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Cargo.lockCargo.toml
src
aabb.rsbvh.rscompat_worker.rsface_crawler.rsgraphics.rsgraphics_context.rsgraphics_worker.rsinstruction.rsinteger.rsload_roblox.rsmain.rsmodel.rsmodel_graphics.rsmodel_physics.rsphysics.rsphysics_worker.rsprimitives.rsrender_thread.rssettings.rssniffer.rssweep.rswindow.rsworker.rszeroes.rs
tools
1309
Cargo.lock
generated
1309
Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
@ -1,6 +1,6 @@
|
||||
[package]
|
||||
name = "strafe-client"
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||||
version = "0.9.0"
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version = "0.8.0"
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edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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@ -18,8 +18,8 @@ rbx_binary = "0.7.1"
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rbx_dom_weak = "2.5.0"
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rbx_reflection_database = "0.2.7"
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rbx_xml = "0.13.1"
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wgpu = "0.18.0"
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winit = { version = "0.29.2", features = ["rwh_05"] }
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wgpu = "0.17.0"
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winit = "0.28.6"
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#[profile.release]
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#lto = true
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|
53
src/aabb.rs
53
src/aabb.rs
@ -1,9 +1,18 @@
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use crate::integer::Planar64Vec3;
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#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
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pub enum AabbFace{
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Right,//+X
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Top,
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Back,
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Left,
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Bottom,
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Front,
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}
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#[derive(Clone)]
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pub struct Aabb{
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min:Planar64Vec3,
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max:Planar64Vec3,
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pub min:Planar64Vec3,
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pub max:Planar64Vec3,
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}
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impl Default for Aabb {
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@ -13,6 +22,17 @@ impl Default for Aabb {
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}
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impl Aabb{
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const VERTEX_DATA:[Planar64Vec3;8]=[
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Planar64Vec3::int( 1,-1,-1),
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Planar64Vec3::int( 1, 1,-1),
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Planar64Vec3::int( 1, 1, 1),
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Planar64Vec3::int( 1,-1, 1),
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Planar64Vec3::int(-1,-1, 1),
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Planar64Vec3::int(-1, 1, 1),
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Planar64Vec3::int(-1, 1,-1),
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Planar64Vec3::int(-1,-1,-1),
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];
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pub fn grow(&mut self,point:Planar64Vec3){
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self.min=self.min.min(point);
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self.max=self.max.max(point);
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@ -28,11 +48,34 @@ impl Aabb{
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pub fn intersects(&self,aabb:&Aabb)->bool{
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(self.min.cmplt(aabb.max)&aabb.min.cmplt(self.max)).all()
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}
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pub fn size(&self)->Planar64Vec3{
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self.max-self.min
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pub fn normal(face:AabbFace)->Planar64Vec3{
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match face {
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AabbFace::Right=>Planar64Vec3::int(1,0,0),
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AabbFace::Top=>Planar64Vec3::int(0,1,0),
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AabbFace::Back=>Planar64Vec3::int(0,0,1),
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AabbFace::Left=>Planar64Vec3::int(-1,0,0),
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AabbFace::Bottom=>Planar64Vec3::int(0,-1,0),
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AabbFace::Front=>Planar64Vec3::int(0,0,-1),
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}
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}
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pub fn unit_vertices()->[Planar64Vec3;8] {
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return Self::VERTEX_DATA;
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}
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// pub fn face(&self,face:AabbFace)->Aabb {
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// let mut aabb=self.clone();
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// //in this implementation face = worldspace aabb face
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// match face {
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// AabbFace::Right => aabb.min.x=aabb.max.x,
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// AabbFace::Top => aabb.min.y=aabb.max.y,
|
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// AabbFace::Back => aabb.min.z=aabb.max.z,
|
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// AabbFace::Left => aabb.max.x=aabb.min.x,
|
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// AabbFace::Bottom => aabb.max.y=aabb.min.y,
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// AabbFace::Front => aabb.max.z=aabb.min.z,
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// }
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// return aabb;
|
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// }
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pub fn center(&self)->Planar64Vec3{
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self.min.midpoint(self.max)
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return self.min.midpoint(self.max)
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}
|
||||
//probably use floats for area & volume because we don't care about precision
|
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// pub fn area_weight(&self)->f32{
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|
50
src/bvh.rs
50
src/bvh.rs
@ -9,34 +9,22 @@ use crate::aabb::Aabb;
|
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//start with bisection into octrees because a bad bvh is still 1000x better than no bvh
|
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//sort the centerpoints on each axis (3 lists)
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//bv is put into octant based on whether it is upper or lower in each list
|
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enum BvhNodeContent{
|
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Branch(Vec<BvhNode>),
|
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Leaf(usize),
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}
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impl Default for BvhNodeContent{
|
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fn default()->Self{
|
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Self::Branch(Vec::new())
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}
|
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}
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#[derive(Default)]
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pub struct BvhNode{
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content:BvhNodeContent,
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children:Vec<Self>,
|
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models:Vec<usize>,
|
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aabb:Aabb,
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}
|
||||
|
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impl BvhNode{
|
||||
pub fn the_tester<F:FnMut(usize)>(&self,aabb:&Aabb,f:&mut F){
|
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match &self.content{
|
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&BvhNodeContent::Leaf(model)=>f(model),
|
||||
BvhNodeContent::Branch(children)=>for child in children{
|
||||
//this test could be moved outside the match statement
|
||||
//but that would test the root node aabb
|
||||
//you're probably not going to spend a lot of time outside the map,
|
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//so the test is extra work for nothing
|
||||
if aabb.intersects(&child.aabb){
|
||||
child.the_tester(aabb,f);
|
||||
}
|
||||
},
|
||||
for &model in &self.models{
|
||||
f(model);
|
||||
}
|
||||
for child in &self.children{
|
||||
if aabb.intersects(&child.aabb){
|
||||
child.the_tester(aabb,f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -49,15 +37,10 @@ fn generate_bvh_node(boxen:Vec<(usize,Aabb)>)->BvhNode{
|
||||
let n=boxen.len();
|
||||
if n<20{
|
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let mut aabb=Aabb::default();
|
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let nodes=boxen.into_iter().map(|b|{
|
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aabb.join(&b.1);
|
||||
BvhNode{
|
||||
content:BvhNodeContent::Leaf(b.0),
|
||||
aabb:b.1,
|
||||
}
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||||
}).collect();
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let models=boxen.into_iter().map(|b|{aabb.join(&b.1);b.0}).collect();
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BvhNode{
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content:BvhNodeContent::Branch(nodes),
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children:Vec::new(),
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models,
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aabb,
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}
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}else{
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@ -72,9 +55,9 @@ fn generate_bvh_node(boxen:Vec<(usize,Aabb)>)->BvhNode{
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sort_y.push((*i,center.y()));
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sort_z.push((*i,center.z()));
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}
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sort_x.sort_by(|tup0,tup1|tup0.1.cmp(&tup1.1));
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sort_y.sort_by(|tup0,tup1|tup0.1.cmp(&tup1.1));
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sort_z.sort_by(|tup0,tup1|tup0.1.cmp(&tup1.1));
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sort_x.sort_by(|tup0,tup1|tup0.1.partial_cmp(&tup1.1).unwrap());
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sort_y.sort_by(|tup0,tup1|tup0.1.partial_cmp(&tup1.1).unwrap());
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sort_z.sort_by(|tup0,tup1|tup0.1.partial_cmp(&tup1.1).unwrap());
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let h=n/2;
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let median_x=sort_x[h].1;
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let median_y=sort_y[h].1;
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@ -116,7 +99,8 @@ fn generate_bvh_node(boxen:Vec<(usize,Aabb)>)->BvhNode{
|
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node
|
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}).collect();
|
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BvhNode{
|
||||
content:BvhNodeContent::Branch(children),
|
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children,
|
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models:Vec::new(),
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aabb,
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}
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}
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|
@ -1,21 +0,0 @@
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pub type QNWorker<'a,Task>=CompatNWorker<'a,Task>;
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pub type INWorker<'a,Task>=CompatNWorker<'a,Task>;
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pub struct CompatNWorker<'a,Task>{
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data:std::marker::PhantomData<Task>,
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f:Box<dyn FnMut(Task)+Send+'a>,
|
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}
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impl<'a,Task> CompatNWorker<'a,Task>{
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pub fn new(f:impl FnMut(Task)+Send+'a)->CompatNWorker<'a,Task>{
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Self{
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data:std::marker::PhantomData,
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f:Box::new(f),
|
||||
}
|
||||
}
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pub fn send(&mut self,task:Task)->Result<(),()>{
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(self.f)(task);
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Ok(())
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||||
}
|
||||
}
|
@ -1,119 +0,0 @@
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use crate::physics::Body;
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use crate::model_physics::{FEV,MeshQuery,DirectedEdge};
|
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use crate::integer::{Time,Planar64};
|
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use crate::zeroes::zeroes2;
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enum Transition<F,E:DirectedEdge,V>{
|
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Miss,
|
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Next(FEV<F,E,V>,Time),
|
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Hit(F,Time),
|
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}
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fn next_transition<F:Copy,E:Copy+DirectedEdge,V:Copy>(fev:&FEV<F,E,V>,time:Time,mesh:&impl MeshQuery<F,E,V>,body:&Body,time_limit:Time)->Transition<F,E,V>{
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//conflicting derivative means it crosses in the wrong direction.
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//if the transition time is equal to an already tested transition, do not replace the current best.
|
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let mut best_time=time_limit;
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let mut best_transtition=Transition::Miss;
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match fev{
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&FEV::<F,E,V>::Face(face_id)=>{
|
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//test own face collision time, ignoring roots with zero or conflicting derivative
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//n=face.normal d=face.dot
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//n.a t^2+n.v t+n.p-d==0
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let (n,d)=mesh.face_nd(face_id);
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//TODO: use higher precision d value?
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//use the mesh transform translation instead of baking it into the d value.
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for t in zeroes2((n.dot(body.position)-d)*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
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let t=body.time+Time::from(t);
|
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if time<=t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{
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best_time=t;
|
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best_transtition=Transition::Hit(face_id,t);
|
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break;
|
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}
|
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}
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//test each edge collision time, ignoring roots with zero or conflicting derivative
|
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for &directed_edge_id in mesh.face_edges(face_id).iter(){
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let edge_n=mesh.directed_edge_n(directed_edge_id);
|
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let n=n.cross(edge_n);
|
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let verts=mesh.edge_verts(directed_edge_id.as_undirected());
|
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//WARNING: d is moved out of the *2 block because of adding two vertices!
|
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for t in zeroes2(n.dot(body.position*2-(mesh.vert(verts[0])+mesh.vert(verts[1]))),n.dot(body.velocity)*2,n.dot(body.acceleration)){
|
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let t=body.time+Time::from(t);
|
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if time<=t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{
|
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best_time=t;
|
||||
best_transtition=Transition::Next(FEV::<F,E,V>::Edge(directed_edge_id.as_undirected()),t);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
//if none:
|
||||
},
|
||||
&FEV::<F,E,V>::Edge(edge_id)=>{
|
||||
//test each face collision time, ignoring roots with zero or conflicting derivative
|
||||
let edge_n=mesh.edge_n(edge_id);
|
||||
let edge_verts=mesh.edge_verts(edge_id);
|
||||
let delta_pos=body.position*2-(mesh.vert(edge_verts[0])+mesh.vert(edge_verts[1]));
|
||||
for (i,&edge_face_id) in mesh.edge_faces(edge_id).iter().enumerate(){
|
||||
let face_n=mesh.face_nd(edge_face_id).0;
|
||||
//edge_n gets parity from the order of edge_faces
|
||||
let n=face_n.cross(edge_n)*((i as i64)*2-1);
|
||||
//WARNING yada yada d *2
|
||||
for t in zeroes2(n.dot(delta_pos),n.dot(body.velocity)*2,n.dot(body.acceleration)){
|
||||
let t=body.time+Time::from(t);
|
||||
if time<=t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{
|
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best_time=t;
|
||||
best_transtition=Transition::Next(FEV::<F,E,V>::Face(edge_face_id),t);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
//test each vertex collision time, ignoring roots with zero or conflicting derivative
|
||||
for (i,&vert_id) in edge_verts.iter().enumerate(){
|
||||
//vertex normal gets parity from vert index
|
||||
let n=edge_n*(1-2*(i as i64));
|
||||
for t in zeroes2((n.dot(body.position-mesh.vert(vert_id)))*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
|
||||
let t=body.time+Time::from(t);
|
||||
if time<=t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{
|
||||
best_time=t;
|
||||
best_transtition=Transition::Next(FEV::<F,E,V>::Vert(vert_id),t);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
//if none:
|
||||
},
|
||||
&FEV::<F,E,V>::Vert(vert_id)=>{
|
||||
//test each edge collision time, ignoring roots with zero or conflicting derivative
|
||||
for &directed_edge_id in mesh.vert_edges(vert_id).iter(){
|
||||
//edge is directed away from vertex, but we want the dot product to turn out negative
|
||||
let n=-mesh.directed_edge_n(directed_edge_id);
|
||||
for t in zeroes2((n.dot(body.position-mesh.vert(vert_id)))*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
|
||||
let t=body.time+Time::from(t);
|
||||
if time<=t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{
|
||||
best_time=t;
|
||||
best_transtition=Transition::Next(FEV::<F,E,V>::Edge(directed_edge_id.as_undirected()),t);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
//if none:
|
||||
},
|
||||
}
|
||||
best_transtition
|
||||
}
|
||||
pub enum CrawlResult<F,E:DirectedEdge,V>{
|
||||
Miss(FEV<F,E,V>),
|
||||
Hit(F,Time),
|
||||
}
|
||||
pub fn crawl_fev<F:Copy,E:Copy+DirectedEdge,V:Copy>(mut fev:FEV<F,E,V>,mesh:&impl MeshQuery<F,E,V>,relative_body:&Body,start_time:Time,time_limit:Time)->CrawlResult<F,E,V>{
|
||||
let mut time=start_time;
|
||||
for _ in 0..20{
|
||||
match next_transition(&fev,time,mesh,relative_body,time_limit){
|
||||
Transition::Miss=>return CrawlResult::Miss(fev),
|
||||
Transition::Next(next_fev,next_time)=>(fev,time)=(next_fev,next_time),
|
||||
Transition::Hit(face,time)=>return CrawlResult::Hit(face,time),
|
||||
}
|
||||
}
|
||||
//TODO: fix all bugs
|
||||
println!("Too many iterations! Using default behaviour instead of crashing...");
|
||||
CrawlResult::Miss(fev)
|
||||
}
|
212
src/graphics.rs
212
src/graphics.rs
@ -1,38 +1,30 @@
|
||||
use std::borrow::Cow;
|
||||
use wgpu::{util::DeviceExt,AstcBlock,AstcChannel};
|
||||
use crate::model_graphics::{GraphicsVertex,GraphicsModelColor4,GraphicsModelInstance,GraphicsModelSingleTexture,IndexedGraphicsModelSingleTexture,IndexedGroupFixedTexture};
|
||||
use crate::model_graphics::{GraphicsVertex,ModelGraphicsColor4,ModelGraphicsInstance,ModelGraphicsSingleTexture,IndexedModelGraphicsSingleTexture,IndexedGroupFixedTexture};
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct GraphicsModelUpdate{
|
||||
pub struct ModelUpdate{
|
||||
transform:Option<glam::Mat4>,
|
||||
color:Option<glam::Vec4>,
|
||||
}
|
||||
|
||||
struct Entity{
|
||||
index_count:u32,
|
||||
index_buf:wgpu::Buffer,
|
||||
}
|
||||
fn create_entities<T:bytemuck::Pod>(device:&wgpu::Device,entities:&Vec<Vec<T>>)->Vec<Entity>{
|
||||
entities.iter().map(|indices|{
|
||||
let index_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
|
||||
label:Some("Index"),
|
||||
contents:bytemuck::cast_slice(indices),
|
||||
usage:wgpu::BufferUsages::INDEX,
|
||||
});
|
||||
Entity{
|
||||
index_buf,
|
||||
index_count:indices.len() as u32,
|
||||
}
|
||||
}).collect()
|
||||
#[derive(Clone)]
|
||||
pub enum GraphicsInstruction{
|
||||
UpdateModel(ModelUpdate),
|
||||
Render,
|
||||
}
|
||||
|
||||
struct GraphicsModel{
|
||||
entities:Vec<Entity>,
|
||||
model_buf:wgpu::Buffer,
|
||||
vertex_buf:wgpu::Buffer,
|
||||
bind_group:wgpu::BindGroup,
|
||||
index_format:wgpu::IndexFormat,
|
||||
instances:Vec<GraphicsModelInstance>,
|
||||
struct Entity {
|
||||
index_count: u32,
|
||||
index_buf: wgpu::Buffer,
|
||||
}
|
||||
|
||||
struct ModelGraphics {
|
||||
instances: Vec<ModelGraphicsInstance>,
|
||||
vertex_buf: wgpu::Buffer,
|
||||
entities: Vec<Entity>,
|
||||
bind_group: wgpu::BindGroup,
|
||||
model_buf: wgpu::Buffer,
|
||||
}
|
||||
|
||||
pub struct GraphicsSamplers{
|
||||
@ -71,6 +63,12 @@ fn perspective_rh(fov_x_slope: f32, fov_y_slope: f32, z_near: f32, z_far: f32) -
|
||||
)
|
||||
}
|
||||
impl GraphicsCamera{
|
||||
pub fn new(screen_size:glam::UVec2,fov:glam::Vec2)->Self{
|
||||
Self{
|
||||
screen_size,
|
||||
fov,
|
||||
}
|
||||
}
|
||||
pub fn proj(&self)->glam::Mat4{
|
||||
perspective_rh(self.fov.x, self.fov.y, 0.5, 2000.0)
|
||||
}
|
||||
@ -93,14 +91,6 @@ impl GraphicsCamera{
|
||||
raw
|
||||
}
|
||||
}
|
||||
impl std::default::Default for GraphicsCamera{
|
||||
fn default()->Self{
|
||||
Self{
|
||||
screen_size:glam::UVec2::ONE,
|
||||
fov:glam::Vec2::ONE,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct GraphicsState{
|
||||
pipelines: GraphicsPipelines,
|
||||
@ -110,7 +100,7 @@ pub struct GraphicsState{
|
||||
camera:GraphicsCamera,
|
||||
camera_buf: wgpu::Buffer,
|
||||
temp_squid_texture_view: wgpu::TextureView,
|
||||
models: Vec<GraphicsModel>,
|
||||
models: Vec<ModelGraphics>,
|
||||
depth_view: wgpu::TextureView,
|
||||
staging_belt: wgpu::util::StagingBelt,
|
||||
}
|
||||
@ -144,7 +134,7 @@ impl GraphicsState{
|
||||
pub fn load_user_settings(&mut self,user_settings:&crate::settings::UserSettings){
|
||||
self.camera.fov=user_settings.calculate_fov(1.0,&self.camera.screen_size).as_vec2();
|
||||
}
|
||||
pub fn generate_models(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,indexed_models:crate::model::IndexedModelInstances){
|
||||
fn generate_model_graphics(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,indexed_models:crate::model::IndexedModelInstances){
|
||||
//generate texture view per texture
|
||||
|
||||
//idk how to do this gooder lol
|
||||
@ -214,15 +204,15 @@ impl GraphicsState{
|
||||
let indexed_models_len=indexed_models.models.len();
|
||||
let mut unique_texture_models=Vec::with_capacity(indexed_models_len);
|
||||
for model in indexed_models.models.into_iter(){
|
||||
//convert ModelInstance into GraphicsModelInstance
|
||||
let instances:Vec<GraphicsModelInstance>=model.instances.into_iter().filter_map(|instance|{
|
||||
//convert ModelInstance into ModelGraphicsInstance
|
||||
let instances:Vec<ModelGraphicsInstance>=model.instances.into_iter().filter_map(|instance|{
|
||||
if instance.color.w==0.0{
|
||||
None
|
||||
}else{
|
||||
Some(GraphicsModelInstance{
|
||||
Some(ModelGraphicsInstance{
|
||||
transform: instance.transform.into(),
|
||||
normal_transform: Into::<glam::Mat3>::into(instance.transform.matrix3).inverse().transpose(),
|
||||
color:GraphicsModelColor4::from(instance.color),
|
||||
color:ModelGraphicsColor4::from(instance.color),
|
||||
})
|
||||
}
|
||||
}).collect();
|
||||
@ -241,7 +231,7 @@ impl GraphicsState{
|
||||
//create new texture_index
|
||||
let texture_index=unique_textures.len();
|
||||
unique_textures.push(group.texture);
|
||||
unique_texture_models.push(IndexedGraphicsModelSingleTexture{
|
||||
unique_texture_models.push(IndexedModelGraphicsSingleTexture{
|
||||
unique_pos:model.unique_pos.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(),
|
||||
unique_tex:model.unique_tex.iter().map(|v|*v.as_ref()).collect(),
|
||||
unique_normal:model.unique_normal.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(),
|
||||
@ -375,10 +365,10 @@ impl GraphicsState{
|
||||
//creating the vertex map is slightly different because the vertices are directly hashable
|
||||
let map_vertex_id:Vec<u32>=model.unique_vertices.iter().map(|unmapped_vertex|{
|
||||
let vertex=crate::model::IndexedVertex{
|
||||
pos:map_pos_id[unmapped_vertex.pos as usize],
|
||||
tex:map_tex_id[unmapped_vertex.tex as usize],
|
||||
normal:map_normal_id[unmapped_vertex.normal as usize],
|
||||
color:map_color_id[unmapped_vertex.color as usize],
|
||||
pos:map_pos_id[unmapped_vertex.pos as usize] as u32,
|
||||
tex:map_tex_id[unmapped_vertex.tex as usize] as u32,
|
||||
normal:map_normal_id[unmapped_vertex.normal as usize] as u32,
|
||||
color:map_color_id[unmapped_vertex.color as usize] as u32,
|
||||
};
|
||||
(if let Some(&vertex_id)=vertex_id_from.get(&vertex){
|
||||
vertex_id
|
||||
@ -396,7 +386,7 @@ impl GraphicsState{
|
||||
}
|
||||
}
|
||||
//push model into dedup
|
||||
deduplicated_models.push(IndexedGraphicsModelSingleTexture{
|
||||
deduplicated_models.push(IndexedModelGraphicsSingleTexture{
|
||||
unique_pos,
|
||||
unique_tex,
|
||||
unique_normal,
|
||||
@ -406,7 +396,7 @@ impl GraphicsState{
|
||||
groups:vec![IndexedGroupFixedTexture{
|
||||
polys
|
||||
}],
|
||||
instances:vec![GraphicsModelInstance{
|
||||
instances:vec![ModelGraphicsInstance{
|
||||
transform:glam::Mat4::IDENTITY,
|
||||
normal_transform:glam::Mat3::IDENTITY,
|
||||
color
|
||||
@ -424,9 +414,10 @@ impl GraphicsState{
|
||||
|
||||
//de-index models
|
||||
let deduplicated_models_len=deduplicated_models.len();
|
||||
let models:Vec<GraphicsModelSingleTexture>=deduplicated_models.into_iter().map(|model|{
|
||||
let models:Vec<ModelGraphicsSingleTexture>=deduplicated_models.into_iter().map(|model|{
|
||||
let mut vertices = Vec::new();
|
||||
let mut index_from_vertex = std::collections::HashMap::new();//::<IndexedVertex,usize>
|
||||
let mut entities = Vec::new();
|
||||
//this mut be combined in a more complex way if the models use different render patterns per group
|
||||
let mut indices = Vec::new();
|
||||
for group in model.groups {
|
||||
@ -437,7 +428,7 @@ impl GraphicsState{
|
||||
if let Some(&i)=index_from_vertex.get(&vertex_index){
|
||||
indices.push(i);
|
||||
}else{
|
||||
let i=vertices.len();
|
||||
let i=vertices.len() as u16;
|
||||
let vertex=&model.unique_vertices[vertex_index as usize];
|
||||
vertices.push(GraphicsVertex{
|
||||
pos: model.unique_pos[vertex.pos as usize],
|
||||
@ -452,23 +443,18 @@ impl GraphicsState{
|
||||
}
|
||||
}
|
||||
}
|
||||
GraphicsModelSingleTexture{
|
||||
entities.push(indices);
|
||||
ModelGraphicsSingleTexture{
|
||||
instances:model.instances,
|
||||
entities:if (u32::MAX as usize)<vertices.len(){
|
||||
panic!("Model has too many vertices!")
