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41 Commits
bot-worker
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feature/st
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c55156bb92 |
1
.gitignore
vendored
1
.gitignore
vendored
@ -1 +1,2 @@
|
||||
/target
|
||||
/textures
|
160
Cargo.lock
generated
160
Cargo.lock
generated
@ -149,18 +149,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "173901312e9850391d4d7c1318c4e099fdc037d61870fca427429830efdb4e5f"
|
||||
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|
||||
"array-init",
|
||||
"binrw_derive 0.13.3",
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||||
"bytemuck",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "binrw"
|
||||
version = "0.14.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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||||
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|
||||
dependencies = [
|
||||
"array-init",
|
||||
"binrw_derive 0.14.0",
|
||||
"binrw_derive",
|
||||
"bytemuck",
|
||||
]
|
||||
|
||||
@ -177,19 +166,6 @@ dependencies = [
|
||||
"syn 1.0.109",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
"owo-colors",
|
||||
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|
||||
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|
||||
"syn 1.0.109",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
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|
||||
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|
||||
@ -262,9 +238,9 @@ dependencies = [
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||||
|
||||
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||||
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|
||||
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||||
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||||
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@ -294,9 +270,9 @@ checksum = "1fd0f2584146f6f2ef48085050886acf353beff7305ebd1ae69500e27c67f64b"
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|
||||
[[package]]
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||||
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|
||||
@ -326,9 +302,9 @@ dependencies = [
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||||
|
||||
[[package]]
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||||
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|
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||||
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||||
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||||
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|
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@ -675,9 +651,9 @@ dependencies = [
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||||
|
||||
[[package]]
|
||||
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|
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||||
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|
||||
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|
||||
@ -802,9 +778,9 @@ dependencies = [
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||||
|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
@ -843,9 +819,9 @@ checksum = "8eaf4bc02d17cbdd7ff4c7438cafcdf7fb9a4613313ad11b4f8fefe7d3fa0130"
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||||
|
||||
[[package]]
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||||
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||||
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@ -878,9 +854,9 @@ checksum = "e2db585e1d738fc771bf08a151420d3ed193d9d895a36df7f6f8a9456b911ddc"
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|
||||
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|
||||
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|
||||
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|
||||
@ -889,9 +865,9 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
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|
||||
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|
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||||
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|
||||
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|
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@ -1040,9 +1016,9 @@ dependencies = [
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||||
|
||||
[[package]]
|
||||
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|
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|
||||
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||||
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|
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@ -1109,18 +1085,18 @@ dependencies = [
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||||
|
||||
[[package]]
|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
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||||
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|
||||
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|
||||
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@ -1460,12 +1436,9 @@ checksum = "22686f4785f02a4fcc856d3b3bb19bf6c8160d103f7a99cc258bddd0251dc7f2"
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||||
|
||||
[[package]]
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|
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[[package]]
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||||
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|
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@ -1597,11 +1570,11 @@ dependencies = [
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|
||||
[[package]]
|
||||
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|
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|
||||
@ -1677,9 +1650,9 @@ dependencies = [
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||||
|
||||
[[package]]
|
||||
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|
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@ -1880,7 +1853,7 @@ checksum = "a2eb9349b6444b326872e140eb1cf5e7c522154d69e7a0ffb0fb81c06b37543f"
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[[package]]
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|
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@ -1893,16 +1866,15 @@ dependencies = [
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
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@ -1912,11 +1884,10 @@ dependencies = [
|
||||
|
||||
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|
||||
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@ -1924,9 +1895,9 @@ dependencies = [
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|
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|
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@ -1935,9 +1906,9 @@ dependencies = [
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|
||||
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|
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@ -1950,17 +1921,6 @@ dependencies = [
|
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|
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|
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|
||||
[[package]]
|
||||
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|
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|
||||
|
||||
[[package]]
|
||||
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|
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|
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@ -2056,9 +2016,9 @@ dependencies = [
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|
||||
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|
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|
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|
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|
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|
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@ -2104,9 +2064,9 @@ dependencies = [
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|
||||
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|
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@ -2140,7 +2100,7 @@ checksum = "d9267540dab0c93bb5201c40ba3b2d027e2717bf355a8f9bf25377b06a5b32f6"
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||||
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||||
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@ -2167,9 +2127,9 @@ dependencies = [
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|
||||
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|
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@ -2400,9 +2360,9 @@ dependencies = [
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|
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|
||||
checksum = "c87e07e87a179614940ad845397e03201847453a37b43a31a3b54eee2e6e32ce"
|
||||
dependencies = [
|
||||
"arrayvec",
|
||||
"cfg_aliases 0.1.1",
|
||||
@ -2425,9 +2385,9 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "wgpu-core"
|
||||
version = "22.1.0"
|
||||
version = "22.0.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0348c840d1051b8e86c3bcd31206080c5e71e5933dabd79be1ce732b0b2f089a"
|
||||
checksum = "e0f191908a21968991463fcf3b42cb6c9648c0fb7fa301b8fc733bc21a9ed9bd"
|
||||
dependencies = [
|
||||
"arrayvec",
|
||||
"bit-vec",
|
||||
@ -2528,11 +2488,11 @@ checksum = "ac3b87c63620426dd9b991e5ce0329eff545bccbbb34f3be09ff6fb6ab51b7b6"
|
||||
|
||||
[[package]]
|
||||
name = "winapi-util"
|
||||
version = "0.1.9"
|
||||
version = "0.1.8"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "cf221c93e13a30d793f7645a0e7762c55d169dbb0a49671918a2319d289b10bb"
|
||||
checksum = "4d4cc384e1e73b93bafa6fb4f1df8c41695c8a91cf9c4c64358067d15a7b6c6b"
|
||||
dependencies = [
|
||||
"windows-sys 0.59.0",
|
||||
"windows-sys 0.52.0",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@ -2578,15 +2538,6 @@ dependencies = [
|
||||
"windows-targets 0.52.6",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "windows-sys"
|
||||
version = "0.59.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "1e38bc4d79ed67fd075bcc251a1c39b32a1776bbe92e5bef1f0bf1f8c531853b"
|
||||
dependencies = [
|
||||
"windows-targets 0.52.6",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "windows-targets"
|
||||
version = "0.42.2"
|
||||
@ -2885,9 +2836,9 @@ checksum = "b9cc00251562a284751c9973bace760d86c0276c471b4be569fe6b068ee97a56"
|
||||
|
||||
[[package]]
|
||||
name = "xml-rs"
|
||||
version = "0.8.21"
|
||||
version = "0.8.20"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "539a77ee7c0de333dcc6da69b177380a0b81e0dacfa4f7344c465a36871ee601"
|
||||
checksum = "791978798f0597cfc70478424c2b4fdc2b7a8024aaff78497ef00f24ef674193"
|
||||
|
||||
[[package]]
|
||||
name = "zerocopy"
|
||||
@ -2895,7 +2846,6 @@ version = "0.7.35"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "1b9b4fd18abc82b8136838da5d50bae7bdea537c574d8dc1a34ed098d6c166f0"
|
||||
dependencies = [
|
||||
"byteorder 1.5.0",
|
||||
"zerocopy-derive",
|
||||
]
|
||||
|
||||
|
24
Cargo.toml
24
Cargo.toml
@ -1,6 +1,6 @@
|
||||
[package]
|
||||
name = "strafe-client"
|
||||
version = "0.10.3"
|
||||
version = "0.9.5"
|
||||
edition = "2021"
|
||||
repository = "https://git.itzana.me/StrafesNET/strafe-client"
|
||||
license = "Custom"
|
||||
@ -8,29 +8,23 @@ description = "StrafesNET game client for bhop and surf."
|
||||
authors = ["Rhys Lloyd <krakow20@gmail.com>"]
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
[features]
|
||||
default = ["snf"]
|
||||
snf = ["dep:strafesnet_snf"]
|
||||
source = ["dep:strafesnet_deferred_loader", "dep:strafesnet_bsp_loader"]
|
||||
roblox = ["dep:strafesnet_deferred_loader", "dep:strafesnet_rbx_loader"]
|
||||
|
||||
[dependencies]
|
||||
bytemuck = { version = "1.13.1", features = ["derive"] }
|
||||
configparser = "3.0.2"
|
||||
ddsfile = "0.5.1"
|
||||
glam = "0.28.0"
|
||||
glam = "0.25.0"
|
||||
id = { version = "0.1.0", registry = "strafesnet" }
|
||||
parking_lot = "0.12.1"
|
||||
pollster = "0.3.0"
|
||||
strafesnet_bsp_loader = { version = "0.1.3", registry = "strafesnet", optional = true }
|
||||
strafesnet_common = { version = "0.3.0", registry = "strafesnet" }
|
||||
strafesnet_deferred_loader = { version = "0.3.1", features = ["legacy"], registry = "strafesnet", optional = true }
|
||||
strafesnet_rbx_loader = { version = "0.3.2", registry = "strafesnet", optional = true }
|
||||
strafesnet_snf = { version = "0.1.3-bot", registry = "strafesnet", optional = true }
|
||||
strafesnet_bsp_loader = { version = "0.1.1", registry = "strafesnet" }
|
||||
strafesnet_common = { version = "0.1.2", registry = "strafesnet" }
|
||||
strafesnet_deferred_loader = { version = "0.3.0", features = ["legacy"], registry = "strafesnet" }
|
||||
strafesnet_rbx_loader = { version = "0.3.0", registry = "strafesnet" }
|
||||
wgpu = "22.0.0"
|
||||
winit = "0.30.4"
|
||||
|
||||
[profile.release]
|
||||
#[profile.release]
|
||||
#lto = true
|
||||
strip = true
|
||||
codegen-units = 1
|
||||
#strip = true
|
||||
#codegen-units = 1
|
||||
|
@ -1,35 +0,0 @@
|
||||
use strafesnet_snf::bot::BotDebug;
|
||||
|
||||
pub enum Instruction{
|
||||
//TODO: pass map id
|
||||
Create,
|
||||
//Delete,
|
||||
Push{
|
||||
ins:strafesnet_common::instruction::TimedInstruction<strafesnet_common::physics::Instruction>,
|
||||
},
|
||||
}
|
||||
|
||||
//a new worker is spawned on a thread
|
||||
//create opens a new file
|
||||
//push pushes an instruction to the file
|
||||
|
||||
pub struct Worker{
|
||||
file:BotDebug,
|
||||
}
|
||||
|
||||
fn date()->String{
|
||||
format!("/run/media/quat/Files/Documents/Strafe Client/debug_bots_v2/{}",std::time::SystemTime::UNIX_EPOCH.elapsed().unwrap().as_nanos())
|
||||
}
|
||||
|
||||
pub fn new<'a>(scope:&'a std::thread::Scope<'a,'_>)->crate::worker::QNWorker<'a,Instruction>{
|
||||
let mut worker=Worker{
|
||||
file:BotDebug::new(date()).unwrap(),
|
||||
};
|
||||
crate::worker::QNWorker::new(scope,move|instruction|{
|
||||
match instruction{
|
||||
Instruction::Create=>worker.file=BotDebug::new(date()).unwrap(),
|
||||
//Instruction::Delete=>worker.file.delete().unwrap(),
|
||||
Instruction::Push{ins}=>worker.file.push(ins).unwrap(),
|
||||
}
|
||||
})
|
||||
}
|
27
src/file.rs
27
src/file.rs
@ -2,14 +2,8 @@ use std::io::Read;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum ReadError{
|
||||
#[cfg(feature="roblox")]
|
||||
Roblox(strafesnet_rbx_loader::ReadError),
|
||||
#[cfg(feature="source")]
|
||||
Source(strafesnet_bsp_loader::ReadError),
|
||||
#[cfg(feature="snf")]
|
||||
StrafesNET(strafesnet_snf::Error),
|
||||
#[cfg(feature="snf")]
|
||||
StrafesNETMap(strafesnet_snf::map::Error),
|
||||
Io(std::io::Error),
|
||||
UnknownFileFormat,
|
||||
}
|
||||
@ -21,27 +15,16 @@ impl std::fmt::Display for ReadError{
|
||||
impl std::error::Error for ReadError{}
|
||||
|
||||
pub enum DataStructure{
|
||||
#[cfg(feature="roblox")]
|
||||
Roblox(strafesnet_rbx_loader::Dom),
|
||||
#[cfg(feature="source")]
|
||||
Source(strafesnet_bsp_loader::Bsp),
|
||||
#[cfg(feature="snf")]
|
||||
StrafesNET(strafesnet_common::map::CompleteMap),
|
||||
Source(strafesnet_bsp_loader::Bsp)
|
||||
}
|
||||
|
||||
pub fn read<R:Read+std::io::Seek>(input:R)->Result<DataStructure,ReadError>{
|
||||
pub fn read<R:Read>(input:R)->Result<DataStructure,ReadError>{
|
||||
let mut buf=std::io::BufReader::new(input);
|
||||
let peek=std::io::BufRead::fill_buf(&mut buf).map_err(ReadError::Io)?;
|
||||
match &peek[0..4]{
|
||||
#[cfg(feature="roblox")]
|
||||
b"<rob"=>Ok(DataStructure::Roblox(strafesnet_rbx_loader::read(buf).map_err(ReadError::Roblox)?)),
|
||||
#[cfg(feature="source")]
|
||||
b"VBSP"=>Ok(DataStructure::Source(strafesnet_bsp_loader::read(buf).map_err(ReadError::Source)?)),
|
||||
#[cfg(feature="snf")]
|
||||
b"SNFM"=>Ok(DataStructure::StrafesNET(
|
||||
strafesnet_snf::read_map(buf).map_err(ReadError::StrafesNET)?
