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6 Commits

Author SHA1 Message Date
1d9d4efedb do not step physics on mouse input, only update pos (overwriting previous pos) 2023-09-20 22:31:26 -07:00
bd04f680d8 fix angles 2023-09-20 22:31:26 -07:00
46cc082c07 accumulate deltas 2023-09-20 22:31:26 -07:00
55fcdb8e27 implement jump() + remove jump_trying + prevent air jumping 2023-09-20 22:31:26 -07:00
d7df468388 wip 2 2023-09-20 22:31:26 -07:00
990199b4c7 wip 2023-09-20 22:31:26 -07:00
8 changed files with 128 additions and 631 deletions

257
Cargo.lock generated

@ -157,12 +157,6 @@ dependencies = [
"rustc-demangle",
]
[[package]]
name = "base64"
version = "0.13.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9e1b586273c5702936fe7b7d6896644d8be71e6314cfe09d3167c95f712589e8"
[[package]]
name = "bit-set"
version = "0.5.3"
@ -190,35 +184,12 @@ version = "2.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b4682ae6287fcf752ecaabbfcc7b6f9b72aa33933dc23a554d853aea8eea8635"
[[package]]
name = "blake3"
version = "1.4.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "199c42ab6972d92c9f8995f086273d25c42fc0f7b2a1fcefba465c1352d25ba5"
dependencies = [
"arrayref",
"arrayvec",
"cc",
"cfg-if",
"constant_time_eq",
"digest",
]
[[package]]
name = "block"
version = "0.1.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0d8c1fef690941d3e7788d328517591fecc684c084084702d6ff1641e993699a"
[[package]]
name = "block-buffer"
version = "0.10.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3078c7629b62d3f0439517fa394996acacc5cbc91c5a20d8c658e77abd503a71"
dependencies = [
"generic-array",
]
[[package]]
name = "block-sys"
version = "0.1.0-beta.1"
@ -331,12 +302,6 @@ dependencies = [
"crossbeam-utils",
]
[[package]]
name = "constant_time_eq"
version = "0.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f7144d30dcf0fafbce74250a3963025d8d52177934239851c917d29f1df280c2"
[[package]]
name = "core-foundation"
version = "0.9.3"
@ -395,16 +360,6 @@ dependencies = [
"cfg-if",
]
[[package]]
name = "crypto-common"
version = "0.1.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1bfb12502f3fc46cca1bb51ac28df9d618d813cdc3d2f25b9fe775a34af26bb3"
dependencies = [
"generic-array",
"typenum",
]
[[package]]
name = "d3d12"
version = "0.7.0"
@ -427,17 +382,6 @@ dependencies = [
"enum_primitive",
]
[[package]]
name = "digest"
version = "0.10.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9ed9a281f7bc9b7576e61468ba615a66a5c8cfdff42420a70aa82701a3b1e292"
dependencies = [
"block-buffer",
"crypto-common",
"subtle",
]
[[package]]
name = "dispatch"
version = "0.2.0"
@ -611,16 +555,6 @@ dependencies = [
"waker-fn",
]
[[package]]
name = "generic-array"
version = "0.14.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "85649ca51fd72272d7821adaf274ad91c288277713d9c18820d8499a7ff69e9a"
dependencies = [
"typenum",
"version_check",
]
[[package]]
name = "getrandom"
version = "0.2.10"
@ -888,26 +822,6 @@ version = "0.4.20"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b5e6163cb8c49088c2c36f57875e58ccd8c87c7427f7fbd50ea6710b2f3f2e8f"
[[package]]
name = "lz4"
version = "1.24.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7e9e2dd86df36ce760a60f6ff6ad526f7ba1f14ba0356f8254fb6905e6494df1"
dependencies = [
"libc",
"lz4-sys",
]
[[package]]
name = "lz4-sys"
version = "1.9.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "57d27b317e207b10f69f5e75494119e391a96f48861ae870d1da6edac98ca900"
dependencies = [
"cc",
"libc",
]
[[package]]
name = "malloc_buf"
version = "0.0.6"
@ -1284,12 +1198,6 @@ version = "0.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "22686f4785f02a4fcc856d3b3bb19bf6c8160d103f7a99cc258bddd0251dc7f2"
[[package]]
name = "ppv-lite86"
version = "0.2.17"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5b40af805b3121feab8a3c29f04d8ad262fa8e0561883e7653e024ae4479e6de"
[[package]]
name = "proc-macro-crate"
version = "1.3.1"
@ -1314,19 +1222,6 @@ name = "profiling"
version = "1.0.9"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "46b2164ebdb1dfeec5e337be164292351e11daf63a05174c6776b2f47460f0c9"
dependencies = [
"profiling-procmacros",
]
[[package]]
name = "profiling-procmacros"
version = "1.0.10"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "74c55e9e629af5298a40e0fa106435b2da30484c4ec76b41d19bc4d00dd8b903"
dependencies = [
"quote",
"syn 2.0.29",
]
[[package]]
name = "quote"
@ -1337,36 +1232,6 @@ dependencies = [
"proc-macro2",
]
[[package]]
name = "rand"
version = "0.8.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "34af8d1a0e25924bc5b7c43c079c942339d8f0a8b57c39049bef581b46327404"
dependencies = [
"libc",
"rand_chacha",
"rand_core",
]
[[package]]
name = "rand_chacha"
version = "0.3.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e6c10a63a0fa32252be49d21e7709d4d4baf8d231c2dbce1eaa8141b9b127d88"
dependencies = [
"ppv-lite86",
"rand_core",
]
[[package]]
name = "rand_core"
version = "0.6.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ec0be4795e2f6a28069bec0b5ff3e2ac9bafc99e6a9a7dc3547996c5c816922c"
dependencies = [
"getrandom",
]
[[package]]
name = "range-alloc"
