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6 Commits

Author SHA1 Message Date
c7999d08af debug header offsets 2024-07-27 10:31:51 -07:00
e0725cba8a debug 2024-07-27 10:31:51 -07:00
5ec99a75dc no external resources 2024-07-27 10:31:51 -07:00
943d78a9fb debug 2024-07-27 10:31:51 -07:00
b6fede20bf work around broken binrw enums 2024-07-27 10:31:47 -07:00
020eae4781 work around broken binrw option 2024-07-27 10:31:47 -07:00
6 changed files with 350 additions and 64 deletions

View File

@ -101,6 +101,7 @@ impl<R:BinReaderExt> File<R>{
}
let block_start=self.header.block_location[block_id.get() as usize];
let block_end=self.header.block_location[block_id.get() as usize+1];
//println!("reading from {} to {}",block_start,block_end);
self.data.seek(std::io::SeekFrom::Start(block_start)).map_err(Error::Seek)?;
Ok(self.as_mut().take_seek(block_end-block_start))
}

View File

@ -163,6 +163,114 @@ struct MapHeader{
render_configs:Vec<newtypes::model::RenderConfig>,
}
fn read_vec<'a,R:BinReaderExt,T:binrw::BinRead>(len:usize,input:&mut R)->Result<Vec<T>,binrw::Error>
where
<T as binrw::BinRead>::Args<'a>: Default
{
let mut vec=Vec::with_capacity(len);
for _ in 0..len{
vec.push(input.read_le()?);
}
Ok(vec)
}
fn read_stage<R:BinReaderExt>(input:&mut R)->Result<newtypes::gameplay_modes::Stage,binrw::Error>{
let spawn=input.read_le()?;
let ordered_checkpoints_count=input.read_le()?;
let unordered_checkpoints_count=input.read_le()?;
//println!("ordered_checkpoints_count={ordered_checkpoints_count}");
//println!("unordered_checkpoints_count={unordered_checkpoints_count}");
let ordered_checkpoints=read_vec(ordered_checkpoints_count as usize,input)?;
let unordered_checkpoints=read_vec(unordered_checkpoints_count as usize,input)?;
Ok(newtypes::gameplay_modes::Stage{
spawn,
ordered_checkpoints_count,
unordered_checkpoints_count,
ordered_checkpoints,
unordered_checkpoints,
})
}
fn read_stages<R:BinReaderExt>(len:usize,input:&mut R)->Result<Vec<newtypes::gameplay_modes::Stage>,binrw::Error>{
let mut vec=Vec::with_capacity(len);
for _ in 0..len{
vec.push(read_stage(input)?);
}
Ok(vec)
}
fn read_mode<R:BinReaderExt>(input:&mut R)->Result<newtypes::gameplay_modes::Mode,binrw::Error>{
//println!("read_mode pos={}",input.stream_position().unwrap());
let header:newtypes::gameplay_modes::ModeHeader=input.read_le()?;
//println!("mode.header pos={}",input.stream_position().unwrap());
let style=input.read_le()?;
//println!("mode.style pos={}",input.stream_position().unwrap());
let start=input.read_le()?;
//println!("mode.start pos={}",input.stream_position().unwrap());
let zones=read_vec(header.zones as usize,input)?;
//println!("mode.zones pos={}",input.stream_position().unwrap());
let stages=read_stages(header.stages as usize,input)?;
//println!("mode.stages pos={}",input.stream_position().unwrap());
let elements=read_vec(header.elements as usize,input)?;
Ok(newtypes::gameplay_modes::Mode{
header,
style,
start,
zones,
stages,
elements,
})
}
fn read_modes<R:BinReaderExt>(len:usize,input:&mut R)->Result<Vec<newtypes::gameplay_modes::Mode>,binrw::Error>{
let mut vec=Vec::with_capacity(len);
for _ in 0..len{
vec.push(read_mode(input)?);
}
Ok(vec)
}
fn read_map_header<R:BinReaderExt>(input:&mut R)->Result<MapHeader,binrw::Error>{