|
||||
.into_complete_map().map_err(ReadError::StrafesNETMap)?
|
||||
)),
|
||||
_=>Err(ReadError::UnknownFileFormat),
|
||||
}
|
||||
}
|
||||
@ -63,9 +46,6 @@ pub fn load<P:AsRef<std::path::Path>>(path:P)->Result<strafesnet_common::map::Co
|
||||
//blocking because it's simpler...
|
||||
let file=std::fs::File::open(path).map_err(LoadError::File)?;
|
||||
match read(file).map_err(LoadError::ReadError)?{
|
||||
#[cfg(feature="snf")]
|
||||
DataStructure::StrafesNET(map)=>Ok(map),
|
||||
#[cfg(feature="roblox")]
|
||||
DataStructure::Roblox(dom)=>{
|
||||
let mut loader=strafesnet_deferred_loader::roblox_legacy();
|
||||
|
||||
@ -98,7 +78,6 @@ pub fn load<P:AsRef<std::path::Path>>(path:P)->Result<strafesnet_common::map::Co
|
||||
|
||||
Ok(map)
|
||||
},
|
||||
#[cfg(feature="source")]
|
||||
DataStructure::Source(bsp)=>{
|
||||
let mut loader=strafesnet_deferred_loader::source_legacy();
|
||||
|
||||
@ -138,4 +117,4 @@ pub fn load<P:AsRef<std::path::Path>>(path:P)->Result<strafesnet_common::map::Co
|
||||
Ok(map)
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
@ -816,7 +816,7 @@ impl GraphicsState{
|
||||
});
|
||||
|
||||
let camera=GraphicsCamera::default();
|
||||
let camera_uniforms=camera.to_uniform_data(crate::physics::PhysicsOutputState::default().extrapolate(strafesnet_common::mouse::MouseState::default()));
|
||||
let camera_uniforms=camera.to_uniform_data(crate::physics::PhysicsOutputState::default().extrapolate(crate::physics::MouseState::default()));
|
||||
let camera_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
|
||||
label:Some("Camera"),
|
||||
contents:bytemuck::cast_slice(&camera_uniforms),
|
||||
@ -893,7 +893,7 @@ impl GraphicsState{
|
||||
let mut encoder=device.create_command_encoder(&wgpu::CommandEncoderDescriptor{label:None});
|
||||
|
||||
// update rotation
|
||||
let camera_uniforms=self.camera.to_uniform_data(physics_output.extrapolate(strafesnet_common::mouse::MouseState{pos:mouse_pos,time:predicted_time}));
|
||||
let camera_uniforms=self.camera.to_uniform_data(physics_output.extrapolate(crate::physics::MouseState{pos:mouse_pos,time:predicted_time}));
|
||||
self.staging_belt
|
||||
.write_buffer(
|
||||
&mut encoder,
|
||||
|
@ -4,7 +4,8 @@ pub enum Instruction{
|
||||
Render(crate::physics::PhysicsOutputState,integer::Time,glam::IVec2),
|
||||
//UpdateModel(crate::graphics::GraphicsModelUpdate),
|
||||
Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
|
||||
ChangeMap(strafesnet_common::map::CompleteMap),
|
||||
GenerateModels(strafesnet_common::map::CompleteMap),
|
||||
ClearModels,
|
||||
}
|
||||
|
||||
//Ideally the graphics thread worker description is:
|
||||
@ -26,10 +27,12 @@ pub fn new<'a>(
|
||||
let mut resize=None;
|
||||
crate::compat_worker::INWorker::new(move |ins:Instruction|{
|
||||
match ins{
|
||||
Instruction::ChangeMap(map)=>{
|
||||
graphics.clear();
|
||||
Instruction::GenerateModels(map)=>{
|
||||
graphics.generate_models(&device,&queue,&map);
|
||||
},
|
||||
Instruction::ClearModels=>{
|
||||
graphics.clear();
|
||||
},
|
||||
Instruction::Resize(size,user_settings)=>{
|
||||
resize=Some((size,user_settings));
|
||||
}
|
||||
@ -66,4 +69,4 @@ pub fn new<'a>(
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
@ -5,7 +5,6 @@ mod worker;
|
||||
mod physics;
|
||||
mod graphics;
|
||||
mod settings;
|
||||
mod bot_worker;
|
||||
mod face_crawler;
|
||||
mod compat_worker;
|
||||
mod model_physics;
|
||||
|
@ -137,22 +137,22 @@ impl PhysicsMesh{
|
||||
//go go gadget debug print mesh
|
||||
let data=PhysicsMeshData{
|
||||
faces:vec![
|
||||
Face{normal:Planar64Vec3::raw_xyz( 4294967296, 0, 0),dot:Planar64::raw(4294967296)},
|
||||
Face{normal:Planar64Vec3::raw_xyz( 0, 4294967296, 0),dot:Planar64::raw(4294967296)},
|
||||
Face{normal:Planar64Vec3::raw_xyz( 0, 0, 4294967296),dot:Planar64::raw(4294967296)},
|
||||
Face{normal:Planar64Vec3::raw_xyz(-4294967296, 0, 0),dot:Planar64::raw(4294967296)},
|
||||
Face{normal:Planar64Vec3::raw_xyz( 0,-4294967296, 0),dot:Planar64::raw(4294967296)},
|
||||
Face{normal:Planar64Vec3::raw_xyz( 0, 0,-4294967296),dot:Planar64::raw(4294967296)}
|
||||
Face{normal:Planar64Vec3::raw( 4294967296, 0, 0),dot:Planar64::raw(4294967296)},
|
||||
Face{normal:Planar64Vec3::raw( 0, 4294967296, 0),dot:Planar64::raw(4294967296)},
|
||||
Face{normal:Planar64Vec3::raw( 0, 0, 4294967296),dot:Planar64::raw(4294967296)},
|
||||
Face{normal:Planar64Vec3::raw(-4294967296, 0, 0),dot:Planar64::raw(4294967296)},
|
||||
Face{normal:Planar64Vec3::raw( 0,-4294967296, 0),dot:Planar64::raw(4294967296)},
|
||||
Face{normal:Planar64Vec3::raw( 0, 0,-4294967296),dot:Planar64::raw(4294967296)}
|
||||
],
|
||||
verts:vec![
|
||||
Vert(Planar64Vec3::raw_xyz( 4294967296,-4294967296,-4294967296)),
|
||||
Vert(Planar64Vec3::raw_xyz( 4294967296, 4294967296,-4294967296)),
|
||||
Vert(Planar64Vec3::raw_xyz( 4294967296, 4294967296, 4294967296)),
|
||||
Vert(Planar64Vec3::raw_xyz( 4294967296,-4294967296, 4294967296)),
|
||||
Vert(Planar64Vec3::raw_xyz(-4294967296, 4294967296,-4294967296)),
|
||||
Vert(Planar64Vec3::raw_xyz(-4294967296, 4294967296, 4294967296)),
|
||||
Vert(Planar64Vec3::raw_xyz(-4294967296,-4294967296, 4294967296)),
|
||||
Vert(Planar64Vec3::raw_xyz(-4294967296,-4294967296,-4294967296))
|
||||
Vert(Planar64Vec3::raw( 4294967296,-4294967296,-4294967296)),
|
||||
Vert(Planar64Vec3::raw( 4294967296, 4294967296,-4294967296)),
|
||||
Vert(Planar64Vec3::raw( 4294967296, 4294967296, 4294967296)),
|
||||
Vert(Planar64Vec3::raw( 4294967296,-4294967296, 4294967296)),
|
||||
Vert(Planar64Vec3::raw(-4294967296, 4294967296,-4294967296)),
|
||||
Vert(Planar64Vec3::raw(-4294967296, 4294967296, 4294967296)),
|
||||
Vert(Planar64Vec3::raw(-4294967296,-4294967296, 4294967296)),
|
||||
Vert(Planar64Vec3::raw(-4294967296,-4294967296,-4294967296))
|
||||
]
|
||||
};
|
||||
let mesh_topology=PhysicsMeshTopology{
|
||||
@ -167,17 +167,17 @@ impl PhysicsMesh{
|
||||
FaceRefs{edges:vec![SubmeshDirectedEdgeId(4),SubmeshDirectedEdgeId(0),SubmeshDirectedEdgeId((9223372036854775819u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId(9)]}
|
||||
],
|
||||
edge_topology:vec![
|
||||
EdgeRefs{faces:[SubmeshFaceId(0),SubmeshFaceId(5)],verts:[SubmeshVertId(0),SubmeshVertId(1)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(0),SubmeshFaceId(1)],verts:[SubmeshVertId(1),SubmeshVertId(2)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(0),SubmeshFaceId(2)],verts:[SubmeshVertId(2),SubmeshVertId(3)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(4),SubmeshFaceId(0)],verts:[SubmeshVertId(0),SubmeshVertId(3)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(1),SubmeshFaceId(5)],verts:[SubmeshVertId(1),SubmeshVertId(4)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(1),SubmeshFaceId(3)],verts:[SubmeshVertId(4),SubmeshVertId(5)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(2),SubmeshFaceId(1)],verts:[SubmeshVertId(2),SubmeshVertId(5)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(4),SubmeshFaceId(2)],verts:[SubmeshVertId(3),SubmeshVertId(6)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(2),SubmeshFaceId(3)],verts:[SubmeshVertId(5),SubmeshVertId(6)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(3),SubmeshFaceId(5)],verts:[SubmeshVertId(4),SubmeshVertId(7)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(4),SubmeshFaceId(3)],verts:[SubmeshVertId(6),SubmeshVertId(7)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(0),SubmeshFaceId(5)],verts:[SubmeshVertId(0),SubmeshVertId(1)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(0),SubmeshFaceId(1)],verts:[SubmeshVertId(1),SubmeshVertId(2)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(0),SubmeshFaceId(2)],verts:[SubmeshVertId(2),SubmeshVertId(3)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(4),SubmeshFaceId(0)],verts:[SubmeshVertId(0),SubmeshVertId(3)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(1),SubmeshFaceId(5)],verts:[SubmeshVertId(1),SubmeshVertId(4)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(1),SubmeshFaceId(3)],verts:[SubmeshVertId(4),SubmeshVertId(5)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(2),SubmeshFaceId(1)],verts:[SubmeshVertId(2),SubmeshVertId(5)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(4),SubmeshFaceId(2)],verts:[SubmeshVertId(3),SubmeshVertId(6)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(2),SubmeshFaceId(3)],verts:[SubmeshVertId(5),SubmeshVertId(6)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(3),SubmeshFaceId(5)],verts:[SubmeshVertId(4),SubmeshVertId(7)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(4),SubmeshFaceId(3)],verts:[SubmeshVertId(6),SubmeshVertId(7)]},
