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6 Commits

Author SHA1 Message Date
c7999d08af debug header offsets 2024-07-27 10:31:51 -07:00
e0725cba8a debug 2024-07-27 10:31:51 -07:00
5ec99a75dc no external resources 2024-07-27 10:31:51 -07:00
943d78a9fb debug 2024-07-27 10:31:51 -07:00
b6fede20bf work around broken binrw enums 2024-07-27 10:31:47 -07:00
020eae4781 work around broken binrw option 2024-07-27 10:31:47 -07:00
12 changed files with 543 additions and 584 deletions

61
Cargo.lock generated
View File

@ -8,12 +8,6 @@ version = "2.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3d62b7694a562cdf5a74227903507c56ab2cc8bdd1f781ed5cb4cf9c9f810bfc"
[[package]]
name = "arrayvec"
version = "0.7.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7c02d123df017efcdfbd739ef81735b36c5ba83ec3c59c80a9d7ecc718f92e50"
[[package]]
name = "binrw"
version = "0.14.0"
@ -44,17 +38,11 @@ version = "2.6.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b048fb63fd8b5923fc5aa7b340d8e156aec7ec02f0c78fa8a6ddc2613f6f71de"
[[package]]
name = "bnum"
version = "0.12.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "50202def95bf36cb7d1d7a7962cea1c36a3f8ad42425e5d2b71d7acb8041b5b8"
[[package]]
name = "bytemuck"
version = "1.16.3"
version = "1.16.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "102087e286b4677862ea56cf8fc58bb2cdfa8725c40ffb80fe3a008eb7f2fc83"
checksum = "b236fc92302c97ed75b38da1f4917b5cdda4984745740f153a5d3059e48d725e"
[[package]]
name = "either"
@ -62,18 +50,6 @@ version = "1.13.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "60b1af1c220855b6ceac025d3f6ecdd2b7c4894bfe9cd9bda4fbb4bc7c0d4cf0"
[[package]]
name = "fixed_wide"
version = "0.1.0"
source = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
checksum = "7a8d6e10c51c9df39ead915c62288afbc41d13e00368e526037e530ee5c58e13"
dependencies = [
"arrayvec",
"bnum",
"paste",
"ratio_ops",
]
[[package]]
name = "glam"
version = "0.28.0"
@ -91,29 +67,12 @@ dependencies = [
"syn 2.0.72",
]
[[package]]
name = "linear_ops"
version = "0.1.0"
source = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
checksum = "b2e6977ac24f47086d8a7a2d4ae1c720e86dfdc8407cf5e34c18bfa01053c456"
dependencies = [
"fixed_wide",
"paste",
"ratio_ops",
]
[[package]]
name = "owo-colors"
version = "3.5.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c1b04fb49957986fdce4d6ee7a65027d55d4b6d2265e5848bbb507b58ccfdb6f"
[[package]]
name = "paste"
version = "1.0.15"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "57c0d7b74b563b49d38dae00a0c37d4d6de9b432382b2892f0574ddcae73fd0a"
[[package]]
name = "proc-macro2"
version = "1.0.86"
@ -132,30 +91,20 @@ dependencies = [
"proc-macro2",
]
[[package]]
name = "ratio_ops"
version = "0.1.0"
source = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
checksum = "01239195d6afe0509e7e3511b716c0540251dfe7ece0a9a5a27116afb766c42c"
[[package]]
name = "strafesnet_common"
version = "0.5.0"
version = "0.1.3"
source = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
checksum = "d8fcc44793ae84a1d80882f367980913292241c94eb87584de4010bdad4a918d"
checksum = "10a7e3b69506893bbdde90ce8a9d75cd56d280c0424d2dfdf98f8520179d0c1b"
dependencies = [
"arrayvec",
"bitflags",
"fixed_wide",
"glam",
"id",
"linear_ops",
"ratio_ops",
]
[[package]]
name = "strafesnet_snf"
version = "0.2.0"
version = "0.1.0"
dependencies = [
"binrw",
"id",

View File

@ -1,6 +1,6 @@
[package]
name = "strafesnet_snf"
version = "0.2.0"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
@ -8,4 +8,4 @@ edition = "2021"
[dependencies]
binrw = "0.14.0"
id = { version = "0.1.0", registry = "strafesnet" }
strafesnet_common = { version = "0.5.0", registry = "strafesnet" }
strafesnet_common = { version = "0.1.3", registry = "strafesnet" }

View File

@ -101,6 +101,7 @@ impl<R:BinReaderExt> File<R>{
}
let block_start=self.header.block_location[block_id.get() as usize];
let block_end=self.header.block_location[block_id.get() as usize+1];
//println!("reading from {} to {}",block_start,block_end);
self.data.seek(std::io::SeekFrom::Start(block_start)).map_err(Error::Seek)?;
Ok(self.as_mut().take_seek(block_end-block_start))
}