let p=input.stream_position().unwrap();
println!("read_map_header pos={}",p);
let num_spacial_blocks:u32=input.read_le()?;
println!("map_header.num_spacial_blocks pos={}",input.stream_position().unwrap()-p);
let num_resource_blocks:u32=input.read_le()?;
println!("map_header.num_resource_blocks pos={}",input.stream_position().unwrap()-p);
//let num_resources_external:u32=input.read_le()?;
let num_modes:u32=input.read_le()?;
println!("map_header.num_modes pos={}",input.stream_position().unwrap()-p);
let num_attributes:u32=input.read_le()?;
println!("map_header.num_attributes pos={}",input.stream_position().unwrap()-p);
let num_render_configs:u32=input.read_le()?;
println!("map_header.num_render_configs pos={}",input.stream_position().unwrap()-p);
let spacial_blocks:Vec<SpacialBlockHeader>=read_vec(num_spacial_blocks as usize,input)?;
println!("map_header.spacial_blocks pos={}",input.stream_position().unwrap()-p);
let resource_blocks:Vec<ResourceBlockHeader>=read_vec(num_resource_blocks as usize,input)?;
println!("map_header.resource_blocks pos={}",input.stream_position().unwrap()-p);
//let external_resources:Vec<ResourceExternalHeader>=read_vec(num_resources_external as usize,input)?;
let modes:Vec<newtypes::gameplay_modes::Mode>=read_modes(num_modes as usize,input)?;
println!("map_header.modes pos={}",input.stream_position().unwrap()-p);
let attributes:Vec<newtypes::gameplay_attributes::CollisionAttributes>=read_vec(num_attributes as usize,input)?;
println!("map_header.attributes pos={} len={}",input.stream_position().unwrap()-p,num_attributes);
let render_configs:Vec<newtypes::model::RenderConfig>=read_vec(num_render_configs as usize,input)?;
println!("map_header.render_configs pos={} len={}",input.stream_position().unwrap()-p,num_render_configs);
Ok(MapHeader{
num_spacial_blocks,
num_resource_blocks,
//num_resources_external,
num_modes,
num_attributes,
num_render_configs,
spacial_blocks,
resource_blocks,
//external_resources,
modes,
attributes,
render_configs,
})
}
#[binrw]
#[brw(little)]
struct Region{
@ -213,7 +321,12 @@ pub struct StreamableMap<R:BinReaderExt>{
impl<R:BinReaderExt> StreamableMap<R>{
pub(crate) fn new(mut file:crate::file::File<R>)->Result<Self,Error>{
//assume the file seek is in the right place to start reading a map header
let header:MapHeader=file.as_mut().read_le().map_err(Error::InvalidHeader)?;
let mut f=file.as_mut();
//let mut f=file.block_reader(BlockId::new(0)).map_err(Error::File)?;
println!("file header end position={}",f.stream_position().unwrap());
//let header:MapHeader=f.read_le().map_err(Error::InvalidHeader)?;
let header=read_map_header(&mut f).map_err(Error::InvalidHeader)?;
println!("map header end position={}",f.stream_position().unwrap());
let modes=header.modes.into_iter().map(Into::into).collect();
let attributes=header.attributes.into_iter().map(Into::into).collect();
let render_configs=header.render_configs.into_iter().map(Into::into).collect();
@ -305,6 +418,58 @@ impl<R:BinReaderExt> StreamableMap<R>{
}
}
use binrw::BinWrite;
fn write_mode<W:std::io::Seek+std::io::Write>(mode:&newtypes::gameplay_modes::Mode,output:&mut W)->Result<(),binrw::Error>{
//println!("write_mode pos={}",output.stream_position().unwrap());
mode.header.write_le(output)?;
