update common
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parent
1ad6104c14
commit
69f08061ed
13
Cargo.lock
generated
13
Cargo.lock
generated
@ -98,6 +98,16 @@ version = "0.25.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "151665d9be52f9bb40fc7966565d39666f2d1e69233571b71b87791c7e0528b3"
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[[package]]
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name = "id"
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version = "0.1.0"
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source = "git+https://git.itzana.me/Quaternions/id?rev=faca9fb6a8eb0c7f0e2796fbfad9eac16875cbd6#faca9fb6a8eb0c7f0e2796fbfad9eac16875cbd6"
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dependencies = [
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"proc-macro2",
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"quote",
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"syn",
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]
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[[package]]
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name = "lazy-regex"
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version = "3.1.0"
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@ -410,9 +420,10 @@ dependencies = [
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[[package]]
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name = "strafesnet_common"
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version = "0.1.0"
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source = "git+https://git.itzana.me/StrafesNET/common?rev=5efdd3654ad64666584bdeed65fdc867a946b223#5efdd3654ad64666584bdeed65fdc867a946b223"
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source = "git+https://git.itzana.me/StrafesNET/common?rev=ec59d251d2c9f3a6e719dc47924b6ea998ad7bc3#ec59d251d2c9f3a6e719dc47924b6ea998ad7bc3"
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dependencies = [
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"glam",
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"id",
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]
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[[package]]
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@ -12,4 +12,4 @@ rbx_binary = "0.7.4"
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rbx_dom_weak = "2.7.0"
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rbx_reflection_database = "0.2.10"
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rbx_xml = "0.13.3"
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strafesnet_common = { git = "https://git.itzana.me/StrafesNET/common", rev = "5efdd3654ad64666584bdeed65fdc867a946b223" }
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strafesnet_common = { git = "https://git.itzana.me/StrafesNET/common", rev = "ec59d251d2c9f3a6e719dc47924b6ea998ad7bc3" }
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@ -245,9 +245,9 @@ pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->Indexe
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let normal_index=generated_normal.len() as u32;
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generated_normal.push(CUBE_DEFAULT_NORMALS[face_id]);
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//push vertices as they are needed
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let group_id=PolygonGroupId::id(polygon_groups.len() as u32);
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polygon_groups.push(PolygonList(vec![IndexedVertexList{
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vertices:CUBE_DEFAULT_POLYS[face_id].map(|tup|{
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let group_id=PolygonGroupId::new(polygon_groups.len() as u32);
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polygon_groups.push(PolygonList(vec![IndexedVertexList::new(
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CUBE_DEFAULT_POLYS[face_id].map(|tup|{
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let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
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let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
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pos_index
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@ -259,16 +259,16 @@ pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->Indexe
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} as u32;
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//always push vertex
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let vertex=IndexedVertex{
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pos:PositionId::id(pos_index),
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tex:TextureCoordinateId::id(tup[1]+4*transform_index),
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normal:NormalId::id(normal_index),
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color:ColorId::id(color_index),
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pos:PositionId::new(pos_index),
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tex:TextureCoordinateId::new(tup[1]+4*transform_index),
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normal:NormalId::new(normal_index),
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color:ColorId::new(color_index),
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};
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let vert_index=generated_vertices.len();
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generated_vertices.push(vertex);
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VertexId::id(vert_index as u32)
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VertexId::new(vert_index as u32)
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}).to_vec(),
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}]));
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)]));
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graphics_groups.push(IndexedGraphicsGroup{
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render:face_description.render,
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groups:vec![group_id],
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@ -358,9 +358,9 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->Inde
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let normal_index=generated_normal.len() as u32;
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generated_normal.push(WEDGE_DEFAULT_NORMALS[face_id]);
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//push vertices as they are needed
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let group_id=PolygonGroupId::id(polygon_groups.len() as u32);
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polygon_groups.push(PolygonList(vec![IndexedVertexList{
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vertices:wedge_default_polys[face_id].iter().map(|tup|{
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let group_id=PolygonGroupId::new(polygon_groups.len() as u32);
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polygon_groups.push(PolygonList(vec![IndexedVertexList::new(
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wedge_default_polys[face_id].iter().map(|tup|{
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let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
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let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
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pos_index
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@ -372,16 +372,16 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->Inde
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} as u32;
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//always push vertex
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let vertex=IndexedVertex{
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pos:PositionId::id(pos_index),
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tex:TextureCoordinateId::id(tup[1]+4*transform_index),
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normal:NormalId::id(normal_index),
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color:ColorId::id(color_index),
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pos:PositionId::new(pos_index),
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tex:TextureCoordinateId::new(tup[1]+4*transform_index),
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normal:NormalId::new(normal_index),
