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a6dd7f3111 | |||
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99db653c14 | |||
e9ba0c694c | |||
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e3eb040675 | |||
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a79157da88 | |||
7be7d2c0df | |||
cb6b0acd44 | |||
cbcf047c3f | |||
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cc776e7cb4 | |||
5a66ac46b9 | |||
38f6e1df3f | |||
849dcf98f7 | |||
d04d1be27e | |||
35bfd1d366 | |||
586bf8ce89 | |||
127b205401 | |||
4f596ca5d7 |
@ -12,12 +12,12 @@ use crate::aabb::Aabb;
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#[derive(Default)]
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pub struct BvhNode{
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children:Vec<Self>,
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models:Vec<u32>,
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models:Vec<usize>,
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aabb:Aabb,
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}
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impl BvhNode{
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pub fn the_tester<F:FnMut(u32)>(&self,aabb:&Aabb,f:&mut F){
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pub fn the_tester<F:FnMut(usize)>(&self,aabb:&Aabb,f:&mut F){
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for &model in &self.models{
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f(model);
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}
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@ -37,7 +37,7 @@ fn generate_bvh_node(boxen:Vec<(usize,Aabb)>)->BvhNode{
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let n=boxen.len();
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if n<20{
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let mut aabb=Aabb::default();
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let models=boxen.into_iter().map(|b|{aabb.join(&b.1);b.0 as u32}).collect();
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let models=boxen.into_iter().map(|b|{aabb.join(&b.1);b.0}).collect();
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BvhNode{
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children:Vec::new(),
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models,
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|
@ -404,12 +404,11 @@ impl TryFrom<[f32;3]> for Unit32Vec3{
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*/
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///[-1.0,1.0] = [-2^32,2^32]
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#[derive(Clone,Copy,Debug,Hash,Eq,Ord,PartialEq,PartialOrd)]
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#[derive(Clone,Copy,Hash,Eq,Ord,PartialEq,PartialOrd)]
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pub struct Planar64(i64);
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impl Planar64{
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pub const ZERO:Self=Self(0);
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pub const ONE:Self=Self(1<<32);
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pub const FRAC_1_SQRT2:Self=Self(3_037_000_500);
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#[inline]
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pub const fn int(num:i32)->Self{
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Self(Self::ONE.0*num as i64)
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@ -564,7 +563,7 @@ impl std::ops::Div<Planar64> for Planar64{
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///[-1.0,1.0] = [-2^32,2^32]
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#[derive(Clone,Copy,Debug,Default,Hash,Eq,PartialEq)]
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#[derive(Clone,Copy,Default,Hash,Eq,PartialEq)]
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pub struct Planar64Vec3(glam::I64Vec3);
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impl Planar64Vec3{
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pub const ZERO:Self=Planar64Vec3(glam::I64Vec3::ZERO);
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@ -630,14 +629,6 @@ impl Planar64Vec3{
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)>>32) as i64)
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}
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#[inline]
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/* pub fn cross(&self,rhs:Self)->Planar64Vec3{
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Planar64Vec3(((
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(self.0.x as i128)*(rhs.0.x as i128)+
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(self.0.y as i128)*(rhs.0.y as i128)+
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(self.0.z as i128)*(rhs.0.z as i128)
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)>>32) as i64)
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}*/
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#[inline]
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pub fn length(&self)->Planar64{
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let radicand=(self.0.x as i128)*(self.0.x as i128)+(self.0.y as i128)*(self.0.y as i128)+(self.0.z as i128)*(self.0.z as i128);
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Planar64(unsafe{(radicand as f64).sqrt().to_int_unchecked()})
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|
@ -49,7 +49,6 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_interse
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let mut intersecting=crate::model::IntersectingAttributes::default();
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let mut contacting=crate::model::ContactingAttributes::default();
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let mut force_can_collide=can_collide;
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const GRAVITY:Planar64Vec3=Planar64Vec3::int(0,-100,0);
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match name{
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"Water"=>{
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force_can_collide=false;
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@ -124,20 +123,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_interse
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}
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//need some way to skip this
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if velocity!=Planar64Vec3::ZERO{
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//assume all vertical boosters are targetting a height
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let vg=velocity.dot(GRAVITY);
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if Planar64::ZERO<=vg{
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//weird down booster
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general.booster=Some(crate::model::GameMechanicBooster::Velocity(velocity));
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}else{
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println!("set attr");
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let gg=GRAVITY.dot(GRAVITY);
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let height=-vg*gg.sqrt().sqrt()*Planar64::FRAC_1_SQRT2/gg;//vi/sqrt(-2*a)=d
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let v=velocity-GRAVITY*(vg/gg);
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//if we are adding zero SO BE IT, the check to see if the vectors are parallel is too sensitive
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general.booster=Some(crate::model::GameMechanicBooster::Velocity(v));
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general.trajectory=Some(crate::model::GameMechanicSetTrajectory::Height(height));
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}
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general.booster=Some(crate::model::GameMechanicBooster::Velocity(velocity));
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}
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match force_can_collide{
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true=>{
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@ -277,16 +263,17 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
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if let Some(attr)=match &object.name[..]{
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"MapStart"=>{
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spawn_point=model_transform.transform_point3(Planar64Vec3::ZERO)+Planar64Vec3::Y*5/2;
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Some(crate::model::TempIndexedAttributes::Start{mode_id:0})
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Some(crate::model::TempIndexedAttributes::Start(crate::model::TempAttrStart{mode_id:0}))
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},
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"UnorderedCheckpoint"=>Some(crate::model::TempIndexedAttributes::UnorderedCheckpoint{mode_id:0}),
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"UnorderedCheckpoint"=>Some(crate::model::TempIndexedAttributes::UnorderedCheckpoint(crate::model::TempAttrUnorderedCheckpoint{mode_id:0})),
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other=>{
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let regman=lazy_regex::regex!(r"^(BonusStart|Spawn|ForceSpawn|OrderedCheckpoint)(\d+)$");
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let regman=lazy_regex::regex!(r"^(BonusStart|Spawn|ForceSpawn|OrderedCheckpoint|WormholeOut)(\d+)$");
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if let Some(captures) = regman.captures(other) {
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match &captures[1]{
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"BonusStart"=>Some(crate::model::TempIndexedAttributes::Start{mode_id:captures[2].parse::<u32>().unwrap()}),
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"Spawn"|"ForceSpawn"=>Some(crate::model::TempIndexedAttributes::Spawn{mode_id:0,stage_id:captures[2].parse::<u32>().unwrap()}),
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"OrderedCheckpoint"=>Some(crate::model::TempIndexedAttributes::OrderedCheckpoint{mode_id:0,checkpoint_id:captures[2].parse::<u32>().unwrap()}),
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"BonusStart"=>Some(crate::model::TempIndexedAttributes::Start(crate::model::TempAttrStart{mode_id:captures[2].parse::<u32>().unwrap()})),
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"Spawn"|"ForceSpawn"=>Some(crate::model::TempIndexedAttributes::Spawn(crate::model::TempAttrSpawn{mode_id:0,stage_id:captures[2].parse::<u32>().unwrap()})),
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"OrderedCheckpoint"=>Some(crate::model::TempIndexedAttributes::OrderedCheckpoint(crate::model::TempAttrOrderedCheckpoint{mode_id:0,checkpoint_id:captures[2].parse::<u32>().unwrap()})),
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"WormholeOut"=>Some(crate::model::TempIndexedAttributes::Wormhole(crate::model::TempAttrWormhole{wormhole_id:captures[2].parse::<u32>().unwrap()})),
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_=>None,
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}
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}else{
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|
@ -11,6 +11,7 @@ mod model_graphics;
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mod zeroes;
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mod worker;
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mod physics;
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mod sniffer;
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mod settings;
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mod framework;
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mod primitives;
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70
src/model.rs
70
src/model.rs
@ -50,44 +50,50 @@ pub struct IndexedModelInstances{
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}
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//stage description referencing flattened ids is spooky, but the map loading is meant to be deterministic.
