forked from StrafesNET/strafe-project
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6 Commits
roblox-mes
...
feature/st
| Author | SHA1 | Date | |
|---|---|---|---|
| a139b5a409 | |||
| 1b71bda9c7 | |||
| 5f1b162775 | |||
| ed27ee060b | |||
| 5c107c1e5f | |||
| 3834194156 |
2
.cargo/config.toml
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2
.cargo/config.toml
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@@ -0,0 +1,2 @@
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[registries.strafesnet]
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index = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
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1019
Cargo.lock
generated
1019
Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
18
Cargo.toml
18
Cargo.toml
@@ -2,6 +2,10 @@
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name = "strafe-client"
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version = "0.9.5"
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edition = "2021"
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repository = "https://git.itzana.me/StrafesNET/strafe-client"
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license = "Custom"
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description = "StrafesNET game client for bhop and surf."
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authors = ["Rhys Lloyd <krakow20@gmail.com>"]
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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@@ -10,15 +14,15 @@ bytemuck = { version = "1.13.1", features = ["derive"] }
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configparser = "3.0.2"
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ddsfile = "0.5.1"
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glam = "0.25.0"
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id = { git = "https://git.itzana.me/Quaternions/id", rev = "1f710976cc786c8853dab73d6e1cee53158deeb0" }
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id = { version = "0.1.0", registry = "strafesnet" }
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parking_lot = "0.12.1"
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pollster = "0.3.0"
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strafesnet_common = { git = "https://git.itzana.me/StrafesNET/common", rev = "a9f3e61f2bb1074025b6cb466a5e3f2abc988c34" }
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strafesnet_bsp_loader = { git = "https://git.itzana.me/StrafesNET/bsp_loader", rev = "e2473f0537d32d1ac20cef908e8a47bee931944b" }
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strafesnet_rbx_loader = { git = "https://git.itzana.me/StrafesNET/rbx_loader", rev = "4765a1464126558dccee716d50c63fb7e1ccb730" }
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strafesnet_deferred_loader = { git = "https://git.itzana.me/StrafesNET/deferred_loader", rev = "acaeaccf68e9ecc8a42a8b1a82b8f6cccba7499e", features = ["legacy"] }
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wgpu = "0.19.0"
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winit = "0.29.2"
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strafesnet_bsp_loader = { version = "0.1.1", registry = "strafesnet" }
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strafesnet_common = { version = "0.1.2", registry = "strafesnet" }
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strafesnet_deferred_loader = { version = "0.3.0", features = ["legacy"], registry = "strafesnet" }
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strafesnet_rbx_loader = { version = "0.3.0", registry = "strafesnet" }
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wgpu = "22.0.0"
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winit = "0.30.4"
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#[profile.release]
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#lto = true
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@@ -151,7 +151,13 @@ impl GraphicsState{
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//generate texture view per texture
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let texture_views:HashMap<strafesnet_common::model::TextureId,wgpu::TextureView>=map.textures.iter().enumerate().filter_map(|(texture_id,texture_data)|{
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let texture_id=model::TextureId::new(texture_id as u32);
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let image=ddsfile::Dds::read(std::io::Cursor::new(texture_data)).ok()?;
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let image=match ddsfile::Dds::read(std::io::Cursor::new(texture_data)){
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Ok(image)=>image,
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Err(e)=>{
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println!("Error loading texture: {e}");
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return None;
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},
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};
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let (mut width,mut height)=(image.get_width(),image.get_height());
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@@ -413,22 +419,26 @@ impl GraphicsState{
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//this mut be combined in a more complex way if the models use different render patterns per group
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let mut indices=Vec::new();
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for poly in model.polys.polys(){
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for end_index in 2..poly.len(){
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for index in [0,end_index-1,end_index]{
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let vertex_index=poly[index];
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indices.push(*index_from_vertex.entry(vertex_index).or_insert_with(||{
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let i=vertices.len();
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let vertex=&model.unique_vertices[vertex_index.get() as usize];
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vertices.push(GraphicsVertex{
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pos:model.unique_pos[vertex.pos.get() as usize],
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tex:model.unique_tex[vertex.tex.get() as usize],
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normal:model.unique_normal[vertex.normal.get() as usize],
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color:model.unique_color[vertex.color.get() as usize],
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});
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i
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}));
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}
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}
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let mut poly_vertices=poly.iter()
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.map(|&vertex_index|*index_from_vertex.entry(vertex_index).or_insert_with(||{
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let i=vertices.len();
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let vertex=&model.unique_vertices[vertex_index.get() as usize];
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vertices.push(GraphicsVertex{
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pos:model.unique_pos[vertex.pos.get() as usize],
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tex:model.unique_tex[vertex.tex.get() as usize],
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normal:model.unique_normal[vertex.normal.get() as usize],
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color:model.unique_color[vertex.color.get() as usize],
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});
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i
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}));
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let a=poly_vertices.next().unwrap();
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let mut b=poly_vertices.next().unwrap();
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poly_vertices.for_each(|c|{
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indices.extend([a,b,c]);
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b=c;
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});
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}
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GraphicsMeshOwnedRenderConfig{