|
||||
}else if (u16::MAX as usize)<vertices.len(){
|
||||
crate::model_graphics::Entities::U32(vec![indices.into_iter().map(|vertex_id|vertex_id as u32).collect()])
|
||||
}else{
|
||||
crate::model_graphics::Entities::U16(vec![indices.into_iter().map(|vertex_id|vertex_id as u16).collect()])
|
||||
},
|
||||
vertices,
|
||||
entities,
|
||||
texture:model.texture,
|
||||
}
|
||||
}).collect();
|
||||
//.into_iter() the modeldata vec so entities can be /moved/ to models.entities
|
||||
let mut model_count=0;
|
||||
let mut instance_count=0;
|
||||
let uniform_buffer_binding_size=crate::setup::required_limits().max_uniform_buffer_binding_size as usize;
|
||||
let uniform_buffer_binding_size=crate::graphics_context::required_limits().max_uniform_buffer_binding_size as usize;
|
||||
let chunk_size=uniform_buffer_binding_size/MODEL_BUFFER_SIZE_BYTES;
|
||||
self.models.reserve(models.len());
|
||||
for model in models.into_iter() {
|
||||
@ -514,17 +500,20 @@ impl GraphicsState{
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
//all of these are being moved here
|
||||
self.models.push(GraphicsModel{
|
||||
self.models.push(ModelGraphics{
|
||||
instances:instances_chunk.to_vec(),
|
||||
vertex_buf,
|
||||
index_format:match &model.entities{
|
||||
crate::model_graphics::Entities::U32(_)=>wgpu::IndexFormat::Uint32,
|
||||
crate::model_graphics::Entities::U16(_)=>wgpu::IndexFormat::Uint16,
|
||||
},
|
||||
entities:match &model.entities{
|
||||
crate::model_graphics::Entities::U32(entities)=>create_entities(device,entities),
|
||||
crate::model_graphics::Entities::U16(entities)=>create_entities(device,entities),
|
||||
},
|
||||
entities: model.entities.iter().map(|indices|{
|
||||
let index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Index"),
|
||||
contents: bytemuck::cast_slice(&indices),
|
||||
usage: wgpu::BufferUsages::INDEX,
|
||||
});
|
||||
Entity {
|
||||
index_buf,
|
||||
index_count: indices.len() as u32,
|
||||
}
|
||||
}).collect(),
|
||||
bind_group: model_bind_group,
|
||||
model_buf,
|
||||
});
|
||||
@ -539,9 +528,10 @@ impl GraphicsState{
|
||||
}
|
||||
|
||||
pub fn new(
|
||||
device:&wgpu::Device,
|
||||
queue:&wgpu::Queue,
|
||||
config:&wgpu::SurfaceConfiguration,
|
||||
config: &wgpu::SurfaceConfiguration,
|
||||
_adapter: &wgpu::Adapter,
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
)->Self{
|
||||
let camera_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
label: None,
|
||||
@ -629,7 +619,6 @@ impl GraphicsState{
|
||||
mag_filter: wgpu::FilterMode::Linear,
|
||||
min_filter: wgpu::FilterMode::Linear,
|
||||
mipmap_filter: wgpu::FilterMode::Linear,
|
||||
anisotropy_clamp:16,
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
@ -812,7 +801,6 @@ impl GraphicsState{
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
front_face: wgpu::FrontFace::Cw,
|
||||
cull_mode:Some(wgpu::Face::Front),
|
||||
..Default::default()
|
||||
},
|
||||
depth_stencil: Some(wgpu::DepthStencilState {
|
||||
@ -826,8 +814,14 @@ impl GraphicsState{
|
||||
multiview: None,
|
||||
});
|
||||
|
||||
let camera=GraphicsCamera::default();
|
||||
let camera_uniforms = camera.to_uniform_data(crate::physics::PhysicsOutputState::default().extrapolate(glam::IVec2::ZERO,crate::integer::Time::ZERO));
|
||||
let mut physics = crate::physics::PhysicsState::default();
|
||||
|
||||
physics.load_user_settings(&user_settings);
|
||||
|
||||
let screen_size=glam::uvec2(config.width,config.height);
|
||||
|
||||
let camera=GraphicsCamera::new(screen_size,user_settings.calculate_fov(1.0,&screen_size).as_vec2());
|
||||
let camera_uniforms = camera.to_uniform_data(physics.output().adjust_mouse(&crate::physics::MouseState::default()));
|
||||
let camera_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Camera"),
|
||||
contents: bytemuck::cast_slice(&camera_uniforms),
|
||||
@ -882,30 +876,32 @@ impl GraphicsState{
|
||||
}
|
||||
pub fn resize(
|
||||
&mut self,
|
||||
device:&wgpu::Device,
|
||||
config:&wgpu::SurfaceConfiguration,
|
||||
user_settings:&crate::settings::UserSettings,
|
||||
context:&crate::graphics_context::GraphicsContext,
|
||||
) {
|
||||
self.depth_view=Self::create_depth_texture(config,device);
|
||||
self.camera.screen_size=glam::uvec2(config.width,config.height);
|
||||
self.load_user_settings(user_settings);
|
||||
self.depth_view = Self::create_depth_texture(&context.config,&context.device);
|
||||
self.camera.screen_size=glam::uvec2(context.config.width, context.config.height);
|
||||
self.load_user_settings(&self.user_settings);
|
||||
}
|
||||
pub fn render(
|
||||
&mut self,
|
||||
view:&wgpu::TextureView,
|
||||
device:&wgpu::Device,
|
||||
queue:&wgpu::Queue,
|
||||
physics_output:crate::physics::PhysicsOutputState,
|
||||
predicted_time:crate::integer::Time,
|
||||
mouse_pos:glam::IVec2,
|
||||
view: &wgpu::TextureView,
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
) {
|
||||
//TODO: use scheduled frame times to create beautiful smoothing simulation physics extrapolation assuming no input
|
||||
//ideally this would be scheduled to execute and finish right before the render.
|
||||
let time=crate::integer::Time::from_nanos(self.start_time.elapsed().as_nanos() as i64);
|
||||
self.physics_thread.send(crate::instruction::TimedInstruction{
|
||||
time,
|
||||
instruction:crate::render_thread::InputInstruction::Idle,
|
||||
}).unwrap();
|
||||
//update time lol
|
||||
self.mouse.time=time;
|
||||
|
||||
let mut encoder =
|
||||
device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
|
||||
|
||||
// update rotation
|
||||
let camera_uniforms = self.camera.to_uniform_data(physics_output.extrapolate(mouse_pos,predicted_time));
|
||||
let camera_uniforms = self.camera.to_uniform_data(self.physics_thread.grab_clone().adjust_mouse(&self.mouse));
|
||||
self.staging_belt
|
||||
.write_buffer(
|
||||
&mut encoder,
|
||||
@ -945,19 +941,17 @@ impl GraphicsState{
|
||||
b: 0.3,
|
||||
a: 1.0,
|
||||
}),
|
||||
store:wgpu::StoreOp::Store,
|
||||
store: true,
|
||||
},
|
||||
})],
|
||||
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
|
||||
view: &self.depth_view,
|
||||
depth_ops: Some(wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(1.0),
|
||||
store:wgpu::StoreOp::Discard,
|
||||
store: false,
|
||||
}),
|
||||
stencil_ops: None,
|
||||
}),
|
||||
timestamp_writes:Default::default(),
|
||||
occlusion_query_set:Default::default(),
|
||||
});
|
||||
|
||||
rpass.set_bind_group(0, &self.bind_groups.camera, &[]);
|
||||
@ -968,9 +962,9 @@ impl GraphicsState{
|
||||
rpass.set_bind_group(2, &model.bind_group, &[]);
|
||||
rpass.set_vertex_buffer(0, model.vertex_buf.slice(..));
|
||||
|
||||
for entity in model.entities.iter(){
|
||||
rpass.set_index_buffer(entity.index_buf.slice(..),model.index_format);
|
||||
rpass.draw_indexed(0..entity.index_count,0,0..model.instances.len() as u32);
|
||||
for entity in model.entities.iter() {
|
||||
rpass.set_index_buffer(entity.index_buf.slice(..), wgpu::IndexFormat::Uint16);
|
||||
rpass.draw_indexed(0..entity.index_count, 0, 0..model.instances.len() as u32);
|
||||
}
|
||||
}
|
||||
|
||||
@ -985,22 +979,22 @@ impl GraphicsState{
|
||||
}
|
||||
const MODEL_BUFFER_SIZE:usize=4*4 + 12 + 4;//let size=std::mem::size_of::<ModelInstance>();
|
||||
const MODEL_BUFFER_SIZE_BYTES:usize=MODEL_BUFFER_SIZE*4;
|
||||
fn get_instances_buffer_data(instances:&[GraphicsModelInstance]) -> Vec<f32> {
|
||||
fn get_instances_buffer_data(instances:&[ModelGraphicsInstance]) -> Vec<f32> {
|
||||
let mut raw = Vec::with_capacity(MODEL_BUFFER_SIZE*instances.len());
|
||||
for (i,mi) in instances.iter().enumerate(){
|
||||
let mut v = raw.split_off(MODEL_BUFFER_SIZE*i);
|
||||
//model transform
|
||||
raw.extend_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&mi.transform)[..]);
|
||||
//normal transform
|
||||
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.x_axis));
|
||||
raw.extend_from_slice(&[0.0]);
|
||||
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.y_axis));
|
||||
raw.extend_from_slice(&[0.0]);
|
||||
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.z_axis));
|
||||
raw.extend_from_slice(&[0.0]);
|
||||
//color
|
||||
raw.extend_from_slice(AsRef::<[f32; 4]>::as_ref(&mi.color.get()));
|
||||
raw.append(&mut v);
|
||||
let mut v = raw.split_off(MODEL_BUFFER_SIZE*i);
|
||||
//model transform
|
||||
raw.extend_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&mi.transform)[..]);
|
||||
//normal transform
|
||||
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.x_axis));
|
||||
raw.extend_from_slice(&[0.0]);
|
||||
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.y_axis));
|
||||
raw.extend_from_slice(&[0.0]);
|
||||
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.z_axis));
|
||||
raw.extend_from_slice(&[0.0]);
|
||||
//color
|
||||
raw.extend_from_slice(AsRef::<[f32; 4]>::as_ref(&mi.color.get()));
|
||||
raw.append(&mut v);
|
||||
}
|
||||
raw
|
||||
}
|
||||
}
|
@ -1,70 +1,54 @@
|
||||
use crate::instruction::TimedInstruction;
|
||||
use crate::window::WindowInstruction;
|
||||
|
||||
fn optional_features()->wgpu::Features{
|
||||
wgpu::Features::TEXTURE_COMPRESSION_ASTC
|
||||
|wgpu::Features::TEXTURE_COMPRESSION_ETC2
|
||||
fn optional_features() -> wgpu::Features {
|
||||
wgpu::Features::empty()
|
||||
}
|
||||
fn required_features()->wgpu::Features{
|
||||
wgpu::Features::TEXTURE_COMPRESSION_BC
|
||||
fn required_features() -> wgpu::Features {
|
||||
wgpu::Features::empty()
|
||||
}
|
||||
fn required_downlevel_capabilities()->wgpu::DownlevelCapabilities{
|
||||
wgpu::DownlevelCapabilities{
|
||||
flags:wgpu::DownlevelFlags::empty(),
|
||||
shader_model:wgpu::ShaderModel::Sm5,
|
||||
fn required_downlevel_capabilities() -> wgpu::DownlevelCapabilities {
|
||||
wgpu::DownlevelCapabilities {
|
||||
flags: wgpu::DownlevelFlags::empty(),
|
||||
shader_model: wgpu::ShaderModel::Sm5,
|
||||
..wgpu::DownlevelCapabilities::default()
|
||||
}
|
||||
}
|
||||
pub fn required_limits()->wgpu::Limits{
|
||||
wgpu::Limits::default()
|
||||
pub fn required_limits() -> wgpu::Limits {
|
||||
wgpu::Limits::downlevel_webgl2_defaults() // These downlevel limits will allow the code to run on all possible hardware
|
||||
}
|
||||
|
||||
struct SetupContextPartial1{
|
||||
struct GraphicsContextPartial1{
|
||||
backends:wgpu::Backends,
|
||||
instance:wgpu::Instance,
|
||||
}
|
||||
fn create_window(title:&str,event_loop:&winit::event_loop::EventLoop<()>)->Result<winit::window::Window,winit::error::OsError>{
|
||||
let mut builder = winit::window::WindowBuilder::new();
|
||||
builder = builder.with_title(title);
|
||||
#[cfg(windows_OFF)] // TODO
|
||||
{
|
||||
use winit::platform::windows::WindowBuilderExtWindows;
|
||||
builder = builder.with_no_redirection_bitmap(true);
|
||||
}
|
||||
builder.build(event_loop)
|
||||
}
|
||||
fn create_instance()->SetupContextPartial1{
|
||||
fn create_instance()->GraphicsContextPartial1{
|
||||
let backends=wgpu::util::backend_bits_from_env().unwrap_or_else(wgpu::Backends::all);
|
||||
let dx12_shader_compiler=wgpu::util::dx12_shader_compiler_from_env().unwrap_or_default();
|
||||
SetupContextPartial1{
|
||||
GraphicsContextPartial1{
|
||||
backends,
|
||||
instance:wgpu::Instance::new(wgpu::InstanceDescriptor{
|
||||
backends,
|
||||
dx12_shader_compiler,
|
||||
..Default::default()
|
||||
}),
|
||||
}
|
||||
}
|
||||
impl SetupContextPartial1{
|
||||
fn create_surface(self,window:&winit::window::Window)->Result<SetupContextPartial2,wgpu::CreateSurfaceError>{
|
||||
Ok(SetupContextPartial2{
|
||||
impl GraphicsContextPartial1{
|
||||
fn create_surface(self,window:&winit::window::Window)->Result<GraphicsContextPartial2,wgpu::CreateSurfaceError>{
|
||||
Ok(GraphicsContextPartial2{
|
||||
backends:self.backends,
|
||||
surface:unsafe{self.instance.create_surface(window)}?,
|
||||
instance:self.instance,
|
||||
surface:unsafe{self.instance.create_surface(window)}?
|
||||
})
|
||||
}
|
||||
}
|
||||
struct SetupContextPartial2{
|
||||
struct GraphicsContextPartial2{
|
||||
backends:wgpu::Backends,
|
||||
instance:wgpu::Instance,
|
||||
surface:wgpu::Surface,
|
||||
}
|
||||
impl SetupContextPartial2{
|
||||
fn pick_adapter(self)->SetupContextPartial3{
|
||||
impl GraphicsContextPartial2{
|
||||
fn pick_adapter(self)->GraphicsContextPartial3{
|
||||
let adapter;
|
||||
|
||||
//TODO: prefer adapter that implements optional features
|
||||
//let optional_features=optional_features();
|
||||
let optional_features=optional_features();
|
||||
let required_features=required_features();
|
||||
|
||||
//no helper function smh gotta write it myself
|
||||
@ -115,20 +99,20 @@ impl SetupContextPartial2{
|
||||
"Adapter does not support the downlevel capabilities required to run this example: {:?}",
|
||||
required_downlevel_capabilities.flags - downlevel_capabilities.flags
|
||||
);
|
||||
SetupContextPartial3{
|
||||
GraphicsContextPartial3{
|
||||
instance:self.instance,
|
||||
surface:self.surface,
|
||||
adapter,
|
||||
}
|
||||
}
|
||||
}
|
||||
struct SetupContextPartial3{
|
||||
struct GraphicsContextPartial3{
|
||||
instance:wgpu::Instance,
|
||||
surface:wgpu::Surface,
|
||||
adapter:wgpu::Adapter,
|
||||
}
|
||||
impl SetupContextPartial3{
|
||||
fn request_device(self)->SetupContextPartial4{
|
||||
impl GraphicsContextPartial3{
|
||||
fn request_device(self)->GraphicsContextPartial4{
|
||||
let optional_features=optional_features();
|
||||
let required_features=required_features();
|
||||
|
||||
@ -147,7 +131,7 @@ impl SetupContextPartial3{
|
||||
))
|
||||
.expect("Unable to find a suitable GPU adapter!");
|
||||
|
||||
SetupContextPartial4{
|
||||
GraphicsContextPartial4{
|
||||
instance:self.instance,
|
||||
surface:self.surface,
|
||||
adapter:self.adapter,
|
||||
@ -156,44 +140,45 @@ impl SetupContextPartial3{
|
||||
}
|
||||
}
|
||||
}
|
||||
struct SetupContextPartial4{
|
||||
struct GraphicsContextPartial4{
|
||||
instance:wgpu::Instance,
|
||||
surface:wgpu::Surface,
|
||||
adapter:wgpu::Adapter,
|
||||
device:wgpu::Device,
|
||||
queue:wgpu::Queue,
|
||||
}
|
||||
impl SetupContextPartial4{
|
||||
fn configure_surface(self,size:&winit::dpi::PhysicalSize<u32>)->SetupContext{
|
||||
impl GraphicsContextPartial4{
|
||||
fn configure_surface(self,size:&winit::dpi::PhysicalSize<u32>)->GraphicsContext{
|
||||
let mut config=self.surface
|
||||
.get_default_config(&self.adapter, size.width, size.height)
|
||||
.expect("Surface isn't supported by the adapter.");
|
||||
let surface_view_format=config.format.add_srgb_suffix();
|
||||
config.view_formats.push(surface_view_format);
|
||||
config.present_mode=wgpu::PresentMode::AutoNoVsync;
|
||||
self.surface.configure(&self.device, &config);
|
||||
|
||||
SetupContext{
|
||||
GraphicsContext{
|
||||
instance:self.instance,
|
||||
surface:self.surface,
|
||||
adapter:self.adapter,
|
||||
device:self.device,
|
||||
queue:self.queue,
|
||||
config,
|
||||
}
|
||||
}
|
||||
}
|
||||
pub struct SetupContext{
|
||||
pub struct GraphicsContext{
|
||||
pub instance:wgpu::Instance,
|
||||
pub surface:wgpu::Surface,
|
||||
pub adapter:wgpu::Adapter,
|
||||
pub device:wgpu::Device,
|
||||
pub queue:wgpu::Queue,
|
||||
pub config:wgpu::SurfaceConfiguration,
|
||||
}
|
||||
|
||||
pub fn setup(title:&str)->SetupContextSetup{
|
||||
let event_loop=winit::event_loop::EventLoop::new().unwrap();
|
||||
pub fn setup(title:&str)->GraphicsContextSetup{
|
||||
let event_loop=winit::event_loop::EventLoop::new();
|
||||
|
||||
let window=create_window(title,&event_loop).unwrap();
|
||||
let window=crate::window::WindowState::create_window(title,&event_loop).unwrap();
|
||||
|
||||
println!("Initializing the surface...");
|
||||
|
||||
@ -205,99 +190,126 @@ pub fn setup(title:&str)->SetupContextSetup{
|
||||
|
||||
let partial_4=partial_3.request_device();
|
||||
|
||||
SetupContextSetup{
|
||||
GraphicsContextSetup{
|
||||
window,
|
||||
event_loop,
|
||||
partial_context:partial_4,
|
||||
partial_graphics_context:partial_4,
|
||||
}
|
||||
}
|
||||
|
||||
pub struct SetupContextSetup{
|
||||
struct GraphicsContextSetup{
|
||||
window:winit::window::Window,
|
||||
event_loop:winit::event_loop::EventLoop<()>,
|
||||
partial_context:SetupContextPartial4,
|
||||
partial_graphics_context:GraphicsContextPartial4,
|
||||
}
|
||||
|
||||
impl SetupContextSetup{
|
||||
fn into_split(self)->(winit::window::Window,winit::event_loop::EventLoop<()>,SetupContext){
|
||||
impl GraphicsContextSetup{
|
||||
fn into_split(self)->(winit::window::Window,winit::event_loop::EventLoop<()>,GraphicsContext){
|
||||
let size=self.window.inner_size();
|
||||
//Steal values and drop self
|
||||
(
|
||||
self.window,
|
||||
self.event_loop,
|
||||
self.partial_context.configure_surface(&size),
|
||||
self.partial_graphics_context.configure_surface(&size),
|
||||
)
|
||||
}
|
||||
pub fn start(self){
|
||||
let (window,event_loop,setup_context)=self.into_split();
|
||||
pub fn start(self,mut global_state:crate::GlobalState){
|
||||
let (window,event_loop,graphics_context)=self.into_split();
|
||||
|
||||
//dedicated thread to ping request redraw back and resize the window doesn't seem logical
|
||||
|
||||
let window=crate::window::WindowContextSetup::new(&setup_context,window);
|
||||
//the thread that spawns the physics thread
|
||||
let window_thread=window.into_worker(setup_context);
|
||||
|
||||
println!("Entering event loop...");
|
||||
let root_time=std::time::Instant::now();
|
||||
run_event_loop(event_loop,window_thread,root_time).unwrap();
|
||||
}
|
||||
}
|
||||
|
||||
fn run_event_loop(
|
||||
event_loop:winit::event_loop::EventLoop<()>,
|
||||
mut window_thread:crate::compat_worker::QNWorker<TimedInstruction<WindowInstruction>>,
|
||||
root_time:std::time::Instant
|
||||
)->Result<(),winit::error::EventLoopError>{
|
||||
event_loop.run(move |event,elwt|{
|
||||
let time=crate::integer::Time::from_nanos(root_time.elapsed().as_nanos() as i64);
|
||||
// *control_flow=if cfg!(feature="metal-auto-capture"){
|
||||
// winit::event_loop::ControlFlow::Exit
|
||||
// }else{
|
||||
// winit::event_loop::ControlFlow::Poll
|
||||
// };
|
||||
println!("Entering render loop...");
|
||||
event_loop.run(move |event,_,control_flow|{
|
||||
*control_flow=if cfg!(feature="metal-auto-capture"){
|
||||
winit::event_loop::ControlFlow::Exit
|
||||
}else{
|
||||
winit::event_loop::ControlFlow::Poll
|
||||
};
|
||||
match event{
|
||||
winit::event::Event::AboutToWait=>{
|
||||
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::RequestRedraw}).unwrap();
|
||||
winit::event::Event::RedrawEventsCleared=>{
|
||||
window.request_redraw();
|
||||
}
|
||||
winit::event::Event::WindowEvent {
|
||||
event:
|
||||
// WindowEvent::Resized(size)
|
||||
// | WindowEvent::ScaleFactorChanged {
|
||||
// new_inner_size: &mut size,
|
||||
// ..
|
||||
// },
|
||||
winit::event::WindowEvent::Resized(size),//ignoring scale factor changed for now because mutex bruh
|
||||
window_id:_,
|
||||
winit::event::WindowEvent::Resized(size)
|
||||
| winit::event::WindowEvent::ScaleFactorChanged {
|
||||
new_inner_size:&mut size,
|
||||
..
|
||||
},
|
||||
..
|
||||
} => {
|
||||
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::Resize(size)}).unwrap();
|
||||
// Once winit is fixed, the detection conditions here can be removed.
|
||||
// https://github.com/rust-windowing/winit/issues/2876
|
||||
// this has been fixed if I update winit (remove the if statement and only use the else case)
|
||||
//drop adapter when you delete this
|
||||
let max_dimension=graphics_context.adapter.limits().max_texture_dimension_2d;
|
||||
if max_dimension<size.width||max_dimension<size.height{
|
||||
println!(
|
||||
"The resizing size {:?} exceeds the limit of {}.",
|
||||
size,
|
||||
max_dimension
|
||||
);
|
||||
}else{
|
||||
println!("Resizing to {:?}",size);
|
||||
graphics_context.config.width=size.width.max(1);
|
||||
graphics_context.config.height=size.height.max(1);
|
||||
window.resize(&graphics_context);
|
||||
graphics_context.surface.configure(&graphics_context.device,&graphics_context.config);
|
||||
}
|
||||
}
|
||||
winit::event::Event::WindowEvent{event,..}=>match event{
|
||||
winit::event::WindowEvent::KeyboardInput{
|
||||
event:
|
||||
winit::event::KeyEvent {
|
||||
logical_key: winit::keyboard::Key::Named(winit::keyboard::NamedKey::Escape),
|
||||
input:
|
||||
winit::event::KeyboardInput{
|
||||
virtual_keycode:Some(winit::event::VirtualKeyCode::Escape),
|
||||
state: winit::event::ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
}
|
||||
|winit::event::WindowEvent::CloseRequested=>{
|
||||
elwt.exit();
|
||||
*control_flow=winit::event_loop::ControlFlow::Exit;
|
||||
}
|
||||
winit::event::WindowEvent::RedrawRequested=>{
|
||||
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::Render}).unwrap();
|
||||
winit::event::WindowEvent::KeyboardInput{
|
||||
input:
|
||||
winit::event::KeyboardInput{
|
||||
virtual_keycode:Some(winit::event::VirtualKeyCode::Scroll),
|
||||
state: winit::event::ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
}=>{
|
||||
println!("{:#?}",graphics_context.instance.generate_report());
|
||||
}
|
||||
_=>{
|
||||
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::WindowEvent(event)}).unwrap();
|
||||
global_state.update(event);
|
||||
}
|
||||
},
|
||||
winit::event::Event::DeviceEvent{
|
||||
event,
|
||||
..
|
||||
} => {
|
||||
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::DeviceEvent(event)}).unwrap();
|
||||
global_state.device_event(event);
|
||||
},
|
||||
winit::event::Event::RedrawRequested(_)=>{
|
||||
let frame=match graphics_context.surface.get_current_texture(){
|
||||
Ok(frame)=>frame,
|
||||
Err(_)=>{
|
||||
graphics_context.surface.configure(&graphics_context.device,&graphics_context.config);
|
||||
graphics_context.surface
|
||||
.get_current_texture()
|
||||
.expect("Failed to acquire next surface texture!")
|
||||
}
|
||||
};
|
||||
let view=frame.texture.create_view(&wgpu::TextureViewDescriptor{
|
||||
format:Some(graphics_context.config.view_formats[0]),
|
||||
..wgpu::TextureViewDescriptor::default()
|
||||
});
|
||||
|
||||
graphics.render(&view,&graphics_context.device,&graphics_context.queue);
|
||||
|
||||
frame.present();
|
||||
}
|
||||
_=>{}
|
||||
}
|
||||
})
|
||||
});
|
||||
}
|
||||
}
|
@ -1,70 +0,0 @@
|
||||
pub enum Instruction{
|
||||
Render(crate::physics::PhysicsOutputState,crate::integer::Time,glam::IVec2),
|
||||
//UpdateModel(crate::graphics::GraphicsModelUpdate),
|
||||
Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
|
||||
GenerateModels(crate::model::IndexedModelInstances),
|
||||
ClearModels,
|
||||
}
|
||||
|
||||
//Ideally the graphics thread worker description is:
|
||||
/*
|
||||
WorkerDescription{
|
||||
input:Immediate,
|
||||
output:Realtime(PoolOrdering::Ordered(3)),
|
||||
}
|
||||
*/
|
||||
//up to three frames in flight, dropping new frame requests when all three are busy, and dropping output frames when one renders out of order
|
||||
|
||||
pub fn new<'a>(
|
||||
mut graphics:crate::graphics::GraphicsState,
|
||||
mut config:wgpu::SurfaceConfiguration,
|
||||
surface:wgpu::Surface,
|
||||
device:wgpu::Device,
|
||||
queue:wgpu::Queue,
|
||||
)->crate::compat_worker::INWorker<'a,Instruction>{
|
||||
let mut resize=None;
|
||||
crate::compat_worker::INWorker::new(move |ins:Instruction|{
|
||||
match ins{
|
||||
Instruction::GenerateModels(indexed_model_instances)=>{
|
||||
graphics.generate_models(&device,&queue,indexed_model_instances);
|
||||
},
|
||||
Instruction::ClearModels=>{
|
||||
graphics.clear();
|
||||
},
|
||||
Instruction::Resize(size,user_settings)=>{
|
||||
resize=Some((size,user_settings));
|
||||
}
|
||||
Instruction::Render(physics_output,predicted_time,mouse_pos)=>{
|
||||
if let Some((size,user_settings))=&resize{
|
||||
println!("Resizing to {:?}",size);
|
||||
let t0=std::time::Instant::now();
|
||||
config.width=size.width.max(1);
|
||||
config.height=size.height.max(1);
|
||||
surface.configure(&device,&config);
|
||||
graphics.resize(&device,&config,user_settings);
|
||||
println!("Resize took {:?}",t0.elapsed());
|
||||
}
|
||||
//clear every time w/e
|
||||
resize=None;
|
||||
//this has to go deeper somehow
|
||||
let frame=match surface.get_current_texture(){
|
||||
Ok(frame)=>frame,
|
||||
Err(_)=>{
|
||||
surface.configure(&device,&config);
|
||||
surface
|
||||
.get_current_texture()
|
||||
.expect("Failed to acquire next surface texture!")
