys_ragdollconstraint))=>(),
Ok(Entity::PhysRagdollmagnet(_phys_ragdollmagnet))=>(),
Ok(Entity::PhysThruster(_phys_thruster))=>(),
Ok(Entity::PhysTorque(_phys_torque))=>(),
Ok(Entity::PlayerSpeedmod(_player_speedmod))=>(),
Ok(Entity::PlayerWeaponstrip(_player_weaponstrip))=>(),
Ok(Entity::PointCamera(_point_camera))=>(),
Ok(Entity::PointClientcommand(_point_clientcommand))=>(),
Ok(Entity::PointDevshotCamera(_point_devshot_camera))=>(),
Ok(Entity::PointServercommand(_point_servercommand))=>(),
Ok(Entity::PointSpotlight(_point_spotlight))=>(),
Ok(Entity::PointSurroundtest(_point_surroundtest))=>(),
Ok(Entity::PointTemplate(_point_template))=>(),
Ok(Entity::PointTesla(_point_tesla))=>(),
Ok(Entity::PointViewcontrol(_point_viewcontrol))=>(),
Ok(Entity::PropDoorRotating(brush))=>ent_brush_prop!(brush),
Ok(Entity::PropDynamic(brush))=>ent_brush_prop!(brush),
Ok(Entity::PropDynamicOverride(brush))=>ent_brush_prop!(brush),
Ok(Entity::PropPhysics(brush))=>ent_brush_prop!(brush),
Ok(Entity::PropPhysicsMultiplayer(brush))=>ent_brush_prop!(brush),
Ok(Entity::PropPhysicsOverride(brush))=>ent_brush_prop!(brush),
Ok(Entity::PropRagdoll(brush))=>ent_brush_prop!(brush),
Ok(Entity::ShadowControl(_shadow_control))=>(),
Ok(Entity::SkyCamera(_sky_camera))=>(),
Ok(Entity::TriggerGravity(brush))=>ent_brush_trigger!(brush),
Ok(Entity::TriggerHurt(brush))=>ent_brush_trigger!(brush),
Ok(Entity::TriggerLook(brush))=>ent_brush_trigger!(brush),
Ok(Entity::TriggerMultiple(brush))=>{add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model.unwrap_or_default(),brush.origin,WHITE,ENTITY_TRIGGER_ATTRIBUTE);},
Ok(Entity::TriggerOnce(brush))=>ent_brush_trigger!(brush),
Ok(Entity::TriggerProximity(brush))=>ent_brush_trigger!(brush),
// TriggerPush is booster
Ok(Entity::TriggerPush(brush))=>ent_brush_trigger!(brush),
Ok(Entity::TriggerSoundscape(brush))=>ent_brush_trigger!(brush),
// TriggerTeleport is Trigger#
Ok(Entity::TriggerTeleport(brush))=>{
if let (Some(model_id),Some(target))=(add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model.unwrap_or_default(),brush.origin,WHITE,ENTITY_TRIGGER_ATTRIBUTE),brush.target){
teleports.insert(model_id,target);
}
Ok(Entity::InfoPlayerTerrorist(spawn))=>{
found_spawn=Some(valve_transform(spawn.origin.into()));
},
Ok(Entity::TriggerVphysicsMotion(brush))=>ent_brush_trigger!(brush),
Ok(Entity::TriggerWind(brush))=>ent_brush_trigger!(brush),
Ok(Entity::WaterLodControl(_water_lod_control))=>(),
Ok(Entity::WeaponAk47(_weapon_ak47))=>(),
Ok(Entity::WeaponAwp(_weapon_awp))=>(),
Ok(Entity::WeaponDeagle(_weapon_deagle))=>(),
Ok(Entity::WeaponElite(_weapon_elite))=>(),
Ok(Entity::WeaponFamas(_weapon_famas))=>(),
Ok(Entity::WeaponFiveseven(_weapon_fiveseven))=>(),
Ok(Entity::WeaponFlashbang(_weapon_flashbang))=>(),
Ok(Entity::WeaponG3sg1(_weapon_g3sg1))=>(),
Ok(Entity::WeaponGlock(_weapon_glock))=>(),
Ok(Entity::WeaponHegrenade(_weapon_hegrenade))=>(),
Ok(Entity::WeaponKnife(_weapon_knife))=>(),
Ok(Entity::WeaponM249(_weapon_m249))=>(),
Ok(Entity::WeaponM3(_weapon_m3))=>(),
Ok(Entity::WeaponM4a1(_weapon_m4a1))=>(),
Ok(Entity::WeaponMac10(_weapon_mac10))=>(),
Ok(Entity::WeaponP228(_weapon_p228))=>(),
Ok(Entity::WeaponP90(_weapon_p90))=>(),
Ok(Entity::WeaponScout(_weapon_scout))=>(),
Ok(Entity::WeaponSg550(_weapon_sg550))=>(),
Ok(Entity::WeaponSmokegrenade(_weapon_smokegrenade))=>(),
Ok(Entity::WeaponTmp(_weapon_tmp))=>(),
Ok(Entity::WeaponUmp45(_weapon_ump45))=>(),
Ok(Entity::WeaponUsp(_weapon_usp))=>(),
Ok(Entity::WeaponXm1014(_weapon_xm1014))=>(),
Ok(Entity::Worldspawn(_worldspawn))=>(),
Err(e)=>{
println!("Bsp Entity parse error: {e}");
},
@ -484,68 +304,72 @@ pub fn convert<'a>(
}
}
let first_stage=found_spawn.map(|spawn_point|{
let mut modes_list=Vec::new();
if let Some(spawn_point)=found_spawn{
// create a new mesh
let mesh_id=model::MeshId::new(world_meshes.len() as u32);
world_meshes.push(crate::brush::unit_cube());
// create a new model
let model_id=model::ModelId::new(world_models.len() as u32);
world_models.push(model::Model{
mesh:destination_mesh_id,
mesh:mesh_id,
attributes:ATTRIBUTE_INTERSECT_DEFAULT,
transform:integer::Planar64Affine3::from_translation(valve_transform(spawn_point.into())),
transform:integer::Planar64Affine3::from_translation(spawn_point),
color:glam::Vec4::W,
});
Stage::empty(model_id)
});
let first_stage=Stage::empty(model_id);
let main_mode=Mode::new(
strafesnet_common::gameplay_style::StyleModifiers::source_bhop(),
model_id,
std::collections::HashMap::new(),
vec![first_stage],
std::collections::HashMap::new(),
);
modes_list.push(NormalizedMode::new(main_mode));
}
PartialMap1{
attributes:unique_attributes,
world_meshes,
prop_models,
world_models,
first_stage,
teleports,
teleport_destinations,
modes:NormalizedModes::new(modes_list),
}
}
//partially constructed map types
pub struct PartialMap1<'a>{
pub struct PartialMap1{
attributes:Vec<attr::CollisionAttributes>,
prop_models:Vec<model::Model>,
world_meshes:Vec<model::Mesh>,
world_models:Vec<model::Model>,
first_stage:Option<Stage>,
teleports:HashMap<AddBrush,&'a str>,
teleport_destinations:HashMap<&'a str,model::ModelId>,
modes:NormalizedModes,
}
impl<'a> PartialMap1<'a>{
pub fn add_prop_meshes(
impl PartialMap1{
pub fn add_prop_meshes<'a>(
self,
prop_meshes:Meshes,
)->PartialMap2<'a>{
)->PartialMap2{
PartialMap2{
attributes:self.attributes,
prop_meshes:prop_meshes.consume().collect(),
prop_models:self.prop_models,
world_meshes:self.world_meshes,
world_models:self.world_models,
first_stage:self.first_stage,
teleports:self.teleports,
teleport_destinations:self.teleport_destinations,
modes:self.modes,
}
}
}
pub struct PartialMap2<'a>{
pub struct PartialMap2{
attributes:Vec<attr::CollisionAttributes>,
prop_meshes:Vec<(model::MeshId,model::Mesh)>,
prop_models:Vec<model::Model>,
world_meshes:Vec<model::Mesh>,
world_models:Vec<model::Model>,
first_stage:Option<Stage>,
teleports:HashMap<AddBrush,&'a str>,
teleport_destinations:HashMap<&'a str,model::ModelId>,
modes:NormalizedModes,
}
impl PartialMap2<'_>{
impl PartialMap2{
pub fn add_render_configs_and_textures(
mut self,
render_configs:RenderConfigs,
@ -553,70 +377,22 @@ impl PartialMap2<'_>{
//merge mesh and model lists, flatten and remap all ids
let mesh_id_offset=self.world_meshes.len();
println!("prop_meshes.len()={}",self.prop_meshes.len());
let (mut prop_meshes,prop_mesh_id_map):(Vec<model::Mesh>,HashMap<model::MeshId,model::MeshId>)
let (mut prop_meshes,prop_mesh_id_map):(Vec<model::Mesh>,std::collections::HashMap<model::MeshId,model::MeshId>)
=self.prop_meshes.into_iter().enumerate().map(|(new_mesh_id,(old_mesh_id,mesh))|{
(mesh,(old_mesh_id,model::MeshId::new((mesh_id_offset+new_mesh_id) as u32)))
}).unzip();
self.world_meshes.append(&mut prop_meshes);
// cull models with a missing mesh
let model_id_offset=self.world_models.len();
let mut prop_model_id_to_final_model_id=HashMap::new();
self.world_models.extend(self.prop_models.into_iter().enumerate().filter_map(|(prop_model_id,mut model)|
//there is no modes or runtime behaviour with references to the model ids currently
//so just relentlessly cull them if the mesh is missing
self.world_models.extend(self.prop_models.into_iter().filter_map(|mut model|
prop_mesh_id_map.get(&model.mesh).map(|&new_mesh_id|{
model.mesh=new_mesh_id;
(prop_model_id,model)
model
})
).enumerate().map(|(model_id,(prop_model_id,model))|{
prop_model_id_to_final_model_id.insert(
model::ModelId::new(prop_model_id as u32),
model::ModelId::new((model_id_offset+model_id) as u32),
);
model
}));
//calculate teleports
let first_stage_spawn_model_id=self.first_stage.as_ref().unwrap().spawn();
let mut teleport_destinations=HashMap::new();
let stages={
let mut stages=self.teleport_destinations.iter().map(|(&target,&model_id)|(target,model_id)).collect::<Vec<_>>();
stages.sort_by_key(|&(target,_)|target);
self.first_stage.into_iter().chain(
stages.into_iter().enumerate().map(|(stage_id,(target,model_id))|{
let stage_id=modes::StageId::new(1+stage_id as u32);
teleport_destinations.insert(target,stage_id);
Stage::empty(model_id)
})
).collect()
};
let mut elements=HashMap::new();
for (teleport_model,target) in self.teleports{
if let Some(&stage_id)=teleport_destinations.get(target){
let model_id=match teleport_model{
AddBrush::Available(model_id)=>Some(model_id),
AddBrush::Deferred(model_id)=>prop_model_id_to_final_model_id.get(&model_id).copied(),
};
if let Some(model_id)=model_id{
elements.insert(model_id,modes::StageElement::new(
stage_id,
true,
modes::StageElementBehaviour::Teleport,
None,
));
}
}
}
let main_mode=NormalizedMode::new(Mode::new(
strafesnet_common::gameplay_style::StyleModifiers::default(),
first_stage_spawn_model_id,
HashMap::new(),
stages,
elements,
));
let modes=NormalizedModes::new(vec![main_mode]);
//let mut models=Vec::new();
let (textures,render_configs)=render_configs.consume();
let (textures,texture_id_map):(Vec<Vec<u8>>,HashMap<model::TextureId,model::TextureId>)
let (textures,texture_id_map):(Vec<Vec<u8>>,std::collections::HashMap<model::TextureId,model::TextureId>)
=textures.into_iter()
//.filter_map(f) cull unused textures
.enumerate().map(|(new_texture_id,(old_texture_id,Texture::ImageDDS(texture)))|{
@ -630,7 +406,7 @@ impl PartialMap2<'_>{
render_config
}).collect();
map::CompleteMap{
modes,
modes:self.modes,
attributes:self.attributes,
meshes:self.world_meshes,
models:self.world_models,

