update common

This commit is contained in:
Quaternions 2024-02-07 22:32:52 -08:00
parent 69f08061ed
commit 777ee3439c
4 changed files with 62 additions and 65 deletions

4
Cargo.lock generated
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@ -101,7 +101,7 @@ checksum = "151665d9be52f9bb40fc7966565d39666f2d1e69233571b71b87791c7e0528b3"
[[package]]
name = "id"
version = "0.1.0"
source = "git+https://git.itzana.me/Quaternions/id?rev=faca9fb6a8eb0c7f0e2796fbfad9eac16875cbd6#faca9fb6a8eb0c7f0e2796fbfad9eac16875cbd6"
source = "git+https://git.itzana.me/Quaternions/id?rev=1f710976cc786c8853dab73d6e1cee53158deeb0#1f710976cc786c8853dab73d6e1cee53158deeb0"
dependencies = [
"proc-macro2",
"quote",
@ -420,7 +420,7 @@ dependencies = [
[[package]]
name = "strafesnet_common"
version = "0.1.0"
source = "git+https://git.itzana.me/StrafesNET/common?rev=ec59d251d2c9f3a6e719dc47924b6ea998ad7bc3#ec59d251d2c9f3a6e719dc47924b6ea998ad7bc3"
source = "git+https://git.itzana.me/StrafesNET/common?rev=03868552c24efe64097be27348e0ccbd12b2cd37#03868552c24efe64097be27348e0ccbd12b2cd37"
dependencies = [
"glam",
"id",

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@ -12,4 +12,4 @@ rbx_binary = "0.7.4"
rbx_dom_weak = "2.7.0"
rbx_reflection_database = "0.2.10"
rbx_xml = "0.13.3"
strafesnet_common = { git = "https://git.itzana.me/StrafesNET/common", rev = "ec59d251d2c9f3a6e719dc47924b6ea998ad7bc3" }
strafesnet_common = { git = "https://git.itzana.me/StrafesNET/common", rev = "03868552c24efe64097be27348e0ccbd12b2cd37" }