View File

@ -12,7 +12,6 @@ use strafesnet_common::gameplay_modes;
#[derive(Debug)]
pub enum Error{
InvalidHeader(binrw::Error),
InvalidMode(newtypes::gameplay_modes::ModeError),
InvalidBlockId(BlockId),
InvalidMeshId(model::MeshId),
InvalidModelId(model::ModelId),
@ -164,6 +163,114 @@ struct MapHeader{
render_configs:Vec<newtypes::model::RenderConfig>,
}
fn read_vec<'a,R:BinReaderExt,T:binrw::BinRead>(len:usize,input:&mut R)->Result<Vec<T>,binrw::Error>
where
<T as binrw::BinRead>::Args<'a>: Default
{
let mut vec=Vec::with_capacity(len);
for _ in 0..len{
vec.push(input.read_le()?);
}
Ok(vec)
}
fn read_stage<R:BinReaderExt>(input:&mut R)->Result<newtypes::gameplay_modes::Stage,binrw::Error>{
let spawn=input.read_le()?;
let ordered_checkpoints_count=input.read_le()?;
let unordered_checkpoints_count=input.read_le()?;
//println!("ordered_checkpoints_count={ordered_checkpoints_count}");
//println!("unordered_checkpoints_count={unordered_checkpoints_count}");
let ordered_checkpoints=read_vec(ordered_checkpoints_count as usize,input)?;
let unordered_checkpoints=read_vec(unordered_checkpoints_count as usize,input)?;
Ok(newtypes::gameplay_modes::Stage{
spawn,
ordered_checkpoints_count,
unordered_checkpoints_count,
ordered_checkpoints,
unordered_checkpoints,
})
}
fn read_stages<R:BinReaderExt>(len:usize,input:&mut R)->Result<Vec<newtypes::gameplay_modes::Stage>,binrw::Error>{
let mut vec=Vec::with_capacity(len);
for _ in 0..len{
vec.push(read_stage(input)?);
}
Ok(vec)
}
fn read_mode<R:BinReaderExt>(input:&mut R)->Result<newtypes::gameplay_modes::Mode,binrw::Error>{
//println!("read_mode pos={}",input.stream_position().unwrap());
let header:newtypes::gameplay_modes::ModeHeader=input.read_le()?;
//println!("mode.header pos={}",input.stream_position().unwrap());
let style=input.read_le()?;
//println!("mode.style pos={}",input.stream_position().unwrap());
let start=input.read_le()?;
//println!("mode.start pos={}",input.stream_position().unwrap());
let zones=read_vec(header.zones as usize,input)?;
//println!("mode.zones pos={}",input.stream_position().unwrap());
let stages=read_stages(header.stages as usize,input)?;
//println!("mode.stages pos={}",input.stream_position().unwrap());
let elements=read_vec(header.elements as usize,input)?;
Ok(newtypes::gameplay_modes::Mode{
header,
style,
start,
zones,
stages,
elements,
})
}
fn read_modes<R:BinReaderExt>(len:usize,input:&mut R)->Result<Vec<newtypes::gameplay_modes::Mode>,binrw::Error>{
let mut vec=Vec::with_capacity(len);
for _ in 0..len{
vec.push(read_mode(input)?);
}
Ok(vec)
}
fn read_map_header<R:BinReaderExt>(input:&mut R)->Result<MapHeader,binrw::Error>{
let p=input.stream_position().unwrap();
println!("read_map_header pos={}",p);
let num_spacial_blocks:u32=input.read_le()?;
println!("map_header.num_spacial_blocks pos={}",input.stream_position().unwrap()-p);
let num_resource_blocks:u32=input.read_le()?;
println!("map_header.num_resource_blocks pos={}",input.stream_position().unwrap()-p);
//let num_resources_external:u32=input.read_le()?;
let num_modes:u32=input.read_le()?;
println!("map_header.num_modes pos={}",input.stream_position().unwrap()-p);
let num_attributes:u32=input.read_le()?;
println!("map_header.num_attributes pos={}",input.stream_position().unwrap()-p);
let num_render_configs:u32=input.read_le()?;
println!("map_header.num_render_configs pos={}",input.stream_position().unwrap()-p);
let spacial_blocks:Vec<SpacialBlockHeader>=read_vec(num_spacial_blocks as usize,input)?;
println!("map_header.spacial_blocks pos={}",input.stream_position().unwrap()-p);
let resource_blocks:Vec<ResourceBlockHeader>=read_vec(num_resource_blocks as usize,input)?;
println!("map_header.resource_blocks pos={}",input.stream_position().unwrap()-p);
//let external_resources:Vec<ResourceExternalHeader>=read_vec(num_resources_external as usize,input)?;
let modes:Vec<newtypes::gameplay_modes::Mode>=read_modes(num_modes as usize,input)?;
println!("map_header.modes pos={}",input.stream_position().unwrap()-p);
let attributes:Vec<newtypes::gameplay_attributes::CollisionAttributes>=read_vec(num_attributes as usize,input)?;
println!("map_header.attributes pos={} len={}",input.stream_position().unwrap()-p,num_attributes);
let render_configs:Vec<newtypes::model::RenderConfig>=read_vec(num_render_configs as usize,input)?;
println!("map_header.render_configs pos={} len={}",input.stream_position().unwrap()-p,num_render_configs);
Ok(MapHeader{
num_spacial_blocks,
num_resource_blocks,
//num_resources_external,
num_modes,
num_attributes,
num_render_configs,
spacial_blocks,
resource_blocks,
//external_resources,
modes,
attributes,
render_configs,
})
}
#[binrw]
#[brw(little)]
struct Region{
@ -214,8 +321,13 @@ pub struct StreamableMap<R:BinReaderExt>{
impl<R:BinReaderExt> StreamableMap<R>{
pub(crate) fn new(mut file:crate::file::File<R>)->Result<Self,Error>{
//assume the file seek is in the right place to start reading a map header
let header:MapHeader=file.as_mut().read_le().map_err(Error::InvalidHeader)?;
let modes=header.modes.into_iter().map(TryInto::try_into).collect::<Result<_,_>>().map_err(Error::InvalidMode)?;
let mut f=file.as_mut();
//let mut f=file.block_reader(BlockId::new(0)).map_err(Error::File)?;
println!("file header end position={}",f.stream_position().unwrap());
//let header:MapHeader=f.read_le().map_err(Error::InvalidHeader)?;
let header=read_map_header(&mut f).map_err(Error::InvalidHeader)?;
println!("map header end position={}",f.stream_position().unwrap());
let modes=header.modes.into_iter().map(Into::into).collect();
let attributes=header.attributes.into_iter().map(Into::into).collect();
let render_configs=header.render_configs.into_iter().map(Into::into).collect();
let bvh=header.spacial_blocks.into_iter().map(|spacial_block|
@ -306,6 +418,58 @@ impl<R:BinReaderExt> StreamableMap<R>{
}
}
use binrw::BinWrite;
fn write_mode<W:std::io::Seek+std::io::Write>(mode:&newtypes::gameplay_modes::Mode,output:&mut W)->Result<(),binrw::Error>{
//println!("write_mode pos={}",output.stream_position().unwrap());
mode.header.write_le(output)?;
//println!("mode.header pos={}",output.stream_position().unwrap());
mode.style.write_le(output)?;
//println!("mode.style pos={}",output.stream_position().unwrap());
mode.start.write_le(output)?;
//println!("mode.start pos={}",output.stream_position().unwrap());
mode.zones.write_le(output)?;
//println!("mode.zones pos={}",output.stream_position().unwrap());
mode.stages.write_le(output)?;
//println!("mode.stages pos={}",output.stream_position().unwrap());
mode.elements.write_le(output)?;
Ok(())
}
fn write_modes<W:std::io::Seek+std::io::Write>(modes:&Vec<newtypes::gameplay_modes::Mode>,output:&mut W)->Result<(),binrw::Error>{
for mode in modes{
write_mode(mode,output)?;
}
Ok(())
}
fn write_map_header<W:std::io::Seek+std::io::Write>(map_header:&MapHeader,output:&mut W)->Result<(),binrw::Error>{
println!("write_map_header pos={}",output.stream_position().unwrap());
map_header.num_spacial_blocks.write_le(output)?;
println!("map_header.num_spacial_blocks pos={}",output.stream_position().unwrap());
map_header.num_resource_blocks.write_le(output)?;
println!("map_header.num_resource_blocks pos={}",output.stream_position().unwrap());
//map_header.num_resources_external.write_le(output)?;
map_header.num_modes.write_le(output)?;
println!("map_header.num_modes pos={}",output.stream_position().unwrap());
map_header.num_attributes.write_le(output)?;
println!("map_header.num_attributes pos={}",output.stream_position().unwrap());
map_header.num_render_configs.write_le(output)?;
println!("map_header.num_render_configs pos={}",output.stream_position().unwrap());
map_header.spacial_blocks.write_le(output)?;
println!("map_header.spacial_blocks pos={}",output.stream_position().unwrap());
map_header.resource_blocks.write_le(output)?;
println!("map_header.resource_blocks pos={}",output.stream_position().unwrap());
//map_header.external_resources.write_le(output)?;
write_modes(&map_header.modes,output)?;
println!("map_header.modes pos={}",output.stream_position().unwrap());
map_header.attributes.write_le(output)?;
println!("map_header.attributes pos={}",output.stream_position().unwrap());
map_header.render_configs.write_le(output)?;
println!("map_header.render_configs pos={}",output.stream_position().unwrap());
Ok(())
}
const BVH_NODE_MAX_WEIGHT:usize=64*1024;//64 kB
fn collect_spacial_blocks(
block_location:&mut Vec<u64>,
@ -357,7 +521,7 @@ pub fn write_map<W:BinWriterExt>(mut writer:W,map:strafesnet_common::map::Comple
let mesh=map.meshes.get(model.mesh.get() as usize).ok_or(Error::InvalidMeshId(model.mesh))?;
let mut aabb=strafesnet_common::aabb::Aabb::default();
for &pos in &mesh.unique_pos{
aabb.grow(model.transform.transform_point3(pos).fix_1());
aabb.grow(model.transform.transform_point3(pos));
}
Ok(((model::ModelId::new(model_id as u32),model.into()),aabb))
}).collect::<Result<Vec<_>,_>>()?;
@ -374,6 +538,7 @@ pub fn write_map<W:BinWriterExt>(mut writer:W,map:strafesnet_common::map::Comple
let mut cursor_to_data=std::io::Cursor::new(&mut sequential_block_data);
collect_spacial_blocks(&mut block_location,&mut spacial_blocks,&mut cursor_to_data,bvh)?;
let mut block_count=spacial_blocks.len() as u32+1;//continue block id
println!("spacial_blocks={}",block_count);
let mut resource_blocks=Vec::new();//for map header
//meshes
for mesh in map.meshes.into_iter(){
@ -386,6 +551,8 @@ pub fn write_map<W:BinWriterExt>(mut writer:W,map:strafesnet_common::map::Comple
binrw::BinWrite::write_le(&serializable_mesh,&mut cursor_to_data).map_err(Error::InvalidData)?;
block_location.push(cursor_to_data.position());
}
let aaa=block_count;
println!("mesh_blocks={}",block_count-(spacial_blocks.len() as u32));
//textures
for mut texture in map.textures.into_iter(){
resource_blocks.push(ResourceBlockHeader{
@ -396,6 +563,7 @@ pub fn write_map<W:BinWriterExt>(mut writer:W,map:strafesnet_common::map::Comple
sequential_block_data.append(&mut texture);
block_location.push(sequential_block_data.len() as u64);
}
println!("texture_blocks={}",block_count-aaa);
//build header
let map_header=MapHeader{
num_spacial_blocks:spacial_blocks.len() as u32,
@ -423,7 +591,7 @@ pub fn write_map<W:BinWriterExt>(mut writer:W,map:strafesnet_common::map::Comple
let mut file_header_data=Vec::new();
binrw::BinWrite::write_le(&file_header,&mut std::io::Cursor::new(&mut file_header_data)).map_err(Error::InvalidData)?;
let mut map_header_data=Vec::new();
binrw::BinWrite::write_le(&map_header,&mut std::io::Cursor::new(&mut map_header_data)).map_err(Error::InvalidData)?;
write_map_header(&map_header,&mut std::io::Cursor::new(&mut map_header_data)).map_err(Error::InvalidData)?;
//update file header according to probe data
let mut offset=file_header_data.len() as u64;
@ -434,6 +602,18 @@ pub fn write_map<W:BinWriterExt>(mut writer:W,map:strafesnet_common::map::Comple
*position+=offset;
}
//debug
println!("block_count={}",file_header.block_count);
println!("block_locations[0..10]={:?}",&file_header.block_location[0..10]);
println!("file header len={}",file_header_data.len());
println!("map header len={}",map_header_data.len());
println!("num_spacial_blocks={}",map_header.num_spacial_blocks);
println!("num_resource_blocks={}",map_header.num_resource_blocks);
//println!("num_resources_external={}",map_header.num_resources_external);
println!("num_modes={}",map_header.num_modes);
println!("num_attributes={}",map_header.num_attributes);
println!("num_render_configs={}",map_header.num_render_configs);
//write (updated) file header
writer.write_le(&file_header).map_err(Error::InvalidData)?;
//write map header

View File

@ -1,4 +1,3 @@
mod common;
pub mod aabb;
pub mod model;
pub mod integer;

View File

@ -8,16 +8,16 @@ pub struct Aabb{
impl Into<strafesnet_common::aabb::Aabb> for Aabb{
fn into(self)->strafesnet_common::aabb::Aabb{
strafesnet_common::aabb::Aabb::new(
strafesnet_common::integer::vec3::raw_array(self.min),
strafesnet_common::integer::vec3::raw_array(self.max),
strafesnet_common::integer::Planar64Vec3::raw_array(self.min),
strafesnet_common::integer::Planar64Vec3::raw_array(self.max),
)
}
}
impl From<strafesnet_common::aabb::Aabb> for Aabb{
fn from(value:strafesnet_common::aabb::Aabb)->Self{
Self{
max:value.max().map(|t|t.to_raw()).to_array(),
min:value.min().map(|t|t.to_raw()).to_array(),
max:value.max().get().to_array(),
min:value.min().get().to_array(),
}
}
}

View File

@ -1,26 +0,0 @@
pub const fn flag(b:bool,mask:u8)->u8{
(-(b as i8) as u8)&mask
}
#[binrw::binrw]
#[brw(little,repr=u8)]
pub enum Boolio{
True,
False
}
impl Into<bool> for Boolio{
fn into(self)->bool{
match self{
Boolio::True=>true,
Boolio::False=>false,
}
}
}
impl From<bool> for Boolio{
fn from(value:bool)->Self{
match value{
true=>Boolio::True,
false=>Boolio::False,
}
}
}

