physics: predict_collision_face_out returns directed edge
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@ -757,7 +757,7 @@ impl MinkowskiMesh<'_>{
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.map(|(face,time)|(face,-time))
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})
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}
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pub fn predict_collision_face_out(&self,relative_body:&Body,Range{start:start_time,end:time_limit}:Range<Time>,contact_face_id:MinkowskiFace)->Option<(MinkowskiEdge,GigaTime)>{
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pub fn predict_collision_face_out(&self,relative_body:&Body,Range{start:start_time,end:time_limit}:Range<Time>,contact_face_id:MinkowskiFace)->Option<(MinkowskiDirectedEdge,GigaTime)>{
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//no algorithm needed, there is only one state and two cases (Edge,None)
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//determine when it passes an edge ("sliding off" case)
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let start_time={
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@ -787,7 +787,7 @@ impl MinkowskiMesh<'_>{
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}
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}
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}
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best_edge.map(|e|(e.as_undirected(),best_time))
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best_edge.map(|e|(e,best_time))
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}
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fn infinity_in(&self,infinity_body:Body)->Option<(MinkowskiFace,GigaTime)>{
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let infinity_fev=self.infinity_fev(-infinity_body.velocity,infinity_body.position);
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