@ -12,8 +12,8 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
[dependencies]
arrayvec = "0.7.4"
bitflags = "2.6.0"
fixed_wide = { version = "0.1.2", path = "../fixed_wide", registry = "strafesnet", features = ["deferred-division","zeroes","wide-mul"] }
linear_ops = { version = "0.1.0", path = "../linear_ops", registry = "strafesnet", features = ["deferred-division","named-fields"] }
fixed_wide = { version = "0.2.0", path = "../fixed_wide", registry = "strafesnet", features = ["deferred-division","zeroes","wide-mul"] }
linear_ops = { version = "0.1.1", path = "../linear_ops", registry = "strafesnet", features = ["deferred-division","named-fields"] }
ratio_ops = { version = "0.1.0", path = "../ratio_ops", registry = "strafesnet" }
glam = "0.30.0"
id = { version = "0.1.0", registry = "strafesnet" }

@ -66,18 +66,18 @@ impl JumpImpulse{
_mass:Planar64,
)->Planar64Vec3{
match self{
&JumpImpulse::Time(time)=>velocity-(*gravity*time).map(|t|t.divide().fix_1()),
&JumpImpulse::Time(time)=>velocity-(*gravity*time).map(|t|t.divide().clamp_1()),
&JumpImpulse::Height(height)=>{
//height==-v.y*v.y/(2*g.y);
//use energy to determine max height
let gg=gravity.length_squared();
let g=gg.sqrt().fix_1();
let g=gg.sqrt();
let v_g=gravity.dot(velocity);
//do it backwards
let radicand=v_g*v_g+(g*height*2).fix_4();
velocity-(*gravity*(radicand.sqrt().fix_2()+v_g)/gg).divide().fix_1()
let radicand=v_g*v_g+(g*height*2).widen_4();
velocity-(*gravity*(radicand.sqrt().wrap_2()+v_g)/gg).divide().clamp_1()
},
&JumpImpulse::Linear(jump_speed)=>velocity+(jump_dir*jump_speed/jump_dir.length()).divide().fix_1(),
&JumpImpulse::Linear(jump_speed)=>velocity+(jump_dir*jump_speed/jump_dir.length()).divide().clamp_1(),
&JumpImpulse::Energy(_energy)=>{
//calculate energy
//let e=gravity.dot(velocity);
@ -91,10 +91,10 @@ impl JumpImpulse{
pub fn get_jump_deltav(&self,gravity:&Planar64Vec3,mass:Planar64)->Planar64{
//gravity.length() is actually the proper calculation because the jump is always opposite the gravity direction
match self{
&JumpImpulse::Time(time)=>(gravity.length().fix_1()*time/2).divide().fix_1(),
&JumpImpulse::Height(height)=>(gravity.length()*height*2).sqrt().fix_1(),
&JumpImpulse::Time(time)=>(gravity.length().wrap_1()*time/2).divide().clamp_1(),
&JumpImpulse::Height(height)=>(gravity.length()*height*2).sqrt().wrap_1(),
&JumpImpulse::Linear(deltav)=>deltav,
&JumpImpulse::Energy(energy)=>(energy.sqrt()*2/mass.sqrt()).divide().fix_1(),
&JumpImpulse::Energy(energy)=>(energy.sqrt()*2/mass.sqrt()).divide().clamp_1(),
}
}
}
@ -126,10 +126,10 @@ impl JumpSettings{
None=>rel_velocity,
};
let j=boost_vel.dot(jump_dir);
let js=jump_speed.fix_2();
let js=jump_speed.widen_2();
if j<js{
//weak booster: just do a regular jump
boost_vel+jump_dir.with_length(js-j).divide().fix_1()
boost_vel+jump_dir.with_length(js-j).divide().wrap_1()
}else{
//activate booster normally, jump does nothing
boost_vel
@ -142,13 +142,13 @@ impl JumpSettings{
None=>rel_velocity,
};
let j=boost_vel.dot(jump_dir);
let js=jump_speed.fix_2();
let js=jump_speed.widen_2();
if j<js{
//speed in direction of jump cannot be lower than amount
boost_vel+jump_dir.with_length(js-j).divide().fix_1()
boost_vel+jump_dir.with_length(js-j).divide().wrap_1()
}else{
//boost and jump add together
boost_vel+jump_dir.with_length(js).divide().fix_1()
boost_vel+jump_dir.with_length(js).divide().wrap_1()
}
}
(false,JumpCalculation::Max)=>{
@ -159,10 +159,10 @@ impl JumpSettings{
None=>rel_velocity,
};
let boost_dot=boost_vel.dot(jump_dir);
let js=jump_speed.fix_2();
let js=jump_speed.widen_2();
if boost_dot<js{
//weak boost is extended to jump speed
boost_vel+jump_dir.with_length(js-boost_dot).divide().fix_1()
boost_vel+jump_dir.with_length(js-boost_dot).divide().wrap_1()
}else{
//activate booster normally, jump does nothing
boost_vel
@ -174,7 +174,7 @@ impl JumpSettings{
Some(booster)=>booster.boost(rel_velocity),
None=>rel_velocity,
};
boost_vel+jump_dir.with_length(jump_speed).divide().fix_1()
boost_vel+jump_dir.with_length(jump_speed).divide().wrap_1()
},
}
}
@ -267,9 +267,9 @@ pub struct StrafeSettings{
impl StrafeSettings{
pub fn tick_velocity(&self,velocity:Planar64Vec3,control_dir:Planar64Vec3)->Option<Planar64Vec3>{
let d=velocity.dot(control_dir);
let mv=self.mv.fix_2();
let mv=self.mv.widen_2();
match d<mv{
true=>Some(velocity+(control_dir*self.air_accel_limit.map_or(mv-d,|limit|limit.fix_2().min(mv-d))).fix_1()),
true=>Some(velocity+(control_dir*self.air_accel_limit.map_or(mv-d,|limit|limit.widen_2().min(mv-d))).wrap_1()),