|
||||
EdgeRefs{faces:[SubmeshFaceId(5),SubmeshFaceId(4)],verts:[SubmeshVertId(0),SubmeshVertId(7)]}
|
||||
],
|
||||
vert_topology:vec![
|
||||
@ -961,4 +961,4 @@ fn test_is_empty_volume(){
|
||||
fn build_me_a_cube(){
|
||||
let mesh=PhysicsMesh::unit_cube();
|
||||
//println!("mesh={:?}",mesh);
|
||||
}
|
||||
}
|
354
src/physics.rs
354
src/physics.rs
@ -1,11 +1,10 @@
|
||||
use std::collections::{HashMap,HashSet};
|
||||
use std::collections::HashMap;
|
||||
use std::collections::HashSet;
|
||||
use crate::model_physics::{self,PhysicsMesh,PhysicsMeshTransform,TransformedMesh,MeshQuery,PhysicsMeshId,PhysicsSubmeshId};
|
||||
use strafesnet_common::bvh;
|
||||
use strafesnet_common::map;
|
||||
use strafesnet_common::run;
|
||||
use strafesnet_common::aabb;
|
||||
use strafesnet_common::model::{MeshId,ModelId};
|
||||
use strafesnet_common::mouse::MouseState;
|
||||
use strafesnet_common::gameplay_attributes::{self,CollisionAttributesId};
|
||||
use strafesnet_common::gameplay_modes::{self,StageId};
|
||||
use strafesnet_common::gameplay_style::{self,StyleModifiers};
|
||||
@ -14,26 +13,40 @@ use strafesnet_common::instruction::{self,InstructionEmitter,InstructionConsumer
|
||||
use strafesnet_common::integer::{self,Time,Planar64,Planar64Vec3,Planar64Mat3,Angle32,Ratio64Vec2};
|
||||
use gameplay::ModeState;
|
||||
|
||||
//external influence
|
||||
//this is how you influence the physics from outside
|
||||
use strafesnet_common::physics::Instruction as PhysicsInputInstruction;
|
||||
|
||||
//internal influence
|
||||
//when the physics asks itself what happens next, this is how it's represented
|
||||
#[derive(Debug)]
|
||||
enum PhysicsInternalInstruction{
|
||||
pub enum PhysicsInstruction {
|
||||
CollisionStart(Collision),
|
||||
CollisionEnd(Collision),
|
||||
StrafeTick,
|
||||
ReachWalkTargetVelocity,
|
||||
// Water,
|
||||
// Spawn(
|
||||
// Option<SpawnId>,
|
||||
// bool,//true = Trigger; false = teleport
|
||||
// bool,//true = Force
|
||||
// )
|
||||
//InputInstructions conditionally activate RefreshWalkTarget (by doing what SetWalkTargetVelocity used to do and then flagging it)
|
||||
Input(PhysicsInputInstruction),
|
||||
SetSensitivity(Ratio64Vec2),
|
||||
}
|
||||
#[derive(Debug)]
|
||||
enum PhysicsInstruction{
|
||||
Internal(PhysicsInternalInstruction),
|
||||
//InputInstructions conditionally activate RefreshWalkTarget
|
||||
//(by doing what SetWalkTargetVelocity used to do and then flagging it)
|
||||
Input(PhysicsInputInstruction),
|
||||
pub enum PhysicsInputInstruction {
|
||||
ReplaceMouse(MouseState,MouseState),
|
||||
SetNextMouse(MouseState),
|
||||
SetMoveRight(bool),
|
||||
SetMoveUp(bool),
|
||||
SetMoveBack(bool),
|
||||
SetMoveLeft(bool),
|
||||
SetMoveDown(bool),
|
||||
SetMoveForward(bool),
|
||||
SetJump(bool),
|
||||
SetZoom(bool),
|
||||
Reset,
|
||||
Idle,
|
||||
//Idle: there were no input events, but the simulation is safe to advance to this timestep
|
||||
//for interpolation / networking / playback reasons, most playback heads will always want
|
||||
//to be 1 instruction ahead to generate the next state for interpolation.
|
||||
PracticeFly,
|
||||
}
|
||||
|
||||
#[derive(Clone,Copy,Debug,Default,Hash)]
|
||||
@ -55,6 +68,32 @@ impl std::ops::Neg for Body{
|
||||
}
|
||||
}
|
||||
|
||||
//hey dumbass just use a delta
|
||||
#[derive(Clone,Debug)]
|
||||
pub struct MouseState {
|
||||
pub pos: glam::IVec2,
|
||||
pub time:Time,
|
||||
}
|
||||
impl Default for MouseState{
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
time:Time::ZERO,
|
||||
pos:glam::IVec2::ZERO,
|
||||
}
|
||||
}
|
||||
}
|
||||
impl MouseState {
|
||||
pub fn lerp(&self,target:&MouseState,time:Time)->glam::IVec2 {
|
||||
let m0=self.pos.as_i64vec2();
|
||||
let m1=target.pos.as_i64vec2();
|
||||
//these are deltas
|
||||
let t1t=(target.time-time).nanos();
|
||||
let tt0=(time-self.time).nanos();
|
||||
let dt=(target.time-self.time).nanos();
|
||||
((m0*t1t+m1*tt0)/dt).as_ivec2()
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone,Debug,Default)]
|
||||
pub struct InputState{
|
||||
mouse:MouseState,
|
||||
@ -66,10 +105,7 @@ impl InputState{
|
||||
&self.next_mouse
|
||||
}
|
||||
fn set_next_mouse(&mut self,next_mouse:MouseState){
|
||||
//I like your functions magic language
|
||||
self.mouse=std::mem::replace(&mut self.next_mouse,next_mouse);
|
||||
//equivalently:
|
||||
//(self.next_mouse,self.mouse)=(next_mouse,self.next_mouse.clone());
|
||||
(self.next_mouse,self.mouse)=(next_mouse,self.next_mouse.clone());
|
||||
}
|
||||
fn replace_mouse(&mut self,mouse:MouseState,next_mouse:MouseState){
|
||||
(self.next_mouse,self.mouse)=(next_mouse,mouse);
|
||||
@ -211,8 +247,8 @@ impl PhysicsModels{
|
||||
&model.transform
|
||||
)
|
||||
}
|
||||
fn model(&self,model_id:PhysicsModelId)->&PhysicsModel{
|
||||
&self.models[&model_id]
|
||||
fn model(&self,model_id:PhysicsModelId)->Option<&PhysicsModel>{
|
||||
self.models.get(&model_id)
|
||||
}
|
||||
fn attr(&self,model_id:PhysicsModelId)->&PhysicsCollisionAttributes{
|
||||
&self.attributes[&self.models[&model_id].attr_id]
|
||||
@ -520,13 +556,13 @@ impl MoveState{
|
||||
=>None,
|
||||
}
|
||||
}
|
||||
fn next_move_instruction(&self,strafe:&Option<gameplay_style::StrafeSettings>,time:Time)->Option<TimedInstruction<PhysicsInternalInstruction>>{
|
||||
fn next_move_instruction(&self,strafe:&Option<gameplay_style::StrafeSettings>,time:Time)->Option<TimedInstruction<PhysicsInstruction>>{
|
||||
//check if you have a valid walk state and create an instruction
|
||||
match self{
|
||||
MoveState::Walk(walk_state)|MoveState::Ladder(walk_state)=>match &walk_state.target{
|
||||
&TransientAcceleration::Reachable{acceleration:_,time}=>Some(TimedInstruction{
|
||||
time,
|
||||
instruction:PhysicsInternalInstruction::ReachWalkTargetVelocity
|
||||
instruction:PhysicsInstruction::ReachWalkTargetVelocity
|
||||
}),
|
||||
TransientAcceleration::Unreachable{acceleration:_}
|
||||
|TransientAcceleration::Reached
|
||||
@ -536,7 +572,7 @@ impl MoveState{
|
||||
TimedInstruction{
|
||||
time:strafe.next_tick(time),
|
||||
//only poll the physics if there is a before and after mouse event
|
||||
instruction:PhysicsInternalInstruction::StrafeTick
|
||||
instruction:PhysicsInstruction::StrafeTick
|
||||
}
|
||||
}),
|
||||
MoveState::Water=>None,//TODO
|
||||
@ -730,7 +766,7 @@ impl TouchingState{
|
||||
}
|
||||
}
|
||||
}
|
||||
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<PhysicsInternalInstruction>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,body:&Body,time:Time){
|
||||
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<PhysicsInstruction>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,body:&Body,time:Time){
|
||||
let relative_body=VirtualBody::relative(&Body::default(),body).body(time);
|
||||
for contact in &self.contacts{
|
||||
//detect face slide off
|
||||
@ -739,7 +775,7 @@ impl TouchingState{
|
||||
collector.collect(minkowski.predict_collision_face_out(&relative_body,collector.time(),contact.face_id).map(|(_face,time)|{
|
||||
TimedInstruction{
|
||||
time,
|
||||
instruction:PhysicsInternalInstruction::CollisionEnd(
|
||||
instruction:PhysicsInstruction::CollisionEnd(
|
||||
Collision::Contact(ContactCollision{convex_mesh_id:contact.convex_mesh_id,face_id:contact.face_id})
|
||||
),
|
||||
}
|
||||
@ -752,7 +788,7 @@ impl TouchingState{
|
||||
collector.collect(minkowski.predict_collision_out(&relative_body,collector.time()).map(|(_face,time)|{
|
||||
TimedInstruction{
|
||||
time,
|
||||
instruction:PhysicsInternalInstruction::CollisionEnd(
|
||||
instruction:PhysicsInstruction::CollisionEnd(
|
||||
Collision::Intersect(IntersectCollision{convex_mesh_id:intersect.convex_mesh_id})
|
||||
),
|
||||
}
|
||||
@ -868,10 +904,6 @@ pub struct PhysicsState{
|
||||
//gameplay_state
|
||||
mode_state:ModeState,
|
||||
move_state:MoveState,
|
||||
//run is non optional: when you spawn in a run is created
|
||||
//the run cannot be finished unless you start it by visiting
|
||||
//a start zone. If you change mode, a new run is created.