View File

@ -1,6 +1,28 @@
use super::common::{flag,Boolio};
use super::integer::{Time,Planar64,Planar64Vec3};
#[binrw::binrw]
#[brw(little,repr=u8)]
pub enum Boolio{
True,
False
}
impl Into<bool> for Boolio{
fn into(self)->bool{
match self{
Boolio::True=>true,
Boolio::False=>false,
}
}
}
impl From<bool> for Boolio{
fn from(value:bool)->Self{
match value{
true=>Boolio::True,
false=>Boolio::False,
}
}
}
#[binrw::binrw]
#[brw(little)]
pub struct ContactingLadder{
@ -84,16 +106,16 @@ impl Into<strafesnet_common::gameplay_attributes::IntersectingWater> for Interse
strafesnet_common::gameplay_attributes::IntersectingWater{
viscosity:strafesnet_common::integer::Planar64::raw(self.viscosity),
density:strafesnet_common::integer::Planar64::raw(self.density),
velocity:strafesnet_common::integer::vec3::raw_array(self.velocity),
velocity:strafesnet_common::integer::Planar64Vec3::raw_array(self.velocity),
}
}
}
impl From<strafesnet_common::gameplay_attributes::IntersectingWater> for IntersectingWater{
fn from(value:strafesnet_common::gameplay_attributes::IntersectingWater)->Self{
Self{
viscosity:value.viscosity.to_raw(),
density:value.density.to_raw(),
velocity:value.velocity.map(|t|t.to_raw()).to_array(),
viscosity:value.viscosity.get(),
density:value.density.get(),
velocity:value.velocity.get().to_array(),
}
}
}
@ -106,14 +128,14 @@ pub struct Accelerator{
impl Into<strafesnet_common::gameplay_attributes::Accelerator> for Accelerator{
fn into(self)->strafesnet_common::gameplay_attributes::Accelerator{
strafesnet_common::gameplay_attributes::Accelerator{
acceleration:strafesnet_common::integer::vec3::raw_array(self.acceleration)
acceleration:strafesnet_common::integer::Planar64Vec3::raw_array(self.acceleration)
}
}
}
impl From<strafesnet_common::gameplay_attributes::Accelerator> for Accelerator{
fn from(value:strafesnet_common::gameplay_attributes::Accelerator)->Self{
Self{
acceleration:value.acceleration.map(|t|t.to_raw()).to_array(),
acceleration:value.acceleration.get().to_array(),
}
}
}
@ -125,32 +147,19 @@ pub enum Booster{
Velocity(Planar64Vec3),
#[brw(magic=1u8)]
Energy{direction:Planar64Vec3,energy:Planar64},
#[brw(magic=2u8)]
AirTime(Time),
#[brw(magic=3u8)]
Height(Planar64),
}
impl Into<strafesnet_common::gameplay_attributes::Booster> for Booster{
fn into(self)->strafesnet_common::gameplay_attributes::Booster{
match self{
Booster::Velocity(velocity)=>
strafesnet_common::gameplay_attributes::Booster::Velocity(
strafesnet_common::integer::vec3::raw_array(velocity)
strafesnet_common::integer::Planar64Vec3::raw_array(velocity)
),
Booster::Energy{direction,energy}=>
strafesnet_common::gameplay_attributes::Booster::Energy{
direction:strafesnet_common::integer::vec3::raw_array(direction),
direction:strafesnet_common::integer::Planar64Vec3::raw_array(direction),
energy:strafesnet_common::integer::Planar64::raw(energy)
},
Booster::AirTime(time)=>
strafesnet_common::gameplay_attributes::Booster::AirTime(
strafesnet_common::integer::Time::raw(time)
),
Booster::Height(height)=>
strafesnet_common::gameplay_attributes::Booster::Height(
strafesnet_common::integer::Planar64::raw(height)
),
}
}
}
@ -158,16 +167,12 @@ impl From<strafesnet_common::gameplay_attributes::Booster> for Booster{
fn from(value:strafesnet_common::gameplay_attributes::Booster)->Self{
match value{
strafesnet_common::gameplay_attributes::Booster::Velocity(velocity)=>
Booster::Velocity(velocity.map(|t|t.to_raw()).to_array()),
Booster::Velocity(velocity.get().to_array()),
strafesnet_common::gameplay_attributes::Booster::Energy{direction,energy}=>
Booster::Energy{
direction:direction.map(|t|t.to_raw()).to_array(),
energy:energy.to_raw(),
direction:direction.get().to_array(),
energy:energy.get(),
},
strafesnet_common::gameplay_attributes::Booster::AirTime(time)=>
Booster::AirTime(time.get()),
strafesnet_common::gameplay_attributes::Booster::Height(height)=>
Booster::Height(height.to_raw()),
}
}
}
@ -235,23 +240,23 @@ impl Into<strafesnet_common::gameplay_attributes::SetTrajectory> for SetTrajecto
),
SetTrajectory::DotVelocity{direction,dot}=>
strafesnet_common::gameplay_attributes::SetTrajectory::DotVelocity{
direction:strafesnet_common::integer::vec3::raw_array(direction),
direction:strafesnet_common::integer::Planar64Vec3::raw_array(direction),
dot:strafesnet_common::integer::Planar64::raw(dot),
},
SetTrajectory::TargetPointTime{target_point,time}=>
strafesnet_common::gameplay_attributes::SetTrajectory::TargetPointTime{
target_point:strafesnet_common::integer::vec3::raw_array(target_point),
target_point:strafesnet_common::integer::Planar64Vec3::raw_array(target_point),
time:strafesnet_common::integer::Time::raw(time),
},
SetTrajectory::TargetPointSpeed{target_point,speed,trajectory_choice}=>
strafesnet_common::gameplay_attributes::SetTrajectory::TargetPointSpeed{
target_point:strafesnet_common::integer::vec3::raw_array(target_point),
target_point:strafesnet_common::integer::Planar64Vec3::raw_array(target_point),
speed:strafesnet_common::integer::Planar64::raw(speed),
trajectory_choice:trajectory_choice.into(),
},
SetTrajectory::Velocity(velocity)=>
strafesnet_common::gameplay_attributes::SetTrajectory::Velocity(
strafesnet_common::integer::vec3::raw_array(velocity)
strafesnet_common::integer::Planar64Vec3::raw_array(velocity)
),
}
}
@ -265,27 +270,27 @@ impl From<strafesnet_common::gameplay_attributes::SetTrajectory> for SetTrajecto
),
strafesnet_common::gameplay_attributes::SetTrajectory::Height(height)=>
SetTrajectory::Height(
height.to_raw()
height.get()
),
strafesnet_common::gameplay_attributes::SetTrajectory::DotVelocity{direction,dot}=>
SetTrajectory::DotVelocity{
direction:direction.map(|t|t.to_raw()).to_array(),
dot:dot.to_raw(),
direction:direction.get().to_array(),
dot:dot.get(),
},
strafesnet_common::gameplay_attributes::SetTrajectory::TargetPointTime{target_point,time}=>
SetTrajectory::TargetPointTime{
target_point:target_point.map(|t|t.to_raw()).to_array(),
target_point:target_point.get().to_array(),
time:time.get(),
},
strafesnet_common::gameplay_attributes::SetTrajectory::TargetPointSpeed{target_point,speed,trajectory_choice}=>
SetTrajectory::TargetPointSpeed{
target_point:target_point.map(|t|t.to_raw()).to_array(),
speed:speed.to_raw(),
target_point:target_point.get().to_array(),
speed:speed.get(),
trajectory_choice:trajectory_choice.into(),
},
strafesnet_common::gameplay_attributes::SetTrajectory::Velocity(velocity)=>
SetTrajectory::Velocity(
velocity.map(|t|t.to_raw()).to_array()
velocity.get().to_array()
),
}
}
@ -313,46 +318,48 @@ impl From<strafesnet_common::gameplay_attributes::Wormhole> for Wormhole{
#[binrw::binrw]
#[brw(little)]
pub struct GeneralAttributes{
pub header:u8,
#[br(if(header&Self::BOOSTER!=0))]
pub booster:Option<Booster>,
#[br(if(header&Self::TRAJECTORY!=0))]
pub trajectory:Option<SetTrajectory>,
#[br(if(header&Self::WORMHOLE!=0))]
pub wormhole:Option<Wormhole>,
#[br(if(header&Self::ACCELERATOR!=0))]
pub accelerator:Option<Accelerator>,
pub struct GeneralAttributesHeader{
pub booster:u8,
pub trajectory:u8,
pub wormhole:u8,
pub accelerator:u8,
}
impl GeneralAttributes{
const BOOSTER:u8=1<<0;
const TRAJECTORY:u8=1<<1;
const WORMHOLE:u8=1<<2;
const ACCELERATOR:u8=1<<3;
#[binrw::binrw]
#[brw(little)]
pub struct GeneralAttributes{
pub header:GeneralAttributesHeader,
#[br(count=header.booster)]
pub booster:Vec<Booster>,
#[br(count=header.trajectory)]
pub trajectory:Vec<SetTrajectory>,
#[br(count=header.wormhole)]
pub wormhole:Vec<Wormhole>,
#[br(count=header.accelerator)]
pub accelerator:Vec<Accelerator>,
}
impl Into<strafesnet_common::gameplay_attributes::GeneralAttributes> for GeneralAttributes{
fn into(self)->strafesnet_common::gameplay_attributes::GeneralAttributes{