version = "0.1.3"
@ -1379,69 +1244,6 @@ version = "0.5.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f2ff9a1f06a88b01621b7ae906ef0211290d1c8a168a15542486a8f61c0833b9"
[[package]]
name = "rbx_binary"
version = "0.7.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "4e50573021d04b680018955662eba7dc4aac3de92219231798f6c9b41e38ab01"
dependencies = [
"log",
"lz4",
"profiling",
"rbx_dom_weak",
"rbx_reflection",
"rbx_reflection_database",
"thiserror",
]
[[package]]
name = "rbx_dom_weak"
version = "2.5.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "161729449bbb0cfa657ce7bcca6a160d0af06d8b8d9efdc9abe14735dccacdb9"
dependencies = [
"rbx_types",
"serde",
]
[[package]]
name = "rbx_reflection"
version = "4.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "08bd48487192046fec8f805f3fa29f3d7d5beb9890b0859b1a92bd8aff580343"
dependencies = [
"rbx_types",
"serde",
"thiserror",
]
[[package]]
name = "rbx_reflection_database"
version = "0.2.7+roblox-588"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1be6cf674182806f11ad4899dd1feafe977591f1ae035ae05a58d4b74e487276"
dependencies = [
"lazy_static",
"rbx_reflection",
"rmp-serde",
"serde",
]
[[package]]
name = "rbx_types"
version = "1.6.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "070106e926b8ae54c7bc443e5db4d868d7f0af51c1d7cfd7efe1364c1753d8a3"
dependencies = [
"base64",
"bitflags 1.3.2",
"blake3",
"lazy_static",
"rand",
"serde",
"thiserror",
]
[[package]]
name = "redox_syscall"
version = "0.3.5"
@ -1486,28 +1288,6 @@ version = "1.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "216080ab382b992234dda86873c18d4c48358f5cfcb70fd693d7f6f2131b628b"
[[package]]
name = "rmp"
version = "0.8.12"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7f9860a6cc38ed1da53456442089b4dfa35e7cedaa326df63017af88385e6b20"
dependencies = [
"byteorder",
"num-traits 0.2.16",
"paste",
]
[[package]]
name = "rmp-serde"
version = "1.1.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "bffea85eea980d8a74453e5d02a8d93028f3c34725de143085a844ebe953258a"
dependencies = [
"byteorder",
"rmp",
"serde",
]
[[package]]
name = "rustc-demangle"
version = "0.1.23"
@ -1558,26 +1338,6 @@ dependencies = [
"tiny-skia",
]
[[package]]
name = "serde"
version = "1.0.188"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "cf9e0fcba69a370eed61bcf2b728575f726b50b55cba78064753d708ddc7549e"
dependencies = [
"serde_derive",
]
[[package]]
name = "serde_derive"
version = "1.0.188"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "4eca7ac642d82aa35b60049a6eccb4be6be75e599bd2e9adb5f875a737654af2"
dependencies = [
"proc-macro2",
"quote",
"syn 2.0.29",
]
[[package]]
name = "simd-adler32"
version = "0.3.7"
@ -1645,7 +1405,7 @@ checksum = "a2eb9349b6444b326872e140eb1cf5e7c522154d69e7a0ffb0fb81c06b37543f"
[[package]]
name = "strafe-client"
version = "0.5.0"
version = "0.4.0"
dependencies = [
"async-executor",
"bytemuck",
@ -1655,9 +1415,6 @@ dependencies = [
"log",
"obj",
"pollster",
"rbx_binary",
"rbx_dom_weak",
"rbx_reflection_database",
"wgpu",
"winit",
]
@ -1668,12 +1425,6 @@ version = "0.1.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6637bab7722d379c8b41ba849228d680cc12d0a45ba1fa2b48f2a30577a06731"
[[package]]
name = "subtle"
version = "2.5.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "81cdd64d312baedb58e21336b31bc043b77e01cc99033ce76ef539f78e965ebc"
[[package]]
name = "syn"
version = "1.0.109"
@ -1773,12 +1524,6 @@ version = "0.19.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a464a4b34948a5f67fddd2b823c62d9d92e44be75058b99939eae6c5b6960b33"
[[package]]
name = "typenum"
version = "1.16.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "497961ef93d974e23eb6f433eb5fe1b7930b659f06d12dec6fc44a8f554c0bba"
[[package]]
name = "unicode-ident"
version = "1.0.11"

@ -1,6 +1,6 @@
[package]
name = "strafe-client"
version = "0.5.0"
version = "0.4.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
@ -14,9 +14,6 @@ glam = "0.24.1"
log = "0.4.20"
obj = "0.10.2"
pollster = "0.3.0"
rbx_binary = "0.7.1"
rbx_dom_weak = "2.5.0"
rbx_reflection_database = "0.2.7"
wgpu = "0.17.0"
winit = "0.28.6"

@ -12,8 +12,6 @@ pub enum PhysicsInstruction {
// bool,//true = Trigger; false = teleport
// bool,//true = Force
// )
//temp
SetPosition(glam::Vec3),
//Both of these conditionally activate RefreshWalkTarget (by doing what SetWalkTargetVelocity used to do and then flagging it)
Input(InputInstruction),
}
@ -256,7 +254,8 @@ pub struct PhysicsState {
pub hitbox_halfsize: glam::Vec3,
pub contacts: std::collections::HashSet::<RelativeCollision>,
//pub intersections: Vec<ModelId>,
pub models: Vec<ModelPhysics>,
//temp
pub models_cringe_clone: Vec<Model>,
//camera must exist in state because wormholes modify the camera, also camera punch
pub camera: Camera,
pub mouse_interpolation: MouseInterpolationState,
@ -383,13 +382,13 @@ impl Aabb {
type TreyMeshFace = AabbFace;
type TreyMesh = Aabb;
pub struct ModelPhysics {
pub struct Model {
//A model is a thing that has a hitbox. can be represented by a list of TreyMesh-es
//in this iteration, all it needs is extents.