false=>None,
}
}
@ -290,7 +290,7 @@ pub struct PropulsionSettings{
}
impl PropulsionSettings{
pub fn acceleration(&self,control_dir:Planar64Vec3)->Planar64Vec3{
(control_dir*self.magnitude).fix_1()
(control_dir*self.magnitude).clamp_1()
}
}
@ -310,13 +310,13 @@ pub struct WalkSettings{
impl WalkSettings{
pub fn accel(&self,target_diff:Planar64Vec3,gravity:Planar64Vec3)->Planar64{
//TODO: fallible walk accel
let diff_len=target_diff.length().fix_1();
let diff_len=target_diff.length().wrap_1();
let friction=if diff_len<self.accelerate.topspeed{
self.static_friction
}else{
self.kinetic_friction
};
self.accelerate.accel.min((-gravity.y*friction).fix_1())
self.accelerate.accel.min((-gravity.y*friction).clamp_1())
}
pub fn get_walk_target_velocity(&self,control_dir:Planar64Vec3,normal:Planar64Vec3)->Planar64Vec3{
if control_dir==crate::integer::vec3::ZERO{
@ -332,7 +332,7 @@ impl WalkSettings{
if cr==crate::integer::vec3::ZERO_2{
crate::integer::vec3::ZERO
}else{
(cr.cross(normal)*self.accelerate.topspeed/((nn*(nnmm-dd)).sqrt())).divide().fix_1()
(cr.cross(normal)*self.accelerate.topspeed/((nn*(nnmm-dd)).sqrt())).divide().clamp_1()
}
}else{
crate::integer::vec3::ZERO
@ -341,7 +341,7 @@ impl WalkSettings{
pub fn is_slope_walkable(&self,normal:Planar64Vec3,up:Planar64Vec3)->bool{
//normal is not guaranteed to be unit length
let ny=normal.dot(up);
let h=normal.length().fix_1();
let h=normal.length().wrap_1();
//remember this is a normal vector
ny.is_positive()&&h*self.surf_dot<ny
}
@ -368,13 +368,13 @@ impl LadderSettings{
let nnmm=nn*mm;
let d=normal.dot(control_dir);
let mut dd=d*d;
if (self.dot*self.dot*nnmm).fix_4()<dd{
if (self.dot*self.dot*nnmm).clamp_4()<dd{
if d.is_negative(){
control_dir=Planar64Vec3::new([Planar64::ZERO,mm.fix_1(),Planar64::ZERO]);
control_dir=Planar64Vec3::new([Planar64::ZERO,mm.clamp_1(),Planar64::ZERO]);
}else{
control_dir=Planar64Vec3::new([Planar64::ZERO,-mm.fix_1(),Planar64::ZERO]);
control_dir=Planar64Vec3::new([Planar64::ZERO,-mm.clamp_1(),Planar64::ZERO]);
}
dd=(normal.y*normal.y).fix_4();
dd=(normal.y*normal.y).widen_4();
}
//n=d if you are standing on top of a ladder and press E.
//two fixes:
@ -385,7 +385,7 @@ impl LadderSettings{
if cr==crate::integer::vec3::ZERO_2{
crate::integer::vec3::ZERO
}else{
(cr.cross(normal)*self.accelerate.topspeed/((nn*(nnmm-dd)).sqrt())).divide().fix_1()
(cr.cross(normal)*self.accelerate.topspeed/((nn*(nnmm-dd)).sqrt())).divide().clamp_1()
}
}else{
crate::integer::vec3::ZERO
@ -417,7 +417,7 @@ impl Hitbox{
}
pub fn source()->Self{
Self{
halfsize:((int3(33,73,33)>>1)*VALVE_SCALE).fix_1(),
halfsize:((int3(33,73,33)>>1)*VALVE_SCALE).narrow_1().unwrap(),
mesh:HitboxMesh::Box,
}
}
@ -538,11 +538,11 @@ impl StyleModifiers{
tick_rate:Ratio64::new(100,AbsoluteTime::ONE_SECOND.get() as u64).unwrap(),
}),
jump:Some(JumpSettings{
impulse:JumpImpulse::Height((int(52)*VALVE_SCALE).fix_1()),
impulse:JumpImpulse::Height((int(52)*VALVE_SCALE).narrow_1().unwrap()),
calculation:JumpCalculation::JumpThenBoost,
limit_minimum:true,
}),
gravity:(int3(0,-800,0)*VALVE_SCALE).fix_1(),
gravity:(int3(0,-800,0)*VALVE_SCALE).narrow_1().unwrap(),
mass:int(1),
rocket:None,
walk:Some(WalkSettings{
@ -565,7 +565,7 @@ impl StyleModifiers{
magnitude:int(12),//?
}),
hitbox:Hitbox::source(),
camera_offset:((int3(0,64,0)-(int3(0,73,0)>>1))*VALVE_SCALE).fix_1(),
camera_offset:((int3(0,64,0)-(int3(0,73,0)>>1))*VALVE_SCALE).narrow_1().unwrap(),
}
}
pub fn source_surf()->Self{
@ -574,16 +574,16 @@ impl StyleModifiers{
controls_mask_state:Controls::all(),
strafe:Some(StrafeSettings{
enable:ControlsActivation::full_2d(),
air_accel_limit:Some((int(150)*66*VALVE_SCALE).fix_1()),
air_accel_limit:Some((int(150)*66*VALVE_SCALE).narrow_1().unwrap()),
mv:Planar64::raw(30<<28),
tick_rate:Ratio64::new(66,AbsoluteTime::ONE_SECOND.get() as u64).unwrap(),
}),
jump:Some(JumpSettings{
impulse:JumpImpulse::Height((int(52)*VALVE_SCALE).fix_1()),
impulse:JumpImpulse::Height((int(52)*VALVE_SCALE).narrow_1().unwrap()),
calculation:JumpCalculation::JumpThenBoost,
limit_minimum:true,
}),
gravity:(int3(0,-800,0)*VALVE_SCALE).fix_1(),
gravity:(int3(0,-800,0)*VALVE_SCALE).narrow_1().unwrap(),
mass:int(1),
rocket:None,
walk:Some(WalkSettings{
@ -606,7 +606,7 @@ impl StyleModifiers{
magnitude:int(12),//?
}),
hitbox:Hitbox::source(),
camera_offset:((int3(0,64,0)-(int3(0,73,0)>>1))*VALVE_SCALE).fix_1(),
camera_offset:((int3(0,64,0)-(int3(0,73,0)>>1))*VALVE_SCALE).narrow_1().unwrap(),
}
}
}