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color:ColorId::new(color_index),
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};
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let vert_index=generated_vertices.len();
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generated_vertices.push(vertex);
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VertexId::id(vert_index as u32)
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VertexId::new(vert_index as u32)
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}).collect()
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}]));
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)]));
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graphics_groups.push(IndexedGraphicsGroup{
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render:face_description.render,
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groups:vec![group_id],
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@ -469,9 +469,9 @@ pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescri
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let normal_index=generated_normal.len() as u32;
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generated_normal.push(CORNERWEDGE_DEFAULT_NORMALS[face_id]);
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//push vertices as they are needed
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let group_id=PolygonGroupId::id(polygon_groups.len() as u32);
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polygon_groups.push(PolygonList(vec![IndexedVertexList{
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vertices:cornerwedge_default_polys[face_id].iter().map(|tup|{
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let group_id=PolygonGroupId::new(polygon_groups.len() as u32);
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polygon_groups.push(PolygonList(vec![IndexedVertexList::new(
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cornerwedge_default_polys[face_id].iter().map(|tup|{
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let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
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let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
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pos_index
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@ -483,16 +483,16 @@ pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescri
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} as u32;
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//always push vertex
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let vertex=IndexedVertex{
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pos:PositionId::id(pos_index),
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tex:TextureCoordinateId::id(tup[1]+4*transform_index),
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normal:NormalId::id(normal_index),
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color:ColorId::id(color_index),
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pos:PositionId::new(pos_index),
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tex:TextureCoordinateId::new(tup[1]+4*transform_index),
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normal:NormalId::new(normal_index),
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color:ColorId::new(color_index),
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};
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let vert_index=generated_vertices.len();
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generated_vertices.push(vertex);
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VertexId::id(vert_index as u32)
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VertexId::new(vert_index as u32)
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}).collect(),
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}],
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)],
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));
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graphics_groups.push(IndexedGraphicsGroup{
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render:face_description.render,
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26
src/rbx.rs
26
src/rbx.rs
@ -77,14 +77,14 @@ impl ModesBuilder{
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unique_stages.into_iter().enumerate()
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.map(|(final_stage_id,(builder_stage_id,stage))|{
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mode.push_stage(stage);
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(builder_stage_id,gameplay_modes::StageId::id(final_stage_id as u32))
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(builder_stage_id,gameplay_modes::StageId::new(final_stage_id as u32))
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}).collect()
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}),
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mode,
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},
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(
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builder_mode_id,
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gameplay_modes::ModeId::id(final_mode_id as u32)
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gameplay_modes::ModeId::new(final_mode_id as u32)
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)
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)
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}).unzip();
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@ -226,7 +226,7 @@ fn get_attributes(object:&rbx_dom_weak::Instance,can_collide:bool,velocity:Plana
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.captures(other){
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force_can_collide=false;
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modes_builder.push_mode_update(
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gameplay_modes::ModeId::id(captures[2].parse::<u32>().unwrap()),
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gameplay_modes::ModeId::new(captures[2].parse::<u32>().unwrap()),
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gameplay_modes::ModeUpdate::zone(
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model_id,
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//zone:
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@ -243,7 +243,7 @@ fn get_attributes(object:&rbx_dom_weak::Instance,can_collide:bool,velocity:Plana
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// match &captures[1]{
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// "OrderedCheckpoint"=>modes_builder.push_stage_update(
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// gameplay_modes::ModeId::MAIN,
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// gameplay_modes::StageId::id(0),
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// gameplay_modes::StageId::new(0),
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// gameplay_modes::StageUpdate::ordered_checkpoint(captures[2].parse::<u32>().unwrap()),
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// ),
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// _=>panic!("regex3[1] messed up bad"),
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@ -377,7 +377,7 @@ pub fn convert(dom:rbx_dom_weak::WeakDom)->map::Map{
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//this would be another dependency built for downloading resources to keep this one clean
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let mut unique_render_groups=vec![RenderConfig::default()];
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let mut render_id_from_asset_id=HashMap::<u64,RenderGroupId>::new();
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let textureless_render_group=RenderGroupId::id(0);
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let textureless_render_group=RenderGroupId::new(0);
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let mut object_refs=Vec::new();
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let mut temp_objects=Vec::new();
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@ -415,7 +415,7 @@ pub fn convert(dom:rbx_dom_weak::WeakDom)->map::Map{
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}
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//at this point a new model is going to be generated for sure.