transform: glam::Mat4,
}
impl ModelPhysics {
impl Model {
pub fn new(transform:glam::Mat4) -> Self {
Self{transform}
}
@ -433,10 +432,10 @@ pub struct RelativeCollision {
}
impl RelativeCollision {
pub fn mesh(&self,models:&Vec<ModelPhysics>) -> TreyMesh {
pub fn mesh(&self,models:&Vec<Model>) -> TreyMesh {
return models.get(self.model as usize).unwrap().face_mesh(self.face)
}
pub fn normal(&self,models:&Vec<ModelPhysics>) -> glam::Vec3 {
pub fn normal(&self,models:&Vec<Model>) -> glam::Vec3 {
return models.get(self.model as usize).unwrap().face_normal(self.face)
}
}
@ -495,7 +494,7 @@ impl PhysicsState {
fn contact_constrain_velocity(&self,velocity:&mut glam::Vec3){
for contact in self.contacts.iter() {
let n=contact.normal(&self.models);
let n=contact.normal(&self.models_cringe_clone);
let d=velocity.dot(n);
if d<0f32{
(*velocity)-=d/n.length_squared()*n;
@ -504,7 +503,7 @@ impl PhysicsState {
}
fn contact_constrain_acceleration(&self,acceleration:&mut glam::Vec3){
for contact in self.contacts.iter() {
let n=contact.normal(&self.models);
let n=contact.normal(&self.models_cringe_clone);
let d=acceleration.dot(n);
if d<0f32{
(*acceleration)-=d/n.length_squared()*n;
@ -604,7 +603,7 @@ impl PhysicsState {
let mut best_time=time_limit;
let mut exit_face:Option<TreyMeshFace>=None;
let mesh0=self.mesh();
let mesh1=self.models.get(collision_data.model as usize).unwrap().mesh();
let mesh1=self.models_cringe_clone.get(collision_data.model as usize).unwrap().mesh();
let (v,a)=(-self.body.velocity,self.body.acceleration);
//collect x
match collision_data.face {
@ -755,7 +754,7 @@ impl PhysicsState {
let mut best_time=time_limit;
let mut best_face:Option<TreyMeshFace>=None;
let mesh0=self.mesh();
let mesh1=self.models.get(model_id as usize).unwrap().mesh();
let mesh1=self.models_cringe_clone.get(model_id as usize).unwrap().mesh();
let (p,v,a)=(self.body.position,self.body.velocity,self.body.acceleration);
//collect x
for t in zeroes2(mesh0.max.x-mesh1.min.x,v.x,0.5*a.x) {
@ -880,7 +879,7 @@ impl crate::instruction::InstructionEmitter<PhysicsInstruction> for PhysicsState
collector.collect(self.predict_collision_end(self.time,time_limit,collision_data));
}
//check for collision start instructions (against every part in the game with no optimization!!)