@ -1,4 +1,4 @@
pub use fixed_wide::fixed::{Fixed,Fix};
pub use fixed_wide::fixed::*;
pub use ratio_ops::ratio::{Ratio,Divide};
//integer units
@ -60,7 +60,7 @@ impl<T> Time<T>{
impl<T> From<Planar64> for Time<T>{
#[inline]
fn from(value:Planar64)->Self{
Self::raw((value*Planar64::raw(1_000_000_000)).fix_1().to_raw())
Self::raw((value*Planar64::raw(1_000_000_000)).clamp_1().to_raw())
}
}
impl<T> From<Time<T>> for Ratio<Planar64,Planar64>{
@ -73,11 +73,11 @@ impl<T,Num,Den,N1,T1> From<Ratio<Num,Den>> for Time<T>
where
Num:core::ops::Mul<Planar64,Output=N1>,
N1:Divide<Den,Output=T1>,
T1:Fix<Planar64>,
T1:Clamp<Planar64>,
{
#[inline]
fn from(value:Ratio<Num,Den>)->Self{
Self::raw((value*Planar64::raw(1_000_000_000)).divide().fix().to_raw())
Self::raw((value*Planar64::raw(1_000_000_000)).divide().clamp().to_raw())
}
}
impl<T> std::fmt::Display for Time<T>{
@ -515,8 +515,8 @@ fn angle_sin_cos(){
println!("cordic s={} c={}",(s/h).divide(),(c/h).divide());
let (fs,fc)=f.sin_cos();
println!("float s={} c={}",fs,fc);
assert!(close_enough((c/h).divide().fix_1(),Planar64::raw((fc*((1u64<<32) as f64)) as i64)));
assert!(close_enough((s/h).divide().fix_1(),Planar64::raw((fs*((1u64<<32) as f64)) as i64)));
assert!(close_enough((c/h).divide().wrap_1(),Planar64::raw((fc*((1u64<<32) as f64)) as i64)));
assert!(close_enough((s/h).divide().wrap_1(),Planar64::raw((fs*((1u64<<32) as f64)) as i64)));
}
test_angle(1.0);
test_angle(std::f64::consts::PI/4.0);
@ -625,8 +625,8 @@ pub mod mat3{
let (yc,ys)=y.cos_sin();
Planar64Mat3::from_cols([
Planar64Vec3::new([xc,Planar64::ZERO,-xs]),
Planar64Vec3::new([(xs*ys).fix_1(),yc,(xc*ys).fix_1()]),
Planar64Vec3::new([(xs*yc).fix_1(),-ys,(xc*yc).fix_1()]),
Planar64Vec3::new([(xs*ys).wrap_1(),yc,(xc*ys).wrap_1()]),
Planar64Vec3::new([(xs*yc).wrap_1(),-ys,(xc*yc).wrap_1()]),
])
}
#[inline]
@ -668,7 +668,7 @@ impl Planar64Affine3{
}
#[inline]
pub fn transform_point3(&self,point:Planar64Vec3)->vec3::Vector3<Fixed<2,64>>{
self.translation.fix_2()+self.matrix3*point
self.translation.widen_2()+self.matrix3*point
}
}
impl Into<glam::Mat4> for Planar64Affine3{