//println!("mode.header pos={}",output.stream_position().unwrap());
mode.style.write_le(output)?;
//println!("mode.style pos={}",output.stream_position().unwrap());
mode.start.write_le(output)?;
//println!("mode.start pos={}",output.stream_position().unwrap());
mode.zones.write_le(output)?;
//println!("mode.zones pos={}",output.stream_position().unwrap());
mode.stages.write_le(output)?;
//println!("mode.stages pos={}",output.stream_position().unwrap());
mode.elements.write_le(output)?;
Ok(())
}
fn write_modes<W:std::io::Seek+std::io::Write>(modes:&Vec<newtypes::gameplay_modes::Mode>,output:&mut W)->Result<(),binrw::Error>{
for mode in modes{
write_mode(mode,output)?;
}
Ok(())
}
fn write_map_header<W:std::io::Seek+std::io::Write>(map_header:&MapHeader,output:&mut W)->Result<(),binrw::Error>{
println!("write_map_header pos={}",output.stream_position().unwrap());
map_header.num_spacial_blocks.write_le(output)?;
println!("map_header.num_spacial_blocks pos={}",output.stream_position().unwrap());
map_header.num_resource_blocks.write_le(output)?;
println!("map_header.num_resource_blocks pos={}",output.stream_position().unwrap());
//map_header.num_resources_external.write_le(output)?;
map_header.num_modes.write_le(output)?;
println!("map_header.num_modes pos={}",output.stream_position().unwrap());
map_header.num_attributes.write_le(output)?;
println!("map_header.num_attributes pos={}",output.stream_position().unwrap());
map_header.num_render_configs.write_le(output)?;
println!("map_header.num_render_configs pos={}",output.stream_position().unwrap());
map_header.spacial_blocks.write_le(output)?;
println!("map_header.spacial_blocks pos={}",output.stream_position().unwrap());
map_header.resource_blocks.write_le(output)?;
println!("map_header.resource_blocks pos={}",output.stream_position().unwrap());
//map_header.external_resources.write_le(output)?;
write_modes(&map_header.modes,output)?;
println!("map_header.modes pos={}",output.stream_position().unwrap());
map_header.attributes.write_le(output)?;
println!("map_header.attributes pos={}",output.stream_position().unwrap());
map_header.render_configs.write_le(output)?;
println!("map_header.render_configs pos={}",output.stream_position().unwrap());
Ok(())
}
const BVH_NODE_MAX_WEIGHT:usize=64*1024;//64 kB
fn collect_spacial_blocks(
block_location:&mut Vec<u64>,
@ -373,6 +538,7 @@ pub fn write_map<W:BinWriterExt>(mut writer:W,map:strafesnet_common::map::Comple
let mut cursor_to_data=std::io::Cursor::new(&mut sequential_block_data);
collect_spacial_blocks(&mut block_location,&mut spacial_blocks,&mut cursor_to_data,bvh)?;
let mut block_count=spacial_blocks.len() as u32+1;//continue block id
println!("spacial_blocks={}",block_count);
let mut resource_blocks=Vec::new();//for map header
//meshes
for mesh in map.meshes.into_iter(){
@ -385,6 +551,8 @@ pub fn write_map<W:BinWriterExt>(mut writer:W,map:strafesnet_common::map::Comple
binrw::BinWrite::write_le(&serializable_mesh,&mut cursor_to_data).map_err(Error::InvalidData)?;
block_location.push(cursor_to_data.position());
}
let aaa=block_count;
println!("mesh_blocks={}",block_count-(spacial_blocks.len() as u32));
//textures
for mut texture in map.textures.into_iter(){
resource_blocks.push(ResourceBlockHeader{