|
||||
}
|
||||
};
|
||||
let view=frame.texture.create_view(&wgpu::TextureViewDescriptor{
|
||||
format:Some(config.view_formats[0]),
|
||||
..wgpu::TextureViewDescriptor::default()
|
||||
});
|
||||
|
||||
graphics.render(&view,&device,&queue,physics_output,predicted_time,mouse_pos);
|
||||
|
||||
frame.present();
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
@ -25,10 +25,7 @@ impl<I> InstructionCollector<I>{
|
||||
instruction:None
|
||||
}
|
||||
}
|
||||
#[inline]
|
||||
pub fn time(&self)->Time{
|
||||
self.time
|
||||
}
|
||||
|
||||
pub fn collect(&mut self,instruction:Option<TimedInstruction<I>>){
|
||||
match instruction{
|
||||
Some(unwrap_instruction)=>{
|
||||
|
205
src/integer.rs
205
src/integer.rs
@ -1,9 +1,7 @@
|
||||
//integer units
|
||||
#[derive(Clone,Copy,Hash,Eq,PartialEq,PartialOrd,Debug)]
|
||||
#[derive(Clone,Copy,Hash,PartialEq,PartialOrd,Debug)]
|
||||
pub struct Time(i64);
|
||||
impl Time{
|
||||
pub const MIN:Self=Self(i64::MIN);
|
||||
pub const MAX:Self=Self(i64::MAX);
|
||||
pub const ZERO:Self=Self(0);
|
||||
pub const ONE_SECOND:Self=Self(1_000_000_000);
|
||||
pub const ONE_MILLISECOND:Self=Self(1_000_000);
|
||||
@ -43,11 +41,6 @@ impl std::fmt::Display for Time{
|
||||
write!(f,"{}s+{:09}ns",self.0/Self::ONE_SECOND.0,self.0%Self::ONE_SECOND.0)
|
||||
}
|
||||
}
|
||||
impl std::default::Default for Time{
|
||||
fn default()->Self{
|
||||
Self(0)
|
||||
}
|
||||
}
|
||||
impl std::ops::Neg for Time{
|
||||
type Output=Time;
|
||||
#[inline]
|
||||
@ -105,23 +98,23 @@ impl Ratio64{
|
||||
None
|
||||
}else{
|
||||
let d=gcd(num.unsigned_abs(),den);
|
||||
Some(Self{num:num/(d as i64),den:den/d})
|
||||
Some(Self{num:num/d as i64,den:den/d})
|
||||
}
|
||||
}
|
||||
#[inline]
|
||||
pub fn mul_int(&self,rhs:i64)->i64{
|
||||
rhs*self.num/(self.den as i64)
|
||||
rhs*self.num/self.den as i64
|
||||
}
|
||||
#[inline]
|
||||
pub fn rhs_div_int(&self,rhs:i64)->i64{
|
||||
rhs*(self.den as i64)/self.num
|
||||
rhs*self.den as i64/self.num
|
||||
}
|
||||
#[inline]
|
||||
pub fn mul_ref(&self,rhs:&Ratio64)->Ratio64{
|
||||
let (num,den)=(self.num*rhs.num,self.den*rhs.den);
|
||||
let d=gcd(num.unsigned_abs(),den);
|
||||
Self{
|
||||
num:num/(d as i64),
|
||||
num:num/d as i64,
|
||||
den:den/d,
|
||||
}
|
||||
}
|
||||
@ -209,8 +202,8 @@ impl TryFrom<f32> for Ratio64{
|
||||
std::num::FpCategory::Nan=>Err(Self::Error::Nan),
|
||||
std::num::FpCategory::Infinite=>Err(Self::Error::Infinite),
|
||||
std::num::FpCategory::Zero=>Ok(Self::ZERO),
|
||||
std::num::FpCategory::Subnormal
|
||||
|std::num::FpCategory::Normal=>ratio64_from_mes(integer_decode_f32(value)),
|
||||
std::num::FpCategory::Subnormal=>Err(Self::Error::Subnormal),
|
||||
std::num::FpCategory::Normal=>ratio64_from_mes(integer_decode_f32(value)),
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -222,8 +215,8 @@ impl TryFrom<f64> for Ratio64{
|
||||
std::num::FpCategory::Nan=>Err(Self::Error::Nan),
|
||||
std::num::FpCategory::Infinite=>Err(Self::Error::Infinite),
|
||||
std::num::FpCategory::Zero=>Ok(Self::ZERO),
|
||||
std::num::FpCategory::Subnormal
|
||||
|std::num::FpCategory::Normal=>ratio64_from_mes(integer_decode_f64(value)),
|
||||
std::num::FpCategory::Subnormal=>Err(Self::Error::Subnormal),
|
||||
std::num::FpCategory::Normal=>ratio64_from_mes(integer_decode_f64(value)),
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -234,7 +227,7 @@ impl std::ops::Mul<Ratio64> for Ratio64{
|
||||
let (num,den)=(self.num*rhs.num,self.den*rhs.den);
|
||||
let d=gcd(num.unsigned_abs(),den);
|
||||
Self{
|
||||
num:num/(d as i64),
|
||||
num:num/d as i64,
|
||||
den:den/d,
|
||||
}
|
||||
}
|
||||
@ -317,8 +310,8 @@ impl Angle32{
|
||||
pub fn clamp(&self,theta_min:Self,theta_max:Self)->Self{
|
||||
//((max-min as u32)/2 as i32)+min
|
||||
let midpoint=((
|
||||
(theta_max.0 as u32)
|
||||
.wrapping_sub(theta_min.0 as u32)
|
||||
u32::from_ne_bytes(theta_max.0.to_ne_bytes())
|
||||
.wrapping_sub(u32::from_ne_bytes(theta_min.0.to_ne_bytes()))
|
||||
/2
|
||||
) as i32)//(u32::MAX/2) as i32 ALWAYS works
|
||||
.wrapping_add(theta_min.0);
|
||||
@ -416,8 +409,6 @@ pub struct Planar64(i64);
|
||||
impl Planar64{
|
||||
pub const ZERO:Self=Self(0);
|
||||
pub const ONE:Self=Self(1<<32);
|
||||
pub const MAX:Self=Self(i64::MAX);
|
||||
pub const MIN:Self=Self(i64::MIN);
|
||||
#[inline]
|
||||
pub const fn int(num:i32)->Self{
|
||||
Self(Self::ONE.0*num as i64)
|
||||
@ -430,14 +421,9 @@ impl Planar64{
|
||||
pub const fn get(&self)->i64{
|
||||
self.0
|
||||
}
|
||||
#[inline]
|
||||
pub fn sqrt(&self)->Self{
|
||||
Planar64(unsafe{(((self.0 as i128)<<32) as f64).sqrt().to_int_unchecked()})
|
||||
}
|
||||
#[inline]
|
||||
pub const fn signum_i64(&self)->i64{
|
||||
((self.0&(1<<63)!=0) as i64)*2-1
|
||||
}
|
||||
}
|
||||
const PLANAR64_ONE_FLOAT32:f32=(1u64<<32) as f32;
|
||||
const PLANAR64_CONVERT_TO_FLOAT32:f32=1.0/PLANAR64_ONE_FLOAT32;
|
||||
@ -451,7 +437,7 @@ impl Into<f32> for Planar64{
|
||||
impl From<Ratio64> for Planar64{
|
||||
#[inline]
|
||||
fn from(ratio:Ratio64)->Self{
|
||||
Self((((ratio.num as i128)<<32)/(ratio.den as i128)) as i64)
|
||||
Self((((ratio.num as i128)<<32)/ratio.den as i128) as i64)
|
||||
}
|
||||
}
|
||||
#[derive(Debug)]
|
||||
@ -459,8 +445,26 @@ pub enum Planar64TryFromFloatError{
|
||||
Nan,
|
||||
Infinite,
|
||||
Subnormal,
|
||||
HighlyNegativeExponent,
|
||||
HighlyPositiveExponent,
|
||||
HighlyNegativeExponent(i16),
|
||||
HighlyPositiveExponent(i16),
|
||||
}
|
||||
#[inline]
|
||||
fn planar64_from_mes((m,e,s):(u64,i16,i8))->Result<Planar64,Planar64TryFromFloatError>{
|
||||
let e32=e+32;
|
||||
if e32<0&&(m>>-e32)==0{//shifting m will underflow to 0
|
||||
Ok(Planar64::ZERO)
|
||||
// println!("m{} e{} s{}",m,e,s);
|
||||
// println!("f={}",(m as f64)*(2.0f64.powf(e as f64))*(s as f64));
|
||||
// Err(Planar64TryFromFloatError::HighlyNegativeExponent(e))
|
||||
}else if (64-m.leading_zeros() as i16)+e32<64{//shifting m will not overflow
|
||||
if e32<0{
|
||||
Ok(Planar64((m as i64)*(s as i64)>>-e32))
|
||||
}else{
|
||||
Ok(Planar64((m as i64)*(s as i64)<<e32))
|
||||
}
|
||||
}else{//if shifting m will overflow (prev check failed)
|
||||
Err(Planar64TryFromFloatError::HighlyPositiveExponent(e))
|
||||
}
|
||||
}
|
||||
impl TryFrom<f32> for Planar64{
|
||||
type Error=Planar64TryFromFloatError;
|
||||
@ -470,15 +474,8 @@ impl TryFrom<f32> for Planar64{
|
||||
std::num::FpCategory::Nan=>Err(Self::Error::Nan),
|
||||
std::num::FpCategory::Infinite=>Err(Self::Error::Infinite),
|
||||
std::num::FpCategory::Zero=>Ok(Self::ZERO),
|
||||
std::num::FpCategory::Subnormal
|
||||
|std::num::FpCategory::Normal=>{
|
||||
let planar=value*PLANAR64_ONE_FLOAT32;
|
||||
if planar<(i64::MIN as f32)||(i64::MAX as f32)<planar{
|
||||
Err(Self::Error::HighlyPositiveExponent)
|
||||
}else{
|
||||
Ok(Planar64(unsafe{planar.to_int_unchecked()}))
|
||||
}
|
||||
}
|
||||
std::num::FpCategory::Subnormal=>Err(Self::Error::Subnormal),
|
||||
std::num::FpCategory::Normal=>planar64_from_mes(integer_decode_f32(value)),
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -490,15 +487,8 @@ impl TryFrom<f64> for Planar64{
|
||||
std::num::FpCategory::Nan=>Err(Self::Error::Nan),
|
||||
std::num::FpCategory::Infinite=>Err(Self::Error::Infinite),
|
||||
std::num::FpCategory::Zero=>Ok(Self::ZERO),
|
||||
std::num::FpCategory::Subnormal
|
||||
|std::num::FpCategory::Normal=>{
|
||||
let planar=value*PLANAR64_ONE_FLOAT64;
|
||||
if planar<(i64::MIN as f64)||(i64::MAX as f64)<planar{
|
||||
Err(Self::Error::HighlyPositiveExponent)
|
||||
}else{
|
||||
Ok(Planar64(unsafe{planar.to_int_unchecked()}))
|
||||
}
|
||||
}
|
||||
std::num::FpCategory::Subnormal=>Err(Self::Error::Subnormal),
|
||||
std::num::FpCategory::Normal=>planar64_from_mes(integer_decode_f64(value)),
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -523,12 +513,6 @@ impl std::ops::Add<Planar64> for Planar64{
|
||||
Planar64(self.0+rhs.0)
|
||||
}
|
||||
}
|
||||
impl std::ops::AddAssign<Planar64> for Planar64{
|
||||
#[inline]
|
||||
fn add_assign(&mut self,rhs:Self){
|
||||
*self=*self+rhs;
|
||||
}
|
||||
}
|
||||
impl std::ops::Sub<Planar64> for Planar64{
|
||||
type Output=Planar64;
|
||||
#[inline]
|
||||
@ -568,7 +552,7 @@ impl std::ops::Div<Planar64> for Planar64{
|
||||
type Output=Planar64;
|
||||
#[inline]
|
||||
fn div(self, rhs: Planar64) -> Self::Output {
|
||||
Planar64((((self.0 as i128)<<32)/(rhs.0 as i128)) as i64)
|
||||
Planar64((((self.0 as i128)<<32)/rhs.0 as i128) as i64)
|
||||
}
|
||||
}
|
||||
// impl PartialOrd<i64> for Planar64{
|
||||
@ -593,10 +577,6 @@ impl Planar64Vec3{
|
||||
pub const MIN:Self=Planar64Vec3(glam::I64Vec3::MIN);
|
||||
pub const MAX:Self=Planar64Vec3(glam::I64Vec3::MAX);
|
||||
#[inline]
|
||||
pub const fn new(x:Planar64,y:Planar64,z:Planar64)->Self{
|
||||
Self(glam::i64vec3(x.0,y.0,z.0))
|
||||
}
|
||||
#[inline]
|
||||
pub const fn int(x:i32,y:i32,z:i32)->Self{
|
||||
Self(glam::i64vec3((x as i64)<<32,(y as i64)<<32,(z as i64)<<32))
|
||||
}
|
||||
@ -649,26 +629,6 @@ impl Planar64Vec3{
|
||||
)>>32) as i64)
|
||||
}
|
||||
#[inline]
|
||||
pub fn dot128(&self,rhs:Self)->i128{
|
||||
(self.0.x as i128)*(rhs.0.x as i128)+
|
||||
(self.0.y as i128)*(rhs.0.y as i128)+
|
||||
(self.0.z as i128)*(rhs.0.z as i128)
|
||||
}
|
||||
#[inline]
|
||||
pub fn cross(&self,rhs:Self)->Planar64Vec3{
|
||||
Planar64Vec3(glam::i64vec3(
|
||||
(((self.0.y as i128)*(rhs.0.z as i128)-(self.0.z as i128)*(rhs.0.y as i128))>>32) as i64,
|
||||
(((self.0.z as i128)*(rhs.0.x as i128)-(self.0.x as i128)*(rhs.0.z as i128))>>32) as i64,
|
||||
(((self.0.x as i128)*(rhs.0.y as i128)-(self.0.y as i128)*(rhs.0.x as i128))>>32) as i64,
|
||||
))
|
||||
}
|
||||
#[inline]
|
||||
pub fn walkable(&self,slope:Planar64,up:Self)->bool{
|
||||
let y=self.dot(up);
|
||||
let x=self.cross(up).length();
|
||||
x*slope<y
|
||||
}
|
||||
#[inline]
|
||||
pub fn length(&self)->Planar64{
|
||||
let radicand=(self.0.x as i128)*(self.0.x as i128)+(self.0.y as i128)*(self.0.y as i128)+(self.0.z as i128)*(self.0.z as i128);
|
||||
Planar64(unsafe{(radicand as f64).sqrt().to_int_unchecked()})
|
||||
@ -803,17 +763,6 @@ impl std::ops::Mul<Time> for Planar64Vec3{
|
||||
))
|
||||
}
|
||||
}
|
||||
impl std::ops::Div<Planar64> for Planar64Vec3{
|
||||
type Output=Planar64Vec3;
|
||||
#[inline]
|
||||
fn div(self,rhs:Planar64)->Self::Output{
|
||||
Planar64Vec3(glam::i64vec3(
|
||||
(((self.0.x as i128)<<32)/(rhs.0 as i128)) as i64,
|
||||
(((self.0.y as i128)<<32)/(rhs.0 as i128)) as i64,
|
||||
(((self.0.z as i128)<<32)/(rhs.0 as i128)) as i64,
|
||||
))
|
||||
}
|
||||
}
|
||||
impl std::ops::Div<i64> for Planar64Vec3{
|
||||
type Output=Planar64Vec3;
|
||||
#[inline]
|
||||
@ -827,7 +776,7 @@ impl std::ops::Div<i64> for Planar64Vec3{
|
||||
}
|
||||
|
||||
///[-1.0,1.0] = [-2^32,2^32]
|
||||
#[derive(Clone,Copy,Hash,Eq,PartialEq)]
|
||||
#[derive(Clone,Copy)]
|
||||
pub struct Planar64Mat3{
|
||||
x_axis:Planar64Vec3,
|
||||
y_axis:Planar64Vec3,
|
||||
@ -843,6 +792,16 @@ impl Default for Planar64Mat3{
|
||||
}
|
||||
}
|
||||
}
|
||||
impl std::ops::Mul<Planar64Vec3> for Planar64Mat3{
|
||||
type Output=Planar64Vec3;
|
||||
#[inline]
|
||||
fn mul(self,rhs:Planar64Vec3) -> Self::Output {
|
||||
self.x_axis*rhs.x()
|
||||
+self.y_axis*rhs.y()
|
||||
+self.z_axis*rhs.z()
|
||||
}
|
||||
}
|
||||
|
||||
impl Planar64Mat3{
|
||||
#[inline]
|
||||
pub fn from_cols(x_axis:Planar64Vec3,y_axis:Planar64Vec3,z_axis:Planar64Vec3)->Self{
|
||||
@ -860,14 +819,6 @@ impl Planar64Mat3{
|
||||
}
|
||||
}
|
||||
#[inline]
|
||||
pub const fn from_diagonal(diagonal:Planar64Vec3)->Self{
|
||||
Self{
|
||||
x_axis:Planar64Vec3::raw(diagonal.0.x,0,0),
|
||||
y_axis:Planar64Vec3::raw(0,diagonal.0.y,0),
|
||||
z_axis:Planar64Vec3::raw(0,0,diagonal.0.z),
|
||||
}
|
||||
}
|
||||
#[inline]
|
||||
pub fn from_rotation_yx(yaw:Angle32,pitch:Angle32)->Self{
|
||||
let xtheta=yaw.0 as f64*ANGLE32_TO_FLOAT64_RADIANS;
|
||||
let (xs,xc)=xtheta.sin_cos();
|
||||
@ -897,49 +848,6 @@ impl Planar64Mat3{
|
||||
Planar64Vec3(glam::i64vec3(s,0,c)),
|
||||
)
|
||||
}
|
||||
#[inline]
|
||||
pub const fn inverse(&self)->Self{
|
||||
let det=(
|
||||
-self.x_axis.0.z as i128*self.y_axis.0.y as i128*self.z_axis.0.x as i128
|
||||
+self.x_axis.0.y as i128*self.y_axis.0.z as i128*self.z_axis.0.x as i128
|
||||
+self.x_axis.0.z as i128*self.y_axis.0.x as i128*self.z_axis.0.y as i128
|
||||
-self.x_axis.0.x as i128*self.y_axis.0.z as i128*self.z_axis.0.y as i128
|
||||
-self.x_axis.0.y as i128*self.y_axis.0.x as i128*self.z_axis.0.z as i128
|
||||
+self.x_axis.0.x as i128*self.y_axis.0.y as i128*self.z_axis.0.z as i128
|
||||
)>>32;
|
||||
Self{
|
||||
x_axis:Planar64Vec3::raw((((-(self.y_axis.0.z as i128*self.z_axis.0.y as i128)+self.y_axis.0.y as i128*self.z_axis.0.z as i128)<<32)/det) as i64,(((self.x_axis.0.z as i128*self.z_axis.0.y as i128-self.x_axis.0.y as i128*self.z_axis.0.z as i128)<<32)/det) as i64,(((-(self.x_axis.0.z as i128*self.y_axis.0.y as i128)+self.x_axis.0.y as i128*self.y_axis.0.z as i128)<<32)/det) as i64),
|
||||
y_axis:Planar64Vec3::raw((((self.y_axis.0.z as i128*self.z_axis.0.x as i128-self.y_axis.0.x as i128*self.z_axis.0.z as i128)<<32)/det) as i64,(((-(self.x_axis.0.z as i128*self.z_axis.0.x as i128)+self.x_axis.0.x as i128*self.z_axis.0.z as i128)<<32)/det) as i64,(((self.x_axis.0.z as i128*self.y_axis.0.x as i128-self.x_axis.0.x as i128*self.y_axis.0.z as i128)<<32)/det) as i64),
|
||||
z_axis:Planar64Vec3::raw((((-(self.y_axis.0.y as i128*self.z_axis.0.x as i128)+self.y_axis.0.x as i128*self.z_axis.0.y as i128)<<32)/det) as i64,(((self.x_axis.0.y as i128*self.z_axis.0.x as i128-self.x_axis.0.x as i128*self.z_axis.0.y as i128)<<32)/det) as i64,(((-(self.x_axis.0.y as i128*self.y_axis.0.x as i128)+self.x_axis.0.x as i128*self.y_axis.0.y as i128)<<32)/det) as i64),
|
||||
}
|
||||
}
|
||||
#[inline]
|
||||
pub const fn inverse_times_det(&self)->Self{
|
||||
Self{
|
||||
x_axis:Planar64Vec3::raw(((-(self.y_axis.0.z as i128*self.z_axis.0.y as i128)+self.y_axis.0.y as i128*self.z_axis.0.z as i128)>>32) as i64,((self.x_axis.0.z as i128*self.z_axis.0.y as i128-self.x_axis.0.y as i128*self.z_axis.0.z as i128)>>32) as i64,((-(self.x_axis.0.z as i128*self.y_axis.0.y as i128)+self.x_axis.0.y as i128*self.y_axis.0.z as i128)>>32) as i64),
|
||||
y_axis:Planar64Vec3::raw(((self.y_axis.0.z as i128*self.z_axis.0.x as i128-self.y_axis.0.x as i128*self.z_axis.0.z as i128)>>32) as i64,((-(self.x_axis.0.z as i128*self.z_axis.0.x as i128)+self.x_axis.0.x as i128*self.z_axis.0.z as i128)>>32) as i64,((self.x_axis.0.z as i128*self.y_axis.0.x as i128-self.x_axis.0.x as i128*self.y_axis.0.z as i128)>>32) as i64),
|
||||
z_axis:Planar64Vec3::raw(((-(self.y_axis.0.y as i128*self.z_axis.0.x as i128)+self.y_axis.0.x as i128*self.z_axis.0.y as i128)>>32) as i64,((self.x_axis.0.y as i128*self.z_axis.0.x as i128-self.x_axis.0.x as i128*self.z_axis.0.y as i128)>>32) as i64,((-(self.x_axis.0.y as i128*self.y_axis.0.x as i128)+self.x_axis.0.x as i128*self.y_axis.0.y as i128)>>32) as i64),
|
||||
}
|
||||
}
|
||||
#[inline]
|
||||
pub const fn transpose(&self)->Self{
|
||||
Self{
|
||||
x_axis:Planar64Vec3::raw(self.x_axis.0.x,self.y_axis.0.x,self.z_axis.0.x),
|
||||
y_axis:Planar64Vec3::raw(self.x_axis.0.y,self.y_axis.0.y,self.z_axis.0.y),
|
||||
z_axis:Planar64Vec3::raw(self.x_axis.0.z,self.y_axis.0.z,self.z_axis.0.z),
|
||||
}
|
||||
}
|
||||
#[inline]
|
||||
pub const fn determinant(&self)->Planar64{
|
||||
Planar64(((
|
||||
-self.x_axis.0.z as i128*self.y_axis.0.y as i128*self.z_axis.0.x as i128
|
||||
+self.x_axis.0.y as i128*self.y_axis.0.z as i128*self.z_axis.0.x as i128
|
||||
+self.x_axis.0.z as i128*self.y_axis.0.x as i128*self.z_axis.0.y as i128
|
||||
-self.x_axis.0.x as i128*self.y_axis.0.z as i128*self.z_axis.0.y as i128
|
||||
-self.x_axis.0.y as i128*self.y_axis.0.x as i128*self.z_axis.0.z as i128
|
||||
+self.x_axis.0.x as i128*self.y_axis.0.y as i128*self.z_axis.0.z as i128
|
||||
)>>64) as i64)
|
||||
}
|
||||
}
|
||||
impl Into<glam::Mat3> for Planar64Mat3{
|
||||
#[inline]
|
||||
@ -971,15 +879,6 @@ impl std::fmt::Display for Planar64Mat3{
|
||||
)
|
||||
}
|
||||
}
|
||||
impl std::ops::Mul<Planar64Vec3> for Planar64Mat3{
|
||||
type Output=Planar64Vec3;
|
||||
#[inline]
|
||||
fn mul(self,rhs:Planar64Vec3) -> Self::Output {
|
||||
self.x_axis*rhs.x()
|
||||
+self.y_axis*rhs.y()
|
||||
+self.z_axis*rhs.z()
|
||||
}
|
||||
}
|
||||
impl std::ops::Div<i64> for Planar64Mat3{
|
||||
type Output=Planar64Mat3;
|
||||
#[inline]
|
||||
@ -993,7 +892,7 @@ impl std::ops::Div<i64> for Planar64Mat3{
|
||||
}
|
||||
|
||||
///[-1.0,1.0] = [-2^32,2^32]
|
||||
#[derive(Clone,Copy,Default,Hash,Eq,PartialEq)]
|
||||
#[derive(Clone,Copy,Default)]
|
||||
pub struct Planar64Affine3{
|
||||
pub matrix3:Planar64Mat3,//includes scale above 1
|
||||
pub translation:Planar64Vec3,
|
||||
@ -1048,7 +947,7 @@ impl std::fmt::Display for Planar64Affine3{
|
||||
#[test]
|
||||
fn test_sqrt(){
|
||||
let r=Planar64::int(400);
|
||||
assert_eq!(1717986918400,r.get());
|
||||
println!("r{}",r.get());
|
||||
let s=r.sqrt();
|
||||
assert_eq!(85899345920,s.get());
|
||||
println!("s{}",s.get());
|
||||
}
|
@ -14,18 +14,23 @@ fn class_is_a(class: &str, superclass: &str) -> bool {
|
||||
return false
|
||||
}
|
||||
fn recursive_collect_superclass(objects: &mut std::vec::Vec<rbx_dom_weak::types::Ref>,dom: &rbx_dom_weak::WeakDom, instance: &rbx_dom_weak::Instance, superclass: &str){
|
||||
let mut stack=vec![instance];
|
||||
while let Some(item)=stack.pop(){
|
||||
for &referent in item.children(){
|
||||
if let Some(c)=dom.get_by_ref(referent){
|
||||
if class_is_a(c.class.as_str(),superclass){
|
||||
objects.push(c.referent());//copy ref
|
||||
}
|
||||
stack.push(c);
|
||||
for &referent in instance.children() {
|
||||
if let Some(c) = dom.get_by_ref(referent) {
|
||||
if class_is_a(c.class.as_str(), superclass) {
|
||||
objects.push(c.referent());//copy ref
|
||||
}
|
||||
recursive_collect_superclass(objects,dom,c,superclass);
|
||||
}
|
||||
}
|
||||
}
|
||||
fn get_texture_refs(dom:&rbx_dom_weak::WeakDom) -> Vec<rbx_dom_weak::types::Ref>{
|
||||
let mut objects = std::vec::Vec::new();
|
||||
recursive_collect_superclass(&mut objects, dom, dom.root(),"Decal");
|
||||
//get ids
|
||||
//clear vec
|
||||
//next class
|
||||
objects
|
||||
}
|
||||
fn planar64_affine3_from_roblox(cf:&rbx_dom_weak::types::CFrame,size:&rbx_dom_weak::types::Vector3)->Planar64Affine3{
|
||||
Planar64Affine3::new(
|
||||
Planar64Mat3::from_cols(
|
||||
@ -48,19 +53,13 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_interse
|
||||
"Water"=>{
|
||||
force_can_collide=false;
|
||||
//TODO: read stupid CustomPhysicalProperties
|
||||
intersecting.water=Some(crate::model::IntersectingWater{density:Planar64::ONE,viscosity:Planar64::ONE/10,velocity});
|
||||
intersecting.water=Some(crate::model::IntersectingWater{density:Planar64::ONE,viscosity:Planar64::ONE/10,current:velocity});
|
||||
},
|
||||
"Accelerator"=>{
|
||||
//although the new game supports collidable accelerators, this is a roblox compatability map loader
|
||||
force_can_collide=false;
|
||||
general.accelerator=Some(crate::model::GameMechanicAccelerator{acceleration:velocity});
|
||||
},
|
||||
// "UnorderedCheckpoint"=>general.teleport_behaviour=Some(crate::model::TeleportBehaviour::StageElement(crate::model::GameMechanicStageElement{
|
||||
// mode_id:0,
|
||||
// stage_id:0,
|
||||
// force:false,
|
||||
// behaviour:crate::model::StageElementBehaviour::Unordered
|
||||
// })),
|
||||
"SetVelocity"=>general.trajectory=Some(crate::model::GameMechanicSetTrajectory::Velocity(velocity)),
|
||||
"MapFinish"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Finish})},
|
||||
