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36 Commits

Author SHA1 Message Date
8ab8776916 outrageous resize hack 2025-03-10 18:08:04 -07:00
5cff2229be ai 2025-03-10 18:04:30 -07:00
b731ff2ad3 begone root 2025-03-10 17:47:36 -07:00
da8489fad5 begone flex 2025-03-10 17:47:36 -07:00
199c96abca use existing canvas 2025-03-10 17:47:36 -07:00
30b2a92c2a my size 2025-03-10 17:47:21 -07:00
375bbd4aa5 cap size to work around loop resize bug 2025-03-10 17:47:21 -07:00
9800992b67 use chrono instead of std::time 2025-03-10 17:47:21 -07:00
61a86a78f4 pick up wasm dep 2025-03-10 17:40:11 -07:00
da2c246bec color functions 2025-03-10 17:39:57 -07:00
2bcf3cf75d attach canvas 2025-03-10 17:39:57 -07:00
4a980d44cc replace enumerate_adapters with request_adapter 2025-03-10 17:39:44 -07:00
280e2ab58b drop Send requirement 2025-03-10 17:39:44 -07:00
16cd673829 Initial trunk 2025-03-10 17:39:44 -07:00
a2369b4211 rbx_loader: never do &Vec + deconstruct Face2 (style) 2025-03-09 23:47:23 -07:00
bfea49ffae it: measure simulate speed 2025-03-08 17:39:47 -08:00
8c7063d340 common: aabb: make function inline-able 2025-03-08 14:34:54 -08:00
651150760c common: aabb: use midpoint for center 2025-03-08 14:34:54 -08:00
3d203e2da9 fixed_wide: add midpoint 2025-03-08 14:34:54 -08:00
3798f438cf use as_bits_mut to optimize sqrt 2025-03-08 13:58:56 -08:00
4ace8317fe update deps 2025-03-08 13:55:14 -08:00
ab4a9bb922 bsp_loader: generate prop matrix with euler angles 2025-03-02 18:23:47 -08:00
a9ef07ce78 update vbsp 2025-03-02 18:23:47 -08:00
561e41c760 common: delete unused ModesUpdate 2025-02-28 13:15:55 -08:00
9896a09576 common: delete updatable trait 2025-02-28 13:15:55 -08:00
82840fa6cb refactor type safety for modes data normalization 2025-02-28 13:15:55 -08:00
2c87cb71df common: gameplay_modes: rename internal field on ModeBuilder 2025-02-28 12:37:49 -08:00
709f622547 common: don't use .0 for newtypes 2025-02-28 12:10:16 -08:00
b20264b382 common: move ModesBuilder to common 2025-02-28 11:08:38 -08:00
17cce2d702 silence lints 2025-02-28 10:50:53 -08:00
a2b2ddc9ce bsp_loader: use texture_info function 2025-02-26 15:29:23 -08:00
cb57d893e0 update vbsp fork 2025-02-26 15:26:56 -08:00
9e8d66cec1 map-tool: gimme_them_textures iterate over a shorter list of prop model paths 2025-02-26 12:00:51 -08:00
39fe833198 map-tool: grab brush models 2025-02-26 12:00:51 -08:00
e7688a95fd bsp_loader: generate physics from brushes 2025-02-26 12:00:51 -08:00
d2cc98b04d deps: fork vbsp 2025-02-26 11:59:59 -08:00
29 changed files with 770 additions and 673 deletions

633
Cargo.lock generated

File diff suppressed because it is too large Load Diff

@ -982,10 +982,7 @@ impl PhysicsContext<'_>{
impl PhysicsData{
/// use with caution, this is the only non-instruction way to mess with physics
pub fn generate_models(&mut self,map:&map::CompleteMap){
let mut modes=map.modes.clone();
for mode in &mut modes.modes{
mode.denormalize_data();
}
let mut modes=map.modes.clone().denormalize();
let mut used_contact_attributes=Vec::new();
let mut used_intersect_attributes=Vec::new();

@ -1,5 +1,7 @@
use std::{io::{Cursor,Read},path::Path};
use std::io::{Cursor,Read};
use std::path::Path;
use std::time::Instant;
use strafesnet_physics::physics::{PhysicsData,PhysicsState,PhysicsContext};
@ -72,7 +74,12 @@ enum DeterminismResult{
Deterministic,
NonDeterministic,
}
fn segment_determinism(bot:strafesnet_snf::bot::Segment,physics_data:&PhysicsData)->DeterminismResult{
struct SegmentResult{
determinism:DeterminismResult,
ticks:u64,
nanoseconds:u64,
}
fn segment_determinism(bot:strafesnet_snf::bot::Segment,physics_data:&PhysicsData)->SegmentResult{
// create default physics state
let mut physics_deterministic=PhysicsState::default();
// create a second physics state
@ -82,6 +89,9 @@ fn segment_determinism(bot:strafesnet_snf::bot::Segment,physics_data:&PhysicsDat
println!("simulating...");
let mut non_idle_count=0;
let instruction_count=bot.instructions.len();
let start=Instant::now();
for (i,ins) in bot.instructions.into_iter().enumerate(){
let state_deterministic=physics_deterministic.clone();
@ -97,6 +107,7 @@ fn segment_determinism(bot:strafesnet_snf::bot::Segment,physics_data:&PhysicsDat
let b0=physics_deterministic.camera_body();
let b1=physics_filtered.camera_body();
if b0.position!=b1.position{
let nanoseconds=start.elapsed().as_nanos() as u64;
println!("desync at instruction #{}",i);
println!("non idle instructions completed={non_idle_count}");
println!("instruction #{i}={:?}",other);
@ -104,11 +115,16 @@ fn segment_determinism(bot:strafesnet_snf::bot::Segment,physics_data:&PhysicsDat
println!("filtered state0:\n{state_filtered:?}");
println!("deterministic state1:\n{:?}",physics_deterministic);
println!("filtered state1:\n{:?}",physics_filtered);
return DeterminismResult::NonDeterministic;
return SegmentResult{
determinism:DeterminismResult::NonDeterministic,
ticks:1+i as u64+non_idle_count,
nanoseconds,
};
}
},
}
}
let nanoseconds=start.elapsed().as_nanos() as u64;
match physics_deterministic.get_finish_time(){
Some(time)=>println!("[with idle] finish time:{}",time),
None=>println!("[with idle] simulation did not end in finished state"),
@ -117,9 +133,14 @@ fn segment_determinism(bot:strafesnet_snf::bot::Segment,physics_data:&PhysicsDat
Some(time)=>println!("[filtered] finish time:{}",time),
None=>println!("[filtered] simulation did not end in finished state"),
}
DeterminismResult::Deterministic
SegmentResult{
determinism:DeterminismResult::Deterministic,
ticks:instruction_count as u64+non_idle_count,
nanoseconds,
}
}
type ThreadResult=Result<Option<DeterminismResult>,ReplayError>;
type ThreadResult=Result<Option<SegmentResult>,ReplayError>;
fn read_and_run(file_path:std::path::PathBuf,physics_data:&PhysicsData)->ThreadResult{
let data=read_entire_file(file_path.as_path())?;
let bot=strafesnet_snf::read_bot(data)?.read_all()?;
@ -198,10 +219,18 @@ fn test_determinism()->Result<(),ReplayError>{
invalid:u32,
error:u32,
}
let mut nanoseconds=0;
let mut ticks=0;
let Totals{deterministic,nondeterministic,invalid,error}=thread_results.into_iter().fold(Totals::default(),|mut totals,result|{
match result{
Ok(Some(DeterminismResult::Deterministic))=>totals.deterministic+=1,
Ok(Some(DeterminismResult::NonDeterministic))=>totals.nondeterministic+=1,
Ok(Some(segment_result))=>{
ticks+=segment_result.ticks;
nanoseconds+=segment_result.nanoseconds;
match segment_result.determinism{
DeterminismResult::Deterministic=>totals.deterministic+=1,
DeterminismResult::NonDeterministic=>totals.nondeterministic+=1,
}
},
Ok(None)=>totals.invalid+=1,
Err(_)=>totals.error+=1,
}
@ -212,6 +241,7 @@ fn test_determinism()->Result<(),ReplayError>{
println!("nondeterministic={nondeterministic}");
println!("invalid={invalid}");
println!("error={error}");
println!("average ticks/s per core: {}",ticks*1_000_000_000/nanoseconds);
assert!(nondeterministic==0);
assert!(invalid==0);