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pub struct ModeDescription{
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pub start:u32,//start=model_id
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pub spawns:Vec<u32>,//spawns[spawn_id]=model_id
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pub ordered_checkpoints:Vec<u32>,//ordered_checkpoints[checkpoint_id]=model_id
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pub unordered_checkpoints:Vec<u32>,//unordered_checkpoints[checkpoint_id]=model_id
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pub start:usize,//start=model_id
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pub spawns:Vec<usize>,//spawns[spawn_id]=model_id
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pub ordered_checkpoints:Vec<usize>,//ordered_checkpoints[checkpoint_id]=model_id
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pub unordered_checkpoints:Vec<usize>,//unordered_checkpoints[checkpoint_id]=model_id
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pub spawn_from_stage_id:std::collections::HashMap::<u32,usize>,
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pub ordered_checkpoint_from_checkpoint_id:std::collections::HashMap::<u32,usize>,
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}
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impl ModeDescription{
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pub fn get_spawn_model_id(&self,stage_id:u32)->Option<&u32>{
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if let Some(&spawn)=self.spawn_from_stage_id.get(&stage_id){
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self.spawns.get(spawn)
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}else{
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None
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}
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pub fn get_spawn_model_id(&self,stage_id:u32)->Option<&usize>{
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self.spawns.get(*self.spawn_from_stage_id.get(&stage_id)?)
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}
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pub fn get_ordered_checkpoint_model_id(&self,checkpoint_id:u32)->Option<&u32>{
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if let Some(&checkpoint)=self.ordered_checkpoint_from_checkpoint_id.get(&checkpoint_id){
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self.ordered_checkpoints.get(checkpoint)
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}else{
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None
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}
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pub fn get_ordered_checkpoint_model_id(&self,checkpoint_id:u32)->Option<&usize>{
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self.ordered_checkpoints.get(*self.ordered_checkpoint_from_checkpoint_id.get(&checkpoint_id)?)
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}
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}
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//I don't want this code to exist!
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#[derive(Clone)]
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pub struct TempAttrStart{
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pub mode_id:u32,
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}
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#[derive(Clone)]
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pub struct TempAttrSpawn{
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pub mode_id:u32,
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pub stage_id:u32,
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}
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#[derive(Clone)]
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pub struct TempAttrOrderedCheckpoint{
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pub mode_id:u32,
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pub checkpoint_id:u32,
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}
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#[derive(Clone)]
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pub struct TempAttrUnorderedCheckpoint{
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pub mode_id:u32,
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}
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#[derive(Clone)]
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pub struct TempAttrWormhole{
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pub wormhole_id:u32,
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}
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pub enum TempIndexedAttributes{
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Start{
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mode_id:u32,
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},
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Spawn{
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mode_id:u32,
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stage_id:u32,
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},
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OrderedCheckpoint{
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mode_id:u32,
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checkpoint_id:u32,
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},
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UnorderedCheckpoint{
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mode_id:u32,
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},
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Start(TempAttrStart),
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Spawn(TempAttrSpawn),
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OrderedCheckpoint(TempAttrOrderedCheckpoint),
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UnorderedCheckpoint(TempAttrUnorderedCheckpoint),
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Wormhole(TempAttrWormhole),
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}
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//you have this effect while in contact
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@ -119,12 +125,12 @@ pub enum GameMechanicBooster{
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Velocity(Planar64Vec3),//straight up boost velocity adds to your current velocity
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Energy{direction:Planar64Vec3,energy:Planar64},//increase energy in direction
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}
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#[derive(Clone,Debug)]
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#[derive(Clone)]
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pub enum TrajectoryChoice{
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HighArcLongDuration,//underhand lob at target: less horizontal speed and more air time
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LowArcShortDuration,//overhand throw at target: more horizontal speed and less air time
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}
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#[derive(Clone,Debug)]
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#[derive(Clone)]
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pub enum GameMechanicSetTrajectory{
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AirTime(Time),//air time (relative to gravity direction) is invariant across mass and gravity changes
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Height(Planar64),//boost height (relative to gravity direction) is invariant across mass and gravity changes
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|
384
src/physics.rs
384
src/physics.rs
@ -18,9 +18,7 @@ pub enum PhysicsInstruction {
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Input(PhysicsInputInstruction),
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}
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#[derive(Debug)]
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pub enum PhysicsInputInstruction {
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ReplaceMouse(MouseState,MouseState),
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SetNextMouse(MouseState),
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pub enum PhysicsInputInstruction{
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SetMoveRight(bool),
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SetMoveUp(bool),
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SetMoveBack(bool),
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@ -29,26 +27,51 @@ pub enum PhysicsInputInstruction {
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SetMoveForward(bool),
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SetJump(bool),
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SetZoom(bool),
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ReplaceMouse(MouseState,MouseState),
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SetNextMouse(MouseState),
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Reset,
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Idle,
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}
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#[derive(Debug)]
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#[repr(u32)]
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pub enum InputInstruction {
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MoveMouse(glam::IVec2),
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MoveRight(bool),
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MoveUp(bool),
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MoveBack(bool),
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MoveLeft(bool),
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MoveDown(bool),
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MoveForward(bool),
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Jump(bool),
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Zoom(bool),
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Reset,
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Idle,
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MoveRight(bool)=0,
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MoveUp(bool)=1,
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MoveBack(bool)=2,
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MoveLeft(bool)=3,
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MoveDown(bool)=4,
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MoveForward(bool)=5,
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Jump(bool)=6,
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Zoom(bool)=7,
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MoveMouse(glam::IVec2)=64,
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Reset=100,
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Idle=127,
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//Idle: there were no input events, but the simulation is safe to advance to this timestep
|
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//for interpolation / networking / playback reasons, most playback heads will always want
|
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//to be 1 instruction ahead to generate the next state for interpolation.