for i in 0..self.models.len() {
for i in 0..self.models_cringe_clone.len() {
collector.collect(self.predict_collision_start(self.time,time_limit,i as u32));
}
if self.grounded {
@ -904,7 +903,6 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
//selectively update body
match &ins.instruction {
PhysicsInstruction::Input(InputInstruction::MoveMouse(_)) => (),//dodge time for mouse movement
PhysicsInstruction::SetPosition(_) => self.time=ins.time,//TODO: queue instructions
PhysicsInstruction::Input(_)
|PhysicsInstruction::ReachWalkTargetVelocity
|PhysicsInstruction::CollisionStart(_)
@ -912,15 +910,6 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|PhysicsInstruction::StrafeTick => self.advance_time(ins.time),
}
match ins.instruction {
PhysicsInstruction::SetPosition(position)=>{
//temp
self.body.position=position;
//manual clear //for c in self.contacts{process_instruction(CollisionEnd(c))}
self.contacts.clear();
self.body.acceleration=self.gravity;
self.walk.state=WalkEnum::Reached;
self.grounded=false;
}
PhysicsInstruction::CollisionStart(c) => {
//check ground
match &c.face {
@ -1029,4 +1018,4 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
},
}
}
}
}

@ -51,7 +51,7 @@ pub trait Example: 'static + Sized {
device: &wgpu::Device,
queue: &wgpu::Queue,
);
fn update(&mut self, device: &wgpu::Device, event: WindowEvent);
fn update(&mut self, event: WindowEvent);
fn device_event(&mut self, event: DeviceEvent);
fn render(
&mut self,
@ -344,7 +344,7 @@ fn start<E: Example>(
println!("{:#?}", instance.generate_report());
}
_ => {
example.update(&device,event);
example.update(event);
}
},
event::Event::DeviceEvent {

@ -2,4 +2,3 @@ pub mod framework;
pub mod body;
pub mod zeroes;
pub mod instruction;
pub mod load_roblox;

@ -1,27 +0,0 @@
fn class_is_a(class: &str, superclass: &str) -> bool {
if class==superclass {
return true
}
let class_descriptor=rbx_reflection_database::get().classes.get(class);
if let Some(descriptor) = &class_descriptor {
if let Some(class_super) = &descriptor.superclass {
return class_is_a(&class_super, superclass)
}
}
return false
}
pub fn get_objects<R: std::io::Read>(buf_thing: R, superclass: &str) -> Result<std::vec::Vec<rbx_dom_weak::Instance>, Box<dyn std::error::Error>> {
// Using buffered I/O is recommended with rbx_binary
let dom = rbx_binary::from_reader(buf_thing)?;
let mut objects = std::vec::Vec::<rbx_dom_weak::Instance>::new();
//move matching instances into objects
let (_,mut instances) = dom.into_raw();
for (_,instance) in instances.drain() {
if class_is_a(instance.class.as_str(), superclass) {
objects.push(instance);
}
}
return Ok(objects)
}

@ -11,7 +11,6 @@ struct Vertex {
pos: [f32; 3],
texture: [f32; 2],
normal: [f32; 3],
color: [f32; 4],
}
struct Entity {
@ -19,38 +18,19 @@ struct Entity {
index_buf: wgpu::Buffer,
}
struct ModelInstance {
transform: glam::Mat4,
color: glam::Vec4,
}
struct ModelData {
instances: Vec<ModelInstance>,
transforms: Vec<glam::Mat4>,
vertices: Vec<Vertex>,
entities: Vec<Vec<u16>>,
}
impl ModelData {
const COLOR_FLOATS_WHITE: [f32;4] = [1.0,1.0,1.0,1.0];
const COLOR_VEC4_WHITE: glam::Vec4 = glam::vec4(1.0,1.0,1.0,1.0);
}
struct ModelGraphics {
instances: Vec<ModelInstance>,
transforms: Vec<glam::Mat4>,
vertex_buf: wgpu::Buffer,
entities: Vec<Entity>,
bind_group: wgpu::BindGroup,
model_buf: wgpu::Buffer,
}
pub struct GraphicsSamplers{
repeat: wgpu::Sampler,
}
pub struct GraphicsBindGroupLayouts{
model: wgpu::BindGroupLayout,
}
pub struct GraphicsBindGroups {
camera: wgpu::BindGroup,
skybox_texture: wgpu::BindGroup,
@ -67,14 +47,10 @@ pub struct GraphicsData {
physics: strafe_client::body::PhysicsState,
pipelines: GraphicsPipelines,
bind_groups: GraphicsBindGroups,
bind_group_layouts: GraphicsBindGroupLayouts,
samplers: GraphicsSamplers,
temp_squid_texture_view: wgpu::TextureView,
camera_buf: wgpu::Buffer,
models: Vec<ModelGraphics>,
depth_view: wgpu::TextureView,
staging_belt: wgpu::util::StagingBelt,
handy_unit_cube: obj::ObjData,
}
impl GraphicsData {
@ -101,132 +77,19 @@ impl GraphicsData {
depth_texture.create_view(&wgpu::TextureViewDescriptor::default())
}
fn generate_modeldatas_roblox<R: std::io::Read>(&self,input:R) -> (Vec<ModelData>,glam::Vec3){
let mut spawn_point=glam::Vec3::ZERO;
let mut modeldatas=generate_modeldatas(self.handy_unit_cube.clone(),ModelData::COLOR_FLOATS_WHITE);
match strafe_client::load_roblox::get_objects(input, "BasePart") {
Ok(objects)=>{
for object in objects.iter() {
if let (
Some(rbx_dom_weak::types::Variant::CFrame(cf)),
Some(rbx_dom_weak::types::Variant::Vector3(size)),
Some(rbx_dom_weak::types::Variant::Float32(transparency)),
Some(rbx_dom_weak::types::Variant::Color3uint8(color3)),
Some(rbx_dom_weak::types::Variant::Enum(shape)),
) = (
object.properties.get("CFrame"),