|
||||
run:run::Run,
|
||||
}
|
||||
//random collection of contextual data that doesn't belong in PhysicsState
|
||||
pub struct PhysicsData{
|
||||
@ -891,12 +923,11 @@ impl Default for PhysicsState{
|
||||
time:Time::ZERO,
|
||||
style:StyleModifiers::default(),
|
||||
touching:TouchingState::default(),
|
||||
move_state:MoveState::Air,
|
||||
move_state: MoveState::Air,
|
||||
camera:PhysicsCamera::default(),
|
||||
input_state:InputState::default(),
|
||||
world:WorldState{},
|
||||
mode_state:ModeState::default(),
|
||||
run:run::Run::new(),
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -911,16 +942,15 @@ impl Default for PhysicsData{
|
||||
}
|
||||
}
|
||||
|
||||
impl PhysicsState{
|
||||
impl PhysicsState {
|
||||
fn clear(&mut self){
|
||||
self.touching.clear();
|
||||
}
|
||||
fn reset_to_default(&mut self){
|
||||
let mut new_state=Self::default();
|
||||
new_state.camera.sensitivity=self.camera.sensitivity;
|
||||
*self=new_state;
|
||||
fn advance_time(&mut self, time: Time){
|
||||
self.body.advance_time(time);
|
||||
self.time=time;
|
||||
}
|
||||
fn next_move_instruction(&self)->Option<TimedInstruction<PhysicsInternalInstruction>>{
|
||||
fn next_move_instruction(&self)->Option<TimedInstruction<PhysicsInstruction>>{
|
||||
self.move_state.next_move_instruction(&self.style.strafe,self.time)
|
||||
}
|
||||
//lmao idk this is convenient
|
||||
@ -993,19 +1023,33 @@ pub struct PhysicsContext{
|
||||
state:PhysicsState,//this captures the entire state of the physics.
|
||||
data:PhysicsData,//data currently loaded into memory which is needded for physics to run, but is not part of the state.
|
||||
}
|
||||
//the physics consumes the generic PhysicsInstruction, but can only emit the more narrow PhysicsInternalInstruction
|
||||
impl instruction::InstructionConsumer<PhysicsInstruction> for PhysicsContext{
|
||||
fn process_instruction(&mut self,ins:TimedInstruction<PhysicsInstruction>){
|
||||
atomic_state_update(&mut self.state,&self.data,ins)
|
||||
}
|
||||
}
|
||||
impl instruction::InstructionEmitter<PhysicsInternalInstruction> for PhysicsContext{
|
||||
impl instruction::InstructionEmitter<PhysicsInstruction> for PhysicsContext{
|
||||
//this little next instruction function can cache its return value and invalidate the cached value by watching the State.
|
||||
fn next_instruction(&self,time_limit:Time)->Option<TimedInstruction<PhysicsInternalInstruction>>{
|
||||
next_instruction_internal(&self.state,&self.data,time_limit)
|
||||
fn next_instruction(&self,time_limit:Time)->Option<TimedInstruction<PhysicsInstruction>>{
|
||||
literally_next_instruction_but_with_context(&self.state,&self.data,time_limit)
|
||||
}
|
||||
}
|
||||
impl PhysicsContext{
|
||||
pub fn clear(&mut self){
|
||||
self.state.clear();
|
||||
}
|
||||
pub fn load_user_settings(&mut self,user_settings:&crate::settings::UserSettings){
|
||||
self.process_instruction(TimedInstruction{
|
||||
time:self.state.time,
|
||||
instruction:PhysicsInstruction::SetSensitivity(user_settings.calculate_sensitivity()),
|
||||
});
|
||||
}
|
||||
pub fn spawn(&mut self){
|
||||
self.process_instruction(TimedInstruction{
|
||||
time:self.state.time,
|
||||
instruction:PhysicsInstruction::Input(PhysicsInputInstruction::Reset),
|
||||
});
|
||||
}
|
||||
pub const fn output(&self)->PhysicsOutputState{
|
||||
PhysicsOutputState{
|
||||
body:self.state.body,
|
||||
@ -1017,13 +1061,8 @@ impl PhysicsContext{
|
||||
pub const fn get_next_mouse(&self)->&MouseState{
|
||||
self.state.input_state.get_next_mouse()
|
||||
}
|
||||
/// use with caution, this is the only non-instruction way to mess with physics
|
||||
pub fn generate_models(&mut self,map:&map::CompleteMap){
|
||||
self.state.clear();
|
||||
self.data.modes=map.modes.clone();
|
||||
for mode in &mut self.data.modes.modes{
|
||||
mode.denormalize_data();
|
||||
}
|
||||
let mut used_attributes=Vec::new();
|
||||
let mut physics_attr_id_from_model_attr_id=HashMap::<CollisionAttributesId,PhysicsAttributesId>::new();
|
||||
let mut used_meshes=Vec::new();
|
||||
@ -1091,19 +1130,16 @@ impl PhysicsContext{
|
||||
}
|
||||
|
||||
//tickless gaming
|
||||
fn run_internal_exhaustive(&mut self,time_limit:Time){
|
||||
fn run(&mut self,time_limit:Time){
|
||||
//prepare is ommitted - everything is done via instructions.
|
||||
while let Some(instruction)=self.next_instruction(time_limit){//collect
|
||||
//process
|
||||
self.process_instruction(TimedInstruction{
|
||||
time:instruction.time,
|
||||
instruction:PhysicsInstruction::Internal(instruction.instruction),
|
||||
});
|
||||
self.process_instruction(instruction);
|
||||
//write hash lol
|
||||
}
|
||||
}
|
||||
pub fn run_input_instruction(&mut self,instruction:TimedInstruction<PhysicsInputInstruction>){
|
||||
self.run_internal_exhaustive(instruction.time);
|
||||
self.run(instruction.time);
|
||||
self.process_instruction(TimedInstruction{
|
||||
time:instruction.time,
|
||||
instruction:PhysicsInstruction::Input(instruction.instruction),
|
||||
@ -1111,8 +1147,7 @@ impl PhysicsContext{
|
||||
}
|
||||
}
|
||||
|
||||
//this is the one who asks
|
||||
fn next_instruction_internal(state:&PhysicsState,data:&PhysicsData,time_limit:Time)->Option<TimedInstruction<PhysicsInternalInstruction>>{
|
||||
fn literally_next_instruction_but_with_context(state:&PhysicsState,data:&PhysicsData,time_limit:Time)->Option<TimedInstruction<PhysicsInstruction>>{
|
||||
//JUST POLLING!!! NO MUTATION
|
||||
let mut collector = instruction::InstructionCollector::new(time_limit);
|
||||
|
||||
@ -1124,18 +1159,17 @@ impl PhysicsContext{
|
||||
let mut aabb=aabb::Aabb::default();
|
||||
state.body.grow_aabb(&mut aabb,state.time,collector.time());
|
||||
aabb.inflate(data.hitbox_mesh.halfsize);
|
||||
//relative to moving platforms
|
||||
//let relative_body=&VirtualBody::relative(&Body::default(),&state.body).body(state.time);
|
||||
let relative_body=&state.body;
|
||||
data.bvh.the_tester(&aabb,&mut |&convex_mesh_id|{
|
||||
//common body
|
||||
let relative_body=VirtualBody::relative(&Body::default(),&state.body).body(state.time);
|
||||
data.bvh.the_tester(&aabb,&mut |convex_mesh_id|{
|
||||
//no checks are needed because of the time limits.
|
||||
let model_mesh=data.models.mesh(convex_mesh_id);
|
||||
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,data.hitbox_mesh.transformed_mesh());
|
||||
collector.collect(minkowski.predict_collision_in(relative_body,collector.time())
|
||||
collector.collect(minkowski.predict_collision_in(&relative_body,collector.time())
|
||||
//temp (?) code to avoid collision loops
|
||||
.map_or(None,|(face,time)|if time<=state.time{None}else{Some((face,time))})
|
||||
.map_or(None,|(face,time)|if time==state.time{None}else{Some((face,time))})
|
||||
.map(|(face,time)|{
|
||||
TimedInstruction{time,instruction:PhysicsInternalInstruction::CollisionStart(match data.models.attr(convex_mesh_id.model_id){
|
||||
TimedInstruction{time,instruction:PhysicsInstruction::CollisionStart(match data.models.attr(convex_mesh_id.model_id){
|
||||
PhysicsCollisionAttributes::Contact{contacting:_,general:_}=>Collision::Contact(ContactCollision{convex_mesh_id,face_id:face}),
|
||||
PhysicsCollisionAttributes::Intersect{intersecting:_,general:_}=>Collision::Intersect(IntersectCollision{convex_mesh_id}),
|
||||
})}
|
||||
@ -1206,7 +1240,7 @@ fn teleport(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,sty
|
||||
MoveState::Air
|
||||
}
|
||||
fn teleport_to_spawn(body:&mut Body,touching:&mut TouchingState,style:&StyleModifiers,hitbox_mesh:&HitboxMesh,mode:&gameplay_modes::Mode,models:&PhysicsModels,stage_id:gameplay_modes::StageId)->Option<MoveState>{
|
||||
let model=models.model(mode.get_spawn_model_id(stage_id)?.into());
|
||||
let model=models.model(mode.get_spawn_model_id(stage_id)?.into()).unwrap();
|
||||
let point=model.transform.vertex.transform_point3(Planar64Vec3::Y)+Planar64Vec3::Y*(style.hitbox.halfsize.y()+Planar64::ONE/16);
|
||||
Some(teleport(body,touching,models,style,hitbox_mesh,point))
|
||||
}
|
||||
@ -1262,8 +1296,8 @@ fn run_teleport_behaviour(wormhole:&Option<gameplay_attributes::Wormhole>,models
|
||||
}
|
||||
match wormhole{
|
||||
&Some(gameplay_attributes::Wormhole{destination_model})=>{
|
||||
let origin_model=models.model(convex_mesh_id.model_id);
|
||||
let destination_model=models.model(destination_model.into());
|
||||
let origin_model=models.model(convex_mesh_id.model_id).unwrap();
|
||||
let destination_model=models.model(destination_model.into()).unwrap();
|
||||
//ignore the transform for now
|
||||
Some(teleport(body,touching,models,style,hitbox_mesh,body.position-origin_model.transform.vertex.translation+destination_model.transform.vertex.translation))
|
||||
}
|
||||
@ -1271,19 +1305,27 @@ fn run_teleport_behaviour(wormhole:&Option<gameplay_attributes::Wormhole>,models
|
||||
}
|
||||
}
|
||||
|
||||
fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<PhysicsInternalInstruction>){
|
||||
state.time=ins.time;
|
||||
let should_advance_body=match ins.instruction{
|
||||
PhysicsInternalInstruction::CollisionStart(_)
|
||||
|PhysicsInternalInstruction::CollisionEnd(_)
|
||||
|PhysicsInternalInstruction::StrafeTick
|
||||
|PhysicsInternalInstruction::ReachWalkTargetVelocity=>true,
|
||||
};
|
||||
if should_advance_body{
|
||||
state.body.advance_time(state.time);
|
||||
}
|
||||
fn atomic_state_update(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<PhysicsInstruction>){
|
||||
match &ins.instruction{
|
||||
PhysicsInstruction::Input(PhysicsInputInstruction::Idle)
|
||||
|PhysicsInstruction::Input(PhysicsInputInstruction::SetNextMouse(_))
|
||||
|PhysicsInstruction::Input(PhysicsInputInstruction::ReplaceMouse(_,_))
|
||||
|PhysicsInstruction::StrafeTick=>(),
|
||||
_=>println!("{}|{:?}",ins.time,ins.instruction),
|
||||
}
|
||||
//selectively update body
|
||||
match &ins.instruction{
|
||||
PhysicsInstruction::Input(PhysicsInputInstruction::Idle)=>state.time=ins.time,//idle simply updates time
|
||||
PhysicsInstruction::Input(_)
|
||||
|PhysicsInstruction::ReachWalkTargetVelocity
|
||||
|PhysicsInstruction::CollisionStart(_)
|
||||
|PhysicsInstruction::CollisionEnd(_)
|
||||
|PhysicsInstruction::StrafeTick
|
||||
|PhysicsInstruction::SetSensitivity(_)
|
||||
=>state.advance_time(ins.time),
|
||||
}
|
||||
match ins.instruction{