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}
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impl InputInstruction{
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pub fn id(&self)->u32{
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let parity=match self{
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crate::physics::InputInstruction::MoveRight(s)
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|crate::physics::InputInstruction::MoveUp(s)
|
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|crate::physics::InputInstruction::MoveBack(s)
|
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|crate::physics::InputInstruction::MoveLeft(s)
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|crate::physics::InputInstruction::MoveDown(s)
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|crate::physics::InputInstruction::MoveForward(s)
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|crate::physics::InputInstruction::Jump(s)
|
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|crate::physics::InputInstruction::Zoom(s)=>(*s as u32)<<31,
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crate::physics::InputInstruction::MoveMouse(_)
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|crate::physics::InputInstruction::Reset
|
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|crate::physics::InputInstruction::Idle=>0u32,
|
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};
|
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self.discriminant()|parity
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}
|
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pub fn discriminant(&self)->u32{
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//from documentation for std::mem::discriminant(&self)
|
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unsafe{*<*const _>::from(self).cast::<u32>()}
|
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}
|
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}
|
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#[derive(Clone,Hash)]
|
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pub struct Body {
|
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position: Planar64Vec3,//I64 where 2^32 = 1 u
|
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@ -57,38 +80,6 @@ pub struct Body {
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time:Time,//nanoseconds x xxxxD!
|
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}
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|
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pub enum MoveRestriction {
|
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Air,
|
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Water,
|
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Ground,
|
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Ladder,//multiple ladders how
|
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}
|
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|
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/*
|
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enum InputInstruction {
|
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}
|
||||
struct InputState {
|
||||
}
|
||||
impl InputState {
|
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pub fn get_control(&self,control:u32) -> bool {
|
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self.controls&control!=0
|
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}
|
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}
|
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impl crate::instruction::InstructionEmitter<InputInstruction> for InputState{
|
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fn next_instruction(&self, time_limit:crate::body::Time) -> Option<TimedInstruction<InputInstruction>> {
|
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//this is polled by PhysicsState for actions like Jump
|
||||
//no, it has to be the other way around. physics is run up until the jump instruction, and then the jump instruction is pushed.
|
||||
self.queue.get(0)
|
||||
}
|
||||
}
|
||||
impl crate::instruction::InstructionConsumer<InputInstruction> for InputState{
|
||||
fn process_instruction(&mut self,ins:TimedInstruction<InputInstruction>){
|
||||
//add to queue
|
||||
self.queue.push(ins);
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
//hey dumbass just use a delta
|
||||
#[derive(Clone,Debug)]
|
||||
pub struct MouseState {
|
||||
@ -130,7 +121,7 @@ struct WalkState{
|
||||
impl WalkEnum{
|
||||
//args going crazy
|
||||
//(walk_enum,body.acceleration)=with_target_velocity();
|
||||
fn with_target_velocity(touching:&TouchingState,body:&Body,style:&StyleModifiers,models:&Vec<ModelPhysics>,mut velocity:Planar64Vec3,normal:&Planar64Vec3)->(WalkEnum,Planar64Vec3){
|
||||
fn with_target_velocity(touching:&TouchingState,body:&Body,style:&StyleModifiers,models:&PhysicsModels,mut velocity:Planar64Vec3,normal:&Planar64Vec3)->(WalkEnum,Planar64Vec3){
|
||||
touching.constrain_velocity(models,&mut velocity);
|
||||
let mut target_diff=velocity-body.velocity;
|
||||
//remove normal component
|
||||
@ -156,14 +147,14 @@ impl WalkEnum{
|
||||
}
|
||||
}
|
||||
impl WalkState{
|
||||
fn ground(touching:&TouchingState,body:&Body,style:&StyleModifiers,models:&Vec<ModelPhysics>,mut velocity:Planar64Vec3)->(Self,Planar64Vec3){
|
||||
fn ground(touching:&TouchingState,body:&Body,style:&StyleModifiers,models:&PhysicsModels,velocity:Planar64Vec3)->(Self,Planar64Vec3){
|
||||
let (walk_enum,a)=WalkEnum::with_target_velocity(touching,body,style,models,velocity,&Planar64Vec3::Y);
|
||||
(Self{
|
||||
state:walk_enum,
|
||||
normal:Planar64Vec3::Y,
|
||||
},a)
|
||||
}
|
||||
fn ladder(touching:&TouchingState,body:&Body,style:&StyleModifiers,models:&Vec<ModelPhysics>,mut velocity:Planar64Vec3,normal:&Planar64Vec3)->(Self,Planar64Vec3){
|
||||
fn ladder(touching:&TouchingState,body:&Body,style:&StyleModifiers,models:&PhysicsModels,velocity:Planar64Vec3,normal:&Planar64Vec3)->(Self,Planar64Vec3){
|
||||
let (walk_enum,a)=WalkEnum::with_target_velocity(touching,body,style,models,velocity,normal);
|
||||
(Self{
|
||||
state:walk_enum,
|
||||
@ -172,7 +163,62 @@ impl WalkState{
|
||||
}
|
||||
}
|
||||
|
||||
struct Modes{
|
||||
modes:Vec<crate::model::ModeDescription>,
|
||||
mode_from_mode_id:std::collections::HashMap::<u32,usize>,
|
||||
}
|
||||
impl Modes{
|
||||
fn clear(&mut self){
|
||||
self.modes.clear();
|
||||
self.mode_from_mode_id.clear();
|
||||
}
|
||||
fn get_mode(&self,mode_id:u32)->Option<&crate::model::ModeDescription>{
|
||||
self.modes.get(*self.mode_from_mode_id.get(&mode_id)?)