@ -395,6 +563,7 @@ pub fn write_map<W:BinWriterExt>(mut writer:W,map:strafesnet_common::map::Comple
sequential_block_data.append(&mut texture);
block_location.push(sequential_block_data.len() as u64);
}
println!("texture_blocks={}",block_count-aaa);
//build header
let map_header=MapHeader{
num_spacial_blocks:spacial_blocks.len() as u32,
@ -422,7 +591,7 @@ pub fn write_map<W:BinWriterExt>(mut writer:W,map:strafesnet_common::map::Comple
let mut file_header_data=Vec::new();
binrw::BinWrite::write_le(&file_header,&mut std::io::Cursor::new(&mut file_header_data)).map_err(Error::InvalidData)?;
let mut map_header_data=Vec::new();
binrw::BinWrite::write_le(&map_header,&mut std::io::Cursor::new(&mut map_header_data)).map_err(Error::InvalidData)?;
write_map_header(&map_header,&mut std::io::Cursor::new(&mut map_header_data)).map_err(Error::InvalidData)?;
//update file header according to probe data
let mut offset=file_header_data.len() as u64;
@ -433,6 +602,18 @@ pub fn write_map<W:BinWriterExt>(mut writer:W,map:strafesnet_common::map::Comple
*position+=offset;
}
//debug
println!("block_count={}",file_header.block_count);
println!("block_locations[0..10]={:?}",&file_header.block_location[0..10]);
println!("file header len={}",file_header_data.len());
println!("map header len={}",map_header_data.len());
println!("num_spacial_blocks={}",map_header.num_spacial_blocks);
println!("num_resource_blocks={}",map_header.num_resource_blocks);
//println!("num_resources_external={}",map_header.num_resources_external);
println!("num_modes={}",map_header.num_modes);
println!("num_attributes={}",map_header.num_attributes);
println!("num_render_configs={}",map_header.num_render_configs);
//write (updated) file header
writer.write_le(&file_header).map_err(Error::InvalidData)?;
//write map header

View File

@ -1,24 +1,44 @@
use super::integer::{Time,Planar64,Planar64Vec3};
#[binrw::binrw]
#[brw(little,repr=u8)]
pub enum Boolio{
True,
False
}
impl Into<bool> for Boolio{
fn into(self)->bool{
match self{
Boolio::True=>true,
Boolio::False=>false,
}
}
}
impl From<bool> for Boolio{
fn from(value:bool)->Self{
match value{
true=>Boolio::True,
false=>Boolio::False,
}
}
}
#[binrw::binrw]
#[brw(little)]
pub struct ContactingLadder{
pub sticky:Option<()>,
pub sticky:Boolio,
}
impl Into<strafesnet_common::gameplay_attributes::ContactingLadder> for ContactingLadder{
fn into(self)->strafesnet_common::gameplay_attributes::ContactingLadder{
strafesnet_common::gameplay_attributes::ContactingLadder{
sticky:self.sticky.is_some(),
sticky:self.sticky.into(),
}
}
}
impl From<strafesnet_common::gameplay_attributes::ContactingLadder> for ContactingLadder{
fn from(value:strafesnet_common::gameplay_attributes::ContactingLadder)->Self{
Self{
sticky:match value.sticky{
true=>Some(()),
false=>None,
}
sticky:value.sticky.into(),
}
}
}
@ -26,10 +46,15 @@ impl From<strafesnet_common::gameplay_attributes::ContactingLadder> for Contacti
#[binrw::binrw]
#[brw(little)]
pub enum ContactingBehaviour{
#[brw(magic=0u8)]
Surf,
#[brw(magic=1u8)]
Ladder(ContactingLadder),
#[brw(magic=2u8)]
NoJump,
#[brw(magic=3u8)]
Cling,
#[brw(magic=4u8)]
Elastic(u32),
}
impl Into<strafesnet_common::gameplay_attributes::ContactingBehaviour> for ContactingBehaviour{
@ -118,7 +143,9 @@ impl From<strafesnet_common::gameplay_attributes::Accelerator> for Accelerator{
