debug
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@ -101,6 +101,7 @@ impl<R:BinReaderExt> File<R>{
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}
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let block_start=self.header.block_location[block_id.get() as usize];
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let block_end=self.header.block_location[block_id.get() as usize+1];
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//println!("reading from {} to {}",block_start,block_end);
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self.data.seek(std::io::SeekFrom::Start(block_start)).map_err(Error::Seek)?;
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Ok(self.as_mut().take_seek(block_end-block_start))
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}
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157
src/map.rs
157
src/map.rs
@ -163,6 +163,102 @@ struct MapHeader{
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render_configs:Vec<newtypes::model::RenderConfig>,
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}
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fn read_vec<'a,R:BinReaderExt,T:binrw::BinRead>(len:usize,input:&mut R)->Result<Vec<T>,binrw::Error>
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where
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<T as binrw::BinRead>::Args<'a>: Default
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{
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let mut vec=Vec::with_capacity(len);
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for _ in 0..len{
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vec.push(input.read_le()?);
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}
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Ok(vec)
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}
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fn read_stage<R:BinReaderExt>(input:&mut R)->Result<newtypes::gameplay_modes::Stage,binrw::Error>{
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let spawn=input.read_le()?;
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let ordered_checkpoints_count=input.read_le()?;
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let unordered_checkpoints_count=input.read_le()?;
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//println!("ordered_checkpoints_count={ordered_checkpoints_count}");
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//println!("unordered_checkpoints_count={unordered_checkpoints_count}");
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let ordered_checkpoints=read_vec(ordered_checkpoints_count as usize,input)?;
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let unordered_checkpoints=read_vec(unordered_checkpoints_count as usize,input)?;
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Ok(newtypes::gameplay_modes::Stage{
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spawn,
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ordered_checkpoints_count,
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unordered_checkpoints_count,
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ordered_checkpoints,
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unordered_checkpoints,
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})
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}
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fn read_stages<R:BinReaderExt>(len:usize,input:&mut R)->Result<Vec<newtypes::gameplay_modes::Stage>,binrw::Error>{
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let mut vec=Vec::with_capacity(len);
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for _ in 0..len{
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vec.push(read_stage(input)?);
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}
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Ok(vec)
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}
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fn read_mode<R:BinReaderExt>(input:&mut R)->Result<newtypes::gameplay_modes::Mode,binrw::Error>{
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//println!("read_mode pos={}",input.stream_position().unwrap());
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let header:newtypes::gameplay_modes::ModeHeader=input.read_le()?;
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//println!("mode.header pos={}",input.stream_position().unwrap());
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let style=input.read_le()?;
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//println!("mode.style pos={}",input.stream_position().unwrap());
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let start=input.read_le()?;
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//println!("mode.start pos={}",input.stream_position().unwrap());
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let zones=read_vec(header.zones as usize,input)?;
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//println!("mode.zones pos={}",input.stream_position().unwrap());
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let stages=read_stages(header.stages as usize,input)?;
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//println!("mode.stages pos={}",input.stream_position().unwrap());
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let elements=read_vec(header.elements as usize,input)?;
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Ok(newtypes::gameplay_modes::Mode{
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header,
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style,
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start,
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zones,
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stages,
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elements,
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})
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}
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fn read_modes<R:BinReaderExt>(len:usize,input:&mut R)->Result<Vec<newtypes::gameplay_modes::Mode>,binrw::Error>{
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let mut vec=Vec::with_capacity(len);
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for _ in 0..len{
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vec.push(read_mode(input)?);
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}
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Ok(vec)
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}
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fn read_map_header<R:BinReaderExt>(input:&mut R)->Result<MapHeader,binrw::Error>{
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let num_spacial_blocks:u32=input.read_le()?;
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let num_resource_blocks:u32=input.read_le()?;
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let num_resources_external:u32=input.read_le()?;
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let num_modes:u32=input.read_le()?;
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let num_attributes:u32=input.read_le()?;
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let num_render_configs:u32=input.read_le()?;
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let spacial_blocks:Vec<SpacialBlockHeader>=read_vec(num_spacial_blocks as usize,input)?;
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let resource_blocks:Vec<ResourceBlockHeader>=read_vec(num_resource_blocks as usize,input)?;
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let external_resources:Vec<ResourceExternalHeader>=read_vec(num_resources_external as usize,input)?;
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let modes:Vec<newtypes::gameplay_modes::Mode>=read_modes(num_modes as usize,input)?;
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let attributes:Vec<newtypes::gameplay_attributes::CollisionAttributes>=read_vec(num_attributes as usize,input)?;
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let render_configs:Vec<newtypes::model::RenderConfig>=read_vec(num_render_configs as usize,input)?;
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Ok(MapHeader{
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num_spacial_blocks,
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num_resource_blocks,
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num_resources_external,
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num_modes,
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num_attributes,
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num_render_configs,
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spacial_blocks,
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resource_blocks,
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external_resources,
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modes,
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attributes,
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render_configs,
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})
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}
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#[binrw]
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#[brw(little)]
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struct Region{
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@ -213,6 +309,8 @@ pub struct StreamableMap<R:BinReaderExt>{
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impl<R:BinReaderExt> StreamableMap<R>{
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pub(crate) fn new(mut file:crate::file::File<R>)->Result<Self,Error>{
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//assume the file seek is in the right place to start reading a map header
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//let mut f=file.block_reader(BlockId::new(0)).map_err(Error::File)?;