|
||||
}
|
||||
fn insert(&mut self,temp_map_mode_id:u32,mode:crate::model::ModeDescription){
|
||||
let mode_id=self.modes.len();
|
||||
self.mode_from_mode_id.insert(temp_map_mode_id,mode_id);
|
||||
self.modes.push(mode);
|
||||
}
|
||||
}
|
||||
impl Default for Modes{
|
||||
fn default() -> Self {
|
||||
Self{
|
||||
modes:Vec::new(),
|
||||
mode_from_mode_id:std::collections::HashMap::new(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct PhysicsModels{
|
||||
models:Vec<ModelPhysics>,
|
||||
model_id_from_wormhole_id:std::collections::HashMap::<u32,usize>,
|
||||
}
|
||||
impl PhysicsModels{
|
||||
fn clear(&mut self){
|
||||
self.models.clear();
|
||||
self.model_id_from_wormhole_id.clear();
|
||||
}
|
||||
fn get(&self,i:usize)->Option<&ModelPhysics>{
|
||||
self.models.get(i)
|
||||
}
|
||||
fn get_wormhole_model(&self,wormhole_id:u32)->Option<&ModelPhysics>{
|
||||
self.models.get(*self.model_id_from_wormhole_id.get(&wormhole_id)?)
|
||||
}
|
||||
fn push(&mut self,model:ModelPhysics)->usize{
|
||||
let model_id=self.models.len();
|
||||
self.models.push(model);
|
||||
model_id
|
||||
}
|
||||
}
|
||||
impl Default for PhysicsModels{
|
||||
fn default() -> Self {
|
||||
Self{
|
||||
models:Vec::new(),
|
||||
model_id_from_wormhole_id:std::collections::HashMap::new(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct PhysicsCamera {
|
||||
@ -512,11 +558,10 @@ pub struct PhysicsState{
|
||||
controls:u32,
|
||||
move_state:MoveState,
|
||||
//all models
|
||||
models:Vec<ModelPhysics>,
|
||||
models:PhysicsModels,
|
||||
bvh:crate::bvh::BvhNode,
|
||||
|
||||
modes:Vec<crate::model::ModeDescription>,
|
||||
mode_from_mode_id:std::collections::HashMap::<u32,usize>,
|
||||
modes:Modes,
|
||||
//the spawn point is where you spawn when you load into the map.
|
||||
//This is not the same as Reset which teleports you to Spawn0
|
||||
pub spawn_point:Planar64Vec3,
|
||||
@ -592,44 +637,44 @@ impl ModelPhysics {
|
||||
//OR have a separate list from contacts for model intersection
|
||||
#[derive(Debug,Clone,Eq,Hash,PartialEq)]
|
||||
pub struct RelativeCollision {
|
||||
face: TreyMeshFace,//just an id
|
||||
model: u32,//using id to avoid lifetimes
|
||||
face:TreyMeshFace,//just an id
|
||||
model:usize,//using id to avoid lifetimes
|
||||
}
|
||||
|
||||
impl RelativeCollision {
|
||||
pub fn model<'a>(&self,models:&'a Vec<ModelPhysics>)->Option<&'a ModelPhysics>{
|
||||
models.get(self.model as usize)
|
||||
fn model<'a>(&self,models:&'a PhysicsModels)->Option<&'a ModelPhysics>{
|
||||
models.get(self.model)
|
||||
}
|
||||
// pub fn mesh(&self,models:&Vec<ModelPhysics>) -> TreyMesh {
|
||||
// return self.model(models).unwrap().face_mesh(self.face).clone()
|
||||
// }
|
||||
pub fn normal(&self,models:&Vec<ModelPhysics>) -> Planar64Vec3 {
|
||||
fn normal(&self,models:&PhysicsModels) -> Planar64Vec3 {
|
||||
return self.model(models).unwrap().face_normal(self.face)
|
||||
}
|
||||
}
|
||||
|
||||
struct TouchingState{
|
||||
contacts:std::collections::HashMap::<u32,RelativeCollision>,
|
||||
intersects:std::collections::HashMap::<u32,RelativeCollision>,
|
||||
contacts:std::collections::HashMap::<usize,RelativeCollision>,
|
||||
intersects:std::collections::HashMap::<usize,RelativeCollision>,
|
||||
}
|
||||
impl TouchingState{
|
||||
fn clear(&mut self){
|
||||
self.contacts.clear();
|
||||
self.intersects.clear();
|
||||
}
|
||||
fn insert_contact(&mut self,model_id:u32,collision:RelativeCollision)->Option<RelativeCollision>{
|
||||
fn insert_contact(&mut self,model_id:usize,collision:RelativeCollision)->Option<RelativeCollision>{
|
||||
self.contacts.insert(model_id,collision)
|
||||
}
|
||||
fn remove_contact(&mut self,model_id:u32)->Option<RelativeCollision>{
|
||||
fn remove_contact(&mut self,model_id:usize)->Option<RelativeCollision>{
|
||||
self.contacts.remove(&model_id)
|
||||
}
|
||||
fn insert_intersect(&mut self,model_id:u32,collision:RelativeCollision)->Option<RelativeCollision>{
|
||||
fn insert_intersect(&mut self,model_id:usize,collision:RelativeCollision)->Option<RelativeCollision>{
|
||||
self.intersects.insert(model_id,collision)
|
||||
}
|
||||
fn remove_intersect(&mut self,model_id:u32)->Option<RelativeCollision>{
|
||||
fn remove_intersect(&mut self,model_id:usize)->Option<RelativeCollision>{
|
||||
self.intersects.remove(&model_id)
|
||||
}
|
||||
fn constrain_velocity(&self,models:&Vec<ModelPhysics>,velocity:&mut Planar64Vec3){
|
||||
fn constrain_velocity(&self,models:&PhysicsModels,velocity:&mut Planar64Vec3){
|
||||
for (_,contact) in &self.contacts {
|
||||
let n=contact.normal(models);
|
||||
let d=velocity.dot(n);
|
||||
@ -638,7 +683,7 @@ impl TouchingState{
|
||||
}
|
||||
}
|
||||
}
|
||||
fn constrain_acceleration(&self,models:&Vec<ModelPhysics>,acceleration:&mut Planar64Vec3){
|
||||
fn constrain_acceleration(&self,models:&PhysicsModels,acceleration:&mut Planar64Vec3){
|
||||
for (_,contact) in &self.contacts {
|
||||
let n=contact.normal(models);
|
||||
let d=acceleration.dot(n);
|
||||
@ -694,7 +739,7 @@ impl Default for PhysicsState{
|
||||
time: Time::ZERO,
|
||||
style:StyleModifiers::default(),
|
||||
touching:TouchingState::default(),
|
||||
models: Vec::new(),
|
||||
models:PhysicsModels::default(),
|
||||
bvh:crate::bvh::BvhNode::default(),
|
||||
move_state: MoveState::Air,
|
||||
camera: PhysicsCamera::from_offset(Planar64Vec3::int(0,2,0)),//4.5-2.5=2
|
||||
@ -702,8 +747,7 @@ impl Default for PhysicsState{
|
||||
controls: 0,
|
||||