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@ -1,4 +1,4 @@
use strafesnet_common::model::{Color4,TextureCoordinate,IndexedModel,IndexedGraphicsGroup,IndexedPhysicsGroup,IndexedVertex,PolygonGroupId,PolygonGroup::PolygonList,IndexedVertexList,PositionId,TextureCoordinateId,NormalId,ColorId,VertexId,RenderGroupId};
use strafesnet_common::model::{Color4,TextureCoordinate,Mesh,IndexedGraphicsGroup,IndexedPhysicsGroup,IndexedVertex,PolygonGroupId,PolygonGroup,PolygonList,IndexedVertexList,PositionId,TextureCoordinateId,NormalId,ColorId,VertexId,RenderConfigId};
use strafesnet_common::integer::Planar64Vec3;
#[derive(Debug)]
@ -126,7 +126,7 @@ const CORNERWEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
Planar64Vec3::int( 0,-1, 0),//CornerWedge::Bottom
Planar64Vec3::int( 0, 0,-1),//CornerWedge::Front
];
pub fn unit_sphere(render:RenderGroupId)->IndexedModel{
pub fn unit_sphere(render:RenderConfigId)->Mesh{
unit_cube(render)
}
#[derive(Default)]
@ -139,7 +139,7 @@ impl CubeFaceDescription{
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
}
}
pub fn unit_cube(render:RenderGroupId)->IndexedModel{
pub fn unit_cube(render:RenderConfigId)->Mesh{
let mut t=CubeFaceDescription::default();
t.insert(CubeFace::Right,FaceDescription::new_with_render_id(render));
t.insert(CubeFace::Top,FaceDescription::new_with_render_id(render));
@ -149,7 +149,7 @@ pub fn unit_cube(render:RenderGroupId)->IndexedModel{
t.insert(CubeFace::Front,FaceDescription::new_with_render_id(render));
generate_partial_unit_cube(t)
}
pub fn unit_cylinder(render:RenderGroupId)->IndexedModel{
pub fn unit_cylinder(render:RenderConfigId)->Mesh{
//lmao
unit_cube(render)
}
@ -163,7 +163,7 @@ impl WedgeFaceDescription{
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
}
}
pub fn unit_wedge(render:RenderGroupId)->IndexedModel{
pub fn unit_wedge(render:RenderConfigId)->Mesh{
let mut t=WedgeFaceDescription::default();
t.insert(WedgeFace::Right,FaceDescription::new_with_render_id(render));
t.insert(WedgeFace::TopFront,FaceDescription::new_with_render_id(render));
@ -182,7 +182,7 @@ impl CornerWedgeFaceDescription{
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
}
}
pub fn unit_cornerwedge(render:RenderGroupId)->IndexedModel{
pub fn unit_cornerwedge(render:RenderConfigId)->Mesh{
let mut t=CornerWedgeFaceDescription::default();
t.insert(CornerWedgeFace::Right,FaceDescription::new_with_render_id(render));
t.insert(CornerWedgeFace::TopBack,FaceDescription::new_with_render_id(render));
@ -194,12 +194,12 @@ pub fn unit_cornerwedge(render:RenderGroupId)->IndexedModel{
#[derive(Clone)]
pub struct FaceDescription{
pub render:RenderGroupId,
pub render:RenderConfigId,
pub transform:glam::Affine2,
pub color:Color4,
}
impl FaceDescription{
pub fn new_with_render_id(render:RenderGroupId)->Self {
pub fn new_with_render_id(render:RenderConfigId)->Self {
Self{
render,
transform:glam::Affine2::IDENTITY,
@ -209,7 +209,7 @@ impl FaceDescription{
}
//TODO: it's probably better to use a shared vertex buffer between all primitives and use indexed rendering instead of generating a unique vertex buffer for each primitive.
//implementation: put all roblox primitives into one model.groups <- this won't work but I forget why
pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->IndexedModel{
pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->Mesh{
let mut generated_pos=Vec::new();
let mut generated_tex=Vec::new();
let mut generated_normal=Vec::new();
@ -246,7 +246,7 @@ pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->Indexe
generated_normal.push(CUBE_DEFAULT_NORMALS[face_id]);
//push vertices as they are needed
let group_id=PolygonGroupId::new(polygon_groups.len() as u32);
polygon_groups.push(PolygonList(vec![IndexedVertexList::new(
polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(vec![
CUBE_DEFAULT_POLYS[face_id].map(|tup|{
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
@ -268,14 +268,14 @@ pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->Indexe
generated_vertices.push(vertex);
VertexId::new(vert_index as u32)
}).to_vec(),
)]));
])));
graphics_groups.push(IndexedGraphicsGroup{
render:face_description.render,
groups:vec![group_id],
});
physics_groups[0].groups.push(group_id);
}
IndexedModel{
Mesh{
unique_pos:generated_pos,
unique_tex:generated_tex,
unique_normal:generated_normal,
@ -287,7 +287,7 @@ pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->Indexe
}
}
//don't think too hard about the copy paste because this is all going into the map tool eventually...
pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->IndexedModel{
pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->Mesh{
let wedge_default_polys=vec![
// right (1, 0, 0)
vec![
@ -359,7 +359,7 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->Inde
generated_normal.push(WEDGE_DEFAULT_NORMALS[face_id]);
//push vertices as they are needed
let group_id=PolygonGroupId::new(polygon_groups.len() as u32);
polygon_groups.push(PolygonList(vec![IndexedVertexList::new(
polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(vec![
wedge_default_polys[face_id].iter().map(|tup|{
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
@ -381,14 +381,14 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->Inde
generated_vertices.push(vertex);
VertexId::new(vert_index as u32)
}).collect()
)]));
])));
graphics_groups.push(IndexedGraphicsGroup{
render:face_description.render,
groups:vec![group_id],
});
physics_groups[0].groups.push(group_id);
}
IndexedModel{
Mesh{
unique_pos:generated_pos,
unique_tex:generated_tex,
unique_normal:generated_normal,
@ -400,7 +400,7 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->Inde
}
}
pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescription)->IndexedModel{
pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescription)->Mesh{
let cornerwedge_default_polys=vec![
// right (1, 0, 0)
vec![
@ -470,37 +470,36 @@ pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescri
generated_normal.push(CORNERWEDGE_DEFAULT_NORMALS[face_id]);
//push vertices as they are needed
let group_id=PolygonGroupId::new(polygon_groups.len() as u32);
polygon_groups.push(PolygonList(vec![IndexedVertexList::new(
cornerwedge_default_polys[face_id].iter().map(|tup|{
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
pos_index
}else{
//create new pos_index
let pos_index=generated_pos.len();
generated_pos.push(pos);
pos_index
} as u32;
//always push vertex
let vertex=IndexedVertex{
pos:PositionId::new(pos_index),
tex:TextureCoordinateId::new(tup[1]+4*transform_index),
normal:NormalId::new(normal_index),
color:ColorId::new(color_index),
};
let vert_index=generated_vertices.len();
generated_vertices.push(vertex);
VertexId::new(vert_index as u32)
}).collect(),
)],
));
polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(vec![
cornerwedge_default_polys[face_id].iter().map(|tup|{
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
pos_index
}else{
//create new pos_index
let pos_index=generated_pos.len();
generated_pos.push(pos);
pos_index
} as u32;
//always push vertex
let vertex=IndexedVertex{
pos:PositionId::new(pos_index),
tex:TextureCoordinateId::new(tup[1]+4*transform_index),
normal:NormalId::new(normal_index),
color:ColorId::new(color_index),
};
let vert_index=generated_vertices.len();
generated_vertices.push(vertex);
VertexId::new(vert_index as u32)
}).collect(),
])));
graphics_groups.push(IndexedGraphicsGroup{
render:face_description.render,
groups:vec![group_id],
});
physics_groups[0].groups.push(group_id);
}
IndexedModel{
Mesh{
unique_pos:generated_pos,
unique_tex:generated_tex,
unique_normal:generated_normal,