"MapAnticheat"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Anitcheat})},
|
||||
@ -120,13 +119,6 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_interse
|
||||
_=>panic!("regex3[1] messed up bad"),
|
||||
}
|
||||
}
|
||||
// else if let Some(captures)=lazy_regex::regex!(r"^(OrderedCheckpoint)(\d+)$")
|
||||
// .captures(other){
|
||||
// match &captures[1]{
|
||||
// "OrderedCheckpoint"=>general.checkpoint=Some(crate::model::GameMechanicCheckpoint::Ordered{mode_id:0,checkpoint_id:captures[2].parse::<u32>().unwrap()}),
|
||||
// _=>panic!("regex3[1] messed up bad"),
|
||||
// }
|
||||
// }
|
||||
}
|
||||
}
|
||||
//need some way to skip this
|
||||
@ -226,9 +218,9 @@ type RobloxWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
|
||||
type RobloxCornerWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
|
||||
#[derive(Clone,Eq,Hash,PartialEq)]
|
||||
enum RobloxBasePartDescription{
|
||||
Sphere(RobloxPartDescription),
|
||||
Sphere,
|
||||
Part(RobloxPartDescription),
|
||||
Cylinder(RobloxPartDescription),
|
||||
Cylinder,
|
||||
Wedge(RobloxWedgeDescription),
|
||||
CornerWedge(RobloxCornerWedgeDescription),
|
||||
}
|
||||
@ -265,18 +257,6 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
|
||||
{
|
||||
let model_transform=planar64_affine3_from_roblox(cf,size);
|
||||
|
||||
if model_transform.matrix3.determinant()==Planar64::ZERO{
|
||||
let mut parent_ref=object.parent();
|
||||
let mut full_path=object.name.clone();
|
||||
while let Some(parent)=dom.get_by_ref(parent_ref){
|
||||
full_path=format!("{}.{}",parent.name,full_path);
|
||||
parent_ref=parent.parent();
|
||||
}
|
||||
println!("Zero determinant CFrame at location {}",full_path);
|
||||
println!("matrix3:{}",model_transform.matrix3);
|
||||
continue;
|
||||
}
|
||||
|
||||
//push TempIndexedAttributes
|
||||
let mut force_intersecting=false;
|
||||
let mut temp_indexing_attributes=Vec::new();
|
||||
@ -285,12 +265,14 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
|
||||
spawn_point=model_transform.transform_point3(Planar64Vec3::ZERO)+Planar64Vec3::Y*5/2;
|
||||
Some(crate::model::TempIndexedAttributes::Start(crate::model::TempAttrStart{mode_id:0}))
|
||||
},
|
||||
"UnorderedCheckpoint"=>Some(crate::model::TempIndexedAttributes::UnorderedCheckpoint(crate::model::TempAttrUnorderedCheckpoint{mode_id:0})),
|
||||
other=>{
|
||||
let regman=lazy_regex::regex!(r"^(BonusStart|Spawn|ForceSpawn|WormholeOut)(\d+)$");
|
||||
let regman=lazy_regex::regex!(r"^(BonusStart|Spawn|ForceSpawn|OrderedCheckpoint|WormholeOut)(\d+)$");
|
||||
if let Some(captures) = regman.captures(other) {
|
||||
match &captures[1]{
|
||||
"BonusStart"=>Some(crate::model::TempIndexedAttributes::Start(crate::model::TempAttrStart{mode_id:captures[2].parse::<u32>().unwrap()})),
|
||||
"Spawn"|"ForceSpawn"=>Some(crate::model::TempIndexedAttributes::Spawn(crate::model::TempAttrSpawn{mode_id:0,stage_id:captures[2].parse::<u32>().unwrap()})),
|
||||
"OrderedCheckpoint"=>Some(crate::model::TempIndexedAttributes::OrderedCheckpoint(crate::model::TempAttrOrderedCheckpoint{mode_id:0,checkpoint_id:captures[2].parse::<u32>().unwrap()})),
|
||||
"WormholeOut"=>Some(crate::model::TempIndexedAttributes::Wormhole(crate::model::TempAttrWormhole{wormhole_id:captures[2].parse::<u32>().unwrap()})),
|
||||
_=>None,
|
||||
}
|
||||
@ -319,7 +301,6 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
|
||||
panic!("Part has no Shape!");
|
||||
}
|
||||
},
|
||||
"TrussPart"=>primitives::Primitives::Cube,
|
||||
"WedgePart"=>primitives::Primitives::Wedge,
|
||||
"CornerWedgePart"=>primitives::Primitives::CornerWedge,
|
||||
_=>{
|
||||
@ -414,9 +395,9 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
|
||||
f5,//Cube::Front
|
||||
]=part_texture_description;
|
||||
let basepart_texture_description=match shape{
|
||||
primitives::Primitives::Sphere=>RobloxBasePartDescription::Sphere([f0,f1,f2,f3,f4,f5]),
|
||||
primitives::Primitives::Sphere=>RobloxBasePartDescription::Sphere,
|
||||
primitives::Primitives::Cube=>RobloxBasePartDescription::Part([f0,f1,f2,f3,f4,f5]),
|
||||
primitives::Primitives::Cylinder=>RobloxBasePartDescription::Cylinder([f0,f1,f2,f3,f4,f5]),
|
||||
primitives::Primitives::Cylinder=>RobloxBasePartDescription::Cylinder,
|
||||
//use front face texture first and use top face texture as a fallback
|
||||
primitives::Primitives::Wedge=>RobloxBasePartDescription::Wedge([
|
||||
f0,//Cube::Right->Wedge::Right
|
||||
@ -442,10 +423,9 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
|
||||
let model_id=indexed_models.len();
|
||||
model_id_from_description.insert(basepart_texture_description.clone(),model_id);//borrow checker going crazy
|
||||
indexed_models.push(match basepart_texture_description{
|
||||
RobloxBasePartDescription::Sphere(part_texture_description)
|
||||
|RobloxBasePartDescription::Cylinder(part_texture_description)
|
||||
|RobloxBasePartDescription::Part(part_texture_description)=>{
|
||||
let mut cube_face_description=primitives::CubeFaceDescription::default();
|
||||
RobloxBasePartDescription::Sphere=>primitives::unit_sphere(),
|
||||
RobloxBasePartDescription::Part(part_texture_description)=>{
|
||||
let mut cube_face_description=primitives::CubeFaceDescription::new();
|
||||
for (face_id,roblox_face_description) in part_texture_description.iter().enumerate(){
|
||||
cube_face_description.insert(
|
||||
match face_id{
|
||||
@ -464,8 +444,9 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
|
||||
}
|
||||
primitives::generate_partial_unit_cube(cube_face_description)
|
||||
},
|
||||
RobloxBasePartDescription::Cylinder=>primitives::unit_cylinder(),
|
||||
RobloxBasePartDescription::Wedge(wedge_texture_description)=>{
|
||||
let mut wedge_face_description=primitives::WedgeFaceDescription::default();
|
||||
let mut wedge_face_description=primitives::WedgeFaceDescription::new();
|
||||
for (face_id,roblox_face_description) in wedge_texture_description.iter().enumerate(){
|
||||
wedge_face_description.insert(
|
||||
match face_id{
|
||||
@ -484,7 +465,7 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
|
||||
primitives::generate_partial_unit_wedge(wedge_face_description)
|
||||
},
|
||||
RobloxBasePartDescription::CornerWedge(cornerwedge_texture_description)=>{
|
||||
let mut cornerwedge_face_description=primitives::CornerWedgeFaceDescription::default();
|
||||
let mut cornerwedge_face_description=primitives::CornerWedgeFaceDescription::new();
|
||||
for (face_id,roblox_face_description) in cornerwedge_texture_description.iter().enumerate(){
|
||||
cornerwedge_face_description.insert(
|
||||
match face_id{
|
||||
|
101
src/main.rs
101
src/main.rs
@ -1,24 +1,42 @@
|
||||
use std::time::Instant;
|
||||
use physics::PhysicsInstruction;
|
||||
use render_thread::InputInstruction;
|
||||
use instruction::{TimedInstruction, InstructionConsumer};
|
||||
|
||||
mod bvh;
|
||||
mod aabb;
|
||||
mod model;
|
||||
mod setup;
|
||||
mod window;
|
||||
mod worker;
|
||||
mod zeroes;
|
||||
mod integer;
|
||||
mod physics;
|
||||
mod sniffer;
|
||||
mod graphics;
|
||||
mod settings;
|
||||
mod primitives;
|
||||
mod instruction;
|
||||
mod load_roblox;
|
||||
mod face_crawler;
|
||||
mod compat_worker;
|
||||
mod model_physics;
|
||||
mod render_thread;
|
||||
mod model_graphics;
|
||||
mod physics_worker;
|
||||
mod graphics_worker;
|
||||
mod graphics_context;
|
||||
|
||||
|
||||
pub struct GlobalState{
|
||||
start_time: std::time::Instant,
|
||||
manual_mouse_lock:bool,
|
||||
mouse:std::sync::Arc<std::sync::Mutex<physics::MouseState>>,
|
||||
user_settings:settings::UserSettings,
|
||||
//Ideally the graphics thread worker description is:
|
||||
/*
|
||||
WorkerDescription{
|
||||
input:Immediate,
|
||||
output:Realtime(PoolOrdering::Ordered(3)),
|
||||
}
|
||||
*/
|
||||
//up to three frames in flight, dropping new frame requests when all three are busy, and dropping output frames when one renders out of order
|
||||
graphics_thread:worker::INWorker<graphics::GraphicsInstruction>,
|
||||
physics_thread:worker::QNWorker<TimedInstruction<InputInstruction>>,
|
||||
}
|
||||
|
||||
fn load_file(path: std::path::PathBuf)->Option<model::IndexedModelInstances>{
|
||||
println!("Loading file: {:?}", &path);
|
||||
@ -65,46 +83,51 @@ fn load_file(path: std::path::PathBuf)->Option<model::IndexedModelInstances>{
|
||||
}
|
||||
}
|
||||
|
||||
pub fn default_models()->model::IndexedModelInstances{
|
||||
fn default_models()->model::IndexedModelInstances{
|
||||
let mut indexed_models = Vec::new();
|
||||
indexed_models.append(&mut model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap(),glam::Vec4::ONE));
|
||||
indexed_models.push(primitives::unit_sphere());
|
||||
indexed_models.push(primitives::unit_cylinder());
|
||||
indexed_models.push(primitives::unit_cube());
|
||||
println!("models.len = {:?}", indexed_models.len());
|
||||
//quad monkeys
|
||||
indexed_models[0].instances.push(model::ModelInstance{
|
||||
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(10.,0.,-10.))).unwrap(),
|
||||
..Default::default()
|
||||
});
|
||||
//quad monkeys
|
||||
indexed_models[1].instances.push(model::ModelInstance{
|
||||
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(10.,5.,10.))).unwrap(),
|
||||
..Default::default()
|
||||
});
|
||||
indexed_models[0].instances.push(model::ModelInstance{
|
||||
indexed_models[1].instances.push(model::ModelInstance{
|
||||
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(20.,5.,10.))).unwrap(),
|
||||
color:glam::vec4(1.0,0.0,0.0,1.0),
|
||||
..Default::default()
|
||||
});
|
||||
indexed_models[0].instances.push(model::ModelInstance{
|
||||
indexed_models[1].instances.push(model::ModelInstance{
|
||||
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(10.,5.,20.))).unwrap(),
|
||||
color:glam::vec4(0.0,1.0,0.0,1.0),
|
||||
..Default::default()
|
||||
});
|
||||
indexed_models[0].instances.push(model::ModelInstance{
|
||||
indexed_models[1].instances.push(model::ModelInstance{
|
||||
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(20.,5.,20.))).unwrap(),
|
||||
color:glam::vec4(0.0,0.0,1.0,1.0),
|
||||
..Default::default()
|
||||
});
|
||||
//decorative monkey
|
||||
indexed_models[0].instances.push(model::ModelInstance{
|
||||
indexed_models[1].instances.push(model::ModelInstance{
|
||||
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(15.,10.,15.))).unwrap(),
|
||||
color:glam::vec4(0.5,0.5,0.5,0.5),
|
||||
attributes:model::CollisionAttributes::Decoration,
|
||||
..Default::default()
|
||||
});
|
||||
//teapot
|
||||
indexed_models[1].instances.push(model::ModelInstance{
|
||||
indexed_models[2].instances.push(model::ModelInstance{
|
||||
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_scale_rotation_translation(glam::vec3(0.5, 1.0, 0.2),glam::quat(-0.22248298016985793,-0.839457167990537,-0.05603504040830783,-0.49261857546227916),glam::vec3(-10.,7.,10.))).unwrap(),
|
||||
..Default::default()
|
||||
});
|
||||
//ground
|
||||
indexed_models[2].instances.push(model::ModelInstance{
|
||||
indexed_models[3].instances.push(model::ModelInstance{
|
||||
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(0.,0.,0.))*glam::Affine3A::from_scale(glam::vec3(160.0, 1.0, 160.0))).unwrap(),
|
||||
..Default::default()
|
||||
});
|
||||
@ -116,7 +139,49 @@ pub fn default_models()->model::IndexedModelInstances{
|
||||
}
|
||||
}
|
||||
|
||||
fn main(){
|
||||
let context=setup::setup(format!("Strafe Client v{}",env!("CARGO_PKG_VERSION")).as_str());
|
||||
context.start();//creates and runs a window context
|
||||
impl GlobalState {
|
||||
fn init() -> Self {
|
||||
//wee
|
||||
let user_settings=settings::read_user_settings();
|
||||
|
||||
let mut graphics=GraphicsState::new();
|
||||
|
||||
graphics.load_user_settings(&user_settings);
|
||||
|
||||
//how to multithread
|
||||
|
||||
//1. build
|
||||
physics.generate_models(&indexed_model_instances);
|
||||
|
||||
//2. move
|
||||
let physics_thread=physics.into_worker();
|
||||
|
||||
//3. forget
|
||||
|
||||
let mut state=GlobalState{
|
||||
start_time:Instant::now(),
|
||||
manual_mouse_lock:false,
|
||||
mouse:physics::MouseState::default(),
|
||||
user_settings,
|
||||
graphics,
|
||||
physics_thread,
|
||||
};
|
||||
state.generate_model_graphics(&device,&queue,indexed_model_instances);
|
||||
|
||||
let args:Vec<String>=std::env::args().collect();
|
||||
if args.len()==2{
|
||||
let indexed_model_instances=load_file(std::path::PathBuf::from(&args[1]));
|
||||
state.render_thread=RenderThread::new(user_settings,indexed_model_instances);
|
||||
}
|
||||
|
||||
return state;
|
||||
}
|
||||
}
|
||||
|
||||
fn main(){
|
||||
let title=format!("Strafe Client v{}",env!("CARGO_PKG_VERSION")).as_str();
|
||||
let context=graphics_context::setup(title);
|
||||
let global_state=GlobalState::init();//new
|
||||
global_state.replace_models(&context,default_models());
|
||||
context.start(global_state);
|
||||
}
|
||||
|
121
src/model.rs
121
src/model.rs
@ -50,10 +50,10 @@ pub struct IndexedModelInstances{
|
||||
}
|
||||
//stage description referencing flattened ids is spooky, but the map loading is meant to be deterministic.
|
||||
pub struct ModeDescription{
|
||||
//TODO: put "default" style modifiers in mode
|
||||
//pub style:StyleModifiers,
|
||||
pub start:usize,//start=model_id
|
||||
pub spawns:Vec<usize>,//spawns[spawn_id]=model_id
|
||||
pub ordered_checkpoints:Vec<usize>,//ordered_checkpoints[checkpoint_id]=model_id
|
||||
pub unordered_checkpoints:Vec<usize>,//unordered_checkpoints[checkpoint_id]=model_id
|
||||
pub spawn_from_stage_id:std::collections::HashMap::<u32,usize>,
|
||||
pub ordered_checkpoint_from_checkpoint_id:std::collections::HashMap::<u32,usize>,
|
||||
}
|
||||
@ -61,6 +61,9 @@ impl ModeDescription{
|
||||
pub fn get_spawn_model_id(&self,stage_id:u32)->Option<&usize>{
|
||||
self.spawns.get(*self.spawn_from_stage_id.get(&stage_id)?)
|
||||
}
|
||||
pub fn get_ordered_checkpoint_model_id(&self,checkpoint_id:u32)->Option<&usize>{
|
||||
self.ordered_checkpoints.get(*self.ordered_checkpoint_from_checkpoint_id.get(&checkpoint_id)?)
|
||||
}
|
||||
}
|
||||
//I don't want this code to exist!
|
||||
#[derive(Clone)]
|
||||
@ -73,88 +76,84 @@ pub struct TempAttrSpawn{
|
||||
pub stage_id:u32,
|
||||
}
|
||||
#[derive(Clone)]
|
||||
pub struct TempAttrOrderedCheckpoint{
|
||||
pub mode_id:u32,
|
||||
pub checkpoint_id:u32,
|
||||
}
|
||||
#[derive(Clone)]
|
||||
pub struct TempAttrUnorderedCheckpoint{
|
||||
pub mode_id:u32,
|
||||
}
|
||||
#[derive(Clone)]
|
||||
pub struct TempAttrWormhole{
|
||||
pub wormhole_id:u32,
|
||||
}
|
||||
pub enum TempIndexedAttributes{
|
||||
Start(TempAttrStart),
|
||||
Spawn(TempAttrSpawn),
|
||||
OrderedCheckpoint(TempAttrOrderedCheckpoint),
|
||||
UnorderedCheckpoint(TempAttrUnorderedCheckpoint),
|
||||
Wormhole(TempAttrWormhole),
|
||||
}
|
||||
|
||||
//you have this effect while in contact
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
#[derive(Clone)]
|
||||
pub struct ContactingLadder{
|
||||
pub sticky:bool
|
||||
}
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
#[derive(Clone)]
|
||||
pub enum ContactingBehaviour{
|
||||
Surf,
|
||||
Cling,//usable as a zipline, or other weird and wonderful things
|
||||
Ladder(ContactingLadder),
|
||||
Elastic(u32),//[1/2^32,1] 0=None (elasticity+1)/2^32
|
||||
Surf,
|
||||
Ladder(ContactingLadder),
|
||||
Elastic(u32),//[1/2^32,1] 0=None (elasticity+1)/2^32
|
||||
}
|
||||
//you have this effect while intersecting
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
#[derive(Clone)]
|
||||
pub struct IntersectingWater{
|
||||
pub viscosity:Planar64,
|
||||
pub density:Planar64,
|
||||
pub velocity:Planar64Vec3,
|
||||
pub current:Planar64Vec3,
|
||||
}
|
||||
//All models can be given these attributes
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
#[derive(Clone)]
|
||||
pub struct GameMechanicAccelerator{
|
||||
pub acceleration:Planar64Vec3
|
||||
}
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
#[derive(Clone)]
|
||||
pub enum GameMechanicBooster{
|
||||
Affine(Planar64Affine3),//capable of SetVelocity,DotVelocity,normal booster,bouncy part,redirect velocity, and much more
|
||||
Velocity(Planar64Vec3),//straight up boost velocity adds to your current velocity
|
||||
Energy{direction:Planar64Vec3,energy:Planar64},//increase energy in direction
|
||||
}
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
#[derive(Clone)]
|
||||
pub enum TrajectoryChoice{
|
||||
HighArcLongDuration,//underhand lob at target: less horizontal speed and more air time
|
||||
LowArcShortDuration,//overhand throw at target: more horizontal speed and less air time
|
||||
}
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
#[derive(Clone)]
|
||||
pub enum GameMechanicSetTrajectory{
|
||||
//Speed-type SetTrajectory
|
||||
AirTime(Time),//air time (relative to gravity direction) is invariant across mass and gravity changes
|
||||
Height(Planar64),//boost height (relative to gravity direction) is invariant across mass and gravity changes
|
||||
DotVelocity{direction:Planar64Vec3,dot:Planar64},//set your velocity in a specific direction without touching other directions
|
||||
//Velocity-type SetTrajectory
|
||||
TargetPointTime{//launch on a trajectory that will land at a target point in a set amount of time
|
||||
target_point:Planar64Vec3,
|
||||
time:Time,//short time = fast and direct, long time = launch high in the air, negative time = wrong way
|
||||
},
|
||||
TargetPointSpeed{//launch at a fixed speed and land at a target point
|
||||
TrajectoryTargetPoint{//launch at a fixed speed and land at a target point
|
||||
target_point:Planar64Vec3,
|
||||
speed:Planar64,//if speed is too low this will fail to reach the target. The closest-passing trajectory will be chosen instead
|
||||
trajectory_choice:TrajectoryChoice,
|
||||
},
|
||||
Velocity(Planar64Vec3),//SetVelocity
|
||||
DotVelocity{direction:Planar64Vec3,dot:Planar64},//set your velocity in a specific direction without touching other directions
|
||||
}
|
||||
impl GameMechanicSetTrajectory{
|
||||
fn is_velocity(&self)->bool{
|
||||
match self{
|
||||
GameMechanicSetTrajectory::AirTime(_)
|
||||
|GameMechanicSetTrajectory::Height(_)
|
||||
|GameMechanicSetTrajectory::DotVelocity{direction:_,dot:_}=>false,
|
||||
GameMechanicSetTrajectory::TargetPointTime{target_point:_,time:_}
|
||||
|GameMechanicSetTrajectory::TargetPointSpeed{target_point:_,speed:_,trajectory_choice:_}
|
||||
|GameMechanicSetTrajectory::Velocity(_)=>true,
|
||||
}
|
||||
}
|
||||
}
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
#[derive(Clone)]
|
||||
pub enum ZoneBehaviour{
|
||||
//Start is indexed
|
||||
//Checkpoints are indexed
|
||||
Finish,
|
||||
Anitcheat,
|
||||
}
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
#[derive(Clone)]
|
||||
pub struct GameMechanicZone{
|
||||
pub mode_id:u32,
|
||||
pub behaviour:ZoneBehaviour,
|
||||
@ -165,36 +164,24 @@ pub struct GameMechanicZone{
|
||||
// InRange(Planar64,Planar64),
|
||||
// OutsideRange(Planar64,Planar64),
|
||||
// }
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
#[derive(Clone)]
|
||||
pub enum StageElementBehaviour{
|
||||
//Spawn,//The behaviour of stepping on a spawn setting the spawnid
|
||||
SpawnAt,//must be standing on top to get effect. except cancollide false
|
||||
Trigger,
|
||||
Teleport,
|
||||
Platform,
|
||||
//Checkpoint acts like a trigger if you haven't hit all the checkpoints yet.
|
||||
//Note that all stage elements act like this for the next stage.
|
||||
Checkpoint,
|
||||
//OrderedCheckpoint. You must pass through all of these in ascending order.
|
||||
//If you hit them out of order it acts like a trigger.
|
||||
//Do not support backtracking at all for now.
|
||||
Ordered{
|
||||
checkpoint_id:u32,
|
||||
},
|
||||
//UnorderedCheckpoint. You must pass through all of these in any order.