@ -13,7 +13,7 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
glam = "0.30.0"
strafesnet_common = { version = "0.6.0", path = "../common", registry = "strafesnet" }
strafesnet_deferred_loader = { version = "0.5.0", path = "../deferred_loader", registry = "strafesnet" }
vbsp = { version = "0.7.0-codegen5", registry = "strafesnet", default-features = false }
vbsp-entities = { version = "0.1.0", registry = "strafesnet", default-features = false, features = ["css"]}
vbsp = "0.8.0"
vbsp-entities-css = "0.6.0"
vmdl = "0.2.0"
vpk = "0.2.0"
vpk = "0.3.0"

@ -240,7 +240,7 @@ pub fn brush_to_mesh(bsp:&vbsp::Bsp,brush:&vbsp::Brush)->Result<model::Mesh,Brus
// The so-called tumor brushes have TRIGGER bit set
// but also ignore visleaf hint and skip sides
const TUMOR:vbsp::TextureFlags=vbsp::TextureFlags::HINT.union(vbsp::TextureFlags::SKIP).union(vbsp::TextureFlags::TRIGGER);
if let Some(texture_info)=bsp.textures_info.get(side.texture_info as usize){
if let Some(texture_info)=bsp.texture_info(side.texture_info as usize){
if texture_info.flags.intersects(TUMOR){
return None;
}

@ -1,11 +1,12 @@
use std::borrow::Cow;
use vbsp_entities::css::Entity;
use vbsp_entities_css::Entity;
use strafesnet_common::{map,model,integer,gameplay_attributes};
use strafesnet_deferred_loader::deferred_loader::{MeshDeferredLoader,RenderConfigDeferredLoader};
use strafesnet_deferred_loader::mesh::Meshes;
use strafesnet_deferred_loader::texture::{RenderConfigs,Texture};
use strafesnet_common::gameplay_modes::{NormalizedMode,NormalizedModes,Mode,Stage};
use crate::valve_transform;
@ -92,19 +93,23 @@ pub fn convert<'a>(
//declare all prop models to Loader
let mut prop_models=bsp.static_props().map(|prop|{
const DEG_TO_RAD:f32=std::f32::consts::TAU/360.0;
//get or create mesh_id
let mesh_id=mesh_deferred_loader.acquire_mesh_id(prop.model());
let placement=prop.as_prop_placement();
model::Model{
mesh:mesh_id,
attributes:ATTRIBUTE_DECORATION,
transform:integer::Planar64Affine3::new(
integer::mat3::try_from_f32_array_2d((
glam::Mat3A::from_diagonal(glam::Vec3::splat(placement.scale))
integer::mat3::try_from_f32_array_2d(
//TODO: figure this out
*glam::Mat3A::from_quat(glam::Quat::from_array(placement.rotation.into()))
).to_cols_array_2d()).unwrap(),
valve_transform(placement.origin.into()),
glam::Mat3A::from_euler(
glam::EulerRot::XYZ,
prop.angles.pitch*DEG_TO_RAD,
prop.angles.yaw*DEG_TO_RAD,
prop.angles.roll*DEG_TO_RAD
).to_cols_array_2d()
).unwrap(),
valve_transform(prop.origin.into()),
),
color:glam::Vec4::ONE,
}
@ -181,7 +186,7 @@ pub fn convert<'a>(
for raw_ent in &bsp.entities{
match raw_ent.parse(){
Ok(Entity::Cycler(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(Entity::EnvSprite(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor.parse().unwrap_or(WHITE),ATTRIBUTE_DECORATION),
Ok(Entity::EnvSprite(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(Entity::FuncBreakable(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(Entity::FuncBrush(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
Ok(Entity::FuncButton(brush))=>add_brush(mesh_deferred_loader,&mut world_models,&mut prop_models,brush.model,brush.origin,brush.rendercolor,ATTRIBUTE_DECORATION),
@ -268,15 +273,15 @@ pub fn convert<'a>(
color:glam::Vec4::W,
});
let first_stage=strafesnet_common::gameplay_modes::Stage::empty(model_id);
let main_mode=strafesnet_common::gameplay_modes::Mode::new(
let first_stage=Stage::empty(model_id);
let main_mode=Mode::new(
strafesnet_common::gameplay_style::StyleModifiers::source_bhop(),
model_id,
std::collections::HashMap::new(),
vec![first_stage],
std::collections::HashMap::new(),
);
modes_list.push(main_mode);
modes_list.push(NormalizedMode::new(main_mode));
}
PartialMap1{
@ -284,7 +289,7 @@ pub fn convert<'a>(
world_meshes,
prop_models,
world_models,
modes:strafesnet_common::gameplay_modes::Modes::new(modes_list),
modes:NormalizedModes::new(modes_list),
}
}
@ -294,7 +299,7 @@ pub struct PartialMap1{
prop_models:Vec<model::Model>,
world_meshes:Vec<model::Mesh>,
world_models:Vec<model::Model>,
modes:strafesnet_common::gameplay_modes::Modes,
modes:NormalizedModes,
}
impl PartialMap1{
pub fn add_prop_meshes<'a>(
@ -317,7 +322,7 @@ pub struct PartialMap2{
prop_models:Vec<model::Model>,
world_meshes:Vec<model::Mesh>,
world_models:Vec<model::Model>,
modes:strafesnet_common::gameplay_modes::Modes,
modes:NormalizedModes,
}
impl PartialMap2{
pub fn add_render_configs_and_textures(

@ -7,46 +7,57 @@ pub struct Aabb{
}
impl Default for Aabb{
#[inline]
fn default()->Self{
Self{min:vec3::MAX,max:vec3::MIN}
}
}
impl Aabb{
#[inline]
pub const fn new(min:Planar64Vec3,max:Planar64Vec3)->Self{
Self{min,max}
}
#[inline]
pub const fn max(&self)->Planar64Vec3{
self.max
}
#[inline]
pub const fn min(&self)->Planar64Vec3{
self.min
}
#[inline]
pub fn grow(&mut self,point:Planar64Vec3){
self.min=self.min.min(point);
self.max=self.max.max(point);
}
#[inline]
pub fn join(&mut self,aabb:&Aabb){
self.min=self.min.min(aabb.min);
self.max=self.max.max(aabb.max);
}
#[inline]
pub fn inflate(&mut self,hs:Planar64Vec3){
self.min-=hs;
self.max+=hs;
}
#[inline]
pub fn contains(&self,point:Planar64Vec3)->bool{
let bvec=self.min.lt(point)&point.lt(self.max);
bvec.all()
}
#[inline]
pub fn intersects(&self,aabb:&Aabb)->bool{
let bvec=self.min.lt(aabb.max)&aabb.min.lt(self.max);
bvec.all()
}
#[inline]
pub fn size(&self)->Planar64Vec3{
self.max-self.min
}
#[inline]
pub fn center(&self)->Planar64Vec3{
self.min+(self.max-self.min)>>1
self.min.map_zip(self.max,|(min,max)|min.midpoint(max))
}
//probably use floats for area & volume because we don't care about precision
// pub fn area_weight(&self)->f32{