fn into(mut self)->strafesnet_common::gameplay_attributes::GeneralAttributes{
strafesnet_common::gameplay_attributes::GeneralAttributes{
booster:self.booster.map(Into::into),
trajectory:self.trajectory.map(Into::into),
wormhole:self.wormhole.map(Into::into),
accelerator:self.accelerator.map(Into::into),
booster:self.booster.pop().map(Into::into),
trajectory:self.trajectory.pop().map(Into::into),
wormhole:self.wormhole.pop().map(Into::into),
accelerator:self.accelerator.pop().map(Into::into),
}
}
}
impl From<strafesnet_common::gameplay_attributes::GeneralAttributes> for GeneralAttributes{
fn from(value:strafesnet_common::gameplay_attributes::GeneralAttributes)->Self{
let header=
flag(value.booster.is_some(),GeneralAttributes::BOOSTER)
|flag(value.trajectory.is_some(),GeneralAttributes::TRAJECTORY)
|flag(value.wormhole.is_some(),GeneralAttributes::WORMHOLE)
|flag(value.accelerator.is_some(),GeneralAttributes::ACCELERATOR);
Self{
header,
booster:value.booster.map(Into::into),
trajectory:value.trajectory.map(Into::into),
wormhole:value.wormhole.map(Into::into),
accelerator:value.accelerator.map(Into::into),
header:GeneralAttributesHeader{
booster:value.booster.is_some() as u8,
trajectory:value.trajectory.is_some() as u8,
wormhole:value.wormhole.is_some() as u8,
accelerator:value.accelerator.is_some() as u8,
},
booster:super::gameplay_style::stupid(value.booster.map(Into::into)),
trajectory:super::gameplay_style::stupid(value.trajectory.map(Into::into)),
wormhole:super::gameplay_style::stupid(value.wormhole.map(Into::into)),
accelerator:super::gameplay_style::stupid(value.accelerator.map(Into::into)),
}
}
}
@ -360,25 +367,22 @@ impl From<strafesnet_common::gameplay_attributes::GeneralAttributes> for General
#[binrw::binrw]
#[brw(little)]
pub struct ContactingAttributes{
pub header:u8,
#[br(if(header&Self::CONTACTING_BEHAVIOUR!=0))]
pub contact_behaviour:Option<ContactingBehaviour>,
}
impl ContactingAttributes{
const CONTACTING_BEHAVIOUR:u8=1<<0;
pub contact_behaviour_enabled:u8,
#[br(count=contact_behaviour_enabled)]
pub contact_behaviour:Vec<ContactingBehaviour>,
}
impl Into<strafesnet_common::gameplay_attributes::ContactingAttributes> for ContactingAttributes{
fn into(self)->strafesnet_common::gameplay_attributes::ContactingAttributes{
fn into(mut self)->strafesnet_common::gameplay_attributes::ContactingAttributes{
strafesnet_common::gameplay_attributes::ContactingAttributes{
contact_behaviour:self.contact_behaviour.map(Into::into),
contact_behaviour:self.contact_behaviour.pop().map(Into::into),
}
}
}
impl From<strafesnet_common::gameplay_attributes::ContactingAttributes> for ContactingAttributes{
fn from(value:strafesnet_common::gameplay_attributes::ContactingAttributes)->Self{
Self{
header:flag(value.contact_behaviour.is_some(),ContactingAttributes::CONTACTING_BEHAVIOUR),
contact_behaviour:value.contact_behaviour.map(Into::into),
contact_behaviour_enabled:value.contact_behaviour.is_some() as u8,
contact_behaviour:super::gameplay_style::stupid(value.contact_behaviour.map(Into::into)),
}
}
}
@ -386,71 +390,22 @@ impl From<strafesnet_common::gameplay_attributes::ContactingAttributes> for Cont
#[binrw::binrw]
#[brw(little)]
pub struct IntersectingAttributes{
pub header:u8,
#[br(if(header&Self::INTERSECTING_WATER!=0))]
pub water:Option<IntersectingWater>,
}
impl IntersectingAttributes{
const INTERSECTING_WATER:u8=1<<0;
pub water_enabled:u8,
#[br(count=water_enabled)]
pub water:Vec<IntersectingWater>,
}
impl Into<strafesnet_common::gameplay_attributes::IntersectingAttributes> for IntersectingAttributes{
fn into(self)->strafesnet_common::gameplay_attributes::IntersectingAttributes{
fn into(mut self)->strafesnet_common::gameplay_attributes::IntersectingAttributes{
strafesnet_common::gameplay_attributes::IntersectingAttributes{
water:self.water.map(Into::into),
water:self.water.pop().map(Into::into),
}
}
}
impl From<strafesnet_common::gameplay_attributes::IntersectingAttributes> for IntersectingAttributes{
fn from(value:strafesnet_common::gameplay_attributes::IntersectingAttributes)->Self{
Self{
header:flag(value.water.is_some(),IntersectingAttributes::INTERSECTING_WATER),
water:value.water.map(Into::into),
}
}
}
#[binrw::binrw]
#[brw(little)]
pub struct ContactAttributes{
contacting:ContactingAttributes,
general:GeneralAttributes,
}
impl Into<strafesnet_common::gameplay_attributes::ContactAttributes> for ContactAttributes{
fn into(self)->strafesnet_common::gameplay_attributes::ContactAttributes{
strafesnet_common::gameplay_attributes::ContactAttributes{
contacting:self.contacting.into(),
general:self.general.into(),
}
}
}
impl From<strafesnet_common::gameplay_attributes::ContactAttributes> for ContactAttributes{
fn from(value:strafesnet_common::gameplay_attributes::ContactAttributes)->Self{
Self{
contacting:value.contacting.into(),
general:value.general.into(),
}
}
}
#[binrw::binrw]
#[brw(little)]
pub struct IntersectAttributes{
intersecting:IntersectingAttributes,
general:GeneralAttributes,
}
impl Into<strafesnet_common::gameplay_attributes::IntersectAttributes> for IntersectAttributes{
fn into(self)->strafesnet_common::gameplay_attributes::IntersectAttributes{
strafesnet_common::gameplay_attributes::IntersectAttributes{
intersecting:self.intersecting.into(),
general:self.general.into(),
}
}
}
impl From<strafesnet_common::gameplay_attributes::IntersectAttributes> for IntersectAttributes{
fn from(value:strafesnet_common::gameplay_attributes::IntersectAttributes)->Self{
Self{
intersecting:value.intersecting.into(),
general:value.general.into(),
water_enabled:value.water.is_some() as u8,
water:super::gameplay_style::stupid(value.water.map(Into::into)),
}
}
}
@ -461,19 +416,25 @@ pub enum CollisionAttributes{
#[brw(magic=0u8)]
Decoration,
#[brw(magic=1u8)]
Contact(ContactAttributes),
Contact{
contacting:ContactingAttributes,
general:GeneralAttributes,
},
#[brw(magic=2u8)]
Intersect(IntersectAttributes),
Intersect{
intersecting:IntersectingAttributes,
general:GeneralAttributes,
},
}
impl Into<strafesnet_common::gameplay_attributes::CollisionAttributes> for CollisionAttributes{
fn into(self)->strafesnet_common::gameplay_attributes::CollisionAttributes{
match self{
CollisionAttributes::Decoration=>
strafesnet_common::gameplay_attributes::CollisionAttributes::Decoration,
CollisionAttributes::Contact(attr)=>
strafesnet_common::gameplay_attributes::CollisionAttributes::Contact(attr.into()),
CollisionAttributes::Intersect(attr)=>
strafesnet_common::gameplay_attributes::CollisionAttributes::Intersect(attr.into()),
CollisionAttributes::Contact{contacting,general}=>
strafesnet_common::gameplay_attributes::CollisionAttributes::Contact{contacting:contacting.into(),general:general.into()},
CollisionAttributes::Intersect{intersecting,general}=>
strafesnet_common::gameplay_attributes::CollisionAttributes::Intersect{intersecting:intersecting.into(),general:general.into()},
}
}
}
@ -482,10 +443,10 @@ impl From<strafesnet_common::gameplay_attributes::CollisionAttributes> for Colli
match value{
strafesnet_common::gameplay_attributes::CollisionAttributes::Decoration=>
CollisionAttributes::Decoration,
strafesnet_common::gameplay_attributes::CollisionAttributes::Contact(attr)=>
CollisionAttributes::Contact(attr.into()),
strafesnet_common::gameplay_attributes::CollisionAttributes::Intersect(attr)=>
CollisionAttributes::Intersect(attr.into()),
strafesnet_common::gameplay_attributes::CollisionAttributes::Contact{contacting,general}=>
CollisionAttributes::Contact{contacting:contacting.into(),general:general.into()},
strafesnet_common::gameplay_attributes::CollisionAttributes::Intersect{intersecting,general}=>
CollisionAttributes::Intersect{intersecting:intersecting.into(),general:general.into()},
}
}
}

