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c21c587edc
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implement body hash
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2023-10-12 04:32:13 -07:00 |
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9a12265881
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implement PhysicsCamera
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2023-10-12 04:32:12 -07:00 |
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3ff73ed0bc
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wip: integer physics
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2023-10-11 22:16:40 -07:00 |
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57386334af
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wacky integer types for various future plans
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2023-10-11 22:16:40 -07:00 |
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2e8cdf968c
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silence lint
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2023-10-10 16:30:00 -07:00 |
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dd0ac7cc7e
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overshadowed value by mistake
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2023-10-10 16:05:47 -07:00 |
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e2af6fc4ed
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sort enums like normalid
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2023-10-10 15:33:32 -07:00 |
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bdc0dd1b3b
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move keyboard input to WindowEvent to fix Wayland
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2023-10-10 02:45:19 -07:00 |
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95fb316a23
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add fullscreen hotkey
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2023-10-09 20:39:15 -07:00 |
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9dec53d764
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implement config
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2023-10-09 19:48:15 -07:00 |
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3552491a9a
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calculators
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2023-10-09 19:48:15 -07:00 |
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dd13a066d0
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settings module
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2023-10-09 19:47:38 -07:00 |
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f3dd43b171
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add configparser dep
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2023-10-09 16:31:28 -07:00 |
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82d71df94e
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texture fallbacks for corner wedge
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2023-10-08 13:32:50 -07:00 |
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684dbda73a
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use rust
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2023-10-07 14:12:39 -07:00 |
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e398da3aa6
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there was never a normal vector problem
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2023-10-07 01:54:52 -07:00 |
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944393dabe
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free performance
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2023-10-06 16:00:46 -07:00 |
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4adce7acd3
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fix cancollide false triggers + losing speed from hitting teleports
why can't I make this into a function
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2023-10-06 16:00:46 -07:00 |
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5b935c32fe
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p
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2023-10-06 14:28:29 -07:00 |
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436706bc4d
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save 4 bytes per model + include camera matrix
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2023-10-06 13:58:22 -07:00 |
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bde24d35a2
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v0.8.0 attributes + bvh
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2023-10-06 00:36:46 -07:00 |
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fc91d644e6
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use bvh
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2023-10-05 23:53:03 -07:00 |
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2b47827383
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the tools to get the job done
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2023-10-05 23:53:03 -07:00 |
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a942e10554
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bvh
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2023-10-05 23:53:00 -07:00 |
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5d1e38c36c
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wip: move collision code somewhere
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2023-10-05 22:33:08 -07:00 |
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e78cabf0f5
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move aabb into its own module
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2023-10-05 22:33:08 -07:00 |
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4e90da2228
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weird empty comment
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2023-10-05 19:48:20 -07:00 |
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9fa4ea6716
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create CompatWorker and move physics back into main thread so it feels good to play
eventually I will work on thread stuff again and make threads for everything and workarounds to latency issues
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2023-10-05 19:48:20 -07:00 |
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aedef03e7c
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this adds lag and is unnecessary
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2023-10-05 19:48:20 -07:00 |
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6a9af0441f
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move physics to its own thread
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2023-10-05 19:48:20 -07:00 |
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8cf66f3446
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print less
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2023-10-04 23:51:39 -07:00 |
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1cb0d6e586
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bro it takes 4 seconds to build now
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2023-10-04 23:51:19 -07:00 |
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12a4bf7948
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rename body to physics
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2023-10-04 23:16:26 -07:00 |
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f2e4286a08
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spawn_point is part of building
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2023-10-04 15:34:52 -07:00 |
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bd6cd5eacc
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worker module
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2023-10-04 14:32:28 -07:00 |
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f2dfb438d0
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add parking_lot dep
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2023-10-04 14:16:25 -07:00 |
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7c8bc8d647
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reset stage id on map change
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2023-10-04 14:16:25 -07:00 |
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4943bc6a7f
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edit normal mapping comments
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2023-10-04 14:16:25 -07:00 |
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55eebba1c5
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fiddle with rustings
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2023-10-04 14:16:25 -07:00 |
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b8f13539db
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runtime attributes + implement model intersection (but not collision end)
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2023-10-04 14:16:25 -07:00 |
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fb2e2afeb9
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hashmap map ids into internal structure ids
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2023-10-04 14:13:25 -07:00 |
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f30f246e5f
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sens TOO DAMN HIGH
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2023-10-04 14:07:57 -07:00 |
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0ac49308a0
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Spawn & ForceSpawn attributes
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2023-10-04 14:07:20 -07:00 |
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30cbbbca1b
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fix MapStart indexing bug
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2023-10-04 14:05:53 -07:00 |
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66fa8fd637
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tabs
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2023-10-04 14:01:06 -07:00 |
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f2c71caae3
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TEMP(for a long time): implement indexing attributes
this is not very make invalid states unrepresentable of you
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2023-10-03 19:47:06 -07:00 |
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c8ec1f05d1
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implement more attributes
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2023-10-03 19:47:06 -07:00 |
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b102319b33
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implement Default for CollisionAttributes
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2023-10-03 19:47:06 -07:00 |
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50e9152ee2
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separate graphics state from global state
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2023-10-03 19:47:06 -07:00 |
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7a8de938af
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rename stages to modes
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2023-10-03 19:47:03 -07:00 |
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