@ -1,7 +1,6 @@
use std::collections::{HashSet,HashMap};
use crate::model::ModelId;
use crate::gameplay_style;
use crate::updatable::Updatable;
#[derive(Clone)]
pub struct StageElement{
@ -128,18 +127,6 @@ impl Stage{
self.unordered_checkpoints.contains(&model_id)
}
}
#[derive(Default)]
pub struct StageUpdate{
//other behaviour models of this stage can have
ordered_checkpoints:HashMap<CheckpointId,ModelId>,
unordered_checkpoints:HashSet<ModelId>,
}
impl Updatable<StageUpdate> for Stage{
fn update(&mut self,update:StageUpdate){
self.ordered_checkpoints.extend(update.ordered_checkpoints);
self.unordered_checkpoints.extend(update.unordered_checkpoints);
}
}
#[derive(Clone,Copy,Hash,Eq,PartialEq)]
pub enum Zone{
@ -211,34 +198,47 @@ impl Mode{
pub fn push_stage(&mut self,stage:Stage){
self.stages.push(stage)
}
pub fn get_stage_mut(&mut self,stage:StageId)->Option<&mut Stage>{
self.stages.get_mut(stage.0 as usize)
pub fn get_stage_mut(&mut self,StageId(stage_id):StageId)->Option<&mut Stage>{
self.stages.get_mut(stage_id as usize)
}
pub fn get_spawn_model_id(&self,stage:StageId)->Option<ModelId>{
self.stages.get(stage.0 as usize).map(|s|s.spawn)
pub fn get_spawn_model_id(&self,StageId(stage_id):StageId)->Option<ModelId>{
self.stages.get(stage_id as usize).map(|s|s.spawn)
}
pub fn get_zone(&self,model_id:ModelId)->Option<&Zone>{
self.zones.get(&model_id)
}
pub fn get_stage(&self,stage_id:StageId)->Option<&Stage>{
self.stages.get(stage_id.0 as usize)
pub fn get_stage(&self,StageId(stage_id):StageId)->Option<&Stage>{
self.stages.get(stage_id as usize)
}
pub fn get_element(&self,model_id:ModelId)->Option<&StageElement>{
self.elements.get(&model_id)
}
}
#[derive(Clone)]
pub struct NormalizedMode(Mode);
impl NormalizedMode{
pub fn new(mode:Mode)->Self{
Self(mode)
}
pub fn into_inner(self)->Mode{
let Self(mode)=self;
mode
}
//TODO: put this in the SNF
pub fn denormalize_data(&mut self){
pub fn denormalize(self)->Mode{
let NormalizedMode(mut mode)=self;
//expand and index normalized data
self.zones.insert(self.start,Zone::Start);
for (stage_id,stage) in self.stages.iter().enumerate(){
self.elements.insert(stage.spawn,StageElement{
mode.zones.insert(mode.start,Zone::Start);
for (stage_id,stage) in mode.stages.iter().enumerate(){
mode.elements.insert(stage.spawn,StageElement{
stage_id:StageId(stage_id as u32),
force:false,
behaviour:StageElementBehaviour::SpawnAt,
jump_limit:None,
});
for (_,&model) in &stage.ordered_checkpoints{
self.elements.insert(model,StageElement{
mode.elements.insert(model,StageElement{
stage_id:StageId(stage_id as u32),
force:false,
behaviour:StageElementBehaviour::Checkpoint,
@ -246,7 +246,7 @@ impl Mode{
});
}
for &model in &stage.unordered_checkpoints{
self.elements.insert(model,StageElement{
mode.elements.insert(model,StageElement{
stage_id:StageId(stage_id as u32),
force:false,
behaviour:StageElementBehaviour::Checkpoint,
@ -254,53 +254,13 @@ impl Mode{
});
}
}
}
}
//this would be nice as a macro
#[derive(Default)]
pub struct ModeUpdate{
zones:HashMap<ModelId,Zone>,
stages:HashMap<StageId,StageUpdate>,
//mutually exlusive stage element behaviour
elements:HashMap<ModelId,StageElement>,
}
impl Updatable<ModeUpdate> for Mode{
fn update(&mut self,update:ModeUpdate){
self.zones.extend(update.zones);
for (stage,stage_update) in update.stages{
if let Some(stage)=self.stages.get_mut(stage.0 as usize){
stage.update(stage_update);
}
}
self.elements.extend(update.elements);
}
}
impl ModeUpdate{
pub fn zone(model_id:ModelId,zone:Zone)->Self{
let mut mu=Self::default();
mu.zones.insert(model_id,zone);
mu
}
pub fn stage(stage_id:StageId,stage_update:StageUpdate)->Self{
let mut mu=Self::default();
mu.stages.insert(stage_id,stage_update);
mu
}
pub fn element(model_id:ModelId,element:StageElement)->Self{
let mut mu=Self::default();
mu.elements.insert(model_id,element);
mu
}
pub fn map_stage_element_ids<F:Fn(StageId)->StageId>(&mut self,f:F){
for (_,stage_element) in self.elements.iter_mut(){
stage_element.stage_id=f(stage_element.stage_id);
}
mode
}
}
#[derive(Default,Clone)]
pub struct Modes{
pub modes:Vec<Mode>,
modes:Vec<Mode>,
}
impl Modes{
pub const fn new(modes:Vec<Mode>)->Self{
@ -314,19 +274,182 @@ impl Modes{
pub fn push_mode(&mut self,mode:Mode){
self.modes.push(mode)
}
pub fn get_mode(&self,mode:ModeId)->Option<&Mode>{
self.modes.get(mode.0 as usize)
pub fn get_mode(&self,ModeId(mode_id):ModeId)->Option<&Mode>{
self.modes.get(mode_id as usize)
}
}
pub struct ModesUpdate{
modes:HashMap<ModeId,ModeUpdate>,
#[derive(Clone)]
pub struct NormalizedModes{
modes:Vec<NormalizedMode>,
}
impl Updatable<ModesUpdate> for Modes{
fn update(&mut self,update:ModesUpdate){
for (mode,mode_update) in update.modes{
if let Some(mode)=self.modes.get_mut(mode.0 as usize){
mode.update(mode_update);
}
impl NormalizedModes{
pub fn new(modes:Vec<NormalizedMode>)->Self{
Self{modes}
}
pub fn len(&self)->usize{
self.modes.len()
}
pub fn denormalize(self)->Modes{
Modes{
modes:self.modes.into_iter().map(NormalizedMode::denormalize).collect(),
}
}
}
impl IntoIterator for NormalizedModes{
type Item=<Vec<NormalizedMode> as IntoIterator>::Item;
type IntoIter=<Vec<NormalizedMode> as IntoIterator>::IntoIter;
fn into_iter(self)->Self::IntoIter{
self.modes.into_iter()
}
}
#[derive(Default)]
pub struct StageUpdate{
//other behaviour models of this stage can have
ordered_checkpoints:HashMap<CheckpointId,ModelId>,
unordered_checkpoints:HashSet<ModelId>,
}
impl StageUpdate{
fn apply_to(self,stage:&mut Stage){
stage.ordered_checkpoints.extend(self.ordered_checkpoints);
stage.unordered_checkpoints.extend(self.unordered_checkpoints);
}
}
//this would be nice as a macro
#[derive(Default)]
pub struct ModeUpdate{
zones:Option<(ModelId,Zone)>,
stages:Option<(StageId,StageUpdate)>,
//mutually exlusive stage element behaviour
elements:Option<(ModelId,StageElement)>,
}
impl ModeUpdate{
fn apply_to(self,mode:&mut Mode){
mode.zones.extend(self.zones);
if let Some((StageId(stage_id),stage_update))=self.stages{
if let Some(stage)=mode.stages.get_mut(stage_id as usize){
stage_update.apply_to(stage);
}
}
mode.elements.extend(self.elements);
}
}
impl ModeUpdate{
pub fn zone(model_id:ModelId,zone:Zone)->Self{
Self{
zones:Some((model_id,zone)),
stages:None,
elements:None,
}
}
pub fn stage(stage_id:StageId,stage_update:StageUpdate)->Self{
Self{
zones:None,
stages:Some((stage_id,stage_update)),
elements:None,
}
}
pub fn element(model_id:ModelId,element:StageElement)->Self{
Self{
zones:None,
stages:None,
elements:Some((model_id,element)),
}
}
pub fn map_stage_element_ids<F:Fn(StageId)->StageId>(&mut self,f:F){
for (_,stage_element) in self.elements.iter_mut(){
stage_element.stage_id=f(stage_element.stage_id);
}
}
}
struct ModeBuilder{
mode:Mode,
stage_id_map:HashMap<StageId,StageId>,
}
#[derive(Default)]
pub struct ModesBuilder{
modes:HashMap<ModeId,Mode>,
stages:HashMap<ModeId,HashMap<StageId,Stage>>,
mode_updates:Vec<(ModeId,ModeUpdate)>,
stage_updates:Vec<(ModeId,StageId,StageUpdate)>,
}
impl ModesBuilder{
pub fn build_normalized(mut self)->NormalizedModes{
//collect modes and stages into contiguous arrays
let mut unique_modes:Vec<(ModeId,Mode)>
=self.modes.into_iter().collect();
unique_modes.sort_by_key(|&(mode_id,_)|mode_id);
let (mut modes,mode_id_map):(Vec<ModeBuilder>,HashMap<ModeId,ModeId>)
=unique_modes.into_iter().enumerate()
.map(|(final_mode_id,(builder_mode_id,mut mode))|{
(
ModeBuilder{
stage_id_map:self.stages.remove(&builder_mode_id).map_or_else(||HashMap::new(),|stages|{
let mut unique_stages:Vec<(StageId,Stage)>
=stages.into_iter().collect();
unique_stages.sort_by_key(|&(StageId(stage_id),_)|stage_id);
unique_stages.into_iter().enumerate()
.map(|(final_stage_id,(builder_stage_id,stage))|{
mode.push_stage(stage);
(builder_stage_id,StageId::new(final_stage_id as u32))
}).collect()
}),
mode,
},
(
builder_mode_id,
ModeId::new(final_mode_id as u32)
)
)
}).unzip();
//TODO: failure messages or errors or something
//push stage updates
for (builder_mode_id,builder_stage_id,stage_update) in self.stage_updates{
if let Some(final_mode_id)=mode_id_map.get(&builder_mode_id){
if let Some(mode)=modes.get_mut(final_mode_id.get() as usize){
if let Some(&final_stage_id)=mode.stage_id_map.get(&builder_stage_id){
if let Some(stage)=mode.mode.get_stage_mut(final_stage_id){
stage_update.apply_to(stage);
}
}
}
}
}
//push mode updates
for (builder_mode_id,mut mode_update) in self.mode_updates{
if let Some(final_mode_id)=mode_id_map.get(&builder_mode_id){
if let Some(mode)=modes.get_mut(final_mode_id.get() as usize){
//map stage id on stage elements
mode_update.map_stage_element_ids(|stage_id|
//walk down one stage id at a time until a stage is found
//TODO use better logic like BTreeMap::upper_bound instead of walking
// final_stage_id_from_builder_stage_id.upper_bound(Bound::Included(&stage_id))
// .value().copied().unwrap_or(StageId::FIRST)
(0..=stage_id.get()).rev().find_map(|builder_stage_id|
//map the stage element to that stage
mode.stage_id_map.get(&StageId::new(builder_stage_id)).copied()
).unwrap_or(StageId::FIRST)
);
mode_update.apply_to(&mut mode.mode);
}
}
}
NormalizedModes::new(modes.into_iter().map(|mode_builder|NormalizedMode(mode_builder.mode)).collect())
}
pub fn insert_mode(&mut self,mode_id:ModeId,mode:Mode){
assert!(self.modes.insert(mode_id,mode).is_none(),"Cannot replace existing mode");
}
pub fn insert_stage(&mut self,mode_id:ModeId,stage_id:StageId,stage:Stage){
assert!(self.stages.entry(mode_id).or_insert(HashMap::new()).insert(stage_id,stage).is_none(),"Cannot replace existing stage");
}
pub fn push_mode_update(&mut self,mode_id:ModeId,mode_update:ModeUpdate){
self.mode_updates.push((mode_id,mode_update));
}
// fn push_stage_update(&mut self,mode_id:ModeId,stage_id:StageId,stage_update:StageUpdate){
// self.stage_updates.push((mode_id,stage_id,stage_update));
// }
}

