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69c7896011
Author | SHA1 | Date | |
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69c7896011 | |||
1a1509f315 | |||
87f674238d | |||
cce9800045 | |||
8792b8e782 | |||
c9cb22be68 | |||
d4172f5040 | |||
df43dc6f6e | |||
c3290e2ce6 |
2580
models/suzanne.obj
Normal file
2580
models/suzanne.obj
Normal file
File diff suppressed because it is too large
Load Diff
167
src/main.rs
167
src/main.rs
@ -16,6 +16,19 @@ struct Entity {
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vertex_buf: wgpu::Buffer,
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}
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//temp?
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struct ModelData {
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transform: glam::Affine3A,
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entities: Vec<Entity>,
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}
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struct Model {
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transform: glam::Affine3A,
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entities: Vec<Entity>,
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bind_group: wgpu::BindGroup,
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model_buf: wgpu::Buffer,
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}
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// Note: we use the Y=up coordinate space in this example.
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struct Camera {
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time: Instant,
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@ -100,7 +113,7 @@ impl Camera {
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raw[16..32].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj_inv)[..]);
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raw[32..48].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&view)[..]);
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raw[48..51].copy_from_slice(AsRef::<[f32; 3]>::as_ref(&self.pos));
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raw[51] = 1.0;
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raw[51] = 1.0;//cam_pos is vec4
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raw
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}
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}
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@ -110,9 +123,9 @@ pub struct Skybox {
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sky_pipeline: wgpu::RenderPipeline,
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entity_pipeline: wgpu::RenderPipeline,
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ground_pipeline: wgpu::RenderPipeline,
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bind_group: wgpu::BindGroup,
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uniform_buf: wgpu::Buffer,
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entities: Vec<Entity>,
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main_bind_group: wgpu::BindGroup,
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camera_buf: wgpu::Buffer,
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models: Vec<Model>,
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depth_view: wgpu::TextureView,
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staging_belt: wgpu::util::StagingBelt,
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}
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@ -143,25 +156,17 @@ impl Skybox {
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}
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}
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impl strafe_client::framework::Example for Skybox {
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fn optional_features() -> wgpu::Features {
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wgpu::Features::TEXTURE_COMPRESSION_ASTC
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| wgpu::Features::TEXTURE_COMPRESSION_ETC2
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| wgpu::Features::TEXTURE_COMPRESSION_BC
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fn get_transform_uniform_data(transform:&glam::Affine3A) -> [f32; 4*4] {
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let mut raw = [0f32; 4*4];
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raw[0..16].copy_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&glam::Mat4::from(*transform))[..]);
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raw
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}
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fn init(
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config: &wgpu::SurfaceConfiguration,
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_adapter: &wgpu::Adapter,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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) -> Self {
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let mut entities = Vec::new();
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{
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let source = include_bytes!("../models/teslacyberv3.0.obj");
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fn add_obj(device:&wgpu::Device,modeldatas:& mut Vec<ModelData>,source:&[u8]){
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let data = obj::ObjData::load_buf(&source[..]).unwrap();
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let mut vertices = Vec::new();
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for object in data.objects {
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let mut entities = Vec::<Entity>::new();
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for group in object.groups {
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vertices.clear();
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for poly in group.polys {
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@ -186,15 +191,38 @@ impl strafe_client::framework::Example for Skybox {
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vertex_buf,
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});
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}
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modeldatas.push(ModelData {
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transform: glam::Affine3A::default(),
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entities,
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})
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}
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}
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let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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impl strafe_client::framework::Example for Skybox {
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fn optional_features() -> wgpu::Features {
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wgpu::Features::TEXTURE_COMPRESSION_ASTC
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| wgpu::Features::TEXTURE_COMPRESSION_ETC2
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| wgpu::Features::TEXTURE_COMPRESSION_BC
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}
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fn init(
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config: &wgpu::SurfaceConfiguration,
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_adapter: &wgpu::Adapter,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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) -> Self {
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let mut modeldatas = Vec::<ModelData>::new();
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add_obj(device,& mut modeldatas,include_bytes!("../models/teslacyberv3.0.obj"));
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add_obj(device,& mut modeldatas,include_bytes!("../models/suzanne.obj"));
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println!("models.len = {:?}", modeldatas.len());
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modeldatas[1].transform=glam::Affine3A::from_translation(glam::vec3(10.,5.,10.));
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let main_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: None,
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entries: &[
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStages::VERTEX | wgpu::ShaderStages::FRAGMENT,
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visibility: wgpu::ShaderStages::VERTEX,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Uniform,
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has_dynamic_offset: false,
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@ -220,6 +248,21 @@ impl strafe_client::framework::Example for Skybox {
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},
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],
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});
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let model_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: None,
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entries: &[
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStages::VERTEX,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Uniform,
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has_dynamic_offset: false,
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min_binding_size: None,
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},
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count: None,
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},
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],
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});
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// Create the render pipeline
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let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
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@ -243,16 +286,16 @@ impl strafe_client::framework::Example for Skybox {
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grounded: true,
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walkspeed: 18.0,
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};
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let raw_uniforms = camera.to_uniform_data();
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let uniform_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Buffer"),
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contents: bytemuck::cast_slice(&raw_uniforms),
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let camera_uniforms = camera.to_uniform_data();
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let camera_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Camera"),
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contents: bytemuck::cast_slice(&camera_uniforms),
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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});
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let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: None,