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@ -7,7 +7,7 @@ use strafesnet_common::gameplay_style;
use strafesnet_common::gameplay_attributes as attr;
use strafesnet_common::integer::{Planar64,Planar64Vec3,Planar64Mat3,Planar64Affine3};
use strafesnet_common::model::RenderConfig;
use strafesnet_common::model::RenderGroupId;
use strafesnet_common::model::RenderConfigId;
use strafesnet_common::updatable::Updatable;
fn class_is_a(class: &str, superclass: &str) -> bool {
@ -315,7 +315,7 @@ impl std::hash::Hash for RobloxTextureTransform{
}
#[derive(Clone,PartialEq)]
struct RobloxFaceTextureDescription{
render:RenderGroupId,
render:RenderConfigId,
color:glam::Vec4,
transform:RobloxTextureTransform,
}
@ -355,16 +355,16 @@ enum RobloxBasePartDescription{
CornerWedge(RobloxCornerWedgeDescription),
}
struct ModelOwnedAttributes{
model:model::IndexedModelId,
mesh:model::MeshId,
attributes:attr::CollisionAttributes,
color:model::Color4,//transparency is in here
transform:Planar64Affine3,
}
pub fn convert(dom:rbx_dom_weak::WeakDom)->map::Map{
pub fn convert(dom:rbx_dom_weak::WeakDom)->map::CompleteMap{
let mut modes_builder=ModesBuilder::default();
let mut models1=Vec::new();
let mut indexed_models=Vec::new();
let mut meshes=Vec::new();
let mut indexed_model_id_from_description=HashMap::new();
let mut unique_attributes=Vec::new();
@ -376,8 +376,8 @@ pub fn convert(dom:rbx_dom_weak::WeakDom)->map::Map{
//TODO: some sort of thing like RobloxResources that describes where to get each resource
//this would be another dependency built for downloading resources to keep this one clean
let mut unique_render_groups=vec![RenderConfig::default()];
let mut render_id_from_asset_id=HashMap::<u64,RenderGroupId>::new();
let textureless_render_group=RenderGroupId::new(0);
let mut render_id_from_asset_id=HashMap::<u64,RenderConfigId>::new();
let textureless_render_group=RenderConfigId::new(0);
let mut object_refs=Vec::new();
let mut temp_objects=Vec::new();
@ -511,7 +511,7 @@ pub fn convert(dom:rbx_dom_weak::WeakDom)->map::Map{
let render_id=if let Some(&render_id)=render_id_from_asset_id.get(&asset_id.0){
render_id
}else{
let render_id=RenderGroupId::new(unique_render_groups.len() as u32);
let render_id=RenderConfigId::new(unique_render_groups.len() as u32);
render_id_from_asset_id.insert(asset_id.0,render_id);
unique_render_groups.push(RenderConfig::texture(asset_id.0));
render_id
@ -602,9 +602,9 @@ pub fn convert(dom:rbx_dom_weak::WeakDom)->map::Map{
//push to existing texture model
indexed_model_id
}else{
let indexed_model_id=model::IndexedModelId::new(indexed_models.len() as u32);
let indexed_model_id=model::MeshId::new(meshes.len() as u32);
indexed_model_id_from_description.insert(basepart_texture_description.clone(),indexed_model_id);//borrow checker going crazy
indexed_models.push(match basepart_texture_description{
meshes.push(match basepart_texture_description{
RobloxBasePartDescription::Sphere(part_texture_description)
|RobloxBasePartDescription::Cylinder(part_texture_description)
|RobloxBasePartDescription::Part(part_texture_description)=>{
@ -678,7 +678,7 @@ pub fn convert(dom:rbx_dom_weak::WeakDom)->map::Map{
&mut wormhole_in_model_to_id,
);
models1.push(ModelOwnedAttributes{
model:indexed_model_id,
mesh:indexed_model_id,
transform:model_transform,
color:glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
attributes,
@ -710,19 +710,17 @@ pub fn convert(dom:rbx_dom_weak::WeakDom)->map::Map{
unique_attributes.push(model1.attributes);
attributes_id
};
(model_id,model::Model{
model:model1.model,
model::Model{
mesh:model1.mesh,
transform:model1.transform,
color:model1.color,
attributes:attributes_id,
})
}
}).collect();
map::Map{
textures:Vec::new(),//asset_id_from_texture_id.iter().map(|t|t.to_string()).collect(),
indexed_models:indexed_models.into_iter().enumerate()
.map(|(indexed_model_id,indexed_model)|
(model::IndexedModelId::new(indexed_model_id as u32),indexed_model)
).collect(),
map::CompleteMap{
textures:Vec::new(),
render_configs:vec![RenderConfig::default()],//asset_id_from_texture_id.iter().map(|t|t.to_string()).collect(),
meshes,
models,
modes:modes_builder.build(),
attributes:unique_attributes,