@ -63,7 +63,7 @@ impl JumpImpulse{
velocity:Planar64Vec3,
jump_dir:Planar64Vec3,
gravity:&Planar64Vec3,
mass:Planar64,
_mass:Planar64,
)->Planar64Vec3{
match self{
&JumpImpulse::Time(time)=>velocity-(*gravity*time).map(|t|t.divide().fix_1()),
@ -78,7 +78,7 @@ impl JumpImpulse{
velocity-(*gravity*(radicand.sqrt().fix_2()+v_g)/gg).divide().fix_1()
},
&JumpImpulse::Linear(jump_speed)=>velocity+(jump_dir*jump_speed/jump_dir.length()).divide().fix_1(),
&JumpImpulse::Energy(energy)=>{
&JumpImpulse::Energy(_energy)=>{
//calculate energy
//let e=gravity.dot(velocity);
//add
@ -355,7 +355,7 @@ pub struct LadderSettings{
pub dot:Planar64,
}
impl LadderSettings{
pub const fn accel(&self,target_diff:Planar64Vec3,gravity:Planar64Vec3)->Planar64{
pub const fn accel(&self,_target_diff:Planar64Vec3,_gravity:Planar64Vec3)->Planar64{
//TODO: fallible ladder accel
self.accelerate.accel
}

@ -9,7 +9,6 @@ pub mod timer;
pub mod integer;
pub mod physics;
pub mod session;
pub mod updatable;
pub mod instruction;
pub mod gameplay_attributes;
pub mod gameplay_modes;

@ -4,7 +4,7 @@ use crate::gameplay_attributes;
//this is a temporary struct to try to get the code running again
//TODO: use snf::map::Region to update the data in physics and graphics instead of this
pub struct CompleteMap{
pub modes:gameplay_modes::Modes,
pub modes:gameplay_modes::NormalizedModes,
pub attributes:Vec<gameplay_attributes::CollisionAttributes>,
pub meshes:Vec<model::Mesh>,
pub models:Vec<model::Model>,

@ -1,57 +0,0 @@
// This whole thing should be a drive macro
pub trait Updatable<Updater>{
fn update(&mut self,update:Updater);
}
#[derive(Clone,Copy,Hash,Eq,PartialEq)]
struct InnerId(u32);
#[derive(Clone)]
struct Inner{
id:InnerId,
enabled:bool,
}
#[derive(Clone,Copy,Hash,Eq,PartialEq)]
struct OuterId(u32);
struct Outer{
id:OuterId,
inners:std::collections::HashMap<InnerId,Inner>,
}
enum Update<I,U>{
Insert(I),
Update(U),
Remove
}
struct InnerUpdate{
//#[updatable(Update)]
enabled:Option<bool>,
}
struct OuterUpdate{
//#[updatable(Insert,Update,Remove)]
inners:std::collections::HashMap<InnerId,Update<Inner,InnerUpdate>>,
//#[updatable(Update)]
//inners:std::collections::HashMap<InnerId,InnerUpdate>,
}
impl Updatable<InnerUpdate> for Inner{
fn update(&mut self,update:InnerUpdate){
if let Some(enabled)=update.enabled{
self.enabled=enabled;
}
}
}
impl Updatable<OuterUpdate> for Outer{
fn update(&mut self,update:OuterUpdate){
for (id,up) in update.inners{
match up{
Update::Insert(new_inner)=>self.inners.insert(id,new_inner),
Update::Update(inner_update)=>self.inners.get_mut(&id).map(|inner|{
let old=inner.clone();
inner.update(inner_update);
old
}),
Update::Remove=>self.inners.remove(&id),
};
}
}
}