#[binrw::binrw]
#[brw(little)]
pub enum Booster{
#[brw(magic=0u8)]
Velocity(Planar64Vec3),
#[brw(magic=1u8)]
Energy{direction:Planar64Vec3,energy:Planar64},
}
impl Into<strafesnet_common::gameplay_attributes::Booster> for Booster{
@ -180,18 +207,24 @@ impl From<strafesnet_common::gameplay_attributes::TrajectoryChoice> for Trajecto
#[binrw::binrw]
#[brw(little)]
pub enum SetTrajectory{
#[brw(magic=0u8)]
AirTime(Time),
#[brw(magic=1u8)]
Height(Planar64),
#[brw(magic=2u8)]
DotVelocity{direction:Planar64Vec3,dot:Planar64},
#[brw(magic=3u8)]
TargetPointTime{
target_point:Planar64Vec3,
time:Time,
},
#[brw(magic=4u8)]
TargetPointSpeed{
target_point:Planar64Vec3,
speed:Planar64,
trajectory_choice:TrajectoryChoice,
},
#[brw(magic=5u8)]
Velocity(Planar64Vec3),
}
impl Into<strafesnet_common::gameplay_attributes::SetTrajectory> for SetTrajectory{
@ -283,31 +316,50 @@ impl From<strafesnet_common::gameplay_attributes::Wormhole> for Wormhole{
}
}
#[binrw::binrw]
#[brw(little)]
pub struct GeneralAttributesHeader{
pub booster:u8,
pub trajectory:u8,
pub wormhole:u8,
pub accelerator:u8,
}
#[binrw::binrw]
#[brw(little)]
pub struct GeneralAttributes{
pub booster:Option<Booster>,
pub trajectory:Option<SetTrajectory>,
pub wormhole:Option<Wormhole>,
pub accelerator:Option<Accelerator>,
pub header:GeneralAttributesHeader,
#[br(count=header.booster)]
pub booster:Vec<Booster>,
#[br(count=header.trajectory)]
pub trajectory:Vec<SetTrajectory>,
#[br(count=header.wormhole)]
pub wormhole:Vec<Wormhole>,
#[br(count=header.accelerator)]
pub accelerator:Vec<Accelerator>,
}
impl Into<strafesnet_common::gameplay_attributes::GeneralAttributes> for GeneralAttributes{
fn into(self)->strafesnet_common::gameplay_attributes::GeneralAttributes{
fn into(mut self)->strafesnet_common::gameplay_attributes::GeneralAttributes{
strafesnet_common::gameplay_attributes::GeneralAttributes{
booster:self.booster.map(Into::into),
trajectory:self.trajectory.map(Into::into),
wormhole:self.wormhole.map(Into::into),
accelerator:self.accelerator.map(Into::into),
booster:self.booster.pop().map(Into::into),
trajectory:self.trajectory.pop().map(Into::into),
wormhole:self.wormhole.pop().map(Into::into),
accelerator:self.accelerator.pop().map(Into::into),
}
}
}
impl From<strafesnet_common::gameplay_attributes::GeneralAttributes> for GeneralAttributes{
fn from(value:strafesnet_common::gameplay_attributes::GeneralAttributes)->Self{
Self{
booster:value.booster.map(Into::into),
trajectory:value.trajectory.map(Into::into),
wormhole:value.wormhole.map(Into::into),
accelerator:value.accelerator.map(Into::into),
header:GeneralAttributesHeader{
booster:value.booster.is_some() as u8,
trajectory:value.trajectory.is_some() as u8,
wormhole:value.wormhole.is_some() as u8,
accelerator:value.accelerator.is_some() as u8,
},
booster:super::gameplay_style::stupid(value.booster.map(Into::into)),
trajectory:super::gameplay_style::stupid(value.trajectory.map(Into::into)),
wormhole:super::gameplay_style::stupid(value.wormhole.map(Into::into)),
accelerator:super::gameplay_style::stupid(value.accelerator.map(Into::into)),
}
}
}
@ -315,19 +367,22 @@ impl From<strafesnet_common::gameplay_attributes::GeneralAttributes> for General
#[binrw::binrw]
#[brw(little)]