|
||||
PhysicsInternalInstruction::CollisionStart(collision)=>{
|
||||
PhysicsInstruction::CollisionStart(collision)=>{
|
||||
let convex_mesh_id=collision.convex_mesh_id();
|
||||
match (data.models.attr(convex_mesh_id.model_id),&collision){
|
||||
(PhysicsCollisionAttributes::Contact{contacting,general},&Collision::Contact(contact))=>{
|
||||
@ -1326,10 +1368,25 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
if let Some(mode)=data.modes.get_mode(state.mode_state.get_mode_id()){
|
||||
run_teleport_behaviour(&general.wormhole,&data.models,mode,&state.style,&data.hitbox_mesh,&mut state.mode_state,&mut state.touching,&mut state.body,convex_mesh_id);
|
||||
}
|
||||
match &general.booster{
|
||||
Some(booster)=>{
|
||||
//DELETE THIS when boosters get converted to height machines
|
||||
match booster{
|
||||
//&gameplay_attributes::Booster::Affine(transform)=>v=transform.transform_point3(v),
|
||||
&gameplay_attributes::Booster::Velocity(velocity)=>{
|
||||
let boosted_velocity=state.body.velocity+velocity;
|
||||
//fall through boosters
|
||||
state.cull_velocity(data,boosted_velocity);
|
||||
},
|
||||
&gameplay_attributes::Booster::Energy{direction: _,energy: _}=>todo!(),
|
||||
}
|
||||
},
|
||||
None=>(),
|
||||
}
|
||||
if state.style.get_control(Controls::Jump,state.input_state.controls){
|
||||
if let (Some(jump_settings),Some(walk_state))=(&state.style.jump,state.move_state.get_walk_state()){
|
||||
let jump_dir=walk_state.jump_direction.direction(&data.models,&data.hitbox_mesh,&walk_state.contact);
|
||||
let jumped_velocity=jump_settings.jumped_velocity(&state.style,jump_dir,state.body.velocity,general.booster.as_ref());
|
||||
let jumped_velocity=jump_settings.jumped_velocity(&state.style,jump_dir,state.body.velocity);
|
||||
state.cull_velocity(data,jumped_velocity);
|
||||
}
|
||||
}
|
||||
@ -1352,36 +1409,17 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
//doing input_and_body to refresh the walk state if you hit a wall while accelerating
|
||||
state.apply_enum_and_input_and_body(data);
|
||||
},
|
||||
(PhysicsCollisionAttributes::Intersect{intersecting:_,general},Collision::Intersect(_intersect))=>{
|
||||
(PhysicsCollisionAttributes::Intersect{intersecting: _,general},Collision::Intersect(intersect))=>{
|
||||
//I think that setting the velocity to 0 was preventing surface contacts from entering an infinite loop
|
||||
state.touching.insert(collision);
|
||||
//insta booster!
|
||||
if let Some(booster)=&general.booster{
|
||||
state.cull_velocity(data,booster.boost(state.body.velocity));
|
||||
}
|
||||
if let Some(mode)=data.modes.get_mode(state.mode_state.get_mode_id()){
|
||||
let zone=mode.get_zone(convex_mesh_id.model_id.into());
|
||||
match zone{
|
||||
Some(gameplay_modes::Zone::Start)=>{
|
||||
println!("@@@@ Starting new run!");
|
||||
state.run=run::Run::new();
|
||||
},
|
||||
Some(gameplay_modes::Zone::Finish)=>{
|
||||
match state.run.finish(state.time){
|
||||
Ok(())=>println!("@@@@ Finished run time={}",state.run.time(state.time)),
|
||||
Err(e)=>println!("@@@@ Run Finish error:{e:?}"),
|
||||
}
|
||||
},
|
||||
Some(gameplay_modes::Zone::Anticheat)=>state.run.flag(run::FlagReason::Anticheat),
|
||||
None=>(),
|
||||
}
|
||||
run_teleport_behaviour(&general.wormhole,&data.models,mode,&state.style,&data.hitbox_mesh,&mut state.mode_state,&mut state.touching,&mut state.body,convex_mesh_id);
|
||||
}
|
||||
},
|
||||
_=>panic!("invalid pair"),
|
||||
}
|
||||
},
|
||||
PhysicsInternalInstruction::CollisionEnd(collision)=>{
|
||||
PhysicsInstruction::CollisionEnd(collision)=>{
|
||||
match (data.models.attr(collision.convex_mesh_id().model_id),&collision){
|
||||
(PhysicsCollisionAttributes::Contact{contacting:_,general:_},&Collision::Contact(contact))=>{
|
||||
state.touching.remove(&collision);//remove contact before calling contact_constrain_acceleration
|
||||
@ -1398,23 +1436,11 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
},
|
||||
(PhysicsCollisionAttributes::Intersect{intersecting: _,general:_},Collision::Intersect(_))=>{
|
||||
state.touching.remove(&collision);
|
||||
if let Some(mode)=data.modes.get_mode(state.mode_state.get_mode_id()){
|
||||
let zone=mode.get_zone(collision.convex_mesh_id().model_id.into());
|
||||
match zone{
|
||||
Some(gameplay_modes::Zone::Start)=>{
|
||||
match state.run.start(state.time){
|
||||
Ok(())=>println!("@@@@ Started run"),
|
||||
Err(e)=>println!("@@@@ Run Start error:{e:?}"),
|
||||
}
|
||||
},
|
||||
_=>(),
|
||||
}
|
||||
}
|
||||
},
|
||||
_=>panic!("invalid pair"),
|
||||
}
|
||||
},
|
||||
PhysicsInternalInstruction::StrafeTick=>{
|
||||
PhysicsInstruction::StrafeTick=>{
|
||||
//TODO make this less huge
|
||||
if let Some(strafe_settings)=&state.style.strafe{
|
||||
let controls=state.input_state.controls;
|
||||
@ -1432,7 +1458,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
}
|
||||
}
|
||||
}
|
||||
PhysicsInternalInstruction::ReachWalkTargetVelocity=>{
|
||||
PhysicsInstruction::ReachWalkTargetVelocity=>{
|
||||
match &mut state.move_state{
|
||||
MoveState::Air
|
||||
|MoveState::Water
|
||||
@ -1456,48 +1482,10 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<PhysicsInputInstruction>){
|
||||
state.time=ins.time;
|
||||
let should_advance_body=match ins.instruction{
|
||||
//the body may as well be a quantum wave function
|
||||
//as far as these instruction are concerned (they don't care where it is)
|
||||
PhysicsInputInstruction::SetSensitivity(..)
|
||||
|PhysicsInputInstruction::Reset
|
||||
|PhysicsInputInstruction::Restart
|
||||
|PhysicsInputInstruction::Spawn(..)
|
||||
|PhysicsInputInstruction::SetZoom(..)
|
||||
|PhysicsInputInstruction::Idle=>false,
|
||||
//these controls only update the body if you are on the ground
|
||||
PhysicsInputInstruction::SetNextMouse(..)
|
||||
|PhysicsInputInstruction::ReplaceMouse(..)
|
||||
|PhysicsInputInstruction::SetMoveForward(..)
|
||||
|PhysicsInputInstruction::SetMoveLeft(..)
|
||||
|PhysicsInputInstruction::SetMoveBack(..)
|
||||
|PhysicsInputInstruction::SetMoveRight(..)
|
||||
|PhysicsInputInstruction::SetMoveUp(..)
|
||||
|PhysicsInputInstruction::SetMoveDown(..)
|
||||
|PhysicsInputInstruction::SetJump(..)=>{
|
||||
match &state.move_state{
|
||||
MoveState::Fly
|
||||
|MoveState::Water
|
||||
|MoveState::Walk(_)
|
||||
|MoveState::Ladder(_)=>true,
|
||||
MoveState::Air=>false,
|
||||
}
|
||||
},
|
||||
//the body must be updated unconditionally
|
||||
PhysicsInputInstruction::PracticeFly=>true,
|
||||
};
|
||||
if should_advance_body{
|
||||
state.body.advance_time(state.time);
|
||||
}
|
||||
//TODO: UNTAB
|
||||
PhysicsInstruction::SetSensitivity(sensitivity)=>state.camera.sensitivity=sensitivity,
|
||||
PhysicsInstruction::Input(input_instruction)=>{
|
||||
let mut b_refresh_walk_target=true;
|
||||
match ins.instruction{
|
||||
PhysicsInputInstruction::SetSensitivity(sensitivity)=>state.camera.sensitivity=sensitivity,
|
||||
match input_instruction{
|
||||
PhysicsInputInstruction::SetNextMouse(m)=>{
|
||||
state.camera.move_mouse(state.input_state.mouse_delta());
|
||||
state.input_state.set_next_mouse(m);
|
||||
@ -1513,47 +1501,32 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
||||
PhysicsInputInstruction::SetMoveUp(s)=>state.input_state.set_control(Controls::MoveUp,s),
|
||||
PhysicsInputInstruction::SetMoveDown(s)=>state.input_state.set_control(Controls::MoveDown,s),
|
||||
PhysicsInputInstruction::SetJump(s)=>{
|
||||
b_refresh_walk_target=false;
|
||||
state.input_state.set_control(Controls::Jump,s);
|
||||
if let Some(walk_state)=state.move_state.get_walk_state(){
|
||||
if let Some(jump_settings)=&state.style.jump{
|
||||
let jump_dir=walk_state.jump_direction.direction(&data.models,&data.hitbox_mesh,&walk_state.contact);
|
||||
let booster_option=match data.models.attr(walk_state.contact.convex_mesh_id.model_id){
|
||||
PhysicsCollisionAttributes::Contact{contacting:_,general}=>general.booster.as_ref(),
|
||||
PhysicsCollisionAttributes::Intersect{..}=>None,
|
||||
};
|
||||
let jumped_velocity=jump_settings.jumped_velocity(&state.style,jump_dir,state.body.velocity,booster_option);
|
||||
let jumped_velocity=jump_settings.jumped_velocity(&state.style,jump_dir,state.body.velocity);
|
||||
state.cull_velocity(&data,jumped_velocity);
|
||||
}
|
||||
}
|
||||
b_refresh_walk_target=false;
|
||||
},
|
||||
PhysicsInputInstruction::SetZoom(s)=>{
|
||||
state.input_state.set_control(Controls::Zoom,s);
|
||||
b_refresh_walk_target=false;
|
||||
},
|
||||
PhysicsInputInstruction::Reset=>{
|
||||
//totally reset physics state
|
||||
state.reset_to_default();
|
||||
b_refresh_walk_target=false;
|
||||
},
|
||||
PhysicsInputInstruction::Restart=>{
|
||||
//teleport to start zone
|
||||
let spawn_point=data.modes.get_mode(state.mode_state.get_mode_id()).map(|mode|
|
||||
//it matters which of these runs first, but I have not thought it through yet as it doesn't matter yet
|
||||
state.mode_state.clear();
|
||||
state.mode_state.set_stage_id(gameplay_modes::StageId::FIRST);
|
||||
let spawn_point=data.modes.get_mode(state.mode_state.get_mode_id()).and_then(|mode|
|
||||
//TODO: spawn at the bottom of the start zone plus the hitbox size
|
||||
//TODO: set camera andles to face the same way as the start zone
|
||||
data.models.model(mode.get_start().into()).transform.vertex.translation
|
||||
data.models.model(mode.get_start().into()).map(|model|model.transform.vertex.translation)
|
||||
).unwrap_or(Planar64Vec3::ZERO);
|
||||
set_position(&mut state.body,&mut state.touching,spawn_point);
|
||||
set_velocity(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,Planar64Vec3::ZERO);
|
||||
state.set_move_state(data,MoveState::Air);
|
||||
b_refresh_walk_target=false;
|
||||
}
|
||||
PhysicsInputInstruction::Spawn(mode_id,stage_id)=>{
|
||||
//spawn at a particular stage
|
||||
if let Some(mode)=data.modes.get_mode(mode_id){
|
||||
teleport_to_spawn(&mut state.body,&mut state.touching,&state.style,&data.hitbox_mesh,mode,&data.models,stage_id);
|
||||
}
|
||||
b_refresh_walk_target=false;
|
||||
},
|
||||
PhysicsInputInstruction::PracticeFly=>{
|
||||
match &state.move_state{
|
||||
@ -1566,34 +1539,13 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
||||
}
|
||||
b_refresh_walk_target=false;
|
||||
},
|
||||
PhysicsInputInstruction::Idle=>{
|
||||
//literally idle!