|
||||
Unordered,
|
||||
//If you get reset by a jump limit
|
||||
JumpLimit(u32),
|
||||
//Speedtrap(TrapCondition),//Acts as a trigger with a speed condition
|
||||
//Spawn,//The behaviour of stepping on a spawn setting the spawnid
|
||||
SpawnAt,
|
||||
Trigger,
|
||||
Teleport,
|
||||
Platform,
|
||||
JumpLimit(u32),
|
||||
//Speedtrap(TrapCondition),//Acts as a trigger with a speed condition
|
||||
}
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
#[derive(Clone)]
|
||||
pub struct GameMechanicStageElement{
|
||||
pub mode_id:u32,
|
||||
pub stage_id:u32,//which spawn to send to
|
||||
pub force:bool,//allow setting to lower spawn id i.e. 7->3
|
||||
pub behaviour:StageElementBehaviour
|
||||
}
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
#[derive(Clone)]
|
||||
pub struct GameMechanicWormhole{
|
||||
//destination does not need to be another wormhole
|
||||
//this defines a one way portal to a destination model transform
|
||||
@ -202,13 +189,13 @@ pub struct GameMechanicWormhole{
|
||||
pub destination_model_id:u32,
|
||||
//(position,angles)*=origin.transform.inverse()*destination.transform
|
||||
}
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
#[derive(Clone)]
|
||||
pub enum TeleportBehaviour{
|
||||
StageElement(GameMechanicStageElement),
|
||||
Wormhole(GameMechanicWormhole),
|
||||
}
|
||||
//attributes listed in order of handling
|
||||
#[derive(Default,Clone,Hash,Eq,PartialEq)]
|
||||
#[derive(Default,Clone)]
|
||||
pub struct GameMechanicAttributes{
|
||||
pub zone:Option<GameMechanicZone>,
|
||||
pub booster:Option<GameMechanicBooster>,
|
||||
@ -218,28 +205,14 @@ pub struct GameMechanicAttributes{
|
||||
}
|
||||
impl GameMechanicAttributes{
|
||||
pub fn any(&self)->bool{
|
||||
self.zone.is_some()
|
||||
||self.booster.is_some()
|
||||
self.booster.is_some()
|
||||
||self.trajectory.is_some()
|
||||
||self.zone.is_some()
|
||||
||self.teleport_behaviour.is_some()
|
||||
||self.accelerator.is_some()
|
||||
}
|
||||
pub fn is_wrcp(&self,current_mode_id:u32)->bool{
|
||||
self.trajectory.as_ref().map_or(false,|t|t.is_velocity())
|
||||
&&match &self.teleport_behaviour{
|
||||
Some(TeleportBehaviour::StageElement(
|
||||
GameMechanicStageElement{
|
||||
mode_id,
|
||||
stage_id:_,
|
||||
force:true,
|
||||
behaviour:StageElementBehaviour::Trigger|StageElementBehaviour::Teleport
|
||||
}
|
||||
))=>current_mode_id==*mode_id,
|
||||
_=>false,
|
||||
}
|
||||
}
|
||||
}
|
||||
#[derive(Default,Clone,Hash,Eq,PartialEq)]
|
||||
#[derive(Default,Clone)]
|
||||
pub struct ContactingAttributes{
|
||||
//friction?
|
||||
pub contact_behaviour:Option<ContactingBehaviour>,
|
||||
@ -249,7 +222,7 @@ impl ContactingAttributes{
|
||||
self.contact_behaviour.is_some()
|
||||
}
|
||||
}
|
||||
#[derive(Default,Clone,Hash,Eq,PartialEq)]
|
||||
#[derive(Default,Clone)]
|
||||
pub struct IntersectingAttributes{
|
||||
pub water:Option<IntersectingWater>,
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ pub struct GraphicsVertex {
|
||||
pub struct IndexedGroupFixedTexture{
|
||||
pub polys:Vec<IndexedPolygon>,
|
||||
}
|
||||
pub struct IndexedGraphicsModelSingleTexture{
|
||||
pub struct IndexedModelGraphicsSingleTexture{
|
||||
pub unique_pos:Vec<[f32; 3]>,
|
||||
pub unique_tex:Vec<[f32; 2]>,
|
||||
pub unique_normal:Vec<[f32; 3]>,
|
||||
@ -19,41 +19,37 @@ pub struct IndexedGraphicsModelSingleTexture{
|
||||
pub unique_vertices:Vec<IndexedVertex>,
|
||||
pub texture:Option<u32>,//RenderPattern? material/texture/shader/flat color
|
||||
pub groups: Vec<IndexedGroupFixedTexture>,
|
||||
pub instances:Vec<GraphicsModelInstance>,
|
||||
pub instances:Vec<ModelGraphicsInstance>,
|
||||
}
|
||||
pub enum Entities{
|
||||
U32(Vec<Vec<u32>>),
|
||||
U16(Vec<Vec<u16>>),
|
||||
}
|
||||
pub struct GraphicsModelSingleTexture{
|
||||
pub instances:Vec<GraphicsModelInstance>,
|
||||
pub vertices:Vec<GraphicsVertex>,
|
||||
pub entities:Entities,
|
||||
pub texture:Option<u32>,
|
||||
pub struct ModelGraphicsSingleTexture{
|
||||
pub instances: Vec<ModelGraphicsInstance>,
|
||||
pub vertices: Vec<GraphicsVertex>,
|
||||
pub entities: Vec<Vec<u16>>,
|
||||
pub texture: Option<u32>,
|
||||
}
|
||||
#[derive(Clone,PartialEq)]
|
||||
pub struct GraphicsModelColor4(glam::Vec4);
|
||||
impl GraphicsModelColor4{
|
||||
pub struct ModelGraphicsColor4(glam::Vec4);
|
||||
impl ModelGraphicsColor4{
|
||||
pub const fn get(&self)->glam::Vec4{
|
||||
self.0
|
||||
}
|
||||
}
|
||||
impl From<glam::Vec4> for GraphicsModelColor4{
|
||||
impl From<glam::Vec4> for ModelGraphicsColor4{
|
||||
fn from(value:glam::Vec4)->Self{
|
||||
Self(value)
|
||||
}
|
||||
}
|
||||
impl std::hash::Hash for GraphicsModelColor4{
|
||||
impl std::hash::Hash for ModelGraphicsColor4{
|
||||
fn hash<H: std::hash::Hasher>(&self,state:&mut H) {
|
||||
for &f in self.0.as_ref(){
|
||||
bytemuck::cast::<f32,u32>(f).hash(state);
|
||||
}
|
||||
}
|
||||
}
|
||||
impl Eq for GraphicsModelColor4{}
|
||||
impl Eq for ModelGraphicsColor4{}
|
||||
#[derive(Clone)]
|
||||
pub struct GraphicsModelInstance{
|
||||
pub struct ModelGraphicsInstance{
|
||||
pub transform:glam::Mat4,
|
||||
pub normal_transform:glam::Mat3,
|
||||
pub color:GraphicsModelColor4,
|
||||
}
|
||||
pub color:ModelGraphicsColor4,
|
||||
}
|
@ -1,744 +1 @@
|
||||
use crate::integer::{Planar64,Planar64Vec3};
|
||||
use std::borrow::{Borrow,Cow};
|
||||
|
||||
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
||||
pub struct VertId(usize);
|
||||
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
||||
pub struct EdgeId(usize);
|
||||
pub trait UndirectedEdge{
|
||||
type DirectedEdge:Copy+DirectedEdge;
|
||||
fn as_directed(&self,parity:bool)->Self::DirectedEdge;
|
||||
}
|
||||
impl UndirectedEdge for EdgeId{
|
||||
type DirectedEdge=DirectedEdgeId;
|
||||
fn as_directed(&self,parity:bool)->DirectedEdgeId{
|
||||
DirectedEdgeId(self.0|((parity as usize)<<(usize::BITS-1)))
|
||||
}
|
||||
}
|
||||
pub trait DirectedEdge{
|
||||
type UndirectedEdge:Copy+UndirectedEdge;
|
||||
fn as_undirected(&self)->Self::UndirectedEdge;
|
||||
fn parity(&self)->bool;
|
||||
//this is stupid but may work fine
|
||||
fn reverse(&self)-><<Self as DirectedEdge>::UndirectedEdge as UndirectedEdge>::DirectedEdge{
|
||||
self.as_undirected().as_directed(!self.parity())
|
||||
}
|
||||
}
|
||||
/// DirectedEdgeId refers to an EdgeId when undirected.
|
||||
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
||||
pub struct DirectedEdgeId(usize);
|
||||
impl DirectedEdge for DirectedEdgeId{
|
||||
type UndirectedEdge=EdgeId;
|
||||
fn as_undirected(&self)->EdgeId{
|
||||
EdgeId(self.0&!(1<<(usize::BITS-1)))
|
||||
}
|
||||
fn parity(&self)->bool{
|
||||
self.0&(1<<(usize::BITS-1))!=0
|
||||
}
|
||||
}
|
||||
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
||||
pub struct FaceId(usize);
|
||||
|
||||
//Vertex <-> Edge <-> Face -> Collide
|
||||
pub enum FEV<F,E:DirectedEdge,V>{
|
||||
Face(F),
|
||||
Edge(E::UndirectedEdge),
|
||||
Vert(V),
|
||||
}
|
||||
|
||||
//use Unit32 #[repr(C)] for map files
|
||||
struct Face{
|
||||
normal:Planar64Vec3,
|
||||
dot:Planar64,
|
||||
}
|
||||
struct Vert(Planar64Vec3);
|
||||
pub trait MeshQuery<FACE:Clone,EDGE:Clone+DirectedEdge,VERT:Clone>{
|
||||
fn edge_n(&self,edge_id:EDGE::UndirectedEdge)->Planar64Vec3{
|
||||
let verts=self.edge_verts(edge_id);
|
||||
self.vert(verts[1].clone())-self.vert(verts[0].clone())
|
||||
}
|
||||
fn directed_edge_n(&self,directed_edge_id:EDGE)->Planar64Vec3{
|
||||
let verts=self.edge_verts(directed_edge_id.as_undirected());
|
||||
(self.vert(verts[1].clone())-self.vert(verts[0].clone()))*((directed_edge_id.parity() as i64)*2-1)
|
||||
}
|
||||
fn vert(&self,vert_id:VERT)->Planar64Vec3;
|
||||
fn face_nd(&self,face_id:FACE)->(Planar64Vec3,Planar64);
|
||||
fn face_edges(&self,face_id:FACE)->Cow<Vec<EDGE>>;
|
||||
fn edge_faces(&self,edge_id:EDGE::UndirectedEdge)->Cow<[FACE;2]>;
|
||||
fn edge_verts(&self,edge_id:EDGE::UndirectedEdge)->Cow<[VERT;2]>;
|
||||
fn vert_edges(&self,vert_id:VERT)->Cow<Vec<EDGE>>;
|
||||
fn vert_faces(&self,vert_id:VERT)->Cow<Vec<FACE>>;
|
||||
}
|
||||
struct FaceRefs{
|
||||
edges:Vec<DirectedEdgeId>,
|
||||
//verts:Vec<VertId>,
|
||||
}
|
||||
struct EdgeRefs{
|
||||
faces:[FaceId;2],//left, right
|
||||
verts:[VertId;2],//bottom, top
|
||||
}
|
||||
struct VertRefs{
|
||||
faces:Vec<FaceId>,
|
||||
edges:Vec<DirectedEdgeId>,
|
||||
}
|
||||
pub struct PhysicsMesh{
|
||||
faces:Vec<Face>,
|
||||
verts:Vec<Vert>,
|
||||
face_topology:Vec<FaceRefs>,
|
||||
edge_topology:Vec<EdgeRefs>,
|
||||
vert_topology:Vec<VertRefs>,
|
||||
}
|
||||
|
||||
#[derive(Default,Clone)]
|
||||
struct VertRefGuy{
|
||||
edges:std::collections::HashSet<DirectedEdgeId>,
|
||||
faces:std::collections::HashSet<FaceId>,
|
||||
}
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
struct EdgeRefVerts([VertId;2]);
|
||||
impl EdgeRefVerts{
|
||||
fn new(v0:VertId,v1:VertId)->(Self,bool){
|
||||
(if v0.0<v1.0{
|
||||
Self([v0,v1])
|
||||
}else{
|
||||
Self([v1,v0])
|
||||
},v0.0<v1.0)
|
||||
}
|
||||
}
|
||||
struct EdgeRefFaces([FaceId;2]);
|
||||
impl EdgeRefFaces{
|
||||
fn new()->Self{
|
||||
Self([FaceId(0);2])
|
||||
}
|
||||
fn push(&mut self,i:usize,face_id:FaceId){
|
||||
self.0[i]=face_id;
|
||||
}
|
||||
}
|
||||
struct FaceRefEdges(Vec<DirectedEdgeId>);
|
||||
#[derive(Default)]
|
||||
struct EdgePool{
|
||||
edge_guys:Vec<(EdgeRefVerts,EdgeRefFaces)>,
|
||||
edge_id_from_guy:std::collections::HashMap<EdgeRefVerts,usize>,
|
||||
}
|
||||
impl EdgePool{
|
||||
fn push(&mut self,edge_ref_verts:EdgeRefVerts)->(&mut EdgeRefFaces,EdgeId){
|
||||
let edge_id=if let Some(&edge_id)=self.edge_id_from_guy.get(&edge_ref_verts){
|
||||
edge_id
|
||||
}else{
|
||||
let edge_id=self.edge_guys.len();
|
||||
self.edge_guys.push((edge_ref_verts.clone(),EdgeRefFaces::new()));
|
||||
self.edge_id_from_guy.insert(edge_ref_verts,edge_id);
|
||||
edge_id
|
||||
};
|
||||
(&mut unsafe{self.edge_guys.get_unchecked_mut(edge_id)}.1,EdgeId(edge_id))
|
||||
}
|
||||
}
|
||||
impl From<&crate::model::IndexedModel> for PhysicsMesh{
|
||||
fn from(indexed_model:&crate::model::IndexedModel)->Self{
|
||||
assert!(indexed_model.unique_pos.len()!=0,"Mesh cannot have 0 vertices");
|
||||
let verts=indexed_model.unique_pos.iter().map(|v|Vert(v.clone())).collect();
|
||||
let mut vert_ref_guys=vec![VertRefGuy::default();indexed_model.unique_pos.len()];
|
||||
let mut edge_pool=EdgePool::default();
|
||||
let mut face_i=0;
|
||||
let mut faces=Vec::new();
|
||||
let mut face_ref_guys=Vec::new();
|
||||
for group in indexed_model.groups.iter(){for poly in group.polys.iter(){
|
||||
let face_id=FaceId(face_i);
|
||||
//one face per poly
|
||||
let mut normal=Planar64Vec3::ZERO;
|
||||
let len=poly.vertices.len();
|
||||
let face_edges=poly.vertices.iter().enumerate().map(|(i,&vert_id)|{
|
||||
let vert0_id=indexed_model.unique_vertices[vert_id as usize].pos as usize;
|
||||
let vert1_id=indexed_model.unique_vertices[poly.vertices[(i+1)%len] as usize].pos as usize;
|
||||
//https://www.khronos.org/opengl/wiki/Calculating_a_Surface_Normal (Newell's Method)
|
||||
let v0=indexed_model.unique_pos[vert0_id];
|
||||
let v1=indexed_model.unique_pos[vert1_id];
|
||||
normal+=Planar64Vec3::new(
|
||||
(v0.y()-v1.y())*(v0.z()+v1.z()),
|
||||
(v0.z()-v1.z())*(v0.x()+v1.x()),
|
||||
(v0.x()-v1.x())*(v0.y()+v1.y()),
|
||||
);
|
||||
//get/create edge and push face into it
|
||||
let (edge_ref_verts,is_sorted)=EdgeRefVerts::new(VertId(vert0_id),VertId(vert1_id));
|
||||
let (edge_ref_faces,edge_id)=edge_pool.push(edge_ref_verts);
|
||||
//polygon vertices as assumed to be listed clockwise
|
||||
//populate the edge face on the left or right depending on how the edge vertices got sorted
|
||||
edge_ref_faces.push(!is_sorted as usize,face_id);
|
||||
//index edges & face into vertices
|
||||
{
|
||||
let vert_ref_guy=unsafe{vert_ref_guys.get_unchecked_mut(vert0_id)};
|
||||
vert_ref_guy.edges.insert(edge_id.as_directed(is_sorted));
|
||||
vert_ref_guy.faces.insert(face_id);
|
||||
unsafe{vert_ref_guys.get_unchecked_mut(vert1_id)}.edges.insert(edge_id.as_directed(!is_sorted));
|
||||
}
|
||||
//return directed_edge_id
|
||||
edge_id.as_directed(is_sorted)
|
||||
}).collect();
|
||||
//choose precision loss randomly idk
|
||||
normal=normal/len as i64;
|
||||
let mut dot=Planar64::ZERO;
|
||||
for &v in poly.vertices.iter(){
|
||||
dot+=normal.dot(indexed_model.unique_pos[indexed_model.unique_vertices[v as usize].pos as usize]);
|
||||
}
|
||||
faces.push(Face{normal,dot:dot/len as i64});
|
||||
face_ref_guys.push(FaceRefEdges(face_edges));
|
||||
face_i+=1;
|
||||
}}
|
||||
//conceivably faces, edges, and vertices exist now
|
||||
Self{
|
||||
faces,
|
||||
verts,
|
||||
face_topology:face_ref_guys.into_iter().map(|face_ref_guy|{
|
||||
FaceRefs{edges:face_ref_guy.0}
|
||||
}).collect(),
|
||||
edge_topology:edge_pool.edge_guys.into_iter().map(|(edge_ref_verts,edge_ref_faces)|
|
||||
EdgeRefs{faces:edge_ref_faces.0,verts:edge_ref_verts.0}
|
||||
).collect(),
|
||||
vert_topology:vert_ref_guys.into_iter().map(|vert_ref_guy|
|
||||
VertRefs{
|
||||
edges:vert_ref_guy.edges.into_iter().collect(),
|
||||
faces:vert_ref_guy.faces.into_iter().collect(),
|
||||
}
|
||||
).collect(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl PhysicsMesh{
|
||||
pub fn verts<'a>(&'a self)->impl Iterator<Item=Planar64Vec3>+'a{
|
||||
self.verts.iter().map(|Vert(pos)|*pos)
|
||||
}
|
||||
}
|
||||
impl MeshQuery<FaceId,DirectedEdgeId,VertId> for PhysicsMesh{
|
||||
fn face_nd(&self,face_id:FaceId)->(Planar64Vec3,Planar64){
|
||||
(self.faces[face_id.0].normal,self.faces[face_id.0].dot)
|
||||
}
|
||||
//ideally I never calculate the vertex position, but I have to for the graphical meshes...
|
||||
fn vert(&self,vert_id:VertId)->Planar64Vec3{
|
||||
self.verts[vert_id.0].0
|
||||
}
|
||||
fn face_edges(&self,face_id:FaceId)->Cow<Vec<DirectedEdgeId>>{
|
||||
Cow::Borrowed(&self.face_topology[face_id.0].edges)
|
||||
}
|
||||
fn edge_faces(&self,edge_id:EdgeId)->Cow<[FaceId;2]>{
|
||||
Cow::Borrowed(&self.edge_topology[edge_id.0].faces)
|
||||
}
|
||||
fn edge_verts(&self,edge_id:EdgeId)->Cow<[VertId;2]>{
|
||||
Cow::Borrowed(&self.edge_topology[edge_id.0].verts)
|
||||
}
|
||||
fn vert_edges(&self,vert_id:VertId)->Cow<Vec<DirectedEdgeId>>{
|
||||
Cow::Borrowed(&self.vert_topology[vert_id.0].edges)
|
||||
}
|
||||
fn vert_faces(&self,vert_id:VertId)->Cow<Vec<FaceId>>{
|
||||
Cow::Borrowed(&self.vert_topology[vert_id.0].faces)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct TransformedMesh<'a>{
|
||||
mesh:&'a PhysicsMesh,
|
||||
transform:&'a crate::integer::Planar64Affine3,
|
||||
normal_transform:&'a crate::integer::Planar64Mat3,
|
||||
transform_det:Planar64,
|
||||
}
|
||||
impl TransformedMesh<'_>{
|
||||
pub fn new<'a>(
|
||||
mesh:&'a PhysicsMesh,
|
||||
transform:&'a crate::integer::Planar64Affine3,
|
||||
normal_transform:&'a crate::integer::Planar64Mat3,
|
||||
transform_det:Planar64,
|
||||
)->TransformedMesh<'a>{
|
||||
TransformedMesh{
|
||||
mesh,
|
||||
transform,
|
||||
normal_transform,
|
||||
transform_det,
|
||||
}
|
||||
}
|
||||
fn farthest_vert(&self,dir:Planar64Vec3)->VertId{
|
||||
let mut best_dot=Planar64::MIN;
|
||||
let mut best_vert=VertId(0);
|
||||
for (i,vert) in self.mesh.verts.iter().enumerate(){
|
||||
let p=self.transform.transform_point3(vert.0);
|
||||
let d=dir.dot(p);
|
||||
if best_dot<d{
|
||||
best_dot=d;
|
||||
best_vert=VertId(i);
|
||||
}
|
||||
}
|
||||
best_vert
|
||||
}
|
||||
}
|
||||
impl MeshQuery<FaceId,DirectedEdgeId,VertId> for TransformedMesh<'_>{
|
||||
fn face_nd(&self,face_id:FaceId)->(Planar64Vec3,Planar64){
|
||||
let (n,d)=self.mesh.face_nd(face_id);
|
||||
let transformed_n=*self.normal_transform*n;
|
||||
let transformed_d=d+transformed_n.dot(self.transform.translation)/self.transform_det;
|
||||
(transformed_n/self.transform_det,transformed_d)
|
||||
}
|
||||
fn vert(&self,vert_id:VertId)->Planar64Vec3{
|
||||
self.transform.transform_point3(self.mesh.vert(vert_id))
|
||||
}
|
||||
#[inline]
|
||||
fn face_edges(&self,face_id:FaceId)->Cow<Vec<DirectedEdgeId>>{
|
||||
self.mesh.face_edges(face_id)
|
||||
}
|
||||
#[inline]
|
||||
fn edge_faces(&self,edge_id:EdgeId)->Cow<[FaceId;2]>{
|
||||
self.mesh.edge_faces(edge_id)
|
||||
}
|
||||
#[inline]
|
||||
fn edge_verts(&self,edge_id:EdgeId)->Cow<[VertId;2]>{
|
||||
self.mesh.edge_verts(edge_id)
|
||||
}
|
||||
#[inline]
|
||||
fn vert_edges(&self,vert_id:VertId)->Cow<Vec<DirectedEdgeId>>{
|
||||
self.mesh.vert_edges(vert_id)
|
||||
}
|
||||
#[inline]
|
||||
fn vert_faces(&self,vert_id:VertId)->Cow<Vec<FaceId>>{
|
||||
self.mesh.vert_faces(vert_id)
|
||||
}
|
||||
}
|
||||
|
||||
//Note that a face on a minkowski mesh refers to a pair of fevs on the meshes it's summed from
|
||||
//(face,vertex)
|
||||
//(edge,edge)
|
||||
//(vertex,face)
|
||||
#[derive(Clone,Copy)]
|
||||
pub enum MinkowskiVert{
|
||||
VertVert(VertId,VertId),
|
||||
}
|
||||
#[derive(Clone,Copy)]
|
||||
pub enum MinkowskiEdge{
|
||||
VertEdge(VertId,EdgeId),
|
||||
EdgeVert(EdgeId,VertId),
|
||||
//EdgeEdge when edges are parallel
|
||||
}
|
||||
impl UndirectedEdge for MinkowskiEdge{
|
||||
type DirectedEdge=MinkowskiDirectedEdge;
|
||||
fn as_directed(&self,parity:bool)->Self::DirectedEdge{
|
||||
match self{
|
||||
MinkowskiEdge::VertEdge(v0,e1)=>MinkowskiDirectedEdge::VertEdge(*v0,e1.as_directed(parity)),
|
||||
MinkowskiEdge::EdgeVert(e0,v1)=>MinkowskiDirectedEdge::EdgeVert(e0.as_directed(parity),*v1),
|
||||
}
|
||||
}
|
||||
}
|
||||
#[derive(Clone,Copy)]
|
||||
pub enum MinkowskiDirectedEdge{
|
||||
VertEdge(VertId,DirectedEdgeId),
|
||||
EdgeVert(DirectedEdgeId,VertId),
|
||||
//EdgeEdge when edges are parallel
|
||||
}
|
||||
impl DirectedEdge for MinkowskiDirectedEdge{
|
||||
type UndirectedEdge=MinkowskiEdge;
|
||||
fn as_undirected(&self)->Self::UndirectedEdge{
|
||||
match self{
|
||||
MinkowskiDirectedEdge::VertEdge(v0,e1)=>MinkowskiEdge::VertEdge(*v0,e1.as_undirected()),
|
||||
MinkowskiDirectedEdge::EdgeVert(e0,v1)=>MinkowskiEdge::EdgeVert(e0.as_undirected(),*v1),
|
||||
}
|
||||
}
|
||||
fn parity(&self)->bool{
|
||||
match self{
|
||||
MinkowskiDirectedEdge::VertEdge(_,e)
|
||||
|MinkowskiDirectedEdge::EdgeVert(e,_)=>e.parity(),
|
||||
}
|
||||
}
|
||||
}
|
||||
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
||||
pub enum MinkowskiFace{
|
||||
VertFace(VertId,FaceId),
|
||||
EdgeEdge(EdgeId,EdgeId,bool),
|
||||
FaceVert(FaceId,VertId),
|
||||
//EdgeFace
|
||||
//FaceEdge
|
||||
//FaceFace
|
||||
}
|
||||
|
||||
pub struct MinkowskiMesh<'a>{
|
||||
mesh0:&'a TransformedMesh<'a>,
|
||||
mesh1:&'a TransformedMesh<'a>,
|
||||
}
|
||||
|
||||
//infinity fev algorithm state transition
|
||||
enum Transition{
|
||||
Done,//found closest vert, no edges are better
|
||||
Vert(MinkowskiVert),//transition to vert
|
||||
}
|
||||
enum EV{
|
||||
Vert(MinkowskiVert),
|
||||
Edge(MinkowskiEdge),
|
||||
}
|
||||
|
||||
impl MinkowskiMesh<'_>{
|
||||
pub fn minkowski_sum<'a>(mesh0:&'a TransformedMesh,mesh1:&'a TransformedMesh)->MinkowskiMesh<'a>{
|
||||
MinkowskiMesh{
|
||||
mesh0,
|
||||
mesh1,
|
||||
}
|
||||
}
|
||||
fn farthest_vert(&self,dir:Planar64Vec3)->MinkowskiVert{
|
||||
MinkowskiVert::VertVert(self.mesh0.farthest_vert(dir),self.mesh1.farthest_vert(-dir))
|
||||
}
|
||||
fn next_transition_vert(&self,vert_id:MinkowskiVert,best_distance_squared:&mut Planar64,infinity_dir:Planar64Vec3,point:Planar64Vec3)->Transition{
|
||||
let mut best_transition=Transition::Done;
|
||||
for &directed_edge_id in self.vert_edges(vert_id).iter(){
|
||||
let edge_n=self.directed_edge_n(directed_edge_id);
|
||||
//is boundary uncrossable by a crawl from infinity
|
||||
let edge_verts=self.edge_verts(directed_edge_id.as_undirected());
|
||||
//select opposite vertex
|
||||
let test_vert_id=edge_verts[directed_edge_id.parity() as usize];
|
||||
//test if it's closer
|
||||
let diff=point-self.vert(test_vert_id);
|
||||
if crate::zeroes::zeroes1(edge_n.dot(diff),edge_n.dot(infinity_dir)).len()==0{
|
||||
let distance_squared=diff.dot(diff);
|
||||
if distance_squared<*best_distance_squared{
|
||||
best_transition=Transition::Vert(test_vert_id);
|
||||
*best_distance_squared=distance_squared;
|
||||
}
|
||||
}
|
||||
}
|
||||
best_transition
|
||||
}
|
||||
fn final_ev(&self,vert_id:MinkowskiVert,best_distance_squared:&mut Planar64,infinity_dir:Planar64Vec3,point:Planar64Vec3)->EV{
|
||||
let mut best_transition=EV::Vert(vert_id);
|
||||
let diff=point-self.vert(vert_id);
|
||||
for &directed_edge_id in self.vert_edges(vert_id).iter(){
|
||||
let edge_n=self.directed_edge_n(directed_edge_id);
|
||||
//is boundary uncrossable by a crawl from infinity
|
||||
//check if time of collision is outside Time::MIN..Time::MAX
|
||||
let d=edge_n.dot(diff);
|
||||
if crate::zeroes::zeroes1(d,edge_n.dot(infinity_dir)).len()==0{
|
||||
//test the edge
|
||||
let edge_nn=edge_n.dot(edge_n);
|
||||
if Planar64::ZERO<=d&&d<=edge_nn{
|
||||
let distance_squared={
|
||||
let c=diff.cross(edge_n);
|
||||
c.dot(c)/edge_nn
|
||||
};
|
||||
if distance_squared<=*best_distance_squared{
|
||||
best_transition=EV::Edge(directed_edge_id.as_undirected());
|
||||
*best_distance_squared=distance_squared;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
best_transition
|
||||
}
|
||||
fn crawl_boundaries(&self,mut vert_id:MinkowskiVert,infinity_dir:Planar64Vec3,point:Planar64Vec3)->EV{
|
||||
let mut best_distance_squared={
|
||||
let diff=point-self.vert(vert_id);
|
||||
diff.dot(diff)
|
||||
};
|
||||
loop{
|
||||
match self.next_transition_vert(vert_id,&mut best_distance_squared,infinity_dir,point){
|
||||
Transition::Done=>return self.final_ev(vert_id,&mut best_distance_squared,infinity_dir,point),
|
||||
Transition::Vert(new_vert_id)=>vert_id=new_vert_id,
|
||||
}
|
||||
}
|
||||
}
|
||||
/// This function drops a vertex down to an edge or a face if the path from infinity did not cross any vertex-edge boundaries but the point is supposed to have already crossed a boundary down from a vertex
|
||||
fn infinity_fev(&self,infinity_dir:Planar64Vec3,point:Planar64Vec3)->FEV::<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>{
|
||||
//start on any vertex
|
||||
//cross uncrossable vertex-edge boundaries until you find the closest vertex or edge
|
||||
//cross edge-face boundary if it's uncrossable
|
||||
match self.crawl_boundaries(self.farthest_vert(infinity_dir),infinity_dir,point){
|
||||
//if a vert is returned, it is the closest point to the infinity point
|
||||
EV::Vert(vert_id)=>FEV::<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>::Vert(vert_id),
|
||||
EV::Edge(edge_id)=>{
|
||||
//cross to face if the boundary is not crossable and we are on the wrong side
|
||||
let edge_n=self.edge_n(edge_id);
|
||||
// point is multiplied by two because vert_sum sums two vertices.