@ -14,7 +14,7 @@ wide-mul=[]
zeroes=["dep:arrayvec"]
[dependencies]
bnum = "0.12.0"
bnum = "0.13.0"
arrayvec = { version = "0.7.6", optional = true }
paste = "1.0.15"
ratio_ops = { version = "0.1.0", path = "../ratio_ops", registry = "strafesnet", optional = true }

@ -33,6 +33,14 @@ impl<const N:usize,const F:usize> Fixed<N,F>{
self.bits
}
#[inline]
pub const fn as_bits(&self)->&BInt<N>{
&self.bits
}
#[inline]
pub const fn as_bits_mut(&mut self)->&mut BInt<N>{
&mut self.bits
}
#[inline]
pub const fn raw_digit(value:i64)->Self{
let mut digits=[0u64;N];
digits[0]=value.abs() as u64;
@ -56,6 +64,10 @@ impl<const N:usize,const F:usize> Fixed<N,F>{
pub const fn abs(self)->Self{
Self::from_bits(self.bits.abs())
}
#[inline]
pub const fn midpoint(self,other:Self)->Self{
Self::from_bits(self.bits.midpoint(other.bits))
}
}
impl<const F:usize> Fixed<1,F>{
/// My old code called this function everywhere so let's provide it
@ -788,13 +800,10 @@ macro_rules! impl_not_const_generic{
let wide_self=self.[<fix_ $_2n>]();
//descend down the bits and check if flipping each bit would push the square over the input value
for shift in (0..=max_shift).rev(){
let new_result={
let mut bits=result.to_bits().to_bits();
bits.set_bit(shift,true);
Self::from_bits(BInt::from_bits(bits))
};
if new_result.[<wide_mul_ $n _ $n>](new_result)<=wide_self{
result=new_result;
result.as_bits_mut().as_bits_mut().set_bit(shift,true);
if wide_self<result.[<wide_mul_ $n _ $n>](result){
// put it back lol
result.as_bits_mut().as_bits_mut().set_bit(shift,false);
}
}
result

@ -84,13 +84,13 @@ where
fn ingest_faces2_lods3(
polygon_groups:&mut Vec<PolygonGroup>,
vertex_id_map:&HashMap<rbx_mesh::mesh::VertexId2,VertexId>,
faces:&Vec<rbx_mesh::mesh::Face2>,
lods:&Vec<rbx_mesh::mesh::Lod3>
faces:&[rbx_mesh::mesh::Face2],
lods:&[rbx_mesh::mesh::Lod3],
){
//faces have to be split into polygon groups based on lod
polygon_groups.extend(lods.windows(2).map(|lod_pair|
PolygonGroup::PolygonList(PolygonList::new(faces[lod_pair[0].0 as usize..lod_pair[1].0 as usize].iter().map(|face|
vec![vertex_id_map[&face.0],vertex_id_map[&face.1],vertex_id_map[&face.2]]
PolygonGroup::PolygonList(PolygonList::new(faces[lod_pair[0].0 as usize..lod_pair[1].0 as usize].iter().map(|rbx_mesh::mesh::Face2(v0,v1,v2)|
vec![vertex_id_map[&v0],vertex_id_map[&v1],vertex_id_map[&v2]]
).collect()))
))
}