object.properties.get("Size"),
object.properties.get("Transparency"),
object.properties.get("Color"),
object.properties.get("Shape"),//this will also skip unions
)
{
let transform=glam::Mat4::from_translation(
glam::Vec3::new(cf.position.x,cf.position.y,cf.position.z)
)
* glam::Mat4::from_mat3(
glam::Mat3::from_cols(
glam::Vec3::new(cf.orientation.x.x,cf.orientation.y.x,cf.orientation.z.x),
glam::Vec3::new(cf.orientation.x.y,cf.orientation.y.y,cf.orientation.z.y),
glam::Vec3::new(cf.orientation.x.z,cf.orientation.y.z,cf.orientation.z.z),
),
)
* glam::Mat4::from_scale(
glam::Vec3::new(size.x,size.y,size.z)/2.0
);
if object.name=="MapStart"{
spawn_point=glam::Vec4Swizzles::xyz(transform*glam::Vec3::Y.extend(1.0))+glam::vec3(0.0,2.5,0.0);
println!("Found MapStart{:?}",spawn_point);
}
if *transparency==1.0||shape.to_u32()!=1 {
continue;
}
modeldatas[0].instances.push(ModelInstance {
transform,
color: glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
})
}
}
},
Err(e) => println!("lmao err {:?}", e),
}
(modeldatas,spawn_point)
}
fn generate_model_physics(&mut self,modeldatas:&Vec<ModelData>){
self.physics.models.append(&mut modeldatas.iter().map(|m|
//make aabb and run vertices to get realistic bounds
m.instances.iter().map(|t|strafe_client::body::ModelPhysics::new(t.transform))
).flatten().collect());
}
fn generate_model_graphics(&mut self,device:&wgpu::Device,mut modeldatas:Vec<ModelData>){
//drain the modeldata vec so entities can be /moved/ to models.entities
self.models.reserve(modeldatas.len());
for (i,modeldata) in modeldatas.drain(..).enumerate() {
let model_uniforms = get_instances_buffer_data(&modeldata.instances);
let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some(format!("ModelGraphics{}",i).as_str()),
contents: bytemuck::cast_slice(&model_uniforms),
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
});
let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &self.bind_group_layouts.model,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: model_buf.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::TextureView(&self.temp_squid_texture_view),
},
wgpu::BindGroupEntry {
binding: 2,
resource: wgpu::BindingResource::Sampler(&self.samplers.repeat),
},
],
label: Some(format!("ModelGraphics{}",i).as_str()),
});
let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Vertex"),
contents: bytemuck::cast_slice(&modeldata.vertices),
usage: wgpu::BufferUsages::VERTEX,
});
//all of these are being moved here
self.models.push(ModelGraphics{
instances:modeldata.instances,
vertex_buf,
entities: modeldata.entities.iter().map(|indices|{
let index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Index"),
contents: bytemuck::cast_slice(&indices),
usage: wgpu::BufferUsages::INDEX,
});
Entity {
index_buf,
index_count: indices.len() as u32,
}
}).collect(),
bind_group: model_bind_group,
model_buf,
})
}
}
}
fn get_instances_buffer_data(instances:&Vec<ModelInstance>) -> Vec<f32> {
const SIZE: usize=4*4+4;//let size=std::mem::size_of::<ModelInstance>();
let mut raw = Vec::with_capacity(SIZE*instances.len());
for (i,mi) in instances.iter().enumerate(){
let mut v = raw.split_off(SIZE*i);
raw.extend_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&mi.transform)[..]);
raw.extend_from_slice(AsRef::<[f32; 4]>::as_ref(&mi.color));
fn get_transform_uniform_data(transforms:&Vec<glam::Mat4>) -> Vec<f32> {
let mut raw = Vec::with_capacity(4*4*transforms.len());
for (i,t) in transforms.iter().enumerate(){
let mut v = raw.split_off(4*4*i);
raw.extend_from_slice(&AsRef::<[f32; 4*4]>::as_ref(t)[..]);
raw.append(&mut v);
}
raw
}
fn generate_modeldatas(data:obj::ObjData,color:[f32;4]) -> Vec<ModelData>{
fn generate_modeldatas(data:obj::ObjData) -> Vec<ModelData>{
let mut modeldatas=Vec::new();
let mut vertices = Vec::new();
let mut vertex_index = std::collections::HashMap::<obj::IndexTuple,u16>::new();
@ -248,7 +111,6 @@ fn generate_modeldatas(data:obj::ObjData,color:[f32;4]) -> Vec<ModelData>{
pos: data.position[vert.0],
texture: data.texture[vert.1.unwrap()],
normal: data.normal[vert.2.unwrap()],
color,
});
vertex_index.insert(vert,i);
indices.push(i);
@ -259,7 +121,7 @@ fn generate_modeldatas(data:obj::ObjData,color:[f32;4]) -> Vec<ModelData>{
entities.push(indices);
}
modeldatas.push(ModelData {
instances: Vec::new(),
transforms: vec![],
vertices:vertices.clone(),
entities,
});
@ -288,129 +150,46 @@ impl strafe_client::framework::Example for GraphicsData {
| wgpu::Features::TEXTURE_COMPRESSION_ETC2
| wgpu::Features::TEXTURE_COMPRESSION_BC
}
fn required_features() -> wgpu::Features {
wgpu::Features::STORAGE_RESOURCE_BINDING_ARRAY
}
fn required_limits() -> wgpu::Limits {
wgpu::Limits::default() //framework.rs was using goofy limits that caused me a multi-day headache