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//println!("position={}",f.stream_position().unwrap());
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let header:MapHeader=file.as_mut().read_le().map_err(Error::InvalidHeader)?;
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let modes=header.modes.into_iter().map(Into::into).collect();
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let attributes=header.attributes.into_iter().map(Into::into).collect();
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@ -305,6 +403,47 @@ impl<R:BinReaderExt> StreamableMap<R>{
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}
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}
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use binrw::BinWrite;
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fn write_mode<W:std::io::Seek+std::io::Write>(mode:&newtypes::gameplay_modes::Mode,output:&mut W)->Result<(),binrw::Error>{
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println!("write_mode pos={}",output.stream_position().unwrap());
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mode.header.write_le(output)?;
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println!("mode.header pos={}",output.stream_position().unwrap());
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mode.style.write_le(output)?;
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println!("mode.style pos={}",output.stream_position().unwrap());
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mode.start.write_le(output)?;
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println!("mode.start pos={}",output.stream_position().unwrap());
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mode.zones.write_le(output)?;
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println!("mode.zones pos={}",output.stream_position().unwrap());
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mode.stages.write_le(output)?;
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println!("mode.stages pos={}",output.stream_position().unwrap());
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mode.elements.write_le(output)?;
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Ok(())
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}
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fn write_modes<W:std::io::Seek+std::io::Write>(modes:&Vec<newtypes::gameplay_modes::Mode>,output:&mut W)->Result<(),binrw::Error>{
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for mode in modes{
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write_mode(mode,output)?;
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}
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Ok(())
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}
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fn write_map_header<W:std::io::Seek+std::io::Write>(map_header:&MapHeader,output:&mut W)->Result<(),binrw::Error>{
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map_header.num_spacial_blocks.write_le(output)?;
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map_header.num_resource_blocks.write_le(output)?;
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map_header.num_resources_external.write_le(output)?;
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map_header.num_modes.write_le(output)?;
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map_header.num_attributes.write_le(output)?;
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map_header.num_render_configs.write_le(output)?;
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map_header.spacial_blocks.write_le(output)?;
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map_header.resource_blocks.write_le(output)?;
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map_header.external_resources.write_le(output)?;
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write_modes(&map_header.modes,output)?;
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map_header.attributes.write_le(output)?;
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map_header.render_configs.write_le(output)?;
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Ok(())
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}
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const BVH_NODE_MAX_WEIGHT:usize=64*1024;//64 kB
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fn collect_spacial_blocks(
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block_location:&mut Vec<u64>,
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@ -373,6 +512,7 @@ pub fn write_map<W:BinWriterExt>(mut writer:W,map:strafesnet_common::map::Comple
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let mut cursor_to_data=std::io::Cursor::new(&mut sequential_block_data);
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collect_spacial_blocks(&mut block_location,&mut spacial_blocks,&mut cursor_to_data,bvh)?;
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let mut block_count=spacial_blocks.len() as u32+1;//continue block id
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println!("spacial_blocks={}",block_count);
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let mut resource_blocks=Vec::new();//for map header
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//meshes
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for mesh in map.meshes.into_iter(){
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@ -385,6 +525,8 @@ pub fn write_map<W:BinWriterExt>(mut writer:W,map:strafesnet_common::map::Comple
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binrw::BinWrite::write_le(&serializable_mesh,&mut cursor_to_data).map_err(Error::InvalidData)?;
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block_location.push(cursor_to_data.position());
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}
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let aaa=block_count;
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println!("mesh_blocks={}",block_count-(spacial_blocks.len() as u32));
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//textures
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for mut texture in map.textures.into_iter(){
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resource_blocks.push(ResourceBlockHeader{
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@ -395,6 +537,7 @@ pub fn write_map<W:BinWriterExt>(mut writer:W,map:strafesnet_common::map::Comple
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sequential_block_data.append(&mut texture);
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block_location.push(sequential_block_data.len() as u64);
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}
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println!("texture_blocks={}",block_count-aaa);
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//build header
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let map_header=MapHeader{
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num_spacial_blocks:spacial_blocks.len() as u32,
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@ -422,7 +565,7 @@ pub fn write_map<W:BinWriterExt>(mut writer:W,map:strafesnet_common::map::Comple
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let mut file_header_data=Vec::new();
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binrw::BinWrite::write_le(&file_header,&mut std::io::Cursor::new(&mut file_header_data)).map_err(Error::InvalidData)?;
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let mut map_header_data=Vec::new();
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binrw::BinWrite::write_le(&map_header,&mut std::io::Cursor::new(&mut map_header_data)).map_err(Error::InvalidData)?;
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write_map_header(&map_header,&mut std::io::Cursor::new(&mut map_header_data)).map_err(Error::InvalidData)?;
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//update file header according to probe data
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let mut offset=file_header_data.len() as u64;
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@ -433,6 +576,18 @@ pub fn write_map<W:BinWriterExt>(mut writer:W,map:strafesnet_common::map::Comple
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*position+=offset;
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}
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//debug
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println!("block_count={}",file_header.block_count);
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println!("block_locations[0..10]={:?}",&file_header.block_location[0..10]);
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println!("file header len={}",file_header_data.len());
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println!("map header len={}",map_header_data.len());
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println!("num_spacial_blocks={}",map_header.num_spacial_blocks);
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println!("num_resource_blocks={}",map_header.num_resource_blocks);
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println!("num_resources_external={}",map_header.num_resources_external);
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println!("num_modes={}",map_header.num_modes);
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println!("num_attributes={}",map_header.num_attributes);
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println!("num_render_configs={}",map_header.num_render_configs);
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//write (updated) file header
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writer.write_le(&file_header).map_err(Error::InvalidData)?;
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//write map header
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