@ -13,8 +13,8 @@ impl Ray{
Num:core::ops::Mul<Planar64,Output=N1>,
Planar64:core::ops::Mul<Den,Output=N1>,
N1:integer::Divide<Den,Output=T1>,
T1:integer::Fix<Planar64>,
T1:integer::Clamp<Planar64>,
{
self.origin+self.direction.map(|elem|(t*elem).divide().fix())
self.origin+self.direction.map(|elem|(t*elem).divide().clamp())
}
}

@ -1,6 +1,6 @@
[package]
name = "fixed_wide"
version = "0.1.2"
version = "0.2.0"
edition = "2024"
repository = "https://git.itzana.me/StrafesNET/strafe-project"
license = "MIT OR Apache-2.0"

@ -663,74 +663,94 @@ macro_repeated!(
1,2,3,4,5,6,7,8
);
pub trait Fix<Out>{
fn fix(self)->Out;
#[derive(Debug,Eq,PartialEq)]
pub enum NarrowError{
Overflow,
Underflow,
}
macro_rules! impl_fix_rhs_lt_lhs_not_const_generic{
pub trait Wrap<Output>{
fn wrap(self)->Output;
}
pub trait Clamp<Output>{
fn clamp(self)->Output;
}
impl<const N:usize,const F:usize> Clamp<Fixed<N,F>> for Result<Fixed<N,F>,NarrowError>{
fn clamp(self)->Fixed<N,F>{
match self{
Ok(fixed)=>fixed,
Err(NarrowError::Overflow)=>Fixed::MAX,
Err(NarrowError::Underflow)=>Fixed::MIN,
}
}
}
macro_rules! impl_narrow_not_const_generic{
(
(),
($lhs:expr,$rhs:expr)
)=>{
impl Fixed<$lhs,{$lhs*32}>
{
paste::item!{
paste::item!{
impl Fixed<$lhs,{$lhs*32}>
{
#[inline]
pub fn [<fix_ $rhs>](self)->Fixed<$rhs,{$rhs*32}>{
pub fn [<wrap_ $rhs>](self)->Fixed<$rhs,{$rhs*32}>{
Fixed::from_bits(bnum::cast::As::as_::<BInt::<$rhs>>(self.bits.shr(($lhs-$rhs)*32)))
}
#[inline]
pub fn [<narrow_ $rhs>](self)->Result<Fixed<$rhs,{$rhs*32}>,NarrowError>{
if Fixed::<$rhs,{$rhs*32}>::MAX.[<widen_ $lhs>]().bits<self.bits{
return Err(NarrowError::Overflow);
}
if self.bits<Fixed::<$rhs,{$rhs*32}>::MIN.[<widen_ $lhs>]().bits{
return Err(NarrowError::Underflow);
}
Ok(self.[<wrap_ $rhs>]())
}
#[inline]
pub fn [<clamp_ $rhs>](self)->Fixed<$rhs,{$rhs*32}>{
self.[<narrow_ $rhs>]().clamp()
}
}
}
impl Fix<Fixed<$rhs,{$rhs*32}>> for Fixed<$lhs,{$lhs*32}>{
fn fix(self)->Fixed<$rhs,{$rhs*32}>{
paste::item!{
self.[<fix_ $rhs>]()
impl Wrap<Fixed<$rhs,{$rhs*32}>> for Fixed<$lhs,{$lhs*32}>{
#[inline]
fn wrap(self)->Fixed<$rhs,{$rhs*32}>{
self.[<wrap_ $rhs>]()
}
}
impl TryInto<Fixed<$rhs,{$rhs*32}>> for Fixed<$lhs,{$lhs*32}>{
type Error=NarrowError;
#[inline]
fn try_into(self)->Result<Fixed<$rhs,{$rhs*32}>,Self::Error>{
self.[<narrow_ $rhs>]()
}
}
impl Clamp<Fixed<$rhs,{$rhs*32}>> for Fixed<$lhs,{$lhs*32}>{
#[inline]
fn clamp(self)->Fixed<$rhs,{$rhs*32}>{
self.[<clamp_ $rhs>]()
}
}
}
}
}
macro_rules! impl_fix_lhs_lt_rhs_not_const_generic{
macro_rules! impl_widen_not_const_generic{
(
(),
($lhs:expr,$rhs:expr)
)=>{
impl Fixed<$lhs,{$lhs*32}>
{
paste::item!{
paste::item!{
impl Fixed<$lhs,{$lhs*32}>
{
#[inline]
pub fn [<fix_ $rhs>](self)->Fixed<$rhs,{$rhs*32}>{
pub fn [<widen_ $rhs>](self)->Fixed<$rhs,{$rhs*32}>{
Fixed::from_bits(bnum::cast::As::as_::<BInt::<$rhs>>(self.bits).shl(($rhs-$lhs)*32))
}
}
}
impl Fix<Fixed<$rhs,{$rhs*32}>> for Fixed<$lhs,{$lhs*32}>{
fn fix(self)->Fixed<$rhs,{$rhs*32}>{
paste::item!{
self.[<fix_ $rhs>]()
}
}
}
}
}
macro_rules! impl_fix_lhs_eq_rhs_not_const_generic{
(
(),
($lhs:expr,$rhs:expr)
)=>{
impl Fixed<$lhs,{$lhs*32}>
{
paste::item!{
impl Into<Fixed<$rhs,{$rhs*32}>> for Fixed<$lhs,{$lhs*32}>{
#[inline]
pub fn [<fix_ $rhs>](self)->Fixed<$rhs,{$rhs*32}>{
self
}
}
}
impl Fix<Fixed<$rhs,{$rhs*32}>> for Fixed<$lhs,{$lhs*32}>{
fn fix(self)->Fixed<$rhs,{$rhs*32}>{
paste::item!{
self.[<fix_ $rhs>]()
fn into(self)->Fixed<$rhs,{$rhs*32}>{
self.[<widen_ $rhs>]()
}
}
}
@ -740,7 +760,7 @@ macro_rules! impl_fix_lhs_eq_rhs_not_const_generic{
// I LOVE NOT BEING ABLE TO USE CONST GENERICS
macro_repeated!(
impl_fix_rhs_lt_lhs_not_const_generic,(),
impl_narrow_not_const_generic,(),
(2,1),(3,1),(4,1),(5,1),(6,1),(7,1),(8,1),(9,1),(10,1),(11,1),(12,1),(13,1),(14,1),(15,1),(16,1),(17,1),
(3,2),(4,2),(5,2),(6,2),(7,2),(8,2),(9,2),(10,2),(11,2),(12,2),(13,2),(14,2),(15,2),(16,2),
(4,3),(5,3),(6,3),(7,3),(8,3),(9,3),(10,3),(11,3),(12,3),(13,3),(14,3),(15,3),(16,3),
@ -758,7 +778,7 @@ macro_repeated!(
(16,15)
);
macro_repeated!(
impl_fix_lhs_lt_rhs_not_const_generic,(),
impl_widen_not_const_generic,(),
(1,2),
(1,3),(2,3),
(1,4),(2,4),(3,4),
@ -773,11 +793,8 @@ macro_repeated!(
(1,13),(2,13),(3,13),(4,13),(5,13),(6,13),(7,13),(8,13),(9,13),(10,13),(11,13),(12,13),
(1,14),(2,14),(3,14),(4,14),(5,14),(6,14),(7,14),(8,14),(9,14),(10,14),(11,14),(12,14),(13,14),
(1,15),(2,15),(3,15),(4,15),(5,15),(6,15),(7,15),(8,15),(9,15),(10,15),(11,15),(12,15),(13,15),(14,15),
(1,16),(2,16),(3,16),(4,16),(5,16),(6,16),(7,16),(8,16),(9,16),(10,16),(11,16),(12,16),(13,16),(14,16),(15,16)
);
macro_repeated!(
impl_fix_lhs_eq_rhs_not_const_generic,(),
(1,1),(2,2),(3,3),(4,4),(5,5),(6,6),(7,7),(8,8),(9,9),(10,10),(11,11),(12,12),(13,13),(14,14),(15,15),(16,16)
(1,16),(2,16),(3,16),(4,16),(5,16),(6,16),(7,16),(8,16),(9,16),(10,16),(11,16),(12,16),(13,16),(14,16),(15,16),
(1,17)
);
macro_rules! impl_not_const_generic{
@ -797,7 +814,7 @@ macro_rules! impl_not_const_generic{
let mut result=Self::ZERO;
//resize self to match the wide mul output
let wide_self=self.[<fix_ $_2n>]();
let wide_self=self.[<widen_ $_2n>]();
//descend down the bits and check if flipping each bit would push the square over the input value
for shift in (0..=max_shift).rev(){
result.as_bits_mut().as_bits_mut().set_bit(shift,true);