world:WorldState{},
|
||||
game:GameMechanicsState::default(),
|
||||
modes:Vec::new(),
|
||||
mode_from_mode_id:std::collections::HashMap::new(),
|
||||
modes:Modes::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -818,81 +862,70 @@ impl PhysicsState {
|
||||
//make aabb and run vertices to get realistic bounds
|
||||
for model_instance in &model.instances{
|
||||
if let Some(model_physics)=ModelPhysics::from_model(model,model_instance){
|
||||
let model_id=self.models.len() as u32;
|
||||
self.models.push(model_physics);
|
||||
let model_id=self.models.push(model_physics);
|
||||
for attr in &model_instance.temp_indexing{
|
||||
match attr{
|
||||
crate::model::TempIndexedAttributes::Start{mode_id}=>starts.push((*mode_id,model_id)),
|
||||
crate::model::TempIndexedAttributes::Spawn{mode_id,stage_id}=>spawns.push((*mode_id,model_id,*stage_id)),
|
||||
crate::model::TempIndexedAttributes::OrderedCheckpoint{mode_id,checkpoint_id}=>ordered_checkpoints.push((*mode_id,model_id,*checkpoint_id)),
|
||||
crate::model::TempIndexedAttributes::UnorderedCheckpoint{mode_id}=>unordered_checkpoints.push((*mode_id,model_id)),
|
||||
crate::model::TempIndexedAttributes::Start(s)=>starts.push((model_id,s.clone())),
|
||||
crate::model::TempIndexedAttributes::Spawn(s)=>spawns.push((model_id,s.clone())),
|
||||
crate::model::TempIndexedAttributes::OrderedCheckpoint(s)=>ordered_checkpoints.push((model_id,s.clone())),
|
||||
crate::model::TempIndexedAttributes::UnorderedCheckpoint(s)=>unordered_checkpoints.push((model_id,s.clone())),
|
||||
crate::model::TempIndexedAttributes::Wormhole(s)=>{self.models.model_id_from_wormhole_id.insert(s.wormhole_id,model_id);},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
self.bvh=crate::bvh::generate_bvh(self.models.iter().map(|m|m.mesh().clone()).collect());
|
||||
self.bvh=crate::bvh::generate_bvh(self.models.models.iter().map(|m|m.mesh().clone()).collect());
|
||||
//I don't wanna write structs for temporary structures
|
||||
//this code builds ModeDescriptions from the unsorted lists at the top of the function
|
||||
starts.sort_by_key(|tup|tup.0);
|
||||
let mut eshmep=std::collections::HashMap::new();
|
||||
let mut modedatas:Vec<(u32,Vec<(u32,u32)>,Vec<(u32,u32)>,Vec<u32>)>=starts.into_iter().enumerate().map(|(i,tup)|{
|
||||
eshmep.insert(tup.0,i);
|
||||
(tup.1,Vec::new(),Vec::new(),Vec::new())
|
||||
starts.sort_by_key(|tup|tup.1.mode_id);
|
||||
let mut mode_id_from_map_mode_id=std::collections::HashMap::new();
|
||||
let mut modedatas:Vec<(usize,Vec<(u32,usize)>,Vec<(u32,usize)>,Vec<usize>,u32)>=starts.into_iter().enumerate().map(|(i,(model_id,s))|{
|
||||
mode_id_from_map_mode_id.insert(s.mode_id,i);
|
||||
(model_id,Vec::new(),Vec::new(),Vec::new(),s.mode_id)
|
||||
}).collect();
|
||||
for tup in spawns{
|
||||
if let Some(mode_id)=eshmep.get(&tup.0){
|
||||
for (model_id,s) in spawns{
|
||||
if let Some(mode_id)=mode_id_from_map_mode_id.get(&s.mode_id){
|
||||
if let Some(modedata)=modedatas.get_mut(*mode_id){
|
||||
modedata.1.push((tup.2,tup.1));
|
||||
modedata.1.push((s.stage_id,model_id));
|
||||
}
|
||||
}
|
||||
}
|
||||
for tup in ordered_checkpoints{
|
||||
if let Some(mode_id)=eshmep.get(&tup.0){
|
||||
for (model_id,s) in ordered_checkpoints{
|
||||
if let Some(mode_id)=mode_id_from_map_mode_id.get(&s.mode_id){
|
||||
if let Some(modedata)=modedatas.get_mut(*mode_id){
|
||||
modedata.2.push((tup.2,tup.1));
|
||||
modedata.2.push((s.checkpoint_id,model_id));
|
||||
}
|
||||
}
|
||||
}
|
||||
for tup in unordered_checkpoints{
|
||||
if let Some(mode_id)=eshmep.get(&tup.0){
|
||||
for (model_id,s) in unordered_checkpoints{
|
||||
if let Some(mode_id)=mode_id_from_map_mode_id.get(&s.mode_id){
|
||||
if let Some(modedata)=modedatas.get_mut(*mode_id){
|
||||
modedata.3.push(tup.1);
|
||||
modedata.3.push(model_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
let num_modes=self.modes.len();
|
||||
for (mode_id,mode) in eshmep{
|
||||
self.mode_from_mode_id.insert(mode_id,num_modes+mode);
|
||||
}
|
||||
self.modes.append(&mut modedatas.into_iter().map(|mut tup|{
|
||||
for mut tup in modedatas.into_iter(){
|
||||
tup.1.sort_by_key(|tup|tup.0);
|
||||
tup.2.sort_by_key(|tup|tup.0);
|
||||
let mut eshmep1=std::collections::HashMap::new();
|
||||
let mut eshmep2=std::collections::HashMap::new();
|
||||
crate::model::ModeDescription{
|
||||
self.modes.insert(tup.4,crate::model::ModeDescription{
|
||||
start:tup.0,
|
||||
spawns:tup.1.into_iter().enumerate().map(|(i,tup)|{eshmep1.insert(tup.0,i);tup.1}).collect(),
|
||||
ordered_checkpoints:tup.2.into_iter().enumerate().map(|(i,tup)|{eshmep2.insert(tup.0,i);tup.1}).collect(),
|
||||
unordered_checkpoints:tup.3,
|
||||
spawn_from_stage_id:eshmep1,
|
||||
ordered_checkpoint_from_checkpoint_id:eshmep2,
|
||||
}
|
||||
}).collect());
|
||||
println!("Physics Objects: {}",self.models.len());
|
||||
});
|
||||
}
|
||||
println!("Physics Objects: {}",self.models.models.len());
|
||||
}
|
||||
|
||||
pub fn load_user_settings(&mut self,user_settings:&crate::settings::UserSettings){
|
||||
self.camera.sensitivity=user_settings.calculate_sensitivity();
|
||||
}
|
||||
|
||||
pub fn get_mode(&self,mode_id:u32)->Option<&crate::model::ModeDescription>{
|
||||
if let Some(&mode)=self.mode_from_mode_id.get(&mode_id){
|
||||
self.modes.get(mode)
|
||||
}else{
|
||||
None
|
||||
}
|
||||
}
|
||||
//tickless gaming
|
||||
pub fn run(&mut self, time_limit:Time){
|
||||
//prepare is ommitted - everything is done via instructions.
