bsp_loader: max area triangulation

This commit is contained in:
Quaternions 2025-03-13 18:35:01 -07:00
parent 881bc60ab3
commit 57a4cadaf3

@ -1,5 +1,5 @@
use strafesnet_common::integer::Planar64;
use strafesnet_common::{model,integer};
use strafesnet_common::integer::{self,Planar64,Planar64Vec3};
use strafesnet_common::model::{self,VertexId};
use strafesnet_common::integer::{vec3::Vector3,Fixed,Ratio};
use crate::{valve_transform_normal,valve_transform_dist};
@ -212,6 +212,33 @@ impl std::fmt::Display for BrushToMeshError{
}
impl core::error::Error for BrushToMeshError{}
fn subdivide_max_area(tris:&mut Vec<Vec<VertexId>>,cw_verts:&[(VertexId,Planar64Vec3)],i0:usize,i2:usize,id0:VertexId,id2:VertexId,v0:Planar64Vec3,v2:Planar64Vec3){
if i0+1==i2{
return;
}
let mut best_i1=i0+1;
if i0+2<i2{
let mut best_area={
let (_,v1)=cw_verts[best_i1.rem_euclid(cw_verts.len())];
(v2-v0).cross(v1-v0).length_squared()
};
for i1 in i0+2..=i2-1{
let (_,v1)=cw_verts[i1.rem_euclid(cw_verts.len())];
let area=(v2-v0).cross(v1-v0).length_squared();
if best_area<area{
best_i1=i1;
best_area=area;
}
}
}
let i1=best_i1;
let (id1,v1)=cw_verts[i1.rem_euclid(cw_verts.len())];
// draw max area first
tris.push(vec![id0,id1,id2]);
subdivide_max_area(tris,cw_verts,i0,i1,id0,id1,v0,v1);
subdivide_max_area(tris,cw_verts,i1,i2,id1,id2,v1,v2);
}
pub fn faces_to_mesh(faces:Vec<Vec<integer::Planar64Vec3>>)->model::Mesh{
// generate the mesh
let mut mb=model::MeshBuilder::new();
@ -220,16 +247,34 @@ pub fn faces_to_mesh(faces:Vec<Vec<integer::Planar64Vec3>>)->model::Mesh{
// normals are ignored by physics
let normal=mb.acquire_normal_id(integer::vec3::ZERO);
let polygon_list=faces.into_iter().map(|face|{
face.into_iter().map(|pos|{
let pos=mb.acquire_pos_id(pos);
mb.acquire_vertex_id(model::IndexedVertex{
let polygon_list=faces.into_iter().flat_map(|face|{
let cw_verts=face.into_iter().map(|position|{
let pos=mb.acquire_pos_id(position);
(mb.acquire_vertex_id(model::IndexedVertex{
pos,
tex,
normal,
color,
})
}).collect()
}),position)
}).collect::<Vec<_>>();
// scan and select maximum area triangle O(n^3)
let len=cw_verts.len();
let cw_verts=cw_verts.as_slice();
let ((i0,i1,i2),(v0,v1,v2))=cw_verts[..len-2].iter().enumerate().flat_map(|(i0,&(_,v0))|
cw_verts[i0+1..len-1].iter().enumerate().flat_map(move|(i1,&(_,v1))|
cw_verts[i0+i1+2..].iter().enumerate().map(move|(i2,&(_,v2))|((i0,i0+i1+1,i0+i1+i2+2),(v0,v1,v2)))
)
).max_by_key(|&(_,(v0,v1,v2))|(v2-v0).cross(v1-v0).length_squared()).unwrap();
// scan and select more maximum area triangles n * O(n)
let mut tris=Vec::with_capacity(len-2);
// da big one
let (id0,id1,id2)=(cw_verts[i0].0,cw_verts[i1].0,cw_verts[i2].0);
tris.push(vec![id0,id1,id2]);
subdivide_max_area(&mut tris,cw_verts,i0,i1,id0,id1,v0,v1);
subdivide_max_area(&mut tris,cw_verts,i1,i2,id1,id2,v1,v2);
subdivide_max_area(&mut tris,cw_verts,i2,i0+len,id2,id0,v2,v0);
tris
}).collect();
let polygon_groups=vec![model::PolygonGroup::PolygonList(model::PolygonList::new(polygon_list))];