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bind_group_layouts: &[&bind_group_layout],
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bind_group_layouts: &[&main_bind_group_layout, &model_bind_group_layout],
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push_constant_ranges: &[],
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});
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@ -426,12 +469,12 @@ impl strafe_client::framework::Example for Skybox {
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dimension: Some(wgpu::TextureViewDimension::Cube),
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..wgpu::TextureViewDescriptor::default()
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});
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let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &bind_group_layout,
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let main_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &main_bind_group_layout,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: uniform_buf.as_entire_binding(),
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resource: camera_buf.as_entire_binding(),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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@ -442,8 +485,33 @@ impl strafe_client::framework::Example for Skybox {
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resource: wgpu::BindingResource::Sampler(&sampler),
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},
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],
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label: None,
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label: Some("Camera"),
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});
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let mut models = Vec::<Model>::new();
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for (i,modeldata) in modeldatas.drain(..).enumerate() {
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let model_uniforms = get_transform_uniform_data(&modeldata.transform);
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let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some(format!("Model{}",i).as_str()),
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contents: bytemuck::cast_slice(&model_uniforms),
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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});
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let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &model_bind_group_layout,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: model_buf.as_entire_binding(),
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},
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],
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label: Some(format!("Model{}",i).as_str()),
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});
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models.push(Model{
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transform: modeldata.transform,
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entities: modeldata.entities,
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bind_group: model_bind_group,
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model_buf: model_buf,
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})
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}
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let depth_view = Self::create_depth_texture(config, device);
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@ -452,9 +520,9 @@ impl strafe_client::framework::Example for Skybox {
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sky_pipeline,
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entity_pipeline,
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ground_pipeline,
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bind_group,
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uniform_buf,
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entities,
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main_bind_group,
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camera_buf,
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models,
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depth_view,
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staging_belt: wgpu::util::StagingBelt::new(0x100),
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}
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@ -571,17 +639,28 @@ impl strafe_client::framework::Example for Skybox {
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device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
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// update rotation
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let raw_uniforms = self.camera.to_uniform_data();
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let camera_uniforms = self.camera.to_uniform_data();
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self.staging_belt
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.write_buffer(
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&mut encoder,
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&self.uniform_buf,
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&self.camera_buf,
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0,
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wgpu::BufferSize::new((raw_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
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wgpu::BufferSize::new((camera_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
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device,
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)
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.copy_from_slice(bytemuck::cast_slice(&raw_uniforms));
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.copy_from_slice(bytemuck::cast_slice(&camera_uniforms));
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for model in self.models.iter() {
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let model_uniforms = get_transform_uniform_data(&model.transform);
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self.staging_belt
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.write_buffer(
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&mut encoder,
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&model.model_buf,//description of where data will be written when command is executed
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0,//offset in staging belt?
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wgpu::BufferSize::new((model_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
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device,
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)
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.copy_from_slice(bytemuck::cast_slice(&model_uniforms));
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}
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self.staging_belt.finish();
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{
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@ -610,13 +689,17 @@ impl strafe_client::framework::Example for Skybox {
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}),
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});
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rpass.set_bind_group(0, &self.bind_group, &[]);
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rpass.set_bind_group(0, &self.main_bind_group, &[]);
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rpass.set_pipeline(&self.entity_pipeline);
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for entity in self.entities.iter() {
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for model in self.models.iter() {
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rpass.set_bind_group(1, &model.bind_group, &[]);
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for entity in model.entities.iter() {
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rpass.set_vertex_buffer(0, entity.vertex_buf.slice(..));
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rpass.draw(0..entity.vertex_count, 0..1);
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}
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}
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rpass.set_pipeline(&self.ground_pipeline);
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//rpass.set_index_buffer(&[0u16,1,2,1,2,3][..] as wgpu::BufferSlice, wgpu::IndexFormat::Uint16);
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@ -634,5 +717,9 @@ impl strafe_client::framework::Example for Skybox {
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}
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fn main() {
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strafe_client::framework::run::<Skybox>("Strafe Client v0.1");
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strafe_client::framework::run::<Skybox>(
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format!("Strafe Client v{}",
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env!("CARGO_PKG_VERSION")
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).as_str()
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);
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}
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@ -67,15 +67,20 @@ struct EntityOutput {
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@location(3) view: vec3<f32>,
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};
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@group(1)
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@binding(0)
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var<uniform> r_EntityTransform: mat4x4<f32>;
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@vertex
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fn vs_entity(
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@location(0) pos: vec3<f32>,
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@location(1) normal: vec3<f32>,
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) -> EntityOutput {
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var position: vec4<f32> = r_EntityTransform * vec4<f32>(pos, 1.0);
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var result: EntityOutput;
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result.normal = normal;
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result.view = pos - r_data.cam_pos.xyz;
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result.position = r_data.proj * r_data.view * vec4<f32>(pos, 1.0);
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result.normal = (r_EntityTransform * vec4<f32>(normal, 0.0)).xyz;
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result.view = position.xyz - r_data.cam_pos.xyz;
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result.position = r_data.proj * r_data.view * position;
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return result;
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}
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