@ -61,7 +61,7 @@ fn from_f32(){
let b:Result<I32F32,_>=Into::<f32>::into(I32F32::MIN).try_into();
assert_eq!(b,Err(crate::fixed::FixedFromFloatError::Overflow));
//16 is within the 24 bits of float precision
let b:Result<I32F32,_>=Into::<f32>::into(-I32F32::MIN.fix_2()).try_into();
let b:Result<I32F32,_>=Into::<f32>::into(-I32F32::MIN.widen_2()).try_into();
assert_eq!(b,Err(crate::fixed::FixedFromFloatError::Overflow));
let b:Result<I32F32,_>=f32::MIN_POSITIVE.try_into();
assert_eq!(b,Err(crate::fixed::FixedFromFloatError::Underflow));
@ -136,11 +136,24 @@ fn test_bint(){
}
#[test]
fn test_fix(){
assert_eq!(I32F32::ONE.fix_8(),I256F256::ONE);
assert_eq!(I32F32::ONE,I256F256::ONE.fix_1());
assert_eq!(I32F32::NEG_ONE.fix_8(),I256F256::NEG_ONE);
assert_eq!(I32F32::NEG_ONE,I256F256::NEG_ONE.fix_1());
fn test_wrap(){
assert_eq!(I32F32::ONE,I256F256::ONE.wrap_1());
assert_eq!(I32F32::NEG_ONE,I256F256::NEG_ONE.wrap_1());
}
#[test]
fn test_narrow(){
assert_eq!(Ok(I32F32::ONE),I256F256::ONE.narrow_1());
assert_eq!(Ok(I32F32::NEG_ONE),I256F256::NEG_ONE.narrow_1());
}
#[test]
fn test_widen(){
assert_eq!(I32F32::ONE.widen_8(),I256F256::ONE);
assert_eq!(I32F32::NEG_ONE.widen_8(),I256F256::NEG_ONE);
}
#[test]
fn test_clamp(){
assert_eq!(I32F32::ONE,I256F256::ONE.clamp_1());
assert_eq!(I32F32::NEG_ONE,I256F256::NEG_ONE.clamp_1());
}
#[test]
fn test_sqrt(){

@ -15,8 +15,10 @@ macro_rules! impl_zeroes{
let radicand=a1*a1-a2*a0*4;
match radicand.cmp(&<Self as core::ops::Mul>::Output::ZERO){
Ordering::Greater=>{
// using wrap because sqrt always halves the number of leading digits.
// clamp would be more defensive, but is slower.
paste::item!{
let planar_radicand=radicand.sqrt().[<fix_ $n>]();
let planar_radicand=radicand.sqrt().[<wrap_ $n>]();
}
//sort roots ascending and avoid taking the difference of large numbers
let zeroes=match (a2pos,Self::ZERO<a1){

@ -1,6 +1,6 @@
[package]
name = "linear_ops"
version = "0.1.0"
version = "0.1.1"
edition = "2024"
repository = "https://git.itzana.me/StrafesNET/strafe-project"
license = "MIT OR Apache-2.0"
@ -15,7 +15,7 @@ deferred-division=["dep:ratio_ops"]
[dependencies]
ratio_ops = { version = "0.1.0", path = "../ratio_ops", registry = "strafesnet", optional = true }
fixed_wide = { version = "0.1.2", path = "../fixed_wide", registry = "strafesnet", optional = true }
fixed_wide = { version = "0.2.0", path = "../fixed_wide", registry = "strafesnet", optional = true }
paste = { version = "1.0.15", optional = true }
[dev-dependencies]