View File

@ -1,74 +1,68 @@
use super::common::flag;
pub type ModeId=u32;
pub type StageId=u32;
#[binrw::binrw]
#[brw(little,repr=u8)]
pub enum StageElementBehaviour{
SpawnAt,//must be standing on top to get effect. except cancollide false
Trigger,
Teleport,
Platform,
//Check(point) acts like a trigger if you haven't hit all the checkpoints on previous stages yet.
//Note that all stage elements act like this, this is just the isolated behaviour.
Check,
Checkpoint,//this is a combined behaviour for Ordered & Unordered in case a model is used multiple times or for both.
}
impl Into<strafesnet_common::gameplay_modes::StageElementBehaviour> for StageElementBehaviour{
fn into(self)->strafesnet_common::gameplay_modes::StageElementBehaviour{
match self{
StageElementBehaviour::SpawnAt=>strafesnet_common::gameplay_modes::StageElementBehaviour::SpawnAt,
StageElementBehaviour::Trigger=>strafesnet_common::gameplay_modes::StageElementBehaviour::Trigger,
StageElementBehaviour::Teleport=>strafesnet_common::gameplay_modes::StageElementBehaviour::Teleport,
StageElementBehaviour::Platform=>strafesnet_common::gameplay_modes::StageElementBehaviour::Platform,
StageElementBehaviour::Check=>strafesnet_common::gameplay_modes::StageElementBehaviour::Check,
StageElementBehaviour::Checkpoint=>strafesnet_common::gameplay_modes::StageElementBehaviour::Checkpoint,
}
}
}
impl From<strafesnet_common::gameplay_modes::StageElementBehaviour> for StageElementBehaviour{
fn from(value:strafesnet_common::gameplay_modes::StageElementBehaviour)->Self{
match value{
strafesnet_common::gameplay_modes::StageElementBehaviour::SpawnAt=>StageElementBehaviour::SpawnAt,
strafesnet_common::gameplay_modes::StageElementBehaviour::Trigger=>StageElementBehaviour::Trigger,
strafesnet_common::gameplay_modes::StageElementBehaviour::Teleport=>StageElementBehaviour::Teleport,
strafesnet_common::gameplay_modes::StageElementBehaviour::Platform=>StageElementBehaviour::Platform,
strafesnet_common::gameplay_modes::StageElementBehaviour::Check=>StageElementBehaviour::Check,
strafesnet_common::gameplay_modes::StageElementBehaviour::Checkpoint=>StageElementBehaviour::Checkpoint,
}
}
}
#[binrw::binrw]
#[brw(little)]
pub struct StageElement{
pub header:u8,
pub stage_id:StageId,
#[br(if(header&Self::JUMP_LIMIT!=0))]
pub jump_limit:Option<u8>,
pub stage_id:u32,//which stage spawn to send to
pub behaviour:StageElementBehaviour,
pub jump_limit_enabled:u8,
#[br(count=jump_limit_enabled)]
pub jump_limit:Vec<u8>,
pub force:super::gameplay_attributes::Boolio,//allow setting to lower spawn id i.e. 7->3
}
impl StageElement{
const BEHAVIOUR:u8=0b00111;
const JUMP_LIMIT:u8=1<<3;
const FORCE:u8=1<<4;
const fn behaviour(&self)->Option<strafesnet_common::gameplay_modes::StageElementBehaviour>{
match self.header&Self::BEHAVIOUR{
0=>Some(strafesnet_common::gameplay_modes::StageElementBehaviour::SpawnAt),
1=>Some(strafesnet_common::gameplay_modes::StageElementBehaviour::Trigger),
2=>Some(strafesnet_common::gameplay_modes::StageElementBehaviour::Teleport),
3=>Some(strafesnet_common::gameplay_modes::StageElementBehaviour::Platform),
4=>Some(strafesnet_common::gameplay_modes::StageElementBehaviour::Check),
5=>Some(strafesnet_common::gameplay_modes::StageElementBehaviour::Checkpoint),
_=>None,
}
}
const fn force(&self)->bool{
self.header&Self::FORCE!=0
}
}
#[derive(Debug)]
pub enum StageElementError{
InvalidBehaviour,
}
impl std::fmt::Display for StageElementError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for StageElementError{}
impl TryInto<strafesnet_common::gameplay_modes::StageElement> for StageElement{
type Error=StageElementError;
fn try_into(self)->Result<strafesnet_common::gameplay_modes::StageElement,Self::Error>{
Ok(strafesnet_common::gameplay_modes::StageElement::new(
impl Into<strafesnet_common::gameplay_modes::StageElement> for StageElement{
fn into(mut self)->strafesnet_common::gameplay_modes::StageElement{
strafesnet_common::gameplay_modes::StageElement::new(
strafesnet_common::gameplay_modes::StageId::new(self.stage_id),
self.force(),
self.behaviour().ok_or(StageElementError::InvalidBehaviour)?,
self.jump_limit,
))
self.force.into(),
self.behaviour.into(),
self.jump_limit.pop(),
)
}
}
impl From<strafesnet_common::gameplay_modes::StageElement> for StageElement{
fn from(value:strafesnet_common::gameplay_modes::StageElement)->Self{
let behaviour=match value.behaviour(){
strafesnet_common::gameplay_modes::StageElementBehaviour::SpawnAt=>0,
strafesnet_common::gameplay_modes::StageElementBehaviour::Trigger=>1,
strafesnet_common::gameplay_modes::StageElementBehaviour::Teleport=>2,
strafesnet_common::gameplay_modes::StageElementBehaviour::Platform=>3,
strafesnet_common::gameplay_modes::StageElementBehaviour::Check=>4,
strafesnet_common::gameplay_modes::StageElementBehaviour::Checkpoint=>5,
};
let header=
behaviour
|flag(value.jump_limit().is_some(),StageElement::JUMP_LIMIT)
|flag(value.force(),StageElement::FORCE);
Self{
header,
stage_id:value.stage_id().get(),
jump_limit:value.jump_limit(),
behaviour:value.behaviour().into(),
jump_limit_enabled:value.jump_limit().is_some() as u8,
jump_limit:super::gameplay_style::stupid(value.jump_limit()),
force:value.force().into(),
}
}
}
@ -123,7 +117,8 @@ impl From<strafesnet_common::gameplay_modes::Stage> for Stage{
}
#[binrw::binrw]
#[brw(little,repr=u8)]
#[brw(little,repr=u32)]
#[repr(u32)]
pub enum Zone{
Start,
Finish,
@ -150,6 +145,7 @@ impl From<strafesnet_common::gameplay_modes::Zone> for Zone{
#[binrw::binrw]
#[brw(little)]
#[derive(Debug)]
pub struct ModeHeader{
pub zones:u32,
pub stages:u32,
@ -168,31 +164,19 @@ pub struct Mode{
#[br(count=header.elements)]
pub elements:Vec<(u32,StageElement)>,
}
#[derive(Debug)]
pub enum ModeError{
StyleModifier(super::gameplay_style::StyleModifierError),
StageElement(StageElementError),
}
impl std::fmt::Display for ModeError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for ModeError{}
impl TryInto<strafesnet_common::gameplay_modes::Mode> for Mode{
type Error=ModeError;
fn try_into(self)->Result<strafesnet_common::gameplay_modes::Mode,Self::Error>{
Ok(strafesnet_common::gameplay_modes::Mode::new(
self.style.try_into().map_err(ModeError::StyleModifier)?,
impl Into<strafesnet_common::gameplay_modes::Mode> for Mode{
fn into(self)->strafesnet_common::gameplay_modes::Mode{
strafesnet_common::gameplay_modes::Mode::new(
self.style.into(),
strafesnet_common::model::ModelId::new(self.start),
self.zones.into_iter().map(|(model_id,zone)|
(strafesnet_common::model::ModelId::new(model_id),zone.into())
).collect(),
self.stages.into_iter().map(Into::into).collect(),
self.elements.into_iter().map(|(model_id,stage_element)|
Ok((strafesnet_common::model::ModelId::new(model_id),stage_element.try_into()?))
).collect::<Result<_,_>>().map_err(ModeError::StageElement)?,
))
(strafesnet_common::model::ModelId::new(model_id),stage_element.into())
).collect(),
)
}
}
impl From<strafesnet_common::gameplay_modes::Mode> for Mode{