@ -4,12 +4,11 @@ use crate::primitives;
use strafesnet_common::aabb::Aabb;
use strafesnet_common::map;
use strafesnet_common::model;
use strafesnet_common::gameplay_modes;
use strafesnet_common::gameplay_modes::{NormalizedModes,Mode,ModeId,ModeUpdate,ModesBuilder,Stage,StageElement,StageElementBehaviour,StageId,Zone};
use strafesnet_common::gameplay_style;
use strafesnet_common::gameplay_attributes as attr;
use strafesnet_common::integer::{self,vec3,Planar64,Planar64Vec3,Planar64Mat3,Planar64Affine3};
use strafesnet_common::model::RenderConfigId;
use strafesnet_common::updatable::Updatable;
use strafesnet_deferred_loader::deferred_loader::{RenderConfigDeferredLoader,MeshDeferredLoader};
use strafesnet_deferred_loader::mesh::Meshes;
use strafesnet_deferred_loader::texture::{RenderConfigs,Texture};
@ -52,93 +51,7 @@ fn planar64_affine3_from_roblox(cf:&rbx_dom_weak::types::CFrame,size:&rbx_dom_we
vec3::try_from_f32_array([cf.position.x,cf.position.y,cf.position.z]).unwrap()
)
}
struct ModeBuilder{
mode:gameplay_modes::Mode,
final_stage_id_from_builder_stage_id:HashMap<gameplay_modes::StageId,gameplay_modes::StageId>,
}
#[derive(Default)]
struct ModesBuilder{
modes:HashMap<gameplay_modes::ModeId,gameplay_modes::Mode>,
stages:HashMap<gameplay_modes::ModeId,HashMap<gameplay_modes::StageId,gameplay_modes::Stage>>,
mode_updates:Vec<(gameplay_modes::ModeId,gameplay_modes::ModeUpdate)>,
stage_updates:Vec<(gameplay_modes::ModeId,gameplay_modes::StageId,gameplay_modes::StageUpdate)>,
}
impl ModesBuilder{
fn build(mut self)->gameplay_modes::Modes{
//collect modes and stages into contiguous arrays
let mut unique_modes:Vec<(gameplay_modes::ModeId,gameplay_modes::Mode)>
=self.modes.into_iter().collect();
unique_modes.sort_by_key(|&(mode_id,_)|mode_id);
let (mut modes,final_mode_id_from_builder_mode_id):(Vec<ModeBuilder>,HashMap<gameplay_modes::ModeId,gameplay_modes::ModeId>)
=unique_modes.into_iter().enumerate()
.map(|(final_mode_id,(builder_mode_id,mut mode))|{
(
ModeBuilder{
final_stage_id_from_builder_stage_id:self.stages.remove(&builder_mode_id).map_or_else(||HashMap::new(),|stages|{
let mut unique_stages:Vec<(gameplay_modes::StageId,gameplay_modes::Stage)>
=stages.into_iter().collect();
unique_stages.sort_by(|a,b|a.0.cmp(&b.0));
unique_stages.into_iter().enumerate()
.map(|(final_stage_id,(builder_stage_id,stage))|{
mode.push_stage(stage);
(builder_stage_id,gameplay_modes::StageId::new(final_stage_id as u32))
}).collect()
}),
mode,
},
(
builder_mode_id,
gameplay_modes::ModeId::new(final_mode_id as u32)
)
)
}).unzip();
//TODO: failure messages or errors or something
//push stage updates
for (builder_mode_id,builder_stage_id,stage_update) in self.stage_updates{
if let Some(final_mode_id)=final_mode_id_from_builder_mode_id.get(&builder_mode_id){
if let Some(mode)=modes.get_mut(final_mode_id.get() as usize){
if let Some(&final_stage_id)=mode.final_stage_id_from_builder_stage_id.get(&builder_stage_id){
if let Some(stage)=mode.mode.get_stage_mut(final_stage_id){
stage.update(stage_update);
}
}
}
}
}
//push mode updates
for (builder_mode_id,mut mode_update) in self.mode_updates{
if let Some(final_mode_id)=final_mode_id_from_builder_mode_id.get(&builder_mode_id){
if let Some(mode)=modes.get_mut(final_mode_id.get() as usize){
//map stage id on stage elements
mode_update.map_stage_element_ids(|stage_id|
//walk down one stage id at a time until a stage is found
//TODO use better logic like BTreeMap::upper_bound instead of walking
// final_stage_id_from_builder_stage_id.upper_bound(Bound::Included(&stage_id))
// .value().copied().unwrap_or(gameplay_modes::StageId::FIRST)
(0..=stage_id.get()).rev().find_map(|builder_stage_id|
//map the stage element to that stage
mode.final_stage_id_from_builder_stage_id.get(&gameplay_modes::StageId::new(builder_stage_id)).copied()
).unwrap_or(gameplay_modes::StageId::FIRST)
);
mode.mode.update(mode_update);
}
}
}
gameplay_modes::Modes::new(modes.into_iter().map(|mode_builder|mode_builder.mode).collect())
}
fn insert_mode(&mut self,mode_id:gameplay_modes::ModeId,mode:gameplay_modes::Mode){
assert!(self.modes.insert(mode_id,mode).is_none(),"Cannot replace existing mode");
}
fn insert_stage(&mut self,mode_id:gameplay_modes::ModeId,stage_id:gameplay_modes::StageId,stage:gameplay_modes::Stage){
assert!(self.stages.entry(mode_id).or_insert(HashMap::new()).insert(stage_id,stage).is_none(),"Cannot replace existing stage");
}
fn push_mode_update(&mut self,mode_id:gameplay_modes::ModeId,mode_update:gameplay_modes::ModeUpdate){
self.mode_updates.push((mode_id,mode_update));
}
// fn push_stage_update(&mut self,mode_id:gameplay_modes::ModeId,stage_id:gameplay_modes::StageId,stage_update:gameplay_modes::StageUpdate){
// self.stage_updates.push((mode_id,stage_id,stage_update));
// }
}
fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:model::ModelId,modes_builder:&mut ModesBuilder,wormhole_in_model_to_id:&mut HashMap<model::ModelId,u32>,wormhole_id_to_out_model:&mut HashMap<u32,model::ModelId>)->attr::CollisionAttributes{
let mut general=attr::GeneralAttributes::default();
let mut intersecting=attr::IntersectingAttributes::default();
@ -167,8 +80,8 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
force_can_collide=false;
force_intersecting=true;
modes_builder.insert_mode(
gameplay_modes::ModeId::MAIN,
gameplay_modes::Mode::empty(
ModeId::MAIN,
Mode::empty(
gameplay_style::StyleModifiers::roblox_bhop(),
model_id
)
@ -178,10 +91,10 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
force_can_collide=false;
force_intersecting=true;
modes_builder.push_mode_update(
gameplay_modes::ModeId::MAIN,
gameplay_modes::ModeUpdate::zone(
ModeId::MAIN,
ModeUpdate::zone(
model_id,
gameplay_modes::Zone::Finish,
Zone::Finish,
),
);
},
@ -189,19 +102,19 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
force_can_collide=false;
force_intersecting=true;
modes_builder.push_mode_update(
gameplay_modes::ModeId::MAIN,
gameplay_modes::ModeUpdate::zone(
ModeId::MAIN,
ModeUpdate::zone(
model_id,
gameplay_modes::Zone::Anticheat,
Zone::Anticheat,
),
);
},
"Platform"=>{
modes_builder.push_mode_update(
gameplay_modes::ModeId::MAIN,
gameplay_modes::ModeUpdate::element(
ModeId::MAIN,
ModeUpdate::element(
model_id,
gameplay_modes::StageElement::new(gameplay_modes::StageId::FIRST,false,gameplay_modes::StageElementBehaviour::Platform,None),//roblox does not know which stage the platform belongs to
StageElement::new(StageId::FIRST,false,StageElementBehaviour::Platform,None),//roblox does not know which stage the platform belongs to
),
);
},
@ -213,8 +126,8 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
force_can_collide=false;
force_intersecting=true;
modes_builder.insert_mode(
gameplay_modes::ModeId::new(captures[2].parse::<u32>().unwrap()),
gameplay_modes::Mode::empty(
ModeId::new(captures[2].parse::<u32>().unwrap()),
Mode::empty(
gameplay_style::StyleModifiers::roblox_bhop(),
model_id
)
@ -231,8 +144,8 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
}else if let Some(captures)=lazy_regex::regex!(r"^(Force)?(Spawn|SpawnAt|Trigger|Teleport|Platform)(\d+)$")
.captures(other){
force_intersecting=true;
let stage_id=gameplay_modes::StageId::new(captures[3].parse::<u32>().unwrap());
let stage_element=gameplay_modes::StageElement::new(
let stage_id=StageId::new(captures[3].parse::<u32>().unwrap());
let stage_element=StageElement::new(
//stage_id:
stage_id,
//force:
@ -244,26 +157,26 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
match &captures[2]{
"Spawn"=>{
modes_builder.insert_stage(
gameplay_modes::ModeId::MAIN,
ModeId::MAIN,
stage_id,
gameplay_modes::Stage::empty(model_id),
Stage::empty(model_id),
);
//TODO: let denormalize handle this
gameplay_modes::StageElementBehaviour::SpawnAt
StageElementBehaviour::SpawnAt
},
"SpawnAt"=>gameplay_modes::StageElementBehaviour::SpawnAt,
"SpawnAt"=>StageElementBehaviour::SpawnAt,
//cancollide false so you don't hit the side
//NOT a decoration
"Trigger"=>{force_can_collide=false;gameplay_modes::StageElementBehaviour::Trigger},
"Teleport"=>{force_can_collide=false;gameplay_modes::StageElementBehaviour::Teleport},
"Platform"=>gameplay_modes::StageElementBehaviour::Platform,
"Trigger"=>{force_can_collide=false;StageElementBehaviour::Trigger},
"Teleport"=>{force_can_collide=false;StageElementBehaviour::Teleport},
"Platform"=>StageElementBehaviour::Platform,
_=>panic!("regex1[2] messed up bad"),
},
None
);
modes_builder.push_mode_update(
gameplay_modes::ModeId::MAIN,
gameplay_modes::ModeUpdate::element(
ModeId::MAIN,
ModeUpdate::element(
model_id,
stage_element,
),
@ -272,14 +185,14 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
.captures(other){
match &captures[1]{
"Jump"=>modes_builder.push_mode_update(
gameplay_modes::ModeId::MAIN,
gameplay_modes::ModeUpdate::element(
ModeId::MAIN,
ModeUpdate::element(
model_id,
//jump_limit:
gameplay_modes::StageElement::new(
gameplay_modes::StageId::FIRST,
StageElement::new(
StageId::FIRST,
false,
gameplay_modes::StageElementBehaviour::Check,
StageElementBehaviour::Check,
Some(captures[2].parse::<u8>().unwrap())
)
),
@ -296,13 +209,13 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
force_can_collide=false;
force_intersecting=true;
modes_builder.push_mode_update(
gameplay_modes::ModeId::new(captures[2].parse::<u32>().unwrap()),
gameplay_modes::ModeUpdate::zone(
ModeId::new(captures[2].parse::<u32>().unwrap()),
ModeUpdate::zone(
model_id,
//zone:
match &captures[1]{
"Finish"=>gameplay_modes::Zone::Finish,
"Anticheat"=>gameplay_modes::Zone::Anticheat,
"Finish"=>Zone::Finish,
"Anticheat"=>Zone::Anticheat,
_=>panic!("regex3[1] messed up bad"),
},
),
@ -312,9 +225,9 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
// .captures(other){
// match &captures[1]{
// "OrderedCheckpoint"=>modes_builder.push_stage_update(
// gameplay_modes::ModeId::MAIN,
// gameplay_modes::StageId::new(0),
// gameplay_modes::StageUpdate::ordered_checkpoint(captures[2].parse::<u32>().unwrap()),
// ModeId::MAIN,
// StageId::new(0),
// StageUpdate::ordered_checkpoint(captures[2].parse::<u32>().unwrap()),
// ),
// _=>panic!("regex3[1] messed up bad"),
// }
@ -1009,7 +922,7 @@ impl PartialMap1<'_>{
PartialMap2{
meshes:self.primitive_meshes,
models,
modes:modes_builder.build(),
modes:modes_builder.build_normalized(),
attributes:unique_attributes,
}
}
@ -1018,7 +931,7 @@ impl PartialMap1<'_>{
pub struct PartialMap2{
meshes:Vec<model::Mesh>,
models:Vec<model::Model>,
modes:gameplay_modes::Modes,
modes:NormalizedModes,
attributes:Vec<strafesnet_common::gameplay_attributes::CollisionAttributes>,
}
impl PartialMap2{

