physics: flush face transfer

This commit is contained in:
Quaternions 2025-03-19 14:32:48 -07:00
parent 2a5f610650
commit b8a0175686

@ -26,6 +26,8 @@ use strafesnet_common::physics::{Instruction,MouseInstruction,ModeInstruction,Mi
#[derive(Debug)]
pub enum InternalInstruction{
CollisionStart(Collision,model_physics::GigaTime),
// transfer to a flush minkowski face
CollisionTransfer(ContactCollision,model_physics::MinkowskiFace),
CollisionEnd(Collision,model_physics::GigaTime),
StrafeTick,
ReachWalkTargetVelocity,
@ -785,19 +787,40 @@ impl TouchingState{
crate::push_solve::push_solve(&contacts,acceleration)
}
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<InternalInstruction,Time>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,body:&Body,start_time:Time){
use model_physics::DirectedEdge;
// let relative_body=body.relative_to(&Body::ZERO);
let relative_body=body;
for contact in &self.contacts{
//detect face slide off
let model_mesh=models.contact_mesh(contact);
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
collector.collect(minkowski.predict_collision_face_out(&relative_body,start_time..collector.time(),contact.face_id).map(|(_face,time)|{
TimedInstruction{
time:relative_body.time+time.into(),
instruction:InternalInstruction::CollisionEnd(
Collision::Contact(*contact),
time
),
collector.collect(minkowski.predict_collision_face_out(&relative_body,start_time..collector.time(),contact.face_id).map(|(out_edge,time)|{
// TODO: determine if this code should go inside predict_collision_face_out
// check if the face across the out_edge is flush to contact.face_id
let (src_face_n,_src_face_d)=minkowski.face_nd(contact.face_id);
// the face across may be left or right depending on the directed edge parity
let dst_face=minkowski.edge_faces(out_edge.as_undirected()).as_ref()[!out_edge.parity() as usize];
let (dst_face_n,_dst_face_d)=minkowski.face_nd(dst_face);
// are they exactly flush
if src_face_n.cross(dst_face_n)==vec3::ZERO_6
// implicitly don't need to check d values because faces share two vertices
// && n0*d1==n1*d0
{
TimedInstruction{
time:relative_body.time+time.into(),
instruction:InternalInstruction::CollisionTransfer(
*contact,
dst_face,
),
}
}else{
TimedInstruction{
time:relative_body.time+time.into(),
instruction:InternalInstruction::CollisionEnd(
Collision::Contact(*contact),
time
),
}
}
}));
}
@ -1656,6 +1679,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|InternalInstruction::CollisionEnd(_,dt)=>(true,Some(dt)),
InternalInstruction::StrafeTick
|InternalInstruction::ReachWalkTargetVelocity=>(true,None),
InternalInstruction::CollisionTransfer(..)=>(false,None),
};
if should_advance_body{
match goober_time{
@ -1700,6 +1724,15 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
state.time
),
},
InternalInstruction::CollisionTransfer(collision,dst_face)=>{
// transfer to a flush surface of the same object
state.touching.contacts.remove(&collision);
state.touching.contacts.insert(ContactCollision{
face_id:dst_face,
model_id:collision.model_id,
submesh_id:collision.submesh_id,
});
},
InternalInstruction::StrafeTick=>{
//TODO make this less huge
if let Some(strafe_settings)=&state.style.strafe{