|
||||
b_refresh_walk_target=false;
|
||||
},
|
||||
PhysicsInputInstruction::Idle=>{b_refresh_walk_target=false;},//literally idle!
|
||||
}
|
||||
if b_refresh_walk_target{
|
||||
state.apply_input_and_body(data);
|
||||
state.cull_velocity(data,state.body.velocity);
|
||||
}
|
||||
}
|
||||
|
||||
fn atomic_state_update(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<PhysicsInstruction>){
|
||||
match &ins.instruction{
|
||||
PhysicsInstruction::Input(PhysicsInputInstruction::Idle)
|
||||
|PhysicsInstruction::Input(PhysicsInputInstruction::SetNextMouse(_))
|
||||
|PhysicsInstruction::Input(PhysicsInputInstruction::ReplaceMouse(_,_))
|
||||
|PhysicsInstruction::Internal(PhysicsInternalInstruction::StrafeTick)
|
||||
|PhysicsInstruction::Internal(PhysicsInternalInstruction::ReachWalkTargetVelocity)=>(),
|
||||
_=>println!("{}|{:?}",ins.time,ins.instruction),
|
||||
}
|
||||
if ins.time<state.time{
|
||||
println!("@@@@ Time travel warning! {:?}",ins);
|
||||
}
|
||||
//idle is special, it is specifically a no-op to get Internal events to catch up to real time
|
||||
match ins.instruction{
|
||||
PhysicsInstruction::Input(PhysicsInputInstruction::Idle)=>(),
|
||||
PhysicsInstruction::Internal(instruction)=>atomic_internal_instruction(state,data,TimedInstruction{time:ins.time,instruction}),
|
||||
PhysicsInstruction::Input(instruction)=>atomic_input_instruction(state,data,TimedInstruction{time:ins.time,instruction}),
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
@ -1811,4 +1763,4 @@ mod test{
|
||||
Time::ZERO
|
||||
),None);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,10 +1,6 @@
|
||||
use strafesnet_common::mouse::MouseState;
|
||||
use strafesnet_common::physics::Instruction as PhysicsInputInstruction;
|
||||
use crate::physics::{MouseState,PhysicsInputInstruction};
|
||||
use strafesnet_common::integer::Time;
|
||||
use strafesnet_common::instruction::TimedInstruction;
|
||||
use strafesnet_common::timer::{Scaled,Timer,TimerState};
|
||||
use mouse_interpolator::MouseInterpolator;
|
||||
|
||||
use strafesnet_common::instruction::{TimedInstruction,InstructionConsumer};
|
||||
#[derive(Debug)]
|
||||
pub enum InputInstruction{
|
||||
MoveMouse(glam::IVec2),
|
||||
@ -16,236 +12,120 @@ pub enum InputInstruction{
|
||||
MoveForward(bool),
|
||||
Jump(bool),
|
||||
Zoom(bool),
|
||||
ResetAndRestart,
|
||||
ResetAndSpawn(strafesnet_common::gameplay_modes::ModeId,strafesnet_common::gameplay_modes::StageId),
|
||||
Reset,
|
||||
PracticeFly,
|
||||
}
|
||||
pub enum Instruction{
|
||||
Input(InputInstruction),
|
||||
Render,
|
||||
Resize(winit::dpi::PhysicalSize<u32>),
|
||||
ChangeMap(strafesnet_common::map::CompleteMap),
|
||||
//SetPaused is not an InputInstruction: the physics doesn't know that it's paused.
|
||||
SetPaused(bool),
|
||||
Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
|
||||
GenerateModels(strafesnet_common::map::CompleteMap),
|
||||
ClearModels,
|
||||
//Graphics(crate::graphics_worker::Instruction),
|
||||
}
|
||||
mod mouse_interpolator{
|
||||
use super::*;
|
||||
//TODO: move this or tab
|
||||
pub struct MouseInterpolator<'a>{
|
||||
//"PlayerController"
|
||||
user_settings:crate::settings::UserSettings,
|
||||
//"MouseInterpolator"
|
||||
timeline:std::collections::VecDeque<TimedInstruction<PhysicsInputInstruction>>,
|
||||
last_mouse_time:Time,//this value is pre-transformed to simulation time
|
||||
mouse_blocking:bool,
|
||||
//????
|
||||
bot_worker:crate::worker::QNWorker<'a,crate::bot_worker::Instruction>,
|
||||
//"Simulation"
|
||||
timer:Timer<Scaled>,
|
||||
physics:crate::physics::PhysicsContext,
|
||||
|
||||
}
|
||||
impl MouseInterpolator<'_>{
|
||||
pub fn new<'a>(
|
||||
physics:crate::physics::PhysicsContext,
|
||||
bot_worker:crate::worker::QNWorker<'a,crate::bot_worker::Instruction>,
|
||||
user_settings:crate::settings::UserSettings,
|
||||
)->MouseInterpolator<'a>{
|
||||
MouseInterpolator{
|
||||
mouse_blocking:true,
|
||||
last_mouse_time:physics.get_next_mouse().time,
|
||||
timeline:std::collections::VecDeque::new(),
|
||||
timer:Timer::from_state(Scaled::identity(),false),
|
||||
physics,
|
||||
bot_worker,
|
||||
user_settings,
|
||||
}
|
||||
}
|
||||
fn push_mouse_instruction(&mut self,ins:&TimedInstruction<Instruction>,m:glam::IVec2){
|
||||
if self.mouse_blocking{
|
||||
//tell the game state which is living in the past about its future
|
||||
self.timeline.push_front(TimedInstruction{
|
||||
time:self.last_mouse_time,
|
||||
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:self.timer.time(ins.time),pos:m}),
|
||||
});
|
||||
}else{
|
||||
//mouse has just started moving again after being still for longer than 10ms.
|
||||
//replace the entire mouse interpolation state to avoid an intermediate state with identical m0.t m1.t timestamps which will divide by zero
|
||||
self.timeline.push_front(TimedInstruction{
|
||||
time:self.last_mouse_time,
|
||||
instruction:PhysicsInputInstruction::ReplaceMouse(
|
||||
MouseState{time:self.last_mouse_time,pos:self.physics.get_next_mouse().pos},
|
||||
MouseState{time:self.timer.time(ins.time),pos:m}
|
||||
),
|
||||
});
|
||||
//delay physics execution until we have an interpolation target
|
||||
self.mouse_blocking=true;
|
||||
}
|
||||
self.last_mouse_time=self.timer.time(ins.time);
|
||||
}
|
||||
fn push(&mut self,time:Time,phys_input:PhysicsInputInstruction){
|
||||
//This is always a non-mouse event
|
||||
self.timeline.push_back(TimedInstruction{
|
||||
time:self.timer.time(time),
|
||||
instruction:phys_input,
|
||||
});
|
||||
}
|
||||
/// returns should_empty_queue
|
||||
/// may or may not mutate internal state XD!
|
||||
fn map_instruction(&mut self,ins:&TimedInstruction<Instruction>)->bool{
|
||||
let mut update_mouse_blocking=true;
|
||||
match &ins.instruction{
|
||||
Instruction::Input(input_instruction)=>match input_instruction{
|
||||
&InputInstruction::MoveMouse(m)=>{
|
||||
if !self.timer.is_paused(){
|
||||
self.push_mouse_instruction(ins,m);
|
||||
pub fn new(mut physics:crate::physics::PhysicsContext,mut graphics_worker:crate::compat_worker::INWorker<crate::graphics_worker::Instruction>)->crate::compat_worker::QNWorker<TimedInstruction<Instruction>>{
|
||||
let mut mouse_blocking=true;
|
||||
let mut last_mouse_time=physics.get_next_mouse().time;
|
||||
let mut timeline=std::collections::VecDeque::new();
|
||||
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction>|{
|
||||
if if let Some(phys_input)=match &ins.instruction{
|
||||
Instruction::Input(input_instruction)=>match input_instruction{
|
||||
&InputInstruction::MoveMouse(m)=>{
|
||||
if mouse_blocking{
|
||||
//tell the game state which is living in the past about its future
|
||||
timeline.push_front(TimedInstruction{
|
||||
time:last_mouse_time,
|
||||
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:ins.time,pos:m}),
|
||||
});
|
||||
}else{
|
||||
//mouse has just started moving again after being still for longer than 10ms.