@ -138,7 +138,7 @@ struct MapHeader{
//#[br(count=num_resources_external)]
//external_resources:Vec<ResourceExternalHeader>,
#[br(count=num_modes)]
modes:Vec<newtypes::gameplay_modes::Mode>,
modes:Vec<newtypes::gameplay_modes::NormalizedMode>,
#[br(count=num_attributes)]
attributes:Vec<newtypes::gameplay_attributes::CollisionAttributes>,
#[br(count=num_render_configs)]
@ -181,7 +181,7 @@ fn read_texture<R:BinReaderExt>(file:&mut crate::file::File<R>,block_id:BlockId)
pub struct StreamableMap<R:BinReaderExt>{
file:crate::file::File<R>,
//this includes every platform... move the unconstrained datas to their appropriate data block?
modes:gameplay_modes::Modes,
modes:gameplay_modes::NormalizedModes,
//this is every possible attribute... need some sort of streaming system
attributes:Vec<strafesnet_common::gameplay_attributes::CollisionAttributes>,
//this is every possible render configuration... shaders and such... need streaming
@ -223,7 +223,7 @@ impl<R:BinReaderExt> StreamableMap<R>{
}
Ok(Self{
file,
modes:strafesnet_common::gameplay_modes::Modes::new(modes),
modes:strafesnet_common::gameplay_modes::NormalizedModes::new(modes),
attributes,
render_configs,
bvh:strafesnet_common::bvh::generate_bvh(bvh),
@ -430,13 +430,13 @@ pub fn write_map<W:BinWriterExt>(mut writer:W,map:strafesnet_common::map::Comple
num_spacial_blocks:spacial_blocks.len() as u32,
num_resource_blocks:resource_blocks.len() as u32,
//num_resources_external:0,
num_modes:map.modes.modes.len() as u32,
num_modes:map.modes.len() as u32,
num_attributes:map.attributes.len() as u32,
num_render_configs:map.render_configs.len() as u32,
spacial_blocks,
resource_blocks,
//external_resources:Vec::new(),
modes:map.modes.modes.into_iter().map(Into::into).collect(),
modes:map.modes.into_iter().map(Into::into).collect(),
attributes:map.attributes.into_iter().map(Into::into).collect(),
render_configs:map.render_configs.into_iter().map(Into::into).collect(),
};

@ -157,7 +157,7 @@ pub struct ModeHeader{
}
#[binrw::binrw]
#[brw(little)]
pub struct Mode{
pub struct NormalizedMode{
pub header:ModeHeader,
pub style:super::gameplay_style::StyleModifiers,
pub start:u32,
@ -179,10 +179,10 @@ impl std::fmt::Display for ModeError{
}
}
impl std::error::Error for ModeError{}
impl TryInto<strafesnet_common::gameplay_modes::Mode> for Mode{
impl TryInto<strafesnet_common::gameplay_modes::NormalizedMode> for NormalizedMode{
type Error=ModeError;
fn try_into(self)->Result<strafesnet_common::gameplay_modes::Mode,Self::Error>{
Ok(strafesnet_common::gameplay_modes::Mode::new(
fn try_into(self)->Result<strafesnet_common::gameplay_modes::NormalizedMode,Self::Error>{
Ok(strafesnet_common::gameplay_modes::NormalizedMode::new(strafesnet_common::gameplay_modes::Mode::new(
self.style.try_into().map_err(ModeError::StyleModifier)?,
strafesnet_common::model::ModelId::new(self.start),
self.zones.into_iter().map(|(model_id,zone)|
@ -192,12 +192,12 @@ impl TryInto<strafesnet_common::gameplay_modes::Mode> for Mode{
self.elements.into_iter().map(|(model_id,stage_element)|
Ok((strafesnet_common::model::ModelId::new(model_id),stage_element.try_into()?))
).collect::<Result<_,_>>().map_err(ModeError::StageElement)?,
))
)))
}
}
impl From<strafesnet_common::gameplay_modes::Mode> for Mode{
fn from(value:strafesnet_common::gameplay_modes::Mode)->Self{
let (style,start,zones,stages,elements)=value.into_inner();
impl From<strafesnet_common::gameplay_modes::NormalizedMode> for NormalizedMode{
fn from(value:strafesnet_common::gameplay_modes::NormalizedMode)->Self{
let (style,start,zones,stages,elements)=value.into_inner().into_inner();
Self{
header:ModeHeader{
zones:zones.len() as u32,

@ -25,11 +25,11 @@ strafesnet_rbx_loader = { version = "0.6.0", path = "../lib/rbx_loader", registr
strafesnet_snf = { version = "0.3.0", path = "../lib/snf", registry = "strafesnet" }
thiserror = "2.0.11"
tokio = { version = "1.43.0", features = ["macros", "rt-multi-thread", "fs"] }
vbsp = { version = "0.7.0-codegen5", registry = "strafesnet", default-features = false }
vbsp-entities = { version = "0.1.0", registry = "strafesnet", default-features = false, features = ["css"]}
vbsp = "0.8.0"
vbsp-entities-css = "0.6.0"
vmdl = "0.2.0"
vmt-parser = "0.2.0"
vpk = "0.2.0"
vpk = "0.3.0"
vtf = "0.3.0"
#[profile.release]

@ -6,7 +6,7 @@ use futures::StreamExt;
use strafesnet_bsp_loader::loader::BspFinder;
use strafesnet_deferred_loader::loader::Loader;
use strafesnet_deferred_loader::deferred_loader::{LoadFailureMode,MeshDeferredLoader,RenderConfigDeferredLoader};
use vbsp_entities::css::Entity;
use vbsp_entities_css::Entity;
#[derive(Subcommand)]
pub enum Commands{

@ -16,6 +16,7 @@ source = ["dep:strafesnet_deferred_loader", "dep:strafesnet_bsp_loader"]
roblox = ["dep:strafesnet_deferred_loader", "dep:strafesnet_rbx_loader"]
[dependencies]
chrono = "0.4.39"
glam = "0.30.0"
parking_lot = "0.12.1"
pollster = "0.4.0"
@ -28,5 +29,8 @@ strafesnet_rbx_loader = { path = "../lib/rbx_loader", registry = "strafesnet", o
strafesnet_session = { path = "../engine/session", registry = "strafesnet" }
strafesnet_settings = { path = "../engine/settings", registry = "strafesnet" }
strafesnet_snf = { path = "../lib/snf", registry = "strafesnet", optional = true }
wasm-bindgen = "0.2.99"
wasm-bindgen-futures = "0.4.49"
web-sys = { version = "0.3.76", features = ["console"] }
wgpu = "24.0.0"
winit = "0.30.7"

@ -4,12 +4,12 @@ use strafesnet_common::instruction::TimedInstruction;
use strafesnet_common::session::Time as SessionTime;
pub struct App<'a>{
root_time:std::time::Instant,
root_time:chrono::DateTime<chrono::Utc>,
window_thread:crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction,SessionTime>>,
}
impl<'a> App<'a>{
pub fn new(
root_time:std::time::Instant,
root_time:chrono::DateTime<chrono::Utc>,
window_thread:crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction,SessionTime>>,
)->App<'a>{
Self{
@ -18,7 +18,7 @@ impl<'a> App<'a>{
}
}
fn send_timed_instruction(&mut self,instruction:Instruction){
let time=integer::Time::from_nanos(self.root_time.elapsed().as_nanos() as i64);
let time=integer::Time::from_nanos((chrono::Utc::now()-self.root_time).num_nanoseconds().unwrap());
self.window_thread.send(TimedInstruction{time,instruction}).unwrap();
}
}