|
||||
let delta_pos=point*2-{
|
||||
let &[v0,v1]=self.edge_verts(edge_id).borrow();
|
||||
self.vert(v0)+self.vert(v1)
|
||||
};
|
||||
for (i,&face_id) in self.edge_faces(edge_id).iter().enumerate(){
|
||||
let face_n=self.face_nd(face_id).0;
|
||||
//edge-face boundary nd, n facing out of the face towards the edge
|
||||
let boundary_n=face_n.cross(edge_n)*(i as i64*2-1);
|
||||
let boundary_d=boundary_n.dot(delta_pos);
|
||||
//check if time of collision is outside Time::MIN..Time::MAX
|
||||
//infinity_dir can always be treated as a velocity
|
||||
if (boundary_d)<=Planar64::ZERO&&crate::zeroes::zeroes1(boundary_d,boundary_n.dot(infinity_dir)*2).len()==0{
|
||||
//both faces cannot pass this condition, return early if one does.
|
||||
return FEV::<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>::Face(face_id);
|
||||
}
|
||||
}
|
||||
FEV::<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>::Edge(edge_id)
|
||||
},
|
||||
}
|
||||
}
|
||||
fn closest_fev_not_inside(&self,mut infinity_body:crate::physics::Body)->Option<FEV::<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>>{
|
||||
infinity_body.infinity_dir().map_or(None,|dir|{
|
||||
let infinity_fev=self.infinity_fev(-dir,infinity_body.position);
|
||||
//a line is simpler to solve than a parabola
|
||||
infinity_body.velocity=dir;
|
||||
infinity_body.acceleration=Planar64Vec3::ZERO;
|
||||
//crawl in from negative infinity along a tangent line to get the closest fev
|
||||
match crate::face_crawler::crawl_fev(infinity_fev,self,&infinity_body,crate::integer::Time::MIN,infinity_body.time){
|
||||
crate::face_crawler::CrawlResult::Miss(fev)=>Some(fev),
|
||||
crate::face_crawler::CrawlResult::Hit(_,_)=>None,
|
||||
}
|
||||
})
|
||||
}
|
||||
pub fn predict_collision_in(&self,relative_body:&crate::physics::Body,time_limit:crate::integer::Time)->Option<(MinkowskiFace,crate::integer::Time)>{
|
||||
self.closest_fev_not_inside(relative_body.clone()).map_or(None,|fev|{
|
||||
//continue forwards along the body parabola
|
||||
match crate::face_crawler::crawl_fev(fev,self,relative_body,relative_body.time,time_limit){
|
||||
crate::face_crawler::CrawlResult::Miss(_)=>None,
|
||||
crate::face_crawler::CrawlResult::Hit(face,time)=>Some((face,time)),
|
||||
}
|
||||
})
|
||||
}
|
||||
pub fn predict_collision_out(&self,relative_body:&crate::physics::Body,time_limit:crate::integer::Time)->Option<(MinkowskiFace,crate::integer::Time)>{
|
||||
//create an extrapolated body at time_limit
|
||||
let infinity_body=crate::physics::Body::new(
|
||||
relative_body.extrapolated_position(time_limit),
|
||||
-relative_body.extrapolated_velocity(time_limit),
|
||||
relative_body.acceleration,
|
||||
-time_limit,
|
||||
);
|
||||
self.closest_fev_not_inside(infinity_body).map_or(None,|fev|{
|
||||
//continue backwards along the body parabola
|
||||
match crate::face_crawler::crawl_fev(fev,self,&-relative_body.clone(),-time_limit,-relative_body.time){
|
||||
crate::face_crawler::CrawlResult::Miss(_)=>None,
|
||||
crate::face_crawler::CrawlResult::Hit(face,time)=>Some((face,-time)),//no need to test -time<time_limit because of the first step
|
||||
}
|
||||
})
|
||||
}
|
||||
pub fn predict_collision_face_out(&self,relative_body:&crate::physics::Body,time_limit:crate::integer::Time,contact_face_id:MinkowskiFace)->Option<(MinkowskiEdge,crate::integer::Time)>{
|
||||
//no algorithm needed, there is only one state and two cases (Edge,None)
|
||||
//determine when it passes an edge ("sliding off" case)
|
||||
let mut best_time=time_limit;
|
||||
let mut best_edge=None;
|
||||
let face_n=self.face_nd(contact_face_id).0;
|
||||
for &directed_edge_id in self.face_edges(contact_face_id).iter(){
|
||||
let edge_n=self.directed_edge_n(directed_edge_id);
|
||||
//f x e points in
|
||||
let n=face_n.cross(edge_n);
|
||||
let verts=self.edge_verts(directed_edge_id.as_undirected());
|
||||
let d=n.dot(self.vert(verts[0])+self.vert(verts[1]));
|
||||
//WARNING! d outside of *2
|
||||
for t in crate::zeroes::zeroes2((n.dot(relative_body.position))*2-d,n.dot(relative_body.velocity)*2,n.dot(relative_body.acceleration)){
|
||||
let t=relative_body.time+crate::integer::Time::from(t);
|
||||
if relative_body.time<t&&t<best_time&&n.dot(relative_body.extrapolated_velocity(t))<Planar64::ZERO{
|
||||
best_time=t;
|
||||
best_edge=Some(directed_edge_id);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
best_edge.map(|e|(e.as_undirected(),best_time))
|
||||
}
|
||||
}
|
||||
impl MeshQuery<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert> for MinkowskiMesh<'_>{
|
||||
fn face_nd(&self,face_id:MinkowskiFace)->(Planar64Vec3,Planar64){
|
||||
match face_id{
|
||||
MinkowskiFace::VertFace(v0,f1)=>{
|
||||
let (n,d)=self.mesh1.face_nd(f1);
|
||||
(-n,d-n.dot(self.mesh0.vert(v0)))
|
||||
},
|
||||
MinkowskiFace::EdgeEdge(e0,e1,parity)=>{
|
||||
let edge0_n=self.mesh0.edge_n(e0);
|
||||
let edge1_n=self.mesh1.edge_n(e1);
|
||||
let &[e0v0,e0v1]=self.mesh0.edge_verts(e0).borrow();
|
||||
let &[e1v0,e1v1]=self.mesh1.edge_verts(e1).borrow();
|
||||
let n=edge0_n.cross(edge1_n);
|
||||
let e0d=n.dot(self.mesh0.vert(e0v0)+self.mesh0.vert(e0v1));
|
||||
let e1d=n.dot(self.mesh1.vert(e1v0)+self.mesh1.vert(e1v1));
|
||||
(n*(parity as i64*4-2),(e0d-e1d)*(parity as i64*2-1))
|
||||
},
|
||||
MinkowskiFace::FaceVert(f0,v1)=>{
|
||||
let (n,d)=self.mesh0.face_nd(f0);
|
||||
(n,d-n.dot(self.mesh1.vert(v1)))
|
||||
},
|
||||
}
|
||||
}
|
||||
fn vert(&self,vert_id:MinkowskiVert)->Planar64Vec3{
|
||||
match vert_id{
|
||||
MinkowskiVert::VertVert(v0,v1)=>{
|
||||
self.mesh0.vert(v0)-self.mesh1.vert(v1)
|
||||
},
|
||||
}
|
||||
}
|
||||
fn face_edges(&self,face_id:MinkowskiFace)->Cow<Vec<MinkowskiDirectedEdge>>{
|
||||
match face_id{
|
||||
MinkowskiFace::VertFace(v0,f1)=>{
|
||||
Cow::Owned(self.mesh1.face_edges(f1).iter().map(|&edge_id1|{
|
||||
MinkowskiDirectedEdge::VertEdge(v0,edge_id1.reverse())
|
||||
}).collect())
|
||||
},
|
||||
MinkowskiFace::EdgeEdge(e0,e1,parity)=>{
|
||||
let e0v=self.mesh0.edge_verts(e0);
|
||||
let e1v=self.mesh1.edge_verts(e1);
|
||||
//could sort this if ordered edges are needed
|
||||
//probably just need to reverse this list according to parity
|
||||
Cow::Owned(vec![
|
||||
MinkowskiDirectedEdge::VertEdge(e0v[0],e1.as_directed(parity)),
|
||||
MinkowskiDirectedEdge::EdgeVert(e0.as_directed(!parity),e1v[0]),
|
||||
MinkowskiDirectedEdge::VertEdge(e0v[1],e1.as_directed(!parity)),
|
||||
MinkowskiDirectedEdge::EdgeVert(e0.as_directed(parity),e1v[1]),
|
||||
])
|
||||
},
|
||||
MinkowskiFace::FaceVert(f0,v1)=>{
|
||||
Cow::Owned(self.mesh0.face_edges(f0).iter().map(|&edge_id0|{
|
||||
MinkowskiDirectedEdge::EdgeVert(edge_id0,v1)
|
||||
}).collect())
|
||||
},
|
||||
}
|
||||
}
|
||||
fn edge_faces(&self,edge_id:MinkowskiEdge)->Cow<[MinkowskiFace;2]>{
|
||||
match edge_id{
|
||||
MinkowskiEdge::VertEdge(v0,e1)=>{
|
||||
//faces are listed backwards from the minkowski mesh
|
||||
let v0e=self.mesh0.vert_edges(v0);
|
||||
let &[e1f0,e1f1]=self.mesh1.edge_faces(e1).borrow();
|
||||
Cow::Owned([(e1f1,false),(e1f0,true)].map(|(edge_face_id1,face_parity)|{
|
||||
let mut best_edge=None;
|
||||
let mut best_d=Planar64::ZERO;
|
||||
let edge_face1_n=self.mesh1.face_nd(edge_face_id1).0;
|
||||
let edge_face1_nn=edge_face1_n.dot(edge_face1_n);
|
||||
for &directed_edge_id0 in v0e.iter(){
|
||||
let edge0_n=self.mesh0.directed_edge_n(directed_edge_id0);
|
||||
//must be behind other face.
|
||||
let d=edge_face1_n.dot(edge0_n);
|
||||
if d<Planar64::ZERO{
|
||||
let edge0_nn=edge0_n.dot(edge0_n);
|
||||
//divide by zero???
|
||||
let dd=d*d/(edge_face1_nn*edge0_nn);
|
||||
if best_d<dd{
|
||||
best_d=dd;
|
||||
best_edge=Some(directed_edge_id0);
|
||||
}
|
||||
}
|
||||
}
|
||||
best_edge.map_or(
|
||||
MinkowskiFace::VertFace(v0,edge_face_id1),
|
||||
|directed_edge_id0|MinkowskiFace::EdgeEdge(directed_edge_id0.as_undirected(),e1,directed_edge_id0.parity()^face_parity)
|
||||
)
|
||||
}))
|
||||
},
|
||||
MinkowskiEdge::EdgeVert(e0,v1)=>{
|
||||
//tracking index with an external variable because .enumerate() is not available
|
||||
let v1e=self.mesh1.vert_edges(v1);
|
||||
let &[e0f0,e0f1]=self.mesh0.edge_faces(e0).borrow();
|
||||
Cow::Owned([(e0f0,true),(e0f1,false)].map(|(edge_face_id0,face_parity)|{
|
||||
let mut best_edge=None;
|
||||
let mut best_d=Planar64::ZERO;
|
||||
let edge_face0_n=self.mesh0.face_nd(edge_face_id0).0;
|
||||
let edge_face0_nn=edge_face0_n.dot(edge_face0_n);
|
||||
for &directed_edge_id1 in v1e.iter(){
|
||||
let edge1_n=self.mesh1.directed_edge_n(directed_edge_id1);
|
||||
let d=edge_face0_n.dot(edge1_n);
|
||||
if d<Planar64::ZERO{
|
||||
let edge1_nn=edge1_n.dot(edge1_n);
|
||||
let dd=d*d/(edge_face0_nn*edge1_nn);
|
||||
if best_d<dd{
|
||||
best_d=dd;
|
||||
best_edge=Some(directed_edge_id1);
|
||||
}
|
||||
}
|
||||
}
|
||||
best_edge.map_or(
|
||||
MinkowskiFace::FaceVert(edge_face_id0,v1),
|
||||
|directed_edge_id1|MinkowskiFace::EdgeEdge(e0,directed_edge_id1.as_undirected(),directed_edge_id1.parity()^face_parity)
|
||||
)
|
||||
}))
|
||||
},
|
||||
}
|
||||
}
|
||||
fn edge_verts(&self,edge_id:MinkowskiEdge)->Cow<[MinkowskiVert;2]>{
|
||||
match edge_id{
|
||||
MinkowskiEdge::VertEdge(v0,e1)=>{
|
||||
Cow::Owned(self.mesh1.edge_verts(e1).map(|vert_id1|{
|
||||
MinkowskiVert::VertVert(v0,vert_id1)
|
||||
}))
|
||||
},
|
||||
MinkowskiEdge::EdgeVert(e0,v1)=>{
|
||||
Cow::Owned(self.mesh0.edge_verts(e0).map(|vert_id0|{
|
||||
MinkowskiVert::VertVert(vert_id0,v1)
|
||||
}))
|
||||
},
|
||||
}
|
||||
}
|
||||
fn vert_edges(&self,vert_id:MinkowskiVert)->Cow<Vec<MinkowskiDirectedEdge>>{
|
||||
match vert_id{
|
||||
MinkowskiVert::VertVert(v0,v1)=>{
|
||||
let mut edges=Vec::new();
|
||||
//detect shared volume when the other mesh is mirrored along a test edge dir
|
||||
let v0f=self.mesh0.vert_faces(v0);
|
||||
let v1f=self.mesh1.vert_faces(v1);
|
||||
let v0f_n:Vec<Planar64Vec3>=v0f.iter().map(|&face_id|self.mesh0.face_nd(face_id).0).collect();
|
||||
let v1f_n:Vec<Planar64Vec3>=v1f.iter().map(|&face_id|self.mesh1.face_nd(face_id).0).collect();
|
||||
let the_len=v0f.len()+v1f.len();
|
||||
for &directed_edge_id in self.mesh0.vert_edges(v0).iter(){
|
||||
let n=self.mesh0.directed_edge_n(directed_edge_id);
|
||||
let nn=n.dot(n);
|
||||
//make a set of faces
|
||||
let mut face_normals=Vec::with_capacity(the_len);
|
||||
//add mesh0 faces as-is
|
||||
face_normals.clone_from(&v0f_n);
|
||||
for face_n in &v1f_n{
|
||||
//add reflected mesh1 faces
|
||||
face_normals.push(*face_n-n*(face_n.dot(n)*2/nn));
|
||||
}
|
||||
if is_empty_volume(face_normals){
|
||||
edges.push(MinkowskiDirectedEdge::EdgeVert(directed_edge_id,v1));
|
||||
}
|
||||
}
|
||||
for &directed_edge_id in self.mesh1.vert_edges(v1).iter(){
|
||||
let n=self.mesh1.directed_edge_n(directed_edge_id);
|
||||
let nn=n.dot(n);
|
||||
let mut face_normals=Vec::with_capacity(the_len);
|
||||
face_normals.clone_from(&v1f_n);
|
||||
for face_n in &v0f_n{
|
||||
face_normals.push(*face_n-n*(face_n.dot(n)*2/nn));
|
||||
}
|
||||
if is_empty_volume(face_normals){
|
||||
edges.push(MinkowskiDirectedEdge::VertEdge(v0,directed_edge_id));
|
||||
}
|
||||
}
|
||||
Cow::Owned(edges)
|
||||
},
|
||||
}
|
||||
}
|
||||
fn vert_faces(&self,_vert_id:MinkowskiVert)->Cow<Vec<MinkowskiFace>>{
|
||||
unimplemented!()
|
||||
}
|
||||
}
|
||||
|
||||
fn is_empty_volume(normals:Vec<Planar64Vec3>)->bool{
|
||||
let len=normals.len();
|
||||
for i in 0..len-1{
|
||||
for j in i+1..len{
|
||||
let n=normals[i].cross(normals[j]);
|
||||
let mut d_comp=None;
|
||||
for k in 0..len{
|
||||
if k!=i&&k!=j{
|
||||
let d=n.dot(normals[k]);
|
||||
if let Some(comp)=&d_comp{
|
||||
if *comp*d<Planar64::ZERO{
|
||||
return true;
|
||||
}
|
||||
}else{
|
||||
d_comp=Some(d);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_is_empty_volume(){
|
||||
assert!(!is_empty_volume([Planar64Vec3::X,Planar64Vec3::Y,Planar64Vec3::Z].to_vec()));
|
||||
assert!(is_empty_volume([Planar64Vec3::X,Planar64Vec3::Y,Planar64Vec3::Z,Planar64Vec3::NEG_X].to_vec()));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn build_me_a_cube(){
|
||||
let unit_cube=crate::primitives::unit_cube();
|
||||
let mesh=PhysicsMesh::from(&unit_cube);
|
||||
//println!("mesh={:?}",mesh);
|
||||
}
|
||||
//
|
1754
src/physics.rs
1754
src/physics.rs
File diff suppressed because it is too large
Load Diff
@ -1,133 +0,0 @@
|
||||
use crate::integer::Time;
|
||||
use crate::physics::{MouseState,PhysicsInputInstruction};
|
||||
use crate::instruction::{TimedInstruction,InstructionConsumer};
|
||||
#[derive(Debug)]
|
||||
pub enum InputInstruction {
|
||||
MoveMouse(glam::IVec2),
|
||||
MoveRight(bool),
|
||||
MoveUp(bool),
|
||||
MoveBack(bool),
|
||||
MoveLeft(bool),
|
||||
MoveDown(bool),
|
||||
MoveForward(bool),
|
||||
Jump(bool),
|
||||
Zoom(bool),
|
||||
Reset,
|
||||
}
|
||||
pub enum Instruction{
|
||||
Input(InputInstruction),
|
||||
Render,
|
||||
Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
|
||||
GenerateModels(crate::model::IndexedModelInstances),
|
||||
ClearModels,
|
||||
//Graphics(crate::graphics_worker::Instruction),
|
||||
}
|
||||
|
||||
pub fn new(mut physics:crate::physics::PhysicsState,mut graphics_worker:crate::compat_worker::INWorker<crate::graphics_worker::Instruction>)->crate::compat_worker::QNWorker<TimedInstruction<Instruction>>{
|
||||
let mut mouse_blocking=true;
|
||||
let mut last_mouse_time=physics.next_mouse.time;
|
||||
let mut timeline=std::collections::VecDeque::new();
|
||||
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction>|{
|
||||
if if let Some(phys_input)=match &ins.instruction{
|
||||
Instruction::Input(input_instruction)=>match input_instruction{
|
||||
&InputInstruction::MoveMouse(m)=>{
|
||||
if mouse_blocking{
|
||||
//tell the game state which is living in the past about its future
|
||||
timeline.push_front(TimedInstruction{
|
||||
time:last_mouse_time,
|
||||
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:ins.time,pos:m}),
|
||||
});
|
||||
}else{
|
||||
//mouse has just started moving again after being still for longer than 10ms.
|
||||
//replace the entire mouse interpolation state to avoid an intermediate state with identical m0.t m1.t timestamps which will divide by zero
|
||||
timeline.push_front(TimedInstruction{
|
||||
time:last_mouse_time,
|
||||
instruction:PhysicsInputInstruction::ReplaceMouse(
|
||||
MouseState{time:last_mouse_time,pos:physics.next_mouse.pos},
|
||||
MouseState{time:ins.time,pos:m}
|
||||
),
|
||||
});
|
||||
//delay physics execution until we have an interpolation target
|
||||
mouse_blocking=true;
|
||||
}
|
||||
last_mouse_time=ins.time;
|
||||
None
|
||||
},
|
||||
&InputInstruction::MoveForward(s)=>Some(PhysicsInputInstruction::SetMoveForward(s)),
|
||||
&InputInstruction::MoveLeft(s)=>Some(PhysicsInputInstruction::SetMoveLeft(s)),
|
||||
&InputInstruction::MoveBack(s)=>Some(PhysicsInputInstruction::SetMoveBack(s)),
|
||||
&InputInstruction::MoveRight(s)=>Some(PhysicsInputInstruction::SetMoveRight(s)),
|
||||
&InputInstruction::MoveUp(s)=>Some(PhysicsInputInstruction::SetMoveUp(s)),
|
||||
&InputInstruction::MoveDown(s)=>Some(PhysicsInputInstruction::SetMoveDown(s)),
|
||||
&InputInstruction::Jump(s)=>Some(PhysicsInputInstruction::SetJump(s)),
|
||||
&InputInstruction::Zoom(s)=>Some(PhysicsInputInstruction::SetZoom(s)),
|
||||
InputInstruction::Reset=>Some(PhysicsInputInstruction::Reset),
|
||||
},
|
||||
Instruction::GenerateModels(_)=>Some(PhysicsInputInstruction::Idle),
|
||||
Instruction::ClearModels=>Some(PhysicsInputInstruction::Idle),
|
||||
Instruction::Resize(_,_)=>Some(PhysicsInputInstruction::Idle),
|
||||
Instruction::Render=>Some(PhysicsInputInstruction::Idle),
|
||||
}{
|
||||
//non-mouse event
|
||||
timeline.push_back(TimedInstruction{
|
||||
time:ins.time,
|
||||
instruction:phys_input,
|
||||
});
|
||||
|
||||
if mouse_blocking{
|
||||
//assume the mouse has stopped moving after 10ms.
|
||||
//shitty mice are 125Hz which is 8ms so this should cover that.
|
||||
//setting this to 100us still doesn't print even though it's 10x lower than the polling rate,
|
||||
//so mouse events are probably not handled separately from drawing and fire right before it :(
|
||||
if Time::from_millis(10)<ins.time-physics.next_mouse.time{
|
||||
//push an event to extrapolate no movement from
|
||||
timeline.push_front(TimedInstruction{
|
||||
time:last_mouse_time,
|
||||
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:ins.time,pos:physics.next_mouse.pos}),
|
||||
});
|
||||
last_mouse_time=ins.time;
|
||||
//stop blocking. the mouse is not moving so the physics does not need to live in the past and wait for interpolation targets.