}
fn init(
config: &wgpu::SurfaceConfiguration,
_adapter: &wgpu::Adapter,
device: &wgpu::Device,
queue: &wgpu::Queue,
) -> Self {
let unit_cube=obj::ObjData{
position: vec![
[-1.,-1., 1.],//left bottom back
[ 1.,-1., 1.],//right bottom back
[ 1., 1., 1.],//right top back
[-1., 1., 1.],//left top back
[-1., 1.,-1.],//left top front
[ 1., 1.,-1.],//right top front
[ 1.,-1.,-1.],//right bottom front
[-1.,-1.,-1.],//left bottom front
],
texture: vec![[0.0,0.0],[1.0,0.0],[1.0,1.0],[0.0,1.0]],
normal: vec![
[1.,0.,0.],//AabbFace::Right
[0.,1.,0.],//AabbFace::Top
[0.,0.,1.],//AabbFace::Back
[-1.,0.,0.],//AabbFace::Left
[0.,-1.,0.],//AabbFace::Bottom
[0.,0.,-1.],//AabbFace::Front
],
let ground=obj::ObjData{
position: vec![[-1.0,0.0,-1.0],[1.0,0.0,-1.0],[1.0,0.0,1.0],[-1.0,0.0,1.0]],
texture: vec![[-10.0,-10.0],[10.0,-10.0],[10.0,10.0],[-10.0,10.0]],
normal: vec![[0.0,1.0,0.0]],
objects: vec![obj::Object{
name: "Unit Cube".to_owned(),
name: "Ground Object".to_owned(),
groups: vec![obj::Group{
name: "Cube Vertices".to_owned(),
name: "Ground Group".to_owned(),
index: 0,
material: None,
polys: vec![
// back (0, 0, 1)
obj::SimplePolygon(vec![
obj::IndexTuple(0,Some(0),Some(2)),
obj::IndexTuple(1,Some(1),Some(2)),
obj::IndexTuple(2,Some(2),Some(2)),
obj::IndexTuple(3,Some(3),Some(2)),
]),
// front (0, 0,-1)
obj::SimplePolygon(vec![
obj::IndexTuple(4,Some(0),Some(5)),
obj::IndexTuple(5,Some(1),Some(5)),
obj::IndexTuple(6,Some(2),Some(5)),
obj::IndexTuple(7,Some(3),Some(5)),
]),
// right (1, 0, 0)
obj::SimplePolygon(vec![
obj::IndexTuple(6,Some(0),Some(0)),
obj::IndexTuple(5,Some(1),Some(0)),
obj::IndexTuple(2,Some(2),Some(0)),
obj::IndexTuple(1,Some(3),Some(0)),
]),
// left (-1, 0, 0)
obj::SimplePolygon(vec![
obj::IndexTuple(0,Some(0),Some(3)),
obj::IndexTuple(3,Some(1),Some(3)),
obj::IndexTuple(4,Some(2),Some(3)),
obj::IndexTuple(7,Some(3),Some(3)),
]),
// top (0, 1, 0)
obj::SimplePolygon(vec![
obj::IndexTuple(5,Some(1),Some(1)),
obj::IndexTuple(4,Some(0),Some(1)),
obj::IndexTuple(3,Some(3),Some(1)),
obj::IndexTuple(2,Some(2),Some(1)),
]),
// bottom (0,-1, 0)
obj::SimplePolygon(vec![
obj::IndexTuple(1,Some(1),Some(4)),
obj::IndexTuple(0,Some(0),Some(4)),
obj::IndexTuple(7,Some(3),Some(4)),
obj::IndexTuple(6,Some(2),Some(4)),
]),
],
polys: vec![obj::SimplePolygon(vec![
obj::IndexTuple(0,Some(0),Some(0)),
obj::IndexTuple(1,Some(1),Some(0)),
obj::IndexTuple(2,Some(2),Some(0)),
obj::IndexTuple(3,Some(3),Some(0)),
])]
}]
}],
material_libs: Vec::new(),
};
let mut modeldatas = Vec::<ModelData>::new();
modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap(),ModelData::COLOR_FLOATS_WHITE));
modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap(),ModelData::COLOR_FLOATS_WHITE));
modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap(),ModelData::COLOR_FLOATS_WHITE));
modeldatas.append(&mut generate_modeldatas(unit_cube.clone(),ModelData::COLOR_FLOATS_WHITE));
modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap()));
modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap()));
modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap()));
modeldatas.append(&mut generate_modeldatas(ground));
println!("models.len = {:?}", modeldatas.len());
modeldatas[0].instances.push(ModelInstance{
transform:glam::Mat4::from_translation(glam::vec3(10.,0.,-10.)),
color:ModelData::COLOR_VEC4_WHITE,
});
//quad monkeys
modeldatas[1].instances.push(ModelInstance{
transform:glam::Mat4::from_translation(glam::vec3(10.,5.,10.)),
color:ModelData::COLOR_VEC4_WHITE,
});
modeldatas[1].instances.push(ModelInstance{
transform:glam::Mat4::from_translation(glam::vec3(20.,5.,10.)),
color:glam::vec4(1.0,0.0,0.0,1.0),
});
modeldatas[1].instances.push(ModelInstance{
transform:glam::Mat4::from_translation(glam::vec3(10.,5.,20.)),
color:glam::vec4(0.0,1.0,0.0,1.0),
});
modeldatas[1].instances.push(ModelInstance{
transform:glam::Mat4::from_translation(glam::vec3(20.,5.,20.)),
color:glam::vec4(0.0,0.0,1.0,1.0),
});
//teapot
modeldatas[2].instances.push(ModelInstance{
transform:glam::Mat4::from_translation(glam::vec3(-10.,5.,10.)),
color:ModelData::COLOR_VEC4_WHITE,
});
//ground
modeldatas[3].instances.push(ModelInstance{
transform:glam::Mat4::from_translation(glam::vec3(0.,0.,0.))*glam::Mat4::from_scale(glam::vec3(160.0, 1.0, 160.0)),
color:ModelData::COLOR_VEC4_WHITE,
});
modeldatas[0].transforms.push(glam::Mat4::from_translation(glam::vec3(10.,0.,-10.)));
modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(10.,5.,10.)));
modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(20.,5.,10.)));
modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(10.,5.,20.)));
modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(20.,5.,20.)));
modeldatas[2].transforms.push(glam::Mat4::from_translation(glam::vec3(-10.,5.,10.)));
