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2 Commits
Author | SHA1 | Date | |
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f07d9f968e | |||
2cef79da1d |
@ -727,7 +727,7 @@ enum MoveState{
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pub struct PhysicsState{
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time:Time,
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body:Body,
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pub body:Body,
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world:WorldState,//currently there is only one state the world can be in
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game:GameMechanicsState,
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style:StyleModifiers,
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@ -744,6 +744,8 @@ pub struct PhysicsState{
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//the spawn point is where you spawn when you load into the map.
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//This is not the same as Reset which teleports you to Spawn0
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spawn_point:Planar64Vec3,
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//lmao lets go
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start_time:Option<Time>,
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}
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#[derive(Clone,Default)]
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pub struct PhysicsOutputState{
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@ -1086,6 +1088,7 @@ impl Default for PhysicsState{
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world:WorldState{},
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game:GameMechanicsState::default(),
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modes:Modes::default(),
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start_time:None,
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}
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}
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}
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@ -1569,6 +1572,21 @@ impl instruction::InstructionConsumer<PhysicsInstruction> for PhysicsState {
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set_acceleration(&mut self.body,&self.touching,&self.models,&self.style.mesh(),a);
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},
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(PhysicsCollisionAttributes::Intersect{intersecting: _,general},Collision::Intersect(intersect))=>{
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//check for mapstart and set start time
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let model_id=c.model_id();
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let start_model_id=self.modes.get_mode(0).unwrap().start;
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if model_id==start_model_id{
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//object touched is a mapstart
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println!("Start!");
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self.start_time=Some(self.time);
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}
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//check for map finish and print end time
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if general.zone.as_ref().is_some_and(|zone|zone.behaviour==crate::model::ZoneBehaviour::Finish){
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if let Some(start_time)=self.start_time.take(){
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println!("Finish! Time={}",self.time-start_time);
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}
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}
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//I think that setting the velocity to 0 was preventing surface contacts from entering an infinite loop
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self.touching.insert(c);
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run_teleport_behaviour(&general.teleport_behaviour,&mut self.game,&self.models,&self.modes,&self.style,&mut self.touching,&mut self.body,model_id);
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@ -1,6 +1,8 @@
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use crate::physics::{MouseState,PhysicsInputInstruction};
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use strafesnet_common::integer::Time;
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use strafesnet_common::instruction::{TimedInstruction,InstructionConsumer};
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use strafesnet_common::integer::{self,Planar64,Planar64Vec3,Planar64Mat3,Angle32,Ratio64,Ratio64Vec2};
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#[derive(Debug)]
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pub enum InputInstruction {
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MoveMouse(glam::IVec2),
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@ -23,10 +25,35 @@ pub enum Instruction{
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//Graphics(crate::graphics_worker::Instruction),
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}
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pub struct Speed{
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pub player_vel:Planar64Vec3,
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pub time:Time
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}
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impl std::ops::Neg for Speed{
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type Output=Self;
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fn neg(self)->Self::Output{
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Self{
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player_vel:self.player_vel,
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time:self.time
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}
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}
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}
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impl Speed{
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pub fn new(player_vel:Planar64Vec3,time:Time)->Self{
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Self{
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player_vel,
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time,
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}
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}
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}
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pub fn new(mut physics:crate::physics::PhysicsState,mut graphics_worker:crate::compat_worker::INWorker<crate::graphics_worker::Instruction>)->crate::compat_worker::QNWorker<TimedInstruction<Instruction>>{
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let mut mouse_blocking=true;
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let mut last_mouse_time=physics.next_mouse.time;
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let mut timeline=std::collections::VecDeque::new();
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let mut next_velocity_print=std::time::Instant::now();
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let mut player_vel = physics.body.velocity.length();
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crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction>|{
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if if let Some(phys_input)=match &ins.instruction{
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Instruction::Input(input_instruction)=>match input_instruction{
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@ -110,6 +137,11 @@ pub enum Instruction{
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instruction:crate::physics::PhysicsInstruction::Input(instruction.instruction),
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});
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}
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//some random print stuff
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if 3.0/5.0<next_velocity_print.elapsed().as_secs_f64(){
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next_velocity_print=next_velocity_print+std::time::Duration::from_secs_f64(1.0/30.0);
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println!("velocity: {} u/s", (Planar64Vec3::new(physics.body.velocity.x(), Planar64::int(0), physics.body.velocity.z())).length()*(Planar64::int(130)/9));
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}
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}
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match ins.instruction{
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Instruction::Render=>{
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