|
||||
mouse_blocking=false;
|
||||
true
|
||||
}else{
|
||||
false
|
||||
}
|
||||
}else{
|
||||
//keep this up to date so that it can be used as a known-timestamp
|
||||
//that the mouse was not moving when the mouse starts moving again
|
||||
last_mouse_time=ins.time;
|
||||
true
|
||||
}
|
||||
}else{
|
||||
//mouse event
|
||||
true
|
||||
}{
|
||||
//empty queue
|
||||
while let Some(instruction)=timeline.pop_front(){
|
||||
physics.run(instruction.time);
|
||||
physics.process_instruction(TimedInstruction{
|
||||
time:instruction.time,
|
||||
instruction:crate::physics::PhysicsInstruction::Input(instruction.instruction),
|
||||
});
|
||||
}
|
||||
}
|
||||
match ins.instruction{
|
||||
Instruction::Render=>{
|
||||
graphics_worker.send(crate::graphics_worker::Instruction::Render(physics.output(),ins.time,physics.next_mouse.pos)).unwrap();
|
||||
},
|
||||
Instruction::Resize(size,user_settings)=>{
|
||||
graphics_worker.send(crate::graphics_worker::Instruction::Resize(size,user_settings)).unwrap();
|
||||
},
|
||||
Instruction::GenerateModels(indexed_model_instances)=>{
|
||||
physics.generate_models(&indexed_model_instances);
|
||||
physics.spawn(indexed_model_instances.spawn_point);
|
||||
graphics_worker.send(crate::graphics_worker::Instruction::GenerateModels(indexed_model_instances)).unwrap();
|
||||
},
|
||||
Instruction::ClearModels=>{
|
||||
physics.clear();
|
||||
graphics_worker.send(crate::graphics_worker::Instruction::ClearModels).unwrap();
|
||||
},
|
||||
_=>(),
|
||||
}
|
||||
})
|
||||
}
|
@ -126,21 +126,17 @@ const CORNERWEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
|
||||
Planar64Vec3::int( 0,-1, 0),//CornerWedge::Bottom
|
||||
Planar64Vec3::int( 0, 0,-1),//CornerWedge::Front
|
||||
];
|
||||
//HashMap fits this use case perfectly but feels like using a sledgehammer to drive a nail
|
||||
pub fn unit_sphere()->crate::model::IndexedModel{
|
||||
unit_cube()
|
||||
}
|
||||
#[derive(Default)]
|
||||
pub struct CubeFaceDescription([Option<FaceDescription>;6]);
|
||||
impl CubeFaceDescription{
|
||||
pub fn insert(&mut self,index:CubeFace,value:FaceDescription){
|
||||
self.0[index as usize]=Some(value);
|
||||
}
|
||||
pub fn pairs(self)->std::iter::FilterMap<std::iter::Enumerate<std::array::IntoIter<Option<FaceDescription>,6>>,impl FnMut((usize,Option<FaceDescription>))->Option<(usize,FaceDescription)>>{
|
||||
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
|
||||
let mut indexed_model=crate::model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap(),Color4::ONE).remove(0);
|
||||
for pos in indexed_model.unique_pos.iter_mut(){
|
||||
*pos=*pos/2;
|
||||
}
|
||||
indexed_model
|
||||
}
|
||||
pub type CubeFaceDescription=std::collections::HashMap::<CubeFace,FaceDescription>;
|
||||
pub fn unit_cube()->crate::model::IndexedModel{
|
||||
let mut t=CubeFaceDescription::default();
|
||||
let mut t=CubeFaceDescription::new();
|
||||
t.insert(CubeFace::Right,FaceDescription::default());
|
||||
t.insert(CubeFace::Top,FaceDescription::default());
|
||||
t.insert(CubeFace::Back,FaceDescription::default());
|
||||
@ -149,21 +145,17 @@ pub fn unit_cube()->crate::model::IndexedModel{
|
||||
t.insert(CubeFace::Front,FaceDescription::default());
|
||||
generate_partial_unit_cube(t)
|
||||
}
|
||||
const TEAPOT_TRANSFORM:crate::integer::Planar64Mat3=crate::integer::Planar64Mat3::int_from_cols_array([0,1,0, -1,0,0, 0,0,1]);
|
||||
pub fn unit_cylinder()->crate::model::IndexedModel{
|
||||
unit_cube()
|
||||
}
|
||||
#[derive(Default)]
|
||||
pub struct WedgeFaceDescription([Option<FaceDescription>;5]);
|
||||
impl WedgeFaceDescription{
|
||||
pub fn insert(&mut self,index:WedgeFace,value:FaceDescription){
|
||||
self.0[index as usize]=Some(value);
|
||||
}
|
||||
pub fn pairs(self)->std::iter::FilterMap<std::iter::Enumerate<std::array::IntoIter<Option<FaceDescription>,5>>,impl FnMut((usize,Option<FaceDescription>))->Option<(usize,FaceDescription)>>{
|
||||
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
|
||||
let mut indexed_model=crate::model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap(),Color4::ONE).remove(0);
|
||||
for pos in indexed_model.unique_pos.iter_mut(){
|
||||
*pos=TEAPOT_TRANSFORM*(*pos)/10;
|
||||
}
|
||||
indexed_model
|
||||
}
|
||||
pub type WedgeFaceDescription=std::collections::HashMap::<WedgeFace,FaceDescription>;
|
||||
pub fn unit_wedge()->crate::model::IndexedModel{
|
||||
let mut t=WedgeFaceDescription::default();
|
||||
let mut t=WedgeFaceDescription::new();
|
||||
t.insert(WedgeFace::Right,FaceDescription::default());
|
||||
t.insert(WedgeFace::TopFront,FaceDescription::default());
|
||||
t.insert(WedgeFace::Back,FaceDescription::default());
|
||||
@ -171,18 +163,9 @@ pub fn unit_wedge()->crate::model::IndexedModel{
|
||||
t.insert(WedgeFace::Bottom,FaceDescription::default());
|
||||
generate_partial_unit_wedge(t)
|
||||
}
|
||||
#[derive(Default)]
|
||||
pub struct CornerWedgeFaceDescription([Option<FaceDescription>;5]);
|
||||
impl CornerWedgeFaceDescription{
|
||||
pub fn insert(&mut self,index:CornerWedgeFace,value:FaceDescription){
|
||||
self.0[index as usize]=Some(value);
|
||||
}
|
||||
pub fn pairs(self)->std::iter::FilterMap<std::iter::Enumerate<std::array::IntoIter<Option<FaceDescription>,5>>,impl FnMut((usize,Option<FaceDescription>))->Option<(usize,FaceDescription)>>{
|
||||
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
|
||||
}
|
||||
}
|
||||
pub type CornerWedgeFaceDescription=std::collections::HashMap::<CornerWedgeFace,FaceDescription>;
|
||||
pub fn unit_cornerwedge()->crate::model::IndexedModel{
|
||||
let mut t=CornerWedgeFaceDescription::default();
|
||||
let mut t=CornerWedgeFaceDescription::new();
|
||||
t.insert(CornerWedgeFace::Right,FaceDescription::default());
|
||||
t.insert(CornerWedgeFace::TopBack,FaceDescription::default());
|
||||
t.insert(CornerWedgeFace::TopLeft,FaceDescription::default());
|
||||
@ -206,6 +189,18 @@ impl std::default::Default for FaceDescription{
|
||||
}
|
||||
}
|
||||
}
|
||||
impl FaceDescription{
|
||||
pub fn new(texture:u32,transform:glam::Affine2,color:Color4)->Self{
|
||||
Self{texture:Some(texture),transform,color}
|
||||
}
|
||||
pub fn from_texture(texture:u32)->Self{
|
||||
Self{
|
||||
texture:Some(texture),
|
||||
transform:glam::Affine2::IDENTITY,
|
||||
color:Color4::ONE,
|
||||
}
|
||||
}
|
||||
}
|
||||
//TODO: it's probably better to use a shared vertex buffer between all primitives and use indexed rendering instead of generating a unique vertex buffer for each primitive.
|
||||
//implementation: put all roblox primitives into one model.groups <- this won't work but I forget why
|
||||
pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->crate::model::IndexedModel{
|
||||
@ -217,7 +212,7 @@ pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->crate:
|
||||
let mut groups=Vec::new();
|
||||
let mut transforms=Vec::new();
|
||||
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
|
||||
for (face_id,face_description) in face_descriptions.pairs(){
|
||||
for (face,face_description) in face_descriptions.into_iter(){
|
||||
//assume that scanning short lists is faster than hashing.
|
||||
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
|
||||
transform_index
|
||||
@ -238,6 +233,14 @@ pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->crate:
|
||||
generated_color.push(face_description.color);
|
||||
color_index
|
||||
} as u32;
|
||||
let face_id=match face{
|
||||
CubeFace::Right => 0,
|
||||
CubeFace::Top => 1,
|
||||
CubeFace::Back => 2,
|
||||
CubeFace::Left => 3,
|
||||
CubeFace::Bottom => 4,
|
||||
CubeFace::Front => 5,
|
||||
};
|
||||
//always push normal
|
||||
let normal_index=generated_normal.len() as u32;
|
||||
generated_normal.push(CUBE_DEFAULT_NORMALS[face_id]);
|
||||
@ -324,7 +327,7 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->crat
|
||||
let mut groups=Vec::new();
|
||||
let mut transforms=Vec::new();
|
||||
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
|
||||
for (face_id,face_description) in face_descriptions.pairs(){
|
||||
for (face,face_description) in face_descriptions.into_iter(){
|
||||
//assume that scanning short lists is faster than hashing.
|
||||
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
|
||||
transform_index
|
||||
@ -345,6 +348,13 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->crat
|
||||
generated_color.push(face_description.color);
|
||||
color_index
|
||||
} as u32;
|
||||
let face_id=match face{
|
||||
WedgeFace::Right => 0,
|
||||
WedgeFace::TopFront => 1,
|
||||
WedgeFace::Back => 2,
|
||||
WedgeFace::Left => 3,
|
||||
WedgeFace::Bottom => 4,
|
||||
};
|
||||
//always push normal
|
||||
let normal_index=generated_normal.len() as u32;
|
||||
generated_normal.push(WEDGE_DEFAULT_NORMALS[face_id]);
|
||||
@ -429,7 +439,7 @@ pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescri
|
||||
let mut groups=Vec::new();
|
||||
let mut transforms=Vec::new();
|
||||
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
|
||||
for (face_id,face_description) in face_descriptions.pairs(){
|
||||
for (face,face_description) in face_descriptions.into_iter(){
|
||||
//assume that scanning short lists is faster than hashing.
|
||||
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
|
||||
transform_index
|
||||
@ -450,6 +460,13 @@ pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescri
|
||||
generated_color.push(face_description.color);
|
||||
color_index
|
||||
} as u32;
|
||||
let face_id=match face{
|
||||
CornerWedgeFace::Right => 0,
|
||||
CornerWedgeFace::TopBack => 1,
|
||||
CornerWedgeFace::TopLeft => 2,
|
||||
CornerWedgeFace::Bottom => 3,
|
||||
CornerWedgeFace::Front => 4,
|
||||
};
|
||||
//always push normal
|
||||
let normal_index=generated_normal.len() as u32;
|
||||
generated_normal.push(CORNERWEDGE_DEFAULT_NORMALS[face_id]);
|
||||
|
129
src/render_thread.rs
Normal file
129
src/render_thread.rs
Normal file
@ -0,0 +1,129 @@
|
||||
use crate::integer::Time;
|
||||
use crate::physics::{MouseState,PhysicsInputInstruction};
|
||||
use crate::instruction::{TimedInstruction,InstructionConsumer};
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum InputInstruction {
|
||||
MoveMouse(glam::IVec2),
|
||||
MoveRight(bool),
|
||||
MoveUp(bool),
|
||||
MoveBack(bool),
|
||||
MoveLeft(bool),
|
||||
MoveDown(bool),
|
||||
MoveForward(bool),
|
||||
Jump(bool),
|
||||
Zoom(bool),
|
||||
Reset,
|
||||
Render,
|
||||
//Idle: there were no input events, but the simulation is safe to advance to this timestep
|
||||
//for interpolation / networking / playback reasons, most playback heads will always want
|
||||
//to be 1 instruction ahead to generate the next state for interpolation.
|
||||
}
|
||||
|
||||
pub struct RenderState{
|
||||
physics:crate::physics::PhysicsState,
|
||||
graphics:crate::graphics::GraphicsState,
|
||||
}
|
||||
impl RenderState{
|
||||
pub fn new(user_settings:&crate::settings::UserSettings,indexed_model_instances:crate::model::IndexedModelInstances){
|
||||
|
||||
let mut physics=crate::physics::PhysicsState::default();
|
||||
physics.spawn(indexed_model_instances.spawn_point);
|
||||
physics.load_user_settings(user_settings);
|
||||
physics.generate_models(&indexed_model_instances);
|
||||
|
||||
let mut graphics=Self::new_graphics_state();
|
||||
graphics.load_user_settings(user_settings);
|
||||
graphics.generate_models(indexed_model_instances);
|
||||
//manual reset
|
||||
}
|
||||
pub fn into_worker(mut self)->crate::worker::CNWorker<TimedInstruction<InputInstruction>>{
|
||||
let mut mouse_blocking=true;
|
||||
let mut last_mouse_time=self.physics.next_mouse.time;
|
||||
let mut timeline=std::collections::VecDeque::new();
|
||||
crate::worker::CNWorker::new(move |ins:TimedInstruction<InputInstruction>|{
|
||||
let mut render=false;
|
||||
if if let Some(phys_input)=match ins.instruction{
|
||||
InputInstruction::MoveMouse(m)=>{
|
||||
if mouse_blocking{
|
||||
//tell the game state which is living in the past about its future
|
||||
timeline.push_front(TimedInstruction{
|
||||
time:last_mouse_time,
|
||||
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:ins.time,pos:m}),
|
||||
});
|
||||
}else{
|
||||
//mouse has just started moving again after being still for longer than 10ms.
|
||||
//replace the entire mouse interpolation state to avoid an intermediate state with identical m0.t m1.t timestamps which will divide by zero
|
||||
timeline.push_front(TimedInstruction{
|
||||
time:last_mouse_time,
|
||||
instruction:PhysicsInputInstruction::ReplaceMouse(
|
||||
MouseState{time:last_mouse_time,pos:self.physics.next_mouse.pos},
|
||||
MouseState{time:ins.time,pos:m}
|
||||
),
|
||||
});
|
||||
//delay physics execution until we have an interpolation target
|
||||
mouse_blocking=true;
|
||||
}
|
||||
last_mouse_time=ins.time;
|
||||
None
|
||||
},
|
||||
InputInstruction::MoveForward(s)=>Some(PhysicsInputInstruction::SetMoveForward(s)),
|
||||
InputInstruction::MoveLeft(s)=>Some(PhysicsInputInstruction::SetMoveLeft(s)),
|
||||
InputInstruction::MoveBack(s)=>Some(PhysicsInputInstruction::SetMoveBack(s)),
|
||||
InputInstruction::MoveRight(s)=>Some(PhysicsInputInstruction::SetMoveRight(s)),
|
||||
InputInstruction::MoveUp(s)=>Some(PhysicsInputInstruction::SetMoveUp(s)),
|
||||
InputInstruction::MoveDown(s)=>Some(PhysicsInputInstruction::SetMoveDown(s)),
|
||||
InputInstruction::Jump(s)=>Some(PhysicsInputInstruction::SetJump(s)),
|
||||
InputInstruction::Zoom(s)=>Some(PhysicsInputInstruction::SetZoom(s)),
|
||||
InputInstruction::Reset=>Some(PhysicsInputInstruction::Reset),
|
||||
InputInstruction::Render=>{render=true;Some(PhysicsInputInstruction::Idle)},
|
||||
}{
|
||||
//non-mouse event
|
||||
timeline.push_back(TimedInstruction{
|
||||
time:ins.time,
|
||||
instruction:phys_input,
|
||||
});
|
||||
|
||||
if mouse_blocking{
|
||||
//assume the mouse has stopped moving after 10ms.
|
||||
//shitty mice are 125Hz which is 8ms so this should cover that.
|
||||
//setting this to 100us still doesn't print even though it's 10x lower than the polling rate,
|
||||
//so mouse events are probably not handled separately from drawing and fire right before it :(
|
||||
if Time::from_millis(10)<ins.time-self.physics.next_mouse.time{
|
||||
//push an event to extrapolate no movement from
|
||||
timeline.push_front(TimedInstruction{
|
||||
time:last_mouse_time,
|
||||
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:ins.time,pos:self.physics.next_mouse.pos}),
|
||||
});
|
||||
last_mouse_time=ins.time;
|
||||
//stop blocking. the mouse is not moving so the physics does not need to live in the past and wait for interpolation targets.
|
||||
mouse_blocking=false;
|
||||
true
|
||||
}else{
|
||||
false
|
||||
}
|
||||
}else{
|
||||
//keep this up to date so that it can be used as a known-timestamp
|
||||
//that the mouse was not moving when the mouse starts moving again
|
||||
last_mouse_time=ins.time;
|
||||
true
|
||||
}
|
||||
}else{
|
||||
//mouse event
|
||||
true
|
||||
}{
|
||||
//empty queue
|
||||
while let Some(instruction)=timeline.pop_front(){
|
||||
self.physics.run(instruction.time);
|
||||
self.physics.process_instruction(TimedInstruction{
|
||||
time:instruction.time,
|
||||
instruction:crate::physics::PhysicsInstruction::Input(instruction.instruction),
|
||||
});
|
||||
}
|
||||
}
|
||||
if render{
|
||||
self.graphics.render();
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
@ -1,14 +1,11 @@
|
||||
use crate::integer::{Ratio64,Ratio64Vec2};
|
||||
#[derive(Clone)]
|
||||
struct Ratio{
|
||||
ratio:f64,
|
||||
}
|
||||
#[derive(Clone)]
|
||||
enum DerivedFov{
|
||||
FromScreenAspect,
|
||||
FromAspect(Ratio),
|
||||
}
|
||||
#[derive(Clone)]
|
||||
enum Fov{
|
||||
Exactly{x:f64,y:f64},
|
||||
SpecifyXDeriveY{x:f64,y:DerivedFov},
|
||||
@ -19,11 +16,9 @@ impl Default for Fov{
|
||||
Fov::SpecifyYDeriveX{x:DerivedFov::FromScreenAspect,y:1.0}
|
||||
}
|
||||
}
|
||||
#[derive(Clone)]
|
||||
enum DerivedSensitivity{
|
||||
FromRatio(Ratio64),
|
||||
}
|
||||
#[derive(Clone)]
|
||||
enum Sensitivity{
|
||||
Exactly{x:Ratio64,y:Ratio64},
|
||||
SpecifyXDeriveY{x:Ratio64,y:DerivedSensitivity},
|
||||
@ -35,7 +30,7 @@ impl Default for Sensitivity{
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Default,Clone)]
|
||||
#[derive(Default)]
|
||||
pub struct UserSettings{
|
||||
fov:Fov,
|
||||
sensitivity:Sensitivity,
|
||||
|
134
src/sniffer.rs
134
src/sniffer.rs
@ -1,134 +0,0 @@
|
||||
//file format "sniff"
|
||||
|
||||
/* spec
|
||||
|
||||
//begin global header
|
||||
|
||||
//global metadata (32 bytes)
|
||||
b"SNFB"
|
||||
u32 format_version
|
||||
u64 priming_bytes
|
||||
//how many bytes of the file must be read to guarantee all of the expected
|
||||
//format-specific metadata is available to facilitate streaming the remaining contents
|
||||
//used by the database to guarantee that it serves at least the bare minimum
|
||||
u128 resource_uuid
|
||||
//identifies the file from anywhere for any other file
|
||||
|
||||
//global block layout (variable size)
|
||||
u64 num_blocks
|
||||
for block_id in 0..num_blocks{
|
||||
u64 first_byte
|
||||
}
|
||||
|
||||
//end global header
|
||||
|
||||
//begin blocks
|
||||
|
||||
//each block is compressed with zstd or gz or something
|
||||
|
||||
*/
|
||||
|
||||
/* block types
|
||||
BLOCK_MAP_HEADER:
|
||||
DefaultStyleInfo style_info
|
||||
//bvh goes here
|
||||
u64 num_nodes
|
||||
//node 0 parent node is implied to be None
|
||||
for node_id in 1..num_nodes{
|
||||
u64 parent_node
|
||||
}
|
||||
u64 num_spacial_blocks
|
||||
for spacial_block_id in 0..num_spacial_blocks{
|
||||
u64 node_id
|
||||
u64 block_id //data block
|
||||
Aabb block_extents
|
||||
}
|
||||
//ideally spacial blocks are sorted from distance to start zone
|
||||
//texture blocks are inserted before the first spacial block they are used in
|
||||
|
||||
BLOCK_MAP_RESOURCE:
|
||||
//an individual one of the following:
|
||||
- model (IndexedModel)
|
||||
- shader (compiled SPIR-V)
|
||||
- image (JpegXL)
|
||||
- sound (Opus)
|
||||
- video (AV1)
|
||||
- animation (Trey thing)
|
||||
|
||||
BLOCK_MAP_OBJECT:
|
||||
//an individual one of the following:
|
||||
- model instance
|
||||
- located resource
|
||||
//for a list of resources, parse the object.
|
||||
//alternatively, BLOCK_MAP_REGION lists a group of objects to be decoded all at once
|
||||
|
||||
BLOCK_BOT_HEADER:
|
||||
u128 map_resource_uuid //which map is this bot running
|
||||
u128 time_resource_uuid //resource database time
|
||||
//don't include style info in bot header because it's in the physics state
|
||||
//blocks are laid out in chronological order, but indices may jump around.
|
||||
u64 num_segments
|
||||
for _ in 0..num_segments{
|
||||
i64 time //physics_state timestamp
|
||||
u64 block_id
|
||||
}
|
||||
|
||||
BLOCK_BOT_SEGMENT:
|
||||
//format version indicates what version of these structures to use
|
||||
PhysicsState physics_state
|
||||
//to read, greedily decode instructions until eof
|
||||
loop{
|
||||
//delta encode as much as possible (time,mousepos)
|
||||
//strafe ticks are implied
|
||||
//physics can be implied in an input-only bot file
|
||||
TimedInstruction<PhysicsInstruction> instruction
|
||||
}
|
||||
|
||||
BLOCK_DEMO_HEADER:
|
||||
//timeline of loading maps, player equipment, bots
|
||||
*/
|
||||
struct InputInstructionCodecState{
|
||||
mouse_pos:glam::IVec2,
|
||||
time:crate::integer::Time,
|
||||
}
|
||||
//8B - 12B
|
||||
impl InputInstructionCodecState{
|
||||
pub fn encode(&mut self,ins:&crate::instruction::TimedInstruction<crate::physics::InputInstruction>)->([u8;12],usize){
|
||||
let dt=ins.time-self.time;
|
||||
self.time=ins.time;
|
||||
let mut data=[0u8;12];
|
||||
[data[0],data[1],data[2],data[3]]=(dt.nanos() as u32).to_le_bytes();//4B
|
||||
//instruction id packed with game control parity bit. This could be 1 byte but it ruins the alignment
|
||||
[data[4],data[5],data[6],data[7]]=ins.instruction.id().to_le_bytes();//4B
|
||||
match &ins.instruction{
|
||||
&crate::physics::InputInstruction::MoveMouse(m)=>{//4B
|
||||
let dm=m-self.mouse_pos;
|
||||
[data[8],data[9]]=(dm.x as i16).to_le_bytes();
|
||||
[data[10],data[11]]=(dm.y as i16).to_le_bytes();
|
||||
self.mouse_pos=m;
|
||||
(data,12)
|
||||
},
|
||||
//0B
|
||||
crate::physics::InputInstruction::MoveRight(_)
|
||||
|crate::physics::InputInstruction::MoveUp(_)
|
||||
|crate::physics::InputInstruction::MoveBack(_)
|
||||
|crate::physics::InputInstruction::MoveLeft(_)
|
||||
|crate::physics::InputInstruction::MoveDown(_)
|
||||
|crate::physics::InputInstruction::MoveForward(_)
|
||||
|crate::physics::InputInstruction::Jump(_)
|
||||
|crate::physics::InputInstruction::Zoom(_)
|
||||
|crate::physics::InputInstruction::Reset
|
||||
|crate::physics::InputInstruction::Idle=>(data,8),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//everything must be 4 byte aligned, it's all going to be compressed so don't think too had about saving less than 4 bytes
|
||||
//TODO: Omit (mouse only?) instructions that don't surround an actual physics instruction
|
||||
fn write_input_instruction<W:std::io::Write>(state:&mut InputInstructionCodecState,w:&mut W,ins:&crate::instruction::TimedInstruction<crate::physics::InputInstruction>)->Result<usize,std::io::Error>{
|
||||
//TODO: insert idle instruction if gap is over u32 nanoseconds
|
||||
//TODO: don't write idle instructions
|
||||
//OR: end the data block! the full state at the start of the next block will contain an absolute timestamp
|
||||
let (data,size)=state.encode(ins);
|
||||
w.write(&data[0..size])//8B-12B
|
||||
}
|
8
src/sweep.rs
Normal file
8
src/sweep.rs
Normal file
@ -0,0 +1,8 @@
|
||||
|
||||
//something that implements body + hitbox + transform can predict collision
|
||||
impl crate::sweep::PredictCollision for Model {
|
||||
fn predict_collision(&self,other:&Model) -> Option<crate::event::EventStruct> {
|
||||
//math!
|
||||
None
|
||||
}
|
||||
}
|
209
src/window.rs
209
src/window.rs
@ -1,68 +1,50 @@
|
||||
use crate::instruction::TimedInstruction;
|
||||
use crate::physics_worker::InputInstruction;
|
||||
|
||||
pub enum WindowInstruction{
|
||||
Resize(winit::dpi::PhysicalSize<u32>),
|
||||
WindowEvent(winit::event::WindowEvent),
|
||||
DeviceEvent(winit::event::DeviceEvent),
|
||||
RequestRedraw,
|
||||
Render,
|
||||
pub struct WindowState{
|
||||
//ok
|
||||
}
|
||||
impl WindowState{
|
||||
fn resize(&mut self);
|
||||
fn render(&self);
|
||||
|
||||
//holds thread handles to dispatch to
|
||||
struct WindowContext<'a>{
|
||||
manual_mouse_lock:bool,
|
||||
mouse:crate::physics::MouseState,//std::sync::Arc<std::sync::Mutex<>>
|
||||
screen_size:glam::UVec2,
|
||||
user_settings:crate::settings::UserSettings,
|
||||
window:winit::window::Window,
|
||||
physics_thread:crate::compat_worker::QNWorker<'a, TimedInstruction<crate::physics_worker::Instruction>>,
|
||||
}
|
||||
|
||||
impl WindowContext<'_>{
|
||||
fn get_middle_of_screen(&self)->winit::dpi::PhysicalPosition<f32>{
|
||||
winit::dpi::PhysicalPosition::new(self.screen_size.x as f32/2.0,self.screen_size.y as f32/2.0)
|
||||
}
|
||||
fn window_event(&mut self,time:crate::integer::Time,event: winit::event::WindowEvent) {
|
||||
fn update(&mut self, window: &winit::window::Window, event: winit::event::WindowEvent) {
|
||||
let time=integer::Time::from_nanos(self.start_time.elapsed().as_nanos() as i64);
|
||||
match event {
|
||||
winit::event::WindowEvent::DroppedFile(path)=>{
|
||||
//blocking because it's simpler...