View File

@ -1,103 +1,89 @@
use super::common::flag;
use super::integer::{Time,Ratio64,Planar64,Planar64Vec3};
pub type Controls=u32;
#[derive(Debug)]
pub enum ControlsError{
UnknownBits,
#[binrw::binrw]
#[brw(little)]
pub struct StyleModifiersHeader{
pub strafe:u8,
pub rocket:u8,
pub jump:u8,
pub walk:u8,
pub ladder:u8,
pub swim:u8,
}
impl std::fmt::Display for ControlsError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for ControlsError{}
#[binrw::binrw]
#[brw(little)]
pub struct StyleModifiers{
pub header:u8,
pub header:StyleModifiersHeader,
pub controls_mask:Controls,
pub controls_mask_state:Controls,
#[br(if(header&Self::STRAFE!=0))]
pub strafe:Option<StrafeSettings>,
#[br(if(header&Self::ROCKET!=0))]
pub rocket:Option<PropulsionSettings>,
#[br(if(header&Self::JUMP!=0))]
pub jump:Option<JumpSettings>,
#[br(if(header&Self::WALK!=0))]
pub walk:Option<WalkSettings>,
#[br(if(header&Self::LADDER!=0))]
pub ladder:Option<LadderSettings>,
#[br(if(header&Self::SWIM!=0))]
pub swim:Option<PropulsionSettings>,
#[br(count=header.strafe)]
pub strafe:Vec<StrafeSettings>,
#[br(count=header.rocket)]
pub rocket:Vec<PropulsionSettings>,
#[br(count=header.jump)]
pub jump:Vec<JumpSettings>,
#[br(count=header.walk)]
pub walk:Vec<WalkSettings>,
#[br(count=header.ladder)]
pub ladder:Vec<LadderSettings>,
#[br(count=header.swim)]
pub swim:Vec<PropulsionSettings>,
pub gravity:Planar64Vec3,
pub hitbox:Hitbox,
pub camera_offset:Planar64Vec3,
pub mass:Planar64,
}
impl StyleModifiers{
const STRAFE:u8=1<<0;
const ROCKET:u8=1<<1;
const JUMP:u8=1<<2;
const WALK:u8=1<<3;
const LADDER:u8=1<<4;
const SWIM:u8=1<<5;
}
#[derive(Debug)]
pub enum StyleModifierError{
Controls(ControlsError),
JumpSettings(JumpSettingsError),
StrafeSettings(StrafeSettingsError),
}
impl std::fmt::Display for StyleModifierError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
impl Into<strafesnet_common::gameplay_style::StyleModifiers> for StyleModifiers{
fn into(mut self)->strafesnet_common::gameplay_style::StyleModifiers{
strafesnet_common::gameplay_style::StyleModifiers{
//TODO: fail gracefully in binrw instead of panicing here
controls_mask:strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_mask).unwrap(),
controls_mask_state:strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_mask_state).unwrap(),
strafe:self.strafe.pop().map(Into::into),
rocket:self.rocket.pop().map(Into::into),
jump:self.jump.pop().map(Into::into),
walk:self.walk.pop().map(Into::into),
ladder:self.ladder.pop().map(Into::into),
swim:self.swim.pop().map(Into::into),
gravity:strafesnet_common::integer::Planar64Vec3::raw_array(self.gravity),
hitbox:self.hitbox.into(),
camera_offset:strafesnet_common::integer::Planar64Vec3::raw_array(self.camera_offset),
mass:strafesnet_common::integer::Planar64::raw(self.mass),
}
}
}
impl std::error::Error for StyleModifierError{}
impl TryInto<strafesnet_common::gameplay_style::StyleModifiers> for StyleModifiers{
type Error=StyleModifierError;
fn try_into(self)->Result<strafesnet_common::gameplay_style::StyleModifiers,Self::Error>{
Ok(strafesnet_common::gameplay_style::StyleModifiers{
controls_mask:strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_mask).ok_or(StyleModifierError::Controls(ControlsError::UnknownBits))?,
controls_mask_state:strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_mask_state).ok_or(StyleModifierError::Controls(ControlsError::UnknownBits))?,
strafe:self.strafe.map(TryInto::try_into).transpose().map_err(StyleModifierError::StrafeSettings)?,
rocket:self.rocket.map(Into::into),
jump:self.jump.map(TryInto::try_into).transpose().map_err(StyleModifierError::JumpSettings)?,
walk:self.walk.map(Into::into),
ladder:self.ladder.map(Into::into),
swim:self.swim.map(Into::into),
gravity:strafesnet_common::integer::vec3::raw_array(self.gravity),
hitbox:self.hitbox.into(),
camera_offset:strafesnet_common::integer::vec3::raw_array(self.camera_offset),
mass:strafesnet_common::integer::Planar64::raw(self.mass),
})
pub(crate) fn stupid<T>(o:Option<T>)->Vec<T>{
match o{
Some(v)=>vec![v],
None=>Vec::new(),
}
}
impl From<strafesnet_common::gameplay_style::StyleModifiers> for StyleModifiers{
fn from(value:strafesnet_common::gameplay_style::StyleModifiers)->Self{
let header=
flag(value.strafe.is_some(),StyleModifiers::STRAFE)
|flag(value.rocket.is_some(),StyleModifiers::ROCKET)
|flag(value.jump.is_some(),StyleModifiers::JUMP)
|flag(value.walk.is_some(),StyleModifiers::WALK)
|flag(value.ladder.is_some(),StyleModifiers::LADDER)
|flag(value.swim.is_some(),StyleModifiers::SWIM);
Self{
header,
header:StyleModifiersHeader{
strafe:value.strafe.is_some() as u8,
rocket:value.rocket.is_some() as u8,
jump:value.jump.is_some() as u8,
walk:value.walk.is_some() as u8,
ladder:value.ladder.is_some() as u8,
swim:value.swim.is_some() as u8,
},
controls_mask:value.controls_mask.bits(),
controls_mask_state:value.controls_mask_state.bits(),
strafe:value.strafe.map(Into::into),
rocket:value.rocket.map(Into::into),
jump:value.jump.map(Into::into),
walk:value.walk.map(Into::into),
ladder:value.ladder.map(Into::into),
swim:value.swim.map(Into::into),
gravity:value.gravity.map(|t|t.to_raw()).to_array(),
strafe:stupid(value.strafe.map(Into::into)),
rocket:stupid(value.rocket.map(Into::into)),
jump:stupid(value.jump.map(Into::into)),
walk:stupid(value.walk.map(Into::into)),
ladder:stupid(value.ladder.map(Into::into)),
swim:stupid(value.swim.map(Into::into)),
gravity:value.gravity.get().to_array(),
hitbox:value.hitbox.into(),
camera_offset:value.camera_offset.map(|t|t.to_raw()).to_array(),
mass:value.mass.to_raw(),
camera_offset:value.camera_offset.get().to_array(),
mass:value.mass.get(),
}
}
}
@ -105,52 +91,54 @@ impl From<strafesnet_common::gameplay_style::StyleModifiers> for StyleModifiers{
#[binrw::binrw]
#[brw(little,repr=u8)]
pub enum JumpCalculation{
Max,
BoostThenJump,
JumpThenBoost,
Capped,
Energy,
Linear,
}
impl Into<strafesnet_common::gameplay_style::JumpCalculation> for JumpCalculation{
fn into(self)->strafesnet_common::gameplay_style::JumpCalculation{
match self{
JumpCalculation::Max=>strafesnet_common::gameplay_style::JumpCalculation::Max,
JumpCalculation::BoostThenJump=>strafesnet_common::gameplay_style::JumpCalculation::BoostThenJump,
JumpCalculation::JumpThenBoost=>strafesnet_common::gameplay_style::JumpCalculation::JumpThenBoost,
JumpCalculation::Capped=>strafesnet_common::gameplay_style::JumpCalculation::Capped,
JumpCalculation::Energy=>strafesnet_common::gameplay_style::JumpCalculation::Energy,
JumpCalculation::Linear=>strafesnet_common::gameplay_style::JumpCalculation::Linear,
}
}
}
impl From<strafesnet_common::gameplay_style::JumpCalculation> for JumpCalculation{
fn from(value:strafesnet_common::gameplay_style::JumpCalculation)->Self{
match value{
strafesnet_common::gameplay_style::JumpCalculation::Max=>JumpCalculation::Max,
strafesnet_common::gameplay_style::JumpCalculation::BoostThenJump=>JumpCalculation::BoostThenJump,
strafesnet_common::gameplay_style::JumpCalculation::JumpThenBoost=>JumpCalculation::JumpThenBoost,
strafesnet_common::gameplay_style::JumpCalculation::Capped=>JumpCalculation::Capped,
strafesnet_common::gameplay_style::JumpCalculation::Energy=>JumpCalculation::Energy,
strafesnet_common::gameplay_style::JumpCalculation::Linear=>JumpCalculation::Linear,
}
}
}
#[binrw::binrw]
#[brw(little)]
pub enum JumpImpulse{
Time(Time),
Height(Planar64),
Linear(Planar64),
Energy(Planar64),
FromTime(Time),
FromHeight(Planar64),
FromDeltaV(Planar64),
FromEnergy(Planar64),
}
impl Into<strafesnet_common::gameplay_style::JumpImpulse> for JumpImpulse{
fn into(self)->strafesnet_common::gameplay_style::JumpImpulse{
match self{
JumpImpulse::Time(time)=>strafesnet_common::gameplay_style::JumpImpulse::Time(strafesnet_common::integer::Time::raw(time)),
JumpImpulse::Height(height)=>strafesnet_common::gameplay_style::JumpImpulse::Height(strafesnet_common::integer::Planar64::raw(height)),
JumpImpulse::Linear(deltav)=>strafesnet_common::gameplay_style::JumpImpulse::Linear(strafesnet_common::integer::Planar64::raw(deltav)),
JumpImpulse::Energy(energy)=>strafesnet_common::gameplay_style::JumpImpulse::Energy(strafesnet_common::integer::Planar64::raw(energy)),
JumpImpulse::FromTime(time)=>strafesnet_common::gameplay_style::JumpImpulse::FromTime(strafesnet_common::integer::Time::raw(time)),
JumpImpulse::FromHeight(height)=>strafesnet_common::gameplay_style::JumpImpulse::FromHeight(strafesnet_common::integer::Planar64::raw(height)),
JumpImpulse::FromDeltaV(deltav)=>strafesnet_common::gameplay_style::JumpImpulse::FromDeltaV(strafesnet_common::integer::Planar64::raw(deltav)),
JumpImpulse::FromEnergy(energy)=>strafesnet_common::gameplay_style::JumpImpulse::FromEnergy(strafesnet_common::integer::Planar64::raw(energy)),
}
}
}
impl From<strafesnet_common::gameplay_style::JumpImpulse> for JumpImpulse{
fn from(value:strafesnet_common::gameplay_style::JumpImpulse)->Self{
match value{
strafesnet_common::gameplay_style::JumpImpulse::Time(time)=>JumpImpulse::Time(time.get()),
strafesnet_common::gameplay_style::JumpImpulse::Height(height)=>JumpImpulse::Height(height.to_raw()),
strafesnet_common::gameplay_style::JumpImpulse::Linear(deltav)=>JumpImpulse::Linear(deltav.to_raw()),
strafesnet_common::gameplay_style::JumpImpulse::Energy(energy)=>JumpImpulse::Energy(energy.to_raw()),
strafesnet_common::gameplay_style::JumpImpulse::FromTime(time)=>JumpImpulse::FromTime(time.get()),
strafesnet_common::gameplay_style::JumpImpulse::FromHeight(height)=>JumpImpulse::FromHeight(height.get()),
strafesnet_common::gameplay_style::JumpImpulse::FromDeltaV(deltav)=>JumpImpulse::FromDeltaV(deltav.get()),
strafesnet_common::gameplay_style::JumpImpulse::FromEnergy(energy)=>JumpImpulse::FromEnergy(energy.get()),
}
}
}
@ -162,22 +150,21 @@ pub struct ControlsActivation{
controls_intersects:Controls,
controls_contains:Controls,
}
impl TryInto<strafesnet_common::gameplay_style::ControlsActivation> for ControlsActivation{
type Error=ControlsError;
fn try_into(self)->Result<strafesnet_common::gameplay_style::ControlsActivation,Self::Error>{
Ok(strafesnet_common::gameplay_style::ControlsActivation{
controls_mask:strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_mask).ok_or(ControlsError::UnknownBits)?,
controls_intersects:strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_intersects).ok_or(ControlsError::UnknownBits)?,
controls_contains:strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_contains).ok_or(ControlsError::UnknownBits)?,
})
impl Into<strafesnet_common::gameplay_style::ControlsActivation> for ControlsActivation{
fn into(self)->strafesnet_common::gameplay_style::ControlsActivation{