pub struct ContactingAttributes{
pub contact_behaviour:Option<ContactingBehaviour>,
pub contact_behaviour_enabled:u8,
#[br(count=contact_behaviour_enabled)]
pub contact_behaviour:Vec<ContactingBehaviour>,
}
impl Into<strafesnet_common::gameplay_attributes::ContactingAttributes> for ContactingAttributes{
fn into(self)->strafesnet_common::gameplay_attributes::ContactingAttributes{
fn into(mut self)->strafesnet_common::gameplay_attributes::ContactingAttributes{
strafesnet_common::gameplay_attributes::ContactingAttributes{
contact_behaviour:self.contact_behaviour.map(Into::into),
contact_behaviour:self.contact_behaviour.pop().map(Into::into),
}
}
}
impl From<strafesnet_common::gameplay_attributes::ContactingAttributes> for ContactingAttributes{
fn from(value:strafesnet_common::gameplay_attributes::ContactingAttributes)->Self{
Self{
contact_behaviour:value.contact_behaviour.map(Into::into),
contact_behaviour_enabled:value.contact_behaviour.is_some() as u8,
contact_behaviour:super::gameplay_style::stupid(value.contact_behaviour.map(Into::into)),
}
}
}
@ -335,19 +390,22 @@ impl From<strafesnet_common::gameplay_attributes::ContactingAttributes> for Cont
#[binrw::binrw]
#[brw(little)]
pub struct IntersectingAttributes{
pub water:Option<IntersectingWater>,
pub water_enabled:u8,
#[br(count=water_enabled)]
pub water:Vec<IntersectingWater>,
}
impl Into<strafesnet_common::gameplay_attributes::IntersectingAttributes> for IntersectingAttributes{
fn into(self)->strafesnet_common::gameplay_attributes::IntersectingAttributes{
fn into(mut self)->strafesnet_common::gameplay_attributes::IntersectingAttributes{
strafesnet_common::gameplay_attributes::IntersectingAttributes{
water:self.water.map(Into::into),
water:self.water.pop().map(Into::into),
}
}
}
impl From<strafesnet_common::gameplay_attributes::IntersectingAttributes> for IntersectingAttributes{
fn from(value:strafesnet_common::gameplay_attributes::IntersectingAttributes)->Self{
Self{
water:value.water.map(Into::into),
water_enabled:value.water.is_some() as u8,
water:super::gameplay_style::stupid(value.water.map(Into::into)),
}
}
}
@ -355,11 +413,14 @@ impl From<strafesnet_common::gameplay_attributes::IntersectingAttributes> for In
#[binrw::binrw]
#[brw(little)]
pub enum CollisionAttributes{
#[brw(magic=0u8)]
Decoration,
#[brw(magic=1u8)]
Contact{
contacting:ContactingAttributes,
general:GeneralAttributes,
},
#[brw(magic=2u8)]
Intersect{
intersecting:IntersectingAttributes,
general:GeneralAttributes,

View File

@ -40,16 +40,18 @@ impl From<strafesnet_common::gameplay_modes::StageElementBehaviour> for StageEle
pub struct StageElement{
pub stage_id:u32,//which stage spawn to send to
pub behaviour:StageElementBehaviour,
pub jump_limit:Option<u8>,
pub force:Option<()>,//allow setting to lower spawn id i.e. 7->3
pub jump_limit_enabled:u8,
#[br(count=jump_limit_enabled)]
pub jump_limit:Vec<u8>,
pub force:super::gameplay_attributes::Boolio,//allow setting to lower spawn id i.e. 7->3
}
impl Into<strafesnet_common::gameplay_modes::StageElement> for StageElement{
fn into(self)->strafesnet_common::gameplay_modes::StageElement{
fn into(mut self)->strafesnet_common::gameplay_modes::StageElement{
strafesnet_common::gameplay_modes::StageElement::new(
strafesnet_common::gameplay_modes::StageId::new(self.stage_id),