@ -38,40 +38,95 @@ macro_rules! impl_fixed_wide_vector {
$crate::macro_4!(impl_fixed_wide_vector_not_const_generic,());
// I LOVE NOT BEING ABLE TO USE CONST GENERICS
$crate::macro_repeated!(
impl_fix_not_const_generic,(),
(1,1),(2,1),(3,1),(4,1),(5,1),(6,1),(7,1),(8,1),(9,1),(10,1),(11,1),(12,1),(13,1),(14,1),(15,1),(16,1),
(1,2),(2,2),(3,2),(4,2),(5,2),(6,2),(7,2),(8,2),(9,2),(10,2),(11,2),(12,2),(13,2),(14,2),(15,2),(16,2),
(1,3),(2,3),(3,3),(4,3),(5,3),(6,3),(7,3),(8,3),(9,3),(10,3),(11,3),(12,3),(13,3),(14,3),(15,3),(16,3),
(1,4),(2,4),(3,4),(4,4),(5,4),(6,4),(7,4),(8,4),(9,4),(10,4),(11,4),(12,4),(13,4),(14,4),(15,4),(16,4),
(1,5),(2,5),(3,5),(4,5),(5,5),(6,5),(7,5),(8,5),(9,5),(10,5),(11,5),(12,5),(13,5),(14,5),(15,5),(16,5),
(1,6),(2,6),(3,6),(4,6),(5,6),(6,6),(7,6),(8,6),(9,6),(10,6),(11,6),(12,6),(13,6),(14,6),(15,6),(16,6),
(1,7),(2,7),(3,7),(4,7),(5,7),(6,7),(7,7),(8,7),(9,7),(10,7),(11,7),(12,7),(13,7),(14,7),(15,7),(16,7),
(1,8),(2,8),(3,8),(4,8),(5,8),(6,8),(7,8),(8,8),(9,8),(10,8),(11,8),(12,8),(13,8),(14,8),(15,8),(16,8),
(1,9),(2,9),(3,9),(4,9),(5,9),(6,9),(7,9),(8,9),(9,9),(10,9),(11,9),(12,9),(13,9),(14,9),(15,9),(16,9),
(1,10),(2,10),(3,10),(4,10),(5,10),(6,10),(7,10),(8,10),(9,10),(10,10),(11,10),(12,10),(13,10),(14,10),(15,10),(16,10),
(1,11),(2,11),(3,11),(4,11),(5,11),(6,11),(7,11),(8,11),(9,11),(10,11),(11,11),(12,11),(13,11),(14,11),(15,11),(16,11),
(1,12),(2,12),(3,12),(4,12),(5,12),(6,12),(7,12),(8,12),(9,12),(10,12),(11,12),(12,12),(13,12),(14,12),(15,12),(16,12),
(1,13),(2,13),(3,13),(4,13),(5,13),(6,13),(7,13),(8,13),(9,13),(10,13),(11,13),(12,13),(13,13),(14,13),(15,13),(16,13),
(1,14),(2,14),(3,14),(4,14),(5,14),(6,14),(7,14),(8,14),(9,14),(10,14),(11,14),(12,14),(13,14),(14,14),(15,14),(16,14),
(1,15),(2,15),(3,15),(4,15),(5,15),(6,15),(7,15),(8,15),(9,15),(10,15),(11,15),(12,15),(13,15),(14,15),(15,15),(16,15),
(1,16),(2,16),(3,16),(4,16),(5,16),(6,16),(7,16),(8,16),(9,16),(10,16),(11,16),(12,16),(13,16),(14,16),(15,16),(16,16)
impl_narrow_not_const_generic,(),
(2,1),(3,1),(4,1),(5,1),(6,1),(7,1),(8,1),(9,1),(10,1),(11,1),(12,1),(13,1),(14,1),(15,1),(16,1),(17,1),
(3,2),(4,2),(5,2),(6,2),(7,2),(8,2),(9,2),(10,2),(11,2),(12,2),(13,2),(14,2),(15,2),(16,2),
(4,3),(5,3),(6,3),(7,3),(8,3),(9,3),(10,3),(11,3),(12,3),(13,3),(14,3),(15,3),(16,3),
(5,4),(6,4),(7,4),(8,4),(9,4),(10,4),(11,4),(12,4),(13,4),(14,4),(15,4),(16,4),
(6,5),(7,5),(8,5),(9,5),(10,5),(11,5),(12,5),(13,5),(14,5),(15,5),(16,5),
(7,6),(8,6),(9,6),(10,6),(11,6),(12,6),(13,6),(14,6),(15,6),(16,6),
(8,7),(9,7),(10,7),(11,7),(12,7),(13,7),(14,7),(15,7),(16,7),
(9,8),(10,8),(11,8),(12,8),(13,8),(14,8),(15,8),(16,8),
(10,9),(11,9),(12,9),(13,9),(14,9),(15,9),(16,9),
(11,10),(12,10),(13,10),(14,10),(15,10),(16,10),
(12,11),(13,11),(14,11),(15,11),(16,11),
(13,12),(14,12),(15,12),(16,12),
(14,13),(15,13),(16,13),
(15,14),(16,14),
(16,15)
);
$crate::macro_repeated!(
impl_widen_not_const_generic,(),
(1,2),
(1,3),(2,3),
(1,4),(2,4),(3,4),
(1,5),(2,5),(3,5),(4,5),
(1,6),(2,6),(3,6),(4,6),(5,6),
(1,7),(2,7),(3,7),(4,7),(5,7),(6,7),
(1,8),(2,8),(3,8),(4,8),(5,8),(6,8),(7,8),
(1,9),(2,9),(3,9),(4,9),(5,9),(6,9),(7,9),(8,9),
(1,10),(2,10),(3,10),(4,10),(5,10),(6,10),(7,10),(8,10),(9,10),
(1,11),(2,11),(3,11),(4,11),(5,11),(6,11),(7,11),(8,11),(9,11),(10,11),
(1,12),(2,12),(3,12),(4,12),(5,12),(6,12),(7,12),(8,12),(9,12),(10,12),(11,12),
(1,13),(2,13),(3,13),(4,13),(5,13),(6,13),(7,13),(8,13),(9,13),(10,13),(11,13),(12,13),
(1,14),(2,14),(3,14),(4,14),(5,14),(6,14),(7,14),(8,14),(9,14),(10,14),(11,14),(12,14),(13,14),
(1,15),(2,15),(3,15),(4,15),(5,15),(6,15),(7,15),(8,15),(9,15),(10,15),(11,15),(12,15),(13,15),(14,15),
(1,16),(2,16),(3,16),(4,16),(5,16),(6,16),(7,16),(8,16),(9,16),(10,16),(11,16),(12,16),(13,16),(14,16),(15,16),
(1,17)
);
impl<const N:usize,T:fixed_wide::fixed::Wrap<U>,U> fixed_wide::fixed::Wrap<Vector<N,U>> for Vector<N,T>
{
#[inline]
fn wrap(self)->Vector<N,U>{
self.map(|t|t.wrap())
}
}
impl<const N:usize,T:fixed_wide::fixed::Clamp<U>,U> fixed_wide::fixed::Clamp<Vector<N,U>> for Vector<N,T>
{
#[inline]
fn clamp(self)->Vector<N,U>{
self.map(|t|t.clamp())
}
}
};
}
#[doc(hidden)]
#[macro_export(local_inner_macros)]
macro_rules! impl_fix_not_const_generic{
macro_rules! impl_narrow_not_const_generic{
(
(),
($lhs:expr,$rhs:expr)
)=>{
impl<const N:usize> Vector<N,fixed_wide::fixed::Fixed<$lhs,{$lhs*32}>>
{
paste::item!{
paste::item!{
impl<const N:usize> Vector<N,fixed_wide::fixed::Fixed<$lhs,{$lhs*32}>>{
#[inline]
pub fn [<fix_ $rhs>](self)->Vector<N,fixed_wide::fixed::Fixed<$rhs,{$rhs*32}>>{
self.map(|t|t.[<fix_ $rhs>]())
pub fn [<wrap_ $rhs>](self)->Vector<N,fixed_wide::fixed::Fixed<$rhs,{$rhs*32}>>{
self.map(|t|t.[<wrap_ $rhs>]())
}
#[inline]
pub fn [<narrow_ $rhs>](self)->Vector<N,Result<fixed_wide::fixed::Fixed<$rhs,{$rhs*32}>,fixed_wide::fixed::NarrowError>>{
self.map(|t|t.[<narrow_ $rhs>]())
}
#[inline]
pub fn [<clamp_ $rhs>](self)->Vector<N,fixed_wide::fixed::Fixed<$rhs,{$rhs*32}>>{
self.map(|t|t.[<clamp_ $rhs>]())
}
}
}
}
}
#[doc(hidden)]
#[macro_export(local_inner_macros)]
macro_rules! impl_widen_not_const_generic{
(
(),
($lhs:expr,$rhs:expr)
)=>{
paste::item!{
impl<const N:usize> Vector<N,fixed_wide::fixed::Fixed<$lhs,{$lhs*32}>>{
#[inline]
pub fn [<widen_ $rhs>](self)->Vector<N,fixed_wide::fixed::Fixed<$rhs,{$rhs*32}>>{
self.map(|t|t.[<widen_ $rhs>]())
}
}
}