|
||||
//replace the entire mouse interpolation state to avoid an intermediate state with identical m0.t m1.t timestamps which will divide by zero
|
||||
timeline.push_front(TimedInstruction{
|
||||
time:last_mouse_time,
|
||||
instruction:PhysicsInputInstruction::ReplaceMouse(
|
||||
MouseState{time:last_mouse_time,pos:physics.get_next_mouse().pos},
|
||||
MouseState{time:ins.time,pos:m}
|
||||
),
|
||||
});
|
||||
//delay physics execution until we have an interpolation target
|
||||
mouse_blocking=true;
|
||||
}
|
||||
last_mouse_time=ins.time;
|
||||
None
|
||||
},
|
||||
&InputInstruction::MoveForward(s)=>Some(PhysicsInputInstruction::SetMoveForward(s)),
|
||||
&InputInstruction::MoveLeft(s)=>Some(PhysicsInputInstruction::SetMoveLeft(s)),
|
||||
&InputInstruction::MoveBack(s)=>Some(PhysicsInputInstruction::SetMoveBack(s)),
|
||||
&InputInstruction::MoveRight(s)=>Some(PhysicsInputInstruction::SetMoveRight(s)),
|
||||
&InputInstruction::MoveUp(s)=>Some(PhysicsInputInstruction::SetMoveUp(s)),
|
||||
&InputInstruction::MoveDown(s)=>Some(PhysicsInputInstruction::SetMoveDown(s)),
|
||||
&InputInstruction::Jump(s)=>Some(PhysicsInputInstruction::SetJump(s)),
|
||||
&InputInstruction::Zoom(s)=>Some(PhysicsInputInstruction::SetZoom(s)),
|
||||
InputInstruction::Reset=>Some(PhysicsInputInstruction::Reset),
|
||||
InputInstruction::PracticeFly=>Some(PhysicsInputInstruction::PracticeFly),
|
||||
},
|
||||
Instruction::GenerateModels(_)=>Some(PhysicsInputInstruction::Idle),
|
||||
Instruction::ClearModels=>Some(PhysicsInputInstruction::Idle),
|
||||
Instruction::Resize(_,_)=>Some(PhysicsInputInstruction::Idle),
|
||||
Instruction::Render=>Some(PhysicsInputInstruction::Idle),
|
||||
}{
|
||||
//non-mouse event
|
||||
timeline.push_back(TimedInstruction{
|
||||
time:ins.time,
|
||||
instruction:phys_input,
|
||||
});
|
||||
|
||||
if mouse_blocking{
|
||||
//assume the mouse has stopped moving after 10ms.
|
||||
//shitty mice are 125Hz which is 8ms so this should cover that.
|
||||
//setting this to 100us still doesn't print even though it's 10x lower than the polling rate,
|
||||
//so mouse events are probably not handled separately from drawing and fire right before it :(
|
||||
if Time::from_millis(10)<ins.time-physics.get_next_mouse().time{
|
||||
//push an event to extrapolate no movement from
|
||||
timeline.push_front(TimedInstruction{
|
||||
time:last_mouse_time,
|
||||
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:ins.time,pos:physics.get_next_mouse().pos}),
|
||||
});
|
||||
last_mouse_time=ins.time;
|
||||
//stop blocking. the mouse is not moving so the physics does not need to live in the past and wait for interpolation targets.
|
||||
mouse_blocking=false;
|
||||
true
|
||||
}else{
|
||||
false
|
||||
}
|
||||
update_mouse_blocking=false;
|
||||
},
|
||||
&InputInstruction::MoveForward(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveForward(s)),
|
||||
&InputInstruction::MoveLeft(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveLeft(s)),
|
||||
&InputInstruction::MoveBack(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveBack(s)),
|
||||
&InputInstruction::MoveRight(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveRight(s)),
|
||||
&InputInstruction::MoveUp(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveUp(s)),
|
||||
&InputInstruction::MoveDown(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveDown(s)),
|
||||
&InputInstruction::Jump(s)=>self.push(ins.time,PhysicsInputInstruction::SetJump(s)),
|
||||
&InputInstruction::Zoom(s)=>self.push(ins.time,PhysicsInputInstruction::SetZoom(s)),
|
||||
&InputInstruction::ResetAndSpawn(mode_id,stage_id)=>{
|
||||
self.push(ins.time,PhysicsInputInstruction::Reset);
|
||||
self.push(ins.time,PhysicsInputInstruction::SetSensitivity(self.user_settings.calculate_sensitivity()));
|
||||
self.push(ins.time,PhysicsInputInstruction::Spawn(mode_id,stage_id));
|
||||
},
|
||||
InputInstruction::ResetAndRestart=>{
|
||||
self.push(ins.time,PhysicsInputInstruction::Reset);
|
||||
self.push(ins.time,PhysicsInputInstruction::SetSensitivity(self.user_settings.calculate_sensitivity()));
|
||||
self.push(ins.time,PhysicsInputInstruction::Restart);
|
||||
},
|
||||
InputInstruction::PracticeFly=>self.push(ins.time,PhysicsInputInstruction::PracticeFly),
|
||||
},
|
||||
//do these really need to idle the physics?
|
||||
//sending None dumps the instruction queue
|
||||
Instruction::ChangeMap(_)=>self.push(ins.time,PhysicsInputInstruction::Idle),
|
||||
Instruction::Resize(_)=>self.push(ins.time,PhysicsInputInstruction::Idle),
|
||||
Instruction::Render=>self.push(ins.time,PhysicsInputInstruction::Idle),
|
||||
&Instruction::SetPaused(paused)=>{
|
||||
if let Err(e)=self.timer.set_paused(ins.time,paused){
|
||||
println!("Cannot pause: {e}");
|
||||
}else{
|
||||
//keep this up to date so that it can be used as a known-timestamp
|
||||
//that the mouse was not moving when the mouse starts moving again
|
||||
last_mouse_time=ins.time;
|
||||
true
|
||||
}
|
||||
self.push(ins.time,PhysicsInputInstruction::Idle);
|
||||
},
|
||||
}
|
||||
if update_mouse_blocking{
|
||||
//this returns the bool for us
|
||||
self.update_mouse_blocking(ins.time)
|
||||
}else{
|
||||
//do flush that queue
|
||||
true
|
||||
}
|
||||
}
|
||||
/// must check if self.mouse_blocking==true before calling!
|
||||
fn unblock_mouse(&mut self,time:Time){
|
||||
//push an event to extrapolate no movement from
|
||||
self.timeline.push_front(TimedInstruction{
|
||||
time:self.last_mouse_time,
|
||||
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:self.timer.time(time),pos:self.physics.get_next_mouse().pos}),
|
||||
});
|
||||
self.last_mouse_time=self.timer.time(time);
|
||||
//stop blocking. the mouse is not moving so the physics does not need to live in the past and wait for interpolation targets.
|
||||
self.mouse_blocking=false;
|
||||
}
|
||||
fn update_mouse_blocking(&mut self,time:Time)->bool{
|
||||
if self.mouse_blocking{
|
||||
//assume the mouse has stopped moving after 10ms.
|
||||
//shitty mice are 125Hz which is 8ms so this should cover that.
|
||||
//setting this to 100us still doesn't print even though it's 10x lower than the polling rate,
|
||||
//so mouse events are probably not handled separately from drawing and fire right before it :(
|
||||
if Time::from_millis(10)<self.timer.time(time)-self.physics.get_next_mouse().time{
|
||||
self.unblock_mouse(time);
|
||||
true
|
||||
}else{
|
||||
false
|
||||
}
|
||||
}else{
|
||||
//keep this up to date so that it can be used as a known-timestamp
|
||||
//that the mouse was not moving when the mouse starts moving again
|
||||
self.last_mouse_time=self.timer.time(time);
|
||||
true
|
||||
}
|
||||
}
|
||||
fn empty_queue(&mut self){
|
||||
while let Some(instruction)=self.timeline.pop_front(){
|
||||
//makeshift clone because requiring all TimedInstructions to be Clone is troublesome
|
||||
self.bot_worker.send(crate::bot_worker::Instruction::Push{
|
||||
ins:TimedInstruction{
|
||||
time:instruction.time,
|
||||
instruction:instruction.instruction.clone(),
|
||||
//mouse event
|
||||
true
|
||||
}{
|
||||
//empty queue
|
||||
while let Some(instruction)=timeline.pop_front(){
|
||||
physics.run_input_instruction(instruction);
|
||||
}
|
||||
}).unwrap();
|
||||
self.physics.run_input_instruction(instruction);
|
||||
}
|
||||
}
|
||||
pub fn handle_instruction(&mut self,ins:&TimedInstruction<Instruction>){
|
||||
let should_empty_queue=self.map_instruction(ins);
|
||||
if should_empty_queue{
|
||||
self.empty_queue();
|
||||
}
|
||||
}
|
||||
pub fn get_render_stuff(&self,time:Time)->(crate::physics::PhysicsOutputState,Time,glam::IVec2){
|
||||
(self.physics.output(),self.timer.time(time),self.physics.get_next_mouse().pos)
|
||||
}
|
||||
pub fn change_map(&mut self,time:Time,map:&strafesnet_common::map::CompleteMap){
|
||||
//dump any pending interpolation state
|
||||
if self.mouse_blocking{
|
||||
self.unblock_mouse(time);
|
||||
}
|
||||
self.empty_queue();
|
||||
|
||||
//doing it like this to avoid doing PhysicsInstruction::ChangeMap(Rc<CompleteMap>)
|
||||
self.physics.generate_models(&map);
|
||||
|
||||
//use the standard input interface so the instructions are written out to bots
|
||||
self.handle_instruction(&TimedInstruction{
|
||||
time:self.timer.time(time),
|
||||
instruction:Instruction::Input(InputInstruction::ResetAndSpawn(
|
||||
strafesnet_common::gameplay_modes::ModeId::MAIN,
|
||||
strafesnet_common::gameplay_modes::StageId::FIRST,
|
||||
)),
|
||||
});
|
||||
}
|
||||
pub const fn user_settings(&self)->&crate::settings::UserSettings{
|
||||
&self.user_settings
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn new<'a>(
|
||||
mut graphics_worker:crate::compat_worker::INWorker<'a,crate::graphics_worker::Instruction>,
|
||||
user_settings:crate::settings::UserSettings,
|
||||
bot_worker:crate::worker::QNWorker<'a,crate::bot_worker::Instruction>,
|
||||
)->crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction>>{
|
||||
let physics=crate::physics::PhysicsContext::default();
|
||||
let mut interpolator=MouseInterpolator::new(
|
||||
physics,
|
||||
bot_worker,
|
||||
user_settings
|
||||
);
|
||||
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction>|{
|
||||
interpolator.handle_instruction(&ins);
|
||||
match ins.instruction{
|
||||
Instruction::Render=>{
|
||||
let (physics_output,time,mouse_pos)=interpolator.get_render_stuff(ins.time);
|
||||
graphics_worker.send(crate::graphics_worker::Instruction::Render(physics_output,time,mouse_pos)).unwrap();
|
||||
},
|
||||
Instruction::Resize(size)=>{
|
||||
graphics_worker.send(crate::graphics_worker::Instruction::Resize(size,interpolator.user_settings().clone())).unwrap();
|
||||
},
|
||||
Instruction::ChangeMap(map)=>{
|
||||
interpolator.change_map(ins.time,&map);