|
||||
@ -924,7 +957,7 @@ impl PhysicsState {
|
||||
|
||||
fn next_strafe_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
|
||||
return Some(TimedInstruction{
|
||||
time:Time::from_nanos(self.style.strafe_tick_rate.rhs_div_int(self.style.strafe_tick_rate.mul_int(self.time.nanos()+1)+1)),
|
||||
time:Time::from_nanos(self.style.strafe_tick_rate.rhs_div_int(self.style.strafe_tick_rate.mul_int(self.time.nanos())+1)),
|
||||
//only poll the physics if there is a before and after mouse event
|
||||
instruction:PhysicsInstruction::StrafeTick
|
||||
});
|
||||
@ -1149,9 +1182,9 @@ impl PhysicsState {
|
||||
}
|
||||
None
|
||||
}
|
||||
fn predict_collision_start(&self,time:Time,time_limit:Time,model_id:u32) -> Option<TimedInstruction<PhysicsInstruction>> {
|
||||
fn predict_collision_start(&self,time:Time,time_limit:Time,model_id:usize) -> Option<TimedInstruction<PhysicsInstruction>> {
|
||||
let mesh0=self.mesh();
|
||||
let mesh1=self.models.get(model_id as usize).unwrap().mesh();
|
||||
let mesh1=self.models.get(model_id).unwrap().mesh();
|
||||
let (p,v,a,body_time)=(self.body.position,self.body.velocity,self.body.acceleration,self.body.time);
|
||||
//find best t
|
||||
let mut best_time=time_limit;
|
||||
@ -1256,12 +1289,12 @@ impl PhysicsState {
|
||||
}
|
||||
}
|
||||
//generate instruction
|
||||
if let Some(face) = best_face{
|
||||
return Some(TimedInstruction {
|
||||
if let Some(face)=best_face{
|
||||
return Some(TimedInstruction{
|
||||
time: best_time,
|
||||
instruction: PhysicsInstruction::CollisionStart(RelativeCollision {
|
||||
instruction:PhysicsInstruction::CollisionStart(RelativeCollision{
|
||||
face,
|
||||
model: model_id
|
||||
model:model_id
|
||||
})
|
||||
})
|
||||
}
|
||||
@ -1275,6 +1308,7 @@ impl crate::instruction::InstructionEmitter<PhysicsInstruction> for PhysicsState
|
||||
//JUST POLLING!!! NO MUTATION
|
||||
let mut collector = crate::instruction::InstructionCollector::new(time_limit);
|
||||
//check for collision stop instructions with curent contacts
|
||||
//TODO: make this into a touching.next_instruction(&mut collector) member function
|
||||
for (_,collision_data) in &self.touching.contacts {
|
||||
collector.collect(self.predict_collision_end(self.time,time_limit,collision_data));
|
||||
}
|
||||
@ -1296,6 +1330,45 @@ impl crate::instruction::InstructionEmitter<PhysicsInstruction> for PhysicsState
|
||||
}
|
||||
}
|
||||
|
||||
fn teleport(body:&mut Body,touching:&mut TouchingState,style:&StyleModifiers,point:Planar64Vec3)->MoveState{
|
||||
body.position=point;
|
||||
//manual clear //for c in contacts{process_instruction(CollisionEnd(c))}
|
||||
touching.clear();
|
||||
body.acceleration=style.gravity;
|
||||
MoveState::Air
|
||||
//TODO: calculate contacts and determine the actual state
|
||||
//touching.recalculate(body);
|
||||
}
|
||||
|
||||
fn run_teleport_behaviour(teleport_behaviour:&Option<crate::model::TeleportBehaviour>,game:&mut GameMechanicsState,models:&PhysicsModels,modes:&Modes,style:&StyleModifiers,touching:&mut TouchingState,body:&mut Body,model:&ModelPhysics)->Option<MoveState>{
|
||||
match teleport_behaviour{
|
||||
Some(crate::model::TeleportBehaviour::StageElement(stage_element))=>{
|
||||
if stage_element.force||game.stage_id<stage_element.stage_id{
|
||||
game.stage_id=stage_element.stage_id;
|
||||
}
|
||||
match &stage_element.behaviour{
|
||||
crate::model::StageElementBehaviour::SpawnAt=>None,
|
||||
crate::model::StageElementBehaviour::Trigger
|
||||
|crate::model::StageElementBehaviour::Teleport=>{
|
||||
//I guess this is correct behaviour when trying to teleport to a non-existent spawn but it's still weird
|
||||
let model=models.get(*modes.get_mode(stage_element.mode_id)?.get_spawn_model_id(game.stage_id)? as usize)?;
|
||||
let point=model.transform.transform_point3(Planar64Vec3::Y)+Planar64Vec3::Y*(style.hitbox_halfsize.y()+Planar64::ONE/16);
|
||||
Some(teleport(body,touching,style,point))
|
||||
},
|
||||
crate::model::StageElementBehaviour::Platform=>None,
|
||||
crate::model::StageElementBehaviour::JumpLimit(_)=>None,//TODO
|
||||
}
|
||||
},
|
||||
Some(crate::model::TeleportBehaviour::Wormhole(wormhole))=>{
|
||||
let origin_model=model;
|
||||
let destination_model=models.get_wormhole_model(wormhole.destination_model_id)?;
|
||||
//ignore the transform for now
|
||||
Some(teleport(body,touching,style,body.position-origin_model.transform.translation+destination_model.transform.translation))
|
||||
}
|
||||
None=>None,
|
||||
}
|
||||
}
|
||||
|
||||
impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsState {
|
||||
fn process_instruction(&mut self, ins:TimedInstruction<PhysicsInstruction>) {
|
||||
match &ins.instruction {
|
||||
@ -1349,37 +1422,8 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
||||
}
|
||||
//check ground
|
||||
self.touching.insert_contact(c.model,c);
|
||||
match &general.teleport_behaviour{
|
||||
Some(crate::model::TeleportBehaviour::StageElement(stage_element))=>{
|
||||
if stage_element.force||self.game.stage_id<stage_element.stage_id{
|
||||
self.game.stage_id=stage_element.stage_id;
|
||||
}
|
||||
match &stage_element.behaviour{
|
||||
crate::model::StageElementBehaviour::SpawnAt=>(),
|
||||
crate::model::StageElementBehaviour::Trigger
|
||||
|crate::model::StageElementBehaviour::Teleport=>{
|
||||