|
||||
if let Some(indexed_model_instances)=crate::load_file(path){
|
||||
self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::ClearModels}).unwrap();
|
||||
self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::GenerateModels(indexed_model_instances)}).unwrap();
|
||||
}
|
||||
std::thread::spawn(move ||{
|
||||
let indexed_model_instances=load_file(path);
|
||||
self.render_thread.send(Instruction::Die(indexed_model_instances));
|
||||
});
|
||||
},
|
||||
winit::event::WindowEvent::Focused(_state)=>{
|
||||
winit::event::WindowEvent::Focused(state)=>{
|
||||
//pause unpause
|
||||
//recalculate pressed keys on focus
|
||||
},
|
||||
winit::event::WindowEvent::KeyboardInput{
|
||||
event:winit::event::KeyEvent{state,logical_key,repeat:false,..},
|
||||
winit::event::WindowEvent::KeyboardInput {
|
||||
input:winit::event::KeyboardInput{state, virtual_keycode,..},
|
||||
..
|
||||
}=>{
|
||||
let s=match state{
|
||||
winit::event::ElementState::Pressed=>true,
|
||||
winit::event::ElementState::Released=>false,
|
||||
let s=match state {
|
||||
winit::event::ElementState::Pressed => true,
|
||||
winit::event::ElementState::Released => false,
|
||||
};
|
||||
match logical_key{
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab)=>{
|
||||
match virtual_keycode{
|
||||
Some(winit::event::VirtualKeyCode::Tab)=>{
|
||||
if s{
|
||||
self.manual_mouse_lock=false;
|
||||
match self.window.set_cursor_position(self.get_middle_of_screen()){
|
||||
match window.set_cursor_position(winit::dpi::PhysicalPosition::new(self.graphics.camera.screen_size.x as f32/2.0, self.graphics.camera.screen_size.y as f32/2.0)){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not set cursor position: {:?}",e),
|
||||
}
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::None){
|
||||
match window.set_cursor_grab(winit::window::CursorGrabMode::None){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not release cursor: {:?}",e),
|
||||
}
|
||||
}else{
|
||||
//if cursor is outside window don't lock but apparently there's no get pos function
|
||||
//let pos=window.get_cursor_pos();
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Locked){
|
||||
match window.set_cursor_grab(winit::window::CursorGrabMode::Locked){
|
||||
Ok(())=>(),
|
||||
Err(_)=>{
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Confined){
|
||||
match window.set_cursor_grab(winit::window::CursorGrabMode::Confined){
|
||||
Ok(())=>(),
|
||||
Err(e)=>{
|
||||
self.manual_mouse_lock=true;
|
||||
@ -72,62 +54,62 @@ impl WindowContext<'_>{
|
||||
}
|
||||
}
|
||||
}
|
||||
self.window.set_cursor_visible(s);
|
||||
window.set_cursor_visible(s);
|
||||
},
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::F11)=>{
|
||||
Some(winit::event::VirtualKeyCode::F11)=>{
|
||||
if s{
|
||||
if self.window.fullscreen().is_some(){
|
||||
self.window.set_fullscreen(None);
|
||||
if window.fullscreen().is_some(){
|
||||
window.set_fullscreen(None);
|
||||
}else{
|
||||
self.window.set_fullscreen(Some(winit::window::Fullscreen::Borderless(None)));
|
||||
window.set_fullscreen(Some(winit::window::Fullscreen::Borderless(None)));
|
||||
}
|
||||
}
|
||||
},
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Escape)=>{
|
||||
Some(winit::event::VirtualKeyCode::Escape)=>{
|
||||
if s{
|
||||
self.manual_mouse_lock=false;
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::None){
|
||||
match window.set_cursor_grab(winit::window::CursorGrabMode::None){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not release cursor: {:?}",e),
|
||||
}
|
||||
self.window.set_cursor_visible(true);
|
||||
window.set_cursor_visible(true);
|
||||
}
|
||||
},
|
||||
keycode=>{
|
||||
if let Some(input_instruction)=match keycode{
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Space)=>Some(InputInstruction::Jump(s)),
|
||||
winit::keyboard::Key::Character(key)=>match key.as_str(){
|
||||
"w"=>Some(InputInstruction::MoveForward(s)),
|
||||
"a"=>Some(InputInstruction::MoveLeft(s)),
|
||||
"s"=>Some(InputInstruction::MoveBack(s)),
|
||||
"d"=>Some(InputInstruction::MoveRight(s)),
|
||||
"e"=>Some(InputInstruction::MoveUp(s)),
|
||||
"q"=>Some(InputInstruction::MoveDown(s)),
|
||||
"z"=>Some(InputInstruction::Zoom(s)),
|
||||
"r"=>if s{Some(InputInstruction::Reset)}else{None},
|
||||
_=>None,
|
||||
},
|
||||
_=>None,
|
||||
Some(keycode)=>{
|
||||
if let Some(input_instruction)=match keycode {
|
||||
winit::event::VirtualKeyCode::W => Some(InputInstruction::MoveForward(s)),
|
||||
winit::event::VirtualKeyCode::A => Some(InputInstruction::MoveLeft(s)),
|
||||
winit::event::VirtualKeyCode::S => Some(InputInstruction::MoveBack(s)),
|
||||
winit::event::VirtualKeyCode::D => Some(InputInstruction::MoveRight(s)),
|
||||
winit::event::VirtualKeyCode::E => Some(InputInstruction::MoveUp(s)),
|
||||
winit::event::VirtualKeyCode::Q => Some(InputInstruction::MoveDown(s)),
|
||||
winit::event::VirtualKeyCode::Space => Some(InputInstruction::Jump(s)),
|
||||
winit::event::VirtualKeyCode::Z => Some(InputInstruction::Zoom(s)),
|
||||
winit::event::VirtualKeyCode::R => if s{Some(InputInstruction::Reset)}else{None},
|
||||
_ => None,
|
||||
}{
|
||||
self.physics_thread.send(TimedInstruction{
|
||||
time,
|
||||
instruction:crate::physics_worker::Instruction::Input(input_instruction),
|
||||
instruction:input_instruction,
|
||||
}).unwrap();
|
||||
}
|
||||
},
|
||||
_=>(),
|
||||
}
|
||||
},
|
||||
_=>(),
|
||||
}
|
||||
}
|
||||
|
||||
fn device_event(&mut self,time:crate::integer::Time,event: winit::event::DeviceEvent) {
|
||||
fn device_event(&mut self, window: &winit::window::Window, event: winit::event::DeviceEvent) {
|
||||
//there's no way this is the best way get a timestamp.
|
||||
let time=integer::Time::from_nanos(self.start_time.elapsed().as_nanos() as i64);
|
||||
match event {
|
||||
winit::event::DeviceEvent::MouseMotion {
|
||||
delta,//these (f64,f64) are integers on my machine
|
||||
} => {
|
||||
if self.manual_mouse_lock{
|
||||
match self.window.set_cursor_position(self.get_middle_of_screen()){
|
||||
match window.set_cursor_position(winit::dpi::PhysicalPosition::new(self.graphics.camera.screen_size.x as f32/2.0, self.graphics.camera.screen_size.y as f32/2.0)){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not set cursor position: {:?}",e),
|
||||
}
|
||||
@ -139,7 +121,7 @@ impl WindowContext<'_>{
|
||||
self.mouse.pos+=delta;
|
||||
self.physics_thread.send(TimedInstruction{
|
||||
time,
|
||||
instruction:crate::physics_worker::Instruction::Input(InputInstruction::MoveMouse(self.mouse.pos)),
|
||||
instruction:InputInstruction::MoveMouse(self.mouse.pos),
|
||||
}).unwrap();
|
||||
},
|
||||
winit::event::DeviceEvent::MouseWheel {
|
||||
@ -149,95 +131,22 @@ impl WindowContext<'_>{
|
||||
if false{//self.physics.style.use_scroll{
|
||||
self.physics_thread.send(TimedInstruction{
|
||||
time,
|
||||
instruction:crate::physics_worker::Instruction::Input(InputInstruction::Jump(true)),//activates the immediate jump path, but the style modifier prevents controls&CONTROL_JUMP bit from being set to auto jump
|
||||
instruction:InputInstruction::Jump(true),//activates the immediate jump path, but the style modifier prevents controls&CONTROL_JUMP bit from being set to auto jump
|
||||
}).unwrap();
|
||||
}
|
||||
}
|
||||
_=>(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct WindowContextSetup{
|
||||
user_settings:crate::settings::UserSettings,
|
||||
window:winit::window::Window,
|
||||
physics:crate::physics::PhysicsState,
|
||||
graphics:crate::graphics::GraphicsState,
|
||||
}
|
||||
|
||||
impl WindowContextSetup{
|
||||
pub fn new(context:&crate::setup::SetupContext,window:winit::window::Window)->Self{
|
||||
//wee
|
||||
let user_settings=crate::settings::read_user_settings();
|
||||
|
||||
let args:Vec<String>=std::env::args().collect();
|
||||
let indexed_model_instances=if args.len()==2{
|
||||
crate::load_file(std::path::PathBuf::from(&args[1]))
|
||||
}else{
|
||||
None
|
||||
}.unwrap_or(crate::default_models());
|
||||
|
||||
let mut physics=crate::physics::PhysicsState::default();
|
||||
physics.load_user_settings(&user_settings);
|
||||
physics.generate_models(&indexed_model_instances);
|
||||
physics.spawn(indexed_model_instances.spawn_point);
|
||||
|
||||
let mut graphics=crate::graphics::GraphicsState::new(&context.device,&context.queue,&context.config);
|
||||
graphics.load_user_settings(&user_settings);
|
||||
graphics.generate_models(&context.device,&context.queue,indexed_model_instances);
|
||||
|
||||
Self{
|
||||
user_settings,
|
||||
window,
|
||||
graphics,
|
||||
physics,
|
||||
pub fn create_window(title:&str,event_loop:&winit::event_loop::EventLoop<()>)->Result<winit::window::Window,winit::error::OsError>{
|
||||
let mut builder = winit::window::WindowBuilder::new();
|
||||
builder = builder.with_title(title);
|
||||
#[cfg(windows_OFF)] // TODO
|
||||
{
|
||||
use winit::platform::windows::WindowBuilderExtWindows;
|
||||
builder = builder.with_no_redirection_bitmap(true);
|
||||
}
|
||||
}
|
||||
|
||||
fn into_context<'a>(self,setup_context:crate::setup::SetupContext)->WindowContext<'a>{
|
||||
let screen_size=glam::uvec2(setup_context.config.width,setup_context.config.height);
|
||||
let graphics_thread=crate::graphics_worker::new(self.graphics,setup_context.config,setup_context.surface,setup_context.device,setup_context.queue);
|
||||
WindowContext{
|
||||
manual_mouse_lock:false,
|
||||
mouse:crate::physics::MouseState::default(),
|
||||
//make sure to update this!!!!!
|
||||
screen_size,
|
||||
user_settings:self.user_settings,
|
||||
window:self.window,
|
||||
physics_thread:crate::physics_worker::new(self.physics,graphics_thread),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn into_worker<'a>(self,setup_context:crate::setup::SetupContext)->crate::compat_worker::QNWorker<'a,TimedInstruction<WindowInstruction>>{
|
||||
let mut window_context=self.into_context(setup_context);
|
||||
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<WindowInstruction>|{
|
||||
match ins.instruction{
|
||||
WindowInstruction::RequestRedraw=>{
|
||||
window_context.window.request_redraw();
|
||||
}
|
||||
WindowInstruction::WindowEvent(window_event)=>{
|
||||
window_context.window_event(ins.time,window_event);
|
||||
},
|
||||
WindowInstruction::DeviceEvent(device_event)=>{
|
||||
window_context.device_event(ins.time,device_event);
|
||||
},
|
||||
WindowInstruction::Resize(size)=>{
|
||||
window_context.physics_thread.send(
|
||||
TimedInstruction{
|
||||
time:ins.time,
|
||||
instruction:crate::physics_worker::Instruction::Resize(size,window_context.user_settings.clone())
|
||||
}
|
||||
).unwrap();
|
||||
}
|
||||
WindowInstruction::Render=>{
|
||||
window_context.physics_thread.send(
|
||||
TimedInstruction{
|
||||
time:ins.time,
|
||||
instruction:crate::physics_worker::Instruction::Render
|
||||
}
|
||||
).unwrap();
|
||||
}
|
||||
}
|
||||
})
|
||||
builder.build(event_loop)
|
||||
}
|
||||
}
|
135
src/worker.rs
135
src/worker.rs
@ -1,6 +1,6 @@
|
||||
use std::thread;
|
||||
use std::sync::{mpsc,Arc};
|
||||
use parking_lot::Mutex;
|
||||
use parking_lot::{Mutex,Condvar};
|
||||
|
||||
//WorkerPool
|
||||
struct Pool(u32);
|
||||
@ -104,15 +104,17 @@ QN = WorkerDescription{
|
||||
}
|
||||
*/
|
||||
//None Output Worker does all its work internally from the perspective of the work submitter
|
||||
pub struct QNWorker<'a,Task:Send>{
|
||||
pub struct QNWorker<Task:Send> {
|
||||
sender: mpsc::Sender<Task>,
|
||||
handle:thread::ScopedJoinHandle<'a,()>,
|
||||
}
|
||||
|
||||
impl<'a,Task:Send+'a> QNWorker<'a,Task>{
|
||||
pub fn new<F:FnMut(Task)+Send+'a>(scope:&'a thread::Scope<'a,'_>,mut f:F)->QNWorker<'a,Task>{
|
||||
impl<Task:Send+'static> QNWorker<Task>{
|
||||
pub fn new<F:FnMut(Task)+Send+'static>(mut f:F)->Self{
|
||||
let (sender,receiver)=mpsc::channel::<Task>();
|
||||
let handle=scope.spawn(move ||{
|
||||
let ret=Self {
|
||||
sender,
|
||||
};
|
||||
thread::spawn(move ||{
|
||||
loop {
|
||||
match receiver.recv() {
|
||||
Ok(task)=>f(task),
|
||||
@ -123,10 +125,7 @@ impl<'a,Task:Send+'a> QNWorker<'a,Task>{
|
||||
}
|
||||
}
|
||||
});
|
||||
Self{
|
||||
sender,
|
||||
handle,
|
||||
}
|
||||
ret
|
||||
}
|
||||
pub fn send(&self,task:Task)->Result<(),mpsc::SendError<Task>>{
|
||||
self.sender.send(task)
|
||||
@ -140,45 +139,113 @@ IN = WorkerDescription{
|
||||
}
|
||||
*/
|
||||
//Inputs are dropped if the worker is busy
|
||||
pub struct INWorker<'a,Task:Send>{
|
||||
sender: mpsc::SyncSender<Task>,
|
||||
handle:thread::ScopedJoinHandle<'a,()>,
|
||||
pub struct INWorker<Task:Clone>{
|
||||
input:Arc<(Mutex<Task>,Condvar)>,
|
||||
}
|
||||
|
||||
impl<'a,Task:Send+'a> INWorker<'a,Task>{
|
||||
pub fn new<F:FnMut(Task)+Send+'a>(scope:&'a thread::Scope<'a,'_>,mut f:F)->INWorker<'a,Task>{
|
||||
let (sender,receiver)=mpsc::sync_channel::<Task>(1);
|
||||
let handle=scope.spawn(move ||{
|
||||
impl<Task:Clone+Send+'static> INWorker<Task>{
|
||||
pub fn new<F:FnMut(Task)+Send+'static>(task:Task,mut f:F)->Self{
|
||||
let ret=Self {
|
||||
input:Arc::new((Mutex::new(task),Condvar::new())),
|
||||
};
|
||||
let input=ret.input.clone();
|
||||
thread::spawn(move ||{
|
||||
loop {
|
||||
match receiver.recv() {
|
||||
Ok(task)=>f(task),
|
||||
input.1.wait(&mut input.0.lock());
|
||||
f(input.0.lock().clone());
|
||||
}
|
||||
});
|
||||
ret
|
||||
}
|
||||
pub fn send(&self,task:Task){
|
||||
*self.input.0.lock()=task;
|
||||
self.input.1.notify_one();
|
||||
}
|
||||
}
|
||||
|
||||
//worker pools work by cloning a mpsc and passing it into the thread, the thread sends its results through that
|
||||
//worker pools have a master thread that manages the pool so that the work submission thread does not need to implement async
|
||||
|
||||
pub struct QQWorkerPool<Task:Send,Value:Send>{
|
||||
sender:mpsc::Sender<Task>,
|
||||
queue:Arc<Mutex<std::collections::VecDeque<Value>>>,
|
||||
}
|
||||
|
||||
impl<Task:Send+'static,Value:Send+'static> QQWorkerPool<Task,Value>{
|
||||
pub fn new<F:Fn(Task)->Value+Send+'static>(pool_size:usize,f:F)->Self{
|
||||
let (task_sender,task_receiver)=mpsc::channel::<Task>();
|
||||
let (value_sender,value_receiver)=mpsc::channel::<Value>();
|
||||
let ret=Self{
|
||||
sender:task_sender,
|
||||
queue:Arc::new(Mutex::new(std::collections::VecDeque::new())),
|
||||
};
|
||||
let mut queue_collect=ret.queue.clone();
|
||||
let mut worker_senders=Vec::with_capacity(pool_size);
|
||||
let mut active_workers_collect=Arc::new(Mutex::new(0usize));
|
||||
let mut active_workers_dispatch=active_workers_collect.clone();
|
||||
let mut condvar_collect=Arc::new(Condvar::new());
|
||||
let mut condvar_dispatch=condvar_collect.clone();
|
||||
//task dispatch thread
|
||||
thread::spawn(move ||{
|
||||
loop{
|
||||
//block if no workers are available, value collection thread will notify
|
||||
let n=*active_workers_dispatch.lock();
|
||||
if n==pool_size{
|
||||
//wait for notifiy
|
||||
condvar_dispatch.wait(&mut active_workers_dispatch.lock());
|
||||
}
|
||||
match task_receiver.recv(){
|
||||
Ok(task)=>{
|
||||
*active_workers_dispatch.lock()+=1;
|
||||
//workers are never full here
|
||||
//else if workers busy: spawn a new worker
|
||||
//else: send task to an available worker
|
||||
}
|
||||
Err(_)=>{
|
||||
println!("Worker stopping.",);
|
||||
println!("Dispatch stopping.",);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
Self{
|
||||
sender,
|
||||
handle,
|
||||
}
|
||||
//value collection thread (bad idea, put this logic in each thread)
|
||||
thread::spawn(move ||{
|
||||
loop{
|
||||
match value_receiver.recv(){
|
||||
Ok(value)=>{
|
||||
//maybe I can be smart with this as a signal that a worker finished a task
|
||||
let n=*active_workers_collect.lock();
|
||||
*active_workers_collect.lock()-=1;
|
||||
if n==pool_size{
|
||||
condvar_collect.notify_one();
|
||||
}
|
||||
(*queue_collect.lock()).push_front(value);
|
||||
}
|
||||
Err(_)=>{
|
||||
println!("Collection stopping.",);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
ret
|
||||
}
|
||||
//blocking!
|
||||
pub fn blocking_send(&self,task:Task)->Result<(), mpsc::SendError<Task>>{
|
||||
|
||||
pub fn send(&self,task:Task)->Result<(),mpsc::SendError<Task>>{
|
||||
self.sender.send(task)
|
||||
}
|
||||
pub fn send(&self,task:Task)->Result<(), mpsc::TrySendError<Task>>{
|
||||
self.sender.try_send(task)
|
||||
|
||||
pub fn get(&self)->Option<Value>{
|
||||
(*self.queue.lock()).pop_back()
|
||||
}
|
||||
}
|
||||
|
||||
#[test]//How to run this test with printing: cargo test --release -- --nocapture
|
||||
fn test_worker() {
|
||||
println!("hiiiii");
|
||||
// Create the worker thread
|
||||
let test_body=crate::physics::Body::new(crate::integer::Planar64Vec3::ONE,crate::integer::Planar64Vec3::ONE,crate::integer::Planar64Vec3::ONE,crate::integer::Time::ZERO);
|
||||
let worker=QRWorker::new(crate::physics::Body::default(),
|
||||
|_|crate::physics::Body::new(crate::integer::Planar64Vec3::ONE,crate::integer::Planar64Vec3::ONE,crate::integer::Planar64Vec3::ONE,crate::integer::Time::ZERO)
|
||||
let worker=QRWorker::new(crate::physics::Body::with_pva(crate::integer::Planar64Vec3::ZERO,crate::integer::Planar64Vec3::ZERO,crate::integer::Planar64Vec3::ZERO),
|
||||
|_|crate::physics::Body::with_pva(crate::integer::Planar64Vec3::ONE,crate::integer::Planar64Vec3::ONE,crate::integer::Planar64Vec3::ONE)
|
||||
);
|
||||
|
||||
// Send tasks to the worker
|
||||
@ -194,7 +261,7 @@ fn test_worker() {
|
||||
// sender.send("STOP".to_string()).unwrap();
|
||||
|
||||
// Sleep to allow the worker thread to finish processing
|
||||
thread::sleep(std::time::Duration::from_millis(10));
|
||||
thread::sleep(std::time::Duration::from_secs(2));
|
||||
|
||||
// Send a new task
|
||||
let task = crate::instruction::TimedInstruction{
|
||||
@ -203,8 +270,8 @@ fn test_worker() {
|
||||
};
|
||||
worker.send(task).unwrap();
|
||||
|
||||
//assert_eq!(test_body,worker.grab_clone());
|
||||
println!("value={}",worker.grab_clone());
|
||||
|
||||
// wait long enough to see print from final task
|
||||
thread::sleep(std::time::Duration::from_millis(10));
|
||||
thread::sleep(std::time::Duration::from_secs(1));
|
||||
}
|
||||
|
@ -9,15 +9,12 @@ pub fn zeroes2(a0:Planar64,a1:Planar64,a2:Planar64) -> Vec<Planar64>{
|
||||
let radicand=a1.get() as i128*a1.get() as i128-a2.get() as i128*a0.get() as i128*4;
|
||||
if 0<radicand {
|
||||
//start with f64 sqrt
|
||||
//failure case: 2^63 < sqrt(2^127)
|
||||
let planar_radicand=Planar64::raw(unsafe{(radicand as f64).sqrt().to_int_unchecked()});
|
||||
//TODO: one or two newtons
|
||||
//sort roots ascending and avoid taking the difference of large numbers
|
||||
match (Planar64::ZERO<a2,Planar64::ZERO<a1){
|
||||
(true, true )=>vec![(-a1-planar_radicand)/(a2*2),(a0*2)/(-a1-planar_radicand)],
|
||||
(true, false)=>vec![(a0*2)/(-a1+planar_radicand),(-a1+planar_radicand)/(a2*2)],
|
||||
(false,true )=>vec![(a0*2)/(-a1-planar_radicand),(-a1-planar_radicand)/(a2*2)],
|
||||
(false,false)=>vec![(-a1+planar_radicand)/(a2*2),(a0*2)/(-a1+planar_radicand)],
|
||||
if Planar64::ZERO<a2 {
|
||||
return vec![(-a1-planar_radicand)/(a2*2),(-a1+planar_radicand)/(a2*2)];
|
||||
} else {
|
||||
return vec![(-a1+planar_radicand)/(a2*2),(-a1-planar_radicand)/(a2*2)];
|
||||
}
|
||||
} else if radicand==0 {
|
||||
return vec![a1/(a2*-2)];
|
||||
@ -29,12 +26,7 @@ pub fn zeroes2(a0:Planar64,a1:Planar64,a2:Planar64) -> Vec<Planar64>{
|
||||
pub fn zeroes1(a0:Planar64,a1:Planar64) -> Vec<Planar64> {
|
||||
if a1==Planar64::ZERO{
|
||||
return vec![];
|
||||
}else{
|
||||
let q=((-a0.get() as i128)<<32)/(a1.get() as i128);
|
||||
if i64::MIN as i128<=q&&q<=i64::MAX as i128{
|
||||
return vec![Planar64::raw(q as i64)];
|
||||
}else{
|
||||
return vec![];
|
||||
}
|
||||
} else {
|
||||
return vec![-a0/a1];
|
||||
}
|
||||
}
|
@ -1 +0,0 @@
|
||||
mangohud ../target/release/strafe-client bhop_maps/5692113331.rbxm
|
@ -1 +0,0 @@
|
||||
/run/media/quat/Files/Documents/map-files/verify-scripts/maps/bhop_all/
|
@ -1 +0,0 @@
|
||||
cargo build --release --target x86_64-pc-windows-gnu
|
@ -1,4 +0,0 @@
|
||||
mkdir -p ../target/demo
|
||||
mv ../target/x86_64-pc-windows-gnu/release/strafe-client.exe ../target/demo/strafe-client.exe
|
||||
rm ../target/demo.7z
|
||||
7z a -t7z -mx=9 -mfb=273 -ms -md=31 -myx=9 -mtm=- -mmt -mmtf -md=1536m -mmf=bt3 -mmc=10000 -mpb=0 -mlc=0 ../target/demo.7z ../target/demo
|
@ -1 +0,0 @@
|
||||
mangohud ../target/release/strafe-client "$1"
|
@ -1,4 +0,0 @@
|
||||
[camera]
|
||||
sensitivity_x=98384
|
||||
fov_y=1.0
|
||||
#fov_x_from_y_ratio=1.33333333333333333333333333333333
|
@ -1 +0,0 @@
|
||||
/run/media/quat/Files/Documents/map-files/verify-scripts/maps/surf_all/
|
@ -1 +0,0 @@
|
||||
/run/media/quat/Files/Documents/map-files/verify-scripts/textures/dds/
|
@ -1 +0,0 @@
|
||||
mangohud ../target/release/strafe-client bhop_maps/5692152916.rbxm
|
@ -1 +0,0 @@
|
||||
mangohud ../target/release/strafe-client surf_maps/5692145408.rbxm
|
Reference in New Issue
Block a user