self.force.is_some(),
self.force.into(),
self.behaviour.into(),
self.jump_limit,
self.jump_limit.pop(),
)
}
}
@ -58,8 +60,9 @@ impl From<strafesnet_common::gameplay_modes::StageElement> for StageElement{
Self{
stage_id:value.stage_id().get(),
behaviour:value.behaviour().into(),
jump_limit:value.jump_limit(),
force:match value.force(){true=>Some(()),false=>None},
jump_limit_enabled:value.jump_limit().is_some() as u8,
jump_limit:super::gameplay_style::stupid(value.jump_limit()),
force:value.force().into(),
}
}
}
@ -114,7 +117,8 @@ impl From<strafesnet_common::gameplay_modes::Stage> for Stage{
}
#[binrw::binrw]
#[brw(little,repr=u8)]
#[brw(little,repr=u32)]
#[repr(u32)]
pub enum Zone{
Start,
Finish,
@ -141,6 +145,7 @@ impl From<strafesnet_common::gameplay_modes::Zone> for Zone{
#[binrw::binrw]
#[brw(little)]
#[derive(Debug)]
pub struct ModeHeader{
pub zones:u32,
pub stages:u32,

View File

@ -2,34 +2,52 @@ use super::integer::{Time,Ratio64,Planar64,Planar64Vec3};
pub type Controls=u32;
#[binrw::binrw]
#[brw(little)]
pub struct StyleModifiersHeader{
pub strafe:u8,
pub rocket:u8,
pub jump:u8,
pub walk:u8,
pub ladder:u8,
pub swim:u8,
}
#[binrw::binrw]
#[brw(little)]
pub struct StyleModifiers{
pub header:StyleModifiersHeader,
pub controls_mask:Controls,
pub controls_mask_state:Controls,
pub strafe:Option<StrafeSettings>,
pub rocket:Option<PropulsionSettings>,
pub jump:Option<JumpSettings>,
pub walk:Option<WalkSettings>,
pub ladder:Option<LadderSettings>,
pub swim:Option<PropulsionSettings>,
#[br(count=header.strafe)]
pub strafe:Vec<StrafeSettings>,
#[br(count=header.rocket)]
pub rocket:Vec<PropulsionSettings>,
#[br(count=header.jump)]
pub jump:Vec<JumpSettings>,
#[br(count=header.walk)]
pub walk:Vec<WalkSettings>,
#[br(count=header.ladder)]
pub ladder:Vec<LadderSettings>,
#[br(count=header.swim)]
pub swim:Vec<PropulsionSettings>,
pub gravity:Planar64Vec3,
pub hitbox:Hitbox,
pub camera_offset:Planar64Vec3,
pub mass:Planar64,
}
impl Into<strafesnet_common::gameplay_style::StyleModifiers> for StyleModifiers{
fn into(self)->strafesnet_common::gameplay_style::StyleModifiers{
fn into(mut self)->strafesnet_common::gameplay_style::StyleModifiers{
strafesnet_common::gameplay_style::StyleModifiers{
//TODO: fail gracefully in binrw instead of panicing here
controls_mask:strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_mask).unwrap(),
controls_mask_state:strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_mask_state).unwrap(),
strafe:self.strafe.map(Into::into),
rocket:self.rocket.map(Into::into),
jump:self.jump.map(Into::into),
walk:self.walk.map(Into::into),
ladder:self.ladder.map(Into::into),
swim:self.swim.map(Into::into),
strafe:self.strafe.pop().map(Into::into),
rocket:self.rocket.pop().map(Into::into),
jump:self.jump.pop().map(Into::into),
walk:self.walk.pop().map(Into::into),
ladder:self.ladder.pop().map(Into::into),
swim:self.swim.pop().map(Into::into),
gravity:strafesnet_common::integer::Planar64Vec3::raw_array(self.gravity),
hitbox:self.hitbox.into(),
camera_offset:strafesnet_common::integer::Planar64Vec3::raw_array(self.camera_offset),
@ -37,17 +55,31 @@ impl Into<strafesnet_common::gameplay_style::StyleModifiers> for StyleModifiers{
}
}
}
pub(crate) fn stupid<T>(o:Option<T>)->Vec<T>{