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instances:model.instances,
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@@ -453,7 +463,9 @@ impl GraphicsState{
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instance_count+=model.instances.len();
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for instances_chunk in model.instances.rchunks(chunk_size){
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model_count+=1;
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let model_uniforms=get_instances_buffer_data(instances_chunk);
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let mut model_uniforms=get_instances_buffer_data(instances_chunk);
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//TEMP: fill with zeroes to pass validation
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model_uniforms.resize(MODEL_BUFFER_SIZE*512,0.0f32);
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let model_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
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label:Some(format!("Model{} Buf",model_count).as_str()),
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contents:bytemuck::cast_slice(&model_uniforms),
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@@ -744,11 +756,13 @@ impl GraphicsState{
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module:&shader,
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entry_point:"vs_sky",
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buffers:&[],
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compilation_options:wgpu::PipelineCompilationOptions::default(),
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},
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fragment:Some(wgpu::FragmentState{
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module:&shader,
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entry_point:"fs_sky",
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targets:&[Some(config.view_formats[0].into())],
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compilation_options:wgpu::PipelineCompilationOptions::default(),
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}),
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primitive:wgpu::PrimitiveState{
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front_face:wgpu::FrontFace::Cw,
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@@ -763,6 +777,7 @@ impl GraphicsState{
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}),
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multisample:wgpu::MultisampleState::default(),
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multiview:None,
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cache:None,
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});
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let model_pipeline=device.create_render_pipeline(&wgpu::RenderPipelineDescriptor{
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label:Some("Model Pipeline"),
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@@ -775,11 +790,13 @@ impl GraphicsState{
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step_mode:wgpu::VertexStepMode::Vertex,
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attributes:&wgpu::vertex_attr_array![0=>Float32x3,1=>Float32x2,2=>Float32x3,3=>Float32x4],
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}],
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compilation_options:wgpu::PipelineCompilationOptions::default(),
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},
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fragment:Some(wgpu::FragmentState{
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module:&shader,
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entry_point:"fs_entity_texture",
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targets:&[Some(config.view_formats[0].into())],
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compilation_options:wgpu::PipelineCompilationOptions::default(),
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}),
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primitive:wgpu::PrimitiveState{
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front_face:wgpu::FrontFace::Cw,
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@@ -795,6 +812,7 @@ impl GraphicsState{
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}),
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multisample:wgpu::MultisampleState::default(),
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multiview:None,
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cache:None,
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});
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let camera=GraphicsCamera::default();
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11
src/setup.rs
11
src/setup.rs
@@ -25,14 +25,14 @@ struct SetupContextPartial1{
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instance:wgpu::Instance,
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}
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fn create_window(title:&str,event_loop:&winit::event_loop::EventLoop<()>)->Result<winit::window::Window,winit::error::OsError>{
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let mut builder = winit::window::WindowBuilder::new();
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builder = builder.with_title(title);
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let mut attr=winit::window::WindowAttributes::default();
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attr=attr.with_title(title);
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#[cfg(windows_OFF)] // TODO
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{
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use winit::platform::windows::WindowBuilderExtWindows;
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builder = builder.with_no_redirection_bitmap(true);
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builder=builder.with_no_redirection_bitmap(true);
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}
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builder.build(event_loop)
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event_loop.create_window(attr)
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}
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fn create_instance()->SetupContextPartial1{
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let backends=wgpu::util::backend_bits_from_env().unwrap_or_else(wgpu::Backends::all);
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@@ -143,6 +143,7 @@ impl<'a> SetupContextPartial3<'a>{
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label: None,
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required_features: (optional_features & self.adapter.features()) | required_features,
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required_limits: needed_limits,
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memory_hints:wgpu::MemoryHints::Performance,
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},
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trace_dir.ok().as_ref().map(std::path::Path::new),
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))
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@@ -287,4 +288,4 @@ fn run_event_loop(
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_=>{}
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}
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})
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}
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}
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@@ -48,7 +48,7 @@ struct ModelInstance{
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//my fancy idea is to create a megatexture for each model that includes all the textures each intance will need
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//the texture transform then maps the texture coordinates to the location of the specific texture
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//group 1 is the model
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const MAX_MODEL_INSTANCES=4096;
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const MAX_MODEL_INSTANCES=512;
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@group(2)
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@binding(0)
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var<uniform> model_instances: array<ModelInstance, MAX_MODEL_INSTANCES>;
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