modeldatas[3].transforms.push(glam::Mat4::from_translation(glam::vec3(0.,0.,0.))*glam::Mat4::from_scale(glam::vec3(160.0, 1.0, 160.0)));
let camera_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
@ -455,7 +234,7 @@ impl strafe_client::framework::Example for GraphicsData {
binding: 0,
visibility: wgpu::ShaderStages::VERTEX,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
@ -520,7 +299,7 @@ impl strafe_client::framework::Example for GraphicsData {
grounded: false,
walkspeed: 18.0,
contacts: std::collections::HashSet::new(),
models: Vec::new(),
models_cringe_clone: modeldatas.iter().map(|m|m.transforms.iter().map(|t|strafe_client::body::Model::new(*t))).flatten().collect(),
walk: strafe_client::body::WalkState::new(),
hitbox_halfsize: glam::vec3(1.0,2.5,1.0),
camera: strafe_client::body::Camera::from_offset(glam::vec3(0.0,4.5-2.5,0.0),(config.width as f32)/(config.height as f32)),
@ -606,13 +385,9 @@ impl strafe_client::framework::Example for GraphicsData {
//squid
let squid_texture_view={
let bytes = &include_bytes!("../images/squid.dds")[..];
let image = ddsfile::Dds::read(&mut std::io::Cursor::new(&bytes)).unwrap();
let size = wgpu::Extent3d {
width: image.get_width(),
height: image.get_height(),
width: 1076,
height: 1076,
depth_or_array_layers: 1,
};
@ -622,6 +397,10 @@ impl strafe_client::framework::Example for GraphicsData {
};
let max_mips = layer_size.max_mips(wgpu::TextureDimension::D2);
let bytes = &include_bytes!("../images/squid.dds")[..];
let image = ddsfile::Dds::read(&mut std::io::Cursor::new(&bytes)).unwrap();
let texture = device.create_texture_with_data(
queue,
&wgpu::TextureDescriptor {
@ -644,6 +423,58 @@ impl strafe_client::framework::Example for GraphicsData {
})
};
//drain the modeldata vec so entities can be /moved/ to models.entities
let mut models = Vec::<ModelGraphics>::with_capacity(modeldatas.len());
for (i,modeldata) in modeldatas.drain(..).enumerate() {
let model_uniforms = get_transform_uniform_data(&modeldata.transforms);
let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some(format!("ModelGraphics{}",i).as_str()),
contents: bytemuck::cast_slice(&model_uniforms),
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
});
let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &model_bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: model_buf.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::TextureView(&squid_texture_view),
},
wgpu::BindGroupEntry {
binding: 2,
resource: wgpu::BindingResource::Sampler(&repeat_sampler),
},
],
label: Some(format!("ModelGraphics{}",i).as_str()),
});
let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Vertex"),
contents: bytemuck::cast_slice(&modeldata.vertices),
usage: wgpu::BufferUsages::VERTEX,
});
//all of these are being moved here
models.push(ModelGraphics{
transforms:modeldata.transforms,
vertex_buf,
entities: modeldata.entities.iter().map(|indices|{
let index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Index"),
contents: bytemuck::cast_slice(&indices),
usage: wgpu::BufferUsages::INDEX,
});
Entity {
index_buf,
index_count: indices.len() as u32,
}
}).collect(),
bind_group: model_bind_group,
model_buf,
})
}
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[
@ -691,7 +522,7 @@ impl strafe_client::framework::Example for GraphicsData {
buffers: &[wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<Vertex>() as wgpu::BufferAddress,
step_mode: wgpu::VertexStepMode::Vertex,
attributes: &wgpu::vertex_attr_array![0 => Float32x3, 1 => Float32x2, 2 => Float32x3, 3 => Float32x4],
attributes: &wgpu::vertex_attr_array![0 => Float32x3, 1 => Float32x2, 2 => Float32x3],
}],
},
fragment: Some(wgpu::FragmentState {
@ -747,8 +578,7 @@ impl strafe_client::framework::Example for GraphicsData {
let depth_view = Self::create_depth_texture(config, device);
let mut graphics=GraphicsData {
handy_unit_cube:unit_cube,
GraphicsData {
start_time: Instant::now(),
screen_size: (config.width,config.height),
physics,
@ -761,46 +591,15 @@ impl strafe_client::framework::Example for GraphicsData {
skybox_texture:skybox_texture_bind_group,
},
camera_buf,
models: Vec::new(),
models,
depth_view,
staging_belt: wgpu::util::StagingBelt::new(0x100),
bind_group_layouts: GraphicsBindGroupLayouts { model: model_bind_group_layout },
samplers: GraphicsSamplers { repeat: repeat_sampler },
temp_squid_texture_view: squid_texture_view,
};
graphics.generate_model_physics(&modeldatas);
graphics.generate_model_graphics(&device,modeldatas);
return graphics;
}
}
#[allow(clippy::single_match)]
fn update(&mut self, device: &wgpu::Device, event: winit::event::WindowEvent) {
match event {
winit::event::WindowEvent::DroppedFile(path) => {
println!("opening file: {:?}", &path);
//oh boy! let's load the map!