match o{
Some(v)=>vec![v],
None=>Vec::new(),
}
}
impl From<strafesnet_common::gameplay_style::StyleModifiers> for StyleModifiers{
fn from(value:strafesnet_common::gameplay_style::StyleModifiers)->Self{
Self{
header:StyleModifiersHeader{
strafe:value.strafe.is_some() as u8,
rocket:value.rocket.is_some() as u8,
jump:value.jump.is_some() as u8,
walk:value.walk.is_some() as u8,
ladder:value.ladder.is_some() as u8,
swim:value.swim.is_some() as u8,
},
controls_mask:value.controls_mask.bits(),
controls_mask_state:value.controls_mask_state.bits(),
strafe:value.strafe.map(Into::into),
rocket:value.rocket.map(Into::into),
jump:value.jump.map(Into::into),
walk:value.walk.map(Into::into),
ladder:value.ladder.map(Into::into),
swim:value.swim.map(Into::into),
strafe:stupid(value.strafe.map(Into::into)),
rocket:stupid(value.rocket.map(Into::into)),
jump:stupid(value.jump.map(Into::into)),
walk:stupid(value.walk.map(Into::into)),
ladder:stupid(value.ladder.map(Into::into)),
swim:stupid(value.swim.map(Into::into)),
gravity:value.gravity.get().to_array(),
hitbox:value.hitbox.into(),
camera_offset:value.camera_offset.get().to_array(),
@ -142,15 +174,17 @@ impl From<strafesnet_common::gameplay_style::ControlsActivation> for ControlsAct
pub struct StrafeSettings{
enable:ControlsActivation,
mv:Planar64,
air_accel_limit:Option<Planar64>,
air_accel_limit_enabled:u8,
#[br(count=air_accel_limit_enabled)]
air_accel_limit:Vec<Planar64>,
tick_rate:Ratio64,
}
impl Into<strafesnet_common::gameplay_style::StrafeSettings> for StrafeSettings{
fn into(self)->strafesnet_common::gameplay_style::StrafeSettings{
fn into(mut self)->strafesnet_common::gameplay_style::StrafeSettings{
strafesnet_common::gameplay_style::StrafeSettings::new(
self.enable.into(),
strafesnet_common::integer::Planar64::raw(self.mv),
self.air_accel_limit.map(strafesnet_common::integer::Planar64::raw),
self.air_accel_limit.pop().map(strafesnet_common::integer::Planar64::raw),
self.tick_rate.into(),
)
}
@ -161,7 +195,8 @@ impl From<strafesnet_common::gameplay_style::StrafeSettings> for StrafeSettings{
Self{
enable:enable.into(),
mv:mv.get(),
air_accel_limit:air_accel_limit.map(|a|a.get()),
air_accel_limit_enabled:air_accel_limit.is_some() as u8,
air_accel_limit:stupid(air_accel_limit.map(|a|a.get())),
tick_rate:tick_rate.into(),
}
}

View File

@ -60,19 +60,22 @@ impl From<strafesnet_common::model::PolygonGroup> for PolygonGroup{
#[binrw::binrw]
#[brw(little)]
pub struct RenderConfig{
pub texture:Option<u32>,
pub texture_enabled:u8,
#[br(count=texture_enabled)]
pub texture:Vec<u32>,
}
impl Into<strafesnet_common::model::RenderConfig> for RenderConfig{
fn into(self)->strafesnet_common::model::RenderConfig{
fn into(mut self)->strafesnet_common::model::RenderConfig{
strafesnet_common::model::RenderConfig{
texture:self.texture.map(strafesnet_common::model::TextureId::new),
texture:self.texture.pop().map(strafesnet_common::model::TextureId::new),
}
}
}
impl From<strafesnet_common::model::RenderConfig> for RenderConfig{
fn from(value:strafesnet_common::model::RenderConfig)->Self{
Self{
texture:value.texture.map(|texture_id|texture_id.get()),
texture_enabled:value.texture.is_some() as u8,
texture:super::gameplay_style::stupid(value.texture.map(|texture_id|texture_id.get())),
}
}
}