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let model_id=model::ModelId::id(models1.len() as u32);
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let model_id=model::ModelId::new(models1.len() as u32);
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let force_intersecting=match &object.name[..]{
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"MapStart"=>{
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@ -434,7 +434,7 @@ pub fn convert(dom:rbx_dom_weak::WeakDom)->map::Map{
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match &captures[1]{
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"BonusStart"=>{
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modes_builder.insert_mode(
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gameplay_modes::ModeId::id(captures[2].parse::<u32>().unwrap()),
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gameplay_modes::ModeId::new(captures[2].parse::<u32>().unwrap()),
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gameplay_modes::Mode::new(
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gameplay_style::StyleModifiers::roblox_bhop(),
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model_id
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@ -445,7 +445,7 @@ pub fn convert(dom:rbx_dom_weak::WeakDom)->map::Map{
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"Spawn"=>{
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modes_builder.insert_stage(
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gameplay_modes::ModeId::MAIN,
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gameplay_modes::StageId::id(captures[2].parse::<u32>().unwrap()),
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gameplay_modes::StageId::new(captures[2].parse::<u32>().unwrap()),
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gameplay_modes::Stage::new(model_id),
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);
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true
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@ -511,7 +511,7 @@ pub fn convert(dom:rbx_dom_weak::WeakDom)->map::Map{
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let render_id=if let Some(&render_id)=render_id_from_asset_id.get(&asset_id.0){
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render_id
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}else{
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let render_id=RenderGroupId::id(unique_render_groups.len() as u32);
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let render_id=RenderGroupId::new(unique_render_groups.len() as u32);
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render_id_from_asset_id.insert(asset_id.0,render_id);
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unique_render_groups.push(RenderConfig::texture(asset_id.0));
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render_id
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@ -602,7 +602,7 @@ pub fn convert(dom:rbx_dom_weak::WeakDom)->map::Map{
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//push to existing texture model
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indexed_model_id
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}else{
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let indexed_model_id=model::IndexedModelId::id(indexed_models.len() as u32);
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let indexed_model_id=model::IndexedModelId::new(indexed_models.len() as u32);
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indexed_model_id_from_description.insert(basepart_texture_description.clone(),indexed_model_id);//borrow checker going crazy
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indexed_models.push(match basepart_texture_description{
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RobloxBasePartDescription::Sphere(part_texture_description)
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@ -687,7 +687,7 @@ pub fn convert(dom:rbx_dom_weak::WeakDom)->map::Map{
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}
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}
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let models=models1.into_iter().enumerate().map(|(model_id,mut model1)|{
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let model_id=model::ModelId::id(model_id as u32);
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let model_id=model::ModelId::new(model_id as u32);
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//update attributes with wormhole id
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//TODO: errors/prints
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if let Some(wormhole_id)=wormhole_in_model_to_id.get(&model_id){
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@ -705,7 +705,7 @@ pub fn convert(dom:rbx_dom_weak::WeakDom)->map::Map{
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let attributes_id=if let Some(&attributes_id)=attributes_id_from_attributes.get(&model1.attributes){
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attributes_id
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}else{
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let attributes_id=attr::CollisionAttributesId::id(unique_attributes.len() as u32);
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let attributes_id=attr::CollisionAttributesId::new(unique_attributes.len() as u32);
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attributes_id_from_attributes.insert(model1.attributes.clone(),attributes_id);
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unique_attributes.push(model1.attributes);
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attributes_id
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@ -721,7 +721,7 @@ pub fn convert(dom:rbx_dom_weak::WeakDom)->map::Map{
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textures:Vec::new(),//asset_id_from_texture_id.iter().map(|t|t.to_string()).collect(),
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indexed_models:indexed_models.into_iter().enumerate()
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.map(|(indexed_model_id,indexed_model)|
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(model::IndexedModelId::id(indexed_model_id as u32),indexed_model)
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(model::IndexedModelId::new(indexed_model_id as u32),indexed_model)
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).collect(),
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models,
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modes:modes_builder.build(),
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