//TODO make good
|
||||
if let Some(mode)=self.get_mode(stage_element.mode_id){
|
||||
if let Some(&spawn)=mode.get_spawn_model_id(self.game.stage_id){
|
||||
if let Some(model)=self.models.get(spawn as usize){
|
||||
self.body.position=model.transform.transform_point3(Planar64Vec3::Y)+Planar64Vec3::Y*(self.style.hitbox_halfsize.y()+Planar64::ONE/16);
|
||||
//manual clear //for c in self.contacts{process_instruction(CollisionEnd(c))}
|
||||
self.touching.clear();
|
||||
self.body.acceleration=self.style.gravity;
|
||||
self.move_state=MoveState::Air;//TODO: calculate contacts and determine the actual state
|
||||
}else{println!("bad1");}
|
||||
}else{println!("bad2");}
|
||||
}else{println!("bad3");}
|
||||
},
|
||||
crate::model::StageElementBehaviour::Platform=>(),
|
||||
crate::model::StageElementBehaviour::JumpLimit(_)=>(),//TODO
|
||||
}
|
||||
},
|
||||
Some(crate::model::TeleportBehaviour::Wormhole(wormhole))=>{
|
||||
//telefart
|
||||
}
|
||||
None=>(),
|
||||
}
|
||||
//I love making functions with 10 arguments to dodge the borrow checker
|
||||
run_teleport_behaviour(&general.teleport_behaviour,&mut self.game,&self.models,&self.modes,&self.style,&mut self.touching,&mut self.body,model);
|
||||
//flatten v
|
||||
self.touching.constrain_velocity(&self.models,&mut v);
|
||||
match &general.booster{
|
||||
@ -1395,25 +1439,13 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
||||
}
|
||||
match &general.trajectory{
|
||||
Some(trajectory)=>{
|
||||
println!("??? {:?}",trajectory);
|
||||
match trajectory{
|
||||
&crate::model::GameMechanicSetTrajectory::Height(height)=>{
|
||||
//vg=sqrt(-2*gg*height)
|
||||
println!("height booster h={}",height);
|
||||
let vg=v.dot(self.style.gravity);
|
||||
let gg=self.style.gravity.dot(self.style.gravity);
|
||||
let hb=(gg.sqrt()*height*2).sqrt()*gg.sqrt();
|
||||
println!("hb={} vg={}",hb,vg);
|
||||
let b=self.style.gravity*((-hb-vg)/gg);
|
||||
println!("bopo {}",b);
|
||||
v+=b;
|
||||
},
|
||||
crate::model::GameMechanicSetTrajectory::AirTime(_) => todo!(),
|
||||
crate::model::GameMechanicSetTrajectory::Height(_) => todo!(),
|
||||
crate::model::GameMechanicSetTrajectory::TargetPointTime { target_point, time } => todo!(),
|
||||
crate::model::GameMechanicSetTrajectory::TrajectoryTargetPoint { target_point, speed, trajectory_choice } => todo!(),
|
||||
&crate::model::GameMechanicSetTrajectory::Velocity(velocity)=>v=velocity,
|
||||
crate::model::GameMechanicSetTrajectory::AirTime(_)
|
||||
|crate::model::GameMechanicSetTrajectory::TargetPointTime{target_point:_,time:_}
|
||||
|crate::model::GameMechanicSetTrajectory::TrajectoryTargetPoint{target_point:_,speed:_,trajectory_choice:_}
|
||||
|crate::model::GameMechanicSetTrajectory::DotVelocity{direction:_,dot:_}
|
||||
=>(),
|
||||
crate::model::GameMechanicSetTrajectory::DotVelocity { direction, dot } => todo!(),
|
||||
}
|
||||
self.touching.constrain_velocity(&self.models,&mut v);
|
||||
},
|
||||
@ -1428,37 +1460,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
||||
PhysicsCollisionAttributes::Intersect{intersecting,general}=>{
|
||||
//I think that setting the velocity to 0 was preventing surface contacts from entering an infinite loop
|
||||
self.touching.insert_intersect(c.model,c);
|
||||
match &general.teleport_behaviour{
|
||||
Some(crate::model::TeleportBehaviour::StageElement(stage_element))=>{
|
||||
if stage_element.force||self.game.stage_id<stage_element.stage_id{
|
||||
self.game.stage_id=stage_element.stage_id;
|
||||
}
|
||||
match &stage_element.behaviour{
|
||||
crate::model::StageElementBehaviour::SpawnAt=>(),
|
||||
crate::model::StageElementBehaviour::Trigger
|
||||
|crate::model::StageElementBehaviour::Teleport=>{
|
||||
//TODO make good
|
||||
if let Some(mode)=self.get_mode(stage_element.mode_id){
|
||||
if let Some(&spawn)=mode.get_spawn_model_id(self.game.stage_id){
|
||||
if let Some(model)=self.models.get(spawn as usize){
|
||||
self.body.position=model.transform.transform_point3(Planar64Vec3::Y)+Planar64Vec3::Y*(self.style.hitbox_halfsize.y()+Planar64::ONE/16);
|
||||
//manual clear //for c in self.contacts{process_instruction(CollisionEnd(c))}
|
||||
self.touching.clear();
|
||||
self.body.acceleration=self.style.gravity;
|
||||
self.move_state=MoveState::Air;//TODO: calculate contacts and determine the actual state
|
||||
}else{println!("bad1");}
|
||||
}else{println!("bad2");}
|
||||
}else{println!("bad3");}
|
||||
},
|
||||
crate::model::StageElementBehaviour::Platform=>(),
|
||||
crate::model::StageElementBehaviour::JumpLimit(_)=>(),//TODO
|
||||
}
|
||||
},
|
||||
Some(crate::model::TeleportBehaviour::Wormhole(wormhole))=>{
|
||||
//telefart
|
||||
}
|
||||
None=>(),
|
||||
}
|
||||
run_teleport_behaviour(&general.teleport_behaviour,&mut self.game,&self.models,&self.modes,&self.style,&mut self.touching,&mut self.body,model);
|
||||
},
|
||||
}
|
||||
},
|
||||
|
134
src/sniffer.rs
Normal file
134
src/sniffer.rs
Normal file
@ -0,0 +1,134 @@
|
||||
//file format "sniff"
|
||||
|
||||
/* spec
|
||||
|
||||
//begin global header
|
||||
|
||||
//global metadata (32 bytes)
|
||||
b"SNFB"
|
||||
u32 format_version
|
||||
u64 priming_bytes
|
||||
//how many bytes of the file must be read to guarantee all of the expected
|
||||
//format-specific metadata is available to facilitate streaming the remaining contents