strafesnet_common::gameplay_style::ControlsActivation::new(
strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_mask).unwrap(),
strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_intersects).unwrap(),
strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_contains).unwrap(),
)
}
}
impl From<strafesnet_common::gameplay_style::ControlsActivation> for ControlsActivation{
fn from(value:strafesnet_common::gameplay_style::ControlsActivation)->Self{
Self{
controls_mask:value.controls_mask.bits(),
controls_intersects:value.controls_intersects.bits(),
controls_contains:value.controls_contains.bits(),
controls_mask:value.controls_mask().bits(),
controls_intersects:value.controls_intersects().bits(),
controls_contains:value.controls_contains().bits(),
}
}
}
@ -185,47 +172,32 @@ impl From<strafesnet_common::gameplay_style::ControlsActivation> for ControlsAct
#[binrw::binrw]
#[brw(little)]
pub struct StrafeSettings{
header:u8,
enable:ControlsActivation,
mv:Planar64,
#[br(if(header&Self::AIR_ACCEL_LIMIT!=0))]
air_accel_limit:Option<Planar64>,
air_accel_limit_enabled:u8,
#[br(count=air_accel_limit_enabled)]
air_accel_limit:Vec<Planar64>,
tick_rate:Ratio64,
}
impl StrafeSettings{
const AIR_ACCEL_LIMIT:u8=1<<0;
}
#[derive(Debug)]
pub enum StrafeSettingsError{
Ratio(super::integer::RatioError),
Controls(ControlsError),
}
impl std::fmt::Display for StrafeSettingsError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for StrafeSettingsError{}
impl TryInto<strafesnet_common::gameplay_style::StrafeSettings> for StrafeSettings{
type Error=StrafeSettingsError;
fn try_into(self)->Result<strafesnet_common::gameplay_style::StrafeSettings,Self::Error>{
Ok(strafesnet_common::gameplay_style::StrafeSettings{
enable:self.enable.try_into().map_err(StrafeSettingsError::Controls)?,
mv:strafesnet_common::integer::Planar64::raw(self.mv),
air_accel_limit:self.air_accel_limit.map(strafesnet_common::integer::Planar64::raw),
tick_rate:self.tick_rate.try_into().map_err(StrafeSettingsError::Ratio)?,
})
impl Into<strafesnet_common::gameplay_style::StrafeSettings> for StrafeSettings{
fn into(mut self)->strafesnet_common::gameplay_style::StrafeSettings{
strafesnet_common::gameplay_style::StrafeSettings::new(
self.enable.into(),
strafesnet_common::integer::Planar64::raw(self.mv),
self.air_accel_limit.pop().map(strafesnet_common::integer::Planar64::raw),
self.tick_rate.into(),
)
}
}
impl From<strafesnet_common::gameplay_style::StrafeSettings> for StrafeSettings{
fn from(value:strafesnet_common::gameplay_style::StrafeSettings)->Self{
let header=flag(value.air_accel_limit.is_some(),StrafeSettings::AIR_ACCEL_LIMIT);
let (enable,mv,air_accel_limit,tick_rate)=value.into_inner();
Self{
header,
enable:value.enable.into(),
mv:value.mv.to_raw(),
air_accel_limit:value.air_accel_limit.map(|a|a.to_raw()),
tick_rate:value.tick_rate.into(),
enable:enable.into(),
mv:mv.get(),
air_accel_limit_enabled:air_accel_limit.is_some() as u8,
air_accel_limit:stupid(air_accel_limit.map(|a|a.get())),
tick_rate:tick_rate.into(),
}
}
}
@ -237,15 +209,15 @@ pub struct PropulsionSettings{
}
impl Into<strafesnet_common::gameplay_style::PropulsionSettings> for PropulsionSettings{
fn into(self)->strafesnet_common::gameplay_style::PropulsionSettings{
strafesnet_common::gameplay_style::PropulsionSettings{
magnitude:strafesnet_common::integer::Planar64::raw(self.magnitude)
}
strafesnet_common::gameplay_style::PropulsionSettings::new(
strafesnet_common::integer::Planar64::raw(self.magnitude)
)
}
}
impl From<strafesnet_common::gameplay_style::PropulsionSettings> for PropulsionSettings{
fn from(value:strafesnet_common::gameplay_style::PropulsionSettings)->Self{
Self{
magnitude:value.magnitude.to_raw(),
magnitude:value.magnitude().get(),
}
}
}
@ -253,69 +225,23 @@ impl From<strafesnet_common::gameplay_style::PropulsionSettings> for PropulsionS
#[binrw::binrw]
#[brw(little)]
pub struct JumpSettings{
header:u8,
impulse:i64,
impulse:JumpImpulse,
calculation:JumpCalculation,
}
impl JumpSettings{
const IMPULSE:u8=0b00011;
const CALCULATION:u8=0b01100;
const LIMIT_MINIMUM:u8=0b10000;
const fn impulse(&self)->Option<strafesnet_common::gameplay_style::JumpImpulse>{
match self.header&Self::IMPULSE{
0=>Some(strafesnet_common::gameplay_style::JumpImpulse::Time(strafesnet_common::integer::Time::raw(self.impulse))),
1=>Some(strafesnet_common::gameplay_style::JumpImpulse::Height(strafesnet_common::integer::Planar64::raw(self.impulse))),
2=>Some(strafesnet_common::gameplay_style::JumpImpulse::Linear(strafesnet_common::integer::Planar64::raw(self.impulse))),
3=>Some(strafesnet_common::gameplay_style::JumpImpulse::Energy(strafesnet_common::integer::Planar64::raw(self.impulse))),
_=>None,
}
}
const fn calculation(&self)->Option<strafesnet_common::gameplay_style::JumpCalculation>{
match (self.header&Self::CALCULATION)>>2{
0=>Some(strafesnet_common::gameplay_style::JumpCalculation::Max),
1=>Some(strafesnet_common::gameplay_style::JumpCalculation::JumpThenBoost),
2=>Some(strafesnet_common::gameplay_style::JumpCalculation::BoostThenJump),
_=>None,
}
}
const fn limit_minimum(&self)->bool{
self.header&Self::LIMIT_MINIMUM!=0
}
}
#[derive(Debug)]
pub enum JumpSettingsError{
InvalidImpulseDiscriminant,
InvalidCalculationDiscriminant,
}
impl TryInto<strafesnet_common::gameplay_style::JumpSettings> for JumpSettings{
type Error=JumpSettingsError;
fn try_into(self)->Result<strafesnet_common::gameplay_style::JumpSettings,Self::Error>{
Ok(strafesnet_common::gameplay_style::JumpSettings{
impulse:self.impulse().ok_or(JumpSettingsError::InvalidImpulseDiscriminant)?,
calculation:self.calculation().ok_or(JumpSettingsError::InvalidCalculationDiscriminant)?,
limit_minimum:self.limit_minimum(),
})
impl Into<strafesnet_common::gameplay_style::JumpSettings> for JumpSettings{
fn into(self)->strafesnet_common::gameplay_style::JumpSettings{
strafesnet_common::gameplay_style::JumpSettings::new(
self.impulse.into(),
self.calculation.into(),
)
}
}
impl From<strafesnet_common::gameplay_style::JumpSettings> for JumpSettings{
fn from(value:strafesnet_common::gameplay_style::JumpSettings)->Self{
let (impulse,impulse_header)=match value.impulse{
strafesnet_common::gameplay_style::JumpImpulse::Time(impulse)=>(impulse.get(),0),
strafesnet_common::gameplay_style::JumpImpulse::Height(impulse)=>(impulse.to_raw(),1),
strafesnet_common::gameplay_style::JumpImpulse::Linear(impulse)=>(impulse.to_raw(),2),
strafesnet_common::gameplay_style::JumpImpulse::Energy(impulse)=>(impulse.to_raw(),3),
};
let calculation_header=match value.calculation{
strafesnet_common::gameplay_style::JumpCalculation::Max=>0,
strafesnet_common::gameplay_style::JumpCalculation::JumpThenBoost=>1,
strafesnet_common::gameplay_style::JumpCalculation::BoostThenJump=>2,
};
let header=
impulse_header
|(calculation_header<<2)
|((value.limit_minimum as u8)<<4);
let (impulse,calculation)=value.into_inner();
Self{
header,
impulse,
impulse:impulse.into(),
calculation:calculation.into(),
}
}
}
@ -328,17 +254,17 @@ pub struct AccelerateSettings{
}
impl Into<strafesnet_common::gameplay_style::AccelerateSettings> for AccelerateSettings{
fn into(self)->strafesnet_common::gameplay_style::AccelerateSettings{
strafesnet_common::gameplay_style::AccelerateSettings{
accel:strafesnet_common::integer::Planar64::raw(self.accel),
topspeed:strafesnet_common::integer::Planar64::raw(self.topspeed),
}
strafesnet_common::gameplay_style::AccelerateSettings::new(
strafesnet_common::integer::Planar64::raw(self.accel),
strafesnet_common::integer::Planar64::raw(self.topspeed),
)
}
}
impl From<strafesnet_common::gameplay_style::AccelerateSettings> for AccelerateSettings{
fn from(value:strafesnet_common::gameplay_style::AccelerateSettings)->Self{
Self{
accel:value.accel.to_raw(),
topspeed:value.topspeed.to_raw(),
accel:value.accel().get(),
topspeed:value.topspeed().get(),
}
}
}
@ -353,21 +279,22 @@ pub struct WalkSettings{
}
impl Into<strafesnet_common::gameplay_style::WalkSettings> for WalkSettings{
fn into(self)->strafesnet_common::gameplay_style::WalkSettings{
strafesnet_common::gameplay_style::WalkSettings{
accelerate:self.accelerate.into(),
static_friction:strafesnet_common::integer::Planar64::raw(self.static_friction),
kinetic_friction:strafesnet_common::integer::Planar64::raw(self.kinetic_friction),
surf_dot:strafesnet_common::integer::Planar64::raw(self.surf_dot),
}
strafesnet_common::gameplay_style::WalkSettings::new(
self.accelerate.into(),
strafesnet_common::integer::Planar64::raw(self.static_friction),
strafesnet_common::integer::Planar64::raw(self.kinetic_friction),
strafesnet_common::integer::Planar64::raw(self.surf_dot),
)
}
}
impl From<strafesnet_common::gameplay_style::WalkSettings> for WalkSettings{
fn from(value:strafesnet_common::gameplay_style::WalkSettings)->Self{
let (accelerate,static_friction,kinetic_friction,surf_dot)=value.into_inner();
Self{
accelerate:value.accelerate.into(),
static_friction:value.static_friction.to_raw(),
kinetic_friction:value.kinetic_friction.to_raw(),
surf_dot:value.surf_dot.to_raw(),
accelerate:accelerate.into(),
static_friction:static_friction.get(),
kinetic_friction:kinetic_friction.get(),
surf_dot:surf_dot.get(),
}
}
}
@ -380,17 +307,18 @@ pub struct LadderSettings{
}
impl Into<strafesnet_common::gameplay_style::LadderSettings> for LadderSettings{
fn into(self)->strafesnet_common::gameplay_style::LadderSettings{
strafesnet_common::gameplay_style::LadderSettings{
accelerate:self.accelerate.into(),
dot:strafesnet_common::integer::Planar64::raw(self.dot),
}
strafesnet_common::gameplay_style::LadderSettings::new(
self.accelerate.into(),
strafesnet_common::integer::Planar64::raw(self.dot),
)
}
}
impl From<strafesnet_common::gameplay_style::LadderSettings> for LadderSettings{
fn from(value:strafesnet_common::gameplay_style::LadderSettings)->Self{
let (accelerate,dot)=value.into_inner();
Self{
accelerate:value.accelerate.into(),
dot:value.dot.to_raw(),
accelerate:accelerate.into(),
dot:dot.get(),
}
}
}
@ -427,7 +355,7 @@ pub struct Hitbox{
impl Into<strafesnet_common::gameplay_style::Hitbox> for Hitbox{
fn into(self)->strafesnet_common::gameplay_style::Hitbox{
strafesnet_common::gameplay_style::Hitbox{
halfsize:strafesnet_common::integer::vec3::raw_array(self.halfsize),
halfsize:strafesnet_common::integer::Planar64Vec3::raw_array(self.halfsize),
mesh:self.mesh.into(),
}
}
@ -435,7 +363,7 @@ impl Into<strafesnet_common::gameplay_style::Hitbox> for Hitbox{
impl From<strafesnet_common::gameplay_style::Hitbox> for Hitbox{
fn from(value:strafesnet_common::gameplay_style::Hitbox)->Self{
Self{
halfsize:value.halfsize.map(|t|t.to_raw()).to_array(),
halfsize:value.halfsize.get().to_array(),
mesh:value.mesh.into(),
}
}