if let Ok(file)=std::fs::File::open(path){
let input = std::io::BufReader::new(file);
let (modeldatas,spawn_point)=self.generate_modeldatas_roblox(input);
//if generate_modeldatas succeeds, clear the previous ones
self.models.clear();
self.physics.models.clear();
self.generate_model_physics(&modeldatas);
self.generate_model_graphics(device,modeldatas);
//manual reset
let time=self.physics.time;
strafe_client::instruction::InstructionConsumer::process_instruction(&mut self.physics, strafe_client::instruction::TimedInstruction{
time,
instruction: strafe_client::body::PhysicsInstruction::SetPosition(spawn_point),
})
}else{
println!("Could not open file");
}
},
_=>(),
}
fn update(&mut self, event: winit::event::WindowEvent) {
//nothing atm
}
fn device_event(&mut self, event: winit::event::DeviceEvent) {
@ -901,7 +700,7 @@ impl strafe_client::framework::Example for GraphicsData {
.copy_from_slice(bytemuck::cast_slice(&camera_uniforms));
//This code only needs to run when the uniforms change
for model in self.models.iter() {
let model_uniforms = get_instances_buffer_data(&model.instances);
let model_uniforms = get_transform_uniform_data(&model.transforms);
self.staging_belt
.write_buffer(
&mut encoder,
@ -950,7 +749,7 @@ impl strafe_client::framework::Example for GraphicsData {
for entity in model.entities.iter() {
rpass.set_index_buffer(entity.index_buf.slice(..), wgpu::IndexFormat::Uint16);
rpass.draw_indexed(0..entity.index_count, 0, 0..model.instances.len() as u32);
rpass.draw_indexed(0..entity.index_count, 0, 0..model.transforms.len() as u32);
}
}

@ -41,17 +41,15 @@ fn vs_sky(@builtin(vertex_index) vertex_index: u32) -> SkyOutput {
return result;
}
struct ModelInstance{
transform:mat4x4<f32>,
//texture_transform:mat3x3<f32>,
color:vec4<f32>,
}
//my fancy idea is to create a megatexture for each model that includes all the textures each intance will need
//the texture transform then maps the texture coordinates to the location of the specific texture
const MAX_ENTITY_INSTANCES=1024;
//group 1 is the model
@group(1)
@binding(0)
var<storage> model_instances: array<ModelInstance>;
var<uniform> entity_transforms: array<mat4x4<f32>,MAX_ENTITY_INSTANCES>;
//var<uniform> entity_texture_transforms: array<mat3x3<f32>,MAX_ENTITY_INSTANCES>;
//my fancy idea is to create a megatexture for each model that includes all the textures each intance will need
//the texture transform then maps the texture coordinates to the location of the specific texture
//how to do no texture?
@group(1)
@binding(1)
var model_texture: texture_2d<f32>;
@ -64,7 +62,6 @@ struct EntityOutputTexture {
@location(1) texture: vec2<f32>,
@location(2) normal: vec3<f32>,
@location(3) view: vec3<f32>,
@location(4) color: vec4<f32>,
};
@vertex
fn vs_entity_texture(
@ -72,13 +69,11 @@ fn vs_entity_texture(
@location(0) pos: vec3<f32>,
@location(1) texture: vec2<f32>,
@location(2) normal: vec3<f32>,
@location(3) color: vec4<f32>,
) -> EntityOutputTexture {
var position: vec4<f32> = model_instances[instance].transform * vec4<f32>(pos, 1.0);
var position: vec4<f32> = entity_transforms[instance] * vec4<f32>(pos, 1.0);
var result: EntityOutputTexture;
result.normal = (model_instances[instance].transform * vec4<f32>(normal, 0.0)).xyz;
result.texture=texture;//(model_instances[instance].texture_transform * vec3<f32>(texture, 1.0)).xy;
result.color=model_instances[instance].color * color;
result.normal = (entity_transforms[instance] * vec4<f32>(normal, 0.0)).xyz;
result.texture=texture;//(entity_texture_transforms[instance] * vec3<f32>(texture, 1.0)).xy;
result.view = position.xyz - camera.cam_pos.xyz;
result.position = camera.proj * camera.view * position;
return result;
@ -104,7 +99,7 @@ fn fs_entity_texture(vertex: EntityOutputTexture) -> @location(0) vec4<f32> {
let d = dot(normal, incident);
let reflected = incident - 2.0 * d * normal;
let fragment_color = textureSample(model_texture, model_sampler, vertex.texture)*vertex.color;
let fragment_color = textureSample(model_texture, model_sampler, vertex.texture).rgb;
let reflected_color = textureSample(cube_texture, cube_sampler, reflected).rgb;
return mix(vec4<f32>(vec3<f32>(0.1) + 0.5 * reflected_color,1.0),fragment_color,1.0-pow(1.0-abs(d),2.0));
return vec4<f32>(mix(vec3<f32>(0.1) + 0.5 * reflected_color,fragment_color,1.0-pow(1.0-abs(d),2.0)), 1.0);
}