@ -58,6 +58,15 @@ macro_rules! impl_vector {
}
}
impl<const N:usize,T,E:std::fmt::Debug> Vector<N,Result<T,E>>{
#[inline]
pub fn unwrap(self)->Vector<N,T>{
Vector{
array:self.array.map(Result::unwrap)
}
}
}
impl<const N:usize,T:Ord> Vector<N,T>{
#[inline]
pub fn min(self,rhs:Self)->Self{

@ -47,7 +47,7 @@ fn planar64_affine3_from_roblox(cf:&rbx_dom_weak::types::CFrame,size:&rbx_dom_we
*integer::try_from_f32(size.y/2.0).unwrap(),
vec3::try_from_f32_array([cf.orientation.x.z,cf.orientation.y.z,cf.orientation.z.z]).unwrap()
*integer::try_from_f32(size.z/2.0).unwrap(),
].map(|t|t.fix_1())),
].map(|t|t.narrow_1().unwrap())),
vec3::try_from_f32_array([cf.position.x,cf.position.y,cf.position.z]).unwrap()
)
}
@ -837,9 +837,9 @@ impl PartialMap1<'_>{
color:deferred_model_deferred_attributes.model.color,
transform:Planar64Affine3::new(
Planar64Mat3::from_cols([
(deferred_model_deferred_attributes.model.transform.matrix3.x_axis*2/size.x).divide().fix_1(),
(deferred_model_deferred_attributes.model.transform.matrix3.y_axis*2/size.y).divide().fix_1(),
(deferred_model_deferred_attributes.model.transform.matrix3.z_axis*2/size.z).divide().fix_1()
(deferred_model_deferred_attributes.model.transform.matrix3.x_axis*2/size.x).divide().narrow_1().unwrap(),
(deferred_model_deferred_attributes.model.transform.matrix3.y_axis*2/size.y).divide().narrow_1().unwrap(),
(deferred_model_deferred_attributes.model.transform.matrix3.z_axis*2/size.z).divide().narrow_1().unwrap(),
]),
deferred_model_deferred_attributes.model.transform.translation
),
@ -861,9 +861,9 @@ impl PartialMap1<'_>{
color:deferred_union_deferred_attributes.model.color,
transform:Planar64Affine3::new(
Planar64Mat3::from_cols([
(deferred_union_deferred_attributes.model.transform.matrix3.x_axis*2/size.x).divide().fix_1(),
(deferred_union_deferred_attributes.model.transform.matrix3.y_axis*2/size.y).divide().fix_1(),
(deferred_union_deferred_attributes.model.transform.matrix3.z_axis*2/size.z).divide().fix_1()
(deferred_union_deferred_attributes.model.transform.matrix3.x_axis*2/size.x).divide().narrow_1().unwrap(),
(deferred_union_deferred_attributes.model.transform.matrix3.y_axis*2/size.y).divide().narrow_1().unwrap(),
(deferred_union_deferred_attributes.model.transform.matrix3.z_axis*2/size.z).divide().narrow_1().unwrap(),
]),
deferred_union_deferred_attributes.model.transform.translation
),

@ -386,7 +386,7 @@ pub fn write_map<W:BinWriterExt>(mut writer:W,map:strafesnet_common::map::Comple
let mesh=map.meshes.get(model.mesh.get() as usize).ok_or(Error::InvalidMeshId(model.mesh))?;
let mut aabb=strafesnet_common::aabb::Aabb::default();
for &pos in &mesh.unique_pos{
aabb.grow(model.transform.transform_point3(pos).fix_1());
aabb.grow(model.transform.transform_point3(pos).narrow_1().unwrap());
}
Ok(((model::ModelId::new(model_id as u32),model.into()),aabb))
}).collect::<Result<Vec<_>,_>>()?;

1
tools/dev Executable file

@ -0,0 +1 @@
RUST_BACKTRACE=1 mangohud ../target/debug/strafe-client "$@"