@ -3,11 +3,11 @@ pub type INWorker<'a,Task>=CompatNWorker<'a,Task>;
pub struct CompatNWorker<'a,Task>{
data:std::marker::PhantomData<Task>,
f:Box<dyn FnMut(Task)+Send+'a>,
f:Box<dyn FnMut(Task)+'a>,
}
impl<'a,Task> CompatNWorker<'a,Task>{
pub fn new(f:impl FnMut(Task)+Send+'a)->CompatNWorker<'a,Task>{
pub fn new(f:impl FnMut(Task)+'a)->CompatNWorker<'a,Task>{
Self{
data:std::marker::PhantomData,
f:Box::new(f),

@ -18,6 +18,9 @@ WorkerDescription{
*/
//up to three frames in flight, dropping new frame requests when all three are busy, and dropping output frames when one renders out of order
fn print(message:&str){
web_sys::console::log_1(&message.into());
}
pub fn new(
mut graphics:graphics::GraphicsState,
mut config:wgpu::SurfaceConfiguration,
@ -33,12 +36,20 @@ pub fn new(
},
Instruction::Resize(size,user_settings)=>{
println!("Resizing to {:?}",size);
let t0=std::time::Instant::now();
config.width=size.width.max(1);
config.height=size.height.max(1);
//let t0=std::time::Instant::now();
match size{
winit::dpi::PhysicalSize{width:2560,height:1440}=>{
config.width=size.width.clamp(1,2560);
config.height=size.height.clamp(1,1440);
},
_=>{
config.width=size.width.clamp(1,1280);
config.height=size.height.clamp(1,720);
}
}
surface.configure(&device,&config);
graphics.resize(&device,&config,&user_settings);
println!("Resize took {:?}",t0.elapsed());
//println!("Resize took {:?}",t0.elapsed());
}
Instruction::Render(frame_state)=>{
//this has to go deeper somehow

@ -9,5 +9,8 @@ mod graphics_worker;
const TITLE:&'static str=concat!("Strafe Client v",env!("CARGO_PKG_VERSION"));
fn main(){
setup::setup_and_start(TITLE);
#[cfg(target_arch="wasm32")]
wasm_bindgen_futures::spawn_local(setup::setup_and_start(TITLE));
#[cfg(not(target_arch="wasm32"))]
pollster::block_on(setup::setup_and_start(TITLE));
}

@ -20,6 +20,16 @@ struct SetupContextPartial1{
fn create_window(title:&str,event_loop:&winit::event_loop::EventLoop<()>)->Result<winit::window::Window,winit::error::OsError>{
let mut attr=winit::window::WindowAttributes::default();
attr=attr.with_title(title);
#[cfg(target_arch="wasm32")]
{
use wasm_bindgen::JsCast;
use winit::platform::web::WindowAttributesExtWebSys;
let canvas=web_sys::window().unwrap()
.document().unwrap()
.get_element_by_id("canvas").unwrap()
.dyn_into::<web_sys::HtmlCanvasElement>().unwrap();
attr=attr.with_canvas(Some(canvas));
}
event_loop.create_window(attr)
}
fn create_instance()->SetupContextPartial1{
@ -44,36 +54,18 @@ struct SetupContextPartial2<'a>{
surface:wgpu::Surface<'a>,
}
impl<'a> SetupContextPartial2<'a>{
fn pick_adapter(self)->SetupContextPartial3<'a>{
async fn pick_adapter(self)->SetupContextPartial3<'a>{
let adapter;
//TODO: prefer adapter that implements optional features
//let optional_features=optional_features();
let required_features=required_features();
//no helper function smh gotta write it myself
let adapters=self.instance.enumerate_adapters(self.backends);
let mut chosen_adapter=None;
let mut chosen_adapter_score=0;
for adapter in adapters {
if !adapter.is_surface_supported(&self.surface) {
continue;
}
let score=match adapter.get_info().device_type{
wgpu::DeviceType::IntegratedGpu=>3,
wgpu::DeviceType::DiscreteGpu=>4,
wgpu::DeviceType::VirtualGpu=>2,
wgpu::DeviceType::Other|wgpu::DeviceType::Cpu=>1,
};
let adapter_features=adapter.features();
if chosen_adapter_score<score&&adapter_features.contains(required_features) {
chosen_adapter_score=score;
chosen_adapter=Some(adapter);
}
}
let chosen_adapter=self.instance.request_adapter(&wgpu::RequestAdapterOptions{
power_preference:wgpu::PowerPreference::HighPerformance,
force_fallback_adapter:false,
compatible_surface:Some(&self.surface),
}).await;
if let Some(maybe_chosen_adapter)=chosen_adapter{
adapter=maybe_chosen_adapter;
@ -110,7 +102,7 @@ struct SetupContextPartial3<'a>{
adapter:wgpu::Adapter,
}
impl<'a> SetupContextPartial3<'a>{
fn request_device(self)->SetupContextPartial4<'a>{
async fn request_device(self)->SetupContextPartial4<'a>{
let optional_features=optional_features();
let required_features=required_features();
@ -118,7 +110,7 @@ impl<'a> SetupContextPartial3<'a>{
let needed_limits=strafesnet_graphics::graphics::required_limits().using_resolution(self.adapter.limits());
let trace_dir=std::env::var("WGPU_TRACE");
let (device, queue)=pollster::block_on(self.adapter
let (device, queue)=self.adapter
.request_device(
&wgpu::DeviceDescriptor {
label: None,
@ -127,7 +119,7 @@ impl<'a> SetupContextPartial3<'a>{
memory_hints:wgpu::MemoryHints::Performance,
},
trace_dir.ok().as_ref().map(std::path::Path::new),
))
).await
.expect("Unable to find a suitable GPU adapter!");
SetupContextPartial4{
@ -169,7 +161,7 @@ pub struct SetupContext<'a>{
pub config:wgpu::SurfaceConfiguration,
}
pub fn setup_and_start(title:&str){
pub async fn setup_and_start(title:&str){
let event_loop=winit::event_loop::EventLoop::new().unwrap();
println!("Initializing the surface...");
@ -180,9 +172,9 @@ pub fn setup_and_start(title:&str){
let partial_2=partial_1.create_surface(&window).unwrap();
let partial_3=partial_2.pick_adapter();
let partial_3=partial_2.pick_adapter().await;
let partial_4=partial_3.request_device();
let partial_4=partial_3.request_device().await;
let size=window.inner_size();
@ -205,7 +197,7 @@ pub fn setup_and_start(title:&str){
println!("Entering event loop...");
let mut app=crate::app::App::new(
std::time::Instant::now(),
chrono::Utc::now(),
window_thread
);
event_loop.run_app(&mut app).unwrap();

1
web-client/.gitignore vendored Normal file

@ -0,0 +1 @@
/dist

2
web-client/Trunk.toml Normal file

@ -0,0 +1,2 @@
[build]
target = "index.html"

35
web-client/index.html Normal file

@ -0,0 +1,35 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Strafe Client</title>
<style>
html, body {
width: 100%;
height: 100%;
margin: 0;
padding: 0;
overflow: hidden;
}
#wasm-container {
width: 100%;
height: 100%;
display: flex;
justify-content: center;
align-items: center;
}
canvas {
display: block;
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<div id="wasm-container">
<canvas class="main-canvas" id="canvas"></canvas>
</div>
<link data-trunk rel="rust" href="../strafe-client/Cargo.toml"/>
</body>
</html>