View File

@ -6,21 +6,9 @@ pub struct Ratio64{
num:i64,
den:u64,
}
#[derive(Debug)]
pub enum RatioError{
ZeroDenominator,
}
impl std::fmt::Display for RatioError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for RatioError{}
impl TryInto<strafesnet_common::integer::Ratio64> for Ratio64{
type Error=RatioError;
fn try_into(self)->Result<strafesnet_common::integer::Ratio64,Self::Error>{
strafesnet_common::integer::Ratio64::new(self.num,self.den)
.ok_or(RatioError::ZeroDenominator)
impl Into<strafesnet_common::integer::Ratio64> for Ratio64{
fn into(self)->strafesnet_common::integer::Ratio64{
strafesnet_common::integer::Ratio64::new(self.num,self.den).unwrap()
}
}
impl From<strafesnet_common::integer::Ratio64> for Ratio64{

View File

@ -1,4 +1,3 @@
use super::common::flag;
use strafesnet_common::model::PolygonIter;
use super::integer::{Planar64Vec3,Planar64Affine3};
@ -61,26 +60,22 @@ impl From<strafesnet_common::model::PolygonGroup> for PolygonGroup{
#[binrw::binrw]
#[brw(little)]
pub struct RenderConfig{
pub header:u8,
#[br(if(header&Self::TEXTURE!=0))]
pub texture:Option<u32>,
}
impl RenderConfig{
const TEXTURE:u8=1<<0;
pub texture_enabled:u8,
#[br(count=texture_enabled)]
pub texture:Vec<u32>,
}
impl Into<strafesnet_common::model::RenderConfig> for RenderConfig{
fn into(self)->strafesnet_common::model::RenderConfig{
fn into(mut self)->strafesnet_common::model::RenderConfig{
strafesnet_common::model::RenderConfig{
texture:self.texture.map(strafesnet_common::model::TextureId::new),
texture:self.texture.pop().map(strafesnet_common::model::TextureId::new),
}
}
}
impl From<strafesnet_common::model::RenderConfig> for RenderConfig{
fn from(value:strafesnet_common::model::RenderConfig)->Self{
let header=flag(value.texture.is_some(),RenderConfig::TEXTURE);
Self{
header,
texture:value.texture.map(|texture_id|texture_id.get()),
texture_enabled:value.texture.is_some() as u8,
texture:super::gameplay_style::stupid(value.texture.map(|texture_id|texture_id.get())),
}
}
}
@ -153,8 +148,8 @@ pub struct Mesh{
impl Into<strafesnet_common::model::Mesh> for Mesh{
fn into(self)->strafesnet_common::model::Mesh{
strafesnet_common::model::Mesh{
unique_pos:self.unique_pos.into_iter().map(strafesnet_common::integer::vec3::raw_array).collect(),
unique_normal:self.unique_normal.into_iter().map(strafesnet_common::integer::vec3::raw_array).collect(),
unique_pos:self.unique_pos.into_iter().map(strafesnet_common::integer::Planar64Vec3::raw_array).collect(),
unique_normal:self.unique_normal.into_iter().map(strafesnet_common::integer::Planar64Vec3::raw_array).collect(),
unique_tex:self.unique_tex.into_iter().map(strafesnet_common::model::TextureCoordinate::from_array).collect(),
unique_color:self.unique_color.into_iter().map(strafesnet_common::model::Color4::from_array).collect(),
unique_vertices:self.unique_vertices.into_iter().map(|vert|strafesnet_common::model::IndexedVertex{
@ -200,10 +195,10 @@ impl From<strafesnet_common::model::Mesh> for Mesh{
physics_groups:value.physics_groups.len() as u32,
},
unique_pos:value.unique_pos.into_iter()
.map(|pos|pos.map(|t|t.to_raw()).to_array())
.map(|pos|pos.get().to_array())
.collect(),
unique_normal:value.unique_normal.into_iter()
.map(|normal|normal.map(|t|t.to_raw()).to_array())
.map(|normal|normal.get().to_array())
.collect(),
unique_tex:value.unique_tex.into_iter()
.map(|tex|tex.to_array())
@ -243,12 +238,12 @@ impl Into<strafesnet_common::model::Model> for Model{
attributes:strafesnet_common::gameplay_attributes::CollisionAttributesId::new(self.attributes),
color:strafesnet_common::model::Color4::from_array(self.color),
transform:strafesnet_common::integer::Planar64Affine3::new(
strafesnet_common::integer::Planar64Mat3::from_cols([
strafesnet_common::integer::vec3::raw_xyz(_0,_1,_2),
strafesnet_common::integer::vec3::raw_xyz(_3,_4,_5),
strafesnet_common::integer::vec3::raw_xyz(_6,_7,_8)
]),
strafesnet_common::integer::vec3::raw_xyz(_9,_a,_b)
strafesnet_common::integer::Planar64Mat3::from_cols(
strafesnet_common::integer::Planar64Vec3::raw_xyz(_0,_1,_2),
strafesnet_common::integer::Planar64Vec3::raw_xyz(_3,_4,_5),
strafesnet_common::integer::Planar64Vec3::raw_xyz(_6,_7,_8)
),
strafesnet_common::integer::Planar64Vec3::raw_xyz(_9,_a,_b)
),
}
}
@ -261,10 +256,10 @@ impl From<strafesnet_common::model::Model> for Model{
[_6,_7,_8],
[_9,_a,_b]
)=(
value.transform.matrix3.x_axis.map(|t|t.to_raw()).to_array(),
value.transform.matrix3.y_axis.map(|t|t.to_raw()).to_array(),
value.transform.matrix3.z_axis.map(|t|t.to_raw()).to_array(),
value.transform.translation.map(|t|t.to_raw()).to_array()
value.transform.matrix3.x_axis.get().to_array(),
value.transform.matrix3.y_axis.get().to_array(),
value.transform.matrix3.z_axis.get().to_array(),
value.transform.translation.get().to_array()
);
Self{
mesh:value.mesh.get(),