|
||||
//used by the database to guarantee that it serves at least the bare minimum
|
||||
u128 resource_uuid
|
||||
//identifies the file from anywhere for any other file
|
||||
|
||||
//global block layout (variable size)
|
||||
u64 num_blocks
|
||||
for block_id in 0..num_blocks{
|
||||
u64 first_byte
|
||||
}
|
||||
|
||||
//end global header
|
||||
|
||||
//begin blocks
|
||||
|
||||
//each block is compressed with zstd or gz or something
|
||||
|
||||
*/
|
||||
|
||||
/* block types
|
||||
BLOCK_MAP_HEADER:
|
||||
StyleInfoOverrides style_info_overrides
|
||||
//bvh goes here
|
||||
u64 num_nodes
|
||||
//node 0 parent node is implied to be None
|
||||
for node_id in 1..num_nodes{
|
||||
u64 parent_node
|
||||
}
|
||||
//block 0 is the current block, not part of the map data
|
||||
u64 num_spacial_blocks
|
||||
for block_id in 1..num_spacial_blocks{
|
||||
u64 node_id
|
||||
u64 block_id
|
||||
Aabb block_extents
|
||||
}
|
||||
//ideally spacial blocks are sorted from distance to start zone
|
||||
//texture blocks are inserted before the first spacial block they are used in
|
||||
|
||||
BLOCK_MAP_RESOURCE:
|
||||
//an individual one of the following:
|
||||
- model (IndexedModel)
|
||||
- shader (compiled SPIR-V)
|
||||
- image (JpegXL)
|
||||
- sound (Opus)
|
||||
- video (AV1)
|
||||
- animation (Trey thing)
|
||||
|
||||
BLOCK_MAP_OBJECT:
|
||||
//an individual one of the following:
|
||||
- model instance
|
||||
- located resource
|
||||
//for a list of resources, parse the object.
|
||||
|
||||
BLOCK_BOT_HEADER:
|
||||
u128 map_resource_uuid //which map is this bot running
|
||||
u128 time_resource_uuid //resource database time
|
||||
//don't include style info in bot header because it's in the physics state
|
||||
//blocks are laid out in chronological order, but indices may jump around.
|
||||
u64 num_segments
|
||||
for _ in 0..num_segments{
|
||||
i64 time //physics_state timestamp
|
||||
u64 block_id
|
||||
}
|
||||
|
||||
BLOCK_BOT_SEGMENT:
|
||||
//format version indicates what version of these structures to use
|
||||
PhysicsState physics_state
|
||||
//to read, greedily decode instructions until eof
|
||||
loop{
|
||||
//delta encode as much as possible (time,mousepos)
|
||||
//strafe ticks are implied
|
||||
//physics can be implied in an input-only bot file
|
||||
TimedInstruction<PhysicsInstruction> instruction
|
||||
}
|
||||
|
||||
BLOCK_DEMO_HEADER:
|
||||
//timeline of loading maps, player equipment, bots
|
||||
*/
|
||||
struct InputInstructionCodecState{
|
||||
mouse_pos:glam::IVec2,
|
||||
time:crate::integer::Time,
|
||||
}
|
||||
//8B - 12B
|
||||
impl InputInstructionCodecState{
|
||||
pub fn encode(&mut self,ins:&crate::instruction::TimedInstruction<crate::physics::InputInstruction>)->([u8;12],usize){
|
||||
let dt=ins.time-self.time;
|
||||
self.time=ins.time;
|
||||
let mut data=[0u8;12];
|
||||
[data[0],data[1],data[2],data[3]]=(dt.nanos() as u32).to_le_bytes();//4B
|
||||
//instruction id packed with game control parity bit. This could be 1 byte but it ruins the alignment
|
||||
[data[4],data[5],data[6],data[7]]=ins.instruction.id().to_le_bytes();//4B
|
||||
match &ins.instruction{
|
||||
&crate::physics::InputInstruction::MoveMouse(m)=>{//4B
|
||||
let dm=m-self.mouse_pos;
|
||||
[data[8],data[9]]=(dm.x as i16).to_le_bytes();
|
||||
[data[10],data[11]]=(dm.y as i16).to_le_bytes();
|
||||
self.mouse_pos=m;
|
||||
(data,12)
|
||||
},
|
||||
//0B
|
||||
crate::physics::InputInstruction::MoveRight(_)
|
||||
|crate::physics::InputInstruction::MoveUp(_)
|
||||
|crate::physics::InputInstruction::MoveBack(_)
|
||||
|crate::physics::InputInstruction::MoveLeft(_)
|
||||
|crate::physics::InputInstruction::MoveDown(_)
|
||||
|crate::physics::InputInstruction::MoveForward(_)
|
||||
|crate::physics::InputInstruction::Jump(_)
|
||||
|crate::physics::InputInstruction::Zoom(_)
|
||||
|crate::physics::InputInstruction::Reset
|
||||
|crate::physics::InputInstruction::Idle=>(data,8),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//everything must be 4 byte aligned, it's all going to be compressed so don't think too had about saving less than 4 bytes
|
||||
//TODO: Omit (mouse only?) instructions that don't surround an actual physics instruction
|
||||
fn write_input_instruction<W:std::io::Write>(state:&mut InputInstructionCodecState,w:&mut W,ins:&crate::instruction::TimedInstruction<crate::physics::InputInstruction>)->Result<usize,std::io::Error>{
|
||||
//TODO: insert idle instruction if gap is over u32 nanoseconds
|
||||
//TODO: don't write idle instructions
|
||||
//OR: end the data block! the full state at the start of the next block will contain an absolute timestamp
|
||||
let (data,size)=state.encode(ins);
|
||||
w.write(&data[0..size])//8B-12B
|
||||
}
|
@ -6,7 +6,7 @@ pub fn zeroes2(a0:Planar64,a1:Planar64,a2:Planar64) -> Vec<Planar64>{
|
||||
if a2==Planar64::ZERO{
|
||||
return zeroes1(a0, a1);
|
||||
}
|
||||
let mut radicand=a1.get() as i128*a1.get() as i128-a2.get() as i128*a0.get() as i128*4;
|
||||
let radicand=a1.get() as i128*a1.get() as i128-a2.get() as i128*a0.get() as i128*4;
|
||||
if 0<radicand {
|
||||
//start with f64 sqrt
|
||||
let planar_radicand=Planar64::raw(unsafe{(radicand as f64).sqrt().to_int_unchecked()});
|
||||
|
Reference in New Issue
Block a user