|
||||
graphics_worker.send(crate::graphics_worker::Instruction::ChangeMap(map)).unwrap();
|
||||
},
|
||||
Instruction::Input(_)=>(),
|
||||
Instruction::SetPaused(_)=>(),
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
match ins.instruction{
|
||||
Instruction::Render=>{
|
||||
graphics_worker.send(crate::graphics_worker::Instruction::Render(physics.output(),ins.time,physics.get_next_mouse().pos)).unwrap();
|
||||
},
|
||||
Instruction::Resize(size,user_settings)=>{
|
||||
graphics_worker.send(crate::graphics_worker::Instruction::Resize(size,user_settings)).unwrap();
|
||||
},
|
||||
Instruction::GenerateModels(map)=>{
|
||||
physics.generate_models(&map);
|
||||
physics.spawn();
|
||||
graphics_worker.send(crate::graphics_worker::Instruction::GenerateModels(map)).unwrap();
|
||||
},
|
||||
Instruction::ClearModels=>{
|
||||
physics.clear();
|
||||
graphics_worker.send(crate::graphics_worker::Instruction::ClearModels).unwrap();
|
||||
},
|
||||
_=>(),
|
||||
}
|
||||
})
|
||||
}
|
15
src/setup.rs
15
src/setup.rs
@ -213,17 +213,13 @@ pub fn setup_and_start(title:String){
|
||||
|
||||
//dedicated thread to ping request redraw back and resize the window doesn't seem logical
|
||||
|
||||
std::thread::scope(|scope|{
|
||||
//TODO: TAB
|
||||
let window=crate::window::WindowContextSetup::new(&setup_context,&window);
|
||||
//the thread that spawns the physics thread
|
||||
let mut window_thread=crate::window::worker(
|
||||
&window,
|
||||
setup_context,
|
||||
scope
|
||||
);
|
||||
let mut window_thread=window.into_worker(setup_context);
|
||||
|
||||
if let Some(arg)=std::env::args().nth(1){
|
||||
let path=std::path::PathBuf::from(arg);
|
||||
let args:Vec<String>=std::env::args().collect();
|
||||
if args.len()==2{
|
||||
let path=std::path::PathBuf::from(&args[1]);
|
||||
window_thread.send(TimedInstruction{
|
||||
time:integer::Time::ZERO,
|
||||
instruction:WindowInstruction::WindowEvent(winit::event::WindowEvent::DroppedFile(path)),
|
||||
@ -233,7 +229,6 @@ pub fn setup_and_start(title:String){
|
||||
println!("Entering event loop...");
|
||||
let root_time=std::time::Instant::now();
|
||||
run_event_loop(event_loop,window_thread,root_time).unwrap();
|
||||
});
|
||||
}
|
||||
|
||||
fn run_event_loop(
|
||||
|
@ -13,8 +13,9 @@ pub enum WindowInstruction{
|
||||
//holds thread handles to dispatch to
|
||||
struct WindowContext<'a>{
|
||||
manual_mouse_lock:bool,
|
||||
mouse:strafesnet_common::mouse::MouseState,//std::sync::Arc<std::sync::Mutex<>>
|
||||
mouse:crate::physics::MouseState,//std::sync::Arc<std::sync::Mutex<>>
|
||||
screen_size:glam::UVec2,
|
||||
user_settings:crate::settings::UserSettings,
|
||||
window:&'a winit::window::Window,
|
||||
physics_thread:crate::compat_worker::QNWorker<'a, TimedInstruction<crate::physics_worker::Instruction>>,
|
||||
}
|
||||
@ -27,16 +28,15 @@ impl WindowContext<'_>{
|
||||
match event {
|
||||
winit::event::WindowEvent::DroppedFile(path)=>{
|
||||
match crate::file::load(path.as_path()){
|
||||
Ok(map)=>self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::ChangeMap(map)}).unwrap(),
|
||||
Ok(map)=>{
|
||||
self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::ClearModels}).unwrap();
|
||||
self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::GenerateModels(map)}).unwrap();
|
||||
},
|
||||
Err(e)=>println!("Failed to load map: {e}"),
|
||||
}
|
||||
},
|
||||
winit::event::WindowEvent::Focused(state)=>{
|
||||
winit::event::WindowEvent::Focused(_state)=>{
|
||||
//pause unpause
|
||||
self.physics_thread.send(TimedInstruction{
|
||||
time,
|
||||
instruction:crate::physics_worker::Instruction::SetPaused(!state),
|
||||
}).unwrap();
|
||||
//recalculate pressed keys on focus
|
||||
},
|
||||
winit::event::WindowEvent::KeyboardInput{
|
||||
@ -107,11 +107,7 @@ impl WindowContext<'_>{
|
||||
"e"=>Some(InputInstruction::MoveUp(s)),
|
||||
"q"=>Some(InputInstruction::MoveDown(s)),
|
||||
"z"=>Some(InputInstruction::Zoom(s)),
|
||||
"r"=>if s{
|
||||
//mouse needs to be reset since the position is absolute
|
||||
self.mouse=strafesnet_common::mouse::MouseState::default();
|
||||
Some(InputInstruction::ResetAndRestart)
|
||||
}else{None},
|
||||
"r"=>if s{Some(InputInstruction::Reset)}else{None},
|
||||
"f"=>if s{Some(InputInstruction::PracticeFly)}else{None},
|
||||
_=>None,
|
||||
},
|
||||
@ -165,36 +161,48 @@ impl WindowContext<'_>{
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn worker<'a>(
|
||||
|
||||
pub struct WindowContextSetup<'a>{
|
||||
user_settings:crate::settings::UserSettings,
|
||||
window:&'a winit::window::Window,
|
||||
setup_context:crate::setup::SetupContext<'a>,
|
||||
scope:&'a std::thread::Scope<'a,'_>,
|
||||
)->crate::compat_worker::QNWorker<'a,TimedInstruction<WindowInstruction>>{
|
||||
// WindowContextSetup::new
|
||||
physics:crate::physics::PhysicsContext,
|
||||
graphics:crate::graphics::GraphicsState,
|
||||
}
|
||||
|
||||
impl<'a> WindowContextSetup<'a>{
|
||||
pub fn new(context:&crate::setup::SetupContext,window:&'a winit::window::Window)->Self{
|
||||
let user_settings=crate::settings::read_user_settings();
|
||||
|
||||
let mut graphics=crate::graphics::GraphicsState::new(&setup_context.device,&setup_context.queue,&setup_context.config);
|
||||
let mut physics=crate::physics::PhysicsContext::default();
|
||||
physics.load_user_settings(&user_settings);
|
||||
|
||||
let mut graphics=crate::graphics::GraphicsState::new(&context.device,&context.queue,&context.config);
|
||||
graphics.load_user_settings(&user_settings);
|
||||
|
||||
//WindowContextSetup::into_context
|
||||
Self{
|
||||
user_settings,
|
||||
window,
|
||||
graphics,
|
||||
physics,
|
||||
}
|
||||
}
|
||||
|
||||
fn into_context(self,setup_context:crate::setup::SetupContext<'a>)->WindowContext<'a>{
|
||||
let screen_size=glam::uvec2(setup_context.config.width,setup_context.config.height);
|
||||
let graphics_thread=crate::graphics_worker::new(graphics,setup_context.config,setup_context.surface,setup_context.device,setup_context.queue);
|
||||
//this obviously doesn't belong here, do something about it pls
|
||||
let bot_thread=crate::bot_worker::new(scope);
|
||||
let mut window_context=WindowContext{
|
||||
let graphics_thread=crate::graphics_worker::new(self.graphics,setup_context.config,setup_context.surface,setup_context.device,setup_context.queue);
|
||||
WindowContext{
|
||||
manual_mouse_lock:false,
|
||||
mouse:strafesnet_common::mouse::MouseState::default(),
|
||||
mouse:crate::physics::MouseState::default(),
|
||||
//make sure to update this!!!!!
|
||||
screen_size,
|
||||
window,
|
||||
physics_thread:crate::physics_worker::new(
|
||||
graphics_thread,
|
||||
user_settings,
|
||||
bot_thread,
|
||||
),
|
||||
};
|
||||
user_settings:self.user_settings,
|
||||
window:self.window,
|
||||
physics_thread:crate::physics_worker::new(self.physics,graphics_thread),
|
||||
}
|
||||
}
|
||||
|
||||
//WindowContextSetup::into_worker
|
||||
pub fn into_worker(self,setup_context:crate::setup::SetupContext<'a>)->crate::compat_worker::QNWorker<'a,TimedInstruction<WindowInstruction>>{
|
||||
let mut window_context=self.into_context(setup_context);
|
||||
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<WindowInstruction>|{
|
||||
match ins.instruction{
|
||||
WindowInstruction::RequestRedraw=>{
|
||||
@ -210,7 +218,7 @@ pub fn worker<'a>(
|
||||
window_context.physics_thread.send(
|
||||
TimedInstruction{
|
||||
time:ins.time,
|
||||
instruction:crate::physics_worker::Instruction::Resize(size)
|
||||
instruction:crate::physics_worker::Instruction::Resize(size,window_context.user_settings.clone())
|
||||
}
|
||||
).unwrap();
|
||||
}
|
||||
@ -224,4 +232,5 @@ pub fn worker<'a>(
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
@ -190,7 +190,7 @@ mod test{
|
||||
for _ in 0..5 {
|
||||
let task = instruction::TimedInstruction{
|
||||
time:integer::Time::ZERO,
|
||||
instruction:strafesnet_common::physics::Instruction::Idle,
|
||||
instruction:physics::PhysicsInstruction::StrafeTick,
|
||||
};
|
||||
worker.send(task).unwrap();
|
||||
}
|
||||
@ -204,7 +204,7 @@ mod test{
|
||||
// Send a new task
|
||||
let task = instruction::TimedInstruction{
|
||||
time:integer::Time::ZERO,
|
||||
instruction:strafesnet_common::physics::Instruction::Idle,
|
||||
instruction:physics::PhysicsInstruction::StrafeTick,
|
||||
};
|
||||
worker.send(task).unwrap();
|
||||
|
||||
|
@ -1 +1 @@
|
||||
mangohud ../target/release/strafe-client bhop_maps/5692113331.snfm
|
||||
mangohud ../target/release/strafe-client bhop_maps/5692113331.rbxm
|
||||
|
@ -1 +1 @@
|
||||
/run/media/quat/Files/Documents/map-files/verify-scripts/maps/bhop_snfm
|
||||
/run/media/quat/Files/Documents/map-files/verify-scripts/maps/bhop_all/
|
@ -1 +1 @@
|
||||
cargo build --release --target x86_64-pc-windows-gnu --all-features
|
||||
cargo build --release --target x86_64-pc-windows-gnu
|
||||
|
@ -1 +0,0 @@
|
||||
mangohud ../target/release/strafe-client bhop_maps/5692124338.snfm
|
1
tools/meshes
Symbolic link
1
tools/meshes
Symbolic link
@ -0,0 +1 @@
|
||||
/run/media/quat/Files/Documents/map-files/verify-scripts/meshes/
|
@ -1 +1 @@
|
||||
/run/media/quat/Files/Documents/map-files/verify-scripts/maps/surf_snfm
|
||||
/run/media/quat/Files/Documents/map-files/verify-scripts/maps/surf_all/
|
1
tools/textures
Symbolic link
1
tools/textures
Symbolic link
@ -0,0 +1 @@
|
||||
/run/media/quat/Files/Documents/map-files/verify-scripts/textures/dds/
|
@ -1 +1 @@
|
||||
mangohud ../target/release/strafe-client bhop_maps/5692152916.snfm
|
||||
mangohud ../target/release/strafe-client bhop_maps/5692152916.rbxm
|
||||
|
@ -1 +1 @@
|
||||
mangohud ../target/release/strafe-client surf_maps/5692145408.snfm
|
||||
mangohud ../target/release/strafe-client surf_maps/5692145408.rbxm
|
||||
|
Reference in New Issue
Block a user